[Log version] 1 [Session] fe2623bc-00b8-486b-ab39-d77fd81a99c1 UTC time stamps 18:45:25.714 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533 18:45:25.714 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545 18:45:25.714 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548 18:45:25.714 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553 18:45:25.714 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556 18:45:25.717 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572 18:45:25.733 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598 18:45:25.741 [HTTP Cache] Initialized cache: C:\Users\simon\AppData\Roaming\Fatshark\Darktide\http_cache.db 18:45:25.741 [HTTP Cache] Cache file size: 9892 kB 18:45:25.741 [Backend] Created 18:45:25.741 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603 18:45:26.046 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624 18:45:26.764 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361 18:45:26.764 [EOS] Beginning dxgi factory detour 18:45:26.764 [EOS] Factory detour complete 18:45:26.764 [EOS] Beginning swap chain detour 18:45:26.764 [EOS] Attempting to create swap chain using D3D11 18:45:26.764 [EOS] Successfully created swap chain using D3D11 with feature level b000 18:45:26.764 [EOS] Swapchain detour complete 18:45:26.764 [EOS] Overlay loaded and initialized 18:45:26.802 [EOS] Has EAC Client 18:45:26.802 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9] 18:45:26.802 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10] 18:45:26.802 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11] 18:45:26.802 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12] 18:45:26.802 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632 18:45:26.864 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 4090) 18:45:28.236 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 18:45:28.236 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 18:45:29.030 [Application] --- CPU CPU: 13th Gen Intel(R) Core(TM) i9-13900K Vendor: GenuineIntel Logical processors: 32 Family: 0:6, Model: 11:7 Type: 0, Stepping: 1 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00100001 10000000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 32508MB Available: 23161MB --- OS Windows version 10.0 build 22621, 64 bit Windows 10 Machine ID 36eaac3e-35c3-4170-838c-06cf8ca58395 --- Network Network interface: Intel(R) Ethernet Controller I226-V (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6E AX211 160MHz (IPv4, IPv6) --- Input No input devices detected. --- Graphics Graphics card: NVIDIA GeForce RTX 4090 (DirectX 12.1, 24156MB) Driver version: 52698 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) 18:45:29.030 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636 18:45:29.034 [Window] Window => active 18:45:29.087 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647 18:45:29.089 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653 18:45:29.089 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656 18:45:29.436 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 18:45:29.436 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 18:45:29.436 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 18:45:29.436 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 18:45:29.436 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 18:45:29.436 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 18:45:29.957 warning: [Shaders] could not find any pipeline for '#ID[0563f5ed]' 18:45:29.969 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659 18:45:30.079 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661 18:45:30.079 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663 18:45:30.079 [Save] Save dir: `C:\Users\simon\AppData\Roaming\Fatshark\Darktide` 18:45:30.079 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702 18:45:30.083 [Lua] [ParameterResolver] Resolving Game Parameters 18:45:30.083 [Lua] [ParameterResolver] Resolving Development Parameters 18:45:30.083 [Lua] [GameStateMachine] Init state StateBoot 18:45:30.084 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 18:45:30.084 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124 18:45:30.084 [EOS] Probing swap chain to determine device version 18:45:30.084 [EOS] Probe complete, determined: D3D12 18:45:30.084 [EOS] Window subclass attached to 0000000000570C12 18:45:30.084 [EOS] Creating overlay widget manager 18:45:30.084 [EOS] Overlay ready. Firing 1 OnReady handlers 18:45:30.084 [EOS] Updating Platform SDK Config, Time: 3.281988 18:45:30.094 [SteamStats] RequestCurrentStats success: true 18:45:30.095 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 18:45:30.687 [Lua] [LocalizationManager] Setup localizers 18:45:30.830 [EOS] SDK Config Platform Update Request Successful, Time: 3.878509 18:45:30.830 [EOS] Start Session (User: ...) 18:45:30.831 warning: [EOS] EOS SDK Analytics disabled for route [1]. 18:45:30.831 [EOS] Updating Product SDK Config, Time: 4.027794 18:45:30.831 [Lua] [GameStateMachine] Changing state to StateRequireScripts 18:45:30.831 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 18:45:30.831 [Lua] INFO [Log Internal] Global log level set to: 2 18:45:30.831 [Lua] <>project = bishop<> 18:45:30.831 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<> 18:45:30.831 [Lua] <>build = release<> 18:45:30.831 [Lua] <>platform = win32<> 18:45:30.831 [Lua] <>title_id = 4711<> 18:45:30.831 [Lua] <>content_revision = 67317<> 18:45:30.831 [Lua] <>engine_revision = c2a0295b9c77839f38fa4af818203d2e7f61e229<> 18:45:30.831 [Lua] <>rendering_backend = dx12<> 18:45:30.831 [Lua] <>teamcity_build_id = 238768<> 18:45:30.831 [Lua] <>server = false<> 18:45:30.831 [Lua] <>backend_env = prod<> 18:45:30.831 [Lua] <>steam_id = 110000102531a60<> 18:45:30.831 [Lua] <>steam_user_name = Gnepcoyi<> 18:45:30.831 [Lua] <>steam_app_id = 1361210<> 18:45:30.831 [Lua] <>machine_id = 36eaac3e-35c3-4170-838c-06cf8ca58395<> 18:45:30.831 [Lua] INFO [Testify] Ready! 18:45:30.878 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 18:45:30.927 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 18:45:30.957 [Lua] INFO [GameStateMachine] Changing state to StateGame 18:45:30.957 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 18:45:30.957 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 18:45:30.958 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 18:45:30.958 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 18:45:30.958 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 18:45:30.958 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 18:45:30.958 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:45:30.958 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 18:45:30.958 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:45:30.958 [Lua] INFO [Input Manager] Init device: mouse, 1 18:45:30.958 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 18:45:30.958 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 18:45:30.958 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 18:45:30.958 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 18:45:30.958 [Lua] INFO [Input Manager] Init device: keyboard, 1 18:45:30.958 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 18:45:30.958 [Lua] INFO [Input Manager] Using input from: keyboard(1) 18:45:30.958 [Lua] INFO [MechanismManager] Initialized without mechanism 18:45:30.958 [Lua] INFO [ConnectionManager] Combined hash: 644f422c4ba3058a 18:45:30.958 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:45:30.958 [Lua] INFO [AccountManager] Using base account manager 18:45:30.963 [Lua] INFO [GameStateMachine] Init state StateSplash 18:45:30.963 [Lua] INFO [Input Manager] Created a InputService of type [View] 18:45:30.963 [Lua] INFO [ConstantElementLoading] State changed nil -> 18:45:30.963 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 18:45:31.094 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 18:45:31.094 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 18:45:31.111 [EOS] Start Session (User: ...) 18:45:31.262 [EOS] SDK Config Product Update Request Successful, Time: 4.443165 18:45:31.263 [EOS] SDK Config Data - Watermark: -934553538 18:45:31.263 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 4.443165, Update Interval: 300.254517 18:45:34.998 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 18:45:34.998 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 18:45:36.464 [Lua] INFO [GameStateMachine] Changing state to StateTitle 18:45:36.464 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 18:45:36.464 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 18:45:36.566 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 18:45:37.387 [Lua] INFO [StateTitle] Changing state idle -> signing_in 18:45:38.432 [Backend] Joined authentication queue at position 0 18:45:38.600 [Backend] Finished waiting in authentication queue 18:45:38.617 [Lua] <>account_id = 8f5a3ac8-575e-4082-b628-9769a2016393<> 18:45:38.691 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 9bcc67285ccf9bcb 18:45:38.691 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.7-b238768&svnRev=67317&platform=win32 18:45:38.691 [Lua] INFO [BackendManager] title_request: GET /game-settings 18:45:38.691 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 18:45:38.691 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 18:45:38.692 [Lua] <>account_id = 8f5a3ac8-575e-4082-b628-9769a2016393<> 18:45:38.692 [Lua] INFO [BackendManager] title_request: POST /store/8f5a3ac8-575e-4082-b628-9769a2016393/payments/reconcile?platform=steam 18:45:38.692 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/commendations?includeStats=true&includeAll=true 18:45:38.694 [Lua] INFO [Backend] Starting time sync 18:45:38.913 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/67317/Ub9KnHHtghx93axXvQWw2NLq8JcWQ1Q5z8Kj.json 18:45:38.945 [SteamStats] UserStatsStored success: true 18:45:38.945 [SteamStats] UserStatsStored success: true 18:45:38.945 [SteamStats] UserStatsStored success: true 18:45:38.945 [SteamStats] UserStatsStored success: true 18:45:38.945 [SteamStats] UserStatsStored success: true 18:45:39.252 [SteamStats] UserStatsStored success: true 18:45:39.337 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 18:45:39.337 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443 18:45:39.337 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/gear 18:45:39.337 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/characters 18:45:39.337 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/progression 18:45:39.337 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/data/core 18:45:39.359 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE 18:45:39.576 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING 18:45:39.693 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 18:45:39.694 [Lua] INFO [Input Manager] Created a InputService of type [Debug] 18:45:39.694 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 18:45:39.694 [Lua] INFO [Input Manager] Created a InputService of type [FreeFlight] 18:45:39.694 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 18:45:39.694 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 18:45:39.694 [Lua] INFO [Input Manager] Created a InputService of type [Imgui] 18:45:39.694 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 18:45:39.695 [Lua] INFO [StateTitle] Changing state signing_in -> loading_packages 18:45:39.708 [Vivox] Initialized 18:45:39.708 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:45:39.708 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/characters/b91806ee-7d21-40cb-8cc3-0e1fc1806f0f/data/narrative 18:45:39.826 [Lua] INFO [PartyImmateriumManager] Reconnected to strike team 18:45:39.826 [Lua] INFO [PartyImmateriumManager] State changed from none to in_mission 18:45:39.826 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> in_mission 18:45:39.843 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 3 18:45:39.843 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 3 18:45:39.843 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 18:45:39.843 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 18:45:40.690 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:45:40.690 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:45:40.706 [Lua] INFO [BackendManager] title_request: GET /social 18:45:40.820 [Lua] INFO [BackendManager] title_request: GET /social/8f5a3ac8-575e-4082-b628-9769a2016393/block 18:45:42.324 [Lua] INFO [StateTitle] Changing state loading_packages -> legal_verification 18:45:42.351 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/data/legal 18:45:42.474 [Lua] INFO [StateTitle] Changing state legal_verification -> done 18:45:42.491 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 18:45:42.491 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 18:45:42.491 [Lua] INFO [BackendManager] title_request: GET /matchmaker/regions 18:45:42.491 [Lua] INFO [ConstantElementLoading] State changed StateTitle -> StateMainMenu 18:45:42.491 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> StateMainMenu 18:45:42.492 warning: [Lua] WARNING [VivoxManager] Assumed our local mic was unmuted but local audio info says it was muted. 18:45:42.506 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 18:45:42.527 [Lua] INFO [BackendManager] title_request: POST /store/8f5a3ac8-575e-4082-b628-9769a2016393/dlc/reconcile?platform=steam 18:45:42.535 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 18:45:42.575 warning: [DDGIVolume] memory leak in ddgi volume, this is a reminder for fixing this! 18:45:42.586 [Lua] INFO [BackendManager] title_request: GET /social 18:45:42.663 [Lua] INFO [BackendManager] title_request: GET /social/8f5a3ac8-575e-4082-b628-9769a2016393/friends 18:45:43.046 [Lua] INFO [BackendManager] title_request: GET /social 18:45:43.107 [Lua] INFO [BackendManager] title_request: GET /social/8f5a3ac8-575e-4082-b628-9769a2016393/friends 18:45:43.561 [Lua] INFO [StateMainMenu] Rejoining the game with selected character b91806ee-7d21-40cb-8cc3-0e1fc1806f0f 18:45:43.565 [Lua] INFO [BackendManager] title_request: PUT /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/data/core 18:45:43.603 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "idle" 18:45:43.603 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "present_rewards" 18:45:43.609 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "present_rewards" 18:45:43.609 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "idle" 18:45:43.643 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:45:43.643 [Lua] INFO [SessionBootBase] Changed state nil -> idle 18:45:43.643 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/5a4ddddd-0bf1-41e5-a99d-73603f21c2fa/serverdetails 18:45:43.643 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 18:45:43.649 [Lua] INFO [GameStateMachine] Changing state to StateLoading 18:45:43.649 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 18:45:43.677 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 18:45:43.677 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 18:45:43.677 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 18:45:43.765 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-eu-west-2--crucial-fuchsia-orca--i-086672a3c06d2fc7d--server-6--1669141840", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--eu--aws-eu-west-2--prod--crucial-fuchsia-orca--1", reef_name = "eu", gamelift_game_server_group = "aws-fleetiq--prod-green--eu--aws-eu-west-2--prod--crucial-fuchsia-orca--1", gamelift_instance_id = "i-086672a3c06d2fc7d", aws_region = "eu-west-2", network_hash = "644f422c4ba3058a", ip = "18.133.171.19", fleet_type = "aws-fleetiq-spot-only", port = "35560", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.5a4ddddd-0bf1-41e5-a99d-73603f21c2fa@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NjkxNDI4MzEsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NjkxNDI3NDE0OTYsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi44ZjVhM2FjOC01NzVlLTQwODItYjYyOC05NzY5YTIwMTYzOTMuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uNWE0ZGRkZGQtMGJmMS00MWU1LWE5OWQtNzM2MDNmMjFjMmZhQG10MnAudml2b3guY29tIn0.eTfZNQCoVePStkHaXEU9HBncKKHAWdIp5SeY_zJs2oI", usernameSip = "sip:.fatsha0462-da92.8f5a3ac8-575e-4082-b628-9769a2016393.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1ldS0tYXdzLWV1LXdlc3QtMi0tcHJvZC0tY3J1Y2lhbC1mdWNoc2lhLW9yY2EtLTEifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy1ldS13ZXN0LTItLWNydWNpYWwtZnVjaHNpYS1vcmNhLS1pLTA4NjY3MmEzYzA2ZDJmYzdkLS1zZXJ2ZXItNi0tMTY2OTE0MTg0MCIsImV4cCI6MTY2OTE0Mjc2MSwicGFydGljaXBhbnQiOnsiYWNjb3VudElkIjoiOGY1YTNhYzgtNTc1ZS00MDgyLWI2MjgtOTc2OWEyMDE2MzkzIiwiY2hhcmFjdGVySWQiOiJiOTE4MDZlZS03ZDIxLTQwY2ItOGNjMy0wZTFmYzE4MDZmMGYifSwic2Vzc2lvblR5cGUiOiJtaXNzaW9uIiwic2Vzc2lvbklkIjoiNWE0ZGRkZGQtMGJmMS00MWU1LWE5OWQtNzM2MDNmMjFjMmZhIiwic2Vzc2lvblNldHRpbmdzIjp7Im1pc3Npb25JZCI6IjUyNWJiNzM5LWVkNDgtNDhmZS1hZWUzLThkNDIzNTA4ZTRhNiIsIm1pc3Npb25Kc29uIjoie1wiaWRcIjpcIjUyNWJiNzM5LWVkNDgtNDhmZS1hZWUzLThkNDIzNTA4ZTRhNlwiLFwibWFwXCI6XCJrbV9lbmZvcmNlclwiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwic2lkZVwiOnt9LFwiYWN0aXZhdGVfYmVhc3Rfb2ZfbnVyZ2xlXCI6e30sXCJhY3RpdmF0ZV9jdWx0aXN0c1wiOnt9fSxcInNpZGVNaXNzaW9uXCI6XCJzaWRlX21pc3Npb25fdG9tZVwiLFwiY2lyY3Vtc3RhbmNlXCI6XCJkZWZhdWx0XCIsXCJjcmVkaXRzXCI6MCxcInhwXCI6MCxcImV4dHJhUmV3YXJkc1wiOnt9LFwiY2hhbGxlbmdlXCI6MyxcInJlc2lzdGFuY2VcIjozLFwic3RhcnRcIjpcIjE2NjkxNDExNDAwMDBcIixcImV4cGlyeVwiOlwiMTY2OTE0MjAzOTk5OVwiLFwicmVxdWlyZWRMZXZlbFwiOjMsXCJtaXNzaW9uR2l2ZXJcIjpcInNlcmdlYW50X2FcIixcImRpc3BsYXlJbmRleFwiOjZ9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NjkxNDI3NDF9.UXxduzHWj4LLdIX9h1h2kBrAqVlrPnJuBnhX14Qldx1-zwWYgkY0u91ojBQVVsoTEYvZn7Gz2-ybWmMA8veq6npAMlHoXoIq8Io7Bozlu1-c-W57qNMWpnQtsHX9JYZBz728TIunsZXShmiv2fZKiKXGHJXJzXI-ic_h9sITUJjUkhL1dCszqvACithDv2pliOl5Nl2PTlJhQxLSU67BRF0u_SvAoPVQbRABJM9m7K1C5q8urDHmNfxUSNpkq1A3kGQEl3j7D7fIjprxbQsOeIuOTfGk5paYwueJZ93YCYkPpmQW0H3j4sUDmmduzTz1GP2fDhub3Zhm9AEyk4NonQ", } 18:45:43.765 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 18.133.171.19:35560 18:45:43.766 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 18:45:44.101 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 18:45:47.083 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 18:45:47.083 [Lua] INFO [SessionBootBase] Changed state searching -> joining 18:45:47.235 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby 6abc2f7460aeed63 18:45:47.236 [Lua] <>instance_id = aws-fleetiq--aws-eu-west-2--crucial-fuchsia-orca--i-086672a3c06d2fc7d--server-6--1669141840<> 18:45:47.236 [Lua] <>session_id = 5a4ddddd-0bf1-41e5-a99d-73603f21c2fa<> 18:45:47.236 [Lua] <>mission_id = 525bb739-ed48-48fe-aee3-8d423508e4a6<> 18:45:47.236 [Lua] INFO [SessionBootBase] Changed state joining -> ready 18:45:47.236 [Lua] INFO [SessionBootBase] Changed state ready -> idle 18:45:47.236 [Lua] INFO [ConnectionManager] My peer id is 9bcc67285ccf9bcb. 18:45:47.236 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 18:45:47.236 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 18:45:47.236 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 18:45:47.251 [Lua] INFO [ConnectionManager] Peer 6abc2f7460aeed63 is connecting 18:45:47.386 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 18:45:47.453 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 18:45:47.520 [Lua] INFO [LocalMasterItemsCheckState] Host items version 67317 matches local version 18:45:47.571 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1662 split into 4 chunks 18:45:47.571 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 18:45:47.571 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 18:45:47.571 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 18:45:47.571 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 162, is_last_part: true 18:45:47.790 [Lua] INFO [LocalEacCheckState] Eac approved 18:45:48.127 [Lua] INFO [LocalDataSyncState] session_seed recieved 1358219136 18:45:48.127 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 3 18:45:48.176 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 18:45:48.176 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 18:45:48.177 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 18:45:48.177 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 18:45:48.194 [Lua] INFO [ConnectionManager] Peer 6abc2f7460aeed63 is connected 18:45:48.194 [Lua] INFO [ConnectionManager] Joined host; channel(3), peer(6abc2f7460aeed63), host_type(mission_server) 18:45:48.195 [Lua] INFO [MultiplayerSession] Joined Server: The Sub-par Winter Skirmish 18:45:48.195 [Lua] INFO [MatchmakingNotificationHandler] Joined host 18:45:48.195 [Lua] INFO [ConnectionManager] _peer_connected 6abc2f7460aeed63 18:45:48.195 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 18:45:48.195 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 18:45:48.196 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 18:45:48.211 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 1 18:45:48.211 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 18:45:48.211 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(km_enforcer), circumstance_name(default), side_mission(side_mission_tome) 18:45:48.211 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "km_enforcer", mission_giver_vo = "sergeant_a", } 18:45:48.359 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 18:45:48.359 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 18:45:48.359 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 18:45:48.359 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 18:45:48.530 [Lua] INFO [ConnectionManager] Remote peer c9b3eb1a5371ce69 connected to host 18:45:48.532 [Lua] INFO [ConnectionManager] Remote peer d2cbe4d7d2d6e92 connected to host 18:45:48.533 [Lua] INFO [ConnectionManager] Remote peer ce6302c77443bbaa connected to host 18:45:48.546 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 2 18:45:48.546 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 3 18:45:48.546 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 4 18:45:48.546 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 18:45:48.546 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 18:45:48.546 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 18:45:49.174 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 18:45:49.174 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 18:45:49.174 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 18:45:49.174 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 18:45:49.174 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 18:46:01.454 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/watertown/missions/mission_km_enforcer" with id: 1 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/prison/world.level" with id: 2 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/enforcer_command/world.level" with id: 3 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/start_enforcer/world.level" with id: 4 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/backdrop_watertown/world.level" with id: 5 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/enforcer_station/world.level" with id: 6 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/flooded_slum/world.level" with id: 7 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/courtroom/world.level" with id: 8 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/flooded_maintenance/world.level" with id: 9 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/acid_street/world.level" with id: 10 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/courtroom_airlock/world.level" with id: 11 18:46:01.454 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/watertown/missions/km_enforcer_themes/default/theme_default_km_enforcer.level" with id: 12 18:46:05.073 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 18:46:05.177 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 18:46:05.177 [Lua] <>mission = km_enforcer<> 18:46:05.177 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 18:46:05.177 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 18:46:05.177 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 18:46:05.177 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 18:46:05.177 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 18:46:05.193 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 18:46:05.208 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 18:46:05.223 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 18:46:05.239 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 18:46:05.254 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 18:46:05.269 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 18:46:05.286 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 18:46:05.302 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 18:46:05.318 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 18:46:05.334 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 18:46:05.350 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 235 rules. 18:46:05.351 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 80 rules. 18:46:05.357 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 18:46:05.357 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 18:46:05.357 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 18:46:05.358 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_km_enforcer". Read 26 rules. 18:46:05.366 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 18:46:05.366 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 18:46:05.378 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 18:46:05.394 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 18:46:05.394 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 18:46:05.411 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 18:46:05.573 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 18:46:05.601 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 18:46:05.605 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 18:46:05.682 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 18:46:05.690 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 18:46:05.698 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 18:46:05.704 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 18:46:05.716 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 18:46:05.833 error: [D3D12_RENDER_DEVICE] SL Error: '[22.11.2022 19-46-05][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 18:46:05.836 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 18:46:05.935 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 18:46:05.945 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 18:46:05.956 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 18:46:05.972 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 18:46:05.979 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 18:46:05.987 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 18:46:05.993 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 18:46:06.000 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 18:46:06.014 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 18:46:06.020 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 18:46:06.026 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 18:46:09.641 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 18:46:09.647 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 18:46:09.647 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 18:46:09.647 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 18:46:09.647 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 18:46:09.647 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 18:46:09.770 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 18:46:09.770 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 18:46:09.770 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 18:46:09.770 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 18:46:09.770 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 18:46:09.770 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 18:46:09.869 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:766.366083 clock_offset:0.032105 last_frame:47897 18:46:09.883 [Lua] INFO [GameSessionManager] Member c9b3eb1a5371ce69 joined 18:46:09.883 [Lua] INFO [GameSessionManager] Member d2cbe4d7d2d6e92 joined 18:46:09.883 [Lua] INFO [GameSessionManager] Member ce6302c77443bbaa joined 18:46:09.883 [Lua] INFO [GameSessionManager] Member 9bcc67285ccf9bcb joined 18:46:09.883 [Lua] INFO [GameSessionManager] Member 6abc2f7460aeed63 joined 18:46:09.915 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 18:46:09.915 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 18:46:09.915 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 18:46:09.915 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 18:46:09.915 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 18:46:09.916 [Flow] HealthStationFlow sfx_close_finish 18:46:09.916 [Flow] HealthStationFlow sfx_close_finish 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "voice" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 18:46:09.922 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 18:46:09.924 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m1 when fetching weapon tweaks 18:46:09.930 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 18:46:09.930 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 18:46:09.933 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 18:46:09.934 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/gear 18:46:09.961 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 18:46:09.961 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 18:46:10.105 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (47909), last frame (47904). 18:46:10.113 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.127082, more than 2.000000 times old max dt of 0.075608 18:46:10.157 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.013 seconds. 18:46:10.403 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (47928), last frame (47914). 18:46:10.430 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.246458, more than 2.000000 times old max dt of 0.096000 18:46:10.431 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.282 seconds. 18:46:11.548 [Flow] HealthStationFlow sfx_close_finish 18:46:11.548 [Flow] HealthStationFlow sfx_close_finish 18:46:41.605 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.035806, more than 2.000000 times old max dt of 0.030563 18:47:25.013 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045375, more than 2.000000 times old max dt of 0.032394 18:47:57.016 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.044602, more than 2.000000 times old max dt of 0.030510 18:47:57.477 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.065259, more than 2.000000 times old max dt of 0.038373 18:48:24.814 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.038720, more than 2.000000 times old max dt of 0.028054 18:49:13.122 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.054907, more than 2.000000 times old max dt of 0.052871 18:49:33.047 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 18:49:33.184 [SteamStats] UserAchievement veteran_2_weakspot_hits_during_volley_fire_alternate_fire, current progress: 0, max progress: 0 18:49:33.338 [SteamStats] UserStatsStored success: true 18:50:03.645 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (62506), last frame (62505). 18:50:03.651 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.090755, more than 2.000000 times old max dt of 0.057628 18:50:03.654 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.012 seconds. 18:50:09.093 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(-165.554, -52.3046, -461.107)). 18:50:31.515 [EOS] Updating Product SDK Config, Time: 304.712860 18:50:32.028 [EOS] SDK Config Product Update Request Completed - No Change 18:50:32.028 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 305.214325, Update Interval: 326.161072 18:50:48.874 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 753, name: `unknown` 18:50:59.919 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045082, more than 2.000000 times old max dt of 0.041479 18:52:05.596 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.047755, more than 2.000000 times old max dt of 0.044421 18:52:07.628 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.082376, more than 2.000000 times old max dt of 0.048863 18:52:20.885 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 783, name: `unknown` 18:53:14.203 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(-270.696, -74.7284, -461.265)). 18:53:15.757 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.030806, more than 2.000000 times old max dt of 0.028954 18:53:20.043 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 791, name: `unknown` 18:53:28.572 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 732, name: `unknown` 18:53:39.410 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.049224, more than 2.000000 times old max dt of 0.038004 18:54:05.941 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.052002, more than 2.000000 times old max dt of 0.040165 18:54:28.871 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-361.651, -58.8501, 19.0343); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.558725, 0.829325, -0.00677779, 0,\n -0.829324, 0.558618, -0.0129459, 0,\n -0.00695007, 0.0128542, 0.999894,...; spawner_position = Vector3(-353.184, -64.5565, 19.099); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-8.46738, 5.70645, -0.0646095); line_length = 10.210983276367188; line_direction = Vector3(-0.829242, 0.558854, -0.00632745); line_rotation = Vector4(0.00279313, 0.00148584, -0.469644, -0.88285); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-361.651, -58.8501, 19.0343); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-352.541, -64.989, 19.1943); end_position = Vector3(-361.651, -58.8501, 19.0343); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-352.541, -64.989, 19.1943); rotation = Vector4(0.00644949, 0.00337857, -0.469665, -0.882814); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.829211, 0.558746, -0.014561); instakill = false; end_position = Vector3(-361.651, -58.8501, 19.0343); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.4080000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-352.541, -64.989, 19.1943); rotation = Vector4(0.00644949, 0.00337857, -0.469665, -0.882814); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1265.4080000000001; component = table: 0000000006687E20; start_t = 1265.4080000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1265.4080000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action <> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:28.938 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-339.682, -86.1437, 19.3595); direction = Vector3(-0.753044, 0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00360861, -0.0016391, -0.413553, -0.910472); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-339.682, -86.1437, 19.3595); attack_direction = Vector3(-0.675984, 0.739606, -0.00795276); optional_normal = Vector3(-0.753044, 0.657923, 0.00792678) [3] t = 499.02789306640625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-339.682, -86.1437, 19.3595); direction = Vector3(0.675984, -0.739606, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.675984, 0.739606, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-339.682, -86.1437, 19.3595); hit_direction = Vector3(0.675984, -0.739606, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 499.02789306640625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-339.682, -86.1437, 19.3595); hit_direction = Vector3(0.675984, -0.739606, 0.00795276); provoking_unit_id = 97; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016908999532461166 [8] self = table: 0000000002633E60; main_dt = 0.016908999532461166; main_t = 538.06421046687342; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016908999532461166; t = 538.06421046687342 [10] self = table: 000000000425FC70; main_dt = 0.016908999532461166; main_t = 538.06421046687342 [11] self = table: 0000000003656BC0; dt = 0.016908999532461166; t = 538.06421046687342 [12] self = table: 0000000000129800; dt = 0.016908999532461166; network_is_active = true; t = 538.06421046687342 [13] self = table: 0000000000164840; dt = 0.016908999532461166; t = nil [14] self = table: 0000000000073E70; dt = 0.016908999532461166 [15] dt = 0.016908999532461166 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79091; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:29.441 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-352.754, -64.6843, 19.1006); rotation = Vector4(0.0115809, 0.00579413, -0.447403, -0.894239); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-352.773, -64.8264, 19.1943); rotation = Vector4(0.0129278, 0.00640983, -0.445722, -0.895055); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; component = table: 0000000006687E20; start_t = 1265.9839999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1265.9839999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1265.9839999999999; fixed_frame = 79124; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1265.9839999999999; update_list = table: 0000000004EA0260; fixed_frame = 79124; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1265.9839999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1265.9839999999999; frame = 79124; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1265.9839999999999; frame = 79124; temp_byte_count = 11264 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:29.443 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-352.754, -64.6843, 19.1006); rotation = Vector4(0.0115809, 0.00579413, -0.447403, -0.894239); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-352.773, -64.8264, 19.1943); rotation = Vector4(0.0129278, 0.00640983, -0.445722, -0.895055); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; component = table: 0000000006687E20; start_t = 1265.9839999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1265.9839999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1265.9839999999999; fixed_frame = 79124; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1265.9839999999999; update_list = table: 0000000004EA0260; fixed_frame = 79124; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1265.9839999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1265.9839999999999; frame = 79124; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1265.9839999999999; frame = 79124; temp_byte_count = 11264 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:29.444 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-352.754, -64.6843, 19.1006); rotation = Vector4(0.0115809, 0.00579413, -0.447403, -0.894239); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-352.773, -64.8264, 19.1943); rotation = Vector4(0.0129278, 0.00640983, -0.445722, -0.895055); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; component = table: 0000000006687E20; start_t = 1265.9839999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1265.9839999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1265.9839999999999; fixed_frame = 79124; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1265.9839999999999; update_list = table: 0000000004EA0260; fixed_frame = 79124; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1265.9839999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1265.9839999999999; frame = 79124; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1265.9839999999999; frame = 79124; temp_byte_count = 11264 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1266.2689892423091; _t = 1265.9689892423091; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-352.754, -64.6843, 19.1006); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1266.241241256062; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:29.445 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC6550; position = Vector3(-385.83, -39.8665, 17.9986); direction = Vector3(-0.382371, -0.924009, 0); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0, 0, 0.980818, 0.194925); i = 1; event_group_state = table: 0000000002CC65C0; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "concrete" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC6520; position = Vector3(-385.83, -39.8665, 17.9986); attack_direction = Vector3(0.797726, -0.602329, 0.0288562); optional_normal = Vector3(-0.382371, -0.924009, 0) [3] t = 499.53329467773438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC64F0; position = Vector3(-385.83, -39.8665, 17.9986); direction = Vector3(-0.797726, 0.602329, -0.0288562); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.382371, -0.924009, 0); only_decal = nil; impact_fx_name = "surface_fx_laser_concrete_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.797726, -0.602329, 0.0288562); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC6520 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-385.83, -39.8665, 17.9986); hit_direction = Vector3(-0.797726, 0.602329, -0.0288562); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.382371, -0.924009, 0); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC64F0; hit_unit = nil; hit_actor = nil; world = [World]; t = 499.53329467773438; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-385.83, -39.8665, 17.9986); hit_normal = Vector3(-0.382371, -0.924009, 0); hit_direction = Vector3(-0.797726, 0.602329, -0.0288562); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-352.773, -64.8264, 19.1943); direction = Vector3(-0.797726, 0.602329, -0.0288562); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; optional_attacker_breed_name = "human"; is_attacker_player = true; n<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:29.446 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-385.83, -39.8665, 17.9986); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.590364, 0.805063, 0.0578348, 0,\n -0.805135, 0.59243, -0.028035, 0,\n -0.0568327, -0.0300141, 0.997933, 0,\n...; spawner_position = Vector3(-353.359, -64.3877, 19.0883); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-32.4712, 24.5213, -1.08978); line_length = 40.704505920410156; line_direction = Vector3(-0.797729, 0.602422, -0.026773); line_rotation = Vector4(0.0119842, 0.0059674, -0.445697, -0.895084); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-385.83, -39.8665, 17.9986); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-352.773, -64.8264, 19.1943); end_position = Vector3(-385.83, -39.8665, 17.9986); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-352.773, -64.8264, 19.1943); rotation = Vector4(0.0129278, 0.00640983, -0.445722, -0.895055); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.797726, 0.602329, -0.0288562); instakill = false; end_position = Vector3(-385.83, -39.8665, 17.9986); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-352.773, -64.8264, 19.1943); rotation = Vector4(0.0129278, 0.00640983, -0.445722, -0.895055); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1265.9839999999999; component = table: 0000000006687E20; start_t = 1265.9839999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1265.9839999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = ta<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:29.744 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-383.471, -39.2234, 19.2678); direction = Vector3(0.0697229, -0.997566, -2.3904e-07); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(4.16917e-09, -1.19447e-07, 0.999391, -0.0348827); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-383.471, -39.2234, 19.2678); attack_direction = Vector3(0.767923, -0.64054, -0.00184537); optional_normal = Vector3(0.0697229, -0.997566, -2.3904e-07) [3] t = 499.83526611328125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-383.471, -39.2234, 19.2678); direction = Vector3(-0.767923, 0.64054, 0.00184537); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.0697229, -0.997566, -2.3904e-07); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.767923, -0.64054, -0.00184537); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-383.471, -39.2234, 19.2678); hit_direction = Vector3(-0.767923, 0.64054, 0.00184537); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.0697229, -0.997566, -2.3904e-07); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 499.83526611328125; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-383.471, -39.2234, 19.2678); hit_normal = Vector3(0.0697229, -0.997566, -2.3904e-07); hit_direction = Vector3(-0.767923, 0.64054, 0.00184537); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-352.894, -64.7282, 19.1943); direction = Vector3(-0.767923, 0.64054, 0.00184537); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:29.746 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-383.471, -39.2234, 19.2678); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.638948, 0.769088, -0.0157982, 0,\n -0.769204, 0.639, -0.00220392, 0,\n 0.00840029, 0.0135601, 0.999874, 0,\n...; spawner_position = Vector3(-353.468, -64.2524, 19.1072); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-30.003, 25.029, 0.160645); line_length = 39.072452545166016; line_direction = Vector3(-0.767882, 0.640578, 0.00411145); line_rotation = Vector4(-0.00186187, -0.000871465, -0.423919, -0.905698); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-383.471, -39.2234, 19.2678); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-352.894, -64.7282, 19.1943); end_position = Vector3(-383.471, -39.2234, 19.2678); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-352.894, -64.7282, 19.1943); rotation = Vector4(-0.000816612, -0.000431874, -0.423945, -0.905687); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.767923, 0.64054, 0.00184537); instakill = false; end_position = Vector3(-383.471, -39.2234, 19.2678); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1266.2719999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-352.894, -64.7282, 19.1943); rotation = Vector4(-0.000816612, -0.000431874, -0.423945, -0.905687); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1266.2719999999999; component = table: 0000000006687E20; start_t = 1266.2719999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1266.2719999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; ru<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:31.787 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93910; source_parameters = table: 00000000030099C0; position = Vector3(-378.528, -44.1524, 19.1476); direction = Vector3(0.779781, -0.626051, 0.00149099); normal = Vector3(0.956631, 0.250915, -0.147985); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(0.0587448, -0.0453237, 0.609173, -0.789559) [2] t = 501.88092041015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-378.528, -44.1524, 19.1476); direction = Vector3(-0.779781, 0.626051, -0.00149099); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 94; optional_hit_normal = Vector3(0.956631, 0.250915, -0.147985); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.779781, -0.626051, 0.00149099); sfx = table: 0000000002C93910 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-378.528, -44.1524, 19.1476); direction = Vector3(-0.779781, 0.626051, -0.00149099); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 94; optional_hit_normal = Vector3(0.956631, 0.250915, -0.147985); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 501.88092041015625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b2709b6d]\']; damage = 199.3292821736074; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-378.528, -44.1524, 19.1476); hit_normal = Vector3(0.956631, 0.250915, -0.147985); attack_direction = Vector3(-0.779781, 0.626051, -0.00149099); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000019E2D70; breed_or_nil = table: 000000000212F890; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 94; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-354.077, -63.7834, 19.1943); direction = Vector3(-0.779781, 0.626051, -0.00149099); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = true; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:31.788 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:870: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93B80; source_parameters = table: 00000000030099C0; position = Vector3(-378.528, -44.1524, 19.1476); direction = Vector3(0.779781, -0.626051, 0.00149099); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.000322355, 0.000672196, 0.901679, -0.432405) [2] t = 501.88092041015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-378.528, -44.1524, 19.1476); direction = Vector3(-0.779781, 0.626051, -0.00149099); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 94; optional_hit_normal = Vector3(0.956631, 0.250915, -0.147985); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.779781, -0.626051, 0.00149099); sfx = table: 0000000002C93910; follow_target = true; in_first_person = true; sfx_1p = table: 0000000002C93B80 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-378.528, -44.1524, 19.1476); direction = Vector3(-0.779781, 0.626051, -0.00149099); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 94; optional_hit_normal = Vector3(0.956631, 0.250915, -0.147985); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 501.88092041015625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b2709b6d]\']; damage = 199.3292821736074; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-378.528, -44.1524, 19.1476); hit_normal = Vector3(0.956631, 0.250915, -0.147985); attack_direction = Vector3(-0.779781, 0.626051, -0.00149099); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000019E2D70; breed_or_nil = table: 000000000212F890; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 94; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-354.077, -63.7834, 19.1943); direction = Vector3(-0.779781, 0.626051, -0.00149099); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = true; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_d<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:31.789 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-378.528, -44.1524, 19.1476); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.626137, 0.779681, -0.0070494, 0,\n -0.779711, 0.626131, -0.0033346, 0,\n 0.00181412, 0.00758442, 0.99997, 0...; spawner_position = Vector3(-354.693, -63.2889, 19.1071); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-23.8348, 19.1365, 0.0404873); line_length = 30.56639289855957; line_direction = Vector3(-0.779771, 0.626064, 0.00132457); line_rotation = Vector4(-0.000597171, -0.00028637, -0.432398, -0.901683); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; end_position = Vector3(-378.528, -44.1524, 19.1476); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-354.077, -63.7834, 19.1943); end_position = Vector3(-378.528, -44.1524, 19.1476); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-354.077, -63.7834, 19.1943); rotation = Vector4(0.000671156, 0.000324523, -0.432405, -0.901679); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = true; direction = Vector3(-0.779781, 0.626051, -0.00149099); instakill = false; end_position = Vector3(-378.528, -44.1524, 19.1476); hit_weakspot = true; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B30; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1268.3199999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-354.077, -63.7834, 19.1943); rotation = Vector4(0.000671156, 0.000324523, -0.432405, -0.901679); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1268.3199999999999; component = table: 0000000006687E20; start_t = 1268.3199999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1268.3199999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; runni<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:33.212 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.282, -52.8029, 19.42); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.271616, 0.962381, -0.00684316, 0,\n -0.962377, 0.271657, 0.00590094, 0,\n 0.00753817, 0.00498292, 0.99996, ...; spawner_position = Vector3(-355.898, -63.019, 19.1142); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-36.3841, 10.2161, 0.305828); line_length = 37.792415618896484; line_direction = Vector3(-0.962736, 0.270321, 0.00809231); line_rotation = Vector4(-0.0032247, -0.00244396, -0.604011, -0.796966); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-392.282, -52.8029, 19.42); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-355.134, -63.234, 19.1943); end_position = Vector3(-392.282, -52.8029, 19.42); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-355.134, -63.234, 19.1943); rotation = Vector4(0.00234257, 0.00174811, 0.604008, 0.796973); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.962748, 0.270338, 0.00584568); instakill = false; end_position = Vector3(-392.282, -52.8029, 19.42); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1269.7439999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-355.134, -63.234, 19.1943); rotation = Vector4(0.00234257, 0.00174811, 0.604008, 0.796973); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1269.7439999999999; component = table: 0000000006687E20; start_t = 1269.7439999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1269.7439999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 000<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:33.568 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.367, -63.057, 19.1109); rotation = Vector4(-0.00159542, -0.00120435, -0.60249, -0.798124); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.328, -63.1793, 19.1943); rotation = Vector4(0.00203299, 0.00152822, 0.604429, 0.796655); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; component = table: 0000000006687E20; start_t = 1270.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.096; fixed_frame = 79381; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004EA0260; fixed_frame = 79381; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.096; frame = 79381; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.096; frame = 79381; temp_byte_count = 11264 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.1074682498374; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fr<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:33.569 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.367, -63.057, 19.1109); rotation = Vector4(-0.00159542, -0.00120435, -0.60249, -0.798124); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.328, -63.1793, 19.1943); rotation = Vector4(0.00203299, 0.00152822, 0.604429, 0.796655); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; component = table: 0000000006687E20; start_t = 1270.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.096; fixed_frame = 79381; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004EA0260; fixed_frame = 79381; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.096; frame = 79381; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.096; frame = 79381; temp_byte_count = 11264 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.1074682498374; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fr<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:33.570 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.367, -63.057, 19.1109); rotation = Vector4(-0.00159542, -0.00120435, -0.60249, -0.798124); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.328, -63.1793, 19.1943); rotation = Vector4(0.00203299, 0.00152822, 0.604429, 0.796655); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; component = table: 0000000006687E20; start_t = 1270.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.096; fixed_frame = 79381; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004EA0260; fixed_frame = 79381; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.096; frame = 79381; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.096; frame = 79381; temp_byte_count = 11264 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.1074682498374; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fr<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:33.571 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.367, -63.057, 19.1109); rotation = Vector4(-0.00159542, -0.00120435, -0.60249, -0.798124); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.328, -63.1793, 19.1943); rotation = Vector4(0.00203299, 0.00152822, 0.604429, 0.796655); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; component = table: 0000000006687E20; start_t = 1270.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.096; fixed_frame = 79381; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004EA0260; fixed_frame = 79381; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.096; frame = 79381; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.096; frame = 79381; temp_byte_count = 11264 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.1074682498374; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fr<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.392061049866; _t = 1270.0920610498661; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.367, -63.057, 19.1109); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1270.2756781897531; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:33.572 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94BE0; source_parameters = table: 00000000030099C0; position = Vector3(-392.299, -52.8399, 19.3897); direction = Vector3(0.963037, -0.269322, -0.00508659); normal = Vector3(0.932392, -0.163127, 0.322543); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.10516, 0.125156, 0.755318, -0.634644) [2] t = 503.6563720703125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-392.299, -52.8399, 19.3897); direction = Vector3(-0.963037, 0.269322, 0.00508659); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.932392, -0.163127, 0.322543); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.963037, -0.269322, -0.00508659); sfx = table: 0000000002C94BE0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-392.299, -52.8399, 19.3897); direction = Vector3(-0.963037, 0.269322, 0.00508659); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.932392, -0.163127, 0.322543); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 503.6563720703125; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[f6c42514]\']; damage = 60.402812779881003; damage_type = "laser"; hit_zone_name = "torso"; attack_result = "damaged"; hit_position = Vector3(-392.299, -52.8399, 19.3897); hit_normal = Vector3(0.932392, -0.163127, 0.322543); attack_direction = Vector3(-0.963037, 0.269322, 0.00508659); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000006A6B700; breed_or_nil = table: 0000000002114E30; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C94ED0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 133; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-355.328, -63.1793, 19.1943); direction = Vector3(-0.963037, 0.269322, 0.00508659); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetrat<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:33.574 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.299, -52.8399, 19.3897); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.269712, 0.962475, -0.0299502, 0,\n -0.962862, 0.26996, 0.00447682, 0,\n 0.0123945, 0.0276302, 0.999542, 0,\n...; spawner_position = Vector3(-356.058, -62.9772, 19.113); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-36.2413, 10.1373, 0.276693); line_length = 37.633430480957031; line_direction = Vector3(-0.963009, 0.269369, 0.00735233); line_rotation = Vector4(-0.00292872, -0.00222193, -0.604406, -0.796668); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-392.299, -52.8399, 19.3897); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-355.328, -63.1793, 19.1943); end_position = Vector3(-392.299, -52.8399, 19.3897); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-355.328, -63.1793, 19.1943); rotation = Vector4(0.00203299, 0.00152822, 0.604429, 0.796655); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.963037, 0.269322, 0.00508659); instakill = false; end_position = Vector3(-392.299, -52.8399, 19.3897); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-355.328, -63.1793, 19.1943); rotation = Vector4(0.00203299, 0.00152822, 0.604429, 0.796655); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.096; component = table: 0000000006687E20; start_t = 1270.096; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1270.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = <> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:33.600 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006A22640; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-386.775, -50.0636, 19.0757); end_position = Vector3(-356.649, -59.6816, 19.1807); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-355.347, -63.1738, 19.1943); sound_position = Vector3(-356.649, -59.6816, 19.1807); rotation = Vector4(-0.000978999, 0.00134025, 0.807509, -0.589853) [2] self = table: 0000000006A22640; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-356.649, -59.6816, 19.1807); visual_loadout_extension = table: 0000000005F94D70; world = [World]; inventory_item = table: 0000000006215ED0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.317894, -0.905547, 0.0650324, 0,\n 0.907683, -0.318435, 0.00292669, 0,\n 0.0187727, 0.0623316, 0.959719, 0...; spawner_position = Vector3(-386.775, -50.0636, 19.0757); line = Vector3(30.1252, -9.61805, 0.104973); line_direction = Vector3(0.952621, -0.304142, 0.00331946); line_rotation = Vector4(-0.000978999, 0.00134025, 0.807509, -0.589853); line_length = 31.623512268066406; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000006A22640; channel_id = 4; game_object_id = 103; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-356.649, -59.6816, 19.1807); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 103; object = table: 0000000006A22640 [6] dt = 0.013802099972963333 [7] self = table: 0000000002633E60; main_dt = 0.013802099972963333; main_t = 542.73069857416726; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013802099972963333; t = 542.73069857416726 [9] self = table: 000000000425FC70; main_dt = 0.013802099972963333; main_t = 542.73069857416726 [10] self = table: 0000000003656BC0; dt = 0.013802099972963333; t = 542.73069857416726 [11] self = table: 0000000000129800; dt = 0.013802099972963333; network_is_active = true; t = 542.73069857416726 [12] self = table: 0000000000164840; dt = 0.013802099972963333; t = nil [13] self = table: 0000000000073E70; dt = 0.013802099972963333 [14] dt = 0.013802099972963333 <> <> [1] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79383; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:33.600 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-356.652, -59.6741, 19.172); direction = Vector3(-0.753044, 0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00360861, -0.0016391, -0.413553, -0.910472); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-356.652, -59.6741, 19.172); attack_direction = Vector3(-0.946378, 0.310157, -0.00795276); optional_normal = Vector3(-0.753044, 0.657923, 0.00792678) [3] t = 503.69436645507812; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-356.652, -59.6741, 19.172); direction = Vector3(0.946378, -0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.310157, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-356.652, -59.6741, 19.172); hit_direction = Vector3(0.946378, -0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 503.69436645507812; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-356.652, -59.6741, 19.172); hit_direction = Vector3(0.946378, -0.310157, 0.00795276); provoking_unit_id = 103; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013802099972963333 [8] self = table: 0000000002633E60; main_dt = 0.013802099972963333; main_t = 542.73069857416726; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013802099972963333; t = 542.73069857416726 [10] self = table: 000000000425FC70; main_dt = 0.013802099972963333; main_t = 542.73069857416726 [11] self = table: 0000000003656BC0; dt = 0.013802099972963333; t = 542.73069857416726 [12] self = table: 0000000000129800; dt = 0.013802099972963333; network_is_active = true; t = 542.73069857416726 [13] self = table: 0000000000164840; dt = 0.013802099972963333; t = nil [14] self = table: 0000000000073E70; dt = 0.013802099972963333 [15] dt = 0.013802099972963333 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79383; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:33.631 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.37, -53.041, 19.252); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.348297, 0.936901, 0.0301278, 0,\n -0.937224, 0.347462, 0.0296769, 0,\n 0.0173364, -0.0385729, 0.999106, 0,\n...; spawner_position = Vector3(-366.606, -59.3224, 19.1082); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-25.7644, 6.28138, 0.143717); line_length = 26.519441604614258; line_direction = Vector3(-0.971529, 0.236859, 0.0054193); line_rotation = Vector4(-0.00213089, -0.00167379, -0.61771, -0.786401); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-392.37, -53.041, 19.252); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014049899764358997 [6] self = table: 0000000002633E60; main_dt = 0.014049899764358997; main_t = 542.75890717359312; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014049899764358997; t = 542.75890717359312 [8] self = table: 000000000425FC70; main_dt = 0.014049899764358997; main_t = 542.75890717359312 [9] self = table: 0000000003656BC0; dt = 0.014049899764358997; t = 542.75890717359312 [10] self = table: 0000000000129800; dt = 0.014049899764358997; network_is_active = true; t = 542.75890717359312 [11] self = table: 0000000000164840; dt = 0.014049899764358997; t = nil [12] self = table: 0000000000073E70; dt = 0.014049899764358997 [13] dt = 0.014049899764358997 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79384; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:33.631 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-392.371, -53.0489, 19.2657); direction = Vector3(0.968682, -0.248175, 0.00800564); normal = Vector3(0.835045, -0.548744, 0.039764); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00944134, 0.0175018, 0.879933, -0.474681) [2] t = 503.72232055664062; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-392.371, -53.0489, 19.2657); direction = Vector3(-0.968682, 0.248175, -0.00800564); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.835045, -0.548744, 0.039764); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.968682, -0.248175, 0.00800564); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-392.371, -53.0489, 19.2657); direction = Vector3(-0.968682, 0.248175, -0.00800564); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.835045, -0.548744, 0.039764); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 503.72232055664062; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-392.371, -53.0489, 19.2657); direction = Vector3(-0.968682, 0.248175, -0.00800564); provoking_unit_id = 170; optional_target_unit_id = 163; optional_node_index = 133; optional_hit_normal = Vector3(0.835045, -0.548744, 0.039764); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014049899764358997 [7] self = table: 0000000002633E60; main_dt = 0.014049899764358997; main_t = 542.75890717359312; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014049899764358997; t = 542.75890717359312 [9] self = table: 000000000425FC70; main_dt = 0.014049899764358997; main_t = 542.75890717359312 [10] self = table: 0000000003656BC0; dt = 0.014049899764358997; t = 542.75890717359312 [11] self = table: 0000000000129800; dt = 0.014049899764358997; network_is_active = true; t = 542.75890717359312 [12] self = table: 0000000000164840; dt = 0.014049899764358997; t = nil [13] self = table: 0000000000073E70; dt = 0.014049899764358997 [14] dt = 0.014049899764358997 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79384; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:33.662 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004C85BB0; line_effect = table: 0000000000DE9F60; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.22, -53.1377, 19.4346); link = false; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006D57FA0; spawner_unit = [Unit \'#ID[fd55d6c40201cf15]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.0730119, 1.05562, 0.0778473, 0,\n -1.05813, 0.0707557, 0.0329386, 0,\n 0.0275799, -0.0799032, 1.05763, 0,\n ...; spawner_position = Vector3(-363.534, -56.2981, 19.1958); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.10000000000000001; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA060; critical_emitters = nil; line = Vector3(-28.686, 3.16039, 0.238741); line_length = 28.860589981079102; line_direction = Vector3(-0.993952, 0.109505, 0.00827221); line_rotation = Vector4(-0.00308067, -0.00275991, -0.667261, -0.744812); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000004C85BB0; channel_id = 4; game_object_id = 54; line_effect_id = 9; is_critical_strike = false; source_id = 9; end_position = Vector3(-392.22, -53.1377, 19.4346); link = false; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_pistol_ads"; line_effect = table: 0000000000DE9F60; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 54; object = table: 0000000004C85BB0 [5] dt = 0.014718599617481232 [6] self = table: 0000000002633E60; main_dt = 0.014718599617481232; main_t = 542.79079027364082; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014718599617481232; t = 542.79079027364082 [8] self = table: 000000000425FC70; main_dt = 0.014718599617481232; main_t = 542.79079027364082 [9] self = table: 0000000003656BC0; dt = 0.014718599617481232; t = 542.79079027364082 [10] self = table: 0000000000129800; dt = 0.014718599617481232; network_is_active = true; t = 542.79079027364082 [11] self = table: 0000000000164840; dt = 0.014718599617481232; t = nil [12] self = table: 0000000000073E70; dt = 0.014718599617481232 [13] dt = 0.014718599617481232 <> <> [1] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [2] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79386; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:33.662 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C933C0; source_parameters = table: 0000000004173250; position = Vector3(-392.215, -53.1427, 19.422); direction = Vector3(0.992845, -0.119141, -0.00794276); normal = Vector3(0.790534, 0.471126, -0.391274); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.173595, -0.0986293, 0.484047, -0.85196) [2] t = 503.7535400390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C936D0; position = Vector3(-392.215, -53.1427, 19.422); direction = Vector3(-0.992845, 0.119141, 0.00794276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(0.790534, 0.471126, -0.391274); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(0.992845, -0.119141, -0.00794276); sfx = table: 0000000002C933C0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C936D0; position = Vector3(-392.215, -53.1427, 19.422); direction = Vector3(-0.992845, 0.119141, 0.00794276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(0.790534, 0.471126, -0.391274); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 503.7535400390625; particle_group_id_or_nil = 1 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 1444; position = Vector3(-392.215, -53.1427, 19.422); direction = Vector3(-0.992845, 0.119141, 0.00794276); provoking_unit_id = 54; optional_target_unit_id = 163; optional_node_index = 90; optional_hit_normal = Vector3(0.790534, 0.471126, -0.391274); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_weakspot_damage"; impact_fx = table: 0000000002C936D0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014718599617481232 [7] self = table: 0000000002633E60; main_dt = 0.014718599617481232; main_t = 542.79079027364082; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014718599617481232; t = 542.79079027364082 [9] self = table: 000000000425FC70; main_dt = 0.014718599617481232; main_t = 542.79079027364082 [10] self = table: 0000000003656BC0; dt = 0.014718599617481232; t = 542.79079027364082 [11] self = table: 0000000000129800; dt = 0.014718599617481232; network_is_active = true; t = 542.79079027364082 [12] self = table: 0000000000164840; dt = 0.014718599617481232; t = nil [13] self = table: 0000000000073E70; dt = 0.014718599617481232 [14] dt = 0.014718599617481232 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79386; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:33.911 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.593, -63.0401, 19.0839); rotation = Vector4(-0.00127385, -0.000962411, -0.602811, -0.797882); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.521, -63.1242, 19.1943); rotation = Vector4(0.00312257, 0.00236133, 0.604733, 0.796418); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; component = table: 0000000006687E20; start_t = 1270.4480000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.4480000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.4480000000001; fixed_frame = 79403; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004EA0260; fixed_frame = 79403; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.4480000000001; frame = 79403; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.4480000000001; frame = 79403; temp_byte_count = 14628 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:33.912 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.593, -63.0401, 19.0839); rotation = Vector4(-0.00127385, -0.000962411, -0.602811, -0.797882); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.521, -63.1242, 19.1943); rotation = Vector4(0.00312257, 0.00236133, 0.604733, 0.796418); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; component = table: 0000000006687E20; start_t = 1270.4480000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.4480000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.4480000000001; fixed_frame = 79403; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004EA0260; fixed_frame = 79403; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.4480000000001; frame = 79403; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.4480000000001; frame = 79403; temp_byte_count = 14628 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:33.913 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.593, -63.0401, 19.0839); rotation = Vector4(-0.00127385, -0.000962411, -0.602811, -0.797882); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.521, -63.1242, 19.1943); rotation = Vector4(0.00312257, 0.00236133, 0.604733, 0.796418); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; component = table: 0000000006687E20; start_t = 1270.4480000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.4480000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.4480000000001; fixed_frame = 79403; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004EA0260; fixed_frame = 79403; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.4480000000001; frame = 79403; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.4480000000001; frame = 79403; temp_byte_count = 14628 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:33.915 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.593, -63.0401, 19.0839); rotation = Vector4(-0.00127385, -0.000962411, -0.602811, -0.797882); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.521, -63.1242, 19.1943); rotation = Vector4(0.00312257, 0.00236133, 0.604733, 0.796418); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; component = table: 0000000006687E20; start_t = 1270.4480000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.4480000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.4480000000001; fixed_frame = 79403; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004EA0260; fixed_frame = 79403; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.4480000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.4480000000001; frame = 79403; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.4480000000001; frame = 79403; temp_byte_count = 14628 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1270.7331553481542; _t = 1270.4331553481543; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.593, -63.0401, 19.0839); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:33.916 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94360; source_parameters = table: 00000000030099C0; position = Vector3(-392.657, -52.7696, 19.4962); direction = Vector3(0.963227, -0.268576, -0.00782971); normal = Vector3(0.312043, 0.285026, 0.906305); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.491623, 0.216784, 0.340285, -0.771698) [2] t = 503.99746704101562; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94750; position = Vector3(-392.657, -52.7696, 19.4962); direction = Vector3(-0.963227, 0.268576, 0.00782971); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.312043, 0.285026, 0.906305); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.963227, -0.268576, -0.00782971); sfx = table: 0000000002C94360 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94750; position = Vector3(-392.657, -52.7696, 19.4962); direction = Vector3(-0.963227, 0.268576, 0.00782971); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.312043, 0.285026, 0.906305); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 503.99746704101562; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[f6c42514]\']; damage = 60.402812779881003; damage_type = "laser"; hit_zone_name = "torso"; attack_result = "died"; hit_position = Vector3(-392.657, -52.7696, 19.4962); hit_normal = Vector3(0.312043, 0.285026, 0.906305); attack_direction = Vector3(-0.963227, 0.268576, 0.00782971); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000006A6B700; breed_or_nil = table: 0000000002114E30; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C94750; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 133; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-355.521, -63.1242, 19.1943); direction = Vector3(-0.963227, 0.268576, 0.00782971); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration = nil; sto<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:33.917 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.657, -52.7696, 19.4962); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.273426, 0.961894, -5.85905e-05, 0,\n -0.96187, 0.273419, 0.00710499, 0,\n 0.00685042, -0.00188664, 0.999976...; spawner_position = Vector3(-356.246, -62.9201, 19.1144); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-36.4118, 10.1505, 0.381769); line_length = 37.802085876464844; line_direction = Vector3(-0.963222, 0.268517, 0.0100992); line_rotation = Vector4(-0.00402157, -0.00305382, -0.604752, -0.796398); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-392.657, -52.7696, 19.4962); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-355.521, -63.1242, 19.1943); end_position = Vector3(-392.657, -52.7696, 19.4962); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-355.521, -63.1242, 19.1943); rotation = Vector4(0.00312257, 0.00236133, 0.604733, 0.796418); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.963227, 0.268576, 0.00782971); instakill = false; end_position = Vector3(-392.657, -52.7696, 19.4962); hit_weakspot = false; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-355.521, -63.1242, 19.1943); rotation = Vector4(0.00312257, 0.00236133, 0.604733, 0.796418); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.4480000000001; component = table: 0000000006687E20; start_t = 1270.4480000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1270.4480000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:34.077 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 53; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 53; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016485700383782387 [9] self = table: 0000000002633E60; main_dt = 0.016485700383782387; main_t = 543.20373947529174; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016485700383782387; t = 543.20373947529174 [11] self = table: 000000000425FC70; main_dt = 0.016485700383782387; main_t = 543.20373947529174 [12] self = table: 0000000003656BC0; dt = 0.016485700383782387; t = 543.20373947529174 [13] self = table: 0000000000129800; dt = 0.016485700383782387; network_is_active = true; t = 543.20373947529174 [14] self = table: 0000000000164840; dt = 0.016485700383782387; t = nil [15] self = table: 0000000000073E70; dt = 0.016485700383782387 [16] dt = 0.016485700383782387 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79412; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.078 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E70; position = Vector3(-365.933, -59.9866, 17.6407); direction = Vector3(0.00799949, 0.00799949, 0.999936); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.649579, 0.269064, 0.272126, -0.656963); i = 1; event_group_state = table: 0000000002A66EE0; event = "wwise/events/weapon/play_minion_grenadier_fire_grenade_ground_impact"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E40; position = Vector3(-365.933, -59.9866, 17.6407); attack_direction = Vector3(-0.835039, 0.214724, 0.501024); optional_normal = Vector3(0.00799949, 0.00799949, 0.999936) [3] t = 504.16470336914062; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002A66E10; position = Vector3(-365.933, -59.9866, 17.6407); direction = Vector3(0.835039, -0.214724, -0.501024); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); only_decal = nil; impact_fx_name = "surface_fx_minion_grenade_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.835039, 0.214724, 0.501024); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002A66E40 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.933, -59.9866, 17.6407); hit_direction = Vector3(0.835039, -0.214724, -0.501024); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002A66E10; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.16470336914062; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.933, -59.9866, 17.6407); hit_direction = Vector3(0.835039, -0.214724, -0.501024); provoking_unit_id = 145; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); damage_type_id = 29; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016485700383782387 [8] self = table: 0000000002633E60; main_dt = 0.016485700383782387; main_t = 543.20373947529174; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016485700383782387; t = 543.20373947529174 [10] self = table: 000000000425FC70; main_dt = 0.016485700383782387; main_t = 543.20373947529174 [11] self = table: 0000000003656BC0; dt = 0.016485700383782387; t = 543.20373947529174 [12] self = table: 0000000000129800; dt = 0.016485700383782387; network_is_active = true; t = 543.20373947529174 [13] self = table: 0000000000164840; dt = 0.016485700383782387; t = nil [14] self = table: 0000000000073E70; dt = 0.016485700383782387 [15] dt = 0.016485700383782387 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79412; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.088 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-395.274, -51.9239, 19.3662) [3] world = [World]; dt = 0.016485700383782387; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016485700383782387; t = 543.20373947529174; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016485700383782387 [5] self = table: 0000000000129800; dt = 0.016485700383782387; network_is_active = true; t = 543.20373947529174; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016485700383782387; t = nil [7] self = table: 0000000000073E70; dt = 0.016485700383782387 [8] dt = 0.016485700383782387 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.094 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 52; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 52; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.019437599927186966 [9] self = table: 0000000002633E60; main_dt = 0.019437599927186966; main_t = 543.22317707521893; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.019437599927186966; t = 543.22317707521893 [11] self = table: 000000000425FC70; main_dt = 0.019437599927186966; main_t = 543.22317707521893 [12] self = table: 0000000003656BC0; dt = 0.019437599927186966; t = 543.22317707521893 [13] self = table: 0000000000129800; dt = 0.019437599927186966; network_is_active = true; t = 543.22317707521893 [14] self = table: 0000000000164840; dt = 0.019437599927186966; t = nil [15] self = table: 0000000000073E70; dt = 0.019437599927186966 [16] dt = 0.019437599927186966 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79413; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.095 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 52; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 52; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.019437599927186966 [9] self = table: 0000000002633E60; main_dt = 0.019437599927186966; main_t = 543.22317707521893; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.019437599927186966; t = 543.22317707521893 [11] self = table: 000000000425FC70; main_dt = 0.019437599927186966; main_t = 543.22317707521893 [12] self = table: 0000000003656BC0; dt = 0.019437599927186966; t = 543.22317707521893 [13] self = table: 0000000000129800; dt = 0.019437599927186966; network_is_active = true; t = 543.22317707521893 [14] self = table: 0000000000164840; dt = 0.019437599927186966; t = nil [15] self = table: 0000000000073E70; dt = 0.019437599927186966 [16] dt = 0.019437599927186966 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79413; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.126 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 51; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 51; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014216500334441662 [9] self = table: 0000000002633E60; main_dt = 0.014216500334441662; main_t = 543.25393477531202; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014216500334441662; t = 543.25393477531202 [11] self = table: 000000000425FC70; main_dt = 0.014216500334441662; main_t = 543.25393477531202 [12] self = table: 0000000003656BC0; dt = 0.014216500334441662; t = 543.25393477531202 [13] self = table: 0000000000129800; dt = 0.014216500334441662; network_is_active = true; t = 543.25393477531202 [14] self = table: 0000000000164840; dt = 0.014216500334441662; t = nil [15] self = table: 0000000000073E70; dt = 0.014216500334441662 [16] dt = 0.014216500334441662 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79415; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.127 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 51; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 51; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014216500334441662 [9] self = table: 0000000002633E60; main_dt = 0.014216500334441662; main_t = 543.25393477531202; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014216500334441662; t = 543.25393477531202 [11] self = table: 000000000425FC70; main_dt = 0.014216500334441662; main_t = 543.25393477531202 [12] self = table: 0000000003656BC0; dt = 0.014216500334441662; t = 543.25393477531202 [13] self = table: 0000000000129800; dt = 0.014216500334441662; network_is_active = true; t = 543.25393477531202 [14] self = table: 0000000000164840; dt = 0.014216500334441662; t = nil [15] self = table: 0000000000073E70; dt = 0.014216500334441662 [16] dt = 0.014216500334441662 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79415; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.127 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 51; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 51; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014216500334441662 [9] self = table: 0000000002633E60; main_dt = 0.014216500334441662; main_t = 543.25393477531202; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014216500334441662; t = 543.25393477531202 [11] self = table: 000000000425FC70; main_dt = 0.014216500334441662; main_t = 543.25393477531202 [12] self = table: 0000000003656BC0; dt = 0.014216500334441662; t = 543.25393477531202 [13] self = table: 0000000000129800; dt = 0.014216500334441662; network_is_active = true; t = 543.25393477531202 [14] self = table: 0000000000164840; dt = 0.014216500334441662; t = nil [15] self = table: 0000000000073E70; dt = 0.014216500334441662 [16] dt = 0.014216500334441662 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79415; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.128 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007C421C0 [2] self = table: 0000000007C421C0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007C421C0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000045BE8F0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007C3DA80; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007C3DBD0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007C421C0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000045BE8F0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 51; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 51; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014216500334441662 [11] self = table: 0000000002633E60; main_dt = 0.014216500334441662; main_t = 543.25393477531202; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014216500334441662; t = 543.25393477531202 [13] self = table: 000000000425FC70; main_dt = 0.014216500334441662; main_t = 543.25393477531202 [14] self = table: 0000000003656BC0; dt = 0.014216500334441662; t = 543.25393477531202 [15] self = table: 0000000000129800; dt = 0.014216500334441662; network_is_active = true; t = 543.25393477531202 [16] self = table: 0000000000164840; dt = 0.014216500334441662; t = nil [17] self = table: 0000000000073E70; dt = 0.014216500334441662 [18] dt = 0.014216500334441662 <> <> [1] _context = table: 0000000007C421F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007C424F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007C424C0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_trenchfighter_a"; _trigger_event_data_payload = table: 0000000007C42490; _mission_update_enabled = false; _vo_choice = table: 0000000005D8A200; input = table: 0000000007C421C0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007C40290; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_trenchfighter_a"; _missions = table: 0000000007C42520; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_trenchfighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007C421F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007C424F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007C424C0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_trenchfighter_a"; _trigger_event_data_payload = table: 0000000007C42490; _mission_update_enabled = false; _vo_choice = table: 0000000005D8A200; input = table: 0000000007C421C0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007C40290; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_trenchfighter_a"; _missions = table: 0000000007C42520; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_trenchfighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1270.6528585502901; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:54:34.128 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E70; position = Vector3(-365.933, -59.9866, 17.6719); direction = Vector3(0.00799949, 0.00799949, 0.999936); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.649579, 0.269064, 0.272126, -0.656963); i = 1; event_group_state = table: 0000000002A66EE0; event = "wwise/events/weapon/play_minion_grenadier_fire_grenade_ground_impact"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E40; position = Vector3(-365.933, -59.9866, 17.6719); attack_direction = Vector3(-0.00795276, -0.00795276, 0.994094); optional_normal = Vector3(0.00799949, 0.00799949, 0.999936) [3] t = 504.2171630859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002A66E10; position = Vector3(-365.933, -59.9866, 17.6719); direction = Vector3(0.00795276, 0.00795276, -0.994094); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); only_decal = nil; impact_fx_name = "surface_fx_minion_grenade_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.00795276, -0.00795276, 0.994094); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002A66E40 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.933, -59.9866, 17.6719); hit_direction = Vector3(0.00795276, 0.00795276, -0.994094); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002A66E10; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.2171630859375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.933, -59.9866, 17.6719); hit_direction = Vector3(0.00795276, 0.00795276, -0.994094); provoking_unit_id = 145; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); damage_type_id = 29; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014216500334441662 [8] self = table: 0000000002633E60; main_dt = 0.014216500334441662; main_t = 543.25393477531202; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014216500334441662; t = 543.25393477531202 [10] self = table: 000000000425FC70; main_dt = 0.014216500334441662; main_t = 543.25393477531202 [11] self = table: 0000000003656BC0; dt = 0.014216500334441662; t = 543.25393477531202 [12] self = table: 0000000000129800; dt = 0.014216500334441662; network_is_active = true; t = 543.25393477531202 [13] self = table: 0000000000164840; dt = 0.014216500334441662; t = nil [14] self = table: 0000000000073E70; dt = 0.014216500334441662 [15] dt = 0.014216500334441662 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79415; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.129 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E70; position = Vector3(-365.902, -59.9866, 17.6407); direction = Vector3(-0.00799949, 0.00799949, 0.999936); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.649579, -0.269064, -0.272126, -0.656963); i = 1; event_group_state = table: 0000000002A66EE0; event = "wwise/events/weapon/play_minion_grenadier_fire_grenade_ground_impact"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E40; position = Vector3(-365.902, -59.9866, 17.6407); attack_direction = Vector3(-0.00795276, 0.341969, -0.946378); optional_normal = Vector3(-0.00799949, 0.00799949, 0.999936) [3] t = 504.2171630859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002A66E10; position = Vector3(-365.902, -59.9866, 17.6407); direction = Vector3(0.00795276, -0.341969, 0.946378); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.00799949, 0.00799949, 0.999936); only_decal = nil; impact_fx_name = "surface_fx_minion_grenade_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.00795276, 0.341969, -0.946378); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002A66E40 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.902, -59.9866, 17.6407); hit_direction = Vector3(0.00795276, -0.341969, 0.946378); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_hit_normal = Vector3(-0.00799949, 0.00799949, 0.999936); damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002A66E10; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.2171630859375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.902, -59.9866, 17.6407); hit_direction = Vector3(0.00795276, -0.341969, 0.946378); provoking_unit_id = 145; optional_hit_normal = Vector3(-0.00799949, 0.00799949, 0.999936); damage_type_id = 29; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014216500334441662 [8] self = table: 0000000002633E60; main_dt = 0.014216500334441662; main_t = 543.25393477531202; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014216500334441662; t = 543.25393477531202 [10] self = table: 000000000425FC70; main_dt = 0.014216500334441662; main_t = 543.25393477531202 [11] self = table: 0000000003656BC0; dt = 0.014216500334441662; t = 543.25393477531202 [12] self = table: 0000000000129800; dt = 0.014216500334441662; network_is_active = true; t = 543.25393477531202 [13] self = table: 0000000000164840; dt = 0.014216500334441662; t = nil [14] self = table: 0000000000073E70; dt = 0.014216500334441662 [15] dt = 0.014216500334441662 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79415; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.129 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E70; position = Vector3(-365.902, -59.9866, 17.6094); direction = Vector3(0.00799949, 0.00799949, 0.999936); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.649579, 0.269064, 0.272126, -0.656963); i = 1; event_group_state = table: 0000000002A66EE0; event = "wwise/events/weapon/play_minion_grenadier_fire_grenade_ground_impact"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E40; position = Vector3(-365.902, -59.9866, 17.6094); attack_direction = Vector3(0.00795276, 0.00795276, 0.994094); optional_normal = Vector3(0.00799949, 0.00799949, 0.999936) [3] t = 504.2171630859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002A66E10; position = Vector3(-365.902, -59.9866, 17.6094); direction = Vector3(-0.00795276, -0.00795276, -0.994094); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); only_decal = nil; impact_fx_name = "surface_fx_minion_grenade_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.00795276, 0.00795276, 0.994094); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002A66E40 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.902, -59.9866, 17.6094); hit_direction = Vector3(-0.00795276, -0.00795276, -0.994094); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002A66E10; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.2171630859375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.902, -59.9866, 17.6094); hit_direction = Vector3(-0.00795276, -0.00795276, -0.994094); provoking_unit_id = 145; optional_hit_normal = Vector3(0.00799949, 0.00799949, 0.999936); damage_type_id = 29; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014216500334441662 [8] self = table: 0000000002633E60; main_dt = 0.014216500334441662; main_t = 543.25393477531202; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014216500334441662; t = 543.25393477531202 [10] self = table: 000000000425FC70; main_dt = 0.014216500334441662; main_t = 543.25393477531202 [11] self = table: 0000000003656BC0; dt = 0.014216500334441662; t = 543.25393477531202 [12] self = table: 0000000000129800; dt = 0.014216500334441662; network_is_active = true; t = 543.25393477531202 [13] self = table: 0000000000164840; dt = 0.014216500334441662; t = nil [14] self = table: 0000000000073E70; dt = 0.014216500334441662 [15] dt = 0.014216500334441662 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79415; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.146 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[79005ab6] trigger_event_internal: #ID[79005ab6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_ads_down"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.019481400027871132; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.019481400027871132; t = 543.27341617533989; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.019481400027871132 [5] self = table: 0000000000129800; dt = 0.019481400027871132; network_is_active = true; t = 543.27341617533989; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.019481400027871132; t = nil [7] self = table: 0000000000073E70; dt = 0.019481400027871132 [8] dt = 0.019481400027871132 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.253 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CA5B00; position = Vector3(-395.59, -52.2989, 19.6095); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002CA5B30; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CA5AD0; position = Vector3(-395.59, -52.2989, 19.6095); attack_direction = Vector3(0.962283, -0.246535, -0.00795276); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 504.34255981445312; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CA59B0; position = Vector3(-395.59, -52.2989, 19.6095); direction = Vector3(-0.962283, 0.246535, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.962283, -0.246535, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CA5AD0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-395.59, -52.2989, 19.6095); hit_direction = Vector3(-0.962283, 0.246535, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CA59B0; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.34255981445312; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-395.59, -52.2989, 19.6095); hit_direction = Vector3(-0.962283, 0.246535, 0.00795276); provoking_unit_id = 170; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015414100140333176 [8] self = table: 0000000002633E60; main_dt = 0.015414100140333176; main_t = 543.380512674172; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015414100140333176; t = 543.380512674172 [10] self = table: 000000000425FC70; main_dt = 0.015414100140333176; main_t = 543.380512674172 [11] self = table: 0000000003656BC0; dt = 0.015414100140333176; t = 543.380512674172 [12] self = table: 0000000000129800; dt = 0.015414100140333176; network_is_active = true; t = 543.380512674172 [13] self = table: 0000000000164840; dt = 0.015414100140333176; t = nil [14] self = table: 0000000000073E70; dt = 0.015414100140333176 [15] dt = 0.015414100140333176 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79423; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.285 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1270.816; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; component = table: 0000000006687E20; start_t = 1270.816; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1270.816; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.816; fixed_frame = 79426; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004EA0260; fixed_frame = 79426; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt = 0.016; t = 1270.816; frame = 79426; context = table: 0000000004E136F0 [14] se<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:34.286 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.78, -62.9776, 19.084); rotation = Vector4(-0.000631107, -0.000478009, -0.603775, -0.797155); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.723, -63.0673, 19.19); rotation = Vector4(0.00130136, 0.000985757, 0.604954, 0.796258); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; component = table: 0000000006687E20; start_t = 1270.816; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.816; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.816; fixed_frame = 79426; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004EA0260; fixed_frame = 79426; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.816; frame = 79426; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.816; frame = 79426; temp_byte_count = 13388 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.8253419488692; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_f<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:34.287 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.78, -62.9776, 19.084); rotation = Vector4(-0.000631107, -0.000478009, -0.603775, -0.797155); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.723, -63.0673, 19.19); rotation = Vector4(0.00130136, 0.000985757, 0.604954, 0.796258); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; component = table: 0000000006687E20; start_t = 1270.816; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.816; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.816; fixed_frame = 79426; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004EA0260; fixed_frame = 79426; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.816; frame = 79426; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.816; frame = 79426; temp_byte_count = 13388 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.8253419488692; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_f<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:34.289 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.78, -62.9776, 19.084); rotation = Vector4(-0.000631107, -0.000478009, -0.603775, -0.797155); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.723, -63.0673, 19.19); rotation = Vector4(0.00130136, 0.000985757, 0.604954, 0.796258); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; component = table: 0000000006687E20; start_t = 1270.816; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.816; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.816; fixed_frame = 79426; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004EA0260; fixed_frame = 79426; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.816; frame = 79426; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.816; frame = 79426; temp_byte_count = 13388 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.8253419488692; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_f<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:34.290 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-355.78, -62.9776, 19.084); rotation = Vector4(-0.000631107, -0.000478009, -0.603775, -0.797155); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-355.723, -63.0673, 19.19); rotation = Vector4(0.00130136, 0.000985757, 0.604954, 0.796258); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; component = table: 0000000006687E20; start_t = 1270.816; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1270.816; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1270.816; fixed_frame = 79426; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004EA0260; fixed_frame = 79426; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1270.816; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1270.816; frame = 79426; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1270.816; frame = 79426; temp_byte_count = 13388 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1270.8253419488692; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_f<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1271.1093508496904; _t = 1270.8093508496904; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-355.78, -62.9776, 19.084); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1271.2848167490238; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:34.292 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-395.377, -52.034, 19.3244); direction = Vector3(0.754709, -0.65606, 0); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0, 0, 0.909962, -0.414693); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-395.377, -52.034, 19.3244); attack_direction = Vector3(0.963398, -0.268057, -0.00326512); optional_normal = Vector3(0.754709, -0.65606, 0) [3] t = 504.3736572265625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-395.377, -52.034, 19.3244); direction = Vector3(-0.963398, 0.268057, 0.00326512); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.754709, -0.65606, 0); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.963398, -0.268057, -0.00326512); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-395.377, -52.034, 19.3244); hit_direction = Vector3(-0.963398, 0.268057, 0.00326512); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.754709, -0.65606, 0); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.3736572265625; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-395.377, -52.034, 19.3244); hit_normal = Vector3(0.754709, -0.65606, 0); hit_direction = Vector3(-0.963398, 0.268057, 0.00326512); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-355.723, -63.0673, 19.19); direction = Vector3(-0.963398, 0.268057, 0.00326512); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; optional_attacker_breed_name = "human"; is_attacker_player = true; num_<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:34.293 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-395.377, -52.034, 19.3244); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.268287, 0.962934, -0.0279557, 0,\n -0.963259, 0.268527, 0.00511784, 0,\n 0.0124353, 0.0255555, 0.999597, 0,...; spawner_position = Vector3(-356.459, -62.8645, 19.109); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-38.9179, 10.8306, 0.215422); line_length = 40.397384643554688; line_direction = Vector3(-0.963376, 0.268101, 0.00533256); line_rotation = Vector4(-0.0021231, -0.00161294, -0.604934, -0.796271); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-395.377, -52.034, 19.3244); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-355.723, -63.0673, 19.19); end_position = Vector3(-395.377, -52.034, 19.3244); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-355.723, -63.0673, 19.19); rotation = Vector4(0.00130136, 0.000985757, 0.604954, 0.796258); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.963398, 0.268057, 0.00326512); instakill = false; end_position = Vector3(-395.377, -52.034, 19.3244); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1264.896; position = Vector3(-355.723, -63.0673, 19.19); rotation = Vector4(0.00130136, 0.000985757, 0.604954, 0.796258); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1270.816; component = table: 0000000006687E20; start_t = 1270.816; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1270.816; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 00<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:34.410 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E70; position = Vector3(-365.746, -60.1116, 17.6407); direction = Vector3(-0.00799949, 0.00799949, 0.999936); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.649579, -0.269064, -0.272126, -0.656963); i = 1; event_group_state = table: 0000000002A66EE0; event = "wwise/events/weapon/play_minion_grenadier_fire_grenade_ground_impact"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002A66E40; position = Vector3(-365.746, -60.1116, 17.6407); attack_direction = Vector3(-0.596457, 0.755512, -0.278346); optional_normal = Vector3(-0.00799949, 0.00799949, 0.999936) [3] t = 504.50106811523438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002A66E10; position = Vector3(-365.746, -60.1116, 17.6407); direction = Vector3(0.596457, -0.755512, 0.278346); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.00799949, 0.00799949, 0.999936); only_decal = nil; impact_fx_name = "surface_fx_minion_grenade_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.596457, 0.755512, -0.278346); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002A66E40 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.746, -60.1116, 17.6407); hit_direction = Vector3(0.596457, -0.755512, 0.278346); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; optional_hit_normal = Vector3(-0.00799949, 0.00799949, 0.999936); damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002A66E10; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.50106811523438; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.746, -60.1116, 17.6407); hit_direction = Vector3(0.596457, -0.755512, 0.278346); provoking_unit_id = 145; optional_hit_normal = Vector3(-0.00799949, 0.00799949, 0.999936); damage_type_id = 29; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[989c3e581492c9a4]\']; damage_type = "minion_grenade"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014839500188827515 [8] self = table: 0000000002633E60; main_dt = 0.014839500188827515; main_t = 543.53845267260499; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014839500188827515; t = 543.53845267260499 [10] self = table: 000000000425FC70; main_dt = 0.014839500188827515; main_t = 543.53845267260499 [11] self = table: 0000000003656BC0; dt = 0.014839500188827515; t = 543.53845267260499 [12] self = table: 0000000000129800; dt = 0.014839500188827515; network_is_active = true; t = 543.53845267260499 [13] self = table: 0000000000164840; dt = 0.014839500188827515; t = nil [14] self = table: 0000000000073E70; dt = 0.014839500188827515 [15] dt = 0.014839500188827515 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79433; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.675 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-395.34, -51.8614, 19.3595); direction = Vector3(0.657923, 0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00371069, 0.00139266, 0.351375, -0.936227); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-395.34, -51.8614, 19.3595); attack_direction = Vector3(0.962283, -0.262441, -0.00795276); optional_normal = Vector3(0.657923, 0.753044, 0.00792678) [3] t = 504.76495361328125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-395.34, -51.8614, 19.3595); direction = Vector3(-0.962283, 0.262441, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.962283, -0.262441, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-395.34, -51.8614, 19.3595); hit_direction = Vector3(-0.962283, 0.262441, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.76495361328125; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-395.34, -51.8614, 19.3595); hit_direction = Vector3(-0.962283, 0.262441, 0.00795276); provoking_unit_id = 170; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015229599550366402 [8] self = table: 0000000002633E60; main_dt = 0.015229599550366402; main_t = 543.80272777175583; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015229599550366402; t = 543.80272777175583 [10] self = table: 000000000425FC70; main_dt = 0.015229599550366402; main_t = 543.80272777175583 [11] self = table: 0000000003656BC0; dt = 0.015229599550366402; t = 543.80272777175583 [12] self = table: 0000000000129800; dt = 0.015229599550366402; network_is_active = true; t = 543.80272777175583 [13] self = table: 0000000000164840; dt = 0.015229599550366402; t = nil [14] self = table: 0000000000073E70; dt = 0.015229599550366402 [15] dt = 0.015229599550366402 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79450; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.800 error: [Wwise Plugin] Failed to register unit:#ID[0a9e9bd03c812715] due to too many sound source objects. <> RPC rpc_start_template_effect <> <> [0] =[C]: in function make_manual_source [1] @scripts/settings/fx/effect_templates/renegade_assault_lasgun_smg.lua:28: in function start [2] @scripts/extension_systems/fx/fx_system.lua:238: in function _start_template_effect [3] @scripts/extension_systems/fx/fx_system.lua:560:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] template_data = table: 0000000004EBE390; template_context = table: 0000000004EC0CA0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; visual_loadout_extension = table: 0000000005F94D70; inventory_item = table: 0000000006215ED0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node_index = 13; wwise_world = [WwiseWorld] [2] self = table: 0000000004EBBA60; template_effect = table: 0000000004EBE360; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node = nil; optional_position = nil; template_data = table: 0000000004EBE390; template_context = table: 0000000004EC0CA0 [3] self = table: 0000000004EBBA60; channel_id = 4; buffer_index = 26; template_id = 6; optional_unit_id = 103; optional_node = nil; optional_position = nil; template_name = "renegade_assault_lasgun_smg"; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; template_effects = table: 0000000004EBC820; template_effect = table: 0000000004EBE360 [5] dt = 0.015660699456930161 [6] self = table: 0000000002633E60; main_dt = 0.015660699456930161; main_t = 543.92733507214166; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015660699456930161; t = 543.92733507214166 [8] self = table: 000000000425FC70; main_dt = 0.015660699456930161; main_t = 543.92733507214166 [9] self = table: 0000000003656BC0; dt = 0.015660699456930161; t = 543.92733507214166 [10] self = table: 0000000000129800; dt = 0.015660699456930161; network_is_active = true; t = 543.92733507214166 [11] self = table: 0000000000164840; dt = 0.015660699456930161; t = nil [12] self = table: 0000000000073E70; dt = 0.015660699456930161 [13] dt = 0.015660699456930161 <> <> [2] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79457; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.800 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006A22640; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-384.365, -49.4644, 19.1131); end_position = Vector3(-376.475, -52.1396, 19.1201); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-356.157, -62.2839, 19.19); sound_position = Vector3(-376.475, -52.1396, 19.1201); rotation = Vector4(-0.000245828, 0.000342925, 0.812745, -0.58262) [2] self = table: 0000000006A22640; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-376.475, -52.1396, 19.1201); visual_loadout_extension = table: 0000000005F94D70; world = [World]; inventory_item = table: 0000000006215ED0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.465594, -0.830551, -0.13677, 0,\n 0.83714, -0.47321, 0.0238227, 0,\n -0.0878519, -0.107497, 0.951854, 0,\n ...; spawner_position = Vector3(-384.365, -49.4644, 19.1131); line = Vector3(7.89005, -2.67523, 0.00703049); line_direction = Vector3(0.947042, -0.321108, 0.000843869); line_rotation = Vector4(-0.000245828, 0.000342925, 0.812745, -0.58262); line_length = 8.3312492370605469; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000006A22640; channel_id = 4; game_object_id = 103; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-376.475, -52.1396, 19.1201); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 103; object = table: 0000000006A22640 [6] dt = 0.015660699456930161 [7] self = table: 0000000002633E60; main_dt = 0.015660699456930161; main_t = 543.92733507214166; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015660699456930161; t = 543.92733507214166 [9] self = table: 000000000425FC70; main_dt = 0.015660699456930161; main_t = 543.92733507214166 [10] self = table: 0000000003656BC0; dt = 0.015660699456930161; t = 543.92733507214166 [11] self = table: 0000000000129800; dt = 0.015660699456930161; network_is_active = true; t = 543.92733507214166 [12] self = table: 0000000000164840; dt = 0.015660699456930161; t = nil [13] self = table: 0000000000073E70; dt = 0.015660699456930161 [14] dt = 0.015660699456930161 <> <> [1] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79457; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.880 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-387.679, -53.8584, 18.9707); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.257933, 0.966046, 0.015027, 0,\n -0.964342, 0.25646, 0.0653533, 0,\n 0.0592809, -0.0313478, 0.997749, 0,\n ...; spawner_position = Vector3(-368.659, -58.8073, 19.0828); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-19.0195, 4.94888, -0.112122); line_length = 19.653125762939453; line_direction = Vector3(-0.96776, 0.251811, -0.00570503); line_rotation = Vector4(0.00225676, 0.00174469, -0.611628, -0.79114); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-387.679, -53.8584, 18.9707); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.016182400286197662 [6] self = table: 0000000002633E60; main_dt = 0.016182400286197662; main_t = 544.00805107301153; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016182400286197662; t = 544.00805107301153 [8] self = table: 000000000425FC70; main_dt = 0.016182400286197662; main_t = 544.00805107301153 [9] self = table: 0000000003656BC0; dt = 0.016182400286197662; t = 544.00805107301153 [10] self = table: 0000000000129800; dt = 0.016182400286197662; network_is_active = true; t = 544.00805107301153 [11] self = table: 0000000000164840; dt = 0.016182400286197662; t = nil [12] self = table: 0000000000073E70; dt = 0.016182400286197662 [13] dt = 0.016182400286197662 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79462; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.896 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006A22640; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-384.247, -49.2689, 19.1478); end_position = Vector3(-376.484, -51.7646, 19.127); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-356.218, -61.8247, 19.19); sound_position = Vector3(-376.484, -51.7646, 19.127); rotation = Vector4(0.000751795, -0.00103139, 0.808105, -0.589037) [2] self = table: 0000000006A22640; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-376.484, -51.7646, 19.127); visual_loadout_extension = table: 0000000005F94D70; world = [World]; inventory_item = table: 0000000006215ED0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.48699, -0.829478, -0.0103313, 0,\n 0.826656, -0.486255, 0.0741296, 0,\n -0.0691458, 0.0286502, 0.959008, 0...; spawner_position = Vector3(-384.247, -49.2689, 19.1478); line = Vector3(7.76297, -2.49578, -0.0208149); line_direction = Vector3(0.952006, -0.306068, -0.00255262); line_rotation = Vector4(0.000751795, -0.00103139, 0.808105, -0.589037); line_length = 8.154327392578125; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000006A22640; channel_id = 4; game_object_id = 103; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-376.484, -51.7646, 19.127); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 103; object = table: 0000000006A22640 [6] dt = 0.016080800443887711 [7] self = table: 0000000002633E60; main_dt = 0.016080800443887711; main_t = 544.02413187345542; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016080800443887711; t = 544.02413187345542 [9] self = table: 000000000425FC70; main_dt = 0.016080800443887711; main_t = 544.02413187345542 [10] self = table: 0000000003656BC0; dt = 0.016080800443887711; t = 544.02413187345542 [11] self = table: 0000000000129800; dt = 0.016080800443887711; network_is_active = true; t = 544.02413187345542 [12] self = table: 0000000000164840; dt = 0.016080800443887711; t = nil [13] self = table: 0000000000073E70; dt = 0.016080800443887711 [14] dt = 0.016080800443887711 <> <> [1] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79463; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.897 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4E0; position = Vector3(-376.496, -51.7676, 19.1407); direction = Vector3(-0.750408, 0.639822, 0.16588); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0755689, -0.0348762, -0.417587, -0.904817); i = 1; event_group_state = table: 0000000002ADD550; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4B0; position = Vector3(-376.496, -51.7676, 19.1407); attack_direction = Vector3(-0.946378, 0.310157, -0.00795276); optional_normal = Vector3(-0.750408, 0.639822, 0.16588) [3] t = 504.98550415039062; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002ADD190; position = Vector3(-376.496, -51.7676, 19.1407); direction = Vector3(0.946378, -0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.750408, 0.639822, 0.16588); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.310157, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002ADD4B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-376.496, -51.7676, 19.1407); hit_direction = Vector3(0.946378, -0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.750408, 0.639822, 0.16588); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002ADD190; hit_unit = nil; hit_actor = nil; world = [World]; t = 504.98550415039062; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-376.496, -51.7676, 19.1407); hit_direction = Vector3(0.946378, -0.310157, 0.00795276); provoking_unit_id = 103; optional_hit_normal = Vector3(-0.750408, 0.639822, 0.16588); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016080800443887711 [8] self = table: 0000000002633E60; main_dt = 0.016080800443887711; main_t = 544.02413187345542; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016080800443887711; t = 544.02413187345542 [10] self = table: 000000000425FC70; main_dt = 0.016080800443887711; main_t = 544.02413187345542 [11] self = table: 0000000003656BC0; dt = 0.016080800443887711; t = 544.02413187345542 [12] self = table: 0000000000129800; dt = 0.016080800443887711; network_is_active = true; t = 544.02413187345542 [13] self = table: 0000000000164840; dt = 0.016080800443887711; t = nil [14] self = table: 0000000000073E70; dt = 0.016080800443887711 [15] dt = 0.016080800443887711 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79463; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:34.992 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4E0; position = Vector3(-376.34, -51.5801, 19.0782); direction = Vector3(-0.737561, 0.658253, 0.150685); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0689582, -0.030884, -0.407576, -0.91004); i = 1; event_group_state = table: 0000000002ADD550; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4B0; position = Vector3(-376.34, -51.5801, 19.0782); attack_direction = Vector3(-0.946378, 0.310157, -0.00795276); optional_normal = Vector3(-0.737561, 0.658253, 0.150685) [3] t = 505.08151245117188; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002ADD190; position = Vector3(-376.34, -51.5801, 19.0782); direction = Vector3(0.946378, -0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.737561, 0.658253, 0.150685); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.310157, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002ADD4B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-376.34, -51.5801, 19.0782); hit_direction = Vector3(0.946378, -0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.737561, 0.658253, 0.150685); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002ADD190; hit_unit = nil; hit_actor = nil; world = [World]; t = 505.08151245117188; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-376.34, -51.5801, 19.0782); hit_direction = Vector3(0.946378, -0.310157, 0.00795276); provoking_unit_id = 103; optional_hit_normal = Vector3(-0.737561, 0.658253, 0.150685); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016165599226951599 [8] self = table: 0000000002633E60; main_dt = 0.016165599226951599; main_t = 544.12021657342143; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016165599226951599; t = 544.12021657342143 [10] self = table: 000000000425FC70; main_dt = 0.016165599226951599; main_t = 544.12021657342143 [11] self = table: 0000000003656BC0; dt = 0.016165599226951599; t = 544.12021657342143 [12] self = table: 0000000000129800; dt = 0.016165599226951599; network_is_active = true; t = 544.12021657342143 [13] self = table: 0000000000164840; dt = 0.016165599226951599; t = nil [14] self = table: 0000000000073E70; dt = 0.016165599226951599 [15] dt = 0.016165599226951599 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79469; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:35.070 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-395.403, -51.8301, 18.9219); direction = Vector3(0.657923, 0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00371069, 0.00139266, 0.351375, -0.936227); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-395.403, -51.8301, 18.9219); attack_direction = Vector3(0.962283, -0.246535, 0.00795276); optional_normal = Vector3(0.657923, 0.753044, 0.00792678) [3] t = 505.16009521484375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-395.403, -51.8301, 18.9219); direction = Vector3(-0.962283, 0.246535, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.962283, -0.246535, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-395.403, -51.8301, 18.9219); hit_direction = Vector3(-0.962283, 0.246535, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 505.16009521484375; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-395.403, -51.8301, 18.9219); hit_direction = Vector3(-0.962283, 0.246535, -0.00795276); provoking_unit_id = 170; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015817299485206604 [8] self = table: 0000000002633E60; main_dt = 0.015817299485206604; main_t = 544.19845357241161; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015817299485206604; t = 544.19845357241161 [10] self = table: 000000000425FC70; main_dt = 0.015817299485206604; main_t = 544.19845357241161 [11] self = table: 0000000003656BC0; dt = 0.015817299485206604; t = 544.19845357241161 [12] self = table: 0000000000129800; dt = 0.015817299485206604; network_is_active = true; t = 544.19845357241161 [13] self = table: 0000000000164840; dt = 0.015817299485206604; t = nil [14] self = table: 0000000000073E70; dt = 0.015817299485206604 [15] dt = 0.015817299485206604 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79474; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:35.101 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006A22640; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-383.847, -48.9345, 19.1419); end_position = Vector3(-376.308, -51.5537, 19.1133); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-356.699, -61.0642, 19.19); sound_position = Vector3(-376.308, -51.5537, 19.1133); rotation = Vector4(0.00103945, -0.00146147, 0.814906, -0.579591) [2] self = table: 0000000006A22640; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-376.308, -51.5537, 19.1133); visual_loadout_extension = table: 0000000005F94D70; world = [World]; inventory_item = table: 0000000006215ED0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.506609, -0.813722, 0.0806491, 0,\n 0.815239, -0.495247, 0.124154, 0,\n -0.0635035, 0.133737, 0.950463, 0,\n...; spawner_position = Vector3(-383.847, -48.9345, 19.1419); line = Vector3(7.53973, -2.61917, -0.0286293); line_direction = Vector3(0.944621, -0.328145, -0.00358684); line_rotation = Vector4(0.00103945, -0.00146147, 0.814906, -0.579591); line_length = 7.9817581176757812; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000006A22640; channel_id = 4; game_object_id = 103; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-376.308, -51.5537, 19.1133); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 103; object = table: 0000000006A22640 [6] dt = 0.015829300507903099 [7] self = table: 0000000002633E60; main_dt = 0.015829300507903099; main_t = 544.23057217227347; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015829300507903099; t = 544.23057217227347 [9] self = table: 000000000425FC70; main_dt = 0.015829300507903099; main_t = 544.23057217227347 [10] self = table: 0000000003656BC0; dt = 0.015829300507903099; t = 544.23057217227347 [11] self = table: 0000000000129800; dt = 0.015829300507903099; network_is_active = true; t = 544.23057217227347 [12] self = table: 0000000000164840; dt = 0.015829300507903099; t = nil [13] self = table: 0000000000073E70; dt = 0.015829300507903099 [14] dt = 0.015829300507903099 <> <> [1] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79476; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:35.101 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4E0; position = Vector3(-376.309, -51.5489, 19.1095); direction = Vector3(-0.737561, 0.658253, 0.150685); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0689582, -0.030884, -0.407576, -0.91004); i = 1; event_group_state = table: 0000000002ADD550; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4B0; position = Vector3(-376.309, -51.5489, 19.1095); attack_direction = Vector3(-0.946378, 0.326063, -0.00795276); optional_normal = Vector3(-0.737561, 0.658253, 0.150685) [3] t = 505.19219970703125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002ADD190; position = Vector3(-376.309, -51.5489, 19.1095); direction = Vector3(0.946378, -0.326063, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.737561, 0.658253, 0.150685); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.326063, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002ADD4B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-376.309, -51.5489, 19.1095); hit_direction = Vector3(0.946378, -0.326063, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.737561, 0.658253, 0.150685); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002ADD190; hit_unit = nil; hit_actor = nil; world = [World]; t = 505.19219970703125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-376.309, -51.5489, 19.1095); hit_direction = Vector3(0.946378, -0.326063, 0.00795276); provoking_unit_id = 103; optional_hit_normal = Vector3(-0.737561, 0.658253, 0.150685); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015829300507903099 [8] self = table: 0000000002633E60; main_dt = 0.015829300507903099; main_t = 544.23057217227347; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015829300507903099; t = 544.23057217227347 [10] self = table: 000000000425FC70; main_dt = 0.015829300507903099; main_t = 544.23057217227347 [11] self = table: 0000000003656BC0; dt = 0.015829300507903099; t = 544.23057217227347 [12] self = table: 0000000000129800; dt = 0.015829300507903099; network_is_active = true; t = 544.23057217227347 [13] self = table: 0000000000164840; dt = 0.015829300507903099; t = nil [14] self = table: 0000000000073E70; dt = 0.015829300507903099 [15] dt = 0.015829300507903099 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79476; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:35.165 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[a6e44e36] trigger_event_internal: #ID[a6e44e36] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_equip"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.015960400924086571; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015960400924086571; t = 544.29180967325397; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015960400924086571 [5] self = table: 0000000000129800; dt = 0.015960400924086571; network_is_active = true; t = 544.29180967325397; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015960400924086571; t = nil [7] self = table: 0000000000073E70; dt = 0.015960400924086571 [8] dt = 0.015960400924086571 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:35.415 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/liquid_area/husk_liquid_area_extension.lua:30: in function init [2] @scripts/foundation/utilities/class.lua:109: in function new [3] @scripts/foundation/utilities/script_unit.lua:74: in function add_extension [4] @scripts/foundation/managers/extension/extension_system_base.lua:81: in function on_add_extension [5] @scripts/extension_systems/liquid_area/liquid_area_system.lua:47: in function on_add_extension [6] @scripts/foundation/managers/extension/extension_manager.lua:279: in function add_unit_extensions [7] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [8] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [9] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [10] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [11] =[C]: in function update_receive [12] @scripts/game_states/state_game.lua:108: in function network_receive_function [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/game/state_gameplay.lua:145: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/game_states/state_game.lua:561: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/main.lua:124: in function update [20] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073C7BE0; extension_init_context = table: 00000000058C07D0; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\']; extension_init_data = table: 0000000006C3B930; game_session = [GameSession]; game_object_id = 128; world = [World]; wwise_world = [WwiseWorld]; template = table: 000000000137CE50; sfx_name_start = "wwise/events/weapon/play_aoe_liquid_fire_loop"; position = Vector3(-365.731, -60.2471, 17.6504) [2] self = table: 00000000049ED920; object = table: 00000000073C7BE0 [3] extension_init_context = table: 00000000058C07D0; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\']; extension_name = "HuskLiquidAreaExtension"; system_name = "liquid_area_system"; extension_init_data = table: 0000000006C3B930; extension_class = table: 00000000049ED920 [4] self = table: 00000000058C07A0; world = [World]; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\']; extension_name = "HuskLiquidAreaExtension"; extension_init_data = table: 0000000006C3B930; extension_alias = "liquid_area_system" [5] self = table: 00000000058C07A0; world = [World]; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\']; extension_name = "HuskLiquidAreaExtension"; extension_init_data = table: 0000000006C3B930 [6] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\']; extension_config = table: 00000000044B6CB0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000021123B0; num_extensions = 1; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; i = 1; name = "HuskLiquidAreaExtension"; init_args = table: 0000000006C3B930; _ = nil; extension_system_name = "liquid_area_system"; system = table: 00000000058C07A0 [7] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000044B6CB0 [8] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [9] self = table: 00000000058C67A0; game_object_id = 128; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "liquid_area"; unit_template = table: 000000000372B2E0; unit = [Unit \'#ID[10a9c0f9be4b3cbb]\'] [10] self = table: 00000000043099B0; game_object_id = 128; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [12] dt = 0.016236100345849991 [13] self = table: 0000000002633E60; main_dt = 0.016236100345849991; main_t = 544.5421650724677; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [14] self = table: 0000000002F3FF80; dt = 0.016236100345849991; t = 544.5421650724677 [15] self = table: 000000000425FC70; main_dt = 0.016236100345849991; main_t = 544.5421650724677 [16] self = table: 0000000003656BC0; dt = 0.016236100345849991; t = 544.5421650724677 [17] self = table: 0000000000129800; dt = 0.016236100345849991; network_is_active = true; t = 544.5421650724677 [18] self = table: 0000000000164840; dt = 0.016236100345849991; t = nil [19] self = table: 0000000000073E70; dt = 0.016236100345849991 [20] dt = 0.016236100345849991 <> <> [1] _world = [World]; _traverse_logic = [unknown light userdata]; _vfx_name_filled = "content/fx/particles/weapons/grenades/flame_grenade_hostile_fire_lingering"; _flow = table: 00000000069E2C00; _wwise_world = [WwiseWorld]; _sfx_name_stop = "wwise/events/weapon/stop_aoe_liquid_fire_loop"; _unit = [Unit '#ID[10a9c0f9be4b3cbb]']; _sfx_name_start = "wwise/events/weapon/play_aoe_liquid_fire_loop"; _vfx_name_rim = "content/fx/particles/weapons/grenades/flame_grenade_hostile_fire_edge"; _nav_world = [unknown light userdata]; [2] __class_name = "HuskLiquidAreaExtension"; __interfaces = table: 00000000049ED950; __index = table: 00000000049ED920; [4] _world = [World]; _nav_world = [unknown light userdata]; NAME = "liquid_area_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 00000000058C07D0; _extensions = table: 00000000058C0830; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 00000000058C0890; _profiler_names = table: 00000000058C0860; _liquid_paint_id = 0; _run_in_runtime_loaded_level = false; _traverse_logic = [unknown light userdata]; _hot_join_sync_list = table: 00000000058C0F60; fixed_update = false; _update_list = table: 00000000058C0800; _extension_manager = table: 0000000004E12D90; _name = "liquid_area_system"; _is_server = false; _liquid_paint_id_to_unit_map = table: 00000000058C1030; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "liquid_area_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 00000000058C07D0; _extensions = table: 00000000058C0830; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 00000000058C0890; _profiler_names = table: 00000000058C0860; _liquid_paint_id = 0; _run_in_runtime_loaded_level = false; _traverse_logic = [unknown light userdata]; _hot_join_sync_list = table: 00000000058C0F60; fixed_update = false; _update_list = table: 00000000058C0800; _extension_manager = table: 0000000004E12D90; _name = "liquid_area_system"; _is_server = false; _liquid_paint_id_to_unit_map = table: 00000000058C1030; [6] _extension_to_system_map = table: 0000000004E12FA0; _unit_categories = table: 0000000004E13D20; _time_slice_unit_registration_data = table: 0000000004E13EF0; _units = table: 0000000004E12E70; _ignore_extensions_list = table: 0000000004E12DC0; _unit_extensions_list = table: 0000000004E12EA0; _fixed_update_added_unit_list = table: 0000000004E13E90; _extension_system_holder = table: 0000000004E13360; _systems = table: 0000000004E12F70; _in_fixed_update = false; _extensions = table: 0000000004E12F40; _unit_templates = table: 0000000003728ED0; _registered_level_units = table: 0000000004E13EC0; _extension_config = table: 0000000004E12FD0; [7] _extension_to_system_map = table: 0000000004E12FA0; _unit_categories = table: 0000000004E13D20; _time_slice_unit_registration_data = table: 0000000004E13EF0; _units = table: 0000000004E12E70; _ignore_extensions_list = table: 0000000004E12DC0; _unit_extensions_list = table: 0000000004E12EA0; _fixed_update_added_unit_list = table: 0000000004E13E90; _extension_system_holder = table: 0000000004E13360; _systems = table: 0000000004E12F70; _in_fixed_update = false; _extensions = table: 0000000004E12F40; _unit_templates = table: 0000000003728ED0; _registered_level_units = table: 0000000004E13EC0; _extension_config = table: 0000000004E12FD0; [8] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 00000<> 18:54:36.239 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006A22640; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-381.609, -47.6118, 19.1436); end_position = Vector3(-372.021, -53.1543, 19.127); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-360.476, -57.7419, 19.19); sound_position = Vector3(-372.021, -53.1543, 19.127); rotation = Vector4(0.000376559, -0.000652593, 0.866149, -0.499785) [2] self = table: 0000000006A22640; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-372.021, -53.1543, 19.127); visual_loadout_extension = table: 0000000005F94D70; world = [World]; inventory_item = table: 0000000006215ED0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.542815, -0.791901, 0.0595319, 0,\n 0.792614, -0.535791, 0.0999536, 0,\n -0.0491282, 0.105457, 0.954863, 0,...; spawner_position = Vector3(-381.609, -47.6118, 19.1436); line = Vector3(9.58881, -5.54245, -0.0166893); line_direction = Vector3(0.865776, -0.500429, -0.00150688); line_rotation = Vector4(0.000376559, -0.000652593, 0.866149, -0.499785); line_length = 11.07538890838623; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000006A22640; channel_id = 4; game_object_id = 103; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-372.021, -53.1543, 19.127); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 103; object = table: 0000000006A22640 [6] dt = 0.014920299872756004 [7] self = table: 0000000002633E60; main_dt = 0.014920299872756004; main_t = 545.36786647496797; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014920299872756004; t = 545.36786647496797 [9] self = table: 000000000425FC70; main_dt = 0.014920299872756004; main_t = 545.36786647496797 [10] self = table: 0000000003656BC0; dt = 0.014920299872756004; t = 545.36786647496797 [11] self = table: 0000000000129800; dt = 0.014920299872756004; network_is_active = true; t = 545.36786647496797 [12] self = table: 0000000000164840; dt = 0.014920299872756004; t = nil [13] self = table: 0000000000073E70; dt = 0.014920299872756004 [14] dt = 0.014920299872756004 <> <> [1] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 103; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000005F94D70; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79547; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:36.330 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4E0; position = Vector3(-350.776, -65.393, 19.172); direction = Vector3(-0.753044, 0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00360861, -0.0016391, -0.413553, -0.910472); i = 1; event_group_state = table: 0000000002ADD550; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4B0; position = Vector3(-350.776, -65.393, 19.172); attack_direction = Vector3(-0.86685, 0.501024, -0.00795276); optional_normal = Vector3(-0.753044, 0.657923, 0.00792678) [3] t = 506.42056274414062; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002ADD190; position = Vector3(-350.776, -65.393, 19.172); direction = Vector3(0.86685, -0.501024, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.86685, 0.501024, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002ADD4B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-350.776, -65.393, 19.172); hit_direction = Vector3(0.86685, -0.501024, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002ADD190; hit_unit = nil; hit_actor = nil; world = [World]; t = 506.42056274414062; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-350.776, -65.393, 19.172); hit_direction = Vector3(0.86685, -0.501024, 0.00795276); provoking_unit_id = 103; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015309000387787819 [8] self = table: 0000000002633E60; main_dt = 0.015309000387787819; main_t = 545.4592314742697; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015309000387787819; t = 545.4592314742697 [10] self = table: 000000000425FC70; main_dt = 0.015309000387787819; main_t = 545.4592314742697 [11] self = table: 0000000003656BC0; dt = 0.015309000387787819; t = 545.4592314742697 [12] self = table: 0000000000129800; dt = 0.015309000387787819; network_is_active = true; t = 545.4592314742697 [13] self = table: 0000000000164840; dt = 0.015309000387787819; t = nil [14] self = table: 0000000000073E70; dt = 0.015309000387787819 [15] dt = 0.015309000387787819 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79553; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:36.490 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-372.767, -52.5249, 17.65) [3] world = [World]; dt = 0.015026899985969067; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015026899985969067; t = 545.61201187299616; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015026899985969067 [5] self = table: 0000000000129800; dt = 0.015026899985969067; network_is_active = true; t = 545.61201187299616; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015026899985969067; t = nil [7] self = table: 0000000000073E70; dt = 0.015026899985969067 [8] dt = 0.015026899985969067 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:36.877 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCEA90; source_parameters = table: 0000000004173250; position = Vector3(-372.496, -52.7989, 18.2657); direction = Vector3(-0.596914, 0.151218, 0.787926); normal = Vector3(0.956978, 0.086998, -0.276812); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.103215, -0.0942577, 0.667718, -0.731173) [2] t = 506.96829223632812; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCED80; position = Vector3(-372.496, -52.7989, 18.2657); direction = Vector3(0.596914, -0.151218, -0.787926); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 155; optional_hit_normal = Vector3(0.956978, 0.086998, -0.276812); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.596914, 0.151218, 0.787926); sfx = table: 0000000002DCEA90 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCED80; position = Vector3(-372.496, -52.7989, 18.2657); direction = Vector3(0.596914, -0.151218, -0.787926); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 155; optional_hit_normal = Vector3(0.956978, 0.086998, -0.276812); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 506.96829223632812; particle_group_id_or_nil = 1 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2800; position = Vector3(-372.496, -52.7989, 18.2657); direction = Vector3(0.596914, -0.151218, -0.787926); provoking_unit_id = 54; optional_target_unit_id = 102; optional_node_index = 155; optional_hit_normal = Vector3(0.956978, 0.086998, -0.276812); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_unarmored_damage"; impact_fx = table: 0000000002DCED80; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014984799548983574 [7] self = table: 0000000002633E60; main_dt = 0.014984799548983574; main_t = 546.00729807263292; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014984799548983574; t = 546.00729807263292 [9] self = table: 000000000425FC70; main_dt = 0.014984799548983574; main_t = 546.00729807263292 [10] self = table: 0000000003656BC0; dt = 0.014984799548983574; t = 546.00729807263292 [11] self = table: 0000000000129800; dt = 0.014984799548983574; network_is_active = true; t = 546.00729807263292 [12] self = table: 0000000000164840; dt = 0.014984799548983574; t = nil [13] self = table: 0000000000073E70; dt = 0.014984799548983574 [14] dt = 0.014984799548983574 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79587; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:36.913 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-372.237, -52.8646, 17.65) [3] world = [World]; dt = 0.013601800426840782; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013601800426840782; t = 546.03488347290136; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013601800426840782 [5] self = table: 0000000000129800; dt = 0.013601800426840782; network_is_active = true; t = 546.03488347290136; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013601800426840782; t = nil [7] self = table: 0000000000073E70; dt = 0.013601800426840782 [8] dt = 0.013601800426840782 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:36.990 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-377.265, -48.7832, 18.5459); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.47746, 0.868314, -0.134403, 0,\n -0.877227, 0.479785, -0.016633, 0,\n 0.0500422, 0.125844, 0.990787, 0,\n ...; spawner_position = Vector3(-370.18, -53.8473, 18.8953); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-7.08441, 5.06405, -0.349445); line_length = 8.7152500152587891; line_direction = Vector3(-0.812875, 0.581056, -0.0400958); line_rotation = Vector4(0.0178312, 0.00917228, -0.457334, -0.889069); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-377.265, -48.7832, 18.5459); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014167600311338902 [6] self = table: 0000000002633E60; main_dt = 0.014167600311338902; main_t = 546.11952177325315; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014167600311338902; t = 546.11952177325315 [8] self = table: 000000000425FC70; main_dt = 0.014167600311338902; main_t = 546.11952177325315 [9] self = table: 0000000003656BC0; dt = 0.014167600311338902; t = 546.11952177325315 [10] self = table: 0000000000129800; dt = 0.014167600311338902; network_is_active = true; t = 546.11952177325315 [11] self = table: 0000000000164840; dt = 0.014167600311338902; t = nil [12] self = table: 0000000000073E70; dt = 0.014167600311338902 [13] dt = 0.014167600311338902 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79594; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:36.990 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-377.277, -48.7676, 18.5469); direction = Vector3(0.812789, -0.576055, 0.0868027); normal = Vector3(0.773381, -0.629867, 0.071757); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0154107, 0.0324259, 0.902605, -0.42897) [2] t = 507.08132934570312; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-377.277, -48.7676, 18.5469); direction = Vector3(-0.812789, 0.576055, -0.0868027); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.773381, -0.629867, 0.071757); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.812789, -0.576055, 0.0868027); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-377.277, -48.7676, 18.5469); direction = Vector3(-0.812789, 0.576055, -0.0868027); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.773381, -0.629867, 0.071757); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 507.08132934570312; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-377.277, -48.7676, 18.5469); direction = Vector3(-0.812789, 0.576055, -0.0868027); provoking_unit_id = 170; optional_target_unit_id = 125; optional_node_index = 158; optional_hit_normal = Vector3(0.773381, -0.629867, 0.071757); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014167600311338902 [7] self = table: 0000000002633E60; main_dt = 0.014167600311338902; main_t = 546.11952177325315; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014167600311338902; t = 546.11952177325315 [9] self = table: 000000000425FC70; main_dt = 0.014167600311338902; main_t = 546.11952177325315 [10] self = table: 0000000003656BC0; dt = 0.014167600311338902; t = 546.11952177325315 [11] self = table: 0000000000129800; dt = 0.014167600311338902; network_is_active = true; t = 546.11952177325315 [12] self = table: 0000000000164840; dt = 0.014167600311338902; t = nil [13] self = table: 0000000000073E70; dt = 0.014167600311338902 [14] dt = 0.014167600311338902 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79594; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.005 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_minion_shotgun_pump"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000076711E0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7 [2] self = table: 0000000005CD3650; channel_id = 4; go_id = 112; event_id = 90; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_minion_shotgun_pump"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [5] dt = 0.014806999824941158 [6] self = table: 0000000002633E60; main_dt = 0.014806999824941158; main_t = 546.1343287730781; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014806999824941158; t = 546.1343287730781 [8] self = table: 000000000425FC70; main_dt = 0.014806999824941158; main_t = 546.1343287730781 [9] self = table: 0000000003656BC0; dt = 0.014806999824941158; t = 546.1343287730781 [10] self = table: 0000000000129800; dt = 0.014806999824941158; network_is_active = true; t = 546.1343287730781 [11] self = table: 0000000000164840; dt = 0.014806999824941158; t = nil [12] self = table: 0000000000073E70; dt = 0.014806999824941158 [13] dt = 0.014806999824941158 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79595; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.184 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_add_buff <> <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/buff/buff_extension_base.lua:792: in function _start_node_effects [2] @scripts/extension_systems/buff/minion_buff_extension.lua:214: in function _start_fx [3] @scripts/extension_systems/buff/buff_extension_base.lua:440: in function _add_buff [4] @scripts/extension_systems/buff/buff_extension_base.lua:882:in function [5] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004126000; node_effects = table: 0000000003248C50; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 0000000004BBB5B0; active_wwise_node_sources = table: 0000000006582560; num_effects = 1; i = 1; effect = table: 0000000003248C90; node_name = "j_spine"; attach_node = 5; sfx = table: 0000000003248DA0; position = Vector3(-385.77, -48.5822, 18.7757) [2] self = table: 0000000004126000; index = 1; template = table: 0000000003248950; buff_context = table: 00000000050AD310; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; minion_effects = table: 0000000003248BE0; ailment_effect = "burning"; node_effects = table: 0000000003248C50; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 0000000004BBB5B0 [3] self = table: 0000000004126000; template = table: 0000000003248950; t = 1273.7231158599748; local_index = 1; template_name = "flamer_assault"; can_stack = true; buff_instance = table: 0000000005ED2C90; class_name = "interval_buff"; buff_class = table: 00000000044A8310; buff_context = table: 00000000050AD310; buff_instance_id = 1 [4] self = table: 0000000004126000; channel_id = 4; game_object_id = 115; buff_template_id = 346; server_index = 1; optional_lerp_value = nil; optional_item_slot_id = nil; optional_parent_buff_template_id = nil; template_name = "flamer_assault"; template = table: 0000000003248950; t = 1273.7231158599748; optional_item_slot_name = nil; optional_parent_buff_template = nil [5] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000004126000 [7] dt = 0.014077800326049328 [8] self = table: 0000000002633E60; main_dt = 0.014077800326049328; main_t = 546.31218757463671; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014077800326049328; t = 546.31218757463671 [10] self = table: 000000000425FC70; main_dt = 0.014077800326049328; main_t = 546.31218757463671 [11] self = table: 0000000003656BC0; dt = 0.014077800326049328; t = 546.31218757463671 [12] self = table: 0000000000129800; dt = 0.014077800326049328; network_is_active = true; t = 546.31218757463671 [13] self = table: 0000000000164840; dt = 0.014077800326049328; t = nil [14] self = table: 0000000000073E70; dt = 0.014077800326049328 [15] dt = 0.014077800326049328 <> <> [1] _portable_random = table: 0000000006C681A0; _buff_index_map = table: 00000000065825F0; _index = 1; _stacking_buffs = table: 0000000000FDDDB0; _rpcs_registered = true; _buff_context = table: 00000000050AD310; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 0000000006582560; _proc_events = table: 00000000065825C0; _stat_buffs = table: 0000000006C7BDE0; _game_object_id = 115; _proc_event_param_tables = table: 0000000006582590; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000006B42930; _unique_frame_proc = table: 0000000007540C80; _num_proc_events = 0; _active_vfx = table: 0000000006582530; _muted_external_buffs = table: 0000000006B42960; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000050AD340; _local_portable_random = table: 0000000006C7BD70; _keywords = table: 0000000006C7BE80; _is_server = false; _buff_instance_id = 0; [2] _portable_random = table: 0000000006C681A0; _buff_index_map = table: 00000000065825F0; _index = 1; _stacking_buffs = table: 0000000000FDDDB0; _rpcs_registered = true; _buff_context = table: 00000000050AD310; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 0000000006582560; _proc_events = table: 00000000065825C0; _stat_buffs = table: 0000000006C7BDE0; _game_object_id = 115; _proc_event_param_tables = table: 0000000006582590; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000006B42930; _unique_frame_proc = table: 0000000007540C80; _num_proc_events = 0; _active_vfx = table: 0000000006582530; _muted_external_buffs = table: 0000000006B42960; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000050AD340; _local_portable_random = table: 0000000006C7BD70; _keywords = table: 0000000006C7BE80; _is_server = false; _buff_instance_id = 0; [3] _portable_random = table: 0000000006C681A0; _buff_index_map = table: 00000000065825F0; _index = 1; _stacking_buffs = table: 0000000000FDDDB0; _rpcs_registered = true; _buff_context = table: 00000000050AD310; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 0000000006582560; _proc_events = table: 00000000065825C0; _stat_buffs = table: 0000000006C7BDE0; _game_object_id = 115; _proc_event_param_tables = table: 0000000006582590; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000006B42930; _unique_frame_proc = table: 0000000007540C80; _num_proc_events = 0; _active_vfx = table: 0000000006582530; _muted_external_buffs = table: 0000000006B42960; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000050AD340; _local_portable_random = table: 0000000006C7BD70; _keywords = table: 0000000006C7BE80; _is_server = false; _buff_instance_id = 0; [4] _portable_random = table: 0000000006C681A0; _buff_index_map = table: 00000000065825F0; _index = 1; _stacking_buffs = table: 0000000000FDDDB0; _rpcs_registered = true; _buff_context = table: 00000000050AD310; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 0000000006582560; _proc_events = table: 00000000065825C0; _stat_buffs = table: 0000000006C7BDE0; _game_object_id = 115; _proc_event_param_tables = table: 0000000006582590; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000006B42930; _unique_frame_proc = table: 0000000007540C80; _num_proc_events = 0; _active_vfx = table: 0000000006582530; _muted_external_buffs = table: 0000000006B42960; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000050AD340; _local_portable_random = table: 0000000006C7BD70; _keywords = table: 0000000006C7BE80; _is_server = false; _buff_instance_id = 0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79606; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0;<> 18:54:37.199 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-372.562, -52.6738, 19.0234); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.41293, 0.908361, -0.0660948, 0,\n -0.909659, 0.40777, -0.0790104, 0,\n -0.0448184, 0.09275, 0.994681, 0,\n ...; spawner_position = Vector3(-370.62, -53.4755, 18.8837); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-1.94131, 0.801651, 0.139711); line_length = 2.1049623489379883; line_direction = Vector3(-0.922256, 0.380839, 0.0663724); line_rotation = Vector4(-0.0275985, -0.0184624, -0.555715, -0.83071); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-372.562, -52.6738, 19.0234); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.016144700348377228 [6] self = table: 0000000002633E60; main_dt = 0.016144700348377228; main_t = 546.32833227498509; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016144700348377228; t = 546.32833227498509 [8] self = table: 000000000425FC70; main_dt = 0.016144700348377228; main_t = 546.32833227498509 [9] self = table: 0000000003656BC0; dt = 0.016144700348377228; t = 546.32833227498509 [10] self = table: 0000000000129800; dt = 0.016144700348377228; network_is_active = true; t = 546.32833227498509 [11] self = table: 0000000000164840; dt = 0.016144700348377228; t = nil [12] self = table: 0000000000073E70; dt = 0.016144700348377228 [13] dt = 0.016144700348377228 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79607; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.199 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-372.558, -52.6739, 19.0157); direction = Vector3(0.867954, -0.485736, 0.103518); normal = Vector3(0.918063, -0.359242, 0.167646); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0474224, 0.0694803, 0.823026, -0.56174) [2] t = 507.28744506835938; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-372.558, -52.6739, 19.0157); direction = Vector3(-0.867954, 0.485736, -0.103518); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.918063, -0.359242, 0.167646); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.867954, -0.485736, 0.103518); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-372.558, -52.6739, 19.0157); direction = Vector3(-0.867954, 0.485736, -0.103518); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.918063, -0.359242, 0.167646); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 507.28744506835938; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-372.558, -52.6739, 19.0157); direction = Vector3(-0.867954, 0.485736, -0.103518); provoking_unit_id = 170; optional_target_unit_id = 102; optional_node_index = 133; optional_hit_normal = Vector3(0.918063, -0.359242, 0.167646); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016144700348377228 [7] self = table: 0000000002633E60; main_dt = 0.016144700348377228; main_t = 546.32833227498509; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016144700348377228; t = 546.32833227498509 [9] self = table: 000000000425FC70; main_dt = 0.016144700348377228; main_t = 546.32833227498509 [10] self = table: 0000000003656BC0; dt = 0.016144700348377228; t = 546.32833227498509 [11] self = table: 0000000000129800; dt = 0.016144700348377228; network_is_active = true; t = 546.32833227498509 [12] self = table: 0000000000164840; dt = 0.016144700348377228; t = nil [13] self = table: 0000000000073E70; dt = 0.016144700348377228 [14] dt = 0.016144700348377228 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79607; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.396 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-374.402, -50.7989, 18.3907); direction = Vector3(0.95048, -0.135783, 0.279553); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0925085, 0.106663, 0.747886, -0.648638); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-374.402, -50.7989, 18.3907); attack_direction = Vector3(0.723701, -0.660079, 0.167008); optional_normal = Vector3(0.95048, -0.135783, 0.279553) [3] t = 507.48397827148438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-374.402, -50.7989, 18.3907); direction = Vector3(-0.723701, 0.660079, -0.167008); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.95048, -0.135783, 0.279553); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.723701, -0.660079, 0.167008); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-374.402, -50.7989, 18.3907); hit_direction = Vector3(-0.723701, 0.660079, -0.167008); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.95048, -0.135783, 0.279553); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.48397827148438; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-374.402, -50.7989, 18.3907); hit_direction = Vector3(-0.723701, 0.660079, -0.167008); provoking_unit_id = 170; optional_hit_normal = Vector3(0.95048, -0.135783, 0.279553); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.01534970011562109 [8] self = table: 0000000002633E60; main_dt = 0.01534970011562109; main_t = 546.52406707761861; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.01534970011562109; t = 546.52406707761861 [10] self = table: 000000000425FC70; main_dt = 0.01534970011562109; main_t = 546.52406707761861 [11] self = table: 0000000003656BC0; dt = 0.01534970011562109; t = 546.52406707761861 [12] self = table: 0000000000129800; dt = 0.01534970011562109; network_is_active = true; t = 546.52406707761861 [13] self = table: 0000000000164840; dt = 0.01534970011562109; t = nil [14] self = table: 0000000000073E70; dt = 0.01534970011562109 [15] dt = 0.01534970011562109 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79619; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.436 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-373.092, -52.2808, 17.65) [3] world = [World]; dt = 0.014467700384557247; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014467700384557247; t = 546.55580677727289; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014467700384557247 [5] self = table: 0000000000129800; dt = 0.014467700384557247; network_is_active = true; t = 546.55580677727289; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014467700384557247; t = nil [7] self = table: 0000000000073E70; dt = 0.014467700384557247 [8] dt = 0.014467700384557247 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.698 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000076711E0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7 [2] self = table: 0000000005CD3650; channel_id = 4; go_id = 112; event_id = 110; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [5] dt = 0.013757799752056599 [6] self = table: 0000000002633E60; main_dt = 0.013757799752056599; main_t = 546.82624727470852; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013757799752056599; t = 546.82624727470852 [8] self = table: 000000000425FC70; main_dt = 0.013757799752056599; main_t = 546.82624727470852 [9] self = table: 0000000003656BC0; dt = 0.013757799752056599; t = 546.82624727470852 [10] self = table: 0000000000129800; dt = 0.013757799752056599; network_is_active = true; t = 546.82624727470852 [11] self = table: 0000000000164840; dt = 0.013757799752056599; t = nil [12] self = table: 0000000000073E70; dt = 0.013757799752056599 [13] dt = 0.013757799752056599 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79638; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.698 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002924E00; position = Vector3(-363.496, -53.5489, 19.3282); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002924E30; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002924DD0; position = Vector3(-363.496, -53.5489, 19.3282); attack_direction = Vector3(-0.978189, 0.182913, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.78695678710938; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002924CB0; position = Vector3(-363.496, -53.5489, 19.3282); direction = Vector3(0.978189, -0.182913, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.182913, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002924DD0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.496, -53.5489, 19.3282); hit_direction = Vector3(0.978189, -0.182913, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002924CB0; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.78695678710938; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.496, -53.5489, 19.3282); hit_direction = Vector3(0.978189, -0.182913, 0.0238583); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013757799752056599 [8] self = table: 0000000002633E60; main_dt = 0.013757799752056599; main_t = 546.82624727470852; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013757799752056599; t = 546.82624727470852 [10] self = table: 000000000425FC70; main_dt = 0.013757799752056599; main_t = 546.82624727470852 [11] self = table: 0000000003656BC0; dt = 0.013757799752056599; t = 546.82624727470852 [12] self = table: 0000000000129800; dt = 0.013757799752056599; network_is_active = true; t = 546.82624727470852 [13] self = table: 0000000000164840; dt = 0.013757799752056599; t = nil [14] self = table: 0000000000073E70; dt = 0.013757799752056599 [15] dt = 0.013757799752056599 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79638; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.713 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.426, -53.0557, 19.0742); num_suppression_hits = 11; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.426, -53.0557, 19.0742); num_suppression_hits = 11; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.016473500058054924 [6] self = table: 0000000002633E60; main_dt = 0.016473500058054924; main_t = 546.84272077476658; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016473500058054924; t = 546.84272077476658 [8] self = table: 000000000425FC70; main_dt = 0.016473500058054924; main_t = 546.84272077476658 [9] self = table: 0000000003656BC0; dt = 0.016473500058054924; t = 546.84272077476658 [10] self = table: 0000000000129800; dt = 0.016473500058054924; network_is_active = true; t = 546.84272077476658 [11] self = table: 0000000000164840; dt = 0.016473500058054924; t = nil [12] self = table: 0000000000073E70; dt = 0.016473500058054924 [13] dt = 0.016473500058054924 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 6; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 6; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79639; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.713 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.669, -49.321, 18.8786); end_position = Vector3(-363.388, -53.6475, 19.1045); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.356, -53.5129, 19.19); sound_position = Vector3(-365.308, -53.2745, 19.085); rotation = Vector4(-0.00316592, 0.00383978, 0.771551, -0.636148) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.388, -53.6475, 19.1045); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.163703, -0.986497, 0.00504686, 0,\n 0.985174, -0.163215, 0.0528224, 0,\n -0.0512863, 0.0136188, 0.99859, 0...; spawner_position = Vector3(-385.669, -49.321, 18.8786); line = Vector3(22.2818, -4.32649, 0.225927); line_direction = Vector3(0.981617, -0.190602, 0.00995315); line_rotation = Vector4(-0.00316592, 0.00383978, 0.771551, -0.636148); line_length = 22.699079513549805; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.388, -53.6475, 19.1045); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.016473500058054924 [7] self = table: 0000000002633E60; main_dt = 0.016473500058054924; main_t = 546.84272077476658; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016473500058054924; t = 546.84272077476658 [9] self = table: 000000000425FC70; main_dt = 0.016473500058054924; main_t = 546.84272077476658 [10] self = table: 0000000003656BC0; dt = 0.016473500058054924; t = 546.84272077476658 [11] self = table: 0000000000129800; dt = 0.016473500058054924; network_is_active = true; t = 546.84272077476658 [12] self = table: 0000000000164840; dt = 0.016473500058054924; t = nil [13] self = table: 0000000000073E70; dt = 0.016473500058054924 [14] dt = 0.016473500058054924 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79639; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.714 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-376.09, -51.1739, 18.9844); direction = Vector3(-0.771227, 0.10336, 0.628113); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.250674, -0.21932, -0.620872, -0.709633); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-376.09, -51.1739, 18.9844); attack_direction = Vector3(-0.978189, 0.198819, -0.00795276); optional_normal = Vector3(-0.771227, 0.10336, 0.628113) [3] t = 507.80072021484375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-376.09, -51.1739, 18.9844); direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.771227, 0.10336, 0.628113); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.198819, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-376.09, -51.1739, 18.9844); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.771227, 0.10336, 0.628113); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.80072021484375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-376.09, -51.1739, 18.9844); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.771227, 0.10336, 0.628113); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016473500058054924 [8] self = table: 0000000002633E60; main_dt = 0.016473500058054924; main_t = 546.84272077476658; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016473500058054924; t = 546.84272077476658 [10] self = table: 000000000425FC70; main_dt = 0.016473500058054924; main_t = 546.84272077476658 [11] self = table: 0000000003656BC0; dt = 0.016473500058054924; t = 546.84272077476658 [12] self = table: 0000000000129800; dt = 0.016473500058054924; network_is_active = true; t = 546.84272077476658 [13] self = table: 0000000000164840; dt = 0.016473500058054924; t = nil [14] self = table: 0000000000073E70; dt = 0.016473500058054924 [15] dt = 0.016473500058054924 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79639; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.714 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.402, -53.6427, 19.1095); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.402, -53.6427, 19.1095); attack_direction = Vector3(-0.978189, 0.198819, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.80072021484375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.402, -53.6427, 19.1095); direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.198819, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.402, -53.6427, 19.1095); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.80072021484375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.402, -53.6427, 19.1095); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016473500058054924 [8] self = table: 0000000002633E60; main_dt = 0.016473500058054924; main_t = 546.84272077476658; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016473500058054924; t = 546.84272077476658 [10] self = table: 000000000425FC70; main_dt = 0.016473500058054924; main_t = 546.84272077476658 [11] self = table: 0000000003656BC0; dt = 0.016473500058054924; t = 546.84272077476658 [12] self = table: 0000000000129800; dt = 0.016473500058054924; network_is_active = true; t = 546.84272077476658 [13] self = table: 0000000000164840; dt = 0.016473500058054924; t = nil [14] self = table: 0000000000073E70; dt = 0.016473500058054924 [15] dt = 0.016473500058054924 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79639; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.729 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.681, -49.3212, 18.878); end_position = Vector3(-363.347, -53.6836, 19.3018); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.41, -53.4716, 19.19); sound_position = Vector3(-365.375, -53.2874, 19.2633); rotation = Vector4(-0.00591794, 0.0071857, 0.771881, -0.635699) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.347, -53.6836, 19.3018); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.16488, -0.986311, 0.00262819, 0,\n 0.984926, -0.164509, 0.0534365, 0,\n -0.0522736, 0.0113989, 0.998567, 0...; spawner_position = Vector3(-385.681, -49.3212, 18.878); line = Vector3(22.3339, -4.36238, 0.423723); line_direction = Vector3(0.981283, -0.191669, 0.0186171); line_rotation = Vector4(-0.00591795, 0.0071857, 0.771881, -0.635699); line_length = 22.759922027587891; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.347, -53.6836, 19.3018); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.016057800501585007 [7] self = table: 0000000002633E60; main_dt = 0.016057800501585007; main_t = 546.85877857526816; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016057800501585007; t = 546.85877857526816 [9] self = table: 000000000425FC70; main_dt = 0.016057800501585007; main_t = 546.85877857526816 [10] self = table: 0000000003656BC0; dt = 0.016057800501585007; t = 546.85877857526816 [11] self = table: 0000000000129800; dt = 0.016057800501585007; network_is_active = true; t = 546.85877857526816 [12] self = table: 0000000000164840; dt = 0.016057800501585007; t = nil [13] self = table: 0000000000073E70; dt = 0.016057800501585007 [14] dt = 0.016057800501585007 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79640; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.729 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.339, -53.674, 19.297); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.339, -53.674, 19.297); attack_direction = Vector3(-0.978189, 0.198819, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.81719970703125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.339, -53.674, 19.297); direction = Vector3(0.978189, -0.198819, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.198819, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.339, -53.674, 19.297); hit_direction = Vector3(0.978189, -0.198819, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.81719970703125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.339, -53.674, 19.297); hit_direction = Vector3(0.978189, -0.198819, 0.0238583); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016057800501585007 [8] self = table: 0000000002633E60; main_dt = 0.016057800501585007; main_t = 546.85877857526816; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016057800501585007; t = 546.85877857526816 [10] self = table: 000000000425FC70; main_dt = 0.016057800501585007; main_t = 546.85877857526816 [11] self = table: 0000000003656BC0; dt = 0.016057800501585007; t = 546.85877857526816 [12] self = table: 0000000000129800; dt = 0.016057800501585007; network_is_active = true; t = 546.85877857526816 [13] self = table: 0000000000164840; dt = 0.016057800501585007; t = nil [14] self = table: 0000000000073E70; dt = 0.016057800501585007 [15] dt = 0.016057800501585007 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79640; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.739 error: [Wwise Plugin] Failed to register unit:#ID[d117313dcfa259ee] due to too many sound source objects. <> Unit Resource Name: #ID[d117313dcfa259ee] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[d117313dcfa259ee]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.016057800501585007; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016057800501585007; t = 546.85877857526816; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016057800501585007 [5] self = table: 0000000000129800; dt = 0.016057800501585007; network_is_active = true; t = 546.85877857526816; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016057800501585007; t = nil [7] self = table: 0000000000073E70; dt = 0.016057800501585007 [8] dt = 0.016057800501585007 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.743 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.398, -52.6924, 19.0166); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.398, -52.6924, 19.0166); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.016144700348377228 [6] self = table: 0000000002633E60; main_dt = 0.016144700348377228; main_t = 546.87492327561654; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016144700348377228; t = 546.87492327561654 [8] self = table: 000000000425FC70; main_dt = 0.016144700348377228; main_t = 546.87492327561654 [9] self = table: 0000000003656BC0; dt = 0.016144700348377228; t = 546.87492327561654 [10] self = table: 0000000000129800; dt = 0.016144700348377228; network_is_active = true; t = 546.87492327561654 [11] self = table: 0000000000164840; dt = 0.016144700348377228; t = nil [12] self = table: 0000000000073E70; dt = 0.016144700348377228 [13] dt = 0.016144700348377228 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79641; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.743 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.692, -49.3224, 18.8787); end_position = Vector3(-363.857, -53.1387, 19.0342); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.436, -53.4549, 19.19); sound_position = Vector3(-365.334, -52.8805, 19.0237); rotation = Vector4(-0.00225567, 0.0026841, 0.765557, -0.643359) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.857, -53.1387, 19.0342); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.16711, -0.985938, 0.000228196, 0,\n 0.984422, -0.166842, 0.0554509, 0,\n -0.0546341, 0.00949082, 0.998461,...; spawner_position = Vector3(-385.692, -49.3224, 18.8787); line = Vector3(21.835, -3.81627, 0.155434); line_direction = Vector3(0.985043, -0.172164, 0.00701208); line_rotation = Vector4(-0.00225567, 0.0026841, 0.765557, -0.643359); line_length = 22.166557312011719; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.857, -53.1387, 19.0342); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.016144700348377228 [7] self = table: 0000000002633E60; main_dt = 0.016144700348377228; main_t = 546.87492327561654; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016144700348377228; t = 546.87492327561654 [9] self = table: 000000000425FC70; main_dt = 0.016144700348377228; main_t = 546.87492327561654 [10] self = table: 0000000003656BC0; dt = 0.016144700348377228; t = 546.87492327561654 [11] self = table: 0000000000129800; dt = 0.016144700348377228; network_is_active = true; t = 546.87492327561654 [12] self = table: 0000000000164840; dt = 0.016144700348377228; t = nil [13] self = table: 0000000000073E70; dt = 0.016144700348377228 [14] dt = 0.016144700348377228 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79641; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.744 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.871, -53.1427, 19.0469); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.871, -53.1427, 19.0469); attack_direction = Vector3(-0.978189, 0.167008, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.833251953125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.871, -53.1427, 19.0469); direction = Vector3(0.978189, -0.167008, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.167008, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.871, -53.1427, 19.0469); hit_direction = Vector3(0.978189, -0.167008, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.833251953125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.871, -53.1427, 19.0469); hit_direction = Vector3(0.978189, -0.167008, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016144700348377228 [8] self = table: 0000000002633E60; main_dt = 0.016144700348377228; main_t = 546.87492327561654; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016144700348377228; t = 546.87492327561654 [10] self = table: 000000000425FC70; main_dt = 0.016144700348377228; main_t = 546.87492327561654 [11] self = table: 0000000003656BC0; dt = 0.016144700348377228; t = 546.87492327561654 [12] self = table: 0000000000129800; dt = 0.016144700348377228; network_is_active = true; t = 546.87492327561654 [13] self = table: 0000000000164840; dt = 0.016144700348377228; t = nil [14] self = table: 0000000000073E70; dt = 0.016144700348377228 [15] dt = 0.016144700348377228 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79641; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.747 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_ads_up"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.016144700348377228; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016144700348377228; t = 546.87492327561654; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016144700348377228 [5] self = table: 0000000000129800; dt = 0.016144700348377228; network_is_active = true; t = 546.87492327561654; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016144700348377228; t = nil [7] self = table: 0000000000073E70; dt = 0.016144700348377228 [8] dt = 0.016144700348377228 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.748 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016144700348377228; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016144700348377228; t = 546.87492327561654; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016144700348377228 [5] self = table: 0000000000129800; dt = 0.016144700348377228; network_is_active = true; t = 546.87492327561654; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016144700348377228; t = nil [7] self = table: 0000000000073E70; dt = 0.016144700348377228 [8] dt = 0.016144700348377228 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.759 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.702, -49.3226, 18.8824); end_position = Vector3(-363.434, -53.6084, 19.2568); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.458, -53.4477, 19.19); sound_position = Vector3(-365.416, -53.2269, 19.2235); rotation = Vector4(-0.00525694, 0.0063652, 0.771011, -0.636769) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.434, -53.6084, 19.2568); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.168632, -0.985672, -0.00382203, 0,\n 0.983819, -0.168553, 0.0607258, 0,\n -0.0605009, 0.00647941, 0.998147...; spawner_position = Vector3(-385.702, -49.3226, 18.8824); line = Vector3(22.268, -4.2858, 0.374447); line_direction = Vector3(0.981844, -0.18897, 0.0165102); line_rotation = Vector4(-0.00525694, 0.0063652, 0.771011, -0.636769); line_length = 22.67974853515625; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.434, -53.6084, 19.2568); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.014159999787807465 [7] self = table: 0000000002633E60; main_dt = 0.014159999787807465; main_t = 546.88908327540435; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014159999787807465; t = 546.88908327540435 [9] self = table: 000000000425FC70; main_dt = 0.014159999787807465; main_t = 546.88908327540435 [10] self = table: 0000000003656BC0; dt = 0.014159999787807465; t = 546.88908327540435 [11] self = table: 0000000000129800; dt = 0.014159999787807465; network_is_active = true; t = 546.88908327540435 [12] self = table: 0000000000164840; dt = 0.014159999787807465; t = nil [13] self = table: 0000000000073E70; dt = 0.014159999787807465 [14] dt = 0.014159999787807465 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79642; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.759 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.433, -53.6114, 19.2657); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.433, -53.6114, 19.2657); attack_direction = Vector3(-0.978189, 0.182913, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.84939575195312; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.433, -53.6114, 19.2657); direction = Vector3(0.978189, -0.182913, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.182913, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.433, -53.6114, 19.2657); hit_direction = Vector3(0.978189, -0.182913, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.84939575195312; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.433, -53.6114, 19.2657); hit_direction = Vector3(0.978189, -0.182913, 0.0238583); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014159999787807465 [8] self = table: 0000000002633E60; main_dt = 0.014159999787807465; main_t = 546.88908327540435; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014159999787807465; t = 546.88908327540435 [10] self = table: 000000000425FC70; main_dt = 0.014159999787807465; main_t = 546.88908327540435 [11] self = table: 0000000003656BC0; dt = 0.014159999787807465; t = 546.88908327540435 [12] self = table: 0000000000129800; dt = 0.014159999787807465; network_is_active = true; t = 546.88908327540435 [13] self = table: 0000000000164840; dt = 0.014159999787807465; t = nil [14] self = table: 0000000000073E70; dt = 0.014159999787807465 [15] dt = 0.014159999787807465 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79642; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.774 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.71, -49.3212, 18.8882); end_position = Vector3(-363.567, -53.4922, 19.2285); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.478, -53.4463, 19.19); sound_position = Vector3(-365.421, -53.1431, 19.2); rotation = Vector4(-0.00482052, 0.00581332, 0.769754, -0.638296) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.567, -53.4922, 19.2285); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.168508, -0.985641, -0.0108092, 0,\n 0.983243, -0.168853, 0.0686948, 0,\n -0.0695346, 0.000947475, 0.997579...; spawner_position = Vector3(-385.71, -49.3212, 18.8882); line = Vector3(22.143, -4.171, 0.340357); line_direction = Vector3(0.982605, -0.18509, 0.0151035); line_rotation = Vector4(-0.00482052, 0.00581333, 0.769754, -0.638296); line_length = 22.53495979309082; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.567, -53.4922, 19.2285); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.014921500347554684 [7] self = table: 0000000002633E60; main_dt = 0.014921500347554684; main_t = 546.9040047757519; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014921500347554684; t = 546.9040047757519 [9] self = table: 000000000425FC70; main_dt = 0.014921500347554684; main_t = 546.9040047757519 [10] self = table: 0000000003656BC0; dt = 0.014921500347554684; t = 546.9040047757519 [11] self = table: 0000000000129800; dt = 0.014921500347554684; network_is_active = true; t = 546.9040047757519 [12] self = table: 0000000000164840; dt = 0.014921500347554684; t = nil [13] self = table: 0000000000073E70; dt = 0.014921500347554684 [14] dt = 0.014921500347554684 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79643; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.774 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.558, -53.4864, 19.2345); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.558, -53.4864, 19.2345); attack_direction = Vector3(-0.978189, 0.182913, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.86355590820312; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.558, -53.4864, 19.2345); direction = Vector3(0.978189, -0.182913, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.182913, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.558, -53.4864, 19.2345); hit_direction = Vector3(0.978189, -0.182913, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.86355590820312; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.558, -53.4864, 19.2345); hit_direction = Vector3(0.978189, -0.182913, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014921500347554684 [8] self = table: 0000000002633E60; main_dt = 0.014921500347554684; main_t = 546.9040047757519; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014921500347554684; t = 546.9040047757519 [10] self = table: 000000000425FC70; main_dt = 0.014921500347554684; main_t = 546.9040047757519 [11] self = table: 0000000003656BC0; dt = 0.014921500347554684; t = 546.9040047757519 [12] self = table: 0000000000129800; dt = 0.014921500347554684; network_is_active = true; t = 546.9040047757519 [13] self = table: 0000000000164840; dt = 0.014921500347554684; t = nil [14] self = table: 0000000000073E70; dt = 0.014921500347554684 [15] dt = 0.014921500347554684 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79643; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.790 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.868, -53.0137, 18.8213); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.868, -53.0137, 18.8213); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.015180500224232674 [6] self = table: 0000000002633E60; main_dt = 0.015180500224232674; main_t = 546.91918527597613; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015180500224232674; t = 546.91918527597613 [8] self = table: 000000000425FC70; main_dt = 0.015180500224232674; main_t = 546.91918527597613 [9] self = table: 0000000003656BC0; dt = 0.015180500224232674; t = 546.91918527597613 [10] self = table: 0000000000129800; dt = 0.015180500224232674; network_is_active = true; t = 546.91918527597613 [11] self = table: 0000000000164840; dt = 0.015180500224232674; t = nil [12] self = table: 0000000000073E70; dt = 0.015180500224232674 [13] dt = 0.015180500224232674 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79644; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.790 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.72, -49.3197, 18.8949); end_position = Vector3(-365.322, -53.3184, 18.8154); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.499, -53.4471, 19.19); sound_position = Vector3(-365.469, -53.2895, 18.816); rotation = Vector4(0.00121535, -0.00147674, 0.77213, -0.635462) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-365.322, -53.3184, 18.8154); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.168523, -0.985492, -0.0201278, 0,\n 0.982438, -0.169591, 0.0777915, 0,\n -0.0800774, -0.00666495, 0.996766...; spawner_position = Vector3(-385.72, -49.3197, 18.8949); line = Vector3(20.3975, -3.99863, -0.0795078); line_direction = Vector3(0.981315, -0.192372, -0.00382508); line_rotation = Vector4(0.00121535, -0.00147674, 0.77213, -0.635462); line_length = 20.785913467407227; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-365.322, -53.3184, 18.8154); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.015180500224232674 [7] self = table: 0000000002633E60; main_dt = 0.015180500224232674; main_t = 546.91918527597613; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015180500224232674; t = 546.91918527597613 [9] self = table: 000000000425FC70; main_dt = 0.015180500224232674; main_t = 546.91918527597613 [10] self = table: 0000000003656BC0; dt = 0.015180500224232674; t = 546.91918527597613 [11] self = table: 0000000000129800; dt = 0.015180500224232674; network_is_active = true; t = 546.91918527597613 [12] self = table: 0000000000164840; dt = 0.015180500224232674; t = nil [13] self = table: 0000000000073E70; dt = 0.015180500224232674 [14] dt = 0.015180500224232674 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79644; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.790 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029416E0; position = Vector3(-376.152, -51.1739, 18.8594); direction = Vector3(-0.901867, -0.391075, 0.183566); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0505775, -0.0770598, -0.832454, -0.546374); i = 1; event_group_state = table: 0000000002941710; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029416B0; position = Vector3(-376.152, -51.1739, 18.8594); attack_direction = Vector3(-0.978189, 0.198819, 0.00795276); optional_normal = Vector3(-0.901867, -0.391075, 0.183566) [3] t = 507.87847900390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002941590; position = Vector3(-376.152, -51.1739, 18.8594); direction = Vector3(0.978189, -0.198819, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.901867, -0.391075, 0.183566); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.198819, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 00000000029416B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-376.152, -51.1739, 18.8594); hit_direction = Vector3(0.978189, -0.198819, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.901867, -0.391075, 0.183566); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002941590; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.87847900390625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-376.152, -51.1739, 18.8594); hit_direction = Vector3(0.978189, -0.198819, -0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.901867, -0.391075, 0.183566); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015180500224232674 [8] self = table: 0000000002633E60; main_dt = 0.015180500224232674; main_t = 546.91918527597613; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015180500224232674; t = 546.91918527597613 [10] self = table: 000000000425FC70; main_dt = 0.015180500224232674; main_t = 546.91918527597613 [11] self = table: 0000000003656BC0; dt = 0.015180500224232674; t = 546.91918527597613 [12] self = table: 0000000000129800; dt = 0.015180500224232674; network_is_active = true; t = 546.91918527597613 [13] self = table: 0000000000164840; dt = 0.015180500224232674; t = nil [14] self = table: 0000000000073E70; dt = 0.015180500224232674 [15] dt = 0.015180500224232674 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79644; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.791 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000029197E0; source_parameters = table: 0000000004173250; position = Vector3(-367.268, -52.9318, 18.8441); direction = Vector3(0.979932, -0.199173, -0.00796693); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(0.00252067, -0.00308455, 0.774326, -0.632775) [2] t = 507.87847900390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 000000000291A0C0; position = Vector3(-365.308, -53.3302, 18.8282); direction = Vector3(0.979932, -0.199173, -0.00796693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 107; optional_hit_normal = Vector3(-0.135369, 0.963509, 0.230924); only_decal = nil; impact_fx_name = "armor_fx_minion_pellet_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(-0.979932, 0.199173, 0.00796693); sfx = nil; sfx_1p_direction_interface = table: 00000000029197E0; interface_position = Vector3(-367.268, -52.9318, 18.8441) [3] self = table: 0000000004EBBA60; impact_fx = table: 000000000291A0C0; position = Vector3(-365.308, -53.3302, 18.8282); direction = Vector3(0.979932, -0.199173, -0.00796693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 107; optional_hit_normal = Vector3(-0.135369, 0.963509, 0.230924); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 507.87847900390625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4812; position = Vector3(-365.308, -53.3302, 18.8282); direction = Vector3(0.979932, -0.199173, -0.00796693); provoking_unit_id = 112; optional_target_unit_id = 740; optional_node_index = 107; optional_hit_normal = Vector3(-0.135369, 0.963509, 0.230924); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_pellet_player_toughness_absorbed"; impact_fx = table: 000000000291A0C0; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.015180500224232674 [7] self = table: 0000000002633E60; main_dt = 0.015180500224232674; main_t = 546.91918527597613; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015180500224232674; t = 546.91918527597613 [9] self = table: 000000000425FC70; main_dt = 0.015180500224232674; main_t = 546.91918527597613 [10] self = table: 0000000003656BC0; dt = 0.015180500224232674; t = 546.91918527597613 [11] self = table: 0000000000129800; dt = 0.015180500224232674; network_is_active = true; t = 546.91918527597613 [12] self = table: 0000000000164840; dt = 0.015180500224232674; t = nil [13] self = table: 0000000000073E70; dt = 0.015180500224232674 [14] dt = 0.015180500224232674 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79644; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.805 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.772, -52.8916, 19.2129); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.772, -52.8916, 19.2129); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.016716700047254562 [6] self = table: 0000000002633E60; main_dt = 0.016716700047254562; main_t = 546.93590197602339; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016716700047254562; t = 546.93590197602339 [8] self = table: 000000000425FC70; main_dt = 0.016716700047254562; main_t = 546.93590197602339 [9] self = table: 0000000003656BC0; dt = 0.016716700047254562; t = 546.93590197602339 [10] self = table: 0000000000129800; dt = 0.016716700047254562; network_is_active = true; t = 546.93590197602339 [11] self = table: 0000000000164840; dt = 0.016716700047254562; t = nil [12] self = table: 0000000000073E70; dt = 0.016716700047254562 [13] dt = 0.016716700047254562 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79645; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.806 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.73, -49.3185, 18.9009); end_position = Vector3(-363.555, -53.5029, 19.2646); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.492, -53.4595, 19.19); sound_position = Vector3(-365.434, -53.1482, 19.2338); rotation = Vector4(-0.00514255, 0.00620373, 0.769855, -0.638168) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.555, -53.5029, 19.2646); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.168871, -0.985152, -0.0309664, 0,\n 0.981532, -0.170951, 0.0858453, 0,\n -0.0898655, -0.015898, 0.995827, ...; spawner_position = Vector3(-385.73, -49.3185, 18.9009); line = Vector3(22.1748, -4.18447, 0.363714); line_direction = Vector3(0.98253, -0.185407, 0.0161156); line_rotation = Vector4(-0.00514255, 0.00620373, 0.769855, -0.638168); line_length = 22.569126129150391; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.555, -53.5029, 19.2646); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.016716700047254562 [7] self = table: 0000000002633E60; main_dt = 0.016716700047254562; main_t = 546.93590197602339; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016716700047254562; t = 546.93590197602339 [9] self = table: 000000000425FC70; main_dt = 0.016716700047254562; main_t = 546.93590197602339 [10] self = table: 0000000003656BC0; dt = 0.016716700047254562; t = 546.93590197602339 [11] self = table: 0000000000129800; dt = 0.016716700047254562; network_is_active = true; t = 546.93590197602339 [12] self = table: 0000000000164840; dt = 0.016716700047254562; t = nil [13] self = table: 0000000000073E70; dt = 0.016716700047254562 [14] dt = 0.016716700047254562 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79645; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.806 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.558, -53.5177, 19.2657); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.558, -53.5177, 19.2657); attack_direction = Vector3(-0.978189, 0.182913, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.8936767578125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.558, -53.5177, 19.2657); direction = Vector3(0.978189, -0.182913, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.182913, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.558, -53.5177, 19.2657); hit_direction = Vector3(0.978189, -0.182913, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.8936767578125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.558, -53.5177, 19.2657); hit_direction = Vector3(0.978189, -0.182913, 0.0238583); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016716700047254562 [8] self = table: 0000000002633E60; main_dt = 0.016716700047254562; main_t = 546.93590197602339; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016716700047254562; t = 546.93590197602339 [10] self = table: 000000000425FC70; main_dt = 0.016716700047254562; main_t = 546.93590197602339 [11] self = table: 0000000003656BC0; dt = 0.016716700047254562; t = 546.93590197602339 [12] self = table: 0000000000129800; dt = 0.016716700047254562; network_is_active = true; t = 546.93590197602339 [13] self = table: 0000000000164840; dt = 0.016716700047254562; t = nil [14] self = table: 0000000000073E70; dt = 0.016716700047254562 [15] dt = 0.016716700047254562 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79645; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.810 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_ads_up"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.016716700047254562; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016716700047254562; t = 546.93590197602339; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016716700047254562 [5] self = table: 0000000000129800; dt = 0.016716700047254562; network_is_active = true; t = 546.93590197602339; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016716700047254562; t = nil [7] self = table: 0000000000073E70; dt = 0.016716700047254562 [8] dt = 0.016716700047254562 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.810 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016716700047254562; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016716700047254562; t = 546.93590197602339; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016716700047254562 [5] self = table: 0000000000129800; dt = 0.016716700047254562; network_is_active = true; t = 546.93590197602339; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016716700047254562; t = nil [7] self = table: 0000000000073E70; dt = 0.016716700047254562 [8] dt = 0.016716700047254562 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.821 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.728, -49.3141, 18.9014); end_position = Vector3(-363.535, -53.5195, 19.2549); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.513, -53.4609, 19.19); sound_position = Vector3(-365.456, -53.1556, 19.2243); rotation = Vector4(-0.00499036, 0.00602481, 0.7701, -0.637875) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.535, -53.5195, 19.2549); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.16389, -0.985835, -0.0356461, 0,\n 0.982212, -0.166433, 0.0869308, 0,\n -0.0916332, -0.0207652, 0.995576, ...; spawner_position = Vector3(-385.728, -49.3141, 18.9014); line = Vector3(22.1927, -4.2054, 0.353447); line_direction = Vector3(0.982395, -0.186158, 0.0156459); line_rotation = Vector4(-0.00499036, 0.00602481, 0.7701, -0.637875); line_length = 22.590448379516602; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.535, -53.5195, 19.2549); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.015115699730813503 [7] self = table: 0000000002633E60; main_dt = 0.015115699730813503; main_t = 546.9510176757542; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015115699730813503; t = 546.9510176757542 [9] self = table: 000000000425FC70; main_dt = 0.015115699730813503; main_t = 546.9510176757542 [10] self = table: 0000000003656BC0; dt = 0.015115699730813503; t = 546.9510176757542 [11] self = table: 0000000000129800; dt = 0.015115699730813503; network_is_active = true; t = 546.9510176757542 [12] self = table: 0000000000164840; dt = 0.015115699730813503; t = nil [13] self = table: 0000000000073E70; dt = 0.015115699730813503 [14] dt = 0.015115699730813503 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79646; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.821 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.527, -53.5177, 19.2657); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.527, -53.5177, 19.2657); attack_direction = Vector3(-0.978189, 0.182913, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.91036987304688; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.527, -53.5177, 19.2657); direction = Vector3(0.978189, -0.182913, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.182913, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.527, -53.5177, 19.2657); hit_direction = Vector3(0.978189, -0.182913, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.91036987304688; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.527, -53.5177, 19.2657); hit_direction = Vector3(0.978189, -0.182913, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015115699730813503 [8] self = table: 0000000002633E60; main_dt = 0.015115699730813503; main_t = 546.9510176757542; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015115699730813503; t = 546.9510176757542 [10] self = table: 000000000425FC70; main_dt = 0.015115699730813503; main_t = 546.9510176757542 [11] self = table: 0000000003656BC0; dt = 0.015115699730813503; t = 546.9510176757542 [12] self = table: 0000000000129800; dt = 0.015115699730813503; network_is_active = true; t = 546.9510176757542 [13] self = table: 0000000000164840; dt = 0.015115699730813503; t = nil [14] self = table: 0000000000073E70; dt = 0.015115699730813503 [15] dt = 0.015115699730813503 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79646; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.850 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_set_smart_tag <> <> [0] =[C]: in function play_3d_sound [1] @scripts/ui/hud/elements/hud_element_base.lua:236: in function _play_3d_sound [2] @scripts/ui/hud/elements/smart_tagging/hud_element_smart_tagging.lua:1004: in function _play_tag_sound [3] @scripts/ui/hud/elements/smart_tagging/hud_element_smart_tagging.lua:1072: in function _add_smart_tag_presentation [4] @scripts/ui/hud/elements/smart_tagging/hud_element_smart_tagging.lua:911:in function <...hud/elements/smart_tagging/hud_element_smart_tagging.lua:910> [5] @scripts/managers/event/event_manager.lua:117: in function trigger [6] @scripts/extension_systems/smart_tag/smart_tag_system.lua:400: in function _create_tag_locally [7] @scripts/extension_systems/smart_tag/smart_tag_system.lua:618:in function [8] =[C]: in function update_receive [9] @scripts/game_states/state_game.lua:108: in function network_receive_function [10] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/game/state_gameplay.lua:145: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/game_states/state_game.lua:561: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/main.lua:124: in function update [17] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D83540; event_name = "wwise/events/ui/play_smart_tag_location_threat_enter_others"; position = Vector3(-384.57, -47.9457, 17.6504); ui_manager = table: 000000000296F710 [2] self = table: 0000000005D83540; tag_instance = table: 0000000007823980; event_name = "wwise/events/ui/play_smart_tag_location_threat_enter_others"; target_location = nil; target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; unit_position = Vector3(-384.57, -47.9457, 17.6504) [3] self = table: 0000000005D83540; tag_instance = table: 0000000007823980; is_hotjoin_synced = nil; presented_smart_tags_by_tag_id = table: 0000000005D808A0; tag_id = 97; target_location = nil; tag_template = table: 0000000003DB9950; marker_type = "unit_threat"; parent = table: 000000000604E1B0; player = table: 00000000042201A0; tagger_player = table: 000000000437E020; is_my_tag = false; data = table: 00000000075CD130; sound_enter_others = "wwise/events/ui/play_smart_tag_location_threat_enter_others" [4] self = table: 0000000005D83540; tag_instance = table: 0000000007823980; is_hotjoin_synced = nil [5] self = table: 000000000090E870; event_name = "event_smart_tag_created"; events = table: 00000000058B5E40; object = table: 0000000005D83540; callback_name = "event_smart_tag_created" [6] self = table: 00000000058C1090; tag_id = 97; template_name = "enemy_over_here"; tagger_unit = [Unit \'#ID[f888cbd0f5a35360]\']; target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; target_location = nil; replies = nil; is_hotjoin_synced = nil; template = table: 0000000003DB9950; tag = table: 0000000007823980 [7] self = table: 00000000058C1090; channel_id = 4; tag_id = 97; template_name_id = 12; tagger_game_object_id = 59; target_game_object_id = 115; target_level_index = nil; target_location = nil; template_name = "enemy_over_here"; unit_spawner_manager = table: 00000000058C67A0; tagger_unit = [Unit \'#ID[f888cbd0f5a35360]\']; target_unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [9] dt = 0.013968000188469887 [10] self = table: 0000000002633E60; main_dt = 0.013968000188469887; main_t = 546.97990157624758; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [11] self = table: 0000000002F3FF80; dt = 0.013968000188469887; t = 546.97990157624758 [12] self = table: 000000000425FC70; main_dt = 0.013968000188469887; main_t = 546.97990157624758 [13] self = table: 0000000003656BC0; dt = 0.013968000188469887; t = 546.97990157624758 [14] self = table: 0000000000129800; dt = 0.013968000188469887; network_is_active = true; t = 546.97990157624758 [15] self = table: 0000000000164840; dt = 0.013968000188469887; t = nil [16] self = table: 0000000000073E70; dt = 0.013968000188469887 [17] dt = 0.013968000188469887 <> <> [1] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.092844999209046375; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [2] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.092844999209046375; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [3] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.092844999209046375; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [4] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.092844999209046375; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [5] _callbacks = table: 000000000090F310; _events = table: 000000000090E9B0; [6] _world = [World]; _nav_world = [unknown light userdata]; NAME = "smart_tag_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 00000000058C10C0; _all_tags = table: 00000000058C1FD0; _extensions = table: 00000000058C1120; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 00000000058C1180; _profiler_names = table: 00000000058C1150; _run_in_runtime_loaded_level = false; fixed_update = false; _hot_join_sync_list = table: 00000000058C1960; post_update = false; _unit_extension_data = table: 00000000058C1A30; _extension_manager = table: 0000000004E12D90; _name = "smart_tag_system"; _is_server = false; _update_list = table: 00000000058C10F0; [7] _world = [World]; _nav_<> 18:54:37.851 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-367.016, -52.9785, 19); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-367.016, -52.9785, 19); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.013968000188469887 [6] self = table: 0000000002633E60; main_dt = 0.013968000188469887; main_t = 546.97990157624758; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013968000188469887; t = 546.97990157624758 [8] self = table: 000000000425FC70; main_dt = 0.013968000188469887; main_t = 546.97990157624758 [9] self = table: 0000000003656BC0; dt = 0.013968000188469887; t = 546.97990157624758 [10] self = table: 0000000000129800; dt = 0.013968000188469887; network_is_active = true; t = 546.97990157624758 [11] self = table: 0000000000164840; dt = 0.013968000188469887; t = nil [12] self = table: 0000000000073E70; dt = 0.013968000188469887 [13] dt = 0.013968000188469887 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79648; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.851 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-385.719, -49.3109, 18.896); end_position = Vector3(-363.318, -53.708, 19.0195); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.551, -53.4633, 19.19); sound_position = Vector3(-365.514, -53.2771, 19.0074); rotation = Vector4(-0.00171932, 0.00208961, 0.772207, -0.635366) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-363.318, -53.708, 19.0195); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.158363, -0.986866, -0.0318791, 0,\n 0.983773, -0.160461, 0.0802516, 0,\n -0.0843139, -0.0186534, 0.996265,...; spawner_position = Vector3(-385.719, -49.3109, 18.896); line = Vector3(22.4011, -4.39712, 0.12355); line_direction = Vector3(0.98126, -0.192612, 0.00541201); line_rotation = Vector4(-0.00171932, 0.00208961, 0.772207, -0.635366); line_length = 22.828933715820312; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-363.318, -53.708, 19.0195); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.013968000188469887 [7] self = table: 0000000002633E60; main_dt = 0.013968000188469887; main_t = 546.97990157624758; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013968000188469887; t = 546.97990157624758 [9] self = table: 000000000425FC70; main_dt = 0.013968000188469887; main_t = 546.97990157624758 [10] self = table: 0000000003656BC0; dt = 0.013968000188469887; t = 546.97990157624758 [11] self = table: 0000000000129800; dt = 0.013968000188469887; network_is_active = true; t = 546.97990157624758 [12] self = table: 0000000000164840; dt = 0.013968000188469887; t = nil [13] self = table: 0000000000073E70; dt = 0.013968000188469887 [14] dt = 0.013968000188469887 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79648; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.851 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-376.09, -51.1739, 18.9532); direction = Vector3(-0.771227, 0.10336, 0.628113); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.250674, -0.21932, -0.620872, -0.709633); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-376.09, -51.1739, 18.9532); attack_direction = Vector3(-0.978189, 0.198819, -0.00795276); optional_normal = Vector3(-0.771227, 0.10336, 0.628113) [3] t = 507.94039916992188; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-376.09, -51.1739, 18.9532); direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.771227, 0.10336, 0.628113); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.198819, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-376.09, -51.1739, 18.9532); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.771227, 0.10336, 0.628113); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.94039916992188; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-376.09, -51.1739, 18.9532); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.771227, 0.10336, 0.628113); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013968000188469887 [8] self = table: 0000000002633E60; main_dt = 0.013968000188469887; main_t = 546.97990157624758; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013968000188469887; t = 546.97990157624758 [10] self = table: 000000000425FC70; main_dt = 0.013968000188469887; main_t = 546.97990157624758 [11] self = table: 0000000003656BC0; dt = 0.013968000188469887; t = 546.97990157624758 [12] self = table: 0000000000129800; dt = 0.013968000188469887; network_is_active = true; t = 546.97990157624758 [13] self = table: 0000000000164840; dt = 0.013968000188469887; t = nil [14] self = table: 0000000000073E70; dt = 0.013968000188469887 [15] dt = 0.013968000188469887 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79648; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:37.852 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-363.308, -53.7052, 19.0157); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-363.308, -53.7052, 19.0157); attack_direction = Vector3(-0.978189, 0.198819, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 507.94039916992188; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-363.308, -53.7052, 19.0157); direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.198819, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-363.308, -53.7052, 19.0157); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 507.94039916992188; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-363.308, -53.7052, 19.0157); hit_direction = Vector3(0.978189, -0.198819, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013968000188469887 [8] self = table: 0000000002633E60; main_dt = 0.013968000188469887; main_t = 546.97990157624758; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013968000188469887; t = 546.97990157624758 [10] self = table: 000000000425FC70; main_dt = 0.013968000188469887; main_t = 546.97990157624758 [11] self = table: 0000000003656BC0; dt = 0.013968000188469887; t = 546.97990157624758 [12] self = table: 0000000000129800; dt = 0.013968000188469887; network_is_active = true; t = 546.97990157624758 [13] self = table: 0000000000164840; dt = 0.013968000188469887; t = nil [14] self = table: 0000000000073E70; dt = 0.013968000188469887 [15] dt = 0.013968000188469887 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79648; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.052 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.01630529947578907; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01630529947578907; t = 547.1772122772602; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01630529947578907 [5] self = table: 0000000000129800; dt = 0.01630529947578907; network_is_active = true; t = 547.1772122772602; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01630529947578907; t = nil [7] self = table: 0000000000073E70; dt = 0.01630529947578907 [8] dt = 0.01630529947578907 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.224 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.434, -53.5801, 18.9971); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.434, -53.5801, 18.9971); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.015909900888800621 [6] self = table: 0000000002633E60; main_dt = 0.015909900888800621; main_t = 547.35287867842294; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015909900888800621; t = 547.35287867842294 [8] self = table: 000000000425FC70; main_dt = 0.015909900888800621; main_t = 547.35287867842294 [9] self = table: 0000000003656BC0; dt = 0.015909900888800621; t = 547.35287867842294 [10] self = table: 0000000000129800; dt = 0.015909900888800621; network_is_active = true; t = 547.35287867842294 [11] self = table: 0000000000164840; dt = 0.015909900888800621; t = nil [12] self = table: 0000000000073E70; dt = 0.015909900888800621 [13] dt = 0.015909900888800621 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79671; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.225 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.979, -47.9145, 18.7177); end_position = Vector3(-361.499, -55.2891, 19.084); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.3, -53.8156, 19.19); sound_position = Vector3(-364.455, -54.2743, 19.0336); rotation = Vector4(-0.00468522, 0.00656219, 0.813828, -0.58105) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-361.499, -55.2891, 19.084); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.213456, -0.899073, 0.382235, 0,\n 0.969893, -0.241967, -0.0275073, 0,\n 0.117218, 0.364856, 0.923656, 0,\n ...; spawner_position = Vector3(-382.979, -47.9145, 18.7177); line = Vector3(21.4801, -7.37456, 0.366274); line_direction = Vector3(0.945688, -0.324675, 0.0161257); line_rotation = Vector4(-0.00468522, 0.00656219, 0.813828, -0.58105); line_length = 22.713689804077148; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-361.499, -55.2891, 19.084); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.015909900888800621 [7] self = table: 0000000002633E60; main_dt = 0.015909900888800621; main_t = 547.35287867842294; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015909900888800621; t = 547.35287867842294 [9] self = table: 000000000425FC70; main_dt = 0.015909900888800621; main_t = 547.35287867842294 [10] self = table: 0000000003656BC0; dt = 0.015909900888800621; t = 547.35287867842294 [11] self = table: 0000000000129800; dt = 0.015909900888800621; network_is_active = true; t = 547.35287867842294 [12] self = table: 0000000000164840; dt = 0.015909900888800621; t = nil [13] self = table: 0000000000073E70; dt = 0.015909900888800621 [14] dt = 0.015909900888800621 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79671; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.225 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006B365A0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7 [2] self = table: 0000000006E58A80; channel_id = 4; go_id = 115; event_id = 110; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [5] dt = 0.015909900888800621 [6] self = table: 0000000002633E60; main_dt = 0.015909900888800621; main_t = 547.35287867842294; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015909900888800621; t = 547.35287867842294 [8] self = table: 000000000425FC70; main_dt = 0.015909900888800621; main_t = 547.35287867842294 [9] self = table: 0000000003656BC0; dt = 0.015909900888800621; t = 547.35287867842294 [10] self = table: 0000000000129800; dt = 0.015909900888800621; network_is_active = true; t = 547.35287867842294 [11] self = table: 0000000000164840; dt = 0.015909900888800621; t = nil [12] self = table: 0000000000073E70; dt = 0.015909900888800621 [13] dt = 0.015909900888800621 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79671; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.226 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-361.496, -55.299, 19.0782); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-361.496, -55.299, 19.0782); attack_direction = Vector3(-0.946378, 0.326063, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.31146240234375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-361.496, -55.299, 19.0782); direction = Vector3(0.946378, -0.326063, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.326063, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.496, -55.299, 19.0782); hit_direction = Vector3(0.946378, -0.326063, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.31146240234375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.496, -55.299, 19.0782); hit_direction = Vector3(0.946378, -0.326063, 0.0238583); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015909900888800621 [8] self = table: 0000000002633E60; main_dt = 0.015909900888800621; main_t = 547.35287867842294; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015909900888800621; t = 547.35287867842294 [10] self = table: 000000000425FC70; main_dt = 0.015909900888800621; main_t = 547.35287867842294 [11] self = table: 0000000003656BC0; dt = 0.015909900888800621; t = 547.35287867842294 [12] self = table: 0000000000129800; dt = 0.015909900888800621; network_is_active = true; t = 547.35287867842294 [13] self = table: 0000000000164840; dt = 0.015909900888800621; t = nil [14] self = table: 0000000000073E70; dt = 0.015909900888800621 [15] dt = 0.015909900888800621 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79671; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.241 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-387.352, -41.2461, 18.9053); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.461986, 0.877231, -0.130513, 0,\n -0.886667, 0.46012, -0.045934, 0,\n 0.019757, 0.136942, 0.990382, 0,\n ...; spawner_position = Vector3(-370.167, -53.1893, 18.8311); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-17.185, 11.9432, 0.0741577); line_length = 20.927711486816406; line_direction = Vector3(-0.821158, 0.570689, 0.00354352); line_rotation = Vector4(-0.00157013, -0.00082087, -0.463306, -0.886196); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-387.352, -41.2461, 18.9053); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.01754939928650856 [6] self = table: 0000000002633E60; main_dt = 0.01754939928650856; main_t = 547.37042807770945; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01754939928650856; t = 547.37042807770945 [8] self = table: 000000000425FC70; main_dt = 0.01754939928650856; main_t = 547.37042807770945 [9] self = table: 0000000003656BC0; dt = 0.01754939928650856; t = 547.37042807770945 [10] self = table: 0000000000129800; dt = 0.01754939928650856; network_is_active = true; t = 547.37042807770945 [11] self = table: 0000000000164840; dt = 0.01754939928650856; t = nil [12] self = table: 0000000000073E70; dt = 0.01754939928650856 [13] dt = 0.01754939928650856 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79672; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.241 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.211, -53.9561, 19.3135); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.211, -53.9561, 19.3135); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.01754939928650856 [6] self = table: 0000000002633E60; main_dt = 0.01754939928650856; main_t = 547.37042807770945; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01754939928650856; t = 547.37042807770945 [8] self = table: 000000000425FC70; main_dt = 0.01754939928650856; main_t = 547.37042807770945 [9] self = table: 0000000003656BC0; dt = 0.01754939928650856; t = 547.37042807770945 [10] self = table: 0000000000129800; dt = 0.01754939928650856; network_is_active = true; t = 547.37042807770945 [11] self = table: 0000000000164840; dt = 0.01754939928650856; t = nil [12] self = table: 0000000000073E70; dt = 0.01754939928650856 [13] dt = 0.01754939928650856 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79672; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.242 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.96, -47.895, 18.7556); end_position = Vector3(-360.723, -55.9639, 19.501); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.258, -53.8256, 19.19); sound_position = Vector3(-364.537, -54.5797, 19.3731); rotation = Vector4(-0.00903909, 0.0128956, 0.818767, -0.573911) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-360.723, -55.9639, 19.501); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.236431, -0.915709, 0.324926, 0,\n 0.967827, -0.251568, -0.00473102, 0,\n 0.0860722, 0.313354, 0.945727, 0,...; spawner_position = Vector3(-382.96, -47.895, 18.7556); line = Vector3(22.2375, -8.06888, 0.745354); line_direction = Vector3(0.939564, -0.340921, 0.0314922); line_rotation = Vector4(-0.00903909, 0.0128956, 0.818767, -0.573911); line_length = 23.667901992797852; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-360.723, -55.9639, 19.501); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.01754939928650856 [7] self = table: 0000000002633E60; main_dt = 0.01754939928650856; main_t = 547.37042807770945; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.01754939928650856; t = 547.37042807770945 [9] self = table: 000000000425FC70; main_dt = 0.01754939928650856; main_t = 547.37042807770945 [10] self = table: 0000000003656BC0; dt = 0.01754939928650856; t = 547.37042807770945 [11] self = table: 0000000000129800; dt = 0.01754939928650856; network_is_active = true; t = 547.37042807770945 [12] self = table: 0000000000164840; dt = 0.01754939928650856; t = nil [13] self = table: 0000000000073E70; dt = 0.01754939928650856 [14] dt = 0.01754939928650856 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79672; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.242 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-387.34, -41.2361, 18.8907); direction = Vector3(0.750221, -0.655456, -0.0868677); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0179793, -0.039583, 0.909618, -0.413165); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-387.34, -41.2361, 18.8907); attack_direction = Vector3(0.819134, -0.564646, 0.0238583); optional_normal = Vector3(0.750221, -0.655456, -0.0868677) [3] t = 508.32736206054688; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-387.34, -41.2361, 18.8907); direction = Vector3(-0.819134, 0.564646, -0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.750221, -0.655456, -0.0868677); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.819134, -0.564646, 0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-387.34, -41.2361, 18.8907); hit_direction = Vector3(-0.819134, 0.564646, -0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.750221, -0.655456, -0.0868677); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.32736206054688; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-387.34, -41.2361, 18.8907); hit_direction = Vector3(-0.819134, 0.564646, -0.0238583); provoking_unit_id = 170; optional_hit_normal = Vector3(0.750221, -0.655456, -0.0868677); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.01754939928650856 [8] self = table: 0000000002633E60; main_dt = 0.01754939928650856; main_t = 547.37042807770945; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.01754939928650856; t = 547.37042807770945 [10] self = table: 000000000425FC70; main_dt = 0.01754939928650856; main_t = 547.37042807770945 [11] self = table: 0000000003656BC0; dt = 0.01754939928650856; t = 547.37042807770945 [12] self = table: 0000000000129800; dt = 0.01754939928650856; network_is_active = true; t = 547.37042807770945 [13] self = table: 0000000000164840; dt = 0.01754939928650856; t = nil [14] self = table: 0000000000073E70; dt = 0.01754939928650856 [15] dt = 0.01754939928650856 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79672; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.243 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-360.714, -55.9553, 19.5157); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-360.714, -55.9553, 19.5157); attack_direction = Vector3(-0.946378, 0.341969, -0.0397638); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.32736206054688; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-360.714, -55.9553, 19.5157); direction = Vector3(0.946378, -0.341969, 0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.341969, -0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-360.714, -55.9553, 19.5157); hit_direction = Vector3(0.946378, -0.341969, 0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.32736206054688; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-360.714, -55.9553, 19.5157); hit_direction = Vector3(0.946378, -0.341969, 0.0397638); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.01754939928650856 [8] self = table: 0000000002633E60; main_dt = 0.01754939928650856; main_t = 547.37042807770945; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.01754939928650856; t = 547.37042807770945 [10] self = table: 000000000425FC70; main_dt = 0.01754939928650856; main_t = 547.37042807770945 [11] self = table: 0000000003656BC0; dt = 0.01754939928650856; t = 547.37042807770945 [12] self = table: 0000000000129800; dt = 0.01754939928650856; network_is_active = true; t = 547.37042807770945 [13] self = table: 0000000000164840; dt = 0.01754939928650856; t = nil [14] self = table: 0000000000073E70; dt = 0.01754939928650856 [15] dt = 0.01754939928650856 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79672; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.257 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.212, -53.6875, 19.2148); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.212, -53.6875, 19.2148); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.016349000856280327 [6] self = table: 0000000002633E60; main_dt = 0.016349000856280327; main_t = 547.38677707856573; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016349000856280327; t = 547.38677707856573 [8] self = table: 000000000425FC70; main_dt = 0.016349000856280327; main_t = 547.38677707856573 [9] self = table: 0000000003656BC0; dt = 0.016349000856280327; t = 547.38677707856573 [10] self = table: 0000000000129800; dt = 0.016349000856280327; network_is_active = true; t = 547.38677707856573 [11] self = table: 0000000000164840; dt = 0.016349000856280327; t = nil [12] self = table: 0000000000073E70; dt = 0.016349000856280327 [13] dt = 0.016349000856280327 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79673; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.258 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.944, -47.8752, 18.7901); end_position = Vector3(-361.398, -55.377, 19.3408); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.215, -53.8357, 19.19); sound_position = Vector3(-364.391, -54.3351, 19.2643); rotation = Vector4(-0.00699058, 0.00983615, 0.815053, -0.57926) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-361.398, -55.377, 19.3408); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.245845, -0.921699, 0.300051, 0,\n 0.966948, -0.254788, 0.00961025, 0,\n 0.0675903, 0.292496, 0.953875, 0,\n...; spawner_position = Vector3(-382.944, -47.8752, 18.7901); line = Vector3(21.5456, -7.50171, 0.55073); line_direction = Vector3(0.944119, -0.328721, 0.0241327); line_rotation = Vector4(-0.00699058, 0.00983615, 0.815053, -0.57926); line_length = 22.820886611938477; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-361.398, -55.377, 19.3408); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.016349000856280327 [7] self = table: 0000000002633E60; main_dt = 0.016349000856280327; main_t = 547.38677707856573; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016349000856280327; t = 547.38677707856573 [9] self = table: 000000000425FC70; main_dt = 0.016349000856280327; main_t = 547.38677707856573 [10] self = table: 0000000003656BC0; dt = 0.016349000856280327; t = 547.38677707856573 [11] self = table: 0000000000129800; dt = 0.016349000856280327; network_is_active = true; t = 547.38677707856573 [12] self = table: 0000000000164840; dt = 0.016349000856280327; t = nil [13] self = table: 0000000000073E70; dt = 0.016349000856280327 [14] dt = 0.016349000856280327 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79673; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.258 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-361.402, -55.3927, 19.3282); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-361.402, -55.3927, 19.3282); attack_direction = Vector3(-0.946378, 0.326063, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.34490966796875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-361.402, -55.3927, 19.3282); direction = Vector3(0.946378, -0.326063, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.326063, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.402, -55.3927, 19.3282); hit_direction = Vector3(0.946378, -0.326063, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.34490966796875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.402, -55.3927, 19.3282); hit_direction = Vector3(0.946378, -0.326063, 0.0238583); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016349000856280327 [8] self = table: 0000000002633E60; main_dt = 0.016349000856280327; main_t = 547.38677707856573; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016349000856280327; t = 547.38677707856573 [10] self = table: 000000000425FC70; main_dt = 0.016349000856280327; main_t = 547.38677707856573 [11] self = table: 0000000003656BC0; dt = 0.016349000856280327; t = 547.38677707856573 [12] self = table: 0000000000129800; dt = 0.016349000856280327; network_is_active = true; t = 547.38677707856573 [13] self = table: 0000000000164840; dt = 0.016349000856280327; t = nil [14] self = table: 0000000000073E70; dt = 0.016349000856280327 [15] dt = 0.016349000856280327 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79673; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.267 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-382.652, -43.63, 17.65) [3] world = [World]; dt = 0.016349000856280327; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016349000856280327; t = 547.38677707856573; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016349000856280327 [5] self = table: 0000000000129800; dt = 0.016349000856280327; network_is_active = true; t = 547.38677707856573; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016349000856280327; t = nil [7] self = table: 0000000000073E70; dt = 0.016349000856280327 [8] dt = 0.016349000856280327 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.273 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-361.121, -55.6115, 18.9844); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-361.121, -55.6115, 18.9844); attack_direction = Vector3(-0.946378, 0.341969, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.36126708984375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-361.121, -55.6115, 18.9844); direction = Vector3(0.946378, -0.341969, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.341969, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.121, -55.6115, 18.9844); hit_direction = Vector3(0.946378, -0.341969, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.36126708984375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.121, -55.6115, 18.9844); hit_direction = Vector3(0.946378, -0.341969, 0.00795276); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016202999278903008 [8] self = table: 0000000002633E60; main_dt = 0.016202999278903008; main_t = 547.40298007784463; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016202999278903008; t = 547.40298007784463 [10] self = table: 000000000425FC70; main_dt = 0.016202999278903008; main_t = 547.40298007784463 [11] self = table: 0000000003656BC0; dt = 0.016202999278903008; t = 547.40298007784463 [12] self = table: 0000000000129800; dt = 0.016202999278903008; network_is_active = true; t = 547.40298007784463 [13] self = table: 0000000000164840; dt = 0.016202999278903008; t = nil [14] self = table: 0000000000073E70; dt = 0.016202999278903008 [15] dt = 0.016202999278903008 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79674; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.289 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-365.99, -53.8506, 19.4053); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-365.99, -53.8506, 19.4053); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.015158699825406075 [6] self = table: 0000000002633E60; main_dt = 0.015158699825406075; main_t = 547.41813877767004; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015158699825406075; t = 547.41813877767004 [8] self = table: 000000000425FC70; main_dt = 0.015158699825406075; main_t = 547.41813877767004 [9] self = table: 0000000003656BC0; dt = 0.015158699825406075; t = 547.41813877767004 [10] self = table: 0000000000129800; dt = 0.015158699825406075; network_is_active = true; t = 547.41813877767004 [11] self = table: 0000000000164840; dt = 0.015158699825406075; t = nil [12] self = table: 0000000000073E70; dt = 0.015158699825406075 [13] dt = 0.015158699825406075 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79675; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.289 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.896, -47.8408, 18.8596); end_position = Vector3(-361.155, -55.5889, 19.5645); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.148, -53.8521, 19.19); sound_position = Vector3(-364.368, -54.444, 19.4603); rotation = Vector4(-0.00879735, 0.0124746, 0.817127, -0.576255) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-361.155, -55.5889, 19.5645); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.233089, -0.901652, 0.364272, 0,\n 0.970971, -0.23647, 0.0359941, 0,\n 0.0536841, 0.362088, 0.930596, 0,\n ...; spawner_position = Vector3(-382.896, -47.8408, 18.8596); line = Vector3(21.7405, -7.74804, 0.704859); line_direction = Vector3(0.941528, -0.335549, 0.0305257); line_rotation = Vector4(-0.00879735, 0.0124746, 0.817127, -0.576255); line_length = 23.090662002563477; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-361.155, -55.5889, 19.5645); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.015158699825406075 [7] self = table: 0000000002633E60; main_dt = 0.015158699825406075; main_t = 547.41813877767004; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015158699825406075; t = 547.41813877767004 [9] self = table: 000000000425FC70; main_dt = 0.015158699825406075; main_t = 547.41813877767004 [10] self = table: 0000000003656BC0; dt = 0.015158699825406075; t = 547.41813877767004 [11] self = table: 0000000000129800; dt = 0.015158699825406075; network_is_active = true; t = 547.41813877767004 [12] self = table: 0000000000164840; dt = 0.015158699825406075; t = nil [13] self = table: 0000000000073E70; dt = 0.015158699825406075 [14] dt = 0.015158699825406075 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79675; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.289 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-361.152, -55.5803, 19.5782); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-361.152, -55.5803, 19.5782); attack_direction = Vector3(-0.946378, 0.341969, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.37747192382812; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-361.152, -55.5803, 19.5782); direction = Vector3(0.946378, -0.341969, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.341969, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.152, -55.5803, 19.5782); hit_direction = Vector3(0.946378, -0.341969, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.37747192382812; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.152, -55.5803, 19.5782); hit_direction = Vector3(0.946378, -0.341969, 0.0238583); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015158699825406075 [8] self = table: 0000000002633E60; main_dt = 0.015158699825406075; main_t = 547.41813877767004; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015158699825406075; t = 547.41813877767004 [10] self = table: 000000000425FC70; main_dt = 0.015158699825406075; main_t = 547.41813877767004 [11] self = table: 0000000003656BC0; dt = 0.015158699825406075; t = 547.41813877767004 [12] self = table: 0000000000129800; dt = 0.015158699825406075; network_is_active = true; t = 547.41813877767004 [13] self = table: 0000000000164840; dt = 0.015158699825406075; t = nil [14] self = table: 0000000000073E70; dt = 0.015158699825406075 [15] dt = 0.015158699825406075 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79675; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.320 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-361.777, -55.049, 19.2657); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-361.777, -55.049, 19.2657); attack_direction = Vector3(-0.946378, 0.326063, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.40829467773438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-361.777, -55.049, 19.2657); direction = Vector3(0.946378, -0.326063, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.326063, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.777, -55.049, 19.2657); hit_direction = Vector3(0.946378, -0.326063, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.40829467773438; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.777, -55.049, 19.2657); hit_direction = Vector3(0.946378, -0.326063, 0.0238583); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014316000044345856 [8] self = table: 0000000002633E60; main_dt = 0.014316000044345856; main_t = 547.44813417812861; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014316000044345856; t = 547.44813417812861 [10] self = table: 000000000425FC70; main_dt = 0.014316000044345856; main_t = 547.44813417812861 [11] self = table: 0000000003656BC0; dt = 0.014316000044345856; t = 547.44813417812861 [12] self = table: 0000000000129800; dt = 0.014316000044345856; network_is_active = true; t = 547.44813417812861 [13] self = table: 0000000000164840; dt = 0.014316000044345856; t = nil [14] self = table: 0000000000073E70; dt = 0.014316000044345856 [15] dt = 0.014316000044345856 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79677; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.335 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-366.003, -53.7881, 19.1406); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-366.003, -53.7881, 19.1406); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.0165219996124506 [6] self = table: 0000000002633E60; main_dt = 0.0165219996124506; main_t = 547.46465617774106; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.0165219996124506; t = 547.46465617774106 [8] self = table: 000000000425FC70; main_dt = 0.0165219996124506; main_t = 547.46465617774106 [9] self = table: 0000000003656BC0; dt = 0.0165219996124506; t = 547.46465617774106 [10] self = table: 0000000000129800; dt = 0.0165219996124506; network_is_active = true; t = 547.46465617774106 [11] self = table: 0000000000164840; dt = 0.0165219996124506; t = nil [12] self = table: 0000000000073E70; dt = 0.0165219996124506 [13] dt = 0.0165219996124506 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79678; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.335 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.8, -47.7614, 18.9458); end_position = Vector3(-361.256, -55.501, 19.2031); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.081, -53.8697, 19.19); sound_position = Vector3(-364.277, -54.4157, 19.167); rotation = Vector4(-0.0032331, 0.00459687, 0.817939, -0.575278) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-361.256, -55.501, 19.2031); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.189211, -0.828553, 0.526971, 0,\n 0.981551, -0.174601, 0.0779091, 0,\n 0.027457, 0.531991, 0.846305, 0,\n ...; spawner_position = Vector3(-382.8, -47.7614, 18.9458); line = Vector3(21.5441, -7.73959, 0.257318); line_direction = Vector3(0.941054, -0.338068, 0.0112398); line_rotation = Vector4(-0.0032331, 0.00459687, 0.817939, -0.575278); line_length = 22.893571853637695; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-361.256, -55.501, 19.2031); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.0165219996124506 [7] self = table: 0000000002633E60; main_dt = 0.0165219996124506; main_t = 547.46465617774106; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0165219996124506; t = 547.46465617774106 [9] self = table: 000000000425FC70; main_dt = 0.0165219996124506; main_t = 547.46465617774106 [10] self = table: 0000000003656BC0; dt = 0.0165219996124506; t = 547.46465617774106 [11] self = table: 0000000000129800; dt = 0.0165219996124506; network_is_active = true; t = 547.46465617774106 [12] self = table: 0000000000164840; dt = 0.0165219996124506; t = nil [13] self = table: 0000000000073E70; dt = 0.0165219996124506 [14] dt = 0.0165219996124506 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79678; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.336 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002945970; position = Vector3(-361.246, -55.4865, 19.2032); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029459A0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "concrete" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002945940; position = Vector3(-361.246, -55.4865, 19.2032); attack_direction = Vector3(-0.946378, 0.341969, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.422607421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002945820; position = Vector3(-361.246, -55.4865, 19.2032); direction = Vector3(0.946378, -0.341969, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_concrete_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, 0.341969, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002945940 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.246, -55.4865, 19.2032); hit_direction = Vector3(0.946378, -0.341969, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002945820; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.422607421875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.246, -55.4865, 19.2032); hit_direction = Vector3(0.946378, -0.341969, 0.00795276); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.0165219996124506 [8] self = table: 0000000002633E60; main_dt = 0.0165219996124506; main_t = 547.46465617774106; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.0165219996124506; t = 547.46465617774106 [10] self = table: 000000000425FC70; main_dt = 0.0165219996124506; main_t = 547.46465617774106 [11] self = table: 0000000003656BC0; dt = 0.0165219996124506; t = 547.46465617774106 [12] self = table: 0000000000129800; dt = 0.0165219996124506; network_is_active = true; t = 547.46465617774106 [13] self = table: 0000000000164840; dt = 0.0165219996124506; t = nil [14] self = table: 0000000000073E70; dt = 0.0165219996124506 [15] dt = 0.0165219996124506 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79678; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.350 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-365.963, -53.877, 19.1299); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-365.963, -53.877, 19.1299); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.015926400199532509 [6] self = table: 0000000002633E60; main_dt = 0.015926400199532509; main_t = 547.4805825779406; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015926400199532509; t = 547.4805825779406 [8] self = table: 000000000425FC70; main_dt = 0.015926400199532509; main_t = 547.4805825779406 [9] self = table: 0000000003656BC0; dt = 0.015926400199532509; t = 547.4805825779406 [10] self = table: 0000000000129800; dt = 0.015926400199532509; network_is_active = true; t = 547.4805825779406 [11] self = table: 0000000000164840; dt = 0.015926400199532509; t = nil [12] self = table: 0000000000073E70; dt = 0.015926400199532509 [13] dt = 0.015926400199532509 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79679; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.350 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.764, -47.7324, 18.9512); end_position = Vector3(-361.04, -55.6885, 19.1895); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.064, -53.8746, 19.19); sound_position = Vector3(-364.292, -54.4976, 19.1538); rotation = Vector4(-0.00294864, 0.00422004, 0.819713, -0.572751) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-361.04, -55.6885, 19.1895); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.165552, -0.809549, 0.563226, 0,\n 0.985779, -0.152517, 0.0705378, 0,\n 0.0287965, 0.566895, 0.823287, 0,\n ...; spawner_position = Vector3(-382.764, -47.7324, 18.9512); line = Vector3(21.7242, -7.9561, 0.238216); line_direction = Vector3(0.938959, -0.343876, 0.0102961); line_rotation = Vector4(-0.00294864, 0.00422004, 0.819713, -0.572751); line_length = 23.136531829833984; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-361.04, -55.6885, 19.1895); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.015926400199532509 [7] self = table: 0000000002633E60; main_dt = 0.015926400199532509; main_t = 547.4805825779406; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015926400199532509; t = 547.4805825779406 [9] self = table: 000000000425FC70; main_dt = 0.015926400199532509; main_t = 547.4805825779406 [10] self = table: 0000000003656BC0; dt = 0.015926400199532509; t = 547.4805825779406 [11] self = table: 0000000000129800; dt = 0.015926400199532509; network_is_active = true; t = 547.4805825779406 [12] self = table: 0000000000164840; dt = 0.015926400199532509; t = nil [13] self = table: 0000000000073E70; dt = 0.015926400199532509 [14] dt = 0.015926400199532509 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79679; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.351 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002945970; position = Vector3(-361.027, -55.674, 19.2032); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029459A0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "concrete" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002945940; position = Vector3(-361.027, -55.674, 19.2032); attack_direction = Vector3(-0.930472, 0.341969, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.43914794921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002945820; position = Vector3(-361.027, -55.674, 19.2032); direction = Vector3(0.930472, -0.341969, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_concrete_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.930472, 0.341969, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002945940 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.027, -55.674, 19.2032); hit_direction = Vector3(0.930472, -0.341969, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002945820; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.43914794921875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.027, -55.674, 19.2032); hit_direction = Vector3(0.930472, -0.341969, 0.00795276); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015926400199532509 [8] self = table: 0000000002633E60; main_dt = 0.015926400199532509; main_t = 547.4805825779406; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015926400199532509; t = 547.4805825779406 [10] self = table: 000000000425FC70; main_dt = 0.015926400199532509; main_t = 547.4805825779406 [11] self = table: 0000000003656BC0; dt = 0.015926400199532509; t = 547.4805825779406 [12] self = table: 0000000000129800; dt = 0.015926400199532509; network_is_active = true; t = 547.4805825779406 [13] self = table: 0000000000164840; dt = 0.015926400199532509; t = nil [14] self = table: 0000000000073E70; dt = 0.015926400199532509 [15] dt = 0.015926400199532509 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79679; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.352 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-365.874, -54.0889, 19.2041); num_suppression_hits = 15; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-365.874, -54.0889, 19.2041); num_suppression_hits = 15; next_suppression_hit_clear_time = 1275 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.015926400199532509 [6] self = table: 0000000002633E60; main_dt = 0.015926400199532509; main_t = 547.4805825779406; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015926400199532509; t = 547.4805825779406 [8] self = table: 000000000425FC70; main_dt = 0.015926400199532509; main_t = 547.4805825779406 [9] self = table: 0000000003656BC0; dt = 0.015926400199532509; t = 547.4805825779406 [10] self = table: 0000000000129800; dt = 0.015926400199532509; network_is_active = true; t = 547.4805825779406 [11] self = table: 0000000000164840; dt = 0.015926400199532509; t = nil [12] self = table: 0000000000073E70; dt = 0.015926400199532509 [13] dt = 0.015926400199532509 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 15; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1275; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79679; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.352 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.764, -47.7324, 18.9512); end_position = Vector3(-360.336, -56.1992, 19.2939); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.064, -53.8746, 19.19); sound_position = Vector3(-364.368, -54.6772, 19.2323); rotation = Vector4(-0.00406454, 0.00587891, 0.822529, -0.568678) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-360.336, -56.1992, 19.2939); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.165552, -0.809549, 0.563226, 0,\n 0.985779, -0.152517, 0.0705378, 0,\n 0.0287965, 0.566895, 0.823287, 0,\n ...; spawner_position = Vector3(-382.764, -47.7324, 18.9512); line = Vector3(22.4283, -8.46684, 0.342709); line_direction = Vector3(0.93546, -0.353142, 0.014294); line_rotation = Vector4(-0.00406454, 0.00587891, 0.822529, -0.568678); line_length = 23.975727081298828; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-360.336, -56.1992, 19.2939); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.015926400199532509 [7] self = table: 0000000002633E60; main_dt = 0.015926400199532509; main_t = 547.4805825779406; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015926400199532509; t = 547.4805825779406 [9] self = table: 000000000425FC70; main_dt = 0.015926400199532509; main_t = 547.4805825779406 [10] self = table: 0000000003656BC0; dt = 0.015926400199532509; t = 547.4805825779406 [11] self = table: 0000000000129800; dt = 0.015926400199532509; network_is_active = true; t = 547.4805825779406 [12] self = table: 0000000000164840; dt = 0.015926400199532509; t = nil [13] self = table: 0000000000073E70; dt = 0.015926400199532509 [14] dt = 0.015926400199532509 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79679; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.352 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002945970; position = Vector3(-360.339, -56.2053, 19.297); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029459A0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "concrete" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002945940; position = Vector3(-360.339, -56.2053, 19.297); attack_direction = Vector3(-0.930472, 0.357874, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.43914794921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002945820; position = Vector3(-360.339, -56.2053, 19.297); direction = Vector3(0.930472, -0.357874, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_concrete_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.930472, 0.357874, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002945940 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-360.339, -56.2053, 19.297); hit_direction = Vector3(0.930472, -0.357874, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002945820; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.43914794921875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-360.339, -56.2053, 19.297); hit_direction = Vector3(0.930472, -0.357874, 0.00795276); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015926400199532509 [8] self = table: 0000000002633E60; main_dt = 0.015926400199532509; main_t = 547.4805825779406; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015926400199532509; t = 547.4805825779406 [10] self = table: 000000000425FC70; main_dt = 0.015926400199532509; main_t = 547.4805825779406 [11] self = table: 0000000003656BC0; dt = 0.015926400199532509; t = 547.4805825779406 [12] self = table: 0000000000129800; dt = 0.015926400199532509; network_is_active = true; t = 547.4805825779406 [13] self = table: 0000000000164840; dt = 0.015926400199532509; t = nil [14] self = table: 0000000000073E70; dt = 0.015926400199532509 [15] dt = 0.015926400199532509 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79679; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.381 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-382.693, -47.679, 18.9412); end_position = Vector3(-360.278, -56.25, 19.2012); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-364.042, -53.8792, 19.19); sound_position = Vector3(-364.352, -54.6922, 19.1539); rotation = Vector4(-0.00307128, 0.00446256, 0.823749, -0.566929) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-360.278, -56.25, 19.2012); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.107317, -0.760993, 0.639823, 0,\n 0.992743, -0.117116, 0.0272178, 0,\n 0.0542203, 0.638103, 0.76804, 0,\n ...; spawner_position = Vector3(-382.693, -47.679, 18.9412); line = Vector3(22.4147, -8.57103, 0.260015); line_direction = Vector3(0.933987, -0.357142, 0.0108345); line_rotation = Vector4(-0.00307128, 0.00446257, 0.823749, -0.566929); line_length = 23.998941421508789; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-360.278, -56.25, 19.2012); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.013897700235247612 [7] self = table: 0000000002633E60; main_dt = 0.013897700235247612; main_t = 547.51067377796448; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013897700235247612; t = 547.51067377796448 [9] self = table: 000000000425FC70; main_dt = 0.013897700235247612; main_t = 547.51067377796448 [10] self = table: 0000000003656BC0; dt = 0.013897700235247612; t = 547.51067377796448 [11] self = table: 0000000000129800; dt = 0.013897700235247612; network_is_active = true; t = 547.51067377796448 [12] self = table: 0000000000164840; dt = 0.013897700235247612; t = nil [13] self = table: 0000000000073E70; dt = 0.013897700235247612 [14] dt = 0.013897700235247612 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79681; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.381 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-360.277, -56.2365, 19.2032); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-360.277, -56.2365, 19.2032); attack_direction = Vector3(-0.930472, 0.357874, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 508.47125244140625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-360.277, -56.2365, 19.2032); direction = Vector3(0.930472, -0.357874, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.930472, 0.357874, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-360.277, -56.2365, 19.2032); hit_direction = Vector3(0.930472, -0.357874, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 508.47125244140625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-360.277, -56.2365, 19.2032); hit_direction = Vector3(0.930472, -0.357874, 0.00795276); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013897700235247612 [8] self = table: 0000000002633E60; main_dt = 0.013897700235247612; main_t = 547.51067377796448; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013897700235247612; t = 547.51067377796448 [10] self = table: 000000000425FC70; main_dt = 0.013897700235247612; main_t = 547.51067377796448 [11] self = table: 0000000003656BC0; dt = 0.013897700235247612; t = 547.51067377796448 [12] self = table: 0000000000129800; dt = 0.013897700235247612; network_is_active = true; t = 547.51067377796448 [13] self = table: 0000000000164840; dt = 0.013897700235247612; t = nil [14] self = table: 0000000000073E70; dt = 0.013897700235247612 [15] dt = 0.013897700235247612 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79681; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:38.442 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-375.027, -49.4551, 18.9532); direction = Vector3(0.864453, -0.499638, 0.0555154); normal = Vector3(0.769091, -0.45194, 0.45194); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.115391, 0.201645, 0.844189, -0.483083) [2] t = 508.52987670898438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-375.027, -49.4551, 18.9532); direction = Vector3(-0.864453, 0.499638, -0.0555154); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.769091, -0.45194, 0.45194); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.864453, -0.499638, 0.0555154); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-375.027, -49.4551, 18.9532); direction = Vector3(-0.864453, 0.499638, -0.0555154); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.769091, -0.45194, 0.45194); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 508.52987670898438; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-375.027, -49.4551, 18.9532); direction = Vector3(-0.864453, 0.499638, -0.0555154); provoking_unit_id = 170; optional_target_unit_id = 107; optional_node_index = 133; optional_hit_normal = Vector3(0.769091, -0.45194, 0.45194); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015647999942302704 [7] self = table: 0000000002633E60; main_dt = 0.015647999942302704; main_t = 547.57105577720381; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015647999942302704; t = 547.57105577720381 [9] self = table: 000000000425FC70; main_dt = 0.015647999942302704; main_t = 547.57105577720381 [10] self = table: 0000000003656BC0; dt = 0.015647999942302704; t = 547.57105577720381 [11] self = table: 0000000000129800; dt = 0.015647999942302704; network_is_active = true; t = 547.57105577720381 [12] self = table: 0000000000164840; dt = 0.015647999942302704; t = nil [13] self = table: 0000000000073E70; dt = 0.015647999942302704 [14] dt = 0.015647999942302704 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79685; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.164 error: [Wwise Plugin] Failed to register unit:#ID[d117313dcfa259ee] due to too many sound source objects. <> Unit Resource Name: #ID[d117313dcfa259ee] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[d117313dcfa259ee]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.014252699911594391; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014252699911594391; t = 548.28590027505584; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014252699911594391 [5] self = table: 0000000000129800; dt = 0.014252699911594391; network_is_active = true; t = 548.28590027505584; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014252699911594391; t = nil [7] self = table: 0000000000073E70; dt = 0.014252699911594391 [8] dt = 0.014252699911594391 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.293 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:632:in function [2] =[C]: in function update_receive [3] @scripts/game_states/state_game.lua:108: in function network_receive_function [4] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [5] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [6] @scripts/game_states/game/state_gameplay.lua:145: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/state_game.lua:561: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/main.lua:124: in function update [11] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004EBBA60; channel_id = 4; event_id = 96; optional_position = Vector3(-409.843, -73.4326, 18.6133); optional_unit_id = nil; optional_node = nil; optional_parameter_id = nil; optional_parameter_value = nil; event_name = "wwise/events/weapon/play_specials_push_armored"; wwise_world = [WwiseWorld]; source_id = nil [3] dt = 0.013723500072956085 [4] self = table: 0000000002633E60; main_dt = 0.013723500072956085; main_t = 548.42392367573507; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [5] self = table: 0000000002F3FF80; dt = 0.013723500072956085; t = 548.42392367573507 [6] self = table: 000000000425FC70; main_dt = 0.013723500072956085; main_t = 548.42392367573507 [7] self = table: 0000000003656BC0; dt = 0.013723500072956085; t = 548.42392367573507 [8] self = table: 0000000000129800; dt = 0.013723500072956085; network_is_active = true; t = 548.42392367573507 [9] self = table: 0000000000164840; dt = 0.013723500072956085; t = nil [10] self = table: 0000000000073E70; dt = 0.013723500072956085 [11] dt = 0.013723500072956085 <> <> [1] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79738; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [5] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [6] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [7] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [8] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [9] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [10] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.473 error: [Wwise Plugin] Failed to register unit:#ID[d117313dcfa259ee] due to too many sound source objects. <> Unit Resource Name: #ID[d117313dcfa259ee] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[d117313dcfa259ee]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.013876399956643581; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013876399956643581; t = 548.59447637649305; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013876399956643581 [5] self = table: 0000000000129800; dt = 0.013876399956643581; network_is_active = true; t = 548.59447637649305; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013876399956643581; t = nil [7] self = table: 0000000000073E70; dt = 0.013876399956643581 [8] dt = 0.013876399956643581 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.478 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-382.027, -47.9238, 18.3907); direction = Vector3(0.657923, 0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00371069, 0.00139266, 0.351375, -0.936227); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-382.027, -47.9238, 18.3907); attack_direction = Vector3(0.946378, -0.294252, 0.0874803); optional_normal = Vector3(0.657923, 0.753044, 0.00792678) [3] t = 509.56011962890625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-382.027, -47.9238, 18.3907); direction = Vector3(-0.946378, 0.294252, -0.0874803); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.946378, -0.294252, 0.0874803); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-382.027, -47.9238, 18.3907); hit_direction = Vector3(-0.946378, 0.294252, -0.0874803); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 509.56011962890625; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-382.027, -47.9238, 18.3907); hit_direction = Vector3(-0.946378, 0.294252, -0.0874803); provoking_unit_id = 170; optional_hit_normal = Vector3(0.657923, 0.753044, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014279699884355068 [8] self = table: 0000000002633E60; main_dt = 0.014279699884355068; main_t = 548.6087560763774; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014279699884355068; t = 548.6087560763774 [10] self = table: 000000000425FC70; main_dt = 0.014279699884355068; main_t = 548.6087560763774 [11] self = table: 0000000003656BC0; dt = 0.014279699884355068; t = 548.6087560763774 [12] self = table: 0000000000129800; dt = 0.014279699884355068; network_is_active = true; t = 548.6087560763774 [13] self = table: 0000000000164840; dt = 0.014279699884355068; t = nil [14] self = table: 0000000000073E70; dt = 0.014279699884355068 [15] dt = 0.014279699884355068 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79749; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.659 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007993DF0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.978, -50.4977, 19.0771); end_position = Vector3(-369.322, -50.21, 19.0371); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.045, -53.459, 19.19); sound_position = Vector3(-369.322, -50.21, 19.0371); rotation = Vector4(0.000764241, -0.000752543, 0.701632, -0.712539) [2] self = table: 0000000007993DF0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-369.322, -50.21, 19.0371); visual_loadout_extension = table: 0000000007993970; world = [World]; inventory_item = table: 00000000079959B0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.0762689, -0.959437, 0.0600913, 0,\n 0.961182, -0.0771156, -0.0112949, 0,\n 0.0160427, 0.0590011, 0.962397,...; spawner_position = Vector3(-387.978, -50.4977, 19.0771); line = Vector3(18.6558, 0.287788, -0.0400238); line_direction = Vector3(0.999879, 0.0154243, -0.00214512); line_rotation = Vector4(0.000764241, -0.000752543, 0.701632, -0.712539); line_length = 18.658084869384766; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007993DF0; channel_id = 4; game_object_id = 126; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-369.322, -50.21, 19.0371); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 126; object = table: 0000000007993DF0 [6] dt = 0.014141599647700787 [7] self = table: 0000000002633E60; main_dt = 0.014141599647700787; main_t = 548.78987237701244; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014141599647700787; t = 548.78987237701244 [9] self = table: 000000000425FC70; main_dt = 0.014141599647700787; main_t = 548.78987237701244 [10] self = table: 0000000003656BC0; dt = 0.014141599647700787; t = 548.78987237701244 [11] self = table: 0000000000129800; dt = 0.014141599647700787; network_is_active = true; t = 548.78987237701244 [12] self = table: 0000000000164840; dt = 0.014141599647700787; t = nil [13] self = table: 0000000000073E70; dt = 0.014141599647700787 [14] dt = 0.014141599647700787 <> <> [1] _game_object_id = 126; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007993970; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 126; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007993970; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 126; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007993970; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79761; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.662 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.014141599647700787; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014141599647700787; t = 548.78987237701244; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014141599647700787 [5] self = table: 0000000000129800; dt = 0.014141599647700787; network_is_active = true; t = 548.78987237701244; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014141599647700787; t = nil [7] self = table: 0000000000073E70; dt = 0.014141599647700787 [8] dt = 0.014141599647700787 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.687 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-389.216, -43.1562, 18.5283); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.250873, 0.967718, -0.0241616, 0,\n -0.96752, 0.249862, -0.0383785, 0,\n -0.0311022, 0.0330049, 0.998971, 0,...; spawner_position = Vector3(-371.637, -50.989, 18.9739); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-17.5787, 7.83274, -0.445551); line_length = 19.249996185302734; line_direction = Vector3(-0.913181, 0.406896, -0.0231455); line_rotation = Vector4(0.0097073, 0.00630197, -0.544479, -0.838694); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-389.216, -43.1562, 18.5283); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014379899948835373 [6] self = table: 0000000002633E60; main_dt = 0.014379899948835373; main_t = 548.81844377687253; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014379899948835373; t = 548.81844377687253 [8] self = table: 000000000425FC70; main_dt = 0.014379899948835373; main_t = 548.81844377687253 [9] self = table: 0000000003656BC0; dt = 0.014379899948835373; t = 548.81844377687253 [10] self = table: 0000000000129800; dt = 0.014379899948835373; network_is_active = true; t = 548.81844377687253 [11] self = table: 0000000000164840; dt = 0.014379899948835373; t = nil [12] self = table: 0000000000073E70; dt = 0.014379899948835373 [13] dt = 0.014379899948835373 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79762; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.688 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-389.215, -43.1424, 18.5157); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-389.215, -43.1424, 18.5157); attack_direction = Vector3(0.914567, -0.405591, 0.0397638); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 509.76971435546875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-389.215, -43.1424, 18.5157); direction = Vector3(-0.914567, 0.405591, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.914567, -0.405591, 0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.215, -43.1424, 18.5157); hit_direction = Vector3(-0.914567, 0.405591, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 509.76971435546875; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.215, -43.1424, 18.5157); hit_direction = Vector3(-0.914567, 0.405591, -0.0397638); provoking_unit_id = 170; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014379899948835373 [8] self = table: 0000000002633E60; main_dt = 0.014379899948835373; main_t = 548.81844377687253; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014379899948835373; t = 548.81844377687253 [10] self = table: 000000000425FC70; main_dt = 0.014379899948835373; main_t = 548.81844377687253 [11] self = table: 0000000003656BC0; dt = 0.014379899948835373; t = 548.81844377687253 [12] self = table: 0000000000129800; dt = 0.014379899948835373; network_is_active = true; t = 548.81844377687253 [13] self = table: 0000000000164840; dt = 0.014379899948835373; t = nil [14] self = table: 0000000000073E70; dt = 0.014379899948835373 [15] dt = 0.014379899948835373 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79762; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.759 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006B365A0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7 [2] self = table: 0000000006E58A80; channel_id = 4; go_id = 115; event_id = 110; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [5] dt = 0.014470299705862999 [6] self = table: 0000000002633E60; main_dt = 0.014470299705862999; main_t = 548.8891016774071; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014470299705862999; t = 548.8891016774071 [8] self = table: 000000000425FC70; main_dt = 0.014470299705862999; main_t = 548.8891016774071 [9] self = table: 0000000003656BC0; dt = 0.014470299705862999; t = 548.8891016774071 [10] self = table: 0000000000129800; dt = 0.014470299705862999; network_is_active = true; t = 548.8891016774071 [11] self = table: 0000000000164840; dt = 0.014470299705862999; t = nil [12] self = table: 0000000000073E70; dt = 0.014470299705862999 [13] dt = 0.014470299705862999 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79767; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.759 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007993DF0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.899, -50.3374, 19.1672); end_position = Vector3(-369.25, -50.0742, 19.0488); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.137, -53.4361, 19.19); sound_position = Vector3(-369.25, -50.0742, 19.0488); rotation = Vector4(0.00226007, -0.0022284, 0.702097, -0.712074) [2] self = table: 0000000007993DF0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-369.25, -50.0742, 19.0488); visual_loadout_extension = table: 0000000007993970; world = [World]; inventory_item = table: 00000000079959B0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.101849, -0.957277, 0.0565372, 0,\n 0.956849, -0.0976947, 0.0695773, 0,\n -0.0633407, 0.0634458, 0.96016, 0...; spawner_position = Vector3(-387.899, -50.3374, 19.1672); line = Vector3(18.6494, 0.263153, -0.118397); line_direction = Vector3(0.99988, 0.0141088, -0.00634778); line_rotation = Vector4(0.00226007, -0.0022284, 0.702097, -0.712074); line_length = 18.651676177978516; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007993DF0; channel_id = 4; game_object_id = 126; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-369.25, -50.0742, 19.0488); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 126; object = table: 0000000007993DF0 [6] dt = 0.014470299705862999 [7] self = table: 0000000002633E60; main_dt = 0.014470299705862999; main_t = 548.8891016774071; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014470299705862999; t = 548.8891016774071 [9] self = table: 000000000425FC70; main_dt = 0.014470299705862999; main_t = 548.8891016774071 [10] self = table: 0000000003656BC0; dt = 0.014470299705862999; t = 548.8891016774071 [11] self = table: 0000000000129800; dt = 0.014470299705862999; network_is_active = true; t = 548.8891016774071 [12] self = table: 0000000000164840; dt = 0.014470299705862999; t = nil [13] self = table: 0000000000073E70; dt = 0.014470299705862999 [14] dt = 0.014470299705862999 <> <> [1] _game_object_id = 126; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007993970; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 126; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007993970; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 126; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007993970; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79767; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.773 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-379.564, -47.8975, 18.6554); end_position = Vector3(-366.443, -50.834, 19.3555); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.151, -53.4344, 19.19); sound_position = Vector3(-366.443, -50.834, 19.3555); rotation = Vector4(-0.016257, 0.0202975, 0.780249, -0.624929) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-366.443, -50.834, 19.3555); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.162989, -0.959941, 0.227923, 0,\n 0.985783, -0.167999, -0.00261764, 0,\n 0.0408021, 0.224256, 0.973676, 0,...; spawner_position = Vector3(-379.564, -47.8975, 18.6554); line = Vector3(13.1209, -2.93649, 0.70002); line_direction = Vector3(0.97454, -0.218104, 0.0519931); line_rotation = Vector4(-0.016257, 0.0202975, 0.780249, -0.624929); line_length = 13.463702201843262; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-366.443, -50.834, 19.3555); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.014679599553346634 [7] self = table: 0000000002633E60; main_dt = 0.014679599553346634; main_t = 548.90378127696044; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014679599553346634; t = 548.90378127696044 [9] self = table: 000000000425FC70; main_dt = 0.014679599553346634; main_t = 548.90378127696044 [10] self = table: 0000000003656BC0; dt = 0.014679599553346634; t = 548.90378127696044 [11] self = table: 0000000000129800; dt = 0.014679599553346634; network_is_active = true; t = 548.90378127696044 [12] self = table: 0000000000164840; dt = 0.014679599553346634; t = nil [13] self = table: 0000000000073E70; dt = 0.014679599553346634 [14] dt = 0.014679599553346634 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79768; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.774 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.433, -50.8301, 19.3595); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.433, -50.8301, 19.3595); attack_direction = Vector3(-0.978189, 0.214724, -0.0556693); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 509.85403442382812; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.433, -50.8301, 19.3595); direction = Vector3(0.978189, -0.214724, 0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.214724, -0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.433, -50.8301, 19.3595); hit_direction = Vector3(0.978189, -0.214724, 0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 509.85403442382812; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.433, -50.8301, 19.3595); hit_direction = Vector3(0.978189, -0.214724, 0.0556693); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014679599553346634 [8] self = table: 0000000002633E60; main_dt = 0.014679599553346634; main_t = 548.90378127696044; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014679599553346634; t = 548.90378127696044 [10] self = table: 000000000425FC70; main_dt = 0.014679599553346634; main_t = 548.90378127696044 [11] self = table: 0000000003656BC0; dt = 0.014679599553346634; t = 548.90378127696044 [12] self = table: 0000000000129800; dt = 0.014679599553346634; network_is_active = true; t = 548.90378127696044 [13] self = table: 0000000000164840; dt = 0.014679599553346634; t = nil [14] self = table: 0000000000073E70; dt = 0.014679599553346634 [15] dt = 0.014679599553346634 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79768; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.787 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-379.525, -47.8801, 18.6421); end_position = Vector3(-369.229, -50.0508, 19.1406); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.166, -53.433, 19.19); sound_position = Vector3(-369.229, -50.0508, 19.1406); rotation = Vector4(-0.0149088, 0.0183795, 0.776404, -0.629791) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-369.229, -50.0508, 19.1406); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.136908, -0.959802, 0.245021, 0,\n 0.987916, -0.150435, -0.0372787, 0,\n 0.072639, 0.236956, 0.968801, 0,\n ...; spawner_position = Vector3(-379.525, -47.8801, 18.6421); line = Vector3(10.2966, -2.17069, 0.498491); line_direction = Vector3(0.977397, -0.20605, 0.0473188); line_rotation = Vector4(-0.0149088, 0.0183795, 0.776404, -0.629791); line_length = 10.534751892089844; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-369.229, -50.0508, 19.1406); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.014956000261008739 [7] self = table: 0000000002633E60; main_dt = 0.014956000261008739; main_t = 548.91873727722145; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014956000261008739; t = 548.91873727722145 [9] self = table: 000000000425FC70; main_dt = 0.014956000261008739; main_t = 548.91873727722145 [10] self = table: 0000000003656BC0; dt = 0.014956000261008739; t = 548.91873727722145 [11] self = table: 0000000000129800; dt = 0.014956000261008739; network_is_active = true; t = 548.91873727722145 [12] self = table: 0000000000164840; dt = 0.014956000261008739; t = nil [13] self = table: 0000000000073E70; dt = 0.014956000261008739 [14] dt = 0.014956000261008739 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79769; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.802 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-379.486, -47.8646, 18.6362); end_position = Vector3(-369.231, -50.1797, 18.9512); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.18, -53.432, 19.19); sound_position = Vector3(-369.231, -50.1797, 18.9512); rotation = Vector4(-0.00935211, 0.0116988, 0.781007, -0.624342) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-369.231, -50.1797, 18.9512); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.114305, -0.957008, 0.266587, 0,\n 0.988738, -0.135681, -0.0631316, 0,\n 0.0965874, 0.256369, 0.961741, 0,\n...; spawner_position = Vector3(-379.486, -47.8646, 18.6362); line = Vector3(10.2545, -2.31505, 0.315008); line_direction = Vector3(0.975013, -0.22012, 0.0299516); line_rotation = Vector4(-0.00935211, 0.0116988, 0.781007, -0.624342); line_length = 10.517250061035156; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-369.231, -50.1797, 18.9512); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.015080399811267853 [7] self = table: 0000000002633E60; main_dt = 0.015080399811267853; main_t = 548.93381767703272; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015080399811267853; t = 548.93381767703272 [9] self = table: 000000000425FC70; main_dt = 0.015080399811267853; main_t = 548.93381767703272 [10] self = table: 0000000003656BC0; dt = 0.015080399811267853; t = 548.93381767703272 [11] self = table: 0000000000129800; dt = 0.015080399811267853; network_is_active = true; t = 548.93381767703272 [12] self = table: 0000000000164840; dt = 0.015080399811267853; t = nil [13] self = table: 0000000000073E70; dt = 0.015080399811267853 [14] dt = 0.015080399811267853 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79769; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.817 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-379.443, -47.8524, 18.6398); end_position = Vector3(-368.575, -50.083, 19.1924); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.195, -53.4315, 19.19); sound_position = Vector3(-368.575, -50.083, 19.1924); rotation = Vector4(-0.0157259, 0.0192814, 0.774698, -0.631841) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-368.575, -50.083, 19.1924); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.0997738, -0.951524, 0.290942, 0,\n 0.989264, -0.126239, -0.0736088, 0,\n 0.106768, 0.280475, 0.953905, 0,\n...; spawner_position = Vector3(-379.443, -47.8524, 18.6398); line = Vector3(10.8676, -2.23057, 0.552586); line_direction = Vector3(0.978366, -0.20081, 0.0497471); line_rotation = Vector4(-0.0157259, 0.0192815, 0.774698, -0.631841); line_length = 11.107888221740723; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-368.575, -50.083, 19.1924); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.014131300151348114 [7] self = table: 0000000002633E60; main_dt = 0.014131300151348114; main_t = 548.94794897718407; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014131300151348114; t = 548.94794897718407 [9] self = table: 000000000425FC70; main_dt = 0.014131300151348114; main_t = 548.94794897718407 [10] self = table: 0000000003656BC0; dt = 0.014131300151348114; t = 548.94794897718407 [11] self = table: 0000000000129800; dt = 0.014131300151348114; network_is_active = true; t = 548.94794897718407 [12] self = table: 0000000000164840; dt = 0.014131300151348114; t = nil [13] self = table: 0000000000073E70; dt = 0.014131300151348114 [14] dt = 0.014131300151348114 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79770; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.817 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029416E0; position = Vector3(-368.59, -50.0801, 19.2032); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002941710; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029416B0; position = Vector3(-368.59, -50.0801, 19.2032); attack_direction = Vector3(-0.978189, 0.198819, -0.0556693); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 509.89874267578125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002941590; position = Vector3(-368.59, -50.0801, 19.2032); direction = Vector3(0.978189, -0.198819, 0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.198819, -0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 00000000029416B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-368.59, -50.0801, 19.2032); hit_direction = Vector3(0.978189, -0.198819, 0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002941590; hit_unit = nil; hit_actor = nil; world = [World]; t = 509.89874267578125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-368.59, -50.0801, 19.2032); hit_direction = Vector3(0.978189, -0.198819, 0.0556693); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014131300151348114 [8] self = table: 0000000002633E60; main_dt = 0.014131300151348114; main_t = 548.94794897718407; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014131300151348114; t = 548.94794897718407 [10] self = table: 000000000425FC70; main_dt = 0.014131300151348114; main_t = 548.94794897718407 [11] self = table: 0000000003656BC0; dt = 0.014131300151348114; t = 548.94794897718407 [12] self = table: 0000000000129800; dt = 0.014131300151348114; network_is_active = true; t = 548.94794897718407 [13] self = table: 0000000000164840; dt = 0.014131300151348114; t = nil [14] self = table: 0000000000073E70; dt = 0.014131300151348114 [15] dt = 0.014131300151348114 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79770; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.862 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.683, -50.6114, 19.297); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.683, -50.6114, 19.297); attack_direction = Vector3(-0.978189, 0.214724, -0.0556693); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 509.9423828125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.683, -50.6114, 19.297); direction = Vector3(0.978189, -0.214724, 0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.214724, -0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.683, -50.6114, 19.297); hit_direction = Vector3(0.978189, -0.214724, 0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 509.9423828125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.683, -50.6114, 19.297); hit_direction = Vector3(0.978189, -0.214724, 0.0556693); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013881600461900234 [8] self = table: 0000000002633E60; main_dt = 0.013881600461900234; main_t = 548.99134497793443; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013881600461900234; t = 548.99134497793443 [10] self = table: 000000000425FC70; main_dt = 0.013881600461900234; main_t = 548.99134497793443 [11] self = table: 0000000003656BC0; dt = 0.013881600461900234; t = 548.99134497793443 [12] self = table: 0000000000129800; dt = 0.013881600461900234; network_is_active = true; t = 548.99134497793443 [13] self = table: 0000000000164840; dt = 0.013881600461900234; t = nil [14] self = table: 0000000000073E70; dt = 0.013881600461900234 [15] dt = 0.013881600461900234 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79773; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.876 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-379.276, -47.8269, 18.6963); end_position = Vector3(-369.327, -50.0488, 19.0781); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.251, -53.4307, 19.19); sound_position = Vector3(-369.327, -50.0488, 19.0781); rotation = Vector4(-0.0117037, 0.0146058, 0.780235, -0.625207) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-369.327, -50.0488, 19.0781); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.114624, -0.923998, 0.364813, 0,\n 0.99062, -0.133808, -0.0276566, 0,\n 0.074369, 0.358221, 0.93067, 0,\n ...; spawner_position = Vector3(-379.276, -47.8269, 18.6963); line = Vector3(9.94922, -2.22194, 0.381804); line_direction = Vector3(0.975274, -0.217806, 0.0374264); line_rotation = Vector4(-0.0117037, 0.0146058, 0.780235, -0.625207); line_length = 10.201458930969238; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-369.327, -50.0488, 19.0781); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.015023499727249146 [7] self = table: 0000000002633E60; main_dt = 0.015023499727249146; main_t = 549.00636847766168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015023499727249146; t = 549.00636847766168 [9] self = table: 000000000425FC70; main_dt = 0.015023499727249146; main_t = 549.00636847766168 [10] self = table: 0000000003656BC0; dt = 0.015023499727249146; t = 549.00636847766168 [11] self = table: 0000000000129800; dt = 0.015023499727249146; network_is_active = true; t = 549.00636847766168 [12] self = table: 0000000000164840; dt = 0.015023499727249146; t = nil [13] self = table: 0000000000073E70; dt = 0.015023499727249146 [14] dt = 0.015023499727249146 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79774; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.891 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-388.851, -42.7363, 17.9326); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.310874, 0.950423, -0.00732718, 0,\n -0.950167, 0.310583, -0.0268363, 0,\n -0.0232298, 0.0153048, 0.999614, ...; spawner_position = Vector3(-371.613, -50.9517, 18.9534); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-17.2379, 8.2154, -1.02083); line_length = 19.122804641723633; line_direction = Vector3(-0.901434, 0.429613, -0.053383); line_rotation = Vector4(0.0225795, 0.0142516, -0.533558, -0.845342); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-388.851, -42.7363, 17.9326); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014359899796545506 [6] self = table: 0000000002633E60; main_dt = 0.014359899796545506; main_t = 549.02072837745823; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014359899796545506; t = 549.02072837745823 [8] self = table: 000000000425FC70; main_dt = 0.014359899796545506; main_t = 549.02072837745823 [9] self = table: 0000000003656BC0; dt = 0.014359899796545506; t = 549.02072837745823 [10] self = table: 0000000000129800; dt = 0.014359899796545506; network_is_active = true; t = 549.02072837745823 [11] self = table: 0000000000164840; dt = 0.014359899796545506; t = nil [12] self = table: 0000000000073E70; dt = 0.014359899796545506 [13] dt = 0.014359899796545506 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79775; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.891 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-379.244, -47.83, 18.6908); end_position = Vector3(-368.524, -50.127, 19.0967); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.266, -53.4305, 19.19); sound_position = Vector3(-368.524, -50.127, 19.0967); rotation = Vector4(-0.0116315, 0.0143879, 0.777531, -0.628573) [2] self = table: 0000000006E58A80; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-368.524, -50.127, 19.0967); visual_loadout_extension = table: 0000000006B365A0; world = [World]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.120365, -0.924122, 0.362643, 0,\n 0.989471, -0.141249, -0.0315278, 0,\n 0.0803581, 0.355031, 0.931395, 0,\n...; spawner_position = Vector3(-379.244, -47.83, 18.6908); line = Vector3(10.7193, -2.29692, 0.405857); line_direction = Vector3(0.977134, -0.209379, 0.0369965); line_rotation = Vector4(-0.0116315, 0.0143879, 0.777531, -0.628573); line_length = 10.970137596130371; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000006E58A80; channel_id = 4; game_object_id = 115; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-368.524, -50.127, 19.0967); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [6] dt = 0.014359899796545506 [7] self = table: 0000000002633E60; main_dt = 0.014359899796545506; main_t = 549.02072837745823; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014359899796545506; t = 549.02072837745823 [9] self = table: 000000000425FC70; main_dt = 0.014359899796545506; main_t = 549.02072837745823 [10] self = table: 0000000003656BC0; dt = 0.014359899796545506; t = 549.02072837745823 [11] self = table: 0000000000129800; dt = 0.014359899796545506; network_is_active = true; t = 549.02072837745823 [12] self = table: 0000000000164840; dt = 0.014359899796545506; t = nil [13] self = table: 0000000000073E70; dt = 0.014359899796545506 [14] dt = 0.014359899796545506 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79775; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.892 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-388.84, -42.7361, 17.9219); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-388.84, -42.7361, 17.9219); attack_direction = Vector3(0.898661, -0.437402, 0.0715748); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 509.97128295898438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-388.84, -42.7361, 17.9219); direction = Vector3(-0.898661, 0.437402, -0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.898661, -0.437402, 0.0715748); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-388.84, -42.7361, 17.9219); hit_direction = Vector3(-0.898661, 0.437402, -0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 509.97128295898438; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-388.84, -42.7361, 17.9219); hit_direction = Vector3(-0.898661, 0.437402, -0.0715748); provoking_unit_id = 170; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014359899796545506 [8] self = table: 0000000002633E60; main_dt = 0.014359899796545506; main_t = 549.02072837745823; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014359899796545506; t = 549.02072837745823 [10] self = table: 000000000425FC70; main_dt = 0.014359899796545506; main_t = 549.02072837745823 [11] self = table: 0000000003656BC0; dt = 0.014359899796545506; t = 549.02072837745823 [12] self = table: 0000000000129800; dt = 0.014359899796545506; network_is_active = true; t = 549.02072837745823 [13] self = table: 0000000000164840; dt = 0.014359899796545506; t = nil [14] self = table: 0000000000073E70; dt = 0.014359899796545506 [15] dt = 0.014359899796545506 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79775; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.892 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029416E0; position = Vector3(-368.527, -50.1113, 19.1095); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002941710; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029416B0; position = Vector3(-368.527, -50.1113, 19.1095); attack_direction = Vector3(-0.978189, 0.214724, -0.0397638); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 509.97128295898438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002941590; position = Vector3(-368.527, -50.1113, 19.1095); direction = Vector3(0.978189, -0.214724, 0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.214724, -0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 00000000029416B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-368.527, -50.1113, 19.1095); hit_direction = Vector3(0.978189, -0.214724, 0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002941590; hit_unit = nil; hit_actor = nil; world = [World]; t = 509.97128295898438; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-368.527, -50.1113, 19.1095); hit_direction = Vector3(0.978189, -0.214724, 0.0397638); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014359899796545506 [8] self = table: 0000000002633E60; main_dt = 0.014359899796545506; main_t = 549.02072837745823; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014359899796545506; t = 549.02072837745823 [10] self = table: 000000000425FC70; main_dt = 0.014359899796545506; main_t = 549.02072837745823 [11] self = table: 0000000003656BC0; dt = 0.014359899796545506; t = 549.02072837745823 [12] self = table: 0000000000129800; dt = 0.014359899796545506; network_is_active = true; t = 549.02072837745823 [13] self = table: 0000000000164840; dt = 0.014359899796545506; t = nil [14] self = table: 0000000000073E70; dt = 0.014359899796545506 [15] dt = 0.014359899796545506 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79775; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.920 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.402, -50.8614, 19.1095); direction = Vector3(-0.655456, -0.750221, -0.0868677); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0152761, -0.0407027, 0.935349, 0.351045); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.402, -50.8614, 19.1095); attack_direction = Vector3(-0.978189, 0.23063, -0.0397638); optional_normal = Vector3(-0.655456, -0.750221, -0.0868677) [3] t = 510.00177001953125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.402, -50.8614, 19.1095); direction = Vector3(0.978189, -0.23063, 0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, 0.23063, -0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.402, -50.8614, 19.1095); hit_direction = Vector3(0.978189, -0.23063, 0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 510.00177001953125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.402, -50.8614, 19.1095); hit_direction = Vector3(0.978189, -0.23063, 0.0397638); provoking_unit_id = 115; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013165799900889397 [8] self = table: 0000000002633E60; main_dt = 0.013165799900889397; main_t = 549.0500104779569; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013165799900889397; t = 549.0500104779569 [10] self = table: 000000000425FC70; main_dt = 0.013165799900889397; main_t = 549.0500104779569 [11] self = table: 0000000003656BC0; dt = 0.013165799900889397; t = 549.0500104779569 [12] self = table: 0000000000129800; dt = 0.013165799900889397; network_is_active = true; t = 549.0500104779569 [13] self = table: 0000000000164840; dt = 0.013165799900889397; t = nil [14] self = table: 0000000000073E70; dt = 0.013165799900889397 [15] dt = 0.013165799900889397 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79777; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:39.979 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_add_buff <> <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/buff/buff_extension_base.lua:792: in function _start_node_effects [2] @scripts/extension_systems/buff/minion_buff_extension.lua:214: in function _start_fx [3] @scripts/extension_systems/buff/buff_extension_base.lua:440: in function _add_buff [4] @scripts/extension_systems/buff/buff_extension_base.lua:882:in function [5] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000754E6A0; node_effects = table: 0000000003248C50; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 0000000007642940; active_wwise_node_sources = table: 000000000754E810; num_effects = 1; i = 1; effect = table: 0000000003248C90; node_name = "j_spine"; attach_node = 5; sfx = table: 0000000003248DA0; position = Vector3(-384.091, -48.0598, 18.7228) [2] self = table: 000000000754E6A0; index = 1; template = table: 0000000003248950; buff_context = table: 000000000754E880; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; minion_effects = table: 0000000003248BE0; ailment_effect = "burning"; node_effects = table: 0000000003248C50; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 0000000007642940 [3] self = table: 000000000754E6A0; template = table: 0000000003248950; t = 1276.5096716578148; local_index = 1; template_name = "flamer_assault"; can_stack = true; buff_instance = table: 00000000076A1660; class_name = "interval_buff"; buff_class = table: 00000000044A8310; buff_context = table: 000000000754E880; buff_instance_id = 1 [4] self = table: 000000000754E6A0; channel_id = 4; game_object_id = 164; buff_template_id = 346; server_index = 1; optional_lerp_value = nil; optional_item_slot_id = nil; optional_parent_buff_template_id = nil; template_name = "flamer_assault"; template = table: 0000000003248950; t = 1276.5096716578148; optional_item_slot_name = nil; optional_parent_buff_template = nil [5] event_table = table: 00000000000A88D0; sender = 4; unit_id = 164; object = table: 000000000754E6A0 [7] dt = 0.014028499834239483 [8] self = table: 0000000002633E60; main_dt = 0.014028499834239483; main_t = 549.10906337743677; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014028499834239483; t = 549.10906337743677 [10] self = table: 000000000425FC70; main_dt = 0.014028499834239483; main_t = 549.10906337743677 [11] self = table: 0000000003656BC0; dt = 0.014028499834239483; t = 549.10906337743677 [12] self = table: 0000000000129800; dt = 0.014028499834239483; network_is_active = true; t = 549.10906337743677 [13] self = table: 0000000000164840; dt = 0.014028499834239483; t = nil [14] self = table: 0000000000073E70; dt = 0.014028499834239483 [15] dt = 0.014028499834239483 <> <> [1] _portable_random = table: 000000000754E6D0; _buff_index_map = table: 000000000754E910; _index = 1; _stacking_buffs = table: 000000000754EC40; _rpcs_registered = true; _buff_context = table: 000000000754E880; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 000000000754E810; _proc_events = table: 000000000754E8E0; _stat_buffs = table: 000000000754ECA0; _game_object_id = 164; _proc_event_param_tables = table: 000000000754E840; _network_event_delegate = table: 0000000000166910; _buffs = table: 000000000754EA50; _unique_frame_proc = table: 000000000754E8B0; _num_proc_events = 0; _active_vfx = table: 000000000754E7E0; _muted_external_buffs = table: 000000000754EA80; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 000000000754EC70; _local_portable_random = table: 000000000754E740; _keywords = table: 000000000754E7B0; _is_server = false; _buff_instance_id = 0; [2] _portable_random = table: 000000000754E6D0; _buff_index_map = table: 000000000754E910; _index = 1; _stacking_buffs = table: 000000000754EC40; _rpcs_registered = true; _buff_context = table: 000000000754E880; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 000000000754E810; _proc_events = table: 000000000754E8E0; _stat_buffs = table: 000000000754ECA0; _game_object_id = 164; _proc_event_param_tables = table: 000000000754E840; _network_event_delegate = table: 0000000000166910; _buffs = table: 000000000754EA50; _unique_frame_proc = table: 000000000754E8B0; _num_proc_events = 0; _active_vfx = table: 000000000754E7E0; _muted_external_buffs = table: 000000000754EA80; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 000000000754EC70; _local_portable_random = table: 000000000754E740; _keywords = table: 000000000754E7B0; _is_server = false; _buff_instance_id = 0; [3] _portable_random = table: 000000000754E6D0; _buff_index_map = table: 000000000754E910; _index = 1; _stacking_buffs = table: 000000000754EC40; _rpcs_registered = true; _buff_context = table: 000000000754E880; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 000000000754E810; _proc_events = table: 000000000754E8E0; _stat_buffs = table: 000000000754ECA0; _game_object_id = 164; _proc_event_param_tables = table: 000000000754E840; _network_event_delegate = table: 0000000000166910; _buffs = table: 000000000754EA50; _unique_frame_proc = table: 000000000754E8B0; _num_proc_events = 0; _active_vfx = table: 000000000754E7E0; _muted_external_buffs = table: 000000000754EA80; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 000000000754EC70; _local_portable_random = table: 000000000754E740; _keywords = table: 000000000754E7B0; _is_server = false; _buff_instance_id = 0; [4] _portable_random = table: 000000000754E6D0; _buff_index_map = table: 000000000754E910; _index = 1; _stacking_buffs = table: 000000000754EC40; _rpcs_registered = true; _buff_context = table: 000000000754E880; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 000000000754E810; _proc_events = table: 000000000754E8E0; _stat_buffs = table: 000000000754ECA0; _game_object_id = 164; _proc_event_param_tables = table: 000000000754E840; _network_event_delegate = table: 0000000000166910; _buffs = table: 000000000754EA50; _unique_frame_proc = table: 000000000754E8B0; _num_proc_events = 0; _active_vfx = table: 000000000754E7E0; _muted_external_buffs = table: 000000000754EA80; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 000000000754EC70; _local_portable_random = table: 000000000754E740; _keywords = table: 000000000754E7B0; _is_server = false; _buff_instance_id = 0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79780; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0;<> 18:54:39.979 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_add_buff <> <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/buff/buff_extension_base.lua:792: in function _start_node_effects [2] @scripts/extension_systems/buff/minion_buff_extension.lua:214: in function _start_fx [3] @scripts/extension_systems/buff/buff_extension_base.lua:440: in function _add_buff [4] @scripts/extension_systems/buff/buff_extension_base.lua:882:in function [5] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000075B1A80; node_effects = table: 0000000003248C50; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 00000000079B9BD0; active_wwise_node_sources = table: 00000000075B1BF0; num_effects = 1; i = 1; effect = table: 0000000003248C90; node_name = "j_spine"; attach_node = 5; sfx = table: 0000000003248DA0; position = Vector3(-385.621, -47.9302, 18.744) [2] self = table: 00000000075B1A80; index = 1; template = table: 0000000003248950; buff_context = table: 00000000075B1C60; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; minion_effects = table: 0000000003248BE0; ailment_effect = "burning"; node_effects = table: 0000000003248C50; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 00000000079B9BD0 [3] self = table: 00000000075B1A80; template = table: 0000000003248950; t = 1276.5096716578148; local_index = 1; template_name = "flamer_assault"; can_stack = true; buff_instance = table: 00000000079C7020; class_name = "interval_buff"; buff_class = table: 00000000044A8310; buff_context = table: 00000000075B1C60; buff_instance_id = 1 [4] self = table: 00000000075B1A80; channel_id = 4; game_object_id = 165; buff_template_id = 346; server_index = 1; optional_lerp_value = nil; optional_item_slot_id = nil; optional_parent_buff_template_id = nil; template_name = "flamer_assault"; template = table: 0000000003248950; t = 1276.5096716578148; optional_item_slot_name = nil; optional_parent_buff_template = nil [5] event_table = table: 00000000000A88D0; sender = 4; unit_id = 165; object = table: 00000000075B1A80 [7] dt = 0.014028499834239483 [8] self = table: 0000000002633E60; main_dt = 0.014028499834239483; main_t = 549.10906337743677; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014028499834239483; t = 549.10906337743677 [10] self = table: 000000000425FC70; main_dt = 0.014028499834239483; main_t = 549.10906337743677 [11] self = table: 0000000003656BC0; dt = 0.014028499834239483; t = 549.10906337743677 [12] self = table: 0000000000129800; dt = 0.014028499834239483; network_is_active = true; t = 549.10906337743677 [13] self = table: 0000000000164840; dt = 0.014028499834239483; t = nil [14] self = table: 0000000000073E70; dt = 0.014028499834239483 [15] dt = 0.014028499834239483 <> <> [1] _portable_random = table: 00000000075B1AB0; _buff_index_map = table: 00000000075B1CF0; _index = 1; _stacking_buffs = table: 00000000075B1E90; _rpcs_registered = true; _buff_context = table: 00000000075B1C60; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000075B1BF0; _proc_events = table: 00000000075B1CC0; _stat_buffs = table: 0000000007901B90; _game_object_id = 165; _proc_event_param_tables = table: 00000000075B1C20; _network_event_delegate = table: 0000000000166910; _buffs = table: 00000000075B1E30; _unique_frame_proc = table: 00000000075B1C90; _num_proc_events = 0; _active_vfx = table: 00000000075B1BC0; _muted_external_buffs = table: 00000000075B1E60; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 0000000007901B60; _local_portable_random = table: 00000000075B1B20; _keywords = table: 00000000075B1B90; _is_server = false; _buff_instance_id = 0; [2] _portable_random = table: 00000000075B1AB0; _buff_index_map = table: 00000000075B1CF0; _index = 1; _stacking_buffs = table: 00000000075B1E90; _rpcs_registered = true; _buff_context = table: 00000000075B1C60; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000075B1BF0; _proc_events = table: 00000000075B1CC0; _stat_buffs = table: 0000000007901B90; _game_object_id = 165; _proc_event_param_tables = table: 00000000075B1C20; _network_event_delegate = table: 0000000000166910; _buffs = table: 00000000075B1E30; _unique_frame_proc = table: 00000000075B1C90; _num_proc_events = 0; _active_vfx = table: 00000000075B1BC0; _muted_external_buffs = table: 00000000075B1E60; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 0000000007901B60; _local_portable_random = table: 00000000075B1B20; _keywords = table: 00000000075B1B90; _is_server = false; _buff_instance_id = 0; [3] _portable_random = table: 00000000075B1AB0; _buff_index_map = table: 00000000075B1CF0; _index = 1; _stacking_buffs = table: 00000000075B1E90; _rpcs_registered = true; _buff_context = table: 00000000075B1C60; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000075B1BF0; _proc_events = table: 00000000075B1CC0; _stat_buffs = table: 0000000007901B90; _game_object_id = 165; _proc_event_param_tables = table: 00000000075B1C20; _network_event_delegate = table: 0000000000166910; _buffs = table: 00000000075B1E30; _unique_frame_proc = table: 00000000075B1C90; _num_proc_events = 0; _active_vfx = table: 00000000075B1BC0; _muted_external_buffs = table: 00000000075B1E60; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 0000000007901B60; _local_portable_random = table: 00000000075B1B20; _keywords = table: 00000000075B1B90; _is_server = false; _buff_instance_id = 0; [4] _portable_random = table: 00000000075B1AB0; _buff_index_map = table: 00000000075B1CF0; _index = 1; _stacking_buffs = table: 00000000075B1E90; _rpcs_registered = true; _buff_context = table: 00000000075B1C60; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000075B1BF0; _proc_events = table: 00000000075B1CC0; _stat_buffs = table: 0000000007901B90; _game_object_id = 165; _proc_event_param_tables = table: 00000000075B1C20; _network_event_delegate = table: 0000000000166910; _buffs = table: 00000000075B1E30; _unique_frame_proc = table: 00000000075B1C90; _num_proc_events = 0; _active_vfx = table: 00000000075B1BC0; _muted_external_buffs = table: 00000000075B1E60; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 0000000007901B60; _local_portable_random = table: 00000000075B1B20; _keywords = table: 00000000075B1B90; _is_server = false; _buff_instance_id = 0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79780; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0;<> 18:54:40.129 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-379.909, -47.4355, 18.4014); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.204991, 0.978311, -0.0297706, 0,\n -0.978615, 0.204334, -0.0236343, 0,\n -0.0170384, 0.0339786, 0.999278, 0...; spawner_position = Vector3(-371.288, -51.1597, 18.8985); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-8.62073, 3.72411, -0.497129); line_length = 9.4038877487182617; line_direction = Vector3(-0.91672, 0.396019, -0.0528642); line_rotation = Vector4(0.0220953, 0.0145238, -0.549092, -0.835343); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-379.909, -47.4355, 18.4014); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015247100032866001 [6] self = table: 0000000002633E60; main_dt = 0.015247100032866001; main_t = 549.25877467712439; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015247100032866001; t = 549.25877467712439 [8] self = table: 000000000425FC70; main_dt = 0.015247100032866001; main_t = 549.25877467712439 [9] self = table: 0000000003656BC0; dt = 0.015247100032866001; t = 549.25877467712439 [10] self = table: 0000000000129800; dt = 0.015247100032866001; network_is_active = true; t = 549.25877467712439 [11] self = table: 0000000000164840; dt = 0.015247100032866001; t = nil [12] self = table: 0000000000073E70; dt = 0.015247100032866001 [13] dt = 0.015247100032866001 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79790; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.130 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-379.902, -47.4238, 18.3907); direction = Vector3(0.910664, -0.40386, 0.087107); normal = Vector3(0.816253, -0.515111, -0.261518); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.0636955, -0.115514, 0.868043, -0.478645) [2] t = 510.20773315429688; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-379.902, -47.4238, 18.3907); direction = Vector3(-0.910664, 0.40386, -0.087107); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.816253, -0.515111, -0.261518); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.910664, -0.40386, 0.087107); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-379.902, -47.4238, 18.3907); direction = Vector3(-0.910664, 0.40386, -0.087107); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.816253, -0.515111, -0.261518); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 510.20773315429688; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-379.902, -47.4238, 18.3907); direction = Vector3(-0.910664, 0.40386, -0.087107); provoking_unit_id = 170; optional_target_unit_id = 115; optional_node_index = 158; optional_hit_normal = Vector3(0.816253, -0.515111, -0.261518); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015247100032866001 [7] self = table: 0000000002633E60; main_dt = 0.015247100032866001; main_t = 549.25877467712439; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015247100032866001; t = 549.25877467712439 [9] self = table: 000000000425FC70; main_dt = 0.015247100032866001; main_t = 549.25877467712439 [10] self = table: 0000000003656BC0; dt = 0.015247100032866001; t = 549.25877467712439 [11] self = table: 0000000000129800; dt = 0.015247100032866001; network_is_active = true; t = 549.25877467712439 [12] self = table: 0000000000164840; dt = 0.015247100032866001; t = nil [13] self = table: 0000000000073E70; dt = 0.015247100032866001 [14] dt = 0.015247100032866001 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79790; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.224 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015611199662089348; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015611199662089348; t = 549.3502804756356; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015611199662089348 [5] self = table: 0000000000129800; dt = 0.015611199662089348; network_is_active = true; t = 549.3502804756356; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015611199662089348; t = nil [7] self = table: 0000000000073E70; dt = 0.015611199662089348 [8] dt = 0.015611199662089348 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.377 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_add_buff <> <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/buff/buff_extension_base.lua:792: in function _start_node_effects [2] @scripts/extension_systems/buff/minion_buff_extension.lua:214: in function _start_fx [3] @scripts/extension_systems/buff/buff_extension_base.lua:440: in function _add_buff [4] @scripts/extension_systems/buff/buff_extension_base.lua:882:in function [5] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000077654A0; node_effects = table: 0000000003248C50; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 0000000006A98DE0; active_wwise_node_sources = table: 00000000077655A0; num_effects = 1; i = 1; effect = table: 0000000003248C90; node_name = "j_spine"; attach_node = 5; sfx = table: 0000000003248DA0; position = Vector3(-387.589, -49.2573, 18.6915) [2] self = table: 00000000077654A0; index = 1; template = table: 0000000003248950; buff_context = table: 0000000007765640; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; minion_effects = table: 0000000003248BE0; ailment_effect = "burning"; node_effects = table: 0000000003248C50; world = [World]; wwise_world = [WwiseWorld]; active_vfx = table: 0000000006A98DE0 [3] self = table: 00000000077654A0; template = table: 0000000003248950; t = 1276.9053191809014; local_index = 1; template_name = "flamer_assault"; can_stack = true; buff_instance = table: 0000000006474BF0; class_name = "interval_buff"; buff_class = table: 00000000044A8310; buff_context = table: 0000000007765640; buff_instance_id = 1 [4] self = table: 00000000077654A0; channel_id = 4; game_object_id = 126; buff_template_id = 346; server_index = 1; optional_lerp_value = nil; optional_item_slot_id = nil; optional_parent_buff_template_id = nil; template_name = "flamer_assault"; template = table: 0000000003248950; t = 1276.9053191809014; optional_item_slot_name = nil; optional_parent_buff_template = nil [5] event_table = table: 00000000000A88D0; sender = 4; unit_id = 126; object = table: 00000000077654A0 [7] dt = 0.014863000251352787 [8] self = table: 0000000002633E60; main_dt = 0.014863000251352787; main_t = 549.50544387551076; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014863000251352787; t = 549.50544387551076 [10] self = table: 000000000425FC70; main_dt = 0.014863000251352787; main_t = 549.50544387551076 [11] self = table: 0000000003656BC0; dt = 0.014863000251352787; t = 549.50544387551076 [12] self = table: 0000000000129800; dt = 0.014863000251352787; network_is_active = true; t = 549.50544387551076 [13] self = table: 0000000000164840; dt = 0.014863000251352787; t = nil [14] self = table: 0000000000073E70; dt = 0.014863000251352787 [15] dt = 0.014863000251352787 <> <> [1] _portable_random = table: 00000000077654D0; _buff_index_map = table: 00000000077656A0; _index = 1; _stacking_buffs = table: 0000000007765870; _rpcs_registered = true; _buff_context = table: 0000000007765640; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000077655A0; _proc_events = table: 0000000007765670; _stat_buffs = table: 00000000077658D0; _game_object_id = 126; _proc_event_param_tables = table: 00000000077655D0; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000007765810; _unique_frame_proc = table: 0000000007765600; _num_proc_events = 0; _active_vfx = table: 0000000007765570; _muted_external_buffs = table: 0000000007765840; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000077658A0; _local_portable_random = table: 0000000007765500; _keywords = table: 0000000007994840; _is_server = false; _buff_instance_id = 0; [2] _portable_random = table: 00000000077654D0; _buff_index_map = table: 00000000077656A0; _index = 1; _stacking_buffs = table: 0000000007765870; _rpcs_registered = true; _buff_context = table: 0000000007765640; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000077655A0; _proc_events = table: 0000000007765670; _stat_buffs = table: 00000000077658D0; _game_object_id = 126; _proc_event_param_tables = table: 00000000077655D0; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000007765810; _unique_frame_proc = table: 0000000007765600; _num_proc_events = 0; _active_vfx = table: 0000000007765570; _muted_external_buffs = table: 0000000007765840; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000077658A0; _local_portable_random = table: 0000000007765500; _keywords = table: 0000000007994840; _is_server = false; _buff_instance_id = 0; [3] _portable_random = table: 00000000077654D0; _buff_index_map = table: 00000000077656A0; _index = 1; _stacking_buffs = table: 0000000007765870; _rpcs_registered = true; _buff_context = table: 0000000007765640; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000077655A0; _proc_events = table: 0000000007765670; _stat_buffs = table: 00000000077658D0; _game_object_id = 126; _proc_event_param_tables = table: 00000000077655D0; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000007765810; _unique_frame_proc = table: 0000000007765600; _num_proc_events = 0; _active_vfx = table: 0000000007765570; _muted_external_buffs = table: 0000000007765840; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000077658A0; _local_portable_random = table: 0000000007765500; _keywords = table: 0000000007994840; _is_server = false; _buff_instance_id = 0; [4] _portable_random = table: 00000000077654D0; _buff_index_map = table: 00000000077656A0; _index = 1; _stacking_buffs = table: 0000000007765870; _rpcs_registered = true; _buff_context = table: 0000000007765640; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _active_wwise_node_sources = table: 00000000077655A0; _proc_events = table: 0000000007765670; _stat_buffs = table: 00000000077658D0; _game_object_id = 126; _proc_event_param_tables = table: 00000000077655D0; _network_event_delegate = table: 0000000000166910; _buffs = table: 0000000007765810; _unique_frame_proc = table: 0000000007765600; _num_proc_events = 0; _active_vfx = table: 0000000007765570; _muted_external_buffs = table: 0000000007765840; _param_table_index = 0; _owner_system = table: 0000000004E95E70; _buffs_by_index = table: 00000000077658A0; _local_portable_random = table: 0000000007765500; _keywords = table: 0000000007994840; _is_server = false; _buff_instance_id = 0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79805; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0;<> 18:54:40.377 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:632:in function [2] =[C]: in function update_receive [3] @scripts/game_states/state_game.lua:108: in function network_receive_function [4] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [5] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [6] @scripts/game_states/game/state_gameplay.lua:145: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/state_game.lua:561: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/main.lua:124: in function update [11] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004EBBA60; channel_id = 4; event_id = 96; optional_position = Vector3(-409.888, -71.6562, 18.6025); optional_unit_id = nil; optional_node = nil; optional_parameter_id = nil; optional_parameter_value = nil; event_name = "wwise/events/weapon/play_specials_push_armored"; wwise_world = [WwiseWorld]; source_id = nil [3] dt = 0.014863000251352787 [4] self = table: 0000000002633E60; main_dt = 0.014863000251352787; main_t = 549.50544387551076; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [5] self = table: 0000000002F3FF80; dt = 0.014863000251352787; t = 549.50544387551076 [6] self = table: 000000000425FC70; main_dt = 0.014863000251352787; main_t = 549.50544387551076 [7] self = table: 0000000003656BC0; dt = 0.014863000251352787; t = 549.50544387551076 [8] self = table: 0000000000129800; dt = 0.014863000251352787; network_is_active = true; t = 549.50544387551076 [9] self = table: 0000000000164840; dt = 0.014863000251352787; t = nil [10] self = table: 0000000000073E70; dt = 0.014863000251352787 [11] dt = 0.014863000251352787 <> <> [1] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79805; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [5] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [6] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [7] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [8] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [9] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [10] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.378 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006E58A80; event_name = "wwise/events/weapon/play_minion_shotgun_pump"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006B365A0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006B323C0; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7 [2] self = table: 0000000006E58A80; channel_id = 4; go_id = 115; event_id = 90; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_minion_shotgun_pump"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 115; object = table: 0000000006E58A80 [5] dt = 0.014863000251352787 [6] self = table: 0000000002633E60; main_dt = 0.014863000251352787; main_t = 549.50544387551076; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014863000251352787; t = 549.50544387551076 [8] self = table: 000000000425FC70; main_dt = 0.014863000251352787; main_t = 549.50544387551076 [9] self = table: 0000000003656BC0; dt = 0.014863000251352787; t = 549.50544387551076 [10] self = table: 0000000000129800; dt = 0.014863000251352787; network_is_active = true; t = 549.50544387551076 [11] self = table: 0000000000164840; dt = 0.014863000251352787; t = nil [12] self = table: 0000000000073E70; dt = 0.014863000251352787 [13] dt = 0.014863000251352787 <> <> [1] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 115; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B365A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79805; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.408 error: [Wwise Plugin] Failed to register unit:#ID[0a9e9bd03c812715] due to too many sound source objects. <> RPC rpc_start_template_effect <> <> [0] =[C]: in function make_manual_source [1] @scripts/settings/fx/effect_templates/renegade_assault_lasgun_smg.lua:28: in function start [2] @scripts/extension_systems/fx/fx_system.lua:238: in function _start_template_effect [3] @scripts/extension_systems/fx/fx_system.lua:560:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] template_data = table: 0000000004EBE790; template_context = table: 0000000004EC0CA0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; visual_loadout_extension = table: 000000000799EA40; inventory_item = table: 00000000079A0A80; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node_index = 13; wwise_world = [WwiseWorld] [2] self = table: 0000000004EBBA60; template_effect = table: 0000000004EBE760; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node = nil; optional_position = nil; template_data = table: 0000000004EBE790; template_context = table: 0000000004EC0CA0 [3] self = table: 0000000004EBBA60; channel_id = 4; buffer_index = 30; template_id = 6; optional_unit_id = 127; optional_node = nil; optional_position = nil; template_name = "renegade_assault_lasgun_smg"; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; template_effects = table: 0000000004EBC820; template_effect = table: 0000000004EBE760 [5] dt = 0.014391699805855751 [6] self = table: 0000000002633E60; main_dt = 0.014391699805855751; main_t = 549.53777827585168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014391699805855751; t = 549.53777827585168 [8] self = table: 000000000425FC70; main_dt = 0.014391699805855751; main_t = 549.53777827585168 [9] self = table: 0000000003656BC0; dt = 0.014391699805855751; t = 549.53777827585168 [10] self = table: 0000000000129800; dt = 0.014391699805855751; network_is_active = true; t = 549.53777827585168 [11] self = table: 0000000000164840; dt = 0.014391699805855751; t = nil [12] self = table: 0000000000073E70; dt = 0.014391699805855751 [13] dt = 0.014391699805855751 <> <> [2] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79807; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.409 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000799EEC0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-399.347, -60.6227, 19.1569); end_position = Vector3(-389.801, -57.4648, 19.1777); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.767, -53.4668, 19.19); sound_position = Vector3(-389.801, -57.4648, 19.1777); rotation = Vector4(-0.000838376, 0.000605721, 0.585634, -0.810575) [2] self = table: 000000000799EEC0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-389.801, -57.4648, 19.1777); visual_loadout_extension = table: 000000000799EA40; world = [World]; inventory_item = table: 00000000079A0A80; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.340594, -0.899666, 0.0334973, 0,\n 0.900287, 0.340293, -0.0143992, 0,\n 0.00161593, 0.0364246, 0.96187, 0,\n...; spawner_position = Vector3(-399.347, -60.6227, 19.1569); line = Vector3(9.54617, 3.15789, 0.0207996); line_direction = Vector3(0.9494, 0.314063, 0.0020686); line_rotation = Vector4(-0.000838376, 0.000605721, 0.585634, -0.810575); line_length = 10.054956436157227; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 000000000799EEC0; channel_id = 4; game_object_id = 127; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-389.801, -57.4648, 19.1777); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 127; object = table: 000000000799EEC0 [6] dt = 0.014391699805855751 [7] self = table: 0000000002633E60; main_dt = 0.014391699805855751; main_t = 549.53777827585168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014391699805855751; t = 549.53777827585168 [9] self = table: 000000000425FC70; main_dt = 0.014391699805855751; main_t = 549.53777827585168 [10] self = table: 0000000003656BC0; dt = 0.014391699805855751; t = 549.53777827585168 [11] self = table: 0000000000129800; dt = 0.014391699805855751; network_is_active = true; t = 549.53777827585168 [12] self = table: 0000000000164840; dt = 0.014391699805855751; t = nil [13] self = table: 0000000000073E70; dt = 0.014391699805855751 [14] dt = 0.014391699805855751 <> <> [1] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79807; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.409 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-389.809, -57.4553, 19.172); direction = Vector3(-0.997386, -0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00271787, -0.0029206, -0.732051, -0.681238); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-389.809, -57.4553, 19.172); attack_direction = Vector3(-0.946378, -0.310157, -0.00795276); optional_normal = Vector3(-0.997386, -0.0718118, 0.00797909) [3] t = 510.48757934570312; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-389.809, -57.4553, 19.172); direction = Vector3(0.946378, 0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.310157, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.809, -57.4553, 19.172); hit_direction = Vector3(0.946378, 0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 510.48757934570312; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.809, -57.4553, 19.172); hit_direction = Vector3(0.946378, 0.310157, 0.00795276); provoking_unit_id = 127; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014391699805855751 [8] self = table: 0000000002633E60; main_dt = 0.014391699805855751; main_t = 549.53777827585168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014391699805855751; t = 549.53777827585168 [10] self = table: 000000000425FC70; main_dt = 0.014391699805855751; main_t = 549.53777827585168 [11] self = table: 0000000003656BC0; dt = 0.014391699805855751; t = 549.53777827585168 [12] self = table: 0000000000129800; dt = 0.014391699805855751; network_is_active = true; t = 549.53777827585168 [13] self = table: 0000000000164840; dt = 0.014391699805855751; t = nil [14] self = table: 0000000000073E70; dt = 0.014391699805855751 [15] dt = 0.014391699805855751 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79807; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.503 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000799EEC0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-399.378, -60.6471, 19.1577); end_position = Vector3(-389.8, -57.4746, 19.1709); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.857, -53.4766, 19.19); sound_position = Vector3(-389.8, -57.4746, 19.1709); rotation = Vector4(-0.000529334, 0.000382283, 0.585476, -0.810689) [2] self = table: 000000000799EEC0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-389.8, -57.4746, 19.1709); visual_loadout_extension = table: 000000000799EA40; world = [World]; inventory_item = table: 00000000079A0A80; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.33665, -0.901401, 0.0258488, 0,\n 0.901763, 0.336396, -0.0135817, 0,\n 0.00368492, 0.0289658, 0.962118, 0,\n...; spawner_position = Vector3(-399.378, -60.6471, 19.1577); line = Vector3(9.57791, 3.17254, 0.013176); line_direction = Vector3(0.949278, 0.314434, 0.00130589); line_rotation = Vector4(-0.000529334, 0.000382283, 0.585476, -0.810689); line_length = 10.089675903320312; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 000000000799EEC0; channel_id = 4; game_object_id = 127; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-389.8, -57.4746, 19.1709); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 127; object = table: 000000000799EEC0 [6] dt = 0.01664469949901104 [7] self = table: 0000000002633E60; main_dt = 0.01664469949901104; main_t = 549.63315127493865; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.01664469949901104; t = 549.63315127493865 [9] self = table: 000000000425FC70; main_dt = 0.01664469949901104; main_t = 549.63315127493865 [10] self = table: 0000000003656BC0; dt = 0.01664469949901104; t = 549.63315127493865 [11] self = table: 0000000000129800; dt = 0.01664469949901104; network_is_active = true; t = 549.63315127493865 [12] self = table: 0000000000164840; dt = 0.01664469949901104; t = nil [13] self = table: 0000000000073E70; dt = 0.01664469949901104 [14] dt = 0.01664469949901104 <> <> [1] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79813; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.504 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-389.809, -57.4866, 19.172); direction = Vector3(-0.997386, -0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00271787, -0.0029206, -0.732051, -0.681238); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-389.809, -57.4866, 19.172); attack_direction = Vector3(-0.946378, -0.310157, -0.00795276); optional_normal = Vector3(-0.997386, -0.0718118, 0.00797909) [3] t = 510.5806884765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-389.809, -57.4866, 19.172); direction = Vector3(0.946378, 0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.310157, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.809, -57.4866, 19.172); hit_direction = Vector3(0.946378, 0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 510.5806884765625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.809, -57.4866, 19.172); hit_direction = Vector3(0.946378, 0.310157, 0.00795276); provoking_unit_id = 127; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.01664469949901104 [8] self = table: 0000000002633E60; main_dt = 0.01664469949901104; main_t = 549.63315127493865; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.01664469949901104; t = 549.63315127493865 [10] self = table: 000000000425FC70; main_dt = 0.01664469949901104; main_t = 549.63315127493865 [11] self = table: 0000000003656BC0; dt = 0.01664469949901104; t = 549.63315127493865 [12] self = table: 0000000000129800; dt = 0.01664469949901104; network_is_active = true; t = 549.63315127493865 [13] self = table: 0000000000164840; dt = 0.01664469949901104; t = nil [14] self = table: 0000000000073E70; dt = 0.01664469949901104 [15] dt = 0.01664469949901104 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79813; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.598 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000799EEC0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-399.379, -60.6599, 19.1483); end_position = Vector3(-389.804, -57.4258, 19.1572); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-365.949, -53.4864, 19.19); sound_position = Vector3(-389.804, -57.4258, 19.1572); rotation = Vector4(-0.000356922, 0.000256177, 0.583095, -0.812404) [2] self = table: 000000000799EEC0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-389.804, -57.4258, 19.1572); visual_loadout_extension = table: 000000000799EA40; world = [World]; inventory_item = table: 00000000079A0A80; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.33738, -0.901337, 0.0170992, 0,\n 0.901413, 0.337036, -0.0196274, 0,\n 0.0123919, 0.0228919, 0.962208, 0,\n ...; spawner_position = Vector3(-399.379, -60.6599, 19.1483); line = Vector3(9.57532, 3.23417, 0.00888062); line_direction = Vector3(0.947417, 0.32, 0.000878681); line_rotation = Vector4(-0.000356922, 0.000256177, 0.583095, -0.812404); line_length = 10.106760025024414; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 000000000799EEC0; channel_id = 4; game_object_id = 127; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-389.804, -57.4258, 19.1572); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 127; object = table: 000000000799EEC0 [6] dt = 0.015643199905753136 [7] self = table: 0000000002633E60; main_dt = 0.015643199905753136; main_t = 549.72697047406859; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015643199905753136; t = 549.72697047406859 [9] self = table: 000000000425FC70; main_dt = 0.015643199905753136; main_t = 549.72697047406859 [10] self = table: 0000000003656BC0; dt = 0.015643199905753136; t = 549.72697047406859 [11] self = table: 0000000000129800; dt = 0.015643199905753136; network_is_active = true; t = 549.72697047406859 [12] self = table: 0000000000164840; dt = 0.015643199905753136; t = nil [13] self = table: 0000000000073E70; dt = 0.015643199905753136 [14] dt = 0.015643199905753136 <> <> [1] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79819; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.598 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-389.809, -57.4241, 19.172); direction = Vector3(-0.997386, -0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00271787, -0.0029206, -0.732051, -0.681238); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-389.809, -57.4241, 19.172); attack_direction = Vector3(-0.946378, -0.326063, -0.00795276); optional_normal = Vector3(-0.997386, -0.0718118, 0.00797909) [3] t = 510.67550659179688; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-389.809, -57.4241, 19.172); direction = Vector3(0.946378, 0.326063, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.326063, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.809, -57.4241, 19.172); hit_direction = Vector3(0.946378, 0.326063, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 510.67550659179688; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.809, -57.4241, 19.172); hit_direction = Vector3(0.946378, 0.326063, 0.00795276); provoking_unit_id = 127; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015643199905753136 [8] self = table: 0000000002633E60; main_dt = 0.015643199905753136; main_t = 549.72697047406859; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015643199905753136; t = 549.72697047406859 [10] self = table: 000000000425FC70; main_dt = 0.015643199905753136; main_t = 549.72697047406859 [11] self = table: 0000000003656BC0; dt = 0.015643199905753136; t = 549.72697047406859 [12] self = table: 0000000000129800; dt = 0.015643199905753136; network_is_active = true; t = 549.72697047406859 [13] self = table: 0000000000164840; dt = 0.015643199905753136; t = nil [14] self = table: 0000000000073E70; dt = 0.015643199905753136 [15] dt = 0.015643199905753136 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79819; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.617 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.01655610091984272; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01655610091984272; t = 549.74352657498844; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01655610091984272 [5] self = table: 0000000000129800; dt = 0.01655610091984272; network_is_active = true; t = 549.74352657498844; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01655610091984272; t = nil [7] self = table: 0000000000073E70; dt = 0.01655610091984272 [8] dt = 0.01655610091984272 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.703 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-389.809, -57.4553, 19.1407); direction = Vector3(-0.997386, -0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00271787, -0.0029206, -0.732051, -0.681238); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-389.809, -57.4553, 19.1407); attack_direction = Vector3(-0.946378, -0.310157, 0.00795276); optional_normal = Vector3(-0.997386, -0.0718118, 0.00797909) [3] t = 510.7821044921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-389.809, -57.4553, 19.1407); direction = Vector3(0.946378, 0.310157, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.310157, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.809, -57.4553, 19.1407); hit_direction = Vector3(0.946378, 0.310157, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 510.7821044921875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.809, -57.4553, 19.1407); hit_direction = Vector3(0.946378, 0.310157, -0.00795276); provoking_unit_id = 127; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014404900372028351 [8] self = table: 0000000002633E60; main_dt = 0.014404900372028351; main_t = 549.83231257444299; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014404900372028351; t = 549.83231257444299 [10] self = table: 000000000425FC70; main_dt = 0.014404900372028351; main_t = 549.83231257444299 [11] self = table: 0000000003656BC0; dt = 0.014404900372028351; t = 549.83231257444299 [12] self = table: 0000000000129800; dt = 0.014404900372028351; network_is_active = true; t = 549.83231257444299 [13] self = table: 0000000000164840; dt = 0.014404900372028351; t = nil [14] self = table: 0000000000073E70; dt = 0.014404900372028351 [15] dt = 0.014404900372028351 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79826; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.943 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-385.84, -48.7676, 19.0469); direction = Vector3(-0.996119, 0.0876584, -0.00796895); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00293837, 0.00269115, -0.675398, -0.737443) [2] t = 511.02096557617188; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-385.84, -48.7676, 19.0469); direction = Vector3(0.996119, -0.0876584, 0.00796895); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.996119, 0.0876584, -0.00796895); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.996119, 0.0876584, -0.00796895); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-385.84, -48.7676, 19.0469); direction = Vector3(0.996119, -0.0876584, 0.00796895); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.996119, 0.0876584, -0.00796895); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 511.02096557617188; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-385.84, -48.7676, 19.0469); direction = Vector3(0.996119, -0.0876584, 0.00796895); provoking_unit_id = 126; optional_target_unit_id = 112; optional_node_index = 133; optional_hit_normal = Vector3(-0.996119, 0.0876584, -0.00796895); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016909599304199219 [7] self = table: 0000000002633E60; main_dt = 0.016909599304199219; main_t = 550.07366657240368; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016909599304199219; t = 550.07366657240368 [9] self = table: 000000000425FC70; main_dt = 0.016909599304199219; main_t = 550.07366657240368 [10] self = table: 0000000003656BC0; dt = 0.016909599304199219; t = 550.07366657240368 [11] self = table: 0000000000129800; dt = 0.016909599304199219; network_is_active = true; t = 550.07366657240368 [12] self = table: 0000000000164840; dt = 0.016909599304199219; t = nil [13] self = table: 0000000000073E70; dt = 0.016909599304199219 [14] dt = 0.016909599304199219 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79841; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:40.975 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_minion_shotgun_pump"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000076711E0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7 [2] self = table: 0000000005CD3650; channel_id = 4; go_id = 112; event_id = 90; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_minion_shotgun_pump"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [5] dt = 0.015193600207567215 [6] self = table: 0000000002633E60; main_dt = 0.015193600207567215; main_t = 550.10436587298341; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015193600207567215; t = 550.10436587298341 [8] self = table: 000000000425FC70; main_dt = 0.015193600207567215; main_t = 550.10436587298341 [9] self = table: 0000000003656BC0; dt = 0.015193600207567215; t = 550.10436587298341 [10] self = table: 0000000000129800; dt = 0.015193600207567215; network_is_active = true; t = 550.10436587298341 [11] self = table: 0000000000164840; dt = 0.015193600207567215; t = nil [12] self = table: 0000000000073E70; dt = 0.015193600207567215 [13] dt = 0.015193600207567215 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79843; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.039 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E7DD0; source_parameters = table: 0000000004173250; position = Vector3(-385.684, -48.58, 19.0782); direction = Vector3(-0.994604, 0.103439, 0.00795683); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00295511, -0.00266372, -0.669531, -0.742773) [2] t = 511.114990234375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E8120; position = Vector3(-385.684, -48.58, 19.0782); direction = Vector3(0.994604, -0.103439, -0.00795683); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 131; optional_hit_normal = Vector3(-0.994604, 0.103439, 0.00795683); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.994604, 0.103439, 0.00795683); sfx = nil; sfx_3p = table: 00000000028E7DD0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E8120; position = Vector3(-385.684, -48.58, 19.0782); direction = Vector3(0.994604, -0.103439, -0.00795683); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 131; optional_hit_normal = Vector3(-0.994604, 0.103439, 0.00795683); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 511.114990234375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4135; position = Vector3(-385.684, -48.58, 19.0782); direction = Vector3(0.994604, -0.103439, -0.00795683); provoking_unit_id = 126; optional_target_unit_id = 112; optional_node_index = 131; optional_hit_normal = Vector3(-0.994604, 0.103439, 0.00795683); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; impact_fx = table: 00000000028E8120; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.017844699323177338 [7] self = table: 0000000002633E60; main_dt = 0.017844699323177338; main_t = 550.16862747242726; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.017844699323177338; t = 550.16862747242726 [9] self = table: 000000000425FC70; main_dt = 0.017844699323177338; main_t = 550.16862747242726 [10] self = table: 0000000003656BC0; dt = 0.017844699323177338; t = 550.16862747242726 [11] self = table: 0000000000129800; dt = 0.017844699323177338; network_is_active = true; t = 550.16862747242726 [12] self = table: 0000000000164840; dt = 0.017844699323177338; t = nil [13] self = table: 0000000000073E70; dt = 0.017844699323177338 [14] dt = 0.017844699323177338 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79846; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.695 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.675, -48.2199, 18.667); end_position = Vector3(-368.437, -50.3818, 19.1689); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.999, -53.6722, 19.19); sound_position = Vector3(-368.437, -50.3818, 19.1689); rotation = Vector4(-0.0106859, 0.0123089, 0.755038, -0.655478) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-368.437, -50.3818, 19.1689); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.0853003, -0.988798, -0.122486, 0,\n 0.992019, -0.0728317, -0.102917, 0,\n 0.0928427, -0.130288, 0.987119, ...; spawner_position = Vector3(-383.675, -48.2199, 18.667); line = Vector3(15.2382, -2.16191, 0.501947); line_direction = Vector3(0.989559, -0.140393, 0.0325962); line_rotation = Vector4(-0.0106859, 0.0123089, 0.755038, -0.655478); line_length = 15.398968696594238; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-368.437, -50.3818, 19.1689); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.015821099281311035 [7] self = table: 0000000002633E60; main_dt = 0.015821099281311035; main_t = 550.82239477226562; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015821099281311035; t = 550.82239477226562 [9] self = table: 000000000425FC70; main_dt = 0.015821099281311035; main_t = 550.82239477226562 [10] self = table: 0000000003656BC0; dt = 0.015821099281311035; t = 550.82239477226562 [11] self = table: 0000000000129800; dt = 0.015821099281311035; network_is_active = true; t = 550.82239477226562 [12] self = table: 0000000000164840; dt = 0.015821099281311035; t = nil [13] self = table: 0000000000073E70; dt = 0.015821099281311035 [14] dt = 0.015821099281311035 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79887; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.695 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000076711E0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7 [2] self = table: 0000000005CD3650; channel_id = 4; go_id = 112; event_id = 110; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_shotgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [5] dt = 0.015821099281311035 [6] self = table: 0000000002633E60; main_dt = 0.015821099281311035; main_t = 550.82239477226562; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015821099281311035; t = 550.82239477226562 [8] self = table: 000000000425FC70; main_dt = 0.015821099281311035; main_t = 550.82239477226562 [9] self = table: 0000000003656BC0; dt = 0.015821099281311035; t = 550.82239477226562 [10] self = table: 0000000000129800; dt = 0.015821099281311035; network_is_active = true; t = 550.82239477226562 [11] self = table: 0000000000164840; dt = 0.015821099281311035; t = nil [12] self = table: 0000000000073E70; dt = 0.015821099281311035 [13] dt = 0.015821099281311035 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79887; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.696 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000029198E0; source_parameters = table: 0000000004173250; position = Vector3(-368.433, -50.3926, 19.172); direction = Vector3(-0.990101, 0.134654, -0.039604); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.0149187, 0.0130271, -0.65761, -0.753098) [2] t = 511.77078247070312; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002919AD0; position = Vector3(-368.433, -50.3926, 19.172); direction = Vector3(0.990101, -0.134654, 0.039604); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.993096, -0.0556134, -0.103282); only_decal = nil; impact_fx_name = "armor_fx_minion_pellet_player_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000437E020; target_first_person_extension = table: 000000000158B380; provoker_first_person_extension = nil; target_player_is_in_1p = false; opposite_direction = Vector3(-0.990101, 0.134654, -0.039604); sfx = nil; sfx_3p = table: 00000000029198E0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002919AD0; position = Vector3(-368.433, -50.3926, 19.172); direction = Vector3(0.990101, -0.134654, 0.039604); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.993096, -0.0556134, -0.103282); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 511.77078247070312; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 3282; position = Vector3(-368.433, -50.3926, 19.172); direction = Vector3(0.990101, -0.134654, 0.039604); provoking_unit_id = 112; optional_target_unit_id = 59; optional_node_index = 113; optional_hit_normal = Vector3(-0.993096, -0.0556134, -0.103282); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_pellet_player_damage"; impact_fx = table: 0000000002919AD0; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.015821099281311035 [7] self = table: 0000000002633E60; main_dt = 0.015821099281311035; main_t = 550.82239477226562; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015821099281311035; t = 550.82239477226562 [9] self = table: 000000000425FC70; main_dt = 0.015821099281311035; main_t = 550.82239477226562 [10] self = table: 0000000003656BC0; dt = 0.015821099281311035; t = 550.82239477226562 [11] self = table: 0000000000129800; dt = 0.015821099281311035; network_is_active = true; t = 550.82239477226562 [12] self = table: 0000000000164840; dt = 0.015821099281311035; t = nil [13] self = table: 0000000000073E70; dt = 0.015821099281311035 [14] dt = 0.015821099281311035 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79887; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.696 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.675, -48.2199, 18.667); end_position = Vector3(-368.456, -50.4014, 19.1221); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.999, -53.6722, 19.19); sound_position = Vector3(-368.456, -50.4014, 19.1221); rotation = Vector4(-0.00969107, 0.0111792, 0.755526, -0.654951) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-368.456, -50.4014, 19.1221); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.0853003, -0.988798, -0.122486, 0,\n 0.992019, -0.0728317, -0.102917, 0,\n 0.0928427, -0.130288, 0.987119, ...; spawner_position = Vector3(-383.675, -48.2199, 18.667); line = Vector3(15.2187, -2.18144, 0.455072); line_direction = Vector3(0.989449, -0.141828, 0.0295868); line_rotation = Vector4(-0.00969107, 0.0111792, 0.755526, -0.654951); line_length = 15.380941390991211; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-368.456, -50.4014, 19.1221); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.015821099281311035 [7] self = table: 0000000002633E60; main_dt = 0.015821099281311035; main_t = 550.82239477226562; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015821099281311035; t = 550.82239477226562 [9] self = table: 000000000425FC70; main_dt = 0.015821099281311035; main_t = 550.82239477226562 [10] self = table: 0000000003656BC0; dt = 0.015821099281311035; t = 550.82239477226562 [11] self = table: 0000000000129800; dt = 0.015821099281311035; network_is_active = true; t = 550.82239477226562 [12] self = table: 0000000000164840; dt = 0.015821099281311035; t = nil [13] self = table: 0000000000073E70; dt = 0.015821099281311035 [14] dt = 0.015821099281311035 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79887; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.697 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000029198E0; source_parameters = table: 0000000004173250; position = Vector3(-368.465, -50.3926, 19.1095); direction = Vector3(-0.990598, 0.134721, -0.0237744); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00895461, 0.00781921, -0.657692, -0.753193) [2] t = 511.77078247070312; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002919AD0; position = Vector3(-368.465, -50.3926, 19.1095); direction = Vector3(0.990598, -0.134721, 0.0237744); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.992095, -0.0714308, -0.103178); only_decal = nil; impact_fx_name = "armor_fx_minion_pellet_player_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000437E020; target_first_person_extension = table: 000000000158B380; provoker_first_person_extension = nil; target_player_is_in_1p = false; opposite_direction = Vector3(-0.990598, 0.134721, -0.0237744); sfx = nil; sfx_3p = table: 00000000029198E0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002919AD0; position = Vector3(-368.465, -50.3926, 19.1095); direction = Vector3(0.990598, -0.134721, 0.0237744); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.992095, -0.0714308, -0.103178); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 511.77078247070312; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 3282; position = Vector3(-368.465, -50.3926, 19.1095); direction = Vector3(0.990598, -0.134721, 0.0237744); provoking_unit_id = 112; optional_target_unit_id = 59; optional_node_index = 113; optional_hit_normal = Vector3(-0.992095, -0.0714308, -0.103178); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_pellet_player_damage"; impact_fx = table: 0000000002919AD0; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.015821099281311035 [7] self = table: 0000000002633E60; main_dt = 0.015821099281311035; main_t = 550.82239477226562; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015821099281311035; t = 550.82239477226562 [9] self = table: 000000000425FC70; main_dt = 0.015821099281311035; main_t = 550.82239477226562 [10] self = table: 0000000003656BC0; dt = 0.015821099281311035; t = 550.82239477226562 [11] self = table: 0000000000129800; dt = 0.015821099281311035; network_is_active = true; t = 550.82239477226562 [12] self = table: 0000000000164840; dt = 0.015821099281311035; t = nil [13] self = table: 0000000000073E70; dt = 0.015821099281311035 [14] dt = 0.015821099281311035 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79887; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.712 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.646, -48.2221, 18.691); end_position = Vector3(-368.479, -50.3945, 19.1973); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.015, -53.6755, 19.19); sound_position = Vector3(-368.479, -50.3945, 19.1973); rotation = Vector4(-0.0108177, 0.0124777, 0.755475, -0.654969) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-368.479, -50.3945, 19.1973); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.10512, -0.987142, -0.120425, 0,\n 0.991257, -0.0943036, -0.0922748, 0,\n 0.0797312, -0.129072, 0.988424, 0...; spawner_position = Vector3(-383.646, -48.2221, 18.691); line = Vector3(15.1661, -2.17247, 0.506229); line_direction = Vector3(0.989356, -0.14172, 0.0330236); line_rotation = Vector4(-0.0108177, 0.0124777, 0.755475, -0.654969); line_length = 15.329307556152344; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-368.479, -50.3945, 19.1973); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.018457699567079544 [7] self = table: 0000000002633E60; main_dt = 0.018457699567079544; main_t = 550.8408524718327; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.018457699567079544; t = 550.8408524718327 [9] self = table: 000000000425FC70; main_dt = 0.018457699567079544; main_t = 550.8408524718327 [10] self = table: 0000000003656BC0; dt = 0.018457699567079544; t = 550.8408524718327 [11] self = table: 0000000000129800; dt = 0.018457699567079544; network_is_active = true; t = 550.8408524718327 [12] self = table: 0000000000164840; dt = 0.018457699567079544; t = nil [13] self = table: 0000000000073E70; dt = 0.018457699567079544 [14] dt = 0.018457699567079544 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79888; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.712 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000029198E0; source_parameters = table: 0000000004173250; position = Vector3(-368.465, -50.3926, 19.2032); direction = Vector3(-0.990598, 0.134721, -0.0237744); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00895461, 0.00781921, -0.657692, -0.753193) [2] t = 511.78659057617188; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002919AD0; position = Vector3(-368.465, -50.3926, 19.2032); direction = Vector3(0.990598, -0.134721, 0.0237744); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.663788, 0.3119, 0.679783); only_decal = nil; impact_fx_name = "armor_fx_minion_pellet_player_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000437E020; target_first_person_extension = table: 000000000158B380; provoker_first_person_extension = nil; target_player_is_in_1p = false; opposite_direction = Vector3(-0.990598, 0.134721, -0.0237744); sfx = nil; sfx_3p = table: 00000000029198E0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002919AD0; position = Vector3(-368.465, -50.3926, 19.2032); direction = Vector3(0.990598, -0.134721, 0.0237744); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.663788, 0.3119, 0.679783); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 511.78659057617188; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 3282; position = Vector3(-368.465, -50.3926, 19.2032); direction = Vector3(0.990598, -0.134721, 0.0237744); provoking_unit_id = 112; optional_target_unit_id = 59; optional_node_index = 113; optional_hit_normal = Vector3(-0.663788, 0.3119, 0.679783); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_pellet_player_damage"; impact_fx = table: 0000000002919AD0; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.018457699567079544 [7] self = table: 0000000002633E60; main_dt = 0.018457699567079544; main_t = 550.8408524718327; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.018457699567079544; t = 550.8408524718327 [9] self = table: 000000000425FC70; main_dt = 0.018457699567079544; main_t = 550.8408524718327 [10] self = table: 0000000003656BC0; dt = 0.018457699567079544; t = 550.8408524718327 [11] self = table: 0000000000129800; dt = 0.018457699567079544; network_is_active = true; t = 550.8408524718327 [12] self = table: 0000000000164840; dt = 0.018457699567079544; t = nil [13] self = table: 0000000000073E70; dt = 0.018457699567079544 [14] dt = 0.018457699567079544 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79888; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.728 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.622, -48.2234, 18.7157); end_position = Vector3(-368.382, -50.4727, 18.9707); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.032, -53.6793, 19.19); sound_position = Vector3(-368.382, -50.4727, 18.9707); rotation = Vector4(-0.00540691, 0.00626349, 0.756944, -0.653427) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-368.382, -50.4727, 18.9707); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.125741, -0.985487, -0.114041, 0,\n 0.989753, -0.116782, -0.0821467, 0,\n 0.0676358, -0.123202, 0.990074, 0...; spawner_position = Vector3(-383.622, -48.2234, 18.7157); line = Vector3(15.2401, -2.24928, 0.254965); line_direction = Vector3(0.989148, -0.145988, 0.0165483); line_rotation = Vector4(-0.00540691, 0.00626349, 0.756944, -0.653427); line_length = 15.407343864440918; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-368.382, -50.4727, 18.9707); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.016309300437569618 [7] self = table: 0000000002633E60; main_dt = 0.016309300437569618; main_t = 550.85716177227027; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016309300437569618; t = 550.85716177227027 [9] self = table: 000000000425FC70; main_dt = 0.016309300437569618; main_t = 550.85716177227027 [10] self = table: 0000000003656BC0; dt = 0.016309300437569618; t = 550.85716177227027 [11] self = table: 0000000000129800; dt = 0.016309300437569618; network_is_active = true; t = 550.85716177227027 [12] self = table: 0000000000164840; dt = 0.016309300437569618; t = nil [13] self = table: 0000000000073E70; dt = 0.016309300437569618 [14] dt = 0.016309300437569618 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79890; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.729 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000029198E0; source_parameters = table: 0000000004173250; position = Vector3(-368.371, -50.4864, 18.9844); direction = Vector3(-0.988613, 0.150269, -0.00790891); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00299899, 0.00257759, -0.65181, -0.758372) [2] t = 511.8050537109375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002919AD0; position = Vector3(-368.371, -50.4864, 18.9844); direction = Vector3(0.988613, -0.150269, 0.00790891); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 159; optional_hit_normal = Vector3(-0.343626, 0.934983, -0.0879044); only_decal = nil; impact_fx_name = "armor_fx_minion_pellet_player_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000437E020; target_first_person_extension = table: 000000000158B380; provoker_first_person_extension = nil; target_player_is_in_1p = false; opposite_direction = Vector3(-0.988613, 0.150269, -0.00790891); sfx = nil; sfx_3p = table: 00000000029198E0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002919AD0; position = Vector3(-368.371, -50.4864, 18.9844); direction = Vector3(0.988613, -0.150269, 0.00790891); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 159; optional_hit_normal = Vector3(-0.343626, 0.934983, -0.0879044); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 511.8050537109375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 3282; position = Vector3(-368.371, -50.4864, 18.9844); direction = Vector3(0.988613, -0.150269, 0.00790891); provoking_unit_id = 112; optional_target_unit_id = 59; optional_node_index = 159; optional_hit_normal = Vector3(-0.343626, 0.934983, -0.0879044); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_pellet_player_damage"; impact_fx = table: 0000000002919AD0; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.016309300437569618 [7] self = table: 0000000002633E60; main_dt = 0.016309300437569618; main_t = 550.85716177227027; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016309300437569618; t = 550.85716177227027 [9] self = table: 000000000425FC70; main_dt = 0.016309300437569618; main_t = 550.85716177227027 [10] self = table: 0000000003656BC0; dt = 0.016309300437569618; t = 550.85716177227027 [11] self = table: 0000000000129800; dt = 0.016309300437569618; network_is_active = true; t = 550.85716177227027 [12] self = table: 0000000000164840; dt = 0.016309300437569618; t = nil [13] self = table: 0000000000073E70; dt = 0.016309300437569618 [14] dt = 0.016309300437569618 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79890; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.745 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:632:in function [2] =[C]: in function update_receive [3] @scripts/game_states/state_game.lua:108: in function network_receive_function [4] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [5] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [6] @scripts/game_states/game/state_gameplay.lua:145: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/state_game.lua:561: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/main.lua:124: in function update [11] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004EBBA60; channel_id = 4; event_id = 96; optional_position = Vector3(-404.875, -65.25, 18.498); optional_unit_id = nil; optional_node = nil; optional_parameter_id = nil; optional_parameter_value = nil; event_name = "wwise/events/weapon/play_specials_push_armored"; wwise_world = [WwiseWorld]; source_id = nil [3] dt = 0.016264300793409348 [4] self = table: 0000000002633E60; main_dt = 0.016264300793409348; main_t = 550.87342607306368; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [5] self = table: 0000000002F3FF80; dt = 0.016264300793409348; t = 550.87342607306368 [6] self = table: 000000000425FC70; main_dt = 0.016264300793409348; main_t = 550.87342607306368 [7] self = table: 0000000003656BC0; dt = 0.016264300793409348; t = 550.87342607306368 [8] self = table: 0000000000129800; dt = 0.016264300793409348; network_is_active = true; t = 550.87342607306368 [9] self = table: 0000000000164840; dt = 0.016264300793409348; t = nil [10] self = table: 0000000000073E70; dt = 0.016264300793409348 [11] dt = 0.016264300793409348 <> <> [1] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79891; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [5] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [6] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [7] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [8] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [9] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [10] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.745 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.603, -48.2309, 18.7458); end_position = Vector3(-366.895, -50.4316, 19.1338); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.048, -53.6827, 19.19); sound_position = Vector3(-366.895, -50.4316, 19.1338); rotation = Vector4(-0.00758722, 0.00865211, 0.75181, -0.659279) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-366.895, -50.4316, 19.1338); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.148683, -0.983596, -0.102139, 0,\n 0.987562, -0.142355, -0.0667329, 0,\n 0.0510974, -0.110791, 0.992529, 0...; spawner_position = Vector3(-383.603, -48.2309, 18.7458); line = Vector3(16.7084, -2.20074, 0.387945); line_direction = Vector3(0.991174, -0.130553, 0.0230137); line_rotation = Vector4(-0.00758722, 0.00865211, 0.75181, -0.659279); line_length = 16.857152938842773; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-366.895, -50.4316, 19.1338); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.016264300793409348 [7] self = table: 0000000002633E60; main_dt = 0.016264300793409348; main_t = 550.87342607306368; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016264300793409348; t = 550.87342607306368 [9] self = table: 000000000425FC70; main_dt = 0.016264300793409348; main_t = 550.87342607306368 [10] self = table: 0000000003656BC0; dt = 0.016264300793409348; t = 550.87342607306368 [11] self = table: 0000000000129800; dt = 0.016264300793409348; network_is_active = true; t = 550.87342607306368 [12] self = table: 0000000000164840; dt = 0.016264300793409348; t = nil [13] self = table: 0000000000073E70; dt = 0.016264300793409348 [14] dt = 0.016264300793409348 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79891; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.745 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.902, -50.4239, 19.1407); direction = Vector3(-0.655456, -0.750221, -0.0868677); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0152761, -0.0407027, 0.935349, 0.351045); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.902, -50.4239, 19.1407); attack_direction = Vector3(-0.994094, 0.135197, -0.0238583); optional_normal = Vector3(-0.655456, -0.750221, -0.0868677) [3] t = 511.82135009765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.902, -50.4239, 19.1407); direction = Vector3(0.994094, -0.135197, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.994094, 0.135197, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.902, -50.4239, 19.1407); hit_direction = Vector3(0.994094, -0.135197, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 511.82135009765625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.902, -50.4239, 19.1407); hit_direction = Vector3(0.994094, -0.135197, 0.0238583); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016264300793409348 [8] self = table: 0000000002633E60; main_dt = 0.016264300793409348; main_t = 550.87342607306368; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016264300793409348; t = 550.87342607306368 [10] self = table: 000000000425FC70; main_dt = 0.016264300793409348; main_t = 550.87342607306368 [11] self = table: 0000000003656BC0; dt = 0.016264300793409348; t = 550.87342607306368 [12] self = table: 0000000000129800; dt = 0.016264300793409348; network_is_active = true; t = 550.87342607306368 [13] self = table: 0000000000164840; dt = 0.016264300793409348; t = nil [14] self = table: 0000000000073E70; dt = 0.016264300793409348 [15] dt = 0.016264300793409348 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79891; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.777 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.564, -48.2398, 18.8048); end_position = Vector3(-366.58, -50.6855, 18.9688); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.079, -53.6896, 19.19); sound_position = Vector3(-366.643, -50.6765, 18.9681); rotation = Vector4(-0.00312776, 0.00361045, 0.755814, -0.654769) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-366.58, -50.6855, 18.9688); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.192662, -0.976991, -0.0914889, 0,\n 0.98122, -0.190939, -0.0273246, 0,\n 0.00922623, -0.0950352, 0.995431,...; spawner_position = Vector3(-383.564, -48.2398, 18.8048); line = Vector3(16.9837, -2.44576, 0.163937); line_direction = Vector3(0.989744, -0.142529, 0.00955357); line_rotation = Vector4(-0.00312776, 0.00361045, 0.755814, -0.654769); line_length = 17.15971565246582; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-366.58, -50.6855, 18.9688); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.014337499625980854 [7] self = table: 0000000002633E60; main_dt = 0.014337499625980854; main_t = 550.90472627228178; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014337499625980854; t = 550.90472627228178 [9] self = table: 000000000425FC70; main_dt = 0.014337499625980854; main_t = 550.90472627228178 [10] self = table: 0000000003656BC0; dt = 0.014337499625980854; t = 550.90472627228178 [11] self = table: 0000000000129800; dt = 0.014337499625980854; network_is_active = true; t = 550.90472627228178 [12] self = table: 0000000000164840; dt = 0.014337499625980854; t = nil [13] self = table: 0000000000073E70; dt = 0.014337499625980854 [14] dt = 0.014337499625980854 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79893; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.777 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.589, -50.6739, 18.9844); direction = Vector3(-0.655456, -0.750221, -0.0868677); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0152761, -0.0407027, 0.935349, 0.351045); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.589, -50.6739, 18.9844); attack_direction = Vector3(-0.994094, 0.135197, -0.00795276); optional_normal = Vector3(-0.655456, -0.750221, -0.0868677) [3] t = 511.85458374023438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.589, -50.6739, 18.9844); direction = Vector3(0.994094, -0.135197, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.994094, 0.135197, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.589, -50.6739, 18.9844); hit_direction = Vector3(0.994094, -0.135197, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 511.85458374023438; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.589, -50.6739, 18.9844); hit_direction = Vector3(0.994094, -0.135197, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014337499625980854 [8] self = table: 0000000002633E60; main_dt = 0.014337499625980854; main_t = 550.90472627228178; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014337499625980854; t = 550.90472627228178 [10] self = table: 000000000425FC70; main_dt = 0.014337499625980854; main_t = 550.90472627228178 [11] self = table: 0000000003656BC0; dt = 0.014337499625980854; t = 550.90472627228178 [12] self = table: 0000000000129800; dt = 0.014337499625980854; network_is_active = true; t = 550.90472627228178 [13] self = table: 0000000000164840; dt = 0.014337499625980854; t = nil [14] self = table: 0000000000073E70; dt = 0.014337499625980854 [15] dt = 0.014337499625980854 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79893; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.808 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.538, -48.2496, 18.8551); end_position = Vector3(-366.309, -50.9512, 19.3506); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.109, -53.696, 19.19); sound_position = Vector3(-366.674, -50.8939, 19.3401); rotation = Vector4(-0.00923167, 0.010792, 0.759828, -0.649969) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-366.309, -50.9512, 19.3506); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.238974, -0.966444, -0.094224, 0,\n 0.970532, -0.240817, 0.00851572, 0,\n -0.0309216, -0.0894124, 0.995514,...; spawner_position = Vector3(-383.538, -48.2496, 18.8551); line = Vector3(17.2292, -2.70158, 0.495502); line_direction = Vector3(0.98753, -0.154846, 0.0284008); line_rotation = Vector4(-0.00923167, 0.010792, 0.759828, -0.649969); line_length = 17.446805953979492; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-366.309, -50.9512, 19.3506); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.015009400434792042 [7] self = table: 0000000002633E60; main_dt = 0.015009400434792042; main_t = 550.93677627185411; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015009400434792042; t = 550.93677627185411 [9] self = table: 000000000425FC70; main_dt = 0.015009400434792042; main_t = 550.93677627185411 [10] self = table: 0000000003656BC0; dt = 0.015009400434792042; t = 550.93677627185411 [11] self = table: 0000000000129800; dt = 0.015009400434792042; network_is_active = true; t = 550.93677627185411 [12] self = table: 0000000000164840; dt = 0.015009400434792042; t = nil [13] self = table: 0000000000073E70; dt = 0.015009400434792042 [14] dt = 0.015009400434792042 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79895; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.808 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.308, -50.9551, 19.3595); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.308, -50.9551, 19.3595); attack_direction = Vector3(-0.994094, 0.151102, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 511.88595581054688; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.308, -50.9551, 19.3595); direction = Vector3(0.994094, -0.151102, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.994094, 0.151102, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.308, -50.9551, 19.3595); hit_direction = Vector3(0.994094, -0.151102, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 511.88595581054688; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.308, -50.9551, 19.3595); hit_direction = Vector3(0.994094, -0.151102, 0.0238583); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015009400434792042 [8] self = table: 0000000002633E60; main_dt = 0.015009400434792042; main_t = 550.93677627185411; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015009400434792042; t = 550.93677627185411 [10] self = table: 000000000425FC70; main_dt = 0.015009400434792042; main_t = 550.93677627185411 [11] self = table: 0000000003656BC0; dt = 0.015009400434792042; t = 550.93677627185411 [12] self = table: 0000000000129800; dt = 0.015009400434792042; network_is_active = true; t = 550.93677627185411 [13] self = table: 0000000000164840; dt = 0.015009400434792042; t = nil [14] self = table: 0000000000073E70; dt = 0.015009400434792042 [15] dt = 0.015009400434792042 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79895; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.823 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.515, -48.2496, 18.8676); end_position = Vector3(-366.361, -50.9062, 19.3281); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.124, -53.6991, 19.19); sound_position = Vector3(-366.687, -50.8559, 19.3194); rotation = Vector4(-0.00863076, 0.0100703, 0.759224, -0.650694) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-366.361, -50.9062, 19.3281); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.25215, -0.963479, -0.0901607, 0,\n 0.966882, -0.254646, 0.0171252, 0,\n -0.0394597, -0.0828566, 0.99578, 0...; spawner_position = Vector3(-383.515, -48.2496, 18.8676); line = Vector3(17.1538, -2.65661, 0.46056); line_direction = Vector3(0.987871, -0.152992, 0.0265232); line_rotation = Vector4(-0.00863076, 0.0100703, 0.759224, -0.650694); line_length = 17.364414215087891; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-366.361, -50.9062, 19.3281); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.016220299527049065 [7] self = table: 0000000002633E60; main_dt = 0.016220299527049065; main_t = 550.95299657138116; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016220299527049065; t = 550.95299657138116 [9] self = table: 000000000425FC70; main_dt = 0.016220299527049065; main_t = 550.95299657138116 [10] self = table: 0000000003656BC0; dt = 0.016220299527049065; t = 550.95299657138116 [11] self = table: 0000000000129800; dt = 0.016220299527049065; network_is_active = true; t = 550.95299657138116 [12] self = table: 0000000000164840; dt = 0.016220299527049065; t = nil [13] self = table: 0000000000073E70; dt = 0.016220299527049065 [14] dt = 0.016220299527049065 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79896; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.824 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.371, -50.8926, 19.3282); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.371, -50.8926, 19.3282); attack_direction = Vector3(-0.994094, 0.151102, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 511.90097045898438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.371, -50.8926, 19.3282); direction = Vector3(0.994094, -0.151102, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.994094, 0.151102, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.371, -50.8926, 19.3282); hit_direction = Vector3(0.994094, -0.151102, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 511.90097045898438; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.371, -50.8926, 19.3282); hit_direction = Vector3(0.994094, -0.151102, 0.0238583); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016220299527049065 [8] self = table: 0000000002633E60; main_dt = 0.016220299527049065; main_t = 550.95299657138116; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016220299527049065; t = 550.95299657138116 [10] self = table: 000000000425FC70; main_dt = 0.016220299527049065; main_t = 550.95299657138116 [11] self = table: 0000000003656BC0; dt = 0.016220299527049065; t = 550.95299657138116 [12] self = table: 0000000000129800; dt = 0.016220299527049065; network_is_active = true; t = 550.95299657138116 [13] self = table: 0000000000164840; dt = 0.016220299527049065; t = nil [14] self = table: 0000000000073E70; dt = 0.016220299527049065 [15] dt = 0.016220299527049065 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79896; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.825 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1278.3520000000001; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; component = table: 0000000006687E20; start_t = 1278.3520000000001; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1278.3520000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1278.3520000000001; fixed_frame = 79897; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1278.3520000000001; update_list = table: 0000000004EA0260; fixed_frame = 79897; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1278.3520000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:41.827 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.243, -53.6544, 19.0824); rotation = Vector4(-0.0020549, -0.00254223, -0.777704, -0.628622); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.138, -53.7022, 19.19); rotation = Vector4(0.00226019, 0.00280261, 0.776841, 0.629686); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; component = table: 0000000006687E20; start_t = 1278.3520000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1278.3520000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1278.3520000000001; fixed_frame = 79897; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1278.3520000000001; update_list = table: 0000000004EA0260; fixed_frame = 79897; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1278.3520000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1278.3520000000001; frame = 79897; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1278.3520000000001; frame = 79897; temp_byte_count = 14188 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1278.6366515772447; _t = 1278.3366515772448; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.243, -53.6544, 19.0824); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1279.32164217681; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1278.6366515772447; _t = 1278.3366515772448; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.243, -53.6544, 19.0824); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1279.32164217681; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1278.6366515772447; _t = 1278.3366515772448; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.243, -53.6544, 19.0824); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1279.32164217681; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:41.828 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.243, -53.6544, 19.0824); rotation = Vector4(-0.0020549, -0.00254223, -0.777704, -0.628622); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.138, -53.7022, 19.19); rotation = Vector4(0.00226019, 0.00280261, 0.776841, 0.629686); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; component = table: 0000000006687E20; start_t = 1278.3520000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1278.3520000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1278.3520000000001; fixed_frame = 79897; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1278.3520000000001; update_list = table: 0000000004EA0260; fixed_frame = 79897; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1278.3520000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1278.3520000000001; frame = 79897; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1278.3520000000001; frame = 79897; temp_byte_count = 14188 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1278.6366515772447; _t = 1278.3366515772448; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.243, -53.6544, 19.0824); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1279.32164217681; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1278.6366515772447; _t = 1278.3366515772448; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.243, -53.6544, 19.0824); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1279.32164217681; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1278.6366515772447; _t = 1278.3366515772448; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.243, -53.6544, 19.0824); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1279.32164217681; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:41.829 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC22C0; position = Vector3(-403.588, -61.4134, 19.4583); direction = Vector3(0.789188, -0.613258, 0.0331235); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0072807, 0.0148781, 0.898096, -0.439488); i = 1; event_group_state = table: 0000000002CC2330; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2290; position = Vector3(-403.588, -61.4134, 19.4583); attack_direction = Vector3(0.97832, 0.206974, -0.00720079); optional_normal = Vector3(0.789188, -0.613258, 0.0331235) [3] t = 511.90097045898438; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-403.588, -61.4134, 19.4583); direction = Vector3(-0.97832, -0.206974, 0.00720079); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.789188, -0.613258, 0.0331235); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.97832, 0.206974, -0.00720079); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2290 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-403.588, -61.4134, 19.4583); hit_direction = Vector3(-0.97832, -0.206974, 0.00720079); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.789188, -0.613258, 0.0331235); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 511.90097045898438; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-403.588, -61.4134, 19.4583); hit_normal = Vector3(0.789188, -0.613258, 0.0331235); hit_direction = Vector3(-0.97832, -0.206974, 0.00720079); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.138, -53.7022, 19.19); direction = Vector3(-0.97832, -0.206974, 0.00720079); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; option<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:41.831 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-403.588, -61.4134, 19.4583); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.206848, 0.978373, 0.000146196, 0,\n -0.978353, -0.206845, 0.006385, 0,\n 0.00627732, 0.00117786, 0.99998, ...; spawner_position = Vector3(-367.901, -53.8635, 19.1097); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-35.6866, -7.54995, 0.348581); line_length = 36.4781494140625; line_direction = Vector3(-0.9783, -0.206972, 0.00955589); line_rotation = Vector4(-0.00300866, -0.00371177, -0.776838, -0.629683); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-403.588, -61.4134, 19.4583); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.138, -53.7022, 19.19); end_position = Vector3(-403.588, -61.4134, 19.4583); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.138, -53.7022, 19.19); rotation = Vector4(0.00226019, 0.00280261, 0.776841, 0.629686); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.97832, -0.206974, 0.00720079); instakill = false; end_position = Vector3(-403.588, -61.4134, 19.4583); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.138, -53.7022, 19.19); rotation = Vector4(0.00226019, 0.00280261, 0.776841, 0.629686); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1278.3520000000001; component = table: 0000000006687E20; start_t = 1278.3520000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1278.3520000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = tabl<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:41.841 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005CD3650; event_name = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk"; start_position = Vector3(-383.485, -48.2463, 18.874); end_position = Vector3(-366.645, -50.6318, 18.9912); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.139, -53.7023, 19.19); sound_position = Vector3(-366.701, -50.6238, 18.9908); rotation = Vector4(-0.00225958, 0.00260222, 0.755063, -0.655643) [2] self = table: 0000000005CD3650; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-366.645, -50.6318, 18.9912); visual_loadout_extension = table: 00000000076711E0; world = [World]; inventory_item = table: 0000000006BF5A30; attachment_unit = [Unit \'#ID[9caacfa00f04e746]\']; node = 7; spawner_pose = Matrix4x4(\n -0.263406, -0.961243, -0.0814257, 0,\n 0.963722, -0.265974, 0.0222745, 0,\n -0.0430691, -0.0726045, 0.996431,...; spawner_position = Vector3(-383.485, -48.2463, 18.874); line = Vector3(16.8405, -2.38554, 0.117237); line_direction = Vector3(0.990092, -0.140252, 0.00689265); line_rotation = Vector4(-0.00225958, 0.00260222, 0.755063, -0.655643); line_length = 17.009012222290039; vfx = "content/fx/particles/weapons/rifles/shotgun/shotgun_tracer_trail"; emitters = table: 0000000000DE6050; sfx = "wwise/events/weapon/play_shared_combat_weapon_bullet_flyby_small_husk" [3] self = table: 0000000005CD3650; channel_id = 4; game_object_id = 112; line_effect_id = 7; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-366.645, -50.6318, 18.9912); line_effect_name = "renegade_pellet"; line_effect = table: 0000000000DE5FE0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 112; object = table: 0000000005CD3650 [6] dt = 0.021620899438858032 [7] self = table: 0000000002633E60; main_dt = 0.021620899438858032; main_t = 550.97461747082002; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.021620899438858032; t = 550.97461747082002 [9] self = table: 000000000425FC70; main_dt = 0.021620899438858032; main_t = 550.97461747082002 [10] self = table: 0000000003656BC0; dt = 0.021620899438858032; t = 550.97461747082002 [11] self = table: 0000000000129800; dt = 0.021620899438858032; network_is_active = true; t = 550.97461747082002 [12] self = table: 0000000000164840; dt = 0.021620899438858032; t = nil [13] self = table: 0000000000073E70; dt = 0.021620899438858032 [14] dt = 0.021620899438858032 <> <> [1] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 112; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000076711E0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79897; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:41.842 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 00000000029353B0; position = Vector3(-366.652, -50.6426, 18.9844); direction = Vector3(-0.655456, -0.750221, -0.0868677); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0152761, -0.0407027, 0.935349, 0.351045); i = 1; event_group_state = table: 00000000029353E0; event = "wwise/events/weapon/play_bullet_hits_gen_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002935380; position = Vector3(-366.652, -50.6426, 18.9844); attack_direction = Vector3(-0.994094, 0.135197, -0.00795276); optional_normal = Vector3(-0.655456, -0.750221, -0.0868677) [3] t = 511.91717529296875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002935260; position = Vector3(-366.652, -50.6426, 18.9844); direction = Vector3(0.994094, -0.135197, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); only_decal = nil; impact_fx_name = "surface_fx_minion_pellet_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.994094, 0.135197, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002935380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-366.652, -50.6426, 18.9844); hit_direction = Vector3(0.994094, -0.135197, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002935260; hit_unit = nil; hit_actor = nil; world = [World]; t = 511.91717529296875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-366.652, -50.6426, 18.9844); hit_direction = Vector3(0.994094, -0.135197, 0.00795276); provoking_unit_id = 112; optional_hit_normal = Vector3(-0.655456, -0.750221, -0.0868677); damage_type_id = 18; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_pellet"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.021620899438858032 [8] self = table: 0000000002633E60; main_dt = 0.021620899438858032; main_t = 550.97461747082002; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.021620899438858032; t = 550.97461747082002 [10] self = table: 000000000425FC70; main_dt = 0.021620899438858032; main_t = 550.97461747082002 [11] self = table: 0000000003656BC0; dt = 0.021620899438858032; t = 550.97461747082002 [12] self = table: 0000000000129800; dt = 0.021620899438858032; network_is_active = true; t = 550.97461747082002 [13] self = table: 0000000000164840; dt = 0.021620899438858032; t = nil [14] self = table: 0000000000073E70; dt = 0.021620899438858032 [15] dt = 0.021620899438858032 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79897; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:42.065 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-384.934, -46.7362, 19.0782); direction = Vector3(-0.9279, 0.372746, -0.00793077); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00328527, 0.00222071, -0.560014, -0.828473) [2] t = 512.14105224609375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-384.934, -46.7362, 19.0782); direction = Vector3(0.9279, -0.372746, 0.00793077); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.822685, -0.567093, 0.0399362); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.9279, 0.372746, -0.00793077); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-384.934, -46.7362, 19.0782); direction = Vector3(0.9279, -0.372746, 0.00793077); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.822685, -0.567093, 0.0399362); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 512.14105224609375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-384.934, -46.7362, 19.0782); direction = Vector3(0.9279, -0.372746, 0.00793077); provoking_unit_id = 120; optional_target_unit_id = 126; optional_node_index = 133; optional_hit_normal = Vector3(-0.822685, -0.567093, 0.0399362); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.0157283004373312 [7] self = table: 0000000002633E60; main_dt = 0.0157283004373312; main_t = 551.19255767000891; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0157283004373312; t = 551.19255767000891 [9] self = table: 000000000425FC70; main_dt = 0.0157283004373312; main_t = 551.19255767000891 [10] self = table: 0000000003656BC0; dt = 0.0157283004373312; t = 551.19255767000891 [11] self = table: 0000000000129800; dt = 0.0157283004373312; network_is_active = true; t = 551.19255767000891 [12] self = table: 0000000000164840; dt = 0.0157283004373312; t = nil [13] self = table: 0000000000073E70; dt = 0.0157283004373312 [14] dt = 0.0157283004373312 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79911; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:42.246 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000798D160; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-385.133, -46.3191, 19.0799); end_position = Vector3(-384.627, -46.499, 19.0615); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.366, -53.7304, 19.19); sound_position = Vector3(-384.627, -46.499, 19.0615); rotation = Vector4(0.00984805, -0.0139519, 0.816857, -0.576587) [2] self = table: 000000000798D160; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-384.627, -46.499, 19.0615); visual_loadout_extension = table: 000000000798CCE0; world = [World]; inventory_item = table: 000000000798EDD0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.433554, -0.846498, 0.0847527, 0,\n 0.850698, -0.430556, 0.0514297, 0,\n -0.00737794, 0.0988611, 0.949674, ...; spawner_position = Vector3(-385.133, -46.3191, 19.0799); line = Vector3(0.506134, -0.179893, -0.0183544); line_direction = Vector3(0.941703, -0.334706, -0.0341499); line_rotation = Vector4(0.00984805, -0.0139519, 0.816857, -0.576587); line_length = 0.53746646642684937; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 000000000798D160; channel_id = 4; game_object_id = 120; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-384.627, -46.499, 19.0615); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 120; object = table: 000000000798D160 [6] dt = 0.016356099396944046 [7] self = table: 0000000002633E60; main_dt = 0.016356099396944046; main_t = 551.37452466769196; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016356099396944046; t = 551.37452466769196 [9] self = table: 000000000425FC70; main_dt = 0.016356099396944046; main_t = 551.37452466769196 [10] self = table: 0000000003656BC0; dt = 0.016356099396944046; t = 551.37452466769196 [11] self = table: 0000000000129800; dt = 0.016356099396944046; network_is_active = true; t = 551.37452466769196 [12] self = table: 0000000000164840; dt = 0.016356099396944046; t = nil [13] self = table: 0000000000073E70; dt = 0.016356099396944046 [14] dt = 0.016356099396944046 <> <> [1] _game_object_id = 120; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000798CCE0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 120; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000798CCE0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 120; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000798CCE0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79922; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:42.247 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E7DD0; source_parameters = table: 0000000004173250; position = Vector3(-384.621, -46.4862, 19.0469); direction = Vector3(-0.933316, 0.358968, -0.00797706); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00328782, 0.00225807, -0.566132, -0.824305) [2] t = 512.322509765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E8120; position = Vector3(-384.621, -46.4862, 19.0469); direction = Vector3(0.933316, -0.358968, 0.00797706); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 45; optional_hit_normal = Vector3(-0.948305, -0.15141, 0.278913); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.933316, 0.358968, -0.00797706); sfx = nil; sfx_3p = table: 00000000028E7DD0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E8120; position = Vector3(-384.621, -46.4862, 19.0469); direction = Vector3(0.933316, -0.358968, 0.00797706); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 45; optional_hit_normal = Vector3(-0.948305, -0.15141, 0.278913); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 512.322509765625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4135; position = Vector3(-384.621, -46.4862, 19.0469); direction = Vector3(0.933316, -0.358968, 0.00797706); provoking_unit_id = 120; optional_target_unit_id = 126; optional_node_index = 45; optional_hit_normal = Vector3(-0.948305, -0.15141, 0.278913); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; impact_fx = table: 00000000028E8120; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016356099396944046 [7] self = table: 0000000002633E60; main_dt = 0.016356099396944046; main_t = 551.37452466769196; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016356099396944046; t = 551.37452466769196 [9] self = table: 000000000425FC70; main_dt = 0.016356099396944046; main_t = 551.37452466769196 [10] self = table: 0000000003656BC0; dt = 0.016356099396944046; t = 551.37452466769196 [11] self = table: 0000000000129800; dt = 0.016356099396944046; network_is_active = true; t = 551.37452466769196 [12] self = table: 0000000000164840; dt = 0.016356099396944046; t = nil [13] self = table: 0000000000073E70; dt = 0.016356099396944046 [14] dt = 0.016356099396944046 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79922; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:43.352 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-387.621, -41.8924, 17.8282); direction = Vector3(0.707084, -0.627637, -0.325736); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0677011, -0.150619, 0.899575, -0.404346); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-387.621, -41.8924, 17.8282); attack_direction = Vector3(0.86685, -0.485118, 0.0715748); optional_normal = Vector3(0.707084, -0.627637, -0.325736) [3] t = 513.43341064453125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-387.621, -41.8924, 17.8282); direction = Vector3(-0.86685, 0.485118, -0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.707084, -0.627637, -0.325736); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.86685, -0.485118, 0.0715748); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-387.621, -41.8924, 17.8282); hit_direction = Vector3(-0.86685, 0.485118, -0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.707084, -0.627637, -0.325736); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 513.43341064453125; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-387.621, -41.8924, 17.8282); hit_direction = Vector3(-0.86685, 0.485118, -0.0715748); provoking_unit_id = 170; optional_hit_normal = Vector3(0.707084, -0.627637, -0.325736); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014571899548172951 [8] self = table: 0000000002633E60; main_dt = 0.014571899548172951; main_t = 552.48188676854647; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014571899548172951; t = 552.48188676854647 [10] self = table: 000000000425FC70; main_dt = 0.014571899548172951; main_t = 552.48188676854647 [11] self = table: 0000000003656BC0; dt = 0.014571899548172951; t = 552.48188676854647 [12] self = table: 0000000000129800; dt = 0.014571899548172951; network_is_active = true; t = 552.48188676854647 [13] self = table: 0000000000164840; dt = 0.014571899548172951; t = nil [14] self = table: 0000000000073E70; dt = 0.014571899548172951 [15] dt = 0.014571899548172951 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 79991; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:44.012 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-368.716, -54.224, 19.1108); rotation = Vector4(-0.00120147, -0.0011443, -0.689666, -0.724125); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-368.613, -54.3337, 19.19); rotation = Vector4(0.00293267, 0.0027931, 0.690973, 0.722869); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; component = table: 0000000006687E20; start_t = 1280.5440000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1280.5440000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1280.5440000000001; fixed_frame = 80034; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1280.5440000000001; update_list = table: 0000000004EA0260; fixed_frame = 80034; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1280.5440000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1280.5440000000001; frame = 80034; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1280.5440000000001; frame = 80034; temp_byte_count = 13336 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1280.8310932560705; _t = 1280.5310932560706; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.716, -54.224, 19.1108); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1280.8310932560705; _t = 1280.5310932560706; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.716, -54.224, 19.1108); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1280.8310932560705; _t = 1280.5310932560706; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.716, -54.224, 19.1108); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:44.013 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-368.716, -54.224, 19.1108); rotation = Vector4(-0.00120147, -0.0011443, -0.689666, -0.724125); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-368.613, -54.3337, 19.19); rotation = Vector4(0.00293267, 0.0027931, 0.690973, 0.722869); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; component = table: 0000000006687E20; start_t = 1280.5440000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1280.5440000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1280.5440000000001; fixed_frame = 80034; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1280.5440000000001; update_list = table: 0000000004EA0260; fixed_frame = 80034; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1280.5440000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1280.5440000000001; frame = 80034; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1280.5440000000001; frame = 80034; temp_byte_count = 13336 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1280.8310932560705; _t = 1280.5310932560706; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.716, -54.224, 19.1108); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1280.8310932560705; _t = 1280.5310932560706; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.716, -54.224, 19.1108); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1280.8310932560705; _t = 1280.5310932560706; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.716, -54.224, 19.1108); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:44.015 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-397.616, -53.0243, 19.4252); direction = Vector3(0.75471, -0.656059, -1.64147e-07); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(3.40354e-08, -7.46839e-08, 0.909961, -0.414693); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-397.616, -53.0243, 19.4252); attack_direction = Vector3(0.99895, -0.0450954, -0.0080998); optional_normal = Vector3(0.75471, -0.656059, -1.64147e-07) [3] t = 514.09539794921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-397.616, -53.0243, 19.4252); direction = Vector3(-0.99895, 0.0450954, 0.0080998); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.75471, -0.656059, -1.64147e-07); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.99895, -0.0450954, -0.0080998); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-397.616, -53.0243, 19.4252); hit_direction = Vector3(-0.99895, 0.0450954, 0.0080998); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.75471, -0.656059, -1.64147e-07); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 514.09539794921875; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-397.616, -53.0243, 19.4252); hit_normal = Vector3(0.75471, -0.656059, -1.64147e-07); hit_direction = Vector3(-0.99895, 0.0450954, 0.0080998); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-368.613, -54.3337, 19.19); direction = Vector3(-0.99895, 0.0450954, 0.0080998); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 000000000214<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:44.016 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-397.616, -53.0243, 19.4252); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.0448133, 0.998806, 0.0194507, 0,\n -0.998961, 0.0446422, 0.00914576, 0,\n 0.0082667, -0.0198402, 0.99977, 0...; spawner_position = Vector3(-369.398, -54.2881, 19.1114); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-28.2179, 1.26379, 0.313774); line_length = 28.247894287109375; line_direction = Vector3(-0.998937, 0.0447393, 0.0111079); line_rotation = Vector4(-0.00401418, -0.00383843, -0.691097, -0.722741); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-397.616, -53.0243, 19.4252); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-368.613, -54.3337, 19.19); end_position = Vector3(-397.616, -53.0243, 19.4252); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-368.613, -54.3337, 19.19); rotation = Vector4(0.00293267, 0.0027931, 0.690973, 0.722869); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.99895, 0.0450954, 0.0080998); instakill = false; end_position = Vector3(-397.616, -53.0243, 19.4252); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-368.613, -54.3337, 19.19); rotation = Vector4(0.00293267, 0.0027931, 0.690973, 0.722869); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1280.5440000000001; component = table: 0000000006687E20; start_t = 1280.5440000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1280.5440000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:44.341 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:286: in function unit_fixed_update_extension [13] @scripts/foundation/managers/extension/extension_system_holder.lua:227: in function fixed_update_resimulate_unit [14] @scripts/foundation/managers/extension/extension_manager.lua:720: in function fixed_update_resimulate_unit [15] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:1283: in function _read_server_unit_data_state [16] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:857: in function pre_update [17] @scripts/foundation/managers/extension/extension_system_base.lua:172:in function <.../foundation/managers/extension/extension_system_base.lua:164> [18] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [19] @scripts/foundation/managers/extension/extension_system_holder.lua:131: in function pre_update [20] @scripts/foundation/managers/extension/extension_manager.lua:120: in function pre_update [21] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:275: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/game_states/game/state_gameplay.lua:145: in function update [24] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [25] @scripts/game_states/state_game.lua:561: in function update [26] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [27] @scripts/main.lua:124: in function update [28] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-368.812, -54.3997, 19.106); rotation = Vector4(0.000822068, 0.000731573, -0.664793, -0.747027); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-368.737, -54.4404, 19.19); rotation = Vector4(0.000358414, 0.000315957, -0.66647, -0.745532); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; component = table: 0000000006687E20; start_t = 1280.8320000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1280.8320000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1280.8320000000001; fixed_frame = 80052; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension_name = "PlayerUnitWeaponExtension"; context = table: 0000000004E136F0; dt = 0.016; t = 1280.8320000000001; fixed_update_list = table: 0000000004EA02F0; extension = table: 00000000065B4150; frame = 80052 [13] self = table: 0000000004E13360; unit = [Unit \'#ID[f888cbd0f5a35360]\']; from_frame = 80050; simulated_components = table: 00000000068FC9A0; system_map = table: 00000000033ED200; server_correction_system_map = table: 00000000033ED230; context = table: 0000000004E136F0; to_frame = 80053; systems = table: 0000000004E134D0; num_systems = 100; update_list = table: 0000000004E13560; system_list_size = 21; dt = 0.016; frame = 80052; t = 1280.8320000000001; temp_byte_count = 14772; i = 13; system = table: 0000000004EA0070; extension_name = "PlayerUnitWeaponExtension" [14] self = table: 0000000004E12D90; unit = [Unit \'#ID[f888cbd0f5a35360]\']; from_frame = 80050; simulated_components = table: <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:44.343 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:286: in function unit_fixed_update_extension [13] @scripts/foundation/managers/extension/extension_system_holder.lua:227: in function fixed_update_resimulate_unit [14] @scripts/foundation/managers/extension/extension_manager.lua:720: in function fixed_update_resimulate_unit [15] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:1283: in function _read_server_unit_data_state [16] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:857: in function pre_update [17] @scripts/foundation/managers/extension/extension_system_base.lua:172:in function <.../foundation/managers/extension/extension_system_base.lua:164> [18] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [19] @scripts/foundation/managers/extension/extension_system_holder.lua:131: in function pre_update [20] @scripts/foundation/managers/extension/extension_manager.lua:120: in function pre_update [21] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:275: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/game_states/game/state_gameplay.lua:145: in function update [24] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [25] @scripts/game_states/state_game.lua:561: in function update [26] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [27] @scripts/main.lua:124: in function update [28] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-368.812, -54.3997, 19.106); rotation = Vector4(0.000822068, 0.000731573, -0.664793, -0.747027); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-368.737, -54.4404, 19.19); rotation = Vector4(0.000358414, 0.000315957, -0.66647, -0.745532); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; component = table: 0000000006687E20; start_t = 1280.8320000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1280.8320000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1280.8320000000001; fixed_frame = 80052; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension_name = "PlayerUnitWeaponExtension"; context = table: 0000000004E136F0; dt = 0.016; t = 1280.8320000000001; fixed_update_list = table: 0000000004EA02F0; extension = table: 00000000065B4150; frame = 80052 [13] self = table: 0000000004E13360; unit = [Unit \'#ID[f888cbd0f5a35360]\']; from_frame = 80050; simulated_components = table: 00000000068FC9A0; system_map = table: 00000000033ED200; server_correction_system_map = table: 00000000033ED230; context = table: 0000000004E136F0; to_frame = 80053; systems = table: 0000000004E134D0; num_systems = 100; update_list = table: 0000000004E13560; system_list_size = 21; dt = 0.016; frame = 80052; t = 1280.8320000000001; temp_byte_count = 14772; i = 13; system = table: 0000000004EA0070; extension_name = "PlayerUnitWeaponExtension" [14] self = table: 0000000004E12D90; unit = [Unit \'#ID[f888cbd0f5a35360]\']; from_frame = 80050; simulated_components = table: <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:44.345 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:286: in function unit_fixed_update_extension [13] @scripts/foundation/managers/extension/extension_system_holder.lua:227: in function fixed_update_resimulate_unit [14] @scripts/foundation/managers/extension/extension_manager.lua:720: in function fixed_update_resimulate_unit [15] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:1283: in function _read_server_unit_data_state [16] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:857: in function pre_update [17] @scripts/foundation/managers/extension/extension_system_base.lua:172:in function <.../foundation/managers/extension/extension_system_base.lua:164> [18] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [19] @scripts/foundation/managers/extension/extension_system_holder.lua:131: in function pre_update [20] @scripts/foundation/managers/extension/extension_manager.lua:120: in function pre_update [21] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:275: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/game_states/game/state_gameplay.lua:145: in function update [24] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [25] @scripts/game_states/state_game.lua:561: in function update [26] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [27] @scripts/main.lua:124: in function update [28] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-368.812, -54.3997, 19.106); rotation = Vector4(0.000822068, 0.000731573, -0.664793, -0.747027); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-368.737, -54.4404, 19.19); rotation = Vector4(0.000358414, 0.000315957, -0.66647, -0.745532); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1280.8320000000001; component = table: 0000000006687E20; start_t = 1280.8320000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1280.8320000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1280.8320000000001; fixed_frame = 80052; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension_name = "PlayerUnitWeaponExtension"; context = table: 0000000004E136F0; dt = 0.016; t = 1280.8320000000001; fixed_update_list = table: 0000000004EA02F0; extension = table: 00000000065B4150; frame = 80052 [13] self = table: 0000000004E13360; unit = [Unit \'#ID[f888cbd0f5a35360]\']; from_frame = 80050; simulated_components = table: 00000000068FC9A0; system_map = table: 00000000033ED200; server_correction_system_map = table: 00000000033ED230; context = table: 0000000004E136F0; to_frame = 80053; systems = table: 0000000004E134D0; num_systems = 100; update_list = table: 0000000004E13560; system_list_size = 21; dt = 0.016; frame = 80052; t = 1280.8320000000001; temp_byte_count = 14772; i = 13; system = table: 0000000004EA0070; extension_name = "PlayerUnitWeaponExtension" [14] self = table: 0000000004E12D90; unit = [Unit \'#ID[f888cbd0f5a35360]\']; from_frame = 80050; simulated_components = table: <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1281.1586441565703; _t = 1280.8586441565703; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.812, -54.3997, 19.106); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1281.3320691244871; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:54:44.589 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C962D0; source_parameters = table: 00000000030099C0; position = Vector3(-391.446, -50.5962, 18.8919); direction = Vector3(0.984782, -0.173309, 0.0129444); normal = Vector3(0.711568, -0.68434, 0.159219); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0312808, 0.0734835, 0.917165, -0.390423) [2] t = 514.6708984375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-391.446, -50.5962, 18.8919); direction = Vector3(-0.984782, 0.173309, -0.0129444); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[4055b925a80b3a3b]\']; optional_node_index = 86; optional_hit_normal = Vector3(0.711568, -0.68434, 0.159219); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.984782, -0.173309, 0.0129444); sfx = table: 0000000002C962D0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-391.446, -50.5962, 18.8919); direction = Vector3(-0.984782, 0.173309, -0.0129444); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[4055b925a80b3a3b]\']; optional_node_index = 86; optional_hit_normal = Vector3(0.711568, -0.68434, 0.159219); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 514.6708984375; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[4055b925a80b3a3b]\']; hit_actor_or_nil = [Actor \'#ID[8b626dd5]\']; damage = 187.57593836914734; damage_type = "laser"; hit_zone_name = "lower_left_arm"; attack_result = "damaged"; hit_position = Vector3(-391.446, -50.5962, 18.8919); hit_normal = Vector3(0.711568, -0.68434, 0.159219); attack_direction = Vector3(-0.984782, 0.173309, -0.0129444); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "full"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 000000000787F810; breed_or_nil = table: 00000000020DF920; is_server = false; will_be_predicted = true; local_only = false; armor = "berserker"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C965E0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 86; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-368.769, -54.5869, 19.19); direction = Vector3(-0.984782, 0.173309, -0.0129444); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration = nil; sto<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:44.590 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-391.446, -50.5962, 18.8919); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.162727, 0.986538, 0.0162179, 0,\n -0.986582, 0.162912, -0.0107991, 0,\n -0.0132956, -0.014243, 0.999811, 0,...; spawner_position = Vector3(-369.5, -54.4565, 19.0959); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-21.9459, 3.86038, -0.203999); line_length = 22.28380012512207; line_direction = Vector3(-0.984838, 0.173237, -0.00915457); line_rotation = Vector4(0.00350584, 0.00294297, -0.642938, -0.765905); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-391.446, -50.5962, 18.8919); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-368.769, -54.5869, 19.19); end_position = Vector3(-391.446, -50.5962, 18.8919); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-368.769, -54.5869, 19.19); rotation = Vector4(0.00495987, 0.00415824, -0.6429, -0.765922); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.984782, 0.173309, -0.0129444); instakill = false; end_position = Vector3(-391.446, -50.5962, 18.8919); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1281.1200000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-368.769, -54.5869, 19.19); rotation = Vector4(0.00495987, 0.00415824, -0.6429, -0.765922); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1281.1200000000001; component = table: 0000000006687E20; start_t = 1281.1200000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1281.1200000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table:<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:44.747 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-370.66, -53.3626, 19.0936); direction = Vector3(0.847526, -0.530694, 0.00792081); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.00191844, 0.00346477, 0.874839, -0.484398) [2] t = 514.83099365234375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-368.965, -54.424, 19.1095); direction = Vector3(0.847526, -0.530694, 0.00792081); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.94305, 0.324916, 0.0713231); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(-0.847526, 0.530694, -0.00792081); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-370.66, -53.3626, 19.0936) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-368.965, -54.424, 19.1095); direction = Vector3(0.847526, -0.530694, 0.00792081); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.94305, 0.324916, 0.0713231); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 514.83099365234375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-368.965, -54.424, 19.1095); direction = Vector3(0.847526, -0.530694, 0.00792081); provoking_unit_id = 126; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(-0.94305, 0.324916, 0.0713231); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.014136400073766708 [7] self = table: 0000000002633E60; main_dt = 0.014136400073766708; main_t = 553.87785897107847; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014136400073766708; t = 553.87785897107847 [9] self = table: 000000000425FC70; main_dt = 0.014136400073766708; main_t = 553.87785897107847 [10] self = table: 0000000003656BC0; dt = 0.014136400073766708; t = 553.87785897107847 [11] self = table: 0000000000129800; dt = 0.014136400073766708; network_is_active = true; t = 553.87785897107847 [12] self = table: 0000000000164840; dt = 0.014136400073766708; t = nil [13] self = table: 0000000000073E70; dt = 0.014136400073766708 [14] dt = 0.014136400073766708 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80079; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:44.806 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-382.472, -47.541, 18.3281); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.25167, 0.967803, 0.00453871, 0,\n -0.965811, 0.251448, -0.0630864, 0,\n -0.0621964, 0.0114938, 0.997998, 0,...; spawner_position = Vector3(-373.797, -50.6862, 18.8364); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-8.67426, 3.14517, -0.50827); line_length = 9.240839958190918; line_direction = Vector3(-0.938687, 0.340355, -0.0550026); line_rotation = Vector4(0.0225266, 0.0157938, -0.57386, -0.818491); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-382.472, -47.541, 18.3281); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.013871399685740471 [6] self = table: 0000000002633E60; main_dt = 0.013871399685740471; main_t = 553.93739027047582; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013871399685740471; t = 553.93739027047582 [8] self = table: 000000000425FC70; main_dt = 0.013871399685740471; main_t = 553.93739027047582 [9] self = table: 0000000003656BC0; dt = 0.013871399685740471; t = 553.93739027047582 [10] self = table: 0000000000129800; dt = 0.013871399685740471; network_is_active = true; t = 553.93739027047582 [11] self = table: 0000000000164840; dt = 0.013871399685740471; t = nil [12] self = table: 0000000000073E70; dt = 0.013871399685740471 [13] dt = 0.013871399685740471 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80082; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:44.882 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-368.945, -54.5482, 19.0877); rotation = Vector4(0.00122875, 0.000944998, -0.609632, -0.792683); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-368.893, -54.6718, 19.19); rotation = Vector4(0.00164356, 0.00125392, -0.60676, -0.794882); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; component = table: 0000000006687E20; start_t = 1281.4080000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1281.4080000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1281.4080000000001; fixed_frame = 80088; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1281.4080000000001; update_list = table: 0000000004EA0260; fixed_frame = 80088; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1281.4080000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1281.4080000000001; frame = 80088; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1281.4080000000001; frame = 80088; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1281.6987357845521; _t = 1281.3987357845522; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.945, -54.5482, 19.0877); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1282.3403599845237; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1281.6987357845521; _t = 1281.3987357845522; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.945, -54.5482, 19.0877); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1282.3403599845237; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1281.6987357845521; _t = 1281.3987357845522; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.945, -54.5482, 19.0877); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1282.3403599845237; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:44.884 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-368.945, -54.5482, 19.0877); rotation = Vector4(0.00122875, 0.000944998, -0.609632, -0.792683); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-368.893, -54.6718, 19.19); rotation = Vector4(0.00164356, 0.00125392, -0.60676, -0.794882); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; component = table: 0000000006687E20; start_t = 1281.4080000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1281.4080000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1281.4080000000001; fixed_frame = 80088; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1281.4080000000001; update_list = table: 0000000004EA0260; fixed_frame = 80088; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1281.4080000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1281.4080000000001; frame = 80088; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1281.4080000000001; frame = 80088; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1281.6987357845521; _t = 1281.3987357845522; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.945, -54.5482, 19.0877); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1282.3403599845237; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1281.6987357845521; _t = 1281.3987357845522; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.945, -54.5482, 19.0877); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1282.3403599845237; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1281.6987357845521; _t = 1281.3987357845522; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-368.945, -54.5482, 19.0877); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1282.3403599845237; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:44.885 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C962D0; source_parameters = table: 00000000030099C0; position = Vector3(-389.061, -49.1591, 19.1035); direction = Vector3(0.964602, -0.263678, 0.00413453); normal = Vector3(0.896271, -0.441482, -0.0423237); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.0111815, -0.0179722, 0.848891, -0.528144) [2] t = 514.96307373046875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-389.061, -49.1591, 19.1035); direction = Vector3(-0.964602, 0.263678, -0.00413453); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[4055b925a80b3a3b]\']; optional_node_index = 89; optional_hit_normal = Vector3(0.896271, -0.441482, -0.0423237); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.964602, -0.263678, 0.00413453); sfx = table: 0000000002C962D0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-389.061, -49.1591, 19.1035); direction = Vector3(-0.964602, 0.263678, -0.00413453); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[4055b925a80b3a3b]\']; optional_node_index = 89; optional_hit_normal = Vector3(0.896271, -0.441482, -0.0423237); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 514.96307373046875; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[4055b925a80b3a3b]\']; hit_actor_or_nil = [Actor \'#ID[42c96049]\']; damage = 300.12150139063573; damage_type = "laser"; hit_zone_name = "upper_left_arm"; attack_result = "damaged"; hit_position = Vector3(-389.061, -49.1591, 19.1035); hit_normal = Vector3(0.896271, -0.441482, -0.0423237); attack_direction = Vector3(-0.964602, 0.263678, -0.00413453); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "full"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 000000000787F810; breed_or_nil = table: 00000000020DF920; is_server = false; will_be_predicted = true; local_only = false; armor = "berserker"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C965E0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 89; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-368.893, -54.6718, 19.19); direction = Vector3(-0.964602, 0.263678, -0.00413453); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = true; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; t<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:44.886 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-389.061, -49.1591, 19.1035); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.255756, 0.966061, 0.036272, 0,\n -0.966616, 0.256149, -0.00653519, 0,\n -0.0156043, -0.0333896, 0.999321, 0...; spawner_position = Vector3(-369.611, -54.4763, 19.0991); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-19.4493, 5.31721, 0.00444984); line_length = 20.163017272949219; line_direction = Vector3(-0.964602, 0.263711, 0.000220693); line_rotation = Vector4(-8.77139e-05, -6.69528e-05, -0.606749, -0.794893); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; end_position = Vector3(-389.061, -49.1591, 19.1035); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-368.893, -54.6718, 19.19); end_position = Vector3(-389.061, -49.1591, 19.1035); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-368.893, -54.6718, 19.19); rotation = Vector4(0.00164356, 0.00125392, -0.60676, -0.794882); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = true; direction = Vector3(-0.964602, 0.263678, -0.00413453); instakill = false; end_position = Vector3(-389.061, -49.1591, 19.1035); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B30; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-368.893, -54.6718, 19.19); rotation = Vector4(0.00164356, 0.00125392, -0.60676, -0.794882); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1281.4080000000001; component = table: 0000000006687E20; start_t = 1281.4080000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1281.4080000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_act<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:45.053 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-374.527, -50.5489, 18.6094); direction = Vector3(0.630509, 0.774169, -0.0558679); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0263289, -0.00936507, 0.334996, -0.941805); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-374.527, -50.5489, 18.6094); attack_direction = Vector3(0.898661, -0.437402, 0.0556693); optional_normal = Vector3(0.630509, 0.774169, -0.0558679) [3] t = 515.1351318359375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-374.527, -50.5489, 18.6094); direction = Vector3(-0.898661, 0.437402, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.630509, 0.774169, -0.0558679); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(0.898661, -0.437402, 0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-374.527, -50.5489, 18.6094); hit_direction = Vector3(-0.898661, 0.437402, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.630509, 0.774169, -0.0558679); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 515.1351318359375; particle_group_id_or_nil = 1 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-374.527, -50.5489, 18.6094); hit_direction = Vector3(-0.898661, 0.437402, -0.0556693); provoking_unit_id = 54; optional_hit_normal = Vector3(0.630509, 0.774169, -0.0558679); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014293000102043152 [8] self = table: 0000000002633E60; main_dt = 0.014293000102043152; main_t = 554.18213147094525; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014293000102043152; t = 554.18213147094525 [10] self = table: 000000000425FC70; main_dt = 0.014293000102043152; main_t = 554.18213147094525 [11] self = table: 0000000003656BC0; dt = 0.014293000102043152; t = 554.18213147094525 [12] self = table: 0000000000129800; dt = 0.014293000102043152; network_is_active = true; t = 554.18213147094525 [13] self = table: 0000000000164840; dt = 0.014293000102043152; t = nil [14] self = table: 0000000000073E70; dt = 0.014293000102043152 [15] dt = 0.014293000102043152 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80098; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:45.896 error: [Wwise Plugin] Failed to register unit:#ID[9caacfa00f04e746] due to too many sound source objects. <> Unit Resource Name: #ID[9caacfa00f04e746] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_ranged_small_1st"; unit = [Unit \'#ID[9caacfa00f04e746]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.015375600196421146; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015375600196421146; t = 555.01724197605677; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015375600196421146 [5] self = table: 0000000000129800; dt = 0.015375600196421146; network_is_active = true; t = 555.01724197605677; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015375600196421146; t = nil [7] self = table: 0000000000073E70; dt = 0.015375600196421146 [8] dt = 0.015375600196421146 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:46.314 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007981FF0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-382.84, -44.5625, 19.0638); end_position = Vector3(-373.997, -51.5234, 19.2773); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-368.157, -53.5275, 19.19); sound_position = Vector3(-373.997, -51.5234, 19.2773); rotation = Vector4(-0.00414333, 0.00853446, 0.89955, -0.436715) [2] self = table: 0000000007981FF0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-373.997, -51.5234, 19.2773); visual_loadout_extension = table: 0000000007981B70; world = [World]; inventory_item = table: 0000000007983BB0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.557171, -0.779371, -0.00978768, 0,\n 0.779372, -0.557233, 0.0048953, 0,\n -0.00967556, -0.00511591, 0.9580...; spawner_position = Vector3(-382.84, -44.5625, 19.0638); line = Vector3(8.84302, -6.9609, 0.213564); line_direction = Vector3(0.785624, -0.618414, 0.0189733); line_rotation = Vector4(-0.00414333, 0.00853446, 0.89955, -0.436715); line_length = 11.256049156188965; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007981FF0; channel_id = 4; game_object_id = 141; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-373.997, -51.5234, 19.2773); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 141; object = table: 0000000007981FF0 [6] dt = 0.016144199296832085 [7] self = table: 0000000002633E60; main_dt = 0.016144199296832085; main_t = 555.44271827472426; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016144199296832085; t = 555.44271827472426 [9] self = table: 000000000425FC70; main_dt = 0.016144199296832085; main_t = 555.44271827472426 [10] self = table: 0000000003656BC0; dt = 0.016144199296832085; t = 555.44271827472426 [11] self = table: 0000000000129800; dt = 0.016144199296832085; network_is_active = true; t = 555.44271827472426 [12] self = table: 0000000000164840; dt = 0.016144199296832085; t = nil [13] self = table: 0000000000073E70; dt = 0.016144199296832085 [14] dt = 0.016144199296832085 <> <> [1] _game_object_id = 141; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007981B70; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 141; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007981B70; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 141; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007981B70; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80176; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:50.455 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-386.403, -40.5173, 17.8282); direction = Vector3(0.743382, -0.647461, 0.16786); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0348928, 0.0766623, 0.906925, -0.412786); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-386.403, -40.5173, 17.8282); attack_direction = Vector3(0.707795, -0.69189, 0.0874803); optional_normal = Vector3(0.743382, -0.647461, 0.16786) [3] t = 520.53875732421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-386.403, -40.5173, 17.8282); direction = Vector3(-0.707795, 0.69189, -0.0874803); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.743382, -0.647461, 0.16786); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.707795, -0.69189, 0.0874803); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-386.403, -40.5173, 17.8282); hit_direction = Vector3(-0.707795, 0.69189, -0.0874803); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.743382, -0.647461, 0.16786); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 520.53875732421875; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-386.403, -40.5173, 17.8282); hit_direction = Vector3(-0.707795, 0.69189, -0.0874803); provoking_unit_id = 170; optional_hit_normal = Vector3(0.743382, -0.647461, 0.16786); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014108600094914436 [8] self = table: 0000000002633E60; main_dt = 0.014108600094914436; main_t = 559.58515888342686; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014108600094914436; t = 559.58515888342686 [10] self = table: 000000000425FC70; main_dt = 0.014108600094914436; main_t = 559.58515888342686 [11] self = table: 0000000003656BC0; dt = 0.014108600094914436; t = 559.58515888342686 [12] self = table: 0000000000129800; dt = 0.014108600094914436; network_is_active = true; t = 559.58515888342686 [13] self = table: 0000000000164840; dt = 0.014108600094914436; t = nil [14] self = table: 0000000000073E70; dt = 0.014108600094914436 [15] dt = 0.014108600094914436 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80435; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:50.455 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-369.667, -50.3568, 19.1248); direction = Vector3(0.835679, -0.54916, 0.00795885); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.00188935, 0.00350235, 0.8801, -0.474771) [2] t = 520.53875732421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-367.996, -51.4551, 19.1407); direction = Vector3(0.835679, -0.54916, 0.00795885); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.529897, 0.846253, -0.0553624); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(-0.835679, 0.54916, -0.00795885); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-369.667, -50.3568, 19.1248) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-367.996, -51.4551, 19.1407); direction = Vector3(0.835679, -0.54916, 0.00795885); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.529897, 0.846253, -0.0553624); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 520.53875732421875; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-367.996, -51.4551, 19.1407); direction = Vector3(0.835679, -0.54916, 0.00795885); provoking_unit_id = 119; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(-0.529897, 0.846253, -0.0553624); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.014108600094914436 [7] self = table: 0000000002633E60; main_dt = 0.014108600094914436; main_t = 559.58515888342686; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014108600094914436; t = 559.58515888342686 [9] self = table: 000000000425FC70; main_dt = 0.014108600094914436; main_t = 559.58515888342686 [10] self = table: 0000000003656BC0; dt = 0.014108600094914436; t = 559.58515888342686 [11] self = table: 0000000000129800; dt = 0.014108600094914436; network_is_active = true; t = 559.58515888342686 [12] self = table: 0000000000164840; dt = 0.014108600094914436; t = nil [13] self = table: 0000000000073E70; dt = 0.014108600094914436 [14] dt = 0.014108600094914436 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80435; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:50.622 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-389.93, -44.0946, 18.8995); direction = Vector3(0.75471, -0.656059, 0); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0, 0, 0.909961, -0.414693); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-389.93, -44.0946, 18.8995); attack_direction = Vector3(0.946274, -0.323131, 0.0123477); optional_normal = Vector3(0.75471, -0.656059, 0) [3] t = 520.70233154296875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-389.93, -44.0946, 18.8995); direction = Vector3(-0.946274, 0.323131, -0.0123477); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.75471, -0.656059, 0); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.946274, -0.323131, 0.0123477); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.93, -44.0946, 18.8995); hit_direction = Vector3(-0.946274, 0.323131, -0.0123477); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.75471, -0.656059, 0); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 520.70233154296875; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-389.93, -44.0946, 18.8995); hit_normal = Vector3(0.75471, -0.656059, 0); hit_direction = Vector3(-0.946274, 0.323131, -0.0123477); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.671, -51.6955, 19.19); direction = Vector3(-0.946274, 0.323131, -0.0123477); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; optional_attacker_breed_name = "human"; is_attacker_player = true; num_hi<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:50.623 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-389.93, -44.0946, 18.8995); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.320599, 0.946345, 0.0405896, 0,\n -0.946949, 0.321231, -0.00995927, 0,\n -0.0224633, -0.0352433, 0.999127, ...; spawner_position = Vector3(-368.375, -51.4517, 19.0972); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-21.5551, 7.3571, -0.197672); line_length = 22.776939392089844; line_direction = Vector3(-0.946357, 0.323006, -0.0086786); line_rotation = Vector4(0.00352932, 0.00252463, -0.581794, -0.813325); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-389.93, -44.0946, 18.8995); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.671, -51.6955, 19.19); end_position = Vector3(-389.93, -44.0946, 18.8995); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.671, -51.6955, 19.19); rotation = Vector4(0.00500266, 0.00361834, -0.58173, -0.813359); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.946274, 0.323131, -0.0123477); instakill = false; end_position = Vector3(-389.93, -44.0946, 18.8995); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1287.152; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.671, -51.6955, 19.19); rotation = Vector4(0.00500266, 0.00361834, -0.58173, -0.813359); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1287.152; component = table: 0000000006687E20; start_t = 1287.152; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1287.152; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 00<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:50.636 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-369.65, -50.4106, 19.1559); direction = Vector3(0.842972, -0.537897, 0.00802831); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.0019295, 0.00352005, 0.876895, -0.480665) [2] t = 520.71893310546875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-367.964, -51.4864, 19.172); direction = Vector3(0.842972, -0.537897, 0.00802831); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.612366, 0.787328, 0.0715752); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(-0.842972, 0.537897, -0.00802831); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-369.65, -50.4106, 19.1559) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-367.964, -51.4864, 19.172); direction = Vector3(0.842972, -0.537897, 0.00802831); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.612366, 0.787328, 0.0715752); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 520.71893310546875; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-367.964, -51.4864, 19.172); direction = Vector3(0.842972, -0.537897, 0.00802831); provoking_unit_id = 119; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(-0.612366, 0.787328, 0.0715752); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.017016800120472908 [7] self = table: 0000000002633E60; main_dt = 0.017016800120472908; main_t = 559.76823058521427; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.017016800120472908; t = 559.76823058521427 [9] self = table: 000000000425FC70; main_dt = 0.017016800120472908; main_t = 559.76823058521427 [10] self = table: 0000000003656BC0; dt = 0.017016800120472908; t = 559.76823058521427 [11] self = table: 0000000000129800; dt = 0.017016800120472908; network_is_active = true; t = 559.76823058521427 [12] self = table: 0000000000164840; dt = 0.017016800120472908; t = nil [13] self = table: 0000000000073E70; dt = 0.017016800120472908 [14] dt = 0.017016800120472908 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80447; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:50.653 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-385.078, -39.6133, 18.2559); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.657242, 0.751495, -0.0573452, 0,\n -0.748346, 0.659734, 0.0687542, 0,\n 0.089501, -0.00227408, 0.995984, 0,...; spawner_position = Vector3(-374.743, -51.3463, 18.9953); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-10.3353, 11.7331, -0.739452); line_length = 15.653450965881348; line_direction = Vector3(-0.660259, 0.749551, -0.0472389); line_rotation = Vector4(0.0221026, 0.00834658, -0.35318, -0.935257); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-385.078, -39.6133, 18.2559); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015145800076425076 [6] self = table: 0000000002633E60; main_dt = 0.015145800076425076; main_t = 559.78337638529069; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015145800076425076; t = 559.78337638529069 [8] self = table: 000000000425FC70; main_dt = 0.015145800076425076; main_t = 559.78337638529069 [9] self = table: 0000000003656BC0; dt = 0.015145800076425076; t = 559.78337638529069 [10] self = table: 0000000000129800; dt = 0.015145800076425076; network_is_active = true; t = 559.78337638529069 [11] self = table: 0000000000164840; dt = 0.015145800076425076; t = nil [12] self = table: 0000000000073E70; dt = 0.015145800076425076 [13] dt = 0.015145800076425076 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80448; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:50.653 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CA5B00; position = Vector3(-385.09, -39.611, 18.2657); direction = Vector3(0.922347, -0.386282, 0.00788331); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00218347, 0.00328167, 0.832548, -0.553939); i = 1; event_group_state = table: 0000000002CA5B30; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CA5AD0; position = Vector3(-385.09, -39.611, 18.2657); attack_direction = Vector3(0.660079, -0.755512, 0.0715748); optional_normal = Vector3(0.922347, -0.386282, 0.00788331) [3] t = 520.7359619140625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CA59B0; position = Vector3(-385.09, -39.611, 18.2657); direction = Vector3(-0.660079, 0.755512, -0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.922347, -0.386282, 0.00788331); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.660079, -0.755512, 0.0715748); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CA5AD0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-385.09, -39.611, 18.2657); hit_direction = Vector3(-0.660079, 0.755512, -0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.922347, -0.386282, 0.00788331); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CA59B0; hit_unit = nil; hit_actor = nil; world = [World]; t = 520.7359619140625; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-385.09, -39.611, 18.2657); hit_direction = Vector3(-0.660079, 0.755512, -0.0715748); provoking_unit_id = 170; optional_hit_normal = Vector3(0.922347, -0.386282, 0.00788331); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015145800076425076 [8] self = table: 0000000002633E60; main_dt = 0.015145800076425076; main_t = 559.78337638529069; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015145800076425076; t = 559.78337638529069 [10] self = table: 000000000425FC70; main_dt = 0.015145800076425076; main_t = 559.78337638529069 [11] self = table: 0000000003656BC0; dt = 0.015145800076425076; t = 559.78337638529069 [12] self = table: 0000000000129800; dt = 0.015145800076425076; network_is_active = true; t = 559.78337638529069 [13] self = table: 0000000000164840; dt = 0.015145800076425076; t = nil [14] self = table: 0000000000073E70; dt = 0.015145800076425076 [15] dt = 0.015145800076425076 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80448; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:50.685 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000000993A80; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-379.676, -43.2416, 19.0894); end_position = Vector3(-374.662, -50.9043, 18.7676); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.657, -51.7001, 19.19); sound_position = Vector3(-374.662, -50.9043, 18.7676); rotation = Vector4(0.00501822, -0.016834, 0.958178, -0.285633) [2] self = table: 0000000000993A80; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-374.662, -50.9043, 18.7676); visual_loadout_extension = table: 0000000007862FC0; world = [World]; inventory_item = table: 00000000077E3380; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.774002, -0.557593, 0.105108, 0,\n 0.56175, -0.778069, 0.00903904, 0,\n 0.0799629, 0.068813, 0.95389, 0,\n ...; spawner_position = Vector3(-379.676, -43.2416, 19.0894); line = Vector3(5.0141, -7.66273, -0.321869); line_direction = Vector3(0.547206, -0.83626, -0.0351267); line_rotation = Vector4(0.00501822, -0.016834, 0.958178, -0.285633); line_length = 9.1630916595458984; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000000993A80; channel_id = 4; game_object_id = 106; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-374.662, -50.9043, 18.7676); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 106; object = table: 0000000000993A80 [6] dt = 0.013844399712979794 [7] self = table: 0000000002633E60; main_dt = 0.013844399712979794; main_t = 559.81443098543264; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013844399712979794; t = 559.81443098543264 [9] self = table: 000000000425FC70; main_dt = 0.013844399712979794; main_t = 559.81443098543264 [10] self = table: 0000000003656BC0; dt = 0.013844399712979794; t = 559.81443098543264 [11] self = table: 0000000000129800; dt = 0.013844399712979794; network_is_active = true; t = 559.81443098543264 [12] self = table: 0000000000164840; dt = 0.013844399712979794; t = nil [13] self = table: 0000000000073E70; dt = 0.013844399712979794 [14] dt = 0.013844399712979794 <> <> [1] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80450; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.198 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-376.637, -49.0228, 19.0128); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.290924, 0.95614, -0.0340444, 0,\n -0.956723, 0.290481, -0.0174274, 0,\n -0.00677367, 0.037641, 0.999269, 0,...; spawner_position = Vector3(-368.052, -51.6433, 19.0923); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-8.58478, 2.62058, -0.0794926); line_length = 8.9761991500854492; line_direction = Vector3(-0.956393, 0.291947, -0.00885593); line_rotation = Vector4(0.00355892, 0.00263465, -0.59499, -0.803721); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; end_position = Vector3(-376.637, -49.0228, 19.0128); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.34, -51.8579, 19.19); end_position = Vector3(-376.637, -49.0228, 19.0128); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.34, -51.8579, 19.19); rotation = Vector4(0.00731321, 0.00544664, -0.595086, -0.80361); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = true; direction = Vector3(-0.956355, 0.291639, -0.0182364); instakill = false; end_position = Vector3(-376.637, -49.0228, 19.0128); hit_weakspot = false; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B30; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1287.7280000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.34, -51.8579, 19.19); rotation = Vector4(0.00731321, 0.00544664, -0.595086, -0.80361); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1287.7280000000001; component = table: 0000000006687E20; start_t = 1287.7280000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1287.7280000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = tabl<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 5; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:51.208 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[8fd2241b12bc0cc8] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-382.352, -47.6446, 18.542) [3] world = [World]; dt = 0.014009400270879269; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014009400270879269; t = 560.32660728583164; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014009400270879269 [5] self = table: 0000000000129800; dt = 0.014009400270879269; network_is_active = true; t = 560.32660728583164; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014009400270879269; t = nil [7] self = table: 0000000000073E70; dt = 0.014009400270879269 [8] dt = 0.014009400270879269 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.213 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000078CC340; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-396.636, -58.7608, 19.1964); end_position = Vector3(-389.812, -57.3174, 19.2178); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.339, -51.858, 19.19); sound_position = Vector3(-389.812, -57.3174, 19.2178); rotation = Vector4(-0.00119259, 0.000966736, 0.62971, -0.776828) [2] self = table: 00000000078CC340; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-389.812, -57.3174, 19.2178); visual_loadout_extension = table: 00000000078CC990; world = [World]; inventory_item = table: 00000000076783A0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.231943, -0.931707, 0.00822458, 0,\n 0.931407, 0.231623, -0.0277898, 0,\n 0.0249818, 0.0146907, 0.95974, 0,\n...; spawner_position = Vector3(-396.636, -58.7608, 19.1964); line = Vector3(6.82449, 1.44342, 0.0214176); line_direction = Vector3(0.978352, 0.206927, 0.00307041); line_rotation = Vector4(-0.00119259, 0.000966736, 0.62971, -0.776828); line_length = 6.975501537322998; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000078CC340; channel_id = 4; game_object_id = 113; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-389.812, -57.3174, 19.2178); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 113; object = table: 00000000078CC340 [6] dt = 0.016710400581359863 [7] self = table: 0000000002633E60; main_dt = 0.016710400581359863; main_t = 560.343317686413; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016710400581359863; t = 560.343317686413 [9] self = table: 000000000425FC70; main_dt = 0.016710400581359863; main_t = 560.343317686413 [10] self = table: 0000000003656BC0; dt = 0.016710400581359863; t = 560.343317686413 [11] self = table: 0000000000129800; dt = 0.016710400581359863; network_is_active = true; t = 560.343317686413 [12] self = table: 0000000000164840; dt = 0.016710400581359863; t = nil [13] self = table: 0000000000073E70; dt = 0.016710400581359863 [14] dt = 0.016710400581359863 <> <> [1] _game_object_id = 113; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000078CC990; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 113; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000078CC990; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 113; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000078CC990; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80483; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.214 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-389.809, -57.3303, 19.2032); direction = Vector3(-0.997386, -0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00271787, -0.0029206, -0.732051, -0.681238); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-389.809, -57.3303, 19.2032); attack_direction = Vector3(-0.978189, -0.198819, -0.00795276); optional_normal = Vector3(-0.997386, -0.0718118, 0.00797909) [3] t = 521.2943115234375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-389.809, -57.3303, 19.2032); direction = Vector3(0.978189, 0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.978189, -0.198819, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.809, -57.3303, 19.2032); hit_direction = Vector3(0.978189, 0.198819, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 521.2943115234375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.809, -57.3303, 19.2032); hit_direction = Vector3(0.978189, 0.198819, 0.00795276); provoking_unit_id = 113; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016710400581359863 [8] self = table: 0000000002633E60; main_dt = 0.016710400581359863; main_t = 560.343317686413; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016710400581359863; t = 560.343317686413 [10] self = table: 000000000425FC70; main_dt = 0.016710400581359863; main_t = 560.343317686413 [11] self = table: 0000000003656BC0; dt = 0.016710400581359863; t = 560.343317686413 [12] self = table: 0000000000129800; dt = 0.016710400581359863; network_is_active = true; t = 560.343317686413 [13] self = table: 0000000000164840; dt = 0.016710400581359863; t = nil [14] self = table: 0000000000073E70; dt = 0.016710400581359863 [15] dt = 0.016710400581359863 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80483; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.276 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-385.093, -40.0791, 19.208); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.653431, 0.75692, -0.0100289, 0,\n -0.756962, 0.653243, -0.0167579, 0,\n -0.0061325, 0.0185417, 0.999809, 0,...; spawner_position = Vector3(-374.783, -51.1736, 18.9753); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-10.3097, 11.0945, 0.232693); line_length = 15.147032737731934; line_direction = Vector3(-0.680643, 0.732454, 0.0153623); line_rotation = Vector4(-0.00714932, -0.002809, -0.36568, -0.930709); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-385.093, -40.0791, 19.208); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.0159022007137537 [6] self = table: 0000000002633E60; main_dt = 0.0159022007137537; main_t = 560.40525618644483; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.0159022007137537; t = 560.40525618644483 [8] self = table: 000000000425FC70; main_dt = 0.0159022007137537; main_t = 560.40525618644483 [9] self = table: 0000000003656BC0; dt = 0.0159022007137537; t = 560.40525618644483 [10] self = table: 0000000000129800; dt = 0.0159022007137537; network_is_active = true; t = 560.40525618644483 [11] self = table: 0000000000164840; dt = 0.0159022007137537; t = nil [12] self = table: 0000000000073E70; dt = 0.0159022007137537 [13] dt = 0.0159022007137537 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80487; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.277 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-385.09, -40.0798, 19.2032); direction = Vector3(0.325736, -0.945427, 0.00794477); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.000656006, 0.00391788, 0.986262, -0.165139); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-385.09, -40.0798, 19.2032); attack_direction = Vector3(0.675984, -0.739606, 0.00795276); optional_normal = Vector3(0.325736, -0.945427, 0.00794477) [3] t = 521.3570556640625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-385.09, -40.0798, 19.2032); direction = Vector3(-0.675984, 0.739606, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.325736, -0.945427, 0.00794477); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.675984, -0.739606, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-385.09, -40.0798, 19.2032); hit_direction = Vector3(-0.675984, 0.739606, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.325736, -0.945427, 0.00794477); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 521.3570556640625; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-385.09, -40.0798, 19.2032); hit_direction = Vector3(-0.675984, 0.739606, -0.00795276); provoking_unit_id = 170; optional_hit_normal = Vector3(0.325736, -0.945427, 0.00794477); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.0159022007137537 [8] self = table: 0000000002633E60; main_dt = 0.0159022007137537; main_t = 560.40525618644483; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.0159022007137537; t = 560.40525618644483 [10] self = table: 000000000425FC70; main_dt = 0.0159022007137537; main_t = 560.40525618644483 [11] self = table: 0000000003656BC0; dt = 0.0159022007137537; t = 560.40525618644483 [12] self = table: 0000000000129800; dt = 0.0159022007137537; network_is_active = true; t = 560.40525618644483 [13] self = table: 0000000000164840; dt = 0.0159022007137537; t = nil [14] self = table: 0000000000073E70; dt = 0.0159022007137537 [15] dt = 0.0159022007137537 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80487; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.293 error: [Wwise Plugin] Failed to register unit:#ID[da9adaf1485c0d3f] due to too many sound source objects. <> RPC rpc_minion_gib <> <> [0] =[C]: in function make_auto_source [1] @scripts/managers/minion/minion_gibbing.lua:649: in function _play_gib_fx [2] @scripts/managers/minion/minion_gibbing.lua:288: in function gib [3] @scripts/extension_systems/visual_loadout/minion_visual_loadout_extension.lua:710: in function gib [4] @scripts/extension_systems/visual_loadout/minion_visual_loadout_extension.lua:781:in function <...stems/visual_loadout/minion_visual_loadout_extension.lua:776> [5] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] gib_unit = [Unit \'#ID[da9adaf1485c0d3f]\']; settings = table: 0000000001CA0200; world = [World]; wwise_world = [WwiseWorld]; vfx = table: 0000000001CA0270; sfx = table: 0000000001CA0230; source = nil; node = 3 [2] self = table: 0000000006D14560; hit_zone_name_or_nil = "torso"; attack_direction = Vector3(-0.962283, 0.294252, -0.0238583); damage_profile = table: 0000000000480B70; override_gib_type = nil; optional_override_gib_forces = nil; optional_is_critical_strike = true; gibbing_power = 0; gibbing_type = "laser"; gibs = table: 0000000006DAA420; hit_zone_gib_template = table: 0000000001CA0190; gibbing_threshold = 0; hit_zone_name = "torso"; prevented_gibs = table: 0000000006A2F9C0; minion_unit = [Unit \'#ID[eb772a352917743a]\']; flow_event_name = "gib_torso"; visual_loadout_extension = table: 0000000006EF1FB0; hit_zone_gibs = table: 000000000458EDF0; ailment_effect = nil; world = [World]; wwise_world = [WwiseWorld]; wounds_data = nil; inverse_root_node_bind_pose_lookup = nil; stump_settings = table: 0000000001CA0200; stump_unit = [Unit \'#ID[da9adaf1485c0d3f]\']; stump_attach_node = 2; dissolve_extension = nil [3] self = table: 0000000006EF1FB0; hit_zone_name_or_nil = "torso"; attack_direction = Vector3(-0.962283, 0.294252, -0.0238583); damage_profile = table: 0000000000480B70; optional_is_critical_strike = true; gibbing_enabled_locally = true; spawned_gibs = nil [4] self = table: 0000000006EF1FB0; channel_id = 4; go_id = 152; attack_direction = Vector3(-0.962283, 0.294252, -0.0238583); damage_profile_id = 251; hit_zone_id = 13; is_critical_strike = true; hit_zone_name = "torso"; damage_profile_name = "lasgun_p1_m1_killshot"; damage_profile = table: 0000000000480B70 [5] event_table = table: 00000000000A88D0; sender = 4; unit_id = 152; object = table: 0000000006EF1FB0 [7] dt = 0.017540499567985535 [8] self = table: 0000000002633E60; main_dt = 0.017540499567985535; main_t = 560.42279668601282; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.017540499567985535; t = 560.42279668601282 [10] self = table: 000000000425FC70; main_dt = 0.017540499567985535; main_t = 560.42279668601282 [11] self = table: 0000000003656BC0; dt = 0.017540499567985535; t = 560.42279668601282 [12] self = table: 0000000000129800; dt = 0.017540499567985535; network_is_active = true; t = 560.42279668601282 [13] self = table: 0000000000164840; dt = 0.017540499567985535; t = nil [14] self = table: 0000000000073E70; dt = 0.017540499567985535 [15] dt = 0.017540499567985535 <> <> [2] _world = [World]; _visual_loadout_system = table: 0000000004E9DAE0; _disallowed_hit_zones = table: 0000000006A2FA90; _breed = table: 00000000020A89B0; _prevented_gibs = table: 0000000006A2F9C0; _gibs = table: 0000000006DAA420; _wwise_world = [WwiseWorld]; _portable_random = table: 0000000006A2F850; _template = table: 0000000001CA00F0; _unit = [Unit '#ID[eb772a352917743a]']; _inventory_slots_on_gibs = table: 0000000006A2FA60; _visual_loadout_extension = table: 0000000006EF1FB0; _flesh_gibs = table: 00000000064FE970; [3] _game_object_id = 152; _unit_rpcs_registered = true; _world = [World]; _inventory = table: 0000000001F36EB0; _slots = table: 0000000006BAE920; _breed = table: 00000000020A89B0; _random_seed = -1766340385; _wwise_world = [WwiseWorld]; _minion_gibbing = table: 0000000006D14560; _material_override_slots = table: 00000000069E3570; _unit = [Unit '#ID[eb772a352917743a]']; _breed_name = "chaos_poxwalker_bomber"; _is_server = false; _network_event_delegate = table: 0000000000166910; [4] _game_object_id = 152; _unit_rpcs_registered = true; _world = [World]; _inventory = table: 0000000001F36EB0; _slots = table: 0000000006BAE920; _breed = table: 00000000020A89B0; _random_seed = -1766340385; _wwise_world = [WwiseWorld]; _minion_gibbing = table: 0000000006D14560; _material_override_slots = table: 00000000069E3570; _unit = [Unit '#ID[eb772a352917743a]']; _breed_name = "chaos_poxwalker_bomber"; _is_server = false; _network_event_delegate = table: 0000000000166910; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80488; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.293 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:632:in function [2] =[C]: in function update_receive [3] @scripts/game_states/state_game.lua:108: in function network_receive_function [4] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [5] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [6] @scripts/game_states/game/state_gameplay.lua:145: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/state_game.lua:561: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/main.lua:124: in function update [11] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004EBBA60; channel_id = 4; event_id = 14; optional_position = Vector3(-376.529, -49.0166, 18.7139); optional_unit_id = nil; optional_node = nil; optional_parameter_id = nil; optional_parameter_value = 1; event_name = "wwise/events/minions/play_explosion_bomber"; wwise_world = [WwiseWorld]; source_id = nil [3] dt = 0.017540499567985535 [4] self = table: 0000000002633E60; main_dt = 0.017540499567985535; main_t = 560.42279668601282; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [5] self = table: 0000000002F3FF80; dt = 0.017540499567985535; t = 560.42279668601282 [6] self = table: 000000000425FC70; main_dt = 0.017540499567985535; main_t = 560.42279668601282 [7] self = table: 0000000003656BC0; dt = 0.017540499567985535; t = 560.42279668601282 [8] self = table: 0000000000129800; dt = 0.017540499567985535; network_is_active = true; t = 560.42279668601282 [9] self = table: 0000000000164840; dt = 0.017540499567985535; t = nil [10] self = table: 0000000000073E70; dt = 0.017540499567985535 [11] dt = 0.017540499567985535 <> <> [1] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80488; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [5] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [6] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [7] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [8] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [9] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [10] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.294 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:632:in function [2] =[C]: in function update_receive [3] @scripts/game_states/state_game.lua:108: in function network_receive_function [4] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [5] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [6] @scripts/game_states/game/state_gameplay.lua:145: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/state_game.lua:561: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/main.lua:124: in function update [11] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004EBBA60; channel_id = 4; event_id = 79; optional_position = Vector3(-376.529, -49.0166, 18.7139); optional_unit_id = nil; optional_node = nil; optional_parameter_id = nil; optional_parameter_value = 1; event_name = "wwise/events/weapon/play_explosion_refl_gen"; wwise_world = [WwiseWorld]; source_id = nil [3] dt = 0.017540499567985535 [4] self = table: 0000000002633E60; main_dt = 0.017540499567985535; main_t = 560.42279668601282; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [5] self = table: 0000000002F3FF80; dt = 0.017540499567985535; t = 560.42279668601282 [6] self = table: 000000000425FC70; main_dt = 0.017540499567985535; main_t = 560.42279668601282 [7] self = table: 0000000003656BC0; dt = 0.017540499567985535; t = 560.42279668601282 [8] self = table: 0000000000129800; dt = 0.017540499567985535; network_is_active = true; t = 560.42279668601282 [9] self = table: 0000000000164840; dt = 0.017540499567985535; t = nil [10] self = table: 0000000000073E70; dt = 0.017540499567985535 [11] dt = 0.017540499567985535 <> <> [1] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80488; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [5] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [6] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [7] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [8] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [9] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [10] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.775 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-388, -42.4348, 18.1978); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.402738, 0.915052, 0.0219792, 0,\n -0.914871, 0.403175, -0.0214871, 0,\n -0.028523, -0.0114545, 0.999528, 0,...; spawner_position = Vector3(-367.231, -51.8347, 19.0803); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-20.7696, 9.39987, -0.882566); line_length = 22.814741134643555; line_direction = Vector3(-0.910358, 0.412009, -0.038684); line_rotation = Vector4(0.0162568, 0.0104867, -0.54197, -0.840175); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-388, -42.4348, 18.1978); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-366.474, -52.1643, 19.19); end_position = Vector3(-388, -42.4348, 18.1978); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-366.474, -52.1643, 19.19); rotation = Vector4(0.0176192, 0.0114036, -0.542163, -0.840011); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.910444, 0.411498, -0.0419659); instakill = false; end_position = Vector3(-388, -42.4348, 18.1978); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.3040000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-366.474, -52.1643, 19.19); rotation = Vector4(0.0176192, 0.0114036, -0.542163, -0.840011); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1288.3040000000001; component = table: 0000000006687E20; start_t = 1288.3040000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1288.3040000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:51.822 error: [Wwise Plugin] Failed to register unit:#ID[0a9e9bd03c812715] due to too many sound source objects. <> RPC rpc_start_template_effect <> <> [0] =[C]: in function make_manual_source [1] @scripts/settings/fx/effect_templates/renegade_assault_lasgun_smg.lua:28: in function start [2] @scripts/extension_systems/fx/fx_system.lua:238: in function _start_template_effect [3] @scripts/extension_systems/fx/fx_system.lua:560:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] template_data = table: 0000000004EBF790; template_context = table: 0000000004EC0CA0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; visual_loadout_extension = table: 0000000007862FC0; inventory_item = table: 00000000077E3380; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node_index = 13; wwise_world = [WwiseWorld] [2] self = table: 0000000004EBBA60; template_effect = table: 0000000004EBF760; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node = nil; optional_position = nil; template_data = table: 0000000004EBF790; template_context = table: 0000000004EC0CA0 [3] self = table: 0000000004EBBA60; channel_id = 4; buffer_index = 46; template_id = 6; optional_unit_id = 106; optional_node = nil; optional_position = nil; template_name = "renegade_assault_lasgun_smg"; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; template_effects = table: 0000000004EBC820; template_effect = table: 0000000004EBF760 [5] dt = 0.0161592997610569 [6] self = table: 0000000002633E60; main_dt = 0.0161592997610569; main_t = 560.95186438581027; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.0161592997610569; t = 560.95186438581027 [8] self = table: 000000000425FC70; main_dt = 0.0161592997610569; main_t = 560.95186438581027 [9] self = table: 0000000003656BC0; dt = 0.0161592997610569; t = 560.95186438581027 [10] self = table: 0000000000129800; dt = 0.0161592997610569; network_is_active = true; t = 560.95186438581027 [11] self = table: 0000000000164840; dt = 0.0161592997610569; t = nil [12] self = table: 0000000000073E70; dt = 0.0161592997610569 [13] dt = 0.0161592997610569 <> <> [2] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80521; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.822 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000000993A80; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-378.402, -45.6533, 18.9199); end_position = Vector3(-373.507, -50.6465, 18.999); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.478, -52.1764, 19.19); sound_position = Vector3(-373.507, -50.6465, 18.999); rotation = Vector4(-0.00213819, 0.00523542, 0.925753, -0.378086) [2] self = table: 0000000000993A80; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-373.507, -50.6465, 18.999); visual_loadout_extension = table: 0000000007862FC0; world = [World]; inventory_item = table: 00000000077E3380; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.541726, -0.759494, -0.225249, 0,\n 0.788893, -0.492324, -0.237277, 0,\n 0.0722248, -0.319094, 0.902218, 0,...; spawner_position = Vector3(-378.402, -45.6533, 18.9199); line = Vector3(4.89499, -4.99318, 0.0790901); line_direction = Vector3(0.700006, -0.714047, 0.0113103); line_rotation = Vector4(-0.00213819, 0.00523542, 0.925753, -0.378086); line_length = 6.9927797317504883; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000000993A80; channel_id = 4; game_object_id = 106; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-373.507, -50.6465, 18.999); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 106; object = table: 0000000000993A80 [6] dt = 0.0161592997610569 [7] self = table: 0000000002633E60; main_dt = 0.0161592997610569; main_t = 560.95186438581027; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0161592997610569; t = 560.95186438581027 [9] self = table: 000000000425FC70; main_dt = 0.0161592997610569; main_t = 560.95186438581027 [10] self = table: 0000000003656BC0; dt = 0.0161592997610569; t = 560.95186438581027 [11] self = table: 0000000000129800; dt = 0.0161592997610569; network_is_active = true; t = 560.95186438581027 [12] self = table: 0000000000164840; dt = 0.0161592997610569; t = nil [13] self = table: 0000000000073E70; dt = 0.0161592997610569 [14] dt = 0.0161592997610569 <> <> [1] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80521; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.822 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4320; source_parameters = table: 0000000004173250; position = Vector3(-373.496, -50.6426, 18.9844); direction = Vector3(-0.69102, 0.722791, -0.00794276); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00368595, 0.00147848, -0.372278, -0.928113) [2] t = 521.90338134765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4580; position = Vector3(-373.496, -50.6426, 18.9844); direction = Vector3(0.69102, -0.722791, 0.00794276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.846889, 0.514465, -0.134552); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000437E020; target_first_person_extension = table: 000000000158B380; provoker_first_person_extension = nil; target_player_is_in_1p = false; opposite_direction = Vector3(-0.69102, 0.722791, -0.00794276); sfx = nil; sfx_3p = table: 00000000028E4320 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4580; position = Vector3(-373.496, -50.6426, 18.9844); direction = Vector3(0.69102, -0.722791, 0.00794276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.846889, 0.514465, -0.134552); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 521.90338134765625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2592; position = Vector3(-373.496, -50.6426, 18.9844); direction = Vector3(0.69102, -0.722791, 0.00794276); provoking_unit_id = 106; optional_target_unit_id = 59; optional_node_index = 113; optional_hit_normal = Vector3(-0.846889, 0.514465, -0.134552); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_damage"; impact_fx = table: 00000000028E4580; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.0161592997610569 [7] self = table: 0000000002633E60; main_dt = 0.0161592997610569; main_t = 560.95186438581027; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0161592997610569; t = 560.95186438581027 [9] self = table: 000000000425FC70; main_dt = 0.0161592997610569; main_t = 560.95186438581027 [10] self = table: 0000000003656BC0; dt = 0.0161592997610569; t = 560.95186438581027 [11] self = table: 0000000000129800; dt = 0.0161592997610569; network_is_active = true; t = 560.95186438581027 [12] self = table: 0000000000164840; dt = 0.0161592997610569; t = nil [13] self = table: 0000000000073E70; dt = 0.0161592997610569 [14] dt = 0.0161592997610569 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80521; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.901 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-383.309, -39.2048, 19.422); direction = Vector3(0.0718118, -0.997386, -0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.000143347, -0.003987, 0.999346, -0.03593); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-383.309, -39.2048, 19.422); attack_direction = Vector3(0.612362, -0.787323, -0.00795276); optional_normal = Vector3(0.0718118, -0.997386, -0.00797909) [3] t = 521.98248291015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-383.309, -39.2048, 19.422); direction = Vector3(-0.612362, 0.787323, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.0718118, -0.997386, -0.00797909); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.612362, -0.787323, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-383.309, -39.2048, 19.422); hit_direction = Vector3(-0.612362, 0.787323, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.0718118, -0.997386, -0.00797909); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 521.98248291015625; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-383.309, -39.2048, 19.422); hit_direction = Vector3(-0.612362, 0.787323, 0.00795276); provoking_unit_id = 170; optional_hit_normal = Vector3(0.0718118, -0.997386, -0.00797909); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016043100506067276 [8] self = table: 0000000002633E60; main_dt = 0.016043100506067276; main_t = 561.03084968479402; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016043100506067276; t = 561.03084968479402 [10] self = table: 000000000425FC70; main_dt = 0.016043100506067276; main_t = 561.03084968479402 [11] self = table: 0000000003656BC0; dt = 0.016043100506067276; t = 561.03084968479402 [12] self = table: 0000000000129800; dt = 0.016043100506067276; network_is_active = true; t = 561.03084968479402 [13] self = table: 0000000000164840; dt = 0.016043100506067276; t = nil [14] self = table: 0000000000073E70; dt = 0.016043100506067276 [15] dt = 0.016043100506067276 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80526; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:51.901 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-392.059, -55.4865, 19.2032); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-392.059, -55.4865, 19.2032); attack_direction = Vector3(-0.994094, -0.119291, 0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 521.98248291015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-392.059, -55.4865, 19.2032); direction = Vector3(0.994094, 0.119291, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.994094, -0.119291, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-392.059, -55.4865, 19.2032); hit_direction = Vector3(0.994094, 0.119291, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 521.98248291015625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-392.059, -55.4865, 19.2032); hit_direction = Vector3(0.994094, 0.119291, -0.00795276); provoking_unit_id = 123; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016043100506067276 [8] self = table: 0000000002633E60; main_dt = 0.016043100506067276; main_t = 561.03084968479402; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016043100506067276; t = 561.03084968479402 [10] self = table: 000000000425FC70; main_dt = 0.016043100506067276; main_t = 561.03084968479402 [11] self = table: 0000000003656BC0; dt = 0.016043100506067276; t = 561.03084968479402 [12] self = table: 0000000000129800; dt = 0.016043100506067276; network_is_active = true; t = 561.03084968479402 [13] self = table: 0000000000164840; dt = 0.016043100506067276; t = nil [14] self = table: 0000000000073E70; dt = 0.016043100506067276 [15] dt = 0.016043100506067276 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80526; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:52.271 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-361.183, -61.8929, 18.8282); direction = Vector3(-0.500268, -0.500268, 0.706728); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.146352, 0.353325, 0.853648, 0.353593); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-361.183, -61.8929, 18.8282); attack_direction = Vector3(-0.739606, 0.675984, 0.00795276); optional_normal = Vector3(-0.500268, -0.500268, 0.706728) [3] t = 522.3533935546875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-361.183, -61.8929, 18.8282); direction = Vector3(0.739606, -0.675984, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.500268, -0.500268, 0.706728); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.739606, 0.675984, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-361.183, -61.8929, 18.8282); hit_direction = Vector3(0.739606, -0.675984, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.500268, -0.500268, 0.706728); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 522.3533935546875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-361.183, -61.8929, 18.8282); hit_direction = Vector3(0.739606, -0.675984, -0.00795276); provoking_unit_id = 106; optional_hit_normal = Vector3(-0.500268, -0.500268, 0.706728); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014448599889874458 [8] self = table: 0000000002633E60; main_dt = 0.014448599889874458; main_t = 561.40014458430983; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014448599889874458; t = 561.40014458430983 [10] self = table: 000000000425FC70; main_dt = 0.014448599889874458; main_t = 561.40014458430983 [11] self = table: 0000000003656BC0; dt = 0.014448599889874458; t = 561.40014458430983 [12] self = table: 0000000000129800; dt = 0.014448599889874458; network_is_active = true; t = 561.40014458430983 [13] self = table: 0000000000164840; dt = 0.014448599889874458; t = nil [14] self = table: 0000000000073E70; dt = 0.014448599889874458 [15] dt = 0.014448599889874458 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80549; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:52.272 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4E0; position = Vector3(-347.339, -74.5496, 18.6719); direction = Vector3(-0.904869, 0.408392, 0.120115); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0505431, -0.0326409, -0.541525, -0.838529); i = 1; event_group_state = table: 0000000002ADD550; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4B0; position = Vector3(-347.339, -74.5496, 18.6719); attack_direction = Vector3(-0.739606, 0.675984, 0.00795276); optional_normal = Vector3(-0.904869, 0.408392, 0.120115) [3] t = 522.3533935546875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002ADD190; position = Vector3(-347.339, -74.5496, 18.6719); direction = Vector3(0.739606, -0.675984, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.904869, 0.408392, 0.120115); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.739606, 0.675984, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002ADD4B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-347.339, -74.5496, 18.6719); hit_direction = Vector3(0.739606, -0.675984, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.904869, 0.408392, 0.120115); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002ADD190; hit_unit = nil; hit_actor = nil; world = [World]; t = 522.3533935546875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-347.339, -74.5496, 18.6719); hit_direction = Vector3(0.739606, -0.675984, -0.00795276); provoking_unit_id = 106; optional_hit_normal = Vector3(-0.904869, 0.408392, 0.120115); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014448599889874458 [8] self = table: 0000000002633E60; main_dt = 0.014448599889874458; main_t = 561.40014458430983; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014448599889874458; t = 561.40014458430983 [10] self = table: 000000000425FC70; main_dt = 0.014448599889874458; main_t = 561.40014458430983 [11] self = table: 0000000003656BC0; dt = 0.014448599889874458; t = 561.40014458430983 [12] self = table: 0000000000129800; dt = 0.014448599889874458; network_is_active = true; t = 561.40014458430983 [13] self = table: 0000000000164840; dt = 0.014448599889874458; t = nil [14] self = table: 0000000000073E70; dt = 0.014448599889874458 [15] dt = 0.014448599889874458 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80549; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:52.360 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000000993A80; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-377.815, -46.56, 19.0077); end_position = Vector3(-371.21, -52.8057, 19.0029); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.498, -52.6444, 19.19); sound_position = Vector3(-371.21, -52.8057, 19.0029); rotation = Vector4(0.000104327, -0.000242236, 0.918441, -0.395558) [2] self = table: 0000000000993A80; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-371.21, -52.8057, 19.0029); visual_loadout_extension = table: 0000000007862FC0; world = [World]; inventory_item = table: 00000000077E3380; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.515926, -0.800252, 0.120224, 0,\n 0.802924, -0.523991, -0.0422164, 0,\n 0.100843, 0.077888, 0.95121, 0,\n ...; spawner_position = Vector3(-377.815, -46.56, 19.0077); line = Vector3(6.60495, -6.24566, -0.00479507); line_direction = Vector3(0.726593, -0.687068, -0.000527493); line_rotation = Vector4(0.000104327, -0.000242236, 0.918441, -0.395558); line_length = 9.0903024673461914; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000000993A80; channel_id = 4; game_object_id = 106; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-371.21, -52.8057, 19.0029); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 106; object = table: 0000000000993A80 [6] dt = 0.013817300088703632 [7] self = table: 0000000002633E60; main_dt = 0.013817300088703632; main_t = 561.4897700844524; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013817300088703632; t = 561.4897700844524 [9] self = table: 000000000425FC70; main_dt = 0.013817300088703632; main_t = 561.4897700844524 [10] self = table: 0000000003656BC0; dt = 0.013817300088703632; t = 561.4897700844524 [11] self = table: 0000000000129800; dt = 0.013817300088703632; network_is_active = true; t = 561.4897700844524 [12] self = table: 0000000000164840; dt = 0.013817300088703632; t = nil [13] self = table: 0000000000073E70; dt = 0.013817300088703632 [14] dt = 0.013817300088703632 <> <> [1] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 106; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007862FC0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80554; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:52.361 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4320; source_parameters = table: 0000000004173250; position = Vector3(-371.215, -52.7989, 19.0157); direction = Vector3(-0.722791, 0.69102, -0.00794276); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.0036518, 0.00156092, -0.393035, -0.919515) [2] t = 522.44287109375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4580; position = Vector3(-371.215, -52.7989, 19.0157); direction = Vector3(0.722791, -0.69102, 0.00794276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 159; optional_hit_normal = Vector3(-0.246975, 0.900263, 0.358512); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000437E020; target_first_person_extension = table: 000000000158B380; provoker_first_person_extension = nil; target_player_is_in_1p = false; opposite_direction = Vector3(-0.722791, 0.69102, -0.00794276); sfx = nil; sfx_3p = table: 00000000028E4320 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4580; position = Vector3(-371.215, -52.7989, 19.0157); direction = Vector3(0.722791, -0.69102, 0.00794276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 159; optional_hit_normal = Vector3(-0.246975, 0.900263, 0.358512); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 522.44287109375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2592; position = Vector3(-371.215, -52.7989, 19.0157); direction = Vector3(0.722791, -0.69102, 0.00794276); provoking_unit_id = 106; optional_target_unit_id = 59; optional_node_index = 159; optional_hit_normal = Vector3(-0.246975, 0.900263, 0.358512); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_damage"; impact_fx = table: 00000000028E4580; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.013817300088703632 [7] self = table: 0000000002633E60; main_dt = 0.013817300088703632; main_t = 561.4897700844524; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013817300088703632; t = 561.4897700844524 [9] self = table: 000000000425FC70; main_dt = 0.013817300088703632; main_t = 561.4897700844524 [10] self = table: 0000000003656BC0; dt = 0.013817300088703632; t = 561.4897700844524 [11] self = table: 0000000000129800; dt = 0.013817300088703632; network_is_active = true; t = 561.4897700844524 [12] self = table: 0000000000164840; dt = 0.013817300088703632; t = nil [13] self = table: 0000000000073E70; dt = 0.013817300088703632 [14] dt = 0.013817300088703632 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80554; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:52.377 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1288.896; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; component = table: 0000000006687E20; start_t = 1288.896; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1288.896; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1288.896; fixed_frame = 80556; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004EA0260; fixed_frame = 80556; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt = 0.016; t = 1288.896; frame = 80556; context = table: 0000000004E136F0 [14] se<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:52.378 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-366.554, -52.5299, 19.0881); rotation = Vector4(0.00849973, 0.00464666, -0.47966, -0.877401); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-366.51, -52.6641, 19.19); rotation = Vector4(0.00608527, 0.00331249, -0.479397, -0.87757); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; component = table: 0000000006687E20; start_t = 1288.896; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1288.896; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1288.896; fixed_frame = 80556; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004EA0260; fixed_frame = 80556; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1288.896; frame = 80556; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1288.896; frame = 80556; temp_byte_count = 13352 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1288.9082620364686; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:52.379 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-366.554, -52.5299, 19.0881); rotation = Vector4(0.00849973, 0.00464666, -0.47966, -0.877401); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-366.51, -52.6641, 19.19); rotation = Vector4(0.00608527, 0.00331249, -0.479397, -0.87757); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; component = table: 0000000006687E20; start_t = 1288.896; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1288.896; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1288.896; fixed_frame = 80556; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004EA0260; fixed_frame = 80556; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1288.896; frame = 80556; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1288.896; frame = 80556; temp_byte_count = 13352 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1288.9082620364686; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:52.381 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-366.554, -52.5299, 19.0881); rotation = Vector4(0.00849973, 0.00464666, -0.47966, -0.877401); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-366.51, -52.6641, 19.19); rotation = Vector4(0.00608527, 0.00331249, -0.479397, -0.87757); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; component = table: 0000000006687E20; start_t = 1288.896; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1288.896; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1288.896; fixed_frame = 80556; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004EA0260; fixed_frame = 80556; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1288.896; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1288.896; frame = 80556; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1288.896; frame = 80556; temp_byte_count = 13352 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1288.9082620364686; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1289.1923879356195; _t = 1288.8923879356196; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-366.554, -52.5299, 19.0881); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1289.4028231606892; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:52.382 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-386.26, -39.9816, 18.8647); direction = Vector3(0.756914, -0.647677, -0.0871601); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0182443, -0.0396231, 0.907472, -0.417842); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-386.26, -39.9816, 18.8647); attack_direction = Vector3(0.84137, -0.540282, 0.0138565); optional_normal = Vector3(0.756914, -0.647677, -0.0871601) [3] t = 522.45672607421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-386.26, -39.9816, 18.8647); direction = Vector3(-0.84137, 0.540282, -0.0138565); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.756914, -0.647677, -0.0871601); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.84137, -0.540282, 0.0138565); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-386.26, -39.9816, 18.8647); hit_direction = Vector3(-0.84137, 0.540282, -0.0138565); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.756914, -0.647677, -0.0871601); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 522.45672607421875; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-386.26, -39.9816, 18.8647); hit_normal = Vector3(0.756914, -0.647677, -0.0871601); hit_direction = Vector3(-0.84137, 0.540282, -0.0138565); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-366.51, -52.6641, 19.19); direction = Vector3(-0.84137, 0.540282, -0.0138565); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; optional_atta<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:52.383 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-386.26, -39.9816, 18.8647); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.54012, 0.841575, 0.00475049, 0,\n -0.841533, 0.540141, -0.00845866, 0,\n -0.0096843, 0.000570863, 0.999954,...; spawner_position = Vector3(-367.171, -52.2342, 19.0968); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-19.089, 12.2526, -0.232021); line_length = 22.68412971496582; line_direction = Vector3(-0.841514, 0.540138, -0.0102284); line_rotation = Vector4(0.00448797, 0.00245226, -0.47949, -0.877532); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-386.26, -39.9816, 18.8647); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-366.51, -52.6641, 19.19); end_position = Vector3(-386.26, -39.9816, 18.8647); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-366.51, -52.6641, 19.19); rotation = Vector4(0.00608527, 0.00331249, -0.479397, -0.87757); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.84137, 0.540282, -0.0138565); instakill = false; end_position = Vector3(-386.26, -39.9816, 18.8647); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-366.51, -52.6641, 19.19); rotation = Vector4(0.00608527, 0.00331249, -0.479397, -0.87757); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1288.896; component = table: 0000000006687E20; start_t = 1288.896; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1288.896; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 00000000<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:53.829 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-386.874, -40.7238, 19.1014); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.522889, 0.85206, 0.0241133, 0,\n -0.852267, 0.5231, -0.00296821, 0,\n -0.0151426, -0.0189988, 0.999706, 0,\n...; spawner_position = Vector3(-367.53, -52.3512, 19.1017); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-19.3448, 11.6274, -0.000328064); line_length = 22.570304870605469; line_direction = Vector3(-0.857093, 0.515162, -1.45352e-05); line_rotation = Vector4(6.32566e-06, 3.57828e-06, -0.492361, -0.870391); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-386.874, -40.7238, 19.1014); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-366.895, -52.7382, 19.19); end_position = Vector3(-386.874, -40.7238, 19.1014); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-366.895, -52.7382, 19.19); rotation = Vector4(0.00165671, 0.000929335, -0.492277, -0.870436); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.856989, 0.515321, -0.0037991); instakill = false; end_position = Vector3(-386.874, -40.7238, 19.1014); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.3520000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-366.895, -52.7382, 19.19); rotation = Vector4(0.00165671, 0.000929335, -0.492277, -0.870436); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.3520000000001; component = table: 0000000006687E20; start_t = 1290.3520000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1290.3520000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 5; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:53.842 error: [Wwise Plugin] Failed to register unit:#ID[0a9e9bd03c812715] due to too many sound source objects. <> RPC rpc_start_template_effect <> <> [0] =[C]: in function make_manual_source [1] @scripts/settings/fx/effect_templates/renegade_assault_lasgun_smg.lua:28: in function start [2] @scripts/extension_systems/fx/fx_system.lua:238: in function _start_template_effect [3] @scripts/extension_systems/fx/fx_system.lua:560:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] template_data = table: 0000000004EBFB90; template_context = table: 0000000004EC0CA0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; visual_loadout_extension = table: 000000000799EA40; inventory_item = table: 00000000079A0A80; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node_index = 13; wwise_world = [WwiseWorld] [2] self = table: 0000000004EBBA60; template_effect = table: 0000000004EBFB60; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node = nil; optional_position = nil; template_data = table: 0000000004EBFB90; template_context = table: 0000000004EC0CA0 [3] self = table: 0000000004EBBA60; channel_id = 4; buffer_index = 50; template_id = 6; optional_unit_id = 127; optional_node = nil; optional_position = nil; template_name = "renegade_assault_lasgun_smg"; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; template_effects = table: 0000000004EBC820; template_effect = table: 0000000004EBFB60 [5] dt = 0.016262199729681015 [6] self = table: 0000000002633E60; main_dt = 0.016262199729681015; main_t = 562.97392888443596; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016262199729681015; t = 562.97392888443596 [8] self = table: 000000000425FC70; main_dt = 0.016262199729681015; main_t = 562.97392888443596 [9] self = table: 0000000003656BC0; dt = 0.016262199729681015; t = 562.97392888443596 [10] self = table: 0000000000129800; dt = 0.016262199729681015; network_is_active = true; t = 562.97392888443596 [11] self = table: 0000000000164840; dt = 0.016262199729681015; t = nil [12] self = table: 0000000000073E70; dt = 0.016262199729681015 [13] dt = 0.016262199729681015 <> <> [2] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80647; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:53.842 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000799EEC0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-382.548, -44.6435, 19.0614); end_position = Vector3(-367.025, -52.6084, 19.1748); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.896, -52.7336, 19.19); sound_position = Vector3(-367.025, -52.6084, 19.1748); rotation = Vector4(-0.00169463, 0.00277426, 0.853379, -0.52128) [2] self = table: 000000000799EEC0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-367.025, -52.6084, 19.1748); visual_loadout_extension = table: 000000000799EA40; world = [World]; inventory_item = table: 00000000079A0A80; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.43928, -0.855932, 0.0306447, 0,\n 0.856479, -0.438984, 0.0161127, 0,\n -0.000352919, 0.0346198, 0.961937, ...; spawner_position = Vector3(-382.548, -44.6435, 19.0614); line = Vector3(15.5224, -7.96486, 0.113436); line_direction = Vector3(0.88969, -0.456518, 0.00650174); line_rotation = Vector4(-0.00169463, 0.00277426, 0.85338, -0.52128); line_length = 17.446971893310547; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 000000000799EEC0; channel_id = 4; game_object_id = 127; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-367.025, -52.6084, 19.1748); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 127; object = table: 000000000799EEC0 [6] dt = 0.016262199729681015 [7] self = table: 0000000002633E60; main_dt = 0.016262199729681015; main_t = 562.97392888443596; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016262199729681015; t = 562.97392888443596 [9] self = table: 000000000425FC70; main_dt = 0.016262199729681015; main_t = 562.97392888443596 [10] self = table: 0000000003656BC0; dt = 0.016262199729681015; t = 562.97392888443596 [11] self = table: 0000000000129800; dt = 0.016262199729681015; network_is_active = true; t = 562.97392888443596 [12] self = table: 0000000000164840; dt = 0.016262199729681015; t = nil [13] self = table: 0000000000073E70; dt = 0.016262199729681015 [14] dt = 0.016262199729681015 <> <> [1] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 127; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000799EA40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80647; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:53.842 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-368.806, -51.6978, 19.1559); direction = Vector3(0.889538, -0.45679, 0.00801386); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.00208823, 0.0034198, 0.853458, -0.521146) [2] t = 523.92462158203125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-367.027, -52.6114, 19.172); direction = Vector3(0.889538, -0.45679, 0.00801386); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.867954, -0.103518, 0.485736); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(-0.889538, 0.45679, -0.00801386); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-368.806, -51.6978, 19.1559) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-367.027, -52.6114, 19.172); direction = Vector3(0.889538, -0.45679, 0.00801386); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.867954, -0.103518, 0.485736); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 523.92462158203125; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-367.027, -52.6114, 19.172); direction = Vector3(0.889538, -0.45679, 0.00801386); provoking_unit_id = 127; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(-0.867954, -0.103518, 0.485736); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.016262199729681015 [7] self = table: 0000000002633E60; main_dt = 0.016262199729681015; main_t = 562.97392888443596; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016262199729681015; t = 562.97392888443596 [9] self = table: 000000000425FC70; main_dt = 0.016262199729681015; main_t = 562.97392888443596 [10] self = table: 0000000003656BC0; dt = 0.016262199729681015; t = 562.97392888443596 [11] self = table: 0000000000129800; dt = 0.016262199729681015; network_is_active = true; t = 562.97392888443596 [12] self = table: 0000000000164840; dt = 0.016262199729681015; t = nil [13] self = table: 0000000000073E70; dt = 0.016262199729681015 [14] dt = 0.016262199729681015 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80647; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:53.872 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1290.4000000000001; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.4000000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.4000000000001; component = table: 0000000006687E20; start_t = 1290.4000000000001; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1290.4000000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1290.4000000000001; fixed_frame = 80650; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1290.4000000000001; update_list = table: 0000000004EA0260; fixed_frame = 80650; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1290.4000000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 5; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:53.874 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-386.887, -40.7357, 19.087); direction = Vector3(0.751776, -0.653509, -0.0880894); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0182828, -0.040118, 0.909077, -0.41429); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-386.887, -40.7357, 19.087); attack_direction = Vector3(0.857739, -0.514066, 0.00442227); optional_normal = Vector3(0.751776, -0.653509, -0.0880894) [3] t = 523.95538330078125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-386.887, -40.7357, 19.087); direction = Vector3(-0.857739, 0.514066, -0.00442227); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.751776, -0.653509, -0.0880894); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.857739, -0.514066, 0.00442227); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-386.887, -40.7357, 19.087); hit_direction = Vector3(-0.857739, 0.514066, -0.00442227); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.751776, -0.653509, -0.0880894); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 523.95538330078125; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-386.887, -40.7357, 19.087); hit_normal = Vector3(0.751776, -0.653509, -0.0880894); hit_direction = Vector3(-0.857739, 0.514066, -0.00442227); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-366.901, -52.7139, 19.19); direction = Vector3(-0.857739, 0.514066, -0.00442227); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; op<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 5; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 5; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:53.875 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-386.887, -40.7357, 19.087); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.49969, 0.866165, -0.0082794, 0,\n -0.866174, 0.499569, -0.0131931, 0,\n -0.007291, 0.0137638, 0.99988, 0,\n ...; spawner_position = Vector3(-367.517, -52.3591, 19.0996); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-19.3694, 11.6234, -0.0126152); line_length = 22.589344024658203; line_direction = Vector3(-0.857458, 0.514554, -0.000558458); line_rotation = Vector4(0.00024299, 0.000137568, -0.492669, -0.870217); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-386.887, -40.7357, 19.087); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-366.901, -52.7139, 19.19); end_position = Vector3(-386.887, -40.7357, 19.087); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-366.901, -52.7139, 19.19); rotation = Vector4(0.00192717, 0.00108407, -0.492913, -0.870076); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.857739, 0.514066, -0.00442227); instakill = false; end_position = Vector3(-386.887, -40.7357, 19.087); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.4000000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-366.901, -52.7139, 19.19); rotation = Vector4(0.00192717, 0.00108407, -0.492913, -0.870076); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.4000000000001; component = table: 0000000006687E20; start_t = 1290.4000000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1290.4000000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 5; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:53.901 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007766930; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.648, -60.6887, 18.3047); end_position = Vector3(-365.683, -52.1396, 19.709); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.904, -52.7012, 19.19); sound_position = Vector3(-366.97, -52.5806, 19.6366); rotation = Vector4(-0.0216265, 0.0154536, 0.581186, -0.813336) [2] self = table: 0000000007766930; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-365.683, -52.1396, 19.709); visual_loadout_extension = table: 0000000007766BD0; world = [World]; inventory_item = table: 0000000006752BC0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.178199, -0.916917, 0.113225, 0,\n 0.695638, 0.0572796, -0.630966, 0,\n 0.607983, 0.203208, 0.688747, 0,\n ...; spawner_position = Vector3(-390.648, -60.6887, 18.3047); line = Vector3(24.9653, 8.54903, 1.40432); line_direction = Vector3(0.944731, 0.32351, 0.053142); line_rotation = Vector4(-0.0216265, 0.0154536, 0.581186, -0.813336); line_length = 26.42585563659668; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007766930; channel_id = 4; game_object_id = 81; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-365.683, -52.1396, 19.709); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 81; object = table: 0000000007766930 [6] dt = 0.013267500326037407 [7] self = table: 0000000002633E60; main_dt = 0.013267500326037407; main_t = 563.03331008443661; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013267500326037407; t = 563.03331008443661 [9] self = table: 000000000425FC70; main_dt = 0.013267500326037407; main_t = 563.03331008443661 [10] self = table: 0000000003656BC0; dt = 0.013267500326037407; t = 563.03331008443661 [11] self = table: 0000000000129800; dt = 0.013267500326037407; network_is_active = true; t = 563.03331008443661 [12] self = table: 0000000000164840; dt = 0.013267500326037407; t = nil [13] self = table: 0000000000073E70; dt = 0.013267500326037407 [14] dt = 0.013267500326037407 <> <> [1] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80651; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:53.902 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007766930; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000007766BD0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006752BC0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000007766930; channel_id = 4; go_id = 81; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 81; object = table: 0000000007766930 [5] dt = 0.013267500326037407 [6] self = table: 0000000002633E60; main_dt = 0.013267500326037407; main_t = 563.03331008443661; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013267500326037407; t = 563.03331008443661 [8] self = table: 000000000425FC70; main_dt = 0.013267500326037407; main_t = 563.03331008443661 [9] self = table: 0000000003656BC0; dt = 0.013267500326037407; t = 563.03331008443661 [10] self = table: 0000000000129800; dt = 0.013267500326037407; network_is_active = true; t = 563.03331008443661 [11] self = table: 0000000000164840; dt = 0.013267500326037407; t = nil [12] self = table: 0000000000073E70; dt = 0.013267500326037407 [13] dt = 0.013267500326037407 <> <> [1] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80651; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:53.902 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-365.683, -52.1427, 19.7032); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-365.683, -52.1427, 19.7032); attack_direction = Vector3(-0.946378, -0.310157, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 523.98699951171875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-365.683, -52.1427, 19.7032); direction = Vector3(0.946378, 0.310157, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.310157, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.683, -52.1427, 19.7032); hit_direction = Vector3(0.946378, 0.310157, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 523.98699951171875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.683, -52.1427, 19.7032); hit_direction = Vector3(0.946378, 0.310157, 0.0238583); provoking_unit_id = 81; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013267500326037407 [8] self = table: 0000000002633E60; main_dt = 0.013267500326037407; main_t = 563.03331008443661; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013267500326037407; t = 563.03331008443661 [10] self = table: 000000000425FC70; main_dt = 0.013267500326037407; main_t = 563.03331008443661 [11] self = table: 0000000003656BC0; dt = 0.013267500326037407; t = 563.03331008443661 [12] self = table: 0000000000129800; dt = 0.013267500326037407; network_is_active = true; t = 563.03331008443661 [13] self = table: 0000000000164840; dt = 0.013267500326037407; t = nil [14] self = table: 0000000000073E70; dt = 0.013267500326037407 [15] dt = 0.013267500326037407 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80651; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.109 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1290.6400000000001; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.6400000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.6400000000001; component = table: 0000000006687E20; start_t = 1290.6400000000001; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1290.6400000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1290.6400000000001; fixed_frame = 80665; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1290.6400000000001; update_list = table: 0000000004EA0260; fixed_frame = 80665; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1290.6400000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 6; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:54.110 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:870: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C9A870; source_parameters = table: 00000000030099C0; position = Vector3(-381.478, -43.852, 19.1024); direction = Vector3(0.857493, -0.51447, 0.00516641); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00127277, 0.0022479, 0.870192, -0.492707) [2] t = 524.19097900390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C9AB90; position = Vector3(-381.478, -43.852, 19.1024); direction = Vector3(-0.857493, 0.51447, -0.00516641); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 131; optional_hit_normal = Vector3(0.762523, -0.488971, 0.423634); only_decal = nil; impact_fx_name = "armor_fx_laser_unarmored_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.857493, -0.51447, 0.00516641); sfx = nil; follow_target = true; in_first_person = true; sfx_1p = table: 0000000002C9A870 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C9AB90; position = Vector3(-381.478, -43.852, 19.1024); direction = Vector3(-0.857493, 0.51447, -0.00516641); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 131; optional_hit_normal = Vector3(0.762523, -0.488971, 0.423634); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 524.19097900390625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[02bc0e2b]\']; damage = 200.34277684677215; damage_type = "laser"; hit_zone_name = "upper_left_arm"; attack_result = "died"; hit_position = Vector3(-381.478, -43.852, 19.1024); hit_normal = Vector3(0.762523, -0.488971, 0.423634); attack_direction = Vector3(-0.857493, 0.51447, -0.00516641); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "full"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000078D15E0; breed_or_nil = table: 00000000020ECC60; is_server = false; will_be_predicted = true; local_only = false; armor = "unarmored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C9AB90; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 131; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-366.934, -52.5777, 19.19); direction = Vector3(-0.857493, 0.51447, -0.00516641); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = f<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 6; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 6; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:54.111 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-381.478, -43.852, 19.1024); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.511374, 0.859217, -0.015622, 0,\n -0.859338, 0.511405, -0.00225226, 0,\n 0.00605431, 0.0145764, 0.999876, 0...; spawner_position = Vector3(-367.561, -52.2106, 19.1025); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-13.9167, 8.35862, -6.10352e-05); line_length = 16.233938217163086; line_direction = Vector3(-0.857259, 0.514886, -3.75973e-06); line_rotation = Vector4(1.63607e-06, 9.25834e-07, -0.492501, -0.870312); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-381.478, -43.852, 19.1024); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-366.934, -52.5777, 19.19); end_position = Vector3(-381.478, -43.852, 19.1024); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-366.934, -52.5777, 19.19); rotation = Vector4(0.00225075, 0.00126774, -0.492707, -0.870192); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.857493, 0.51447, -0.00516641); instakill = false; end_position = Vector3(-381.478, -43.852, 19.1024); hit_weakspot = false; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.6400000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-366.934, -52.5777, 19.19); rotation = Vector4(0.00225075, 0.00126774, -0.492707, -0.870192); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.6400000000001; component = table: 0000000006687E20; start_t = 1290.6400000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1290.6400000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action <> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 6; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:54.154 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-368.825, -51.4549, 19.1254); direction = Vector3(0.899122, -0.437626, -0.00795683); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(0.00210963, -0.00337306, 0.847826, -0.53026) [2] t = 524.23681640625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-367.027, -52.3302, 19.1095); direction = Vector3(0.899122, -0.437626, -0.00795683); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.134552, 0.989356, -0.055404); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(-0.899122, 0.437626, 0.00795683); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-368.825, -51.4549, 19.1254) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-367.027, -52.3302, 19.1095); direction = Vector3(0.899122, -0.437626, -0.00795683); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.134552, 0.989356, -0.055404); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 524.23681640625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-367.027, -52.3302, 19.1095); direction = Vector3(0.899122, -0.437626, -0.00795683); provoking_unit_id = 127; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(-0.134552, 0.989356, -0.055404); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.013755800202488899 [7] self = table: 0000000002633E60; main_dt = 0.013755800202488899; main_t = 563.28364258429087; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013755800202488899; t = 563.28364258429087 [9] self = table: 000000000425FC70; main_dt = 0.013755800202488899; main_t = 563.28364258429087 [10] self = table: 0000000003656BC0; dt = 0.013755800202488899; t = 563.28364258429087 [11] self = table: 0000000000129800; dt = 0.013755800202488899; network_is_active = true; t = 563.28364258429087 [12] self = table: 0000000000164840; dt = 0.013755800202488899; t = nil [13] self = table: 0000000000073E70; dt = 0.013755800202488899 [14] dt = 0.013755800202488899 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80667; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.155 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4E0; position = Vector3(-365.777, -52.5177, 19.547); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002ADD550; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4B0; position = Vector3(-365.777, -52.5177, 19.547); attack_direction = Vector3(-0.946378, -0.294252, -0.0238583); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 524.23681640625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002ADD190; position = Vector3(-365.777, -52.5177, 19.547); direction = Vector3(0.946378, 0.294252, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.294252, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002ADD4B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.777, -52.5177, 19.547); hit_direction = Vector3(0.946378, 0.294252, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002ADD190; hit_unit = nil; hit_actor = nil; world = [World]; t = 524.23681640625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.777, -52.5177, 19.547); hit_direction = Vector3(0.946378, 0.294252, 0.0238583); provoking_unit_id = 81; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.013755800202488899 [8] self = table: 0000000002633E60; main_dt = 0.013755800202488899; main_t = 563.28364258429087; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013755800202488899; t = 563.28364258429087 [10] self = table: 000000000425FC70; main_dt = 0.013755800202488899; main_t = 563.28364258429087 [11] self = table: 0000000003656BC0; dt = 0.013755800202488899; t = 563.28364258429087 [12] self = table: 0000000000129800; dt = 0.013755800202488899; network_is_active = true; t = 563.28364258429087 [13] self = table: 0000000000164840; dt = 0.013755800202488899; t = nil [14] self = table: 0000000000073E70; dt = 0.013755800202488899 [15] dt = 0.013755800202488899 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80667; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.156 error: [Wwise Plugin] Failed to register unit:#ID[0a9e9bd03c812715] due to too many sound source objects. <> RPC rpc_start_template_effect <> <> [0] =[C]: in function make_manual_source [1] @scripts/settings/fx/effect_templates/renegade_assault_lasgun_smg.lua:28: in function start [2] @scripts/extension_systems/fx/fx_system.lua:238: in function _start_template_effect [3] @scripts/extension_systems/fx/fx_system.lua:560:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] template_data = table: 0000000004EBFD90; template_context = table: 0000000004EC0CA0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; visual_loadout_extension = table: 0000000007A9E910; inventory_item = table: 0000000007ABC7A0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node_index = 13; wwise_world = [WwiseWorld] [2] self = table: 0000000004EBBA60; template_effect = table: 0000000004EBFD60; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node = nil; optional_position = nil; template_data = table: 0000000004EBFD90; template_context = table: 0000000004EC0CA0 [3] self = table: 0000000004EBBA60; channel_id = 4; buffer_index = 52; template_id = 6; optional_unit_id = 150; optional_node = nil; optional_position = nil; template_name = "renegade_assault_lasgun_smg"; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; template_effects = table: 0000000004EBC820; template_effect = table: 0000000004EBFD60 [5] dt = 0.013755800202488899 [6] self = table: 0000000002633E60; main_dt = 0.013755800202488899; main_t = 563.28364258429087; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013755800202488899; t = 563.28364258429087 [8] self = table: 000000000425FC70; main_dt = 0.013755800202488899; main_t = 563.28364258429087 [9] self = table: 0000000003656BC0; dt = 0.013755800202488899; t = 563.28364258429087 [10] self = table: 0000000000129800; dt = 0.013755800202488899; network_is_active = true; t = 563.28364258429087 [11] self = table: 0000000000164840; dt = 0.013755800202488899; t = nil [12] self = table: 0000000000073E70; dt = 0.013755800202488899 [13] dt = 0.013755800202488899 <> <> [2] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80667; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.156 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007ABA8E0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.136, -46.4138, 19.0442); end_position = Vector3(-377.87, -49.1348, 19.0547); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.939, -52.5593, 19.19); sound_position = Vector3(-377.87, -49.1348, 19.0547); rotation = Vector4(-0.000325713, 0.000435106, 0.800544, -0.599274) [2] self = table: 0000000007ABA8E0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-377.87, -49.1348, 19.0547); visual_loadout_extension = table: 0000000007A9E910; world = [World]; inventory_item = table: 0000000007ABC7A0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.290922, -0.907602, 0.0299419, 0,\n 0.908059, -0.290473, 0.0180721, 0,\n -0.00808077, 0.0340261, 0.952917, ...; spawner_position = Vector3(-387.136, -46.4138, 19.0442); line = Vector3(9.26636, -2.72095, 0.010498); line_direction = Vector3(0.95949, -0.281742, 0.00108703); line_rotation = Vector4(-0.000325713, 0.000435106, 0.800544, -0.599274); line_length = 9.6575899124145508; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007ABA8E0; channel_id = 4; game_object_id = 150; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-377.87, -49.1348, 19.0547); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 150; object = table: 0000000007ABA8E0 [6] dt = 0.013755800202488899 [7] self = table: 0000000002633E60; main_dt = 0.013755800202488899; main_t = 563.28364258429087; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013755800202488899; t = 563.28364258429087 [9] self = table: 000000000425FC70; main_dt = 0.013755800202488899; main_t = 563.28364258429087 [10] self = table: 0000000003656BC0; dt = 0.013755800202488899; t = 563.28364258429087 [11] self = table: 0000000000129800; dt = 0.013755800202488899; network_is_active = true; t = 563.28364258429087 [12] self = table: 0000000000164840; dt = 0.013755800202488899; t = nil [13] self = table: 0000000000073E70; dt = 0.013755800202488899 [14] dt = 0.013755800202488899 <> <> [1] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80667; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.157 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-377.871, -49.1426, 19.0469); direction = Vector3(-0.96059, 0.277857, -0.00793876); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00317288, 0.00238517, -0.600884, -0.799326) [2] t = 524.23681640625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-377.871, -49.1426, 19.0469); direction = Vector3(0.96059, -0.277857, 0.00793876); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.830851, 0.27695, 0.482685); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.96059, 0.277857, -0.00793876); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-377.871, -49.1426, 19.0469); direction = Vector3(0.96059, -0.277857, 0.00793876); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.830851, 0.27695, 0.482685); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 524.23681640625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-377.871, -49.1426, 19.0469); direction = Vector3(0.96059, -0.277857, 0.00793876); provoking_unit_id = 150; optional_target_unit_id = 141; optional_node_index = 133; optional_hit_normal = Vector3(-0.830851, 0.27695, 0.482685); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.013755800202488899 [7] self = table: 0000000002633E60; main_dt = 0.013755800202488899; main_t = 563.28364258429087; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013755800202488899; t = 563.28364258429087 [9] self = table: 000000000425FC70; main_dt = 0.013755800202488899; main_t = 563.28364258429087 [10] self = table: 0000000003656BC0; dt = 0.013755800202488899; t = 563.28364258429087 [11] self = table: 0000000000129800; dt = 0.013755800202488899; network_is_active = true; t = 563.28364258429087 [12] self = table: 0000000000164840; dt = 0.013755800202488899; t = nil [13] self = table: 0000000000073E70; dt = 0.013755800202488899 [14] dt = 0.013755800202488899 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80667; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.369 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007766930; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.649, -60.6879, 18.3056); end_position = Vector3(-365.75, -52.5381, 18.7705); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.046, -52.544, 19.19); sound_position = Vector3(-366.915, -52.9194, 18.7488); rotation = Vector4(-0.00718286, 0.00520679, 0.586886, -0.809621) [2] self = table: 0000000007766930; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-365.75, -52.5381, 18.7705); visual_loadout_extension = table: 0000000007766BD0; world = [World]; inventory_item = table: 0000000006752BC0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.183015, -0.916185, 0.111458, 0,\n 0.69554, 0.0622232, -0.630605, 0,\n 0.606663, 0.20505, 0.689366, 0,\n -...; spawner_position = Vector3(-390.649, -60.6879, 18.3056); line = Vector3(24.8992, 8.14986, 0.464907); line_direction = Vector3(0.950236, 0.311026, 0.0177424); line_rotation = Vector4(-0.00718286, 0.00520679, 0.586886, -0.809621); line_length = 26.203176498413086; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007766930; channel_id = 4; game_object_id = 81; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-365.75, -52.5381, 18.7705); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 81; object = table: 0000000007766930 [6] dt = 0.015164599753916264 [7] self = table: 0000000002633E60; main_dt = 0.015164599753916264; main_t = 563.50072738232143; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015164599753916264; t = 563.50072738232143 [9] self = table: 000000000425FC70; main_dt = 0.015164599753916264; main_t = 563.50072738232143 [10] self = table: 0000000003656BC0; dt = 0.015164599753916264; t = 563.50072738232143 [11] self = table: 0000000000129800; dt = 0.015164599753916264; network_is_active = true; t = 563.50072738232143 [12] self = table: 0000000000164840; dt = 0.015164599753916264; t = nil [13] self = table: 0000000000073E70; dt = 0.015164599753916264 [14] dt = 0.015164599753916264 <> <> [1] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80680; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.369 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4E0; position = Vector3(-365.746, -52.5489, 18.7657); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002ADD550; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002ADD4B0; position = Vector3(-365.746, -52.5489, 18.7657); attack_direction = Vector3(-0.946378, -0.294252, 0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 524.4525146484375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002ADD190; position = Vector3(-365.746, -52.5489, 18.7657); direction = Vector3(0.946378, 0.294252, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.294252, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002ADD4B0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.746, -52.5489, 18.7657); hit_direction = Vector3(0.946378, 0.294252, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002ADD190; hit_unit = nil; hit_actor = nil; world = [World]; t = 524.4525146484375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.746, -52.5489, 18.7657); hit_direction = Vector3(0.946378, 0.294252, -0.00795276); provoking_unit_id = 81; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015164599753916264 [8] self = table: 0000000002633E60; main_dt = 0.015164599753916264; main_t = 563.50072738232143; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015164599753916264; t = 563.50072738232143 [10] self = table: 000000000425FC70; main_dt = 0.015164599753916264; main_t = 563.50072738232143 [11] self = table: 0000000003656BC0; dt = 0.015164599753916264; t = 563.50072738232143 [12] self = table: 0000000000129800; dt = 0.015164599753916264; network_is_active = true; t = 563.50072738232143 [13] self = table: 0000000000164840; dt = 0.015164599753916264; t = nil [14] self = table: 0000000000073E70; dt = 0.015164599753916264 [15] dt = 0.015164599753916264 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80680; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.400 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000797B430; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-382.645, -46.3995, 19.1035); end_position = Vector3(-341.125, -74.3672, 19.5869); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.061, -52.5483, 19.19); sound_position = Vector3(-369.076, -55.5392, 19.2615); rotation = Vector4(-0.00226783, 0.00426194, 0.88279, -0.469743) [2] self = table: 000000000797B430; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-341.125, -74.3672, 19.5869); visual_loadout_extension = table: 000000000797AFB0; world = [World]; inventory_item = table: 000000000797CFF0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.667213, -0.675706, 0.147083, 0,\n 0.678786, -0.678987, -0.0401199, 0,\n 0.13214, 0.07604, 0.948758, 0,\n ...; spawner_position = Vector3(-382.645, -46.3995, 19.1035); line = Vector3(41.52, -27.9677, 0.483381); line_direction = Vector3(0.82935, -0.558647, 0.0096554); line_rotation = Vector4(-0.00226783, 0.00426194, 0.88279, -0.469743); line_length = 50.063312530517578; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 000000000797B430; channel_id = 4; game_object_id = 116; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-341.125, -74.3672, 19.5869); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 116; object = table: 000000000797B430 [6] dt = 0.014681399799883366 [7] self = table: 0000000002633E60; main_dt = 0.014681399799883366; main_t = 563.53042238188959; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014681399799883366; t = 563.53042238188959 [9] self = table: 000000000425FC70; main_dt = 0.014681399799883366; main_t = 563.53042238188959 [10] self = table: 0000000003656BC0; dt = 0.014681399799883366; t = 563.53042238188959 [11] self = table: 0000000000129800; dt = 0.014681399799883366; network_is_active = true; t = 563.53042238188959 [12] self = table: 0000000000164840; dt = 0.014681399799883366; t = nil [13] self = table: 0000000000073E70; dt = 0.014681399799883366 [14] dt = 0.014681399799883366 <> <> [1] _game_object_id = 116; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000797AFB0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 116; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000797AFB0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 116; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000797AFB0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80682; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:54.402 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.104, -52.4063, 19.1046); rotation = Vector4(0.00224311, 0.00132573, -0.5088, -0.860881); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.066, -52.5497, 19.19); rotation = Vector4(0.00212027, 0.00125763, -0.510882, -0.859647); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; component = table: 0000000006687E20; start_t = 1290.9280000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1290.9280000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1290.9280000000001; fixed_frame = 80683; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1290.9280000000001; update_list = table: 0000000004EA0260; fixed_frame = 80683; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1290.9280000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1290.9280000000001; frame = 80683; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1290.9280000000001; frame = 80683; temp_byte_count = 13992 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:54.403 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.104, -52.4063, 19.1046); rotation = Vector4(0.00224311, 0.00132573, -0.5088, -0.860881); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.066, -52.5497, 19.19); rotation = Vector4(0.00212027, 0.00125763, -0.510882, -0.859647); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; component = table: 0000000006687E20; start_t = 1290.9280000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1290.9280000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1290.9280000000001; fixed_frame = 80683; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1290.9280000000001; update_list = table: 0000000004EA0260; fixed_frame = 80683; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1290.9280000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1290.9280000000001; frame = 80683; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1290.9280000000001; frame = 80683; temp_byte_count = 13992 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:54.405 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.104, -52.4063, 19.1046); rotation = Vector4(0.00224311, 0.00132573, -0.5088, -0.860881); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.066, -52.5497, 19.19); rotation = Vector4(0.00212027, 0.00125763, -0.510882, -0.859647); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; component = table: 0000000006687E20; start_t = 1290.9280000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1290.9280000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1290.9280000000001; fixed_frame = 80683; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1290.9280000000001; update_list = table: 0000000004EA0260; fixed_frame = 80683; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1290.9280000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1290.9280000000001; frame = 80683; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1290.9280000000001; frame = 80683; temp_byte_count = 13992 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1291.2183588332568; _t = 1290.9183588332569; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.104, -52.4063, 19.1046); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1291.4226604352777; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:54.406 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-387.495, -41.4321, 19.0753); direction = Vector3(0.746715, -0.659408, -0.0871602); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0179346, -0.0397642, 0.910704, -0.410749); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-387.495, -41.4321, 19.0753); attack_direction = Vector3(0.878352, -0.477989, 0.00493036); optional_normal = Vector3(0.746715, -0.659408, -0.0871602) [3] t = 524.482666015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-387.495, -41.4321, 19.0753); direction = Vector3(-0.878352, 0.477989, -0.00493036); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.746715, -0.659408, -0.0871602); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.878352, -0.477989, 0.00493036); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-387.495, -41.4321, 19.0753); hit_direction = Vector3(-0.878352, 0.477989, -0.00493036); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.746715, -0.659408, -0.0871602); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 524.482666015625; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-387.495, -41.4321, 19.0753); hit_normal = Vector3(0.746715, -0.659408, -0.0871602); hit_direction = Vector3(-0.878352, 0.477989, -0.00493036); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.066, -52.5497, 19.19); direction = Vector3(-0.878352, 0.477989, -0.00493036); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720;<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:54.408 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-387.495, -41.4321, 19.0753); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.48051, 0.876495, 0.0294509, 0,\n -0.87679, 0.480846, -0.00516189, 0,\n -0.0186855, -0.023342, 0.999554, 0,\n...; spawner_position = Vector3(-367.712, -52.1878, 19.1012); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-19.7835, 10.7557, -0.0258865); line_length = 22.518270492553711; line_direction = Vector3(-0.878554, 0.477642, -0.00114958); line_rotation = Vector4(0.000494059, 0.00029375, -0.511056, -0.859547); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-387.495, -41.4321, 19.0753); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.066, -52.5497, 19.19); end_position = Vector3(-387.495, -41.4321, 19.0753); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.066, -52.5497, 19.19); rotation = Vector4(0.00212027, 0.00125763, -0.510882, -0.859647); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.878352, 0.477989, -0.00493036); instakill = false; end_position = Vector3(-387.495, -41.4321, 19.0753); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.066, -52.5497, 19.19); rotation = Vector4(0.00212027, 0.00125763, -0.510882, -0.859647); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1290.9280000000001; component = table: 0000000006687E20; start_t = 1290.9280000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1290.9280000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_act<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:54.576 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AC4D10; position = Vector3(-365.714, -52.1114, 19.3595); direction = Vector3(-0.657923, -0.753044, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00139266, 0.00371069, 0.936227, 0.351375); i = 1; event_group_state = table: 0000000002AC4D80; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_catwalk" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AC4CE0; position = Vector3(-365.714, -52.1114, 19.3595); attack_direction = Vector3(-0.946378, -0.310157, -0.00795276); optional_normal = Vector3(-0.657923, -0.753044, 0.00792678) [3] t = 524.65728759765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AC49C0; position = Vector3(-365.714, -52.1114, 19.3595); direction = Vector3(0.946378, 0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_catwalk_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.946378, -0.310157, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AC4CE0 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-365.714, -52.1114, 19.3595); hit_direction = Vector3(0.946378, 0.310157, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AC49C0; hit_unit = nil; hit_actor = nil; world = [World]; t = 524.65728759765625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-365.714, -52.1114, 19.3595); hit_direction = Vector3(0.946378, 0.310157, 0.00795276); provoking_unit_id = 81; optional_hit_normal = Vector3(-0.657923, -0.753044, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015177099965512753 [8] self = table: 0000000002633E60; main_dt = 0.015177099965512753; main_t = 563.70553138369746; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015177099965512753; t = 563.70553138369746 [10] self = table: 000000000425FC70; main_dt = 0.015177099965512753; main_t = 563.70553138369746 [11] self = table: 0000000003656BC0; dt = 0.015177099965512753; t = 563.70553138369746 [12] self = table: 0000000000129800; dt = 0.015177099965512753; network_is_active = true; t = 563.70553138369746 [13] self = table: 0000000000164840; dt = 0.015177099965512753; t = nil [14] self = table: 0000000000073E70; dt = 0.015177099965512753 [15] dt = 0.015177099965512753 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80693; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.286 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-375.253, -49.8591, 17.65) [3] world = [World]; dt = 0.014251099899411201; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014251099899411201; t = 564.40682358278013; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014251099899411201 [5] self = table: 0000000000129800; dt = 0.014251099899411201; network_is_active = true; t = 564.40682358278013; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014251099899411201; t = nil [7] self = table: 0000000000073E70; dt = 0.014251099899411201 [8] dt = 0.014251099899411201 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.549 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1292.0799999999999; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; component = table: 0000000006687E20; start_t = 1292.0799999999999; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1292.0799999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.0799999999999; fixed_frame = 80755; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004EA0260; fixed_frame = 80755; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:55.550 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.33, -52.6123, 19.124); rotation = Vector4(0.0028719, 0.0018676, -0.545162, -0.838324); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.315, -52.767, 19.19); rotation = Vector4(0.00169394, 0.00111101, -0.544507, -0.838754); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; component = table: 0000000006687E20; start_t = 1292.0799999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1292.0799999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.0799999999999; fixed_frame = 80755; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004EA0260; fixed_frame = 80755; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1292.0799999999999; frame = 80755; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1292.0799999999999; frame = 80755; temp_byte_count = 11328 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:55.552 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.33, -52.6123, 19.124); rotation = Vector4(0.0028719, 0.0018676, -0.545162, -0.838324); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.315, -52.767, 19.19); rotation = Vector4(0.00169394, 0.00111101, -0.544507, -0.838754); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; component = table: 0000000006687E20; start_t = 1292.0799999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1292.0799999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.0799999999999; fixed_frame = 80755; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004EA0260; fixed_frame = 80755; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1292.0799999999999; frame = 80755; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1292.0799999999999; frame = 80755; temp_byte_count = 11328 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:55.553 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.33, -52.6123, 19.124); rotation = Vector4(0.0028719, 0.0018676, -0.545162, -0.838324); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.315, -52.767, 19.19); rotation = Vector4(0.00169394, 0.00111101, -0.544507, -0.838754); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; component = table: 0000000006687E20; start_t = 1292.0799999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1292.0799999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.0799999999999; fixed_frame = 80755; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004EA0260; fixed_frame = 80755; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.0799999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1292.0799999999999; frame = 80755; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1292.0799999999999; frame = 80755; temp_byte_count = 11328 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t <> <> [1] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1292.3668767343347; _t = 1292.0668767343348; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.33, -52.6123, 19.124); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1292.4230671354642; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:54:55.554 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-389.123, -43.0496, 19.0933); direction = Vector3(0.75471, -0.656059, 0); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0, 0, 0.909961, -0.414693); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-389.123, -43.0496, 19.0933); attack_direction = Vector3(0.913411, -0.407019, 0.0040515); optional_normal = Vector3(0.75471, -0.656059, 0) [3] t = 525.6312255859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-389.123, -43.0496, 19.0933); direction = Vector3(-0.913411, 0.407019, -0.0040515); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.75471, -0.656059, 0); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.913411, -0.407019, 0.0040515); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.123, -43.0496, 19.0933); hit_direction = Vector3(-0.913411, 0.407019, -0.0040515); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.75471, -0.656059, 0); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 525.6312255859375; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-389.123, -43.0496, 19.0933); hit_normal = Vector3(0.75471, -0.656059, 0); hit_direction = Vector3(-0.913411, 0.407019, -0.0040515); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.315, -52.767, 19.19); direction = Vector3(-0.913411, 0.407019, -0.0040515); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; optional_attacker_breed_name = "human"; is_attacker_player = true; num_<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:55.556 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-389.123, -43.0496, 19.0933); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.404914, 0.913414, 0.0414815, 0,\n -0.914119, 0.405424, -0.00434465, 0,\n -0.0207858, -0.0361599, 0.99913, 0...; spawner_position = Vector3(-367.99, -52.4671, 19.1015); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-21.1324, 9.41758, -0.00825119); line_length = 23.135929107666016; line_direction = Vector3(-0.913404, 0.407054, -0.00035664); line_rotation = Vector4(0.000149569, 9.7094e-05, -0.544493, -0.838765); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-389.123, -43.0496, 19.0933); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.315, -52.767, 19.19); end_position = Vector3(-389.123, -43.0496, 19.0933); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.315, -52.767, 19.19); rotation = Vector4(0.00169394, 0.00111101, -0.544507, -0.838754); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.913411, 0.407019, -0.0040515); instakill = false; end_position = Vector3(-389.123, -43.0496, 19.0933); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.315, -52.767, 19.19); rotation = Vector4(0.00169394, 0.00111101, -0.544507, -0.838754); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.0799999999999; component = table: 0000000006687E20; start_t = 1292.0799999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1292.0799999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:55.611 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007ABA8E0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-383.895, -46.987, 19.1005); end_position = Vector3(-367.392, -52.5791, 19.2256); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.325, -52.7425, 19.19); sound_position = Vector3(-367.392, -52.5791, 19.2256); rotation = Vector4(-0.00209119, 0.00291654, 0.812679, -0.5827) [2] self = table: 0000000007ABA8E0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-367.392, -52.5791, 19.2256); visual_loadout_extension = table: 0000000007A9E910; world = [World]; inventory_item = table: 0000000007ABC7A0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.317946, -0.895131, 0.083213, 0,\n 0.898986, -0.316305, 0.0323835, 0,\n -0.00279696, 0.0892478, 0.949368, 0...; spawner_position = Vector3(-383.895, -46.987, 19.1005); line = Vector3(16.5038, -5.59206, 0.125074); line_direction = Vector3(0.947084, -0.320905, 0.00717749); line_rotation = Vector4(-0.00209119, 0.00291654, 0.812679, -0.5827); line_length = 17.425918579101562; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007ABA8E0; channel_id = 4; game_object_id = 150; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-367.392, -52.5791, 19.2256); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 150; object = table: 0000000007ABA8E0 [6] dt = 0.014312899671494961 [7] self = table: 0000000002633E60; main_dt = 0.014312899671494961; main_t = 564.74019668327696; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014312899671494961; t = 564.74019668327696 [9] self = table: 000000000425FC70; main_dt = 0.014312899671494961; main_t = 564.74019668327696 [10] self = table: 0000000003656BC0; dt = 0.014312899671494961; t = 564.74019668327696 [11] self = table: 0000000000129800; dt = 0.014312899671494961; network_is_active = true; t = 564.74019668327696 [12] self = table: 0000000000164840; dt = 0.014312899671494961; t = nil [13] self = table: 0000000000073E70; dt = 0.014312899671494961 [14] dt = 0.014312899671494961 <> <> [1] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80758; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.611 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-369.293, -51.9287, 19.2186); direction = Vector3(0.945427, -0.325736, 0.00794477); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.00230649, 0.00323422, 0.814164, -0.580622) [2] t = 525.69281005859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-367.402, -52.5802, 19.2345); direction = Vector3(0.945427, -0.325736, 0.00794477); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.703541, -0.308293, 0.640301); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(-0.945427, 0.325736, -0.00794477); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-369.293, -51.9287, 19.2186) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-367.402, -52.5802, 19.2345); direction = Vector3(0.945427, -0.325736, 0.00794477); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(-0.703541, -0.308293, 0.640301); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 525.69281005859375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-367.402, -52.5802, 19.2345); direction = Vector3(0.945427, -0.325736, 0.00794477); provoking_unit_id = 150; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(-0.703541, -0.308293, 0.640301); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.014312899671494961 [7] self = table: 0000000002633E60; main_dt = 0.014312899671494961; main_t = 564.74019668327696; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014312899671494961; t = 564.74019668327696 [9] self = table: 000000000425FC70; main_dt = 0.014312899671494961; main_t = 564.74019668327696 [10] self = table: 0000000003656BC0; dt = 0.014312899671494961; t = 564.74019668327696 [11] self = table: 0000000000129800; dt = 0.014312899671494961; network_is_active = true; t = 564.74019668327696 [12] self = table: 0000000000164840; dt = 0.014312899671494961; t = nil [13] self = table: 0000000000073E70; dt = 0.014312899671494961 [14] dt = 0.014312899671494961 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80758; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.703 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-368.878, -52.0322, 19.1719); num_suppression_hits = 2; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-368.878, -52.0322, 19.1719); num_suppression_hits = 2; next_suppression_hit_clear_time = 1293 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.01526390016078949 [6] self = table: 0000000002633E60; main_dt = 0.01526390016078949; main_t = 564.8303837821079; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01526390016078949; t = 564.8303837821079 [8] self = table: 000000000425FC70; main_dt = 0.01526390016078949; main_t = 564.8303837821079 [9] self = table: 0000000003656BC0; dt = 0.01526390016078949; t = 564.8303837821079 [10] self = table: 0000000000129800; dt = 0.01526390016078949; network_is_active = true; t = 564.8303837821079 [11] self = table: 0000000000164840; dt = 0.01526390016078949; t = nil [12] self = table: 0000000000073E70; dt = 0.01526390016078949 [13] dt = 0.01526390016078949 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 1; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1293; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 1; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1293; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80763; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.703 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007ABA8E0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-383.733, -47.0119, 19.1645); end_position = Vector3(-367.438, -52.5195, 19.1787); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.341, -52.7007, 19.19); sound_position = Vector3(-367.438, -52.5195, 19.1787); rotation = Vector4(-0.000240848, 0.000335636, 0.812463, -0.583012) [2] self = table: 0000000007ABA8E0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-367.438, -52.5195, 19.1787); visual_loadout_extension = table: 0000000007A9E910; world = [World]; inventory_item = table: 0000000007ABC7A0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n -0.338517, -0.882059, 0.129049, 0,\n 0.886935, -0.319383, 0.143573, 0,\n -0.0895845, 0.171001, 0.933813, 0,\n ...; spawner_position = Vector3(-383.733, -47.0119, 19.1645); line = Vector3(16.2953, -5.50759, 0.0142117); line_direction = Vector3(0.947352, -0.320193, 0.000826218); line_rotation = Vector4(-0.000240848, 0.000335636, 0.812463, -0.583012); line_length = 17.200849533081055; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007ABA8E0; channel_id = 4; game_object_id = 150; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-367.438, -52.5195, 19.1787); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 150; object = table: 0000000007ABA8E0 [6] dt = 0.01526390016078949 [7] self = table: 0000000002633E60; main_dt = 0.01526390016078949; main_t = 564.8303837821079; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.01526390016078949; t = 564.8303837821079 [9] self = table: 000000000425FC70; main_dt = 0.01526390016078949; main_t = 564.8303837821079 [10] self = table: 0000000003656BC0; dt = 0.01526390016078949; t = 564.8303837821079 [11] self = table: 0000000000129800; dt = 0.01526390016078949; network_is_active = true; t = 564.8303837821079 [12] self = table: 0000000000164840; dt = 0.01526390016078949; t = nil [13] self = table: 0000000000073E70; dt = 0.01526390016078949 [14] dt = 0.01526390016078949 <> <> [1] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 150; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007A9E910; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80763; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.755 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-387.466, -43.2776, 17.65) [3] world = [World]; dt = 0.014101600274443626; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014101600274443626; t = 564.8756235826952; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014101600274443626 [5] self = table: 0000000000129800; dt = 0.014101600274443626; network_is_active = true; t = 564.8756235826952; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014101600274443626; t = nil [7] self = table: 0000000000073E70; dt = 0.014101600274443626 [8] dt = 0.014101600274443626 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.807 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 130; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 130; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.01472179964184761 [9] self = table: 0000000002633E60; main_dt = 0.01472179964184761; main_t = 564.9361199818743; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.01472179964184761; t = 564.9361199818743 [11] self = table: 000000000425FC70; main_dt = 0.01472179964184761; main_t = 564.9361199818743 [12] self = table: 0000000003656BC0; dt = 0.01472179964184761; t = 564.9361199818743 [13] self = table: 0000000000129800; dt = 0.01472179964184761; network_is_active = true; t = 564.9361199818743 [14] self = table: 0000000000164840; dt = 0.01472179964184761; t = nil [15] self = table: 0000000000073E70; dt = 0.01472179964184761 [16] dt = 0.01472179964184761 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80770; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.807 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 130; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 130; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.01472179964184761 [9] self = table: 0000000002633E60; main_dt = 0.01472179964184761; main_t = 564.9361199818743; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.01472179964184761; t = 564.9361199818743 [11] self = table: 000000000425FC70; main_dt = 0.01472179964184761; main_t = 564.9361199818743 [12] self = table: 0000000003656BC0; dt = 0.01472179964184761; t = 564.9361199818743 [13] self = table: 0000000000129800; dt = 0.01472179964184761; network_is_active = true; t = 564.9361199818743 [14] self = table: 0000000000164840; dt = 0.01472179964184761; t = nil [15] self = table: 0000000000073E70; dt = 0.01472179964184761 [16] dt = 0.01472179964184761 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 2; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80770; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:55.838 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1292.3679999999999; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.3679999999999; component = table: 0000000006687E20; start_t = 1292.3679999999999; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1292.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.3679999999999; fixed_frame = 80773; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.3679999999999; update_list = table: 0000000004EA0260; fixed_frame = 80773; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.3679999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:55.840 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94BE0; source_parameters = table: 00000000030099C0; position = Vector3(-383.778, -46.676, 19.044); direction = Vector3(0.939929, -0.341268, 0.00836654); normal = Vector3(0.766571, -0.390738, 0.5096); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.138019, 0.225266, 0.822387, -0.503871) [2] t = 525.91943359375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-383.778, -46.676, 19.044); direction = Vector3(-0.939929, 0.341268, -0.00836654); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.766571, -0.390738, 0.5096); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.939929, -0.341268, 0.00836654); sfx = table: 0000000002C94BE0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-383.778, -46.676, 19.044); direction = Vector3(-0.939929, 0.341268, -0.00836654); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.766571, -0.390738, 0.5096); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 525.91943359375; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[f6c42514]\']; damage = 60.402812779881003; damage_type = "laser"; hit_zone_name = "torso"; attack_result = "damaged"; hit_position = Vector3(-383.778, -46.676, 19.044); hit_normal = Vector3(0.766571, -0.390738, 0.5096); attack_direction = Vector3(-0.939929, 0.341268, -0.00836654); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000007ABA5F0; breed_or_nil = table: 00000000020ECC60; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C94ED0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 133; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.37, -52.6337, 19.19); direction = Vector3(-0.939929, 0.341268, -0.00836654); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration = nil; stop = tr<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:55.841 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-383.778, -46.676, 19.044); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.33847, 0.940249, 0.0370096, 0,\n -0.940753, 0.338986, -0.00851471, 0,\n -0.0205516, -0.0319348, 0.999279, 0...; spawner_position = Vector3(-368.064, -52.3838, 19.0985); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-15.7147, 5.70786, -0.0545101); line_length = 16.719274520874023; line_direction = Vector3(-0.939915, 0.341394, -0.00326032); line_rotation = Vector4(0.00133504, 0.000935465, -0.573848, -0.81896); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-383.778, -46.676, 19.044); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.37, -52.6337, 19.19); end_position = Vector3(-383.778, -46.676, 19.044); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.37, -52.6337, 19.19); rotation = Vector4(0.00340823, 0.00242589, -0.573894, -0.818919); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.939929, 0.341268, -0.00836654); instakill = false; end_position = Vector3(-383.778, -46.676, 19.044); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.37, -52.6337, 19.19); rotation = Vector4(0.00340823, 0.00242589, -0.573894, -0.818919); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.3679999999999; component = table: 0000000006687E20; start_t = 1292.3679999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1292.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:55.909 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:54:55.925 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:54:55.960 [Lua] INFO [MinionVisualLoadoutExtension] renegade_melee's [Unit '#ID[009dbebaa69ed786]'] is out-of-bounds, despawning (Vector3(-375.573, -59.1548, -461.68)). 18:54:56.127 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1292.6559999999999; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; component = table: 0000000006687E20; start_t = 1292.6559999999999; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1292.6559999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.6559999999999; fixed_frame = 80791; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004EA0260; fixed_frame = 80791; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:56.129 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.033, -52.4021, 19.1012); rotation = Vector4(0.00409975, 0.00292257, -0.580465, -0.81427); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-366.976, -52.5985, 19.19); rotation = Vector4(0.00462483, 0.00332584, -0.579813, -0.81473); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; component = table: 0000000006687E20; start_t = 1292.6559999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1292.6559999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.6559999999999; fixed_frame = 80791; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004EA0260; fixed_frame = 80791; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1292.6559999999999; frame = 80791; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1292.6559999999999; frame = 80791; temp_byte_count = 13504 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:56.130 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.033, -52.4021, 19.1012); rotation = Vector4(0.00409975, 0.00292257, -0.580465, -0.81427); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-366.976, -52.5985, 19.19); rotation = Vector4(0.00462483, 0.00332584, -0.579813, -0.81473); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; component = table: 0000000006687E20; start_t = 1292.6559999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1292.6559999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.6559999999999; fixed_frame = 80791; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004EA0260; fixed_frame = 80791; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1292.6559999999999; frame = 80791; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1292.6559999999999; frame = 80791; temp_byte_count = 13504 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:56.131 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.033, -52.4021, 19.1012); rotation = Vector4(0.00409975, 0.00292257, -0.580465, -0.81427); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-366.976, -52.5985, 19.19); rotation = Vector4(0.00462483, 0.00332584, -0.579813, -0.81473); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; component = table: 0000000006687E20; start_t = 1292.6559999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1292.6559999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1292.6559999999999; fixed_frame = 80791; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004EA0260; fixed_frame = 80791; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1292.6559999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1292.6559999999999; frame = 80791; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1292.6559999999999; frame = 80791; temp_byte_count = 13504 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1292.9444553320368; _t = 1292.6444553320368; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.033, -52.4021, 19.1012); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:56.133 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94BE0; source_parameters = table: 00000000030099C0; position = Vector3(-383.609, -46.8307, 18.9894); direction = Vector3(0.944751, -0.327591, 0.0113927); normal = Vector3(0.73392, -0.660578, 0.158104); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0322617, 0.0724429, 0.910631, -0.40554) [2] t = 526.20880126953125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-383.609, -46.8307, 18.9894); direction = Vector3(-0.944751, 0.327591, -0.0113927); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.73392, -0.660578, 0.158104); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.944751, -0.327591, 0.0113927); sfx = table: 0000000002C94BE0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-383.609, -46.8307, 18.9894); direction = Vector3(-0.944751, 0.327591, -0.0113927); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.73392, -0.660578, 0.158104); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 526.20880126953125; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[f6c42514]\']; damage = 60.402812779881003; damage_type = "laser"; hit_zone_name = "torso"; attack_result = "damaged"; hit_position = Vector3(-383.609, -46.8307, 18.9894); hit_normal = Vector3(0.73392, -0.660578, 0.158104); attack_direction = Vector3(-0.944751, 0.327591, -0.0113927); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000007ABA5F0; breed_or_nil = table: 00000000020ECC60; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C94ED0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 133; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-366.976, -52.5985, 19.19); direction = Vector3(-0.944751, 0.327591, -0.0113927); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration = <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:56.134 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-383.609, -46.8307, 18.9894); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.329286, 0.944231, 7.15133e-06, 0,\n -0.944181, 0.329269, -0.0102883, 0,\n -0.00971668, 0.00338125, 0.999948...; spawner_position = Vector3(-367.679, -52.3582, 19.0965); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-15.9301, 5.52742, -0.107098); line_length = 16.862186431884766; line_direction = Vector3(-0.944726, 0.327799, -0.00635135); line_rotation = Vector4(0.00258756, 0.00184107, -0.579736, -0.814798); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-383.609, -46.8307, 18.9894); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-366.976, -52.5985, 19.19); end_position = Vector3(-383.609, -46.8307, 18.9894); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-366.976, -52.5985, 19.19); rotation = Vector4(0.00462483, 0.00332584, -0.579813, -0.81473); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.944751, 0.327591, -0.0113927); instakill = false; end_position = Vector3(-383.609, -46.8307, 18.9894); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-366.976, -52.5985, 19.19); rotation = Vector4(0.00462483, 0.00332584, -0.579813, -0.81473); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1292.6559999999999; component = table: 0000000006687E20; start_t = 1292.6559999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1292.6559999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = t<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:56.245 error: [Wwise Plugin] Failed to register unit:#ID[0a9e9bd03c812715] due to too many sound source objects. <> RPC rpc_start_template_effect <> <> [0] =[C]: in function make_manual_source [1] @scripts/settings/fx/effect_templates/renegade_assault_lasgun_smg.lua:28: in function start [2] @scripts/extension_systems/fx/fx_system.lua:238: in function _start_template_effect [3] @scripts/extension_systems/fx/fx_system.lua:560:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] template_data = table: 0000000004EBFF90; template_context = table: 0000000004EC0CA0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; visual_loadout_extension = table: 0000000007AB0C20; inventory_item = table: 0000000007AB2D10; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node_index = 13; wwise_world = [WwiseWorld] [2] self = table: 0000000004EBBA60; template_effect = table: 0000000004EBFF60; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node = nil; optional_position = nil; template_data = table: 0000000004EBFF90; template_context = table: 0000000004EC0CA0 [3] self = table: 0000000004EBBA60; channel_id = 4; buffer_index = 54; template_id = 6; optional_unit_id = 168; optional_node = nil; optional_position = nil; template_name = "renegade_assault_lasgun_smg"; template = table: 0000000001BD1D30; optional_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; template_effects = table: 0000000004EBC820; template_effect = table: 0000000004EBFF60 [5] dt = 0.014039900153875351 [6] self = table: 0000000002633E60; main_dt = 0.014039900153875351; main_t = 565.37478578167088; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014039900153875351; t = 565.37478578167088 [8] self = table: 000000000425FC70; main_dt = 0.014039900153875351; main_t = 565.37478578167088 [9] self = table: 0000000003656BC0; dt = 0.014039900153875351; t = 565.37478578167088 [10] self = table: 0000000000129800; dt = 0.014039900153875351; network_is_active = true; t = 565.37478578167088 [11] self = table: 0000000000164840; dt = 0.014039900153875351; t = nil [12] self = table: 0000000000073E70; dt = 0.014039900153875351 [13] dt = 0.014039900153875351 <> <> [2] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80797; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:56.245 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007AB10A0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-399.568, -60.4097, 19.0425); end_position = Vector3(-389.788, -57.6504, 18.9326); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-366.955, -52.5378, 19.19); sound_position = Vector3(-389.788, -57.6504, 18.9326); rotation = Vector4(0.00431288, -0.00326441, 0.603505, -0.797341) [2] self = table: 0000000007AB10A0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-389.788, -57.6504, 18.9326); visual_loadout_extension = table: 0000000007AB0C20; world = [World]; inventory_item = table: 0000000007AB2D10; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.200559, -0.936921, 0.0280419, 0,\n 0.937227, 0.20089, 0.00886768, 0,\n -0.0145443, 0.0255619, 0.958105, 0,\n...; spawner_position = Vector3(-399.568, -60.4097, 19.0425); line = Vector3(9.77969, 2.75928, -0.109932); line_direction = Vector3(0.96237, 0.271527, -0.0108178); line_rotation = Vector4(0.00431288, -0.00326441, 0.603505, -0.797341); line_length = 10.162091255187988; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007AB10A0; channel_id = 4; game_object_id = 168; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-389.788, -57.6504, 18.9326); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 168; object = table: 0000000007AB10A0 [6] dt = 0.014039900153875351 [7] self = table: 0000000002633E60; main_dt = 0.014039900153875351; main_t = 565.37478578167088; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014039900153875351; t = 565.37478578167088 [9] self = table: 000000000425FC70; main_dt = 0.014039900153875351; main_t = 565.37478578167088 [10] self = table: 0000000003656BC0; dt = 0.014039900153875351; t = 565.37478578167088 [11] self = table: 0000000000129800; dt = 0.014039900153875351; network_is_active = true; t = 565.37478578167088 [12] self = table: 0000000000164840; dt = 0.014039900153875351; t = nil [13] self = table: 0000000000073E70; dt = 0.014039900153875351 [14] dt = 0.014039900153875351 <> <> [1] _game_object_id = 168; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007AB0C20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 168; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007AB0C20; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 168; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007AB0C20; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80797; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:56.246 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-389.778, -57.6428, 18.9219); direction = Vector3(-0.997386, -0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00271787, -0.0029206, -0.732051, -0.681238); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-389.778, -57.6428, 18.9219); attack_direction = Vector3(-0.962283, -0.262441, 0.00795276); optional_normal = Vector3(-0.997386, -0.0718118, 0.00797909) [3] t = 526.32769775390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-389.778, -57.6428, 18.9219); direction = Vector3(0.962283, 0.262441, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.962283, -0.262441, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.778, -57.6428, 18.9219); hit_direction = Vector3(0.962283, 0.262441, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 526.32769775390625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.778, -57.6428, 18.9219); hit_direction = Vector3(0.962283, 0.262441, -0.00795276); provoking_unit_id = 168; optional_hit_normal = Vector3(-0.997386, -0.0718118, 0.00797909); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014039900153875351 [8] self = table: 0000000002633E60; main_dt = 0.014039900153875351; main_t = 565.37478578167088; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014039900153875351; t = 565.37478578167088 [10] self = table: 000000000425FC70; main_dt = 0.014039900153875351; main_t = 565.37478578167088 [11] self = table: 0000000003656BC0; dt = 0.014039900153875351; t = 565.37478578167088 [12] self = table: 0000000000129800; dt = 0.014039900153875351; network_is_active = true; t = 565.37478578167088 [13] self = table: 0000000000164840; dt = 0.014039900153875351; t = nil [14] self = table: 0000000000073E70; dt = 0.014039900153875351 [15] dt = 0.014039900153875351 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80797; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:56.447 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015200800262391567; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015200800262391567; t = 565.57384678145922; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015200800262391567 [5] self = table: 0000000000129800; dt = 0.015200800262391567; network_is_active = true; t = 565.57384678145922; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015200800262391567; t = nil [7] self = table: 0000000000073E70; dt = 0.015200800262391567 [8] dt = 0.015200800262391567 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:56.711 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.101, -52.2077, 19.1016); rotation = Vector4(0.00371824, 0.00274887, -0.59447, -0.804105); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.075, -52.3457, 19.19); rotation = Vector4(0.0032446, 0.00238192, -0.59693, -0.802283); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; component = table: 0000000006687E20; start_t = 1293.232; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1293.232; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1293.232; fixed_frame = 80827; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1293.232; update_list = table: 0000000004EA0260; fixed_frame = 80827; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1293.232; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1293.232; frame = 80827; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1293.232; frame = 80827; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1293.2451283730679; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:56.712 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.101, -52.2077, 19.1016); rotation = Vector4(0.00371824, 0.00274887, -0.59447, -0.804105); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.075, -52.3457, 19.19); rotation = Vector4(0.0032446, 0.00238192, -0.59693, -0.802283); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; component = table: 0000000006687E20; start_t = 1293.232; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1293.232; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1293.232; fixed_frame = 80827; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1293.232; update_list = table: 0000000004EA0260; fixed_frame = 80827; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1293.232; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1293.232; frame = 80827; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1293.232; frame = 80827; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1293.2451283730679; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:56.713 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.101, -52.2077, 19.1016); rotation = Vector4(0.00371824, 0.00274887, -0.59447, -0.804105); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.075, -52.3457, 19.19); rotation = Vector4(0.0032446, 0.00238192, -0.59693, -0.802283); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; component = table: 0000000006687E20; start_t = 1293.232; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1293.232; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1293.232; fixed_frame = 80827; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1293.232; update_list = table: 0000000004EA0260; fixed_frame = 80827; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1293.232; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1293.232; frame = 80827; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1293.232; frame = 80827; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1293.2451283730679; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1293.5316185450833; _t = 1293.2316185450834; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.101, -52.2077, 19.1016); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1293.4301280320694; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:56.715 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94BE0; source_parameters = table: 00000000030099C0; position = Vector3(-377.645, -49.1747, 19.1011); direction = Vector3(0.957798, -0.287329, 0.00804986); normal = Vector3(0.899961, 0.0999235, 0.424366); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.161971, 0.144983, 0.651002, -0.727284) [2] t = 526.79595947265625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-377.645, -49.1747, 19.1011); direction = Vector3(-0.957798, 0.287329, -0.00804986); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.899961, 0.0999235, 0.424366); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.957798, -0.287329, 0.00804986); sfx = table: 0000000002C94BE0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-377.645, -49.1747, 19.1011); direction = Vector3(-0.957798, 0.287329, -0.00804986); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.899961, 0.0999235, 0.424366); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 526.79595947265625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[f6c42514]\']; damage = 54.312209597954137; damage_type = "laser"; hit_zone_name = "torso"; attack_result = "damaged"; hit_position = Vector3(-377.645, -49.1747, 19.1011); hit_normal = Vector3(0.899961, 0.0999235, 0.424366); attack_direction = Vector3(-0.957798, 0.287329, -0.00804986); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000007981D00; breed_or_nil = table: 00000000020ECC60; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C94ED0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 133; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.075, -52.3457, 19.19); direction = Vector3(-0.957798, 0.287329, -0.00804986); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penet<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:56.716 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-377.645, -49.1747, 19.1011); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.302326, 0.953192, 0.00486588, 0,\n -0.95313, 0.302363, -0.0110272, 0,\n -0.0119821, -0.00130394, 0.999928, ...; spawner_position = Vector3(-367.79, -52.1203, 19.0962); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-9.85583, 2.94558, 0.00491905); line_length = 10.286591529846191; line_direction = Vector3(-0.958124, 0.286352, 0.0004782); line_rotation = Vector4(-0.000191754, -0.000142826, -0.597348, -0.801982); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-377.645, -49.1747, 19.1011); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.075, -52.3457, 19.19); end_position = Vector3(-377.645, -49.1747, 19.1011); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.075, -52.3457, 19.19); rotation = Vector4(0.0032446, 0.00238192, -0.59693, -0.802283); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.957798, 0.287329, -0.00804986); instakill = false; end_position = Vector3(-377.645, -49.1747, 19.1011); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.075, -52.3457, 19.19); rotation = Vector4(0.0032446, 0.00238192, -0.59693, -0.802283); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.232; component = table: 0000000006687E20; start_t = 1293.232; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1293.232; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = tab<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:56.993 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-391.28, -45.6483, 19.2278); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.269091, 0.963072, 0.0090569, 0,\n -0.963115, 0.269091, 0.00130279, 0,\n -0.0011823, -0.00907347, 0.999959, ...; spawner_position = Vector3(-367.861, -52.2817, 19.1047); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-23.4195, 6.63343, 0.12314); line_length = 24.341152191162109; line_direction = Vector3(-0.962137, 0.272519, 0.00505894); line_rotation = Vector4(-0.00201766, -0.00152555, -0.603106, -0.797657); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-391.28, -45.6483, 19.2278); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.148, -52.4866, 19.19); end_position = Vector3(-391.28, -45.6483, 19.2278); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.148, -52.4866, 19.19); rotation = Vector4(-0.000604345, -0.000450258, -0.60306, -0.797695); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.962116, 0.272637, 0.00150723); instakill = false; end_position = Vector3(-391.28, -45.6483, 19.2278); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.52; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.148, -52.4866, 19.19); rotation = Vector4(-0.000604345, -0.000450258, -0.60306, -0.797695); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.52; component = table: 0000000006687E20; start_t = 1293.52; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1293.52; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = tabl<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:57.280 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.342, -52.4188, 19.0795); rotation = Vector4(0.00396957, 0.00307026, -0.611798, -0.790998); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.265, -52.4959, 19.19); rotation = Vector4(3.15433e-05, 2.55005e-05, -0.611791, -0.791019); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; component = table: 0000000006687E20; start_t = 1293.808; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1293.808; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1293.808; fixed_frame = 80863; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1293.808; update_list = table: 0000000004EA0260; fixed_frame = 80863; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1293.808; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1293.808; frame = 80863; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1293.808; frame = 80863; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1293.8143296521814; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:57.282 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.342, -52.4188, 19.0795); rotation = Vector4(0.00396957, 0.00307026, -0.611798, -0.790998); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.265, -52.4959, 19.19); rotation = Vector4(3.15433e-05, 2.55005e-05, -0.611791, -0.791019); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; component = table: 0000000006687E20; start_t = 1293.808; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1293.808; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1293.808; fixed_frame = 80863; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1293.808; update_list = table: 0000000004EA0260; fixed_frame = 80863; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1293.808; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1293.808; frame = 80863; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1293.808; frame = 80863; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1293.8143296521814; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:57.283 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-367.342, -52.4188, 19.0795); rotation = Vector4(0.00396957, 0.00307026, -0.611798, -0.790998); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-367.265, -52.4959, 19.19); rotation = Vector4(3.15433e-05, 2.55005e-05, -0.611791, -0.791019); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; component = table: 0000000006687E20; start_t = 1293.808; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1293.808; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1293.808; fixed_frame = 80863; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1293.808; update_list = table: 0000000004EA0260; fixed_frame = 80863; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1293.808; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1293.808; frame = 80863; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1293.808; frame = 80863; temp_byte_count = 13384 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1293.8143296521814; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1294.0997792537005; _t = 1293.7997792537005; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-367.342, -52.4188, 19.0795); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1294.4324070265527; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:54:57.285 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93910; source_parameters = table: 00000000030099C0; position = Vector3(-384.352, -48.0574, 19.1886); direction = Vector3(0.967877, -0.251424, 8.11048e-05); normal = Vector3(0.644687, 0.616432, 0.452095); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.213711, 0.0913394, 0.382246, -0.894356) [2] t = 527.36407470703125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-384.352, -48.0574, 19.1886); direction = Vector3(-0.967877, 0.251424, -8.11048e-05); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(0.644687, 0.616432, 0.452095); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.967877, -0.251424, 8.11048e-05); sfx = table: 0000000002C93910 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-384.352, -48.0574, 19.1886); direction = Vector3(-0.967877, 0.251424, -8.11048e-05); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(0.644687, 0.616432, 0.452095); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 527.36407470703125; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 171.54398829486212; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-384.352, -48.0574, 19.1886); hit_normal = Vector3(0.644687, 0.616432, 0.452095); attack_direction = Vector3(-0.967877, 0.251424, -8.11048e-05); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000078D3720; breed_or_nil = table: 00000000020ECC60; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.265, -52.4959, 19.19); direction = Vector3(-0.967877, 0.251424, -8.11048e-05); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:57.286 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:870: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93B80; source_parameters = table: 00000000030099C0; position = Vector3(-384.352, -48.0574, 19.1886); direction = Vector3(0.967877, -0.251424, 8.11048e-05); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-2.48096e-05, 3.20777e-05, 0.791019, -0.611791) [2] t = 527.36407470703125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-384.352, -48.0574, 19.1886); direction = Vector3(-0.967877, 0.251424, -8.11048e-05); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(0.644687, 0.616432, 0.452095); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.967877, -0.251424, 8.11048e-05); sfx = table: 0000000002C93910; follow_target = true; in_first_person = true; sfx_1p = table: 0000000002C93B80 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-384.352, -48.0574, 19.1886); direction = Vector3(-0.967877, 0.251424, -8.11048e-05); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(0.644687, 0.616432, 0.452095); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 527.36407470703125; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 171.54398829486212; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-384.352, -48.0574, 19.1886); hit_normal = Vector3(0.644687, 0.616432, 0.452095); attack_direction = Vector3(-0.967877, 0.251424, -8.11048e-05); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000078D3720; breed_or_nil = table: 00000000020ECC60; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.265, -52.4959, 19.19); direction = Vector3(-0.967877, 0.251424, -8.11048e-05); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exi<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:57.287 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-384.352, -48.0574, 19.1886); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.251744, 0.967772, -0.00648002, 0,\n -0.967786, 0.251765, 0.00253885, 0,\n 0.00408871, 0.0056321, 0.999977, ...; spawner_position = Vector3(-367.983, -52.3124, 19.1055); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-16.3688, 4.25497, 0.0830593); line_length = 16.913026809692383; line_direction = Vector3(-0.967824, 0.25158, 0.00491097); line_rotation = Vector4(-0.00194246, -0.00150209, -0.611724, -0.791067); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-384.352, -48.0574, 19.1886); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.265, -52.4959, 19.19); end_position = Vector3(-384.352, -48.0574, 19.1886); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.265, -52.4959, 19.19); rotation = Vector4(3.15433e-05, 2.55005e-05, -0.611791, -0.791019); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.967877, 0.251424, -8.11048e-05); instakill = false; end_position = Vector3(-384.352, -48.0574, 19.1886); hit_weakspot = true; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.265, -52.4959, 19.19); rotation = Vector4(3.15433e-05, 2.55005e-05, -0.611791, -0.791019); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1293.808; component = table: 0000000006687E20; start_t = 1293.808; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1293.808; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component <> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:57.439 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000065E0CC0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-397.295, -56.28, 19.1011); end_position = Vector3(-393.785, -53.6514, 19.0869); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.312, -52.4159, 19.19); sound_position = Vector3(-393.785, -53.6514, 19.0869); rotation = Vector4(0.00144473, -0.000723023, 0.447538, -0.894263) [2] self = table: 00000000065E0CC0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-393.785, -53.6514, 19.0869); visual_loadout_extension = table: 000000000457DDF0; world = [World]; inventory_item = table: 0000000006A3D5E0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.543542, -0.787221, 0.0289263, 0,\n 0.78737, 0.544006, 0.00985828, 0,\n -0.0245503, 0.0181974, 0.956586, 0,\n...; spawner_position = Vector3(-397.295, -56.28, 19.1011); line = Vector3(3.51022, 2.62868, -0.0141697); line_direction = Vector3(0.800432, 0.599414, -0.0032311); line_rotation = Vector4(0.00144473, -0.000723023, 0.447539, -0.894263); line_length = 4.3854093551635742; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000065E0CC0; channel_id = 4; game_object_id = 169; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-393.785, -53.6514, 19.0869); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 169; object = table: 00000000065E0CC0 [6] dt = 0.014305599965155125 [7] self = table: 0000000002633E60; main_dt = 0.014305599965155125; main_t = 566.5684038818074; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014305599965155125; t = 566.5684038818074 [9] self = table: 000000000425FC70; main_dt = 0.014305599965155125; main_t = 566.5684038818074 [10] self = table: 0000000003656BC0; dt = 0.014305599965155125; t = 566.5684038818074 [11] self = table: 0000000000129800; dt = 0.014305599965155125; network_is_active = true; t = 566.5684038818074 [12] self = table: 0000000000164840; dt = 0.014305599965155125; t = nil [13] self = table: 0000000000073E70; dt = 0.014305599965155125 [14] dt = 0.014305599965155125 <> <> [1] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80872; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.440 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-393.778, -53.6427, 19.0782); direction = Vector3(-0.802827, -0.596159, 0.00794878); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00178589, 0.00355058, 0.893351, 0.449342) [2] t = 527.52618408203125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-393.778, -53.6427, 19.0782); direction = Vector3(0.802827, 0.596159, -0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.310159, -0.532838, 0.787328); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.802827, -0.596159, 0.00794878); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-393.778, -53.6427, 19.0782); direction = Vector3(0.802827, 0.596159, -0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.310159, -0.532838, 0.787328); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 527.52618408203125; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-393.778, -53.6427, 19.0782); direction = Vector3(0.802827, 0.596159, -0.00794878); provoking_unit_id = 169; optional_target_unit_id = 149; optional_node_index = 133; optional_hit_normal = Vector3(-0.310159, -0.532838, 0.787328); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014305599965155125 [7] self = table: 0000000002633E60; main_dt = 0.014305599965155125; main_t = 566.5684038818074; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014305599965155125; t = 566.5684038818074 [9] self = table: 000000000425FC70; main_dt = 0.014305599965155125; main_t = 566.5684038818074 [10] self = table: 0000000003656BC0; dt = 0.014305599965155125; t = 566.5684038818074 [11] self = table: 0000000000129800; dt = 0.014305599965155125; network_is_active = true; t = 566.5684038818074 [12] self = table: 0000000000164840; dt = 0.014305599965155125; t = nil [13] self = table: 0000000000073E70; dt = 0.014305599965155125 [14] dt = 0.014305599965155125 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80872; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.455 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004C85BB0; line_effect = table: 0000000000DE9D10; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-389.757, -43.8955, 19.8945); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006D57FA0; spawner_unit = [Unit \'#ID[fd55d6c40201cf15]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.237785, 0.912908, 0.485571, 0,\n -1.02481, 0.274401, -0.0140457, 0,\n -0.137667, -0.465859, 0.943263, 0,\n ...; spawner_position = Vector3(-371.048, -49.5805, 18.5271); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.10000000000000001; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DE9E10; critical_emitters = nil; line = Vector3(-18.709, 5.68502, 1.36741); line_length = 19.601383209228516; line_direction = Vector3(-0.954471, 0.290032, 0.0697611); line_rotation = Vector4(-0.0280384, -0.0207843, -0.595145, -0.80286); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000004C85BB0; channel_id = 4; game_object_id = 54; line_effect_id = 6; is_critical_strike = false; source_id = 9; end_position = Vector3(-389.757, -43.8955, 19.8945); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_pistol"; line_effect = table: 0000000000DE9D10; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 54; object = table: 0000000004C85BB0 [5] dt = 0.01702520065009594 [6] self = table: 0000000002633E60; main_dt = 0.01702520065009594; main_t = 566.58542908245749; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01702520065009594; t = 566.58542908245749 [8] self = table: 000000000425FC70; main_dt = 0.01702520065009594; main_t = 566.58542908245749 [9] self = table: 0000000003656BC0; dt = 0.01702520065009594; t = 566.58542908245749 [10] self = table: 0000000000129800; dt = 0.01702520065009594; network_is_active = true; t = 566.58542908245749 [11] self = table: 0000000000164840; dt = 0.01702520065009594; t = nil [12] self = table: 0000000000073E70; dt = 0.01702520065009594 [13] dt = 0.01702520065009594 <> <> [1] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [2] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80873; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.455 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-389.746, -43.8924, 19.8907); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-389.746, -43.8924, 19.8907); attack_direction = Vector3(0.946378, -0.310157, -0.0715748); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 527.54052734375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-389.746, -43.8924, 19.8907); direction = Vector3(-0.946378, 0.310157, 0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(0.946378, -0.310157, -0.0715748); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.746, -43.8924, 19.8907); hit_direction = Vector3(-0.946378, 0.310157, 0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 527.54052734375; particle_group_id_or_nil = 1 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.746, -43.8924, 19.8907); hit_direction = Vector3(-0.946378, 0.310157, 0.0715748); provoking_unit_id = 54; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.01702520065009594 [8] self = table: 0000000002633E60; main_dt = 0.01702520065009594; main_t = 566.58542908245749; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.01702520065009594; t = 566.58542908245749 [10] self = table: 000000000425FC70; main_dt = 0.01702520065009594; main_t = 566.58542908245749 [11] self = table: 0000000003656BC0; dt = 0.01702520065009594; t = 566.58542908245749 [12] self = table: 0000000000129800; dt = 0.01702520065009594; network_is_active = true; t = 566.58542908245749 [13] self = table: 0000000000164840; dt = 0.01702520065009594; t = nil [14] self = table: 0000000000073E70; dt = 0.01702520065009594 [15] dt = 0.01702520065009594 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80873; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.466 error: [Wwise Plugin] Failed to register unit:#ID[d117313dcfa259ee] due to too many sound source objects. <> Unit Resource Name: #ID[d117313dcfa259ee] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[d117313dcfa259ee]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.017093637740709815; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01702520065009594; t = 566.58542908245749; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017093637740709815 [5] self = table: 0000000000129800; dt = 0.01702520065009594; network_is_active = true; t = 566.58542908245749; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01702520065009594; t = nil [7] self = table: 0000000000073E70; dt = 0.01702520065009594 [8] dt = 0.01702520065009594 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.535 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-393.59, -53.3927, 19.1095); direction = Vector3(-0.789327, -0.613921, 0.007973); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00175149, 0.00358116, 0.898308, 0.439348) [2] t = 527.62030029296875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-393.59, -53.3927, 19.1095); direction = Vector3(0.789327, 0.613921, -0.007973); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.44133, -0.473426, 0.762296); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.789327, -0.613921, 0.007973); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-393.59, -53.3927, 19.1095); direction = Vector3(0.789327, 0.613921, -0.007973); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.44133, -0.473426, 0.762296); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 527.62030029296875; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-393.59, -53.3927, 19.1095); direction = Vector3(0.789327, 0.613921, -0.007973); provoking_unit_id = 169; optional_target_unit_id = 149; optional_node_index = 133; optional_hit_normal = Vector3(-0.44133, -0.473426, 0.762296); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015823500230908394 [7] self = table: 0000000002633E60; main_dt = 0.015823500230908394; main_t = 566.66371908301539; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015823500230908394; t = 566.66371908301539 [9] self = table: 000000000425FC70; main_dt = 0.015823500230908394; main_t = 566.66371908301539 [10] self = table: 0000000003656BC0; dt = 0.015823500230908394; t = 566.66371908301539 [11] self = table: 0000000000129800; dt = 0.015823500230908394; network_is_active = true; t = 566.66371908301539 [12] self = table: 0000000000164840; dt = 0.015823500230908394; t = nil [13] self = table: 0000000000073E70; dt = 0.015823500230908394 [14] dt = 0.015823500230908394 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80878; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.546 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-388.25, -45.2863, 17.65) [3] world = [World]; dt = 0.015873643674615651; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015823500230908394; t = 566.66371908301539; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015873643674615651 [5] self = table: 0000000000129800; dt = 0.015823500230908394; network_is_active = true; t = 566.66371908301539; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015823500230908394; t = nil [7] self = table: 0000000000073E70; dt = 0.015823500230908394 [8] dt = 0.015823500230908394 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.569 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1294.096; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1294.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1294.096; component = table: 0000000006687E20; start_t = 1294.096; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1294.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1294.096; fixed_frame = 80881; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1294.096; update_list = table: 0000000004EA0260; fixed_frame = 80881; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1294.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt = 0.016; t = 1294.096; frame = 80881; context = table: 0000000004E136F0 [14] se<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:57.570 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:870: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C9A870; source_parameters = table: 00000000030099C0; position = Vector3(-378.531, -48.9999, 18.9401); direction = Vector3(0.957655, -0.28712, 0.0213979); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00638762, 0.00858364, 0.802196, -0.596964) [2] t = 527.6539306640625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C9AB90; position = Vector3(-378.531, -48.9999, 18.9401); direction = Vector3(-0.957655, 0.28712, -0.0213979); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 130; optional_hit_normal = Vector3(0.924174, -0.373429, 0.0803349); only_decal = nil; impact_fx_name = "armor_fx_laser_unarmored_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.957655, -0.28712, 0.0213979); sfx = nil; follow_target = true; in_first_person = true; sfx_1p = table: 0000000002C9A870 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C9AB90; position = Vector3(-378.531, -48.9999, 18.9401); direction = Vector3(-0.957655, 0.28712, -0.0213979); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 130; optional_hit_normal = Vector3(0.924174, -0.373429, 0.0803349); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 527.6539306640625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[a657a07e]\']; damage = 122.30055217037186; damage_type = "laser"; hit_zone_name = "upper_left_arm"; attack_result = "died"; hit_position = Vector3(-378.531, -48.9999, 18.9401); hit_normal = Vector3(0.924174, -0.373429, 0.0803349); attack_direction = Vector3(-0.957655, 0.28712, -0.0213979); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "full"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000007981D00; breed_or_nil = table: 00000000020ECC60; is_server = false; will_be_predicted = true; local_only = false; armor = "unarmored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C9AB90; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 130; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-367.35, -52.3521, 19.19); direction = Vector3(-0.957655, 0.28712, -0.0213979); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = fa<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:54:57.571 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-378.531, -48.9999, 18.9401); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.272452, 0.961533, -0.0349991, 0,\n -0.962147, 0.272013, -0.0168374, 0,\n -0.00666936, 0.0382617, 0.999246, ...; spawner_position = Vector3(-368.063, -52.1554, 19.0924); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-10.468, 3.15555, -0.152212); line_length = 10.934323310852051; line_direction = Vector3(-0.957351, 0.288591, -0.0139206); line_rotation = Vector4(0.00558709, 0.0041512, -0.596383, -0.80267); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-378.531, -48.9999, 18.9401); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-367.35, -52.3521, 19.19); end_position = Vector3(-378.531, -48.9999, 18.9401); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-367.35, -52.3521, 19.19); rotation = Vector4(0.00859902, 0.00636694, -0.596964, -0.802197); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.957655, 0.28712, -0.0213979); instakill = false; end_position = Vector3(-378.531, -48.9999, 18.9401); hit_weakspot = false; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1294.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-367.35, -52.3521, 19.19); rotation = Vector4(0.00859902, 0.00636694, -0.596964, -0.802197); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1294.096; component = table: 0000000006687E20; start_t = 1294.096; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1294.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 7; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:54:57.648 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000065E0CC0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-396.971, -55.9974, 19.122); end_position = Vector3(-393.296, -53.1191, 19.0977); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.362, -52.2963, 19.19); sound_position = Vector3(-393.296, -53.1191, 19.0977); rotation = Vector4(0.00234023, -0.00113967, 0.437831, -0.899053) [2] self = table: 00000000065E0CC0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-393.296, -53.1191, 19.0977); visual_loadout_extension = table: 000000000457DDF0; world = [World]; inventory_item = table: 0000000006A3D5E0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.556611, -0.773974, 0.0845045, 0,\n 0.77792, 0.557111, -0.0214107, 0,\n -0.0318751, 0.0811375, 0.953095, 0,\n...; spawner_position = Vector3(-396.971, -55.9974, 19.122); line = Vector3(3.67496, 2.87828, -0.0243015); line_direction = Vector3(0.787262, 0.616596, -0.00520596); line_rotation = Vector4(0.00234023, -0.00113967, 0.437831, -0.899053); line_length = 4.6680216789245605; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000065E0CC0; channel_id = 4; game_object_id = 169; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-393.296, -53.1191, 19.0977); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 169; object = table: 00000000065E0CC0 [6] dt = 0.016207499429583549 [7] self = table: 0000000002633E60; main_dt = 0.016207499429583549; main_t = 566.7771138845203; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016207499429583549; t = 566.7771138845203 [9] self = table: 000000000425FC70; main_dt = 0.016207499429583549; main_t = 566.7771138845203 [10] self = table: 0000000003656BC0; dt = 0.016207499429583549; t = 566.7771138845203 [11] self = table: 0000000000129800; dt = 0.016207499429583549; network_is_active = true; t = 566.7771138845203 [12] self = table: 0000000000164840; dt = 0.016207499429583549; t = nil [13] self = table: 0000000000073E70; dt = 0.016207499429583549 [14] dt = 0.016207499429583549 <> <> [1] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80885; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.649 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-393.309, -53.1114, 19.1095); direction = Vector3(-0.789327, -0.613921, 0.007973); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00175149, 0.00358116, 0.898308, 0.439348) [2] t = 527.733642578125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-393.309, -53.1114, 19.1095); direction = Vector3(0.789327, 0.613921, -0.007973); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.325736, -0.707084, 0.627637); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.789327, -0.613921, 0.007973); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-393.309, -53.1114, 19.1095); direction = Vector3(0.789327, 0.613921, -0.007973); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.325736, -0.707084, 0.627637); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 527.733642578125; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-393.309, -53.1114, 19.1095); direction = Vector3(0.789327, 0.613921, -0.007973); provoking_unit_id = 169; optional_target_unit_id = 149; optional_node_index = 133; optional_hit_normal = Vector3(-0.325736, -0.707084, 0.627637); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016207499429583549 [7] self = table: 0000000002633E60; main_dt = 0.016207499429583549; main_t = 566.7771138845203; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016207499429583549; t = 566.7771138845203 [9] self = table: 000000000425FC70; main_dt = 0.016207499429583549; main_t = 566.7771138845203 [10] self = table: 0000000003656BC0; dt = 0.016207499429583549; t = 566.7771138845203 [11] self = table: 0000000000129800; dt = 0.016207499429583549; network_is_active = true; t = 566.7771138845203 [12] self = table: 0000000000164840; dt = 0.016207499429583549; t = nil [13] self = table: 0000000000073E70; dt = 0.016207499429583549 [14] dt = 0.016207499429583549 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80885; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.741 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000065E0CC0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-396.829, -55.8907, 19.2204); end_position = Vector3(-385.526, -46.8506, 19.0176); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-367.334, -52.208, 19.19); sound_position = Vector3(-385.526, -46.8506, 19.0176); rotation = Vector4(0.00631522, -0.00303561, 0.43322, -0.901261) [2] self = table: 00000000065E0CC0; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-385.526, -46.8506, 19.0176); visual_loadout_extension = table: 000000000457DDF0; world = [World]; inventory_item = table: 0000000006A3D5E0; attachment_unit = [Unit \'#ID[0a9e9bd03c812715]\']; node = 13; spawner_pose = Matrix4x4(\n 0.559661, -0.772196, 0.0805272, 0,\n 0.769286, 0.564945, 0.0709004, 0,\n -0.104738, 0.0232662, 0.951041, 0,\n ...; spawner_position = Vector3(-396.829, -55.8907, 19.2204); line = Vector3(11.3023, 9.04016, -0.202837); line_direction = Vector3(0.78085, 0.624561, -0.0140135); line_rotation = Vector4(0.00631522, -0.00303561, 0.43322, -0.901261); line_length = 14.474406242370605; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5A70; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000065E0CC0; channel_id = 4; game_object_id = 169; line_effect_id = 23; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-385.526, -46.8506, 19.0176); line_effect_name = "renegade_assault_lasbeam"; line_effect = table: 0000000000DE53D0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 169; object = table: 00000000065E0CC0 [6] dt = 0.015629300847649574 [7] self = table: 0000000002633E60; main_dt = 0.015629300847649574; main_t = 566.87143358478374; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015629300847649574; t = 566.87143358478374 [9] self = table: 000000000425FC70; main_dt = 0.015629300847649574; main_t = 566.87143358478374 [10] self = table: 0000000003656BC0; dt = 0.015629300847649574; t = 566.87143358478374 [11] self = table: 0000000000129800; dt = 0.015629300847649574; network_is_active = true; t = 566.87143358478374 [12] self = table: 0000000000164840; dt = 0.015629300847649574; t = nil [13] self = table: 0000000000073E70; dt = 0.015629300847649574 [14] dt = 0.015629300847649574 <> <> [1] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 169; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 000000000457DDF0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80891; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.766 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-381.468, -48.413, 18.682) [3] world = [World]; dt = 0.015355559902906416; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015347200445830822; t = 566.88678078522958; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015355559902906416 [5] self = table: 0000000000129800; dt = 0.015347200445830822; network_is_active = true; t = 566.88678078522958; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015347200445830822; t = nil [7] self = table: 0000000000073E70; dt = 0.015347200445830822 [8] dt = 0.015347200445830822 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:57.781 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-391.634, -46.0554, 17.9546) [3] world = [World]; dt = 0.014692731838373285; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014680599793791771; t = 566.90146138502337; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014692731838373285 [5] self = table: 0000000000129800; dt = 0.014680599793791771; network_is_active = true; t = 566.90146138502337; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014680599793791771; t = nil [7] self = table: 0000000000073E70; dt = 0.014680599793791771 [8] dt = 0.014680599793791771 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.261 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004C85BB0; line_effect = table: 0000000000DE9D10; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-390.106, -44.2979, 17.8691); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006D57FA0; spawner_unit = [Unit \'#ID[fd55d6c40201cf15]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.313642, 0.971092, 0.290397, 0,\n -1.01356, 0.302696, 0.0824643, 0,\n -0.00737248, -0.301789, 1.01715, 0,\n ...; spawner_position = Vector3(-371.6, -48.4038, 18.5826); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.10000000000000001; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DE9E10; critical_emitters = nil; line = Vector3(-18.5061, 4.10591, -0.713448); line_length = 18.969509124755859; line_direction = Vector3(-0.975569, 0.216448, -0.0376102); line_rotation = Vector4(0.0146694, 0.0117714, -0.625748, -0.779798); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 0000000004C85BB0; channel_id = 4; game_object_id = 54; line_effect_id = 6; is_critical_strike = true; source_id = 9; end_position = Vector3(-390.106, -44.2979, 17.8691); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_pistol"; line_effect = table: 0000000000DE9D10; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 54; object = table: 0000000004C85BB0 [5] dt = 0.014780200086534023 [6] self = table: 0000000002633E60; main_dt = 0.014780200086534023; main_t = 567.39119958674587; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014780200086534023; t = 567.39119958674587 [8] self = table: 000000000425FC70; main_dt = 0.014780200086534023; main_t = 567.39119958674587 [9] self = table: 0000000003656BC0; dt = 0.014780200086534023; t = 567.39119958674587 [10] self = table: 0000000000129800; dt = 0.014780200086534023; network_is_active = true; t = 567.39119958674587 [11] self = table: 0000000000164840; dt = 0.014780200086534023; t = nil [12] self = table: 0000000000073E70; dt = 0.014780200086534023 [13] dt = 0.014780200086534023 <> <> [1] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [2] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80924; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.261 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-390.121, -44.2987, 17.8594); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-390.121, -44.2987, 17.8594); attack_direction = Vector3(0.962283, -0.246535, 0.0397638); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 528.35028076171875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-390.121, -44.2987, 17.8594); direction = Vector3(-0.962283, 0.246535, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(0.962283, -0.246535, 0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-390.121, -44.2987, 17.8594); hit_direction = Vector3(-0.962283, 0.246535, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 528.35028076171875; particle_group_id_or_nil = 1 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-390.121, -44.2987, 17.8594); hit_direction = Vector3(-0.962283, 0.246535, -0.0397638); provoking_unit_id = 54; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014780200086534023 [8] self = table: 0000000002633E60; main_dt = 0.014780200086534023; main_t = 567.39119958674587; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014780200086534023; t = 567.39119958674587 [10] self = table: 000000000425FC70; main_dt = 0.014780200086534023; main_t = 567.39119958674587 [11] self = table: 0000000003656BC0; dt = 0.014780200086534023; t = 567.39119958674587 [12] self = table: 0000000000129800; dt = 0.014780200086534023; network_is_active = true; t = 567.39119958674587 [13] self = table: 0000000000164840; dt = 0.014780200086534023; t = nil [14] self = table: 0000000000073E70; dt = 0.014780200086534023 [15] dt = 0.014780200086534023 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80924; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.387 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007766930; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000007766BD0; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006752BC0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000007766930; channel_id = 4; go_id = 81; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 81; object = table: 0000000007766930 [5] dt = 0.016067799180746078 [6] self = table: 0000000002633E60; main_dt = 0.016067799180746078; main_t = 567.51522308664448; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016067799180746078; t = 567.51522308664448 [8] self = table: 000000000425FC70; main_dt = 0.016067799180746078; main_t = 567.51522308664448 [9] self = table: 0000000003656BC0; dt = 0.016067799180746078; t = 567.51522308664448 [10] self = table: 0000000000129800; dt = 0.016067799180746078; network_is_active = true; t = 567.51522308664448 [11] self = table: 0000000000164840; dt = 0.016067799180746078; t = nil [12] self = table: 0000000000073E70; dt = 0.016067799180746078 [13] dt = 0.016067799180746078 <> <> [1] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 81; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000007766BD0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80931; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.644 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCC210; source_parameters = table: 0000000004173250; position = Vector3(-387.34, -45.5175, 18.8594); direction = Vector3(-0.215271, 0.964733, -0.151487); normal = Vector3(0.294179, 0.89844, 0.325983); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.1632, 0.0260384, 0.15539, -0.973931) [2] t = 528.73052978515625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCC500; position = Vector3(-387.34, -45.5175, 18.8594); direction = Vector3(0.215271, -0.964733, 0.151487); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.294179, 0.89844, 0.325983); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.215271, 0.964733, -0.151487); sfx = table: 0000000002DCC210 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCC500; position = Vector3(-387.34, -45.5175, 18.8594); direction = Vector3(0.215271, -0.964733, 0.151487); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.294179, 0.89844, 0.325983); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 528.73052978515625; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2815; position = Vector3(-387.34, -45.5175, 18.8594); direction = Vector3(0.215271, -0.964733, 0.151487); provoking_unit_id = 59; optional_target_unit_id = 123; optional_node_index = 133; optional_hit_normal = Vector3(0.294179, 0.89844, 0.325983); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage"; impact_fx = table: 0000000002DCC500; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015785099938511848 [7] self = table: 0000000002633E60; main_dt = 0.015785099938511848; main_t = 567.77192148922063; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015785099938511848; t = 567.77192148922063 [9] self = table: 000000000425FC70; main_dt = 0.015785099938511848; main_t = 567.77192148922063 [10] self = table: 0000000003656BC0; dt = 0.015785099938511848; t = 567.77192148922063 [11] self = table: 0000000000129800; dt = 0.015785099938511848; network_is_active = true; t = 567.77192148922063 [12] self = table: 0000000000164840; dt = 0.015785099938511848; t = nil [13] self = table: 0000000000073E70; dt = 0.015785099938511848 [14] dt = 0.015785099938511848 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80947; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.764 error: [Wwise Plugin] Failed to register unit:#ID[d117313dcfa259ee] due to too many sound source objects. <> Unit Resource Name: #ID[d117313dcfa259ee] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[d117313dcfa259ee]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.014506099745631218; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014506099745631218; t = 567.88418238779582; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014506099745631218 [5] self = table: 0000000000129800; dt = 0.014506099745631218; network_is_active = true; t = 567.88418238779582; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014506099745631218; t = nil [7] self = table: 0000000000073E70; dt = 0.014506099745631218 [8] dt = 0.014506099745631218 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.772 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[12cc3704] trigger_event_internal: #ID[12cc3704] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 94 [3] world = [World]; dt = 0.015278699807822704; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015278699807822704; t = 567.89946108760364; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015278699807822704 [5] self = table: 0000000000129800; dt = 0.015278699807822704; network_is_active = true; t = 567.89946108760364; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015278699807822704; t = nil [7] self = table: 0000000000073E70; dt = 0.015278699807822704 [8] dt = 0.015278699807822704 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.858 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-368.683, -49.1426, 19.5157); direction = Vector3(-0.753044, 0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00360861, -0.0016391, -0.413553, -0.910472); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-368.683, -49.1426, 19.5157); attack_direction = Vector3(-0.898661, -0.453307, -0.0238583); optional_normal = Vector3(-0.753044, 0.657923, 0.00792678) [3] t = 528.94757080078125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-368.683, -49.1426, 19.5157); direction = Vector3(0.898661, 0.453307, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.898661, -0.453307, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-368.683, -49.1426, 19.5157); hit_direction = Vector3(0.898661, 0.453307, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 528.94757080078125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-368.683, -49.1426, 19.5157); hit_direction = Vector3(0.898661, 0.453307, 0.0238583); provoking_unit_id = 81; optional_hit_normal = Vector3(-0.753044, 0.657923, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014859200455248356 [8] self = table: 0000000002633E60; main_dt = 0.014859200455248356; main_t = 567.98775038758345; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014859200455248356; t = 567.98775038758345 [10] self = table: 000000000425FC70; main_dt = 0.014859200455248356; main_t = 567.98775038758345 [11] self = table: 0000000003656BC0; dt = 0.014859200455248356; t = 567.98775038758345 [12] self = table: 0000000000129800; dt = 0.014859200455248356; network_is_active = true; t = 567.98775038758345 [13] self = table: 0000000000164840; dt = 0.014859200455248356; t = nil [14] self = table: 0000000000073E70; dt = 0.014859200455248356 [15] dt = 0.014859200455248356 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 80961; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:58.883 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-365.377, -74.7756, -3.01599) [3] world = [World]; dt = 0.015134500339627266; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015134500339627266; t = 568.00288488792307; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015134500339627266 [5] self = table: 0000000000129800; dt = 0.015134500339627266; network_is_active = true; t = 568.00288488792307; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015134500339627266; t = nil [7] self = table: 0000000000073E70; dt = 0.015134500339627266 [8] dt = 0.015134500339627266 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:59.979 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-388.48, -47.9473, 18.8203); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.141897, 0.989831, -0.00985306, 0,\n -0.989413, 0.141517, -0.0321922, 0,\n -0.0304699, 0.0143168, 0.999433, ...; spawner_position = Vector3(-374.625, -50.96, 19.1459); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-13.8553, 3.01277, -0.325541); line_length = 14.182796478271484; line_direction = Vector3(-0.976908, 0.212424, -0.0229532); line_rotation = Vector4(0.00893643, 0.00720207, -0.627461, -0.778563); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-388.48, -47.9473, 18.8203); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015428300015628338 [6] self = table: 0000000002633E60; main_dt = 0.015428300015628338; main_t = 569.10850008653529; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015428300015628338; t = 569.10850008653529 [8] self = table: 000000000425FC70; main_dt = 0.015428300015628338; main_t = 569.10850008653529 [9] self = table: 0000000003656BC0; dt = 0.015428300015628338; t = 569.10850008653529 [10] self = table: 0000000000129800; dt = 0.015428300015628338; network_is_active = true; t = 569.10850008653529 [11] self = table: 0000000000164840; dt = 0.015428300015628338; t = nil [12] self = table: 0000000000073E70; dt = 0.015428300015628338 [13] dt = 0.015428300015628338 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81031; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:54:59.979 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-388.465, -47.955, 18.8282); direction = Vector3(0.975975, -0.214238, 0.0396738); normal = Vector3(0.550557, 0.43885, -0.710139); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.346555, -0.16694, 0.400593, -0.831598) [2] t = 530.069091796875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-388.465, -47.955, 18.8282); direction = Vector3(-0.975975, 0.214238, -0.0396738); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.550557, 0.43885, -0.710139); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.975975, -0.214238, 0.0396738); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-388.465, -47.955, 18.8282); direction = Vector3(-0.975975, 0.214238, -0.0396738); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.550557, 0.43885, -0.710139); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 530.069091796875; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-388.465, -47.955, 18.8282); direction = Vector3(-0.975975, 0.214238, -0.0396738); provoking_unit_id = 170; optional_target_unit_id = 148; optional_node_index = 133; optional_hit_normal = Vector3(0.550557, 0.43885, -0.710139); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015428300015628338 [7] self = table: 0000000002633E60; main_dt = 0.015428300015628338; main_t = 569.10850008653529; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015428300015628338; t = 569.10850008653529 [9] self = table: 000000000425FC70; main_dt = 0.015428300015628338; main_t = 569.10850008653529 [10] self = table: 0000000003656BC0; dt = 0.015428300015628338; t = 569.10850008653529 [11] self = table: 0000000000129800; dt = 0.015428300015628338; network_is_active = true; t = 569.10850008653529 [12] self = table: 0000000000164840; dt = 0.015428300015628338; t = nil [13] self = table: 0000000000073E70; dt = 0.015428300015628338 [14] dt = 0.015428300015628338 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81031; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.198 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004C85BB0; line_effect = table: 0000000000DE9F60; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-393.136, -48.292, 18.6279); link = false; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006D57FA0; spawner_unit = [Unit \'#ID[fd55d6c40201cf15]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.143968, 0.921549, 0.50571, 0,\n -1.05112, -0.120388, -0.0798564, 0,\n -0.0119798, -0.511837, 0.929302, 0,\n...; spawner_position = Vector3(-373.515, -46.6949, 18.8382); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.10000000000000001; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA060; critical_emitters = nil; line = Vector3(-19.6208, -1.59713, -0.210238); line_length = 19.686775207519531; line_direction = Vector3(-0.996647, -0.0811268, -0.0106791); line_rotation = Vector4(0.00361929, 0.00392587, -0.735221, -0.677806); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000004C85BB0; channel_id = 4; game_object_id = 54; line_effect_id = 9; is_critical_strike = false; source_id = 9; end_position = Vector3(-393.136, -48.292, 18.6279); link = false; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_pistol_ads"; line_effect = table: 0000000000DE9F60; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 54; object = table: 0000000004C85BB0 [5] dt = 0.01386720035225153 [6] self = table: 0000000002633E60; main_dt = 0.01386720035225153; main_t = 569.32795298734732; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01386720035225153; t = 569.32795298734732 [8] self = table: 000000000425FC70; main_dt = 0.01386720035225153; main_t = 569.32795298734732 [9] self = table: 0000000003656BC0; dt = 0.01386720035225153; t = 569.32795298734732 [10] self = table: 0000000000129800; dt = 0.01386720035225153; network_is_active = true; t = 569.32795298734732 [11] self = table: 0000000000164840; dt = 0.01386720035225153; t = nil [12] self = table: 0000000000073E70; dt = 0.01386720035225153 [13] dt = 0.01386720035225153 <> <> [1] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [2] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81045; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.199 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-393.121, -48.2988, 18.6407); direction = Vector3(0.997386, 0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0029206, 0.00271787, 0.681238, -0.732051); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-393.121, -48.2988, 18.6407); attack_direction = Vector3(0.994094, 0.0715748, -0.00795276); optional_normal = Vector3(0.997386, 0.0718118, 0.00797909) [3] t = 530.2901611328125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-393.121, -48.2988, 18.6407); direction = Vector3(-0.994094, -0.0715748, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.997386, 0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(0.994094, 0.0715748, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-393.121, -48.2988, 18.6407); hit_direction = Vector3(-0.994094, -0.0715748, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.997386, 0.0718118, 0.00797909); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 530.2901611328125; particle_group_id_or_nil = 1 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-393.121, -48.2988, 18.6407); hit_direction = Vector3(-0.994094, -0.0715748, 0.00795276); provoking_unit_id = 54; optional_hit_normal = Vector3(0.997386, 0.0718118, 0.00797909); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.01386720035225153 [8] self = table: 0000000002633E60; main_dt = 0.01386720035225153; main_t = 569.32795298734732; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.01386720035225153; t = 569.32795298734732 [10] self = table: 000000000425FC70; main_dt = 0.01386720035225153; main_t = 569.32795298734732 [11] self = table: 0000000003656BC0; dt = 0.01386720035225153; t = 569.32795298734732 [12] self = table: 0000000000129800; dt = 0.01386720035225153; network_is_active = true; t = 569.32795298734732 [13] self = table: 0000000000164840; dt = 0.01386720035225153; t = nil [14] self = table: 0000000000073E70; dt = 0.01386720035225153 [15] dt = 0.01386720035225153 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81045; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.556 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.017211699858307838; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017211699858307838; t = 569.68283928727783; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017211699858307838 [5] self = table: 0000000000129800; dt = 0.017211699858307838; network_is_active = true; t = 569.68283928727783; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017211699858307838; t = nil [7] self = table: 0000000000073E70; dt = 0.017211699858307838 [8] dt = 0.017211699858307838 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.611 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.019249700009822845; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.019249700009822845; t = 569.7347636873094; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.019249700009822845 [5] self = table: 0000000000129800; dt = 0.019249700009822845; network_is_active = true; t = 569.7347636873094; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.019249700009822845; t = nil [7] self = table: 0000000000073E70; dt = 0.019249700009822845 [8] dt = 0.019249700009822845 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.625 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCCF10; source_parameters = table: 0000000004173250; position = Vector3(-389.621, -47.1738, 19.0469); direction = Vector3(-0.838232, 0.518905, -0.167646); normal = Vector3(-0.873511, 0.264457, 0.408707); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.16781, -0.124527, -0.582762, -0.785316) [2] t = 530.7113037109375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCE300; position = Vector3(-389.621, -47.1738, 19.0469); direction = Vector3(0.838232, -0.518905, 0.167646); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.873511, 0.264457, 0.408707); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.838232, 0.518905, -0.167646); sfx = table: 0000000002DCCF10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCE300; position = Vector3(-389.621, -47.1738, 19.0469); direction = Vector3(0.838232, -0.518905, 0.167646); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.873511, 0.264457, 0.408707); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 530.7113037109375; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 306; position = Vector3(-389.621, -47.1738, 19.0469); direction = Vector3(0.838232, -0.518905, 0.167646); provoking_unit_id = 59; optional_target_unit_id = 149; optional_node_index = 133; optional_hit_normal = Vector3(-0.873511, 0.264457, 0.408707); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; impact_fx = table: 0000000002DCE300; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.020087400451302528 [7] self = table: 0000000002633E60; main_dt = 0.020087400451302528; main_t = 569.7548510877607; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.020087400451302528; t = 569.7548510877607 [9] self = table: 000000000425FC70; main_dt = 0.020087400451302528; main_t = 569.7548510877607 [10] self = table: 0000000003656BC0; dt = 0.020087400451302528; t = 569.7548510877607 [11] self = table: 0000000000129800; dt = 0.020087400451302528; network_is_active = true; t = 569.7548510877607 [12] self = table: 0000000000164840; dt = 0.020087400451302528; t = nil [13] self = table: 0000000000073E70; dt = 0.020087400451302528 [14] dt = 0.020087400451302528 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81071; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.629 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_ads_up"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.020087400451302528; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.020087400451302528; t = 569.7548510877607; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.020087400451302528 [5] self = table: 0000000000129800; dt = 0.020087400451302528; network_is_active = true; t = 569.7548510877607; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.020087400451302528; t = nil [7] self = table: 0000000000073E70; dt = 0.020087400451302528 [8] dt = 0.020087400451302528 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.629 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.020087400451302528; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.020087400451302528; t = 569.7548510877607; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.020087400451302528 [5] self = table: 0000000000129800; dt = 0.020087400451302528; network_is_active = true; t = 569.7548510877607; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.020087400451302528; t = nil [7] self = table: 0000000000073E70; dt = 0.020087400451302528 [8] dt = 0.020087400451302528 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.653 error: [Wwise Plugin] Failed to register unit:#ID[d117313dcfa259ee] due to too many sound source objects. <> Unit Resource Name: #ID[d117313dcfa259ee] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[d117313dcfa259ee]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.016894348020014077; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016894100233912468; t = 569.77174518799461; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016894348020014077 [5] self = table: 0000000000129800; dt = 0.016894100233912468; network_is_active = true; t = 569.77174518799461; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016894100233912468; t = nil [7] self = table: 0000000000073E70; dt = 0.016894100233912468 [8] dt = 0.016894100233912468 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.676 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004C85BB0; line_effect = table: 0000000000DE9F60; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.424, -49.3516, 19.2109); link = false; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006D57FA0; spawner_unit = [Unit \'#ID[fd55d6c40201cf15]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.175859, 0.967955, 0.397315, 0,\n -1.04361, -0.191286, 0.0040977, 0,\n 0.0753694, -0.390123, 0.983791, 0,\n ...; spawner_position = Vector3(-373.948, -46.2079, 18.8048); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.10000000000000001; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA060; critical_emitters = nil; line = Vector3(-20.4757, -3.14371, 0.406122); line_length = 20.719615936279297; line_direction = Vector3(-0.988228, -0.151726, 0.0196009); line_rotation = Vector4(-0.0063828, -0.00743757, -0.75883, -0.651215); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000004C85BB0; channel_id = 4; game_object_id = 54; line_effect_id = 9; is_critical_strike = false; source_id = 9; end_position = Vector3(-394.424, -49.3516, 19.2109); link = false; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_pistol_ads"; line_effect = table: 0000000000DE9F60; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 54; object = table: 0000000004C85BB0 [5] dt = 0.016412500292062759 [6] self = table: 0000000002633E60; main_dt = 0.016412500292062759; main_t = 569.80476378819026; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016412500292062759; t = 569.80476378819026 [8] self = table: 000000000425FC70; main_dt = 0.016412500292062759; main_t = 569.80476378819026 [9] self = table: 0000000003656BC0; dt = 0.016412500292062759; t = 569.80476378819026 [10] self = table: 0000000000129800; dt = 0.016412500292062759; network_is_active = true; t = 569.80476378819026 [11] self = table: 0000000000164840; dt = 0.016412500292062759; t = nil [12] self = table: 0000000000073E70; dt = 0.016412500292062759 [13] dt = 0.016412500292062759 <> <> [1] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [2] _dialogue_extension = table: 00000000046450B0; _num_vfx_ids = 0; _world = [World]; _game_object_id = 54; _looping_particles_variables_context = table: 0000000005AE8250; _scanning_component = table: 0000000004BE2D70; _sources = table: 0000000005ED0430; _aligned_vfx = table: 00000000040CF980; _health_extension = table: 0000000005AD1FB0; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 000000000703D710; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 0000000006B79BA0; _visual_loadout_extension = table: 00000000070C1F30; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 00000000061A3380; _player_particle_group_id = 1; _character_state_component = table: 0000000004BE0C30; _unit_data_extension = table: 000000000459F790; _is_in_first_person_mode = false; _player_particles = table: 00000000061A9A30; _specials_targeting_me = table: 00000000061A7820; _breed = table: 0000000002143720; _peer_id = "c9b3eb1a5371ce69"; _wwise_source_node_cache = table: 0000000006109E60; _is_local_unit = false; _player = table: 00000000005148E0; _looping_vfx = table: 0000000005DFA330; _first_person_extension = table: 000000000459F520; _is_server = false; _moving_sfx = table: 0000000005DE8B60; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81075; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.677 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-394.434, -49.3613, 19.2032); direction = Vector3(0.753044, -0.657923, -0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0016391, -0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-394.434, -49.3613, 19.2032); attack_direction = Vector3(0.994094, 0.135197, -0.0238583); optional_normal = Vector3(0.753044, -0.657923, -0.00792678) [3] t = 530.764892578125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-394.434, -49.3613, 19.2032); direction = Vector3(-0.994094, -0.135197, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(0.994094, 0.135197, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-394.434, -49.3613, 19.2032); hit_direction = Vector3(-0.994094, -0.135197, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 530.764892578125; particle_group_id_or_nil = 1 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-394.434, -49.3613, 19.2032); hit_direction = Vector3(-0.994094, -0.135197, 0.0238583); provoking_unit_id = 54; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016412500292062759 [8] self = table: 0000000002633E60; main_dt = 0.016412500292062759; main_t = 569.80476378819026; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016412500292062759; t = 569.80476378819026 [10] self = table: 000000000425FC70; main_dt = 0.016412500292062759; main_t = 569.80476378819026 [11] self = table: 0000000003656BC0; dt = 0.016412500292062759; t = 569.80476378819026 [12] self = table: 0000000000129800; dt = 0.016412500292062759; network_is_active = true; t = 569.80476378819026 [13] self = table: 0000000000164840; dt = 0.016412500292062759; t = nil [14] self = table: 0000000000073E70; dt = 0.016412500292062759 [15] dt = 0.016412500292062759 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81075; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.809 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.796, -47.2754, 18.792); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.121826, 0.99255, -0.00119302, 0,\n -0.992096, 0.121733, -0.0304287, 0,\n -0.0300562, 0.00489061, 0.999536, ...; spawner_position = Vector3(-374.621, -50.9751, 19.1471); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-18.1745, 3.69969, -0.355076); line_length = 18.550607681274414; line_direction = Vector3(-0.979724, 0.199438, -0.0191409); line_rotation = Vector4(0.00741196, 0.00605516, -0.632634, -0.774391); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-392.796, -47.2754, 18.792); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.016720900312066078 [6] self = table: 0000000002633E60; main_dt = 0.016720900312066078; main_t = 569.93731218932248; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016720900312066078; t = 569.93731218932248 [8] self = table: 000000000425FC70; main_dt = 0.016720900312066078; main_t = 569.93731218932248 [9] self = table: 0000000003656BC0; dt = 0.016720900312066078; t = 569.93731218932248 [10] self = table: 0000000000129800; dt = 0.016720900312066078; network_is_active = true; t = 569.93731218932248 [11] self = table: 0000000000164840; dt = 0.016720900312066078; t = nil [12] self = table: 0000000000073E70; dt = 0.016720900312066078 [13] dt = 0.016720900312066078 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81083; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:00.942 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1297.472; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; component = table: 0000000006687E20; start_t = 1297.472; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1297.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1297.472; fixed_frame = 81092; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1297.472; update_list = table: 0000000004EA0260; fixed_frame = 81092; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1297.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt = 0.016; t = 1297.472; frame = 81092; context = table: 0000000004E136F0 [14] se<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:00.943 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-371.821, -49.0361, 19.0481); rotation = Vector4(-0.00601107, -0.00594985, -0.703453, -0.710692); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-371.738, -49.2126, 19.19); rotation = Vector4(0.0060597, 0.00612717, 0.70642, 0.70774); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; component = table: 0000000006687E20; start_t = 1297.472; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1297.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1297.472; fixed_frame = 81092; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1297.472; update_list = table: 0000000004EA0260; fixed_frame = 81092; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1297.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1297.472; frame = 81092; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1297.472; frame = 81092; temp_byte_count = 13352 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1297.4811493322695; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fram<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1297.7646796169777; _t = 1297.4646796169777; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-371.821, -49.0361, 19.0481); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1298.4480691903914; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1297.7646796169777; _t = 1297.4646796169777; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-371.821, -49.0361, 19.0481); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1298.4480691903914; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1297.7646796169777; _t = 1297.4646796169777; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-371.821, -49.0361, 19.0481); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1298.4480691903914; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:00.944 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-371.821, -49.0361, 19.0481); rotation = Vector4(-0.00601107, -0.00594985, -0.703453, -0.710692); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-371.738, -49.2126, 19.19); rotation = Vector4(0.0060597, 0.00612717, 0.70642, 0.70774); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; component = table: 0000000006687E20; start_t = 1297.472; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1297.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1297.472; fixed_frame = 81092; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1297.472; update_list = table: 0000000004EA0260; fixed_frame = 81092; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1297.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1297.472; frame = 81092; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1297.472; frame = 81092; temp_byte_count = 13352 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1297.4811493322695; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fram<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1297.7646796169777; _t = 1297.4646796169777; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-371.821, -49.0361, 19.0481); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1298.4480691903914; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1297.7646796169777; _t = 1297.4646796169777; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-371.821, -49.0361, 19.0481); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1298.4480691903914; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1297.7646796169777; _t = 1297.4646796169777; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-371.821, -49.0361, 19.0481); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1298.4480691903914; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:00.946 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-394.266, -49.1705, 19.5783); direction = Vector3(0.75471, -0.656059, -1.64147e-07); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(3.40354e-08, -7.46839e-08, 0.909961, -0.414693); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-394.266, -49.1705, 19.5783); attack_direction = Vector3(0.99985, -0.00186676, -0.0172341); optional_normal = Vector3(0.75471, -0.656059, -1.64147e-07) [3] t = 531.02899169921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-394.266, -49.1705, 19.5783); direction = Vector3(-0.99985, 0.00186676, 0.0172341); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.75471, -0.656059, -1.64147e-07); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.99985, -0.00186676, -0.0172341); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-394.266, -49.1705, 19.5783); hit_direction = Vector3(-0.99985, 0.00186676, 0.0172341); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.75471, -0.656059, -1.64147e-07); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 531.02899169921875; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-394.266, -49.1705, 19.5783); hit_normal = Vector3(0.75471, -0.656059, -1.64147e-07); hit_direction = Vector3(-0.99985, 0.00186676, 0.0172341); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-371.738, -49.2126, 19.19); direction = Vector3(-0.99985, 0.00186676, 0.0172341); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 000000<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:00.947 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.266, -49.1705, 19.5783); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n 0.013704, 0.999732, -0.0186557, 0,\n -0.999706, 0.0140728, 0.0197806, 0,\n 0.0200381, 0.0183792, 0.999631, 0,...; spawner_position = Vector3(-372.526, -49.2086, 19.121); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-21.7401, 0.0380898, 0.4573); line_length = 21.744894027709961; line_direction = Vector3(-0.999777, 0.00175166, 0.0210302); line_rotation = Vector4(-0.00744223, -0.0074292, -0.706448, -0.707687); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-394.266, -49.1705, 19.5783); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-371.738, -49.2126, 19.19); end_position = Vector3(-394.266, -49.1705, 19.5783); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-371.738, -49.2126, 19.19); rotation = Vector4(0.0060597, 0.00612717, 0.70642, 0.70774); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(-0.99985, 0.00186676, 0.0172341); instakill = false; end_position = Vector3(-394.266, -49.1705, 19.5783); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-371.738, -49.2126, 19.19); rotation = Vector4(0.0060597, 0.00612717, 0.70642, 0.70774); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1297.472; component = table: 0000000006687E20; start_t = 1297.472; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1297.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 00000<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:01.227 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-395.671, -50.7864, 18.8307); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.062671, 0.998025, -0.00429861, 0,\n -0.997901, -0.0627326, -0.0161195, 0,\n -0.016357, 0.0032796, 0.999862...; spawner_position = Vector3(-372.605, -49.1503, 19.0927); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-23.0657, -1.63614, -0.261932); line_length = 23.125173568725586; line_direction = Vector3(-0.99743, -0.0707514, -0.0113267); line_rotation = Vector4(0.00386039, 0.00414392, -0.731684, -0.681621); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; end_position = Vector3(-395.671, -50.7864, 18.8307); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-371.865, -49.0991, 19.19); end_position = Vector3(-395.671, -50.7864, 18.8307); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-371.865, -49.0991, 19.19); rotation = Vector4(0.00510057, 0.00553425, -0.731656, -0.681632); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = true; direction = Vector3(-0.997385, -0.0706939, -0.0150518); instakill = false; end_position = Vector3(-395.671, -50.7864, 18.8307); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1297.76; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1273.808; position = Vector3(-371.865, -49.0991, 19.19); rotation = Vector4(0.00510057, 0.00553425, -0.731656, -0.681632); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1297.76; component = table: 0000000006687E20; start_t = 1297.76; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1297.76; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = t<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:01.647 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-393.121, -48.8613, 18.5157); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-393.121, -48.8613, 18.5157); attack_direction = Vector3(0.994094, -0.119291, 0.0397638); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 531.73773193359375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-393.121, -48.8613, 18.5157); direction = Vector3(-0.994094, 0.119291, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.994094, -0.119291, 0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-393.121, -48.8613, 18.5157); hit_direction = Vector3(-0.994094, 0.119291, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 531.73773193359375; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-393.121, -48.8613, 18.5157); hit_direction = Vector3(-0.994094, 0.119291, -0.0397638); provoking_unit_id = 170; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015069100074470043 [8] self = table: 0000000002633E60; main_dt = 0.015069100074470043; main_t = 570.77578048205055; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015069100074470043; t = 570.77578048205055 [10] self = table: 000000000425FC70; main_dt = 0.015069100074470043; main_t = 570.77578048205055 [11] self = table: 0000000003656BC0; dt = 0.015069100074470043; t = 570.77578048205055 [12] self = table: 0000000000129800; dt = 0.015069100074470043; network_is_active = true; t = 570.77578048205055 [13] self = table: 0000000000164840; dt = 0.015069100074470043; t = nil [14] self = table: 0000000000073E70; dt = 0.015069100074470043 [15] dt = 0.015069100074470043 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81135; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:01.848 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-385.473, -50.5938, 18.7422); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.000584304, 0.999974, -0.00706331, 0,\n -0.998655, -0.000949867, -0.0518286, 0,\n -0.0518335, 0.00702368, 0...; spawner_position = Vector3(-374.648, -51.0635, 19.1302); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(-10.8251, 0.469727, -0.388004); line_length = 10.842266082763672; line_direction = Vector3(-0.99842, 0.0433237, -0.0357863); line_rotation = Vector4(0.0129258, 0.0123771, -0.691499, -0.722156); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-385.473, -50.5938, 18.7422); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.0161592997610569 [6] self = table: 0000000002633E60; main_dt = 0.0161592997610569; main_t = 570.9777556823758; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.0161592997610569; t = 570.9777556823758 [8] self = table: 000000000425FC70; main_dt = 0.0161592997610569; main_t = 570.9777556823758 [9] self = table: 0000000003656BC0; dt = 0.0161592997610569; t = 570.9777556823758 [10] self = table: 0000000000129800; dt = 0.0161592997610569; network_is_active = true; t = 570.9777556823758 [11] self = table: 0000000000164840; dt = 0.0161592997610569; t = nil [12] self = table: 0000000000073E70; dt = 0.0161592997610569 [13] dt = 0.0161592997610569 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81148; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:01.848 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-385.465, -50.5801, 18.7344); direction = Vector3(0.865543, -0.500268, 0.0238223); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00595355, 0.0103175, 0.866082, -0.49976); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-385.465, -50.5801, 18.7344); attack_direction = Vector3(0.994094, -0.0397638, 0.0556693); optional_normal = Vector3(0.865543, -0.500268, 0.0238223) [3] t = 531.9385986328125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-385.465, -50.5801, 18.7344); direction = Vector3(-0.994094, 0.0397638, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.865543, -0.500268, 0.0238223); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.994094, -0.0397638, 0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-385.465, -50.5801, 18.7344); hit_direction = Vector3(-0.994094, 0.0397638, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.865543, -0.500268, 0.0238223); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 531.9385986328125; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-385.465, -50.5801, 18.7344); hit_direction = Vector3(-0.994094, 0.0397638, -0.0556693); provoking_unit_id = 170; optional_hit_normal = Vector3(0.865543, -0.500268, 0.0238223); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.0161592997610569 [8] self = table: 0000000002633E60; main_dt = 0.0161592997610569; main_t = 570.9777556823758; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.0161592997610569; t = 570.9777556823758 [10] self = table: 000000000425FC70; main_dt = 0.0161592997610569; main_t = 570.9777556823758 [11] self = table: 0000000003656BC0; dt = 0.0161592997610569; t = 570.9777556823758 [12] self = table: 0000000000129800; dt = 0.0161592997610569; network_is_active = true; t = 570.9777556823758 [13] self = table: 0000000000164840; dt = 0.0161592997610569; t = nil [14] self = table: 0000000000073E70; dt = 0.0161592997610569 [15] dt = 0.0161592997610569 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 81148; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:05.833 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.087169, more than 2.000000 times old max dt of 0.053404 18:55:11.711 [Lua] INFO [MinionVisualLoadoutExtension] renegade_assault's [Unit '#ID[0a9e9bd03c812715]'] is out-of-bounds, despawning (Vector3(-370.299, -73.9536, -461.989)). 18:55:17.979 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_ads_up"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.01669050008058548; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01669050008058548; t = 587.10565598199196; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01669050008058548 [5] self = table: 0000000000129800; dt = 0.01669050008058548; network_is_active = true; t = 587.10565598199196; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01669050008058548; t = nil [7] self = table: 0000000000073E70; dt = 0.01669050008058548 [8] dt = 0.01669050008058548 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.709 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 24; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 24; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015117700211703777 [9] self = table: 0000000002633E60; main_dt = 0.015117700211703777; main_t = 588.83820017876155; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015117700211703777; t = 588.83820017876155 [11] self = table: 000000000425FC70; main_dt = 0.015117700211703777; main_t = 588.83820017876155 [12] self = table: 0000000003656BC0; dt = 0.015117700211703777; t = 588.83820017876155 [13] self = table: 0000000000129800; dt = 0.015117700211703777; network_is_active = true; t = 588.83820017876155 [14] self = table: 0000000000164840; dt = 0.015117700211703777; t = nil [15] self = table: 0000000000073E70; dt = 0.015117700211703777 [16] dt = 0.015117700211703777 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82264; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.741 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 166; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 166; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015984600409865379 [9] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [11] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [12] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [14] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [15] self = table: 0000000000073E70; dt = 0.015984600409865379 [16] dt = 0.015984600409865379 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82265; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.742 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 166; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 166; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015984600409865379 [9] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [11] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [12] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [14] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [15] self = table: 0000000000073E70; dt = 0.015984600409865379 [16] dt = 0.015984600409865379 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82265; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.742 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 166; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 166; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015984600409865379 [9] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [11] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [12] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [14] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [15] self = table: 0000000000073E70; dt = 0.015984600409865379 [16] dt = 0.015984600409865379 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82265; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.743 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000774F540 [2] self = table: 000000000774F540; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 000000000774F540 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000004588810; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 000000000458CC00; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007087B90; i = 16; name = "DialogueActorExtension"; extension = table: 000000000774F540; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000004588810 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 166; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 166; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.015984600409865379 [11] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [14] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [15] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [16] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [17] self = table: 0000000000073E70; dt = 0.015984600409865379 [18] dt = 0.015984600409865379 <> <> [1] _context = table: 0000000006AEB470; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000753CC30; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000753CC00; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 000000000774F570; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 000000000774F540; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007153660; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007153630; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006AEB470; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000753CC30; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000753CC00; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 000000000774F570; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 000000000774F540; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007153660; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007153630; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.247950058071; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5<> 18:55:19.744 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 136; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 136; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015984600409865379 [9] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [11] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [12] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [14] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [15] self = table: 0000000000073E70; dt = 0.015984600409865379 [16] dt = 0.015984600409865379 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82265; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.744 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 136; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 136; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015984600409865379 [9] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [11] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [12] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [14] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [15] self = table: 0000000000073E70; dt = 0.015984600409865379 [16] dt = 0.015984600409865379 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82265; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.745 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 136; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 136; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015984600409865379 [9] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [11] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [12] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [14] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [15] self = table: 0000000000073E70; dt = 0.015984600409865379 [16] dt = 0.015984600409865379 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82265; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.745 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006AEB990 [2] self = table: 0000000006AEB990; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006AEB990 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006F3B700; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007913E50; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000078D45F0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000006AEB990; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006F3B700 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 136; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 136; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.015984600409865379 [11] self = table: 0000000002633E60; main_dt = 0.015984600409865379; main_t = 588.85418477917142; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.015984600409865379; t = 588.85418477917142 [13] self = table: 000000000425FC70; main_dt = 0.015984600409865379; main_t = 588.85418477917142 [14] self = table: 0000000003656BC0; dt = 0.015984600409865379; t = 588.85418477917142 [15] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142 [16] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [17] self = table: 0000000000073E70; dt = 0.015984600409865379 [18] dt = 0.015984600409865379 <> <> [1] _context = table: 0000000006465560; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006B84010; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006ABD610; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000006ABD5E0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000006AEB990; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006465530; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006B84040; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006465560; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006B84010; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006ABD610; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000006ABD5E0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000006AEB990; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006465530; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006B84040; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.247950058071; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5<> 18:55:19.755 error: [Wwise Plugin] Failed to register unit:#ID[101879e81d6c798e] due to too many sound source objects. <> Unit Resource Name: #ID[101879e81d6c798e] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[101879e81d6c798e]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.01604833228699834; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015984600409865379; t = 588.85418477917142; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01604833228699834 [5] self = table: 0000000000129800; dt = 0.015984600409865379; network_is_active = true; t = 588.85418477917142; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015984600409865379; t = nil [7] self = table: 0000000000073E70; dt = 0.015984600409865379 [8] dt = 0.015984600409865379 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.757 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 162; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 162; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.035912699997425079 [9] self = table: 0000000002633E60; main_dt = 0.035912699997425079; main_t = 588.89009747916884; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.035912699997425079; t = 588.89009747916884 [11] self = table: 000000000425FC70; main_dt = 0.035912699997425079; main_t = 588.89009747916884 [12] self = table: 0000000003656BC0; dt = 0.035912699997425079; t = 588.89009747916884 [13] self = table: 0000000000129800; dt = 0.035912699997425079; network_is_active = true; t = 588.89009747916884 [14] self = table: 0000000000164840; dt = 0.035912699997425079; t = nil [15] self = table: 0000000000073E70; dt = 0.035912699997425079 [16] dt = 0.035912699997425079 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82266; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.758 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 162; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 162; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.035912699997425079 [9] self = table: 0000000002633E60; main_dt = 0.035912699997425079; main_t = 588.89009747916884; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.035912699997425079; t = 588.89009747916884 [11] self = table: 000000000425FC70; main_dt = 0.035912699997425079; main_t = 588.89009747916884 [12] self = table: 0000000003656BC0; dt = 0.035912699997425079; t = 588.89009747916884 [13] self = table: 0000000000129800; dt = 0.035912699997425079; network_is_active = true; t = 588.89009747916884 [14] self = table: 0000000000164840; dt = 0.035912699997425079; t = nil [15] self = table: 0000000000073E70; dt = 0.035912699997425079 [16] dt = 0.035912699997425079 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82266; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:19.871 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:20.305 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 180; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 180; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.307 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 158; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 158; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.307 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 158; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 158; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.308 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 158; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 158; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.308 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006EADB50 [2] self = table: 0000000006EADB50; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006EADB50 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007B084C0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007B00F20; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007AF7DA0; i = 17; name = "DialogueActorExtension"; extension = table: 0000000006EADB50; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007B084C0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 158; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 158; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000006530670; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000050B7260; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000005D1CAC0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 0000000006B7BA30; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000006EADB50; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006EA4CF0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 00000000050B71C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006530670; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000050B7260; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000005D1CAC0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 0000000006B7BA30; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000006EADB50; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006EA4CF0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 00000000050B71C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialo<> 18:55:20.309 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 138; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 138; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.310 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 138; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 138; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.310 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 138; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 138; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.311 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000078D4F80 [2] self = table: 00000000078D4F80; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000078D4F80 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007BA9690; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007B06280; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006CB4D30; i = 17; name = "DialogueActorExtension"; extension = table: 00000000078D4F80; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007BA9690 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 138; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 138; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 000000000677B570; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006D3B120; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006D4C480; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 000000000700C1D0; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 00000000078D4F80; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000603E860; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000006DF14D0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 000000000677B570; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006D3B120; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006D4C480; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 000000000700C1D0; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 00000000078D4F80; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000603E860; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000006DF14D0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialo<> 18:55:20.312 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 134; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 134; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.312 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 134; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 134; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.312 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 134; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 134; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.313 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000001966810 [2] self = table: 0000000001966810; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000001966810 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007152D90; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000079EE950; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007A19550; i = 17; name = "DialogueActorExtension"; extension = table: 0000000001966810; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007152D90 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 134; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 134; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 00000000079A9C40; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000079C95C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079CDAA0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_a"; _trigger_event_data_payload = table: 000000000791AA60; _mission_update_enabled = false; _vo_choice = table: 00000000019C9F60; input = table: 0000000001966810; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000079BBEE0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_a"; _missions = table: 00000000079BBF80; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000079A9C40; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000079C95C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079CDAA0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_a"; _trigger_event_data_payload = table: 000000000791AA60; _mission_update_enabled = false; _vo_choice = table: 00000000019C9F60; input = table: 0000000001966810; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000079BBEE0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_a"; _missions = table: 00000000079BBF80; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_sett<> 18:55:20.314 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 161; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 161; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.314 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 161; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 161; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.315 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 161; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 161; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.315 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000778D6F0 [2] self = table: 000000000778D6F0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 000000000778D6F0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007AF5AF0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006C8FB80; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000073E0050; i = 17; name = "DialogueActorExtension"; extension = table: 000000000778D6F0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007AF5AF0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 161; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 161; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000007A64280; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000076699D0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000077C8870; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_b"; _trigger_event_data_payload = table: 000000000778D650; _mission_update_enabled = false; _vo_choice = table: 0000000006D54780; input = table: 000000000778D6F0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007A64320; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_b"; _missions = table: 0000000007884000; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007A64280; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000076699D0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000077C8870; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_b"; _trigger_event_data_payload = table: 000000000778D650; _mission_update_enabled = false; _vo_choice = table: 0000000006D54780; input = table: 000000000778D6F0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007A64320; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_b"; _missions = table: 0000000007884000; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_sett<> 18:55:20.316 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 178; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 178; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.316 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 178; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 178; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.317 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 178; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 178; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.317 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000075BA230 [2] self = table: 00000000075BA230; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000075BA230 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000001FB1600; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006C28660; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 000000000700C270; i = 17; name = "DialogueActorExtension"; extension = table: 00000000075BA230; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000001FB1600 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 178; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 178; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000007AE3F50; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007743C80; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000076D6D00; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 00000000076BA550; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 00000000075BA230; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AE86E0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000005D0FB20; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007AE3F50; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007743C80; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000076D6D00; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 00000000076BA550; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 00000000075BA230; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AE86E0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000005D0FB20; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialo<> 18:55:20.318 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 129; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 129; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.319 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 129; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 129; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.319 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 129; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 129; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.320 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007ADD050 [2] self = table: 0000000007ADD050; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007ADD050 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000076CD0F0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000079D2A00; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000075A70F0; i = 17; name = "DialogueActorExtension"; extension = table: 0000000007ADD050; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000076CD0F0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 129; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 129; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000006EE6030; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006A6E6A0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000076BEBA0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 000000000785E940; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000007ADD050; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AD65B0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000006C3DCD0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006EE6030; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006A6E6A0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000076BEBA0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 000000000785E940; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000007ADD050; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AD65B0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000006C3DCD0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialo<> 18:55:20.321 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 38; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 38; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.321 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 38; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 38; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.321 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 38; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 38; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.322 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007160090 [2] self = table: 0000000007160090; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007160090 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006AF54E0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007ACF010; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000076B20B0; i = 17; name = "DialogueActorExtension"; extension = table: 0000000007160090; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006AF54E0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 38; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 38; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000006804EA0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007078ED0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000001064670; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_a"; _trigger_event_data_payload = table: 0000000001064640; _mission_update_enabled = false; _vo_choice = table: 00000000019C9F60; input = table: 0000000007160090; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006804E70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_a"; _missions = table: 0000000007078F00; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006804EA0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007078ED0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000001064670; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_a"; _trigger_event_data_payload = table: 0000000001064640; _mission_update_enabled = false; _vo_choice = table: 00000000019C9F60; input = table: 0000000007160090; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006804E70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_a"; _missions = table: 0000000007078F00; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_sett<> 18:55:20.323 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 140; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 140; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.323 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 140; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 140; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.323 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 140; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 140; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.324 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064FE2C0 [2] self = table: 00000000064FE2C0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000064FE2C0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000013ACCD0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 000000000754FC80; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000005A65C10; i = 17; name = "DialogueActorExtension"; extension = table: 00000000064FE2C0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000013ACCD0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 140; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 140; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 00000000016DFDF0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006F3B7C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006F3B790; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_b"; _trigger_event_data_payload = table: 00000000064FE2F0; _mission_update_enabled = false; _vo_choice = table: 0000000006D54780; input = table: 00000000064FE2C0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000059F1F10; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_b"; _missions = table: 00000000059F1EE0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000016DFDF0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006F3B7C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006F3B790; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_b"; _trigger_event_data_payload = table: 00000000064FE2F0; _mission_update_enabled = false; _vo_choice = table: 0000000006D54780; input = table: 00000000064FE2C0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000059F1F10; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_b"; _missions = table: 00000000059F1EE0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_sett<> 18:55:20.325 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 177; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 177; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.325 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 177; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 177; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.325 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 177; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 177; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.326 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006FB22E0 [2] self = table: 0000000006FB22E0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006FB22E0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006DCF340; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006AD91F0; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 000000000758E4A0; i = 17; name = "DialogueActorExtension"; extension = table: 0000000006FB22E0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006DCF340 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 177; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 177; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000006C61C20; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000657BC70; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000657BC40; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 0000000006FB2310; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000006FB22E0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006086870; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000006086840; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006C61C20; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000657BC70; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000657BC40; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 0000000006FB2310; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000006FB22E0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006086870; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000006086840; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialo<> 18:55:20.327 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 192; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 192; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.327 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 192; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 192; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.328 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 192; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 192; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.328 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004E33A90 [2] self = table: 0000000004E33A90; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000004E33A90 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000065E39E0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000001948340; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006D8A9D0; i = 17; name = "DialogueActorExtension"; extension = table: 0000000004E33A90; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000065E39E0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 192; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 192; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000004B33C40; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000005A407B0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000005A40780; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 0000000004E33AC0; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000004E33A90; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000005A284F0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000005A284C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000004B33C40; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000005A407B0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000005A40780; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_female_b"; _trigger_event_data_payload = table: 0000000004E33AC0; _mission_update_enabled = false; _vo_choice = table: 00000000073FC900; input = table: 0000000004E33A90; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000005A284F0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_female_b"; _missions = table: 0000000005A284C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialo<> 18:55:20.329 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 179; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 179; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.330 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 179; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 179; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.330 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 179; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 179; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013399199582636356 [9] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [11] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [12] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [14] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [15] self = table: 0000000000073E70; dt = 0.013399199582636356 [16] dt = 0.013399199582636356 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82302; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:20.331 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000002589D00 [2] self = table: 0000000002589D00; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000002589D00 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 000000000416D280; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000047CB580; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000065AE650; i = 17; name = "DialogueActorExtension"; extension = table: 0000000002589D00; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 000000000416D280 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 179; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 179; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013399199582636356 [11] self = table: 0000000002633E60; main_dt = 0.013399199582636356; main_t = 589.43640158122457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013399199582636356; t = 589.43640158122457 [13] self = table: 000000000425FC70; main_dt = 0.013399199582636356; main_t = 589.43640158122457 [14] self = table: 0000000003656BC0; dt = 0.013399199582636356; t = 589.43640158122457 [15] self = table: 0000000000129800; dt = 0.013399199582636356; network_is_active = true; t = 589.43640158122457 [16] self = table: 0000000000164840; dt = 0.013399199582636356; t = nil [17] self = table: 0000000000073E70; dt = 0.013399199582636356 [18] dt = 0.013399199582636356 <> <> [1] _context = table: 0000000006C6C320; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000644FA50; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000644FA20; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_a"; _trigger_event_data_payload = table: 0000000002589D30; _mission_update_enabled = false; _vo_choice = table: 00000000019C9F60; input = table: 0000000002589D00; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006A73670; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_a"; _missions = table: 0000000006A73640; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006C6C320; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000644FA50; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000644FA20; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_traitor_guard_rifleman_male_a"; _trigger_event_data_payload = table: 0000000002589D30; _mission_update_enabled = false; _vo_choice = table: 00000000019C9F60; input = table: 0000000002589D00; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006A73670; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_traitor_guard_rifleman_male_a"; _missions = table: 0000000006A73640; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_traitor_guard_rifleman"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1316.8418493575393; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_sett<> 18:55:20.412 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.023 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.036 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.050 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.064 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.076 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.090 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.104 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.118 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.132 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.146 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.159 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.173 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.188 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.202 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.217 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.231 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.246 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.260 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.275 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.290 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.305 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.320 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.335 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.341 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[95710f9f] trigger_event_internal: #ID[95710f9f] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_equip"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015719050166103081; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01559040043503046; t = 590.46962718555756; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015719050166103081 [5] self = table: 0000000000129800; dt = 0.01559040043503046; network_is_active = true; t = 590.46962718555756; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01559040043503046; t = nil [7] self = table: 0000000000073E70; dt = 0.01559040043503046 [8] dt = 0.01559040043503046 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:21.351 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.366 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.380 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.396 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.411 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.426 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.440 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.456 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.472 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.485 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.500 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.508 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[a6e44e36] trigger_event_internal: #ID[a6e44e36] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_equip"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.01478430531266397; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014683100394904613; t = 590.63458608446695; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01478430531266397 [5] self = table: 0000000000129800; dt = 0.014683100394904613; network_is_active = true; t = 590.63458608446695; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014683100394904613; t = nil [7] self = table: 0000000000073E70; dt = 0.014683100394904613 [8] dt = 0.014683100394904613 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:21.516 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.530 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.545 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.553 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.014575222648439076; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014570700004696846; t = 590.67958568485506; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014575222648439076 [5] self = table: 0000000000129800; dt = 0.014570700004696846; network_is_active = true; t = 590.67958568485506; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014570700004696846; t = nil [7] self = table: 0000000000073E70; dt = 0.014570700004696846 [8] dt = 0.014570700004696846 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:21.560 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.575 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.589 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.604 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.619 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.633 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.647 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.662 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.675 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.690 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.704 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.718 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.732 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.732 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.745 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.745 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.760 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.760 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.767 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.761, -107.147, 14.1504); unit_rotation = Vector4(7.62106e-21, -7.17847e-20, 0.946434, 0.322898); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.761, -107.147, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.761, -107.147, 13.6341); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014756244173424887; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014662999659776688; t = 590.89481678495235; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014756244173424887 [5] self = table: 0000000000129800; dt = 0.014662999659776688; network_is_active = true; t = 590.89481678495235; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014662999659776688; t = nil [7] self = table: 0000000000073E70; dt = 0.014662999659776688 [8] dt = 0.014662999659776688 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:21.767 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.761, -107.147, 14.1504); unit_rotation = Vector4(7.62106e-21, -7.17847e-20, 0.946434, 0.322898); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.761, -107.147, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.761, -107.147, 13.6341); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014756244173424887; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014662999659776688; t = 590.89481678495235; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014756244173424887 [5] self = table: 0000000000129800; dt = 0.014662999659776688; network_is_active = true; t = 590.89481678495235; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014662999659776688; t = nil [7] self = table: 0000000000073E70; dt = 0.014662999659776688 [8] dt = 0.014662999659776688 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:21.775 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.775 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.789 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.789 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.802 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.802 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.817 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.817 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.832 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.832 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.846 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.846 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.860 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.860 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.867 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.868, -106.991, 14.1504); unit_rotation = Vector4(-1.30902e-21, 1.23299e-20, -0.224648, -0.97444); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.868, -106.991, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.868, -106.991, 13.6347); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014160708694656512; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014053399674594402; t = 590.9948061851976; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014160708694656512 [5] self = table: 0000000000129800; dt = 0.014053399674594402; network_is_active = true; t = 590.9948061851976; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014053399674594402; t = nil [7] self = table: 0000000000073E70; dt = 0.014053399674594402 [8] dt = 0.014053399674594402 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:21.867 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.868, -106.991, 14.1504); unit_rotation = Vector4(-1.30902e-21, 1.23299e-20, -0.224648, -0.97444); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.868, -106.991, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.868, -106.991, 13.6347); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014160708694656512; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014053399674594402; t = 590.9948061851976; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014160708694656512 [5] self = table: 0000000000129800; dt = 0.014053399674594402; network_is_active = true; t = 590.9948061851976; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014053399674594402; t = nil [7] self = table: 0000000000073E70; dt = 0.014053399674594402 [8] dt = 0.014053399674594402 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:21.874 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.875 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.890 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.890 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.904 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.904 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.919 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.919 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.934 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.934 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.948 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.949 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.963 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.963 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.978 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.978 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.993 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:21.993 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.008 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.008 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.022 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.022 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.037 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.037 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.051 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.051 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.066 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.066 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.081 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.081 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.096 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.096 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.111 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.111 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.126 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.126 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.140 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.140 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.154 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.154 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.168 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.169 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.169 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.183 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.183 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.183 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.197 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.197 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.197 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.212 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.212 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.212 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.226 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.226 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.226 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.241 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.241 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.241 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.256 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.256 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.256 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.271 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.271 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.271 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.280 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.848, -94.0725, 14.1501); unit_rotation = Vector4(-0, -0, 0.334616, -0.942355); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.848, -94.0725, 13.1501); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.848, -94.0725, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015263156094032369; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015147999860346317; t = 591.40593958629347; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015263156094032369 [5] self = table: 0000000000129800; dt = 0.015147999860346317; network_is_active = true; t = 591.40593958629347; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015147999860346317; t = nil [7] self = table: 0000000000073E70; dt = 0.015147999860346317 [8] dt = 0.015147999860346317 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.280 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.848, -94.0725, 14.1501); unit_rotation = Vector4(-0, -0, 0.334616, -0.942355); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.848, -94.0725, 13.1501); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.848, -94.0725, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015263156094032369; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015147999860346317; t = 591.40593958629347; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015263156094032369 [5] self = table: 0000000000129800; dt = 0.015147999860346317; network_is_active = true; t = 591.40593958629347; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015147999860346317; t = nil [7] self = table: 0000000000073E70; dt = 0.015147999860346317 [8] dt = 0.015147999860346317 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.288 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.288 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.288 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.303 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.303 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.303 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.318 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.318 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.318 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.326 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.406, -85.6211, 14.1514); unit_rotation = Vector4(-0, -0, 0.743345, -0.668908); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.406, -85.6211, 13.1514); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.406, -85.621, 13.695); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014891634792997226; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014887300319969654; t = 591.4524000872118; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014891634792997226 [5] self = table: 0000000000129800; dt = 0.014887300319969654; network_is_active = true; t = 591.4524000872118; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014887300319969654; t = nil [7] self = table: 0000000000073E70; dt = 0.014887300319969654 [8] dt = 0.014887300319969654 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.326 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.406, -85.6211, 14.1514); unit_rotation = Vector4(-0, -0, 0.743345, -0.668908); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.406, -85.6211, 13.1514); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.406, -85.621, 13.695); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014891634792997226; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014887300319969654; t = 591.4524000872118; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014891634792997226 [5] self = table: 0000000000129800; dt = 0.014887300319969654; network_is_active = true; t = 591.4524000872118; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014887300319969654; t = nil [7] self = table: 0000000000073E70; dt = 0.014887300319969654 [8] dt = 0.014887300319969654 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.334 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.334 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.334 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.349 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.349 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.349 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.365 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.365 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.365 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.380 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.380 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.380 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.396 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.396 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.396 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.411 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.411 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.411 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.419 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015018826797696224; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014931700192391872; t = 591.54552008660562; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015018826797696224 [5] self = table: 0000000000129800; dt = 0.014931700192391872; network_is_active = true; t = 591.54552008660562; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014931700192391872; t = nil [7] self = table: 0000000000073E70; dt = 0.014931700192391872 [8] dt = 0.014931700192391872 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.427 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.427 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.427 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.442 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.442 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.442 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.448 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCCF10; source_parameters = table: 0000000004173250; position = Vector3(-407.028, -85.4249, 15.1093); direction = Vector3(0.247037, 0.948305, -0.199224); normal = Vector3(0.506045, 0.730953, 0.45785); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.224839, 0.0702343, 0.289778, -0.927655) [2] t = 552.5806884765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCE300; position = Vector3(-407.028, -85.4249, 15.1093); direction = Vector3(-0.247037, -0.948305, 0.199224); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.506045, 0.730953, 0.45785); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(0.247037, 0.948305, -0.199224); sfx = table: 0000000002DCCF10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCE300; position = Vector3(-407.028, -85.4249, 15.1093); direction = Vector3(-0.247037, -0.948305, 0.199224); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.506045, 0.730953, 0.45785); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 552.5806884765625; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 306; position = Vector3(-407.028, -85.4249, 15.1093); direction = Vector3(-0.247037, -0.948305, 0.199224); provoking_unit_id = 59; optional_target_unit_id = 51; optional_node_index = 133; optional_hit_normal = Vector3(0.506045, 0.730953, 0.45785); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; impact_fx = table: 0000000002DCE300; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015589600428938866 [7] self = table: 0000000002633E60; main_dt = 0.015589600428938866; main_t = 591.57673078665562; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015589600428938866; t = 591.57673078665562 [9] self = table: 000000000425FC70; main_dt = 0.015589600428938866; main_t = 591.57673078665562 [10] self = table: 0000000003656BC0; dt = 0.015589600428938866; t = 591.57673078665562 [11] self = table: 0000000000129800; dt = 0.015589600428938866; network_is_active = true; t = 591.57673078665562 [12] self = table: 0000000000164840; dt = 0.015589600428938866; t = nil [13] self = table: 0000000000073E70; dt = 0.015589600428938866 [14] dt = 0.015589600428938866 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82438; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.458 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.458 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.458 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.474 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.474 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.474 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.489 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.489 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.489 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.505 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.505 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.505 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.520 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.520 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.520 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.536 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.536 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.536 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.544 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.406, -85.6211, 14.1514); unit_rotation = Vector4(-0, -0, 0.770739, -0.63715); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.406, -85.6211, 13.1514); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.406, -85.621, 13.695); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015465295785629133; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015343500301241875; t = 591.67044108716823; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015465295785629133 [5] self = table: 0000000000129800; dt = 0.015343500301241875; network_is_active = true; t = 591.67044108716823; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015343500301241875; t = nil [7] self = table: 0000000000073E70; dt = 0.015343500301241875 [8] dt = 0.015343500301241875 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.545 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.406, -85.6211, 14.1514); unit_rotation = Vector4(-0, -0, 0.770739, -0.63715); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.406, -85.6211, 13.1514); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.406, -85.621, 13.695); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015465295785629133; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015343500301241875; t = 591.67044108716823; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015465295785629133 [5] self = table: 0000000000129800; dt = 0.015343500301241875; network_is_active = true; t = 591.67044108716823; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015343500301241875; t = nil [7] self = table: 0000000000073E70; dt = 0.015343500301241875 [8] dt = 0.015343500301241875 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.552 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.552 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.552 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.561 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.848, -94.0725, 14.1501); unit_rotation = Vector4(-0, -0, 0.338522, -0.940958); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.848, -94.0725, 13.1501); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.848, -94.0725, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015966401770931206; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015962300822138786; t = 591.68640338799037; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015966401770931206 [5] self = table: 0000000000129800; dt = 0.015962300822138786; network_is_active = true; t = 591.68640338799037; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015962300822138786; t = nil [7] self = table: 0000000000073E70; dt = 0.015962300822138786 [8] dt = 0.015962300822138786 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.561 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.848, -94.0725, 14.1501); unit_rotation = Vector4(-0, -0, 0.338522, -0.940958); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.848, -94.0725, 13.1501); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.848, -94.0725, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015966401770931206; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015962300822138786; t = 591.68640338799037; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015966401770931206 [5] self = table: 0000000000129800; dt = 0.015962300822138786; network_is_active = true; t = 591.68640338799037; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015962300822138786; t = nil [7] self = table: 0000000000073E70; dt = 0.015962300822138786 [8] dt = 0.015962300822138786 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.568 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.568 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.568 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.577 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.367, -107.616, 14.1504); unit_rotation = Vector4(7.91717e-27, -7.45737e-26, 0.935177, -0.354181); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.367, -107.616, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.367, -107.616, 13.648); normal = Vector3(0.00815022, -0.00802295, 0.999935); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016455136724124231; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016318200156092644; t = 591.70272158814646; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016455136724124231 [5] self = table: 0000000000129800; dt = 0.016318200156092644; network_is_active = true; t = 591.70272158814646; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016318200156092644; t = nil [7] self = table: 0000000000073E70; dt = 0.016318200156092644 [8] dt = 0.016318200156092644 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.577 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.367, -107.616, 14.1504); unit_rotation = Vector4(7.91717e-27, -7.45737e-26, 0.935177, -0.354181); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.367, -107.616, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.367, -107.616, 13.648); normal = Vector3(0.00815022, -0.00802295, 0.999935); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016455136724124231; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016318200156092644; t = 591.70272158814646; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016455136724124231 [5] self = table: 0000000000129800; dt = 0.016318200156092644; network_is_active = true; t = 591.70272158814646; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016318200156092644; t = nil [7] self = table: 0000000000073E70; dt = 0.016318200156092644 [8] dt = 0.016318200156092644 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.577 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[a6e44e36] trigger_event_internal: #ID[a6e44e36] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_equip"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.016455136724124231; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016318200156092644; t = 591.70272158814646; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016455136724124231 [5] self = table: 0000000000129800; dt = 0.016318200156092644; network_is_active = true; t = 591.70272158814646; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016318200156092644; t = nil [7] self = table: 0000000000073E70; dt = 0.016318200156092644 [8] dt = 0.016318200156092644 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.585 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.585 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.585 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.599 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.599 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.599 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.615 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.615 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.615 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.629 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.630 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.630 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.645 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.645 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.645 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.654 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007743BE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-390.943, -107.699, 14.1504); unit_rotation = Vector4(2.03886e-27, -1.92045e-26, -0.76255, -0.646929); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-390.943, -107.699, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-390.943, -107.699, 13.6365); normal = Vector3(0.00292084, 0.000273703, 0.999996); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016077342020983602; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015987800434231758; t = 591.77997998690284; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016077342020983602 [5] self = table: 0000000000129800; dt = 0.015987800434231758; network_is_active = true; t = 591.77997998690284; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015987800434231758; t = nil [7] self = table: 0000000000073E70; dt = 0.015987800434231758 [8] dt = 0.015987800434231758 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.654 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007743BE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-390.943, -107.699, 14.1504); unit_rotation = Vector4(2.03886e-27, -1.92045e-26, -0.76255, -0.646929); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-390.943, -107.699, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-390.943, -107.699, 13.6365); normal = Vector3(0.00292084, 0.000273703, 0.999996); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016077342020983602; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015987800434231758; t = 591.77997998690284; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016077342020983602 [5] self = table: 0000000000129800; dt = 0.015987800434231758; network_is_active = true; t = 591.77997998690284; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015987800434231758; t = nil [7] self = table: 0000000000073E70; dt = 0.015987800434231758 [8] dt = 0.015987800434231758 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.661 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.661 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.661 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.677 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.677 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.693 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.693 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.709 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.709 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.726 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.726 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.736 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.439, -85.7485, 14.152); unit_rotation = Vector4(-0, -0, 0.789787, -0.613381); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.439, -85.7485, 13.152); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.439, -85.7485, 13.695); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.017105535200867088; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017023300752043724; t = 591.86054738780535; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017105535200867088 [5] self = table: 0000000000129800; dt = 0.017023300752043724; network_is_active = true; t = 591.86054738780535; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017023300752043724; t = nil [7] self = table: 0000000000073E70; dt = 0.017023300752043724 [8] dt = 0.017023300752043724 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.736 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.439, -85.7485, 14.152); unit_rotation = Vector4(-0, -0, 0.789787, -0.613381); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.439, -85.7485, 13.152); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.439, -85.7485, 13.695); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.017105535200867088; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017023300752043724; t = 591.86054738780535; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017105535200867088 [5] self = table: 0000000000129800; dt = 0.017023300752043724; network_is_active = true; t = 591.86054738780535; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017023300752043724; t = nil [7] self = table: 0000000000073E70; dt = 0.017023300752043724 [8] dt = 0.017023300752043724 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.743 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.743 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.759 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.759 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.777 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.777 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.793 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.793 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.802 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[6fcddb57] trigger_event_internal: #ID[6fcddb57] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_grab_weapon"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 18 [3] world = [World]; dt = 0.015797209495432153; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015749299898743629; t = 591.92764988711156; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015797209495432153 [5] self = table: 0000000000129800; dt = 0.015749299898743629; network_is_active = true; t = 591.92764988711156; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015749299898743629; t = nil [7] self = table: 0000000000073E70; dt = 0.015749299898743629 [8] dt = 0.015749299898743629 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.810 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.810 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.819 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016422231815920212; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016335299238562584; t = 591.94398518635012; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016422231815920212 [5] self = table: 0000000000129800; dt = 0.016335299238562584; network_is_active = true; t = 591.94398518635012; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016335299238562584; t = nil [7] self = table: 0000000000073E70; dt = 0.016335299238562584 [8] dt = 0.016335299238562584 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.826 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.826 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.842 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.842 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.850 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016325374195613661; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016253599897027016; t = 591.97672198696114; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016325374195613661 [5] self = table: 0000000000129800; dt = 0.016253599897027016; network_is_active = true; t = 591.97672198696114; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016253599897027016; t = nil [7] self = table: 0000000000073E70; dt = 0.016253599897027016 [8] dt = 0.016253599897027016 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.858 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.858 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.874 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.874 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.889 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.889 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.889 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.905 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.905 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.912 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.716, -107.18, 14.1504); unit_rotation = Vector4(-2.33703e-29, 2.2013e-28, 0.709881, -0.704322); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.716, -107.18, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.716, -107.18, 13.634); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.01597359096652716; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015865499153733253; t = 592.03917608672805; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01597359096652716 [5] self = table: 0000000000129800; dt = 0.015865499153733253; network_is_active = true; t = 592.03917608672805; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015865499153733253; t = nil [7] self = table: 0000000000073E70; dt = 0.015865499153733253 [8] dt = 0.015865499153733253 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.912 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.716, -107.18, 14.1504); unit_rotation = Vector4(-2.33703e-29, 2.2013e-28, 0.709881, -0.704322); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.716, -107.18, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.716, -107.18, 13.634); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.01597359096652716; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015865499153733253; t = 592.03917608672805; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01597359096652716 [5] self = table: 0000000000129800; dt = 0.015865499153733253; network_is_active = true; t = 592.03917608672805; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015865499153733253; t = nil [7] self = table: 0000000000073E70; dt = 0.015865499153733253 [8] dt = 0.015865499153733253 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.920 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.920 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.935 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.935 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.942 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.542, -86.1473, 14.1543); unit_rotation = Vector4(-0, -0, 0.790526, -0.612428); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.542, -86.1473, 13.1543); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.542, -86.1472, 13.6336); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015334574132833862; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015223500318825245; t = 592.06957348698802; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015334574132833862 [5] self = table: 0000000000129800; dt = 0.015223500318825245; network_is_active = true; t = 592.06957348698802; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015223500318825245; t = nil [7] self = table: 0000000000073E70; dt = 0.015223500318825245 [8] dt = 0.015223500318825245 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.943 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.542, -86.1473, 14.1543); unit_rotation = Vector4(-0, -0, 0.790526, -0.612428); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.542, -86.1473, 13.1543); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.542, -86.1472, 13.6336); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015334574132833862; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015223500318825245; t = 592.06957348698802; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015334574132833862 [5] self = table: 0000000000129800; dt = 0.015223500318825245; network_is_active = true; t = 592.06957348698802; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015223500318825245; t = nil [7] self = table: 0000000000073E70; dt = 0.015223500318825245 [8] dt = 0.015223500318825245 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:22.950 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.950 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.965 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.965 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.981 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.981 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.996 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:22.996 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.012 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.012 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.028 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.028 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.044 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.044 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.054 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.096, -108.42, 14.1504); unit_rotation = Vector4(-1.96591e-30, 1.85174e-29, -0.455585, -0.890193); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.096, -108.42, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.096, -108.42, 13.6334); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015868443860050672; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015821600332856178; t = 592.1782948866678; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015868443860050672 [5] self = table: 0000000000129800; dt = 0.015821600332856178; network_is_active = true; t = 592.1782948866678; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015821600332856178; t = nil [7] self = table: 0000000000073E70; dt = 0.015821600332856178 [8] dt = 0.015821600332856178 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.054 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.096, -108.42, 14.1504); unit_rotation = Vector4(-1.96591e-30, 1.85174e-29, -0.455585, -0.890193); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.096, -108.42, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.096, -108.42, 13.6334); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015868443860050672; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015821600332856178; t = 592.1782948866678; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015868443860050672 [5] self = table: 0000000000129800; dt = 0.015821600332856178; network_is_active = true; t = 592.1782948866678; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015821600332856178; t = nil [7] self = table: 0000000000073E70; dt = 0.015821600332856178 [8] dt = 0.015821600332856178 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.061 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.061 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.067 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCF2B0; source_parameters = table: 0000000004173250; position = Vector3(-407.434, -86.3624, 15.1093); direction = Vector3(-0.598279, 0.550417, 0.582325); normal = Vector3(-0.51917, 0.678915, 0.51917); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.255329, -0.0864375, -0.308787, -0.912133) [2] t = 553.200927734375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCF650; position = Vector3(-407.434, -86.3624, 15.1093); direction = Vector3(0.598279, -0.550417, -0.582325); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.51917, 0.678915, 0.51917); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_unarmored_weakspot_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.598279, 0.550417, 0.582325); sfx = table: 0000000002DCF2B0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCF650; position = Vector3(-407.434, -86.3624, 15.1093); direction = Vector3(0.598279, -0.550417, -0.582325); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.51917, 0.678915, 0.51917); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 553.200927734375; particle_group_id_or_nil = 1 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2733; position = Vector3(-407.434, -86.3624, 15.1093); direction = Vector3(0.598279, -0.550417, -0.582325); provoking_unit_id = 54; optional_target_unit_id = 51; optional_node_index = 90; optional_hit_normal = Vector3(-0.51917, 0.678915, 0.51917); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_unarmored_weakspot_damage"; impact_fx = table: 0000000002DCF650; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.017347099259495735 [7] self = table: 0000000002633E60; main_dt = 0.017347099259495735; main_t = 592.1956419859273; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.017347099259495735; t = 592.1956419859273 [9] self = table: 000000000425FC70; main_dt = 0.017347099259495735; main_t = 592.1956419859273 [10] self = table: 0000000003656BC0; dt = 0.017347099259495735; t = 592.1956419859273 [11] self = table: 0000000000129800; dt = 0.017347099259495735; network_is_active = true; t = 592.1956419859273 [12] self = table: 0000000000164840; dt = 0.017347099259495735; t = nil [13] self = table: 0000000000073E70; dt = 0.017347099259495735 [14] dt = 0.017347099259495735 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82477; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.077 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.077 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.094 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.094 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.110 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.110 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.127 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.127 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.137 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.604, -86.3662, 14.1536); unit_rotation = Vector4(0, 0, 0.881667, -0.471872); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.604, -86.3662, 13.1536); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.604, -86.3662, 13.6324); normal = Vector3(-0.000932408, -0.00352773, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016785588552305889; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016779899597167969; t = 592.26151588449306; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016785588552305889 [5] self = table: 0000000000129800; dt = 0.016779899597167969; network_is_active = true; t = 592.26151588449306; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016779899597167969; t = nil [7] self = table: 0000000000073E70; dt = 0.016779899597167969 [8] dt = 0.016779899597167969 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.137 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.604, -86.3662, 14.1536); unit_rotation = Vector4(0, 0, 0.881667, -0.471872); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.604, -86.3662, 13.1536); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.604, -86.3662, 13.6324); normal = Vector3(-0.000932408, -0.00352773, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016785588552305889; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016779899597167969; t = 592.26151588449306; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016785588552305889 [5] self = table: 0000000000129800; dt = 0.016779899597167969; network_is_active = true; t = 592.26151588449306; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016779899597167969; t = nil [7] self = table: 0000000000073E70; dt = 0.016779899597167969 [8] dt = 0.016779899597167969 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.144 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.144 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.161 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.161 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.176 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.176 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.193 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.193 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.208 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-406.086, -87.2746, 13.7086) [3] world = [World]; dt = 0.016643972721158137; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016573900356888771; t = 592.32753188518859; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016643972721158137 [5] self = table: 0000000000129800; dt = 0.016573900356888771; network_is_active = true; t = 592.32753188518859; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016573900356888771; t = nil [7] self = table: 0000000000073E70; dt = 0.016573900356888771 [8] dt = 0.016573900356888771 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.210 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.210 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.218 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.848, -94.0725, 14.1501); unit_rotation = Vector4(-0, -0, 0.35148, -0.936196); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.848, -94.0725, 13.1501); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.848, -94.0725, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016604096027292518; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016549000516533852; t = 592.34408088570513; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016604096027292518 [5] self = table: 0000000000129800; dt = 0.016549000516533852; network_is_active = true; t = 592.34408088570513; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016549000516533852; t = nil [7] self = table: 0000000000073E70; dt = 0.016549000516533852 [8] dt = 0.016549000516533852 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.219 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.848, -94.0725, 14.1501); unit_rotation = Vector4(-0, -0, 0.35148, -0.936196); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.848, -94.0725, 13.1501); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.848, -94.0725, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016604096027292518; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016549000516533852; t = 592.34408088570513; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016604096027292518 [5] self = table: 0000000000129800; dt = 0.016549000516533852; network_is_active = true; t = 592.34408088570513; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016549000516533852; t = nil [7] self = table: 0000000000073E70; dt = 0.016549000516533852 [8] dt = 0.016549000516533852 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.226 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.226 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.241 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.241 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.257 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.257 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.272 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.272 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.287 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.287 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.302 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.302 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.318 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.318 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.332 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.332 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.347 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.347 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.356 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.498, -86.4591, 14.1529); unit_rotation = Vector4(0, 0, 0.914921, -0.403632); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.498, -86.4591, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.498, -86.4591, 13.6326); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015537347648260097; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01545379962772131; t = 592.48193928489513; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015537347648260097 [5] self = table: 0000000000129800; dt = 0.01545379962772131; network_is_active = true; t = 592.48193928489513; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01545379962772131; t = nil [7] self = table: 0000000000073E70; dt = 0.01545379962772131 [8] dt = 0.01545379962772131 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.357 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.498, -86.4591, 14.1529); unit_rotation = Vector4(0, 0, 0.914921, -0.403632); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.498, -86.4591, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.498, -86.4591, 13.6326); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015537347648260097; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01545379962772131; t = 592.48193928489513; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015537347648260097 [5] self = table: 0000000000129800; dt = 0.01545379962772131; network_is_active = true; t = 592.48193928489513; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01545379962772131; t = nil [7] self = table: 0000000000073E70; dt = 0.01545379962772131 [8] dt = 0.01545379962772131 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.363 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.364 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.371 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.485, -86.4707, 14.1529); unit_rotation = Vector4(0, 0, 0.915082, -0.403267); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.485, -86.4707, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.485, -86.4707, 13.6326); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016151761547266323; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016080399975180626; t = 592.49801968487031; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016151761547266323 [5] self = table: 0000000000129800; dt = 0.016080399975180626; network_is_active = true; t = 592.49801968487031; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016080399975180626; t = nil [7] self = table: 0000000000073E70; dt = 0.016080399975180626 [8] dt = 0.016080399975180626 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.372 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.485, -86.4707, 14.1529); unit_rotation = Vector4(0, 0, 0.915082, -0.403267); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.485, -86.4707, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.485, -86.4707, 13.6326); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016151761547266323; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016080399975180626; t = 592.49801968487031; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016151761547266323 [5] self = table: 0000000000129800; dt = 0.016080399975180626; network_is_active = true; t = 592.49801968487031; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016080399975180626; t = nil [7] self = table: 0000000000073E70; dt = 0.016080399975180626 [8] dt = 0.016080399975180626 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.372 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007743BE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-391.57, -107.703, 14.1504); unit_rotation = Vector4(8.63513e-33, -8.13365e-32, -0.664222, -0.747536); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-391.57, -107.703, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-391.57, -107.703, 13.6325); normal = Vector3(-0.0140369, 0.00861664, 0.999864); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016151761547266323; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016080399975180626; t = 592.49801968487031; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016151761547266323 [5] self = table: 0000000000129800; dt = 0.016080399975180626; network_is_active = true; t = 592.49801968487031; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016080399975180626; t = nil [7] self = table: 0000000000073E70; dt = 0.016080399975180626 [8] dt = 0.016080399975180626 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.372 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007743BE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-391.57, -107.703, 14.1504); unit_rotation = Vector4(8.63513e-33, -8.13365e-32, -0.664222, -0.747536); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-391.57, -107.703, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-391.57, -107.703, 13.6325); normal = Vector3(-0.0140369, 0.00861664, 0.999864); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016151761547266323; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016080399975180626; t = 592.49801968487031; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016151761547266323 [5] self = table: 0000000000129800; dt = 0.016080399975180626; network_is_active = true; t = 592.49801968487031; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016080399975180626; t = nil [7] self = table: 0000000000073E70; dt = 0.016080399975180626 [8] dt = 0.016080399975180626 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.379 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.379 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.395 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.395 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.410 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.410 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.419 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.441, -86.5114, 14.152); unit_rotation = Vector4(0, 0, 0.915378, -0.402595); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.441, -86.5114, 13.152); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.441, -86.5114, 13.6327); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.0151844492625853; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015102400444447994; t = 592.54463498463906; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0151844492625853 [5] self = table: 0000000000129800; dt = 0.015102400444447994; network_is_active = true; t = 592.54463498463906; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015102400444447994; t = nil [7] self = table: 0000000000073E70; dt = 0.015102400444447994 [8] dt = 0.015102400444447994 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.419 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.441, -86.5114, 14.152); unit_rotation = Vector4(0, 0, 0.915378, -0.402595); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.441, -86.5114, 13.152); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.441, -86.5114, 13.6327); normal = Vector3(-0.00607539, -0.00411755, 0.999973); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.0151844492625853; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015102400444447994; t = 592.54463498463906; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0151844492625853 [5] self = table: 0000000000129800; dt = 0.015102400444447994; network_is_active = true; t = 592.54463498463906; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015102400444447994; t = nil [7] self = table: 0000000000073E70; dt = 0.015102400444447994 [8] dt = 0.015102400444447994 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.426 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.426 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.442 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.442 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.458 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.458 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.467 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016128420379202757; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016031699255108833; t = 592.59226008394785; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016128420379202757 [5] self = table: 0000000000129800; dt = 0.016031699255108833; network_is_active = true; t = 592.59226008394785; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016031699255108833; t = nil [7] self = table: 0000000000073E70; dt = 0.016031699255108833 [8] dt = 0.016031699255108833 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.474 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.474 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.482 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016073773545406622; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015985699370503426; t = 592.60824578331835; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016073773545406622 [5] self = table: 0000000000129800; dt = 0.015985699370503426; network_is_active = true; t = 592.60824578331835; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015985699370503426; t = nil [7] self = table: 0000000000073E70; dt = 0.015985699370503426 [8] dt = 0.015985699370503426 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.490 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.490 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.499 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-391.779, -108.009, 14.1504); unit_rotation = Vector4(1.00399e-33, -9.45684e-33, 0.877161, -0.480196); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-391.779, -108.009, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-391.779, -108.009, 13.633); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.01646923725032624; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016375200822949409; t = 592.6246209841413; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01646923725032624 [5] self = table: 0000000000129800; dt = 0.016375200822949409; network_is_active = true; t = 592.6246209841413; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016375200822949409; t = nil [7] self = table: 0000000000073E70; dt = 0.016375200822949409 [8] dt = 0.016375200822949409 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.499 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-391.779, -108.009, 14.1504); unit_rotation = Vector4(1.00399e-33, -9.45684e-33, 0.877161, -0.480196); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-391.779, -108.009, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-391.779, -108.009, 13.633); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.01646923725032624; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016375200822949409; t = 592.6246209841413; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01646923725032624 [5] self = table: 0000000000129800; dt = 0.016375200822949409; network_is_active = true; t = 592.6246209841413; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016375200822949409; t = nil [7] self = table: 0000000000073E70; dt = 0.016375200822949409 [8] dt = 0.016375200822949409 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.506 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.506 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.522 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.522 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.538 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.538 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.554 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.554 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.571 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.571 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.577 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCC210; source_parameters = table: 0000000004173250; position = Vector3(-407.528, -86.7062, 13.8593); direction = Vector3(-0.613921, -0.310947, 0.725543); normal = Vector3(0.16786, 0.983182, 0.0719402); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.0358648, 0.00303964, 0.0843952, -0.995782) [2] t = 553.71368408203125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCC500; position = Vector3(-407.528, -86.7062, 13.8593); direction = Vector3(0.613921, 0.310947, -0.725543); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 145; optional_hit_normal = Vector3(0.16786, 0.983182, 0.0719402); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.613921, -0.310947, 0.725543); sfx = table: 0000000002DCC210 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCC500; position = Vector3(-407.528, -86.7062, 13.8593); direction = Vector3(0.613921, 0.310947, -0.725543); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 145; optional_hit_normal = Vector3(0.16786, 0.983182, 0.0719402); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 553.71368408203125; particle_group_id_or_nil = 1 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2815; position = Vector3(-407.528, -86.7062, 13.8593); direction = Vector3(0.613921, 0.310947, -0.725543); provoking_unit_id = 54; optional_target_unit_id = 51; optional_node_index = 145; optional_hit_normal = Vector3(0.16786, 0.983182, 0.0719402); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage"; impact_fx = table: 0000000002DCC500; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016642499715089798 [7] self = table: 0000000002633E60; main_dt = 0.016642499715089798; main_t = 592.70553398208745; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016642499715089798; t = 592.70553398208745 [9] self = table: 000000000425FC70; main_dt = 0.016642499715089798; main_t = 592.70553398208745 [10] self = table: 0000000003656BC0; dt = 0.016642499715089798; t = 592.70553398208745 [11] self = table: 0000000000129800; dt = 0.016642499715089798; network_is_active = true; t = 592.70553398208745 [12] self = table: 0000000000164840; dt = 0.016642499715089798; t = nil [13] self = table: 0000000000073E70; dt = 0.016642499715089798 [14] dt = 0.016642499715089798 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82509; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.586 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-407.528, -86.7062, 13.65) [3] world = [World]; dt = 0.016663003861808752; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016642499715089798; t = 592.70553398208745; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016663003861808752 [5] self = table: 0000000000129800; dt = 0.016642499715089798; network_is_active = true; t = 592.70553398208745; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016642499715089798; t = nil [7] self = table: 0000000000073E70; dt = 0.016642499715089798 [8] dt = 0.016642499715089798 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.587 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.587 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.603 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.603 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.611 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.275, -86.6519, 14.1519); unit_rotation = Vector4(0, 0, 0.883698, -0.468058); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.275, -86.6519, 13.1519); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.275, -86.6519, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016224367005820882; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016139799728989601; t = 592.7377173815114; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016224367005820882 [5] self = table: 0000000000129800; dt = 0.016139799728989601; network_is_active = true; t = 592.7377173815114; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016139799728989601; t = nil [7] self = table: 0000000000073E70; dt = 0.016139799728989601 [8] dt = 0.016139799728989601 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.611 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.275, -86.6519, 14.1519); unit_rotation = Vector4(0, 0, 0.883698, -0.468058); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.275, -86.6519, 13.1519); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.275, -86.6519, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016224367005820882; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016139799728989601; t = 592.7377173815114; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016224367005820882 [5] self = table: 0000000000129800; dt = 0.016139799728989601; network_is_active = true; t = 592.7377173815114; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016139799728989601; t = nil [7] self = table: 0000000000073E70; dt = 0.016139799728989601 [8] dt = 0.016139799728989601 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.612 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[a6e44e36] trigger_event_internal: #ID[a6e44e36] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_equip"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.016224367005820882; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016139799728989601; t = 592.7377173815114; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016224367005820882 [5] self = table: 0000000000129800; dt = 0.016139799728989601; network_is_active = true; t = 592.7377173815114; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016139799728989601; t = nil [7] self = table: 0000000000073E70; dt = 0.016139799728989601 [8] dt = 0.016139799728989601 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.618 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.618 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.634 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.634 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.649 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.649 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.665 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.665 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.673 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.453, -107.613, 14.1504); unit_rotation = Vector4(-4.97271e-35, 4.68391e-34, 0.991223, -0.132202); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.453, -107.613, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.452, -107.613, 13.6488); normal = Vector3(0.0172479, -0.0149934, 0.999739); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016119232599482527; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016089100390672684; t = 592.79935508111544; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016119232599482527 [5] self = table: 0000000000129800; dt = 0.016089100390672684; network_is_active = true; t = 592.79935508111544; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016089100390672684; t = nil [7] self = table: 0000000000073E70; dt = 0.016089100390672684 [8] dt = 0.016089100390672684 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.674 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.453, -107.613, 14.1504); unit_rotation = Vector4(-4.97271e-35, 4.68391e-34, 0.991223, -0.132202); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.453, -107.613, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.452, -107.613, 13.6488); normal = Vector3(0.0172479, -0.0149934, 0.999739); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016119232599482527; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016089100390672684; t = 592.79935508111544; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016119232599482527 [5] self = table: 0000000000129800; dt = 0.016089100390672684; network_is_active = true; t = 592.79935508111544; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016089100390672684; t = nil [7] self = table: 0000000000073E70; dt = 0.016089100390672684 [8] dt = 0.016089100390672684 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.680 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.680 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.696 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.696 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.704 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015565858180542558; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015518199652433395; t = 592.83048328088648; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015565858180542558 [5] self = table: 0000000000129800; dt = 0.015518199652433395; network_is_active = true; t = 592.83048328088648; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015518199652433395; t = nil [7] self = table: 0000000000073E70; dt = 0.015518199652433395 [8] dt = 0.015518199652433395 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.711 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.711 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:23.733 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/minion_death.lua:74: in function attack_ragdoll [6] @scripts/extension_systems/weapon/actions/action_sweep.lua:1124: in function _process_hit [7] @scripts/extension_systems/weapon/actions/action_sweep.lua:832: in function _process_sweep_results [8] @scripts/extension_systems/weapon/actions/action_sweep.lua:716: in function _do_overlap [9] @scripts/extension_systems/weapon/actions/action_sweep.lua:361: in function _update_sweep [10] @scripts/extension_systems/weapon/actions/action_sweep.lua:331: in function fixed_update [11] @scripts/utilities/action/action_handler.lua:182: in function _update_action [12] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [13] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [14] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [15] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [16] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [17] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [18] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [19] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/game/state_gameplay.lua:145: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/game_states/state_game.lua:561: in function update [24] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [25] @scripts/main.lua:124: in function update [26] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002D8B160; source_parameters = table: 00000000030099C0; position = Vector3(-407.248, -87.1699, 15.3329); direction = Vector3(0.395469, 0.918326, 0.0167565); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00820598, 0.00169181, 0.201914, -0.979367) [2] t = 553.8707275390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002D8B350; position = Vector3(-407.248, -87.1699, 15.3329); direction = Vector3(-0.395469, -0.918326, -0.0167565); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = nil; only_decal = nil; impact_fx_name = "armor_fx_knife_unarmored_dead"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.395469, 0.918326, 0.0167565); sfx = table: 0000000002D8B160 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002D8B350; position = Vector3(-407.248, -87.1699, 15.3329); direction = Vector3(-0.395469, -0.918326, -0.0167565); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = nil; optional_will_be_predicted = false; local_only_or_nil = true; world = [World]; t = 553.8707275390625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 1; damage_type = "knife"; hit_zone_name = "head"; attack_result = "damaged"; hit_position = Vector3(-407.248, -87.1699, 15.3329); hit_normal = nil; attack_direction = Vector3(-0.395469, -0.918326, -0.0167565); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 000000000300A1C0; attack_was_stopped = false; attack_type = nil; damage_efficiency = "full"; damage_profile = nil; unit_data_extension = table: 0000000007C3DD20; breed_or_nil = table: 0000000002122720; is_server = false; will_be_predicted = false; local_only = true; armor = "unarmored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = nil; impact_fx = table: 0000000002D8B350; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] ragdoll_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; attack_direction = Vector3(-0.395469, -0.918326, -0.0167565); damage_profile = table: 00000000003FE7E0; damage_type = "knife"; hit_zone_name_or_nil = "head"; hit_world_position_or_nil = Vector3(-407.248, -87.1699, 15.3329); attacking_unit_or_nil = [Unit \'#ID[f888cbd0f5a35360]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; herding_template_or_nil = nil; critical_strike_or_nil = false; attack_ragdolls_enabled_locally = true; hit_zone_name = "head"; damage = 1; attack_result = "damaged"; hit_normal = nil; attack_was_stopped = false; damage_efficiency = "full" [6] self = table: 0000000005C84DE0; t = 1320.3199999999999; hit_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor = [Actor \'#ID[b7ff9cb7]\']; hit_units = table: 0000000005C872E0; action_settings = table: 000000000121D020; hit_position = Vector3(-407.248, -87.1699, 15.3329); attack_direction = Vector3(-0.395469, -0.918326, -0.0167565); hit_zone_name_or_nil = "head"; hit_normal = Vector3(-0.431964, 0.0230515, 0.901596); action_sweep_component = table: 00000000066C15F0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066BFEF0; weapon = table: 00000000065A0F60; is_server = false; num_hit_enemies = 1; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; special_im<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _hit_weakspot = false; _sprint_character_state_component = table: 0000000006687C70; _num_hit_enemies = 0; _weapon_unit = [Unit '#ID[2ffa87c8f45832e2]']; _animation_extension = table: 0000000006686B60; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _damage_type = "knife"; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687E20; _damage_profile = table: 00000000003FE7E0; _max_hit_mass = 0.001; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _combo_count = 0; _unit_data_extension = table: 00000000068FCB50; _alternate_fire_component = table: 00000000066C20D0; _auto_completed = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _dealt_sticky_damage = false; _time_before_processing_saved_entries = 0; _saved_entries = table: 0000000005A1FF80; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _num_saved_entries = 0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _damage_type_on_abort = "knife"; _damage_profile_special_active = table: 00000000003FE7E0; _damage_type_special_active_on_abort = "knife"; _action_settings = table: 000000000121D020; _world = [World]; _sweep_fx_source_name = "slot_primary_sweep"; _weapon_extension = table: 00000000065B4150; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sweep_spline = table: 0000000005C998D0; _aim_assist_ramp_component = table: 0000000006688260; _dodge_character_state_component = table: 00000000066C4830; _damage_profile_special_active_on_abort = table: 00000000003FE7E0; _camera_extension = table: 00000000065BC950; _hit_units = table: 0000000005C872E0; _inventory_slot_component = table: 00000000066BFEF0; _action_sweep_component = table: 00000000066C15F0; _physics_world = [PhysicsWorld]; _amount_of_mass_hit = 0; _weapon = table: 00000000065A0F60; _weapon_template = table: 00000000012194D0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _damage_profile_on_abort = table: 00000000003FE7E0; _movement_state_component = table: 000000000668A0A0; _max_hit_mass_special = 0.001; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _damage_type_special_active = "knife"; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _hit_weakspot = false; _sprint_character_state_component = table: 0000000006687C70; _num_hit_enemies = 0; _weapon_unit = [Unit '#ID[2ffa87c8f45832e2]']; _animation_extension = table: 0000000006686B60; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _damage_type = "knife"; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687E20; _damage_profile = table: 000000<> 18:55:23.855 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.273, -86.6598, 14.1529); unit_rotation = Vector4(-0, -0, 0.842369, -0.538901); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.273, -86.6598, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.273, -86.6598, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015831544194261225; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.0157965999096632; t = 592.98185997998394; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015831544194261225 [5] self = table: 0000000000129800; dt = 0.0157965999096632; network_is_active = true; t = 592.98185997998394; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.0157965999096632; t = nil [7] self = table: 0000000000073E70; dt = 0.0157965999096632 [8] dt = 0.0157965999096632 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.855 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.273, -86.6598, 14.1529); unit_rotation = Vector4(-0, -0, 0.842369, -0.538901); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.273, -86.6598, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.273, -86.6598, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015831544194261225; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.0157965999096632; t = 592.98185997998394; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015831544194261225 [5] self = table: 0000000000129800; dt = 0.0157965999096632; network_is_active = true; t = 592.98185997998394; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.0157965999096632; t = nil [7] self = table: 0000000000073E70; dt = 0.0157965999096632 [8] dt = 0.0157965999096632 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.919 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.273, -86.6598, 14.1529); unit_rotation = Vector4(-0, -0, 0.842369, -0.538901); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.273, -86.6598, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.273, -86.6598, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015839026760636844; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015773499384522438; t = 593.04361298011668; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015839026760636844 [5] self = table: 0000000000129800; dt = 0.015773499384522438; network_is_active = true; t = 593.04361298011668; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015773499384522438; t = nil [7] self = table: 0000000000073E70; dt = 0.015773499384522438 [8] dt = 0.015773499384522438 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.919 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.273, -86.6598, 14.1529); unit_rotation = Vector4(-0, -0, 0.842369, -0.538901); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.273, -86.6598, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.273, -86.6598, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015839026760636844; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015773499384522438; t = 593.04361298011668; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015839026760636844 [5] self = table: 0000000000129800; dt = 0.015773499384522438; network_is_active = true; t = 593.04361298011668; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015773499384522438; t = nil [7] self = table: 0000000000073E70; dt = 0.015773499384522438 [8] dt = 0.015773499384522438 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.948 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.273, -86.6598, 14.1529); unit_rotation = Vector4(-0, -0, 0.842369, -0.538901); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.273, -86.6598, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.273, -86.6598, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014475688177323708; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014430699869990349; t = 593.07492397988267; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014475688177323708 [5] self = table: 0000000000129800; dt = 0.014430699869990349; network_is_active = true; t = 593.07492397988267; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014430699869990349; t = nil [7] self = table: 0000000000073E70; dt = 0.014430699869990349 [8] dt = 0.014430699869990349 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:23.949 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C41F40; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-407.273, -86.6598, 14.1529); unit_rotation = Vector4(-0, -0, 0.842369, -0.538901); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-407.273, -86.6598, 13.1529); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-407.273, -86.6598, 13.6328); normal = Vector3(-0.00285222, -0.00687722, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014475688177323708; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014430699869990349; t = 593.07492397988267; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014475688177323708 [5] self = table: 0000000000129800; dt = 0.014430699869990349; network_is_active = true; t = 593.07492397988267; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014430699869990349; t = nil [7] self = table: 0000000000073E70; dt = 0.014430699869990349 [8] dt = 0.014430699869990349 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.055 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.01561167709238896; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015525300055742264; t = 593.18224257959105; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01561167709238896 [5] self = table: 0000000000129800; dt = 0.015525300055742264; network_is_active = true; t = 593.18224257959105; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015525300055742264; t = nil [7] self = table: 0000000000073E70; dt = 0.015525300055742264 [8] dt = 0.015525300055742264 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.299 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.701, -107.459, 14.1504); unit_rotation = Vector4(-1.01541e-39, 9.56444e-39, -0.166798, -0.985991); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.701, -107.459, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.701, -107.459, 13.6326); normal = Vector3(-0.0021553, -0.00603397, 0.999979); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.0156731385280687; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015602399595081806; t = 593.4239258801756; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0156731385280687 [5] self = table: 0000000000129800; dt = 0.015602399595081806; network_is_active = true; t = 593.4239258801756; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015602399595081806; t = nil [7] self = table: 0000000000073E70; dt = 0.015602399595081806 [8] dt = 0.015602399595081806 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.299 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.701, -107.459, 14.1504); unit_rotation = Vector4(-1.01541e-39, 9.56444e-39, -0.166798, -0.985991); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.701, -107.459, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.701, -107.459, 13.6326); normal = Vector3(-0.0021553, -0.00603397, 0.999979); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.0156731385280687; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015602399595081806; t = 593.4239258801756; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0156731385280687 [5] self = table: 0000000000129800; dt = 0.015602399595081806; network_is_active = true; t = 593.4239258801756; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015602399595081806; t = nil [7] self = table: 0000000000073E70; dt = 0.015602399595081806 [8] dt = 0.015602399595081806 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.363 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.073, -108.098, 14.1504); unit_rotation = Vector4(-3.67688e-40, 3.46331e-39, 0.949007, -0.315255); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.073, -108.098, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.073, -108.099, 13.6308); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015169248768549229; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015113499946892262; t = 593.48846848012931; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015169248768549229 [5] self = table: 0000000000129800; dt = 0.015113499946892262; network_is_active = true; t = 593.48846848012931; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015113499946892262; t = nil [7] self = table: 0000000000073E70; dt = 0.015113499946892262 [8] dt = 0.015113499946892262 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.363 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.073, -108.098, 14.1504); unit_rotation = Vector4(-3.67688e-40, 3.46331e-39, 0.949007, -0.315255); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.073, -108.098, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.073, -108.099, 13.6308); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015169248768549229; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015113499946892262; t = 593.48846848012931; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015169248768549229 [5] self = table: 0000000000129800; dt = 0.015113499946892262; network_is_active = true; t = 593.48846848012931; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015113499946892262; t = nil [7] self = table: 0000000000073E70; dt = 0.015113499946892262 [8] dt = 0.015113499946892262 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.567 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016099181430651588; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016094900667667389; t = 593.69442418387212; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016099181430651588 [5] self = table: 0000000000129800; dt = 0.016094900667667389; network_is_active = true; t = 593.69442418387212; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016094900667667389; t = nil [7] self = table: 0000000000073E70; dt = 0.016094900667667389 [8] dt = 0.016094900667667389 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.567 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.127, -107.766, 14.1504); unit_rotation = Vector4(-9.65635e-42, 9.09555e-41, -0.453445, -0.891284); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.127, -107.766, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.127, -107.766, 13.6099); normal = Vector3(-0.00948098, 0.00359867, 0.999949); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016099181430651588; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016094900667667389; t = 593.69442418387212; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016099181430651588 [5] self = table: 0000000000129800; dt = 0.016094900667667389; network_is_active = true; t = 593.69442418387212; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016094900667667389; t = nil [7] self = table: 0000000000073E70; dt = 0.016094900667667389 [8] dt = 0.016094900667667389 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.567 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.127, -107.766, 14.1504); unit_rotation = Vector4(-9.65635e-42, 9.09555e-41, -0.453445, -0.891284); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.127, -107.766, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.127, -107.766, 13.6099); normal = Vector3(-0.00948098, 0.00359867, 0.999949); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016099181430651588; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016094900667667389; t = 593.69442418387212; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016099181430651588 [5] self = table: 0000000000129800; dt = 0.016094900667667389; network_is_active = true; t = 593.69442418387212; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016094900667667389; t = nil [7] self = table: 0000000000073E70; dt = 0.016094900667667389 [8] dt = 0.016094900667667389 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.923 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.923, -107.678, 14.1504); unit_rotation = Vector4(2.24208e-44, -2.21405e-43, 0.934202, 0.356745); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.923, -107.678, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.923, -107.678, 13.6308); normal = Vector3(-0.0021553, -0.00603397, 0.999979); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014816099777817726; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014816099777817726; t = 594.05068158248491; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014816099777817726 [5] self = table: 0000000000129800; dt = 0.014816099777817726; network_is_active = true; t = 594.05068158248491; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014816099777817726; t = nil [7] self = table: 0000000000073E70; dt = 0.014816099777817726 [8] dt = 0.014816099777817726 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.923 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.923, -107.678, 14.1504); unit_rotation = Vector4(2.24208e-44, -2.21405e-43, 0.934202, 0.356745); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.923, -107.678, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.923, -107.678, 13.6308); normal = Vector3(-0.0021553, -0.00603397, 0.999979); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014816099777817726; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014816099777817726; t = 594.05068158248491; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014816099777817726 [5] self = table: 0000000000129800; dt = 0.014816099777817726; network_is_active = true; t = 594.05068158248491; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014816099777817726; t = nil [7] self = table: 0000000000073E70; dt = 0.014816099777817726 [8] dt = 0.014816099777817726 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.952 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.819, -94.0121, 14.1503); unit_rotation = Vector4(-0, -0, 0.223033, -0.974811); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.819, -94.0121, 13.1503); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.819, -94.0121, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014275878069226833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014267000369727612; t = 594.07971368247695; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014275878069226833 [5] self = table: 0000000000129800; dt = 0.014267000369727612; network_is_active = true; t = 594.07971368247695; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014267000369727612; t = nil [7] self = table: 0000000000073E70; dt = 0.014267000369727612 [8] dt = 0.014267000369727612 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:24.952 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.819, -94.0121, 14.1503); unit_rotation = Vector4(-0, -0, 0.223033, -0.974811); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.819, -94.0121, 13.1503); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.819, -94.0121, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014275878069226833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014267000369727612; t = 594.07971368247695; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014275878069226833 [5] self = table: 0000000000129800; dt = 0.014267000369727612; network_is_active = true; t = 594.07971368247695; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014267000369727612; t = nil [7] self = table: 0000000000073E70; dt = 0.014267000369727612 [8] dt = 0.014267000369727612 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.003 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:25.018 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:25.032 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:25.046 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:25.061 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:25.166 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.014006353533080518; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01395140029489994; t = 594.29451908247597; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014006353533080518 [5] self = table: 0000000000129800; dt = 0.01395140029489994; network_is_active = true; t = 594.29451908247597; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01395140029489994; t = nil [7] self = table: 0000000000073E70; dt = 0.01395140029489994 [8] dt = 0.01395140029489994 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.180 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.428, -107.562, 14.1504); unit_rotation = Vector4(-2.8026e-45, 2.8026e-45, -0.29028, -0.956942); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.428, -107.562, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.428, -107.562, 13.6491); normal = Vector3(0.0172479, -0.0149934, 0.999739); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.012968752839070957; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012912499718368053; t = 594.30743158219434; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.012968752839070957 [5] self = table: 0000000000129800; dt = 0.012912499718368053; network_is_active = true; t = 594.30743158219434; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012912499718368053; t = nil [7] self = table: 0000000000073E70; dt = 0.012912499718368053 [8] dt = 0.012912499718368053 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.180 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.428, -107.562, 14.1504); unit_rotation = Vector4(-2.8026e-45, 2.8026e-45, -0.29028, -0.956942); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.428, -107.562, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.428, -107.562, 13.6491); normal = Vector3(0.0172479, -0.0149934, 0.999739); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.012968752839070957; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012912499718368053; t = 594.30743158219434; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.012968752839070957 [5] self = table: 0000000000129800; dt = 0.012912499718368053; network_is_active = true; t = 594.30743158219434; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012912499718368053; t = nil [7] self = table: 0000000000073E70; dt = 0.012912499718368053 [8] dt = 0.012912499718368053 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.023, -108.268, 14.1504); unit_rotation = Vector4(-2.8026e-45, 2.8026e-45, 0.970012, 0.243057); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.023, -108.268, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.023, -108.268, 13.6328); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014121330469000763; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014075799845159054; t = 594.36331008264847; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014121330469000763 [5] self = table: 0000000000129800; dt = 0.014075799845159054; network_is_active = true; t = 594.36331008264847; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014075799845159054; t = nil [7] self = table: 0000000000073E70; dt = 0.014075799845159054 [8] dt = 0.014075799845159054 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.023, -108.268, 14.1504); unit_rotation = Vector4(-2.8026e-45, 2.8026e-45, 0.970012, 0.243057); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.023, -108.268, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.023, -108.268, 13.6328); normal = Vector3(-0.0101331, 0.0087184, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014121330469000763; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014075799845159054; t = 594.36331008264847; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014121330469000763 [5] self = table: 0000000000129800; dt = 0.014075799845159054; network_is_active = true; t = 594.36331008264847; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014075799845159054; t = nil [7] self = table: 0000000000073E70; dt = 0.014075799845159054 [8] dt = 0.014075799845159054 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.459, -107.536, 14.1504); unit_rotation = Vector4(-2.8026e-45, 2.8026e-45, -0.308657, -0.951173); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.459, -107.536, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.459, -107.536, 13.6471); normal = Vector3(-0.643329, 0.557922, 0.524262); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014121330469000763; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014075799845159054; t = 594.36331008264847; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014121330469000763 [5] self = table: 0000000000129800; dt = 0.014075799845159054; network_is_active = true; t = 594.36331008264847; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014075799845159054; t = nil [7] self = table: 0000000000073E70; dt = 0.014075799845159054 [8] dt = 0.014075799845159054 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.459, -107.536, 14.1504); unit_rotation = Vector4(-2.8026e-45, 2.8026e-45, -0.308657, -0.951173); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.459, -107.536, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.459, -107.536, 13.6471); normal = Vector3(-0.643329, 0.557922, 0.524262); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014121330469000763; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014075799845159054; t = 594.36331008264847; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014121330469000763 [5] self = table: 0000000000129800; dt = 0.014075799845159054; network_is_active = true; t = 594.36331008264847; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014075799845159054; t = nil [7] self = table: 0000000000073E70; dt = 0.014075799845159054 [8] dt = 0.014075799845159054 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.250 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015269068277157837; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015211299993097782; t = 594.37852138264157; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015269068277157837 [5] self = table: 0000000000129800; dt = 0.015211299993097782; network_is_active = true; t = 594.37852138264157; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015211299993097782; t = nil [7] self = table: 0000000000073E70; dt = 0.015211299993097782 [8] dt = 0.015211299993097782 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.264 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-403.814, -98.7008, 14.1502); unit_rotation = Vector4(0, 0, 1, 2.59002e-05); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-403.814, -98.7008, 13.1502); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-403.814, -98.7009, 13.6391); normal = Vector3(0.00623705, -0.000262692, 0.999981); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013338652901795386; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013290899805724621; t = 594.39181228244729; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013338652901795386 [5] self = table: 0000000000129800; dt = 0.013290899805724621; network_is_active = true; t = 594.39181228244729; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013290899805724621; t = nil [7] self = table: 0000000000073E70; dt = 0.013290899805724621 [8] dt = 0.013290899805724621 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.265 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-403.814, -98.7008, 14.1502); unit_rotation = Vector4(0, 0, 1, 2.59002e-05); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-403.814, -98.7008, 13.1502); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-403.814, -98.7009, 13.6391); normal = Vector3(0.00623705, -0.000262692, 0.999981); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013338652901795386; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013290899805724621; t = 594.39181228244729; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013338652901795386 [5] self = table: 0000000000129800; dt = 0.013290899805724621; network_is_active = true; t = 594.39181228244729; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013290899805724621; t = nil [7] self = table: 0000000000073E70; dt = 0.013290899805724621 [8] dt = 0.013290899805724621 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.292 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.485, -93.3758, 14.1659); unit_rotation = Vector4(-0, -0, 0.24464, -0.969614); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.485, -93.3758, 13.1659); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.485, -93.3758, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013315999880433083; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013315999880433083; t = 594.41964238213427; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013315999880433083 [5] self = table: 0000000000129800; dt = 0.013315999880433083; network_is_active = true; t = 594.41964238213427; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013315999880433083; t = nil [7] self = table: 0000000000073E70; dt = 0.013315999880433083 [8] dt = 0.013315999880433083 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.293 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C37EF0; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-412.485, -93.3758, 14.1659); unit_rotation = Vector4(-0, -0, 0.24464, -0.969614); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-412.485, -93.3758, 13.1659); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-412.485, -93.3758, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013315999880433083; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013315999880433083; t = 594.41964238213427; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013315999880433083 [5] self = table: 0000000000129800; dt = 0.013315999880433083; network_is_active = true; t = 594.41964238213427; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013315999880433083; t = nil [7] self = table: 0000000000073E70; dt = 0.013315999880433083 [8] dt = 0.013315999880433083 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.379 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.535, -107.46, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.438805, -0.898582); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.535, -107.46, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.535, -107.46, 13.6375); normal = Vector3(0.00200499, -0.00160085, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013760942686117123; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013710499741137028; t = 594.50586148148454; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013760942686117123 [5] self = table: 0000000000129800; dt = 0.013710499741137028; network_is_active = true; t = 594.50586148148454; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013710499741137028; t = nil [7] self = table: 0000000000073E70; dt = 0.013710499741137028 [8] dt = 0.013710499741137028 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.379 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.535, -107.46, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.438805, -0.898582); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.535, -107.46, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.535, -107.46, 13.6375); normal = Vector3(0.00200499, -0.00160085, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013760942686117123; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013710499741137028; t = 594.50586148148454; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013760942686117123 [5] self = table: 0000000000129800; dt = 0.013710499741137028; network_is_active = true; t = 594.50586148148454; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013710499741137028; t = nil [7] self = table: 0000000000073E70; dt = 0.013710499741137028 [8] dt = 0.013710499741137028 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.391 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/extension_systems/weapon/actions/action_sweep.lua:1221: in function _do_damage_to_unit [6] @scripts/extension_systems/weapon/actions/action_sweep.lua:1121: in function _process_hit [7] @scripts/extension_systems/weapon/actions/action_sweep.lua:832: in function _process_sweep_results [8] @scripts/extension_systems/weapon/actions/action_sweep.lua:716: in function _do_overlap [9] @scripts/extension_systems/weapon/actions/action_sweep.lua:361: in function _update_sweep [10] @scripts/extension_systems/weapon/actions/action_sweep.lua:331: in function fixed_update [11] @scripts/utilities/action/action_handler.lua:182: in function _update_action [12] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [13] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [14] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [15] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [16] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [17] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [18] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [19] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/game/state_gameplay.lua:145: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/game_states/state_game.lua:561: in function update [24] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [25] @scripts/main.lua:124: in function update [26] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002D883E0; source_parameters = table: 0000000004DD0600; position = Vector3(-412.045, -93.4236, 15.4525); direction = Vector3(0.410472, 0.911808, -0.0109275); normal = Vector3(0.774104, 0.611316, 0.164483); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.0742651, 0.0359824, 0.434542, -0.896863) [2] t = 555.5360107421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002D887B0; position = Vector3(-412.045, -93.4236, 15.4525); direction = Vector3(-0.410472, -0.911808, 0.0109275); source_parameters = table: 0000000004DD0600; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 41; optional_hit_normal = Vector3(0.774104, 0.611316, 0.164483); only_decal = nil; impact_fx_name = "armor_fx_knife_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.410472, 0.911808, -0.0109275); sfx = table: 0000000002D883E0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002D887B0; position = Vector3(-412.045, -93.4236, 15.4525); direction = Vector3(-0.410472, -0.911808, 0.0109275); source_parameters = table: 0000000004DD0600; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 41; optional_hit_normal = Vector3(0.774104, 0.611316, 0.164483); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 555.5360107421875; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[8d27a5cd]\']; damage = 62.128259426630862; damage_type = "knife"; hit_zone_name = "lower_right_arm"; attack_result = "damaged"; hit_position = Vector3(-412.045, -93.4236, 15.4525); hit_normal = Vector3(0.774104, 0.611316, 0.164483); attack_direction = Vector3(-0.410472, -0.911808, 0.0109275); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DD0590; attack_was_stopped = true; attack_type = "melee"; damage_efficiency = "full"; damage_profile = table: 00000000003FE7E0; unit_data_extension = table: 0000000007C34280; breed_or_nil = table: 0000000002122720; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002D887B0; source_parameters = table: 0000000004DD0600; fx_system = table: 0000000004EBBA60; node_index = 41; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] self = table: 0000000006EBC880; damage_profile = table: 00000000003FE7E0; hit_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor = [Actor \'#ID[8d27a5cd]\']; hit_position = Vector3(-412.045, -93.4236, 15.4525); hit_normal = Vector3(0.774104, 0.611316, 0.164483); attack_direction = Vector3(-0.410472, -0.911808, 0.0109275); num_hit_enemies = 1; hit_zone_name_or_nil = "lower_right_arm"; abort_attack = true; amount_of_mass_hit = 2; damage_type = "knife"; is_special_active = false; power_level = 500; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; instakill = false; source_parameters = table: 0000000004DD0600; max_hit_mass = 0.001; hit_mass_percentage = 0; action_settings = table: 000000000121EDF0; herding_template = nil; is_critical_strike = false; auto_completed_action = true; wounds_shape = "default"; attack_type = "melee"; damage = 62.128259426630862; result = "damaged"; damage_efficiency = "full"; stagger_result = nil; hit_weakspot = false [6] self = table: 0000000006EBC880; t = 1321.9839999999999; hit_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor = [Actor \'#ID[8d27a5cd]\']; hit_units = table: 0000000006CE5230; action_s<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _buff_extension = table: 00000000065BD120; _hit_weakspot = false; _sprint_character_state_component = table: 0000000006687C70; _num_hit_enemies = 0; _weapon_unit = [Unit '#ID[2ffa87c8f45832e2]']; _animation_extension = table: 0000000006686B60; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _damage_type = "knife"; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687E20; _damage_profile = table: 00000000003FE7E0; _max_hit_mass = 0.001; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _combo_count = 1; _unit_data_extension = table: 00000000068FCB50; _alternate_fire_component = table: 00000000066C20D0; _auto_completed = true; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _dealt_sticky_damage = false; _time_before_processing_saved_entries = 0; _saved_entries = table: 0000000006D14140; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _num_saved_entries = 0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _damage_type_on_abort = "knife"; _damage_profile_special_active = table: 00000000003FE7E0; _damage_type_special_active_on_abort = "knife"; _action_settings = table: 000000000121EDF0; _world = [World]; _sweep_fx_source_name = "slot_primary_sweep"; _weapon_extension = table: 00000000065B4150; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sweep_spline = table: 0000000006CE5260; _aim_assist_ramp_component = table: 0000000006688260; _dodge_character_state_component = table: 00000000066C4830; _damage_profile_special_active_on_abort = table: 00000000003FE7E0; _camera_extension = table: 00000000065BC950; _hit_units = table: 0000000006CE5230; _inventory_slot_component = table: 00000000066BFEF0; _action_sweep_component = table: 00000000066C15F0; _physics_world = [PhysicsWorld]; _amount_of_mass_hit = 0; _weapon = table: 00000000065A0F60; _weapon_template = table: 00000000012194D0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _damage_profile_on_abort = table: 00000000003FE7E0; _movement_state_component = table: 000000000668A0A0; _max_hit_mass_special = 0.001; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _damage_type_special_active = "knife"; _is_server = false; _first_person_component = table: 0000000006688B70; [6] _buff_extension = table: 00000000065BD120; _hit_weakspot = false; _sprint_character_state_component = table: 0000000006687C70; _num_hit_enemies = 0; _weapon_unit = [Unit '#ID[2ffa87c8f45832e2]']; _animation_extension = table: 0000000006686B60; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _damage_type = "knife"; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687E20; _damage_profile = table: 0000000<> 18:55:25.451 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.151, -108.641, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.611366, -0.791348); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.151, -108.641, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.151, -108.641, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014397155027836561; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015154900029301643; t = 594.57862768119253; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014397155027836561 [5] self = table: 0000000000129800; dt = 0.015154900029301643; network_is_active = true; t = 594.57862768119253; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015154900029301643; t = nil [7] self = table: 0000000000073E70; dt = 0.015154900029301643 [8] dt = 0.015154900029301643 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.451 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.151, -108.641, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.611366, -0.791348); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.151, -108.641, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.151, -108.641, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014397155027836561; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015154900029301643; t = 594.57862768119253; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014397155027836561 [5] self = table: 0000000000129800; dt = 0.015154900029301643; network_is_active = true; t = 594.57862768119253; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015154900029301643; t = nil [7] self = table: 0000000000073E70; dt = 0.015154900029301643 [8] dt = 0.015154900029301643 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.586 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-413.334, -96.0886, 15.3108) [3] world = [World]; dt = 0.013187899999320506; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013881999999284744; t = 594.70851138031162; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013187899999320506 [5] self = table: 0000000000129800; dt = 0.013881999999284744; network_is_active = true; t = 594.70851138031162; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013881999999284744; t = nil [7] self = table: 0000000000073E70; dt = 0.013881999999284744 [8] dt = 0.013881999999284744 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.708 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[952816d8] trigger_event_internal: #ID[952816d8] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:195: in function _minion_auto_source_trigger_wwise_event [2] @scripts/script_flow_nodes/flow_callbacks.lua:342:in function [3] =[C]: in function update_animations [4] @scripts/foundation/utilities/script_world.lua:257: in function update [5] @scripts/foundation/managers/world/world_manager.lua:138: in function update [6] @scripts/game_states/state_game.lua:604: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:172:in function <> <> [1] unit = [Unit \'#ID[b3bc6f7359fb372a]\']; param_sound_source_object = "j_spine1"; param_sound_position = nil; wwise_world = [WwiseWorld]; wwise_event = "wwise/events/minions/play_shared_foley_traitor_guard_medium_drastic_short"; wwise_playing_id = nil; source_id = nil; sound_source_object = 7 [2] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; legacy_v2_proximity_extension = table: 0000000007C37EF0; name = "swing_foley"; wm = table: 00000000007B8220; world = [World]; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; wwise_playing_id = nil; wwise_event = "wwise/events/minions/play_shared_foley_traitor_guard_medium_drastic_short"; source_id = nil; suppress_vo = false; vfx = table: 0000000002090C50; particle_name = nil; wielded_slot_name = nil; switch_on_wielded_slot = nil; wwise_world = [WwiseWorld]; play_vce = true [4] world = [World]; dt = 0.012529929634183645; anim_callback = nil; scene_callback = [function] [5] self = table: 00000000007B8220; dt = 0.013189399614930153; t = 594.83694738039799; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.012529929634183645 [6] self = table: 0000000000129800; dt = 0.013189399614930153; network_is_active = true; t = 594.83694738039799; ui_manager = table: 000000000296F710 [7] self = table: 0000000000164840; dt = 0.013189399614930153; t = nil [8] self = table: 0000000000073E70; dt = 0.013189399614930153 [9] dt = 0.013189399614930153 <> <> [5] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [6] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [7] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [8] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.708 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[952816d8] trigger_event_internal: #ID[952816d8] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:195: in function _minion_auto_source_trigger_wwise_event [2] @scripts/script_flow_nodes/flow_callbacks.lua:342:in function [3] =[C]: in function update_animations [4] @scripts/foundation/utilities/script_world.lua:257: in function update [5] @scripts/foundation/managers/world/world_manager.lua:138: in function update [6] @scripts/game_states/state_game.lua:604: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:172:in function <> <> [1] unit = [Unit \'#ID[b3bc6f7359fb372a]\']; param_sound_source_object = "j_spine1"; param_sound_position = nil; wwise_world = [WwiseWorld]; wwise_event = "wwise/events/weapon/play_minion_swing_1h_sword"; wwise_playing_id = nil; source_id = nil; sound_source_object = 7 [2] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; legacy_v2_proximity_extension = table: 0000000007C37EF0; name = "swing"; wm = table: 00000000007B8220; world = [World]; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; wwise_playing_id = nil; wwise_event = "wwise/events/weapon/play_minion_swing_1h_sword"; source_id = nil; suppress_vo = false; vfx = table: 0000000002090C50; particle_name = nil; wielded_slot_name = nil; switch_on_wielded_slot = nil; wwise_world = [WwiseWorld]; play_vce = true [4] world = [World]; dt = 0.012529929634183645; anim_callback = nil; scene_callback = [function] [5] self = table: 00000000007B8220; dt = 0.013189399614930153; t = 594.83694738039799; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.012529929634183645 [6] self = table: 0000000000129800; dt = 0.013189399614930153; network_is_active = true; t = 594.83694738039799; ui_manager = table: 000000000296F710 [7] self = table: 0000000000164840; dt = 0.013189399614930153; t = nil [8] self = table: 0000000000073E70; dt = 0.013189399614930153 [9] dt = 0.013189399614930153 <> <> [5] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [6] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [7] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [8] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.747 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCC210; source_parameters = table: 0000000004173250; position = Vector3(-411.935, -92.8001, 15.0468); direction = Vector3(-0.488219, -0.872391, 0.0240108); normal = Vector3(0.806299, 0.311343, 0.502939); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.214797, 0.147313, 0.546068, -0.796223) [2] t = 555.8775634765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCC500; position = Vector3(-411.935, -92.8001, 15.0468); direction = Vector3(0.488219, 0.872391, -0.0240108); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.806299, 0.311343, 0.502939); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.488219, -0.872391, 0.0240108); sfx = table: 0000000002DCC210 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCC500; position = Vector3(-411.935, -92.8001, 15.0468); direction = Vector3(0.488219, 0.872391, -0.0240108); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.806299, 0.311343, 0.502939); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 555.8775634765625; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2815; position = Vector3(-411.935, -92.8001, 15.0468); direction = Vector3(0.488219, 0.872391, -0.0240108); provoking_unit_id = 59; optional_target_unit_id = 52; optional_node_index = 133; optional_hit_normal = Vector3(0.806299, 0.311343, 0.502939); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage"; impact_fx = table: 0000000002DCC500; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.012577500194311142 [7] self = table: 0000000002633E60; main_dt = 0.012577500194311142; main_t = 594.87708327995665; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.012577500194311142; t = 594.87708327995665 [9] self = table: 000000000425FC70; main_dt = 0.012577500194311142; main_t = 594.87708327995665 [10] self = table: 0000000003656BC0; dt = 0.012577500194311142; t = 594.87708327995665 [11] self = table: 0000000000129800; dt = 0.012577500194311142; network_is_active = true; t = 594.87708327995665 [12] self = table: 0000000000164840; dt = 0.012577500194311142; t = nil [13] self = table: 0000000000073E70; dt = 0.012577500194311142 [14] dt = 0.012577500194311142 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82644; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.750 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.011948625184595585; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012577500194311142; t = 594.87708327995665; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.011948625184595585 [5] self = table: 0000000000129800; dt = 0.012577500194311142; network_is_active = true; t = 594.87708327995665; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012577500194311142; t = nil [7] self = table: 0000000000073E70; dt = 0.012577500194311142 [8] dt = 0.012577500194311142 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.778 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.355, -107.651, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, 0.788758, -0.614704); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.355, -107.651, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.355, -107.651, 13.6494); normal = Vector3(-0.00771217, 0.00762676, 0.999941); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013146005012094973; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013837900012731552; t = 594.90556917974777; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013146005012094973 [5] self = table: 0000000000129800; dt = 0.013837900012731552; network_is_active = true; t = 594.90556917974777; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013837900012731552; t = nil [7] self = table: 0000000000073E70; dt = 0.013837900012731552 [8] dt = 0.013837900012731552 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.778 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007C011F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.355, -107.651, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, 0.788758, -0.614704); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.355, -107.651, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.355, -107.651, 13.6494); normal = Vector3(-0.00771217, 0.00762676, 0.999941); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013146005012094973; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013837900012731552; t = 594.90556917974777; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013146005012094973 [5] self = table: 0000000000129800; dt = 0.013837900012731552; network_is_active = true; t = 594.90556917974777; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013837900012731552; t = nil [7] self = table: 0000000000073E70; dt = 0.013837900012731552 [8] dt = 0.013837900012731552 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.886 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[6fcddb57] trigger_event_internal: #ID[6fcddb57] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_grab_weapon"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 18 [3] world = [World]; dt = 0.012517295312136412; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013176100328564644; t = 595.01436788013257; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.012517295312136412 [5] self = table: 0000000000129800; dt = 0.013176100328564644; network_is_active = true; t = 595.01436788013257; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013176100328564644; t = nil [7] self = table: 0000000000073E70; dt = 0.013176100328564644 [8] dt = 0.013176100328564644 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:25.954 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.013073994684964417; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013762099668383598; t = 595.08220837993599; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013073994684964417 [5] self = table: 0000000000129800; dt = 0.013762099668383598; network_is_active = true; t = 595.08220837993599; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013762099668383598; t = nil [7] self = table: 0000000000073E70; dt = 0.013762099668383598 [8] dt = 0.013762099668383598 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.110 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.013781365426257252; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014506700448691845; t = 595.23627028038777; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013781365426257252 [5] self = table: 0000000000129800; dt = 0.014506700448691845; network_is_active = true; t = 595.23627028038777; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014506700448691845; t = nil [7] self = table: 0000000000073E70; dt = 0.014506700448691845 [8] dt = 0.014506700448691845 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.214 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-408.766, -87.1376, 13.65) [3] world = [World]; dt = 0.013087295228615403; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013776100240647793; t = 595.33598148061014; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013087295228615403 [5] self = table: 0000000000129800; dt = 0.013776100240647793; network_is_active = true; t = 595.33598148061014; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013776100240647793; t = nil [7] self = table: 0000000000073E70; dt = 0.013776100240647793 [8] dt = 0.013776100240647793 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.235 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.894, -106.87, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.252339, -0.967639); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.894, -106.87, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.894, -106.87, 13.6346); normal = Vector3(-0.003098, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014422199688851833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014422199688851833; t = 595.36394528003461; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014422199688851833 [5] self = table: 0000000000129800; dt = 0.014422199688851833; network_is_active = true; t = 595.36394528003461; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014422199688851833; t = nil [7] self = table: 0000000000073E70; dt = 0.014422199688851833 [8] dt = 0.014422199688851833 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.894, -106.87, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.252339, -0.967639); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.894, -106.87, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.894, -106.87, 13.6346); normal = Vector3(-0.003098, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014422199688851833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014422199688851833; t = 595.36394528003461; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014422199688851833 [5] self = table: 0000000000129800; dt = 0.014422199688851833; network_is_active = true; t = 595.36394528003461; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014422199688851833; t = nil [7] self = table: 0000000000073E70; dt = 0.014422199688851833 [8] dt = 0.014422199688851833 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.73, -108.265, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.466611, -0.884463); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.73, -108.265, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.73, -108.265, 13.6364); normal = Vector3(-0.00218538, -0.00645296, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014422199688851833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014422199688851833; t = 595.36394528003461; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014422199688851833 [5] self = table: 0000000000129800; dt = 0.014422199688851833; network_is_active = true; t = 595.36394528003461; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014422199688851833; t = nil [7] self = table: 0000000000073E70; dt = 0.014422199688851833 [8] dt = 0.014422199688851833 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.73, -108.265, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.466611, -0.884463); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.73, -108.265, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.73, -108.265, 13.6364); normal = Vector3(-0.00218538, -0.00645296, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014422199688851833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014422199688851833; t = 595.36394528003461; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014422199688851833 [5] self = table: 0000000000129800; dt = 0.014422199688851833; network_is_active = true; t = 595.36394528003461; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014422199688851833; t = nil [7] self = table: 0000000000073E70; dt = 0.014422199688851833 [8] dt = 0.014422199688851833 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.75, -107.661, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.750188, -0.661225); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.75, -107.661, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.75, -107.661, 13.6159); normal = Vector3(0.00075223, -0.00897733, 0.999959); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014422199688851833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014422199688851833; t = 595.36394528003461; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014422199688851833 [5] self = table: 0000000000129800; dt = 0.014422199688851833; network_is_active = true; t = 595.36394528003461; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014422199688851833; t = nil [7] self = table: 0000000000073E70; dt = 0.014422199688851833 [8] dt = 0.014422199688851833 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.236 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.75, -107.661, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.750188, -0.661225); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.75, -107.661, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.75, -107.661, 13.6159); normal = Vector3(0.00075223, -0.00897733, 0.999959); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014422199688851833; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014422199688851833; t = 595.36394528003461; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014422199688851833 [5] self = table: 0000000000129800; dt = 0.014422199688851833; network_is_active = true; t = 595.36394528003461; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014422199688851833; t = nil [7] self = table: 0000000000073E70; dt = 0.014422199688851833 [8] dt = 0.014422199688851833 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.330 error: [Wwise Plugin] Failed to register unit:#ID[89f137924459ba2d] due to too many sound source objects. <> RPC rpc_minion_gib <> <> [0] =[C]: in function make_auto_source [1] @scripts/managers/minion/minion_gibbing.lua:651: in function _play_gib_fx [2] @scripts/managers/minion/minion_gibbing.lua:288: in function gib [3] @scripts/extension_systems/visual_loadout/minion_visual_loadout_extension.lua:710: in function gib [4] @scripts/extension_systems/visual_loadout/minion_visual_loadout_extension.lua:781:in function <...stems/visual_loadout/minion_visual_loadout_extension.lua:776> [5] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] gib_unit = [Unit \'#ID[89f137924459ba2d]\']; settings = table: 0000000001DC8480; world = [World]; wwise_world = [WwiseWorld]; vfx = table: 0000000001C0D6F0; sfx = table: 0000000001C0DC70; source = nil [2] self = table: 0000000007C36DD0; hit_zone_name_or_nil = "head"; attack_direction = Vector3(0.182913, -0.914567, -0.357874); damage_profile = table: 0000000000447320; override_gib_type = nil; optional_override_gib_forces = nil; optional_is_critical_strike = false; gibbing_power = 1; gibbing_type = "sawing"; gibs = table: 0000000007C36E00; hit_zone_gib_template = table: 0000000001DC8290; gibbing_threshold = 1; hit_zone_name = "head"; prevented_gibs = table: 0000000007C37370; minion_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; flow_event_name = "gib_head"; visual_loadout_extension = table: 0000000007C34570; hit_zone_gibs = table: 0000000007932B30; ailment_effect = nil; world = [World]; wwise_world = [WwiseWorld]; wounds_data = table: 0000000007C37820; inverse_root_node_bind_pose_lookup = table: 0000000005D46670; stump_settings = table: 0000000001DC8480; stump_unit = [Unit \'#ID[89f137924459ba2d]\']; stump_attach_node = 7; dissolve_extension = nil [3] self = table: 0000000007C34570; hit_zone_name_or_nil = "head"; attack_direction = Vector3(0.182913, -0.914567, -0.357874); damage_profile = table: 0000000000447320; optional_is_critical_strike = false; gibbing_enabled_locally = true; spawned_gibs = nil [4] self = table: 0000000007C34570; channel_id = 4; go_id = 52; attack_direction = Vector3(0.182913, -0.914567, -0.357874); damage_profile_id = 284; hit_zone_id = 5; is_critical_strike = false; hit_zone_name = "head"; damage_profile_name = "heavy_force_sword"; damage_profile = table: 0000000000447320 [5] event_table = table: 00000000000A88D0; sender = 4; unit_id = 52; object = table: 0000000007C34570 [7] dt = 0.013230499811470509 [8] self = table: 0000000002633E60; main_dt = 0.013230499811470509; main_t = 595.46023088024981; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013230499811470509; t = 595.46023088024981 [10] self = table: 000000000425FC70; main_dt = 0.013230499811470509; main_t = 595.46023088024981 [11] self = table: 0000000003656BC0; dt = 0.013230499811470509; t = 595.46023088024981 [12] self = table: 0000000000129800; dt = 0.013230499811470509; network_is_active = true; t = 595.46023088024981 [13] self = table: 0000000000164840; dt = 0.013230499811470509; t = nil [14] self = table: 0000000000073E70; dt = 0.013230499811470509 [15] dt = 0.013230499811470509 <> <> [2] _visual_loadout_system = table: 0000000004E9DAE0; _wounds_data = table: 0000000007C37820; _world = [World]; _gib_variations = table: 0000000001FF3A00; _breed = table: 0000000002122720; _disallowed_hit_zones = table: 0000000007C37440; _portable_random = table: 0000000007C37470; _prevented_gibs = table: 0000000007C37370; _gibs = table: 0000000007C36E00; _wwise_world = [WwiseWorld]; _inverse_root_node_bind_pose_lookup = table: 0000000005D46670; _template = table: 0000000001DDB7E0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _inventory_slots_on_gibs = table: 0000000007C37410; _visual_loadout_extension = table: 0000000007C34570; _flesh_gibs = table: 0000000007C36E30; [3] _game_object_id = 52; _unit_rpcs_registered = true; _world = [World]; _inventory = table: 0000000001FF3430; _breed = table: 0000000002122720; _slots = table: 0000000007C33F60; _random_seed = 2124365407; _wwise_world = [WwiseWorld]; _minion_gibbing = table: 0000000007C36DD0; _material_override_slots = table: 0000000007C33EF0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _breed_name = "renegade_melee"; _is_server = false; _network_event_delegate = table: 0000000000166910; [4] _game_object_id = 52; _unit_rpcs_registered = true; _world = [World]; _inventory = table: 0000000001FF3430; _breed = table: 0000000002122720; _slots = table: 0000000007C33F60; _random_seed = 2124365407; _wwise_world = [WwiseWorld]; _minion_gibbing = table: 0000000007C36DD0; _material_override_slots = table: 0000000007C33EF0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _breed_name = "renegade_melee"; _is_server = false; _network_event_delegate = table: 0000000000166910; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82679; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.549 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.014552400447428226; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014552400447428226; t = 595.67470768170483; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014552400447428226 [5] self = table: 0000000000129800; dt = 0.014552400447428226; network_is_active = true; t = 595.67470768170483; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014552400447428226; t = nil [7] self = table: 0000000000073E70; dt = 0.014552400447428226 [8] dt = 0.014552400447428226 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.564 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016194600611925125; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016194600611925125; t = 595.69090228231676; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016194600611925125 [5] self = table: 0000000000129800; dt = 0.016194600611925125; network_is_active = true; t = 595.69090228231676; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016194600611925125; t = nil [7] self = table: 0000000000073E70; dt = 0.016194600611925125 [8] dt = 0.016194600611925125 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.814 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/minion_death.lua:74: in function attack_ragdoll [6] @scripts/extension_systems/weapon/actions/action_sweep.lua:1124: in function _process_hit [7] @scripts/extension_systems/weapon/actions/action_sweep.lua:832: in function _process_sweep_results [8] @scripts/extension_systems/weapon/actions/action_sweep.lua:716: in function _do_overlap [9] @scripts/extension_systems/weapon/actions/action_sweep.lua:361: in function _update_sweep [10] @scripts/extension_systems/weapon/actions/action_sweep.lua:331: in function fixed_update [11] @scripts/utilities/action/action_handler.lua:182: in function _update_action [12] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [13] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [14] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [15] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [16] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [17] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [18] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [19] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/game/state_gameplay.lua:145: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/game_states/state_game.lua:561: in function update [24] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [25] @scripts/main.lua:124: in function update [26] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002D88940; source_parameters = table: 00000000030099C0; position = Vector3(-412.589, -92.6983, 14.8768); direction = Vector3(0.543921, 0.83194, 0.109658); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0526267, 0.015677, 0.285062, -0.956935) [2] t = 556.920654296875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002D88B30; position = Vector3(-412.589, -92.6983, 14.8768); direction = Vector3(-0.543921, -0.83194, -0.109658); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 94; optional_hit_normal = nil; only_decal = nil; impact_fx_name = "armor_fx_knife_armored_dead"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(0.543921, 0.83194, 0.109658); sfx = table: 0000000002D88940 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002D88B30; position = Vector3(-412.589, -92.6983, 14.8768); direction = Vector3(-0.543921, -0.83194, -0.109658); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 94; optional_hit_normal = nil; optional_will_be_predicted = false; local_only_or_nil = true; world = [World]; t = 556.920654296875; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b2709b6d]\']; damage = 1; damage_type = "knife"; hit_zone_name = "torso"; attack_result = "damaged"; hit_position = Vector3(-412.589, -92.6983, 14.8768); hit_normal = nil; attack_direction = Vector3(-0.543921, -0.83194, -0.109658); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 000000000300A1C0; attack_was_stopped = false; attack_type = nil; damage_efficiency = "full"; damage_profile = nil; unit_data_extension = table: 0000000007C34280; breed_or_nil = table: 0000000002122720; is_server = false; will_be_predicted = false; local_only = true; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = nil; impact_fx = table: 0000000002D88B30; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 94; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] ragdoll_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; attack_direction = Vector3(-0.543921, -0.83194, -0.109658); damage_profile = table: 00000000003FE7E0; damage_type = "knife"; hit_zone_name_or_nil = "torso"; hit_world_position_or_nil = Vector3(-412.589, -92.6983, 14.8768); attacking_unit_or_nil = [Unit \'#ID[f888cbd0f5a35360]\']; hit_actor_or_nil = [Actor \'#ID[b2709b6d]\']; herding_template_or_nil = nil; critical_strike_or_nil = false; attack_ragdolls_enabled_locally = true; hit_zone_name = "torso"; damage = 1; attack_result = "damaged"; hit_normal = nil; attack_was_stopped = false; damage_efficiency = "full" [6] self = table: 0000000005C84DE0; t = 1323.3600000000001; hit_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor = [Actor \'#ID[b2709b6d]\']; hit_units = table: 0000000005C872E0; action_settings = table: 000000000121D020; hit_position = Vector3(-412.589, -92.6983, 14.8768); attack_direction = Vector3(-0.543921, -0.83194, -0.109658); hit_zone_name_or_nil = "torso"; hit_normal = Vector3(-0.0410042, 0.278394, 0.959591); action_sweep_component = table: 00000000066C15F0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066BFEF0; weapon = table: 00000000065A0F60; is_server = false; num_hit_enemies = 1; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; special_implementation = nil<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _hit_weakspot = false; _sprint_character_state_component = table: 0000000006687C70; _num_hit_enemies = 0; _weapon_unit = [Unit '#ID[2ffa87c8f45832e2]']; _animation_extension = table: 0000000006686B60; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _damage_type = "knife"; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687E20; _damage_profile = table: 00000000003FE7E0; _max_hit_mass = 0.001; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _combo_count = 2; _unit_data_extension = table: 00000000068FCB50; _alternate_fire_component = table: 00000000066C20D0; _auto_completed = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _dealt_sticky_damage = false; _time_before_processing_saved_entries = 0; _saved_entries = table: 0000000005A1FF80; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _num_saved_entries = 0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _damage_type_on_abort = "knife"; _damage_profile_special_active = table: 00000000003FE7E0; _damage_type_special_active_on_abort = "knife"; _action_settings = table: 000000000121D020; _world = [World]; _sweep_fx_source_name = "slot_primary_sweep"; _weapon_extension = table: 00000000065B4150; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sweep_spline = table: 0000000005C998D0; _aim_assist_ramp_component = table: 0000000006688260; _dodge_character_state_component = table: 00000000066C4830; _damage_profile_special_active_on_abort = table: 00000000003FE7E0; _camera_extension = table: 00000000065BC950; _hit_units = table: 0000000005C872E0; _inventory_slot_component = table: 00000000066BFEF0; _action_sweep_component = table: 00000000066C15F0; _physics_world = [PhysicsWorld]; _amount_of_mass_hit = 0; _weapon = table: 00000000065A0F60; _weapon_template = table: 00000000012194D0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _damage_profile_on_abort = table: 00000000003FE7E0; _movement_state_component = table: 000000000668A0A0; _max_hit_mass_special = 0.001; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _damage_type_special_active = "knife"; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _hit_weakspot = false; _sprint_character_state_component = table: 0000000006687C70; _num_hit_enemies = 0; _weapon_unit = [Unit '#ID[2ffa87c8f45832e2]']; _animation_extension = table: 0000000006686B60; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _damage_type = "knife"; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687E20; _damage_profile = table: 000000<> 18:55:26.866 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function play_3d_sound [1] @scripts/ui/hud/elements/interaction/hud_element_interaction.lua:450: in function _play_3d_sound [2] @scripts/ui/hud/elements/interaction/hud_element_interaction.lua:152: in function _update_can_interact_target [3] @scripts/ui/hud/elements/interaction/hud_element_interaction.lua:33: in function update [4] @scripts/managers/ui/ui_hud.lua:400: in function update [5] @scripts/managers/ui/ui_manager.lua:834: in function post_update [6] @scripts/game_states/state_game.lua:745: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000602FE60; event_name = "wwise/events/ui/play_hud_interaction_popup_enter"; position = Vector3(-413.961, -93.9339, 13.6333); ui_manager = table: 000000000296F710 [2] self = table: 000000000602FE60; parent = table: 000000000604E1B0; player = table: 00000000042201A0; ALIVE = table: 0000000001DDDC90; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; interactor_extension = table: 000000000641DFE0; update_target = true; interactee_unit = [Unit \'#ID[12760acec0f0407f]\']; previous_interactee_unit = nil; unit_position = Vector3(-413.961, -93.9339, 13.6333) [3] self = table: 000000000602FE60; dt = 0.014186699874699116; t = 595.98706368433363; ui_renderer = table: 00000000000AF090; render_settings = table: 000000000604F8B0; input_service = table: 0000000001BE0E20 [4] self = table: 000000000604E1B0; dt = 0.014186699874699116; t = 595.98706368433363; input_service = table: 0000000001BE0E20; ui_renderer = table: 00000000000AF090; element_coordinator = table: 0000000005D21340; ui_hud_customize_coordinates = false; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; elements_hud_scale_lookup = table: 00000000060516E0; currently_visible_elements = table: 000000000604F5D0; customizable_element_scenegraph_ids = table: 0000000006051B30; elements_array = table: 000000000594CEB0; hud_scale_applied = false; render_settings = table: 000000000604F8B0; resolution_modified = nil; dragging_element = false; i = 3; element = table: 000000000602FE60; element_name = "HudElementInteraction" [5] self = table: 000000000296F710; dt = 0.014186699874699116; t = 595.98706368433363; hud = table: 000000000604E1B0; spectator_hud = nil; input_service = table: 0000000001BE0E20 [6] self = table: 0000000000129800; dt = 0.014186699874699116; network_is_active = true; t = 595.98706368433363; ui_manager = table: 000000000296F710 [7] self = table: 0000000000164840; dt = 0.014186699874699116; t = nil [8] self = table: 0000000000073E70; dt = 0.014186699874699116 [9] dt = 0.014186699874699116 <> <> [1] _definitions = table: 000000000602FD50; _widgets_by_name = table: 000000000602FB10; _parent = table: 000000000604E1B0; _scan_delay = 0.29999999999999999; _ui_scenegraph = table: 000000000602FB80; _scan_delay_duration = 0.24209009967744349; _interaction_units = table: 000000000602B190; _event_list = table: 000000000602FB50; _widgets = table: 000000000602FAE0; _draw_layer = 0; _ui_sequence_animator = table: 000000000602A1C0; _previous_interactee_data = table: 0000000006A653D0; [2] _definitions = table: 000000000602FD50; _widgets_by_name = table: 000000000602FB10; _parent = table: 000000000604E1B0; _scan_delay = 0.29999999999999999; _ui_scenegraph = table: 000000000602FB80; _scan_delay_duration = 0.24209009967744349; _interaction_units = table: 000000000602B190; _event_list = table: 000000000602FB50; _widgets = table: 000000000602FAE0; _draw_layer = 0; _ui_sequence_animator = table: 000000000602A1C0; _previous_interactee_data = table: 0000000006A653D0; [3] _definitions = table: 000000000602FD50; _widgets_by_name = table: 000000000602FB10; _parent = table: 000000000604E1B0; _scan_delay = 0.29999999999999999; _ui_scenegraph = table: 000000000602FB80; _scan_delay_duration = 0.24209009967744349; _interaction_units = table: 000000000602B190; _event_list = table: 000000000602FB50; _widgets = table: 000000000602FAE0; _draw_layer = 0; _ui_sequence_animator = table: 000000000602A1C0; _previous_interactee_data = table: 0000000006A653D0; [4] _world_name = "level_world"; _visibility_groups = table: 00000000034956B0; _element_using_input = false; _current_group_name = "alive"; _communication_wheel_state = "inactive"; _extensions = table: 0000000005D1EB30; _camera = [Camera]; _refresh_retained = true; _elements_array = table: 000000000594CEB0; _player_viewport_name = "player1"; _elements = table: 0000000006051570; _currently_visible_elements = table: 000000000604F5D0; _ui_renderer_name = "UIHud_table000000000604E1B0_UIHud_ui_renderer"; _customizable_element_scenegraph_ids = table: 0000000006051B30; _unique_id = "UIHud_table000000000604E1B0_"; _elements_hud_retained_mode_lookup = table: 0000000006051850; _element_definitions = table: 000000000594DFD0; _ui_renderer = table: 00000000000AF090; _params = table: 000000000594A4E0; _player = table: 00000000042201A0; _world_viewport_name = "player1"; _elements_hud_scale_lookup = table: 00000000060516E0; _element_coordinator = table: 0000000005D21340; _render_settings = table: 000000000604F8B0; [5] _active_popups = table: 00000000029717D0; _world_name = "ui_world"; _world = [World]; _renderers = table: 0000000002970730; _viewport = [Viewport]; _current_state_name = "StateGameplay"; _hud = table: 000000000604E1B0; _viewport_name = "ui_world_viewport"; _current_sub_state_name = "GameplayStateRun"; _world_draw_layer = 20; _visible_widgets = table: 00000000029727B0; _views_loading_data = table: 000000000296F840; _ui_element_package_references = table: 00000000029716A0; _timer_name = "ui"; _view_handler = table: 000000000299C6B0; _ui_extension_managers = table: 0000000002970840; _popup_id_counter = 1; _ui_constant_elements = table: 0000000002A33720; _close_view_input_action = "back"; _input_service_name = "View"; _ui_loading_icon_renderer = table: 00000000029992C0; _prev_visible_widgets = table: 0000000002972400; _package_unload_list = table: 0000000002970380; _default_world_layer = 20; _back_buffer_render_handlers = table: 00000000029783A0; [6] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [7] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [8] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.902 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-403.783, -98.8277, 14.1504); unit_rotation = Vector4(-0, -0, 0.31332, -0.949648); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-403.783, -98.8277, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-403.783, -98.8277, 13.6226); normal = Vector3(0.0403176, 0.0476458, 0.99805); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013862299732863903; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013862299732863903; t = 596.02973208466597; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013862299732863903 [5] self = table: 0000000000129800; dt = 0.013862299732863903; network_is_active = true; t = 596.02973208466597; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013862299732863903; t = nil [7] self = table: 0000000000073E70; dt = 0.013862299732863903 [8] dt = 0.013862299732863903 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.902 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-403.783, -98.8277, 14.1504); unit_rotation = Vector4(-0, -0, 0.31332, -0.949648); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-403.783, -98.8277, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-403.783, -98.8277, 13.6226); normal = Vector3(0.0403176, 0.0476458, 0.99805); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013862299732863903; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013862299732863903; t = 596.02973208466597; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013862299732863903 [5] self = table: 0000000000129800; dt = 0.013862299732863903; network_is_active = true; t = 596.02973208466597; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013862299732863903; t = nil [7] self = table: 0000000000073E70; dt = 0.013862299732863903 [8] dt = 0.013862299732863903 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.930 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.135, -107.839, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.371037, -0.928618); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.135, -107.839, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.135, -107.839, 13.6378); normal = Vector3(-0.00603267, -0.00315262, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013418699614703655; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013418699614703655; t = 596.05797978473879; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013418699614703655 [5] self = table: 0000000000129800; dt = 0.013418699614703655; network_is_active = true; t = 596.05797978473879; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013418699614703655; t = nil [7] self = table: 0000000000073E70; dt = 0.013418699614703655 [8] dt = 0.013418699614703655 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.931 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.135, -107.839, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.371037, -0.928618); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.135, -107.839, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.135, -107.839, 13.6378); normal = Vector3(-0.00603267, -0.00315262, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013418699614703655; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013418699614703655; t = 596.05797978473879; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013418699614703655 [5] self = table: 0000000000129800; dt = 0.013418699614703655; network_is_active = true; t = 596.05797978473879; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013418699614703655; t = nil [7] self = table: 0000000000073E70; dt = 0.013418699614703655 [8] dt = 0.013418699614703655 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:26.966 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:26.987 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.013968000188469887; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013968000188469887; t = 596.11478238442965; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013968000188469887 [5] self = table: 0000000000129800; dt = 0.013968000188469887; network_is_active = true; t = 596.11478238442965; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013968000188469887; t = nil [7] self = table: 0000000000073E70; dt = 0.013968000188469887 [8] dt = 0.013968000188469887 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.071 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.387, -107.923, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.283382, -0.959007); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.387, -107.923, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.387, -107.923, 13.6299); normal = Vector3(-0.0259552, 0.0222315, 0.999416); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013842299580574036; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013842299580574036; t = 596.1996403837768; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013842299580574036 [5] self = table: 0000000000129800; dt = 0.013842299580574036; network_is_active = true; t = 596.1996403837768; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013842299580574036; t = nil [7] self = table: 0000000000073E70; dt = 0.013842299580574036 [8] dt = 0.013842299580574036 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.072 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.387, -107.923, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.283382, -0.959007); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.387, -107.923, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.387, -107.923, 13.6299); normal = Vector3(-0.0259552, 0.0222315, 0.999416); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013842299580574036; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013842299580574036; t = 596.1996403837768; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013842299580574036 [5] self = table: 0000000000129800; dt = 0.013842299580574036; network_is_active = true; t = 596.1996403837768; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013842299580574036; t = nil [7] self = table: 0000000000073E70; dt = 0.013842299580574036 [8] dt = 0.013842299580574036 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.141 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.408, -107.86, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.265884, -0.964005); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.408, -107.86, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.408, -107.86, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014063900336623192; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014063900336623192; t = 596.26928698347933; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014063900336623192 [5] self = table: 0000000000129800; dt = 0.014063900336623192; network_is_active = true; t = 596.26928698347933; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014063900336623192; t = nil [7] self = table: 0000000000073E70; dt = 0.014063900336623192 [8] dt = 0.014063900336623192 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.141 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.408, -107.86, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.265884, -0.964005); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.408, -107.86, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.408, -107.86, 13.65); normal = Vector3(0, 0, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014063900336623192; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014063900336623192; t = 596.26928698347933; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014063900336623192 [5] self = table: 0000000000129800; dt = 0.014063900336623192; network_is_active = true; t = 596.26928698347933; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014063900336623192; t = nil [7] self = table: 0000000000073E70; dt = 0.014063900336623192 [8] dt = 0.014063900336623192 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.304 error: [Wwise Plugin] Failed to register unit:#ID[12760acec0f0407f] due to too many sound source objects. <> RPC rpc_interaction_stopped trigger_flow_event #ID[8c8f983d] trigger_event_internal: #ID[8c8f983d] Unit Resource Name: #ID[12760acec0f0407f] Unit Level Name: #ID[4312bda0cb5ba96f] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function flow_event [3] @scripts/extension_systems/interaction/interactee_extension.lua:406: in function _trigger_flow_event [4] @scripts/extension_systems/interaction/interactee_extension.lua:386: in function stopped [5] @scripts/extension_systems/interaction/interactee_system.lua:34:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/world/play_chest_sml_open"; unit = [Unit \'#ID[12760acec0f0407f]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 14; position = nil [3] self = table: 00000000059F7E10; event_name = "lua_interaction_success_network_synced" [4] self = table: 00000000059F7E10; result = "success"; player_unit_spawn_manager = table: 00000000058C98B0; player = table: 000000000437E020 [5] self = table: 0000000004E96AF0; channel_id = 4; unit_id = 61; is_level_unit = true; result = 1; result_name = "success"; unit = [Unit \'#ID[12760acec0f0407f]\']; extension = table: 00000000059F7E10 [7] dt = 0.013374499976634979 [8] self = table: 0000000002633E60; main_dt = 0.013374499976634979; main_t = 596.4344852816505; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.013374499976634979; t = 596.4344852816505 [10] self = table: 000000000425FC70; main_dt = 0.013374499976634979; main_t = 596.4344852816505 [11] self = table: 0000000003656BC0; dt = 0.013374499976634979; t = 596.4344852816505 [12] self = table: 0000000000129800; dt = 0.013374499976634979; network_is_active = true; t = 596.4344852816505 [13] self = table: 0000000000164840; dt = 0.013374499976634979; t = nil [14] self = table: 0000000000073E70; dt = 0.013374499976634979 [15] dt = 0.013374499976634979 <> <> [3] _emissive_material_name = "emissive_interactable_01"; _override_contexts = table: 00000000059F7F40; _interactions = table: 00000000059F7F10; _interactor_unit = [Unit '#ID[f888cbd0f5a35360]']; _active_interaction_type = "chest"; _owner_system = table: 0000000004E96AF0; _is_being_used = true; _unit = [Unit '#ID[12760acec0f0407f]']; _used = false; _is_server = false; _active = true; [4] _emissive_material_name = "emissive_interactable_01"; _override_contexts = table: 00000000059F7F40; _interactions = table: 00000000059F7F10; _interactor_unit = [Unit '#ID[f888cbd0f5a35360]']; _active_interaction_type = "chest"; _owner_system = table: 0000000004E96AF0; _is_being_used = true; _unit = [Unit '#ID[12760acec0f0407f]']; _used = false; _is_server = false; _active = true; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "interactee_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004E96B20; _extensions = table: 0000000004E96D10; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004E96D70; _profiler_names = table: 0000000004E96D40; _run_in_runtime_loaded_level = false; _hot_join_sync_list = table: 0000000004E96DA0; fixed_update = false; post_update = false; _extension_manager = table: 0000000004E12D90; _name = "interactee_system"; _is_server = false; _update_list = table: 0000000004E96CE0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82740; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.507 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.013454199768602848; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013454199768602848; t = 596.63607968093879; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013454199768602848 [5] self = table: 0000000000129800; dt = 0.013454199768602848; network_is_active = true; t = 596.63607968093879; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013454199768602848; t = nil [7] self = table: 0000000000073E70; dt = 0.013454199768602848 [8] dt = 0.013454199768602848 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.753 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.538, -107.275, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.301353, -0.953512); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.538, -107.275, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.538, -107.275, 13.6472); normal = Vector3(0.0140769, 0.0161936, 0.99977); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.01219130028039217; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01219130028039217; t = 596.88096478005923; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01219130028039217 [5] self = table: 0000000000129800; dt = 0.01219130028039217; network_is_active = true; t = 596.88096478005923; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01219130028039217; t = nil [7] self = table: 0000000000073E70; dt = 0.01219130028039217 [8] dt = 0.01219130028039217 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.753 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.538, -107.275, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.301353, -0.953512); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.538, -107.275, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.538, -107.275, 13.6472); normal = Vector3(0.0140769, 0.0161936, 0.99977); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.01219130028039217; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01219130028039217; t = 596.88096478005923; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01219130028039217 [5] self = table: 0000000000129800; dt = 0.01219130028039217; network_is_active = true; t = 596.88096478005923; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01219130028039217; t = nil [7] self = table: 0000000000073E70; dt = 0.01219130028039217 [8] dt = 0.01219130028039217 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.865 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.017574500292539597; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017574500292539597; t = 596.9923064809484; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017574500292539597 [5] self = table: 0000000000129800; dt = 0.017574500292539597; network_is_active = true; t = 596.9923064809484; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017574500292539597; t = nil [7] self = table: 0000000000073E70; dt = 0.017574500292539597 [8] dt = 0.017574500292539597 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.906 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-403.766, -98.884, 14.1504); unit_rotation = Vector4(0, 0, -0.177094, -0.984194); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-403.766, -98.884, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-403.766, -98.8841, 13.6225); normal = Vector3(-0.0257193, -0.0429337, 0.998747); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.011868824576959014; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012493499554693699; t = 597.03485008033044; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.011868824576959014 [5] self = table: 0000000000129800; dt = 0.012493499554693699; network_is_active = true; t = 597.03485008033044; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012493499554693699; t = nil [7] self = table: 0000000000073E70; dt = 0.012493499554693699 [8] dt = 0.012493499554693699 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.907 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-403.766, -98.884, 14.1504); unit_rotation = Vector4(0, 0, -0.177094, -0.984194); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-403.766, -98.884, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-403.766, -98.8841, 13.6225); normal = Vector3(-0.0257193, -0.0429337, 0.998747); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.011868824576959014; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012493499554693699; t = 597.03485008033044; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.011868824576959014 [5] self = table: 0000000000129800; dt = 0.012493499554693699; network_is_active = true; t = 597.03485008033044; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012493499554693699; t = nil [7] self = table: 0000000000073E70; dt = 0.012493499554693699 [8] dt = 0.012493499554693699 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.907 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.804, -107.684, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.722077, -0.691813); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.804, -107.684, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.804, -107.684, 13.6156); normal = Vector3(-0.0019212, -0.00627749, 0.999978); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.011868824576959014; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012493499554693699; t = 597.03485008033044; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.011868824576959014 [5] self = table: 0000000000129800; dt = 0.012493499554693699; network_is_active = true; t = 597.03485008033044; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012493499554693699; t = nil [7] self = table: 0000000000073E70; dt = 0.012493499554693699 [8] dt = 0.012493499554693699 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.907 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.804, -107.684, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.722077, -0.691813); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.804, -107.684, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.804, -107.684, 13.6156); normal = Vector3(-0.0019212, -0.00627749, 0.999978); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.011868824576959014; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012493499554693699; t = 597.03485008033044; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.011868824576959014 [5] self = table: 0000000000129800; dt = 0.012493499554693699; network_is_active = true; t = 597.03485008033044; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012493499554693699; t = nil [7] self = table: 0000000000073E70; dt = 0.012493499554693699 [8] dt = 0.012493499554693699 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:27.907 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[803fe32e] trigger_event_internal: #ID[803fe32e] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_equip_04"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.011868824576959014; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.012493499554693699; t = 597.03485008033044; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.011868824576959014 [5] self = table: 0000000000129800; dt = 0.012493499554693699; network_is_active = true; t = 597.03485008033044; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.012493499554693699; t = nil [7] self = table: 0000000000073E70; dt = 0.012493499554693699 [8] dt = 0.012493499554693699 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:28.589 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.88, -106.694, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.259883, -0.96564); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.88, -106.694, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.88, -106.694, 13.6404); normal = Vector3(-0.000382263, -0.00596431, 0.999982); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016196200624108315; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016196200624108315; t = 597.72022788861818; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016196200624108315 [5] self = table: 0000000000129800; dt = 0.016196200624108315; network_is_active = true; t = 597.72022788861818; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016196200624108315; t = nil [7] self = table: 0000000000073E70; dt = 0.016196200624108315 [8] dt = 0.016196200624108315 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:28.590 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.88, -106.694, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.259883, -0.96564); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.88, -106.694, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.88, -106.694, 13.6404); normal = Vector3(-0.000382263, -0.00596431, 0.999982); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016196200624108315; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016196200624108315; t = 597.72022788861818; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016196200624108315 [5] self = table: 0000000000129800; dt = 0.016196200624108315; network_is_active = true; t = 597.72022788861818; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016196200624108315; t = nil [7] self = table: 0000000000073E70; dt = 0.016196200624108315 [8] dt = 0.016196200624108315 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:28.654 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.912, -107.656, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, 0.995624, 0.0934488); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.912, -107.656, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.912, -107.656, 13.6309); normal = Vector3(-0.0021553, -0.00603397, 0.999979); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016249300912022591; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016249300912022591; t = 597.78051558865286; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016249300912022591 [5] self = table: 0000000000129800; dt = 0.016249300912022591; network_is_active = true; t = 597.78051558865286; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016249300912022591; t = nil [7] self = table: 0000000000073E70; dt = 0.016249300912022591 [8] dt = 0.016249300912022591 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:28.655 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006A59670; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.912, -107.656, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, 0.995624, 0.0934488); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.912, -107.656, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.912, -107.656, 13.6309); normal = Vector3(-0.0021553, -0.00603397, 0.999979); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016249300912022591; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016249300912022591; t = 597.78051558865286; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016249300912022591 [5] self = table: 0000000000129800; dt = 0.016249300912022591; network_is_active = true; t = 597.78051558865286; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016249300912022591; t = nil [7] self = table: 0000000000073E70; dt = 0.016249300912022591 [8] dt = 0.016249300912022591 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:28.872 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function play_3d_sound [1] @scripts/ui/hud/elements/interaction/hud_element_interaction.lua:450: in function _play_3d_sound [2] @scripts/ui/hud/elements/interaction/hud_element_interaction.lua:147: in function _update_can_interact_target [3] @scripts/ui/hud/elements/interaction/hud_element_interaction.lua:33: in function update [4] @scripts/managers/ui/ui_hud.lua:400: in function update [5] @scripts/managers/ui/ui_manager.lua:834: in function post_update [6] @scripts/game_states/state_game.lua:745: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000602FE60; event_name = "wwise/events/ui/play_hud_interaction_popup_exit"; position = Vector3(-413.961, -93.9339, 13.6333); ui_manager = table: 000000000296F710 [2] self = table: 000000000602FE60; parent = table: 000000000604E1B0; player = table: 00000000042201A0; ALIVE = table: 0000000001DDDC90; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; interactor_extension = table: 000000000641DFE0; update_target = true; interactee_unit = nil; previous_interactee_unit = [Unit \'#ID[12760acec0f0407f]\']; unit_position = Vector3(-413.961, -93.9339, 13.6333) [3] self = table: 000000000602FE60; dt = 0.01433970034122467; t = 597.99312288856186; ui_renderer = table: 00000000000AF090; render_settings = table: 000000000604F8B0; input_service = table: 0000000001BE0E20 [4] self = table: 000000000604E1B0; dt = 0.01433970034122467; t = 597.99312288856186; input_service = table: 0000000001BE0E20; ui_renderer = table: 00000000000AF090; element_coordinator = table: 0000000005D21340; ui_hud_customize_coordinates = false; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; elements_hud_scale_lookup = table: 00000000060516E0; currently_visible_elements = table: 000000000604F5D0; customizable_element_scenegraph_ids = table: 0000000006051B30; elements_array = table: 000000000594CEB0; hud_scale_applied = false; render_settings = table: 000000000604F8B0; resolution_modified = nil; dragging_element = false; i = 3; element = table: 000000000602FE60; element_name = "HudElementInteraction" [5] self = table: 000000000296F710; dt = 0.01433970034122467; t = 597.99312288856186; hud = table: 000000000604E1B0; spectator_hud = nil; input_service = table: 0000000001BE0E20 [6] self = table: 0000000000129800; dt = 0.01433970034122467; network_is_active = true; t = 597.99312288856186; ui_manager = table: 000000000296F710 [7] self = table: 0000000000164840; dt = 0.01433970034122467; t = nil [8] self = table: 0000000000073E70; dt = 0.01433970034122467 [9] dt = 0.01433970034122467 <> <> [1] _definitions = table: 000000000602FD50; _widgets_by_name = table: 000000000602FB10; _parent = table: 000000000604E1B0; _scan_delay = 0.29999999999999999; _active_presentation_data = table: 000000000793FEE0; _ui_scenegraph = table: 000000000602FB80; _scan_delay_duration = 0.18256170041859149; _interaction_units = table: 000000000602B190; _event_list = table: 000000000602FB50; _widgets = table: 000000000602FAE0; _previous_interactee_unit = [Unit '#ID[12760acec0f0407f]']; _draw_layer = 0; _ui_sequence_animator = table: 000000000602A1C0; _previous_interactee_data = table: 000000000793FD20; [2] _definitions = table: 000000000602FD50; _widgets_by_name = table: 000000000602FB10; _parent = table: 000000000604E1B0; _scan_delay = 0.29999999999999999; _active_presentation_data = table: 000000000793FEE0; _ui_scenegraph = table: 000000000602FB80; _scan_delay_duration = 0.18256170041859149; _interaction_units = table: 000000000602B190; _event_list = table: 000000000602FB50; _widgets = table: 000000000602FAE0; _previous_interactee_unit = [Unit '#ID[12760acec0f0407f]']; _draw_layer = 0; _ui_sequence_animator = table: 000000000602A1C0; _previous_interactee_data = table: 000000000793FD20; [3] _definitions = table: 000000000602FD50; _widgets_by_name = table: 000000000602FB10; _parent = table: 000000000604E1B0; _scan_delay = 0.29999999999999999; _active_presentation_data = table: 000000000793FEE0; _ui_scenegraph = table: 000000000602FB80; _scan_delay_duration = 0.18256170041859149; _interaction_units = table: 000000000602B190; _event_list = table: 000000000602FB50; _widgets = table: 000000000602FAE0; _previous_interactee_unit = [Unit '#ID[12760acec0f0407f]']; _draw_layer = 0; _ui_sequence_animator = table: 000000000602A1C0; _previous_interactee_data = table: 000000000793FD20; [4] _world_name = "level_world"; _visibility_groups = table: 00000000034956B0; _element_using_input = false; _current_group_name = "alive"; _communication_wheel_state = "inactive"; _extensions = table: 0000000005D1EB30; _camera = [Camera]; _refresh_retained = true; _elements_array = table: 000000000594CEB0; _player_viewport_name = "player1"; _elements = table: 0000000006051570; _currently_visible_elements = table: 000000000604F5D0; _ui_renderer_name = "UIHud_table000000000604E1B0_UIHud_ui_renderer"; _customizable_element_scenegraph_ids = table: 0000000006051B30; _unique_id = "UIHud_table000000000604E1B0_"; _elements_hud_retained_mode_lookup = table: 0000000006051850; _element_definitions = table: 000000000594DFD0; _ui_renderer = table: 00000000000AF090; _params = table: 000000000594A4E0; _player = table: 00000000042201A0; _world_viewport_name = "player1"; _elements_hud_scale_lookup = table: 00000000060516E0; _element_coordinator = table: 0000000005D21340; _render_settings = table: 000000000604F8B0; [5] _active_popups = table: 00000000029717D0; _world_name = "ui_world"; _world = [World]; _renderers = table: 0000000002970730; _viewport = [Viewport]; _current_state_name = "StateGameplay"; _hud = table: 000000000604E1B0; _viewport_name = "ui_world_viewport"; _current_sub_state_name = "GameplayStateRun"; _world_draw_layer = 20; _visible_widgets = table: 00000000029727B0; _views_loading_data = table: 000000000296F840; _ui_element_package_references = table: 00000000029716A0; _timer_name = "ui"; _view_handler = table: 000000000299C6B0; _ui_extension_managers = table: 0000000002970840; _popup_id_counter = 1; _ui_constant_elements = table: 0000000002A33720; _close_view_input_action = "back"; _input_service_name = "View"; _ui_loading_icon_renderer = table: 00000000029992C0; _prev_visible_widgets = table: 0000000002972400; _package_unload_list = table: 0000000002970380; _default_world_layer = 20; _back_buffer_render_handlers = table: 00000000029783A0; [6] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [7] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [8] _package_manager = table: 00000000001<> 18:55:29.401 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-395.181, -106.121, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.237956, -0.971276); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.181, -106.121, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.181, -106.121, 13.6373); normal = Vector3(-0.010679, 0.0145581, 0.999837); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014649700373411179; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014649700373411179; t = 598.52733238769747; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014649700373411179 [5] self = table: 0000000000129800; dt = 0.014649700373411179; network_is_active = true; t = 598.52733238769747; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014649700373411179; t = nil [7] self = table: 0000000000073E70; dt = 0.014649700373411179 [8] dt = 0.014649700373411179 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.401 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-395.181, -106.121, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.237956, -0.971276); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.181, -106.121, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.181, -106.121, 13.6373); normal = Vector3(-0.010679, 0.0145581, 0.999837); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014649700373411179; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014649700373411179; t = 598.52733238769747; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014649700373411179 [5] self = table: 0000000000129800; dt = 0.014649700373411179; network_is_active = true; t = 598.52733238769747; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014649700373411179; t = nil [7] self = table: 0000000000073E70; dt = 0.014649700373411179 [8] dt = 0.014649700373411179 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.432 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-404.741, -97.1037, 14.1588); unit_rotation = Vector4(0, 0, -0.243069, -0.970009); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-404.741, -97.1037, 13.1588); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-404.741, -97.1037, 13.6368); normal = Vector3(-0.00219381, -0.00647163, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015310900285840034; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015310900285840034; t = 598.55856738781608; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015310900285840034 [5] self = table: 0000000000129800; dt = 0.015310900285840034; network_is_active = true; t = 598.55856738781608; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015310900285840034; t = nil [7] self = table: 0000000000073E70; dt = 0.015310900285840034 [8] dt = 0.015310900285840034 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.432 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-404.741, -97.1037, 14.1588); unit_rotation = Vector4(0, 0, -0.243069, -0.970009); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-404.741, -97.1037, 13.1588); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-404.741, -97.1037, 13.6368); normal = Vector3(-0.00219381, -0.00647163, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015310900285840034; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015310900285840034; t = 598.55856738781608; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015310900285840034 [5] self = table: 0000000000129800; dt = 0.015310900285840034; network_is_active = true; t = 598.55856738781608; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015310900285840034; t = nil [7] self = table: 0000000000073E70; dt = 0.015310900285840034 [8] dt = 0.015310900285840034 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.607 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-402.207, -90.167, 15.4873) [3] world = [World]; dt = 0.015387499704957008; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015387499704957008; t = 598.72795298678852; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015387499704957008 [5] self = table: 0000000000129800; dt = 0.015387499704957008; network_is_active = true; t = 598.72795298678852; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015387499704957008; t = nil [7] self = table: 0000000000073E70; dt = 0.015387499704957008 [8] dt = 0.015387499704957008 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.695 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016169099137187004; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016169099137187004; t = 598.82048908604361; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016169099137187004 [5] self = table: 0000000000129800; dt = 0.016169099137187004; network_is_active = true; t = 598.82048908604361; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016169099137187004; t = nil [7] self = table: 0000000000073E70; dt = 0.016169099137187004 [8] dt = 0.016169099137187004 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.757 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> While spawning unit: #ID[3a2626c3793cdb3d] While spawning unit: #ID[3a2626c3793cdb3d] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 45; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_cultist_melee_elite/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 160; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 160; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016406800597906113 [9] self = table: 0000000002633E60; main_dt = 0.016406800597906113; main_t = 598.88486118597962; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016406800597906113; t = 598.88486118597962 [11] self = table: 000000000425FC70; main_dt = 0.016406800597906113; main_t = 598.88486118597962 [12] self = table: 0000000003656BC0; dt = 0.016406800597906113; t = 598.88486118597962 [13] self = table: 0000000000129800; dt = 0.016406800597906113; network_is_active = true; t = 598.88486118597962 [14] self = table: 0000000000164840; dt = 0.016406800597906113; t = nil [15] self = table: 0000000000073E70; dt = 0.016406800597906113 [16] dt = 0.016406800597906113 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82893; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.758 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000079BBC60 [2] self = table: 00000000079BBC60; play_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; vo_center_percent = 0; voice_node = 45 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension = table: 00000000079BBC60 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension_config = table: 0000000007B21A10; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007B21D60; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007A22780; i = 16; name = "DialogueActorExtension"; extension = table: 00000000079BBC60; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007B21A10 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 160; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[3a2626c3793cdb3d]\'] [8] self = table: 00000000043099B0; game_object_id = 160; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.016406800597906113 [11] self = table: 0000000002633E60; main_dt = 0.016406800597906113; main_t = 598.88486118597962; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.016406800597906113; t = 598.88486118597962 [13] self = table: 000000000425FC70; main_dt = 0.016406800597906113; main_t = 598.88486118597962 [14] self = table: 0000000003656BC0; dt = 0.016406800597906113; t = 598.88486118597962 [15] self = table: 0000000000129800; dt = 0.016406800597906113; network_is_active = true; t = 598.88486118597962 [16] self = table: 0000000000164840; dt = 0.016406800597906113; t = nil [17] self = table: 0000000000073E70; dt = 0.016406800597906113 [18] dt = 0.016406800597906113 <> <> [1] _context = table: 00000000079BBD80; _voice_node = 45; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000079BBCF0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079BBCC0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_berzerker_a"; _trigger_event_data_payload = table: 00000000079BBC90; _mission_update_enabled = false; _vo_choice = table: 0000000006FA9860; input = table: 00000000079BBC60; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[3a2626c3793cdb3d]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000079BBD50; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_berzerker_a"; _missions = table: 00000000079BBD20; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_enemy_cultist_berzerker"; _play_unit = [Unit '#ID[3a2626c3793cdb3d]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000079BBD80; _voice_node = 45; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000079BBCF0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079BBCC0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_berzerker_a"; _trigger_event_data_payload = table: 00000000079BBC90; _mission_update_enabled = false; _vo_choice = table: 0000000006FA9860; input = table: 00000000079BBC60; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[3a2626c3793cdb3d]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000079BBD50; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_berzerker_a"; _missions = table: 00000000079BBD20; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_enemy_cultist_berzerker"; _play_unit = [Unit '#ID[3a2626c3793cdb3d]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.2922845518026; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5E80; _faction_memories = table: 000<> 18:55:29.773 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> While spawning unit: #ID[3a2626c3793cdb3d] While spawning unit: #ID[3a2626c3793cdb3d] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 45; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_cultist_melee_elite/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 181; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 181; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.017787300050258636 [9] self = table: 0000000002633E60; main_dt = 0.017787300050258636; main_t = 598.90264848602988; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.017787300050258636; t = 598.90264848602988 [11] self = table: 000000000425FC70; main_dt = 0.017787300050258636; main_t = 598.90264848602988 [12] self = table: 0000000003656BC0; dt = 0.017787300050258636; t = 598.90264848602988 [13] self = table: 0000000000129800; dt = 0.017787300050258636; network_is_active = true; t = 598.90264848602988 [14] self = table: 0000000000164840; dt = 0.017787300050258636; t = nil [15] self = table: 0000000000073E70; dt = 0.017787300050258636 [16] dt = 0.017787300050258636 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82894; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.773 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007803ED0 [2] self = table: 0000000007803ED0; play_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; vo_center_percent = 0; voice_node = 45 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension = table: 0000000007803ED0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension_config = table: 0000000007BF7990; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007886E60; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000078870B0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007803ED0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007BF7990 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 181; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[3a2626c3793cdb3d]\'] [8] self = table: 00000000043099B0; game_object_id = 181; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.017787300050258636 [11] self = table: 0000000002633E60; main_dt = 0.017787300050258636; main_t = 598.90264848602988; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.017787300050258636; t = 598.90264848602988 [13] self = table: 000000000425FC70; main_dt = 0.017787300050258636; main_t = 598.90264848602988 [14] self = table: 0000000003656BC0; dt = 0.017787300050258636; t = 598.90264848602988 [15] self = table: 0000000000129800; dt = 0.017787300050258636; network_is_active = true; t = 598.90264848602988 [16] self = table: 0000000000164840; dt = 0.017787300050258636; t = nil [17] self = table: 0000000000073E70; dt = 0.017787300050258636 [18] dt = 0.017787300050258636 <> <> [1] _context = table: 00000000078046F0; _voice_node = 45; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000078041C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007804190; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_berzerker_a"; _trigger_event_data_payload = table: 0000000007803F00; _mission_update_enabled = false; _vo_choice = table: 0000000006FA9860; input = table: 0000000007803ED0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[3a2626c3793cdb3d]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000078046C0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_berzerker_a"; _missions = table: 0000000007804690; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_enemy_cultist_berzerker"; _play_unit = [Unit '#ID[3a2626c3793cdb3d]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000078046F0; _voice_node = 45; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000078041C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007804190; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_berzerker_a"; _trigger_event_data_payload = table: 0000000007803F00; _mission_update_enabled = false; _vo_choice = table: 0000000006FA9860; input = table: 0000000007803ED0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[3a2626c3793cdb3d]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000078046C0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_berzerker_a"; _missions = table: 0000000007804690; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_enemy_cultist_berzerker"; _play_unit = [Unit '#ID[3a2626c3793cdb3d]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.3086913524005; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5E80; _faction_memories = table: 000<> 18:55:29.791 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = nil; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-404.89, -95.577, 14.1508); unit_rotation = Vector4(0, 0, -0.0671073, -0.997746); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-404.89, -95.577, 13.1508); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-404.89, -95.577, 13.6101); normal = Vector3(0.0101141, 0.00119508, 0.999948); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016026299446821213; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016026299446821213; t = 598.9186747854767; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016026299446821213 [5] self = table: 0000000000129800; dt = 0.016026299446821213; network_is_active = true; t = 598.9186747854767; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016026299446821213; t = nil [7] self = table: 0000000000073E70; dt = 0.016026299446821213 [8] dt = 0.016026299446821213 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.791 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007838930; name = "footstep"; source_id = 16777216; breed = table: 0000000002122720; sounds = table: 0000000002123AC0; query_position_object = 1; query_from = Vector3(-404.89, -95.577, 14.1508); unit_rotation = Vector4(0, 0, -0.0671073, -0.997746); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-404.89, -95.577, 13.1508); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-404.89, -95.577, 13.6101); normal = Vector3(0.0101141, 0.00119508, 0.999948); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016026299446821213; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016026299446821213; t = 598.9186747854767; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016026299446821213 [5] self = table: 0000000000129800; dt = 0.016026299446821213; network_is_active = true; t = 598.9186747854767; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016026299446821213; t = nil [7] self = table: 0000000000073E70; dt = 0.016026299446821213 [8] dt = 0.016026299446821213 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.804 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 159; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 159; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014372499659657478 [9] self = table: 0000000002633E60; main_dt = 0.014372499659657478; main_t = 598.93304728513635; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014372499659657478; t = 598.93304728513635 [11] self = table: 000000000425FC70; main_dt = 0.014372499659657478; main_t = 598.93304728513635 [12] self = table: 0000000003656BC0; dt = 0.014372499659657478; t = 598.93304728513635 [13] self = table: 0000000000129800; dt = 0.014372499659657478; network_is_active = true; t = 598.93304728513635 [14] self = table: 0000000000164840; dt = 0.014372499659657478; t = nil [15] self = table: 0000000000073E70; dt = 0.014372499659657478 [16] dt = 0.014372499659657478 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82896; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.805 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 159; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 159; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014372499659657478 [9] self = table: 0000000002633E60; main_dt = 0.014372499659657478; main_t = 598.93304728513635; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014372499659657478; t = 598.93304728513635 [11] self = table: 000000000425FC70; main_dt = 0.014372499659657478; main_t = 598.93304728513635 [12] self = table: 0000000003656BC0; dt = 0.014372499659657478; t = 598.93304728513635 [13] self = table: 0000000000129800; dt = 0.014372499659657478; network_is_active = true; t = 598.93304728513635 [14] self = table: 0000000000164840; dt = 0.014372499659657478; t = nil [15] self = table: 0000000000073E70; dt = 0.014372499659657478 [16] dt = 0.014372499659657478 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82896; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.805 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 159; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 159; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014372499659657478 [9] self = table: 0000000002633E60; main_dt = 0.014372499659657478; main_t = 598.93304728513635; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014372499659657478; t = 598.93304728513635 [11] self = table: 000000000425FC70; main_dt = 0.014372499659657478; main_t = 598.93304728513635 [12] self = table: 0000000003656BC0; dt = 0.014372499659657478; t = 598.93304728513635 [13] self = table: 0000000000129800; dt = 0.014372499659657478; network_is_active = true; t = 598.93304728513635 [14] self = table: 0000000000164840; dt = 0.014372499659657478; t = nil [15] self = table: 0000000000073E70; dt = 0.014372499659657478 [16] dt = 0.014372499659657478 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82896; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.806 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007ACA9A0 [2] self = table: 0000000007ACA9A0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007ACA9A0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007B48A20; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007B49650; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007B49820; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007ACA9A0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007B48A20 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 159; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 159; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014372499659657478 [11] self = table: 0000000002633E60; main_dt = 0.014372499659657478; main_t = 598.93304728513635; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014372499659657478; t = 598.93304728513635 [13] self = table: 000000000425FC70; main_dt = 0.014372499659657478; main_t = 598.93304728513635 [14] self = table: 0000000003656BC0; dt = 0.014372499659657478; t = 598.93304728513635 [15] self = table: 0000000000129800; dt = 0.014372499659657478; network_is_active = true; t = 598.93304728513635 [16] self = table: 0000000000164840; dt = 0.014372499659657478; t = nil [17] self = table: 0000000000073E70; dt = 0.014372499659657478 [18] dt = 0.014372499659657478 <> <> [1] _context = table: 0000000007ACAAD0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007ACAA00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007ACA9D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007ACBB90; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007ACA9A0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007ACAAA0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007ACAA70; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007ACAAD0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007ACAA00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007ACA9D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007ACBB90; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007ACA9A0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007ACAAA0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007ACAA70; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.3425049518976; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:29.867 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCCF10; source_parameters = table: 0000000004173250; position = Vector3(-404.622, -94.9564, 15.0468); direction = Vector3(0.98043, -0.103623, -0.16739); normal = Vector3(0.836952, 0.119565, 0.534055); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.210004, 0.182136, 0.629377, -0.725678) [2] t = 559.96844482421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCE300; position = Vector3(-404.622, -94.9564, 15.0468); direction = Vector3(-0.98043, 0.103623, 0.16739); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.836952, 0.119565, 0.534055); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(0.98043, -0.103623, -0.16739); sfx = table: 0000000002DCCF10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCE300; position = Vector3(-404.622, -94.9564, 15.0468); direction = Vector3(-0.98043, 0.103623, 0.16739); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.836952, 0.119565, 0.534055); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 559.96844482421875; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 306; position = Vector3(-404.622, -94.9564, 15.0468); direction = Vector3(-0.98043, 0.103623, 0.16739); provoking_unit_id = 59; optional_target_unit_id = 130; optional_node_index = 133; optional_hit_normal = Vector3(0.836952, 0.119565, 0.534055); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; impact_fx = table: 0000000002DCE300; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014809099957346916 [7] self = table: 0000000002633E60; main_dt = 0.014809099957346916; main_t = 598.99510798493452; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014809099957346916; t = 598.99510798493452 [9] self = table: 000000000425FC70; main_dt = 0.014809099957346916; main_t = 598.99510798493452 [10] self = table: 0000000003656BC0; dt = 0.014809099957346916; t = 598.99510798493452 [11] self = table: 0000000000129800; dt = 0.014809099957346916; network_is_active = true; t = 598.99510798493452 [12] self = table: 0000000000164840; dt = 0.014809099957346916; t = nil [13] self = table: 0000000000073E70; dt = 0.014809099957346916 [14] dt = 0.014809099957346916 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82900; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.882 error: [Wwise Plugin] Failed to register unit:#ID[f9048f32707b6010] due to too many sound source objects. <> While spawning unit: #ID[f9048f32707b6010] While spawning unit: #ID[f9048f32707b6010] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[f9048f32707b6010] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[f9048f32707b6010]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 121; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_ogryn/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 190; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 190; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.01642799936234951 [9] self = table: 0000000002633E60; main_dt = 0.01642799936234951; main_t = 599.01153598429687; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.01642799936234951; t = 599.01153598429687 [11] self = table: 000000000425FC70; main_dt = 0.01642799936234951; main_t = 599.01153598429687 [12] self = table: 0000000003656BC0; dt = 0.01642799936234951; t = 599.01153598429687 [13] self = table: 0000000000129800; dt = 0.01642799936234951; network_is_active = true; t = 599.01153598429687 [14] self = table: 0000000000164840; dt = 0.01642799936234951; t = nil [15] self = table: 0000000000073E70; dt = 0.01642799936234951 [16] dt = 0.01642799936234951 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82901; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.883 error: [Wwise Plugin] Failed to register unit:#ID[f9048f32707b6010] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007BF4800 [2] self = table: 0000000007BF4800; play_unit = [Unit \'#ID[f9048f32707b6010]\']; vo_center_percent = 0; voice_node = 121 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[f9048f32707b6010]\']; extension = table: 0000000007BF4800 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[f9048f32707b6010]\']; extension_config = table: 0000000007C32890; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007C335D0; num_extensions = 20; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007C32BA0; i = 17; name = "DialogueActorExtension"; extension = table: 0000000007BF4800; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[f9048f32707b6010]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007C32890 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[f9048f32707b6010]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 190; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[f9048f32707b6010]\'] [8] self = table: 00000000043099B0; game_object_id = 190; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.01642799936234951 [11] self = table: 0000000002633E60; main_dt = 0.01642799936234951; main_t = 599.01153598429687; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.01642799936234951; t = 599.01153598429687 [13] self = table: 000000000425FC70; main_dt = 0.01642799936234951; main_t = 599.01153598429687 [14] self = table: 0000000003656BC0; dt = 0.01642799936234951; t = 599.01153598429687 [15] self = table: 0000000000129800; dt = 0.01642799936234951; network_is_active = true; t = 599.01153598429687 [16] self = table: 0000000000164840; dt = 0.01642799936234951; t = nil [17] self = table: 0000000000073E70; dt = 0.01642799936234951 [18] dt = 0.01642799936234951 <> <> [1] _context = table: 0000000007AFE690; _voice_node = 121; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007AFE600; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007AFE5D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_chaos_ogryn_bulwark_a"; _trigger_event_data_payload = table: 0000000007AFE5A0; _mission_update_enabled = false; _vo_choice = table: 0000000006436680; input = table: 0000000007BF4800; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[f9048f32707b6010]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AFE660; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_chaos_ogryn_bulwark_a"; _missions = table: 0000000007AFE630; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "enemy_voice_profile"; _play_unit = [Unit '#ID[f9048f32707b6010]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007AFE690; _voice_node = 121; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007AFE600; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007AFE5D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_chaos_ogryn_bulwark_a"; _trigger_event_data_payload = table: 0000000007AFE5A0; _mission_update_enabled = false; _vo_choice = table: 0000000006436680; input = table: 0000000007BF4800; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[f9048f32707b6010]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AFE660; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_chaos_ogryn_bulwark_a"; _missions = table: 0000000007AFE630; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "enemy_voice_profile"; _play_unit = [Unit '#ID[f9048f32707b6010]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.4189381513554; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5E80; _faction_memories = table: 00000000058AC12<> 18:55:29.898 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 188; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 188; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016880899667739868 [9] self = table: 0000000002633E60; main_dt = 0.016880899667739868; main_t = 599.02841688396461; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016880899667739868; t = 599.02841688396461 [11] self = table: 000000000425FC70; main_dt = 0.016880899667739868; main_t = 599.02841688396461 [12] self = table: 0000000003656BC0; dt = 0.016880899667739868; t = 599.02841688396461 [13] self = table: 0000000000129800; dt = 0.016880899667739868; network_is_active = true; t = 599.02841688396461 [14] self = table: 0000000000164840; dt = 0.016880899667739868; t = nil [15] self = table: 0000000000073E70; dt = 0.016880899667739868 [16] dt = 0.016880899667739868 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82902; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.898 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 188; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 188; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016880899667739868 [9] self = table: 0000000002633E60; main_dt = 0.016880899667739868; main_t = 599.02841688396461; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016880899667739868; t = 599.02841688396461 [11] self = table: 000000000425FC70; main_dt = 0.016880899667739868; main_t = 599.02841688396461 [12] self = table: 0000000003656BC0; dt = 0.016880899667739868; t = 599.02841688396461 [13] self = table: 0000000000129800; dt = 0.016880899667739868; network_is_active = true; t = 599.02841688396461 [14] self = table: 0000000000164840; dt = 0.016880899667739868; t = nil [15] self = table: 0000000000073E70; dt = 0.016880899667739868 [16] dt = 0.016880899667739868 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82902; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.898 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 188; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 188; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016880899667739868 [9] self = table: 0000000002633E60; main_dt = 0.016880899667739868; main_t = 599.02841688396461; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016880899667739868; t = 599.02841688396461 [11] self = table: 000000000425FC70; main_dt = 0.016880899667739868; main_t = 599.02841688396461 [12] self = table: 0000000003656BC0; dt = 0.016880899667739868; t = 599.02841688396461 [13] self = table: 0000000000129800; dt = 0.016880899667739868; network_is_active = true; t = 599.02841688396461 [14] self = table: 0000000000164840; dt = 0.016880899667739868; t = nil [15] self = table: 0000000000073E70; dt = 0.016880899667739868 [16] dt = 0.016880899667739868 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82902; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.899 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007925DC0 [2] self = table: 0000000007925DC0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007925DC0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000079779C0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000079AEBE0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000079AEDB0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007925DC0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000079779C0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 188; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 188; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.016880899667739868 [11] self = table: 0000000002633E60; main_dt = 0.016880899667739868; main_t = 599.02841688396461; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.016880899667739868; t = 599.02841688396461 [13] self = table: 000000000425FC70; main_dt = 0.016880899667739868; main_t = 599.02841688396461 [14] self = table: 0000000003656BC0; dt = 0.016880899667739868; t = 599.02841688396461 [15] self = table: 0000000000129800; dt = 0.016880899667739868; network_is_active = true; t = 599.02841688396461 [16] self = table: 0000000000164840; dt = 0.016880899667739868; t = nil [17] self = table: 0000000000073E70; dt = 0.016880899667739868 [18] dt = 0.016880899667739868 <> <> [1] _context = table: 0000000007926720; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000079261F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079261C0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007925F30; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007925DC0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000079266F0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000079266C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007926720; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000079261F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079261C0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007925F30; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007925DC0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000079266F0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000079266C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.4353661507178; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:29.900 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002EBC810; source_parameters = table: 0000000004173250; position = Vector3(-404.466, -95.5502, 14.5468); direction = Vector3(-0.340339, -0.672762, 0.656933); normal = Vector3(-0.308602, -0.894154, 0.324428); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(0.0272009, 0.162188, 0.972799, 0.163151) [2] t = 559.99969482421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002EBC910; position = Vector3(-404.466, -95.5502, 14.5468); direction = Vector3(0.340339, 0.672762, -0.656933); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 41; optional_hit_normal = Vector3(-0.308602, -0.894154, 0.324428); only_decal = nil; impact_fx_name = "armor_fx_slashing_force_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.340339, -0.672762, 0.656933); sfx = table: 0000000002EBC810 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002EBC910; position = Vector3(-404.466, -95.5502, 14.5468); direction = Vector3(0.340339, 0.672762, -0.656933); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 41; optional_hit_normal = Vector3(-0.308602, -0.894154, 0.324428); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 559.99969482421875; particle_group_id_or_nil = 1 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 656; position = Vector3(-404.466, -95.5502, 14.5468); direction = Vector3(0.340339, 0.672762, -0.656933); provoking_unit_id = 54; optional_target_unit_id = 130; optional_node_index = 41; optional_hit_normal = Vector3(-0.308602, -0.894154, 0.324428); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_slashing_force_armored_damage"; impact_fx = table: 0000000002EBC910; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016880899667739868 [7] self = table: 0000000002633E60; main_dt = 0.016880899667739868; main_t = 599.02841688396461; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016880899667739868; t = 599.02841688396461 [9] self = table: 000000000425FC70; main_dt = 0.016880899667739868; main_t = 599.02841688396461 [10] self = table: 0000000003656BC0; dt = 0.016880899667739868; t = 599.02841688396461 [11] self = table: 0000000000129800; dt = 0.016880899667739868; network_is_active = true; t = 599.02841688396461 [12] self = table: 0000000000164840; dt = 0.016880899667739868; t = nil [13] self = table: 0000000000073E70; dt = 0.016880899667739868 [14] dt = 0.016880899667739868 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82902; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.913 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 245; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 245; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016630899161100388 [9] self = table: 0000000002633E60; main_dt = 0.016630899161100388; main_t = 599.04504778312571; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016630899161100388; t = 599.04504778312571 [11] self = table: 000000000425FC70; main_dt = 0.016630899161100388; main_t = 599.04504778312571 [12] self = table: 0000000003656BC0; dt = 0.016630899161100388; t = 599.04504778312571 [13] self = table: 0000000000129800; dt = 0.016630899161100388; network_is_active = true; t = 599.04504778312571 [14] self = table: 0000000000164840; dt = 0.016630899161100388; t = nil [15] self = table: 0000000000073E70; dt = 0.016630899161100388 [16] dt = 0.016630899161100388 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82903; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.913 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 245; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 245; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016630899161100388 [9] self = table: 0000000002633E60; main_dt = 0.016630899161100388; main_t = 599.04504778312571; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016630899161100388; t = 599.04504778312571 [11] self = table: 000000000425FC70; main_dt = 0.016630899161100388; main_t = 599.04504778312571 [12] self = table: 0000000003656BC0; dt = 0.016630899161100388; t = 599.04504778312571 [13] self = table: 0000000000129800; dt = 0.016630899161100388; network_is_active = true; t = 599.04504778312571 [14] self = table: 0000000000164840; dt = 0.016630899161100388; t = nil [15] self = table: 0000000000073E70; dt = 0.016630899161100388 [16] dt = 0.016630899161100388 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82903; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.913 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 245; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 245; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016630899161100388 [9] self = table: 0000000002633E60; main_dt = 0.016630899161100388; main_t = 599.04504778312571; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016630899161100388; t = 599.04504778312571 [11] self = table: 000000000425FC70; main_dt = 0.016630899161100388; main_t = 599.04504778312571 [12] self = table: 0000000003656BC0; dt = 0.016630899161100388; t = 599.04504778312571 [13] self = table: 0000000000129800; dt = 0.016630899161100388; network_is_active = true; t = 599.04504778312571 [14] self = table: 0000000000164840; dt = 0.016630899161100388; t = nil [15] self = table: 0000000000073E70; dt = 0.016630899161100388 [16] dt = 0.016630899161100388 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82903; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.914 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007A8E030 [2] self = table: 0000000007A8E030; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007A8E030 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000079FAC00; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000079FB830; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000079FBA00; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007A8E030; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000079FAC00 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 245; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 245; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.016630899161100388 [11] self = table: 0000000002633E60; main_dt = 0.016630899161100388; main_t = 599.04504778312571; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.016630899161100388; t = 599.04504778312571 [13] self = table: 000000000425FC70; main_dt = 0.016630899161100388; main_t = 599.04504778312571 [14] self = table: 0000000003656BC0; dt = 0.016630899161100388; t = 599.04504778312571 [15] self = table: 0000000000129800; dt = 0.016630899161100388; network_is_active = true; t = 599.04504778312571 [16] self = table: 0000000000164840; dt = 0.016630899161100388; t = nil [17] self = table: 0000000000073E70; dt = 0.016630899161100388 [18] dt = 0.016630899161100388 <> <> [1] _context = table: 0000000007A8DDF0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007A8DD60; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A8DD30; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000007A8D2E0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000007A8E030; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007A8DDC0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000007A8DD90; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007A8DDF0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007A8DD60; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A8DD30; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000007A8D2E0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000007A8E030; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007A8DDC0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000007A8DD90; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.4522470503855; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:29.928 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 243; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 243; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015320699661970139 [9] self = table: 0000000002633E60; main_dt = 0.015320699661970139; main_t = 599.06036848278768; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015320699661970139; t = 599.06036848278768 [11] self = table: 000000000425FC70; main_dt = 0.015320699661970139; main_t = 599.06036848278768 [12] self = table: 0000000003656BC0; dt = 0.015320699661970139; t = 599.06036848278768 [13] self = table: 0000000000129800; dt = 0.015320699661970139; network_is_active = true; t = 599.06036848278768 [14] self = table: 0000000000164840; dt = 0.015320699661970139; t = nil [15] self = table: 0000000000073E70; dt = 0.015320699661970139 [16] dt = 0.015320699661970139 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82904; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.928 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 243; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 243; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015320699661970139 [9] self = table: 0000000002633E60; main_dt = 0.015320699661970139; main_t = 599.06036848278768; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015320699661970139; t = 599.06036848278768 [11] self = table: 000000000425FC70; main_dt = 0.015320699661970139; main_t = 599.06036848278768 [12] self = table: 0000000003656BC0; dt = 0.015320699661970139; t = 599.06036848278768 [13] self = table: 0000000000129800; dt = 0.015320699661970139; network_is_active = true; t = 599.06036848278768 [14] self = table: 0000000000164840; dt = 0.015320699661970139; t = nil [15] self = table: 0000000000073E70; dt = 0.015320699661970139 [16] dt = 0.015320699661970139 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82904; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.929 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 243; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 243; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015320699661970139 [9] self = table: 0000000002633E60; main_dt = 0.015320699661970139; main_t = 599.06036848278768; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015320699661970139; t = 599.06036848278768 [11] self = table: 000000000425FC70; main_dt = 0.015320699661970139; main_t = 599.06036848278768 [12] self = table: 0000000003656BC0; dt = 0.015320699661970139; t = 599.06036848278768 [13] self = table: 0000000000129800; dt = 0.015320699661970139; network_is_active = true; t = 599.06036848278768 [14] self = table: 0000000000164840; dt = 0.015320699661970139; t = nil [15] self = table: 0000000000073E70; dt = 0.015320699661970139 [16] dt = 0.015320699661970139 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82904; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.929 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007CCF240 [2] self = table: 0000000007CCF240; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007CCF240 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 000000000790A580; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007A1FD00; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007CC1AB0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007CCF240; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 000000000790A580 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 243; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 243; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.015320699661970139 [11] self = table: 0000000002633E60; main_dt = 0.015320699661970139; main_t = 599.06036848278768; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.015320699661970139; t = 599.06036848278768 [13] self = table: 000000000425FC70; main_dt = 0.015320699661970139; main_t = 599.06036848278768 [14] self = table: 0000000003656BC0; dt = 0.015320699661970139; t = 599.06036848278768 [15] self = table: 0000000000129800; dt = 0.015320699661970139; network_is_active = true; t = 599.06036848278768 [16] self = table: 0000000000164840; dt = 0.015320699661970139; t = nil [17] self = table: 0000000000073E70; dt = 0.015320699661970139 [18] dt = 0.015320699661970139 <> <> [1] _context = table: 0000000007CCFA60; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007CCF530; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007CCF500; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007CCF270; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007CCF240; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007CCFA30; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007CCFA00; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007CCFA60; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007CCF530; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007CCF500; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007CCF270; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007CCF240; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007CCFA30; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007CCFA00; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.4688779495466; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:29.934 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015320699661970139; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015320699661970139; t = 599.06036848278768; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015320699661970139 [5] self = table: 0000000000129800; dt = 0.015320699661970139; network_is_active = true; t = 599.06036848278768; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015320699661970139; t = nil [7] self = table: 0000000000073E70; dt = 0.015320699661970139 [8] dt = 0.015320699661970139 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:29.967 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-404.139, -94.905, 13.65) [3] world = [World]; dt = 0.013066300190985203; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013066300190985203; t = 599.08866748290188; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013066300190985203 [5] self = table: 0000000000129800; dt = 0.013066300190985203; network_is_active = true; t = 599.08866748290188; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013066300190985203; t = nil [7] self = table: 0000000000073E70; dt = 0.013066300190985203 [8] dt = 0.013066300190985203 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.001 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 186; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 186; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015008299611508846 [9] self = table: 0000000002633E60; main_dt = 0.015008299611508846; main_t = 599.13216888235934; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015008299611508846; t = 599.13216888235934 [11] self = table: 000000000425FC70; main_dt = 0.015008299611508846; main_t = 599.13216888235934 [12] self = table: 0000000003656BC0; dt = 0.015008299611508846; t = 599.13216888235934 [13] self = table: 0000000000129800; dt = 0.015008299611508846; network_is_active = true; t = 599.13216888235934 [14] self = table: 0000000000164840; dt = 0.015008299611508846; t = nil [15] self = table: 0000000000073E70; dt = 0.015008299611508846 [16] dt = 0.015008299611508846 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82908; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.001 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 186; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 186; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015008299611508846 [9] self = table: 0000000002633E60; main_dt = 0.015008299611508846; main_t = 599.13216888235934; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015008299611508846; t = 599.13216888235934 [11] self = table: 000000000425FC70; main_dt = 0.015008299611508846; main_t = 599.13216888235934 [12] self = table: 0000000003656BC0; dt = 0.015008299611508846; t = 599.13216888235934 [13] self = table: 0000000000129800; dt = 0.015008299611508846; network_is_active = true; t = 599.13216888235934 [14] self = table: 0000000000164840; dt = 0.015008299611508846; t = nil [15] self = table: 0000000000073E70; dt = 0.015008299611508846 [16] dt = 0.015008299611508846 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82908; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.002 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 186; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 186; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015008299611508846 [9] self = table: 0000000002633E60; main_dt = 0.015008299611508846; main_t = 599.13216888235934; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015008299611508846; t = 599.13216888235934 [11] self = table: 000000000425FC70; main_dt = 0.015008299611508846; main_t = 599.13216888235934 [12] self = table: 0000000003656BC0; dt = 0.015008299611508846; t = 599.13216888235934 [13] self = table: 0000000000129800; dt = 0.015008299611508846; network_is_active = true; t = 599.13216888235934 [14] self = table: 0000000000164840; dt = 0.015008299611508846; t = nil [15] self = table: 0000000000073E70; dt = 0.015008299611508846 [16] dt = 0.015008299611508846 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82908; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.003 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007BCDE00 [2] self = table: 0000000007BCDE00; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007BCDE00 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007A49D00; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007B168A0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007B16A70; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007BCDE00; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007A49D00 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 186; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 186; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.015008299611508846 [11] self = table: 0000000002633E60; main_dt = 0.015008299611508846; main_t = 599.13216888235934; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.015008299611508846; t = 599.13216888235934 [13] self = table: 000000000425FC70; main_dt = 0.015008299611508846; main_t = 599.13216888235934 [14] self = table: 0000000003656BC0; dt = 0.015008299611508846; t = 599.13216888235934 [15] self = table: 0000000000129800; dt = 0.015008299611508846; network_is_active = true; t = 599.13216888235934 [16] self = table: 0000000000164840; dt = 0.015008299611508846; t = nil [17] self = table: 0000000000073E70; dt = 0.015008299611508846 [18] dt = 0.015008299611508846 <> <> [1] _context = table: 0000000007BCE230; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BCDE90; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007BCDE60; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007BCDE30; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007BCDE00; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007BCE200; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007BCE1D0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007BCE230; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BCDE90; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007BCDE60; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007BCDE30; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007BCDE00; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007BCE200; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007BCE1D0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.5409907491687; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:30.030 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 184; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 184; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013178399764001369 [9] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [11] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [12] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [14] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [15] self = table: 0000000000073E70; dt = 0.013178399764001369 [16] dt = 0.013178399764001369 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82910; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.031 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 184; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 184; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013178399764001369 [9] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [11] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [12] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [14] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [15] self = table: 0000000000073E70; dt = 0.013178399764001369 [16] dt = 0.013178399764001369 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82910; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.031 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 184; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 184; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013178399764001369 [9] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [11] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [12] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [14] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [15] self = table: 0000000000073E70; dt = 0.013178399764001369 [16] dt = 0.013178399764001369 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82910; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.032 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000075B0200 [2] self = table: 00000000075B0200; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000075B0200 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007AAF4F0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007BF1C20; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007BF1DC0; i = 16; name = "DialogueActorExtension"; extension = table: 00000000075B0200; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007AAF4F0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 184; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 184; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013178399764001369 [11] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [14] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [15] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [16] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [17] self = table: 0000000000073E70; dt = 0.013178399764001369 [18] dt = 0.013178399764001369 <> <> [1] _context = table: 00000000075B0460; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000075B03D0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000075B03A0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000075B0370; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 00000000075B0200; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000075B0430; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 00000000075B0400; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000075B0460; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000075B03D0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000075B03A0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000075B0370; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 00000000075B0200; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000075B0430; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 00000000075B0400; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.5723508491922; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:30.034 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 183; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 183; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013178399764001369 [9] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [11] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [12] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [14] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [15] self = table: 0000000000073E70; dt = 0.013178399764001369 [16] dt = 0.013178399764001369 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82910; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.034 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 183; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 183; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013178399764001369 [9] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [11] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [12] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [14] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [15] self = table: 0000000000073E70; dt = 0.013178399764001369 [16] dt = 0.013178399764001369 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82910; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.034 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 183; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 183; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013178399764001369 [9] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [11] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [12] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [14] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [15] self = table: 0000000000073E70; dt = 0.013178399764001369 [16] dt = 0.013178399764001369 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82910; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.035 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007B999B0 [2] self = table: 0000000007B999B0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007B999B0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007BBF990; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007BC1260; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007BC1430; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007B999B0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007BBF990 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 183; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 183; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013178399764001369 [11] self = table: 0000000002633E60; main_dt = 0.013178399764001369; main_t = 599.16169908253528; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013178399764001369; t = 599.16169908253528 [13] self = table: 000000000425FC70; main_dt = 0.013178399764001369; main_t = 599.16169908253528 [14] self = table: 0000000003656BC0; dt = 0.013178399764001369; t = 599.16169908253528 [15] self = table: 0000000000129800; dt = 0.013178399764001369; network_is_active = true; t = 599.16169908253528 [16] self = table: 0000000000164840; dt = 0.013178399764001369; t = nil [17] self = table: 0000000000073E70; dt = 0.013178399764001369 [18] dt = 0.013178399764001369 <> <> [1] _context = table: 0000000007B99D30; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007B99CA0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007B99C70; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007B999E0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007B999B0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007B99D00; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007B99CD0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007B99D30; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007B99CA0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007B99C70; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007B999E0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007B999B0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007B99D00; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007B99CD0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1326.5723508491922; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:30.157 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.0142639996483922; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.0142639996483922; t = 599.28311438096739; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0142639996483922 [5] self = table: 0000000000129800; dt = 0.0142639996483922; network_is_active = true; t = 599.28311438096739; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.0142639996483922; t = nil [7] self = table: 0000000000073E70; dt = 0.0142639996483922 [8] dt = 0.0142639996483922 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.197 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DCCF10; source_parameters = table: 0000000004173250; position = Vector3(-405.153, -95.2377, 13.8593); direction = Vector3(0.296361, 0.184224, -0.93714); normal = Vector3(0.655456, 0.702838, -0.276397); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.129852, -0.051153, 0.362931, -0.921305) [2] t = 560.3013916015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DCE300; position = Vector3(-405.153, -95.2377, 13.8593); direction = Vector3(-0.296361, -0.184224, 0.93714); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 154; optional_hit_normal = Vector3(0.655456, 0.702838, -0.276397); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(0.296361, 0.184224, -0.93714); sfx = table: 0000000002DCCF10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DCE300; position = Vector3(-405.153, -95.2377, 13.8593); direction = Vector3(-0.296361, -0.184224, 0.93714); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 154; optional_hit_normal = Vector3(0.655456, 0.702838, -0.276397); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 560.3013916015625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 306; position = Vector3(-405.153, -95.2377, 13.8593); direction = Vector3(-0.296361, -0.184224, 0.93714); provoking_unit_id = 170; optional_target_unit_id = 130; optional_node_index = 154; optional_hit_normal = Vector3(0.655456, 0.702838, -0.276397); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_armored_damage_reduced"; impact_fx = table: 0000000002DCE300; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016252199187874794 [7] self = table: 0000000002633E60; main_dt = 0.016252199187874794; main_t = 599.32947187947161; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016252199187874794; t = 599.32947187947161 [9] self = table: 000000000425FC70; main_dt = 0.016252199187874794; main_t = 599.32947187947161 [10] self = table: 0000000003656BC0; dt = 0.016252199187874794; t = 599.32947187947161 [11] self = table: 0000000000129800; dt = 0.016252199187874794; network_is_active = true; t = 599.32947187947161 [12] self = table: 0000000000164840; dt = 0.016252199187874794; t = nil [13] self = table: 0000000000073E70; dt = 0.016252199187874794 [14] dt = 0.016252199187874794 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 82921; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.214 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-395.462, -105.544, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.223722, -0.974653); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.462, -105.544, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.462, -105.544, 13.6134); normal = Vector3(-0.00117602, 0.0129701, 0.999915); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013458900153636932; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013458900153636932; t = 599.34293077962525; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013458900153636932 [5] self = table: 0000000000129800; dt = 0.013458900153636932; network_is_active = true; t = 599.34293077962525; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013458900153636932; t = nil [7] self = table: 0000000000073E70; dt = 0.013458900153636932 [8] dt = 0.013458900153636932 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:30.214 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-395.462, -105.544, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.223722, -0.974653); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.462, -105.544, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.462, -105.544, 13.6134); normal = Vector3(-0.00117602, 0.0129701, 0.999915); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013458900153636932; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013458900153636932; t = 599.34293077962525; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013458900153636932 [5] self = table: 0000000000129800; dt = 0.013458900153636932; network_is_active = true; t = 599.34293077962525; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013458900153636932; t = nil [7] self = table: 0000000000073E70; dt = 0.013458900153636932 [8] dt = 0.013458900153636932 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.701 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> While spawning unit: #ID[3a2626c3793cdb3d] While spawning unit: #ID[3a2626c3793cdb3d] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 45; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_cultist_melee_elite/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 249; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 249; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012078099884092808 [9] self = table: 0000000002633E60; main_dt = 0.012078099884092808; main_t = 600.83340437227912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012078099884092808; t = 600.83340437227912 [11] self = table: 000000000425FC70; main_dt = 0.012078099884092808; main_t = 600.83340437227912 [12] self = table: 0000000003656BC0; dt = 0.012078099884092808; t = 600.83340437227912 [13] self = table: 0000000000129800; dt = 0.012078099884092808; network_is_active = true; t = 600.83340437227912 [14] self = table: 0000000000164840; dt = 0.012078099884092808; t = nil [15] self = table: 0000000000073E70; dt = 0.012078099884092808 [16] dt = 0.012078099884092808 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83015; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.702 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000079D3D20 [2] self = table: 00000000079D3D20; play_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; vo_center_percent = 0; voice_node = 45 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension = table: 00000000079D3D20 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension_config = table: 0000000007ACB460; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000079EDBC0; num_extensions = 19; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007CDD2E0; i = 16; name = "DialogueActorExtension"; extension = table: 00000000079D3D20; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007ACB460 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 249; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[3a2626c3793cdb3d]\'] [8] self = table: 00000000043099B0; game_object_id = 249; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.012078099884092808 [11] self = table: 0000000002633E60; main_dt = 0.012078099884092808; main_t = 600.83340437227912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.012078099884092808; t = 600.83340437227912 [13] self = table: 000000000425FC70; main_dt = 0.012078099884092808; main_t = 600.83340437227912 [14] self = table: 0000000003656BC0; dt = 0.012078099884092808; t = 600.83340437227912 [15] self = table: 0000000000129800; dt = 0.012078099884092808; network_is_active = true; t = 600.83340437227912 [16] self = table: 0000000000164840; dt = 0.012078099884092808; t = nil [17] self = table: 0000000000073E70; dt = 0.012078099884092808 [18] dt = 0.012078099884092808 <> <> [1] _context = table: 0000000007B160B0; _voice_node = 45; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007B16020; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007B15FF0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_berzerker_a"; _trigger_event_data_payload = table: 000000000788ADD0; _mission_update_enabled = false; _vo_choice = table: 0000000006FA9860; input = table: 00000000079D3D20; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[3a2626c3793cdb3d]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007B16080; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_berzerker_a"; _missions = table: 0000000007B16050; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_enemy_cultist_berzerker"; _play_unit = [Unit '#ID[3a2626c3793cdb3d]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007B160B0; _voice_node = 45; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007B16020; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007B15FF0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_berzerker_a"; _trigger_event_data_payload = table: 000000000788ADD0; _mission_update_enabled = false; _vo_choice = table: 0000000006FA9860; input = table: 00000000079D3D20; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[3a2626c3793cdb3d]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007B16080; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_berzerker_a"; _missions = table: 0000000007B16050; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_enemy_cultist_berzerker"; _play_unit = [Unit '#ID[3a2626c3793cdb3d]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1328.2451564388159; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5E80; _faction_memories = table: 000<> 18:55:31.715 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 242; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 242; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014384900219738483 [9] self = table: 0000000002633E60; main_dt = 0.014384900219738483; main_t = 600.84778927249886; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014384900219738483; t = 600.84778927249886 [11] self = table: 000000000425FC70; main_dt = 0.014384900219738483; main_t = 600.84778927249886 [12] self = table: 0000000003656BC0; dt = 0.014384900219738483; t = 600.84778927249886 [13] self = table: 0000000000129800; dt = 0.014384900219738483; network_is_active = true; t = 600.84778927249886 [14] self = table: 0000000000164840; dt = 0.014384900219738483; t = nil [15] self = table: 0000000000073E70; dt = 0.014384900219738483 [16] dt = 0.014384900219738483 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83016; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.715 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 242; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 242; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014384900219738483 [9] self = table: 0000000002633E60; main_dt = 0.014384900219738483; main_t = 600.84778927249886; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014384900219738483; t = 600.84778927249886 [11] self = table: 000000000425FC70; main_dt = 0.014384900219738483; main_t = 600.84778927249886 [12] self = table: 0000000003656BC0; dt = 0.014384900219738483; t = 600.84778927249886 [13] self = table: 0000000000129800; dt = 0.014384900219738483; network_is_active = true; t = 600.84778927249886 [14] self = table: 0000000000164840; dt = 0.014384900219738483; t = nil [15] self = table: 0000000000073E70; dt = 0.014384900219738483 [16] dt = 0.014384900219738483 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83016; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.716 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 242; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 242; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014384900219738483 [9] self = table: 0000000002633E60; main_dt = 0.014384900219738483; main_t = 600.84778927249886; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014384900219738483; t = 600.84778927249886 [11] self = table: 000000000425FC70; main_dt = 0.014384900219738483; main_t = 600.84778927249886 [12] self = table: 0000000003656BC0; dt = 0.014384900219738483; t = 600.84778927249886 [13] self = table: 0000000000129800; dt = 0.014384900219738483; network_is_active = true; t = 600.84778927249886 [14] self = table: 0000000000164840; dt = 0.014384900219738483; t = nil [15] self = table: 0000000000073E70; dt = 0.014384900219738483 [16] dt = 0.014384900219738483 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83016; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.717 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007BAF160 [2] self = table: 0000000007BAF160; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007BAF160 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000059B1760; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007AE5880; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000075ECB30; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007BAF160; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000059B1760 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 242; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 242; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014384900219738483 [11] self = table: 0000000002633E60; main_dt = 0.014384900219738483; main_t = 600.84778927249886; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014384900219738483; t = 600.84778927249886 [13] self = table: 000000000425FC70; main_dt = 0.014384900219738483; main_t = 600.84778927249886 [14] self = table: 0000000003656BC0; dt = 0.014384900219738483; t = 600.84778927249886 [15] self = table: 0000000000129800; dt = 0.014384900219738483; network_is_active = true; t = 600.84778927249886 [16] self = table: 0000000000164840; dt = 0.014384900219738483; t = nil [17] self = table: 0000000000073E70; dt = 0.014384900219738483 [18] dt = 0.014384900219738483 <> <> [1] _context = table: 0000000007C1F4E0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BAF0F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007B88B90; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007BE8400; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007BAF160; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000793C880; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 000000000793C850; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007C1F4E0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BAF0F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007B88B90; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007BE8400; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007BAF160; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000793C880; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 000000000793C850; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1328.2572345387; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5E8<> 18:55:31.869 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 246; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 246; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012645600363612175 [9] self = table: 0000000002633E60; main_dt = 0.012645600363612175; main_t = 601.00061337260581; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012645600363612175; t = 601.00061337260581 [11] self = table: 000000000425FC70; main_dt = 0.012645600363612175; main_t = 601.00061337260581 [12] self = table: 0000000003656BC0; dt = 0.012645600363612175; t = 601.00061337260581 [13] self = table: 0000000000129800; dt = 0.012645600363612175; network_is_active = true; t = 601.00061337260581 [14] self = table: 0000000000164840; dt = 0.012645600363612175; t = nil [15] self = table: 0000000000073E70; dt = 0.012645600363612175 [16] dt = 0.012645600363612175 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83025; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.869 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 246; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 246; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012645600363612175 [9] self = table: 0000000002633E60; main_dt = 0.012645600363612175; main_t = 601.00061337260581; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012645600363612175; t = 601.00061337260581 [11] self = table: 000000000425FC70; main_dt = 0.012645600363612175; main_t = 601.00061337260581 [12] self = table: 0000000003656BC0; dt = 0.012645600363612175; t = 601.00061337260581 [13] self = table: 0000000000129800; dt = 0.012645600363612175; network_is_active = true; t = 601.00061337260581 [14] self = table: 0000000000164840; dt = 0.012645600363612175; t = nil [15] self = table: 0000000000073E70; dt = 0.012645600363612175 [16] dt = 0.012645600363612175 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83025; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.883 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 200; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 200; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014940099790692329 [9] self = table: 0000000002633E60; main_dt = 0.014940099790692329; main_t = 601.0155534723965; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014940099790692329; t = 601.0155534723965 [11] self = table: 000000000425FC70; main_dt = 0.014940099790692329; main_t = 601.0155534723965 [12] self = table: 0000000003656BC0; dt = 0.014940099790692329; t = 601.0155534723965 [13] self = table: 0000000000129800; dt = 0.014940099790692329; network_is_active = true; t = 601.0155534723965 [14] self = table: 0000000000164840; dt = 0.014940099790692329; t = nil [15] self = table: 0000000000073E70; dt = 0.014940099790692329 [16] dt = 0.014940099790692329 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83026; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.883 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 200; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 200; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014940099790692329 [9] self = table: 0000000002633E60; main_dt = 0.014940099790692329; main_t = 601.0155534723965; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014940099790692329; t = 601.0155534723965 [11] self = table: 000000000425FC70; main_dt = 0.014940099790692329; main_t = 601.0155534723965 [12] self = table: 0000000003656BC0; dt = 0.014940099790692329; t = 601.0155534723965 [13] self = table: 0000000000129800; dt = 0.014940099790692329; network_is_active = true; t = 601.0155534723965 [14] self = table: 0000000000164840; dt = 0.014940099790692329; t = nil [15] self = table: 0000000000073E70; dt = 0.014940099790692329 [16] dt = 0.014940099790692329 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83026; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.883 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 200; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 200; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014940099790692329 [9] self = table: 0000000002633E60; main_dt = 0.014940099790692329; main_t = 601.0155534723965; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014940099790692329; t = 601.0155534723965 [11] self = table: 000000000425FC70; main_dt = 0.014940099790692329; main_t = 601.0155534723965 [12] self = table: 0000000003656BC0; dt = 0.014940099790692329; t = 601.0155534723965 [13] self = table: 0000000000129800; dt = 0.014940099790692329; network_is_active = true; t = 601.0155534723965 [14] self = table: 0000000000164840; dt = 0.014940099790692329; t = nil [15] self = table: 0000000000073E70; dt = 0.014940099790692329 [16] dt = 0.014940099790692329 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83026; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.884 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000009A00C0 [2] self = table: 00000000009A00C0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000009A00C0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 000000000793AB20; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000017EF2E0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 000000000754DA00; i = 16; name = "DialogueActorExtension"; extension = table: 00000000009A00C0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 000000000793AB20 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 200; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 200; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014940099790692329 [11] self = table: 0000000002633E60; main_dt = 0.014940099790692329; main_t = 601.0155534723965; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014940099790692329; t = 601.0155534723965 [13] self = table: 000000000425FC70; main_dt = 0.014940099790692329; main_t = 601.0155534723965 [14] self = table: 0000000003656BC0; dt = 0.014940099790692329; t = 601.0155534723965 [15] self = table: 0000000000129800; dt = 0.014940099790692329; network_is_active = true; t = 601.0155534723965 [16] self = table: 0000000000164840; dt = 0.014940099790692329; t = nil [17] self = table: 0000000000073E70; dt = 0.014940099790692329 [18] dt = 0.014940099790692329 <> <> [1] _context = table: 0000000007B84930; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000076C58C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A4D550; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007BB0270; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 00000000009A00C0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007696C70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007AF81E0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007B84930; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000076C58C0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A4D550; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007BB0270; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 00000000009A00C0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007696C70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007AF81E0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1328.4244435390267; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:31.897 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 225; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 225; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014509299769997597 [9] self = table: 0000000002633E60; main_dt = 0.014509299769997597; main_t = 601.0300627721665; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014509299769997597; t = 601.0300627721665 [11] self = table: 000000000425FC70; main_dt = 0.014509299769997597; main_t = 601.0300627721665 [12] self = table: 0000000003656BC0; dt = 0.014509299769997597; t = 601.0300627721665 [13] self = table: 0000000000129800; dt = 0.014509299769997597; network_is_active = true; t = 601.0300627721665 [14] self = table: 0000000000164840; dt = 0.014509299769997597; t = nil [15] self = table: 0000000000073E70; dt = 0.014509299769997597 [16] dt = 0.014509299769997597 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83027; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.898 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 225; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 225; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014509299769997597 [9] self = table: 0000000002633E60; main_dt = 0.014509299769997597; main_t = 601.0300627721665; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014509299769997597; t = 601.0300627721665 [11] self = table: 000000000425FC70; main_dt = 0.014509299769997597; main_t = 601.0300627721665 [12] self = table: 0000000003656BC0; dt = 0.014509299769997597; t = 601.0300627721665 [13] self = table: 0000000000129800; dt = 0.014509299769997597; network_is_active = true; t = 601.0300627721665 [14] self = table: 0000000000164840; dt = 0.014509299769997597; t = nil [15] self = table: 0000000000073E70; dt = 0.014509299769997597 [16] dt = 0.014509299769997597 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83027; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.911 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 235; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 235; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014068500138819218 [9] self = table: 0000000002633E60; main_dt = 0.014068500138819218; main_t = 601.04413127230532; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014068500138819218; t = 601.04413127230532 [11] self = table: 000000000425FC70; main_dt = 0.014068500138819218; main_t = 601.04413127230532 [12] self = table: 0000000003656BC0; dt = 0.014068500138819218; t = 601.04413127230532 [13] self = table: 0000000000129800; dt = 0.014068500138819218; network_is_active = true; t = 601.04413127230532 [14] self = table: 0000000000164840; dt = 0.014068500138819218; t = nil [15] self = table: 0000000000073E70; dt = 0.014068500138819218 [16] dt = 0.014068500138819218 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83028; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.911 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 235; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 235; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014068500138819218 [9] self = table: 0000000002633E60; main_dt = 0.014068500138819218; main_t = 601.04413127230532; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014068500138819218; t = 601.04413127230532 [11] self = table: 000000000425FC70; main_dt = 0.014068500138819218; main_t = 601.04413127230532 [12] self = table: 0000000003656BC0; dt = 0.014068500138819218; t = 601.04413127230532 [13] self = table: 0000000000129800; dt = 0.014068500138819218; network_is_active = true; t = 601.04413127230532 [14] self = table: 0000000000164840; dt = 0.014068500138819218; t = nil [15] self = table: 0000000000073E70; dt = 0.014068500138819218 [16] dt = 0.014068500138819218 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83028; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.912 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 235; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 235; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014068500138819218 [9] self = table: 0000000002633E60; main_dt = 0.014068500138819218; main_t = 601.04413127230532; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014068500138819218; t = 601.04413127230532 [11] self = table: 000000000425FC70; main_dt = 0.014068500138819218; main_t = 601.04413127230532 [12] self = table: 0000000003656BC0; dt = 0.014068500138819218; t = 601.04413127230532 [13] self = table: 0000000000129800; dt = 0.014068500138819218; network_is_active = true; t = 601.04413127230532 [14] self = table: 0000000000164840; dt = 0.014068500138819218; t = nil [15] self = table: 0000000000073E70; dt = 0.014068500138819218 [16] dt = 0.014068500138819218 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83028; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:31.913 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007937B10 [2] self = table: 0000000007937B10; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007937B10 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000002157E50; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006699D30; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006EC85C0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007937B10; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000002157E50 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 235; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 235; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014068500138819218 [11] self = table: 0000000002633E60; main_dt = 0.014068500138819218; main_t = 601.04413127230532; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014068500138819218; t = 601.04413127230532 [13] self = table: 000000000425FC70; main_dt = 0.014068500138819218; main_t = 601.04413127230532 [14] self = table: 0000000003656BC0; dt = 0.014068500138819218; t = 601.04413127230532 [15] self = table: 0000000000129800; dt = 0.014068500138819218; network_is_active = true; t = 601.04413127230532 [16] self = table: 0000000000164840; dt = 0.014068500138819218; t = nil [17] self = table: 0000000000073E70; dt = 0.014068500138819218 [18] dt = 0.014068500138819218 <> <> [1] _context = table: 00000000071821F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000050C1180; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A00560; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000007A00530; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000007937B10; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000004979ED0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000004979EA0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000071821F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000050C1180; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A00560; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000007A00530; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000007937B10; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000004979ED0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000004979EA0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1328.4538929385874; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:31.986 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.014854599721729755; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014854599721729755; t = 601.11390487181075; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014854599721729755 [5] self = table: 0000000000129800; dt = 0.014854599721729755; network_is_active = true; t = 601.11390487181075; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014854599721729755; t = nil [7] self = table: 0000000000073E70; dt = 0.014854599721729755 [8] dt = 0.014854599721729755 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:32.110 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:32.125 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:32.140 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:32.154 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:32.713 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 205; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 205; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013888499699532986 [9] self = table: 0000000002633E60; main_dt = 0.013888499699532986; main_t = 601.84554087074525; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013888499699532986; t = 601.84554087074525 [11] self = table: 000000000425FC70; main_dt = 0.013888499699532986; main_t = 601.84554087074525 [12] self = table: 0000000003656BC0; dt = 0.013888499699532986; t = 601.84554087074525 [13] self = table: 0000000000129800; dt = 0.013888499699532986; network_is_active = true; t = 601.84554087074525 [14] self = table: 0000000000164840; dt = 0.013888499699532986; t = nil [15] self = table: 0000000000073E70; dt = 0.013888499699532986 [16] dt = 0.013888499699532986 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83078; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:32.740 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 231; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 231; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012027299962937832 [9] self = table: 0000000002633E60; main_dt = 0.012027299962937832; main_t = 601.87223987078346; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012027299962937832; t = 601.87223987078346 [11] self = table: 000000000425FC70; main_dt = 0.012027299962937832; main_t = 601.87223987078346 [12] self = table: 0000000003656BC0; dt = 0.012027299962937832; t = 601.87223987078346 [13] self = table: 0000000000129800; dt = 0.012027299962937832; network_is_active = true; t = 601.87223987078346 [14] self = table: 0000000000164840; dt = 0.012027299962937832; t = nil [15] self = table: 0000000000073E70; dt = 0.012027299962937832 [16] dt = 0.012027299962937832 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83080; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:32.741 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 231; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 231; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012027299962937832 [9] self = table: 0000000002633E60; main_dt = 0.012027299962937832; main_t = 601.87223987078346; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012027299962937832; t = 601.87223987078346 [11] self = table: 000000000425FC70; main_dt = 0.012027299962937832; main_t = 601.87223987078346 [12] self = table: 0000000003656BC0; dt = 0.012027299962937832; t = 601.87223987078346 [13] self = table: 0000000000129800; dt = 0.012027299962937832; network_is_active = true; t = 601.87223987078346 [14] self = table: 0000000000164840; dt = 0.012027299962937832; t = nil [15] self = table: 0000000000073E70; dt = 0.012027299962937832 [16] dt = 0.012027299962937832 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83080; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:32.755 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 232; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 232; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015464499592781067 [9] self = table: 0000000002633E60; main_dt = 0.015464499592781067; main_t = 601.88770437037624; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015464499592781067; t = 601.88770437037624 [11] self = table: 000000000425FC70; main_dt = 0.015464499592781067; main_t = 601.88770437037624 [12] self = table: 0000000003656BC0; dt = 0.015464499592781067; t = 601.88770437037624 [13] self = table: 0000000000129800; dt = 0.015464499592781067; network_is_active = true; t = 601.88770437037624 [14] self = table: 0000000000164840; dt = 0.015464499592781067; t = nil [15] self = table: 0000000000073E70; dt = 0.015464499592781067 [16] dt = 0.015464499592781067 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83080; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:32.755 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 232; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 232; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015464499592781067 [9] self = table: 0000000002633E60; main_dt = 0.015464499592781067; main_t = 601.88770437037624; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015464499592781067; t = 601.88770437037624 [11] self = table: 000000000425FC70; main_dt = 0.015464499592781067; main_t = 601.88770437037624 [12] self = table: 0000000003656BC0; dt = 0.015464499592781067; t = 601.88770437037624 [13] self = table: 0000000000129800; dt = 0.015464499592781067; network_is_active = true; t = 601.88770437037624 [14] self = table: 0000000000164840; dt = 0.015464499592781067; t = nil [15] self = table: 0000000000073E70; dt = 0.015464499592781067 [16] dt = 0.015464499592781067 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83080; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:32.755 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 232; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 232; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015464499592781067 [9] self = table: 0000000002633E60; main_dt = 0.015464499592781067; main_t = 601.88770437037624; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015464499592781067; t = 601.88770437037624 [11] self = table: 000000000425FC70; main_dt = 0.015464499592781067; main_t = 601.88770437037624 [12] self = table: 0000000003656BC0; dt = 0.015464499592781067; t = 601.88770437037624 [13] self = table: 0000000000129800; dt = 0.015464499592781067; network_is_active = true; t = 601.88770437037624 [14] self = table: 0000000000164840; dt = 0.015464499592781067; t = nil [15] self = table: 0000000000073E70; dt = 0.015464499592781067 [16] dt = 0.015464499592781067 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83080; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:32.756 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006D0F720 [2] self = table: 0000000006D0F720; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006D0F720 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006A61A50; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 000000000741DD10; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006DF6A00; i = 16; name = "DialogueActorExtension"; extension = table: 0000000006D0F720; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006A61A50 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 232; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 232; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.015464499592781067 [11] self = table: 0000000002633E60; main_dt = 0.015464499592781067; main_t = 601.88770437037624; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.015464499592781067; t = 601.88770437037624 [13] self = table: 000000000425FC70; main_dt = 0.015464499592781067; main_t = 601.88770437037624 [14] self = table: 0000000003656BC0; dt = 0.015464499592781067; t = 601.88770437037624 [15] self = table: 0000000000129800; dt = 0.015464499592781067; network_is_active = true; t = 601.88770437037624 [16] self = table: 0000000000164840; dt = 0.015464499592781067; t = nil [17] self = table: 0000000000073E70; dt = 0.015464499592781067 [18] dt = 0.015464499592781067 <> <> [1] _context = table: 0000000001633B40; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007C35B70; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007C356B0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000007C35240; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000006D0F720; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006DCD510; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006551940; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000001633B40; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007C35B70; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007C356B0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000007C35240; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000006D0F720; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006DCD510; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006551940; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1329.2954048072263; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:32.761 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015464499592781067; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015464499592781067; t = 601.88770437037624; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015464499592781067 [5] self = table: 0000000000129800; dt = 0.015464499592781067; network_is_active = true; t = 601.88770437037624; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015464499592781067; t = nil [7] self = table: 0000000000073E70; dt = 0.015464499592781067 [8] dt = 0.015464499592781067 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.191 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.01414989959448576; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01414989959448576; t = 602.31735756976582; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01414989959448576 [5] self = table: 0000000000129800; dt = 0.01414989959448576; network_is_active = true; t = 602.31735756976582; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01414989959448576; t = nil [7] self = table: 0000000000073E70; dt = 0.01414989959448576 [8] dt = 0.01414989959448576 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.290 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.354, -105.867, 14.2451); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.895652, -0.444357, 0.0188566, 0,\n 0.440568, -0.892224, -0.0991636, 0,\n 0.0608878, -0.0805087, 0.994893, ...; spawner_position = Vector3(-399.876, -97.6115, 14.9119); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(5.52106, -8.25571, -0.666753); line_length = 9.9540605545043945; line_direction = Vector3(0.554654, -0.829381, -0.066983); line_rotation = Vector4(0.00973393, -0.0320654, 0.956345, -0.290313); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-394.354, -105.867, 14.2451); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014674900099635124 [6] self = table: 0000000002633E60; main_dt = 0.014674900099635124; main_t = 602.42137967033364; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014674900099635124; t = 602.42137967033364 [8] self = table: 000000000425FC70; main_dt = 0.014674900099635124; main_t = 602.42137967033364 [9] self = table: 0000000003656BC0; dt = 0.014674900099635124; t = 602.42137967033364 [10] self = table: 0000000000129800; dt = 0.014674900099635124; network_is_active = true; t = 602.42137967033364 [11] self = table: 0000000000164840; dt = 0.014674900099635124; t = nil [12] self = table: 0000000000073E70; dt = 0.014674900099635124 [13] dt = 0.014674900099635124 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83114; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.290 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-394.34, -105.863, 14.2343); direction = Vector3(-0.535008, 0.838445, 0.103808); normal = Vector3(-0.994352, 0.103413, -0.0238645); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00886364, 0.00798963, -0.669489, -0.742726) [2] t = 563.3934326171875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.34, -105.863, 14.2343); direction = Vector3(0.535008, -0.838445, -0.103808); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.994352, 0.103413, -0.0238645); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.535008, 0.838445, 0.103808); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.34, -105.863, 14.2343); direction = Vector3(0.535008, -0.838445, -0.103808); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.994352, 0.103413, -0.0238645); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 563.3934326171875; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-394.34, -105.863, 14.2343); direction = Vector3(0.535008, -0.838445, -0.103808); provoking_unit_id = 170; optional_target_unit_id = 134; optional_node_index = 133; optional_hit_normal = Vector3(-0.994352, 0.103413, -0.0238645); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014674900099635124 [7] self = table: 0000000002633E60; main_dt = 0.014674900099635124; main_t = 602.42137967033364; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014674900099635124; t = 602.42137967033364 [9] self = table: 000000000425FC70; main_dt = 0.014674900099635124; main_t = 602.42137967033364 [10] self = table: 0000000003656BC0; dt = 0.014674900099635124; t = 602.42137967033364 [11] self = table: 0000000000129800; dt = 0.014674900099635124; network_is_active = true; t = 602.42137967033364 [12] self = table: 0000000000164840; dt = 0.014674900099635124; t = nil [13] self = table: 0000000000073E70; dt = 0.014674900099635124 [14] dt = 0.014674900099635124 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83114; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.535 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.357, -105.782, 14.6133); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.850551, -0.525844, 0.00728453, 0,\n 0.525786, -0.850013, 0.0320352, 0,\n -0.0106539, 0.0310776, 0.99946, 0...; spawner_position = Vector3(-399.294, -98.3773, 14.9523); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(4.93677, -7.40494, -0.339012); line_length = 8.9061613082885742; line_direction = Vector3(0.554309, -0.83144, -0.0380649); line_rotation = Vector4(0.00551642, -0.0182191, 0.956917, -0.289738); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = true; source_id = 9; end_position = Vector3(-394.357, -105.782, 14.6133); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015814200043678284 [6] self = table: 0000000002633E60; main_dt = 0.015814200043678284; main_t = 602.66645737161912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015814200043678284; t = 602.66645737161912 [8] self = table: 000000000425FC70; main_dt = 0.015814200043678284; main_t = 602.66645737161912 [9] self = table: 0000000003656BC0; dt = 0.015814200043678284; t = 602.66645737161912 [10] self = table: 0000000000129800; dt = 0.015814200043678284; network_is_active = true; t = 602.66645737161912 [11] self = table: 0000000000164840; dt = 0.015814200043678284; t = nil [12] self = table: 0000000000073E70; dt = 0.015814200043678284 [13] dt = 0.015814200043678284 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83129; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.535 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-394.372, -105.769, 14.6093); direction = Vector3(-0.536515, 0.840808, 0.0720692); normal = Vector3(-0.89844, 0.325983, 0.294179); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.121801, -0.0853775, -0.567603, -0.809754) [2] t = 563.6318359375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.372, -105.769, 14.6093); direction = Vector3(0.536515, -0.840808, -0.0720692); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(-0.89844, 0.325983, 0.294179); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.536515, 0.840808, 0.0720692); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.372, -105.769, 14.6093); direction = Vector3(0.536515, -0.840808, -0.0720692); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(-0.89844, 0.325983, 0.294179); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 563.6318359375; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-394.372, -105.769, 14.6093); direction = Vector3(0.536515, -0.840808, -0.0720692); provoking_unit_id = 170; optional_target_unit_id = 134; optional_node_index = 158; optional_hit_normal = Vector3(-0.89844, 0.325983, 0.294179); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015814200043678284 [7] self = table: 0000000002633E60; main_dt = 0.015814200043678284; main_t = 602.66645737161912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015814200043678284; t = 602.66645737161912 [9] self = table: 000000000425FC70; main_dt = 0.015814200043678284; main_t = 602.66645737161912 [10] self = table: 0000000003656BC0; dt = 0.015814200043678284; t = 602.66645737161912 [11] self = table: 0000000000129800; dt = 0.015814200043678284; network_is_active = true; t = 602.66645737161912 [12] self = table: 0000000000164840; dt = 0.015814200043678284; t = nil [13] self = table: 0000000000073E70; dt = 0.015814200043678284 [14] dt = 0.015814200043678284 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83129; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.711 error: [Wwise Plugin] Failed to register unit:#ID[bc8edbdaa7113b2d] due to too many sound source objects. <> Unit Resource Name: #ID[bc8edbdaa7113b2d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[bc8edbdaa7113b2d]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.015360499732196331; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015360499732196331; t = 602.83154807129927; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015360499732196331 [5] self = table: 0000000000129800; dt = 0.015360499732196331; network_is_active = true; t = 602.83154807129927; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015360499732196331; t = nil [7] self = table: 0000000000073E70; dt = 0.015360499732196331 [8] dt = 0.015360499732196331 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.720 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.019, -106.034, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284504, -0.958675); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.019, -106.034, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.019, -106.034, 13.6352); normal = Vector3(0.00286022, -0.00570513, 0.99998); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014892400242388248; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014892400242388248; t = 602.84644047154165; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014892400242388248 [5] self = table: 0000000000129800; dt = 0.014892400242388248; network_is_active = true; t = 602.84644047154165; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014892400242388248; t = nil [7] self = table: 0000000000073E70; dt = 0.014892400242388248 [8] dt = 0.014892400242388248 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.720 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.019, -106.034, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284504, -0.958675); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.019, -106.034, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.019, -106.034, 13.6352); normal = Vector3(0.00286022, -0.00570513, 0.99998); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014892400242388248; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014892400242388248; t = 602.84644047154165; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014892400242388248 [5] self = table: 0000000000129800; dt = 0.014892400242388248; network_is_active = true; t = 602.84644047154165; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014892400242388248; t = nil [7] self = table: 0000000000073E70; dt = 0.014892400242388248 [8] dt = 0.014892400242388248 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.749 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-395.365, -105.587, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.284548, -0.958662); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.365, -105.587, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.365, -105.587, 13.629); normal = Vector3(-0.0101331, 0.00871844, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013873900286853313; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013873900286853313; t = 602.87596657203562; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013873900286853313 [5] self = table: 0000000000129800; dt = 0.013873900286853313; network_is_active = true; t = 602.87596657203562; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013873900286853313; t = nil [7] self = table: 0000000000073E70; dt = 0.013873900286853313 [8] dt = 0.013873900286853313 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.750 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-395.365, -105.587, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.284548, -0.958662); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.365, -105.587, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.365, -105.587, 13.629); normal = Vector3(-0.0101331, 0.00871844, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013873900286853313; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013873900286853313; t = 602.87596657203562; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013873900286853313 [5] self = table: 0000000000129800; dt = 0.013873900286853313; network_is_active = true; t = 602.87596657203562; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013873900286853313; t = nil [7] self = table: 0000000000073E70; dt = 0.013873900286853313 [8] dt = 0.013873900286853313 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.762 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.2, -105.947, 14.6406); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.767284, -0.641015, -0.0193904, 0,\n 0.641226, -0.766349, -0.039201, 0,\n 0.0102682, -0.0425122, 0.999043, ...; spawner_position = Vector3(-398.864, -98.829, 14.9049); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(4.66428, -7.11829, -0.264265); line_length = 8.5144243240356445; line_direction = Vector3(0.547809, -0.836028, -0.0310373); line_rotation = Vector4(0.00443857, -0.0148723, 0.95812, -0.285946); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-394.2, -105.947, 14.6406); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015735199674963951 [6] self = table: 0000000002633E60; main_dt = 0.015735199674963951; main_t = 602.89170177171059; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015735199674963951; t = 602.89170177171059 [8] self = table: 000000000425FC70; main_dt = 0.015735199674963951; main_t = 602.89170177171059 [9] self = table: 0000000003656BC0; dt = 0.015735199674963951; t = 602.89170177171059 [10] self = table: 0000000000129800; dt = 0.015735199674963951; network_is_active = true; t = 602.89170177171059 [11] self = table: 0000000000164840; dt = 0.015735199674963951; t = nil [12] self = table: 0000000000073E70; dt = 0.015735199674963951 [13] dt = 0.015735199674963951 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83143; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.762 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-394.215, -105.957, 14.6406); direction = Vector3(-0.547774, 0.83357, 0.0714488); normal = Vector3(-0.738677, 0.484509, 0.468623); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.212458, -0.114728, -0.461094, -0.853869) [2] t = 563.85638427734375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.215, -105.957, 14.6406); direction = Vector3(0.547774, -0.83357, -0.0714488); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(-0.738677, 0.484509, 0.468623); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.547774, 0.83357, 0.0714488); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.215, -105.957, 14.6406); direction = Vector3(0.547774, -0.83357, -0.0714488); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(-0.738677, 0.484509, 0.468623); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 563.85638427734375; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-394.215, -105.957, 14.6406); direction = Vector3(0.547774, -0.83357, -0.0714488); provoking_unit_id = 170; optional_target_unit_id = 134; optional_node_index = 158; optional_hit_normal = Vector3(-0.738677, 0.484509, 0.468623); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015735199674963951 [7] self = table: 0000000002633E60; main_dt = 0.015735199674963951; main_t = 602.89170177171059; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015735199674963951; t = 602.89170177171059 [9] self = table: 000000000425FC70; main_dt = 0.015735199674963951; main_t = 602.89170177171059 [10] self = table: 0000000003656BC0; dt = 0.015735199674963951; t = 602.89170177171059 [11] self = table: 0000000000129800; dt = 0.015735199674963951; network_is_active = true; t = 602.89170177171059 [12] self = table: 0000000000164840; dt = 0.015735199674963951; t = nil [13] self = table: 0000000000073E70; dt = 0.015735199674963951 [14] dt = 0.015735199674963951 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83143; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.766 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.76, -104.571, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.285067, -0.958508); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.76, -104.571, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.76, -104.571, 13.6357); normal = Vector3(-0.00268306, 0.0117708, 0.999927); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015735199674963951; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015735199674963951; t = 602.89170177171059; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015735199674963951 [5] self = table: 0000000000129800; dt = 0.015735199674963951; network_is_active = true; t = 602.89170177171059; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015735199674963951; t = nil [7] self = table: 0000000000073E70; dt = 0.015735199674963951 [8] dt = 0.015735199674963951 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.766 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.76, -104.571, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.285067, -0.958508); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.76, -104.571, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.76, -104.571, 13.6357); normal = Vector3(-0.00268306, 0.0117708, 0.999927); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015735199674963951; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015735199674963951; t = 602.89170177171059; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015735199674963951 [5] self = table: 0000000000129800; dt = 0.015735199674963951; network_is_active = true; t = 602.89170177171059; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015735199674963951; t = nil [7] self = table: 0000000000073E70; dt = 0.015735199674963951 [8] dt = 0.015735199674963951 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.766 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.946, -106.511, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.281624, -0.959525); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.946, -106.511, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.946, -106.511, 13.6314); normal = Vector3(0.00962819, 0.00084343, 0.999953); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015735199674963951; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015735199674963951; t = 602.89170177171059; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015735199674963951 [5] self = table: 0000000000129800; dt = 0.015735199674963951; network_is_active = true; t = 602.89170177171059; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015735199674963951; t = nil [7] self = table: 0000000000073E70; dt = 0.015735199674963951 [8] dt = 0.015735199674963951 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.766 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.946, -106.511, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.281624, -0.959525); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.946, -106.511, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.946, -106.511, 13.6314); normal = Vector3(0.00962819, 0.00084343, 0.999953); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015735199674963951; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015735199674963951; t = 602.89170177171059; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015735199674963951 [5] self = table: 0000000000129800; dt = 0.015735199674963951; network_is_active = true; t = 602.89170177171059; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015735199674963951; t = nil [7] self = table: 0000000000073E70; dt = 0.015735199674963951 [8] dt = 0.015735199674963951 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.795 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.961, -106.139, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284436, -0.958695); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.961, -106.139, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.961, -106.139, 13.6344); normal = Vector3(0.00286022, -0.00570513, 0.99998); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014467399567365646; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014467399567365646; t = 602.92240427138336; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014467399567365646 [5] self = table: 0000000000129800; dt = 0.014467399567365646; network_is_active = true; t = 602.92240427138336; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014467399567365646; t = nil [7] self = table: 0000000000073E70; dt = 0.014467399567365646 [8] dt = 0.014467399567365646 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.795 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.961, -106.139, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284436, -0.958695); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.961, -106.139, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.961, -106.139, 13.6344); normal = Vector3(0.00286022, -0.00570513, 0.99998); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014467399567365646; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014467399567365646; t = 602.92240427138336; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014467399567365646 [5] self = table: 0000000000129800; dt = 0.014467399567365646; network_is_active = true; t = 602.92240427138336; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014467399567365646; t = nil [7] self = table: 0000000000073E70; dt = 0.014467399567365646 [8] dt = 0.014467399567365646 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.886 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.013921775389462709; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014654500409960747; t = 603.01279887167789; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013921775389462709 [5] self = table: 0000000000129800; dt = 0.014654500409960747; network_is_active = true; t = 603.01279887167789; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014654500409960747; t = nil [7] self = table: 0000000000073E70; dt = 0.014654500409960747 [8] dt = 0.014654500409960747 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.933 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015386399812996387; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015386399812996387; t = 603.05920207204349; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015386399812996387 [5] self = table: 0000000000129800; dt = 0.015386399812996387; network_is_active = true; t = 603.05920207204349; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015386399812996387; t = nil [7] self = table: 0000000000073E70; dt = 0.015386399812996387 [8] dt = 0.015386399812996387 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.945 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-395.028, -105.113, 14.6718); direction = Vector3(-0.517194, 0.851381, 0.0875251); normal = Vector3(-0.441216, 0.601658, 0.665835); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.338618, -0.110853, -0.290704, -0.887998) [2] t = 564.03887939453125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.028, -105.113, 14.6718); direction = Vector3(0.517194, -0.851381, -0.0875251); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 43; optional_hit_normal = Vector3(-0.441216, 0.601658, 0.665835); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.517194, 0.851381, 0.0875251); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.028, -105.113, 14.6718); direction = Vector3(0.517194, -0.851381, -0.0875251); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 43; optional_hit_normal = Vector3(-0.441216, 0.601658, 0.665835); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 564.03887939453125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-395.028, -105.113, 14.6718); direction = Vector3(0.517194, -0.851381, -0.0875251); provoking_unit_id = 170; optional_target_unit_id = 138; optional_node_index = 43; optional_hit_normal = Vector3(-0.441216, 0.601658, 0.665835); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015894100069999695 [7] self = table: 0000000002633E60; main_dt = 0.015894100069999695; main_t = 603.07509617211349; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015894100069999695; t = 603.07509617211349 [9] self = table: 000000000425FC70; main_dt = 0.015894100069999695; main_t = 603.07509617211349 [10] self = table: 0000000003656BC0; dt = 0.015894100069999695; t = 603.07509617211349 [11] self = table: 0000000000129800; dt = 0.015894100069999695; network_is_active = true; t = 603.07509617211349 [12] self = table: 0000000000164840; dt = 0.015894100069999695; t = nil [13] self = table: 0000000000073E70; dt = 0.015894100069999695 [14] dt = 0.015894100069999695 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83154; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.948 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.926, -106.643, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.284286, -0.95874); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.926, -106.643, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.926, -106.643, 13.6318); normal = Vector3(-0.003098, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015894100069999695; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015894100069999695; t = 603.07509617211349; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015894100069999695 [5] self = table: 0000000000129800; dt = 0.015894100069999695; network_is_active = true; t = 603.07509617211349; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015894100069999695; t = nil [7] self = table: 0000000000073E70; dt = 0.015894100069999695 [8] dt = 0.015894100069999695 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.948 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.926, -106.643, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.284286, -0.95874); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.926, -106.643, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.926, -106.643, 13.6318); normal = Vector3(-0.003098, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015894100069999695; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015894100069999695; t = 603.07509617211349; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015894100069999695 [5] self = table: 0000000000129800; dt = 0.015894100069999695; network_is_active = true; t = 603.07509617211349; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015894100069999695; t = nil [7] self = table: 0000000000073E70; dt = 0.015894100069999695 [8] dt = 0.015894100069999695 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.962 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.771, -106.483, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284412, -0.958702); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.771, -106.483, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.771, -106.483, 13.633); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015514000318944454; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015514000318944454; t = 603.09061017243243; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015514000318944454 [5] self = table: 0000000000129800; dt = 0.015514000318944454; network_is_active = true; t = 603.09061017243243; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015514000318944454; t = nil [7] self = table: 0000000000073E70; dt = 0.015514000318944454 [8] dt = 0.015514000318944454 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.963 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.771, -106.483, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284412, -0.958702); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.771, -106.483, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.771, -106.483, 13.633); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015514000318944454; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015514000318944454; t = 603.09061017243243; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015514000318944454 [5] self = table: 0000000000129800; dt = 0.015514000318944454; network_is_active = true; t = 603.09061017243243; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015514000318944454; t = nil [7] self = table: 0000000000073E70; dt = 0.015514000318944454 [8] dt = 0.015514000318944454 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.963 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.922, -106.653, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.284315, -0.958731); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.922, -106.653, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.922, -106.653, 13.6319); normal = Vector3(-0.003098, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015514000318944454; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015514000318944454; t = 603.09061017243243; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015514000318944454 [5] self = table: 0000000000129800; dt = 0.015514000318944454; network_is_active = true; t = 603.09061017243243; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015514000318944454; t = nil [7] self = table: 0000000000073E70; dt = 0.015514000318944454 [8] dt = 0.015514000318944454 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.963 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.922, -106.653, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.284315, -0.958731); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.922, -106.653, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.922, -106.653, 13.6319); normal = Vector3(-0.003098, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015514000318944454; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015514000318944454; t = 603.09061017243243; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015514000318944454 [5] self = table: 0000000000129800; dt = 0.015514000318944454; network_is_active = true; t = 603.09061017243243; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015514000318944454; t = nil [7] self = table: 0000000000073E70; dt = 0.015514000318944454 [8] dt = 0.015514000318944454 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.993 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.523, -104.999, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284423, -0.958699); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.523, -104.999, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.523, -104.999, 13.6362); normal = Vector3(0.00988336, 0.000690532, 0.999951); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014539900235831738; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014539900235831738; t = 603.11995187291927; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014539900235831738 [5] self = table: 0000000000129800; dt = 0.014539900235831738; network_is_active = true; t = 603.11995187291927; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014539900235831738; t = nil [7] self = table: 0000000000073E70; dt = 0.014539900235831738 [8] dt = 0.014539900235831738 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:33.993 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.523, -104.999, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284423, -0.958699); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.523, -104.999, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.523, -104.999, 13.6362); normal = Vector3(0.00988336, 0.000690532, 0.999951); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014539900235831738; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014539900235831738; t = 603.11995187291927; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014539900235831738 [5] self = table: 0000000000129800; dt = 0.014539900235831738; network_is_active = true; t = 603.11995187291927; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014539900235831738; t = nil [7] self = table: 0000000000073E70; dt = 0.014539900235831738 [8] dt = 0.014539900235831738 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.008 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.725, -106.566, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284411, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.725, -106.566, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.725, -106.566, 13.6331); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015411499887704849; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015411499887704849; t = 603.13536337280698; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015411499887704849 [5] self = table: 0000000000129800; dt = 0.015411499887704849; network_is_active = true; t = 603.13536337280698; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015411499887704849; t = nil [7] self = table: 0000000000073E70; dt = 0.015411499887704849 [8] dt = 0.015411499887704849 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.008 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.725, -106.566, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284411, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.725, -106.566, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.725, -106.566, 13.6331); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015411499887704849; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015411499887704849; t = 603.13536337280698; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015411499887704849 [5] self = table: 0000000000129800; dt = 0.015411499887704849; network_is_active = true; t = 603.13536337280698; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015411499887704849; t = nil [7] self = table: 0000000000073E70; dt = 0.015411499887704849 [8] dt = 0.015411499887704849 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.023 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.494, -105.051, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284418, -0.9587); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.494, -105.051, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.494, -105.051, 13.636); normal = Vector3(0.00988336, 0.000690532, 0.999951); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015356999821960926; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015356999821960926; t = 603.15072037262894; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015356999821960926 [5] self = table: 0000000000129800; dt = 0.015356999821960926; network_is_active = true; t = 603.15072037262894; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015356999821960926; t = nil [7] self = table: 0000000000073E70; dt = 0.015356999821960926 [8] dt = 0.015356999821960926 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.024 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.494, -105.051, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284418, -0.9587); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.494, -105.051, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.494, -105.051, 13.636); normal = Vector3(0.00988336, 0.000690532, 0.999951); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015356999821960926; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015356999821960926; t = 603.15072037262894; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015356999821960926 [5] self = table: 0000000000129800; dt = 0.015356999821960926; network_is_active = true; t = 603.15072037262894; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015356999821960926; t = nil [7] self = table: 0000000000073E70; dt = 0.015356999821960926 [8] dt = 0.015356999821960926 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.031 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.039 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.688, -106.633, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284411, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.688, -106.633, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.688, -106.633, 13.6333); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015021899715065956; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015021899715065956; t = 603.165742272344; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015021899715065956 [5] self = table: 0000000000129800; dt = 0.015021899715065956; network_is_active = true; t = 603.165742272344; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015021899715065956; t = nil [7] self = table: 0000000000073E70; dt = 0.015021899715065956 [8] dt = 0.015021899715065956 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.040 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.688, -106.633, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284411, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.688, -106.633, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.688, -106.633, 13.6333); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015021899715065956; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015021899715065956; t = 603.165742272344; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015021899715065956 [5] self = table: 0000000000129800; dt = 0.015021899715065956; network_is_active = true; t = 603.165742272344; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015021899715065956; t = nil [7] self = table: 0000000000073E70; dt = 0.015021899715065956 [8] dt = 0.015021899715065956 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.048 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.064 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.080 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.102 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.102 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.120 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.142 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.158 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.164 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.553, -104.905, 14.7266); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.805548, -0.592426, -0.0111566, 0,\n 0.59252, -0.805269, -0.0214717, 0,\n 0.00373602, -0.023907, 0.999707, ...; spawner_position = Vector3(-398.224, -99.9734, 14.9488); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(3.67166, -4.93186, -0.222274); line_length = 6.1525411605834961; line_direction = Vector3(0.596771, -0.801598, -0.0361272); line_rotation = Vector4(0.00568276, -0.0171495, 0.949087, -0.314495); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-394.553, -104.905, 14.7266); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015772899612784386 [6] self = table: 0000000002633E60; main_dt = 0.015772899612784386; main_t = 603.29197577184118; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015772899612784386; t = 603.29197577184118 [8] self = table: 000000000425FC70; main_dt = 0.015772899612784386; main_t = 603.29197577184118 [9] self = table: 0000000003656BC0; dt = 0.015772899612784386; t = 603.29197577184118 [10] self = table: 0000000000129800; dt = 0.015772899612784386; network_is_active = true; t = 603.29197577184118 [11] self = table: 0000000000164840; dt = 0.015772899612784386; t = nil [12] self = table: 0000000000073E70; dt = 0.015772899612784386 [13] dt = 0.015772899612784386 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83168; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.164 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-394.559, -104.894, 14.7343); direction = Vector3(-0.565365, 0.820177, 0.0875917); normal = Vector3(-0.898894, 0.0238645, 0.437515); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.160829, -0.156616, -0.679854, -0.698143) [2] t = 564.25592041015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.559, -104.894, 14.7343); direction = Vector3(0.565365, -0.820177, -0.0875917); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.898894, 0.0238645, 0.437515); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.565365, 0.820177, 0.0875917); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.559, -104.894, 14.7343); direction = Vector3(0.565365, -0.820177, -0.0875917); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.898894, 0.0238645, 0.437515); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 564.25592041015625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-394.559, -104.894, 14.7343); direction = Vector3(0.565365, -0.820177, -0.0875917); provoking_unit_id = 170; optional_target_unit_id = 180; optional_node_index = 133; optional_hit_normal = Vector3(-0.898894, 0.0238645, 0.437515); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015772899612784386 [7] self = table: 0000000002633E60; main_dt = 0.015772899612784386; main_t = 603.29197577184118; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015772899612784386; t = 603.29197577184118 [9] self = table: 000000000425FC70; main_dt = 0.015772899612784386; main_t = 603.29197577184118 [10] self = table: 0000000003656BC0; dt = 0.015772899612784386; t = 603.29197577184118 [11] self = table: 0000000000129800; dt = 0.015772899612784386; network_is_active = true; t = 603.29197577184118 [12] self = table: 0000000000164840; dt = 0.015772899612784386; t = nil [13] self = table: 0000000000073E70; dt = 0.015772899612784386 [14] dt = 0.015772899612784386 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83168; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.177 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.181 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.332, -105.342, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284411, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.332, -105.342, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.332, -105.342, 13.6312); normal = Vector3(0.000241133, -0.00375176, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.019640099257230759; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.019640099257230759; t = 603.31161587109841; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.019640099257230759 [5] self = table: 0000000000129800; dt = 0.019640099257230759; network_is_active = true; t = 603.31161587109841; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.019640099257230759; t = nil [7] self = table: 0000000000073E70; dt = 0.019640099257230759 [8] dt = 0.019640099257230759 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.181 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.332, -105.342, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.284411, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.332, -105.342, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.332, -105.342, 13.6312); normal = Vector3(0.000241133, -0.00375176, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.019640099257230759; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.019640099257230759; t = 603.31161587109841; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.019640099257230759 [5] self = table: 0000000000129800; dt = 0.019640099257230759; network_is_active = true; t = 603.31161587109841; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.019640099257230759; t = nil [7] self = table: 0000000000073E70; dt = 0.019640099257230759 [8] dt = 0.019640099257230759 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.190 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.197 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.522, -106.933, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.522, -106.933, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.522, -106.933, 13.6339); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013027899898588657; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013027899898588657; t = 603.324643770997; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013027899898588657 [5] self = table: 0000000000129800; dt = 0.013027899898588657; network_is_active = true; t = 603.324643770997; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013027899898588657; t = nil [7] self = table: 0000000000073E70; dt = 0.013027899898588657 [8] dt = 0.013027899898588657 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.198 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.522, -106.933, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.522, -106.933, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.522, -106.933, 13.6339); normal = Vector3(-0.00191067, 0.00112229, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013027899898588657; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013027899898588657; t = 603.324643770997; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013027899898588657 [5] self = table: 0000000000129800; dt = 0.013027899898588657; network_is_active = true; t = 603.324643770997; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013027899898588657; t = nil [7] self = table: 0000000000073E70; dt = 0.013027899898588657 [8] dt = 0.013027899898588657 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.208 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.224 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.239 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.253 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.269 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.286 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.302 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.307 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.014814490219578147; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015594200231134892; t = 603.43613447139091; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014814490219578147 [5] self = table: 0000000000129800; dt = 0.015594200231134892; network_is_active = true; t = 603.43613447139091; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015594200231134892; t = nil [7] self = table: 0000000000073E70; dt = 0.015594200231134892 [8] dt = 0.015594200231134892 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.317 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.331 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.337 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.215, -105.555, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.215, -105.555, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.215, -105.555, 13.6146); normal = Vector3(0.00325859, 5.73469e-05, 0.999995); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013593100011348724; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013593100011348724; t = 603.46549987124331; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013593100011348724 [5] self = table: 0000000000129800; dt = 0.013593100011348724; network_is_active = true; t = 603.46549987124331; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013593100011348724; t = nil [7] self = table: 0000000000073E70; dt = 0.013593100011348724 [8] dt = 0.013593100011348724 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.338 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.215, -105.555, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.215, -105.555, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.215, -105.555, 13.6146); normal = Vector3(0.00325859, 5.73469e-05, 0.999995); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013593100011348724; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013593100011348724; t = 603.46549987124331; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013593100011348724 [5] self = table: 0000000000129800; dt = 0.013593100011348724; network_is_active = true; t = 603.46549987124331; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013593100011348724; t = nil [7] self = table: 0000000000073E70; dt = 0.013593100011348724 [8] dt = 0.013593100011348724 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.346 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.351 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.409, -107.137, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.409, -107.137, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.409, -107.137, 13.6351); normal = Vector3(-0.00203169, 0.00489754, 0.999986); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014638300053775311; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014638300053775311; t = 603.48013817129709; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014638300053775311 [5] self = table: 0000000000129800; dt = 0.014638300053775311; network_is_active = true; t = 603.48013817129709; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014638300053775311; t = nil [7] self = table: 0000000000073E70; dt = 0.014638300053775311 [8] dt = 0.014638300053775311 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.351 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.409, -107.137, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.409, -107.137, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.409, -107.137, 13.6351); normal = Vector3(-0.00203169, 0.00489754, 0.999986); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014638300053775311; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014638300053775311; t = 603.48013817129709; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014638300053775311 [5] self = table: 0000000000129800; dt = 0.014638300053775311; network_is_active = true; t = 603.48013817129709; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014638300053775311; t = nil [7] self = table: 0000000000073E70; dt = 0.014638300053775311 [8] dt = 0.014638300053775311 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.360 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.373 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.377 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.249, -106.612, 14.96); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.766143, -0.642526, -0.013655, 0,\n 0.642336, -0.764882, -0.0485724, 0,\n 0.0207641, -0.0459843, 0.998727, ...; spawner_position = Vector3(-398.09, -99.9823, 14.9584); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(5.84067, -6.62997, 0.00154686); line_length = 8.8357143402099609; line_direction = Vector3(0.661029, -0.75036, 0.000175069); line_rotation = Vector4(-3.09258e-05, 8.18895e-05, 0.935511, -0.353299); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-392.249, -106.612, 14.96); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.01373360026627779 [6] self = table: 0000000002633E60; main_dt = 0.01373360026627779; main_t = 603.50785437116451; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01373360026627779; t = 603.50785437116451 [8] self = table: 000000000425FC70; main_dt = 0.01373360026627779; main_t = 603.50785437116451 [9] self = table: 0000000003656BC0; dt = 0.01373360026627779; t = 603.50785437116451 [10] self = table: 0000000000129800; dt = 0.01373360026627779; network_is_active = true; t = 603.50785437116451 [11] self = table: 0000000000164840; dt = 0.01373360026627779; t = nil [12] self = table: 0000000000073E70; dt = 0.01373360026627779 [13] dt = 0.01373360026627779 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83181; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.378 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-392.246, -106.613, 14.9531); direction = Vector3(-0.997386, -0.0718118, -0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00271787, 0.0029206, -0.732051, -0.681238); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-392.246, -106.613, 14.9531); attack_direction = Vector3(-0.644173, 0.771417, 0.0397638); optional_normal = Vector3(-0.997386, -0.0718118, -0.00797909) [3] t = 564.4730224609375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-392.246, -106.613, 14.9531); direction = Vector3(0.644173, -0.771417, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.997386, -0.0718118, -0.00797909); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.644173, 0.771417, 0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-392.246, -106.613, 14.9531); hit_direction = Vector3(0.644173, -0.771417, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.997386, -0.0718118, -0.00797909); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 564.4730224609375; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-392.246, -106.613, 14.9531); hit_direction = Vector3(0.644173, -0.771417, -0.0397638); provoking_unit_id = 170; optional_hit_normal = Vector3(-0.997386, -0.0718118, -0.00797909); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.01373360026627779 [8] self = table: 0000000002633E60; main_dt = 0.01373360026627779; main_t = 603.50785437116451; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.01373360026627779; t = 603.50785437116451 [10] self = table: 000000000425FC70; main_dt = 0.01373360026627779; main_t = 603.50785437116451 [11] self = table: 0000000003656BC0; dt = 0.01373360026627779; t = 603.50785437116451 [12] self = table: 0000000000129800; dt = 0.01373360026627779; network_is_active = true; t = 603.50785437116451 [13] self = table: 0000000000164840; dt = 0.01373360026627779; t = nil [14] self = table: 0000000000073E70; dt = 0.01373360026627779 [15] dt = 0.01373360026627779 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83181; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.389 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.403 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.418 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.432 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.445 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.459 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.465 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.762, -106.908, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.762, -106.908, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.762, -106.908, 13.6353); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014124199748039246; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014124199748039246; t = 603.59378247039444; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014124199748039246 [5] self = table: 0000000000129800; dt = 0.014124199748039246; network_is_active = true; t = 603.59378247039444; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014124199748039246; t = nil [7] self = table: 0000000000073E70; dt = 0.014124199748039246 [8] dt = 0.014124199748039246 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.465 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.762, -106.908, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.762, -106.908, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.762, -106.908, 13.6353); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014124199748039246; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014124199748039246; t = 603.59378247039444; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014124199748039246 [5] self = table: 0000000000129800; dt = 0.014124199748039246; network_is_active = true; t = 603.59378247039444; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014124199748039246; t = nil [7] self = table: 0000000000073E70; dt = 0.014124199748039246 [8] dt = 0.014124199748039246 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.473 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.488 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.493 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.753, -106.921, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.753, -106.921, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.753, -106.921, 13.6352); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014195499941706657; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014195499941706657; t = 603.62207507045991; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014195499941706657 [5] self = table: 0000000000129800; dt = 0.014195499941706657; network_is_active = true; t = 603.62207507045991; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014195499941706657; t = nil [7] self = table: 0000000000073E70; dt = 0.014195499941706657 [8] dt = 0.014195499941706657 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.493 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.753, -106.921, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.753, -106.921, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.753, -106.921, 13.6352); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014195499941706657; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014195499941706657; t = 603.62207507045991; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014195499941706657 [5] self = table: 0000000000129800; dt = 0.014195499941706657; network_is_active = true; t = 603.62207507045991; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014195499941706657; t = nil [7] self = table: 0000000000073E70; dt = 0.014195499941706657 [8] dt = 0.014195499941706657 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.502 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.516 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.529 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.543 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.556 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.570 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.571 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-395.62, -102.629, 15.1221); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.69768, -0.716349, -0.00927772, 0,\n 0.716359, -0.697416, -0.0209439, 0,\n 0.00853261, -0.0212582, 0.999738...; spawner_position = Vector3(-398.021, -99.6781, 14.8984); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(2.40128, -2.95083, 0.223692); line_length = 3.8109779357910156; line_direction = Vector3(0.630094, -0.774297, 0.0586967); line_rotation = Vector4(-0.0098341, 0.0276651, 0.941834, -0.334793); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-395.62, -102.629, 15.1221); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014147800393402576 [6] self = table: 0000000002633E60; main_dt = 0.014147800393402576; main_t = 603.704417570327; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014147800393402576; t = 603.704417570327 [8] self = table: 000000000425FC70; main_dt = 0.014147800393402576; main_t = 603.704417570327 [9] self = table: 0000000003656BC0; dt = 0.014147800393402576; t = 603.704417570327 [10] self = table: 0000000000129800; dt = 0.014147800393402576; network_is_active = true; t = 603.704417570327 [11] self = table: 0000000000164840; dt = 0.014147800393402576; t = nil [12] self = table: 0000000000073E70; dt = 0.014147800393402576 [13] dt = 0.014147800393402576 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83194; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.572 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-395.622, -102.644, 15.1093); direction = Vector3(-0.613453, 0.788726, 0.0398346); normal = Vector3(-0.213862, 0.641585, 0.736635); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.397117, -0.0644432, -0.146647, -0.903681) [2] t = 564.669189453125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.622, -102.644, 15.1093); direction = Vector3(0.613453, -0.788726, -0.0398346); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.213862, 0.641585, 0.736635); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.613453, 0.788726, 0.0398346); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.622, -102.644, 15.1093); direction = Vector3(0.613453, -0.788726, -0.0398346); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.213862, 0.641585, 0.736635); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 564.669189453125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-395.622, -102.644, 15.1093); direction = Vector3(0.613453, -0.788726, -0.0398346); provoking_unit_id = 170; optional_target_unit_id = 147; optional_node_index = 133; optional_hit_normal = Vector3(-0.213862, 0.641585, 0.736635); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014147800393402576 [7] self = table: 0000000002633E60; main_dt = 0.014147800393402576; main_t = 603.704417570327; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014147800393402576; t = 603.704417570327 [9] self = table: 000000000425FC70; main_dt = 0.014147800393402576; main_t = 603.704417570327 [10] self = table: 0000000003656BC0; dt = 0.014147800393402576; t = 603.704417570327 [11] self = table: 0000000000129800; dt = 0.014147800393402576; network_is_active = true; t = 603.704417570327 [12] self = table: 0000000000164840; dt = 0.014147800393402576; t = nil [13] self = table: 0000000000073E70; dt = 0.014147800393402576 [14] dt = 0.014147800393402576 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83194; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.584 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.597 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.611 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.623 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.625 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.264, -107.001, 15.1124); end_position = Vector3(-390.338, -106.937, 15.1143); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-408.887, -91.3084, 15.19); sound_position = Vector3(-390.338, -106.937, 15.1143); rotation = Vector4(-0.00877644, -0.00398772, -0.413649, -0.910386) [2] self = table: 00000000073DAFA0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-390.338, -106.937, 15.1143); visual_loadout_extension = table: 0000000006E61F40; world = [World]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.607436, 0.707692, 0.0845718, 0,\n -0.709401, 0.611052, -0.0179843, 0,\n -0.0687746, -0.0524004, 0.93246, 0,...; spawner_position = Vector3(-390.264, -107.001, 15.1124); line = Vector3(-0.0740967, 0.0647049, 0.00189686); line_direction = Vector3(-0.75309, 0.657635, 0.0192789); line_rotation = Vector4(-0.00877644, -0.00398772, -0.413649, -0.910386); line_length = 0.098390236496925354; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000073DAFA0; channel_id = 4; game_object_id = 177; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-390.338, -106.937, 15.1143); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [6] dt = 0.012520899996161461 [7] self = table: 0000000002633E60; main_dt = 0.012520899996161461; main_t = 603.75765337033249; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.012520899996161461; t = 603.75765337033249 [9] self = table: 000000000425FC70; main_dt = 0.012520899996161461; main_t = 603.75765337033249 [10] self = table: 0000000003656BC0; dt = 0.012520899996161461; t = 603.75765337033249 [11] self = table: 0000000000129800; dt = 0.012520899996161461; network_is_active = true; t = 603.75765337033249 [12] self = table: 0000000000164840; dt = 0.012520899996161461; t = nil [13] self = table: 0000000000073E70; dt = 0.012520899996161461 [14] dt = 0.012520899996161461 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83197; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.625 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006E61F40; wwise_world = [WwiseWorld]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000073DAFA0; channel_id = 4; go_id = 177; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [5] dt = 0.012520899996161461 [6] self = table: 0000000002633E60; main_dt = 0.012520899996161461; main_t = 603.75765337033249; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.012520899996161461; t = 603.75765337033249 [8] self = table: 000000000425FC70; main_dt = 0.012520899996161461; main_t = 603.75765337033249 [9] self = table: 0000000003656BC0; dt = 0.012520899996161461; t = 603.75765337033249 [10] self = table: 0000000000129800; dt = 0.012520899996161461; network_is_active = true; t = 603.75765337033249 [11] self = table: 0000000000164840; dt = 0.012520899996161461; t = nil [12] self = table: 0000000000073E70; dt = 0.012520899996161461 [13] dt = 0.012520899996161461 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83197; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.637 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.652 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.665 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.677 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.691 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.704 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.718 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.732 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.738 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.677, -107.031, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.677, -107.031, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.677, -107.031, 13.6348); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013911600224673748; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013911600224673748; t = 603.86667727010376; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013911600224673748 [5] self = table: 0000000000129800; dt = 0.013911600224673748; network_is_active = true; t = 603.86667727010376; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013911600224673748; t = nil [7] self = table: 0000000000073E70; dt = 0.013911600224673748 [8] dt = 0.013911600224673748 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.738 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.677, -107.031, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.677, -107.031, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.677, -107.031, 13.6348); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013911600224673748; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013911600224673748; t = 603.86667727010376; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013911600224673748 [5] self = table: 0000000000129800; dt = 0.013911600224673748; network_is_active = true; t = 603.86667727010376; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013911600224673748; t = nil [7] self = table: 0000000000073E70; dt = 0.013911600224673748 [8] dt = 0.013911600224673748 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.746 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.759 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.773 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.789 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.790 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-396.011, -102.598, 15.0605); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.783448, -0.621457, -0.000175602, 0,\n 0.620339, -0.782019, -0.0602047, 0,\n 0.0372768, -0.047276, 0.998186...; spawner_position = Vector3(-398.201, -99.6044, 14.9581); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(2.19055, -2.9933, 0.102468); line_length = 3.7106428146362305; line_direction = Vector3(0.590343, -0.80668, 0.0276145); line_rotation = Vector4(-0.00428969, 0.0131254, 0.950432, -0.310625); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-396.011, -102.598, 15.0605); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015781700611114502 [6] self = table: 0000000002633E60; main_dt = 0.015781700611114502; main_t = 603.92313717102684; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015781700611114502; t = 603.92313717102684 [8] self = table: 000000000425FC70; main_dt = 0.015781700611114502; main_t = 603.92313717102684 [9] self = table: 0000000003656BC0; dt = 0.015781700611114502; t = 603.92313717102684 [10] self = table: 0000000000129800; dt = 0.015781700611114502; network_is_active = true; t = 603.92313717102684 [11] self = table: 0000000000164840; dt = 0.015781700611114502; t = nil [12] self = table: 0000000000073E70; dt = 0.015781700611114502 [13] dt = 0.015781700611114502 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83207; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.790 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-395.997, -102.613, 15.0468); direction = Vector3(-0.566083, 0.821219, 0.071757); normal = Vector3(-0.197772, 0.973039, 0.118663); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0591383, -0.00594916, -0.0999154, -0.993219) [2] t = 564.88555908203125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.997, -102.613, 15.0468); direction = Vector3(0.566083, -0.821219, -0.071757); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.197772, 0.973039, 0.118663); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.566083, 0.821219, 0.071757); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.997, -102.613, 15.0468); direction = Vector3(0.566083, -0.821219, -0.071757); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.197772, 0.973039, 0.118663); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 564.88555908203125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-395.997, -102.613, 15.0468); direction = Vector3(0.566083, -0.821219, -0.071757); provoking_unit_id = 170; optional_target_unit_id = 147; optional_node_index = 133; optional_hit_normal = Vector3(-0.197772, 0.973039, 0.118663); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015781700611114502 [7] self = table: 0000000002633E60; main_dt = 0.015781700611114502; main_t = 603.92313717102684; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015781700611114502; t = 603.92313717102684 [9] self = table: 000000000425FC70; main_dt = 0.015781700611114502; main_t = 603.92313717102684 [10] self = table: 0000000003656BC0; dt = 0.015781700611114502; t = 603.92313717102684 [11] self = table: 0000000000129800; dt = 0.015781700611114502; network_is_active = true; t = 603.92313717102684 [12] self = table: 0000000000164840; dt = 0.015781700611114502; t = nil [13] self = table: 0000000000073E70; dt = 0.015781700611114502 [14] dt = 0.015781700611114502 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83207; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.795 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.165, -105.645, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.165, -105.645, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.165, -105.645, 13.6335); normal = Vector3(0.00231606, 0.000221329, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015781700611114502; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015781700611114502; t = 603.92313717102684; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015781700611114502 [5] self = table: 0000000000129800; dt = 0.015781700611114502; network_is_active = true; t = 603.92313717102684; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015781700611114502; t = nil [7] self = table: 0000000000073E70; dt = 0.015781700611114502 [8] dt = 0.015781700611114502 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.796 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.165, -105.645, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.165, -105.645, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.165, -105.645, 13.6335); normal = Vector3(0.00231606, 0.000221329, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015781700611114502; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015781700611114502; t = 603.92313717102684; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015781700611114502 [5] self = table: 0000000000129800; dt = 0.015781700611114502; network_is_active = true; t = 603.92313717102684; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015781700611114502; t = nil [7] self = table: 0000000000073E70; dt = 0.015781700611114502 [8] dt = 0.015781700611114502 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.805 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.810 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.354, -107.236, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.354, -107.236, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.354, -107.236, 13.6347); normal = Vector3(0.00527739, -0.00149183, 0.999985); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016834300011396408; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016834300011396408; t = 603.93997147103823; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016834300011396408 [5] self = table: 0000000000129800; dt = 0.016834300011396408; network_is_active = true; t = 603.93997147103823; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016834300011396408; t = nil [7] self = table: 0000000000073E70; dt = 0.016834300011396408 [8] dt = 0.016834300011396408 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.810 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.354, -107.236, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.354, -107.236, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.354, -107.236, 13.6347); normal = Vector3(0.00527739, -0.00149183, 0.999985); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016834300011396408; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016834300011396408; t = 603.93997147103823; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016834300011396408 [5] self = table: 0000000000129800; dt = 0.016834300011396408; network_is_active = true; t = 603.93997147103823; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016834300011396408; t = nil [7] self = table: 0000000000073E70; dt = 0.016834300011396408 [8] dt = 0.016834300011396408 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.818 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.832 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.846 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.848 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.265, -107.004, 15.1148); end_position = Vector3(-390.337, -106.936, 15.1172); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-408.155, -91.7002, 15.19); sound_position = Vector3(-390.337, -106.936, 15.1172); rotation = Vector4(-0.0110826, -0.00475051, -0.393948, -0.919054) [2] self = table: 00000000073DAFA0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-390.337, -106.936, 15.1172); visual_loadout_extension = table: 0000000006E61F40; world = [World]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.604298, 0.7121, 0.0685221, 0,\n -0.713285, 0.606625, -0.013746, 0,\n -0.0548397, -0.0433217, 0.933849, 0,\n ...; spawner_position = Vector3(-390.265, -107.004, 15.1148); line = Vector3(-0.0718994, 0.0684586, 0.00239468); line_direction = Vector3(-0.724013, 0.689365, 0.0241139); line_rotation = Vector4(-0.0110826, -0.00475051, -0.393948, -0.919054); line_length = 0.099306762218475342; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000073DAFA0; channel_id = 4; game_object_id = 177; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-390.337, -106.936, 15.1172); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [6] dt = 0.013710900209844112 [7] self = table: 0000000002633E60; main_dt = 0.013710900209844112; main_t = 603.98005077133007; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013710900209844112; t = 603.98005077133007 [9] self = table: 000000000425FC70; main_dt = 0.013710900209844112; main_t = 603.98005077133007 [10] self = table: 0000000003656BC0; dt = 0.013710900209844112; t = 603.98005077133007 [11] self = table: 0000000000129800; dt = 0.013710900209844112; network_is_active = true; t = 603.98005077133007 [12] self = table: 0000000000164840; dt = 0.013710900209844112; t = nil [13] self = table: 0000000000073E70; dt = 0.013710900209844112 [14] dt = 0.013710900209844112 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83211; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.849 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006E61F40; wwise_world = [WwiseWorld]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000073DAFA0; channel_id = 4; go_id = 177; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [5] dt = 0.013710900209844112 [6] self = table: 0000000002633E60; main_dt = 0.013710900209844112; main_t = 603.98005077133007; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013710900209844112; t = 603.98005077133007 [8] self = table: 000000000425FC70; main_dt = 0.013710900209844112; main_t = 603.98005077133007 [9] self = table: 0000000003656BC0; dt = 0.013710900209844112; t = 603.98005077133007 [10] self = table: 0000000000129800; dt = 0.013710900209844112; network_is_active = true; t = 603.98005077133007 [11] self = table: 0000000000164840; dt = 0.013710900209844112; t = nil [12] self = table: 0000000000073E70; dt = 0.013710900209844112 [13] dt = 0.013710900209844112 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83211; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.860 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.874 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.887 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.902 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:34.948 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 214; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 214; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013921700417995453 [9] self = table: 0000000002633E60; main_dt = 0.013921700417995453; main_t = 604.0783055711729; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013921700417995453; t = 604.0783055711729 [11] self = table: 000000000425FC70; main_dt = 0.013921700417995453; main_t = 604.0783055711729 [12] self = table: 0000000003656BC0; dt = 0.013921700417995453; t = 604.0783055711729 [13] self = table: 0000000000129800; dt = 0.013921700417995453; network_is_active = true; t = 604.0783055711729 [14] self = table: 0000000000164840; dt = 0.013921700417995453; t = nil [15] self = table: 0000000000073E70; dt = 0.013921700417995453 [16] dt = 0.013921700417995453 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83217; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.948 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 214; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 214; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013921700417995453 [9] self = table: 0000000002633E60; main_dt = 0.013921700417995453; main_t = 604.0783055711729; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013921700417995453; t = 604.0783055711729 [11] self = table: 000000000425FC70; main_dt = 0.013921700417995453; main_t = 604.0783055711729 [12] self = table: 0000000003656BC0; dt = 0.013921700417995453; t = 604.0783055711729 [13] self = table: 0000000000129800; dt = 0.013921700417995453; network_is_active = true; t = 604.0783055711729 [14] self = table: 0000000000164840; dt = 0.013921700417995453; t = nil [15] self = table: 0000000000073E70; dt = 0.013921700417995453 [16] dt = 0.013921700417995453 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83217; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.949 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 214; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 214; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013921700417995453 [9] self = table: 0000000002633E60; main_dt = 0.013921700417995453; main_t = 604.0783055711729; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013921700417995453; t = 604.0783055711729 [11] self = table: 000000000425FC70; main_dt = 0.013921700417995453; main_t = 604.0783055711729 [12] self = table: 0000000003656BC0; dt = 0.013921700417995453; t = 604.0783055711729 [13] self = table: 0000000000129800; dt = 0.013921700417995453; network_is_active = true; t = 604.0783055711729 [14] self = table: 0000000000164840; dt = 0.013921700417995453; t = nil [15] self = table: 0000000000073E70; dt = 0.013921700417995453 [16] dt = 0.013921700417995453 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83217; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.950 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006B7A570 [2] self = table: 0000000006B7A570; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006B7A570 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007BB66A0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000079FF000; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007A074D0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000006B7A570; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007BB66A0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 214; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 214; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013921700417995453 [11] self = table: 0000000002633E60; main_dt = 0.013921700417995453; main_t = 604.0783055711729; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013921700417995453; t = 604.0783055711729 [13] self = table: 000000000425FC70; main_dt = 0.013921700417995453; main_t = 604.0783055711729 [14] self = table: 0000000003656BC0; dt = 0.013921700417995453; t = 604.0783055711729 [15] self = table: 0000000000129800; dt = 0.013921700417995453; network_is_active = true; t = 604.0783055711729 [16] self = table: 0000000000164840; dt = 0.013921700417995453; t = nil [17] self = table: 0000000000073E70; dt = 0.013921700417995453 [18] dt = 0.013921700417995453 <> <> [1] _context = table: 0000000006957B50; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000005D41800; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006BAE050; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000006D0D850; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000006B7A570; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000620DB70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000006F4F630; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006957B50; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000005D41800; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006BAE050; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000006D0D850; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000006B7A570; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000620DB70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000006F4F630; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1331.4782920371083; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:34.962 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 201; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 201; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016246100887656212 [9] self = table: 0000000002633E60; main_dt = 0.016246100887656212; main_t = 604.09455167206056; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016246100887656212; t = 604.09455167206056 [11] self = table: 000000000425FC70; main_dt = 0.016246100887656212; main_t = 604.09455167206056 [12] self = table: 0000000003656BC0; dt = 0.016246100887656212; t = 604.09455167206056 [13] self = table: 0000000000129800; dt = 0.016246100887656212; network_is_active = true; t = 604.09455167206056 [14] self = table: 0000000000164840; dt = 0.016246100887656212; t = nil [15] self = table: 0000000000073E70; dt = 0.016246100887656212 [16] dt = 0.016246100887656212 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83218; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.963 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 201; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 201; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016246100887656212 [9] self = table: 0000000002633E60; main_dt = 0.016246100887656212; main_t = 604.09455167206056; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016246100887656212; t = 604.09455167206056 [11] self = table: 000000000425FC70; main_dt = 0.016246100887656212; main_t = 604.09455167206056 [12] self = table: 0000000003656BC0; dt = 0.016246100887656212; t = 604.09455167206056 [13] self = table: 0000000000129800; dt = 0.016246100887656212; network_is_active = true; t = 604.09455167206056 [14] self = table: 0000000000164840; dt = 0.016246100887656212; t = nil [15] self = table: 0000000000073E70; dt = 0.016246100887656212 [16] dt = 0.016246100887656212 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83218; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.963 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 201; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 201; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016246100887656212 [9] self = table: 0000000002633E60; main_dt = 0.016246100887656212; main_t = 604.09455167206056; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016246100887656212; t = 604.09455167206056 [11] self = table: 000000000425FC70; main_dt = 0.016246100887656212; main_t = 604.09455167206056 [12] self = table: 0000000003656BC0; dt = 0.016246100887656212; t = 604.09455167206056 [13] self = table: 0000000000129800; dt = 0.016246100887656212; network_is_active = true; t = 604.09455167206056 [14] self = table: 0000000000164840; dt = 0.016246100887656212; t = nil [15] self = table: 0000000000073E70; dt = 0.016246100887656212 [16] dt = 0.016246100887656212 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83218; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.964 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000768FD60 [2] self = table: 000000000768FD60; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 000000000768FD60 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007A6DCD0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007532B60; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000005F9AA60; i = 16; name = "DialogueActorExtension"; extension = table: 000000000768FD60; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007A6DCD0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 201; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 201; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.016246100887656212 [11] self = table: 0000000002633E60; main_dt = 0.016246100887656212; main_t = 604.09455167206056; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.016246100887656212; t = 604.09455167206056 [13] self = table: 000000000425FC70; main_dt = 0.016246100887656212; main_t = 604.09455167206056 [14] self = table: 0000000003656BC0; dt = 0.016246100887656212; t = 604.09455167206056 [15] self = table: 0000000000129800; dt = 0.016246100887656212; network_is_active = true; t = 604.09455167206056 [16] self = table: 0000000000164840; dt = 0.016246100887656212; t = nil [17] self = table: 0000000000073E70; dt = 0.016246100887656212 [18] dt = 0.016246100887656212 <> <> [1] _context = table: 0000000007AE25F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000077E5720; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000799A2E0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 00000000076CD0F0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 000000000768FD60; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AE2320; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007AC9F10; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007AE25F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000077E5720; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000799A2E0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 00000000076CD0F0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 000000000768FD60; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007AE2320; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007AC9F10; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1331.4922137375263; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:34.998 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-395.958, -102.717, 15.1172); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.801766, -0.59738, -0.0175629, 0,\n 0.597256, -0.799853, -0.0593217, 0,\n 0.0213893, -0.0580516, 0.998084, ...; spawner_position = Vector3(-397.876, -100.102, 14.9427); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(1.91776, -2.61505, 0.174533); line_length = 3.2475743293762207; line_direction = Vector3(0.590519, -0.805232, 0.0537425); line_rotation = Vector4(-0.00836346, 0.0255468, 0.950024, -0.311017); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-395.958, -102.717, 15.1172); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.010802599601447582 [6] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [8] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [9] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [10] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [11] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [12] self = table: 0000000000073E70; dt = 0.010802599601447582 [13] dt = 0.010802599601447582 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.998 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 222; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 222; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.010802599601447582 [9] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [11] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [12] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [14] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [15] self = table: 0000000000073E70; dt = 0.010802599601447582 [16] dt = 0.010802599601447582 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.998 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 222; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 222; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.010802599601447582 [9] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [11] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [12] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [14] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [15] self = table: 0000000000073E70; dt = 0.010802599601447582 [16] dt = 0.010802599601447582 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.999 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 222; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 222; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.010802599601447582 [9] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [11] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [12] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [14] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [15] self = table: 0000000000073E70; dt = 0.010802599601447582 [16] dt = 0.010802599601447582 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:34.999 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007C113A0 [2] self = table: 0000000007C113A0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007C113A0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006FAED50; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006AB6550; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 000000000651FFB0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007C113A0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006FAED50 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 222; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 222; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.010802599601447582 [11] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [14] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [15] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [16] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [17] self = table: 0000000000073E70; dt = 0.010802599601447582 [18] dt = 0.010802599601447582 <> <> [1] _context = table: 0000000006B004E0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000067FCD00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006D651A0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000064F7F30; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000007C113A0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000073E1150; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000007A60900; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006B004E0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000067FCD00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006D651A0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000064F7F30; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000007C113A0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000073E1150; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000007A60900; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1331.5238361380336; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:35.000 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-395.965, -102.707, 15.1093); direction = Vector3(-0.548328, 0.834411, 0.0556274); normal = Vector3(-0.401949, 0.685677, 0.606864); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.309118, -0.0839249, -0.248209, -0.914218) [2] t = 565.088134765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.965, -102.707, 15.1093); direction = Vector3(0.548328, -0.834411, -0.0556274); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.401949, 0.685677, 0.606864); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.548328, 0.834411, 0.0556274); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-395.965, -102.707, 15.1093); direction = Vector3(0.548328, -0.834411, -0.0556274); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.401949, 0.685677, 0.606864); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 565.088134765625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-395.965, -102.707, 15.1093); direction = Vector3(0.548328, -0.834411, -0.0556274); provoking_unit_id = 170; optional_target_unit_id = 147; optional_node_index = 133; optional_hit_normal = Vector3(-0.401949, 0.685677, 0.606864); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.010802599601447582 [7] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [9] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [10] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [11] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [12] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [13] self = table: 0000000000073E70; dt = 0.010802599601447582 [14] dt = 0.010802599601447582 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.001 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 224; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 224; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.010802599601447582 [9] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [11] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [12] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [14] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [15] self = table: 0000000000073E70; dt = 0.010802599601447582 [16] dt = 0.010802599601447582 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.001 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 224; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 224; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.010802599601447582 [9] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [11] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [12] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [14] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [15] self = table: 0000000000073E70; dt = 0.010802599601447582 [16] dt = 0.010802599601447582 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.002 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 224; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 224; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.010802599601447582 [9] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [11] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [12] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [14] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [15] self = table: 0000000000073E70; dt = 0.010802599601447582 [16] dt = 0.010802599601447582 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83220; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.003 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007BBC890 [2] self = table: 0000000007BBC890; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007BBC890 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000000DC7B30; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 000000000603BA60; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006BA8CA0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007BBC890; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000000DC7B30 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 224; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 224; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.010802599601447582 [11] self = table: 0000000002633E60; main_dt = 0.010802599601447582; main_t = 604.12073057128168; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.010802599601447582; t = 604.12073057128168 [13] self = table: 000000000425FC70; main_dt = 0.010802599601447582; main_t = 604.12073057128168 [14] self = table: 0000000003656BC0; dt = 0.010802599601447582; t = 604.12073057128168 [15] self = table: 0000000000129800; dt = 0.010802599601447582; network_is_active = true; t = 604.12073057128168 [16] self = table: 0000000000164840; dt = 0.010802599601447582; t = nil [17] self = table: 0000000000073E70; dt = 0.010802599601447582 [18] dt = 0.010802599601447582 <> <> [1] _context = table: 000000000790D500; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BD1930; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007BD1890; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007BCD020; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007BBC890; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007BDD0C0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007B36B90; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 000000000790D500; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BD1930; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007BD1890; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000007BCD020; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000007BBC890; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007BDD0C0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000007B36B90; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1331.5238361380336; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:35.030 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 234; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 234; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012392199598252773 [9] self = table: 0000000002633E60; main_dt = 0.012392199598252773; main_t = 604.16011386999912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012392199598252773; t = 604.16011386999912 [11] self = table: 000000000425FC70; main_dt = 0.012392199598252773; main_t = 604.16011386999912 [12] self = table: 0000000003656BC0; dt = 0.012392199598252773; t = 604.16011386999912 [13] self = table: 0000000000129800; dt = 0.012392199598252773; network_is_active = true; t = 604.16011386999912 [14] self = table: 0000000000164840; dt = 0.012392199598252773; t = nil [15] self = table: 0000000000073E70; dt = 0.012392199598252773 [16] dt = 0.012392199598252773 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83222; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.030 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 234; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 234; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012392199598252773 [9] self = table: 0000000002633E60; main_dt = 0.012392199598252773; main_t = 604.16011386999912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012392199598252773; t = 604.16011386999912 [11] self = table: 000000000425FC70; main_dt = 0.012392199598252773; main_t = 604.16011386999912 [12] self = table: 0000000003656BC0; dt = 0.012392199598252773; t = 604.16011386999912 [13] self = table: 0000000000129800; dt = 0.012392199598252773; network_is_active = true; t = 604.16011386999912 [14] self = table: 0000000000164840; dt = 0.012392199598252773; t = nil [15] self = table: 0000000000073E70; dt = 0.012392199598252773 [16] dt = 0.012392199598252773 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83222; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.030 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 234; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 234; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.012392199598252773 [9] self = table: 0000000002633E60; main_dt = 0.012392199598252773; main_t = 604.16011386999912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.012392199598252773; t = 604.16011386999912 [11] self = table: 000000000425FC70; main_dt = 0.012392199598252773; main_t = 604.16011386999912 [12] self = table: 0000000003656BC0; dt = 0.012392199598252773; t = 604.16011386999912 [13] self = table: 0000000000129800; dt = 0.012392199598252773; network_is_active = true; t = 604.16011386999912 [14] self = table: 0000000000164840; dt = 0.012392199598252773; t = nil [15] self = table: 0000000000073E70; dt = 0.012392199598252773 [16] dt = 0.012392199598252773 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83222; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.031 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006B4FF10 [2] self = table: 0000000006B4FF10; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006B4FF10 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006F59FD0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000075FAAB0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000004FABF90; i = 16; name = "DialogueActorExtension"; extension = table: 0000000006B4FF10; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006F59FD0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 234; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 234; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.012392199598252773 [11] self = table: 0000000002633E60; main_dt = 0.012392199598252773; main_t = 604.16011386999912; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.012392199598252773; t = 604.16011386999912 [13] self = table: 000000000425FC70; main_dt = 0.012392199598252773; main_t = 604.16011386999912 [14] self = table: 0000000003656BC0; dt = 0.012392199598252773; t = 604.16011386999912 [15] self = table: 0000000000129800; dt = 0.012392199598252773; network_is_active = true; t = 604.16011386999912 [16] self = table: 0000000000164840; dt = 0.012392199598252773; t = nil [17] self = table: 0000000000073E70; dt = 0.012392199598252773 [18] dt = 0.012392199598252773 <> <> [1] _context = table: 0000000004B8DED0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006E55B10; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006E55AE0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000006E55AB0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000006B4FF10; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006E55B40; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 000000000789EB00; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000004B8DED0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006E55B10; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006E55AE0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000006E55AB0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000006B4FF10; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006E55B40; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 000000000789EB00; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1331.5616298367543; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:35.044 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 206; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 206; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016679499298334122 [9] self = table: 0000000002633E60; main_dt = 0.016679499298334122; main_t = 604.17679336929746; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016679499298334122; t = 604.17679336929746 [11] self = table: 000000000425FC70; main_dt = 0.016679499298334122; main_t = 604.17679336929746 [12] self = table: 0000000003656BC0; dt = 0.016679499298334122; t = 604.17679336929746 [13] self = table: 0000000000129800; dt = 0.016679499298334122; network_is_active = true; t = 604.17679336929746 [14] self = table: 0000000000164840; dt = 0.016679499298334122; t = nil [15] self = table: 0000000000073E70; dt = 0.016679499298334122 [16] dt = 0.016679499298334122 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83223; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.044 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 206; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 206; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016679499298334122 [9] self = table: 0000000002633E60; main_dt = 0.016679499298334122; main_t = 604.17679336929746; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016679499298334122; t = 604.17679336929746 [11] self = table: 000000000425FC70; main_dt = 0.016679499298334122; main_t = 604.17679336929746 [12] self = table: 0000000003656BC0; dt = 0.016679499298334122; t = 604.17679336929746 [13] self = table: 0000000000129800; dt = 0.016679499298334122; network_is_active = true; t = 604.17679336929746 [14] self = table: 0000000000164840; dt = 0.016679499298334122; t = nil [15] self = table: 0000000000073E70; dt = 0.016679499298334122 [16] dt = 0.016679499298334122 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83223; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.044 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 206; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 206; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016679499298334122 [9] self = table: 0000000002633E60; main_dt = 0.016679499298334122; main_t = 604.17679336929746; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016679499298334122; t = 604.17679336929746 [11] self = table: 000000000425FC70; main_dt = 0.016679499298334122; main_t = 604.17679336929746 [12] self = table: 0000000003656BC0; dt = 0.016679499298334122; t = 604.17679336929746 [13] self = table: 0000000000129800; dt = 0.016679499298334122; network_is_active = true; t = 604.17679336929746 [14] self = table: 0000000000164840; dt = 0.016679499298334122; t = nil [15] self = table: 0000000000073E70; dt = 0.016679499298334122 [16] dt = 0.016679499298334122 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83223; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.045 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D15500 [2] self = table: 0000000005D15500; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000005D15500 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006C85C70; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006AD1270; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000064632C0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000005D15500; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006C85C70 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 206; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 206; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.016679499298334122 [11] self = table: 0000000002633E60; main_dt = 0.016679499298334122; main_t = 604.17679336929746; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.016679499298334122; t = 604.17679336929746 [13] self = table: 000000000425FC70; main_dt = 0.016679499298334122; main_t = 604.17679336929746 [14] self = table: 0000000003656BC0; dt = 0.016679499298334122; t = 604.17679336929746 [15] self = table: 0000000000129800; dt = 0.016679499298334122; network_is_active = true; t = 604.17679336929746 [16] self = table: 0000000000164840; dt = 0.016679499298334122; t = nil [17] self = table: 0000000000073E70; dt = 0.016679499298334122 [18] dt = 0.016679499298334122 <> <> [1] _context = table: 00000000077D8510; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000694A800; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000694A7D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 000000000694A7A0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000005D15500; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000694A830; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006754480; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000077D8510; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000694A800; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000694A7D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 000000000694A7A0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000005D15500; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000694A830; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006754480; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1331.5740220363525; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:35.111 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.124 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.138 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.153 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.167 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.180 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.200 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-395.878, -102.829, 15.248); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.833485, -0.552078, -0.0226357, 0,\n 0.552254, -0.831025, -0.0664242, 0,\n 0.0178603, -0.0678641, 0.997535,...; spawner_position = Vector3(-397.913, -100.14, 14.9516); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(2.03537, -2.68884, 0.296436); line_length = 3.3853330612182617; line_direction = Vector3(0.601232, -0.794262, 0.0875649); line_rotation = Vector4(-0.0139509, 0.0415447, 0.947067, -0.31803); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-395.878, -102.829, 15.248); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014886500313878059 [6] self = table: 0000000002633E60; main_dt = 0.014886500313878059; main_t = 604.32988907007552; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014886500313878059; t = 604.32988907007552 [8] self = table: 000000000425FC70; main_dt = 0.014886500313878059; main_t = 604.32988907007552 [9] self = table: 0000000003656BC0; dt = 0.014886500313878059; t = 604.32988907007552 [10] self = table: 0000000000129800; dt = 0.014886500313878059; network_is_active = true; t = 604.32988907007552 [11] self = table: 0000000000164840; dt = 0.014886500313878059; t = nil [12] self = table: 0000000000073E70; dt = 0.014886500313878059 [13] dt = 0.014886500313878059 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83233; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.332 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.354, -107.236, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.354, -107.236, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.354, -107.236, 13.6347); normal = Vector3(0.00527739, -0.00149183, 0.999985); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014165200293064117; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014165200293064117; t = 604.45914676955022; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014165200293064117 [5] self = table: 0000000000129800; dt = 0.014165200293064117; network_is_active = true; t = 604.45914676955022; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014165200293064117; t = nil [7] self = table: 0000000000073E70; dt = 0.014165200293064117 [8] dt = 0.014165200293064117 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.332 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000006BCA7C0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.354, -107.236, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.28441, -0.958703); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.354, -107.236, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.354, -107.236, 13.6347); normal = Vector3(0.00527739, -0.00149183, 0.999985); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014165200293064117; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014165200293064117; t = 604.45914676955022; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014165200293064117 [5] self = table: 0000000000129800; dt = 0.014165200293064117; network_is_active = true; t = 604.45914676955022; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014165200293064117; t = nil [7] self = table: 0000000000073E70; dt = 0.014165200293064117 [8] dt = 0.014165200293064117 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.339 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.353 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.367 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.382 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.396 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.410 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:35.415 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-393.161, -106.834, 14.8809); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.801753, -0.597634, 0.00521122, 0,\n 0.597436, -0.801662, -0.0201626, 0,\n 0.0162272, -0.0130521, 0.999783,...; spawner_position = Vector3(-397.935, -100.003, 14.8871); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(4.77377, -6.83083, -0.00620842); line_length = 8.3336210250854492; line_direction = Vector3(0.572833, -0.819672, -0.000744985); line_rotation = Vector4(0.00011185, -0.000355303, 0.953853, -0.300273); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = true; source_id = 9; end_position = Vector3(-393.161, -106.834, 14.8809); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.013875099830329418 [6] self = table: 0000000002633E60; main_dt = 0.013875099830329418; main_t = 604.54429907055624; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013875099830329418; t = 604.54429907055624 [8] self = table: 000000000425FC70; main_dt = 0.013875099830329418; main_t = 604.54429907055624 [9] self = table: 0000000003656BC0; dt = 0.013875099830329418; t = 604.54429907055624 [10] self = table: 0000000000129800; dt = 0.013875099830329418; network_is_active = true; t = 604.54429907055624 [11] self = table: 0000000000164840; dt = 0.013875099830329418; t = nil [12] self = table: 0000000000073E70; dt = 0.013875099830329418 [13] dt = 0.013875099830329418 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83246; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.790 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-390.178, -111.359, 13.65) [3] world = [World]; dt = 0.014010200276970863; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014010200276970863; t = 604.91046696884609; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014010200276970863 [5] self = table: 0000000000129800; dt = 0.014010200276970863; network_is_active = true; t = 604.91046696884609; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014010200276970863; t = nil [7] self = table: 0000000000073E70; dt = 0.014010200276970863 [8] dt = 0.014010200276970863 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.824 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.77, -105.978, 14.9453); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.869079, -0.494105, -0.0237067, 0,\n 0.494652, -0.867581, -0.0511943, 0,\n 0.00472725, -0.0562181, 0.998407...; spawner_position = Vector3(-398.259, -99.6663, 14.964); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(3.48938, -6.31126, -0.0186796); line_length = 7.2116622924804688; line_direction = Vector3(0.483852, -0.875146, -0.0025902); line_rotation = Vector4(0.000323582, -0.00125402, 0.968283, -0.249851); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-394.77, -105.978, 14.9453); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015390399843454361 [6] self = table: 0000000002633E60; main_dt = 0.015390399843454361; main_t = 604.95559806825645; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015390399843454361; t = 604.95559806825645 [8] self = table: 000000000425FC70; main_dt = 0.015390399843454361; main_t = 604.95559806825645 [9] self = table: 0000000003656BC0; dt = 0.015390399843454361; t = 604.95559806825645 [10] self = table: 0000000000129800; dt = 0.015390399843454361; network_is_active = true; t = 604.95559806825645 [11] self = table: 0000000000164840; dt = 0.015390399843454361; t = nil [12] self = table: 0000000000073E70; dt = 0.015390399843454361 [13] dt = 0.015390399843454361 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83272; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.825 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-394.778, -105.988, 14.9531); direction = Vector3(-0.468623, 0.881647, 0.0555994); normal = Vector3(0.229473, 0.973283, -0.00791287); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00392998, -0.000457025, 0.115513, -0.993298) [2] t = 565.91845703125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.778, -105.988, 14.9531); direction = Vector3(0.468623, -0.881647, -0.0555994); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.229473, 0.973283, -0.00791287); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.468623, 0.881647, 0.0555994); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-394.778, -105.988, 14.9531); direction = Vector3(0.468623, -0.881647, -0.0555994); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.229473, 0.973283, -0.00791287); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 565.91845703125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-394.778, -105.988, 14.9531); direction = Vector3(0.468623, -0.881647, -0.0555994); provoking_unit_id = 170; optional_target_unit_id = 138; optional_node_index = 133; optional_hit_normal = Vector3(0.229473, 0.973283, -0.00791287); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015390399843454361 [7] self = table: 0000000002633E60; main_dt = 0.015390399843454361; main_t = 604.95559806825645; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015390399843454361; t = 604.95559806825645 [9] self = table: 000000000425FC70; main_dt = 0.015390399843454361; main_t = 604.95559806825645 [10] self = table: 0000000003656BC0; dt = 0.015390399843454361; t = 604.95559806825645 [11] self = table: 0000000000129800; dt = 0.015390399843454361; network_is_active = true; t = 604.95559806825645 [12] self = table: 0000000000164840; dt = 0.015390399843454361; t = nil [13] self = table: 0000000000073E70; dt = 0.015390399843454361 [14] dt = 0.015390399843454361 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83272; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:35.836 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-392.693, -107.625, 13.65) [3] world = [World]; dt = 0.015390399843454361; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015390399843454361; t = 604.95559806825645; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015390399843454361 [5] self = table: 0000000000129800; dt = 0.015390399843454361; network_is_active = true; t = 604.95559806825645; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015390399843454361; t = nil [7] self = table: 0000000000073E70; dt = 0.015390399843454361 [8] dt = 0.015390399843454361 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.042 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.391, -106.146, 14.7744); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.840968, -0.541083, -0.00156668, 0,\n 0.540957, -0.840701, -0.0242149, 0,\n 0.0117846, -0.0212114, 0.999705...; spawner_position = Vector3(-398.22, -99.6248, 14.9338); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(3.82916, -6.52165, -0.159391); line_length = 7.5643796920776367; line_direction = Vector3(0.50621, -0.862153, -0.0210713); line_rotation = Vector4(0.00276419, -0.0101672, 0.964919, -0.262336); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-394.391, -106.146, 14.7744); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014381400309503078 [6] self = table: 0000000002633E60; main_dt = 0.014381400309503078; main_t = 605.17221786810137; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014381400309503078; t = 605.17221786810137 [8] self = table: 000000000425FC70; main_dt = 0.014381400309503078; main_t = 605.17221786810137 [9] self = table: 0000000003656BC0; dt = 0.014381400309503078; t = 605.17221786810137 [10] self = table: 0000000000129800; dt = 0.014381400309503078; network_is_active = true; t = 605.17221786810137 [11] self = table: 0000000000164840; dt = 0.014381400309503078; t = nil [12] self = table: 0000000000073E70; dt = 0.014381400309503078 [13] dt = 0.014381400309503078 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83285; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.214 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006C0E650; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006DA48A0; wwise_world = [WwiseWorld]; inventory_item = table: 000000000495C840; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000006C0E650; channel_id = 4; go_id = 179; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 179; object = table: 0000000006C0E650 [5] dt = 0.014906199648976326 [6] self = table: 0000000002633E60; main_dt = 0.014906199648976326; main_t = 605.34578096943028; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014906199648976326; t = 605.34578096943028 [8] self = table: 000000000425FC70; main_dt = 0.014906199648976326; main_t = 605.34578096943028 [9] self = table: 0000000003656BC0; dt = 0.014906199648976326; t = 605.34578096943028 [10] self = table: 0000000000129800; dt = 0.014906199648976326; network_is_active = true; t = 605.34578096943028 [11] self = table: 0000000000164840; dt = 0.014906199648976326; t = nil [12] self = table: 0000000000073E70; dt = 0.014906199648976326 [13] dt = 0.014906199648976326 <> <> [1] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83296; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.226 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:36.228 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-393.57, -106.594, 14.6514); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.757203, -0.652284, -0.0341981, 0,\n 0.653176, -0.756366, -0.0356626, 0,\n -0.00260438, -0.0493413, 0.99877...; spawner_position = Vector3(-398.122, -99.1822, 14.9031); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(4.55167, -7.41151, -0.251775); line_length = 8.7012414932250977; line_direction = Vector3(0.523105, -0.851777, -0.0289355); line_rotation = Vector4(0.00393429, -0.0139241, 0.962223, -0.271878); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-393.57, -106.594, 14.6514); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014589600265026093 [6] self = table: 0000000002633E60; main_dt = 0.014589600265026093; main_t = 605.36037056969531; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014589600265026093; t = 605.36037056969531 [8] self = table: 000000000425FC70; main_dt = 0.014589600265026093; main_t = 605.36037056969531 [9] self = table: 0000000003656BC0; dt = 0.014589600265026093; t = 605.36037056969531 [10] self = table: 0000000000129800; dt = 0.014589600265026093; network_is_active = true; t = 605.36037056969531 [11] self = table: 0000000000164840; dt = 0.014589600265026093; t = nil [12] self = table: 0000000000073E70; dt = 0.014589600265026093 [13] dt = 0.014589600265026093 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83297; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.228 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C96320; source_parameters = table: 0000000004173250; position = Vector3(-393.559, -106.582, 14.6406); direction = Vector3(-0.499136, 0.863585, 0.0713052); normal = Vector3(0.00797909, 0.997386, 0.0718118); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0359288, 0.000143713, 0.00399732, -0.999346) [2] t = 566.32403564453125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-393.559, -106.582, 14.6406); direction = Vector3(0.499136, -0.863585, -0.0713052); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 151; optional_hit_normal = Vector3(0.00797909, 0.997386, 0.0718118); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.499136, 0.863585, 0.0713052); sfx = table: 0000000002C96320 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-393.559, -106.582, 14.6406); direction = Vector3(0.499136, -0.863585, -0.0713052); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 151; optional_hit_normal = Vector3(0.00797909, 0.997386, 0.0718118); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 566.32403564453125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 501; position = Vector3(-393.559, -106.582, 14.6406); direction = Vector3(0.499136, -0.863585, -0.0713052); provoking_unit_id = 170; optional_target_unit_id = 154; optional_node_index = 151; optional_hit_normal = Vector3(0.00797909, 0.997386, 0.0718118); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_berserker_damage"; impact_fx = table: 0000000002C965E0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.014589600265026093 [7] self = table: 0000000002633E60; main_dt = 0.014589600265026093; main_t = 605.36037056969531; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014589600265026093; t = 605.36037056969531 [9] self = table: 000000000425FC70; main_dt = 0.014589600265026093; main_t = 605.36037056969531 [10] self = table: 0000000003656BC0; dt = 0.014589600265026093; t = 605.36037056969531 [11] self = table: 0000000000129800; dt = 0.014589600265026093; network_is_active = true; t = 605.36037056969531 [12] self = table: 0000000000164840; dt = 0.014589600265026093; t = nil [13] self = table: 0000000000073E70; dt = 0.014589600265026093 [14] dt = 0.014589600265026093 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83297; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.358 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-392.172, -110.13, 13.65) [3] world = [World]; dt = 0.013880999758839607; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013880999758839607; t = 605.47945227084733; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013880999758839607 [5] self = table: 0000000000129800; dt = 0.013880999758839607; network_is_active = true; t = 605.47945227084733; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013880999758839607; t = nil [7] self = table: 0000000000073E70; dt = 0.013880999758839607 [8] dt = 0.013880999758839607 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.435 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-394.281, -105.816, 14.1504); unit_rotation = Vector4(0, 0, -0.385392, -0.922753); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.281, -105.816, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.281, -105.816, 13.6372); normal = Vector3(0.00286022, -0.00570513, 0.99998); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014362400397658348; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014362400397658348; t = 605.56376567000575; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014362400397658348 [5] self = table: 0000000000129800; dt = 0.014362400397658348; network_is_active = true; t = 605.56376567000575; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014362400397658348; t = nil [7] self = table: 0000000000073E70; dt = 0.014362400397658348 [8] dt = 0.014362400397658348 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.435 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-394.281, -105.816, 14.1504); unit_rotation = Vector4(0, 0, -0.385392, -0.922753); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.281, -105.816, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.281, -105.816, 13.6372); normal = Vector3(0.00286022, -0.00570513, 0.99998); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014362400397658348; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014362400397658348; t = 605.56376567000575; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014362400397658348 [5] self = table: 0000000000129800; dt = 0.014362400397658348; network_is_active = true; t = 605.56376567000575; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014362400397658348; t = nil [7] self = table: 0000000000073E70; dt = 0.014362400397658348 [8] dt = 0.014362400397658348 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.447 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-383.892, -120.088, 14.2988); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.803963, -0.594345, -0.0199018, 0,\n 0.594227, -0.801596, -0.0658581, 0,\n 0.0231885, -0.0647735, 0.997631,...; spawner_position = Vector3(-398.163, -98.9712, 14.9512); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(14.2716, -21.1167, -0.652374); line_length = 25.495433807373047; line_direction = Vector3(0.55977, -0.828253, -0.0255879); line_rotation = Vector4(0.0037465, -0.0122342, 0.956092, -0.292786); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-383.892, -120.088, 14.2988); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.016265600919723511 [6] self = table: 0000000002633E60; main_dt = 0.016265600919723511; main_t = 605.58003127092547; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016265600919723511; t = 605.58003127092547 [8] self = table: 000000000425FC70; main_dt = 0.016265600919723511; main_t = 605.58003127092547 [9] self = table: 0000000003656BC0; dt = 0.016265600919723511; t = 605.58003127092547 [10] self = table: 0000000000129800; dt = 0.016265600919723511; network_is_active = true; t = 605.58003127092547 [11] self = table: 0000000000164840; dt = 0.016265600919723511; t = nil [12] self = table: 0000000000073E70; dt = 0.016265600919723511 [13] dt = 0.016265600919723511 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83311; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.447 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C99460; source_parameters = table: 0000000004173250; position = Vector3(-387.496, -114.738, 14.5468); direction = Vector3(-0.548744, 0.835045, 0.039764); normal = Vector3(-0.937622, 0.312541, 0.152263); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0619421, -0.0446453, -0.583003, -0.808874) [2] t = 566.5419921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C99720; position = Vector3(-387.496, -114.738, 14.5468); direction = Vector3(0.548744, -0.835045, -0.039764); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 43; optional_hit_normal = Vector3(-0.937622, 0.312541, 0.152263); only_decal = nil; impact_fx_name = "armor_fx_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.548744, 0.835045, 0.039764); sfx = table: 0000000002C99460 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C99720; position = Vector3(-387.496, -114.738, 14.5468); direction = Vector3(0.548744, -0.835045, -0.039764); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 43; optional_hit_normal = Vector3(-0.937622, 0.312541, 0.152263); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 566.5419921875; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2255; position = Vector3(-387.496, -114.738, 14.5468); direction = Vector3(0.548744, -0.835045, -0.039764); provoking_unit_id = 170; optional_target_unit_id = 153; optional_node_index = 43; optional_hit_normal = Vector3(-0.937622, 0.312541, 0.152263); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_unarmored_damage"; impact_fx = table: 0000000002C99720; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016265600919723511 [7] self = table: 0000000002633E60; main_dt = 0.016265600919723511; main_t = 605.58003127092547; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016265600919723511; t = 605.58003127092547 [9] self = table: 000000000425FC70; main_dt = 0.016265600919723511; main_t = 605.58003127092547 [10] self = table: 0000000003656BC0; dt = 0.016265600919723511; t = 605.58003127092547 [11] self = table: 0000000000129800; dt = 0.016265600919723511; network_is_active = true; t = 605.58003127092547 [12] self = table: 0000000000164840; dt = 0.016265600919723511; t = nil [13] self = table: 0000000000073E70; dt = 0.016265600919723511 [14] dt = 0.016265600919723511 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83311; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.448 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-383.902, -120.082, 14.2968); direction = Vector3(0.640461, 0.766972, -0.0395346); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0185869, -0.00674003, 0.340835, -0.939915); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-383.902, -120.082, 14.2968); attack_direction = Vector3(-0.54874, 0.835039, 0.0397638); optional_normal = Vector3(0.640461, 0.766972, -0.0395346) [3] t = 566.5419921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-383.902, -120.082, 14.2968); direction = Vector3(0.54874, -0.835039, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.640461, 0.766972, -0.0395346); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.54874, 0.835039, 0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-383.902, -120.082, 14.2968); hit_direction = Vector3(0.54874, -0.835039, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.640461, 0.766972, -0.0395346); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 566.5419921875; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-383.902, -120.082, 14.2968); hit_direction = Vector3(0.54874, -0.835039, -0.0397638); provoking_unit_id = 170; optional_hit_normal = Vector3(0.640461, 0.766972, -0.0395346); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016265600919723511 [8] self = table: 0000000002633E60; main_dt = 0.016265600919723511; main_t = 605.58003127092547; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016265600919723511; t = 605.58003127092547 [10] self = table: 000000000425FC70; main_dt = 0.016265600919723511; main_t = 605.58003127092547 [11] self = table: 0000000003656BC0; dt = 0.016265600919723511; t = 605.58003127092547 [12] self = table: 0000000000129800; dt = 0.016265600919723511; network_is_active = true; t = 605.58003127092547 [13] self = table: 0000000000164840; dt = 0.016265600919723511; t = nil [14] self = table: 0000000000073E70; dt = 0.016265600919723511 [15] dt = 0.016265600919723511 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83311; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.464 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006C0E650; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.341, -113.072, 15.1243); end_position = Vector3(-391.788, -107.186, 15.2012); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-404.335, -96.6604, 15.19); sound_position = Vector3(-391.788, -107.186, 15.2012); rotation = Vector4(-0.00493609, -0.00165509, -0.317905, -0.948108) [2] self = table: 0000000006C0E650; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-391.788, -107.186, 15.2012); visual_loadout_extension = table: 0000000006DA48A0; world = [World]; inventory_item = table: 000000000495C840; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.692551, 0.633859, 0.0741499, 0,\n -0.635008, 0.695338, -0.0130807, 0,\n -0.0635516, -0.0403786, 0.93874, 0,...; spawner_position = Vector3(-387.341, -113.072, 15.1243); line = Vector3(-4.44751, 5.88642, 0.0768223); line_direction = Vector3(-0.6028, 0.797825, 0.0104122); line_rotation = Vector4(-0.00493609, -0.00165509, -0.317905, -0.948108); line_length = 7.3780889511108398; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000006C0E650; channel_id = 4; game_object_id = 179; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-391.788, -107.186, 15.2012); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 179; object = table: 0000000006C0E650 [6] dt = 0.0168893001973629 [7] self = table: 0000000002633E60; main_dt = 0.0168893001973629; main_t = 605.59692057112284; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0168893001973629; t = 605.59692057112284 [9] self = table: 000000000425FC70; main_dt = 0.0168893001973629; main_t = 605.59692057112284 [10] self = table: 0000000003656BC0; dt = 0.0168893001973629; t = 605.59692057112284 [11] self = table: 0000000000129800; dt = 0.0168893001973629; network_is_active = true; t = 605.59692057112284 [12] self = table: 0000000000164840; dt = 0.0168893001973629; t = nil [13] self = table: 0000000000073E70; dt = 0.0168893001973629 [14] dt = 0.0168893001973629 <> <> [1] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83312; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.464 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006C0E650; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006DA48A0; wwise_world = [WwiseWorld]; inventory_item = table: 000000000495C840; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000006C0E650; channel_id = 4; go_id = 179; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 179; object = table: 0000000006C0E650 [5] dt = 0.0168893001973629 [6] self = table: 0000000002633E60; main_dt = 0.0168893001973629; main_t = 605.59692057112284; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.0168893001973629; t = 605.59692057112284 [8] self = table: 000000000425FC70; main_dt = 0.0168893001973629; main_t = 605.59692057112284 [9] self = table: 0000000003656BC0; dt = 0.0168893001973629; t = 605.59692057112284 [10] self = table: 0000000000129800; dt = 0.0168893001973629; network_is_active = true; t = 605.59692057112284 [11] self = table: 0000000000164840; dt = 0.0168893001973629; t = nil [12] self = table: 0000000000073E70; dt = 0.0168893001973629 [13] dt = 0.0168893001973629 <> <> [1] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83312; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.524 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.1, -105.335, 14.1504); unit_rotation = Vector4(0, 0, -0.1433, -0.989679); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.1, -105.335, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.1, -105.335, 13.6312); normal = Vector3(0.000241133, -0.00375176, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014230400323867798; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014230400323867798; t = 605.65314277058519; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014230400323867798 [5] self = table: 0000000000129800; dt = 0.014230400323867798; network_is_active = true; t = 605.65314277058519; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014230400323867798; t = nil [7] self = table: 0000000000073E70; dt = 0.014230400323867798 [8] dt = 0.014230400323867798 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.525 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.1, -105.335, 14.1504); unit_rotation = Vector4(0, 0, -0.1433, -0.989679); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.1, -105.335, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.1, -105.335, 13.6312); normal = Vector3(0.000241133, -0.00375176, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014230400323867798; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014230400323867798; t = 605.65314277058519; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014230400323867798 [5] self = table: 0000000000129800; dt = 0.014230400323867798; network_is_active = true; t = 605.65314277058519; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014230400323867798; t = nil [7] self = table: 0000000000073E70; dt = 0.014230400323867798 [8] dt = 0.014230400323867798 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.567 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.105, -105.042, 14.1504); unit_rotation = Vector4(0, 0, -0.116635, -0.993175); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.105, -105.042, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.105, -105.042, 13.6323); normal = Vector3(0.000241133, -0.00375176, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013266299851238728; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013266299851238728; t = 605.69524707069672; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013266299851238728 [5] self = table: 0000000000129800; dt = 0.013266299851238728; network_is_active = true; t = 605.69524707069672; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013266299851238728; t = nil [7] self = table: 0000000000073E70; dt = 0.013266299851238728 [8] dt = 0.013266299851238728 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.567 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.105, -105.042, 14.1504); unit_rotation = Vector4(0, 0, -0.116635, -0.993175); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.105, -105.042, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.105, -105.042, 13.6323); normal = Vector3(0.000241133, -0.00375176, 0.999993); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013266299851238728; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013266299851238728; t = 605.69524707069672; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013266299851238728 [5] self = table: 0000000000129800; dt = 0.013266299851238728; network_is_active = true; t = 605.69524707069672; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013266299851238728; t = nil [7] self = table: 0000000000073E70; dt = 0.013266299851238728 [8] dt = 0.013266299851238728 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.580 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-394.78, -105.176, 14.1504); unit_rotation = Vector4(0, 0, -0.342519, -0.939511); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.78, -105.176, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.78, -105.176, 13.6313); normal = Vector3(-0.0101331, 0.00871844, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014072099700570107; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014072099700570107; t = 605.70931917039729; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014072099700570107 [5] self = table: 0000000000129800; dt = 0.014072099700570107; network_is_active = true; t = 605.70931917039729; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014072099700570107; t = nil [7] self = table: 0000000000073E70; dt = 0.014072099700570107 [8] dt = 0.014072099700570107 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.580 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-394.78, -105.176, 14.1504); unit_rotation = Vector4(0, 0, -0.342519, -0.939511); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.78, -105.176, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.78, -105.176, 13.6313); normal = Vector3(-0.0101331, 0.00871844, 0.999911); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014072099700570107; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014072099700570107; t = 605.70931917039729; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014072099700570107 [5] self = table: 0000000000129800; dt = 0.014072099700570107; network_is_active = true; t = 605.70931917039729; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014072099700570107; t = nil [7] self = table: 0000000000073E70; dt = 0.014072099700570107 [8] dt = 0.014072099700570107 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.651 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-393.598, -105.229, 15.0605); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.7637, -0.638245, -0.0969808, 0,\n 0.644082, -0.763488, -0.0473507, 0,\n -0.0438227, -0.0986255, 0.994159, ...; spawner_position = Vector3(-398.021, -99.6651, 14.8355); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(4.4234, -5.56345, 0.225039); line_length = 7.1111979484558105; line_direction = Vector3(0.622033, -0.782351, 0.0316458); line_rotation = Vector4(-0.00521569, 0.0149407, 0.944007, -0.329547); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-393.598, -105.229, 15.0605); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.01591159962117672 [6] self = table: 0000000002633E60; main_dt = 0.01591159962117672; main_t = 605.78337887099065; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01591159962117672; t = 605.78337887099065 [8] self = table: 000000000425FC70; main_dt = 0.01591159962117672; main_t = 605.78337887099065 [9] self = table: 0000000003656BC0; dt = 0.01591159962117672; t = 605.78337887099065 [10] self = table: 0000000000129800; dt = 0.01591159962117672; network_is_active = true; t = 605.78337887099065 [11] self = table: 0000000000164840; dt = 0.01591159962117672; t = nil [12] self = table: 0000000000073E70; dt = 0.01591159962117672 [13] dt = 0.01591159962117672 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83323; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.651 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-393.59, -105.238, 15.0468); direction = Vector3(-0.613453, 0.788726, 0.0398346); normal = Vector3(0.00794477, 0.945427, 0.325736); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.165133, 0.000693826, 0.00414389, -0.986262) [2] t = 566.74566650390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-393.59, -105.238, 15.0468); direction = Vector3(0.613453, -0.788726, -0.0398346); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 125; optional_hit_normal = Vector3(0.00794477, 0.945427, 0.325736); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.613453, 0.788726, 0.0398346); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-393.59, -105.238, 15.0468); direction = Vector3(0.613453, -0.788726, -0.0398346); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 125; optional_hit_normal = Vector3(0.00794477, 0.945427, 0.325736); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 566.74566650390625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-393.59, -105.238, 15.0468); direction = Vector3(0.613453, -0.788726, -0.0398346); provoking_unit_id = 170; optional_target_unit_id = 158; optional_node_index = 125; optional_hit_normal = Vector3(0.00794477, 0.945427, 0.325736); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.01591159962117672 [7] self = table: 0000000002633E60; main_dt = 0.01591159962117672; main_t = 605.78337887099065; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.01591159962117672; t = 605.78337887099065 [9] self = table: 000000000425FC70; main_dt = 0.01591159962117672; main_t = 605.78337887099065 [10] self = table: 0000000003656BC0; dt = 0.01591159962117672; t = 605.78337887099065 [11] self = table: 0000000000129800; dt = 0.01591159962117672; network_is_active = true; t = 605.78337887099065 [12] self = table: 0000000000164840; dt = 0.01591159962117672; t = nil [13] self = table: 0000000000073E70; dt = 0.01591159962117672 [14] dt = 0.01591159962117672 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83323; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.698 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.22, -104.755, 14.1504); unit_rotation = Vector4(0, 0, -0.35478, -0.93495); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.22, -104.755, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.22, -104.755, 13.648); normal = Vector3(0.0166754, -0.0144958, 0.999756); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.01384270004928112; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01384270004928112; t = 605.82565267087944; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01384270004928112 [5] self = table: 0000000000129800; dt = 0.01384270004928112; network_is_active = true; t = 605.82565267087944; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01384270004928112; t = nil [7] self = table: 0000000000073E70; dt = 0.01384270004928112 [8] dt = 0.01384270004928112 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.699 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.22, -104.755, 14.1504); unit_rotation = Vector4(0, 0, -0.35478, -0.93495); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.22, -104.755, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.22, -104.755, 13.648); normal = Vector3(0.0166754, -0.0144958, 0.999756); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.01384270004928112; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01384270004928112; t = 605.82565267087944; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01384270004928112 [5] self = table: 0000000000129800; dt = 0.01384270004928112; network_is_active = true; t = 605.82565267087944; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01384270004928112; t = nil [7] self = table: 0000000000073E70; dt = 0.01384270004928112 [8] dt = 0.01384270004928112 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.710 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006C0E650; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.354, -112.997, 15.2671); end_position = Vector3(-392.024, -107.057, 15.2334); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-403.788, -97.96, 14.9409); sound_position = Vector3(-392.024, -107.057, 15.2334); rotation = Vector4(0.00210728, 0.000729267, -0.327039, -0.945008) [2] self = table: 0000000006C0E650; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-392.024, -107.057, 15.2334); visual_loadout_extension = table: 0000000006DA48A0; world = [World]; inventory_item = table: 000000000495C840; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.696509, 0.488948, 0.403369, 0,\n -0.593735, 0.713102, 0.160825, 0,\n -0.221935, -0.373252, 0.835661, 0,\n ...; spawner_position = Vector3(-387.354, -112.997, 15.2671); line = Vector3(-4.67065, 5.93995, -0.0337); line_direction = Vector3(-0.618106, 0.786082, -0.0044598); line_rotation = Vector4(0.00210728, 0.000729267, -0.327039, -0.945008); line_length = 7.5563974380493164; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000006C0E650; channel_id = 4; game_object_id = 179; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-392.024, -107.057, 15.2334); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 179; object = table: 0000000006C0E650 [6] dt = 0.015025099739432335 [7] self = table: 0000000002633E60; main_dt = 0.015025099739432335; main_t = 605.84067777061887; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015025099739432335; t = 605.84067777061887 [9] self = table: 000000000425FC70; main_dt = 0.015025099739432335; main_t = 605.84067777061887 [10] self = table: 0000000003656BC0; dt = 0.015025099739432335; t = 605.84067777061887 [11] self = table: 0000000000129800; dt = 0.015025099739432335; network_is_active = true; t = 605.84067777061887 [12] self = table: 0000000000164840; dt = 0.015025099739432335; t = nil [13] self = table: 0000000000073E70; dt = 0.015025099739432335 [14] dt = 0.015025099739432335 <> <> [1] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83327; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.710 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006C0E650; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006DA48A0; wwise_world = [WwiseWorld]; inventory_item = table: 000000000495C840; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000006C0E650; channel_id = 4; go_id = 179; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 179; object = table: 0000000006C0E650 [5] dt = 0.015025099739432335 [6] self = table: 0000000002633E60; main_dt = 0.015025099739432335; main_t = 605.84067777061887; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015025099739432335; t = 605.84067777061887 [8] self = table: 000000000425FC70; main_dt = 0.015025099739432335; main_t = 605.84067777061887 [9] self = table: 0000000003656BC0; dt = 0.015025099739432335; t = 605.84067777061887 [10] self = table: 0000000000129800; dt = 0.015025099739432335; network_is_active = true; t = 605.84067777061887 [11] self = table: 0000000000164840; dt = 0.015025099739432335; t = nil [12] self = table: 0000000000073E70; dt = 0.015025099739432335 [13] dt = 0.015025099739432335 <> <> [1] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 179; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006DA48A0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83327; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.715 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.279, -104.701, 14.1504); unit_rotation = Vector4(0, 0, -0.357153, -0.934046); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.279, -104.701, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.279, -104.701, 13.6498); normal = Vector3(0.0166754, -0.0144958, 0.999756); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015025099739432335; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015025099739432335; t = 605.84067777061887; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015025099739432335 [5] self = table: 0000000000129800; dt = 0.015025099739432335; network_is_active = true; t = 605.84067777061887; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015025099739432335; t = nil [7] self = table: 0000000000073E70; dt = 0.015025099739432335 [8] dt = 0.015025099739432335 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.715 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.279, -104.701, 14.1504); unit_rotation = Vector4(0, 0, -0.357153, -0.934046); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.279, -104.701, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.279, -104.701, 13.6498); normal = Vector3(0.0166754, -0.0144958, 0.999756); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015025099739432335; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015025099739432335; t = 605.84067777061887; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015025099739432335 [5] self = table: 0000000000129800; dt = 0.015025099739432335; network_is_active = true; t = 605.84067777061887; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015025099739432335; t = nil [7] self = table: 0000000000073E70; dt = 0.015025099739432335 [8] dt = 0.015025099739432335 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.724 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:632:in function [2] =[C]: in function update_receive [3] @scripts/game_states/state_game.lua:108: in function network_receive_function [4] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [5] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [6] @scripts/game_states/game/state_gameplay.lua:145: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/state_game.lua:561: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/main.lua:124: in function update [11] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000004EBBA60; channel_id = 4; event_id = 51; optional_position = Vector3(-403.291, -102.681, 13.6504); optional_unit_id = nil; optional_node = nil; optional_parameter_id = nil; optional_parameter_value = nil; event_name = "wwise/events/player/play_pick_up_ammo_01"; wwise_world = [WwiseWorld]; source_id = nil [3] dt = 0.01667499914765358 [4] self = table: 0000000002633E60; main_dt = 0.01667499914765358; main_t = 605.85735276976652; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [5] self = table: 0000000002F3FF80; dt = 0.01667499914765358; t = 605.85735276976652 [6] self = table: 000000000425FC70; main_dt = 0.01667499914765358; main_t = 605.85735276976652 [7] self = table: 0000000003656BC0; dt = 0.01667499914765358; t = 605.85735276976652 [8] self = table: 0000000000129800; dt = 0.01667499914765358; network_is_active = true; t = 605.85735276976652 [9] self = table: 0000000000164840; dt = 0.01667499914765358; t = nil [10] self = table: 0000000000073E70; dt = 0.01667499914765358 [11] dt = 0.01667499914765358 <> <> [1] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83328; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [5] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [6] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [7] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [8] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [9] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [10] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.758 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.234, -103.904, 14.1504); unit_rotation = Vector4(0, 0, -0.0698431, -0.997558); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.234, -103.904, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.234, -103.904, 13.6357); normal = Vector3(-0.00121343, -0.00149466, 0.999998); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015666600316762924; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015666600316762924; t = 605.88636047003843; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015666600316762924 [5] self = table: 0000000000129800; dt = 0.015666600316762924; network_is_active = true; t = 605.88636047003843; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015666600316762924; t = nil [7] self = table: 0000000000073E70; dt = 0.015666600316762924 [8] dt = 0.015666600316762924 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.758 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.234, -103.904, 14.1504); unit_rotation = Vector4(0, 0, -0.0698431, -0.997558); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.234, -103.904, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.234, -103.904, 13.6357); normal = Vector3(-0.00121343, -0.00149466, 0.999998); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015666600316762924; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015666600316762924; t = 605.88636047003843; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015666600316762924 [5] self = table: 0000000000129800; dt = 0.015666600316762924; network_is_active = true; t = 605.88636047003843; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015666600316762924; t = nil [7] self = table: 0000000000073E70; dt = 0.015666600316762924 [8] dt = 0.015666600316762924 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.788 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.332, -103.737, 14.1504); unit_rotation = Vector4(0, 0, -0.0821833, -0.996617); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.332, -103.737, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.332, -103.737, 13.6358); normal = Vector3(-0.00121343, -0.00149466, 0.999998); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.013422399759292603; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013422399759292603; t = 605.91471306962944; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013422399759292603 [5] self = table: 0000000000129800; dt = 0.013422399759292603; network_is_active = true; t = 605.91471306962944; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013422399759292603; t = nil [7] self = table: 0000000000073E70; dt = 0.013422399759292603 [8] dt = 0.013422399759292603 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.788 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-393.332, -103.737, 14.1504); unit_rotation = Vector4(0, 0, -0.0821833, -0.996617); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.332, -103.737, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.332, -103.737, 13.6358); normal = Vector3(-0.00121343, -0.00149466, 0.999998); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.013422399759292603; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.013422399759292603; t = 605.91471306962944; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.013422399759292603 [5] self = table: 0000000000129800; dt = 0.013422399759292603; network_is_active = true; t = 605.91471306962944; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.013422399759292603; t = nil [7] self = table: 0000000000073E70; dt = 0.013422399759292603 [8] dt = 0.013422399759292603 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.860 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94C10; source_parameters = table: 0000000004173250; position = Vector3(-393.278, -105.519, 15.0781); direction = Vector3(-0.577784, 0.81523, 0.0395743); normal = Vector3(-0.375592, 0.647296, 0.663279); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.342516, -0.0921754, -0.24297, -0.902858) [2] t = 566.9547119140625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-393.278, -105.519, 15.0781); direction = Vector3(0.577784, -0.81523, -0.0395743); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.375592, 0.647296, 0.663279); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.577784, 0.81523, 0.0395743); sfx = table: 0000000002C94C10 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-393.278, -105.519, 15.0781); direction = Vector3(0.577784, -0.81523, -0.0395743); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.375592, 0.647296, 0.663279); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 566.9547119140625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4868; position = Vector3(-393.278, -105.519, 15.0781); direction = Vector3(0.577784, -0.81523, -0.0395743); provoking_unit_id = 170; optional_target_unit_id = 158; optional_node_index = 133; optional_hit_normal = Vector3(-0.375592, 0.647296, 0.663279); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; impact_fx = table: 0000000002C94ED0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014713999815285206 [7] self = table: 0000000002633E60; main_dt = 0.014713999815285206; main_t = 605.99120637012697; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014713999815285206; t = 605.99120637012697 [9] self = table: 000000000425FC70; main_dt = 0.014713999815285206; main_t = 605.99120637012697 [10] self = table: 0000000003656BC0; dt = 0.014713999815285206; t = 605.99120637012697 [11] self = table: 0000000000129800; dt = 0.014713999815285206; network_is_active = true; t = 605.99120637012697 [12] self = table: 0000000000164840; dt = 0.014713999815285206; t = nil [13] self = table: 0000000000073E70; dt = 0.014713999815285206 [14] dt = 0.014713999815285206 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83336; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.938 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 248; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 248; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.01575079932808876 [9] self = table: 0000000002633E60; main_dt = 0.01575079932808876; main_t = 606.06852687040396; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.01575079932808876; t = 606.06852687040396 [11] self = table: 000000000425FC70; main_dt = 0.01575079932808876; main_t = 606.06852687040396 [12] self = table: 0000000003656BC0; dt = 0.01575079932808876; t = 606.06852687040396 [13] self = table: 0000000000129800; dt = 0.01575079932808876; network_is_active = true; t = 606.06852687040396 [14] self = table: 0000000000164840; dt = 0.01575079932808876; t = nil [15] self = table: 0000000000073E70; dt = 0.01575079932808876 [16] dt = 0.01575079932808876 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83341; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.939 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 248; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 248; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.01575079932808876 [9] self = table: 0000000002633E60; main_dt = 0.01575079932808876; main_t = 606.06852687040396; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.01575079932808876; t = 606.06852687040396 [11] self = table: 000000000425FC70; main_dt = 0.01575079932808876; main_t = 606.06852687040396 [12] self = table: 0000000003656BC0; dt = 0.01575079932808876; t = 606.06852687040396 [13] self = table: 0000000000129800; dt = 0.01575079932808876; network_is_active = true; t = 606.06852687040396 [14] self = table: 0000000000164840; dt = 0.01575079932808876; t = nil [15] self = table: 0000000000073E70; dt = 0.01575079932808876 [16] dt = 0.01575079932808876 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83341; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.939 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 248; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 248; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.01575079932808876 [9] self = table: 0000000002633E60; main_dt = 0.01575079932808876; main_t = 606.06852687040396; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.01575079932808876; t = 606.06852687040396 [11] self = table: 000000000425FC70; main_dt = 0.01575079932808876; main_t = 606.06852687040396 [12] self = table: 0000000003656BC0; dt = 0.01575079932808876; t = 606.06852687040396 [13] self = table: 0000000000129800; dt = 0.01575079932808876; network_is_active = true; t = 606.06852687040396 [14] self = table: 0000000000164840; dt = 0.01575079932808876; t = nil [15] self = table: 0000000000073E70; dt = 0.01575079932808876 [16] dt = 0.01575079932808876 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83341; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.940 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006B5A4B0 [2] self = table: 0000000006B5A4B0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006B5A4B0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000077C2C20; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000001CA1720; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006445090; i = 16; name = "DialogueActorExtension"; extension = table: 0000000006B5A4B0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000077C2C20 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 248; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 248; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.01575079932808876 [11] self = table: 0000000002633E60; main_dt = 0.01575079932808876; main_t = 606.06852687040396; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.01575079932808876; t = 606.06852687040396 [13] self = table: 000000000425FC70; main_dt = 0.01575079932808876; main_t = 606.06852687040396 [14] self = table: 0000000003656BC0; dt = 0.01575079932808876; t = 606.06852687040396 [15] self = table: 0000000000129800; dt = 0.01575079932808876; network_is_active = true; t = 606.06852687040396 [16] self = table: 0000000000164840; dt = 0.01575079932808876; t = nil [17] self = table: 0000000000073E70; dt = 0.01575079932808876 [18] dt = 0.01575079932808876 <> <> [1] _context = table: 0000000006C15890; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006B69F00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007167FE0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000006B5A3E0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000006B5A4B0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000005CF42A0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 000000000649B840; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006C15890; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006B69F00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007167FE0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 0000000006B5A3E0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000006B5A4B0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000005CF42A0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 000000000649B840; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.4666842374293; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:36.960 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 195; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 195; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.019121600314974785 [9] self = table: 0000000002633E60; main_dt = 0.019121600314974785; main_t = 606.08764847071893; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.019121600314974785; t = 606.08764847071893 [11] self = table: 000000000425FC70; main_dt = 0.019121600314974785; main_t = 606.08764847071893 [12] self = table: 0000000003656BC0; dt = 0.019121600314974785; t = 606.08764847071893 [13] self = table: 0000000000129800; dt = 0.019121600314974785; network_is_active = true; t = 606.08764847071893 [14] self = table: 0000000000164840; dt = 0.019121600314974785; t = nil [15] self = table: 0000000000073E70; dt = 0.019121600314974785 [16] dt = 0.019121600314974785 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83342; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.960 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 195; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 195; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.019121600314974785 [9] self = table: 0000000002633E60; main_dt = 0.019121600314974785; main_t = 606.08764847071893; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.019121600314974785; t = 606.08764847071893 [11] self = table: 000000000425FC70; main_dt = 0.019121600314974785; main_t = 606.08764847071893 [12] self = table: 0000000003656BC0; dt = 0.019121600314974785; t = 606.08764847071893 [13] self = table: 0000000000129800; dt = 0.019121600314974785; network_is_active = true; t = 606.08764847071893 [14] self = table: 0000000000164840; dt = 0.019121600314974785; t = nil [15] self = table: 0000000000073E70; dt = 0.019121600314974785 [16] dt = 0.019121600314974785 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83342; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.960 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 195; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 195; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.019121600314974785 [9] self = table: 0000000002633E60; main_dt = 0.019121600314974785; main_t = 606.08764847071893; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.019121600314974785; t = 606.08764847071893 [11] self = table: 000000000425FC70; main_dt = 0.019121600314974785; main_t = 606.08764847071893 [12] self = table: 0000000003656BC0; dt = 0.019121600314974785; t = 606.08764847071893 [13] self = table: 0000000000129800; dt = 0.019121600314974785; network_is_active = true; t = 606.08764847071893 [14] self = table: 0000000000164840; dt = 0.019121600314974785; t = nil [15] self = table: 0000000000073E70; dt = 0.019121600314974785 [16] dt = 0.019121600314974785 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83342; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.961 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000458A8D0 [2] self = table: 000000000458A8D0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 000000000458A8D0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006ABF2D0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006E581C0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 000000000777B440; i = 16; name = "DialogueActorExtension"; extension = table: 000000000458A8D0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006ABF2D0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 195; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 195; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.019121600314974785 [11] self = table: 0000000002633E60; main_dt = 0.019121600314974785; main_t = 606.08764847071893; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.019121600314974785; t = 606.08764847071893 [13] self = table: 000000000425FC70; main_dt = 0.019121600314974785; main_t = 606.08764847071893 [14] self = table: 0000000003656BC0; dt = 0.019121600314974785; t = 606.08764847071893 [15] self = table: 0000000000129800; dt = 0.019121600314974785; network_is_active = true; t = 606.08764847071893 [16] self = table: 0000000000164840; dt = 0.019121600314974785; t = nil [17] self = table: 0000000000073E70; dt = 0.019121600314974785 [18] dt = 0.019121600314974785 <> <> [1] _context = table: 0000000006DC5180; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000078FA490; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000076A8200; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000006563570; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 000000000458A8D0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006E567E0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000059A3E40; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006DC5180; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000078FA490; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000076A8200; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000006563570; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 000000000458A8D0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006E567E0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000059A3E40; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.4824350367574; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:36.991 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 207; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 207; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.020468400791287422 [9] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [11] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [12] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [14] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [15] self = table: 0000000000073E70; dt = 0.020468400791287422 [16] dt = 0.020468400791287422 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83343; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.991 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 207; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 207; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.020468400791287422 [9] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [11] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [12] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [14] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [15] self = table: 0000000000073E70; dt = 0.020468400791287422 [16] dt = 0.020468400791287422 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83343; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.991 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 207; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 207; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.020468400791287422 [9] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [11] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [12] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [14] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [15] self = table: 0000000000073E70; dt = 0.020468400791287422 [16] dt = 0.020468400791287422 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83343; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.992 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006B7B7E0 [2] self = table: 0000000006B7B7E0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006B7B7E0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000077E5960; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007530500; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 000000000766AAD0; i = 16; name = "DialogueActorExtension"; extension = table: 0000000006B7B7E0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000077E5960 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 207; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 207; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.020468400791287422 [11] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [14] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [15] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [16] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [17] self = table: 0000000000073E70; dt = 0.020468400791287422 [18] dt = 0.020468400791287422 <> <> [1] _context = table: 0000000006B7B8A0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006B7B810; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A00760; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000006A38350; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000006B7B7E0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006B7B870; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006B7B840; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006B7B8A0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006B7B810; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007A00760; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 0000000006A38350; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 0000000006B7B7E0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006B7B870; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006B7B840; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.5015566370723; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:36.993 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 202; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 202; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.020468400791287422 [9] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [11] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [12] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [14] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [15] self = table: 0000000000073E70; dt = 0.020468400791287422 [16] dt = 0.020468400791287422 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83343; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.994 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 202; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 202; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.020468400791287422 [9] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [11] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [12] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [14] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [15] self = table: 0000000000073E70; dt = 0.020468400791287422 [16] dt = 0.020468400791287422 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83343; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.994 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 202; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 202; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.020468400791287422 [9] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [11] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [12] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [14] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [15] self = table: 0000000000073E70; dt = 0.020468400791287422 [16] dt = 0.020468400791287422 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83343; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:36.995 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000050B6370 [2] self = table: 00000000050B6370; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000050B6370 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000049430B0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000050AD480; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000050A42C0; i = 16; name = "DialogueActorExtension"; extension = table: 00000000050B6370; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000049430B0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 202; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 202; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.020468400791287422 [11] self = table: 0000000002633E60; main_dt = 0.020468400791287422; main_t = 606.10811687151022; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.020468400791287422; t = 606.10811687151022 [13] self = table: 000000000425FC70; main_dt = 0.020468400791287422; main_t = 606.10811687151022 [14] self = table: 0000000003656BC0; dt = 0.020468400791287422; t = 606.10811687151022 [15] self = table: 0000000000129800; dt = 0.020468400791287422; network_is_active = true; t = 606.10811687151022 [16] self = table: 0000000000164840; dt = 0.020468400791287422; t = nil [17] self = table: 0000000000073E70; dt = 0.020468400791287422 [18] dt = 0.020468400791287422 <> <> [1] _context = table: 00000000050B6430; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000050B63A0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000764EF70; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 000000000707B2D0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 00000000050B6370; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000050B6400; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 00000000050B63D0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000050B6430; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000050B63A0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000764EF70; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 000000000707B2D0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 00000000050B6370; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000050B6400; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 00000000050B63D0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.5015566370723; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:37.011 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383175, -0.923676); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.032709401100873947; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.032709401100873947; t = 606.14082627261109; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.032709401100873947 [5] self = table: 0000000000129800; dt = 0.032709401100873947; network_is_active = true; t = 606.14082627261109; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.032709401100873947; t = nil [7] self = table: 0000000000073E70; dt = 0.032709401100873947 [8] dt = 0.032709401100873947 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.011 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383175, -0.923676); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.032709401100873947; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.032709401100873947; t = 606.14082627261109; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.032709401100873947 [5] self = table: 0000000000129800; dt = 0.032709401100873947; network_is_active = true; t = 606.14082627261109; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.032709401100873947; t = nil [7] self = table: 0000000000073E70; dt = 0.032709401100873947 [8] dt = 0.032709401100873947 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.023 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 228; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 228; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014521400444209576 [9] self = table: 0000000002633E60; main_dt = 0.014521400444209576; main_t = 606.1553476730553; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014521400444209576; t = 606.1553476730553 [11] self = table: 000000000425FC70; main_dt = 0.014521400444209576; main_t = 606.1553476730553 [12] self = table: 0000000003656BC0; dt = 0.014521400444209576; t = 606.1553476730553 [13] self = table: 0000000000129800; dt = 0.014521400444209576; network_is_active = true; t = 606.1553476730553 [14] self = table: 0000000000164840; dt = 0.014521400444209576; t = nil [15] self = table: 0000000000073E70; dt = 0.014521400444209576 [16] dt = 0.014521400444209576 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83347; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.023 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 228; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 228; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014521400444209576 [9] self = table: 0000000002633E60; main_dt = 0.014521400444209576; main_t = 606.1553476730553; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014521400444209576; t = 606.1553476730553 [11] self = table: 000000000425FC70; main_dt = 0.014521400444209576; main_t = 606.1553476730553 [12] self = table: 0000000003656BC0; dt = 0.014521400444209576; t = 606.1553476730553 [13] self = table: 0000000000129800; dt = 0.014521400444209576; network_is_active = true; t = 606.1553476730553 [14] self = table: 0000000000164840; dt = 0.014521400444209576; t = nil [15] self = table: 0000000000073E70; dt = 0.014521400444209576 [16] dt = 0.014521400444209576 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83347; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.024 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 228; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 228; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014521400444209576 [9] self = table: 0000000002633E60; main_dt = 0.014521400444209576; main_t = 606.1553476730553; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014521400444209576; t = 606.1553476730553 [11] self = table: 000000000425FC70; main_dt = 0.014521400444209576; main_t = 606.1553476730553 [12] self = table: 0000000003656BC0; dt = 0.014521400444209576; t = 606.1553476730553 [13] self = table: 0000000000129800; dt = 0.014521400444209576; network_is_active = true; t = 606.1553476730553 [14] self = table: 0000000000164840; dt = 0.014521400444209576; t = nil [15] self = table: 0000000000073E70; dt = 0.014521400444209576 [16] dt = 0.014521400444209576 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83347; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.024 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064EBB30 [2] self = table: 00000000064EBB30; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000064EBB30 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000069E3A90; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000061DF100; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006C84D30; i = 16; name = "DialogueActorExtension"; extension = table: 00000000064EBB30; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000069E3A90 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 228; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 228; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014521400444209576 [11] self = table: 0000000002633E60; main_dt = 0.014521400444209576; main_t = 606.1553476730553; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014521400444209576; t = 606.1553476730553 [13] self = table: 000000000425FC70; main_dt = 0.014521400444209576; main_t = 606.1553476730553 [14] self = table: 0000000003656BC0; dt = 0.014521400444209576; t = 606.1553476730553 [15] self = table: 0000000000129800; dt = 0.014521400444209576; network_is_active = true; t = 606.1553476730553 [16] self = table: 0000000000164840; dt = 0.014521400444209576; t = nil [17] self = table: 0000000000073E70; dt = 0.014521400444209576 [18] dt = 0.014521400444209576 <> <> [1] _context = table: 00000000064EBBF0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000064EBB60; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000004070360; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000006B1D4D0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 00000000064EBB30; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000064EBBC0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000064EBB90; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000064EBBF0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000064EBB60; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000004070360; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000006B1D4D0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 00000000064EBB30; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000064EBBC0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000064EBB90; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.5547344389645; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:37.039 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 203; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 203; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016652699559926987 [9] self = table: 0000000002633E60; main_dt = 0.016652699559926987; main_t = 606.17200037261523; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016652699559926987; t = 606.17200037261523 [11] self = table: 000000000425FC70; main_dt = 0.016652699559926987; main_t = 606.17200037261523 [12] self = table: 0000000003656BC0; dt = 0.016652699559926987; t = 606.17200037261523 [13] self = table: 0000000000129800; dt = 0.016652699559926987; network_is_active = true; t = 606.17200037261523 [14] self = table: 0000000000164840; dt = 0.016652699559926987; t = nil [15] self = table: 0000000000073E70; dt = 0.016652699559926987 [16] dt = 0.016652699559926987 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83348; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.039 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 203; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 203; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016652699559926987 [9] self = table: 0000000002633E60; main_dt = 0.016652699559926987; main_t = 606.17200037261523; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016652699559926987; t = 606.17200037261523 [11] self = table: 000000000425FC70; main_dt = 0.016652699559926987; main_t = 606.17200037261523 [12] self = table: 0000000003656BC0; dt = 0.016652699559926987; t = 606.17200037261523 [13] self = table: 0000000000129800; dt = 0.016652699559926987; network_is_active = true; t = 606.17200037261523 [14] self = table: 0000000000164840; dt = 0.016652699559926987; t = nil [15] self = table: 0000000000073E70; dt = 0.016652699559926987 [16] dt = 0.016652699559926987 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83348; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.054 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 230; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 230; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014782199636101723 [9] self = table: 0000000002633E60; main_dt = 0.014782199636101723; main_t = 606.18678257225133; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014782199636101723; t = 606.18678257225133 [11] self = table: 000000000425FC70; main_dt = 0.014782199636101723; main_t = 606.18678257225133 [12] self = table: 0000000003656BC0; dt = 0.014782199636101723; t = 606.18678257225133 [13] self = table: 0000000000129800; dt = 0.014782199636101723; network_is_active = true; t = 606.18678257225133 [14] self = table: 0000000000164840; dt = 0.014782199636101723; t = nil [15] self = table: 0000000000073E70; dt = 0.014782199636101723 [16] dt = 0.014782199636101723 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83349; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.055 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 230; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 230; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014782199636101723 [9] self = table: 0000000002633E60; main_dt = 0.014782199636101723; main_t = 606.18678257225133; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014782199636101723; t = 606.18678257225133 [11] self = table: 000000000425FC70; main_dt = 0.014782199636101723; main_t = 606.18678257225133 [12] self = table: 0000000003656BC0; dt = 0.014782199636101723; t = 606.18678257225133 [13] self = table: 0000000000129800; dt = 0.014782199636101723; network_is_active = true; t = 606.18678257225133 [14] self = table: 0000000000164840; dt = 0.014782199636101723; t = nil [15] self = table: 0000000000073E70; dt = 0.014782199636101723 [16] dt = 0.014782199636101723 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83349; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.055 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 230; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 230; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014782199636101723 [9] self = table: 0000000002633E60; main_dt = 0.014782199636101723; main_t = 606.18678257225133; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014782199636101723; t = 606.18678257225133 [11] self = table: 000000000425FC70; main_dt = 0.014782199636101723; main_t = 606.18678257225133 [12] self = table: 0000000003656BC0; dt = 0.014782199636101723; t = 606.18678257225133 [13] self = table: 0000000000129800; dt = 0.014782199636101723; network_is_active = true; t = 606.18678257225133 [14] self = table: 0000000000164840; dt = 0.014782199636101723; t = nil [15] self = table: 0000000000073E70; dt = 0.014782199636101723 [16] dt = 0.014782199636101723 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83349; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.056 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006C7CA60 [2] self = table: 0000000006C7CA60; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000006C7CA60 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000005F6D500; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000006C7CE20; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006C44710; i = 16; name = "DialogueActorExtension"; extension = table: 0000000006C7CA60; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000005F6D500 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 230; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 230; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014782199636101723 [11] self = table: 0000000002633E60; main_dt = 0.014782199636101723; main_t = 606.18678257225133; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014782199636101723; t = 606.18678257225133 [13] self = table: 000000000425FC70; main_dt = 0.014782199636101723; main_t = 606.18678257225133 [14] self = table: 0000000003656BC0; dt = 0.014782199636101723; t = 606.18678257225133 [15] self = table: 0000000000129800; dt = 0.014782199636101723; network_is_active = true; t = 606.18678257225133 [16] self = table: 0000000000164840; dt = 0.014782199636101723; t = nil [17] self = table: 0000000000073E70; dt = 0.014782199636101723 [18] dt = 0.014782199636101723 <> <> [1] _context = table: 0000000006C7CB20; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006C7CA90; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079582D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 00000000061E10C0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000006C7CA60; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006C7CAF0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000006C7CAC0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006C7CB20; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006C7CA90; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000079582D0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 00000000061E10C0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 0000000006C7CA60; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006C7CAF0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 0000000006C7CAC0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.5859085389686; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:37.060 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383511, -0.923536); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014782199636101723; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014782199636101723; t = 606.18678257225133; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014782199636101723 [5] self = table: 0000000000129800; dt = 0.014782199636101723; network_is_active = true; t = 606.18678257225133; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014782199636101723; t = nil [7] self = table: 0000000000073E70; dt = 0.014782199636101723 [8] dt = 0.014782199636101723 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.060 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383511, -0.923536); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014782199636101723; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014782199636101723; t = 606.18678257225133; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014782199636101723 [5] self = table: 0000000000129800; dt = 0.014782199636101723; network_is_active = true; t = 606.18678257225133; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014782199636101723; t = nil [7] self = table: 0000000000073E70; dt = 0.014782199636101723 [8] dt = 0.014782199636101723 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.073 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-394.76, -102.693, 14.1528); unit_rotation = Vector4(0, 0, -0.347676, -0.937615); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.76, -102.693, 13.1528); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.76, -102.693, 13.6336); normal = Vector3(-0.0028522, -0.00687721, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016671400517225266; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016671400517225266; t = 606.20345397276856; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016671400517225266 [5] self = table: 0000000000129800; dt = 0.016671400517225266; network_is_active = true; t = 606.20345397276856; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016671400517225266; t = nil [7] self = table: 0000000000073E70; dt = 0.016671400517225266 [8] dt = 0.016671400517225266 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.073 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-394.76, -102.693, 14.1528); unit_rotation = Vector4(0, 0, -0.347676, -0.937615); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.76, -102.693, 13.1528); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.76, -102.693, 13.6336); normal = Vector3(-0.0028522, -0.00687721, 0.999972); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016671400517225266; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016671400517225266; t = 606.20345397276856; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016671400517225266 [5] self = table: 0000000000129800; dt = 0.016671400517225266; network_is_active = true; t = 606.20345397276856; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016671400517225266; t = nil [7] self = table: 0000000000073E70; dt = 0.016671400517225266 [8] dt = 0.016671400517225266 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.073 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.188, -105.616, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327573, -0.944826); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.188, -105.616, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.188, -105.616, 13.6335); normal = Vector3(0.00231606, 0.000221329, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016671400517225266; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016671400517225266; t = 606.20345397276856; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016671400517225266 [5] self = table: 0000000000129800; dt = 0.016671400517225266; network_is_active = true; t = 606.20345397276856; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016671400517225266; t = nil [7] self = table: 0000000000073E70; dt = 0.016671400517225266 [8] dt = 0.016671400517225266 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.074 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.188, -105.616, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327573, -0.944826); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.188, -105.616, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.188, -105.616, 13.6335); normal = Vector3(0.00231606, 0.000221329, 0.999997); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016671400517225266; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016671400517225266; t = 606.20345397276856; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016671400517225266 [5] self = table: 0000000000129800; dt = 0.016671400517225266; network_is_active = true; t = 606.20345397276856; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016671400517225266; t = nil [7] self = table: 0000000000073E70; dt = 0.016671400517225266 [8] dt = 0.016671400517225266 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.085 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-388.604, -116.541, 14.1885); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.809978, -0.585599, -0.0317958, 0,\n 0.586431, -0.809295, -0.033753, 0,\n -0.00596679, -0.0459854, 0.998924...; spawner_position = Vector3(-397.593, -99.6744, 14.8555); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(8.98984, -16.8666, -0.666992); line_length = 19.124454498291016; line_direction = Vector3(0.47007, -0.88194, -0.0348764); line_rotation = Vector4(0.00422781, -0.0169207, 0.970027, -0.242371); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-388.604, -116.541, 14.1885); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014158500358462334 [6] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [8] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [9] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [10] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [11] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [12] self = table: 0000000000073E70; dt = 0.014158500358462334 [13] dt = 0.014158500358462334 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.085 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000076A70D0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-384.903, -115.3, 15.1098); end_position = Vector3(-386.733, -113.87, 15.1289); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-403.191, -100.025, 14.4331); sound_position = Vector3(-386.733, -113.87, 15.1289); rotation = Vector4(-0.00370304, -0.0018066, -0.438468, -0.898737) [2] self = table: 00000000076A70D0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-386.733, -113.87, 15.1289); visual_loadout_extension = table: 0000000006B7BD20; world = [World]; inventory_item = table: 0000000006263880; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.551148, 0.759638, 0.0885668, 0,\n -0.760839, 0.555689, -0.0314783, 0,\n -0.0775733, -0.0530777, 0.937988, 0...; spawner_position = Vector3(-384.903, -115.3, 15.1098); line = Vector3(-1.83051, 1.42949, 0.0191393); line_direction = Vector3(-0.788121, 0.615465, 0.00824039); line_rotation = Vector4(-0.00370304, -0.0018066, -0.438468, -0.898737); line_length = 2.3226182460784912; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000076A70D0; channel_id = 4; game_object_id = 38; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-386.733, -113.87, 15.1289); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 38; object = table: 00000000076A70D0 [6] dt = 0.014158500358462334 [7] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [9] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [10] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [11] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [12] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [13] self = table: 0000000000073E70; dt = 0.014158500358462334 [14] dt = 0.014158500358462334 <> <> [1] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.085 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000076A70D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006B7BD20; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006263880; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000076A70D0; channel_id = 4; go_id = 38; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 38; object = table: 00000000076A70D0 [5] dt = 0.014158500358462334 [6] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [8] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [9] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [10] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [11] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [12] self = table: 0000000000073E70; dt = 0.014158500358462334 [13] dt = 0.014158500358462334 <> <> [1] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.086 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 217; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 217; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014158500358462334 [9] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [11] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [12] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [13] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [14] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [15] self = table: 0000000000073E70; dt = 0.014158500358462334 [16] dt = 0.014158500358462334 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.086 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 217; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 217; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014158500358462334 [9] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [11] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [12] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [13] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [14] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [15] self = table: 0000000000073E70; dt = 0.014158500358462334 [16] dt = 0.014158500358462334 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.087 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 217; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 217; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014158500358462334 [9] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [11] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [12] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [13] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [14] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [15] self = table: 0000000000073E70; dt = 0.014158500358462334 [16] dt = 0.014158500358462334 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.087 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005F18CF0 [2] self = table: 0000000005F18CF0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000005F18CF0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000069C84C0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000064668E0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006CE7370; i = 16; name = "DialogueActorExtension"; extension = table: 0000000005F18CF0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000069C84C0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 217; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 217; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014158500358462334 [11] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [13] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [14] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [15] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [16] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [17] self = table: 0000000000073E70; dt = 0.014158500358462334 [18] dt = 0.014158500358462334 <> <> [1] _context = table: 0000000006C907C0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000004C14D00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000005CF6260; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000005CF6230; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000005F18CF0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000005040AE0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000047EE600; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006C907C0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000004C14D00; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000005CF6260; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000005CF6230; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000005F18CF0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000005040AE0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 00000000047EE600; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.617362139122; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5<> 18:55:37.088 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-388.59, -116.551, 14.2031); direction = Vector3(-0.103439, 0.994604, -0.00795683); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00397311, 0.000206046, -0.0517901, -0.99865); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-388.59, -116.551, 14.2031); attack_direction = Vector3(-0.469213, 0.882756, 0.0556693); optional_normal = Vector3(-0.103439, 0.994604, -0.00795683) [3] t = 567.18170166015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-388.59, -116.551, 14.2031); direction = Vector3(0.469213, -0.882756, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.103439, 0.994604, -0.00795683); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.469213, 0.882756, 0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-388.59, -116.551, 14.2031); hit_direction = Vector3(0.469213, -0.882756, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.103439, 0.994604, -0.00795683); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 567.18170166015625; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-388.59, -116.551, 14.2031); hit_direction = Vector3(0.469213, -0.882756, -0.0556693); provoking_unit_id = 170; optional_hit_normal = Vector3(-0.103439, 0.994604, -0.00795683); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014158500358462334 [8] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [10] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [11] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [12] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [13] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [14] self = table: 0000000000073E70; dt = 0.014158500358462334 [15] dt = 0.014158500358462334 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.089 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-386.746, -113.863, 15.1406); direction = Vector3(0.789327, -0.613921, -0.007973); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00175149, -0.00358116, 0.898308, -0.439348) [2] t = 567.18170166015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-386.746, -113.863, 15.1406); direction = Vector3(-0.789327, 0.613921, 0.007973); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.529235, -0.497639, 0.687216); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.789327, -0.613921, -0.007973); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-386.746, -113.863, 15.1406); direction = Vector3(-0.789327, 0.613921, 0.007973); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.529235, -0.497639, 0.687216); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.18170166015625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-386.746, -113.863, 15.1406); direction = Vector3(-0.789327, 0.613921, 0.007973); provoking_unit_id = 38; optional_target_unit_id = 179; optional_node_index = 133; optional_hit_normal = Vector3(0.529235, -0.497639, 0.687216); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014158500358462334 [7] self = table: 0000000002633E60; main_dt = 0.014158500358462334; main_t = 606.21761247312702; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014158500358462334; t = 606.21761247312702 [9] self = table: 000000000425FC70; main_dt = 0.014158500358462334; main_t = 606.21761247312702 [10] self = table: 0000000003656BC0; dt = 0.014158500358462334; t = 606.21761247312702 [11] self = table: 0000000000129800; dt = 0.014158500358462334; network_is_active = true; t = 606.21761247312702 [12] self = table: 0000000000164840; dt = 0.014158500358462334; t = nil [13] self = table: 0000000000073E70; dt = 0.014158500358462334 [14] dt = 0.014158500358462334 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.101 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 240; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 240; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016215100884437561 [9] self = table: 0000000002633E60; main_dt = 0.016215100884437561; main_t = 606.23382757401146; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016215100884437561; t = 606.23382757401146 [11] self = table: 000000000425FC70; main_dt = 0.016215100884437561; main_t = 606.23382757401146 [12] self = table: 0000000003656BC0; dt = 0.016215100884437561; t = 606.23382757401146 [13] self = table: 0000000000129800; dt = 0.016215100884437561; network_is_active = true; t = 606.23382757401146 [14] self = table: 0000000000164840; dt = 0.016215100884437561; t = nil [15] self = table: 0000000000073E70; dt = 0.016215100884437561 [16] dt = 0.016215100884437561 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.101 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 240; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 240; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016215100884437561 [9] self = table: 0000000002633E60; main_dt = 0.016215100884437561; main_t = 606.23382757401146; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016215100884437561; t = 606.23382757401146 [11] self = table: 000000000425FC70; main_dt = 0.016215100884437561; main_t = 606.23382757401146 [12] self = table: 0000000003656BC0; dt = 0.016215100884437561; t = 606.23382757401146 [13] self = table: 0000000000129800; dt = 0.016215100884437561; network_is_active = true; t = 606.23382757401146 [14] self = table: 0000000000164840; dt = 0.016215100884437561; t = nil [15] self = table: 0000000000073E70; dt = 0.016215100884437561 [16] dt = 0.016215100884437561 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.101 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 240; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 240; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016215100884437561 [9] self = table: 0000000002633E60; main_dt = 0.016215100884437561; main_t = 606.23382757401146; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016215100884437561; t = 606.23382757401146 [11] self = table: 000000000425FC70; main_dt = 0.016215100884437561; main_t = 606.23382757401146 [12] self = table: 0000000003656BC0; dt = 0.016215100884437561; t = 606.23382757401146 [13] self = table: 0000000000129800; dt = 0.016215100884437561; network_is_active = true; t = 606.23382757401146 [14] self = table: 0000000000164840; dt = 0.016215100884437561; t = nil [15] self = table: 0000000000073E70; dt = 0.016215100884437561 [16] dt = 0.016215100884437561 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83351; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.102 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000075733E0 [2] self = table: 00000000075733E0; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000075733E0 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000006C11BD0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000074F12F0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000006B0A0E0; i = 16; name = "DialogueActorExtension"; extension = table: 00000000075733E0; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000006C11BD0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 240; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 240; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.016215100884437561 [11] self = table: 0000000002633E60; main_dt = 0.016215100884437561; main_t = 606.23382757401146; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.016215100884437561; t = 606.23382757401146 [13] self = table: 000000000425FC70; main_dt = 0.016215100884437561; main_t = 606.23382757401146 [14] self = table: 0000000003656BC0; dt = 0.016215100884437561; t = 606.23382757401146 [15] self = table: 0000000000129800; dt = 0.016215100884437561; network_is_active = true; t = 606.23382757401146 [16] self = table: 0000000000164840; dt = 0.016215100884437561; t = nil [17] self = table: 0000000000073E70; dt = 0.016215100884437561 [18] dt = 0.016215100884437561 <> <> [1] _context = table: 0000000006C47700; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006C47670; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006C47640; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000076CF130; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 00000000075733E0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006C476D0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006C476A0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000006C47700; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000006C47670; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000006C47640; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000076CF130; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 00000000075733E0; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000006C476D0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000006C476A0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1333.6315206394804; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:37.237 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383647, -0.92348); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015508200041949749; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015508200041949749; t = 606.36509987415798; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015508200041949749 [5] self = table: 0000000000129800; dt = 0.015508200041949749; network_is_active = true; t = 606.36509987415798; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015508200041949749; t = nil [7] self = table: 0000000000073E70; dt = 0.015508200041949749 [8] dt = 0.015508200041949749 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.237 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383647, -0.92348); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015508200041949749; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015508200041949749; t = 606.36509987415798; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015508200041949749 [5] self = table: 0000000000129800; dt = 0.015508200041949749; network_is_active = true; t = 606.36509987415798; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015508200041949749; t = nil [7] self = table: 0000000000073E70; dt = 0.015508200041949749 [8] dt = 0.015508200041949749 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.279 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-388.426, -116.383, 14.0908); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.8279, -0.55328, -0.0920016, 0,\n 0.560601, -0.821417, -0.104873, 0,\n -0.0175478, -0.138401, 0.990221, 0,\n...; spawner_position = Vector3(-397.982, -99.5024, 14.8478); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(9.5564, -16.8804, -0.756972); line_length = 19.412532806396484; line_direction = Vector3(0.49228, -0.869563, -0.038994); line_rotation = Vector4(0.00496742, -0.0188574, 0.966828, -0.254682); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = true; source_id = 9; end_position = Vector3(-388.426, -116.383, 14.0908); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015152500011026859 [6] self = table: 0000000002633E60; main_dt = 0.015152500011026859; main_t = 606.40988947434403; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015152500011026859; t = 606.40988947434403 [8] self = table: 000000000425FC70; main_dt = 0.015152500011026859; main_t = 606.40988947434403 [9] self = table: 0000000003656BC0; dt = 0.015152500011026859; t = 606.40988947434403 [10] self = table: 0000000000129800; dt = 0.015152500011026859; network_is_active = true; t = 606.40988947434403 [11] self = table: 0000000000164840; dt = 0.015152500011026859; t = nil [12] self = table: 0000000000073E70; dt = 0.015152500011026859 [13] dt = 0.015152500011026859 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83363; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.280 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-388.434, -116.395, 14.0781); direction = Vector3(0.00799335, -0.0399668, 0.999169); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.068242, 0.689177, 0.717862, -0.0710825); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-388.434, -116.395, 14.0781); attack_direction = Vector3(-0.485118, 0.86685, 0.0556693); optional_normal = Vector3(0.00799335, -0.0399668, 0.999169) [3] t = 567.37298583984375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-388.434, -116.395, 14.0781); direction = Vector3(0.485118, -0.86685, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.00799335, -0.0399668, 0.999169); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.485118, 0.86685, 0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-388.434, -116.395, 14.0781); hit_direction = Vector3(0.485118, -0.86685, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(0.00799335, -0.0399668, 0.999169); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 567.37298583984375; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-388.434, -116.395, 14.0781); hit_direction = Vector3(0.485118, -0.86685, -0.0556693); provoking_unit_id = 170; optional_hit_normal = Vector3(0.00799335, -0.0399668, 0.999169); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015152500011026859 [8] self = table: 0000000002633E60; main_dt = 0.015152500011026859; main_t = 606.40988947434403; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015152500011026859; t = 606.40988947434403 [10] self = table: 000000000425FC70; main_dt = 0.015152500011026859; main_t = 606.40988947434403 [11] self = table: 0000000003656BC0; dt = 0.015152500011026859; t = 606.40988947434403 [12] self = table: 0000000000129800; dt = 0.015152500011026859; network_is_active = true; t = 606.40988947434403 [13] self = table: 0000000000164840; dt = 0.015152500011026859; t = nil [14] self = table: 0000000000073E70; dt = 0.015152500011026859 [15] dt = 0.015152500011026859 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83363; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.283 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.082, -105.749, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327601, -0.944816); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.082, -105.749, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.082, -105.749, 13.6293); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015152500011026859; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015152500011026859; t = 606.40988947434403; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015152500011026859 [5] self = table: 0000000000129800; dt = 0.015152500011026859; network_is_active = true; t = 606.40988947434403; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015152500011026859; t = nil [7] self = table: 0000000000073E70; dt = 0.015152500011026859 [8] dt = 0.015152500011026859 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.283 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.082, -105.749, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327601, -0.944816); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.082, -105.749, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.082, -105.749, 13.6293); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015152500011026859; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015152500011026859; t = 606.40988947434403; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015152500011026859 [5] self = table: 0000000000129800; dt = 0.015152500011026859; network_is_active = true; t = 606.40988947434403; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015152500011026859; t = nil [7] self = table: 0000000000073E70; dt = 0.015152500011026859 [8] dt = 0.015152500011026859 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.325 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000076A70D0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-384.902, -115.304, 15.1184); end_position = Vector3(-386.717, -113.845, 15.127); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-402.836, -101.276, 14.5406); sound_position = Vector3(-386.717, -113.845, 15.127); rotation = Vector4(-0.00165759, -0.00079412, -0.432056, -0.901845) [2] self = table: 00000000076A70D0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-386.717, -113.845, 15.127); visual_loadout_extension = table: 0000000006B7BD20; world = [World]; inventory_item = table: 0000000006263880; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.548202, 0.763355, 0.0736337, 0,\n -0.764525, 0.551094, -0.0212795, 0,\n -0.0602773, -0.0473428, 0.939565, 0...; spawner_position = Vector3(-384.902, -115.304, 15.1184); line = Vector3(-1.81512, 1.45959, 0.00856209); line_direction = Vector3(-0.779293, 0.626649, 0.00367599); line_rotation = Vector4(-0.00165759, -0.00079412, -0.432056, -0.901845); line_length = 2.3291940689086914; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000076A70D0; channel_id = 4; game_object_id = 38; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-386.717, -113.845, 15.127); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 38; object = table: 00000000076A70D0 [6] dt = 0.015304399654269218 [7] self = table: 0000000002633E60; main_dt = 0.015304399654269218; main_t = 606.45588357450492; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015304399654269218; t = 606.45588357450492 [9] self = table: 000000000425FC70; main_dt = 0.015304399654269218; main_t = 606.45588357450492 [10] self = table: 0000000003656BC0; dt = 0.015304399654269218; t = 606.45588357450492 [11] self = table: 0000000000129800; dt = 0.015304399654269218; network_is_active = true; t = 606.45588357450492 [12] self = table: 0000000000164840; dt = 0.015304399654269218; t = nil [13] self = table: 0000000000073E70; dt = 0.015304399654269218 [14] dt = 0.015304399654269218 <> <> [1] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83365; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.325 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000076A70D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006B7BD20; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006263880; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000076A70D0; channel_id = 4; go_id = 38; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 38; object = table: 00000000076A70D0 [5] dt = 0.015304399654269218 [6] self = table: 0000000002633E60; main_dt = 0.015304399654269218; main_t = 606.45588357450492; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015304399654269218; t = 606.45588357450492 [8] self = table: 000000000425FC70; main_dt = 0.015304399654269218; main_t = 606.45588357450492 [9] self = table: 0000000003656BC0; dt = 0.015304399654269218; t = 606.45588357450492 [10] self = table: 0000000000129800; dt = 0.015304399654269218; network_is_active = true; t = 606.45588357450492 [11] self = table: 0000000000164840; dt = 0.015304399654269218; t = nil [12] self = table: 0000000000073E70; dt = 0.015304399654269218 [13] dt = 0.015304399654269218 <> <> [1] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83365; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.325 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-386.715, -113.832, 15.1406); direction = Vector3(0.781614, -0.623712, -0.00789509); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00171224, -0.00355691, 0.901029, -0.433741) [2] t = 567.4188232421875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-386.715, -113.832, 15.1406); direction = Vector3(-0.781614, 0.623712, 0.00789509); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.464423, -0.44868, 0.763543); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.781614, -0.623712, -0.00789509); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-386.715, -113.832, 15.1406); direction = Vector3(-0.781614, 0.623712, 0.00789509); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(0.464423, -0.44868, 0.763543); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.4188232421875; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-386.715, -113.832, 15.1406); direction = Vector3(-0.781614, 0.623712, 0.00789509); provoking_unit_id = 38; optional_target_unit_id = 179; optional_node_index = 133; optional_hit_normal = Vector3(0.464423, -0.44868, 0.763543); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015304399654269218 [7] self = table: 0000000002633E60; main_dt = 0.015304399654269218; main_t = 606.45588357450492; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015304399654269218; t = 606.45588357450492 [9] self = table: 000000000425FC70; main_dt = 0.015304399654269218; main_t = 606.45588357450492 [10] self = table: 0000000003656BC0; dt = 0.015304399654269218; t = 606.45588357450492 [11] self = table: 0000000000129800; dt = 0.015304399654269218; network_is_active = true; t = 606.45588357450492 [12] self = table: 0000000000164840; dt = 0.015304399654269218; t = nil [13] self = table: 0000000000073E70; dt = 0.015304399654269218 [14] dt = 0.015304399654269218 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83365; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.358 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.029, -105.817, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327602, -0.944816); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.029, -105.817, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.029, -105.817, 13.6291); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014452099800109863; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014452099800109863; t = 606.48608597444422; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014452099800109863 [5] self = table: 0000000000129800; dt = 0.014452099800109863; network_is_active = true; t = 606.48608597444422; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014452099800109863; t = nil [7] self = table: 0000000000073E70; dt = 0.014452099800109863 [8] dt = 0.014452099800109863 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.359 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.029, -105.817, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327602, -0.944816); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.029, -105.817, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.029, -105.817, 13.6291); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014452099800109863; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014452099800109863; t = 606.48608597444422; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014452099800109863 [5] self = table: 0000000000129800; dt = 0.014452099800109863; network_is_active = true; t = 606.48608597444422; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014452099800109863; t = nil [7] self = table: 0000000000073E70; dt = 0.014452099800109863 [8] dt = 0.014452099800109863 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.373 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-396.035, -101.733, 14.1507); unit_rotation = Vector4(0, 0, -0.425232, -0.905084); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-396.035, -101.733, 13.1507); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-396.035, -101.733, 13.6348); normal = Vector3(0.00026596, -0.00277569, 0.999996); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015032799914479256; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015032799914479256; t = 606.5011187743587; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015032799914479256 [5] self = table: 0000000000129800; dt = 0.015032799914479256; network_is_active = true; t = 606.5011187743587; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015032799914479256; t = nil [7] self = table: 0000000000073E70; dt = 0.015032799914479256 [8] dt = 0.015032799914479256 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.374 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-396.035, -101.733, 14.1507); unit_rotation = Vector4(0, 0, -0.425232, -0.905084); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-396.035, -101.733, 13.1507); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-396.035, -101.733, 13.6348); normal = Vector3(0.00026596, -0.00277569, 0.999996); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015032799914479256; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015032799914479256; t = 606.5011187743587; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015032799914479256 [5] self = table: 0000000000129800; dt = 0.015032799914479256; network_is_active = true; t = 606.5011187743587; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015032799914479256; t = nil [7] self = table: 0000000000073E70; dt = 0.015032799914479256 [8] dt = 0.015032799914479256 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.385 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_set_smart_tag <> <> [0] =[C]: in function play_3d_sound [1] @scripts/ui/hud/elements/hud_element_base.lua:236: in function _play_3d_sound [2] @scripts/ui/hud/elements/smart_tagging/hud_element_smart_tagging.lua:1004: in function _play_tag_sound [3] @scripts/ui/hud/elements/smart_tagging/hud_element_smart_tagging.lua:1072: in function _add_smart_tag_presentation [4] @scripts/ui/hud/elements/smart_tagging/hud_element_smart_tagging.lua:911:in function <...hud/elements/smart_tagging/hud_element_smart_tagging.lua:910> [5] @scripts/managers/event/event_manager.lua:117: in function trigger [6] @scripts/extension_systems/smart_tag/smart_tag_system.lua:400: in function _create_tag_locally [7] @scripts/extension_systems/smart_tag/smart_tag_system.lua:618:in function [8] =[C]: in function update_receive [9] @scripts/game_states/state_game.lua:108: in function network_receive_function [10] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/game/state_gameplay.lua:145: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/game_states/state_game.lua:561: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/main.lua:124: in function update [17] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D83540; event_name = "wwise/events/ui/play_smart_tag_location_threat_enter_others"; position = Vector3(-395.745, -104.272, 13.6504); ui_manager = table: 000000000296F710 [2] self = table: 0000000005D83540; tag_instance = table: 0000000007862DF0; event_name = "wwise/events/ui/play_smart_tag_location_threat_enter_others"; target_location = nil; target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; unit_position = Vector3(-395.745, -104.272, 13.6504) [3] self = table: 0000000005D83540; tag_instance = table: 0000000007862DF0; is_hotjoin_synced = nil; presented_smart_tags_by_tag_id = table: 0000000005D808A0; tag_id = 101; target_location = nil; tag_template = table: 0000000003DB9950; marker_type = "unit_threat"; parent = table: 000000000604E1B0; player = table: 00000000042201A0; tagger_player = table: 00000000005148E0; is_my_tag = false; data = table: 0000000006501860; sound_enter_others = "wwise/events/ui/play_smart_tag_location_threat_enter_others" [4] self = table: 0000000005D83540; tag_instance = table: 0000000007862DF0; is_hotjoin_synced = nil [5] self = table: 000000000090E870; event_name = "event_smart_tag_created"; events = table: 00000000058B5E40; object = table: 0000000005D83540; callback_name = "event_smart_tag_created" [6] self = table: 00000000058C1090; tag_id = 101; template_name = "enemy_over_here"; tagger_unit = [Unit \'#ID[f888cbd0f5a35360]\']; target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; target_location = nil; replies = nil; is_hotjoin_synced = nil; template = table: 0000000003DB9950; tag = table: 0000000007862DF0 [7] self = table: 00000000058C1090; channel_id = 4; tag_id = 101; template_name_id = 12; tagger_game_object_id = 54; target_game_object_id = 154; target_level_index = nil; target_location = nil; template_name = "enemy_over_here"; unit_spawner_manager = table: 00000000058C67A0; tagger_unit = [Unit \'#ID[f888cbd0f5a35360]\']; target_unit = [Unit \'#ID[3a2626c3793cdb3d]\'] [9] dt = 0.015166699886322021 [10] self = table: 0000000002633E60; main_dt = 0.015166699886322021; main_t = 606.51628547424502; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [11] self = table: 0000000002F3FF80; dt = 0.015166699886322021; t = 606.51628547424502 [12] self = table: 000000000425FC70; main_dt = 0.015166699886322021; main_t = 606.51628547424502 [13] self = table: 0000000003656BC0; dt = 0.015166699886322021; t = 606.51628547424502 [14] self = table: 0000000000129800; dt = 0.015166699886322021; network_is_active = true; t = 606.51628547424502 [15] self = table: 0000000000164840; dt = 0.015166699886322021; t = nil [16] self = table: 0000000000073E70; dt = 0.015166699886322021 [17] dt = 0.015166699886322021 <> <> [1] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.13946040049195291; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [2] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.13946040049195291; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [3] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.13946040049195291; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [4] _world_markers_list = table: 0000000006026630; _definitions = table: 0000000005D86D90; _widgets_by_name = table: 0000000005D81F00; _com_wheel_context = table: 0000000005D60D40; _wheel_active_progress = 0; _entries = table: 0000000005D80D90; _interaction_scan_delay = 0.20000000000000001; _presented_smart_tags_by_marker_id = table: 0000000005D80D60; _ui_scenegraph = table: 0000000005D82B90; _interaction_scan_delay_duration = 0.13946040049195291; _tag_context = table: 0000000005D64D80; _interaction_line_widget = table: 0000000005D61500; _event_list = table: 0000000005D82B60; _widgets = table: 0000000005D81ED0; _presented_smart_tags_by_tag_id = table: 0000000005D808A0; _draw_layer = 0; _last_widget_hover_data = table: 0000000005D80870; _parent = table: 000000000604E1B0; _wheel_active = false; [5] _callbacks = table: 000000000090F310; _events = table: 000000000090E9B0; [6] _world = [World]; _nav_world = [unknown light userdata]; NAME = "smart_tag_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 00000000058C10C0; _all_tags = table: 00000000058C1FD0; _extensions = table: 00000000058C1120; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 00000000058C1180; _profiler_names = table: 00000000058C1150; _run_in_runtime_loaded_level = false; fixed_update = false; _hot_join_sync_list = table: 00000000058C1960; post_update = false; _unit_extension_data = table: 00000000058C1A30; _extension_manager = table: 0000000004E12D90; _name = "smart_tag_system"; _is_server = false; _update_list = table: 00000000058C10F0; [7] _world = [World]; _nav_worl<> 18:55:37.404 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.002, -105.851, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327602, -0.944816); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.002, -105.851, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.002, -105.851, 13.629); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015140599571168423; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015140599571168423; t = 606.53142607381619; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015140599571168423 [5] self = table: 0000000000129800; dt = 0.015140599571168423; network_is_active = true; t = 606.53142607381619; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015140599571168423; t = nil [7] self = table: 0000000000073E70; dt = 0.015140599571168423 [8] dt = 0.015140599571168423 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.404 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-393.002, -105.851, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.327602, -0.944816); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-393.002, -105.851, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-393.002, -105.851, 13.629); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015140599571168423; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015140599571168423; t = 606.53142607381619; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015140599571168423 [5] self = table: 0000000000129800; dt = 0.015140599571168423; network_is_active = true; t = 606.53142607381619; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015140599571168423; t = nil [7] self = table: 0000000000073E70; dt = 0.015140599571168423 [8] dt = 0.015140599571168423 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.486 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-396.9, -101.628, 15.1436); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.835533, -0.549079, -0.0199436, 0,\n 0.549402, -0.834494, -0.0421182, 0,\n 0.00648296, -0.0461483, 0.998913...; spawner_position = Vector3(-398.293, -99.2252, 14.8503); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(1.39301, -2.40278, 0.293281); line_length = 2.792816162109375; line_direction = Vector3(0.498782, -0.860343, 0.105012); line_rotation = Vector4(-0.013654, 0.0507752, 0.964357, -0.259327); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-396.9, -101.628, 15.1436); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.016030900180339813 [6] self = table: 0000000002633E60; main_dt = 0.016030900180339813; main_t = 606.61815407389827; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016030900180339813; t = 606.61815407389827 [8] self = table: 000000000425FC70; main_dt = 0.016030900180339813; main_t = 606.61815407389827 [9] self = table: 0000000003656BC0; dt = 0.016030900180339813; t = 606.61815407389827 [10] self = table: 0000000000129800; dt = 0.016030900180339813; network_is_active = true; t = 606.61815407389827 [11] self = table: 0000000000164840; dt = 0.016030900180339813; t = nil [12] self = table: 0000000000073E70; dt = 0.016030900180339813 [13] dt = 0.016030900180339813 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83376; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.486 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C96320; source_parameters = table: 0000000004173250; position = Vector3(-396.903, -101.613, 15.1406); direction = Vector3(-0.456088, 0.888171, 0.0560108); normal = Vector3(-0.932604, 0.2471, -0.263042); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.105161, 0.0809263, -0.604476, -0.785494) [2] t = 567.580322265625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-396.903, -101.613, 15.1406); direction = Vector3(0.456088, -0.888171, -0.0560108); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 122; optional_hit_normal = Vector3(-0.932604, 0.2471, -0.263042); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.456088, 0.888171, 0.0560108); sfx = table: 0000000002C96320 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-396.903, -101.613, 15.1406); direction = Vector3(0.456088, -0.888171, -0.0560108); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 122; optional_hit_normal = Vector3(-0.932604, 0.2471, -0.263042); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.580322265625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 501; position = Vector3(-396.903, -101.613, 15.1406); direction = Vector3(0.456088, -0.888171, -0.0560108); provoking_unit_id = 170; optional_target_unit_id = 131; optional_node_index = 122; optional_hit_normal = Vector3(-0.932604, 0.2471, -0.263042); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_berserker_damage"; impact_fx = table: 0000000002C965E0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.016030900180339813 [7] self = table: 0000000002633E60; main_dt = 0.016030900180339813; main_t = 606.61815407389827; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016030900180339813; t = 606.61815407389827 [9] self = table: 000000000425FC70; main_dt = 0.016030900180339813; main_t = 606.61815407389827 [10] self = table: 0000000003656BC0; dt = 0.016030900180339813; t = 606.61815407389827 [11] self = table: 0000000000129800; dt = 0.016030900180339813; network_is_active = true; t = 606.61815407389827 [12] self = table: 0000000000164840; dt = 0.016030900180339813; t = nil [13] self = table: 0000000000073E70; dt = 0.016030900180339813 [14] dt = 0.016030900180339813 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83376; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.533 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.35, -107.039, 15.1001); end_position = Vector3(-391.406, -106.191, 15.0723); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-402.371, -102.015, 15.1943); sound_position = Vector3(-391.406, -106.191, 15.0723); rotation = Vector4(0.00925074, 0.00443892, -0.432595, -0.90153) [2] self = table: 00000000073DAFA0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-391.406, -106.191, 15.0723); visual_loadout_extension = table: 0000000006E61F40; world = [World]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.514875, 0.778061, 0.0805219, 0,\n -0.779034, 0.518742, -0.031148, 0,\n -0.0704832, -0.0498598, 0.932472, 0,...; spawner_position = Vector3(-390.35, -107.039, 15.1001); line = Vector3(-1.05637, 0.84729, -0.0277939); line_direction = Vector3(-0.779912, 0.625552, -0.0205202); line_rotation = Vector4(0.00925075, 0.00443893, -0.432595, -0.90153); line_length = 1.3544673919677734; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000073DAFA0; channel_id = 4; game_object_id = 177; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-391.406, -106.191, 15.0723); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [6] dt = 0.016695199534296989 [7] self = table: 0000000002633E60; main_dt = 0.016695199534296989; main_t = 606.66413337348081; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016695199534296989; t = 606.66413337348081 [9] self = table: 000000000425FC70; main_dt = 0.016695199534296989; main_t = 606.66413337348081 [10] self = table: 0000000003656BC0; dt = 0.016695199534296989; t = 606.66413337348081 [11] self = table: 0000000000129800; dt = 0.016695199534296989; network_is_active = true; t = 606.66413337348081 [12] self = table: 0000000000164840; dt = 0.016695199534296989; t = nil [13] self = table: 0000000000073E70; dt = 0.016695199534296989 [14] dt = 0.016695199534296989 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83378; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.533 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006E61F40; wwise_world = [WwiseWorld]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000073DAFA0; channel_id = 4; go_id = 177; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [5] dt = 0.016695199534296989 [6] self = table: 0000000002633E60; main_dt = 0.016695199534296989; main_t = 606.66413337348081; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016695199534296989; t = 606.66413337348081 [8] self = table: 000000000425FC70; main_dt = 0.016695199534296989; main_t = 606.66413337348081 [9] self = table: 0000000003656BC0; dt = 0.016695199534296989; t = 606.66413337348081 [10] self = table: 0000000000129800; dt = 0.016695199534296989; network_is_active = true; t = 606.66413337348081 [11] self = table: 0000000000164840; dt = 0.016695199534296989; t = nil [12] self = table: 0000000000073E70; dt = 0.016695199534296989 [13] dt = 0.016695199534296989 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83378; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.538 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016695199534296989; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016695199534296989; t = 606.66413337348081; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016695199534296989 [5] self = table: 0000000000129800; dt = 0.016695199534296989; network_is_active = true; t = 606.66413337348081; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016695199534296989; t = nil [7] self = table: 0000000000073E70; dt = 0.016695199534296989 [8] dt = 0.016695199534296989 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.546 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.562 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.565 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DC56C0; source_parameters = table: 0000000004173250; position = Vector3(-395.965, -104.519, 15.0156); direction = Vector3(-0.5684, -0.808569, -0.152107); normal = Vector3(-0.374826, -0.917128, -0.135576); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.0130981, -0.0666703, 0.978975, 0.19233) [2] t = 567.65869140625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DC58B0; position = Vector3(-395.965, -104.519, 15.0156); direction = Vector3(0.5684, 0.808569, 0.152107); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.374826, -0.917128, -0.135576); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.5684, -0.808569, -0.152107); sfx = table: 0000000002DC56C0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DC58B0; position = Vector3(-395.965, -104.519, 15.0156); direction = Vector3(0.5684, 0.808569, 0.152107); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.374826, -0.917128, -0.135576); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.65869140625; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2849; position = Vector3(-395.965, -104.519, 15.0156); direction = Vector3(0.5684, 0.808569, 0.152107); provoking_unit_id = 59; optional_target_unit_id = 154; optional_node_index = 127; optional_hit_normal = Vector3(-0.374826, -0.917128, -0.135576); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_berserker_damage"; impact_fx = table: 0000000002DC58B0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.015632299706339836 [7] self = table: 0000000002633E60; main_dt = 0.015632299706339836; main_t = 606.69609537331439; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015632299706339836; t = 606.69609537331439 [9] self = table: 000000000425FC70; main_dt = 0.015632299706339836; main_t = 606.69609537331439 [10] self = table: 0000000003656BC0; dt = 0.015632299706339836; t = 606.69609537331439 [11] self = table: 0000000000129800; dt = 0.015632299706339836; network_is_active = true; t = 606.69609537331439 [12] self = table: 0000000000164840; dt = 0.015632299706339836; t = nil [13] self = table: 0000000000073E70; dt = 0.015632299706339836 [14] dt = 0.015632299706339836 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83380; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.578 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.593 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.609 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.614 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000067901D0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-392.933, -106.247, 14.4989); end_position = Vector3(-393.52, -105.443, 14.5752); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-402.113, -102.235, 15.1943); sound_position = Vector3(-393.52, -105.443, 14.5752); rotation = Vector4(-0.0363907, -0.0118714, -0.309907, -0.949996) [2] self = table: 00000000067901D0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-393.52, -105.443, 14.5752); visual_loadout_extension = table: 00000000046F9060; world = [World]; inventory_item = table: 0000000007AE3800; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.810885, 0.453861, 0.144682, 0,\n -0.463664, 0.817498, 0.0341917, 0,\n -0.109265, -0.100813, 0.928631, 0,\n ...; spawner_position = Vector3(-392.933, -106.247, 14.4989); line = Vector3(-0.586548, 0.803337, 0.0763168); line_direction = Vector3(-0.587957, 0.805267, 0.0765002); line_rotation = Vector4(-0.0363907, -0.0118714, -0.309907, -0.949996); line_length = 0.99760371446609497; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000067901D0; channel_id = 4; game_object_id = 161; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-393.52, -105.443, 14.5752); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 161; object = table: 00000000067901D0 [6] dt = 0.0163573008030653 [7] self = table: 0000000002633E60; main_dt = 0.0163573008030653; main_t = 606.74383177312143; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0163573008030653; t = 606.74383177312143 [9] self = table: 000000000425FC70; main_dt = 0.0163573008030653; main_t = 606.74383177312143 [10] self = table: 0000000003656BC0; dt = 0.0163573008030653; t = 606.74383177312143 [11] self = table: 0000000000129800; dt = 0.0163573008030653; network_is_active = true; t = 606.74383177312143 [12] self = table: 0000000000164840; dt = 0.0163573008030653; t = nil [13] self = table: 0000000000073E70; dt = 0.0163573008030653 [14] dt = 0.0163573008030653 <> <> [1] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83383; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.614 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000067901D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000046F9060; wwise_world = [WwiseWorld]; inventory_item = table: 0000000007AE3800; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000067901D0; channel_id = 4; go_id = 161; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 161; object = table: 00000000067901D0 [5] dt = 0.0163573008030653 [6] self = table: 0000000002633E60; main_dt = 0.0163573008030653; main_t = 606.74383177312143; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.0163573008030653; t = 606.74383177312143 [8] self = table: 000000000425FC70; main_dt = 0.0163573008030653; main_t = 606.74383177312143 [9] self = table: 0000000003656BC0; dt = 0.0163573008030653; t = 606.74383177312143 [10] self = table: 0000000000129800; dt = 0.0163573008030653; network_is_active = true; t = 606.74383177312143 [11] self = table: 0000000000164840; dt = 0.0163573008030653; t = nil [12] self = table: 0000000000073E70; dt = 0.0163573008030653 [13] dt = 0.0163573008030653 <> <> [1] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83383; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.614 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-392.934, -106.269, 14.5156); direction = Vector3(0.576773, -0.813803, -0.071109); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.0107949, -0.0338998, 0.952253, -0.303231) [2] t = 567.7056884765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-392.934, -106.269, 14.5156); direction = Vector3(-0.576773, 0.813803, 0.071109); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.576773, -0.813803, -0.071109); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.576773, -0.813803, -0.071109); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-392.934, -106.269, 14.5156); direction = Vector3(-0.576773, 0.813803, 0.071109); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.576773, -0.813803, -0.071109); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.7056884765625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-392.934, -106.269, 14.5156); direction = Vector3(-0.576773, 0.813803, 0.071109); provoking_unit_id = 161; optional_target_unit_id = 158; optional_node_index = 158; optional_hit_normal = Vector3(0.576773, -0.813803, -0.071109); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.0163573008030653 [7] self = table: 0000000002633E60; main_dt = 0.0163573008030653; main_t = 606.74383177312143; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0163573008030653; t = 606.74383177312143 [9] self = table: 000000000425FC70; main_dt = 0.0163573008030653; main_t = 606.74383177312143 [10] self = table: 0000000003656BC0; dt = 0.0163573008030653; t = 606.74383177312143 [11] self = table: 0000000000129800; dt = 0.0163573008030653; network_is_active = true; t = 606.74383177312143 [12] self = table: 0000000000164840; dt = 0.0163573008030653; t = nil [13] self = table: 0000000000073E70; dt = 0.0163573008030653 [14] dt = 0.0163573008030653 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83383; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.615 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E7DD0; source_parameters = table: 0000000004173250; position = Vector3(-393.528, -105.457, 14.5781); direction = Vector3(0.576773, -0.813803, -0.071109); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.0107949, -0.0338998, 0.952253, -0.303231) [2] t = 567.7056884765625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E8120; position = Vector3(-393.528, -105.457, 14.5781); direction = Vector3(-0.576773, 0.813803, 0.071109); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 45; optional_hit_normal = Vector3(0.0237565, -0.847314, 0.530561); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.576773, -0.813803, -0.071109); sfx = nil; sfx_3p = table: 00000000028E7DD0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E8120; position = Vector3(-393.528, -105.457, 14.5781); direction = Vector3(-0.576773, 0.813803, 0.071109); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 45; optional_hit_normal = Vector3(0.0237565, -0.847314, 0.530561); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.7056884765625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4135; position = Vector3(-393.528, -105.457, 14.5781); direction = Vector3(-0.576773, 0.813803, 0.071109); provoking_unit_id = 161; optional_target_unit_id = 180; optional_node_index = 45; optional_hit_normal = Vector3(0.0237565, -0.847314, 0.530561); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; impact_fx = table: 00000000028E8120; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.0163573008030653 [7] self = table: 0000000002633E60; main_dt = 0.0163573008030653; main_t = 606.74383177312143; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.0163573008030653; t = 606.74383177312143 [9] self = table: 000000000425FC70; main_dt = 0.0163573008030653; main_t = 606.74383177312143 [10] self = table: 0000000003656BC0; dt = 0.0163573008030653; t = 606.74383177312143 [11] self = table: 0000000000129800; dt = 0.0163573008030653; network_is_active = true; t = 606.74383177312143 [12] self = table: 0000000000164840; dt = 0.0163573008030653; t = nil [13] self = table: 0000000000073E70; dt = 0.0163573008030653 [14] dt = 0.0163573008030653 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83383; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.627 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.642 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.657 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.675 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.683 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.84, -106.06, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.311748, -0.950165); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.84, -106.06, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.84, -106.06, 13.6104); normal = Vector3(0.0101141, 0.00119508, 0.999948); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.0176852997392416; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.0176852997392416; t = 606.80960607139446; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0176852997392416 [5] self = table: 0000000000129800; dt = 0.0176852997392416; network_is_active = true; t = 606.80960607139446; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.0176852997392416; t = nil [7] self = table: 0000000000073E70; dt = 0.0176852997392416 [8] dt = 0.0176852997392416 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.683 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.84, -106.06, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.311748, -0.950165); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.84, -106.06, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.84, -106.06, 13.6104); normal = Vector3(0.0101141, 0.00119508, 0.999948); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.0176852997392416; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.0176852997392416; t = 606.80960607139446; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0176852997392416 [5] self = table: 0000000000129800; dt = 0.0176852997392416; network_is_active = true; t = 606.80960607139446; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.0176852997392416; t = nil [7] self = table: 0000000000073E70; dt = 0.0176852997392416 [8] dt = 0.0176852997392416 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.691 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.696 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-395.96, -104.053, 14.9268); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.869908, -0.493202, -0.00354678, 0,\n 0.492198, -0.867629, -0.070426, 0,\n 0.0316566, -0.0630097, 0.997511,...; spawner_position = Vector3(-398.505, -98.8904, 14.8847); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(2.54553, -5.16235, 0.042079); line_length = 5.7559809684753418; line_direction = Vector3(0.442241, -0.896866, 0.00731048); line_rotation = Vector4(-0.000829953, 0.00355979, 0.973875, -0.227055); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-395.96, -104.053, 14.9268); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.016298400238156319 [6] self = table: 0000000002633E60; main_dt = 0.016298400238156319; main_t = 606.82590447163261; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016298400238156319; t = 606.82590447163261 [8] self = table: 000000000425FC70; main_dt = 0.016298400238156319; main_t = 606.82590447163261 [9] self = table: 0000000003656BC0; dt = 0.016298400238156319; t = 606.82590447163261 [10] self = table: 0000000000129800; dt = 0.016298400238156319; network_is_active = true; t = 606.82590447163261 [11] self = table: 0000000000164840; dt = 0.016298400238156319; t = nil [12] self = table: 0000000000073E70; dt = 0.016298400238156319 [13] dt = 0.016298400238156319 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83388; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.697 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C96320; source_parameters = table: 0000000004173250; position = Vector3(-395.965, -104.05, 14.9218); direction = Vector3(-0.417919, 0.906806, 0.0551969); normal = Vector3(-0.597065, 0.517456, -0.612987); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.294695, 0.134566, -0.392972, -0.860593) [2] t = 567.787841796875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-395.965, -104.05, 14.9218); direction = Vector3(0.417919, -0.906806, -0.0551969); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.597065, 0.517456, -0.612987); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.417919, 0.906806, 0.0551969); sfx = table: 0000000002C96320 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-395.965, -104.05, 14.9218); direction = Vector3(0.417919, -0.906806, -0.0551969); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.597065, 0.517456, -0.612987); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.787841796875; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 501; position = Vector3(-395.965, -104.05, 14.9218); direction = Vector3(0.417919, -0.906806, -0.0551969); provoking_unit_id = 170; optional_target_unit_id = 154; optional_node_index = 127; optional_hit_normal = Vector3(-0.597065, 0.517456, -0.612987); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_berserker_damage"; impact_fx = table: 0000000002C965E0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.016298400238156319 [7] self = table: 0000000002633E60; main_dt = 0.016298400238156319; main_t = 606.82590447163261; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016298400238156319; t = 606.82590447163261 [9] self = table: 000000000425FC70; main_dt = 0.016298400238156319; main_t = 606.82590447163261 [10] self = table: 0000000003656BC0; dt = 0.016298400238156319; t = 606.82590447163261 [11] self = table: 0000000000129800; dt = 0.016298400238156319; network_is_active = true; t = 606.82590447163261 [12] self = table: 0000000000164840; dt = 0.016298400238156319; t = nil [13] self = table: 0000000000073E70; dt = 0.016298400238156319 [14] dt = 0.016298400238156319 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83388; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.701 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383654, -0.923477); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016298400238156319; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016298400238156319; t = 606.82590447163261; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016298400238156319 [5] self = table: 0000000000129800; dt = 0.016298400238156319; network_is_active = true; t = 606.82590447163261; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016298400238156319; t = nil [7] self = table: 0000000000073E70; dt = 0.016298400238156319 [8] dt = 0.016298400238156319 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.701 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383654, -0.923477); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016298400238156319; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016298400238156319; t = 606.82590447163261; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016298400238156319 [5] self = table: 0000000000129800; dt = 0.016298400238156319; network_is_active = true; t = 606.82590447163261; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016298400238156319; t = nil [7] self = table: 0000000000073E70; dt = 0.016298400238156319 [8] dt = 0.016298400238156319 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.709 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.723 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.739 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.755 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.772 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.778 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.327, -107.028, 15.1071); end_position = Vector3(-391.412, -106.186, 15.0938); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-401.51, -102.448, 15.1943); sound_position = Vector3(-391.412, -106.186, 15.0938); rotation = Vector4(0.0043702, 0.00213923, -0.439651, -0.898156) [2] self = table: 00000000073DAFA0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-391.412, -106.186, 15.0938); visual_loadout_extension = table: 0000000006E61F40; world = [World]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.533331, 0.767677, 0.0564643, 0,\n -0.768203, 0.535178, -0.0201457, 0,\n -0.0487829, -0.0348456, 0.934539, 0...; spawner_position = Vector3(-390.327, -107.028, 15.1071); line = Vector3(-1.08484, 0.842583, -0.0133677); line_direction = Vector3(-0.789731, 0.613376, -0.00973126); line_rotation = Vector4(0.0043702, 0.00213923, -0.439651, -0.898156); line_length = 1.3736810684204102; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000073DAFA0; channel_id = 4; game_object_id = 177; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-391.412, -106.186, 15.0938); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [6] dt = 0.016985999420285225 [7] self = table: 0000000002633E60; main_dt = 0.016985999420285225; main_t = 606.90696577152289; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016985999420285225; t = 606.90696577152289 [9] self = table: 000000000425FC70; main_dt = 0.016985999420285225; main_t = 606.90696577152289 [10] self = table: 0000000003656BC0; dt = 0.016985999420285225; t = 606.90696577152289 [11] self = table: 0000000000129800; dt = 0.016985999420285225; network_is_active = true; t = 606.90696577152289 [12] self = table: 0000000000164840; dt = 0.016985999420285225; t = nil [13] self = table: 0000000000073E70; dt = 0.016985999420285225 [14] dt = 0.016985999420285225 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83393; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.778 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006E61F40; wwise_world = [WwiseWorld]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000073DAFA0; channel_id = 4; go_id = 177; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [5] dt = 0.016985999420285225 [6] self = table: 0000000002633E60; main_dt = 0.016985999420285225; main_t = 606.90696577152289; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016985999420285225; t = 606.90696577152289 [8] self = table: 000000000425FC70; main_dt = 0.016985999420285225; main_t = 606.90696577152289 [9] self = table: 0000000003656BC0; dt = 0.016985999420285225; t = 606.90696577152289 [10] self = table: 0000000000129800; dt = 0.016985999420285225; network_is_active = true; t = 606.90696577152289 [11] self = table: 0000000000164840; dt = 0.016985999420285225; t = nil [12] self = table: 0000000000073E70; dt = 0.016985999420285225 [13] dt = 0.016985999420285225 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83393; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.790 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.805 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.821 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.836 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.846 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383654, -0.923477); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015448099933564663; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015448099933564663; t = 606.97099587118305; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015448099933564663 [5] self = table: 0000000000129800; dt = 0.015448099933564663; network_is_active = true; t = 606.97099587118305; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015448099933564663; t = nil [7] self = table: 0000000000073E70; dt = 0.015448099933564663 [8] dt = 0.015448099933564663 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.846 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383654, -0.923477); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015448099933564663; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015448099933564663; t = 606.97099587118305; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015448099933564663 [5] self = table: 0000000000129800; dt = 0.015448099933564663; network_is_active = true; t = 606.97099587118305; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015448099933564663; t = nil [7] self = table: 0000000000073E70; dt = 0.015448099933564663 [8] dt = 0.015448099933564663 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.847 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-397.327, -100.401, 14.1613); unit_rotation = Vector4(0, 0, -0.267163, -0.963651); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-397.327, -100.401, 13.1613); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-397.327, -100.401, 13.6338); normal = Vector3(-0.00360271, 0.00400712, 0.999985); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015448099933564663; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015448099933564663; t = 606.97099587118305; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015448099933564663 [5] self = table: 0000000000129800; dt = 0.015448099933564663; network_is_active = true; t = 606.97099587118305; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015448099933564663; t = nil [7] self = table: 0000000000073E70; dt = 0.015448099933564663 [8] dt = 0.015448099933564663 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.847 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-397.327, -100.401, 14.1613); unit_rotation = Vector4(0, 0, -0.267163, -0.963651); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-397.327, -100.401, 13.1613); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-397.327, -100.401, 13.6338); normal = Vector3(-0.00360271, 0.00400712, 0.999985); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015448099933564663; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015448099933564663; t = 606.97099587118305; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015448099933564663 [5] self = table: 0000000000129800; dt = 0.015448099933564663; network_is_active = true; t = 606.97099587118305; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015448099933564663; t = nil [7] self = table: 0000000000073E70; dt = 0.015448099933564663 [8] dt = 0.015448099933564663 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.854 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.868 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-393.229, -101.075, 15.2217) [3] world = [World]; dt = 0.018019499257206917; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.018019499257206917; t = 606.98901537044026; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.018019499257206917 [5] self = table: 0000000000129800; dt = 0.018019499257206917; network_is_active = true; t = 606.98901537044026; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.018019499257206917; t = nil [7] self = table: 0000000000073E70; dt = 0.018019499257206917 [8] dt = 0.018019499257206917 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.869 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.873 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000067901D0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-393.003, -106.378, 14.5607); end_position = Vector3(-393.69, -105.361, 14.627); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-401.208, -102.21, 15.1943); sound_position = Vector3(-393.69, -105.361, 14.627); rotation = Vector4(-0.0257876, -0.0079053, -0.292985, -0.955737) [2] self = table: 00000000067901D0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-393.69, -105.361, 14.627); visual_loadout_extension = table: 00000000046F9060; world = [World]; inventory_item = table: 0000000007AE3800; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.766374, 0.54504, 0.00777563, 0,\n -0.544729, 0.765287, 0.0454251, 0,\n 0.0199992, -0.0415205, 0.939325, 0,\n...; spawner_position = Vector3(-393.003, -106.378, 14.5607); line = Vector3(-0.687714, 1.01627, 0.066267); line_direction = Vector3(-0.559625, 0.82699, 0.0539246); line_rotation = Vector4(-0.0257876, -0.0079053, -0.292985, -0.955737); line_length = 1.228882908821106; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000067901D0; channel_id = 4; game_object_id = 161; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-393.69, -105.361, 14.627); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 161; object = table: 00000000067901D0 [6] dt = 0.014606400392949581 [7] self = table: 0000000002633E60; main_dt = 0.014606400392949581; main_t = 607.00362177083321; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014606400392949581; t = 607.00362177083321 [9] self = table: 000000000425FC70; main_dt = 0.014606400392949581; main_t = 607.00362177083321 [10] self = table: 0000000003656BC0; dt = 0.014606400392949581; t = 607.00362177083321 [11] self = table: 0000000000129800; dt = 0.014606400392949581; network_is_active = true; t = 607.00362177083321 [12] self = table: 0000000000164840; dt = 0.014606400392949581; t = nil [13] self = table: 0000000000073E70; dt = 0.014606400392949581 [14] dt = 0.014606400392949581 <> <> [1] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83400; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.873 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000067901D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000046F9060; wwise_world = [WwiseWorld]; inventory_item = table: 0000000007AE3800; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000067901D0; channel_id = 4; go_id = 161; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 161; object = table: 00000000067901D0 [5] dt = 0.014606400392949581 [6] self = table: 0000000002633E60; main_dt = 0.014606400392949581; main_t = 607.00362177083321; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014606400392949581; t = 607.00362177083321 [8] self = table: 000000000425FC70; main_dt = 0.014606400392949581; main_t = 607.00362177083321 [9] self = table: 0000000003656BC0; dt = 0.014606400392949581; t = 607.00362177083321 [10] self = table: 0000000000129800; dt = 0.014606400392949581; network_is_active = true; t = 607.00362177083321 [11] self = table: 0000000000164840; dt = 0.014606400392949581; t = nil [12] self = table: 0000000000073E70; dt = 0.014606400392949581 [13] dt = 0.014606400392949581 <> <> [1] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83400; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.874 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E1D40; source_parameters = table: 0000000004173250; position = Vector3(-392.996, -106.394, 14.5468); direction = Vector3(0.559298, -0.827131, -0.055142); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00807929, -0.0263717, 0.955772, -0.292813) [2] t = 567.96722412109375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E2090; position = Vector3(-392.996, -106.394, 14.5468); direction = Vector3(-0.559298, 0.827131, 0.055142); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.559298, -0.827131, -0.055142); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_armored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.559298, -0.827131, -0.055142); sfx = nil; sfx_3p = table: 00000000028E1D40 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E2090; position = Vector3(-392.996, -106.394, 14.5468); direction = Vector3(-0.559298, 0.827131, 0.055142); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 158; optional_hit_normal = Vector3(0.559298, -0.827131, -0.055142); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.96722412109375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4575; position = Vector3(-392.996, -106.394, 14.5468); direction = Vector3(-0.559298, 0.827131, 0.055142); provoking_unit_id = 161; optional_target_unit_id = 158; optional_node_index = 158; optional_hit_normal = Vector3(0.559298, -0.827131, -0.055142); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_armored_damage"; impact_fx = table: 00000000028E2090; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014606400392949581 [7] self = table: 0000000002633E60; main_dt = 0.014606400392949581; main_t = 607.00362177083321; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014606400392949581; t = 607.00362177083321 [9] self = table: 000000000425FC70; main_dt = 0.014606400392949581; main_t = 607.00362177083321 [10] self = table: 0000000003656BC0; dt = 0.014606400392949581; t = 607.00362177083321 [11] self = table: 0000000000129800; dt = 0.014606400392949581; network_is_active = true; t = 607.00362177083321 [12] self = table: 0000000000164840; dt = 0.014606400392949581; t = nil [13] self = table: 0000000000073E70; dt = 0.014606400392949581 [14] dt = 0.014606400392949581 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83400; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.874 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E7DD0; source_parameters = table: 0000000004173250; position = Vector3(-393.684, -105.363, 14.6406); direction = Vector3(0.559298, -0.827131, -0.055142); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00807929, -0.0263717, 0.955772, -0.292813) [2] t = 567.96722412109375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E8120; position = Vector3(-393.684, -105.363, 14.6406); direction = Vector3(-0.559298, 0.827131, 0.055142); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 46; optional_hit_normal = Vector3(0.948787, -0.310947, 0.055811); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.559298, -0.827131, -0.055142); sfx = nil; sfx_3p = table: 00000000028E7DD0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E8120; position = Vector3(-393.684, -105.363, 14.6406); direction = Vector3(-0.559298, 0.827131, 0.055142); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 46; optional_hit_normal = Vector3(0.948787, -0.310947, 0.055811); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.96722412109375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4135; position = Vector3(-393.684, -105.363, 14.6406); direction = Vector3(-0.559298, 0.827131, 0.055142); provoking_unit_id = 161; optional_target_unit_id = 180; optional_node_index = 46; optional_hit_normal = Vector3(0.948787, -0.310947, 0.055811); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; impact_fx = table: 00000000028E8120; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.014606400392949581 [7] self = table: 0000000002633E60; main_dt = 0.014606400392949581; main_t = 607.00362177083321; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014606400392949581; t = 607.00362177083321 [9] self = table: 000000000425FC70; main_dt = 0.014606400392949581; main_t = 607.00362177083321 [10] self = table: 0000000003656BC0; dt = 0.014606400392949581; t = 607.00362177083321 [11] self = table: 0000000000129800; dt = 0.014606400392949581; network_is_active = true; t = 607.00362177083321 [12] self = table: 0000000000164840; dt = 0.014606400392949581; t = nil [13] self = table: 0000000000073E70; dt = 0.014606400392949581 [14] dt = 0.014606400392949581 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83400; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.885 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.900 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.904 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-397.502, -100.181, 15.1396); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.782415, -0.622592, 0.0143926, 0,\n 0.622582, -0.781433, 0.0418629, 0,\n -0.0148169, 0.0417148, 0.99902, 0,...; spawner_position = Vector3(-398.53, -98.4969, 14.9235); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(1.02814, -1.68378, 0.21618); line_length = 1.984667181968689; line_direction = Vector3(0.51804, -0.848393, 0.108925); line_rotation = Vector4(-0.0147636, 0.0525076, 0.961238, -0.270272); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-397.502, -100.181, 15.1396); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015171900391578674 [6] self = table: 0000000002633E60; main_dt = 0.015171900391578674; main_t = 607.03484997043438; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015171900391578674; t = 607.03484997043438 [8] self = table: 000000000425FC70; main_dt = 0.015171900391578674; main_t = 607.03484997043438 [9] self = table: 0000000003656BC0; dt = 0.015171900391578674; t = 607.03484997043438 [10] self = table: 0000000000129800; dt = 0.015171900391578674; network_is_active = true; t = 607.03484997043438 [11] self = table: 0000000000164840; dt = 0.015171900391578674; t = nil [12] self = table: 0000000000073E70; dt = 0.015171900391578674 [13] dt = 0.015171900391578674 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83402; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.905 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C96320; source_parameters = table: 0000000004173250; position = Vector3(-397.497, -100.175, 15.1406); direction = Vector3(-0.499136, 0.863585, 0.0713052); normal = Vector3(-0.706371, 0.61113, 0.357154); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.165157, -0.075501, -0.40885, -0.894352) [2] t = 567.9979248046875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-397.497, -100.175, 15.1406); direction = Vector3(0.499136, -0.863585, -0.0713052); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.706371, 0.61113, 0.357154); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.499136, 0.863585, 0.0713052); sfx = table: 0000000002C96320 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-397.497, -100.175, 15.1406); direction = Vector3(0.499136, -0.863585, -0.0713052); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.706371, 0.61113, 0.357154); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 567.9979248046875; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 501; position = Vector3(-397.497, -100.175, 15.1406); direction = Vector3(0.499136, -0.863585, -0.0713052); provoking_unit_id = 170; optional_target_unit_id = 131; optional_node_index = 127; optional_hit_normal = Vector3(-0.706371, 0.61113, 0.357154); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_berserker_damage"; impact_fx = table: 0000000002C965E0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.015171900391578674 [7] self = table: 0000000002633E60; main_dt = 0.015171900391578674; main_t = 607.03484997043438; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015171900391578674; t = 607.03484997043438 [9] self = table: 000000000425FC70; main_dt = 0.015171900391578674; main_t = 607.03484997043438 [10] self = table: 0000000003656BC0; dt = 0.015171900391578674; t = 607.03484997043438 [11] self = table: 0000000000129800; dt = 0.015171900391578674; network_is_active = true; t = 607.03484997043438 [12] self = table: 0000000000164840; dt = 0.015171900391578674; t = nil [13] self = table: 0000000000073E70; dt = 0.015171900391578674 [14] dt = 0.015171900391578674 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83402; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.909 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.929, -105.935, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.299267, -0.954169); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.929, -105.935, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.929, -105.935, 13.6287); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015171900391578674; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015171900391578674; t = 607.03484997043438; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015171900391578674 [5] self = table: 0000000000129800; dt = 0.015171900391578674; network_is_active = true; t = 607.03484997043438; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015171900391578674; t = nil [7] self = table: 0000000000073E70; dt = 0.015171900391578674 [8] dt = 0.015171900391578674 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.910 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.929, -105.935, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.299267, -0.954169); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.929, -105.935, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.929, -105.935, 13.6287); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015171900391578674; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015171900391578674; t = 607.03484997043438; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015171900391578674 [5] self = table: 0000000000129800; dt = 0.015171900391578674; network_is_active = true; t = 607.03484997043438; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015171900391578674; t = nil [7] self = table: 0000000000073E70; dt = 0.015171900391578674 [8] dt = 0.015171900391578674 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.917 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.923 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.929, -105.935, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.297647, -0.954676); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.929, -105.935, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.929, -105.935, 13.6287); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.017044400796294212; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017044400796294212; t = 607.05189437123067; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017044400796294212 [5] self = table: 0000000000129800; dt = 0.017044400796294212; network_is_active = true; t = 607.05189437123067; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017044400796294212; t = nil [7] self = table: 0000000000073E70; dt = 0.017044400796294212 [8] dt = 0.017044400796294212 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.924 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000079C6DE0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.929, -105.935, 14.1504); unit_rotation = Vector4(-1.4013e-45, 1.4013e-45, -0.297647, -0.954676); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.929, -105.935, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.929, -105.935, 13.6287); normal = Vector3(-0.00092999, -0.00392753, 0.999992); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.017044400796294212; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017044400796294212; t = 607.05189437123067; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017044400796294212 [5] self = table: 0000000000129800; dt = 0.017044400796294212; network_is_active = true; t = 607.05189437123067; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017044400796294212; t = nil [7] self = table: 0000000000073E70; dt = 0.017044400796294212 [8] dt = 0.017044400796294212 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.932 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.939 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383654, -0.923477); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014838100410997868; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014838100410997868; t = 607.06673247164167; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014838100410997868 [5] self = table: 0000000000129800; dt = 0.014838100410997868; network_is_active = true; t = 607.06673247164167; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014838100410997868; t = nil [7] self = table: 0000000000073E70; dt = 0.014838100410997868 [8] dt = 0.014838100410997868 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.939 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.745, -104.272, 14.1504); unit_rotation = Vector4(0, 0, -0.383654, -0.923477); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.745, -104.272, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.745, -104.272, 13.6354); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014838100410997868; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014838100410997868; t = 607.06673247164167; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014838100410997868 [5] self = table: 0000000000129800; dt = 0.014838100410997868; network_is_active = true; t = 607.06673247164167; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014838100410997868; t = nil [7] self = table: 0000000000073E70; dt = 0.014838100410997868 [8] dt = 0.014838100410997868 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.939 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.014838100410997868; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014838100410997868; t = 607.06673247164167; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014838100410997868 [5] self = table: 0000000000129800; dt = 0.014838100410997868; network_is_active = true; t = 607.06673247164167; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014838100410997868; t = nil [7] self = table: 0000000000073E70; dt = 0.014838100410997868 [8] dt = 0.014838100410997868 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.939 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[c0778be2] trigger_event_internal: #ID[c0778be2] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:195: in function _minion_auto_source_trigger_wwise_event [2] @scripts/script_flow_nodes/flow_callbacks.lua:342:in function [3] =[C]: in function update_animations [4] @scripts/foundation/utilities/script_world.lua:257: in function update [5] @scripts/foundation/managers/world/world_manager.lua:138: in function update [6] @scripts/game_states/state_game.lua:604: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:172:in function <> <> [1] unit = [Unit \'#ID[3a2626c3793cdb3d]\']; param_sound_source_object = "j_righthand"; param_sound_position = nil; wwise_world = [WwiseWorld]; wwise_event = "wwise/events/weapon/play_minion_swing_2h_sword"; wwise_playing_id = nil; source_id = nil; sound_source_object = 9 [2] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; legacy_v2_proximity_extension = table: 0000000007871300; name = "swing_large"; wm = table: 00000000007B8220; world = [World]; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; wwise_playing_id = nil; wwise_event = "wwise/events/weapon/play_minion_swing_2h_sword"; source_id = nil; suppress_vo = false; vfx = table: 00000000020B9550; particle_name = nil; wielded_slot_name = nil; switch_on_wielded_slot = nil; wwise_world = [WwiseWorld]; play_vce = true [4] world = [World]; dt = 0.014838100410997868; anim_callback = nil; scene_callback = [function] [5] self = table: 00000000007B8220; dt = 0.014838100410997868; t = 607.06673247164167; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014838100410997868 [6] self = table: 0000000000129800; dt = 0.014838100410997868; network_is_active = true; t = 607.06673247164167; ui_manager = table: 000000000296F710 [7] self = table: 0000000000164840; dt = 0.014838100410997868; t = nil [8] self = table: 0000000000073E70; dt = 0.014838100410997868 [9] dt = 0.014838100410997868 <> <> [5] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [6] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [7] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [8] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.947 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.962 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.965 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DC5E00; source_parameters = table: 0000000004173250; position = Vector3(-396.028, -103.738, 15.1718); direction = Vector3(-0.565365, 0.820177, -0.0875917); normal = Vector3(-0.229819, 0.958899, -0.166421); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(0.082925, 0.00979855, -0.116935, -0.989623) [2] t = 568.05999755859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DC5FD0; position = Vector3(-396.028, -103.738, 15.1718); direction = Vector3(0.565365, -0.820177, 0.0875917); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 86; optional_hit_normal = Vector3(-0.229819, 0.958899, -0.166421); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_berserker_weakspot_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.565365, 0.820177, -0.0875917); sfx = table: 0000000002DC5E00 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DC5FD0; position = Vector3(-396.028, -103.738, 15.1718); direction = Vector3(0.565365, -0.820177, 0.0875917); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 86; optional_hit_normal = Vector3(-0.229819, 0.958899, -0.166421); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 568.05999755859375; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 1033; position = Vector3(-396.028, -103.738, 15.1718); direction = Vector3(0.565365, -0.820177, 0.0875917); provoking_unit_id = 59; optional_target_unit_id = 154; optional_node_index = 86; optional_hit_normal = Vector3(-0.229819, 0.958899, -0.166421); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_berserker_weakspot_damage"; impact_fx = table: 0000000002DC5FD0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.014595399610698223 [7] self = table: 0000000002633E60; main_dt = 0.014595399610698223; main_t = 607.09639077151246; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014595399610698223; t = 607.09639077151246 [9] self = table: 000000000425FC70; main_dt = 0.014595399610698223; main_t = 607.09639077151246 [10] self = table: 0000000003656BC0; dt = 0.014595399610698223; t = 607.09639077151246 [11] self = table: 0000000000129800; dt = 0.014595399610698223; network_is_active = true; t = 607.09639077151246 [12] self = table: 0000000000164840; dt = 0.014595399610698223; t = nil [13] self = table: 0000000000073E70; dt = 0.014595399610698223 [14] dt = 0.014595399610698223 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83405; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.977 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:37.984 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.75, -104.263, 14.1504); unit_rotation = Vector4(0, 0, -0.362823, -0.931858); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.75, -104.263, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.75, -104.263, 13.6353); normal = Vector3(-0.00309804, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015534300357103348; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015534300357103348; t = 607.11192507186956; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015534300357103348 [5] self = table: 0000000000129800; dt = 0.015534300357103348; network_is_active = true; t = 607.11192507186956; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015534300357103348; t = nil [7] self = table: 0000000000073E70; dt = 0.015534300357103348 [8] dt = 0.015534300357103348 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.984 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.75, -104.263, 14.1504); unit_rotation = Vector4(0, 0, -0.362823, -0.931858); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.75, -104.263, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.75, -104.263, 13.6353); normal = Vector3(-0.00309804, 0.0120632, 0.999922); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015534300357103348; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015534300357103348; t = 607.11192507186956; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015534300357103348 [5] self = table: 0000000000129800; dt = 0.015534300357103348; network_is_active = true; t = 607.11192507186956; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015534300357103348; t = nil [7] self = table: 0000000000073E70; dt = 0.015534300357103348 [8] dt = 0.015534300357103348 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:37.993 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.008 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.023 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.038 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.042 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.319, -107.011, 15.1042); end_position = Vector3(-391.445, -106.144, 15.0752); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-400.795, -101.721, 15.1943); sound_position = Vector3(-391.445, -106.144, 15.0752); rotation = Vector4(0.0091578, 0.00450788, -0.441615, -0.897146) [2] self = table: 00000000073DAFA0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-391.445, -106.144, 15.0752); visual_loadout_extension = table: 0000000006E61F40; world = [World]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.550183, 0.757214, 0.0297539, 0,\n -0.756869, 0.550904, -0.0247304, 0,\n -0.0375, -0.00951816, 0.935661, 0,\n...; spawner_position = Vector3(-390.319, -107.011, 15.1042); line = Vector3(-1.12656, 0.867035, -0.0290251); line_direction = Vector3(-0.792305, 0.609784, -0.0204133); line_rotation = Vector4(0.0091578, 0.00450788, -0.441615, -0.897146); line_length = 1.4218724966049194; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000073DAFA0; channel_id = 4; game_object_id = 177; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-391.445, -106.144, 15.0752); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [6] dt = 0.015214700251817703 [7] self = table: 0000000002633E60; main_dt = 0.015214700251817703; main_t = 607.17233557237364; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015214700251817703; t = 607.17233557237364 [9] self = table: 000000000425FC70; main_dt = 0.015214700251817703; main_t = 607.17233557237364 [10] self = table: 0000000003656BC0; dt = 0.015214700251817703; t = 607.17233557237364 [11] self = table: 0000000000129800; dt = 0.015214700251817703; network_is_active = true; t = 607.17233557237364 [12] self = table: 0000000000164840; dt = 0.015214700251817703; t = nil [13] self = table: 0000000000073E70; dt = 0.015214700251817703 [14] dt = 0.015214700251817703 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83410; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.042 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006E61F40; wwise_world = [WwiseWorld]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000073DAFA0; channel_id = 4; go_id = 177; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 59; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [5] dt = 0.015214700251817703 [6] self = table: 0000000002633E60; main_dt = 0.015214700251817703; main_t = 607.17233557237364; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015214700251817703; t = 607.17233557237364 [8] self = table: 000000000425FC70; main_dt = 0.015214700251817703; main_t = 607.17233557237364 [9] self = table: 0000000003656BC0; dt = 0.015214700251817703; t = 607.17233557237364 [10] self = table: 0000000000129800; dt = 0.015214700251817703; network_is_active = true; t = 607.17233557237364 [11] self = table: 0000000000164840; dt = 0.015214700251817703; t = nil [12] self = table: 0000000000073E70; dt = 0.015214700251817703 [13] dt = 0.015214700251817703 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83410; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.053 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.062 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-397.769, -99.636, 14.1496); unit_rotation = Vector4(0, 0, -0.272487, -0.962159); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-397.769, -99.636, 13.1496); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "concrete"; impact_position = Vector3(-397.769, -99.636, 13.65); normal = Vector3(-2.38419e-07, -2.98023e-08, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015641700476408005; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015641700476408005; t = 607.18797727285005; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015641700476408005 [5] self = table: 0000000000129800; dt = 0.015641700476408005; network_is_active = true; t = 607.18797727285005; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015641700476408005; t = nil [7] self = table: 0000000000073E70; dt = 0.015641700476408005 [8] dt = 0.015641700476408005 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.062 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-397.769, -99.636, 14.1496); unit_rotation = Vector4(0, 0, -0.272487, -0.962159); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-397.769, -99.636, 13.1496); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "concrete"; impact_position = Vector3(-397.769, -99.636, 13.65); normal = Vector3(-2.38419e-07, -2.98023e-08, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015641700476408005; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015641700476408005; t = 607.18797727285005; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015641700476408005 [5] self = table: 0000000000129800; dt = 0.015641700476408005; network_is_active = true; t = 607.18797727285005; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015641700476408005; t = nil [7] self = table: 0000000000073E70; dt = 0.015641700476408005 [8] dt = 0.015641700476408005 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.070 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.085 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.101 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.106 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-385.197, -120.187, 14.665); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.777695, -0.626003, -0.0575461, 0,\n 0.628373, -0.776774, -0.0420476, 0,\n -0.0183784, -0.0688606, 0.997457...; spawner_position = Vector3(-398.953, -98.3282, 14.8827); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(13.7556, -21.8583, -0.217636); line_length = 25.827272415161133; line_direction = Vector3(0.532599, -0.846326, -0.0084266); line_rotation = Vector4(0.0011678, -0.00404827, 0.960813, -0.277166); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-385.197, -120.187, 14.665); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.016295399516820908 [6] self = table: 0000000002633E60; main_dt = 0.016295399516820908; main_t = 607.23558437248744; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016295399516820908; t = 607.23558437248744 [8] self = table: 000000000425FC70; main_dt = 0.016295399516820908; main_t = 607.23558437248744 [9] self = table: 0000000003656BC0; dt = 0.016295399516820908; t = 607.23558437248744 [10] self = table: 0000000000129800; dt = 0.016295399516820908; network_is_active = true; t = 607.23558437248744 [11] self = table: 0000000000164840; dt = 0.016295399516820908; t = nil [12] self = table: 0000000000073E70; dt = 0.016295399516820908 [13] dt = 0.016295399516820908 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83414; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.166 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:38.185 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002AEBE00; source_parameters = table: 0000000004173250; position = Vector3(-399.184, -97.519, 14.5468); direction = Vector3(0.657923, -0.753044, 0.00792678); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00139266, 0.00371069, 0.936227, -0.351375) [2] t = 568.27880859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AEBF40; position = Vector3(-399.184, -97.519, 14.5468); direction = Vector3(-0.657923, 0.753044, -0.00792678); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = nil; optional_hit_normal = nil; only_decal = nil; impact_fx_name = "armor_fx_minion_melee_sharp_player_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000132F4E0; target_first_person_extension = table: 0000000006672A90; provoker_first_person_extension = nil; target_player_is_in_1p = false; opposite_direction = Vector3(0.657923, -0.753044, 0.00792678); sfx = nil; sfx_3p = table: 0000000002AEBE00 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002AEBF40; position = Vector3(-399.184, -97.519, 14.5468); direction = Vector3(-0.657923, 0.753044, -0.00792678); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = nil; optional_hit_normal = nil; optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 568.27880859375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4747; position = Vector3(-399.184, -97.519, 14.5468); direction = Vector3(-0.657923, 0.753044, -0.00792678); provoking_unit_id = 131; optional_target_unit_id = 170; optional_node_index = nil; optional_hit_normal = nil; provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_melee_sharp_player_damage"; impact_fx = table: 0000000002AEBF40; provoking_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.015626499429345131 [7] self = table: 0000000002633E60; main_dt = 0.015626499429345131; main_t = 607.31619657093711; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015626499429345131; t = 607.31619657093711 [9] self = table: 000000000425FC70; main_dt = 0.015626499429345131; main_t = 607.31619657093711 [10] self = table: 0000000003656BC0; dt = 0.015626499429345131; t = 607.31619657093711 [11] self = table: 0000000000129800; dt = 0.015626499429345131; network_is_active = true; t = 607.31619657093711 [12] self = table: 0000000000164840; dt = 0.015626499429345131; t = nil [13] self = table: 0000000000073E70; dt = 0.015626499429345131 [14] dt = 0.015626499429345131 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83419; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.190 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[a6e44e36] trigger_event_internal: #ID[a6e44e36] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_equip"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.015626499429345131; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015626499429345131; t = 607.31619657093711; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015626499429345131 [5] self = table: 0000000000129800; dt = 0.015626499429345131; network_is_active = true; t = 607.31619657093711; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015626499429345131; t = nil [7] self = table: 0000000000073E70; dt = 0.015626499429345131 [8] dt = 0.015626499429345131 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.206 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[12cc3704] trigger_event_internal: #ID[12cc3704] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 94 [3] world = [World]; dt = 0.016873199492692947; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016873199492692947; t = 607.3330697704298; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016873199492692947 [5] self = table: 0000000000129800; dt = 0.016873199492692947; network_is_active = true; t = 607.3330697704298; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016873199492692947; t = nil [7] self = table: 0000000000073E70; dt = 0.016873199492692947 [8] dt = 0.016873199492692947 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.220 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.529, -104.578, 14.1504); unit_rotation = Vector4(0, 0, -0.300602, -0.95375); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.529, -104.578, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.529, -104.578, 13.6341); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015601299703121185; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015601299703121185; t = 607.34867107013292; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015601299703121185 [5] self = table: 0000000000129800; dt = 0.015601299703121185; network_is_active = true; t = 607.34867107013292; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015601299703121185; t = nil [7] self = table: 0000000000073E70; dt = 0.015601299703121185 [8] dt = 0.015601299703121185 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.221 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.529, -104.578, 14.1504); unit_rotation = Vector4(0, 0, -0.300602, -0.95375); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.529, -104.578, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.529, -104.578, 13.6341); normal = Vector3(-0.00125116, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015601299703121185; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015601299703121185; t = 607.34867107013292; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015601299703121185 [5] self = table: 0000000000129800; dt = 0.015601299703121185; network_is_active = true; t = 607.34867107013292; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015601299703121185; t = nil [7] self = table: 0000000000073E70; dt = 0.015601299703121185 [8] dt = 0.015601299703121185 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.330 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-386.898, -113.619, 15.1758); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.751602, -0.653045, -0.0928841, 0,\n 0.658206, -0.751726, -0.0408826, 0,\n -0.0431255, -0.0918645, 0.994837...; spawner_position = Vector3(-399.494, -98.1758, 14.7817); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(12.5954, -15.4433, 0.394128); line_length = 19.932285308837891; line_direction = Vector3(0.631909, -0.77479, 0.0197733); line_rotation = Vector4(-0.00331668, 0.00931426, 0.942011, -0.335437); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-386.898, -113.619, 15.1758); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.01566150039434433 [6] self = table: 0000000002633E60; main_dt = 0.01566150039434433; main_t = 607.46069527121313; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01566150039434433; t = 607.46069527121313 [8] self = table: 000000000425FC70; main_dt = 0.01566150039434433; main_t = 607.46069527121313 [9] self = table: 0000000003656BC0; dt = 0.01566150039434433; t = 607.46069527121313 [10] self = table: 0000000000129800; dt = 0.01566150039434433; network_is_active = true; t = 607.46069527121313 [11] self = table: 0000000000164840; dt = 0.01566150039434433; t = nil [12] self = table: 0000000000073E70; dt = 0.01566150039434433 [13] dt = 0.01566150039434433 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83428; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.330 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C933C0; source_parameters = table: 0000000004173250; position = Vector3(-386.903, -113.613, 15.1718); direction = Vector3(-0.631475, 0.775355, 0.00799335); normal = Vector3(-0.00794879, 0.802827, -0.596159); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.31395, 0.00155417, -0.00470002, -0.949427) [2] t = 568.42327880859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C936D0; position = Vector3(-386.903, -113.613, 15.1718); direction = Vector3(0.631475, -0.775355, -0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.00794879, 0.802827, -0.596159); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.631475, 0.775355, 0.00799335); sfx = table: 0000000002C933C0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C936D0; position = Vector3(-386.903, -113.613, 15.1718); direction = Vector3(0.631475, -0.775355, -0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.00794879, 0.802827, -0.596159); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 568.42327880859375; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 1444; position = Vector3(-386.903, -113.613, 15.1718); direction = Vector3(0.631475, -0.775355, -0.00799335); provoking_unit_id = 170; optional_target_unit_id = 179; optional_node_index = 90; optional_hit_normal = Vector3(-0.00794879, 0.802827, -0.596159); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_armored_weakspot_damage"; impact_fx = table: 0000000002C936D0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.01566150039434433 [7] self = table: 0000000002633E60; main_dt = 0.01566150039434433; main_t = 607.46069527121313; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.01566150039434433; t = 607.46069527121313 [9] self = table: 000000000425FC70; main_dt = 0.01566150039434433; main_t = 607.46069527121313 [10] self = table: 0000000003656BC0; dt = 0.01566150039434433; t = 607.46069527121313 [11] self = table: 0000000000129800; dt = 0.01566150039434433; network_is_active = true; t = 607.46069527121313 [12] self = table: 0000000000164840; dt = 0.01566150039434433; t = nil [13] self = table: 0000000000073E70; dt = 0.01566150039434433 [14] dt = 0.01566150039434433 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83428; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.384 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.296, -104.914, 14.1504); unit_rotation = Vector4(0, 0, -0.299559, -0.954078); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.296, -104.914, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.296, -104.914, 13.6474); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.0160645991563797; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.0160645991563797; t = 607.50975347014196; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0160645991563797 [5] self = table: 0000000000129800; dt = 0.0160645991563797; network_is_active = true; t = 607.50975347014196; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.0160645991563797; t = nil [7] self = table: 0000000000073E70; dt = 0.0160645991563797 [8] dt = 0.0160645991563797 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.384 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.296, -104.914, 14.1504); unit_rotation = Vector4(0, 0, -0.299559, -0.954078); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.296, -104.914, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.296, -104.914, 13.6474); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.0160645991563797; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.0160645991563797; t = 607.50975347014196; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.0160645991563797 [5] self = table: 0000000000129800; dt = 0.0160645991563797; network_is_active = true; t = 607.50975347014196; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.0160645991563797; t = nil [7] self = table: 0000000000073E70; dt = 0.0160645991563797 [8] dt = 0.0160645991563797 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.531 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-402.45, -93.7812, 13.65) [3] world = [World]; dt = 0.017559900879859924; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017559900879859924; t = 607.65194186924077; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017559900879859924 [5] self = table: 0000000000129800; dt = 0.017559900879859924; network_is_active = true; t = 607.65194186924077; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017559900879859924; t = nil [7] self = table: 0000000000073E70; dt = 0.017559900879859924 [8] dt = 0.017559900879859924 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.547 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-388.817, -114.415, 13.65) [3] world = [World]; dt = 0.014881200157105923; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014881200157105923; t = 607.66682306939788; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014881200157105923 [5] self = table: 0000000000129800; dt = 0.014881200157105923; network_is_active = true; t = 607.66682306939788; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014881200157105923; t = nil [7] self = table: 0000000000073E70; dt = 0.014881200157105923 [8] dt = 0.014881200157105923 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.571 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.242, -104.991, 14.1504); unit_rotation = Vector4(0, 0, -0.299491, -0.954099); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.242, -104.991, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.242, -104.991, 13.6493); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014354799874126911; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014354799874126911; t = 607.69718786871113; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014354799874126911 [5] self = table: 0000000000129800; dt = 0.014354799874126911; network_is_active = true; t = 607.69718786871113; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014354799874126911; t = nil [7] self = table: 0000000000073E70; dt = 0.014354799874126911 [8] dt = 0.014354799874126911 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.571 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.242, -104.991, 14.1504); unit_rotation = Vector4(0, 0, -0.299491, -0.954099); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.242, -104.991, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.242, -104.991, 13.6493); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014354799874126911; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014354799874126911; t = 607.69718786871113; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014354799874126911 [5] self = table: 0000000000129800; dt = 0.014354799874126911; network_is_active = true; t = 607.69718786871113; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014354799874126911; t = nil [7] self = table: 0000000000073E70; dt = 0.014354799874126911 [8] dt = 0.014354799874126911 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.625 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-390.63, -111.569, 13.65) [3] world = [World]; dt = 0.015856700018048286; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015856700018048286; t = 607.74477556889929; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015856700018048286 [5] self = table: 0000000000129800; dt = 0.015856700018048286; network_is_active = true; t = 607.74477556889929; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015856700018048286; t = nil [7] self = table: 0000000000073E70; dt = 0.015856700018048286 [8] dt = 0.015856700018048286 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.634 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.24, -104.995, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.24, -104.995, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.24, -104.995, 13.6494); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.01548909954726696; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01548909954726696; t = 607.76026466844655; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01548909954726696 [5] self = table: 0000000000129800; dt = 0.01548909954726696; network_is_active = true; t = 607.76026466844655; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01548909954726696; t = nil [7] self = table: 0000000000073E70; dt = 0.01548909954726696 [8] dt = 0.01548909954726696 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.634 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.24, -104.995, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.24, -104.995, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.24, -104.995, 13.6494); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.01548909954726696; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01548909954726696; t = 607.76026466844655; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01548909954726696 [5] self = table: 0000000000129800; dt = 0.01548909954726696; network_is_active = true; t = 607.76026466844655; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01548909954726696; t = nil [7] self = table: 0000000000073E70; dt = 0.01548909954726696 [8] dt = 0.01548909954726696 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.649 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "both"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_ads_up"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 12 [3] world = [World]; dt = 0.015696000307798386; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015696000307798386; t = 607.77596066875435; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015696000307798386 [5] self = table: 0000000000129800; dt = 0.015696000307798386; network_is_active = true; t = 607.77596066875435; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015696000307798386; t = nil [7] self = table: 0000000000073E70; dt = 0.015696000307798386 [8] dt = 0.015696000307798386 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.649 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[52f555d6] trigger_event_internal: #ID[52f555d6] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015696000307798386; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015696000307798386; t = 607.77596066875435; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015696000307798386 [5] self = table: 0000000000129800; dt = 0.015696000307798386; network_is_active = true; t = 607.77596066875435; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015696000307798386; t = nil [7] self = table: 0000000000073E70; dt = 0.015696000307798386 [8] dt = 0.015696000307798386 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.678 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000067901D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000046F9060; wwise_world = [WwiseWorld]; inventory_item = table: 0000000007AE3800; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000067901D0; channel_id = 4; go_id = 161; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 170; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 161; object = table: 00000000067901D0 [5] dt = 0.016236200928688049 [6] self = table: 0000000002633E60; main_dt = 0.016236200928688049; main_t = 607.80775886943616; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016236200928688049; t = 607.80775886943616 [8] self = table: 000000000425FC70; main_dt = 0.016236200928688049; main_t = 607.80775886943616 [9] self = table: 0000000003656BC0; dt = 0.016236200928688049; t = 607.80775886943616 [10] self = table: 0000000000129800; dt = 0.016236200928688049; network_is_active = true; t = 607.80775886943616 [11] self = table: 0000000000164840; dt = 0.016236200928688049; t = nil [12] self = table: 0000000000073E70; dt = 0.016236200928688049 [13] dt = 0.016236200928688049 <> <> [1] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83450; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.679 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D1F4B0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.35, -111.567, 15.1327); end_position = Vector3(-398.609, -102.996, 15.3711); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-401.938, -102.471, 15.1943); sound_position = Vector3(-398.609, -102.996, 15.3711); rotation = Vector4(-0.00754782, -0.00374023, -0.443996, -0.895989) [2] self = table: 0000000005D1F4B0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-398.609, -102.996, 15.3711); visual_loadout_extension = table: 0000000006CB2C80; world = [World]; inventory_item = table: 00000000070183B0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.447991, 0.767398, 0.304692, 0,\n -0.820064, 0.45388, 0.0625986, 0,\n -0.0960791, -0.295845, 0.886384, 0,\n ...; spawner_position = Vector3(-387.35, -111.567, 15.1327); line = Vector3(-11.2596, 8.57121, 0.238429); line_direction = Vector3(-0.795575, 0.605621, 0.0168468); line_rotation = Vector4(-0.00754782, -0.00374023, -0.443996, -0.895989); line_length = 14.152759552001953; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000005D1F4B0; channel_id = 4; game_object_id = 140; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-398.609, -102.996, 15.3711); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 140; object = table: 0000000005D1F4B0 [6] dt = 0.016236200928688049 [7] self = table: 0000000002633E60; main_dt = 0.016236200928688049; main_t = 607.80775886943616; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016236200928688049; t = 607.80775886943616 [9] self = table: 000000000425FC70; main_dt = 0.016236200928688049; main_t = 607.80775886943616 [10] self = table: 0000000003656BC0; dt = 0.016236200928688049; t = 607.80775886943616 [11] self = table: 0000000000129800; dt = 0.016236200928688049; network_is_active = true; t = 607.80775886943616 [12] self = table: 0000000000164840; dt = 0.016236200928688049; t = nil [13] self = table: 0000000000073E70; dt = 0.016236200928688049 [14] dt = 0.016236200928688049 <> <> [1] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83450; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.679 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D1F4B0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006CB2C80; wwise_world = [WwiseWorld]; inventory_item = table: 00000000070183B0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000005D1F4B0; channel_id = 4; go_id = 140; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 54; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 140; object = table: 0000000005D1F4B0 [5] dt = 0.016236200928688049 [6] self = table: 0000000002633E60; main_dt = 0.016236200928688049; main_t = 607.80775886943616; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016236200928688049; t = 607.80775886943616 [8] self = table: 000000000425FC70; main_dt = 0.016236200928688049; main_t = 607.80775886943616 [9] self = table: 0000000003656BC0; dt = 0.016236200928688049; t = 607.80775886943616 [10] self = table: 0000000000129800; dt = 0.016236200928688049; network_is_active = true; t = 607.80775886943616 [11] self = table: 0000000000164840; dt = 0.016236200928688049; t = nil [12] self = table: 0000000000073E70; dt = 0.016236200928688049 [13] dt = 0.016236200928688049 <> <> [1] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83450; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.679 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-410.091, -85.7686, 16.4219); direction = Vector3(0.775355, -0.631475, -0.00799335); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00171557, -0.00360978, 0.90318, -0.429243); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-410.091, -85.7686, 16.4219); attack_direction = Vector3(0.644173, -0.771417, -0.0715748); optional_normal = Vector3(0.775355, -0.631475, -0.00799335) [3] t = 568.769775390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-410.091, -85.7686, 16.4219); direction = Vector3(-0.644173, 0.771417, 0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.775355, -0.631475, -0.00799335); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.644173, -0.771417, -0.0715748); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-410.091, -85.7686, 16.4219); hit_direction = Vector3(-0.644173, 0.771417, 0.0715748); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.775355, -0.631475, -0.00799335); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 568.769775390625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-410.091, -85.7686, 16.4219); hit_direction = Vector3(-0.644173, 0.771417, 0.0715748); provoking_unit_id = 161; optional_hit_normal = Vector3(0.775355, -0.631475, -0.00799335); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016236200928688049 [8] self = table: 0000000002633E60; main_dt = 0.016236200928688049; main_t = 607.80775886943616; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016236200928688049; t = 607.80775886943616 [10] self = table: 000000000425FC70; main_dt = 0.016236200928688049; main_t = 607.80775886943616 [11] self = table: 0000000003656BC0; dt = 0.016236200928688049; t = 607.80775886943616 [12] self = table: 0000000000129800; dt = 0.016236200928688049; network_is_active = true; t = 607.80775886943616 [13] self = table: 0000000000164840; dt = 0.016236200928688049; t = nil [14] self = table: 0000000000073E70; dt = 0.016236200928688049 [15] dt = 0.016236200928688049 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83450; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.680 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-398.622, -102.988, 15.3593); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-398.622, -102.988, 15.3593); attack_direction = Vector3(0.803228, -0.596457, -0.0238583); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 568.769775390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-398.622, -102.988, 15.3593); direction = Vector3(-0.803228, 0.596457, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.803228, -0.596457, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-398.622, -102.988, 15.3593); hit_direction = Vector3(-0.803228, 0.596457, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 568.769775390625; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-398.622, -102.988, 15.3593); hit_direction = Vector3(-0.803228, 0.596457, 0.0238583); provoking_unit_id = 140; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016236200928688049 [8] self = table: 0000000002633E60; main_dt = 0.016236200928688049; main_t = 607.80775886943616; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016236200928688049; t = 607.80775886943616 [10] self = table: 000000000425FC70; main_dt = 0.016236200928688049; main_t = 607.80775886943616 [11] self = table: 0000000003656BC0; dt = 0.016236200928688049; t = 607.80775886943616 [12] self = table: 0000000000129800; dt = 0.016236200928688049; network_is_active = true; t = 607.80775886943616 [13] self = table: 0000000000164840; dt = 0.016236200928688049; t = nil [14] self = table: 0000000000073E70; dt = 0.016236200928688049 [15] dt = 0.016236200928688049 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83450; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.727 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-398.591, -98.8496, 14.7344); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n 0.279929, -0.90208, -0.328465, 0,\n 0.951123, 0.307072, -0.0327444, 0,\n 0.1304, -0.303245, 0.943948, 0,\n ...; spawner_position = Vector3(-399.944, -97.0548, 14.8328); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(1.35327, -1.79482, -0.0984745); line_length = 2.2499783039093018; line_direction = Vector3(0.60146, -0.797703, -0.0437669); line_rotation = Vector4(0.00694826, -0.0207566, 0.948052, -0.31736); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-398.591, -98.8496, 14.7344); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015955699607729912 [6] self = table: 0000000002633E60; main_dt = 0.015955699607729912; main_t = 607.85622606968559; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015955699607729912; t = 607.85622606968559 [8] self = table: 000000000425FC70; main_dt = 0.015955699607729912; main_t = 607.85622606968559 [9] self = table: 0000000003656BC0; dt = 0.015955699607729912; t = 607.85622606968559 [10] self = table: 0000000000129800; dt = 0.015955699607729912; network_is_active = true; t = 607.85622606968559 [11] self = table: 0000000000164840; dt = 0.015955699607729912; t = nil [12] self = table: 0000000000073E70; dt = 0.015955699607729912 [13] dt = 0.015955699607729912 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83453; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.727 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C96320; source_parameters = table: 0000000004173250; position = Vector3(-398.59, -98.8628, 14.7343); direction = Vector3(-0.736635, 0.641585, 0.213862); normal = Vector3(-0.63083, 0.311423, -0.710682); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.327006, 0.20325, -0.487192, -0.783837) [2] t = 568.8184814453125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-398.59, -98.8628, 14.7343); direction = Vector3(0.736635, -0.641585, -0.213862); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.63083, 0.311423, -0.710682); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.736635, 0.641585, 0.213862); sfx = table: 0000000002C96320 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-398.59, -98.8628, 14.7343); direction = Vector3(0.736635, -0.641585, -0.213862); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.63083, 0.311423, -0.710682); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 568.8184814453125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 501; position = Vector3(-398.59, -98.8628, 14.7343); direction = Vector3(0.736635, -0.641585, -0.213862); provoking_unit_id = 170; optional_target_unit_id = 131; optional_node_index = 127; optional_hit_normal = Vector3(-0.63083, 0.311423, -0.710682); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_berserker_damage"; impact_fx = table: 0000000002C965E0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.015955699607729912 [7] self = table: 0000000002633E60; main_dt = 0.015955699607729912; main_t = 607.85622606968559; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015955699607729912; t = 607.85622606968559 [9] self = table: 000000000425FC70; main_dt = 0.015955699607729912; main_t = 607.85622606968559 [10] self = table: 0000000003656BC0; dt = 0.015955699607729912; t = 607.85622606968559 [11] self = table: 0000000000129800; dt = 0.015955699607729912; network_is_active = true; t = 607.85622606968559 [12] self = table: 0000000000164840; dt = 0.015955699607729912; t = nil [13] self = table: 0000000000073E70; dt = 0.015955699607729912 [14] dt = 0.015955699607729912 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83453; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.746 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[14e81976] trigger_event_internal: #ID[14e81976] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = "1p only"; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_short"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016895137649708434; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016832299530506134; t = 607.8730583692161; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016895137649708434 [5] self = table: 0000000000129800; dt = 0.016832299530506134; network_is_active = true; t = 607.8730583692161; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016832299530506134; t = nil [7] self = table: 0000000000073E70; dt = 0.016832299530506134 [8] dt = 0.016832299530506134 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.762 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[c0778be2] trigger_event_internal: #ID[c0778be2] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:195: in function _minion_auto_source_trigger_wwise_event [2] @scripts/script_flow_nodes/flow_callbacks.lua:342:in function [3] =[C]: in function update_animations [4] @scripts/foundation/utilities/script_world.lua:257: in function update [5] @scripts/foundation/managers/world/world_manager.lua:138: in function update [6] @scripts/game_states/state_game.lua:604: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:172:in function <> <> [1] unit = [Unit \'#ID[3a2626c3793cdb3d]\']; param_sound_source_object = "j_righthand"; param_sound_position = nil; wwise_world = [WwiseWorld]; wwise_event = "wwise/events/weapon/play_minion_swing_2h_sword"; wwise_playing_id = nil; source_id = nil; sound_source_object = 9 [2] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; legacy_v2_proximity_extension = table: 0000000007871300; name = "swing_large"; wm = table: 00000000007B8220; world = [World]; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; wwise_playing_id = nil; wwise_event = "wwise/events/weapon/play_minion_swing_2h_sword"; source_id = nil; suppress_vo = false; vfx = table: 00000000020B9550; particle_name = nil; wielded_slot_name = nil; switch_on_wielded_slot = nil; wwise_world = [WwiseWorld]; play_vce = true [4] world = [World]; dt = 0.015532136898643904; anim_callback = nil; scene_callback = [function] [5] self = table: 00000000007B8220; dt = 0.015477799810469151; t = 607.88853616902657; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015532136898643904 [6] self = table: 0000000000129800; dt = 0.015477799810469151; network_is_active = true; t = 607.88853616902657; ui_manager = table: 000000000296F710 [7] self = table: 0000000000164840; dt = 0.015477799810469151; t = nil [8] self = table: 0000000000073E70; dt = 0.015477799810469151 [9] dt = 0.015477799810469151 <> <> [5] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [6] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [7] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [8] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.794 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.249, -104.982, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.249, -104.982, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.249, -104.982, 13.6491); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015755985118587307; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015750600025057793; t = 607.92001646833546; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015755985118587307 [5] self = table: 0000000000129800; dt = 0.015750600025057793; network_is_active = true; t = 607.92001646833546; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015750600025057793; t = nil [7] self = table: 0000000000073E70; dt = 0.015750600025057793 [8] dt = 0.015750600025057793 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.794 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.249, -104.982, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.249, -104.982, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.249, -104.982, 13.6491); normal = Vector3(-0.0160923, 0.0139888, 0.999773); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015755985118587307; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015750600025057793; t = 607.92001646833546; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015755985118587307 [5] self = table: 0000000000129800; dt = 0.015750600025057793; network_is_active = true; t = 607.92001646833546; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015750600025057793; t = nil [7] self = table: 0000000000073E70; dt = 0.015750600025057793 [8] dt = 0.015750600025057793 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.821 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002EB7450; source_parameters = table: 0000000004173250; position = Vector3(-398.465, -99.0815, 15.1718); direction = Vector3(0.487594, -0.567528, 0.663448); normal = Vector3(0.388608, -0.689977, 0.610669); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.081827, 0.312028, 0.915583, -0.240105) [2] t = 568.91473388671875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002EB7550; position = Vector3(-398.465, -99.0815, 15.1718); direction = Vector3(-0.487594, 0.567528, -0.663448); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(0.388608, -0.689977, 0.610669); only_decal = nil; impact_fx_name = "armor_fx_slashing_force_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(0.487594, -0.567528, 0.663448); sfx = table: 0000000002EB7450 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002EB7550; position = Vector3(-398.465, -99.0815, 15.1718); direction = Vector3(-0.487594, 0.567528, -0.663448); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(0.388608, -0.689977, 0.610669); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 568.91473388671875; particle_group_id_or_nil = 1 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 3041; position = Vector3(-398.465, -99.0815, 15.1718); direction = Vector3(-0.487594, 0.567528, -0.663448); provoking_unit_id = 54; optional_target_unit_id = 131; optional_node_index = 127; optional_hit_normal = Vector3(0.388608, -0.689977, 0.610669); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_slashing_force_berserker_damage"; impact_fx = table: 0000000002EB7550; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.014751399867236614 [7] self = table: 0000000002633E60; main_dt = 0.014751399867236614; main_t = 607.95110206848062; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014751399867236614; t = 607.95110206848062 [9] self = table: 000000000425FC70; main_dt = 0.014751399867236614; main_t = 607.95110206848062 [10] self = table: 0000000003656BC0; dt = 0.014751399867236614; t = 607.95110206848062 [11] self = table: 0000000000129800; dt = 0.014751399867236614; network_is_active = true; t = 607.95110206848062 [12] self = table: 0000000000164840; dt = 0.014751399867236614; t = nil [13] self = table: 0000000000073E70; dt = 0.014751399867236614 [14] dt = 0.014751399867236614 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83459; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.841 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[c9825f42] trigger_event_internal: #ID[c9825f42] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_light"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.016077772212675367; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01605520024895668; t = 607.96715726872958; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016077772212675367 [5] self = table: 0000000000129800; dt = 0.01605520024895668; network_is_active = true; t = 607.96715726872958; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01605520024895668; t = nil [7] self = table: 0000000000073E70; dt = 0.01605520024895668 [8] dt = 0.01605520024895668 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.916 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D1F4B0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006CB2C80; wwise_world = [WwiseWorld]; inventory_item = table: 00000000070183B0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000005D1F4B0; channel_id = 4; go_id = 140; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 54; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 140; object = table: 0000000005D1F4B0 [5] dt = 0.016020499169826508 [6] self = table: 0000000002633E60; main_dt = 0.016020499169826508; main_t = 608.04604006914474; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016020499169826508; t = 608.04604006914474 [8] self = table: 000000000425FC70; main_dt = 0.016020499169826508; main_t = 608.04604006914474 [9] self = table: 0000000003656BC0; dt = 0.016020499169826508; t = 608.04604006914474 [10] self = table: 0000000000129800; dt = 0.016020499169826508; network_is_active = true; t = 608.04604006914474 [11] self = table: 0000000000164840; dt = 0.016020499169826508; t = nil [12] self = table: 0000000000073E70; dt = 0.016020499169826508 [13] dt = 0.016020499169826508 <> <> [1] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83465; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.917 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E51D0; source_parameters = table: 0000000004173250; position = Vector3(-395.059, -105.082, 15.1718); direction = Vector3(0.775355, -0.631475, -0.00799335); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00171557, -0.00360978, 0.90318, -0.429243) [2] t = 569.00848388671875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E5520; position = Vector3(-395.059, -105.082, 15.1718); direction = Vector3(-0.775355, 0.631475, 0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 41; optional_hit_normal = Vector3(0.750221, -0.0868677, -0.655456); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.775355, -0.631475, -0.00799335); sfx = nil; sfx_3p = table: 00000000028E51D0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E5520; position = Vector3(-395.059, -105.082, 15.1718); direction = Vector3(-0.775355, 0.631475, 0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 41; optional_hit_normal = Vector3(0.750221, -0.0868677, -0.655456); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 569.00848388671875; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4011; position = Vector3(-395.059, -105.082, 15.1718); direction = Vector3(-0.775355, 0.631475, 0.00799335); provoking_unit_id = 140; optional_target_unit_id = 154; optional_node_index = 41; optional_hit_normal = Vector3(0.750221, -0.0868677, -0.655456); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_berserker_damage"; impact_fx = table: 00000000028E5520; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.016020499169826508 [7] self = table: 0000000002633E60; main_dt = 0.016020499169826508; main_t = 608.04604006914474; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016020499169826508; t = 608.04604006914474 [9] self = table: 000000000425FC70; main_dt = 0.016020499169826508; main_t = 608.04604006914474 [10] self = table: 0000000003656BC0; dt = 0.016020499169826508; t = 608.04604006914474 [11] self = table: 0000000000129800; dt = 0.016020499169826508; network_is_active = true; t = 608.04604006914474 [12] self = table: 0000000000164840; dt = 0.016020499169826508; t = nil [13] self = table: 0000000000073E70; dt = 0.016020499169826508 [14] dt = 0.016020499169826508 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83465; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.948 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-398.64, -98.7324, 14.8594); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.211446, -0.955256, -0.206823, 0,\n 0.973432, -0.186795, -0.132427, 0,\n 0.087868, -0.22933, 0.969374, 0,\n ...; spawner_position = Vector3(-400.119, -97.2835, 14.7921); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(1.47894, -1.44888, 0.0672674); line_length = 2.0714871883392334; line_direction = Vector3(0.713952, -0.699441, 0.032473); line_rotation = Vector4(-0.00629119, 0.0149705, 0.921781, -0.38737); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-398.64, -98.7324, 14.8594); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.014600199647247791 [6] self = table: 0000000002633E60; main_dt = 0.014600199647247791; main_t = 608.07721226925082; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014600199647247791; t = 608.07721226925082 [8] self = table: 000000000425FC70; main_dt = 0.014600199647247791; main_t = 608.07721226925082 [9] self = table: 0000000003656BC0; dt = 0.014600199647247791; t = 608.07721226925082 [10] self = table: 0000000000129800; dt = 0.014600199647247791; network_is_active = true; t = 608.07721226925082 [11] self = table: 0000000000164840; dt = 0.014600199647247791; t = nil [12] self = table: 0000000000073E70; dt = 0.014600199647247791 [13] dt = 0.014600199647247791 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83467; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.948 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C96320; source_parameters = table: 0000000004173250; position = Vector3(-398.653, -98.7378, 14.8593); direction = Vector3(-0.750408, 0.639822, 0.16588); normal = Vector3(-0.278913, 0.629547, -0.725174); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.386062, 0.081691, -0.190217, -0.898944) [2] t = 569.0411376953125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-398.653, -98.7378, 14.8593); direction = Vector3(0.750408, -0.639822, -0.16588); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.278913, 0.629547, -0.725174); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.750408, 0.639822, 0.16588); sfx = table: 0000000002C96320 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-398.653, -98.7378, 14.8593); direction = Vector3(0.750408, -0.639822, -0.16588); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.278913, 0.629547, -0.725174); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 569.0411376953125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 501; position = Vector3(-398.653, -98.7378, 14.8593); direction = Vector3(0.750408, -0.639822, -0.16588); provoking_unit_id = 170; optional_target_unit_id = 131; optional_node_index = 127; optional_hit_normal = Vector3(-0.278913, 0.629547, -0.725174); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_berserker_damage"; impact_fx = table: 0000000002C965E0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.014600199647247791 [7] self = table: 0000000002633E60; main_dt = 0.014600199647247791; main_t = 608.07721226925082; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014600199647247791; t = 608.07721226925082 [9] self = table: 000000000425FC70; main_dt = 0.014600199647247791; main_t = 608.07721226925082 [10] self = table: 0000000003656BC0; dt = 0.014600199647247791; t = 608.07721226925082 [11] self = table: 0000000000129800; dt = 0.014600199647247791; network_is_active = true; t = 608.07721226925082 [12] self = table: 0000000000164840; dt = 0.014600199647247791; t = nil [13] self = table: 0000000000073E70; dt = 0.014600199647247791 [14] dt = 0.014600199647247791 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83467; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:38.958 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-399.263, -97.8663, 13.65) [3] world = [World]; dt = 0.014600199647247791; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014600199647247791; t = 608.07721226925082; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014600199647247791 [5] self = table: 0000000000129800; dt = 0.014600199647247791; network_is_active = true; t = 608.07721226925082; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014600199647247791; t = nil [7] self = table: 0000000000073E70; dt = 0.014600199647247791 [8] dt = 0.014600199647247791 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.114 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.817, -106.219, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.229046, -0.973416); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.817, -106.219, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.817, -106.219, 13.6396); normal = Vector3(0.00623708, -0.000262691, 0.999981); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.017355433486228727; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017331900075078011; t = 608.23934566864796; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017355433486228727 [5] self = table: 0000000000129800; dt = 0.017331900075078011; network_is_active = true; t = 608.23934566864796; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017331900075078011; t = nil [7] self = table: 0000000000073E70; dt = 0.017331900075078011 [8] dt = 0.017331900075078011 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.114 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 00000000067569F0; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-394.817, -106.219, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.229046, -0.973416); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-394.817, -106.219, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-394.817, -106.219, 13.6396); normal = Vector3(0.00623708, -0.000262691, 0.999981); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.017355433486228727; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017331900075078011; t = 608.23934566864796; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017355433486228727 [5] self = table: 0000000000129800; dt = 0.017331900075078011; network_is_active = true; t = 608.23934566864796; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017331900075078011; t = nil [7] self = table: 0000000000073E70; dt = 0.017331900075078011 [8] dt = 0.017331900075078011 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.143 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-398.777, -98.7646, 15.0254); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.583826, -0.810762, -0.0425859, 0,\n 0.811786, -0.582162, -0.0457065, 0,\n 0.0122648, -0.0612555, 0.998047,...; spawner_position = Vector3(-400.512, -97.2682, 14.8534); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(1.73441, -1.4964, 0.172029); line_length = 2.2971646785736084; line_direction = Vector3(0.75502, -0.651411, 0.0748873); line_rotation = Vector4(-0.015602, 0.0340673, 0.908549, -0.416094); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-398.777, -98.7646, 15.0254); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.01784140057861805 [6] self = table: 0000000002633E60; main_dt = 0.01784140057861805; main_t = 608.27402316855319; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01784140057861805; t = 608.27402316855319 [8] self = table: 000000000425FC70; main_dt = 0.01784140057861805; main_t = 608.27402316855319 [9] self = table: 0000000003656BC0; dt = 0.01784140057861805; t = 608.27402316855319 [10] self = table: 0000000000129800; dt = 0.01784140057861805; network_is_active = true; t = 608.27402316855319 [11] self = table: 0000000000164840; dt = 0.01784140057861805; t = nil [12] self = table: 0000000000073E70; dt = 0.01784140057861805 [13] dt = 0.01784140057861805 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83479; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.144 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C96320; source_parameters = table: 0000000004173250; position = Vector3(-398.778, -98.769, 15.0156); direction = Vector3(-0.711227, 0.695244, 0.103887); normal = Vector3(-0.515889, 0.785739, -0.341281); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.166002, 0.0496254, -0.282088, -0.943614) [2] t = 569.23486328125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-398.778, -98.769, 15.0156); direction = Vector3(0.711227, -0.695244, -0.103887); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.515889, 0.785739, -0.341281); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.711227, 0.695244, 0.103887); sfx = table: 0000000002C96320 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-398.778, -98.769, 15.0156); direction = Vector3(0.711227, -0.695244, -0.103887); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 127; optional_hit_normal = Vector3(-0.515889, 0.785739, -0.341281); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 569.23486328125; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 501; position = Vector3(-398.778, -98.769, 15.0156); direction = Vector3(0.711227, -0.695244, -0.103887); provoking_unit_id = 170; optional_target_unit_id = 131; optional_node_index = 127; optional_hit_normal = Vector3(-0.515889, 0.785739, -0.341281); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_berserker_damage"; impact_fx = table: 0000000002C965E0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.01784140057861805 [7] self = table: 0000000002633E60; main_dt = 0.01784140057861805; main_t = 608.27402316855319; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.01784140057861805; t = 608.27402316855319 [9] self = table: 000000000425FC70; main_dt = 0.01784140057861805; main_t = 608.27402316855319 [10] self = table: 0000000003656BC0; dt = 0.01784140057861805; t = 608.27402316855319 [11] self = table: 0000000000129800; dt = 0.01784140057861805; network_is_active = true; t = 608.27402316855319 [12] self = table: 0000000000164840; dt = 0.01784140057861805; t = nil [13] self = table: 0000000000073E70; dt = 0.01784140057861805 [14] dt = 0.01784140057861805 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83479; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.188 error: [Wwise Plugin] Failed to register position due to too many sound source objects. 18:55:39.196 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-398.598, -98.956, 14.1504); unit_rotation = Vector4(0, 0, -0.350487, -0.936568); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-398.598, -98.956, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "concrete"; impact_position = Vector3(-398.598, -98.956, 13.65); normal = Vector3(-2.38419e-07, -2.98023e-08, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015136436375887928; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015103899873793125; t = 608.32277746668137; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015136436375887928 [5] self = table: 0000000000129800; dt = 0.015103899873793125; network_is_active = true; t = 608.32277746668137; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015103899873793125; t = nil [7] self = table: 0000000000073E70; dt = 0.015103899873793125 [8] dt = 0.015103899873793125 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.196 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 0000000007871300; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-398.598, -98.956, 14.1504); unit_rotation = Vector4(0, 0, -0.350487, -0.936568); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-398.598, -98.956, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "concrete"; impact_position = Vector3(-398.598, -98.956, 13.65); normal = Vector3(-2.38419e-07, -2.98023e-08, 1); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015136436375887928; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015103899873793125; t = 608.32277746668137; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015136436375887928 [5] self = table: 0000000000129800; dt = 0.015103899873793125; network_is_active = true; t = 608.32277746668137; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015103899873793125; t = nil [7] self = table: 0000000000073E70; dt = 0.015103899873793125 [8] dt = 0.015103899873793125 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.203 error: [Wwise Plugin] Failed to register unit:#ID[101879e81d6c798e] due to too many sound source objects. <> Unit Resource Name: #ID[101879e81d6c798e] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:146:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_minion_weapon_drop_melee_small"; unit = [Unit \'#ID[101879e81d6c798e]\']; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; unit_node_index = 1; position = nil [3] world = [World]; dt = 0.015136436375887928; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015103899873793125; t = 608.32277746668137; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015136436375887928 [5] self = table: 0000000000129800; dt = 0.015103899873793125; network_is_active = true; t = 608.32277746668137; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015103899873793125; t = nil [7] self = table: 0000000000073E70; dt = 0.015103899873793125 [8] dt = 0.015103899873793125 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.228 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.015472300350666046; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015472300350666046; t = 608.35386696720548; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015472300350666046 [5] self = table: 0000000000129800; dt = 0.015472300350666046; network_is_active = true; t = 608.35386696720548; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015472300350666046; t = nil [7] self = table: 0000000000073E70; dt = 0.015472300350666046 [8] dt = 0.015472300350666046 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.256 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002DC5E00; source_parameters = table: 0000000004173250; position = Vector3(-398.59, -99.144, 15.6719); direction = Vector3(0.103518, -0.485736, 0.867954); normal = Vector3(-0.689283, 0.166379, 0.705129); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.299659, -0.235934, -0.571852, -0.726309) [2] t = 569.3486328125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002DC5FD0; position = Vector3(-398.59, -99.144, 15.6719); direction = Vector3(-0.103518, 0.485736, -0.867954); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 2; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 86; optional_hit_normal = Vector3(-0.689283, 0.166379, 0.705129); only_decal = nil; impact_fx_name = "armor_fx_metal_slashing_light_berserker_weakspot_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000158B380; target_player_is_in_1p = nil; opposite_direction = Vector3(0.103518, -0.485736, 0.867954); sfx = table: 0000000002DC5E00 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002DC5FD0; position = Vector3(-398.59, -99.144, 15.6719); direction = Vector3(-0.103518, 0.485736, -0.867954); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 86; optional_hit_normal = Vector3(-0.689283, 0.166379, 0.705129); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 569.3486328125; particle_group_id_or_nil = 2 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 1033; position = Vector3(-398.59, -99.144, 15.6719); direction = Vector3(-0.103518, 0.485736, -0.867954); provoking_unit_id = 59; optional_target_unit_id = 131; optional_node_index = 86; optional_hit_normal = Vector3(-0.689283, 0.166379, 0.705129); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_metal_slashing_light_berserker_weakspot_damage"; impact_fx = table: 0000000002DC5FD0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_will_be_predicted = false [6] dt = 0.015458299778401852 [7] self = table: 0000000002633E60; main_dt = 0.015458299778401852; main_t = 608.3852253666339; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015458299778401852; t = 608.3852253666339 [9] self = table: 000000000425FC70; main_dt = 0.015458299778401852; main_t = 608.3852253666339 [10] self = table: 0000000003656BC0; dt = 0.015458299778401852; t = 608.3852253666339 [11] self = table: 0000000000129800; dt = 0.015458299778401852; network_is_active = true; t = 608.3852253666339 [12] self = table: 0000000000164840; dt = 0.015458299778401852; t = nil [13] self = table: 0000000000073E70; dt = 0.015458299778401852 [14] dt = 0.015458299778401852 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83486; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.488 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-406.778, -97.144, 15.2031); direction = Vector3(0.753044, -0.657923, -0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0016391, -0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-406.778, -97.144, 15.2031); attack_direction = Vector3(0.755512, -0.644173, -0.00795276); optional_normal = Vector3(0.753044, -0.657923, -0.00792678) [3] t = 569.58148193359375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-406.778, -97.144, 15.2031); direction = Vector3(-0.755512, 0.644173, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.755512, -0.644173, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-406.778, -97.144, 15.2031); hit_direction = Vector3(-0.755512, 0.644173, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 569.58148193359375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-406.778, -97.144, 15.2031); hit_direction = Vector3(-0.755512, 0.644173, 0.00795276); provoking_unit_id = 178; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015767199918627739 [8] self = table: 0000000002633E60; main_dt = 0.015767199918627739; main_t = 608.61810416618414; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015767199918627739; t = 608.61810416618414 [10] self = table: 000000000425FC70; main_dt = 0.015767199918627739; main_t = 608.61810416618414 [11] self = table: 0000000003656BC0; dt = 0.015767199918627739; t = 608.61810416618414 [12] self = table: 0000000000129800; dt = 0.015767199918627739; network_is_active = true; t = 608.61810416618414 [13] self = table: 0000000000164840; dt = 0.015767199918627739; t = nil [14] self = table: 0000000000073E70; dt = 0.015767199918627739 [15] dt = 0.015767199918627739 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83501; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.556 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016672126025704986; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016635799780488014; t = 608.68268786447175; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016672126025704986 [5] self = table: 0000000000129800; dt = 0.016635799780488014; network_is_active = true; t = 608.68268786447175; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016635799780488014; t = nil [7] self = table: 0000000000073E70; dt = 0.016635799780488014 [8] dt = 0.016635799780488014 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.556 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016672126025704986; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016635799780488014; t = 608.68268786447175; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016672126025704986 [5] self = table: 0000000000129800; dt = 0.016635799780488014; network_is_active = true; t = 608.68268786447175; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016635799780488014; t = nil [7] self = table: 0000000000073E70; dt = 0.016635799780488014 [8] dt = 0.016635799780488014 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.569 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.282, -106.447, 14.1299); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.600872, -0.79888, -0.0272725, 0,\n 0.799299, -0.600118, -0.0312784, 0,\n 0.00862094, -0.0405931, 0.999139,...; spawner_position = Vector3(-401.043, -96.685, 14.8749); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(8.76096, -9.76228, -0.745042); line_length = 13.13817310333252; line_direction = Vector3(0.666832, -0.743047, -0.0567082); line_rotation = Vector4(0.0101435, -0.0264898, 0.933499, -0.357456); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-392.282, -106.447, 14.1299); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015711400657892227 [6] self = table: 0000000002633E60; main_dt = 0.015711400657892227; main_t = 608.69839926512964; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015711400657892227; t = 608.69839926512964 [8] self = table: 000000000425FC70; main_dt = 0.015711400657892227; main_t = 608.69839926512964 [9] self = table: 0000000003656BC0; dt = 0.015711400657892227; t = 608.69839926512964 [10] self = table: 0000000000129800; dt = 0.015711400657892227; network_is_active = true; t = 608.69839926512964 [11] self = table: 0000000000164840; dt = 0.015711400657892227; t = nil [12] self = table: 0000000000073E70; dt = 0.015711400657892227 [13] dt = 0.015711400657892227 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83506; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.569 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC23B0; position = Vector3(-392.278, -106.457, 14.1406); direction = Vector3(-0.560133, 0.828365, 0.00788919); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0037716, -0.00115548, -0.292922, -0.956128); i = 1; event_group_state = table: 0000000002CC23E0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_sheet" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CC2380; position = Vector3(-392.278, -106.457, 14.1406); attack_direction = Vector3(-0.660079, 0.739606, 0.0874803); optional_normal = Vector3(-0.560133, 0.828365, 0.00788919) [3] t = 569.6619873046875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CC2260; position = Vector3(-392.278, -106.457, 14.1406); direction = Vector3(0.660079, -0.739606, -0.0874803); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.560133, 0.828365, 0.00788919); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_sheet_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.660079, 0.739606, 0.0874803); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CC2380 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-392.278, -106.457, 14.1406); hit_direction = Vector3(0.660079, -0.739606, -0.0874803); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.560133, 0.828365, 0.00788919); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CC2260; hit_unit = nil; hit_actor = nil; world = [World]; t = 569.6619873046875; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-392.278, -106.457, 14.1406); hit_direction = Vector3(0.660079, -0.739606, -0.0874803); provoking_unit_id = 170; optional_hit_normal = Vector3(-0.560133, 0.828365, 0.00788919); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015711400657892227 [8] self = table: 0000000002633E60; main_dt = 0.015711400657892227; main_t = 608.69839926512964; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015711400657892227; t = 608.69839926512964 [10] self = table: 000000000425FC70; main_dt = 0.015711400657892227; main_t = 608.69839926512964 [11] self = table: 0000000003656BC0; dt = 0.015711400657892227; t = 608.69839926512964 [12] self = table: 0000000000129800; dt = 0.015711400657892227; network_is_active = true; t = 608.69839926512964 [13] self = table: 0000000000164840; dt = 0.015711400657892227; t = nil [14] self = table: 0000000000073E70; dt = 0.015711400657892227 [15] dt = 0.015711400657892227 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83506; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.573 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015742053476108311; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015711400657892227; t = 608.69839926512964; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015742053476108311 [5] self = table: 0000000000129800; dt = 0.015711400657892227; network_is_active = true; t = 608.69839926512964; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015711400657892227; t = nil [7] self = table: 0000000000073E70; dt = 0.015711400657892227 [8] dt = 0.015711400657892227 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.573 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015742053476108311; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015711400657892227; t = 608.69839926512964; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015742053476108311 [5] self = table: 0000000000129800; dt = 0.015711400657892227; network_is_active = true; t = 608.69839926512964; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015711400657892227; t = nil [7] self = table: 0000000000073E70; dt = 0.015711400657892227 [8] dt = 0.015711400657892227 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.698 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007A26970; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-390.739, -110.771, 15.1089); end_position = Vector3(-406.961, -97.3662, 15.0342); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-402.393, -100.9, 15.19); sound_position = Vector3(-402.511, -101.043, 15.0547); rotation = Vector4(0.0016052, 0.000755911, -0.426038, -0.904704) [2] self = table: 0000000007A26970; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-406.961, -97.3662, 15.0342); visual_loadout_extension = table: 0000000006F86660; world = [World]; inventory_item = table: 0000000005FC9B90; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.568663, 0.740697, 0.070316, 0,\n -0.741678, 0.571357, -0.0204421, 0,\n -0.0590701, -0.0432767, 0.93359, 0,\n...; spawner_position = Vector3(-390.739, -110.771, 15.1089); line = Vector3(-16.2222, 13.4045, -0.0746756); line_direction = Vector3(-0.770874, 0.636978, -0.00354855); line_rotation = Vector4(0.0016052, 0.000755911, -0.426038, -0.904704); line_length = 21.043952941894531; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000007A26970; channel_id = 4; game_object_id = 178; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-406.961, -97.3662, 15.0342); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 178; object = table: 0000000007A26970 [6] dt = 0.016186900436878204 [7] self = table: 0000000002633E60; main_dt = 0.016186900436878204; main_t = 608.82805606426723; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016186900436878204; t = 608.82805606426723 [9] self = table: 000000000425FC70; main_dt = 0.016186900436878204; main_t = 608.82805606426723 [10] self = table: 0000000003656BC0; dt = 0.016186900436878204; t = 608.82805606426723 [11] self = table: 0000000000129800; dt = 0.016186900436878204; network_is_active = true; t = 608.82805606426723 [12] self = table: 0000000000164840; dt = 0.016186900436878204; t = nil [13] self = table: 0000000000073E70; dt = 0.016186900436878204 [14] dt = 0.016186900436878204 <> <> [1] _game_object_id = 178; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F86660; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 178; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F86660; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 178; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F86660; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83514; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.699 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-406.966, -97.3627, 15.0468); direction = Vector3(0.69102, -0.722791, -0.00794276); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00147848, -0.00368595, 0.928113, -0.372278); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-406.966, -97.3627, 15.0468); attack_direction = Vector3(0.771417, -0.644173, 0.00795276); optional_normal = Vector3(0.69102, -0.722791, -0.00794276) [3] t = 569.79144287109375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-406.966, -97.3627, 15.0468); direction = Vector3(-0.771417, 0.644173, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.69102, -0.722791, -0.00794276); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.771417, -0.644173, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-406.966, -97.3627, 15.0468); hit_direction = Vector3(-0.771417, 0.644173, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.69102, -0.722791, -0.00794276); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 569.79144287109375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-406.966, -97.3627, 15.0468); hit_direction = Vector3(-0.771417, 0.644173, -0.00795276); provoking_unit_id = 178; optional_hit_normal = Vector3(0.69102, -0.722791, -0.00794276); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016186900436878204 [8] self = table: 0000000002633E60; main_dt = 0.016186900436878204; main_t = 608.82805606426723; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016186900436878204; t = 608.82805606426723 [10] self = table: 000000000425FC70; main_dt = 0.016186900436878204; main_t = 608.82805606426723 [11] self = table: 0000000003656BC0; dt = 0.016186900436878204; t = 608.82805606426723 [12] self = table: 0000000000129800; dt = 0.016186900436878204; network_is_active = true; t = 608.82805606426723 [13] self = table: 0000000000164840; dt = 0.016186900436878204; t = nil [14] self = table: 0000000000073E70; dt = 0.016186900436878204 [15] dt = 0.016186900436878204 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83514; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.716 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.017011873079230942; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01694829948246479; t = 608.84500436374969; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017011873079230942 [5] self = table: 0000000000129800; dt = 0.01694829948246479; network_is_active = true; t = 608.84500436374969; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01694829948246479; t = nil [7] self = table: 0000000000073E70; dt = 0.01694829948246479 [8] dt = 0.01694829948246479 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.717 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.017011873079230942; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.01694829948246479; t = 608.84500436374969; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017011873079230942 [5] self = table: 0000000000129800; dt = 0.01694829948246479; network_is_active = true; t = 608.84500436374969; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.01694829948246479; t = nil [7] self = table: 0000000000073E70; dt = 0.01694829948246479 [8] dt = 0.01694829948246479 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.773 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-393.453, -105.071, 14.3047); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.595109, -0.802538, -0.0421658, 0,\n 0.803636, -0.594527, -0.0265653, 0,\n -0.00374935, -0.0496952, 0.99875...; spawner_position = Vector3(-401.348, -96.392, 14.9073); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(7.89502, -8.67924, -0.602625); line_length = 11.748353004455566; line_direction = Vector3(0.672011, -0.738763, -0.0512944); line_rotation = Vector4(0.00925496, -0.0239282, 0.93236, -0.360619); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-393.453, -105.071, 14.3047); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.015967600047588348 [6] self = table: 0000000002633E60; main_dt = 0.015967600047588348; main_t = 608.9051224643556; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015967600047588348; t = 608.9051224643556 [8] self = table: 000000000425FC70; main_dt = 0.015967600047588348; main_t = 608.9051224643556 [9] self = table: 0000000003656BC0; dt = 0.015967600047588348; t = 608.9051224643556 [10] self = table: 0000000000129800; dt = 0.015967600047588348; network_is_active = true; t = 608.9051224643556 [11] self = table: 0000000000164840; dt = 0.015967600047588348; t = nil [12] self = table: 0000000000073E70; dt = 0.015967600047588348 [13] dt = 0.015967600047588348 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83519; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.778 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.015978095589600536; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015967600047588348; t = 608.9051224643556; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015978095589600536 [5] self = table: 0000000000129800; dt = 0.015967600047588348; network_is_active = true; t = 608.9051224643556; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015967600047588348; t = nil [7] self = table: 0000000000073E70; dt = 0.015967600047588348 [8] dt = 0.015967600047588348 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.778 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.015978095589600536; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.015967600047588348; t = 608.9051224643556; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.015978095589600536 [5] self = table: 0000000000129800; dt = 0.015967600047588348; network_is_active = true; t = 608.9051224643556; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.015967600047588348; t = nil [7] self = table: 0000000000073E70; dt = 0.015967600047588348 [8] dt = 0.015967600047588348 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.822 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.014742022327868091; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014663499779999256; t = 608.94859326427854; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014742022327868091 [5] self = table: 0000000000129800; dt = 0.014663499779999256; network_is_active = true; t = 608.94859326427854; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014663499779999256; t = nil [7] self = table: 0000000000073E70; dt = 0.014663499779999256 [8] dt = 0.014663499779999256 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.822 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-395.214, -105.032, 14.1504); unit_rotation = Vector4(0, 0, -0.299489, -0.9541); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-395.214, -105.032, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-395.214, -105.032, 13.6301); normal = Vector3(0.0221293, -0.0303516, 0.999294); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.014742022327868091; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.014663499779999256; t = 608.94859326427854; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.014742022327868091 [5] self = table: 0000000000129800; dt = 0.014663499779999256; network_is_active = true; t = 608.94859326427854; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.014663499779999256; t = nil [7] self = table: 0000000000073E70; dt = 0.014663499779999256 [8] dt = 0.014663499779999256 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.864 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-401.213, -102.309, 14.7197); num_suppression_hits = 3; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-401.213, -102.309, 14.7197); num_suppression_hits = 3; next_suppression_hit_clear_time = 1337 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.014522300101816654 [6] self = table: 0000000002633E60; main_dt = 0.014522300101816654; main_t = 608.99430206494458; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014522300101816654; t = 608.99430206494458 [8] self = table: 000000000425FC70; main_dt = 0.014522300101816654; main_t = 608.99430206494458 [9] self = table: 0000000003656BC0; dt = 0.014522300101816654; t = 608.99430206494458 [10] self = table: 0000000000129800; dt = 0.014522300101816654; network_is_active = true; t = 608.99430206494458 [11] self = table: 0000000000164840; dt = 0.014522300101816654; t = nil [12] self = table: 0000000000073E70; dt = 0.014522300101816654 [13] dt = 0.014522300101816654 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 2; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1337; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 2; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1337; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83524; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.864 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D1F4B0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.265, -111.637, 15.0927); end_position = Vector3(-406.617, -98.6924, 14.5742); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-402.494, -101.016, 15.19); sound_position = Vector3(-402.685, -101.323, 14.6796); rotation = Vector4(0.00981895, 0.00524518, -0.471147, -0.881984) [2] self = table: 0000000005D1F4B0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-406.617, -98.6924, 14.5742); visual_loadout_extension = table: 0000000006CB2C80; world = [World]; inventory_item = table: 00000000070183B0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.482243, 0.803447, 0.0659275, 0,\n -0.803067, 0.4855, -0.0424791, 0,\n -0.0704049, -0.0345534, 0.936098, 0,\n...; spawner_position = Vector3(-387.265, -111.637, 15.0927); line = Vector3(-19.3524, 12.9448, -0.518466); line_direction = Vector3(-0.830986, 0.555848, -0.0222628); line_rotation = Vector4(0.00981895, 0.00524518, -0.471147, -0.881984); line_length = 23.288429260253906; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000005D1F4B0; channel_id = 4; game_object_id = 140; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-406.617, -98.6924, 14.5742); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 140; object = table: 0000000005D1F4B0 [6] dt = 0.014522300101816654 [7] self = table: 0000000002633E60; main_dt = 0.014522300101816654; main_t = 608.99430206494458; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014522300101816654; t = 608.99430206494458 [9] self = table: 000000000425FC70; main_dt = 0.014522300101816654; main_t = 608.99430206494458 [10] self = table: 0000000003656BC0; dt = 0.014522300101816654; t = 608.99430206494458 [11] self = table: 0000000000129800; dt = 0.014522300101816654; network_is_active = true; t = 608.99430206494458 [12] self = table: 0000000000164840; dt = 0.014522300101816654; t = nil [13] self = table: 0000000000073E70; dt = 0.014522300101816654 [14] dt = 0.014522300101816654 <> <> [1] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83524; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.865 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D1F4B0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006CB2C80; wwise_world = [WwiseWorld]; inventory_item = table: 00000000070183B0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000005D1F4B0; channel_id = 4; go_id = 140; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 140; object = table: 0000000005D1F4B0 [5] dt = 0.014522300101816654 [6] self = table: 0000000002633E60; main_dt = 0.014522300101816654; main_t = 608.99430206494458; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014522300101816654; t = 608.99430206494458 [8] self = table: 000000000425FC70; main_dt = 0.014522300101816654; main_t = 608.99430206494458 [9] self = table: 0000000003656BC0; dt = 0.014522300101816654; t = 608.99430206494458 [10] self = table: 0000000000129800; dt = 0.014522300101816654; network_is_active = true; t = 608.99430206494458 [11] self = table: 0000000000164840; dt = 0.014522300101816654; t = nil [12] self = table: 0000000000073E70; dt = 0.014522300101816654 [13] dt = 0.014522300101816654 <> <> [1] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83524; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.865 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-406.622, -98.7065, 14.5781); direction = Vector3(0.745289, -0.649123, 0.152263); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0316305, 0.0694948, 0.907503, -0.413049); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-406.622, -98.7065, 14.5781); attack_direction = Vector3(0.835039, -0.54874, 0.0238583); optional_normal = Vector3(0.745289, -0.649123, 0.152263) [3] t = 569.95977783203125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-406.622, -98.7065, 14.5781); direction = Vector3(-0.835039, 0.54874, -0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.745289, -0.649123, 0.152263); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.835039, -0.54874, 0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-406.622, -98.7065, 14.5781); hit_direction = Vector3(-0.835039, 0.54874, -0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.745289, -0.649123, 0.152263); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 569.95977783203125; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-406.622, -98.7065, 14.5781); hit_direction = Vector3(-0.835039, 0.54874, -0.0238583); provoking_unit_id = 140; optional_hit_normal = Vector3(0.745289, -0.649123, 0.152263); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014522300101816654 [8] self = table: 0000000002633E60; main_dt = 0.014522300101816654; main_t = 608.99430206494458; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014522300101816654; t = 608.99430206494458 [10] self = table: 000000000425FC70; main_dt = 0.014522300101816654; main_t = 608.99430206494458 [11] self = table: 0000000003656BC0; dt = 0.014522300101816654; t = 608.99430206494458 [12] self = table: 0000000000129800; dt = 0.014522300101816654; network_is_active = true; t = 608.99430206494458 [13] self = table: 0000000000164840; dt = 0.014522300101816654; t = nil [14] self = table: 0000000000073E70; dt = 0.014522300101816654 [15] dt = 0.014522300101816654 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83524; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.890 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-392.263, -106.486, 14.0962) [3] world = [World]; dt = 0.017037392986613119; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017025800421833992; t = 609.01132786536641; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017037392986613119 [5] self = table: 0000000000129800; dt = 0.017025800421833992; network_is_active = true; t = 609.01132786536641; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017025800421833992; t = nil [7] self = table: 0000000000073E70; dt = 0.017025800421833992 [8] dt = 0.017025800421833992 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:39.972 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1336.5119999999999; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; component = table: 0000000006687E20; start_t = 1336.5119999999999; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1336.5119999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1336.5119999999999; fixed_frame = 83532; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004EA0260; fixed_frame = 83532; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt =<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:39.973 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.591, -101.235, 15.1119); rotation = Vector4(-0.00152349, 0.00324203, 0.905047, -0.425298); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.563, -101.099, 15.19); rotation = Vector4(-0.00361035, 0.00757196, 0.906536, -0.422045); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; component = table: 0000000006687E20; start_t = 1336.5119999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1336.5119999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1336.5119999999999; fixed_frame = 83532; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004EA0260; fixed_frame = 83532; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1336.5119999999999; frame = 83532; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1336.5119999999999; frame = 83532; temp_byte_count = 13816 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:39.975 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.591, -101.235, 15.1119); rotation = Vector4(-0.00152349, 0.00324203, 0.905047, -0.425298); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.563, -101.099, 15.19); rotation = Vector4(-0.00361035, 0.00757196, 0.906536, -0.422045); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; component = table: 0000000006687E20; start_t = 1336.5119999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1336.5119999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1336.5119999999999; fixed_frame = 83532; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004EA0260; fixed_frame = 83532; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1336.5119999999999; frame = 83532; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1336.5119999999999; frame = 83532; temp_byte_count = 13816 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:39.976 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.591, -101.235, 15.1119); rotation = Vector4(-0.00152349, 0.00324203, 0.905047, -0.425298); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.563, -101.099, 15.19); rotation = Vector4(-0.00361035, 0.00757196, 0.906536, -0.422045); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; component = table: 0000000006687E20; start_t = 1336.5119999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1336.5119999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1336.5119999999999; fixed_frame = 83532; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004EA0260; fixed_frame = 83532; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1336.5119999999999; frame = 83532; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1336.5119999999999; frame = 83532; temp_byte_count = 13816 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:39.977 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.591, -101.235, 15.1119); rotation = Vector4(-0.00152349, 0.00324203, 0.905047, -0.425298); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.563, -101.099, 15.19); rotation = Vector4(-0.00361035, 0.00757196, 0.906536, -0.422045); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; component = table: 0000000006687E20; start_t = 1336.5119999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1336.5119999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1336.5119999999999; fixed_frame = 83532; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004EA0260; fixed_frame = 83532; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1336.5119999999999; frame = 83532; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1336.5119999999999; frame = 83532; temp_byte_count = 13816 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:39.979 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.591, -101.235, 15.1119); rotation = Vector4(-0.00152349, 0.00324203, 0.905047, -0.425298); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.563, -101.099, 15.19); rotation = Vector4(-0.00361035, 0.00757196, 0.906536, -0.422045); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; component = table: 0000000006687E20; start_t = 1336.5119999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1336.5119999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1336.5119999999999; fixed_frame = 83532; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004EA0260; fixed_frame = 83532; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1336.5119999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1336.5119999999999; frame = 83532; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1336.5119999999999; frame = 83532; temp_byte_count = 13816 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1336.8024963213836; _t = 1336.5024963213837; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.591, -101.235, 15.1119); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1336.7221667281219; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:39.980 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-375.116, -124.187, 15.7918); direction = Vector3(-0.75459, 0.65596, -0.017627); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.00802027, 0.00365503, -0.414675, -0.909927); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-375.116, -124.187, 15.7918); attack_direction = Vector3(-0.765144, 0.643641, -0.016776); optional_normal = Vector3(-0.75459, 0.65596, -0.017627) [3] t = 570.06683349609375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-375.116, -124.187, 15.7918); direction = Vector3(0.765144, -0.643641, 0.016776); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.75459, 0.65596, -0.017627); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.765144, 0.643641, -0.016776); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-375.116, -124.187, 15.7918); hit_direction = Vector3(0.765144, -0.643641, 0.016776); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.75459, 0.65596, -0.017627); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 570.06683349609375; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-375.116, -124.187, 15.7918); hit_normal = Vector3(-0.75459, 0.65596, -0.017627); hit_direction = Vector3(0.765144, -0.643641, 0.016776); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-402.563, -101.099, 15.19); direction = Vector3(0.765144, -0.643641, 0.016776); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = true; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000002143720; optional_attacker_breed<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:39.981 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-375.116, -124.187, 15.7918); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.637833, -0.769555, -0.0308936, 0,\n 0.769828, -0.638237, 0.00443809, 0,\n -0.023133, -0.0209518, 0.999513,...; spawner_position = Vector3(-401.945, -101.597, 15.1089); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(26.8295, -22.5906, 0.682854); line_length = 35.080280303955078; line_direction = Vector3(0.764804, -0.643969, 0.0194655); line_rotation = Vector4(-0.00410591, 0.00882477, 0.906624, -0.421826); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; end_position = Vector3(-375.116, -124.187, 15.7918); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-402.563, -101.099, 15.19); end_position = Vector3(-375.116, -124.187, 15.7918); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = true; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-402.563, -101.099, 15.19); rotation = Vector4(-0.00361035, 0.00757196, 0.906536, -0.422045); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = true; direction = Vector3(0.765144, -0.643641, 0.016776); instakill = false; end_position = Vector3(-375.116, -124.187, 15.7918); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-402.563, -101.099, 15.19); rotation = Vector4(-0.00361035, 0.00757196, 0.906536, -0.422045); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1336.5119999999999; component = table: 0000000006687E20; start_t = 1336.5119999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1336.5119999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = ta<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:39.993 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-394.223, -105.425, 14.2188); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.691536, -0.722333, -0.00364869, 0,\n 0.722065, -0.69112, -0.0311921, 0,\n 0.0200094, -0.024205, 0.999507, ...; spawner_position = Vector3(-401.706, -96.1394, 14.8835); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(7.48361, -9.28545, -0.664763); line_length = 11.944282531738281; line_direction = Vector3(0.626543, -0.777397, -0.0556554); line_rotation = Vector4(0.00926224, -0.0262525, 0.942663, -0.332584); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = false; source_id = 9; end_position = Vector3(-394.223, -105.425, 14.2188); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.024637000635266304 [6] self = table: 0000000002633E60; main_dt = 0.024637000635266304; main_t = 609.12610576471366; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.024637000635266304; t = 609.12610576471366 [8] self = table: 000000000425FC70; main_dt = 0.024637000635266304; main_t = 609.12610576471366 [9] self = table: 0000000003656BC0; dt = 0.024637000635266304; t = 609.12610576471366 [10] self = table: 0000000000129800; dt = 0.024637000635266304; network_is_active = true; t = 609.12610576471366 [11] self = table: 0000000000164840; dt = 0.024637000635266304; t = nil [12] self = table: 0000000000073E70; dt = 0.024637000635266304 [13] dt = 0.024637000635266304 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83532; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.566 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C95360; source_parameters = table: 00000000030099C0; position = Vector3(-401.891, -101.652, 15.1985); direction = Vector3(-0.767104, 0.641448, -0.00986637); normal = Vector3(-0.375894, 0.0991333, 0.921345); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.437929, -0.337409, -0.508578, -0.660092) [2] t = 570.65924072265625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C954B0; position = Vector3(-401.891, -101.652, 15.1985); direction = Vector3(0.767104, -0.641448, 0.00986637); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 108; optional_hit_normal = Vector3(-0.375894, 0.0991333, 0.921345); only_decal = nil; impact_fx_name = "armor_fx_laser_player_damage_negated"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000005148E0; target_first_person_extension = table: 000000000459F520; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = false; opposite_direction = Vector3(-0.767104, 0.641448, -0.00986637); sfx = table: 0000000002C95360 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C954B0; position = Vector3(-401.891, -101.652, 15.1985); direction = Vector3(0.767104, -0.641448, 0.00986637); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 108; optional_hit_normal = Vector3(-0.375894, 0.0991333, 0.921345); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 570.65924072265625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_actor_or_nil = [Actor \'#ID[0ad7e292]\']; damage = 0; damage_type = "laser"; hit_zone_name = "upper_right_arm"; attack_result = "friendly_fire"; hit_position = Vector3(-401.891, -101.652, 15.1985); hit_normal = Vector3(-0.375894, 0.0991333, 0.921345); attack_direction = Vector3(0.767104, -0.641448, 0.00986637); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "full"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 000000000459F790; breed_or_nil = table: 0000000002143720; is_server = false; will_be_predicted = true; local_only = false; armor = "player"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = false; target_alive = true; impact_fx = table: 0000000002C954B0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 108; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-402.549, -101.102, 15.19); direction = Vector3(0.767104, -0.641448, 0.00986637); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_di<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:40.567 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-401.891, -101.652, 15.1985); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.641096, -0.767395, -0.0100502, 0,\n 0.767325, -0.641174, 0.0104287, 0,\n -0.0144472, -0.00102586, 0.999896...; spawner_position = Vector3(-401.933, -101.611, 15.1126); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(0.0421448, -0.0409927, 0.0858936); line_length = 0.1040879562497139; line_direction = Vector3(0.404896, -0.393828, 0.825202); line_rotation = Vector4(-0.181486, 0.429702, 0.814848, -0.344154); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-401.891, -101.652, 15.1985); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-402.549, -101.102, 15.19); end_position = Vector3(-401.891, -101.652, 15.1985); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-402.549, -101.102, 15.19); rotation = Vector4(-0.00210316, 0.0044625, 0.905935, -0.423387); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.767104, -0.641448, 0.00986637); instakill = false; end_position = Vector3(-401.891, -101.652, 15.1985); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.104; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-402.549, -101.102, 15.19); rotation = Vector4(-0.00210316, 0.0044625, 0.905935, -0.423387); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.104; component = table: 0000000006687E20; start_t = 1337.104; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1337.104; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table:<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:40.627 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_spawn_player_fx_line <> <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:2454:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000044BF4B0; line_effect = table: 0000000000DE9CD0; is_critical_strike = true; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-399.048, -99.209, 14.9658); link = true; orphaned_policy = "stop"; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; spawner = table: 0000000006EDF6C0; spawner_unit = [Unit \'#ID[91cb37e6f3c3b052]\']; spawner_node = 2; spawner_pose = Matrix4x4(\n -0.744559, -0.667237, -0.0206411, 0,\n 0.667503, -0.743747, -0.0357503, 0,\n 0.00850166, -0.040396, 0.999148,...; spawner_position = Vector3(-402.322, -95.0672, 14.9519); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(3.2738, -4.14175, 0.0139446); line_length = 5.2793984413146973; line_direction = Vector3(0.620109, -0.784511, 0.00264133); line_rotation = Vector4(-0.000433498, 0.00124749, 0.944593, -0.328242); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit" [2] self = table: 00000000044BF4B0; channel_id = 4; game_object_id = 170; line_effect_id = 3; is_critical_strike = true; source_id = 9; end_position = Vector3(-399.048, -99.209, 14.9658); link = true; scale = Vector3(1, 1, 1); append_husk_to_event_name = true; line_effect_name = "lasbeam_killshot"; line_effect = table: 0000000000DE9CD0; source_name = "slot_secondary_muzzle"; orphaned_policy = "stop" [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 170; object = table: 00000000044BF4B0 [5] dt = 0.01512799970805645 [6] self = table: 0000000002633E60; main_dt = 0.01512799970805645; main_t = 609.75666506664879; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.01512799970805645; t = 609.75666506664879 [8] self = table: 000000000425FC70; main_dt = 0.01512799970805645; main_t = 609.75666506664879 [9] self = table: 0000000003656BC0; dt = 0.01512799970805645; t = 609.75666506664879 [10] self = table: 0000000000129800; dt = 0.01512799970805645; network_is_active = true; t = 609.75666506664879 [11] self = table: 0000000000164840; dt = 0.01512799970805645; t = nil [12] self = table: 0000000000073E70; dt = 0.01512799970805645 [13] dt = 0.01512799970805645 <> <> [1] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [2] _dialogue_extension = table: 00000000065D6F80; _num_vfx_ids = 0; _world = [World]; _game_object_id = 170; _looping_particles_variables_context = table: 00000000073F28B0; _scanning_component = table: 00000000023D3510; _sources = table: 0000000006674A60; _aligned_vfx = table: 0000000006A016A0; _health_extension = table: 0000000004983220; _wwise_world = [WwiseWorld]; _next_vfx_index = 1; _looping_particles = table: 0000000006673560; _unit = [Unit '#ID[f888cbd0f5a35360]']; _looping_sounds = table: 00000000066744C0; _visual_loadout_extension = table: 0000000005FD3200; _network_event_delegate = table: 0000000000166910; _vfx_spawners = table: 0000000004E13330; _player_particle_group_id = 3; _character_state_component = table: 0000000004723850; _unit_data_extension = table: 00000000049D0B80; _is_in_first_person_mode = false; _player_particles = table: 0000000006674AC0; _specials_targeting_me = table: 0000000006674A90; _breed = table: 0000000002143720; _peer_id = "ce6302c77443bbaa"; _wwise_source_node_cache = table: 0000000006674A30; _is_local_unit = false; _player = table: 000000000132F4E0; _looping_vfx = table: 0000000006674A00; _first_person_extension = table: 0000000006672A90; _is_server = false; _moving_sfx = table: 0000000006674C20; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83572; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.627 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C953B0; source_parameters = table: 0000000004173250; position = Vector3(-399.059, -99.2065, 14.9531); direction = Vector3(-0.595257, 0.801612, 0.0555573); normal = Vector3(-0.802624, -0.0238403, 0.596008); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.218616, -0.225206, -0.681269, -0.661334) [2] t = 570.72222900390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C954B0; position = Vector3(-399.059, -99.2065, 14.9531); direction = Vector3(0.595257, -0.801612, -0.0555573); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 107; optional_hit_normal = Vector3(-0.802624, -0.0238403, 0.596008); only_decal = nil; impact_fx_name = "armor_fx_laser_player_damage_negated"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 000000000437E020; target_first_person_extension = table: 000000000158B380; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = false; opposite_direction = Vector3(-0.595257, 0.801612, 0.0555573); sfx = table: 0000000002C953B0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C954B0; position = Vector3(-399.059, -99.2065, 14.9531); direction = Vector3(0.595257, -0.801612, -0.0555573); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 107; optional_hit_normal = Vector3(-0.802624, -0.0238403, 0.596008); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 570.72222900390625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 3801; position = Vector3(-399.059, -99.2065, 14.9531); direction = Vector3(0.595257, -0.801612, -0.0555573); provoking_unit_id = 170; optional_target_unit_id = 59; optional_node_index = 107; optional_hit_normal = Vector3(-0.802624, -0.0238403, 0.596008); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_player_damage_negated"; impact_fx = table: 0000000002C954B0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.01512799970805645 [7] self = table: 0000000002633E60; main_dt = 0.01512799970805645; main_t = 609.75666506664879; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.01512799970805645; t = 609.75666506664879 [9] self = table: 000000000425FC70; main_dt = 0.01512799970805645; main_t = 609.75666506664879 [10] self = table: 0000000003656BC0; dt = 0.01512799970805645; t = 609.75666506664879 [11] self = table: 0000000000129800; dt = 0.01512799970805645; network_is_active = true; t = 609.75666506664879 [12] self = table: 0000000000164840; dt = 0.01512799970805645; t = nil [13] self = table: 0000000000073E70; dt = 0.01512799970805645 [14] dt = 0.01512799970805645 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83572; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.842 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 212; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 212; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016435600817203522 [9] self = table: 0000000002633E60; main_dt = 0.016435600817203522; main_t = 609.97320916580088; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016435600817203522; t = 609.97320916580088 [11] self = table: 000000000425FC70; main_dt = 0.016435600817203522; main_t = 609.97320916580088 [12] self = table: 0000000003656BC0; dt = 0.016435600817203522; t = 609.97320916580088 [13] self = table: 0000000000129800; dt = 0.016435600817203522; network_is_active = true; t = 609.97320916580088 [14] self = table: 0000000000164840; dt = 0.016435600817203522; t = nil [15] self = table: 0000000000073E70; dt = 0.016435600817203522 [16] dt = 0.016435600817203522 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83585; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.843 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 212; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 212; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016435600817203522 [9] self = table: 0000000002633E60; main_dt = 0.016435600817203522; main_t = 609.97320916580088; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016435600817203522; t = 609.97320916580088 [11] self = table: 000000000425FC70; main_dt = 0.016435600817203522; main_t = 609.97320916580088 [12] self = table: 0000000003656BC0; dt = 0.016435600817203522; t = 609.97320916580088 [13] self = table: 0000000000129800; dt = 0.016435600817203522; network_is_active = true; t = 609.97320916580088 [14] self = table: 0000000000164840; dt = 0.016435600817203522; t = nil [15] self = table: 0000000000073E70; dt = 0.016435600817203522 [16] dt = 0.016435600817203522 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83585; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.858 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 198; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 198; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016739299520850182 [9] self = table: 0000000002633E60; main_dt = 0.016739299520850182; main_t = 609.98994846532173; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016739299520850182; t = 609.98994846532173 [11] self = table: 000000000425FC70; main_dt = 0.016739299520850182; main_t = 609.98994846532173 [12] self = table: 0000000003656BC0; dt = 0.016739299520850182; t = 609.98994846532173 [13] self = table: 0000000000129800; dt = 0.016739299520850182; network_is_active = true; t = 609.98994846532173 [14] self = table: 0000000000164840; dt = 0.016739299520850182; t = nil [15] self = table: 0000000000073E70; dt = 0.016739299520850182 [16] dt = 0.016739299520850182 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83586; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.858 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 198; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 198; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016739299520850182 [9] self = table: 0000000002633E60; main_dt = 0.016739299520850182; main_t = 609.98994846532173; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016739299520850182; t = 609.98994846532173 [11] self = table: 000000000425FC70; main_dt = 0.016739299520850182; main_t = 609.98994846532173 [12] self = table: 0000000003656BC0; dt = 0.016739299520850182; t = 609.98994846532173 [13] self = table: 0000000000129800; dt = 0.016739299520850182; network_is_active = true; t = 609.98994846532173 [14] self = table: 0000000000164840; dt = 0.016739299520850182; t = nil [15] self = table: 0000000000073E70; dt = 0.016739299520850182 [16] dt = 0.016739299520850182 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83586; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.858 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 198; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 198; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.016739299520850182 [9] self = table: 0000000002633E60; main_dt = 0.016739299520850182; main_t = 609.98994846532173; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.016739299520850182; t = 609.98994846532173 [11] self = table: 000000000425FC70; main_dt = 0.016739299520850182; main_t = 609.98994846532173 [12] self = table: 0000000003656BC0; dt = 0.016739299520850182; t = 609.98994846532173 [13] self = table: 0000000000129800; dt = 0.016739299520850182; network_is_active = true; t = 609.98994846532173 [14] self = table: 0000000000164840; dt = 0.016739299520850182; t = nil [15] self = table: 0000000000073E70; dt = 0.016739299520850182 [16] dt = 0.016739299520850182 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83586; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.859 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000078D0F20 [2] self = table: 00000000078D0F20; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000078D0F20 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007B6D6A0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007A17DE0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007A17E40; i = 16; name = "DialogueActorExtension"; extension = table: 00000000078D0F20; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007B6D6A0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 198; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 198; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.016739299520850182 [11] self = table: 0000000002633E60; main_dt = 0.016739299520850182; main_t = 609.98994846532173; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.016739299520850182; t = 609.98994846532173 [13] self = table: 000000000425FC70; main_dt = 0.016739299520850182; main_t = 609.98994846532173 [14] self = table: 0000000003656BC0; dt = 0.016739299520850182; t = 609.98994846532173 [15] self = table: 0000000000129800; dt = 0.016739299520850182; network_is_active = true; t = 609.98994846532173 [16] self = table: 0000000000164840; dt = 0.016739299520850182; t = nil [17] self = table: 0000000000073E70; dt = 0.016739299520850182 [18] dt = 0.016739299520850182 <> <> [1] _context = table: 0000000007B39FE0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000076D3860; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000078D11E0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000078D0F50; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 00000000078D0F20; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007B39FB0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000007B3A430; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007B39FE0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000076D3860; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000078D11E0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 00000000078D0F50; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 00000000078D0F20; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007B39FB0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 0000000007B3A430; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1337.3897016346257; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:40.873 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 194; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 194; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015630900859832764 [9] self = table: 0000000002633E60; main_dt = 0.015630900859832764; main_t = 610.00557936618156; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015630900859832764; t = 610.00557936618156 [11] self = table: 000000000425FC70; main_dt = 0.015630900859832764; main_t = 610.00557936618156 [12] self = table: 0000000003656BC0; dt = 0.015630900859832764; t = 610.00557936618156 [13] self = table: 0000000000129800; dt = 0.015630900859832764; network_is_active = true; t = 610.00557936618156 [14] self = table: 0000000000164840; dt = 0.015630900859832764; t = nil [15] self = table: 0000000000073E70; dt = 0.015630900859832764 [16] dt = 0.015630900859832764 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83587; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.873 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 194; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 194; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015630900859832764 [9] self = table: 0000000002633E60; main_dt = 0.015630900859832764; main_t = 610.00557936618156; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015630900859832764; t = 610.00557936618156 [11] self = table: 000000000425FC70; main_dt = 0.015630900859832764; main_t = 610.00557936618156 [12] self = table: 0000000003656BC0; dt = 0.015630900859832764; t = 610.00557936618156 [13] self = table: 0000000000129800; dt = 0.015630900859832764; network_is_active = true; t = 610.00557936618156 [14] self = table: 0000000000164840; dt = 0.015630900859832764; t = nil [15] self = table: 0000000000073E70; dt = 0.015630900859832764 [16] dt = 0.015630900859832764 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83587; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.874 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 194; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 194; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015630900859832764 [9] self = table: 0000000002633E60; main_dt = 0.015630900859832764; main_t = 610.00557936618156; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015630900859832764; t = 610.00557936618156 [11] self = table: 000000000425FC70; main_dt = 0.015630900859832764; main_t = 610.00557936618156 [12] self = table: 0000000003656BC0; dt = 0.015630900859832764; t = 610.00557936618156 [13] self = table: 0000000000129800; dt = 0.015630900859832764; network_is_active = true; t = 610.00557936618156 [14] self = table: 0000000000164840; dt = 0.015630900859832764; t = nil [15] self = table: 0000000000073E70; dt = 0.015630900859832764 [16] dt = 0.015630900859832764 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83587; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.874 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000075BDE80 [2] self = table: 00000000075BDE80; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 00000000075BDE80 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 00000000077FD010; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000077FD530; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000079D0C50; i = 16; name = "DialogueActorExtension"; extension = table: 00000000075BDE80; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 00000000077FD010 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 194; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 194; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.015630900859832764 [11] self = table: 0000000002633E60; main_dt = 0.015630900859832764; main_t = 610.00557936618156; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.015630900859832764; t = 610.00557936618156 [13] self = table: 000000000425FC70; main_dt = 0.015630900859832764; main_t = 610.00557936618156 [14] self = table: 0000000003656BC0; dt = 0.015630900859832764; t = 610.00557936618156 [15] self = table: 0000000000129800; dt = 0.015630900859832764; network_is_active = true; t = 610.00557936618156 [16] self = table: 0000000000164840; dt = 0.015630900859832764; t = nil [17] self = table: 0000000000073E70; dt = 0.015630900859832764 [18] dt = 0.015630900859832764 <> <> [1] _context = table: 00000000075BDFA0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000075BDF10; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000075BDEE0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 00000000075BDEB0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 00000000075BDE80; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000075BDF70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 00000000075BDF40; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 00000000075BDFA0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 00000000075BDF10; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 00000000075BDEE0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_c"; _trigger_event_data_payload = table: 00000000075BDEB0; _mission_update_enabled = false; _vo_choice = table: 0000000006F86E00; input = table: 00000000075BDE80; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 00000000075BDF70; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_c"; _missions = table: 00000000075BDF40; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1337.4064409341465; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:40.888 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 233; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 233; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015394899994134903 [9] self = table: 0000000002633E60; main_dt = 0.015394899994134903; main_t = 610.0209742661757; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015394899994134903; t = 610.0209742661757 [11] self = table: 000000000425FC70; main_dt = 0.015394899994134903; main_t = 610.0209742661757 [12] self = table: 0000000003656BC0; dt = 0.015394899994134903; t = 610.0209742661757 [13] self = table: 0000000000129800; dt = 0.015394899994134903; network_is_active = true; t = 610.0209742661757 [14] self = table: 0000000000164840; dt = 0.015394899994134903; t = nil [15] self = table: 0000000000073E70; dt = 0.015394899994134903 [16] dt = 0.015394899994134903 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83588; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.889 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 233; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 233; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015394899994134903 [9] self = table: 0000000002633E60; main_dt = 0.015394899994134903; main_t = 610.0209742661757; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015394899994134903; t = 610.0209742661757 [11] self = table: 000000000425FC70; main_dt = 0.015394899994134903; main_t = 610.0209742661757 [12] self = table: 0000000003656BC0; dt = 0.015394899994134903; t = 610.0209742661757 [13] self = table: 0000000000129800; dt = 0.015394899994134903; network_is_active = true; t = 610.0209742661757 [14] self = table: 0000000000164840; dt = 0.015394899994134903; t = nil [15] self = table: 0000000000073E70; dt = 0.015394899994134903 [16] dt = 0.015394899994134903 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83588; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.889 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 233; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 233; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.015394899994134903 [9] self = table: 0000000002633E60; main_dt = 0.015394899994134903; main_t = 610.0209742661757; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.015394899994134903; t = 610.0209742661757 [11] self = table: 000000000425FC70; main_dt = 0.015394899994134903; main_t = 610.0209742661757 [12] self = table: 0000000003656BC0; dt = 0.015394899994134903; t = 610.0209742661757 [13] self = table: 0000000000129800; dt = 0.015394899994134903; network_is_active = true; t = 610.0209742661757 [14] self = table: 0000000000164840; dt = 0.015394899994134903; t = nil [15] self = table: 0000000000073E70; dt = 0.015394899994134903 [16] dt = 0.015394899994134903 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83588; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.890 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000007BCDB30 [2] self = table: 0000000007BCDB30; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 0000000007BCDB30 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007A27D20; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000075CB890; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 00000000075F1710; i = 16; name = "DialogueActorExtension"; extension = table: 0000000007BCDB30; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007A27D20 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 233; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 233; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.015394899994134903 [11] self = table: 0000000002633E60; main_dt = 0.015394899994134903; main_t = 610.0209742661757; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.015394899994134903; t = 610.0209742661757 [13] self = table: 000000000425FC70; main_dt = 0.015394899994134903; main_t = 610.0209742661757 [14] self = table: 0000000003656BC0; dt = 0.015394899994134903; t = 610.0209742661757 [15] self = table: 0000000000129800; dt = 0.015394899994134903; network_is_active = true; t = 610.0209742661757 [16] self = table: 0000000000164840; dt = 0.015394899994134903; t = nil [17] self = table: 0000000000073E70; dt = 0.015394899994134903 [18] dt = 0.015394899994134903 <> <> [1] _context = table: 0000000007BCD8F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BCD860; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007BCD830; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007BCDCA0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007BCDB30; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007BCD8C0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007BCD890; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 0000000007BCD8F0; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 0000000007BCD860; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 0000000007BCD830; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_a"; _trigger_event_data_payload = table: 0000000007BCDCA0; _mission_update_enabled = false; _vo_choice = table: 0000000006FC5F80; input = table: 0000000007BCDB30; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 0000000007BCD8C0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_a"; _missions = table: 0000000007BCD890; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1337.4220718350064; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:40.919 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 221; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 221; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013729999773204327 [9] self = table: 0000000002633E60; main_dt = 0.013729999773204327; main_t = 610.05018826557375; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013729999773204327; t = 610.05018826557375 [11] self = table: 000000000425FC70; main_dt = 0.013729999773204327; main_t = 610.05018826557375 [12] self = table: 0000000003656BC0; dt = 0.013729999773204327; t = 610.05018826557375 [13] self = table: 0000000000129800; dt = 0.013729999773204327; network_is_active = true; t = 610.05018826557375 [14] self = table: 0000000000164840; dt = 0.013729999773204327; t = nil [15] self = table: 0000000000073E70; dt = 0.013729999773204327 [16] dt = 0.013729999773204327 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83590; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.920 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 221; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 221; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013729999773204327 [9] self = table: 0000000002633E60; main_dt = 0.013729999773204327; main_t = 610.05018826557375; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013729999773204327; t = 610.05018826557375 [11] self = table: 000000000425FC70; main_dt = 0.013729999773204327; main_t = 610.05018826557375 [12] self = table: 0000000003656BC0; dt = 0.013729999773204327; t = 610.05018826557375 [13] self = table: 0000000000129800; dt = 0.013729999773204327; network_is_active = true; t = 610.05018826557375 [14] self = table: 0000000000164840; dt = 0.013729999773204327; t = nil [15] self = table: 0000000000073E70; dt = 0.013729999773204327 [16] dt = 0.013729999773204327 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83590; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.920 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 221; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 221; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.013729999773204327 [9] self = table: 0000000002633E60; main_dt = 0.013729999773204327; main_t = 610.05018826557375; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.013729999773204327; t = 610.05018826557375 [11] self = table: 000000000425FC70; main_dt = 0.013729999773204327; main_t = 610.05018826557375 [12] self = table: 0000000003656BC0; dt = 0.013729999773204327; t = 610.05018826557375 [13] self = table: 0000000000129800; dt = 0.013729999773204327; network_is_active = true; t = 610.05018826557375 [14] self = table: 0000000000164840; dt = 0.013729999773204327; t = nil [15] self = table: 0000000000073E70; dt = 0.013729999773204327 [16] dt = 0.013729999773204327 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83590; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:40.921 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000763C150 [2] self = table: 000000000763C150; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 000000000763C150 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 0000000007931430; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 00000000079316B0; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007928C40; i = 16; name = "DialogueActorExtension"; extension = table: 000000000763C150; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 0000000007931430 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 221; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 221; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.013729999773204327 [11] self = table: 0000000002633E60; main_dt = 0.013729999773204327; main_t = 610.05018826557375; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.013729999773204327; t = 610.05018826557375 [13] self = table: 000000000425FC70; main_dt = 0.013729999773204327; main_t = 610.05018826557375 [14] self = table: 0000000003656BC0; dt = 0.013729999773204327; t = 610.05018826557375 [15] self = table: 0000000000129800; dt = 0.013729999773204327; network_is_active = true; t = 610.05018826557375 [16] self = table: 0000000000164840; dt = 0.013729999773204327; t = nil [17] self = table: 0000000000073E70; dt = 0.013729999773204327 [18] dt = 0.013729999773204327 <> <> [1] _context = table: 000000000763C240; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000763C1B0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000763C180; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 000000000763C2C0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 000000000763C150; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000763C210; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 000000000763C1E0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 000000000763C240; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000763C1B0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000763C180; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 000000000763C2C0; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 000000000763C150; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000763C210; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 000000000763C1E0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1337.4529675566112; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC<> 18:55:40.935 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1337.472; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; component = table: 0000000006687E20; start_t = 1337.472; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1337.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.472; fixed_frame = 83592; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004EA0260; fixed_frame = 83592; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt = 0.016; t = 1337.472; frame = 83592; context = table: 0000000004E136F0 [14] se<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:40.937 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.506, -101.197, 15.1178); rotation = Vector4(-0.00391583, 0.00880692, 0.913706, -0.406262); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.646, -101.067, 15.19); rotation = Vector4(-0.00492308, 0.011026, 0.914542, -0.40431); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; component = table: 0000000006687E20; start_t = 1337.472; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.472; fixed_frame = 83592; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004EA0260; fixed_frame = 83592; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.472; frame = 83592; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.472; frame = 83592; temp_byte_count = 11840 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1337.4838082665221; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fram<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:40.938 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.506, -101.197, 15.1178); rotation = Vector4(-0.00391583, 0.00880692, 0.913706, -0.406262); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.646, -101.067, 15.19); rotation = Vector4(-0.00492308, 0.011026, 0.914542, -0.40431); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; component = table: 0000000006687E20; start_t = 1337.472; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.472; fixed_frame = 83592; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004EA0260; fixed_frame = 83592; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.472; frame = 83592; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.472; frame = 83592; temp_byte_count = 11840 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1337.4838082665221; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fram<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:40.939 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.506, -101.197, 15.1178); rotation = Vector4(-0.00391583, 0.00880692, 0.913706, -0.406262); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.646, -101.067, 15.19); rotation = Vector4(-0.00492308, 0.011026, 0.914542, -0.40431); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; component = table: 0000000006687E20; start_t = 1337.472; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.472; fixed_frame = 83592; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004EA0260; fixed_frame = 83592; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.472; frame = 83592; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.472; frame = 83592; temp_byte_count = 11840 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1337.4838082665221; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fram<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:40.941 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.506, -101.197, 15.1178); rotation = Vector4(-0.00391583, 0.00880692, 0.913706, -0.406262); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.646, -101.067, 15.19); rotation = Vector4(-0.00492308, 0.011026, 0.914542, -0.40431); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; component = table: 0000000006687E20; start_t = 1337.472; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.472; fixed_frame = 83592; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004EA0260; fixed_frame = 83592; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.472; frame = 83592; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.472; frame = 83592; temp_byte_count = 11840 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1337.4838082665221; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fram<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:40.942 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.506, -101.197, 15.1178); rotation = Vector4(-0.00391583, 0.00880692, 0.913706, -0.406262); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.646, -101.067, 15.19); rotation = Vector4(-0.00492308, 0.011026, 0.914542, -0.40431); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; component = table: 0000000006687E20; start_t = 1337.472; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.472; fixed_frame = 83592; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004EA0260; fixed_frame = 83592; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.472; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.472; frame = 83592; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.472; frame = 83592; temp_byte_count = 11840 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1337.4838082665221; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_fram<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1337.7666975563843; _t = 1337.4666975563844; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.506, -101.197, 15.1178); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1337.7322983672448; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:40.944 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C962D0; source_parameters = table: 00000000030099C0; position = Vector3(-400.352, -103.156, 15.265); direction = Vector3(-0.739409, 0.672823, -0.0241484); normal = Vector3(-0.397085, -0.109986, 0.911168); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.328259, -0.431541, -0.668759, -0.508703) [2] t = 571.031005859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-400.352, -103.156, 15.265); direction = Vector3(0.739409, -0.672823, 0.0241484); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 122; optional_hit_normal = Vector3(-0.397085, -0.109986, 0.911168); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.739409, 0.672823, -0.0241484); sfx = table: 0000000002C962D0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-400.352, -103.156, 15.265); direction = Vector3(0.739409, -0.672823, 0.0241484); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 122; optional_hit_normal = Vector3(-0.397085, -0.109986, 0.911168); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 571.031005859375; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; hit_actor_or_nil = [Actor \'#ID[a657a07e]\']; damage = 136.38831313196559; damage_type = "laser"; hit_zone_name = "upper_left_arm"; attack_result = "damaged"; hit_position = Vector3(-400.352, -103.156, 15.265); hit_normal = Vector3(-0.397085, -0.109986, 0.911168); attack_direction = Vector3(0.739409, -0.672823, 0.0241484); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "full"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 000000000152F6D0; breed_or_nil = table: 00000000020BF2F0; is_server = false; will_be_predicted = true; local_only = false; armor = "berserker"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C965E0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 122; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-402.646, -101.067, 15.19); direction = Vector3(0.739409, -0.672823, 0.0241484); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration =<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:40.945 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-400.352, -103.156, 15.265); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.671988, -0.739787, -0.0338812, 0,\n 0.739443, -0.672784, 0.0242184, 0,\n -0.0407115, -0.00877875, 0.999133...; spawner_position = Vector3(-402.076, -101.583, 15.1235); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(1.72409, -1.57244, 0.141436); line_length = 2.3377475738525391; line_direction = Vector3(0.737501, -0.672631, 0.0605008); line_rotation = Vector4(-0.0122212, 0.027687, 0.914421, -0.403631); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-400.352, -103.156, 15.265); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-402.646, -101.067, 15.19); end_position = Vector3(-400.352, -103.156, 15.265); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-402.646, -101.067, 15.19); rotation = Vector4(-0.00492308, 0.011026, 0.914542, -0.40431); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.739409, -0.672823, 0.0241484); instakill = false; end_position = Vector3(-400.352, -103.156, 15.265); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-402.646, -101.067, 15.19); rotation = Vector4(-0.00492308, 0.011026, 0.914542, -0.40431); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.472; component = table: 0000000006687E20; start_t = 1337.472; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1337.472; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 000000000668<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:41.019 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-385.34, -120.207, 14.2343); direction = Vector3(-0.519037, 0.854416, 0.0239556); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0115352, -0.00322912, -0.269554, -0.962911); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-385.34, -120.207, 14.2343); attack_direction = Vector3(-0.54874, 0.835039, 0.0397638); optional_normal = Vector3(-0.519037, 0.854416, 0.0239556) [3] t = 571.1142578125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-385.34, -120.207, 14.2343); direction = Vector3(0.54874, -0.835039, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.519037, 0.854416, 0.0239556); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.54874, 0.835039, 0.0397638); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-385.34, -120.207, 14.2343); hit_direction = Vector3(0.54874, -0.835039, -0.0397638); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.519037, 0.854416, 0.0239556); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 571.1142578125; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-385.34, -120.207, 14.2343); hit_direction = Vector3(0.54874, -0.835039, -0.0397638); provoking_unit_id = 170; optional_hit_normal = Vector3(-0.519037, 0.854416, 0.0239556); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015887599438428879 [8] self = table: 0000000002633E60; main_dt = 0.015887599438428879; main_t = 610.14922276495076; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015887599438428879; t = 610.14922276495076 [10] self = table: 000000000425FC70; main_dt = 0.015887599438428879; main_t = 610.14922276495076 [11] self = table: 0000000003656BC0; dt = 0.015887599438428879; t = 610.14922276495076 [12] self = table: 0000000000129800; dt = 0.015887599438428879; network_is_active = true; t = 610.14922276495076 [13] self = table: 0000000000164840; dt = 0.015887599438428879; t = nil [14] self = table: 0000000000073E70; dt = 0.015887599438428879 [15] dt = 0.015887599438428879 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83596; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.039 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.718, -107.171, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.324451, -0.945902); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.718, -107.171, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.718, -107.171, 13.634); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016239900141954422; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016239900141954422; t = 610.16546266509272; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016239900141954422 [5] self = table: 0000000000129800; dt = 0.016239900141954422; network_is_active = true; t = 610.16546266509272; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016239900141954422; t = nil [7] self = table: 0000000000073E70; dt = 0.016239900141954422 [8] dt = 0.016239900141954422 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.039 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[e1f38033] trigger_event_internal: #ID[e1f38033] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.718, -107.171, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.324451, -0.945902); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.718, -107.171, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.718, -107.171, 13.634); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016239900141954422; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016239900141954422; t = 610.16546266509272; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016239900141954422 [5] self = table: 0000000000129800; dt = 0.016239900141954422; network_is_active = true; t = 610.16546266509272; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016239900141954422; t = nil [7] self = table: 0000000000073E70; dt = 0.016239900141954422 [8] dt = 0.016239900141954422 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.051 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 123, name: `unknown` 18:55:41.153 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-400.38, -102.491, 14.1503); unit_rotation = Vector4(0, 0, -0.387531, -0.921857); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-400.38, -102.491, 13.1503); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-400.38, -102.491, 13.6369); normal = Vector3(-0.00603267, -0.00315262, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.016520999372005463; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016520999372005463; t = 610.27819716448016; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016520999372005463 [5] self = table: 0000000000129800; dt = 0.016520999372005463; network_is_active = true; t = 610.27819716448016; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016520999372005463; t = nil [7] self = table: 0000000000073E70; dt = 0.016520999372005463 [8] dt = 0.016520999372005463 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.153 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-400.38, -102.491, 14.1503); unit_rotation = Vector4(0, 0, -0.387531, -0.921857); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-400.38, -102.491, 13.1503); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-400.38, -102.491, 13.6369); normal = Vector3(-0.00603267, -0.00315262, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.016520999372005463; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016520999372005463; t = 610.27819716448016; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.016520999372005463 [5] self = table: 0000000000129800; dt = 0.016520999372005463; network_is_active = true; t = 610.27819716448016; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016520999372005463; t = nil [7] self = table: 0000000000073E70; dt = 0.016520999372005463 [8] dt = 0.016520999372005463 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.169 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = nil; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-400.406, -102.473, 14.1503); unit_rotation = Vector4(0, 0, -0.392538, -0.919736); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-400.406, -102.473, 13.1503); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-400.406, -102.473, 13.6368); normal = Vector3(-0.00603267, -0.00315262, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.017319599166512489; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017319599166512489; t = 610.29551676364667; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017319599166512489 [5] self = table: 0000000000129800; dt = 0.017319599166512489; network_is_active = true; t = 610.29551676364667; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017319599166512489; t = nil [7] self = table: 0000000000073E70; dt = 0.017319599166512489 [8] dt = 0.017319599166512489 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.170 error: [Wwise Plugin] Failed to register unit:#ID[3a2626c3793cdb3d] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[3a2626c3793cdb3d] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[3a2626c3793cdb3d]\']; proximity_extension = table: 000000000645E9F0; name = "footstep"; source_id = 16777216; breed = table: 00000000020BF2F0; sounds = table: 00000000020C08E0; query_position_object = 1; query_from = Vector3(-400.406, -102.473, 14.1503); unit_rotation = Vector4(0, 0, -0.392538, -0.919736); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-400.406, -102.473, 13.1503); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_minion_footsteps_wrapped_feet"; vfx_table = table: 00000000020B95B0; hit = true; material = "metal_solid"; impact_position = Vector3(-400.406, -102.473, 13.6368); normal = Vector3(-0.00603267, -0.00315262, 0.999977); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.017319599166512489; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017319599166512489; t = 610.29551676364667; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017319599166512489 [5] self = table: 0000000000129800; dt = 0.017319599166512489; network_is_active = true; t = 610.29551676364667; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017319599166512489; t = nil [7] self = table: 0000000000073E70; dt = 0.017319599166512489 [8] dt = 0.017319599166512489 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.170 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.726, -107.16, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.324344, -0.945939); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.726, -107.16, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.726, -107.16, 13.6341); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.017319599166512489; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017319599166512489; t = 610.29551676364667; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017319599166512489 [5] self = table: 0000000000129800; dt = 0.017319599166512489; network_is_active = true; t = 610.29551676364667; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017319599166512489; t = nil [7] self = table: 0000000000073E70; dt = 0.017319599166512489 [8] dt = 0.017319599166512489 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.170 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.726, -107.16, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.324344, -0.945939); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.726, -107.16, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.726, -107.16, 13.6341); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.017319599166512489; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017319599166512489; t = 610.29551676364667; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017319599166512489 [5] self = table: 0000000000129800; dt = 0.017319599166512489; network_is_active = true; t = 610.29551676364667; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017319599166512489; t = nil [7] self = table: 0000000000073E70; dt = 0.017319599166512489 [8] dt = 0.017319599166512489 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.253 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:460:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = nil; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.679, -107.22, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.324334, -0.945943); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.679, -107.22, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.679, -107.22, 13.6338); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld] [3] world = [World]; dt = 0.017383074686554808; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017363699153065681; t = 610.37979646289773; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017383074686554808 [5] self = table: 0000000000129800; dt = 0.017363699153065681; network_is_active = true; t = 610.37979646289773; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017363699153065681; t = nil [7] self = table: 0000000000073E70; dt = 0.017363699153065681 [8] dt = 0.017363699153065681 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.254 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> trigger_flow_event #ID[ca29bd9c] trigger_event_internal: #ID[ca29bd9c] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/script_flow_nodes/flow_callbacks.lua:489:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; proximity_extension = table: 0000000007981940; name = "footstep"; source_id = 16777216; breed = table: 000000000212F890; sounds = table: 0000000002130A70; query_position_object = 1; query_from = Vector3(-392.679, -107.22, 14.1504); unit_rotation = Vector4(1.4013e-45, -1.4013e-45, -0.324334, -0.945943); query_offset = Vector3(0, 0, 0.5); query_to = Vector3(-392.679, -107.22, 13.1504); query_vector = Vector3(0, 0, -1); wm = table: 00000000007B8220; world = [World]; wwise_event = "wwise/events/minions/play_footstep_boots_medium_enemy"; vfx_table = table: 0000000002090CB0; hit = true; material = "metal_solid"; impact_position = Vector3(-392.679, -107.22, 13.6338); normal = Vector3(-0.00125117, -0.00500038, 0.999987); wwise_playing_id = nil; wwise_world = [WwiseWorld]; param_sound_source_object = "root_point"; param_sound_position = nil; sound_source_object = 1 [3] world = [World]; dt = 0.017383074686554808; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017363699153065681; t = 610.37979646289773; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017383074686554808 [5] self = table: 0000000000129800; dt = 0.017363699153065681; network_is_active = true; t = 610.37979646289773; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017363699153065681; t = nil [7] self = table: 0000000000073E70; dt = 0.017363699153065681 [8] dt = 0.017363699153065681 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.277 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> Unit Resource Name: #ID[d3466b694caa9543] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function trigger_resource_event [1] @core/wwise/lua/wwise_flow_callbacks.lua:151:in function [2] =[C]: in function update_scene_with_callback [3] @scripts/foundation/utilities/script_world.lua:260: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; event_resource = "wwise/events/weapon/play_combat_shared_gore_blood_small_on_ground"; unit = nil; use_occlusion = false; r1 = nil; r2 = nil; wwise_world = [WwiseWorld]; source_id = nil; position = Vector3(-400.391, -103.805, 13.65) [3] world = [World]; dt = 0.01625991358063715; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.016248399391770363; t = 610.3960448622895; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.01625991358063715 [5] self = table: 0000000000129800; dt = 0.016248399391770363; network_is_active = true; t = 610.3960448622895; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.016248399391770363; t = nil [7] self = table: 0000000000073E70; dt = 0.016248399391770363 [8] dt = 0.016248399391770363 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.283 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D1F4B0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.259, -111.646, 15.1154); end_position = Vector3(-394.883, -106.453, 14.9922); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-403.692, -100.115, 15.19); sound_position = Vector3(-394.883, -106.453, 14.9922); rotation = Vector4(0.00590168, 0.00312076, -0.467449, -0.883995) [2] self = table: 0000000005D1F4B0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-394.883, -106.453, 14.9922); visual_loadout_extension = table: 0000000006CB2C80; world = [World]; inventory_item = table: 00000000070183B0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.482415, 0.801846, 0.0821564, 0,\n -0.80386, 0.485645, -0.0197051, 0,\n -0.0592934, -0.0601847, 0.935571, 0,...; spawner_position = Vector3(-387.259, -111.646, 15.1154); line = Vector3(-7.62347, 5.19278, -0.123167); line_direction = Vector3(-0.826408, 0.562913, -0.0133517); line_rotation = Vector4(0.00590168, 0.00312076, -0.467449, -0.883995); line_length = 9.2248296737670898; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000005D1F4B0; channel_id = 4; game_object_id = 140; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-394.883, -106.453, 14.9922); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 140; object = table: 0000000005D1F4B0 [6] dt = 0.016944900155067444 [7] self = table: 0000000002633E60; main_dt = 0.016944900155067444; main_t = 610.41298976244457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016944900155067444; t = 610.41298976244457 [9] self = table: 000000000425FC70; main_dt = 0.016944900155067444; main_t = 610.41298976244457 [10] self = table: 0000000003656BC0; dt = 0.016944900155067444; t = 610.41298976244457 [11] self = table: 0000000000129800; dt = 0.016944900155067444; network_is_active = true; t = 610.41298976244457 [12] self = table: 0000000000164840; dt = 0.016944900155067444; t = nil [13] self = table: 0000000000073E70; dt = 0.016944900155067444 [14] dt = 0.016944900155067444 <> <> [1] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83613; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.283 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E7DD0; source_parameters = table: 0000000004173250; position = Vector3(-394.872, -106.457, 14.9843); direction = Vector3(0.823315, -0.567528, 0.00799335); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00185848, 0.00353832, 0.885303, -0.464998) [2] t = 571.3770751953125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E8120; position = Vector3(-394.872, -106.457, 14.9843); direction = Vector3(-0.823315, 0.567528, -0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.0719218, -0.423539, 0.903018); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.823315, -0.567528, 0.00799335); sfx = nil; sfx_3p = table: 00000000028E7DD0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E8120; position = Vector3(-394.872, -106.457, 14.9843); direction = Vector3(-0.823315, 0.567528, -0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.0719218, -0.423539, 0.903018); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 571.3770751953125; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4135; position = Vector3(-394.872, -106.457, 14.9843); direction = Vector3(-0.823315, 0.567528, -0.00799335); provoking_unit_id = 140; optional_target_unit_id = 143; optional_node_index = 133; optional_hit_normal = Vector3(-0.0719218, -0.423539, 0.903018); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; impact_fx = table: 00000000028E8120; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.016944900155067444 [7] self = table: 0000000002633E60; main_dt = 0.016944900155067444; main_t = 610.41298976244457; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016944900155067444; t = 610.41298976244457 [9] self = table: 000000000425FC70; main_dt = 0.016944900155067444; main_t = 610.41298976244457 [10] self = table: 0000000003656BC0; dt = 0.016944900155067444; t = 610.41298976244457 [11] self = table: 0000000000129800; dt = 0.016944900155067444; network_is_active = true; t = 610.41298976244457 [12] self = table: 0000000000164840; dt = 0.016944900155067444; t = nil [13] self = table: 0000000000073E70; dt = 0.016944900155067444 [14] dt = 0.016944900155067444 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83613; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.331 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.039, -99.9873, 14.897); rotation = Vector4(0.00035234, -0.000767367, 0.908782, -0.417271); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.819, -100.004, 15.19); rotation = Vector4(-0.00076587, 0.00165651, -0.908669, 0.417513); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; component = table: 0000000006687E20; start_t = 1337.8720000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.8720000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.8720000000001; fixed_frame = 83617; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004EA0260; fixed_frame = 83617; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.8720000000001; frame = 83617; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.8720000000001; frame = 83617; temp_byte_count = 13864 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:41.332 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.039, -99.9873, 14.897); rotation = Vector4(0.00035234, -0.000767367, 0.908782, -0.417271); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.819, -100.004, 15.19); rotation = Vector4(-0.00076587, 0.00165651, -0.908669, 0.417513); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; component = table: 0000000006687E20; start_t = 1337.8720000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.8720000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.8720000000001; fixed_frame = 83617; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004EA0260; fixed_frame = 83617; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.8720000000001; frame = 83617; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.8720000000001; frame = 83617; temp_byte_count = 13864 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:41.334 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.039, -99.9873, 14.897); rotation = Vector4(0.00035234, -0.000767367, 0.908782, -0.417271); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.819, -100.004, 15.19); rotation = Vector4(-0.00076587, 0.00165651, -0.908669, 0.417513); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; component = table: 0000000006687E20; start_t = 1337.8720000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.8720000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.8720000000001; fixed_frame = 83617; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004EA0260; fixed_frame = 83617; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.8720000000001; frame = 83617; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.8720000000001; frame = 83617; temp_byte_count = 13864 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:41.335 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.039, -99.9873, 14.897); rotation = Vector4(0.00035234, -0.000767367, 0.908782, -0.417271); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.819, -100.004, 15.19); rotation = Vector4(-0.00076587, 0.00165651, -0.908669, 0.417513); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; component = table: 0000000006687E20; start_t = 1337.8720000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.8720000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.8720000000001; fixed_frame = 83617; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004EA0260; fixed_frame = 83617; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.8720000000001; frame = 83617; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.8720000000001; frame = 83617; temp_byte_count = 13864 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:41.336 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.039, -99.9873, 14.897); rotation = Vector4(0.00035234, -0.000767367, 0.908782, -0.417271); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.819, -100.004, 15.19); rotation = Vector4(-0.00076587, 0.00165651, -0.908669, 0.417513); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; component = table: 0000000006687E20; start_t = 1337.8720000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1337.8720000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1337.8720000000001; fixed_frame = 83617; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004EA0260; fixed_frame = 83617; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1337.8720000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1337.8720000000001; frame = 83617; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1337.8720000000001; frame = 83617; temp_byte_count = 13864 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.1619107256954; _t = 1337.8619107256955; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.039, -99.9873, 14.897); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:41.338 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C962D0; source_parameters = table: 00000000030099C0; position = Vector3(-400.566, -102.797, 15.1743); direction = Vector3(-0.75876, 0.65136, 0.00364997); normal = Vector3(-0.38079, 0.859173, 0.341791); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.169766, -0.035935, -0.203943, -0.963481) [2] t = 571.42620849609375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C965E0; position = Vector3(-400.566, -102.797, 15.1743); direction = Vector3(0.75876, -0.65136, -0.00364997); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 122; optional_hit_normal = Vector3(-0.38079, 0.859173, 0.341791); only_decal = nil; impact_fx_name = "armor_fx_laser_berserker_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.75876, 0.65136, 0.00364997); sfx = table: 0000000002C962D0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C965E0; position = Vector3(-400.566, -102.797, 15.1743); direction = Vector3(0.75876, -0.65136, -0.00364997); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; optional_node_index = 122; optional_hit_normal = Vector3(-0.38079, 0.859173, 0.341791); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 571.42620849609375; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[3a2626c3793cdb3d]\']; hit_actor_or_nil = [Actor \'#ID[a657a07e]\']; damage = 136.38831313196559; damage_type = "laser"; hit_zone_name = "upper_left_arm"; attack_result = "damaged"; hit_position = Vector3(-400.566, -102.797, 15.1743); hit_normal = Vector3(-0.38079, 0.859173, 0.341791); attack_direction = Vector3(0.75876, -0.65136, -0.00364997); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "full"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 000000000152F6D0; breed_or_nil = table: 00000000020BF2F0; is_server = false; will_be_predicted = true; local_only = false; armor = "berserker"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C965E0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 122; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-403.819, -100.004, 15.19); direction = Vector3(0.75876, -0.65136, -0.00364997); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration = nil<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:41.339 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-400.566, -102.797, 15.1743); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.649435, -0.760099, 0.0220313, 0,\n 0.759928, -0.649784, -0.0170861, 0,\n 0.0273025, 0.00564593, 0.999612, ...; spawner_position = Vector3(-403.182, -100.553, 15.0948); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(2.61624, -2.24478, 0.0794888); line_length = 3.4481997489929199; line_direction = Vector3(0.758727, -0.651001, 0.0230522); line_rotation = Vector4(-0.00481395, 0.0104735, 0.908558, -0.4176); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-400.566, -102.797, 15.1743); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-403.819, -100.004, 15.19); end_position = Vector3(-400.566, -102.797, 15.1743); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-403.819, -100.004, 15.19); rotation = Vector4(-0.00076587, 0.00165651, -0.908669, 0.417513); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.75876, -0.65136, -0.00364997); instakill = false; end_position = Vector3(-400.566, -102.797, 15.1743); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-403.819, -100.004, 15.19); rotation = Vector4(-0.00076587, 0.00165651, -0.908669, 0.417513); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1337.8720000000001; component = table: 0000000006687E20; start_t = 1337.8720000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1337.8720000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 1; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:41.444 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-399.497, -107.613, 14.8281); direction = Vector3(-0.372746, 0.9279, 0.00793077); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.00389331, -0.000752757, -0.189829, -0.981809); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-399.497, -107.613, 14.8281); attack_direction = Vector3(-0.0715748, 0.994094, 0.0556693); optional_normal = Vector3(-0.372746, 0.9279, 0.00793077) [3] t = 571.539306640625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-399.497, -107.613, 14.8281); direction = Vector3(0.0715748, -0.994094, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.372746, 0.9279, 0.00793077); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.0715748, 0.994094, 0.0556693); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-399.497, -107.613, 14.8281); hit_direction = Vector3(0.0715748, -0.994094, -0.0556693); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.372746, 0.9279, 0.00793077); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 571.539306640625; particle_group_id_or_nil = 3 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-399.497, -107.613, 14.8281); hit_direction = Vector3(0.0715748, -0.994094, -0.0556693); provoking_unit_id = 170; optional_hit_normal = Vector3(-0.372746, 0.9279, 0.00793077); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016194500029087067 [8] self = table: 0000000002633E60; main_dt = 0.016194500029087067; main_t = 610.57437086088635; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016194500029087067; t = 610.57437086088635 [10] self = table: 000000000425FC70; main_dt = 0.016194500029087067; main_t = 610.57437086088635 [11] self = table: 0000000003656BC0; dt = 0.016194500029087067; t = 610.57437086088635 [12] self = table: 0000000000129800; dt = 0.016194500029087067; network_is_active = true; t = 610.57437086088635 [13] self = table: 0000000000164840; dt = 0.016194500029087067; t = nil [14] self = table: 0000000000073E70; dt = 0.016194500029087067 [15] dt = 0.016194500029087067 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83623; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.521 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E7DD0; source_parameters = table: 0000000004173250; position = Vector3(-395.653, -105.8, 14.9843); direction = Vector3(0.823315, -0.567528, 0.00799335); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00185848, 0.00353832, 0.885303, -0.464998) [2] t = 571.61651611328125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E8120; position = Vector3(-395.653, -105.8, 14.9843); direction = Vector3(-0.823315, 0.567528, -0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 130; optional_hit_normal = Vector3(0.994604, -0.00795683, -0.103439); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.823315, -0.567528, 0.00799335); sfx = nil; sfx_3p = table: 00000000028E7DD0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E8120; position = Vector3(-395.653, -105.8, 14.9843); direction = Vector3(-0.823315, 0.567528, -0.00799335); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 130; optional_hit_normal = Vector3(0.994604, -0.00795683, -0.103439); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 571.61651611328125; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4135; position = Vector3(-395.653, -105.8, 14.9843); direction = Vector3(-0.823315, 0.567528, -0.00799335); provoking_unit_id = 140; optional_target_unit_id = 143; optional_node_index = 130; optional_hit_normal = Vector3(0.994604, -0.00795683, -0.103439); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; impact_fx = table: 00000000028E8120; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.015068399719893932 [7] self = table: 0000000002633E60; main_dt = 0.015068399719893932; main_t = 610.65042065998591; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015068399719893932; t = 610.65042065998591 [9] self = table: 000000000425FC70; main_dt = 0.015068399719893932; main_t = 610.65042065998591 [10] self = table: 0000000003656BC0; dt = 0.015068399719893932; t = 610.65042065998591 [11] self = table: 0000000000129800; dt = 0.015068399719893932; network_is_active = true; t = 610.65042065998591 [12] self = table: 0000000000164840; dt = 0.015068399719893932; t = nil [13] self = table: 0000000000073E70; dt = 0.015068399719893932 [14] dt = 0.015068399719893932 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83628; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.725 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-403.973, -99.9344, 15.1133); rotation = Vector4(-0.00032545, 0.000692567, 0.905052, -0.4253); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-404.116, -99.8362, 15.19); rotation = Vector4(-0.000183114, 0.000389006, -0.904903, 0.425618); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; component = table: 0000000006687E20; start_t = 1338.2560000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1338.2560000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.2560000000001; fixed_frame = 83641; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.2560000000001; update_list = table: 0000000004EA0260; fixed_frame = 83641; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.2560000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1338.2560000000001; frame = 83641; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1338.2560000000001; frame = 83641; temp_byte_count = 11824 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:41.727 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-403.973, -99.9344, 15.1133); rotation = Vector4(-0.00032545, 0.000692567, 0.905052, -0.4253); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-404.116, -99.8362, 15.19); rotation = Vector4(-0.000183114, 0.000389006, -0.904903, 0.425618); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; component = table: 0000000006687E20; start_t = 1338.2560000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1338.2560000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.2560000000001; fixed_frame = 83641; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.2560000000001; update_list = table: 0000000004EA0260; fixed_frame = 83641; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.2560000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1338.2560000000001; frame = 83641; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1338.2560000000001; frame = 83641; temp_byte_count = 11824 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:41.728 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-403.973, -99.9344, 15.1133); rotation = Vector4(-0.00032545, 0.000692567, 0.905052, -0.4253); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-404.116, -99.8362, 15.19); rotation = Vector4(-0.000183114, 0.000389006, -0.904903, 0.425618); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; component = table: 0000000006687E20; start_t = 1338.2560000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1338.2560000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.2560000000001; fixed_frame = 83641; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.2560000000001; update_list = table: 0000000004EA0260; fixed_frame = 83641; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.2560000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1338.2560000000001; frame = 83641; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1338.2560000000001; frame = 83641; temp_byte_count = 11824 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1338.5554750452575; _t = 1338.2554750452575; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.973, -99.9344, 15.1133); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1338.7446973062588; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:41.730 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/utilities/attack/impact_effect.lua:148: in function play_surface_effect [6] @scripts/utilities/attack/hit_scan.lua:361: in function process_hits [7] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5FA0; position = Vector3(-378.857, -120.747, 15.1618); direction = Vector3(-0.750409, 0.659529, -0.0436782); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0199021, 0.00900453, -0.412116, -0.91087); i = 1; event_group_state = table: 0000000002CB6010; event = "wwise/events/weapon/play_bullet_hits_lasgun"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB5F70; position = Vector3(-378.857, -120.747, 15.1618); attack_direction = Vector3(-0.770285, 0.637699, 0.000859899); optional_normal = Vector3(-0.750409, 0.659529, -0.0436782) [3] t = 571.81976318359375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-378.857, -120.747, 15.1618); direction = Vector3(0.770285, -0.637699, -0.000859899); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.750409, 0.659529, -0.0436782); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.770285, 0.637699, 0.000859899); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB5F70 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-378.857, -120.747, 15.1618); hit_direction = Vector3(0.770285, -0.637699, -0.000859899); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.750409, 0.659529, -0.0436782); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = true; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 571.81976318359375; particle_group_id_or_nil = 5 [5] physics_world = [PhysicsWorld]; attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; hit_position = Vector3(-378.857, -120.747, 15.1618); hit_normal = Vector3(-0.750409, 0.659529, -0.0436782); hit_direction = Vector3(0.770285, -0.637699, -0.000859899); damage_type = "laser"; hit_type = "stop"; impact_fx_data = table: 0000000004DEA540; will_be_predicted = true; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60 [6] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-404.116, -99.8362, 15.19); direction = Vector3(0.770285, -0.637699, -0.000859899); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 1; hit_mass_budget_impact = 1; target_index = 0; exit_distance = 0; penetrated = false; try_penetration = nil; stop = true; end_position = nil; exploded = false; hit_minion = false; hit_weakspot = false; killing_blow = false; number_of_units_hit = 0; optional_attacker_data_extension = table: 00000000068FCB50; optional_attacker_breed = table: 0000000<> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [8] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:41.731 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-378.857, -120.747, 15.1618); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.641787, -0.766672, -0.0179911, 0,\n 0.766809, -0.641875, -0.001165, 0,\n -0.010655, -0.0145433, 0.999838, ...; spawner_position = Vector3(-403.524, -100.329, 15.1051); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(24.667, -20.4174, 0.0567532); line_length = 32.020847320556641; line_direction = Vector3(0.770342, -0.637629, 0.00177238); line_rotation = Vector4(-0.000377215, 0.0008019, 0.904884, -0.425658); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-378.857, -120.747, 15.1618); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-404.116, -99.8362, 15.19); end_position = Vector3(-378.857, -120.747, 15.1618); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-404.116, -99.8362, 15.19); rotation = Vector4(-0.000183114, 0.000389006, -0.904903, 0.425618); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.770285, -0.637699, -0.000859899); instakill = false; end_position = Vector3(-378.857, -120.747, 15.1618); hit_weakspot = false; killing_blow = false; hit_minion = false; num_hit_units = 0; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000004923260; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-404.116, -99.8362, 15.19); rotation = Vector4(-0.000183114, 0.000389006, -0.904903, 0.425618); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.2560000000001; component = table: 0000000006687E20; start_t = 1338.2560000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1338.2560000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_act<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 2; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:41.776 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D1F4B0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-387.244, -111.629, 15.1105); end_position = Vector3(-399.004, -103.449, 15.1074); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-404.133, -99.8381, 15.19); sound_position = Vector3(-399.004, -103.449, 15.1074); rotation = Vector4(9.63511e-05, 5.03493e-05, -0.463138, -0.886286) [2] self = table: 0000000005D1F4B0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-399.004, -103.449, 15.1074); visual_loadout_extension = table: 0000000006CB2C80; world = [World]; inventory_item = table: 00000000070183B0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.50025, 0.794445, 0.0322355, 0,\n -0.794273, 0.501054, -0.0224867, 0,\n -0.0362107, -0.0152809, 0.938555, 0,...; spawner_position = Vector3(-387.244, -111.629, 15.1105); line = Vector3(-11.7603, 8.17982, -0.0031147); line_direction = Vector3(-0.820946, 0.571006, -0.000217427); line_rotation = Vector4(9.63512e-05, 5.03493e-05, -0.463138, -0.886286); line_length = 14.325286865234375; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000005D1F4B0; channel_id = 4; game_object_id = 140; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-399.004, -103.449, 15.1074); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 140; object = table: 0000000005D1F4B0 [6] dt = 0.014693300239741802 [7] self = table: 0000000002633E60; main_dt = 0.014693300239741802; main_t = 610.90520746057905; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014693300239741802; t = 610.90520746057905 [9] self = table: 000000000425FC70; main_dt = 0.014693300239741802; main_t = 610.90520746057905 [10] self = table: 0000000003656BC0; dt = 0.014693300239741802; t = 610.90520746057905 [11] self = table: 0000000000129800; dt = 0.014693300239741802; network_is_active = true; t = 610.90520746057905 [12] self = table: 0000000000164840; dt = 0.014693300239741802; t = nil [13] self = table: 0000000000073E70; dt = 0.014693300239741802 [14] dt = 0.014693300239741802 <> <> [1] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 140; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006CB2C80; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83644; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:41.776 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-398.997, -103.457, 15.1093); direction = Vector3(0.753044, -0.657923, 0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0016391, 0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-398.997, -103.457, 15.1093); attack_direction = Vector3(0.819134, -0.564646, 0.00795276); optional_normal = Vector3(0.753044, -0.657923, 0.00792678) [3] t = 571.87176513671875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-398.997, -103.457, 15.1093); direction = Vector3(-0.819134, 0.564646, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.819134, -0.564646, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-398.997, -103.457, 15.1093); hit_direction = Vector3(-0.819134, 0.564646, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 571.87176513671875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-398.997, -103.457, 15.1093); hit_direction = Vector3(-0.819134, 0.564646, -0.00795276); provoking_unit_id = 140; optional_hit_normal = Vector3(0.753044, -0.657923, 0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014693300239741802 [8] self = table: 0000000002633E60; main_dt = 0.014693300239741802; main_t = 610.90520746057905; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014693300239741802; t = 610.90520746057905 [10] self = table: 000000000425FC70; main_dt = 0.014693300239741802; main_t = 610.90520746057905 [11] self = table: 0000000003656BC0; dt = 0.014693300239741802; t = 610.90520746057905 [12] self = table: 0000000000129800; dt = 0.014693300239741802; network_is_active = true; t = 610.90520746057905 [13] self = table: 0000000000164840; dt = 0.014693300239741802; t = nil [14] self = table: 0000000000073E70; dt = 0.014693300239741802 [15] dt = 0.014693300239741802 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83644; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.263 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1338.8; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; component = table: 0000000006687E20; start_t = 1338.8; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1338.8; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.8; fixed_frame = 83675; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004EA0260; fixed_frame = 83675; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt = 0.016; t = 1338.8; frame = 83675; context = table: 0000000004E136F0 [14] self = table: 000000<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:42.265 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.295, -100.235, 15.0856); rotation = Vector4(-0.00156382, 0.00322278, 0.899671, -0.436555); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-404.263, -100.099, 15.19); rotation = Vector4(-0.0028562, 0.00589247, 0.899754, -0.436347); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; component = table: 0000000006687E20; start_t = 1338.8; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1338.8; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.8; fixed_frame = 83675; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004EA0260; fixed_frame = 83675; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1338.8; frame = 83675; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1338.8; frame = 83675; temp_byte_count = 15268 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1338.8078845973955; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame = 83675; fixed_d<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:55:42.266 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.295, -100.235, 15.0856); rotation = Vector4(-0.00156382, 0.00322278, 0.899671, -0.436555); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-404.263, -100.099, 15.19); rotation = Vector4(-0.0028562, 0.00589247, 0.899754, -0.436347); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; component = table: 0000000006687E20; start_t = 1338.8; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1338.8; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.8; fixed_frame = 83675; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004EA0260; fixed_frame = 83675; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1338.8; frame = 83675; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1338.8; frame = 83675; temp_byte_count = 15268 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1338.8078845973955; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame = 83675; fixed_d<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:55:42.267 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.295, -100.235, 15.0856); rotation = Vector4(-0.00156382, 0.00322278, 0.899671, -0.436555); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-404.263, -100.099, 15.19); rotation = Vector4(-0.0028562, 0.00589247, 0.899754, -0.436347); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; component = table: 0000000006687E20; start_t = 1338.8; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1338.8; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.8; fixed_frame = 83675; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004EA0260; fixed_frame = 83675; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1338.8; frame = 83675; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1338.8; frame = 83675; temp_byte_count = 15268 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1338.8078845973955; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame = 83675; fixed_d<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:55:42.268 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-404.295, -100.235, 15.0856); rotation = Vector4(-0.00156382, 0.00322278, 0.899671, -0.436555); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-404.263, -100.099, 15.19); rotation = Vector4(-0.0028562, 0.00589247, 0.899754, -0.436347); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; component = table: 0000000006687E20; start_t = 1338.8; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1338.8; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1338.8; fixed_frame = 83675; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004EA0260; fixed_frame = 83675; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1338.8; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1338.8; frame = 83675; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1338.8; frame = 83675; temp_byte_count = 15268 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1338.8078845973955; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; last_frame = 83675; fixed_d<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1339.092317697023; _t = 1338.792317697023; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-404.295, -100.235, 15.0856); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1339.7449400966884; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_ch<> 18:55:42.270 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93910; source_parameters = table: 00000000030099C0; position = Vector3(-399.902, -103.538, 15.2627); direction = Vector3(-0.785177, 0.619133, -0.0130962); normal = Vector3(-0.974117, 0.210025, -0.0835855); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(0.0325459, 0.0262767, -0.627637, -0.777381) [2] t = 572.35662841796875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-399.902, -103.538, 15.2627); direction = Vector3(0.785177, -0.619133, 0.0130962); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.974117, 0.210025, -0.0835855); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.785177, 0.619133, -0.0130962); sfx = table: 0000000002C93910 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-399.902, -103.538, 15.2627); direction = Vector3(0.785177, -0.619133, 0.0130962); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.974117, 0.210025, -0.0835855); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 572.35662841796875; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 136.63240063309661; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-399.902, -103.538, 15.2627); hit_normal = Vector3(-0.974117, 0.210025, -0.0835855); attack_direction = Vector3(0.785177, -0.619133, 0.0130962); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000007AF8900; breed_or_nil = table: 00000000020D95F0; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-404.263, -100.099, 15.19); direction = Vector3(0.785177, -0.619133, 0.0130962); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:42.271 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:870: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93B80; source_parameters = table: 00000000030099C0; position = Vector3(-399.902, -103.538, 15.2627); direction = Vector3(-0.785177, 0.619133, -0.0130962); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00589191, 0.00285736, -0.436347, -0.899755) [2] t = 572.35662841796875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-399.902, -103.538, 15.2627); direction = Vector3(0.785177, -0.619133, 0.0130962); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.974117, 0.210025, -0.0835855); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.785177, 0.619133, -0.0130962); sfx = table: 0000000002C93910; follow_target = true; in_first_person = true; sfx_1p = table: 0000000002C93B80 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-399.902, -103.538, 15.2627); direction = Vector3(0.785177, -0.619133, 0.0130962); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.974117, 0.210025, -0.0835855); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 572.35662841796875; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 136.63240063309661; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-399.902, -103.538, 15.2627); hit_normal = Vector3(-0.974117, 0.210025, -0.0835855); attack_direction = Vector3(0.785177, -0.619133, 0.0130962); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000007AF8900; breed_or_nil = table: 00000000020D95F0; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-404.263, -100.099, 15.19); direction = Vector3(0.785177, -0.619133, 0.0130962); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_dista<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:42.272 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-399.902, -103.538, 15.2627); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.619032, -0.784918, -0.026543, 0,\n 0.784881, -0.619484, 0.0142301, 0,\n -0.0276127, -0.0120243, 0.999547, ...; spawner_position = Vector3(-403.641, -100.581, 15.1149); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(3.7384, -2.95712, 0.147799); line_length = 4.7688655853271484; line_direction = Vector3(0.783919, -0.620089, 0.0309926); line_rotation = Vector4(-0.00675205, 0.01395, 0.899999, -0.435615); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-399.902, -103.538, 15.2627); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-404.263, -100.099, 15.19); end_position = Vector3(-399.902, -103.538, 15.2627); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-404.263, -100.099, 15.19); rotation = Vector4(-0.0028562, 0.00589247, 0.899754, -0.436347); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.785177, -0.619133, 0.0130962); instakill = false; end_position = Vector3(-399.902, -103.538, 15.2627); hit_weakspot = true; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-404.263, -100.099, 15.19); rotation = Vector4(-0.0028562, 0.00589247, 0.899754, -0.436347); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1338.8; component = table: 0000000006687E20; start_t = 1338.8; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1338.8; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E2<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 3; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:42.300 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D181D0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-381.733, -116.592, 14.9877); end_position = Vector3(-388.456, -111.648, 15.0693); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-404.261, -100.118, 15.19); sound_position = Vector3(-388.456, -111.648, 15.0693); rotation = Vector4(-0.00436337, -0.00220757, -0.451437, -0.89229) [2] self = table: 0000000005D181D0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-388.456, -111.648, 15.0693); visual_loadout_extension = table: 0000000006F952D0; world = [World]; inventory_item = table: 00000000070791E0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.593531, 0.721796, -0.119313, 0,\n -0.714801, 0.604873, 0.103409, 0,\n 0.155837, 0.0253791, 0.928749, 0,\n ...; spawner_position = Vector3(-381.733, -116.592, 14.9877); line = Vector3(-6.72278, 4.94334, 0.0816135); line_direction = Vector3(-0.805606, 0.592371, 0.00977994); line_rotation = Vector4(-0.00436337, -0.00220757, -0.451437, -0.89229); line_length = 8.3449974060058594; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000005D181D0; channel_id = 4; game_object_id = 192; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-388.456, -111.648, 15.0693); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 192; object = table: 0000000005D181D0 [6] dt = 0.013480699621140957 [7] self = table: 0000000002633E60; main_dt = 0.013480699621140957; main_t = 611.43023286184348; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013480699621140957; t = 611.43023286184348 [9] self = table: 000000000425FC70; main_dt = 0.013480699621140957; main_t = 611.43023286184348 [10] self = table: 0000000003656BC0; dt = 0.013480699621140957; t = 611.43023286184348 [11] self = table: 0000000000129800; dt = 0.013480699621140957; network_is_active = true; t = 611.43023286184348 [12] self = table: 0000000000164840; dt = 0.013480699621140957; t = nil [13] self = table: 0000000000073E70; dt = 0.013480699621140957 [14] dt = 0.013480699621140957 <> <> [1] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83677; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.300 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D181D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006F952D0; wwise_world = [WwiseWorld]; inventory_item = table: 00000000070791E0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000005D181D0; channel_id = 4; go_id = 192; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 192; object = table: 0000000005D181D0 [5] dt = 0.013480699621140957 [6] self = table: 0000000002633E60; main_dt = 0.013480699621140957; main_t = 611.43023286184348; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.013480699621140957; t = 611.43023286184348 [8] self = table: 000000000425FC70; main_dt = 0.013480699621140957; main_t = 611.43023286184348 [9] self = table: 0000000003656BC0; dt = 0.013480699621140957; t = 611.43023286184348 [10] self = table: 0000000000129800; dt = 0.013480699621140957; network_is_active = true; t = 611.43023286184348 [11] self = table: 0000000000164840; dt = 0.013480699621140957; t = nil [12] self = table: 0000000000073E70; dt = 0.013480699621140957 [13] dt = 0.013480699621140957 <> <> [1] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83677; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.300 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:885: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E7DD0; source_parameters = table: 0000000004173250; position = Vector3(-388.465, -111.644, 15.0781); direction = Vector3(0.802827, -0.596159, -0.00794878); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.00178589, -0.00355058, 0.893351, -0.449342) [2] t = 572.39727783203125; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E8120; position = Vector3(-388.465, -111.644, 15.0781); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 131; optional_hit_normal = Vector3(0.0238645, -0.437515, 0.898894); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.802827, -0.596159, -0.00794878); sfx = nil; sfx_3p = table: 00000000028E7DD0 [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E8120; position = Vector3(-388.465, -111.644, 15.0781); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 131; optional_hit_normal = Vector3(0.0238645, -0.437515, 0.898894); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 572.39727783203125; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 4135; position = Vector3(-388.465, -111.644, 15.0781); direction = Vector3(-0.802827, 0.596159, 0.00794878); provoking_unit_id = 192; optional_target_unit_id = 146; optional_node_index = 131; optional_hit_normal = Vector3(0.0238645, -0.437515, 0.898894); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_unarmored_damage"; impact_fx = table: 00000000028E8120; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.013480699621140957 [7] self = table: 0000000002633E60; main_dt = 0.013480699621140957; main_t = 611.43023286184348; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013480699621140957; t = 611.43023286184348 [9] self = table: 000000000425FC70; main_dt = 0.013480699621140957; main_t = 611.43023286184348 [10] self = table: 0000000003656BC0; dt = 0.013480699621140957; t = 611.43023286184348 [11] self = table: 0000000000129800; dt = 0.013480699621140957; network_is_active = true; t = 611.43023286184348 [12] self = table: 0000000000164840; dt = 0.013480699621140957; t = nil [13] self = table: 0000000000073E70; dt = 0.013480699621140957 [14] dt = 0.013480699621140957 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83677; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.837 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 193; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 193; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014984100125730038 [9] self = table: 0000000002633E60; main_dt = 0.014984100125730038; main_t = 611.96638875903614; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014984100125730038; t = 611.96638875903614 [11] self = table: 000000000425FC70; main_dt = 0.014984100125730038; main_t = 611.96638875903614 [12] self = table: 0000000003656BC0; dt = 0.014984100125730038; t = 611.96638875903614 [13] self = table: 0000000000129800; dt = 0.014984100125730038; network_is_active = true; t = 611.96638875903614 [14] self = table: 0000000000164840; dt = 0.014984100125730038; t = nil [15] self = table: 0000000000073E70; dt = 0.014984100125730038 [16] dt = 0.014984100125730038 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83710; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.838 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 91; node = "ap_voice" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 210; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 210; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014984100125730038 [9] self = table: 0000000002633E60; main_dt = 0.014984100125730038; main_t = 611.96638875903614; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014984100125730038; t = 611.96638875903614 [11] self = table: 000000000425FC70; main_dt = 0.014984100125730038; main_t = 611.96638875903614 [12] self = table: 0000000003656BC0; dt = 0.014984100125730038; t = 611.96638875903614 [13] self = table: 0000000000129800; dt = 0.014984100125730038; network_is_active = true; t = 611.96638875903614 [14] self = table: 0000000000164840; dt = 0.014984100125730038; t = nil [15] self = table: 0000000000073E70; dt = 0.014984100125730038 [16] dt = 0.014984100125730038 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83710; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.839 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 1; node = "root_point" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 210; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 210; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014984100125730038 [9] self = table: 0000000002633E60; main_dt = 0.014984100125730038; main_t = 611.96638875903614; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014984100125730038; t = 611.96638875903614 [11] self = table: 000000000425FC70; main_dt = 0.014984100125730038; main_t = 611.96638875903614 [12] self = table: 0000000003656BC0; dt = 0.014984100125730038; t = 611.96638875903614 [13] self = table: 0000000000129800; dt = 0.014984100125730038; network_is_active = true; t = 611.96638875903614 [14] self = table: 0000000000164840; dt = 0.014984100125730038; t = nil [15] self = table: 0000000000073E70; dt = 0.014984100125730038 [16] dt = 0.014984100125730038 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83710; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.839 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> While spawning unit: #ID[b3bc6f7359fb372a] While spawning unit: #ID[b3bc6f7359fb372a] trigger_flow_event #ID[c72f6848] trigger_event_internal: #ID[c72f6848] Unit Resource Name: #ID[b3bc6f7359fb372a] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function wwise_world_function [1] @core/wwise/lua/wwise_flow_callbacks.lua:177: in function make_source [2] @core/wwise/lua/wwise_flow_callbacks.lua:201:in function [3] =[C]: in function spawn_unit_ex [4] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:198: in function spawn_unit [5] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:385: in function spawn_husk_unit [6] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [7] =[C]: in function update_receive [8] @scripts/game_states/state_game.lua:108: in function network_receive_function [9] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/game/state_gameplay.lua:145: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/state_game.lua:561: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/main.lua:124: in function update [16] @scripts/main.lua:172:in function <> <> [1] t = table: 00000000040CD8C0; wwise_world_function = [function]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; r1 = nil; wwise_world = [WwiseWorld]; unit_node_index = 7; node = "j_spine1" [2] t = table: 00000000040CD8C0 [4] self = table: 00000000058C67A0; unit_name = "content/characters/enemy/chaos_traitor_guard/third_person/base" [5] self = table: 00000000058C67A0; game_object_id = 210; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70 [6] self = table: 00000000043099B0; game_object_id = 210; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [8] dt = 0.014984100125730038 [9] self = table: 0000000002633E60; main_dt = 0.014984100125730038; main_t = 611.96638875903614; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [10] self = table: 0000000002F3FF80; dt = 0.014984100125730038; t = 611.96638875903614 [11] self = table: 000000000425FC70; main_dt = 0.014984100125730038; main_t = 611.96638875903614 [12] self = table: 0000000003656BC0; dt = 0.014984100125730038; t = 611.96638875903614 [13] self = table: 0000000000129800; dt = 0.014984100125730038; network_is_active = true; t = 611.96638875903614 [14] self = table: 0000000000164840; dt = 0.014984100125730038; t = nil [15] self = table: 0000000000073E70; dt = 0.014984100125730038 [16] dt = 0.014984100125730038 <> <> [4] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [5] _deletion_state = "default"; _world = [World]; _deletion_queue = table: 00000000058C6810; _temp_units_list = table: 00000000058C6A30; _runtime_loaded_levels = table: 00000000058C67D0; _num_deleted_units = 1; _extension_manager = table: 0000000004E12D90; _game_session = [GameSession]; _network_event_delegate = table: 0000000000166910; _unit_template_network_lookup = table: 00000000058C6920; _is_fully_hot_join_synced = true; _addition_queue = table: 00000000058C6950; _network_units = table: 00000000058C8560; _unit_template_context = table: 00000000058C68B0; _unit_templates = table: 0000000003728ED0; _husk_units = table: 00000000058C8590; _game_object_ids = table: 00000000058C85C0; _main_level = [Level '#ID[23ffdf4213ec0d7d]']; _is_server = false; _unit_template_by_unit = table: 00000000058C6880; [6] _engine_game_session = [GameSession]; _peer_to_channel = table: 000000000430D1A0; _channel_to_peer = table: 000000000430D1D0; _session_client = table: 00000000044BE770; _delayed_peer_disconnects = table: 000000000430D8D0; _peer_id = "9bcc67285ccf9bcb"; _event_delegate = table: 0000000000166910; _session_disconnected = false; _joined_peers_cache = table: 000000000430D8A0; _is_server = false; _connected_to_host = true; [9] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83710; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [10] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [11] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [12] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [13] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [14] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [15] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.840 error: [Wwise Plugin] Failed to register unit:#ID[b3bc6f7359fb372a] due to too many sound source objects. <> [0] =[C]: in function make_manual_source [1] @scripts/extension_systems/dialogue/dialogue_extension.lua:327: in function set_voice_source [2] @scripts/extension_systems/dialogue/dialogue_extension.lua:356: in function on_extensions_ready [3] @scripts/extension_systems/dialogue/dialogue_system.lua:301: in function extensions_ready [4] @scripts/foundation/managers/extension/extension_manager.lua:314: in function add_unit_extensions [5] @scripts/foundation/managers/extension/extension_manager.lua:214: in function add_unit_extensions_from_template [6] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:206: in function _create_unit_extensions [7] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:389: in function spawn_husk_unit [8] @scripts/managers/multiplayer/game_session_manager.lua:293:in function [9] =[C]: in function update_receive [10] @scripts/game_states/state_game.lua:108: in function network_receive_function [11] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/game_states/game/state_gameplay.lua:145: in function update [14] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [15] @scripts/game_states/state_game.lua:561: in function update [16] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [17] @scripts/main.lua:124: in function update [18] @scripts/main.lua:172:in function <> <> [1] self = table: 000000000789C100 [2] self = table: 000000000789C100; play_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; vo_center_percent = 0; voice_node = 91 [3] self = table: 0000000004EC5130; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension = table: 000000000789C100 [4] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_config = table: 000000000498D1B0; game_object_data_or_session = [GameSession]; ignore_extensions_list = table: 0000000004E12DC0; extension_to_system_map = table: 0000000004E12FA0; self_units = table: 0000000004E12E70; self_extensions = table: 0000000004E12F40; self_systems = table: 0000000004E12F70; unit_extensions_list = table: 0000000004E12EA0; extension_list = table: 0000000007B96560; num_extensions = 17; position_lookup_manager = table: 000000000315C670; unit_in_runtime_loaded_level = false; extensions = table: 0000000007B967B0; i = 16; name = "DialogueActorExtension"; extension = table: 000000000789C100; extension_system_name = "dialogue_system"; system = table: 0000000004EC5130 [5] self = table: 0000000004E12D90; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; init_function = [function]; unit_spawned_function_or_nil = nil; template_context = table: 00000000058C68B0; game_object_data_or_session = [GameSession]; is_husk = true; extension_config = table: 000000000498D1B0 [6] self = table: 00000000058C67A0; world = [World]; unit = [Unit \'#ID[b3bc6f7359fb372a]\']; extension_init_function = [function]; extension_unit_spawned_function_or_nil = nil; game_object_data_or_session = [GameSession]; is_husk = true [7] self = table: 00000000058C67A0; game_object_id = 210; owner_id = "6abc2f7460aeed63"; session = [GameSession]; unit_template_name = "minion"; unit_template = table: 0000000003728C70; unit = [Unit \'#ID[b3bc6f7359fb372a]\'] [8] self = table: 00000000043099B0; game_object_id = 210; owner_peer_id = "6abc2f7460aeed63"; type = "unit_template"; unit_spawner = table: 00000000058C67A0 [10] dt = 0.014984100125730038 [11] self = table: 0000000002633E60; main_dt = 0.014984100125730038; main_t = 611.96638875903614; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [12] self = table: 0000000002F3FF80; dt = 0.014984100125730038; t = 611.96638875903614 [13] self = table: 000000000425FC70; main_dt = 0.014984100125730038; main_t = 611.96638875903614 [14] self = table: 0000000003656BC0; dt = 0.014984100125730038; t = 611.96638875903614 [15] self = table: 0000000000129800; dt = 0.014984100125730038; network_is_active = true; t = 611.96638875903614 [16] self = table: 0000000000164840; dt = 0.014984100125730038; t = nil [17] self = table: 0000000000073E70; dt = 0.014984100125730038 [18] dt = 0.014984100125730038 <> <> [1] _context = table: 000000000789C920; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000789C3F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000789C3C0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 000000000789C130; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 000000000789C100; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000789C8F0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 000000000789C8C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [2] _context = table: 000000000789C920; _voice_node = 91; _wwise_world = [WwiseWorld]; _vo_event_cooldown_times = table: 000000000789C3F0; _random_talk_tick_time_t = 60; _random_talk_enabled = false; _faction_breed_name = "chaos"; _local_player = false; _user_memory = table: 000000000789C3C0; _next_random_talk_line_update_t = 180; _wwise_voice_switch_value = "enemy_cultist_melee_fighter_b"; _trigger_event_data_payload = table: 000000000789C130; _mission_update_enabled = false; _vo_choice = table: 0000000006FB8F80; input = table: 000000000789C100; _faction = "enemy"; _vo_center_percent = 0; _unit = [Unit '#ID[b3bc6f7359fb372a]']; _next_mission_play_vo_t = 0; _faction_memory = table: 00000000058AC1C0; _missions_data = table: 000000000789C8F0; _dialogue_system_wwise = table: 00000000058AC0B0; _vo_profile_name = "enemy_cultist_melee_fighter_b"; _missions = table: 000000000789C8C0; _local_player_has_moved = false; _is_a_player = false; _dialogue_system = table: 0000000004EC5130; _next_mission_fetch_t = 0; _is_network_synced = false; _use_local_player_vo_profile = false; _wwise_voice_switch_group = "switch_voice_enemy_cultist_melee_fighter"; _play_unit = [Unit '#ID[b3bc6f7359fb372a]']; _vo_sources_cache = table: 00000000000A48F0; [3] _next_npc_story_line_update_t = 120; _tagquery_database = table: 0000000004EC5F10; dialogueLookupConcepts = table: 0000000003DC58D0; _vo_sources_cache = table: 00000000000A48F0; _dialog_sequence_events = table: 0000000006503A60; NAME = "dialogue_system"; _next_short_story_line_update_t = 181; _wwise_world = [WwiseWorld]; _extension_per_breed_wwise_voice_index = table: 00000000058AC290; _wwise_route_default = table: 0000000000ABFCE0; _extension_manager = table: 0000000004E12D90; _network_event_delegate = table: 0000000000166910; _function_command_queue = table: 0000000004EC6510; _markers = table: 0000000004EC5E50; _in_game_voice_profiles = table: 0000000004EC5EB0; _dialogues = table: 0000000004EC5EE0; _run_in_runtime_loaded_level = true; _dialogue_state_handler = table: 00000000058AB7D0; _tagquery_loader = table: 0000000004EC6150; fixed_update = false; _LOCAL_GAMETIME = 0; global_context = table: 0000000004EC6290; _wwise_routes = table: 0000000000ABFCB0; pre_update = false; _playing_dialogues = table: 0000000004EC6570; _next_local_events_queue_process = 0; _t = 1339.367606094283; _vo_rule_queue = table: 0000000004307DD0; _next_audible_check = 137.79999999999646; _next_player_level_check = 0; _playing_units = table: 0000000004EA5250; _unit_extension_data = table: 0000000004EC5E20; _playing_dialogues_array = table: 0000000004EA5220; dialogueLookupContexts = table: 000000000112C820; _dialogue_system_wwise = table: 00000000058AC0B0; _dialogue_system_enabled = true; _is_rule_db_enabled = true; _circumstance_name = "default"; _original_dialogue_settings = table: 0000000004EC5<> 18:55:42.902 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000076A70D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006B7BD20; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006263880; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000076A70D0; channel_id = 4; go_id = 38; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 38; object = table: 00000000076A70D0 [5] dt = 0.015538199804723263 [6] self = table: 0000000002633E60; main_dt = 0.015538199804723263; main_t = 612.03152805829473; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015538199804723263; t = 612.03152805829473 [8] self = table: 000000000425FC70; main_dt = 0.015538199804723263; main_t = 612.03152805829473 [9] self = table: 0000000003656BC0; dt = 0.015538199804723263; t = 612.03152805829473 [10] self = table: 0000000000129800; dt = 0.015538199804723263; network_is_active = true; t = 612.03152805829473 [11] self = table: 0000000000164840; dt = 0.015538199804723263; t = nil [12] self = table: 0000000000073E70; dt = 0.015538199804723263 [13] dt = 0.015538199804723263 <> <> [1] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83714; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.902 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-402.554, -101.741, 14.9993); direction = Vector3(-0.752855, 0.657757, 0.0237744); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.0108238, -0.00491636, -0.413527, -0.910414) [2] t = 572.99652099609375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-404.059, -100.425, 15.0468); direction = Vector3(-0.752855, 0.657757, 0.0237744); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 116; optional_hit_normal = Vector3(0.955544, -0.292191, -0.0394853); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(0.752855, -0.657757, -0.0237744); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-402.554, -101.741, 14.9993) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-404.059, -100.425, 15.0468); direction = Vector3(-0.752855, 0.657757, 0.0237744); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 116; optional_hit_normal = Vector3(0.955544, -0.292191, -0.0394853); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 572.99652099609375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-404.059, -100.425, 15.0468); direction = Vector3(-0.752855, 0.657757, 0.0237744); provoking_unit_id = 38; optional_target_unit_id = 740; optional_node_index = 116; optional_hit_normal = Vector3(0.955544, -0.292191, -0.0394853); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.015538199804723263 [7] self = table: 0000000002633E60; main_dt = 0.015538199804723263; main_t = 612.03152805829473; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015538199804723263; t = 612.03152805829473 [9] self = table: 000000000425FC70; main_dt = 0.015538199804723263; main_t = 612.03152805829473 [10] self = table: 0000000003656BC0; dt = 0.015538199804723263; t = 612.03152805829473 [11] self = table: 0000000000129800; dt = 0.015538199804723263; network_is_active = true; t = 612.03152805829473 [12] self = table: 0000000000164840; dt = 0.015538199804723263; t = nil [13] self = table: 0000000000073E70; dt = 0.015538199804723263 [14] dt = 0.015538199804723263 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83714; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.967 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D181D0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-381.749, -116.735, 14.9725); end_position = Vector3(-406.62, -98.5117, 15.1855); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-403.991, -100.447, 15.19); sound_position = Vector3(-403.987, -100.441, 15.163); rotation = Vector4(-0.00308119, -0.00156215, -0.452195, -0.891913) [2] self = table: 0000000005D181D0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-406.62, -98.5117, 15.1855); visual_loadout_extension = table: 0000000006F952D0; world = [World]; inventory_item = table: 00000000070791E0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.518392, 0.784994, -0.0505848, 0,\n -0.783367, 0.520685, 0.0522428, 0,\n 0.0714906, 0.0133156, 0.939264, 0,\n...; spawner_position = Vector3(-381.749, -116.735, 14.9725); line = Vector3(-24.8709, 18.2231, 0.21303); line_direction = Vector3(-0.806626, 0.591021, 0.0069091); line_rotation = Vector4(-0.00308119, -0.00156215, -0.452195, -0.891913); line_length = 30.833244323730469; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 0000000005D181D0; channel_id = 4; game_object_id = 192; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-406.62, -98.5117, 15.1855); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 192; object = table: 0000000005D181D0 [6] dt = 0.016536399722099304 [7] self = table: 0000000002633E60; main_dt = 0.016536399722099304; main_t = 612.09698665777273; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016536399722099304; t = 612.09698665777273 [9] self = table: 000000000425FC70; main_dt = 0.016536399722099304; main_t = 612.09698665777273 [10] self = table: 0000000003656BC0; dt = 0.016536399722099304; t = 612.09698665777273 [11] self = table: 0000000000129800; dt = 0.016536399722099304; network_is_active = true; t = 612.09698665777273 [12] self = table: 0000000000164840; dt = 0.016536399722099304; t = nil [13] self = table: 0000000000073E70; dt = 0.016536399722099304 [14] dt = 0.016536399722099304 <> <> [1] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83718; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.968 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-406.622, -98.519, 15.1718); direction = Vector3(0.753044, -0.657923, -0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0016391, -0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-406.622, -98.519, 15.1718); attack_direction = Vector3(0.803228, -0.596457, -0.00795276); optional_normal = Vector3(0.753044, -0.657923, -0.00792678) [3] t = 573.06097412109375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-406.622, -98.519, 15.1718); direction = Vector3(-0.803228, 0.596457, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.803228, -0.596457, -0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-406.622, -98.519, 15.1718); hit_direction = Vector3(-0.803228, 0.596457, 0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 573.06097412109375; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-406.622, -98.519, 15.1718); hit_direction = Vector3(-0.803228, 0.596457, 0.00795276); provoking_unit_id = 192; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.016536399722099304 [8] self = table: 0000000002633E60; main_dt = 0.016536399722099304; main_t = 612.09698665777273; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.016536399722099304; t = 612.09698665777273 [10] self = table: 000000000425FC70; main_dt = 0.016536399722099304; main_t = 612.09698665777273 [11] self = table: 0000000003656BC0; dt = 0.016536399722099304; t = 612.09698665777273 [12] self = table: 0000000000129800; dt = 0.016536399722099304; network_is_active = true; t = 612.09698665777273 [13] self = table: 0000000000164840; dt = 0.016536399722099304; t = nil [14] self = table: 0000000000073E70; dt = 0.016536399722099304 [15] dt = 0.016536399722099304 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83718; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:42.987 error: [Wwise Plugin] Failed to register unit:#ID[d3bf16c8f7e32308] due to too many sound source objects. <> trigger_flow_event #ID[03b31f46] trigger_event_internal: #ID[03b31f46] Unit Resource Name: #ID[d3bf16c8f7e32308] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function make_auto_source [1] @scripts/script_flow_nodes/flow_callbacks.lua:703:in function [2] =[C]: in function update_animations [3] @scripts/foundation/utilities/script_world.lua:257: in function update [4] @scripts/foundation/managers/world/world_manager.lua:138: in function update [5] @scripts/game_states/state_game.lua:604: in function update [6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [7] @scripts/main.lua:124: in function update [8] @scripts/main.lua:172:in function <> <> [1] params = table: 00000000040CD8C0; source_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; extension_unit = [Unit \'#ID[f888cbd0f5a35360]\']; play_in = nil; should_play_fx = true; wwise_playing_id = nil; particle_id = nil; world_manager = table: 00000000007B8220; world = [World]; sound_alias = "sfx_foley_swing_heavy"; particle_alias = nil; wwise_world = [WwiseWorld]; source_id = nil; node_index = 17 [3] world = [World]; dt = 0.017226900905370712; anim_callback = nil; scene_callback = [function] [4] self = table: 00000000007B8220; dt = 0.017226900905370712; t = 612.1142135586781; time_manager = table: 000000000071B410; update_queue = table: 0000000006EAFE30; i = 1; world = [World]; timer_name = "gameplay"; has_timer = true; delta_time = 0.017226900905370712 [5] self = table: 0000000000129800; dt = 0.017226900905370712; network_is_active = true; t = 612.1142135586781; ui_manager = table: 000000000296F710 [6] self = table: 0000000000164840; dt = 0.017226900905370712; t = nil [7] self = table: 0000000000073E70; dt = 0.017226900905370712 [8] dt = 0.017226900905370712 <> <> [4] _scene_update_callbacks = table: 0000000000825830; _anim_update_callbacks = table: 00000000007F6AB0; locked = true; _update_queue = table: 0000000006EAFE30; _worlds = table: 00000000007B8590; _disabled_worlds = table: 00000000007BAA40; _scale = 1; _queued_worlds_to_release = table: 00000000008525D0; _dlss_reset_by_world = table: 0000000000877850; [5] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [6] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [7] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.113 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-385.37, -114.622, 15.1092); end_position = Vector3(-403.861, -100.653, 15.1182); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-404.108, -100.37, 15.19); sound_position = Vector3(-403.861, -100.653, 15.1182); rotation = Vector4(-0.000173217, -8.62349e-05, -0.445668, -0.895199) [2] self = table: 00000000073DAFA0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-403.861, -100.653, 15.1182); visual_loadout_extension = table: 0000000006E61F40; world = [World]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.39794, 0.843168, 0.0875872, 0,\n -0.845788, 0.401417, -0.0215687, 0,\n -0.056964, -0.069941, 0.932106, 0,\n ...; spawner_position = Vector3(-385.37, -114.622, 15.1092); line = Vector3(-18.4915, 13.9687, 0.00896835); line_direction = Vector3(-0.797922, 0.602761, 0.000386992); line_rotation = Vector4(-0.000173217, -8.62349e-05, -0.445668, -0.895199); line_length = 23.174516677856445; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000073DAFA0; channel_id = 4; game_object_id = 177; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-403.861, -100.653, 15.1182); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [6] dt = 0.015443800017237663 [7] self = table: 0000000002633E60; main_dt = 0.015443800017237663; main_t = 612.241430857983; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015443800017237663; t = 612.241430857983 [9] self = table: 000000000425FC70; main_dt = 0.015443800017237663; main_t = 612.241430857983 [10] self = table: 0000000003656BC0; dt = 0.015443800017237663; t = 612.241430857983 [11] self = table: 0000000000129800; dt = 0.015443800017237663; network_is_active = true; t = 612.241430857983 [12] self = table: 0000000000164840; dt = 0.015443800017237663; t = nil [13] self = table: 0000000000073E70; dt = 0.015443800017237663 [14] dt = 0.015443800017237663 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83727; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.113 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006E61F40; wwise_world = [WwiseWorld]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000073DAFA0; channel_id = 4; go_id = 177; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [5] dt = 0.015443800017237663 [6] self = table: 0000000002633E60; main_dt = 0.015443800017237663; main_t = 612.241430857983; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015443800017237663; t = 612.241430857983 [8] self = table: 000000000425FC70; main_dt = 0.015443800017237663; main_t = 612.241430857983 [9] self = table: 0000000003656BC0; dt = 0.015443800017237663; t = 612.241430857983 [10] self = table: 0000000000129800; dt = 0.015443800017237663; network_is_active = true; t = 612.241430857983 [11] self = table: 0000000000164840; dt = 0.015443800017237663; t = nil [12] self = table: 0000000000073E70; dt = 0.015443800017237663 [13] dt = 0.015443800017237663 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83727; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.113 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-402.266, -101.836, 15.0934); direction = Vector3(-0.802827, 0.596159, 0.00794878); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.00355058, -0.00178589, -0.449342, -0.893351) [2] t = 573.20648193359375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-403.872, -100.644, 15.1093); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(0.929773, -0.309924, 0.198669); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(0.802827, -0.596159, -0.00794878); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-402.266, -101.836, 15.0934) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-403.872, -100.644, 15.1093); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(0.929773, -0.309924, 0.198669); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 573.20648193359375; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-403.872, -100.644, 15.1093); direction = Vector3(-0.802827, 0.596159, 0.00794878); provoking_unit_id = 177; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(0.929773, -0.309924, 0.198669); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.015443800017237663 [7] self = table: 0000000002633E60; main_dt = 0.015443800017237663; main_t = 612.241430857983; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015443800017237663; t = 612.241430857983 [9] self = table: 000000000425FC70; main_dt = 0.015443800017237663; main_t = 612.241430857983 [10] self = table: 0000000003656BC0; dt = 0.015443800017237663; t = 612.241430857983 [11] self = table: 0000000000129800; dt = 0.015443800017237663; network_is_active = true; t = 612.241430857983 [12] self = table: 0000000000164840; dt = 0.015443800017237663; t = nil [13] self = table: 0000000000073E70; dt = 0.015443800017237663 [14] dt = 0.015443800017237663 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83727; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.146 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_player_suppressed <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/suppression/player_suppression_extension.lua:206: in function _trigger_suppression_sounds [2] @scripts/extension_systems/suppression/player_suppression_extension.lua:212:in function <...ion_systems/suppression/player_suppression_extension.lua:211> [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000064482F0; hit_position = Vector3(-402.6, -101.627, 15.0137); num_suppression_hits = 5; first_person_extension = table: 00000000065BCE10; wwise_world = [WwiseWorld] [2] self = table: 00000000064482F0; channel_id = 4; unit_id = 740; hit_position = Vector3(-402.6, -101.627, 15.0137); num_suppression_hits = 5; next_suppression_hit_clear_time = 1340 [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 740; object = table: 00000000064482F0 [5] dt = 0.014559700153768063 [6] self = table: 0000000002633E60; main_dt = 0.014559700153768063; main_t = 612.27497985849209; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014559700153768063; t = 612.27497985849209 [8] self = table: 000000000425FC70; main_dt = 0.014559700153768063; main_t = 612.27497985849209 [9] self = table: 0000000003656BC0; dt = 0.014559700153768063; t = 612.27497985849209 [10] self = table: 0000000000129800; dt = 0.014559700153768063; network_is_active = true; t = 612.27497985849209 [11] self = table: 0000000000164840; dt = 0.014559700153768063; t = nil [12] self = table: 0000000000073E70; dt = 0.014559700153768063 [13] dt = 0.014559700153768063 <> <> [1] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 4; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1340; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 740; _mood_extension = table: 000000000641B170; _world = [World]; _max_suppression = 7; _buff_extension = table: 00000000065BD120; _num_suppression_hits = 4; _suppression_delay = 0; _suppression_component = table: 00000000066C9120; _next_suppression_hit_clear_time = 1340; _wwise_world = [WwiseWorld]; _is_local_unit = true; _player = table: 00000000042201A0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _first_person_extension = table: 00000000065BCE10; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83729; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.146 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_trigger_minion_fx_line <> <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/minion_fx_extension.lua:204: in function _trigger_wwise_event_on_line [2] @scripts/extension_systems/fx/minion_fx_extension.lua:176: in function _trigger_unit_line_fx [3] @scripts/extension_systems/fx/minion_fx_extension.lua:213:in function [4] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000076A70D0; event_name = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk"; start_position = Vector3(-389.018, -113.545, 14.5531); end_position = Vector3(-406.479, -98.2246, 15.1494); append_husk_to_event_name = nil; player = table: 00000000042201A0; camera_position = Vector3(-403.876, -100.549, 15.19); sound_position = Vector3(-403.858, -100.524, 15.0599); rotation = Vector4(-0.0116905, -0.0052951, -0.412558, -0.910841) [2] self = table: 00000000076A70D0; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; end_position = Vector3(-406.479, -98.2246, 15.1494); visual_loadout_extension = table: 0000000006B7BD20; world = [World]; inventory_item = table: 0000000006263880; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17; spawner_pose = Matrix4x4(\n 0.603525, 0.724152, 0.00438851, 0,\n -0.723892, 0.603129, 0.0295033, 0,\n 0.0198568, -0.0222584, 0.942214, 0,...; spawner_position = Vector3(-389.018, -113.545, 14.5531); line = Vector3(-17.4602, 15.32, 0.596362); line_direction = Vector3(-0.751426, 0.659319, 0.0256654); line_rotation = Vector4(-0.0116905, -0.0052951, -0.412558, -0.910841); line_length = 23.236066818237305; vfx = "content/fx/particles/enemies/lasgun_beam_enemy"; emitters = table: 0000000000DE5410; sfx = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby_husk" [3] self = table: 00000000076A70D0; channel_id = 4; game_object_id = 38; line_effect_id = 21; inventory_slot_name_id = 13; fx_source_name_id = 1; end_position = Vector3(-406.479, -98.2246, 15.1494); line_effect_name = "renegade_lasbeam"; line_effect = table: 0000000000DE53A0; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle" [4] event_table = table: 00000000000A88D0; sender = 4; unit_id = 38; object = table: 00000000076A70D0 [6] dt = 0.014559700153768063 [7] self = table: 0000000002633E60; main_dt = 0.014559700153768063; main_t = 612.27497985849209; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.014559700153768063; t = 612.27497985849209 [9] self = table: 000000000425FC70; main_dt = 0.014559700153768063; main_t = 612.27497985849209 [10] self = table: 0000000003656BC0; dt = 0.014559700153768063; t = 612.27497985849209 [11] self = table: 0000000000129800; dt = 0.014559700153768063; network_is_active = true; t = 612.27497985849209 [12] self = table: 0000000000164840; dt = 0.014559700153768063; t = nil [13] self = table: 0000000000073E70; dt = 0.014559700153768063 [14] dt = 0.014559700153768063 <> <> [1] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [3] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83729; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.147 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000076A70D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006B7BD20; wwise_world = [WwiseWorld]; inventory_item = table: 0000000006263880; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000076A70D0; channel_id = 4; go_id = 38; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 38; object = table: 00000000076A70D0 [5] dt = 0.014559700153768063 [6] self = table: 0000000002633E60; main_dt = 0.014559700153768063; main_t = 612.27497985849209; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.014559700153768063; t = 612.27497985849209 [8] self = table: 000000000425FC70; main_dt = 0.014559700153768063; main_t = 612.27497985849209 [9] self = table: 0000000003656BC0; dt = 0.014559700153768063; t = 612.27497985849209 [10] self = table: 0000000000129800; dt = 0.014559700153768063; network_is_active = true; t = 612.27497985849209 [11] self = table: 0000000000164840; dt = 0.014559700153768063; t = nil [12] self = table: 0000000000073E70; dt = 0.014559700153768063 [13] dt = 0.014559700153768063 <> <> [1] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 38; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006B7BD20; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83729; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.147 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-406.466, -98.2378, 15.1406); direction = Vector3(0.997386, 0.0718118, 0.00797909); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(-0.0029206, 0.00271787, 0.681238, -0.732051); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-406.466, -98.2378, 15.1406); attack_direction = Vector3(0.755512, -0.660079, -0.0238583); optional_normal = Vector3(0.997386, 0.0718118, 0.00797909) [3] t = 573.240966796875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-406.466, -98.2378, 15.1406); direction = Vector3(-0.755512, 0.660079, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.997386, 0.0718118, 0.00797909); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.755512, -0.660079, -0.0238583); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-406.466, -98.2378, 15.1406); hit_direction = Vector3(-0.755512, 0.660079, 0.0238583); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.997386, 0.0718118, 0.00797909); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 573.240966796875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-406.466, -98.2378, 15.1406); hit_direction = Vector3(-0.755512, 0.660079, 0.0238583); provoking_unit_id = 38; optional_hit_normal = Vector3(0.997386, 0.0718118, 0.00797909); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.014559700153768063 [8] self = table: 0000000002633E60; main_dt = 0.014559700153768063; main_t = 612.27497985849209; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.014559700153768063; t = 612.27497985849209 [10] self = table: 000000000425FC70; main_dt = 0.014559700153768063; main_t = 612.27497985849209 [11] self = table: 0000000003656BC0; dt = 0.014559700153768063; t = 612.27497985849209 [12] self = table: 0000000000129800; dt = 0.014559700153768063; network_is_active = true; t = 612.27497985849209 [13] self = table: 0000000000164840; dt = 0.014559700153768063; t = nil [14] self = table: 0000000000073E70; dt = 0.014559700153768063 [15] dt = 0.014559700153768063 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83729; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.243 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-403.775, -100.756, 15.091); rotation = Vector4(0.00577562, -0.0128777, 0.912343, -0.409183); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.806, -100.611, 15.19); rotation = Vector4(-0.00607497, 0.0134984, -0.912814, 0.408108); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; component = table: 0000000006687E20; start_t = 1339.7760000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1339.7760000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1339.7760000000001; fixed_frame = 83736; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1339.7760000000001; update_list = table: 0000000004EA0260; fixed_frame = 83736; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1339.7760000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1339.7760000000001; frame = 83736; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1339.7760000000001; frame = 83736; temp_byte_count = 11856 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:43.244 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-403.775, -100.756, 15.091); rotation = Vector4(0.00577562, -0.0128777, 0.912343, -0.409183); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.806, -100.611, 15.19); rotation = Vector4(-0.00607497, 0.0134984, -0.912814, 0.408108); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; component = table: 0000000006687E20; start_t = 1339.7760000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1339.7760000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1339.7760000000001; fixed_frame = 83736; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1339.7760000000001; update_list = table: 0000000004EA0260; fixed_frame = 83736; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1339.7760000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1339.7760000000001; frame = 83736; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1339.7760000000001; frame = 83736; temp_byte_count = 11856 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:43.246 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-403.775, -100.756, 15.091); rotation = Vector4(0.00577562, -0.0128777, 0.912343, -0.409183); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-403.806, -100.611, 15.19); rotation = Vector4(-0.00607497, 0.0134984, -0.912814, 0.408108); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; component = table: 0000000006687E20; start_t = 1339.7760000000001; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1339.7760000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1339.7760000000001; fixed_frame = 83736; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1339.7760000000001; update_list = table: 0000000004EA0260; fixed_frame = 83736; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1339.7760000000001; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1339.7760000000001; frame = 83736; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1339.7760000000001; frame = 83736; temp_byte_count = 11856 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0;<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1340.0723569936947; _t = 1339.7723569936948; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-403.775, -100.756, 15.091); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1340.7562800936298; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module<> 18:55:43.247 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C94BE0; source_parameters = table: 00000000030099C0; position = Vector3(-388.639, -114.183, 14.5873); direction = Vector3(-0.744889, 0.666532, 0.0296015); normal = Vector3(-0.47512, 0.677999, 0.560873); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.279748, -0.088262, -0.287648, -0.911707) [2] t = 573.336669921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C94ED0; position = Vector3(-388.639, -114.183, 14.5873); direction = Vector3(0.744889, -0.666532, -0.0296015); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.47512, 0.677999, 0.560873); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_damage_reduced"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.744889, 0.666532, 0.0296015); sfx = table: 0000000002C94BE0 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C94ED0; position = Vector3(-388.639, -114.183, 14.5873); direction = Vector3(0.744889, -0.666532, -0.0296015); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 133; optional_hit_normal = Vector3(-0.47512, 0.677999, 0.560873); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 573.336669921875; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[f6c42514]\']; damage = 60.402812779881003; damage_type = "laser"; hit_zone_name = "torso"; attack_result = "damaged"; hit_position = Vector3(-388.639, -114.183, 14.5873); hit_normal = Vector3(-0.47512, 0.677999, 0.560873); attack_direction = Vector3(0.744889, -0.666532, -0.0296015); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000076AFF80; breed_or_nil = table: 000000000212F890; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = false; did_damage = true; target_alive = true; impact_fx = table: 0000000002C94ED0; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 133; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-403.806, -100.611, 15.19); direction = Vector3(0.744889, -0.666532, -0.0296015); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration = nil<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:43.249 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-388.639, -114.183, 14.5873); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.661624, -0.749788, -0.00853429, 0,\n 0.749639, -0.661145, -0.0304828, 0,\n 0.017213, -0.0265656, 0.9995, 0...; spawner_position = Vector3(-403.215, -101.132, 15.08); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(14.5753, -13.0509, -0.492715); line_length = 19.570646286010742; line_direction = Vector3(0.744756, -0.666862, -0.0251762); line_rotation = Vector4(0.00513634, -0.0114936, 0.91291, -0.407967); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-388.639, -114.183, 14.5873); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-403.806, -100.611, 15.19); end_position = Vector3(-388.639, -114.183, 14.5873); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-403.806, -100.611, 15.19); rotation = Vector4(-0.00607497, 0.0134984, -0.912814, 0.408108); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.744889, -0.666532, -0.0296015); instakill = false; end_position = Vector3(-388.639, -114.183, 14.5873); hit_weakspot = false; killing_blow = false; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-403.806, -100.611, 15.19); rotation = Vector4(-0.00607497, 0.0134984, -0.912814, 0.408108); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1339.7760000000001; component = table: 0000000006687E20; start_t = 1339.7760000000001; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1339.7760000000001; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table:<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:43.356 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000073DAFA0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006E61F40; wwise_world = [WwiseWorld]; inventory_item = table: 000000000179B240; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000073DAFA0; channel_id = 4; go_id = 177; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 177; object = table: 00000000073DAFA0 [5] dt = 0.016980800777673721 [6] self = table: 0000000002633E60; main_dt = 0.016980800777673721; main_t = 612.48749575933493; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.016980800777673721; t = 612.48749575933493 [8] self = table: 000000000425FC70; main_dt = 0.016980800777673721; main_t = 612.48749575933493 [9] self = table: 0000000003656BC0; dt = 0.016980800777673721; t = 612.48749575933493 [10] self = table: 0000000000129800; dt = 0.016980800777673721; network_is_active = true; t = 612.48749575933493 [11] self = table: 0000000000164840; dt = 0.016980800777673721; t = nil [12] self = table: 0000000000073E70; dt = 0.016980800777673721 [13] dt = 0.016980800777673721 <> <> [1] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 177; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006E61F40; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83742; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:43.356 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-402.11, -102.055, 15.0934); direction = Vector3(-0.802827, 0.596159, 0.00794878); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.00355058, -0.00178589, -0.449342, -0.893351) [2] t = 573.4510498046875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-403.716, -100.863, 15.1093); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(0.915036, -0.373971, 0.15118); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(0.802827, -0.596159, -0.00794878); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-402.11, -102.055, 15.0934) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-403.716, -100.863, 15.1093); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(0.915036, -0.373971, 0.15118); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 573.4510498046875; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-403.716, -100.863, 15.1093); direction = Vector3(-0.802827, 0.596159, 0.00794878); provoking_unit_id = 177; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(0.915036, -0.373971, 0.15118); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.016980800777673721 [7] self = table: 0000000002633E60; main_dt = 0.016980800777673721; main_t = 612.48749575933493; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.016980800777673721; t = 612.48749575933493 [9] self = table: 000000000425FC70; main_dt = 0.016980800777673721; main_t = 612.48749575933493 [10] self = table: 0000000003656BC0; dt = 0.016980800777673721; t = 612.48749575933493 [11] self = table: 0000000000129800; dt = 0.016980800777673721; network_is_active = true; t = 612.48749575933493 [12] self = table: 0000000000164840; dt = 0.016980800777673721; t = nil [13] self = table: 0000000000073E70; dt = 0.016980800777673721 [14] dt = 0.016980800777673721 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83742; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:45.563 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function trigger_resource_event [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1610: in function trigger_exclusive_wwise_event [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1653: in function trigger_exclusive_gear_wwise_event [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:945: in function _trigger_exclusive_gear_sound [4] @scripts/extension_systems/weapon/actions/action_shoot.lua:939: in function _trigger_gear_tail_sound [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:573: in function _play_shoot_sound [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:440: in function _set_fire_state [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:172: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; is_camera_follow_target = true; _ = nil; source_id = nil [2] self = table: 0000000006685B60; sound_alias = "ranged_shot_tail"; external_properties = table: 0000000004DBA4E0; optional_position = Vector3(0, 0, 0); optional_except_sender = true; optional_parameter_name = nil; optional_parameter_value = nil; is_resim = false; resolved = true; event_name = "wwise/events/weapon/play_player_wpn_refl_las"; _ = false [3] fx_extension = table: 0000000006685B60; sound_alias = "ranged_shot_tail" [4] fx_extension = table: 0000000006685B60; fx_source_name = "slot_secondary_muzzle"; sound_alias = "ranged_shot_tail" [5] self = table: 0000000005D4C1F0; action_settings = table: 00000000014DFE90; muzzle_fx_source_name = "slot_secondary_muzzle"; wwise_world = [WwiseWorld]; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; alternate_fire_component = table: 00000000066C20D0; critical_strike_component = table: 00000000066C9570; inventory_slot_component = table: 00000000066C5970; looping_shoot_sound_component = nil; fx_extension = table: 0000000006685B60; visual_loadout_extension = table: 00000000065BE770; fx_settings = table: 00000000014E1150; shoot_sfx_alias = "ranged_single_shot"; shoot_sfx_special_extra_alias = nil; tail_alias = "ranged_shot_tail"; crit_shoot_sfx_alias = "critical_shot_extra"; pre_loop_shoot_sfx_alias = nil; pre_loop_tail_alias = nil; num_pre_loop_events = 0; no_ammo_shoot_sfx_alias = "ranged_no_ammo"; charge_level_parameter_name = nil; has_ammunition = true; fire_state = "start_shooting"; num_shots_fired = 0; is_looping_shoot_sound_playing = nil; automatic_fire = nil; shooting = true; trigger_single_shot_sound = true; trigger_no_ammo_sound = false [6] self = table: 0000000005D4C1F0; t = 1342.096; new_fire_state = "start_shooting"; action_component = table: 0000000006689AE0; shooting_status_component = table: 00000000066BE7F0; unit_data_extension = table: 00000000068FCB50; recoil_control_component = table: 00000000066C64F0; still_shooting = true [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [8] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; component = table: 0000000006687E20; start_t = 1342.096; time_in_action = 0 [9] self = table: 00000000065B3460; dt = 0.016; t = 1342.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [10] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1342.096; fixed_frame = 83881; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [11] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004EA0260; fixed_frame = 83881; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [12] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [13] self = table: 0000000004E13360; dt = 0.016; t = 1342.096; frame = 83881; context = table: 0000000004E136F0 [14] se<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [5] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:45.564 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.882, -101.294, 15.1099); rotation = Vector4(-0.000221254, 0.000452869, 0.898501, -0.438972); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.924, -101.172, 15.19); rotation = Vector4(0.000400236, -0.000821527, -0.898932, 0.438088); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; component = table: 0000000006687E20; start_t = 1342.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1342.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1342.096; fixed_frame = 83881; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004EA0260; fixed_frame = 83881; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1342.096; frame = 83881; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1342.096; frame = 83881; temp_byte_count = 14324 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1342.1035020328957; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; las<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:45.566 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.882, -101.294, 15.1099); rotation = Vector4(-0.000221254, 0.000452869, 0.898501, -0.438972); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.924, -101.172, 15.19); rotation = Vector4(0.000400236, -0.000821527, -0.898932, 0.438088); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; component = table: 0000000006687E20; start_t = 1342.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1342.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1342.096; fixed_frame = 83881; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004EA0260; fixed_frame = 83881; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1342.096; frame = 83881; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1342.096; frame = 83881; temp_byte_count = 14324 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1342.1035020328957; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; las<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:45.567 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.882, -101.294, 15.1099); rotation = Vector4(-0.000221254, 0.000452869, 0.898501, -0.438972); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.924, -101.172, 15.19); rotation = Vector4(0.000400236, -0.000821527, -0.898932, 0.438088); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; component = table: 0000000006687E20; start_t = 1342.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1342.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1342.096; fixed_frame = 83881; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004EA0260; fixed_frame = 83881; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1342.096; frame = 83881; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1342.096; frame = 83881; temp_byte_count = 14324 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1342.1035020328957; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; las<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:45.568 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.882, -101.294, 15.1099); rotation = Vector4(-0.000221254, 0.000452869, 0.898501, -0.438972); query_material = true; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.924, -101.172, 15.19); rotation = Vector4(0.000400236, -0.000821527, -0.898932, 0.438088); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; component = table: 0000000006687E20; start_t = 1342.096; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1342.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1342.096; fixed_frame = 83881; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004EA0260; fixed_frame = 83881; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1342.096; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1342.096; frame = 83881; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1342.096; frame = 83881; temp_byte_count = 14324 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98B0; t = 1342.1035020328957; shared_state = table: 0000000004132A10; fixed_frame_time = 0.016; las<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1342.3855123322355; _t = 1342.0855123322356; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.882, -101.294, 15.1099); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1342.7849397301572; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:45.570 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93910; source_parameters = table: 00000000030099C0; position = Vector3(-384.974, -115.214, 15.2317); direction = Vector3(-0.787622, 0.616157, -0.00182767); normal = Vector3(-0.968489, 0.24355, -0.0520785); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(0.0205424, 0.0160161, -0.614657, -0.788364) [2] t = 575.64984130859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-384.974, -115.214, 15.2317); direction = Vector3(0.787622, -0.616157, 0.00182767); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.968489, 0.24355, -0.0520785); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.787622, 0.616157, -0.00182767); sfx = table: 0000000002C93910 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-384.974, -115.214, 15.2317); direction = Vector3(0.787622, -0.616157, 0.00182767); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.968489, 0.24355, -0.0520785); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 575.64984130859375; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 293.55767011022181; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-384.974, -115.214, 15.2317); hit_normal = Vector3(-0.968489, 0.24355, -0.0520785); attack_direction = Vector3(0.787622, -0.616157, 0.00182767); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000001530EA0; breed_or_nil = table: 000000000212F890; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-402.924, -101.172, 15.19); direction = Vector3(0.787622, -0.616157, 0.00182767); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetratio<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:45.571 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:870: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93B80; source_parameters = table: 00000000030099C0; position = Vector3(-384.974, -115.214, 15.2317); direction = Vector3(-0.787622, 0.616157, -0.00182767); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.000821476, 0.000400341, -0.438088, -0.898932) [2] t = 575.64984130859375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-384.974, -115.214, 15.2317); direction = Vector3(0.787622, -0.616157, 0.00182767); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.968489, 0.24355, -0.0520785); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.787622, 0.616157, -0.00182767); sfx = table: 0000000002C93910; follow_target = true; in_first_person = true; sfx_1p = table: 0000000002C93B80 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-384.974, -115.214, 15.2317); direction = Vector3(0.787622, -0.616157, 0.00182767); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.968489, 0.24355, -0.0520785); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 575.64984130859375; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 293.55767011022181; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-384.974, -115.214, 15.2317); hit_normal = Vector3(-0.968489, 0.24355, -0.0520785); attack_direction = Vector3(0.787622, -0.616157, 0.00182767); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 0000000001530EA0; breed_or_nil = table: 000000000212F890; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-402.924, -101.172, 15.19); direction = Vector3(0.787622, -0.616157, 0.00182767); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:45.572 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-384.974, -115.214, 15.2317); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.616171, -0.787583, 0.00676447, 0,\n 0.787612, -0.616158, 0.00417861, 0,\n 0.0008769, 0.00790253, 0.999969,...; spawner_position = Vector3(-402.298, -101.662, 15.1083); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(17.3239, -13.5523, 0.123462); line_length = 21.995357513427734; line_direction = Vector3(0.787614, -0.616143, 0.00561308); line_rotation = Vector4(-0.00122952, 0.0025229, 0.898927, -0.438089); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-384.974, -115.214, 15.2317); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-402.924, -101.172, 15.19); end_position = Vector3(-384.974, -115.214, 15.2317); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-402.924, -101.172, 15.19); rotation = Vector4(0.000400236, -0.000821527, -0.898932, 0.438088); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.787622, -0.616157, 0.00182767); instakill = false; end_position = Vector3(-384.974, -115.214, 15.2317); hit_weakspot = true; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-402.924, -101.172, 15.19); rotation = Vector4(0.000400236, -0.000821527, -0.898932, 0.438088); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1342.096; component = table: 0000000006687E20; start_t = 1342.096; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1342.096; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = tab<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:45.600 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C99460; source_parameters = table: 0000000004173250; position = Vector3(-384.527, -117.613, 14.0781); direction = Vector3(-0.595257, 0.801612, 0.0555573); normal = Vector3(-0.707084, 0.627637, -0.325736); is_direction_interface = nil; num_sfx = 1; rotation = Vector4(0.150619, 0.0677011, -0.404346, -0.899575) [2] t = 575.69488525390625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C99720; position = Vector3(-384.527, -117.613, 14.0781); direction = Vector3(0.595257, -0.801612, -0.0555573); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 3; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 154; optional_hit_normal = Vector3(-0.707084, 0.627637, -0.325736); only_decal = nil; impact_fx_name = "armor_fx_laser_unarmored_damage"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 0000000006672A90; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.595257, 0.801612, 0.0555573); sfx = table: 0000000002C99460 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C99720; position = Vector3(-384.527, -117.613, 14.0781); direction = Vector3(0.595257, -0.801612, -0.0555573); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 154; optional_hit_normal = Vector3(-0.707084, 0.627637, -0.325736); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 575.69488525390625; particle_group_id_or_nil = 3 [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 2255; position = Vector3(-384.527, -117.613, 14.0781); direction = Vector3(0.595257, -0.801612, -0.0555573); provoking_unit_id = 170; optional_target_unit_id = 132; optional_node_index = 154; optional_hit_normal = Vector3(-0.707084, 0.627637, -0.325736); provoking_unit_has_particle_group = true; impact_fx_name = "armor_fx_laser_unarmored_damage"; impact_fx = table: 0000000002C99720; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_will_be_predicted = false [6] dt = 0.013990200124680996 [7] self = table: 0000000002633E60; main_dt = 0.013990200124680996; main_t = 614.73063606752135; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.013990200124680996; t = 614.73063606752135 [9] self = table: 000000000425FC70; main_dt = 0.013990200124680996; main_t = 614.73063606752135 [10] self = table: 0000000003656BC0; dt = 0.013990200124680996; t = 614.73063606752135 [11] self = table: 0000000000129800; dt = 0.013990200124680996; network_is_active = true; t = 614.73063606752135 [12] self = table: 0000000000164840; dt = 0.013990200124680996; t = nil [13] self = table: 0000000000073E70; dt = 0.013990200124680996 [14] dt = 0.013990200124680996 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83883; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:47.335 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005D181D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 0000000006F952D0; wwise_world = [WwiseWorld]; inventory_item = table: 00000000070791E0; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 0000000005D181D0; channel_id = 4; go_id = 192; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 192; object = table: 0000000005D181D0 [5] dt = 0.015489400364458561 [6] self = table: 0000000002633E60; main_dt = 0.015489400364458561; main_t = 616.46508687252231; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015489400364458561; t = 616.46508687252231 [8] self = table: 000000000425FC70; main_dt = 0.015489400364458561; main_t = 616.46508687252231 [9] self = table: 0000000003656BC0; dt = 0.015489400364458561; t = 616.46508687252231 [10] self = table: 0000000000129800; dt = 0.015489400364458561; network_is_active = true; t = 616.46508687252231 [11] self = table: 0000000000164840; dt = 0.015489400364458561; t = nil [12] self = table: 0000000000073E70; dt = 0.015489400364458561 [13] dt = 0.015489400364458561 <> <> [1] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 192; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 0000000006F952D0; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83991; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:47.336 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:879: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/extension_systems/fx/fx_system.lua:586:in function [5] =[C]: in function update_receive [6] @scripts/game_states/state_game.lua:108: in function network_receive_function [7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [9] @scripts/game_states/game/state_gameplay.lua:145: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [11] @scripts/game_states/state_game.lua:561: in function update [12] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [13] @scripts/main.lua:124: in function update [14] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 00000000028E4BD0; source_parameters = table: 0000000004173250; position = Vector3(-401.141, -102.618, 15.1559); direction = Vector3(-0.802827, 0.596159, 0.00794878); normal = nil; is_direction_interface = true; num_sfx = 1; rotation = Vector4(-0.00355058, -0.00178589, -0.449342, -0.893351) [2] t = 577.42779541015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 00000000028E4C20; position = Vector3(-402.747, -101.425, 15.1718); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(0.486724, -0.837804, 0.247352); only_decal = nil; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = table: 00000000042201A0; target_first_person_extension = table: 00000000065BCE10; provoker_first_person_extension = nil; target_player_is_in_1p = true; opposite_direction = Vector3(0.802827, -0.596159, -0.00794878); sfx = nil; sfx_1p_direction_interface = table: 00000000028E4BD0; interface_position = Vector3(-401.141, -102.618, 15.1559) [3] self = table: 0000000004EBBA60; impact_fx = table: 00000000028E4C20; position = Vector3(-402.747, -101.425, 15.1718); direction = Vector3(-0.802827, 0.596159, 0.00794878); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_node_index = 113; optional_hit_normal = Vector3(0.486724, -0.837804, 0.247352); optional_will_be_predicted = false; local_only_or_nil = nil; world = [World]; t = 577.42779541015625; particle_group_id_or_nil = nil [4] self = table: 0000000004EBBA60; channel_id = 4; impact_fx_name_id = 11; position = Vector3(-402.747, -101.425, 15.1718); direction = Vector3(-0.802827, 0.596159, 0.00794878); provoking_unit_id = 192; optional_target_unit_id = 740; optional_node_index = 113; optional_hit_normal = Vector3(0.486724, -0.837804, 0.247352); provoking_unit_has_particle_group = false; impact_fx_name = "armor_fx_minion_laser_player_toughness_absorbed"; impact_fx = table: 00000000028E4C20; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_will_be_predicted = false [6] dt = 0.015489400364458561 [7] self = table: 0000000002633E60; main_dt = 0.015489400364458561; main_t = 616.46508687252231; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [8] self = table: 0000000002F3FF80; dt = 0.015489400364458561; t = 616.46508687252231 [9] self = table: 000000000425FC70; main_dt = 0.015489400364458561; main_t = 616.46508687252231 [10] self = table: 0000000003656BC0; dt = 0.015489400364458561; t = 616.46508687252231 [11] self = table: 0000000000129800; dt = 0.015489400364458561; network_is_active = true; t = 616.46508687252231 [12] self = table: 0000000000164840; dt = 0.015489400364458561; t = nil [13] self = table: 0000000000073E70; dt = 0.015489400364458561 [14] dt = 0.015489400364458561 <> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [7] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 83991; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [8] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [9] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [10] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [11] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [12] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [13] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:47.829 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 1 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.793, -101.262, 15.1257); rotation = Vector4(0.00088745, -0.00209984, 0.921113, -0.389288); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.809, -101.263, 15.19); rotation = Vector4(-0.000672665, 0.00160048, -0.92117, 0.389157); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; component = table: 0000000006687E20; start_t = 1344.3679999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1344.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1344.3679999999999; fixed_frame = 84023; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004EA0260; fixed_frame = 84023; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1344.3679999999999; frame = 84023; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1344.3679999999999; frame = 84023; temp_byte_count = 14732 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:47.830 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 2 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.793, -101.262, 15.1257); rotation = Vector4(0.00088745, -0.00209984, 0.921113, -0.389288); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.809, -101.263, 15.19); rotation = Vector4(-0.000672665, 0.00160048, -0.92117, 0.389157); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; component = table: 0000000006687E20; start_t = 1344.3679999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1344.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1344.3679999999999; fixed_frame = 84023; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004EA0260; fixed_frame = 84023; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1344.3679999999999; frame = 84023; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1344.3679999999999; frame = 84023; temp_byte_count = 14732 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:47.831 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 3 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.793, -101.262, 15.1257); rotation = Vector4(0.00088745, -0.00209984, 0.921113, -0.389288); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.809, -101.263, 15.19); rotation = Vector4(-0.000672665, 0.00160048, -0.92117, 0.389157); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; component = table: 0000000006687E20; start_t = 1344.3679999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1344.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1344.3679999999999; fixed_frame = 84023; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004EA0260; fixed_frame = 84023; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1344.3679999999999; frame = 84023; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1344.3679999999999; frame = 84023; temp_byte_count = 14732 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:47.833 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 4 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.793, -101.262, 15.1257); rotation = Vector4(0.00088745, -0.00209984, 0.921113, -0.389288); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.809, -101.263, 15.19); rotation = Vector4(-0.000672665, 0.00160048, -0.92117, 0.389157); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; component = table: 0000000006687E20; start_t = 1344.3679999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1344.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1344.3679999999999; fixed_frame = 84023; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004EA0260; fixed_frame = 84023; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1344.3679999999999; frame = 84023; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1344.3679999999999; frame = 84023; temp_byte_count = 14732 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:47.834 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/components/sound_reflection.lua:186: in function _play_material_reaction [2] @scripts/components/sound_reflection.lua:116: in function _set_reflection [3] @scripts/components/sound_reflection.lua:59:in function [4] @scripts/extension_systems/component/component_extension.lua:288: in function trigger_event [5] @scripts/extension_systems/component/component_system.lua:91: in function event [6] @scripts/extension_systems/weapon/actions/action_shoot.lua:809: in function _update_sound_reflection [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:302: in function _prepare_shooting [8] @scripts/extension_systems/weapon/actions/action_shoot.lua:173: in function fixed_update [9] @scripts/utilities/action/action_handler.lua:182: in function _update_action [10] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [11] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [12] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [13] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [14] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [15] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [19] @scripts/game_states/game/state_gameplay.lua:145: in function update [20] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [21] @scripts/game_states/state_game.lua:561: in function update [22] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [23] @scripts/main.lua:124: in function update [24] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000005929F50; i = 5 [2] self = table: 0000000005929F50; from_event = true; position = Vector3(-402.793, -101.262, 15.1257); rotation = Vector4(0.00088745, -0.00209984, 0.921113, -0.389288); query_material = false; index = 5 [3] self = table: 0000000005929F50 [4] self = table: 000000000641CC90; event_name = "update_sound_reflection"; cb_list = table: 000000000641C560; i = 1; component = table: 0000000005929F50 [5] self = table: 0000000004EB2E30; unit = [Unit \'#ID[f888cbd0f5a35360]\']; event_name = "update_sound_reflection"; extension = table: 000000000641CC90 [6] self = table: 0000000005D4C1F0; is_husk = false; do_sound_reflection = true; action_settings = table: 00000000014DFE90; first_shot_only_sound_reflection = nil [7] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; action_settings = table: 00000000014DFE90; first_person_unit = [Unit \'#ID[d3bf16c8f7e32308]\']; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; weapon_extension = table: 00000000065B4150; weapon_template = table: 00000000014DEBA0; action_component = table: 0000000006689AE0; action_module_charge_component = table: 00000000066C25B0; first_person_component = table: 0000000006688B70; movement_state_component = table: 0000000006689CB0; recoil_component = table: 0000000006688BA0; shooting_status_component = table: 00000000066BE7F0; sway_component = table: 0000000006687FF0; weapon_action_component = table: 0000000006687A30; position = Vector3(-402.809, -101.263, 15.19); rotation = Vector4(-0.000672665, 0.00160048, -0.92117, 0.389157); smart_targeting_template = table: 0000000000DEFE70; fire_config = table: 00000000014E1180; anim_event = "attack_shoot"; anim_event_3p = "attack_shoot"; charge_level = 1; recoil_template = table: 0000000006595DD0; sway_template = table: 0000000006592320; last_pressed_device = table: 0000000002779ED0; gamepad_active = false; enable_aim_assist = false [8] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; buff_keywords = table: 0000000000573A00; no_ammo_consumption = false [9] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; component = table: 0000000006687E20; start_t = 1344.3679999999999; time_in_action = 0 [10] self = table: 00000000065B3460; dt = 0.016; t = 1344.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = table: 0000000005D4C1F0; component = table: 0000000006687E20 [11] self = table: 00000000065B4150; unit = [Unit \'#ID[f888cbd0f5a35360]\']; dt = 0.016; t = 1344.3679999999999; fixed_frame = 84023; inventory = table: 00000000066C6B20; wielded_slot = "slot_secondary"; wielded_weapon = table: 00000000065A0D50; weapon_template = table: 00000000014DEBA0; alternate_fire_component = table: 00000000066C20D0 [12] self = table: 0000000004EA0070; context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004EA0260; fixed_frame = 84023; extension_name = "PlayerUnitWeaponExtension"; _ = 1; profiler_name = "PlayerUnitWeaponExtension [ALL]"; unit = [Unit \'#ID[f888cbd0f5a35360]\']; extension = table: 00000000065B4150 [13] self = table: 0000000004E13360; update_func = "fixed_update"; system_update_context = table: 0000000004E136F0; dt = 0.016; t = 1344.3679999999999; update_list = table: 0000000004E13560; i = 13; system = table: 0000000004EA0070 [14] self = table: 0000000004E13360; dt = 0.016; t = 1344.3679999999999; frame = 84023; context = table: 0000000004E136F0 [15] self = table: 0000000004E12D90; dt = 0.016; t = 1344.3679999999999; frame = 84023; temp_byte_count = 14732 [16] self = table: 0000000002633E60; extension_manager = table: 0000000004E12D90; player_manager = table: 000000000071ABD0; player_unit_spawn_manager = table: 00000000058C98<> <> [1] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [2] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [3] _update_interval = 1; _world = [World]; _event_time = 1344.6556551379981; _t = 1344.3556551379982; _max_distance = 10; _wwise_world = [WwiseWorld]; _distances = table: 0000000006FA9AE0; _unit = [Unit '#ID[f888cbd0f5a35360]']; _physics_world = [PhysicsWorld]; _MaterialQuery = table: 0000000000602500; run_update_on_enable = true; _event_limit = 0.29999999999999999; unit = [Unit '#ID[f888cbd0f5a35360]']; network_index = 2; is_enabled = true; _material_reaction_event = "wwise/events/weapon/play_weapon_material_reaction_rattle"; _last_position = Vector3Box(-402.793, -101.262, 15.1257); guid = "9e8e7a0c-2cbd-4acd-968c-96c3d545704a"; _use_material_reactions = true; _update_time = 1344.8013612372699; _positions = table: 000000000641C490; _directions = table: 0000000005929020; _materials = table: 000000000641C4C0; _first_person_extension = table: 00000000065BCE10; _node_index = 110; is_server = false; [4] _unit_name = "[Unit #ID[f888cbd0f5a35360]]"; _world = [World]; _nav_world = [unknown light userdata]; _event_callbacks = table: 00000000059295D0; _components = table: 0000000005929AB0; _num_updates = 1; _component_system = table: 0000000004EB2E30; _extension_updates_enabled = true; _unit = [Unit '#ID[f888cbd0f5a35360]']; _component_list = table: 0000000005929820; _is_server = false; _update_list = table: 0000000005929850; [5] _world = [World]; _nav_world = [unknown light userdata]; NAME = "component_system"; pre_update = false; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EB2E60; _extensions = table: 0000000004EB3050; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EB30B0; _profiler_names = table: 0000000004EB3080; fixed_update = false; post_update = false; _run_in_runtime_loaded_level = true; _hot_join_sync_list = table: 0000000004EB30E0; _component_name_to_units_map = table: 0000000004EB32A0; _extension_manager = table: 0000000004E12D90; _name = "component_system"; _is_server = false; _update_list = table: 0000000004EB3020; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_mod<> 18:55:47.835 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:861: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93910; source_parameters = table: 00000000030099C0; position = Vector3(-392.785, -111.009, 15.1415); direction = Vector3(-0.716957, 0.697109, 0.00347218); normal = Vector3(-0.55872, 0.799669, 0.219913); is_direction_interface = nil; num_sfx = 2; rotation = Vector4(-0.105532, -0.033215, -0.298377, -0.948014) [2] t = 577.91998291015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-392.785, -111.009, 15.1415); direction = Vector3(0.716957, -0.697109, -0.00347218); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.55872, 0.799669, 0.219913); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.716957, 0.697109, 0.00347218); sfx = table: 0000000002C93910 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-392.785, -111.009, 15.1415); direction = Vector3(0.716957, -0.697109, -0.00347218); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.55872, 0.799669, 0.219913); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 577.91998291015625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 285.94971950787857; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-392.785, -111.009, 15.1415); hit_normal = Vector3(-0.55872, 0.799669, 0.219913); attack_direction = Vector3(0.716957, -0.697109, -0.00347218); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000076AFF80; breed_or_nil = table: 000000000212F890; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-402.809, -101.263, 15.19); direction = Vector3(0.716957, -0.697109, -0.00347218); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_distance = 0; penetrated = false; try_penetration = ni<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:47.836 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:733: in function _create_impact_sfx [2] @scripts/extension_systems/fx/fx_system.lua:870: in function _play_impact_fx_template [3] @scripts/extension_systems/fx/fx_system.lua:307: in function play_impact_fx [4] @scripts/utilities/attack/impact_effect.lua:73: in function play [5] @scripts/utilities/attack/hit_scan.lua:272: in function process_hits [6] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:83: in function _shoot [7] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [8] @scripts/utilities/action/action_handler.lua:182: in function _update_action [9] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [10] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [11] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [12] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [13] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [14] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [15] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/game/state_gameplay.lua:145: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/game_states/state_game.lua:561: in function update [21] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [22] @scripts/main.lua:124: in function update [23] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; sfx = table: 0000000002C93B80; source_parameters = table: 00000000030099C0; position = Vector3(-392.785, -111.009, 15.1415); direction = Vector3(-0.716957, 0.697109, 0.00347218); normal = nil; is_direction_interface = nil; num_sfx = 1; rotation = Vector4(-0.00159924, -0.000675612, -0.389157, -0.92117) [2] t = 577.91998291015625; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002C93E40; position = Vector3(-392.785, -111.009, 15.1415); direction = Vector3(0.716957, -0.697109, -0.00347218); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 5; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.55872, 0.799669, 0.219913); only_decal = nil; impact_fx_name = "armor_fx_laser_armored_weakspot_died"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 00000000065BCE10; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.716957, 0.697109, 0.00347218); sfx = table: 0000000002C93910; follow_target = true; in_first_person = true; sfx_1p = table: 0000000002C93B80 [3] self = table: 0000000004EBBA60; impact_fx = table: 0000000002C93E40; position = Vector3(-392.785, -111.009, 15.1415); direction = Vector3(0.716957, -0.697109, -0.00347218); source_parameters = table: 00000000030099C0; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_target_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_node_index = 90; optional_hit_normal = Vector3(-0.55872, 0.799669, 0.219913); optional_will_be_predicted = true; local_only_or_nil = false; world = [World]; t = 577.91998291015625; particle_group_id_or_nil = 5 [4] attacked_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; hit_actor_or_nil = [Actor \'#ID[b7ff9cb7]\']; damage = 285.94971950787857; damage_type = "laser"; hit_zone_name = "head"; attack_result = "died"; hit_position = Vector3(-392.785, -111.009, 15.1415); hit_normal = Vector3(-0.55872, 0.799669, 0.219913); attack_direction = Vector3(0.716957, -0.697109, -0.00347218); attacking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; impact_fx_data_or_nil = table: 0000000004DEA540; attack_was_stopped = true; attack_type = nil; damage_efficiency = "reduced"; damage_profile = table: 0000000000480B70; unit_data_extension = table: 00000000076AFF80; breed_or_nil = table: 000000000212F890; is_server = false; will_be_predicted = true; local_only = false; armor = "armored"; attacker_buff_extension = table: 00000000065BD120; hit_weakspot = true; did_damage = true; target_alive = true; impact_fx = table: 0000000002C93E40; source_parameters = table: 00000000030099C0; fx_system = table: 0000000004EBBA60; node_index = 90; attacking_unit_owner_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [5] is_server = false; world = [World]; physics_world = [PhysicsWorld]; attacker_unit = [Unit \'#ID[f888cbd0f5a35360]\']; fire_configuration = table: 00000000014E1180; hits = table: 0000000006054E80; position = Vector3(-402.809, -101.263, 15.19); direction = Vector3(0.716957, -0.697109, -0.00347218); power_level = 500; charge_level = 1; impact_fx_data = table: 0000000004DEA540; max_distance = 100; optional_debug_drawer = nil; optional_is_local_unit = true; optional_player = table: 00000000042201A0; optional_instakill = false; optional_is_critical_strike = false; optional_weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; optional_origin_slot = "slot_secondary"; hit_scan_template = table: 0000000000DD18E0; damage_config = table: 0000000000DD1950; impact_config = table: 0000000000DD1980; penetration_config = nil; damage_profile = table: 0000000000480B70; damage_type = "laser"; damage_profile_lerp_values = table: 00000000065A0130; hit_mass_budget_attack = 0; hit_mass_budget_impact = 0; target_index = 1; exit_dist<> <> [3] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [6] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 0000000006687FF0; _aim_assist_ramp_component = table: 0000000006688260; _recoil_component = table: 0000000006688BA0; _spread_control_component = table: 000000000668A4E0; _camera_extension = table: 00000000065BC950; _action_component = table: 0000000006689AE0; _inventory_slot_component = table: 00000000066C5970; _alternate_fire_component = table: 00000000066C20D0; _physics_world = [PhysicsWorld]; _sway_control_component = table: 00000000066C9180; _weapon = table: 00000000065A0D50; _weapon_template = table: 00000000014DEBA0; _inventory_component = table: 00000000066C6B20; _weapon_recoil_extension = table: 00000000065B3270; _warp_charge_component = table: 00000000066BFD70; _weapon_tweak_templates_component = table: 00000000066BF890; _fx_extension = table: 0000000006685B60; _smart_targeting_extension = table: 000000000641B7A0; _charge_module = table: 0000000006C6E7F0; _movement_state_component = table: 0000000006689CB0; _first_person_unit = [Unit '#ID[d3bf16c8f7e32308]']; _player = table: 00000000042201A0; _locomotion_component = table: 00000000066C1440; _action_settings = table: 00000000014DFE90; _is_server = false; _first_person_component = table: 0000000006688B70; [7] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_co<> 18:55:47.838 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> [0] =[C]: in function _trigger_wwise_event_on_line [1] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1292: in function _spawn_unit_fx_line [2] @scripts/extension_systems/fx/player_unit_fx_extension.lua:1151: in function spawn_unit_fx_line [3] @scripts/extension_systems/weapon/actions/action_shoot.lua:865: in function _play_line_fx [4] @scripts/extension_systems/weapon/actions/action_shoot_hit_scan.lua:107: in function _shoot [5] @scripts/extension_systems/weapon/actions/action_shoot.lua:187: in function fixed_update [6] @scripts/utilities/action/action_handler.lua:182: in function _update_action [7] @scripts/utilities/action/action_handler.lua:155: in function fixed_update [8] @scripts/extension_systems/weapon/player_unit_weapon_extension.lua:450: in function fixed_update [9] @scripts/foundation/managers/extension/extension_system_base.lua:190:in function <.../foundation/managers/extension/extension_system_base.lua:179> [10] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update [11] @scripts/foundation/managers/extension/extension_system_holder.lua:139: in function fixed_update [12] @scripts/foundation/managers/extension/extension_manager.lua:128: in function fixed_update [13] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:719: in function _fixed_update [14] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:279: in function update [15] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [16] @scripts/game_states/game/state_gameplay.lua:145: in function update [17] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [18] @scripts/game_states/state_game.lua:561: in function update [19] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [20] @scripts/main.lua:124: in function update [21] @scripts/main.lua:172:in function <> <> [1] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; spawner_name = "slot_secondary_muzzle"; end_position = Vector3(-392.785, -111.009, 15.1415); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true; spawner = table: 00000000065A0EA0; spawner_unit = [Unit \'#ID[0502a54f028b79f2]\']; spawner_node = 6; spawner_pose = Matrix4x4(\n -0.696017, -0.718025, -0.00119861, 0,\n 0.718024, -0.696012, -0.00303425, 0,\n 0.00134422, -0.00297216, 0.999...; spawner_position = Vector3(-402.239, -101.814, 15.1022); effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam"; critical_effect_name = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam_crit"; width = 0.40000000000000002; wwise_event = "wwise/events/weapon/play_weapon_lasgun_crack_beam_nearby"; moving_wwise_config = nil; keep_aligned = true; emitters = table: 0000000000DEA2F0; critical_emitters = table: 0000000000DEA440; line = Vector3(9.45447, -9.19473, 0.039381); line_length = 13.188308715820312; line_direction = Vector3(0.716883, -0.697188, 0.00298606); line_rotation = Vector4(-0.000580949, 0.00137537, 0.921191, -0.389107); effect_to_use = "content/fx/particles/weapons/rifles/lasgun/lasgun_beam" [2] self = table: 0000000006685B60; line_effect = table: 0000000000DE9CD0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; end_position = Vector3(-392.785, -111.009, 15.1415); link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [3] self = table: 0000000005D4C1F0; line_effect = table: 0000000000DE9CD0; position = Vector3(-402.809, -101.263, 15.19); end_position = Vector3(-392.785, -111.009, 15.1415); min_position = -512; max_position = 511.9990234375; network_position_extent = 511.9990234375; hard_cap_extents = Vector3(511.999, 511.999, 511.999); soft_cap_extents = Vector3(460.799, 460.799, 460.799); distance_along_ray = 0; is_critical_strike = false; source_name = "slot_secondary_muzzle"; link = true; orphaned_policy = "stop"; scale = nil; append_husk_to_event_name = true [4] self = table: 0000000005D4C1F0; position = Vector3(-402.809, -101.263, 15.19); rotation = Vector4(-0.000672665, 0.00160048, -0.92117, 0.389157); power_level = 500; charge_level = 1; debug_drawer = nil; is_local_unit = true; is_server = false; physics_world = [PhysicsWorld]; player = table: 00000000042201A0; player_unit = [Unit \'#ID[f888cbd0f5a35360]\']; world = [World]; weapon_item = master_item: [content/items/weapons/player/ranged/lasgun_p1_m1] gear_id: [a56f5380-6d02-42cf-bfc3-c8c4b05be127]; wielded_slot = "slot_secondary"; action_settings = table: 00000000014DFE90; fire_config = table: 00000000014E1180; hit_scan_template = table: 0000000000DD18E0; max_distance = 100; is_critical_strike = false; direction = Vector3(0.716957, -0.697109, -0.00347218); instakill = false; end_position = Vector3(-392.785, -111.009, 15.1415); hit_weakspot = true; killing_blow = true; hit_minion = true; num_hit_units = 1; rewind_ms = 0; collision_tests = nil; action_component = table: 0000000006689AE0; attacker_buff_extension = table: 00000000065BD120; param_table = table: 0000000006685B00; fx_settings = table: 00000000014E1150; line_effect = table: 0000000000DE9CD0 [5] self = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; time_in_action = 0; action_component = table: 0000000006689AE0; action_settings = table: 00000000014DFE90; last_sprint_time = 1333.184; position = Vector3(-402.809, -101.263, 15.19); rotation = Vector4(-0.000672665, 0.00160048, -0.92117, 0.389157); charge_level = 1 [6] self = table: 00000000065B3460; handler_data = table: 00000000059328E0; action = table: 0000000005D4C1F0; dt = 0.016; t = 1344.3679999999999; component = table: 0000000006687E20; start_t = 1344.3679999999999; time_in_action = 0 [7] self = table: 00000000065B3460; dt = 0.016; t = 1344.3679999999999; registered_components = table: 00000000065B3560; action_input_extension = table: 00000000066865B0; id = "weapon_action"; handler_data = table: 00000000059328E0; running_action = t<> <> [1] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [2] _looping_sounds_components = table: 00000000065BE8B0; _aligned_vfx = table: 0000000006682EE0; _wwise_world = [WwiseWorld]; _looping_particles = table: 00000000065BD680; _visual_loadout_extension = table: 00000000065BE770; _looping_sounds = table: 00000000065BE880; _vfx_spawners = table: 00000000065BF040; _health_extension = table: 00000000073F5AF0; _character_interacting_state_component = table: 00000000066C34B0; _peer_id = "9bcc67285ccf9bcb"; _player_particles = table: 00000000065BF0A0; _first_person_extension = table: 00000000065BCE10; _world = [World]; _sources = table: 00000000065BF010; _next_vfx_index = 1; _unit = [Unit '#ID[f888cbd0f5a35360]']; _dialogue_extension = table: 00000000059321F0; _looping_particles_variables_context = table: 0000000004619340; _player_particle_group_id = 5; _specials_targeting_me = table: 00000000065BF070; _is_server = false; _looping_particles_components = table: 00000000065BD6B0; _num_vfx_ids = 0; _is_in_first_person_mode = true; _unit_data_extension = table: 00000000068FCB50; _is_local_unit = true; _wwise_source_node_cache = table: 00000000065BEFE0; _breed = table: 0000000002143720; _game_object_id = 740; _scanning_component = table: 00000000066BF1C0; _player = table: 00000000042201A0; _looping_vfx = table: 00000000065BEFB0; _network_event_delegate = table: 0000000000166910; _character_state_component = table: 00000000066C6D60; _moving_sfx = table: 00000000065BF1F0; [3] _buff_extension = table: 00000000065BD120; _is_auto_fire_weapon = false; _sprint_character_state_component = table: 0000000006687C70; _animation_extension = table: 0000000006686B60; _action_module_charge_component = table: 00000000066C25B0; _wwise_world = [WwiseWorld]; _weapon_action_component = table: 0000000006687A30; _ability_extension = table: 00000000040E9C00; _visual_loadout_extension = table: 00000000065BE770; _dialogue_input = table: 00000000059321F0; _unit_data_extension = table: 00000000068FCB50; _expression_vo_triggered = false; _input_extension = table: 0000000006686680; _critical_strike_component = table: 00000000066C9570; _combo_count = 0; _shot_result = table: 0000000006487480; _weapon_lock_view_component = table: 00000000066C6010; _is_local_unit = true; _recoil_control_component = table: 00000000066C64F0; _weapon_spread_extension = table: 00000000065B33E0; _first_person_extension = table: 00000000065BCE10; _muzzle_fx_source_name = "slot_secondary_muzzle"; _weapon_extension = table: 00000000065B4150; _world = [World]; _shooting_status_component = table: 00000000066BE7F0; _weapon_unit = [Unit '#ID[927fe27fb4fd2e2d]']; _player_unit = [Unit '#ID[f888cbd0f5a35360]']; _sway_component = table: 000<> 18:55:48.035 error: [Wwise Plugin] Failed to register unit:#ID[c7da7454a1082720] due to too many sound source objects. <> RPC rpc_trigger_minion_inventory_wwise_event <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/minion_fx_extension.lua:64: in function _trigger_inventory_wwise_event [2] @scripts/extension_systems/fx/minion_fx_extension.lua:100:in function [3] @scripts/managers/multiplayer/network_event_delegate.lua:202:in function [4] =[C]: in function update_receive [5] @scripts/game_states/state_game.lua:108: in function network_receive_function [6] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/game_states/game/state_gameplay.lua:145: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/state_game.lua:561: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/main.lua:124: in function update [13] @scripts/main.lua:172:in function <> <> [1] self = table: 00000000067901D0; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\']; is_ranged_attack = true; visual_loadout_extension = table: 00000000046F9060; wwise_world = [WwiseWorld]; inventory_item = table: 0000000007AE3800; attachment_unit = [Unit \'#ID[c7da7454a1082720]\']; node = 17 [2] self = table: 00000000067901D0; channel_id = 4; go_id = 161; event_id = 105; inventory_slot_id = 13; fx_source_name_id = 1; optional_target_unit_id = 740; optional_is_ranged_attack = true; event_name = "wwise/events/weapon/play_weapon_lasgun_chaos"; inventory_slot_name = "slot_ranged_weapon"; fx_source_name = "muzzle"; optional_target_unit = [Unit \'#ID[f888cbd0f5a35360]\'] [3] event_table = table: 00000000000A88D0; sender = 4; unit_id = 161; object = table: 00000000067901D0 [5] dt = 0.015939999371767044 [6] self = table: 0000000002633E60; main_dt = 0.015939999371767044; main_t = 617.16436167137749; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [7] self = table: 0000000002F3FF80; dt = 0.015939999371767044; t = 617.16436167137749 [8] self = table: 000000000425FC70; main_dt = 0.015939999371767044; main_t = 617.16436167137749 [9] self = table: 0000000003656BC0; dt = 0.015939999371767044; t = 617.16436167137749 [10] self = table: 0000000000129800; dt = 0.015939999371767044; network_is_active = true; t = 617.16436167137749 [11] self = table: 0000000000164840; dt = 0.015939999371767044; t = nil [12] self = table: 0000000000073E70; dt = 0.015939999371767044 [13] dt = 0.015939999371767044 <> <> [1] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [2] _game_object_id = 161; _wwise_world = [WwiseWorld]; _world = [World]; _visual_loadout_extension = table: 00000000046F9060; _is_server = false; _network_event_delegate = table: 0000000000166910; [6] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 84035; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [7] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [8] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [9] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [10] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [11] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [12] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:48.035 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D50; position = Vector3(-389.215, -105.863, 15.1406); direction = Vector3(0.753044, -0.657923, -0.00792678); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.0016391, -0.00360861, 0.910472, -0.413553); i = 1; event_group_state = table: 0000000002AD2DC0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002AD2D20; position = Vector3(-389.215, -105.863, 15.1406); attack_direction = Vector3(0.946378, -0.310157, 0.00795276); optional_normal = Vector3(0.753044, -0.657923, -0.00792678) [3] t = 578.12664794921875; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002AD2A00; position = Vector3(-389.215, -105.863, 15.1406); direction = Vector3(-0.946378, 0.310157, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_particle_group_id = nil; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); only_decal = nil; impact_fx_name = "surface_fx_minion_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = nil; target_player_is_in_1p = nil; opposite_direction = Vector3(0.946378, -0.310157, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002AD2D20 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-389.215, -105.863, 15.1406); hit_direction = Vector3(-0.946378, 0.310157, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002AD2A00; hit_unit = nil; hit_actor = nil; world = [World]; t = 578.12664794921875; particle_group_id_or_nil = nil [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-389.215, -105.863, 15.1406); hit_direction = Vector3(-0.946378, 0.310157, -0.00795276); provoking_unit_id = 161; optional_hit_normal = Vector3(0.753044, -0.657923, -0.00792678); damage_type_id = 70; hit_type_id = 1; provoking_unit_has_particle_group = false; provoking_unit = [Unit \'#ID[b3bc6f7359fb372a]\']; damage_type = "minion_laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015939999371767044 [8] self = table: 0000000002633E60; main_dt = 0.015939999371767044; main_t = 617.16436167137749; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015939999371767044; t = 617.16436167137749 [10] self = table: 000000000425FC70; main_dt = 0.015939999371767044; main_t = 617.16436167137749 [11] self = table: 0000000003656BC0; dt = 0.015939999371767044; t = 617.16436167137749 [12] self = table: 0000000000129800; dt = 0.015939999371767044; network_is_active = true; t = 617.16436167137749 [13] self = table: 0000000000164840; dt = 0.015939999371767044; t = nil [14] self = table: 0000000000073E70; dt = 0.015939999371767044 [15] dt = 0.015939999371767044 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 84035; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:49.205 error: [Wwise Plugin] Failed to register position due to too many sound source objects. <> RPC rpc_play_surface_impact_fx <> <> [0] =[C]: in function make_auto_source [1] @scripts/extension_systems/fx/fx_system.lua:764: in function _play_material_switch_sfx [2] @scripts/extension_systems/fx/fx_system.lua:778: in function _create_material_switch_sfx [3] @scripts/extension_systems/fx/fx_system.lua:890: in function _play_impact_fx_template [4] @scripts/extension_systems/fx/fx_system.lua:373: in function play_surface_impact_fx [5] @scripts/extension_systems/fx/fx_system.lua:600:in function [6] =[C]: in function update_receive [7] @scripts/game_states/state_game.lua:108: in function network_receive_function [8] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function update [9] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [10] @scripts/game_states/game/state_gameplay.lua:145: in function update [11] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [12] @scripts/game_states/state_game.lua:561: in function update [13] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [14] @scripts/main.lua:124: in function update [15] @scripts/main.lua:172:in function <> <> [1] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6090; position = Vector3(-381.059, -115.738, 14.5468); direction = Vector3(-0.851381, -0.517194, 0.0875251); is_normal_rotated = true; num_material_switch_sfx = 1; rotation = Vector4(0.021478, 0.0381778, 0.87071, 0.489842); i = 1; event_group_state = table: 0000000002CB60C0; event = "wwise/events/weapon/play_bullet_hits_lasgun_husk"; group = "surface_material"; state = "metal_solid" [2] wwise_world = [WwiseWorld]; material_switch_sfx = table: 0000000002CB6060; position = Vector3(-381.059, -115.738, 14.5468); attack_direction = Vector3(-0.850945, 0.516929, 0.00795276); optional_normal = Vector3(-0.851381, -0.517194, 0.0875251) [3] t = 579.29730224609375; world = [World]; wwise_world = [WwiseWorld]; unit_to_extension_map = table: 0000000004EBBE60; spawned_impact_fx_units = table: 0000000004EC2580; impact_fx = table: 0000000002CB5F40; position = Vector3(-381.059, -115.738, 14.5468); direction = Vector3(0.850945, -0.516929, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_particle_group_id = 1; optional_target_unit = nil; optional_node_index = nil; optional_hit_normal = Vector3(-0.851381, -0.517194, 0.0875251); only_decal = nil; impact_fx_name = "surface_fx_laser_metal_solid_stop"; player_unit_spawn_manager = table: 00000000058C98B0; target_player = nil; target_first_person_extension = nil; provoker_first_person_extension = table: 000000000459F520; target_player_is_in_1p = nil; opposite_direction = Vector3(-0.850945, 0.516929, 0.00795276); sfx = nil; sfx_3p = nil; material_switch_sfx = table: 0000000002CB6060 [4] self = table: 0000000004EBBA60; hit_position = Vector3(-381.059, -115.738, 14.5468); hit_direction = Vector3(0.850945, -0.516929, -0.00795276); source_parameters = table: 0000000004173250; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; optional_hit_normal = Vector3(-0.851381, -0.517194, 0.0875251); damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false; physics_world = [PhysicsWorld]; surface_impact_fx = table: 0000000002CB5F40; hit_unit = nil; hit_actor = nil; world = [World]; t = 579.29730224609375; particle_group_id_or_nil = 1 [5] self = table: 0000000004EBBA60; channel_id = 4; hit_position = Vector3(-381.059, -115.738, 14.5468); hit_direction = Vector3(0.850945, -0.516929, -0.00795276); provoking_unit_id = 54; optional_hit_normal = Vector3(-0.851381, -0.517194, 0.0875251); damage_type_id = 22; hit_type_id = 1; provoking_unit_has_particle_group = true; provoking_unit = [Unit \'#ID[f888cbd0f5a35360]\']; damage_type = "laser"; hit_type = "stop"; optional_will_be_predicted = false [7] dt = 0.015884699299931526 [8] self = table: 0000000002633E60; main_dt = 0.015884699299931526; main_t = 618.33496797906287; shared_state = table: 0000000004132A10; is_server = false; is_dedicated_server = false [9] self = table: 0000000002F3FF80; dt = 0.015884699299931526; t = 618.33496797906287 [10] self = table: 000000000425FC70; main_dt = 0.015884699299931526; main_t = 618.33496797906287 [11] self = table: 0000000003656BC0; dt = 0.015884699299931526; t = 618.33496797906287 [12] self = table: 0000000000129800; dt = 0.015884699299931526; network_is_active = true; t = 618.33496797906287 [13] self = table: 0000000000164840; dt = 0.015884699299931526; t = nil [14] self = table: 0000000000073E70; dt = 0.015884699299931526 [15] dt = 0.015884699299931526 <> <> [4] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [5] _world = [World]; _nav_world = [unknown light userdata]; unit_to_particle_group_lookup = table: 0000000004EC0D40; NAME = "fx_system"; pre_update = false; _running_template_effects = table: 0000000004EC0A60; _wwise_world = [WwiseWorld]; _extension_init_context = table: 0000000004EBBA90; _extensions = table: 0000000004EBBE00; _physics_world = [PhysicsWorld]; _network_event_delegate = table: 0000000000166910; _unit_to_extension_map = table: 0000000004EBBE60; _profiler_names = table: 0000000004EBBE30; fixed_update = false; _spawned_impact_fx_units = table: 0000000004EC2580; _latest_player_particle_group_id = 5; _run_in_runtime_loaded_level = false; _template_context = table: 0000000004EC0CA0; _hot_join_sync_list = table: 0000000004EBBE90; _template_effects = table: 0000000004EBC820; _max_num_template_effects = 64; _extension_manager = table: 0000000004E12D90; _name = "fx_system"; _is_server = false; _update_list = table: 0000000004EBBDD0; [8] _max_dt = 0; _shared_state = table: 0000000004132A10; _fixed_frame_counter = 84108; _world_name = "level_world"; _gameplay_state = table: 000000000425FC70; _delayed_disconnects = table: 00000000012A7810; _gameplay_timer_registered = true; _failed_clients = table: 0000000001810750; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = false; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [9] _state_change_callbacks = table: 0000000002F401E0; _parent = table: 000000000425FC70; _state = table: 0000000002633E60; [10] _state_machine = table: 0000000002F3FF80; _shared_state = table: 0000000004132A10; [11] _state = table: 000000000425FC70; _optional_creation_context = table: 0000000000159150; _parent = table: 0000000000129800; _state_change_callbacks = table: 00000000001AE6E0; [12] _vo_sources_cache = table: 00000000000A48F0; _approve_channel_delegate = table: 00000000000AEFB0; _event_delegate = table: 0000000000166910; _sm = table: 0000000003656BC0; [13] _state_change_callbacks = table: 0000000000164870; _state = table: 0000000000129800; [14] _package_manager = table: 0000000000163460; _sm = table: 0000000000164840; <> 18:55:52.721 warning: [ParticleWorld] Particle with id '18023' is likely already destroyed 18:56:00.679 [EOS] Updating Product SDK Config, Time: 633.876831 18:56:00.862 [EOS] SDK Config Product Update Request Completed - No Change 18:56:00.862 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 634.043457, Update Interval: 322.819305 18:57:43.757 [Flow] Reinforcements: Starting: km_enforcer_kill_target_reinforcements 18:57:43.757 [Flow] Guards: Starting: km_enforcer_kill_target_guards 18:57:43.757 [Flow] Kill Target: Starting: km_enforcer_kill_target 18:57:43.757 [Flow] Platform: starting event 18:57:58.790 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.044902, more than 2.000000 times old max dt of 0.044424 18:58:02.488 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 221, name: `unknown` 18:58:33.838 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 548, name: `unknown` 18:58:33.838 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 324, name: `unknown` 18:58:33.838 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 375, name: `unknown` 18:58:33.838 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 267, name: `unknown` 18:58:35.349 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 324, name: `unknown` 18:58:35.349 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 548, name: `unknown` 18:58:35.349 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 211, name: `unknown` 18:58:35.349 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_weapon_impact_lasgun_material_husk` for object id: 290, name: `unknown` 18:58:39.411 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 390, name: `unknown` 18:59:01.450 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_power_sword_hit_husk` for object id: 389, name: `unknown` 18:59:17.706 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (97133), last frame (97132). 18:59:17.723 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.116777, more than 2.000000 times old max dt of 0.043129 18:59:17.725 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.020 seconds. 18:59:24.153 [Flow] Kill Target: Stopping: km_enforcer_kill_target 18:59:24.153 [Flow] Guards: Stopping: km_enforcer_kill_target_guards 18:59:24.153 [Flow] Reinforcements: Stopping: km_enforcer_kill_target_reinforcements 18:59:24.153 [Flow] Platform: event complete 18:59:42.275 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/5a4ddddd-0bf1-41e5-a99d-73603f21c2fa 18:59:42.275 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character 18:59:42.275 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account 18:59:42.275 [Lua] INFO [ProgressManager] Fetching session report for session 5a4ddddd-0bf1-41e5-a99d-73603f21c2fa... 18:59:42.275 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: 5a4ddddd-0bf1-41e5-a99d-73603f21c2fa 18:59:42.275 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic" 18:59:42.275 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 18:59:42.277 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 18:59:42.290 warning: [Curl System] Cached response without Etag or max-age for https://bsp-td-prod.atoma.cloud/data/experience-table/character 18:59:42.290 warning: [Curl System] Cached response without Etag or max-age for https://bsp-td-prod.atoma.cloud/data/experience-table/account 18:59:42.368 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_torso/imperial_guard_jacket_a 18:59:42.368 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_arms/imperial_guard_jacket_a_arms 18:59:42.467 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_km/world" with id: 13 18:59:42.471 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 18:59:42.479 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 18:59:42.671 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none 18:59:42.671 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none 18:59:42.685 [Lua] INFO [PresenceManager] received push message={ type = "event_trigger", source = "send_character_eor_complete", payload = "{"event_name":"char_eor_complete","args":[{"account_id":"8f5a3ac8-575e-4082-b628-9769a2016393","character_id":"b91806ee-7d21-40cb-8cc3-0e1fc1806f0f","session_id":"5a4ddddd-0bf1-41e5-a99d-73603f21c2fa","completed_time":"1669143580424"}]}", } 18:59:44.502 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1669143623 18:59:44.532 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/5a4ddddd-0bf1-41e5-a99d-73603f21c2fa 18:59:44.636 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/5a4ddddd-0bf1-41e5-a99d-73603f21c2fa/eor 18:59:44.754 [Lua] INFO [ProgressManager] Got session report, parsing it... 18:59:44.754 [Lua] INFO [ProgressManager] Leveling up character to 6 ... 18:59:44.754 [Lua] INFO [ProgressManager] Session report account level up completed [id:8f5a3ac8-575e-4082-b628-9769a2016393] 18:59:44.754 [Lua] INFO [BackendManager] title_request: PUT /data/8f5a3ac8-575e-4082-b628-9769a2016393/progression/character/b91806ee-7d21-40cb-8cc3-0e1fc1806f0f/level/6 18:59:44.754 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/characters/b91806ee-7d21-40cb-8cc3-0e1fc1806f0f/wallets 18:59:44.754 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/wallets 18:59:44.868 [Lua] INFO [ProgressManager] level_up character: { _links = { self = { href = "/data/8f5a3ac8-575e-4082-b628-9769a2016393/progression/character/b91806ee-7d21-40cb-8cc3-0e1fc1806f0f/level/6", }, }, rewardInfo = { level = 6, rewards = { }, }, progressionInfo = { unclaimedRewards = { }, type = "character", neededXpForNextLevel = 885, currentLevel = 6, currentXpInLevel = 2085, id = "b91806ee-7d21-40cb-8cc3-0e1fc1806f0f", currentXp = 11635, eligibleForLevel = false, }, } 18:59:44.868 [Lua] INFO [ProgressManager] Session report character level up completed [id:b91806ee-7d21-40cb-8cc3-0e1fc1806f0f] 18:59:44.868 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 18:59:44.868 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/gear 18:59:44.869 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/progression/character/b91806ee-7d21-40cb-8cc3-0e1fc1806f0f 18:59:45.002 [Lua] INFO [ProgressManager] session_report fetched and parsed successfully 18:59:49.370 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done" 18:59:49.370 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics 18:59:49.389 [Lua] INFO [MechanismManager] session_id nil 18:59:49.390 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score 18:59:49.390 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 18:59:49.397 [Lua] INFO [GameStateMachine] Changing state to StateGameScore 18:59:49.408 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 18:59:49.408 [Lua] INFO [GameSessionManager] Member d2cbe4d7d2d6e92 left 18:59:49.408 [Lua] INFO [GameSessionManager] Member ce6302c77443bbaa left 18:59:49.408 [Lua] INFO [GameSessionManager] Member 9bcc67285ccf9bcb left 18:59:49.408 [Lua] INFO [GameSessionManager] Member c9b3eb1a5371ce69 left 18:59:49.408 [Lua] INFO [GameSessionManager] Member 6abc2f7460aeed63 left with game reason game_session_manager_disconnect 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 18:59:49.415 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 18:59:49.419 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 18:59:49.422 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 18:59:49.426 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 18:59:49.569 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/watertown/missions/mission_km_enforcer 18:59:49.569 [Lua] INFO [WorldLevelDespawnManager] despawning units 18:59:49.574 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 18:59:49.574 [Lua] INFO [ProgressManager] Parsed session report has been returned 18:59:49.574 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: { end_time = 1669143623000, played_mission = "km_enforcer", round_won = true, session_report = (rec-limit), } 18:59:49.575 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore 18:59:49.575 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 18:59:49.575 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore 18:59:49.591 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:644f422c4ba3058a", "hub:steam:", "hub:default", } 18:59:49.592 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 250, }, { region = "aws-ca-central-1", latency = 117, }, { region = "aws-eu-west-1", latency = 41, }, { region = "aws-eu-west-2", latency = 37, }, { region = "aws-us-west-2", latency = 197, }, { region = "aws-sa-east-1", latency = 239, }, { region = "aws-ap-northeast-2", latency = 258, }, { region = "aws-us-east-2", latency = 124, }, { region = "aws-ap-southeast-2", latency = 295, }, { region = "aws-us-west-1", latency = 179, }, { region = "aws-ap-southeast-1", latency = 188, }, { region = "aws-eu-central-1", latency = 30, }, { region = "aws-ap-south-1", latency = 142, }, } 18:59:49.592 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 18:59:49.595 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1 18:59:49.977 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4 18:59:49.980 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done 18:59:49.981 [Connection] Dropped game chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game_session chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game_session chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game_session chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game_session chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game_session chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped game_session chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Connection] Dropped channel chunk from 6abc2f7460aeed63 because channel 4 can't communicate 18:59:49.981 [Lua] INFO [VotingClient] Joined voting "6abc2f7460aeed63:2" (stay_in_party) initated by 6abc2f7460aeed63, params: { new_party_invite_token = "NCc18", new_party_id = "5e0474d4-cad3-4942-9b53-9dc1ab5d6a85", } 18:59:49.981 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: 6abc2f7460aeed63:2, new_party_id 5e0474d4-cad3-4942-9b53-9dc1ab5d6a85, new_party_invite_token: NCc18 18:59:49.981 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: 6abc2f7460aeed63:2 18:59:49.981 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done 18:59:49.981 [Lua] INFO [STAY_IN_PARTY_VOTING] started 18:59:50.255 [Lua] INFO [PartyImmateriumManager] Hub Server Latched matchmaking, matched_hub_session_id = aws-fleetiq--aws-eu-west-1--hot-sapphire-grasshopper--i-0efd296b94bfa74a4--server-2--1669118502 18:59:50.836 error: [Unit] Unit: '#ID[42b430ae91a1b6b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6e2eb1db817fc03a]' 18:59:51.046 warning: [ParticleWorld] Particle with id '23588' is likely already destroyed 18:59:51.248 [Lua] INFO [WorldLevelDespawnManager] despawning themes 18:59:51.275 [Lua] INFO [WorldLevelDespawnManager] despawning level 18:59:51.291 [Lua] INFO [WorldLevelDespawnManager] despawning world 18:59:51.315 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.8930703001340135 18:59:52.231 [Lua] INFO [SteamManager] on_overlay_activated true 18:59:52.834 [Lua] INFO [SteamManager] on_overlay_activated false 18:59:54.791 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 19:00:00.263 [Lua] INFO [VotingClient] Voting member d2cbe4d7d2d6e92 left voting "6abc2f7460aeed63:2" 19:00:00.263 [Lua] INFO [ConnectionManager] Remote peer d2cbe4d7d2d6e92 disconnected from host 19:00:00.280 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 3 19:00:00.280 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 19:00:10.423 [Window] Window => inactive 19:00:10.423 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 19:00:17.988 [Lua] INFO [VotingClient] Voting member ce6302c77443bbaa left voting "6abc2f7460aeed63:2" 19:00:17.988 [Lua] INFO [ConnectionManager] Remote peer ce6302c77443bbaa disconnected from host 19:00:18.005 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 2 19:00:18.006 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 19:00:23.080 [Lua] INFO [VotingClient] Voting member c9b3eb1a5371ce69 left voting "6abc2f7460aeed63:2" 19:00:23.080 [Lua] INFO [ConnectionManager] Remote peer c9b3eb1a5371ce69 disconnected from host 19:00:23.096 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 1 19:00:23.096 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 19:00:25.685 [Lua] INFO [VotingClient] Voting "6abc2f7460aeed63:2" completed, result: rejected, votes: { 9bcc67285ccf9bcb = (rec-limit), } 19:00:25.685 [Lua] INFO [MechanismBase] Mechanism adventure changing state score -> mission_server_exit 19:00:25.685 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_completed: 6abc2f7460aeed63:2, result: rejected 19:00:25.701 [Lua] INFO [GameStateMachine] Changing state to StateMissionServerExit 19:00:25.701 [Lua] INFO [StateGameScore] State Done. Closing end view 19:00:25.701 [Lua] INFO [SessionBootBase] Changed state nil -> idle 19:00:25.701 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 19:00:25.701 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-eu-west-1--hot-sapphire-grasshopper--i-0efd296b94bfa74a4--server-2--1669118502/serverdetails 19:00:25.701 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 19:00:25.701 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateMissionServerExit 19:00:25.701 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 19:00:25.701 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateMissionServerExit 19:00:25.835 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-eu-west-1--hot-sapphire-grasshopper--i-0efd296b94bfa74a4--server-2--1669118502", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--eu--aws-eu-west-1--prod--hot-sapphire-grasshopper--0", reef_name = "eu", gamelift_game_server_group = "aws-fleetiq--prod-green--eu--aws-eu-west-1--prod--hot-sapphire-grasshopper--0", gamelift_instance_id = "i-0efd296b94bfa74a4", aws_region = "eu-west-1", network_hash = "644f422c4ba3058a", ip = "34.255.6.8", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-eu-west-1--hot-sapphire-grasshopper--i-0efd296b94bfa74a4--server-2--1669118502@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NjkxNDM3MTMsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NjkxNDM2MjM1NTEsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi44ZjVhM2FjOC01NzVlLTQwODItYjYyOC05NzY5YTIwMTYzOTMuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLWV1LXdlc3QtMS0taG90LXNhcHBoaXJlLWdyYXNzaG9wcGVyLS1pLTBlZmQyOTZiOTRiZmE3NGE0LS1zZXJ2ZXItMi0tMTY2OTExODUwMkBtdDJwLnZpdm94LmNvbSJ9.GD6S1Tpke-2o5YhMT7K_tBHDoTMqMzKWhP4dTWAIytU", usernameSip = "sip:.fatsha0462-da92.8f5a3ac8-575e-4082-b628-9769a2016393.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1ldS0tYXdzLWV1LXdlc3QtMS0tcHJvZC0taG90LXNhcHBoaXJlLWdyYXNzaG9wcGVyLS0wIn0.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI4ZjVhM2FjOC01NzVlLTQwODItYjYyOC05NzY5YTIwMTYzOTMiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NjkxNDM2NDcsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLWV1LXdlc3QtMS0taG90LXNhcHBoaXJlLWdyYXNzaG9wcGVyLS1pLTBlZmQyOTZiOTRiZmE3NGE0LS1zZXJ2ZXItMi0tMTY2OTExODUwMiIsInNlc3Npb25JZCI6ImF3cy1mbGVldGlxLS1hd3MtZXUtd2VzdC0xLS1ob3Qtc2FwcGhpcmUtZ3Jhc3Nob3BwZXItLWktMGVmZDI5NmI5NGJmYTc0YTQtLXNlcnZlci0yLS0xNjY5MTE4NTAyIiwic2Vzc2lvblR5cGUiOiJodWIiLCJzZXNzaW9uU2V0dGluZ3MiOnt9LCJiYWNrZmlsbCI6ZmFsc2UsImlhdCI6MTY2OTE0MzU4N30.qu064F17IUEHl-k7S0s43_WLh0uAxXhrRkqXfqM-ZL4E-ltKFACdFVSaP0V0eTTFVutwtVafIOg279MZyevQGVcd-XY-KAEGeuIpAZViRsnyhXgJfwxIiEca2WcyB_0AT1VpRdRLHkyLOkpL8R_Hw91K_J5RbFmtF-dDb_GWnjwr5AgjqGvLLyHA7t5FhIEiCtuL8X27YpBH4iUcd00Cb0jGNuSOeKB_it1W5sZ3a6d9OFw10PNwxS5qmnmN3GSpKR-vzDFYixF8_NrAiNqD9FyZVw-9TUXIGKuzkIY7s34lAhg3580CSUKHeB9yMQUv_Xb5PinnALwC8LRP8Qp7Tg", } 19:00:25.835 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 34.255.6.8:35520 19:00:25.836 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 19:00:25.978 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14be24292cf5d106]' 19:00:26.154 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 19:00:26.205 [LanLobby] Unexpected message 18 from 53e8791af0ecd7de, line 832 19:00:29.163 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 19:00:29.163 [Lua] INFO [SessionBootBase] Changed state searching -> joining 19:00:29.332 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby 53e8791af0ecd7de 19:00:29.332 [Lua] <>instance_id = aws-fleetiq--aws-eu-west-1--hot-sapphire-grasshopper--i-0efd296b94bfa74a4--server-2--1669118502<> 19:00:29.332 [Lua] <>session_id = aws-fleetiq--aws-eu-west-1--hot-sapphire-grasshopper--i-0efd296b94bfa74a4--server-2--1669118502<> 19:00:29.332 [Lua] INFO [SessionBootBase] Changed state joining -> ready 19:00:29.332 [Lua] INFO [SessionBootBase] Changed state ready -> idle 19:00:29.332 [Lua] INFO [ConnectionManager] Channel 3 to peer 6abc2f7460aeed63 was disconnected with game reason new_connection_client 19:00:29.332 [Lua] INFO [ConnectionManager] Left host 6abc2f7460aeed63 19:00:29.332 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 19:00:29.332 [Lua] INFO [ConnectionManager] _peer_disconnected 6abc2f7460aeed63 19:00:29.332 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 3 19:00:29.332 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 19:00:29.332 [Lua] INFO [ConnectionManager] My peer id is 9bcc67285ccf9bcb. 19:00:29.332 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 19:00:29.332 [Connection] Connection to 6abc2f7460aeed63 broken in transport layer. 19:00:29.332 [Handshaker] Aborting handshake with 6abc2f7460aeed63. Reason: internal_error 19:00:29.346 [Lua] INFO [XboxLive] Setting activity... connection_string: i:54eee59a-9373-417c-b5ed-fe08876a448c:tXkAa, party_id 54eee59a-9373-417c-b5ed-fe08876a448c, num_members 3 19:00:29.346 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 19:00:29.347 [Handshaker] Lost connection 180 to 6abc2f7460aeed63 19:00:29.347 [Lua] INFO [ConnectionManager] Peer 53e8791af0ecd7de is connecting 19:00:29.480 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 19:00:29.565 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 19:00:29.650 [Lua] INFO [LocalMasterItemsCheckState] Host items version 67317 matches local version 19:00:29.734 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1030 split into 3 chunks 19:00:29.734 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 19:00:29.734 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 19:00:29.734 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 30, is_last_part: true 19:00:30.022 [Lua] INFO [LocalEacCheckState] Eac approved 19:00:30.408 [Lua] INFO [LocalDataSyncState] session_seed recieved 971279104 19:00:30.408 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 7 19:00:30.476 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 19:00:30.476 [Lua] INFO [MechanismManager] Change mechanism ->"hub" 19:00:30.476 [Lua] INFO [ConnectionManager] Peer 53e8791af0ecd7de is connected 19:00:30.476 [Lua] INFO [ConnectionManager] Joined host; channel(7), peer(53e8791af0ecd7de), host_type(hub_server) 19:00:30.478 [Lua] INFO [MultiplayerSession] Joined Server: The Humdrum Winter Skirmish 19:00:30.478 [Lua] INFO [MatchmakingNotificationHandler] Joined host 19:00:30.478 [Lua] INFO [ConnectionManager] _peer_connected 53e8791af0ecd7de 19:00:30.493 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 19:00:30.493 [Lua] INFO [GameStateMachine] Changing state to StateLoading 19:00:30.493 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 19:00:30.493 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 19:00:30.493 [Lua] INFO [ConstantElementLoading] State changed StateMissionServerExit -> StateLoading 19:00:30.493 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMissionServerExit -> StateLoading 19:00:30.510 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 19:00:30.510 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 19:00:30.510 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 19:00:30.725 [Lua] INFO [LoadingManager] Deleting shelved loading client 19:00:30.725 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 19:00:30.730 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 19:00:30.730 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 19:00:30.730 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 19:00:30.730 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 19:00:31.108 [Lua] INFO [ConnectionManager] Remote peer 17ea672a7e96f54b connected to host 19:00:31.110 [Lua] INFO [ConnectionManager] Remote peer c9b3eb1a5371ce69 connected to host 19:00:31.112 [Lua] INFO [ConnectionManager] Remote peer 574f051895e00397 connected to host 19:00:31.113 [Lua] INFO [ConnectionManager] Remote peer de1f3ac4f22f4ca9 connected to host 19:00:31.373 [Lua] INFO [ConnectionManager] Remote peer 9442243774de0408 connected to host 19:00:31.375 [Lua] INFO [ConnectionManager] Remote peer d2cbe4d7d2d6e92 connected to host 19:00:31.377 [Lua] INFO [ConnectionManager] Remote peer a5654e6b2946671d connected to host 19:00:31.378 [Lua] INFO [ConnectionManager] Remote peer f9a9e5944e8f7699 connected to host 19:00:31.477 [Lua] INFO [ConnectionManager] Remote peer 7981473d4cc0db4 connected to host 19:00:31.479 [Lua] INFO [ConnectionManager] Remote peer c4da223001ab244d connected to host 19:00:31.481 [Lua] INFO [ConnectionManager] Remote peer a33a84202dfb5eaf connected to host 19:00:31.483 [Lua] INFO [ConnectionManager] Remote peer 45297a4ef336efc8 connected to host 19:00:32.717 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 19:00:41.534 [Window] Window => active 19:00:41.535 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 19:00:41.685 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 6 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 7 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 8 19:00:41.685 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 9 19:00:41.861 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 19:00:41.861 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 19:00:41.861 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 19:00:41.861 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 19:00:41.861 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 19:00:41.861 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 19:00:46.061 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 19:00:46.061 [Lua] <>mission = hub_ship<> 19:00:46.061 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 19:00:46.061 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 19:00:46.061 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 19:00:46.061 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 19:00:46.061 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 19:00:46.062 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 19:00:46.063 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 19:00:46.065 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 19:00:46.068 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 19:00:46.073 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 19:00:46.074 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 19:00:46.076 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 19:00:46.077 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 19:00:46.078 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 19:00:46.081 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 19:00:46.083 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 19:00:46.084 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 19:00:46.084 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 19:00:46.085 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 19:00:46.085 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 19:00:46.086 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 19:00:46.092 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 19:00:46.092 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 19:00:46.093 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 19:00:46.180 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 19:00:46.189 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 19:00:46.191 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 19:00:46.194 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 19:00:46.204 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 19:00:46.206 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 19:00:46.208 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 19:00:46.214 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 19:00:46.320 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 19:00:46.339 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 19:00:46.358 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 19:00:46.378 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 19:00:46.421 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 19:00:46.441 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 19:00:46.462 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 19:00:46.484 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 19:00:46.504 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 19:00:46.528 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 19:00:46.547 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 19:00:46.562 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 19:00:47.680 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 19:00:47.683 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 19:00:47.683 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 19:00:47.683 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 19:00:47.683 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 19:00:47.857 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 19:00:47.857 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 19:00:47.857 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 19:00:47.857 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 19:00:47.857 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 19:00:47.857 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 19:00:47.958 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:25138.027965 clock_offset:0.027084 last_frame:1571125 19:00:47.970 [Lua] INFO [GameSessionManager] Member d2cbe4d7d2d6e92 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member 7981473d4cc0db4 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member c4da223001ab244d joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member a5654e6b2946671d joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member 45297a4ef336efc8 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member c9b3eb1a5371ce69 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member f9a9e5944e8f7699 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member 9bcc67285ccf9bcb joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member 17ea672a7e96f54b joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member de1f3ac4f22f4ca9 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member 574f051895e00397 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member 9442243774de0408 joined 19:00:47.970 [Lua] INFO [GameSessionManager] Member 53e8791af0ecd7de joined 19:00:48.013 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m1 when fetching weapon tweaks 19:00:48.017 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 19:00:48.017 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 19:00:48.021 [Lua] INFO [BackendManager] title_request: GET /data/8f5a3ac8-575e-4082-b628-9769a2016393/account/gear 19:00:48.022 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 19:00:48.022 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 19:00:48.078 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045001, more than 2.000000 times old max dt of 0.033109 19:00:48.088 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.057735, more than 2.000000 times old max dt of 0.036419 19:00:48.170 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1571136), last frame (1571134). 19:00:48.279 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.086877, more than 2.000000 times old max dt of 0.040061 19:00:48.290 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.104283, more than 2.000000 times old max dt of 0.044068 19:00:48.296 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.212 seconds. 19:00:49.699 error: [D3D12_RENDER_DEVICE] SL Error: '[22.11.2022 20-00-49][streamline][error]d3d12.cpp:564[present] Present failed The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ' 19:00:49.700 error: [D3D12_RENDER_DEVICE] SL Error: '[22.11.2022 20-00-49][streamline][error]d3d12.cpp:564[present] Present failed The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ' 19:00:49.703 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1571232), last frame (1571179). 19:00:49.704 [AFTERMATH] Device status: GFSDK_Aftermath_Device_Status_PageFault 19:00:49.704 [AFTERMATH] Page fault information: 19:00:49.704 [AFTERMATH] Faulting GpuVA: 0xce05000 19:00:49.704 [AFTERMATH] Resource desc: size: 0 width: 0 height: 0 depth: 0 mip levels: 0 format: DXGI_FORMAT_UNKNOWN Buffer Heap: false Static Texture Heap: false RtvDsv Texture Heap: false Placed Resource: false Was destroyed: false 19:00:49.705 error: [D3D12_RENDER_DEVICE] SL Error: '[22.11.2022 20-00-49][streamline][error]d3d12.cpp:564[present] Present failed The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ' 19:00:49.917 <>Access violation (0xc0000005) in build c2a0295b9c77839f38fa4af818203d2e7f61e229 accessing address 0000000000000000 from 00007FF604164882<> <> {00007ff603cd0000, 02424000, 637b5a70, 4562b3e4-2486-4aba-a050-a897cd5ee468, 00000001, D:\a\w\live_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\engine\win64\release\Darktide.pdb} {00007ffe76470000, 00214000, 8a328c67, 49f757e0-5c19-dd09-7957-40d5f2b050e7, 00000001, ntdll.pdb} {00007ffe73c50000, 0039d000, 19d26491, a50f50b2-1869-5834-48b4-3bfc2ef66e02, 00000001, kernelbase.pdb} {00007ffe73ff0000, 00111000, f5fc15a3, a3f6745c-6328-b786-6dd6-274b30a35ba1, 00000001, ucrtbase.pdb} {00007ffe3e060000, 00095000, 6351a2ac, fa84a167-ab85-4700-8467-bb16eae941f9, 00000001, C:\BuildAgent\work\304142e5d3ce77ae\_artifacts\sl.common\Production_x64\sl.common.pdb} {00007ffe3f0c0000, 00047000, 6351a2bc, d2bb6bc5-a688-46f6-b9e2-2651f967d25d, 00000001, C:\BuildAgent\work\304142e5d3ce77ae\_artifacts\sl.dlss_g\Production_x64\sl.dlss_g.pdb} {00007ffdd3490000, 00192000, 63708517, 5f4ece56-97a3-4b4b-9e63-ba67f0388434, 00000001, C:\dvs\p4\build\sw\rel\gpu_drv\r525\r526_91\drivers\ngx\core\_out\wddm_amd64_release\_nvngx.pdb} {00007ffdbd5c0000, 00c63000, 63519e2c, be8f0d67-7377-41e4-a7c5-cbb3f71c2d48, 00000002, C:\BuildAgent\work\a3c28c79b2a57441\project\vs2017\bin\Production_x64\nvngx_dlssg.pdb} 0x00007ffe76470000:0x000000000001eae6 RtlFindCharInUnicodeString 0x00007ffe76470000:0x00000000000a2e9e KiUserExceptionDispatcher 0x00007ff603cd0000:0x0000000000494882 swprintf 0x00007ffe73ff0000:0x000000000007e5f5 raise 0x00007ffe73ff0000:0x000000000007f601 abort 0x00007ffe73ff0000:0x000000000007ed39 terminate 0x00007ffe73ff0000:0x00000000000480da __C_specific_handler_noexcept 0x00007ffe76470000:0x00000000000a3eaf __chkstk 0x00007ffe76470000:0x000000000001eae6 RtlFindCharInUnicodeString 0x00007ffe76470000:0x0000000000054b35 RtlRaiseException 0x00007ffe73c50000:0x000000000009039c RaiseException 0x00007ffdbd5c0000:0x00000000000fab01 NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x00000000000b471c NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x00000000000b5baa NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x00000000000683ff NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x00000000000868fa NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x0000000000083732 NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x000000000009f6a9 NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x000000000008e670 NVSDK_NGX_VULKAN_Shutdown 0x00007ffdbd5c0000:0x000000000004d2ae NVSDK_NGX_SetInfoCallback 0x00007ffdbd5c0000:0x0000000000064d70 NVSDK_NGX_D3D12_EvaluateFeature 0x00007ffdd3490000:0x0000000000052f67 NVSDK_NGX_D3D12_EvaluateFeature 0x00007ffdd3490000:0x000000000005271e NVSDK_NGX_D3D12_EvaluateFeature 0x00007ffe3e060000:0x0000000000049850 NVSDK_NGX_D3D12_EvaluateFeature 0x00007ffe3e060000:0x0000000000016422 0x00007ffe3f0c0000:0x00000000000167e7 0x00007ffe3f0c0000:0x0000000000017967 0x00007ffe3f0c0000:0x00000000000279b2 slGetPluginFunction 0x00007ffe3f0c0000:0x000000000001059a 0x00007ffe3f0c0000:0x0000000000027522 slGetPluginFunction 0x00007ffe3f0c0000:0x000000000000f899 0x00007ffe73ff0000:0x0000000000029363 _recalloc <> <>1<> <>engine<> <>win32<> <>c2a0295b9c77839f38fa4af818203d2e7f61e229<> <>release<> <>238663<> <>Developer Build (1.3.3.42058)<> <>fe2623bc-00b8-486b-ab39-d77fd81a99c1<> <>0<> <>--- CPU CPU: 13th Gen Intel(R) Core(TM) i9-13900K Vendor: GenuineIntel Logical processors: 32 Family: 0:6, Model: 11:7 Type: 0, Stepping: 1 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00100001 10000000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 32508MB Available: 23161MB --- OS Windows version 10.0 build 22621, 64 bit Windows 10 Machine ID 36eaac3e-35c3-4170-838c-06cf8ca58395 --- Network Network interface: Intel(R) Ethernet Controller I226-V (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6E AX211 160MHz (IPv4, IPv6) --- Input No input devices detected. --- Graphics Graphics card: NVIDIA GeForce RTX 4090 (DirectX 12.1, 24156MB) Driver version: 52698 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) <> <>C:\Users\simon\AppData\Roaming\Fatshark\Darktide\console_logs\console-2022-11-22-18.45.25-fe2623bc-00b8-486b-ab39-d77fd81a99c1.log<> <>C:\Users\simon\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2022-11-22-18.45.25-fe2623bc-00b8-486b-ab39-d77fd81a99c1.dmp<> <> Memory Total: 32508 MB Available: 26895 MB Used: 5613 MB Peak Used: 6889 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 51964 MB Used: 11868 MB Peak: 15021 MB <> <> CrashMonitor navigation cjson rule database Vivox wwise_plugin <> <> #ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = true; #ID[872cceda] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = true; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = DX11_0; #ID[f921e3b1] = true; <> <> #ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = true; #ID[091bd468] = true; #ID[09f7658c] = true; #ID[0a5cf893] = true; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = true; #ID[1ff27994] = [128,96,160,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = true; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = false; #ID[4261180b] = true; #ID[4437469c] = true; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[521e8314] = true; #ID[5311abc7] = true; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = high; #ID[757a9c66] = true; #ID[781acd9a] = high; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 4; #ID[825d6573] = true; #ID[83fa86d9] = false; #ID[866b9087] = true; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 1; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = true; #ID[9fdb92f0] = false; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = true; #ID[ab541828] = true; #ID[abd89f80] = false; #ID[ad0f8d89] = true; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = dlss; #ID[ae835dc5] = true; #ID[b2b9ea5a] = balanced; #ID[b4ee0024] = false; #ID[b52a66bb] = [2048,2048,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = true; #ID[db72134e] = 0; #ID[dd043413] = true; #ID[dde3b7d1] = true; #ID[dfa3fe1f] = false; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = false; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = false; #ID[fcdb085e] = 1; <> [Log end]