[Log version] 1
[Session] 09fba361-acd4-4f04-87db-9ed19efcba2a
UTC time stamps
06:23:57.960 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3889
06:23:57.960 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3901
06:23:57.960 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3904
06:23:57.960 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3910
06:23:57.960 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3913
06:23:57.961 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3930
06:23:58.012 [Application] STARTUP: setup_imgui, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3933
06:23:58.012 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3955
06:23:58.019 [HTTP Cache] Initialized cache: C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide\http_cache.db
06:23:58.019 [HTTP Cache] Cache file size: 12 kB
06:23:58.019 [Backend] Created
06:23:58.019 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3960
06:23:58.086 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3986
06:24:00.732 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 4070 SUPER)
06:24:02.174 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
06:24:02.174 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
06:24:03.109 [Application] --- CPU
CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
Vendor: GenuineIntel
Logical processors: 16
Family: 0:6, Model: 10:5
Type: 0, Stepping: 5
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16237MB
Available: 6270MB
--- OS
Windows version 10.0 build 22631, 64 bit
Windows 10
Machine ID 5452aa19-a3e2-42be-a269-9123255c4393
--- Desktops
Monitor 0 (1920x1080): left=-1920 top=154 right=0 bottom=1234
Monitor 1 (1920x1080): left=2560 top=154 right=4480 bottom=1234
Monitor 2 (2560x1440): left=0 top=0 right=2560 bottom=1440
--- Network
Network interface: Intel(R) Ethernet Connection (14) I219-V (IPv4, IPv6)
--- Input
No input devices detected.
--- Volume
Volume for path 'D:\SteamLibrary\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\..\bundle' is on SSD
--- Graphics
Graphics card: NVIDIA GeForce RTX 4070 SUPER (DirectX 12.1, 11999MB) Driver version: 55123 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Driver version: 10.0.22621.2506 Hardware Accelerated GPU scheduler: false
06:24:03.109 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3990
06:24:03.113 [Window] Window => active
06:24:03.120 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4004
06:24:03.123 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4010
06:24:03.126 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4013
06:24:03.540 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:24:03.540 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:24:03.540 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
06:24:03.540 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:24:03.540 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:24:03.945 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4016
06:24:05.810 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4018
06:24:05.810 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4020
06:24:05.810 [Save] Save dir: `C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide`
06:24:05.810 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4062
06:24:05.863 [Lua] [ParameterResolver] Resolving Game Parameters
06:24:05.863 [Lua] [ParameterResolver] Resolving Development Parameters
06:24:05.863 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot'
06:24:05.864 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings'
06:24:05.864 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4501
06:24:05.874 [SteamStats] RequestCurrentStats success: true
06:24:05.876 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadRenderSettings' -> 'StateLoadBootAssets'
06:24:07.583 [Lua] [LocalizationManager] Setup localizers
06:24:07.598 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadBootAssets' -> 'StateRequireScripts'
06:24:07.598 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
06:24:07.599 [Lua] INFO [Log Internal] Global log level set to: 2
06:24:07.599 [Lua] <>project = bishop<>
06:24:07.599 [Lua] <>project_branch = rel_Patch1.2.2x_external<>
06:24:07.599 [Lua] <>build = release<>
06:24:07.599 [Lua] <>platform = win32<>
06:24:07.599 [Lua] <>content_revision = 89587<>
06:24:07.599 [Lua] <>engine_revision = 40e392b49930ed101d90618ea524bc56d4154f22<>
06:24:07.599 [Lua] <>rendering_backend = dx12<>
06:24:07.599 [Lua] <>teamcity_build_id = 360193<>
06:24:07.599 [Lua] <>server = false<>
06:24:07.599 [Lua] <>is_modded = false<>
06:24:07.599 [Lua] <>launcher_verification_passed = false<>
06:24:07.599 [Lua] <>game_version = 1.2.20-b360193<>
06:24:07.599 [Lua] <>steam = true<>
06:24:07.599 [Lua] <>steam_id = 1100001499a3bb3<>
06:24:07.599 [Lua] <>steam_user_name = Petronius N4828<>
06:24:07.599 [Lua] <>steam_app_id = 1361210<>
06:24:07.599 [Lua] <>machine_id = 5452aa19-a3e2-42be-a269-9123255c4393<>
06:24:07.599 [Lua] INFO [INFO] Crashify Ready
06:24:07.599 [Lua] INFO [Testify] Ready!
06:24:07.807 [Lua] INFO [GameStateMachine] [Boot] Changing state 'StateRequireScripts' -> 'StateLoadAudioSettings'
06:24:07.864 [Lua] INFO [GameStateMachine] [Main] Changing state 'StateBoot' -> 'StateGame'
06:24:07.864 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from 'StateLoadAudioSettings'
06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
06:24:07.864 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
06:24:07.865 [Lua] INFO [Input Manager] Created a InputService of type [View]
06:24:07.866 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
06:24:07.866 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:24:07.866 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
06:24:07.866 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:24:07.866 [Lua] INFO [Input Manager] Init device: mouse, 1
06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
06:24:07.866 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
06:24:07.866 [Lua] INFO [Input Manager] Init device: keyboard, 1
06:24:07.866 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
06:24:07.866 [Lua] INFO [Input Manager] Using input from: keyboard(1)
06:24:07.867 [Lua] INFO [MechanismManager] Initialized without mechanism
06:24:07.867 [Lua] INFO [ConnectionManager] Combined hash: cb5899775ea42d33
06:24:07.867 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:24:07.867 [Lua] <>game_session_id = df690058-84cd-47e0-9766-555f2fd61c33<>
06:24:07.867 [Lua] INFO [AccountManager] Using base account manager
06:24:07.875 [Lua] INFO [GameStateMachine] [Game] Init statemachine with 'StateSplash'
06:24:07.875 [Lua] INFO [ConstantElementLoading] State changed nil ->
06:24:07.875 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
06:24:07.893 [Lua] INFO [SaveData] Populating save data.
06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (1600c291-e706-4d1b-bfee-142faa831010) is: 1. Our default is: 1
06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (34f197e9-4021-43ef-9841-e92e9ade5897) is: 1. Our default is: 1
06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (e3736f10-085f-457b-b202-bee3826c18f8) is: 1. Our default is: 1
06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (adc37faa-012b-491e-8e1a-bdc831668a3d) is: 1. Our default is: 1
06:24:07.893 [Lua] INFO [SaveData] Current saved profile preset version for character (d365e729-5ab1-472c-9ac5-04e8c386f751) is: 1. Our default is: 1
06:24:08.015 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
06:24:13.856 [Window] Window => inactive
06:24:13.856 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
06:24:22.592 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
06:24:25.597 [Window] Window => active
06:24:25.597 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
06:24:27.934 [Lua] INFO [GameStateMachine] [Game] Changing state 'StateSplash' -> 'StateTitle'
06:24:27.934 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen
06:24:27.935 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
06:24:27.935 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
06:24:28.086 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
06:24:29.009 [Window] Window => inactive
06:24:29.009 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
06:24:46.124 [Window] Window => active
06:24:46.124 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
06:24:46.474 [Lua] INFO [StateTitle] Changing state idle -> signing_in
06:24:46.474 [Lua] <>backend_env = prod<>
06:24:46.474 [Lua] <>auth_platform = steam<>
06:24:48.130 [Window] Window => inactive
06:24:48.130 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
06:24:51.522 error: [Backend] Authentication queue join request failed
06:24:51.539 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:139: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:133: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>;
[2] (*temporary) = function: 0x00c05450;
[3] q = table: 0x00c7e8d0; i = 1; obj = table: 0x00c98f70;
[4] dt = 0.016666699965018; t = 43.765160989913; async = function: 0x00550280;
[5] self = table: 0x00111c20; dt = 0.016666699965018; network_is_active = false; t = 43.765160989913;
[6] self = table: 0x00179ec0; dt = 0.016666699965018; t = nil;
[7] self = table: 0x0007ae10; dt = 0.016666699965018;
[8] dt = 0.016666699965018; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>",
code = 0,
description = "Authentication queue join request failed",
}
06:24:51.540 [Lua] INFO [StateTitle] Changing state signing_in -> error
06:24:57.418 [Window] Window => active
06:24:57.418 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
06:24:57.687 [Lua] INFO [StateTitle] Changing state error -> idle
06:25:01.173 [Lua] INFO [StateTitle] Changing state idle -> signing_in
06:25:06.200 error: [Backend] Authentication queue join request failed
06:25:06.218 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:139: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:133: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>;
[2] (*temporary) = function: 0x00c17a50;
[3] q = table: 0x01734380; i = 1; obj = table: 0x01784b70;
[4] dt = 0.016808200042146; t = 58.443391289963; async = function: 0x00780a30;
[5] self = table: 0x00111c20; dt = 0.016808200042146; network_is_active = false; t = 58.443391289963;
[6] self = table: 0x00179ec0; dt = 0.016808200042146; t = nil;
[7] self = table: 0x0007ae10; dt = 0.016808200042146;
[8] dt = 0.016808200042146; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>",
code = 0,
description = "Authentication queue join request failed",
}
06:25:06.218 [Lua] INFO [StateTitle] Changing state signing_in -> error
06:25:07.493 [Lua] INFO [StateTitle] Changing state error -> idle
06:25:09.462 [Lua] <>shutdown = true<>
06:25:09.462 [Application] Window signals application exit.
06:25:09.518 [Lua] <>shutdown = true<>
06:25:09.518 [Lua] INFO [GameStateMachine] [Main] Exit statemachine from 'StateGame'
06:25:09.518 [Lua] INFO [GameStateMachine] [Game] Exit statemachine from 'StateTitle'
06:25:09.519 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle ->
06:25:09.520 [Lua] INFO [Log Internal] Global log level set to: 5
06:25:09.520 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]