[Log version] 1 [Session] c8ed3096-bcf7-42ee-942d-795a8a345bbc UTC time stamps 11:17:05.526 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3569 11:17:05.526 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3581 11:17:05.526 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3584 11:17:05.526 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3589 11:17:05.526 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3592 11:17:05.527 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3608 11:17:05.554 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3634 11:17:05.591 [HTTP Cache] Initialized cache: C:\Users\Agust\AppData\Roaming\Fatshark\Darktide\http_cache.db 11:17:05.591 [HTTP Cache] Cache file size: 47524 kB 11:17:05.592 [Backend] Created 11:17:05.592 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3639 11:17:05.688 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3665 11:17:16.263 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3070 Ti Laptop GPU) 11:17:17.522 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 11:17:17.522 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 11:17:18.198 [d3d12 pipeline state] Adapter or driver version have changed, creating a new pso library 11:17:18.443 [Application] --- CPU CPU: 12th Gen Intel(R) Core(TM) i7-12700H Vendor: GenuineIntel Logical processors: 20 Family: 0:6, Model: 9:10 Type: 0, Stepping: 3 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00011000 10000000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16068MB Available: 5993MB --- OS Windows version 10.0 build 22621, 64 bit Windows 10 Machine ID 175d7771-e1b7-46de-80ab-035f7f32547d <>os_build = 22621<> --- Desktops Monitor 0 (1920x1080): left=0 top=0 right=1920 bottom=1080 --- Network Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Killer(R) Wi-Fi 6E AX1675i 160MHz Wireless Network Adapter (211NGW) (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) Network interface: Killer E3100G 2.5 Gigabit Ethernet Controller (IPv4, IPv6) --- Input No input devices detected. --- Volume Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD --- Graphics Graphics card: NVIDIA GeForce RTX 3070 Ti Laptop GPU (DirectX 12.1, 8043MB) Driver version: 51338 Hardware Accelerated GPU scheduler: false Graphics card: Intel(R) Iris(R) Xe Graphics (DirectX 12.1, 128MB) Hardware Accelerated GPU scheduler: false Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false <>graphics_card = NVIDIA GeForce RTX 3070 Ti Laptop GPU<> <>driver = 51338<> <>HW GPU Scheduler = false<> <>HW GPU Scheduler = false<> <>HW GPU Scheduler = false<> 11:17:18.443 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3669 11:17:18.449 [Window] Window => active 11:17:18.464 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3680 11:17:18.467 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3686 11:17:18.471 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3689 11:17:19.184 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:19.184 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:19.184 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 11:17:19.184 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:19.184 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:26.798 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 11:17:26.813 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3692 11:17:30.524 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3694 11:17:30.524 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3696 11:17:30.525 [Save] Save dir: `C:\Users\Agust\AppData\Roaming\Fatshark\Darktide` 11:17:30.525 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3735 11:17:30.551 [Lua] [ParameterResolver] Resolving Game Parameters 11:17:30.551 [Lua] [ParameterResolver] Resolving Development Parameters 11:17:30.551 [Lua] [GameStateMachine] Init state StateBoot 11:17:30.551 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 11:17:30.551 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 4157 11:17:30.554 [SteamStats] RequestCurrentStats success: true 11:17:30.555 [Lua] [RenderSettings] Time to save settings: 0.3ms 11:17:30.555 [Application] apply_user_settings 11:17:30.583 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:30.583 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:30.583 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 11:17:30.940 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 11:17:30.946 [Lua] [RenderSettings] Time to apply settings: 390.6ms 11:17:30.946 [Lua] [RenderSettings] Time to save settings: 0.3ms 11:17:30.946 [Lua] [RenderSettings] Time to parse setting [fsr2_enabled] with new value (false): 0.0ms. 11:17:30.946 [Application] apply_user_settings 11:17:31.083 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:31.083 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:31.083 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 11:17:31.144 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 11:17:31.148 [Lua] [RenderSettings] Time to apply settings: 201.7ms 11:17:31.148 [Lua] [RenderSettings] Time to save settings: 0.4ms 11:17:31.148 [Application] apply_user_settings 11:17:31.194 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:31.194 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:31.194 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 11:17:31.259 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 11:17:31.263 [Lua] [RenderSettings] Time to apply settings: 114.4ms 11:17:31.263 [Lua] [RenderSettings] Time to save settings: 0.3ms 11:17:31.263 [Application] apply_user_settings 11:17:31.302 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:31.302 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:31.302 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 11:17:31.362 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 11:17:31.366 [Lua] [RenderSettings] Time to apply settings: 102.8ms 11:17:31.366 [Lua] [RenderSettings] Time to save settings: 0.3ms 11:17:31.366 [Lua] [RenderSettings] Time to save settings: 0.2ms 11:17:31.366 [Lua] [RenderSettings] Time to parse setting [dlss_enabled] with new value (true): 0.0ms. 11:17:31.366 [Application] apply_user_settings 11:17:31.405 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:31.405 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:31.405 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 11:17:31.459 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 11:17:31.463 [Lua] [RenderSettings] Time to apply settings: 96.8ms 11:17:31.463 [Lua] [RenderSettings] Time to save settings: 0.3ms 11:17:31.463 [Application] apply_user_settings 11:17:31.499 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 11:17:31.499 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 11:17:31.499 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 11:17:31.555 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 11:17:31.559 [Lua] [RenderSettings] Time to apply settings: 95.5ms 11:17:31.559 [Lua] [RenderSettings] Time to save settings: 0.3ms 11:17:31.560 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 11:17:34.052 [Lua] [LocalizationManager] Setup localizers 11:17:34.258 [Lua] [GameStateMachine] Changing state to StateRequireScripts 11:17:34.258 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 11:17:34.258 [Lua] INFO [Log Internal] Global log level set to: 2 11:17:34.258 [Lua] <>project = bishop<> 11:17:34.258 [Lua] <>project_branch = rel_2023_01_10_Patch1.0.3x_external<> 11:17:34.258 [Lua] <>build = release<> 11:17:34.258 [Lua] <>platform = win32<> 11:17:34.258 [Lua] <>content_revision = 72935<> 11:17:34.258 [Lua] <>engine_revision = 83429761aa2e611be13c377f2a962bc6ddaa7cde<> 11:17:34.258 [Lua] <>rendering_backend = dx12<> 11:17:34.258 [Lua] <>teamcity_build_id = 274545<> 11:17:34.258 [Lua] <>server = false<> 11:17:34.258 [Lua] <>is_modded = false<> 11:17:34.258 [Lua] <>steam = true<> 11:17:34.259 [Lua] <>steam_id = 1100001026b93a1<> 11:17:34.259 [Lua] <>steam_user_name = Zagg<> 11:17:34.259 [Lua] <>steam_app_id = 1361210<> 11:17:34.259 [Lua] <>machine_id = 175d7771-e1b7-46de-80ab-035f7f32547d<> 11:17:34.259 [Lua] INFO [Testify] Ready! 11:17:34.313 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 11:17:34.315 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy 11:17:34.366 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 11:17:34.404 [Lua] INFO [GameStateMachine] Changing state to StateGame 11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 11:17:34.405 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 11:17:34.405 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 11:17:34.405 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 11:17:34.405 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 11:17:34.406 [Lua] INFO [Input Manager] Init device: mouse, 1 11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 11:17:34.406 [Lua] INFO [Input Manager] Init device: keyboard, 1 11:17:34.406 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 11:17:34.406 [Lua] INFO [Input Manager] Using input from: keyboard(1) 11:17:34.406 [Lua] INFO [MechanismManager] Initialized without mechanism 11:17:34.406 [Lua] INFO [ConnectionManager] Combined hash: ba65a36b37ce5066 11:17:34.407 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 11:17:34.407 [Lua] INFO [AccountManager] Using base account manager 11:17:34.413 [Lua] INFO [GameStateMachine] Init state StateSplash 11:17:34.414 [Lua] INFO [Input Manager] Created a InputService of type [View] 11:17:34.414 [Lua] INFO [ConstantElementLoading] State changed nil -> 11:17:34.414 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 11:17:34.622 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 11:17:34.937 [d3d12 pipeline state] creating pipeline state for #ID[c2018f97] 11:17:59.520 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 11:18:02.991 [Lua] INFO [GameStateMachine] Changing state to StateTitle 11:18:02.991 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen 11:18:02.992 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 11:18:02.992 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 11:18:03.161 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 11:18:03.440 [d3d12 pipeline state] creating pipeline state for #ID[ee45a10a] 11:18:03.441 [d3d12 pipeline state] creating pipeline state for #ID[26ed1eb5] 11:18:03.442 [d3d12 pipeline state] creating pipeline state for #ID[bca71816] 11:18:03.444 [d3d12 pipeline state] creating pipeline state for #ID[9c617656] 11:18:03.445 [d3d12 pipeline state] creating pipeline state for #ID[9c617656] 11:18:03.460 [d3d12 pipeline state] creating pipeline state for #ID[d6076321] 11:18:03.526 [d3d12 pipeline state] creating pipeline state for #ID[8b171f69] 11:18:03.535 [d3d12 pipeline state] creating pipeline state for #ID[9eb71a45] 11:18:03.538 [d3d12 pipeline state] creating pipeline state for #ID[41471f78] 11:18:03.614 [d3d12 pipeline state] creating pipeline state for #ID[a143b90c] 11:18:03.615 [d3d12 pipeline state] creating pipeline state for #ID[754d0f3a] 11:18:07.240 [Lua] INFO [StateTitle] Changing state idle -> signing_in 11:18:07.240 [Lua] <>backend_env = prod<> 11:18:07.240 [Lua] <>auth_platform = steam<> 11:19:01.604 error: [Backend] Authentication queue join request failed 11:19:01.621 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:138: in function 'report_error' scripts/managers/data_service/services/account_service.lua:113: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>; [2] (*temporary) = function: 0x02fa3f50; [3] q = table: 0x03059ea0; i = 1; obj = table: 0x0305bce0; [4] dt = 0.016666699995953; t = 87.278829691359; async = function: 0x00e434c0; [5] self = table: 0x000f55d0; dt = 0.016666699995953; network_is_active = false; t = 87.278829691359; [6] self = table: 0x0016e310; dt = 0.016666699995953; t = nil; [7] self = table: 0x0007b800; dt = 0.016666699995953; [8] dt = 0.016666699995953; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>", code = 0, description = "Authentication queue join request failed", } 11:19:01.621 [Lua] INFO [StateTitle] Changing state signing_in -> error 11:19:01.624 [d3d12 pipeline state] creating pipeline state for #ID[55d4da08] 11:19:01.632 [d3d12 pipeline state] creating pipeline state for #ID[3d30aa73] 11:19:01.807 [d3d12 pipeline state] creating pipeline state for #ID[fadf776e] 11:19:04.983 [Lua] INFO [StateTitle] Changing state error -> idle 11:19:06.942 [Lua] INFO [StateTitle] Changing state idle -> signing_in 11:19:57.434 error: [Backend] Authentication queue join request failed 11:19:57.451 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:138: in function 'report_error' scripts/managers/data_service/services/account_service.lua:113: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>; [2] (*temporary) = function: 0x000955e0; [3] q = table: 0x008ac280; i = 1; obj = table: 0x03513c10; [4] dt = 0.017071999961972; t = 143.10920519038; async = function: 0x00c676b0; [5] self = table: 0x000f55d0; dt = 0.017071999961972; network_is_active = false; t = 143.10920519038; [6] self = table: 0x0016e310; dt = 0.017071999961972; t = nil; [7] self = table: 0x0007b800; dt = 0.017071999961972; [8] dt = 0.017071999961972; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>", code = 0, description = "Authentication queue join request failed", } 11:19:57.451 [Lua] INFO [StateTitle] Changing state signing_in -> error 11:20:00.545 [Lua] INFO [StateTitle] Changing state error -> idle 11:20:02.182 [Lua] INFO [StateTitle] Changing state idle -> signing_in 11:20:56.470 error: [Backend] Authentication queue join request failed 11:20:56.487 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:138: in function 'report_error' scripts/managers/data_service/services/account_service.lua:113: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>; [2] (*temporary) = function: 0x01df5ec0; [3] q = table: 0x02f5f750; i = 1; obj = table: 0x02f62c30; [4] dt = 0.016666800011322; t = 202.14459329412; async = function: 0x00c6a110; [5] self = table: 0x000f55d0; dt = 0.016666800011322; network_is_active = false; t = 202.14459329412; [6] self = table: 0x0016e310; dt = 0.016666800011322; t = nil; [7] self = table: 0x0007b800; dt = 0.016666800011322; [8] dt = 0.016666800011322; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>", code = 0, description = "Authentication queue join request failed", } 11:20:56.487 [Lua] INFO [StateTitle] Changing state signing_in -> error 11:20:58.561 [Lua] INFO [StateTitle] Changing state error -> idle 11:21:00.494 [Window] Window => inactive 11:21:00.584 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 11:21:04.167 [Lua] <>shutdown = true<> 11:21:04.167 [Application] Window signals application exit. 11:21:04.213 [Lua] <>shutdown = true<> 11:21:04.214 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> 11:21:04.215 [Lua] INFO [Log Internal] Global log level set to: 5 11:21:04.215 [Lua] INFO [Log Internal] Global log level set to: 2 [Log end]