[Log version] 1
[Session] c8ed3096-bcf7-42ee-942d-795a8a345bbc
UTC time stamps
11:17:05.526 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3569
11:17:05.526 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3581
11:17:05.526 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3584
11:17:05.526 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3589
11:17:05.526 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3592
11:17:05.527 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3608
11:17:05.554 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3634
11:17:05.591 [HTTP Cache] Initialized cache: C:\Users\Agust\AppData\Roaming\Fatshark\Darktide\http_cache.db
11:17:05.591 [HTTP Cache] Cache file size: 47524 kB
11:17:05.592 [Backend] Created
11:17:05.592 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3639
11:17:05.688 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3665
11:17:16.263 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3070 Ti Laptop GPU)
11:17:17.522 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
11:17:17.522 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
11:17:18.198 [d3d12 pipeline state] Adapter or driver version have changed, creating a new pso library
11:17:18.443 [Application] --- CPU
CPU: 12th Gen Intel(R) Core(TM) i7-12700H
Vendor: GenuineIntel
Logical processors: 20
Family: 0:6, Model: 9:10
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00011000 10000000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16068MB
Available: 5993MB
--- OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID 175d7771-e1b7-46de-80ab-035f7f32547d
<>os_build = 22621<>
--- Desktops
Monitor 0 (1920x1080): left=0 top=0 right=1920 bottom=1080
--- Network
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Killer(R) Wi-Fi 6E AX1675i 160MHz Wireless Network Adapter (211NGW) (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
Network interface: Killer E3100G 2.5 Gigabit Ethernet Controller (IPv4, IPv6)
--- Input
No input devices detected.
--- Volume
Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD
--- Graphics
Graphics card: NVIDIA GeForce RTX 3070 Ti Laptop GPU (DirectX 12.1, 8043MB) Driver version: 51338 Hardware Accelerated GPU scheduler: false
Graphics card: Intel(R) Iris(R) Xe Graphics (DirectX 12.1, 128MB) Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<>graphics_card = NVIDIA GeForce RTX 3070 Ti Laptop GPU<>
<>driver = 51338<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>
11:17:18.443 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3669
11:17:18.449 [Window] Window => active
11:17:18.464 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3680
11:17:18.467 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3686
11:17:18.471 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3689
11:17:19.184 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:19.184 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:19.184 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
11:17:19.184 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:19.184 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:26.798 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
11:17:26.813 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3692
11:17:30.524 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3694
11:17:30.524 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3696
11:17:30.525 [Save] Save dir: `C:\Users\Agust\AppData\Roaming\Fatshark\Darktide`
11:17:30.525 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 3735
11:17:30.551 [Lua] [ParameterResolver] Resolving Game Parameters
11:17:30.551 [Lua] [ParameterResolver] Resolving Development Parameters
11:17:30.551 [Lua] [GameStateMachine] Init state StateBoot
11:17:30.551 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
11:17:30.551 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_01_10_Patch1.0.3x\runtime\application\application.cpp, Line: 4157
11:17:30.554 [SteamStats] RequestCurrentStats success: true
11:17:30.555 [Lua] [RenderSettings] Time to save settings: 0.3ms
11:17:30.555 [Application] apply_user_settings
11:17:30.583 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:30.583 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:30.583 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
11:17:30.940 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
11:17:30.946 [Lua] [RenderSettings] Time to apply settings: 390.6ms
11:17:30.946 [Lua] [RenderSettings] Time to save settings: 0.3ms
11:17:30.946 [Lua] [RenderSettings] Time to parse setting [fsr2_enabled] with new value (false): 0.0ms.
11:17:30.946 [Application] apply_user_settings
11:17:31.083 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:31.083 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:31.083 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
11:17:31.144 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
11:17:31.148 [Lua] [RenderSettings] Time to apply settings: 201.7ms
11:17:31.148 [Lua] [RenderSettings] Time to save settings: 0.4ms
11:17:31.148 [Application] apply_user_settings
11:17:31.194 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:31.194 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:31.194 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
11:17:31.259 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
11:17:31.263 [Lua] [RenderSettings] Time to apply settings: 114.4ms
11:17:31.263 [Lua] [RenderSettings] Time to save settings: 0.3ms
11:17:31.263 [Application] apply_user_settings
11:17:31.302 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:31.302 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:31.302 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
11:17:31.362 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
11:17:31.366 [Lua] [RenderSettings] Time to apply settings: 102.8ms
11:17:31.366 [Lua] [RenderSettings] Time to save settings: 0.3ms
11:17:31.366 [Lua] [RenderSettings] Time to save settings: 0.2ms
11:17:31.366 [Lua] [RenderSettings] Time to parse setting [dlss_enabled] with new value (true): 0.0ms.
11:17:31.366 [Application] apply_user_settings
11:17:31.405 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:31.405 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:31.405 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
11:17:31.459 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
11:17:31.463 [Lua] [RenderSettings] Time to apply settings: 96.8ms
11:17:31.463 [Lua] [RenderSettings] Time to save settings: 0.3ms
11:17:31.463 [Application] apply_user_settings
11:17:31.499 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
11:17:31.499 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
11:17:31.499 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
11:17:31.555 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
11:17:31.559 [Lua] [RenderSettings] Time to apply settings: 95.5ms
11:17:31.559 [Lua] [RenderSettings] Time to save settings: 0.3ms
11:17:31.560 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
11:17:34.052 [Lua] [LocalizationManager] Setup localizers
11:17:34.258 [Lua] [GameStateMachine] Changing state to StateRequireScripts
11:17:34.258 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
11:17:34.258 [Lua] INFO [Log Internal] Global log level set to: 2
11:17:34.258 [Lua] <>project = bishop<>
11:17:34.258 [Lua] <>project_branch = rel_2023_01_10_Patch1.0.3x_external<>
11:17:34.258 [Lua] <>build = release<>
11:17:34.258 [Lua] <>platform = win32<>
11:17:34.258 [Lua] <>content_revision = 72935<>
11:17:34.258 [Lua] <>engine_revision = 83429761aa2e611be13c377f2a962bc6ddaa7cde<>
11:17:34.258 [Lua] <>rendering_backend = dx12<>
11:17:34.258 [Lua] <>teamcity_build_id = 274545<>
11:17:34.258 [Lua] <>server = false<>
11:17:34.258 [Lua] <>is_modded = false<>
11:17:34.258 [Lua] <>steam = true<>
11:17:34.259 [Lua] <>steam_id = 1100001026b93a1<>
11:17:34.259 [Lua] <>steam_user_name = Zagg<>
11:17:34.259 [Lua] <>steam_app_id = 1361210<>
11:17:34.259 [Lua] <>machine_id = 175d7771-e1b7-46de-80ab-035f7f32547d<>
11:17:34.259 [Lua] INFO [Testify] Ready!
11:17:34.313 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium
11:17:34.315 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy
11:17:34.366 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
11:17:34.404 [Lua] INFO [GameStateMachine] Changing state to StateGame
11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
11:17:34.405 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
11:17:34.405 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
11:17:34.405 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
11:17:34.405 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
11:17:34.405 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
11:17:34.406 [Lua] INFO [Input Manager] Init device: mouse, 1
11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
11:17:34.406 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
11:17:34.406 [Lua] INFO [Input Manager] Init device: keyboard, 1
11:17:34.406 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
11:17:34.406 [Lua] INFO [Input Manager] Using input from: keyboard(1)
11:17:34.406 [Lua] INFO [MechanismManager] Initialized without mechanism
11:17:34.406 [Lua] INFO [ConnectionManager] Combined hash: ba65a36b37ce5066
11:17:34.407 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
11:17:34.407 [Lua] INFO [AccountManager] Using base account manager
11:17:34.413 [Lua] INFO [GameStateMachine] Init state StateSplash
11:17:34.414 [Lua] INFO [Input Manager] Created a InputService of type [View]
11:17:34.414 [Lua] INFO [ConstantElementLoading] State changed nil ->
11:17:34.414 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
11:17:34.622 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
11:17:34.937 [d3d12 pipeline state] creating pipeline state for #ID[c2018f97]
11:17:59.520 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
11:18:02.991 [Lua] INFO [GameStateMachine] Changing state to StateTitle
11:18:02.991 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen
11:18:02.992 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
11:18:02.992 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
11:18:03.161 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
11:18:03.440 [d3d12 pipeline state] creating pipeline state for #ID[ee45a10a]
11:18:03.441 [d3d12 pipeline state] creating pipeline state for #ID[26ed1eb5]
11:18:03.442 [d3d12 pipeline state] creating pipeline state for #ID[bca71816]
11:18:03.444 [d3d12 pipeline state] creating pipeline state for #ID[9c617656]
11:18:03.445 [d3d12 pipeline state] creating pipeline state for #ID[9c617656]
11:18:03.460 [d3d12 pipeline state] creating pipeline state for #ID[d6076321]
11:18:03.526 [d3d12 pipeline state] creating pipeline state for #ID[8b171f69]
11:18:03.535 [d3d12 pipeline state] creating pipeline state for #ID[9eb71a45]
11:18:03.538 [d3d12 pipeline state] creating pipeline state for #ID[41471f78]
11:18:03.614 [d3d12 pipeline state] creating pipeline state for #ID[a143b90c]
11:18:03.615 [d3d12 pipeline state] creating pipeline state for #ID[754d0f3a]
11:18:07.240 [Lua] INFO [StateTitle] Changing state idle -> signing_in
11:18:07.240 [Lua] <>backend_env = prod<>
11:18:07.240 [Lua] <>auth_platform = steam<>
11:19:01.604 error: [Backend] Authentication queue join request failed
11:19:01.621 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:138: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:113: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>;
[2] (*temporary) = function: 0x02fa3f50;
[3] q = table: 0x03059ea0; i = 1; obj = table: 0x0305bce0;
[4] dt = 0.016666699995953; t = 87.278829691359; async = function: 0x00e434c0;
[5] self = table: 0x000f55d0; dt = 0.016666699995953; network_is_active = false; t = 87.278829691359;
[6] self = table: 0x0016e310; dt = 0.016666699995953; t = nil;
[7] self = table: 0x0007b800; dt = 0.016666699995953;
[8] dt = 0.016666699995953; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>",
code = 0,
description = "Authentication queue join request failed",
}
11:19:01.621 [Lua] INFO [StateTitle] Changing state signing_in -> error
11:19:01.624 [d3d12 pipeline state] creating pipeline state for #ID[55d4da08]
11:19:01.632 [d3d12 pipeline state] creating pipeline state for #ID[3d30aa73]
11:19:01.807 [d3d12 pipeline state] creating pipeline state for #ID[fadf776e]
11:19:04.983 [Lua] INFO [StateTitle] Changing state error -> idle
11:19:06.942 [Lua] INFO [StateTitle] Changing state idle -> signing_in
11:19:57.434 error: [Backend] Authentication queue join request failed
11:19:57.451 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:138: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:113: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>;
[2] (*temporary) = function: 0x000955e0;
[3] q = table: 0x008ac280; i = 1; obj = table: 0x03513c10;
[4] dt = 0.017071999961972; t = 143.10920519038; async = function: 0x00c676b0;
[5] self = table: 0x000f55d0; dt = 0.017071999961972; network_is_active = false; t = 143.10920519038;
[6] self = table: 0x0016e310; dt = 0.017071999961972; t = nil;
[7] self = table: 0x0007b800; dt = 0.017071999961972;
[8] dt = 0.017071999961972; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>",
code = 0,
description = "Authentication queue join request failed",
}
11:19:57.451 [Lua] INFO [StateTitle] Changing state signing_in -> error
11:20:00.545 [Lua] INFO [StateTitle] Changing state error -> idle
11:20:02.182 [Lua] INFO [StateTitle] Changing state idle -> signing_in
11:20:56.470 error: [Backend] Authentication queue join request failed
11:20:56.487 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:138: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:113: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>;
[2] (*temporary) = function: 0x01df5ec0;
[3] q = table: 0x02f5f750; i = 1; obj = table: 0x02f62c30;
[4] dt = 0.016666800011322; t = 202.14459329412; async = function: 0x00c6a110;
[5] self = table: 0x000f55d0; dt = 0.016666800011322; network_is_active = false; t = 202.14459329412;
[6] self = table: 0x0016e310; dt = 0.016666800011322; t = nil;
[7] self = table: 0x0007b800; dt = 0.016666800011322;
[8] dt = 0.016666800011322; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:518: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:174: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>",
code = 0,
description = "Authentication queue join request failed",
}
11:20:56.487 [Lua] INFO [StateTitle] Changing state signing_in -> error
11:20:58.561 [Lua] INFO [StateTitle] Changing state error -> idle
11:21:00.494 [Window] Window => inactive
11:21:00.584 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
11:21:04.167 [Lua] <>shutdown = true<>
11:21:04.167 [Application] Window signals application exit.
11:21:04.213 [Lua] <>shutdown = true<>
11:21:04.214 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle ->
11:21:04.215 [Lua] INFO [Log Internal] Global log level set to: 5
11:21:04.215 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]