[Log version] 1
[Session] 126e33a7-08f8-4221-9a11-b7201985d873
UTC time stamps
16:37:21.806 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3889
16:37:21.806 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3901
16:37:21.806 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3904
16:37:21.811 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3910
16:37:21.811 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3913
16:37:21.813 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3930
16:37:21.864 [Application] STARTUP: setup_imgui, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3933
16:37:21.864 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3955
16:37:21.875 [HTTP Cache] Initialized cache: C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide\http_cache.db
16:37:21.875 [HTTP Cache] Cache file size: 12 kB
16:37:21.875 [Backend] Created
16:37:21.875 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3960
16:37:21.972 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3986
16:37:24.887 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 4070 SUPER)
16:37:26.419 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
16:37:26.419 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
16:37:28.233 [d3d12 pipeline state] Failed to open pipeline state stream at C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide/state_stream_library.pso_lib
16:37:28.233 [d3d12 pipeline state] Failed to open pipeline state library at C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide/shader_library.pso_lib
16:37:28.451 [Application] --- CPU
CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
Vendor: GenuineIntel
Logical processors: 16
Family: 0:6, Model: 10:5
Type: 0, Stepping: 5
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16237MB
Available: 7210MB
--- OS
Windows version 10.0 build 22631, 64 bit
Windows 10
Machine ID 5452aa19-a3e2-42be-a269-9123255c4393
--- Desktops
Monitor 0 (1920x1080): left=-1920 top=154 right=0 bottom=1234
Monitor 1 (2560x1440): left=0 top=0 right=2560 bottom=1440
Monitor 2 (1920x1080): left=2560 top=154 right=4480 bottom=1234
--- Network
Network interface: Intel(R) Ethernet Connection (14) I219-V (IPv4, IPv6)
--- Input
No input devices detected.
--- Volume
Volume for path 'D:\SteamLibrary\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\..\bundle' is on SSD
--- Graphics
Graphics card: NVIDIA GeForce RTX 4070 SUPER (DirectX 12.1, 11999MB) Driver version: 55123 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Driver version: 10.0.22621.2506 Hardware Accelerated GPU scheduler: false
16:37:28.451 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3990
16:37:28.458 [Window] Window => active
16:37:28.468 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4004
16:37:28.469 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4010
16:37:28.474 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4013
16:37:28.923 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:37:28.923 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:37:28.923 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:37:28.923 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:37:35.975 [d3d12 pipeline state] creating pipeline state for #ID[2ebb406a]
16:37:35.990 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4016
16:37:37.148 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4018
16:37:37.148 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4020
16:37:37.148 [Save] Save dir: `C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide`
16:37:37.148 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4062
16:37:37.212 [Lua] [ParameterResolver] Resolving Game Parameters
16:37:37.212 [Lua] [ParameterResolver] Resolving Development Parameters
16:37:37.212 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot'
16:37:37.212 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings'
16:37:37.212 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4501
16:37:37.218 [SteamStats] RequestCurrentStats success: true
16:37:37.219 [Lua] [RenderSettings] Time to parse setting [lod_object_multiplier] with new value (2): 0.0ms.
16:37:37.219 [Application] apply_user_settings
16:37:37.226 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:37:37.226 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:37:37.377 [Lua] [RenderSettings] Time to apply settings: 157.5ms
16:37:37.377 [Lua] [RenderSettings] Time to save settings: 0.6ms
16:37:37.377 [Lua] [RenderSettings] Time to parse setting [decal_lifetime] with new value (40): 0.0ms.
16:37:37.378 [Lua] [RenderSettings] Time to save settings: 0.4ms
16:37:37.378 [Lua] [RenderSettings] Time to parse setting [max_impact_decals] with new value (50): 0.0ms.
16:37:37.378 [Lua] [RenderSettings] Time to save settings: 0.4ms
16:37:37.378 [Lua] [RenderSettings] Time to parse setting [max_blood_decals] with new value (50): 0.0ms.
16:37:37.378 [Lua] [RenderSettings] Time to save settings: 0.3ms
16:37:37.378 [Lua] [RenderSettings] Time to parse setting [max_ragdolls] with new value (12): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to save settings: 0.3ms
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [ambient_occlusion_quality] with new value (high): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [cacao_downsampled] with new value (false): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [light_quality] with new value (high): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [local_lights_shadow_atlas_size] with new value (table: 0x001661e0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [gi_quality] with new value (high): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [lens_flare_quality] with new value (all_lights): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [texture_quality] with new value (high): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_orm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_mask] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_hm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_hm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_nm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_hm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_nm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_nm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_bcm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_bca] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_mask2] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_bca] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_bca] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_orm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_bc] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_bc] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_orm] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_bc] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_mask] with new value (0): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [ssr_quality] with new value (high): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [ssr_high_quality] with new value (true): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [volumetric_fog_quality] with new value (high): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [volumetric_extrapolation_volumetric_shadows] with new value (false): 0.0ms.
16:37:37.379 [Lua] [RenderSettings] Time to parse setting [dof_quality] with new value (high): 0.0ms.
16:37:37.379 [Application] apply_user_settings
16:37:37.484 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:37:37.484 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:37:37.484 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
16:37:37.568 [Lua] [RenderSettings] Time to apply settings: 189.2ms
16:37:37.569 [Lua] [RenderSettings] Time to save settings: 0.6ms
16:37:37.569 [Lua] [RenderSettings] Time to parse setting [fsr_quality] with new value (0): 0.0ms.
16:37:37.569 [Application] apply_user_settings
16:37:37.602 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:37:37.602 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:37:37.602 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
16:37:37.689 [Lua] [RenderSettings] Time to apply settings: 120.2ms
16:37:37.690 [Lua] [RenderSettings] Time to save settings: 0.7ms
16:37:37.690 [Lua] [RenderSettings] Time to parse setting [vsync] with new value (false): 0.0ms.
16:37:37.690 [Lua] [RenderSettings] Time to parse setting [nv_low_latency_mode] with new value (true): 0.0ms.
16:37:37.690 [Lua] [RenderSettings] Time to parse setting [dlss_g_enabled] with new value (true): 0.0ms.
16:37:37.690 [Application] apply_user_settings
16:37:37.731 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:37:37.732 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:37:37.732 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
16:37:37.792 [Lua] [RenderSettings] Time to apply settings: 102.6ms
16:37:37.793 [Lua] [RenderSettings] Time to save settings: 0.6ms
16:37:37.793 [Lua] [RenderSettings] Time to parse setting [dlss_enabled] with new value (true): 0.0ms.
16:37:37.793 [Lua] [RenderSettings] Time to parse setting [upscaling_quality] with new value (auto): 0.0ms.
16:37:37.793 [Application] apply_user_settings
16:37:37.819 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:37:37.819 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:37:37.819 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
16:37:37.874 [Lua] [RenderSettings] Time to apply settings: 81.4ms
16:37:37.875 [Lua] [RenderSettings] Time to save settings: 0.6ms
16:37:37.884 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadRenderSettings' -> 'StateLoadBootAssets'
16:37:39.948 [Lua] [LocalizationManager] Setup localizers
16:37:40.377 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadBootAssets' -> 'StateRequireScripts'
16:37:40.377 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
16:37:40.377 [Lua] INFO [Log Internal] Global log level set to: 2
16:37:40.377 [Lua] <>project = bishop<>
16:37:40.377 [Lua] <>project_branch = rel_Patch1.2.2x_external<>
16:37:40.377 [Lua] <>build = release<>
16:37:40.377 [Lua] <>platform = win32<>
16:37:40.377 [Lua] <>content_revision = 89587<>
16:37:40.377 [Lua] <>engine_revision = 40e392b49930ed101d90618ea524bc56d4154f22<>
16:37:40.377 [Lua] <>rendering_backend = dx12<>
16:37:40.377 [Lua] <>teamcity_build_id = 360193<>
16:37:40.377 [Lua] <>server = false<>
16:37:40.377 [Lua] <>is_modded = false<>
16:37:40.377 [Lua] <>launcher_verification_passed = false<>
16:37:40.377 [Lua] <>game_version = 1.2.20-b360193<>
16:37:40.377 [Lua] <>steam = true<>
16:37:40.377 [Lua] <>steam_id = 1100001499a3bb3<>
16:37:40.383 [Lua] <>steam_user_name = Petronius N4828<>
16:37:40.383 [Lua] <>steam_app_id = 1361210<>
16:37:40.383 [Lua] <>machine_id = 5452aa19-a3e2-42be-a269-9123255c4393<>
16:37:40.383 [Lua] INFO [INFO] Crashify Ready
16:37:40.383 [Lua] INFO [Testify] Ready!
16:37:40.599 [Lua] INFO [GameStateMachine] [Boot] Changing state 'StateRequireScripts' -> 'StateLoadAudioSettings'
16:37:40.654 [Lua] INFO [GameStateMachine] [Main] Changing state 'StateBoot' -> 'StateGame'
16:37:40.654 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from 'StateLoadAudioSettings'
16:37:40.654 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
16:37:40.654 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
16:37:40.654 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
16:37:40.654 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
16:37:40.654 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
16:37:40.655 [Lua] INFO [Input Manager] Created a InputService of type [View]
16:37:40.656 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
16:37:40.656 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:37:40.656 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
16:37:40.656 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:37:40.656 [Lua] INFO [Input Manager] Init device: mouse, 1
16:37:40.656 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
16:37:40.656 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
16:37:40.656 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
16:37:40.656 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
16:37:40.656 [Lua] INFO [Input Manager] Init device: keyboard, 1
16:37:40.656 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
16:37:40.656 [Lua] INFO [Input Manager] Using input from: keyboard(1)
16:37:40.657 [Lua] INFO [MechanismManager] Initialized without mechanism
16:37:40.657 [Lua] INFO [ConnectionManager] Combined hash: cb5899775ea42d33
16:37:40.657 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:37:40.657 [Lua] <>game_session_id = 57fbf31d-675e-4de6-a000-91587596aa1c<>
16:37:40.657 [Lua] INFO [AccountManager] Using base account manager
16:37:40.665 [Lua] INFO [GameStateMachine] [Game] Init statemachine with 'StateSplash'
16:37:40.665 [Lua] INFO [ConstantElementLoading] State changed nil ->
16:37:40.665 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
16:37:40.683 [Lua] INFO [SaveData] Populating save data.
16:37:40.683 [Lua] INFO [SaveData] Current saved profile preset version for character (1600c291-e706-4d1b-bfee-142faa831010) is: 1. Our default is: 1
16:37:40.683 [Lua] INFO [SaveData] Current saved profile preset version for character (34f197e9-4021-43ef-9841-e92e9ade5897) is: 1. Our default is: 1
16:37:40.683 [Lua] INFO [SaveData] Current saved profile preset version for character (e3736f10-085f-457b-b202-bee3826c18f8) is: 1. Our default is: 1
16:37:40.683 [Lua] INFO [SaveData] Current saved profile preset version for character (adc37faa-012b-491e-8e1a-bdc831668a3d) is: 1. Our default is: 1
16:37:40.683 [Lua] INFO [SaveData] Current saved profile preset version for character (d365e729-5ab1-472c-9ac5-04e8c386f751) is: 1. Our default is: 1
16:37:40.822 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
16:38:13.795 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
16:38:19.136 [Lua] INFO [GameStateMachine] [Game] Changing state 'StateSplash' -> 'StateTitle'
16:38:19.136 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen
16:38:19.136 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
16:38:19.136 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
16:38:19.293 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
16:38:19.562 [d3d12 pipeline state] creating pipeline state for #ID[f7343afa]
16:38:19.563 [d3d12 pipeline state] creating pipeline state for #ID[13929ffe]
16:38:19.745 [d3d12 pipeline state] creating pipeline state for #ID[f7343afa]
16:38:19.926 [d3d12 pipeline state] creating pipeline state for #ID[0acaa4a9]
16:38:20.397 [Window] Window => inactive
16:38:20.398 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
16:38:55.431 [Window] Window => active
16:38:55.431 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
16:38:55.664 [Lua] INFO [StateTitle] Changing state idle -> signing_in
16:38:55.664 [Lua] <>backend_env = prod<>
16:38:55.664 [Lua] <>auth_platform = steam<>
16:38:58.544 [Window] Window => inactive
16:38:58.545 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
16:39:00.713 error: [Backend] Authentication queue join request failed
16:39:00.731 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:139: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:133: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>;
[2] (*temporary) = function: 0x01608cf0;
[3] q = table: 0x00c10380; i = 1; obj = table: 0x016199e0;
[4] dt = 0.016666899941862; t = 80.169126517929; async = function: 0x00761dd0;
[5] self = table: 0x00111c20; dt = 0.016666899941862; network_is_active = false; t = 80.169126517929;
[6] self = table: 0x00179ec0; dt = 0.016666899941862; t = nil;
[7] self = table: 0x0007ae10; dt = 0.016666899941862;
[8] dt = 0.016666899941862; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>",
code = 0,
description = "Authentication queue join request failed",
}
16:39:00.731 [Lua] INFO [StateTitle] Changing state signing_in -> error
16:39:00.752 [d3d12 pipeline state] creating pipeline state for #ID[c5d60e47]
16:39:00.752 [d3d12 pipeline state] creating pipeline state for #ID[364ebf7e]
16:39:00.752 [d3d12 pipeline state] creating pipeline state for #ID[ebcaad1f]
16:39:00.752 [d3d12 pipeline state] creating pipeline state for #ID[3aad5298]
16:39:00.753 [d3d12 pipeline state] creating pipeline state for #ID[52069557]
16:39:07.076 [Window] Window => active
16:39:07.076 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
16:39:07.476 [Lua] INFO [StateTitle] Changing state error -> idle
16:39:08.412 [Lua] INFO [StateTitle] Changing state idle -> signing_in
16:39:10.501 [Window] Window => inactive
16:39:10.501 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
16:39:13.454 error: [Backend] Authentication queue join request failed
16:39:13.471 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:139: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:133: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>;
[2] (*temporary) = function: 0x016a1ae0;
[3] q = table: 0x0166ab20; i = 1; obj = table: 0x016188c0;
[4] dt = 0.016666899997951; t = 92.909983619886; async = function: 0x00763810;
[5] self = table: 0x00111c20; dt = 0.016666899997951; network_is_active = false; t = 92.909983619886;
[6] self = table: 0x00179ec0; dt = 0.016666899997951; t = nil;
[7] self = table: 0x0007ae10; dt = 0.016666899997951;
[8] dt = 0.016666899997951; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:244: in function 'async'
scripts/foundation/utilities/promise.lua:359: in function 'update'
scripts/game_states/state_game.lua:551: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:95: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96
@scripts/game_states/game/state_title.lua:651<>",
code = 0,
description = "Authentication queue join request failed",
}
16:39:13.471 [Lua] INFO [StateTitle] Changing state signing_in -> error
16:39:22.409 [Window] Window => active
16:39:22.409 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
16:39:22.744 [Lua] INFO [StateTitle] Changing state error -> idle
16:39:24.513 [Lua] <>shutdown = true<>
16:39:24.513 [Application] Window signals application exit.
16:39:24.519 [Lua] <>shutdown = true<>
16:39:24.519 [Lua] INFO [GameStateMachine] [Main] Exit statemachine from 'StateGame'
16:39:24.519 [Lua] INFO [GameStateMachine] [Game] Exit statemachine from 'StateTitle'
16:39:24.519 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle ->
16:39:24.520 [Lua] INFO [Log Internal] Global log level set to: 5
16:39:24.520 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]