[Log version] 1
[Session] 716016f2-6726-434a-8326-d508f332a068
UTC time stamps
06:38:19.973 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3889
06:38:19.973 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3901
06:38:19.973 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3904
06:38:19.973 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3910
06:38:19.973 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3913
06:38:19.975 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3930
06:38:20.021 [Application] STARTUP: setup_imgui, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3933
06:38:20.021 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3955
06:38:20.027 [HTTP Cache] Initialized cache: C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide\http_cache.db
06:38:20.027 [HTTP Cache] Cache file size: 12 kB
06:38:20.027 [Backend] Created
06:38:20.027 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3960
06:38:20.093 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3986
06:38:22.737 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 4070 SUPER)
06:38:24.153 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
06:38:24.153 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
06:38:24.643 [Application] --- CPU
CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
Vendor: GenuineIntel
Logical processors: 16
Family: 0:6, Model: 10:5
Type: 0, Stepping: 5
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00001110 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16237MB
Available: 5745MB
--- OS
Windows version 10.0 build 22631, 64 bit
Windows 10
Machine ID 5452aa19-a3e2-42be-a269-9123255c4393
--- Desktops
Monitor 0 (1920x1080): left=-1920 top=154 right=0 bottom=1234
Monitor 1 (1920x1080): left=2560 top=154 right=4480 bottom=1234
Monitor 2 (2560x1440): left=0 top=0 right=2560 bottom=1440
--- Network
Network interface: Intel(R) Ethernet Connection (14) I219-V (IPv4, IPv6)
--- Input
No input devices detected.
--- Volume
Volume for path 'D:\SteamLibrary\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\..\bundle' is on SSD
--- Graphics
Graphics card: NVIDIA GeForce RTX 4070 SUPER (DirectX 12.1, 11999MB) Driver version: 55123 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Driver version: 10.0.22621.2506 Hardware Accelerated GPU scheduler: false
06:38:24.643 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3990
06:38:24.648 [Window] Window => active
06:38:24.664 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4004
06:38:24.670 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4010
06:38:24.674 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4013
06:38:25.021 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:38:25.021 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:38:25.021 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
06:38:25.021 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:38:25.021 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:38:25.400 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4016
06:38:26.080 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4018
06:38:26.080 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4020
06:38:26.081 [Save] Save dir: `C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide`
06:38:26.081 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4062
06:38:26.111 [Lua] [ParameterResolver] Resolving Game Parameters
06:38:26.111 [Lua] [ParameterResolver] Resolving Development Parameters
06:38:26.111 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot'
06:38:26.111 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings'
06:38:26.111 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4501
06:38:26.118 [SteamStats] RequestCurrentStats success: true
06:38:26.120 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadRenderSettings' -> 'StateLoadBootAssets'
06:38:27.511 [Lua] [LocalizationManager] Setup localizers
06:38:27.523 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadBootAssets' -> 'StateRequireScripts'
06:38:27.524 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
06:38:27.524 [Lua] INFO [Log Internal] Global log level set to: 2
06:38:27.524 [Lua] <>project = bishop<>
06:38:27.524 [Lua] <>project_branch = rel_Patch1.2.2x_external<>
06:38:27.524 [Lua] <>build = release<>
06:38:27.524 [Lua] <>platform = win32<>
06:38:27.524 [Lua] <>content_revision = 89587<>
06:38:27.524 [Lua] <>engine_revision = 40e392b49930ed101d90618ea524bc56d4154f22<>
06:38:27.524 [Lua] <>rendering_backend = dx12<>
06:38:27.524 [Lua] <>teamcity_build_id = 360193<>
06:38:27.524 [Lua] <>server = false<>
06:38:27.524 [Lua] <>is_modded = false<>
06:38:27.524 [Lua] <>launcher_verification_passed = false<>
06:38:27.524 [Lua] <>game_version = 1.2.20-b360193<>
06:38:27.524 [Lua] <>steam = true<>
06:38:27.524 [Lua] <>steam_id = 1100001499a3bb3<>
06:38:27.524 [Lua] <>steam_user_name = Petronius N4828<>
06:38:27.524 [Lua] <>steam_app_id = 1361210<>
06:38:27.524 [Lua] <>machine_id = 5452aa19-a3e2-42be-a269-9123255c4393<>
06:38:27.524 [Lua] INFO [INFO] Crashify Ready
06:38:27.524 [Lua] INFO [Testify] Ready!
06:38:27.815 [Lua] INFO [GameStateMachine] [Boot] Changing state 'StateRequireScripts' -> 'StateLoadAudioSettings'
06:38:27.878 [Lua] INFO [GameStateMachine] [Main] Changing state 'StateBoot' -> 'StateGame'
06:38:27.878 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from 'StateLoadAudioSettings'
06:38:27.879 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
06:38:27.879 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
06:38:27.879 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
06:38:27.879 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
06:38:27.879 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
06:38:27.879 [Lua] INFO [Input Manager] Created a InputService of type [View]
06:38:27.880 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
06:38:27.881 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:38:27.881 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
06:38:27.881 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:38:27.881 [Lua] INFO [Input Manager] Init device: mouse, 1
06:38:27.881 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
06:38:27.881 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
06:38:27.881 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
06:38:27.881 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
06:38:27.881 [Lua] INFO [Input Manager] Init device: keyboard, 1
06:38:27.881 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
06:38:27.881 [Lua] INFO [Input Manager] Using input from: keyboard(1)
06:38:27.882 [Lua] INFO [MechanismManager] Initialized without mechanism
06:38:27.882 [Lua] INFO [ConnectionManager] Combined hash: cb5899775ea42d33
06:38:27.882 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:38:27.882 [Lua] <>game_session_id = 7bf63677-6ff2-4f47-97ce-80ae25e181df<>
06:38:27.882 [Lua] INFO [AccountManager] Using base account manager
06:38:27.891 [Lua] INFO [GameStateMachine] [Game] Init statemachine with 'StateSplash'
06:38:27.891 [Lua] INFO [ConstantElementLoading] State changed nil ->
06:38:27.891 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
06:38:27.893 [Lua] INFO [SaveData] Populating save data.
06:38:27.893 [Lua] INFO [SaveData] Current saved profile preset version for character (1600c291-e706-4d1b-bfee-142faa831010) is: 1. Our default is: 1
06:38:27.893 [Lua] INFO [SaveData] Current saved profile preset version for character (34f197e9-4021-43ef-9841-e92e9ade5897) is: 1. Our default is: 1
06:38:27.893 [Lua] INFO [SaveData] Current saved profile preset version for character (e3736f10-085f-457b-b202-bee3826c18f8) is: 1. Our default is: 1
06:38:27.893 [Lua] INFO [SaveData] Current saved profile preset version for character (adc37faa-012b-491e-8e1a-bdc831668a3d) is: 1. Our default is: 1
06:38:27.893 [Lua] INFO [SaveData] Current saved profile preset version for character (d365e729-5ab1-472c-9ac5-04e8c386f751) is: 1. Our default is: 1
06:38:28.033 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
06:39:01.020 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
06:39:05.066 [Lua] INFO [GameStateMachine] [Game] Changing state 'StateSplash' -> 'StateTitle'
06:39:05.066 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen
06:39:05.066 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
06:39:05.066 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
06:39:05.200 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
06:39:06.587 [Lua] INFO [StateTitle] Changing state idle -> signing_in
06:39:06.587 [Lua] <>backend_env = prod<>
06:39:06.587 [Lua] <>auth_platform = steam<>
06:39:11.597 error: [Backend] Authentication queue join request failed
06:39:11.615 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:139: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:133: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>;
[2] (*temporary) = function: 0x01696c10;
[3] q = table: 0x00d694a0; i = 1; obj = table: 0x00d79020;
[4] dt = 0.016666700019098; t = 43.834051902579; async = function: 0x00697fd0;
[5] self = table: 0x00111c20; dt = 0.016666700019098; network_is_active = false; t = 43.834051902579;
[6] self = table: 0x0017a160; dt = 0.016666700019098; t = nil;
[7] self = table: 0x0007ae10; dt = 0.016666700019098;
[8] dt = 0.016666700019098; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>",
code = 0,
description = "Authentication queue join request failed",
}
06:39:11.615 [Lua] INFO [StateTitle] Changing state signing_in -> error
06:39:14.737 [Lua] INFO [StateTitle] Changing state error -> idle
06:39:17.388 [Lua] <>shutdown = true<>
06:39:17.388 [Application] Window signals application exit.
06:39:17.441 [Lua] <>shutdown = true<>
06:39:17.441 [Lua] INFO [GameStateMachine] [Main] Exit statemachine from 'StateGame'
06:39:17.441 [Lua] INFO [GameStateMachine] [Game] Exit statemachine from 'StateTitle'
06:39:17.441 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle ->
06:39:17.442 [Lua] INFO [Log Internal] Global log level set to: 5
06:39:17.442 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]