[Log version] 1 [Session] 09fba361-acd4-4f04-87db-9ed19efcba2a UTC time stamps 06:23:57.960 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3889 06:23:57.960 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3901 06:23:57.960 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3904 06:23:57.960 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3910 06:23:57.960 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3913 06:23:57.961 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3930 06:23:58.012 [Application] STARTUP: setup_imgui, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3933 06:23:58.012 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3955 06:23:58.019 [HTTP Cache] Initialized cache: C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide\http_cache.db 06:23:58.019 [HTTP Cache] Cache file size: 12 kB 06:23:58.019 [Backend] Created 06:23:58.019 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3960 06:23:58.086 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3986 06:24:00.732 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 4070 SUPER) 06:24:02.174 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 06:24:02.174 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 06:24:03.109 [Application] --- CPU CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz Vendor: GenuineIntel Logical processors: 16 Family: 0:6, Model: 10:5 Type: 0, Stepping: 5 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16237MB Available: 6270MB --- OS Windows version 10.0 build 22631, 64 bit Windows 10 Machine ID 5452aa19-a3e2-42be-a269-9123255c4393 --- Desktops Monitor 0 (1920x1080): left=-1920 top=154 right=0 bottom=1234 Monitor 1 (1920x1080): left=2560 top=154 right=4480 bottom=1234 Monitor 2 (2560x1440): left=0 top=0 right=2560 bottom=1440 --- Network Network interface: Intel(R) Ethernet Connection (14) I219-V (IPv4, IPv6) --- Input No input devices detected. --- Volume Volume for path 'D:\SteamLibrary\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\..\bundle' is on SSD --- Graphics Graphics card: NVIDIA GeForce RTX 4070 SUPER (DirectX 12.1, 11999MB) Driver version: 55123 Hardware Accelerated GPU scheduler: false Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Driver version: 10.0.22621.2506 Hardware Accelerated GPU scheduler: false 06:24:03.109 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3990 06:24:03.113 [Window] Window => active 06:24:03.120 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4004 06:24:03.123 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4010 06:24:03.126 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4013 06:24:03.540 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 06:24:03.540 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 06:24:03.540 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 06:24:03.540 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 06:24:03.540 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 06:24:03.945 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4016 06:24:05.810 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4018 06:24:05.810 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4020 06:24:05.810 [Save] Save dir: `C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide` 06:24:05.810 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4062 06:24:05.863 [Lua] [ParameterResolver] Resolving Game Parameters 06:24:05.863 [Lua] [ParameterResolver] Resolving Development Parameters 06:24:05.863 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot' 06:24:05.864 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings' 06:24:05.864 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4501 06:24:05.874 [SteamStats] RequestCurrentStats success: true 06:24:05.876 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadRenderSettings' -> 'StateLoadBootAssets' 06:24:07.583 [Lua] [LocalizationManager] Setup localizers 06:24:07.598 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadBootAssets' -> 'StateRequireScripts' 06:24:07.598 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 06:24:07.599 [Lua] INFO [Log Internal] Global log level set to: 2 06:24:07.599 [Lua] <>project = bishop<> 06:24:07.599 [Lua] <>project_branch = rel_Patch1.2.2x_external<> 06:24:07.599 [Lua] <>build = release<> 06:24:07.599 [Lua] <>platform = win32<> 06:24:07.599 [Lua] <>content_revision = 89587<> 06:24:07.599 [Lua] <>engine_revision = 40e392b49930ed101d90618ea524bc56d4154f22<> 06:24:07.599 [Lua] <>rendering_backend = dx12<> 06:24:07.599 [Lua] <>teamcity_build_id = 360193<> 06:24:07.599 [Lua] <>server = false<> 06:24:07.599 [Lua] <>is_modded = false<> 06:24:07.599 [Lua] <>launcher_verification_passed = false<> 06:24:07.599 [Lua] <>game_version = 1.2.20-b360193<> 06:24:07.599 [Lua] <>steam = true<> 06:24:07.599 [Lua] <>steam_id = 1100001499a3bb3<> 06:24:07.599 [Lua] <>steam_user_name = Petronius N4828<> 06:24:07.599 [Lua] <>steam_app_id = 1361210<> 06:24:07.599 [Lua] <>machine_id = 5452aa19-a3e2-42be-a269-9123255c4393<> 06:24:07.599 [Lua] INFO [INFO] Crashify Ready 06:24:07.599 [Lua] INFO [Testify] Ready! 06:24:07.807 [Lua] INFO [GameStateMachine] [Boot] Changing state 'StateRequireScripts' -> 'StateLoadAudioSettings' 06:24:07.864 [Lua] INFO [GameStateMachine] [Main] Changing state 'StateBoot' -> 'StateGame' 06:24:07.864 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from 'StateLoadAudioSettings' 06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 06:24:07.865 [Lua] INFO [Input Manager] Created a InputService of type [View] 06:24:07.866 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 06:24:07.866 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 06:24:07.866 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 06:24:07.866 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 06:24:07.866 [Lua] INFO [Input Manager] Init device: mouse, 1 06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 06:24:07.866 [Lua] INFO [Input Manager] Init device: keyboard, 1 06:24:07.866 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 06:24:07.866 [Lua] INFO [Input Manager] Using input from: keyboard(1) 06:24:07.867 [Lua] INFO [MechanismManager] Initialized without mechanism 06:24:07.867 [Lua] INFO [ConnectionManager] Combined hash: cb5899775ea42d33 06:24:07.867 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 06:24:07.867 [Lua] <>game_session_id = df690058-84cd-47e0-9766-555f2fd61c33<> 06:24:07.867 [Lua] INFO [AccountManager] Using base account manager 06:24:07.875 [Lua] INFO [GameStateMachine] [Game] Init statemachine with 'StateSplash' 06:24:07.875 [Lua] INFO [ConstantElementLoading] State changed nil -> 06:24:07.875 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 06:24:07.893 [Lua] INFO [SaveData] Populating save data. 06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (1600c291-e706-4d1b-bfee-142faa831010) is: 1. Our default is: 1 06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (34f197e9-4021-43ef-9841-e92e9ade5897) is: 1. Our default is: 1 06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (e3736f10-085f-457b-b202-bee3826c18f8) is: 1. Our default is: 1 06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (adc37faa-012b-491e-8e1a-bdc831668a3d) is: 1. Our default is: 1 06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (d365e729-5ab1-472c-9ac5-04e8c386f751) is: 1. Our default is: 1 06:24:08.015 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 06:24:13.856 [Window] Window => inactive 06:24:13.856 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 06:24:22.592 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 06:24:25.597 [Window] Window => active 06:24:25.597 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 06:24:27.934 [Lua] INFO [GameStateMachine] [Game] Changing state 'StateSplash' -> 'StateTitle' 06:24:27.934 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen 06:24:27.935 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 06:24:27.935 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 06:24:28.086 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 06:24:29.009 [Window] Window => inactive 06:24:29.009 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 06:24:46.124 [Window] Window => active 06:24:46.124 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 06:24:46.474 [Lua] INFO [StateTitle] Changing state idle -> signing_in 06:24:46.474 [Lua] <>backend_env = prod<> 06:24:46.474 [Lua] <>auth_platform = steam<> 06:24:48.130 [Window] Window => inactive 06:24:48.130 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 06:24:51.522 error: [Backend] Authentication queue join request failed 06:24:51.539 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:139: in function 'report_error' scripts/managers/data_service/services/account_service.lua:133: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96 @scripts/game_states/game/state_title.lua:651<>; [2] (*temporary) = function: 0x00c05450; [3] q = table: 0x00c7e8d0; i = 1; obj = table: 0x00c98f70; [4] dt = 0.016666699965018; t = 43.765160989913; async = function: 0x00550280; [5] self = table: 0x00111c20; dt = 0.016666699965018; network_is_active = false; t = 43.765160989913; [6] self = table: 0x00179ec0; dt = 0.016666699965018; t = nil; [7] self = table: 0x0007ae10; dt = 0.016666699965018; [8] dt = 0.016666699965018; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96 @scripts/game_states/game/state_title.lua:651<>", code = 0, description = "Authentication queue join request failed", } 06:24:51.540 [Lua] INFO [StateTitle] Changing state signing_in -> error 06:24:57.418 [Window] Window => active 06:24:57.418 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 06:24:57.687 [Lua] INFO [StateTitle] Changing state error -> idle 06:25:01.173 [Lua] INFO [StateTitle] Changing state idle -> signing_in 06:25:06.200 error: [Backend] Authentication queue join request failed 06:25:06.218 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:139: in function 'report_error' scripts/managers/data_service/services/account_service.lua:133: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96 @scripts/game_states/game/state_title.lua:651<>; [2] (*temporary) = function: 0x00c17a50; [3] q = table: 0x01734380; i = 1; obj = table: 0x01784b70; [4] dt = 0.016808200042146; t = 58.443391289963; async = function: 0x00780a30; [5] self = table: 0x00111c20; dt = 0.016808200042146; network_is_active = false; t = 58.443391289963; [6] self = table: 0x00179ec0; dt = 0.016808200042146; t = nil; [7] self = table: 0x0007ae10; dt = 0.016808200042146; [8] dt = 0.016808200042146; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96 @scripts/game_states/game/state_title.lua:651<>", code = 0, description = "Authentication queue join request failed", } 06:25:06.218 [Lua] INFO [StateTitle] Changing state signing_in -> error 06:25:07.493 [Lua] INFO [StateTitle] Changing state error -> idle 06:25:09.462 [Lua] <>shutdown = true<> 06:25:09.462 [Application] Window signals application exit. 06:25:09.518 [Lua] <>shutdown = true<> 06:25:09.518 [Lua] INFO [GameStateMachine] [Main] Exit statemachine from 'StateGame' 06:25:09.518 [Lua] INFO [GameStateMachine] [Game] Exit statemachine from 'StateTitle' 06:25:09.519 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> 06:25:09.520 [Lua] INFO [Log Internal] Global log level set to: 5 06:25:09.520 [Lua] INFO [Log Internal] Global log level set to: 2 [Log end]