[Log version] 1 [Session] 6fb5df4c-7dcd-4954-a96a-a7747bc0a1bc UTC time stamps 01:36:02.980 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2807 01:36:02.980 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2819 01:36:02.980 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2822 01:36:02.980 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2827 01:36:02.980 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2830 01:36:02.981 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2832 01:36:03.028 [RazerChroma] Setup Razer Chroma resources 01:36:03.028 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2840 01:36:03.029 [Window] Window => active 01:36:03.078 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2863 01:36:03.107 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2868 01:36:04.076 [EAC] Init client 110000101e55044 01:36:04.076 [EAC] EAC client initialized 01:36:04.076 warning: [EAC] Failed to initialize localization 01:36:04.077 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2877 01:36:04.285 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 970) 01:36:05.396 [AFTERMATH] Initialized Aftermath 01:36:05.404 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2879 01:36:05.469 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2885 01:36:06.534 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2887 01:36:06.536 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2890 01:36:06.705 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2892 01:36:06.706 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2894 01:36:06.706 [Save] Save dir: `C:\Users\Hans\AppData\Roaming\fatshark\Vermintide 2` 01:36:06.706 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2908 01:36:06.706 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2927 01:36:06.991 [LightFX ] Loaded DLL. 01:36:06.991 [RazerChroma] Setup Razer Chroma 01:36:06.991 [LightFX ] Init() 01:36:07.031 [LightFX ] LightFX failed to initialize 01:36:07.036 [Lua] boot.lua start, os clock: 8.322000000000001 01:36:07.037 [Lua] Active feature-flags: 01:36:07.037 [Lua] PLATFORM_win32 01:36:07.037 [Lua] FEATURE_steam_rich_presence 01:36:07.037 [Lua] FEATURE_grudge_marks 01:36:07.037 [Lua] FEATURE_geheimnisnacht_2021 01:36:07.037 [Lua] FEATURE_fall_collection_2021 01:36:07.037 [Lua] 01:36:07.037 [Lua] Boot:setup() entered. time: 0 os-clock: 8.322000000000001 01:36:07.037 [Lua] --- CPU CPU: Intel(R) Xeon(R) CPU X5675 @ 3.07GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 2:12 Type: 0, Stepping: 2 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000001 00100000 00001000 00000000 ECX: 00000010 10011110 11100011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 24567MB Available: 13138MB --- OS Windows version 6.1 build 7601, SP1.0, 64 bit Windows 7, Service Pack 1 Machine ID 40ca6345-e769-46f3-a5f9-782d31ba286b --- Graphics Graphics card: NVIDIA GeForce GTX 970 (DirectX 11.0, 3992MB) Driver version: 47212 --- Network Network interface: Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20) (IPv4, IPv6) Network interface: Microsoft ISATAP Adapter (IPv6) Network interface: Teredo Tunneling Pseudo-Interface (IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): G400s Optical Gaming Mouse Input device: Generic (17.0): Corsair K70B Gaming Keyboard 01:36:07.037 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 3283 01:36:07.041 [SteamStats] RequestCurrentStats success: true 01:36:08.449 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.2346165181370452 os-clock: 9.734 01:36:08.449 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 01:36:08.450 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 01:36:08.450 [Lua] Flushing: resource_packages/strings [ResourcePackage] 01:36:08.450 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 01:36:08.451 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 01:36:08.451 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 01:36:08.451 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 01:36:08.451 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 01:36:08.451 [Lua] Development.init_application_parameters 01:36:08.451 [Lua] ----------------------------------------------------------------- 01:36:08.451 [Lua] -- Application parameters -- 01:36:08.451 [Lua] ----------------------------------------------------------------- 01:36:08.451 [Lua] ***************************************************************** 01:36:08.451 [Lua] ** Initial contents of script_data ** 01:36:08.451 [Lua] script_data.beta_level_progression = false 01:36:08.451 [Lua] script_data.build_identifier = 3caf390912f2 01:36:08.451 [Lua] script_data.debug_interactions = false 01:36:08.451 [Lua] script_data.disable_debug_draw = true 01:36:08.451 [Lua] script_data.disable_intro_trailer = false 01:36:08.451 [Lua] script_data.disable_store = false 01:36:08.451 [Lua] script_data.disable_tutorial_at_start = false 01:36:08.451 [Lua] script_data.eac-untrusted = false 01:36:08.451 [Lua] script_data.enable_detailed_tooltips = false 01:36:08.451 [Lua] script_data.force_debug_disabled = true 01:36:08.451 [Lua] script_data.force_steam = true 01:36:08.451 [Lua] script_data.hide_fps = true 01:36:08.451 [Lua] script_data.hide_version_info = true 01:36:08.451 [Lua] script_data.matchmaking_debug = true 01:36:08.451 [Lua] script_data.network_debug = true 01:36:08.451 [Lua] script_data.package_debug = true 01:36:08.451 [Lua] script_data.packaged_build = true 01:36:08.451 [Lua] script_data.qr_watermark = true 01:36:08.451 [Lua] script_data.settings = { } 01:36:08.451 [Lua] script_data.show_fps = false 01:36:08.451 [Lua] script_data.spawn_empty_chest = true 01:36:08.451 [Lua] script_data.telemetry_log_interval = 600 01:36:08.451 [Lua] script_data.text_watermark = true 01:36:08.451 [Lua] script_data.tobii_button = false 01:36:08.451 [Lua] script_data.use_beta_overlay = false 01:36:08.451 [Lua] script_data.use_local_backend = false 01:36:08.451 [Lua] script_data.use_tech_telemetry = true 01:36:08.451 [Lua] script_data.use_telemetry = true 01:36:08.451 [Lua] ***************************************************************** 01:36:08.451 [Lua] [Boot] use baked enemy meshes: false 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 01:36:08.451 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 01:36:08.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 01:36:08.456 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 01:36:08.456 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 01:36:08.510 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 01:36:08.510 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 01:36:08.511 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 01:36:08.570 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 01:36:08.570 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 01:36:08.570 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 01:36:08.794 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 01:36:08.794 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 01:36:08.794 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 01:36:08.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 01:36:08.866 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 01:36:08.867 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021 01:36:08.870 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021 01:36:08.870 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021 01:36:08.870 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks 01:36:09.236 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks 01:36:09.236 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks 01:36:09.236 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 01:36:09.307 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 01:36:09.308 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 01:36:09.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 01:36:09.350 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 01:36:09.350 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 01:36:09.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 01:36:09.462 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 01:36:09.462 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 01:36:09.462 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 01:36:09.843 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 01:36:09.843 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 01:36:09.844 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 01:36:09.846 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 01:36:09.846 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 01:36:09.846 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 01:36:09.855 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 01:36:09.855 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 01:36:09.856 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 01:36:09.977 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 01:36:09.977 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 01:36:09.978 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 01:36:10.273 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 01:36:10.273 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 01:36:10.273 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021 01:36:10.275 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021 01:36:10.275 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021 01:36:10.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods 01:36:11.005 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods 01:36:11.005 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods 01:36:11.005 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 01:36:11.008 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 01:36:11.008 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 01:36:11.009 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 01:36:11.014 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 01:36:11.014 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 01:36:11.014 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 01:36:11.023 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 01:36:11.023 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 01:36:11.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 01:36:11.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 01:36:11.107 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 01:36:11.107 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 01:36:11.112 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 01:36:11.113 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 01:36:11.113 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 01:36:11.237 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 01:36:11.237 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 01:36:11.237 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 01:36:11.280 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 01:36:11.280 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 01:36:11.281 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 01:36:11.293 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 01:36:11.293 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 01:36:11.310 [Lua] settings.steam: nil 01:36:11.310 [Lua] Steam: table: 0000000005CB2910 01:36:11.310 [Lua] force_steam: true 01:36:11.310 [Lua] BUILD: release 01:36:11.310 [Lua] test_backend: nil 01:36:11.310 [Lua] DEDICATED_SERVER: false 01:36:11.310 [Lua] Using app_id '552500' to define backend 01:36:11.310 [Lua] PlayFab Title ID: 5107 01:36:11.397 [Lua] [1] = chaos_dummy_troll (string) 01:36:11.397 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 01:36:11.397 [Lua] [3] = skaven_rat_ogre (string) 01:36:11.397 [Lua] [4] = critter_rat (string) 01:36:11.397 [Lua] [5] = chaos_troll (string) 01:36:11.397 [Lua] [6] = beastmen_minotaur (string) 01:36:11.397 [Lua] [7] = skaven_storm_vermin_warlord (string) 01:36:11.397 [Lua] [8] = skaven_stormfiend (string) 01:36:11.397 [Lua] [9] = chaos_greed_pinata (string) 01:36:11.397 [Lua] [10] = skaven_stormfiend_demo (string) 01:36:11.397 [Lua] [11] = chaos_plague_wave_spawner (string) 01:36:11.397 [Lua] [12] = chaos_vortex (string) 01:36:11.397 [Lua] [13] = skaven_stormfiend_boss (string) 01:36:11.397 [Lua] [14] = chaos_spawn (string) 01:36:11.397 [Lua] [15] = skaven_storm_vermin_champion (string) 01:36:11.397 [Lua] [16] = chaos_tentacle (string) 01:36:11.397 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 01:36:11.397 [Lua] [18] = skaven_grey_seer (string) 01:36:11.397 [Lua] [19] = skaven_explosive_loot_rat (string) 01:36:11.397 [Lua] [20] = skaven_loot_rat (string) 01:36:11.397 [Lua] [21] = critter_pig (string) 01:36:11.397 [Lua] [22] = chaos_dummy_sorcerer (string) 01:36:11.397 [Lua] [23] = chaos_mutator_sorcerer (string) 01:36:11.397 [Lua] [24] = skaven_gutter_runner (string) 01:36:11.397 [Lua] [25] = skaven_pack_master (string) 01:36:11.397 [Lua] [26] = chaos_exalted_sorcerer (string) 01:36:11.397 [Lua] [27] = chaos_vortex_sorcerer (string) 01:36:11.397 [Lua] [28] = skaven_poison_wind_globadier (string) 01:36:11.397 [Lua] [29] = chaos_corruptor_sorcerer (string) 01:36:11.397 [Lua] [30] = chaos_warrior (string) 01:36:11.397 [Lua] [31] = skaven_warpfire_thrower (string) 01:36:11.397 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 01:36:11.397 [Lua] [33] = chaos_plague_sorcerer (string) 01:36:11.397 [Lua] [34] = curse_mutator_sorcerer (string) 01:36:11.397 [Lua] [35] = chaos_exalted_champion_warcamp (string) 01:36:11.397 [Lua] [36] = chaos_tentacle_sorcerer (string) 01:36:11.397 [Lua] [37] = skaven_ratling_gunner (string) 01:36:11.397 [Lua] [38] = chaos_exalted_champion_norsca (string) 01:36:11.397 [Lua] [39] = chaos_raider (string) 01:36:11.397 [Lua] [40] = chaos_berzerker (string) 01:36:11.397 [Lua] [41] = beastmen_ungor_dummy (string) 01:36:11.397 [Lua] [42] = skaven_storm_vermin (string) 01:36:11.397 [Lua] [43] = beastmen_standard_bearer_crater (string) 01:36:11.397 [Lua] [44] = chaos_raider_tutorial (string) 01:36:11.397 [Lua] [45] = beastmen_gor_dummy (string) 01:36:11.397 [Lua] [46] = beastmen_bestigor_dummy (string) 01:36:11.397 [Lua] [47] = skaven_storm_vermin_with_shield (string) 01:36:11.397 [Lua] [48] = beastmen_ungor (string) 01:36:11.397 [Lua] [49] = skaven_storm_vermin_commander (string) 01:36:11.397 [Lua] [50] = beastmen_ungor_archer (string) 01:36:11.397 [Lua] [51] = beastmen_standard_bearer (string) 01:36:11.397 [Lua] [52] = beastmen_gor (string) 01:36:11.397 [Lua] [53] = beastmen_bestigor (string) 01:36:11.397 [Lua] [54] = skaven_plague_monk (string) 01:36:11.397 [Lua] [55] = chaos_marauder (string) 01:36:11.397 [Lua] [56] = skaven_dummy_clan_rat (string) 01:36:11.397 [Lua] [57] = chaos_marauder_tutorial (string) 01:36:11.397 [Lua] [58] = skaven_clan_rat (string) 01:36:11.397 [Lua] [59] = chaos_zombie (string) 01:36:11.397 [Lua] [60] = chaos_fanatic (string) 01:36:11.397 [Lua] [61] = skaven_clan_rat_tutorial (string) 01:36:11.397 [Lua] [62] = chaos_marauder_with_shield (string) 01:36:11.397 [Lua] [63] = skaven_clan_rat_with_shield (string) 01:36:11.397 [Lua] [64] = skaven_slave (string) 01:36:11.397 [Lua] [65] = skaven_dummy_slave (string) 01:36:11.469 [Lua] [UIRenderer] Loading 01:36:11.473 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 01:36:11.473 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 01:36:11.473 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 01:36:11.473 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 01:36:11.473 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 01:36:11.473 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 01:36:11.554 [Lua] level display name sig_snare_d_nurgle_path1 01:36:11.554 [Lua] level display name sig_snare_d_khorne_path1 01:36:11.554 [Lua] level display name pat_mines_nurgle_path5 01:36:11.554 [Lua] level display name pat_forest_slaanesh_path2 01:36:11.554 [Lua] level display name sig_snare_c_wastes_path1 01:36:11.554 [Lua] level display name pat_tower_nurgle_path5 01:36:11.554 [Lua] level display name arena_citadel_tzeentch_path1 01:36:11.554 [Lua] level display name pat_mines_khorne_path5 01:36:11.554 [Lua] level display name sig_crag_wastes_path1 01:36:11.554 [Lua] level display name warcamp 01:36:11.554 [Lua] level display name pat_tower_slaanesh_path2 01:36:11.554 [Lua] level display name sig_volcano_wastes_path1 01:36:11.554 [Lua] level display name pat_mines_slaanesh_path2 01:36:11.554 [Lua] level display name pat_bay_tzeentch_path5 01:36:11.554 [Lua] level display name pat_tower_khorne_path5 01:36:11.554 [Lua] level display name sig_gorge_slaanesh_path2 01:36:11.554 [Lua] level display name sig_crag_nurgle_path5 01:36:11.554 [Lua] level display name arena_ice_tzeentch_path1 01:36:11.554 [Lua] level display name sig_volcano_nurgle_path2 01:36:11.554 [Lua] level display name pat_forest_wastes_path5 01:36:11.554 [Lua] level display name sig_gorge_slaanesh_path3 01:36:11.554 [Lua] level display name sig_citadel_slaanesh_path1 01:36:11.554 [Lua] level display name sig_volcano_khorne_path1 01:36:11.554 [Lua] level display name sig_mordrek_slaanesh_path5 01:36:11.554 [Lua] level display name prologue 01:36:11.554 [Lua] level display name military 01:36:11.554 [Lua] level display name skaven_stronghold 01:36:11.554 [Lua] level display name arena_cave_tzeentch_path1 01:36:11.555 [Lua] level display name pat_mines_nurgle_path1 01:36:11.555 [Lua] level display name ussingen 01:36:11.555 [Lua] level display name pat_forest_khorne_path2 01:36:11.555 [Lua] level display name sig_mordrek_nurgle_path3 01:36:11.555 [Lua] level display name fort 01:36:11.555 [Lua] level display name pat_tower_nurgle_path1 01:36:11.555 [Lua] level display name sig_crag_tzeentch_path3 01:36:11.555 [Lua] level display name ground_zero 01:36:11.555 [Lua] level display name sig_snare_a_khorne_path1 01:36:11.555 [Lua] level display name sig_mordrek_slaanesh_path3 01:36:11.555 [Lua] level display name sig_citadel_tzeentch_path1 01:36:11.555 [Lua] level display name pat_forest_nurgle_path3 01:36:11.555 [Lua] level display name elven_ruins 01:36:11.555 [Lua] level display name pat_bay_nurgle_path1 01:36:11.555 [Lua] level display name pat_bay_khorne_path2 01:36:11.555 [Lua] level display name pat_mines_tzeentch_path4 01:36:11.555 [Lua] level display name farmlands 01:36:11.555 [Lua] level display name pat_tower_tzeentch_path2 01:36:11.555 [Lua] level display name pat_town_wastes_path5 01:36:11.555 [Lua] level display name pat_mines_tzeentch_path2 01:36:11.555 [Lua] level display name sig_snare_d_slaanesh_path1 01:36:11.555 [Lua] level display name sig_gorge_wastes_path4 01:36:11.555 [Lua] level display name pat_mines_wastes_path4 01:36:11.555 [Lua] level display name sig_citadel_nurgle_path1 01:36:11.555 [Lua] level display name sig_mordrek_slaanesh_path1 01:36:11.555 [Lua] level display name pat_mountain_slaanesh_path3 01:36:11.555 [Lua] level display name sig_snare_c_khorne_path1 01:36:11.555 [Lua] level display name sig_mordrek_wastes_path5 01:36:11.555 [Lua] level display name pat_town_nurgle_path5 01:36:11.555 [Lua] level display name sig_snare_a_nurgle_path1 01:36:11.555 [Lua] level display name pat_mines_slaanesh_path5 01:36:11.555 [Lua] level display name plaza 01:36:11.555 [Lua] level display name pat_mountain_wastes_path5 01:36:11.555 [Lua] level display name pat_mountain_slaanesh_path1 01:36:11.555 [Lua] level display name pat_tower_wastes_path4 01:36:11.555 [Lua] level display name pat_town_tzeentch_path5 01:36:11.555 [Lua] level display name sig_mordrek_khorne_path4 01:36:11.555 [Lua] level display name sig_mordrek_wastes_path3 01:36:11.555 [Lua] level display name pat_town_tzeentch_path3 01:36:11.555 [Lua] level display name sig_mordrek_nurgle_path5 01:36:11.555 [Lua] level display name pat_town_wastes_path1 01:36:11.555 [Lua] level display name pat_tower_slaanesh_path5 01:36:11.555 [Lua] level display name sig_gorge_slaanesh_path5 01:36:11.555 [Lua] level display name mines 01:36:11.555 [Lua] level display name sig_snare_e_nurgle_path1 01:36:11.555 [Lua] level display name pat_bay_nurgle_path3 01:36:11.555 [Lua] level display name pat_mountain_khorne_path3 01:36:11.555 [Lua] level display name sig_mordrek_khorne_path2 01:36:11.555 [Lua] level display name sig_snare_d_wastes_path1 01:36:11.555 [Lua] level display name pat_forest_wastes_path1 01:36:11.555 [Lua] level display name sig_mordrek_nurgle_path1 01:36:11.555 [Lua] level display name arena_citadel_khorne_path1 01:36:11.555 [Lua] level display name sig_crag_khorne_path3 01:36:11.555 [Lua] level display name dlc_celebrate_crawl 01:36:11.555 [Lua] level display name arena_citadel_slaanesh_path1 01:36:11.555 [Lua] level display name magnus 01:36:11.555 [Lua] level display name sig_gorge_wastes_path3 01:36:11.555 [Lua] level display name pat_bay_slaanesh_path5 01:36:11.555 [Lua] level display name pat_bay_wastes_path4 01:36:11.555 [Lua] level display name pat_mountain_khorne_path1 01:36:11.555 [Lua] level display name pat_forest_nurgle_path5 01:36:11.555 [Lua] level display name arena_ice_nurgle_path1 01:36:11.555 [Lua] level display name pat_forest_tzeentch_path2 01:36:11.555 [Lua] level display name arena_cave_khorne_path1 01:36:11.555 [Lua] level display name sig_mordrek_tzeentch_path3 01:36:11.556 [Lua] level display name pat_mines_wastes_path3 01:36:11.556 [Lua] level display name sig_volcano_wastes_path4 01:36:11.556 [Lua] level display name sig_volcano_tzeentch_path2 01:36:11.556 [Lua] level display name sig_citadel_tzeentch_path3 01:36:11.556 [Lua] level display name pat_tower_wastes_path3 01:36:11.556 [Lua] level display name pat_mountain_khorne_path5 01:36:11.556 [Lua] level display name sig_citadel_khorne_path4 01:36:11.556 [Lua] level display name pat_forest_slaanesh_path3 01:36:11.556 [Lua] level display name sig_citadel_nurgle_path5 01:36:11.556 [Lua] level display name sig_mordrek_tzeentch_path1 01:36:11.556 [Lua] level display name crater 01:36:11.556 [Lua] level display name sig_volcano_wastes_path2 01:36:11.556 [Lua] level display name sig_gorge_khorne_path1 01:36:11.556 [Lua] level display name sig_crag_wastes_path2 01:36:11.556 [Lua] level display name pat_bay_wastes_path5 01:36:11.556 [Lua] level display name pat_tower_nurgle_path2 01:36:11.556 [Lua] level display name pat_forest_nurgle_path2 01:36:11.556 [Lua] level display name sig_crag_nurgle_path1 01:36:11.556 [Lua] level display name sig_citadel_khorne_path2 01:36:11.556 [Lua] level display name pat_forest_slaanesh_path1 01:36:11.556 [Lua] level display name sig_volcano_nurgle_path1 01:36:11.556 [Lua] level display name sig_volcano_khorne_path4 01:36:11.556 [Lua] level display name pat_mines_tzeentch_path5 01:36:11.556 [Lua] level display name pat_mountain_wastes_path3 01:36:11.556 [Lua] level display name pat_bay_nurgle_path5 01:36:11.556 [Lua] level display name pat_forest_wastes_path3 01:36:11.556 [Lua] level display name sig_crag_slaanesh_path3 01:36:11.556 [Lua] level display name sig_snare_b_tzeentch_path1 01:36:11.556 [Lua] level display name sig_crag_nurgle_path3 01:36:11.556 [Lua] level display name sig_snare_b_nurgle_path1 01:36:11.556 [Lua] level display name pat_forest_tzeentch_path4 01:36:11.556 [Lua] level display name sig_gorge_wastes_path1 01:36:11.556 [Lua] level display name sig_gorge_khorne_path5 01:36:11.556 [Lua] level display name sig_snare_b_khorne_path1 01:36:11.556 [Lua] level display name pat_tower_khorne_path4 01:36:11.556 [Lua] level display name pat_tower_tzeentch_path4 01:36:11.556 [Lua] level display name sig_citadel_tzeentch_path5 01:36:11.556 [Lua] level display name pat_forest_wastes_path4 01:36:11.556 [Lua] level display name pat_forest_khorne_path3 01:36:11.556 [Lua] level display name pat_town_khorne_path3 01:36:11.556 [Lua] level display name pat_mines_nurgle_path2 01:36:11.556 [Lua] level display name pat_bay_slaanesh_path1 01:36:11.556 [Lua] level display name bell 01:36:11.556 [Lua] level display name pat_mountain_tzeentch_path3 01:36:11.556 [Lua] level display name pat_mines_khorne_path2 01:36:11.556 [Lua] level display name pat_forest_khorne_path5 01:36:11.556 [Lua] level display name pat_mountain_tzeentch_path5 01:36:11.556 [Lua] level display name sig_citadel_slaanesh_path4 01:36:11.556 [Lua] level display name dlc_bastion 01:36:11.556 [Lua] level display name sig_citadel_nurgle_path3 01:36:11.556 [Lua] level display name arena_citadel_nurgle_path1 01:36:11.556 [Lua] level display name pat_mountain_nurgle_path5 01:36:11.556 [Lua] level display name sig_mordrek_slaanesh_path4 01:36:11.556 [Lua] level display name pat_town_nurgle_path1 01:36:11.556 [Lua] level display name sig_gorge_nurgle_path4 01:36:11.556 [Lua] level display name pat_mines_khorne_path4 01:36:11.556 [Lua] level display name arena_ruin_nurgle_path1 01:36:11.556 [Lua] level display name pat_town_slaanesh_path5 01:36:11.556 [Lua] level display name arena_ice_khorne_path1 01:36:11.556 [Lua] level display name sig_gorge_tzeentch_path4 01:36:11.556 [Lua] level display name sig_volcano_slaanesh_path5 01:36:11.557 [Lua] level display name sig_mordrek_slaanesh_path2 01:36:11.557 [Lua] level display name sig_gorge_nurgle_path1 01:36:11.557 [Lua] level display name pat_tower_slaanesh_path1 01:36:11.557 [Lua] level display name arena_ruin_tzeentch_path1 01:36:11.557 [Lua] level display name skittergate 01:36:11.557 [Lua] level display name pat_forest_wastes_path2 01:36:11.557 [Lua] level display name sig_gorge_tzeentch_path2 01:36:11.557 [Lua] level display name pat_forest_slaanesh_path5 01:36:11.557 [Lua] level display name pat_bay_tzeentch_path2 01:36:11.557 [Lua] level display name pat_tower_slaanesh_path3 01:36:11.557 [Lua] level display name arena_cave_nurgle_path1 01:36:11.557 [Lua] level display name sig_volcano_slaanesh_path3 01:36:11.557 [Lua] level display name dlc_bogenhafen_city 01:36:11.557 [Lua] level display name pat_forest_tzeentch_path3 01:36:11.557 [Lua] level display name pat_mountain_tzeentch_path2 01:36:11.557 [Lua] level display name pat_mines_nurgle_path4 01:36:11.557 [Lua] level display name pat_forest_nurgle_path1 01:36:11.557 [Lua] level display name pat_mines_slaanesh_path3 01:36:11.557 [Lua] level display name pat_bay_tzeentch_path4 01:36:11.557 [Lua] level display name sig_snare_a_wastes_path1 01:36:11.557 [Lua] level display name sig_gorge_wastes_path5 01:36:11.557 [Lua] level display name sig_crag_nurgle_path4 01:36:11.557 [Lua] level display name sig_volcano_slaanesh_path1 01:36:11.557 [Lua] level display name sig_gorge_nurgle_path2 01:36:11.557 [Lua] level display name sig_crag_tzeentch_path2 01:36:11.557 [Lua] level display name pat_town_slaanesh_path2 01:36:11.557 [Lua] level display name pat_town_khorne_path5 01:36:11.557 [Lua] level display name pat_town_tzeentch_path4 01:36:11.557 [Lua] level display name arena_ruin_slaanesh_path1 01:36:11.557 [Lua] level display name pat_mines_slaanesh_path4 01:36:11.557 [Lua] level display name pat_tower_khorne_path3 01:36:11.557 [Lua] level display name pat_tower_tzeentch_path1 01:36:11.557 [Lua] level display name pat_mountain_nurgle_path1 01:36:11.557 [Lua] level display name arena_ice_slaanesh_path1 01:36:11.557 [Lua] level display name pat_mines_wastes_path5 01:36:11.557 [Lua] level display name sig_gorge_khorne_path3 01:36:11.557 [Lua] level display name dlc_bogenhafen_slum 01:36:11.557 [Lua] level display name sig_crag_khorne_path4 01:36:11.557 [Lua] level display name pat_tower_tzeentch_path3 01:36:11.557 [Lua] level display name sig_crag_tzeentch_path1 01:36:11.557 [Lua] level display name sig_gorge_tzeentch_path1 01:36:11.557 [Lua] level display name sig_mordrek_wastes_path2 01:36:11.557 [Lua] level display name pat_town_nurgle_path4 01:36:11.557 [Lua] level display name arena_cave_slaanesh_path1 01:36:11.557 [Lua] level display name pat_forest_khorne_path1 01:36:11.557 [Lua] level display name sig_gorge_tzeentch_path3 01:36:11.557 [Lua] level display name sig_snare_e_khorne_path1 01:36:11.557 [Lua] level display name sig_mordrek_khorne_path5 01:36:11.557 [Lua] level display name sig_crag_wastes_path4 01:36:11.557 [Lua] level display name cemetery 01:36:11.557 [Lua] level display name pat_tower_slaanesh_path4 01:36:11.557 [Lua] level display name sig_gorge_slaanesh_path4 01:36:11.557 [Lua] level display name dlc_castle 01:36:11.557 [Lua] level display name pat_bay_khorne_path5 01:36:11.557 [Lua] level display name pat_mountain_tzeentch_path1 01:36:11.557 [Lua] level display name forest_ambush 01:36:11.557 [Lua] level display name pat_mines_wastes_path1 01:36:11.557 [Lua] level display name sig_crag_wastes_path5 01:36:11.557 [Lua] level display name pat_mountain_nurgle_path2 01:36:11.557 [Lua] level display name pat_tower_wastes_path5 01:36:11.557 [Lua] level display name sig_volcano_nurgle_path3 01:36:11.557 [Lua] level display name sig_mordrek_khorne_path3 01:36:11.557 [Lua] level display name pat_forest_slaanesh_path4 01:36:11.557 [Lua] level display name sig_snare_e_wastes_path1 01:36:11.558 [Lua] level display name nurgle 01:36:11.558 [Lua] level display name sig_crag_tzeentch_path5 01:36:11.558 [Lua] level display name pat_town_wastes_path2 01:36:11.558 [Lua] level display name sig_crag_tzeentch_path4 01:36:11.558 [Lua] level display name pat_town_wastes_path4 01:36:11.558 [Lua] level display name pat_bay_wastes_path3 01:36:11.558 [Lua] level display name sig_crag_khorne_path2 01:36:11.558 [Lua] level display name sig_volcano_wastes_path5 01:36:11.558 [Lua] level display name pat_bay_slaanesh_path3 01:36:11.558 [Lua] level display name pat_bay_nurgle_path2 01:36:11.558 [Lua] level display name sig_crag_slaanesh_path2 01:36:11.558 [Lua] level display name pat_town_tzeentch_path2 01:36:11.558 [Lua] level display name sig_crag_slaanesh_path1 01:36:11.558 [Lua] level display name sig_crag_nurgle_path2 01:36:11.558 [Lua] level display name sig_crag_khorne_path5 01:36:11.558 [Lua] level display name sig_crag_khorne_path1 01:36:11.558 [Lua] level display name sig_snare_e_tzeentch_path1 01:36:11.558 [Lua] level display name sig_snare_e_slaanesh_path1 01:36:11.558 [Lua] level display name pat_mountain_wastes_path4 01:36:11.558 [Lua] level display name pat_mountain_wastes_path2 01:36:11.558 [Lua] level display name pat_mountain_wastes_path1 01:36:11.558 [Lua] level display name pat_bay_slaanesh_path2 01:36:11.558 [Lua] level display name pat_mountain_slaanesh_path5 01:36:11.558 [Lua] level display name pat_bay_khorne_path1 01:36:11.558 [Lua] level display name pat_mountain_nurgle_path3 01:36:11.558 [Lua] level display name pat_mountain_slaanesh_path2 01:36:11.558 [Lua] level display name pat_mountain_nurgle_path4 01:36:11.558 [Lua] level display name sig_mordrek_nurgle_path2 01:36:11.558 [Lua] level display name pat_mountain_slaanesh_path4 01:36:11.558 [Lua] level display name pat_tower_wastes_path1 01:36:11.558 [Lua] level display name pat_town_tzeentch_path1 01:36:11.558 [Lua] level display name sig_crag_slaanesh_path5 01:36:11.558 [Lua] level display name arena_ruin_khorne_path1 01:36:11.558 [Lua] level display name pat_town_slaanesh_path3 01:36:11.558 [Lua] level display name pat_forest_nurgle_path4 01:36:11.558 [Lua] level display name pat_bay_khorne_path3 01:36:11.558 [Lua] level display name pat_mountain_khorne_path2 01:36:11.558 [Lua] level display name pat_tower_wastes_path2 01:36:11.558 [Lua] level display name sig_snare_b_slaanesh_path1 01:36:11.558 [Lua] level display name pat_mountain_khorne_path4 01:36:11.558 [Lua] level display name sig_mordrek_tzeentch_path2 01:36:11.558 [Lua] level display name pat_mines_wastes_path2 01:36:11.558 [Lua] level display name pat_mines_khorne_path3 01:36:11.558 [Lua] level display name sig_citadel_khorne_path3 01:36:11.558 [Lua] level display name pat_town_khorne_path1 01:36:11.558 [Lua] level display name sig_citadel_tzeentch_path2 01:36:11.558 [Lua] level display name sig_snare_a_slaanesh_path1 01:36:11.558 [Lua] level display name sig_volcano_nurgle_path5 01:36:11.558 [Lua] level display name sig_gorge_slaanesh_path1 01:36:11.558 [Lua] level display name pat_town_khorne_path4 01:36:11.558 [Lua] level display name pat_town_slaanesh_path1 01:36:11.558 [Lua] level display name sig_volcano_tzeentch_path1 01:36:11.558 [Lua] level display name pat_bay_wastes_path1 01:36:11.558 [Lua] level display name sig_snare_c_tzeentch_path1 01:36:11.559 [Lua] level display name sig_citadel_nurgle_path4 01:36:11.559 [Lua] level display name sig_volcano_tzeentch_path4 01:36:11.559 [Lua] level display name pat_forest_tzeentch_path1 01:36:11.559 [Lua] level display name sig_volcano_khorne_path5 01:36:11.559 [Lua] level display name sig_citadel_khorne_path1 01:36:11.559 [Lua] level display name pat_mines_nurgle_path3 01:36:11.559 [Lua] level display name sig_volcano_wastes_path3 01:36:11.559 [Lua] level display name pat_town_wastes_path3 01:36:11.559 [Lua] level display name sig_gorge_khorne_path4 01:36:11.559 [Lua] level display name pat_tower_khorne_path2 01:36:11.559 [Lua] level display name sig_gorge_nurgle_path5 01:36:11.559 [Lua] level display name sig_mordrek_khorne_path1 01:36:11.559 [Lua] level display name sig_crag_wastes_path3 01:36:11.559 [Lua] level display name pat_bay_slaanesh_path4 01:36:11.559 [Lua] level display name catacombs 01:36:11.559 [Lua] level display name sig_volcano_nurgle_path4 01:36:11.559 [Lua] level display name sig_mordrek_wastes_path1 01:36:11.559 [Lua] level display name pat_bay_khorne_path4 01:36:11.559 [Lua] level display name pat_bay_tzeentch_path3 01:36:11.559 [Lua] level display name sig_volcano_khorne_path3 01:36:11.559 [Lua] level display name sig_mordrek_tzeentch_path5 01:36:11.559 [Lua] level display name pat_town_nurgle_path3 01:36:11.559 [Lua] level display name pat_bay_nurgle_path4 01:36:11.559 [Lua] level display name sig_snare_d_tzeentch_path1 01:36:11.559 [Lua] level display name sig_citadel_khorne_path5 01:36:11.559 [Lua] level display name sig_gorge_nurgle_path3 01:36:11.559 [Lua] level display name sig_volcano_tzeentch_path5 01:36:11.559 [Lua] level display name pat_bay_tzeentch_path1 01:36:11.559 [Lua] level display name pat_town_khorne_path2 01:36:11.559 [Lua] level display name sig_mordrek_nurgle_path4 01:36:11.559 [Lua] level display name pat_mines_slaanesh_path1 01:36:11.559 [Lua] level display name pat_mines_tzeentch_path3 01:36:11.559 [Lua] level display name sig_mordrek_tzeentch_path4 01:36:11.559 [Lua] level display name sig_crag_slaanesh_path4 01:36:11.559 [Lua] level display name dlc_portals 01:36:11.559 [Lua] level display name pat_forest_tzeentch_path5 01:36:11.559 [Lua] level display name sig_gorge_wastes_path2 01:36:11.559 [Lua] level display name pat_tower_nurgle_path3 01:36:11.559 [Lua] level display name pat_mines_khorne_path1 01:36:11.559 [Lua] level display name sig_citadel_tzeentch_path4 01:36:11.559 [Lua] level display name sig_snare_c_nurgle_path1 01:36:11.559 [Lua] level display name pat_tower_tzeentch_path5 01:36:11.559 [Lua] level display name sig_volcano_slaanesh_path4 01:36:11.559 [Lua] level display name sig_volcano_tzeentch_path3 01:36:11.559 [Lua] level display name pat_mountain_tzeentch_path4 01:36:11.559 [Lua] level display name pat_town_nurgle_path2 01:36:11.559 [Lua] level display name sig_snare_c_slaanesh_path1 01:36:11.559 [Lua] level display name pat_town_slaanesh_path4 01:36:11.559 [Lua] level display name pat_tower_khorne_path1 01:36:11.559 [Lua] level display name pat_tower_nurgle_path4 01:36:11.559 [Lua] level display name pat_mines_tzeentch_path1 01:36:11.559 [Lua] level display name sig_volcano_khorne_path2 01:36:11.559 [Lua] level display name sig_snare_a_tzeentch_path1 01:36:11.559 [Lua] level display name sig_snare_b_wastes_path1 01:36:11.559 [Lua] level display name sig_gorge_tzeentch_path5 01:36:11.559 [Lua] level display name sig_volcano_slaanesh_path2 01:36:11.559 [Lua] level display name pat_bay_wastes_path2 01:36:11.559 [Lua] level display name sig_citadel_slaanesh_path5 01:36:11.559 [Lua] level display name pat_forest_khorne_path4 01:36:11.559 [Lua] level display name sig_mordrek_wastes_path4 01:36:11.559 [Lua] level display name sig_citadel_nurgle_path2 01:36:11.560 [Lua] level display name sig_gorge_khorne_path2 01:36:11.560 [Lua] level display name sig_citadel_slaanesh_path2 01:36:11.560 [Lua] level display name sig_citadel_slaanesh_path3 01:36:11.622 [Lua] TIME: 0.041 01:36:13.015 [Lua] [ConflictSettings] Contained breeds generated in: 1.2859999999999996 01:36:13.637 [Lua] <>realm = official<> 01:36:13.638 [Lua] [ModManager] Mods enabled: true // Bundled: true 01:36:13.638 [Lua] [ModManager] Fetching mod metadata ... 01:36:13.890 [Lua] [ModManager] Metadata request completed. success=true code=200 01:36:13.890 [Lua] [ModManager] Metadata set: [1391228174] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1502859403] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1467751760] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1384094638] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1455893647] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1487862316] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1387440934] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1460327284] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1757271408] = 20211025T010000Z 01:36:13.890 [Lua] [ModManager] Metadata set: [1445717962] = 20211025T010000Z 01:36:13.928 warning: [ModManager] Mod with id 1524365529ll and path F:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1524365529\mod.bin can't be added as mod hash catalog to EAC, skipping 01:36:13.928 warning: [ModManager] Mod with id 1387894846ll and path F:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1387894846\mod.bin can't be added as mod hash catalog to EAC, skipping 01:36:13.944 warning: [ModManager] Mod with id 1609835442ll and path F:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1609835442\mod.bin can't be added as mod hash catalog to EAC, skipping 01:36:13.948 warning: [ModManager] Mod with id 1529868962ll and path F:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1529868962\mod.bin can't be added as mod hash catalog to EAC, skipping 01:36:13.952 warning: [ModManager] Mod with id 1601093964ll and path F:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1601093964\mod.bin can't be added as mod hash catalog to EAC, skipping 01:36:13.997 warning: [ModManager] Mod with id 1388882435ll and path F:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1388882435\mod.bin can't be added as mod hash catalog to EAC, skipping 01:36:13.997 warning: [ModManager] Mod with id 1395132559ll and path F:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1395132559\mod.bin can't be added as mod hash catalog to EAC, skipping 01:36:14.001 [Lua] 01:36:14.001 [Lua] [1467751760] = 25 (number) 01:36:14.001 [Lua] [1384066089] = 21 (number) 01:36:14.001 [Lua] [1459917022] = 3 (number) 01:36:14.001 [Lua] [1388911015] = 13 (number) 01:36:14.001 [Lua] [1369573612] = 26 (number) 01:36:14.001 [Lua] [1389872347] = 0 (number) 01:36:14.001 [Lua] [1395655171] = 15 (number) 01:36:14.001 [Lua] [1421155919] = 6 (number) 01:36:14.001 [Lua] [1391228174] = 23 (number) 01:36:14.001 [Lua] [1383452616] = 20 (number) 01:36:14.001 [Lua] [1383542440] = 22 (number) 01:36:14.001 [Lua] [1495937978] = 18 (number) 01:36:14.001 [Lua] [1384094638] = 8 (number) 01:36:14.001 [Lua] [1497664830] = 17 (number) 01:36:14.001 [Lua] [1498992606] = 12 (number) 01:36:14.001 [Lua] [1487862316] = 9 (number) 01:36:14.001 [Lua] [1383433646] = 5 (number) 01:36:14.001 [Lua] [1502859403] = 10 (number) 01:36:14.001 [Lua] [1448714756] = 14 (number) 01:36:14.001 [Lua] [1395453301] = 1 (number) 01:36:14.001 [Lua] [1393343095] = 2 (number) 01:36:14.001 [Lua] [1387440934] = 7 (number) 01:36:14.001 [Lua] [1445717962] = 19 (number) 01:36:14.001 [Lua] [1569650837] = 11 (number) 01:36:14.001 [Lua] [1397265260] = 24 (number) 01:36:14.001 [Lua] [1374248490] = 4 (number) 01:36:14.001 [Lua] [1460327284] = 16 (number) 01:36:14.001 [Lua] 01:36:14.001 [Lua] user_setting.mods => 01:36:14.001 [Lua] [ModManager] id=1487862316 last_updated=20181211T181034Z metadata=20211025T010000Z 01:36:14.001 [Lua] [ModManager] id=1384094638 last_updated=20191122T183106Z metadata=20211025T010000Z 01:36:14.001 [Lua] [ModManager] id=1391228174 last_updated=20200820T173656Z metadata=20211025T010000Z 01:36:14.001 [Lua] [ModManager][warning] Mod "Console" with id 1524365529 was not found in the workshop folder. 01:36:14.001 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:36:14.001 [Lua] [ModManager][warning] Mod "Killbots" with id 1387894846 was not found in the workshop folder. 01:36:14.001 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:36:14.001 [Lua] [ModManager][warning] Mod "Damage History HP Bar" with id 1609835442 was not found in the workshop folder. 01:36:14.001 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:36:14.001 [Lua] [ModManager][warning] Mod "Ready Up!" with id 1529868962 was not found in the workshop folder. 01:36:14.001 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:36:14.001 [Lua] [ModManager][warning] Mod "Creature Spawner" with id 1395132559 was not found in the workshop folder. 01:36:14.001 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:36:14.001 [Lua] [ModManager][warning] Mod "Report Deaths" with id 1601093964 was not found in the workshop folder. 01:36:14.001 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:36:14.001 [Lua] [ModManager][warning] Mod "Show Damage" with id 1388882435 was not found in the workshop folder. 01:36:14.001 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:36:14.001 [Lua] [ModManager] mods[1] = (id=1369573612, name="Vermintide Mod Framework", enabled="true", last_updated="7/22/2021 2:25:11 PM") 01:36:14.001 [Lua] [ModManager] mods[2] = (id=1389872347, name="Simple UI", enabled="true", last_updated="10/31/2019 9:17:26 AM") 01:36:14.001 [Lua] [ModManager] mods[3] = (id=1374248490, name="Penlight Lua Libraries", enabled="true", last_updated="8/29/2018 8:03:32 PM") 01:36:14.001 [Lua] [ModManager] mods[4] = (id=1467751760, name="UI Tweaks", enabled="false", last_updated="7/14/2021 7:30:12 PM") 01:36:14.001 [Lua] [ModManager] mods[5] = (id=1395453301, name="Skip Intro", enabled="true", last_updated="12/6/2019 11:35:09 AM") 01:36:14.001 [Lua] [ModManager] mods[6] = (id=1397265260, name="Numeric UI", enabled="true", last_updated="2/5/2021 3:14:50 PM") 01:36:14.001 [Lua] [ModManager] mods[7] = (id=1487862316, name="Reroll Improvements", enabled="true", last_updated="12/11/2018 6:10:34 PM") 01:36:14.001 [Lua] [ModManager] mods[8] = (id=1497664830, name="Item Filter", enabled="false", last_updated="9/2/2019 6:03:44 PM") 01:36:14.001 [Lua] [ModManager] mods[9] = (id=1383542440, name="Weapon Kill Counter", enabled="false", last_updated="10/24/2019 1:57:30 PM") 01:36:14.001 [Lua] [ModManager] mods[10] = (id=1383433646, name="Persistent Ammo Counter", enabled="true", last_updated="8/29/2018 10:32:45 PM") 01:36:14.001 [Lua] [ModManager] mods[11] = (id=1384066089, name="Neuter Ult Effects", enabled="true", last_updated="7/14/2021 7:29:57 PM") 01:36:14.001 [Lua] [ModManager] mods[12] = (id=1383452616, name="Killfeed Tweaks", enabled="true", last_updated="8/19/2019 8:58:36 AM") 01:36:14.001 [Lua] [ModManager] mods[13] = (id=1459917022, name="Parry Indicator", enabled="true", last_updated="2/22/2019 8:04:07 AM") 01:36:14.001 [Lua] [ModManager] mods[14] = (id=1388911015, name="Chat Block", enabled="true", last_updated="4/6/2019 11:15:24 AM") 01:36:14.001 [Lua] [ModManager] mods[15] = (id=1393343095, name="Scoreboard Tweaks", enabled="false", last_updated="9/6/2018 9:26:51 AM") 01:36:14.001 [Lua] [ModManager] mods[16] = (id=1387440934, name="Third Person Equipment", enabled="false", last_updated="11/8/2018 5:28:49 PM") 01:36:14.001 [Lua] [ModManager] mods[17] = (id=1421155919, name="Mission timer", enabled="false", last_updated="10/29/2019 7:17:56 PM") 01:36:14.001 [Lua] [ModManager] mods[18] = (id=1445717962, name="Loadout Manager", enabled="false", last_updated="6/15/2021 7:40:12 AM") 01:36:14.001 [Lua] [ModManager] mods[19] = (id=1384094638, name="Crosshair Customization", enabled="true", last_updated="11/22/2019 6:31:06 PM") 01:36:14.001 [Lua] [ModManager] mods[20] = (id=1391228174, name="UI Improvements", enabled="true", last_updated="8/20/2020 5:36:56 PM") 01:36:14.001 [Lua] [ModManager] mods[21] = (id=1569650837, name="Crosshairs Fix", enabled="true", last_updated="12/11/2018 6:49:00 PM") 01:36:14.001 [Lua] [ModManager] mods[22] = (id=1495937978, name="Host your own game", enabled="true", last_updated="4/15/2020 9:05:38 PM") 01:36:14.001 [Lua] [ModManager] mods[23] = (id=1502859403, name="Notice Key Pickup", enabled="false", last_updated="6/25/2020 11:55:26 AM") 01:36:14.001 [Lua] [ModManager] mods[24] = (id=1460327284, name="BossKillTimer", enabled="false", last_updated="12/24/2020 2:25:52 PM") 01:36:14.001 [Lua] [ModManager] mods[25] = (id=1395655171, name="Bot Improvements - Combat", enabled="false", last_updated="7/13/2021 4:56:41 PM") 01:36:14.001 [Lua] [ModManager] mods[26] = (id=1498992606, name="Countries in Lobby Browser", enabled="false", last_updated="5/6/2021 7:15:49 PM") 01:36:14.001 [Lua] [ModManager] mods[27] = (id=1448714756, name="No Wobble", enabled="true", last_updated="8/29/2018 10:34:14 AM") 01:36:14.001 [Lua] [ModManager] mods[28] = (id=1524365529, name="Console", enabled="true", last_updated="11/13/2019 9:31:05 PM") 01:36:14.001 [Lua] [ModManager] mods[29] = (id=1387894846, name="Killbots", enabled="true", last_updated="9/8/2018 4:16:14 PM") 01:36:14.001 [Lua] [ModManager] mods[30] = (id=1609835442, name="Damage History HP Bar", enabled="false", last_updated="12/31/2018 7:48:49 PM") 01:36:14.001 [Lua] [ModManager] mods[31] = (id=1529868962, name="Ready Up!", enabled="false", last_updated="12/9/2018 6:20:39 PM") 01:36:14.001 [Lua] [ModManager] mods[32] = (id=1395132559, name="Creature Spawner", enabled="true", last_updated="7/29/2021 6:55:06 AM") 01:36:14.001 [Lua] [ModManager] mods[33] = (id=1601093964, name="Report Deaths", enabled="false", last_updated="8/29/2019 1:23:46 AM") 01:36:14.001 [Lua] [ModManager] mods[34] = (id=1388882435, name="Show Damage", enabled="true", last_updated="3/21/2019 8:57:05 PM") 01:36:14.001 [Lua] <>modded = true<> 01:36:14.001 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<> 01:36:14.004 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 01:36:14.018 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 01:36:14.018 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612] 01:36:14.019 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x1964fd40) 01:36:14.019 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x196501c0) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x08998120) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x08998030) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x0aa041f0) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x0aa041a0) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1b7c3360) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1b7c3690) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1b7c3540) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x05d2a140) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x19917170) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x199094d0) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x1a607e10) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x19909510) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x199094b0) 01:36:14.020 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 01:36:14.021 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x05ed01f0) 01:36:14.021 [Lua] <>modded = true<> 01:36:14.021 [Lua] <>Mod:1389872347:Simple UI = true<> 01:36:14.022 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]` 01:36:14.023 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]` 01:36:14.023 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 01:36:14.023 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 01:36:14.024 [Lua] [MOD][SimpleUI][INFO] (hook): Hooking 'update' from [MatchmakingManager] (Origin: function: 0x191d1600) 01:36:14.024 [Lua] <>modded = true<> 01:36:14.024 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<> 01:36:14.026 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]` 01:36:14.027 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]` 01:36:14.027 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490] 01:36:14.028 [Lua] <>modded = true<> 01:36:14.028 [Lua] <>Mod:1395453301:Skip Intro = true<> 01:36:14.029 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]` 01:36:14.030 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]` 01:36:14.030 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301] 01:36:14.030 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x08964460) 01:36:14.030 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x08964510) 01:36:14.030 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro 01:36:14.030 [Lua] <>modded = true<> 01:36:14.030 [Lua] <>Mod:1397265260:Numeric UI = true<> 01:36:14.031 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 01:36:14.032 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 01:36:14.032 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260] 01:36:14.032 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod. 01:36:14.033 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x199f4cc0) 01:36:14.034 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x199f5050) 01:36:14.034 [Lua] <>modded = true<> 01:36:14.034 [Lua] <>Mod:1383433646:Persistent Ammo Counter = true<> 01:36:14.035 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]` 01:36:14.036 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]` 01:36:14.036 [Lua] Init VMF mod 'VisibleAmmo' [workshop_name: 'Persistent Ammo Counter', workshop_id: 1383433646] 01:36:14.036 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x19a28060) 01:36:14.036 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x19a5b5a0) 01:36:14.036 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x19a27d90) 01:36:14.036 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x19a5b600) 01:36:14.036 [Lua] [MOD][VisibleAmmo][INFO] (hooks): Enabling all hooks for mod: VisibleAmmo 01:36:14.036 [Lua] <>modded = true<> 01:36:14.036 [Lua] <>Mod:1384066089:Neuter Ult Effects = true<> 01:36:14.038 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c21555f608a48674]` 01:36:14.039 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c21555f608a48674].#ID[3fcdd69156a46417]` 01:36:14.039 [Lua] Init VMF mod 'NeuterUltEffects' [workshop_name: 'Neuter Ult Effects', workshop_id: 1384066089] 01:36:14.039 [Lua] Error: scripts/mods/Penlight Lua Libraries/pl/utils.lua:9: attempt to index global 'io' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16:in function [2] =[C]: ? [3] =[C]: in function xpcall [4] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function resolve_resource [5] @scripts/mods/vmf/modules/vmf_mod_manager.lua:75: in function load_mod_resource [6] @scripts/mods/vmf/modules/vmf_mod_manager.lua:118: in function new_mod [7] return { run = function() local mod_resources = { mod_script = "scripts/mods/NeuterUltEffects/NeuterUltEffects", mod_data = "scripts/mods/NeuterUltEffects/NeuterUltEffects_data", mod_localization = "scripts/mods/NeuterUltEffects/NeuterUltEffects_localization" } new_mod("NeuterUltEffects", mod_resources) end, packages = { "resource_packages/NeuterUltEffects/NeuterUltEffects" } } :8:in function <[string "return {..."]:2> [8] =[C]: in function pcall [9] @scripts/managers/mod/mod_manager.lua:166: in function update [10] @scripts/boot.lua:422: in function booting_update [11] @scripts/boot.lua:627:in function [1] error_message = "scripts/mods/Penlight Lua Libraries/pl/utils.lua:9: attempt to index global \'io\' (a nil value)" [4] mod = table: 0000000008721D20; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_localization\' initialization"; func = [function] [5] mod = table: 0000000008721D20; mod_resources = table: 000000000871C680; resource = "localization"; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_localization\' initialization"; resource_value = "scripts/mods/NeuterUltEffects/NeuterUltEffects_localization" [6] mod_name = "NeuterUltEffects"; mod_resources = table: 000000000871C680; mod = table: 0000000008721D20 [7] mod_resources = table: 000000000871C680 [9] self = table: 00000000087C5B00; dt = 0.0007302465382963419; chat_print_buffer = table: 00000000087CAF40; num_delayed_prints = 0; old_state = "loading"; handle = [ResourcePackage]; mod = table: 000000000A4D4740; next_index = 2; mod_data = table: 0000000008720600 [10] self = table: 0000000005CE64D0; dt = 0.0007302465382963419; old_time = 6.0985060882521793; has_loaded_packages = true [11] dt = 0.0007302465382963419 [9] _chat_print_buffer = table: 00000000087CAF40; _mod_load_index = 11; _settings = table: 00000000087C9400; _reload_data = table: 00000000087CB080; _state = "loading"; _mods = table: 00000000087C8890; _loading_resource_handle = [ResourcePackage]; _gui = [Gui]; _num_mods = 34; _ui_time = 0.0021659284248016775; _mod_metadata = table: 00000000087E9720; _network_callbacks = table: 00000000087CB890; [10] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; viewport = [Viewport]; startup_timer = 6.0992363347904757; shading_env = [ShadingEnvironment]; gui = [Gui]; bar_timer = 0; world = [World]; disable_loading_bar = true; 01:36:14.039 [Lua] [MOD][NeuterUltEffects][ERROR] [VMF Mod Manager] (new_mod) 'mod_localization' initialization: scripts/mods/Penlight Lua Libraries/pl/utils.lua:9: attempt to index global 'io' (a nil value) 01:36:14.039 [Lua] <>modded = true<> 01:36:14.039 [Lua] <>Mod:1383452616:Killfeed Tweaks = true<> 01:36:14.041 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921270473c4dde7f]` 01:36:14.041 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921270473c4dde7f].#ID[3fcdd69156a46417]` 01:36:14.041 [Lua] Init VMF mod 'PositiveReinforcementTweaks' [workshop_name: 'Killfeed Tweaks', workshop_id: 1383452616] 01:36:14.041 [Lua] [MOD][PositiveReinforcementTweaks][INFO] (hook): Hooking 'Localize' from [_G] (Origin: function: 0x05d40550) 01:36:14.041 [Lua] [MOD][PositiveReinforcementTweaks][INFO] Using deprecated widget definitions. Please, update your mod. 01:36:14.041 [Lua] Error: scripts/mods/Penlight Lua Libraries/pl/import_into.lua:33: loop or previous error loading module 'scripts/mods/Penlight Lua Libraries/pl/utils' [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16:in function [2] =[C]: ? [3] =[C]: in function xpcall [4] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function resolve_resource [5] @scripts/mods/vmf/modules/vmf_mod_manager.lua:75: in function load_mod_resource [6] @scripts/mods/vmf/modules/vmf_mod_manager.lua:120: in function new_mod [7] return { run = function() local mod_resources = { mod_script = "scripts/mods/PositiveReinforcementTweaks/PositiveReinforcementTweaks", mod_data = "scripts/mods/PositiveReinforcementTweaks/PositiveReinforcementTweaks_data", mod_localization = "scripts/mods/PositiveReinforcementTweaks/PositiveReinforcementTweaks_localization" } new_mod("PositiveReinforcementTweaks", mod_resources) end, packages = { "resource_packages/PositiveReinforcementTweaks/PositiveReinforcementTweaks" } } :8:in function <[string "return {..."]:2> [8] =[C]: in function pcall [9] @scripts/managers/mod/mod_manager.lua:166: in function update [10] @scripts/boot.lua:422: in function booting_update [11] @scripts/boot.lua:627:in function [1] error_message = "scripts/mods/Penlight Lua Libraries/pl/import_into.lua:33: loop or previous error loading module \'scripts/mods/Penlight Lua Libr..." [4] mod = table: 0000000008752400; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_script\' initialization"; func = [function] [5] mod = table: 0000000008752400; mod_resources = table: 00000000087520C0; resource = "script"; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_script\' initialization"; resource_value = "scripts/mods/PositiveReinforcementTweaks/PositiveReinforcementTweaks" [6] mod_name = "PositiveReinforcementTweaks"; mod_resources = table: 00000000087520C0; mod = table: 0000000008752400 [7] mod_resources = table: 00000000087520C0 [9] self = table: 00000000087C5B00; dt = 0.00075287814252078533; chat_print_buffer = table: 00000000087CAF40; num_delayed_prints = 0; old_state = "loading"; handle = [ResourcePackage]; mod = table: 000000000A362070; next_index = 2; mod_data = table: 000000000874ECB0 [10] self = table: 0000000005CE64D0; dt = 0.00075287814252078533; old_time = 6.100727305340115; has_loaded_packages = true [11] dt = 0.00075287814252078533 [9] _chat_print_buffer = table: 00000000087CAF40; _mod_load_index = 12; _settings = table: 00000000087C9400; _reload_data = table: 00000000087CB080; _state = "loading"; _mods = table: 00000000087C8890; _loading_resource_handle = [ResourcePackage]; _gui = [Gui]; _num_mods = 34; _ui_time = 0.0022212170879356563; _mod_metadata = table: 00000000087E9720; _network_callbacks = table: 00000000087CB890; [10] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; viewport = [Viewport]; startup_timer = 6.1014801834826358; shading_env = [ShadingEnvironment]; gui = [Gui]; bar_timer = 0; world = [World]; disable_loading_bar = true; 01:36:14.041 [Lua] [MOD][PositiveReinforcementTweaks][ERROR] [VMF Mod Manager] (new_mod) 'mod_script' initialization: scripts/mods/Penlight Lua Libraries/pl/import_into.lua:33: loop or previous error loading module 'scripts/mods/Penlight Lua Libraries/pl/utils' 01:36:14.041 [Lua] <>modded = true<> 01:36:14.041 [Lua] <>Mod:1459917022:Parry Indicator = true<> 01:36:14.043 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ab95e3b4a9e482be]` 01:36:14.043 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ab95e3b4a9e482be].#ID[3fcdd69156a46417]` 01:36:14.044 [Lua] Init VMF mod 'Parry Indicator' [workshop_name: 'Parry Indicator', workshop_id: 1459917022] 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] Using deprecated widget definitions. Please, update your mod. 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook): Hooking 'update_shields' from [FatigueUI] (Origin: function: 0x19b5c100) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking '_add_stat_buff' from [BuffExtension] (Origin: function: 0x07503750) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [BuffExtension] (Origin: function: 0x07503770) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking '_remove_stat_buff' from [BuffExtension] (Origin: function: 0x07503820) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'client_owner_start_action' from [ActionPushStagger] (Origin: function: 0x07ce1d70) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'client_owner_post_update' from [ActionPushStagger] (Origin: function: 0x07ce2040) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'finish' from [ActionPushStagger] (Origin: function: 0x07ce2070) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'client_owner_start_action' from [ActionSweep] (Origin: function: 0x07ced230) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'finish' from [ActionSweep] (Origin: function: 0x07cedaa0) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'start' from [table: 0x069a6240] (Origin: function: 0x069a6170) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [table: 0x069a6240] (Origin: function: 0x069a62b0) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'stop' from [table: 0x069a6240] (Origin: function: 0x069a62d0) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'start' from [table: 0x069a66d0] (Origin: function: 0x069a6600) 01:36:14.044 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [table: 0x069a66d0] (Origin: function: 0x069a6740) 01:36:14.045 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'stop' from [table: 0x069a66d0] (Origin: function: 0x069a6760) 01:36:14.045 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'start' from [table: 0x069a7020] (Origin: function: 0x069a6f50) 01:36:14.045 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [table: 0x069a7020] (Origin: function: 0x069a7090) 01:36:14.045 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'stop' from [table: 0x069a7020] (Origin: function: 0x069a70b0) 01:36:14.045 [Lua] [MOD][Parry Indicator][INFO] (hooks): Enabling all hooks for mod: Parry Indicator 01:36:14.045 [Lua] <>modded = true<> 01:36:14.045 [Lua] <>Mod:1388911015:Chat Block = true<> 01:36:14.046 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]` 01:36:14.047 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]` 01:36:14.047 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015] 01:36:14.047 [Lua] [MOD][ChatBlock][INFO] (hook): Hooking 'update_weapon_actions' from [CharacterStateHelper] (Origin: function: 0x08059d40) 01:36:14.047 [Lua] [MOD][ChatBlock][INFO] (hooks): Enabling all hooks for mod: ChatBlock 01:36:14.047 [Lua] <>modded = true<> 01:36:14.047 [Lua] <>Mod:1569650837:Crosshairs Fix = true<> 01:36:14.049 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[88918d8f8a954e6e]` 01:36:14.049 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[88918d8f8a954e6e].#ID[3fcdd69156a46417]` 01:36:14.050 [Lua] Init VMF mod 'crosshairs' [workshop_name: 'Crosshairs Fix', workshop_id: 1569650837] 01:36:14.050 [Lua] [MOD][crosshairs][INFO] Using deprecated widget definitions. Please, update your mod. 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'update_spread' from [CrosshairUI] (Origin: function: 0x19b50240) 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_default_style_crosshair' from [CrosshairUI] (Origin: function: 0x19b50520) 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_arrows_style_crosshair' from [CrosshairUI] (Origin: function: 0x19b50350) 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_shotgun_style_crosshair' from [CrosshairUI] (Origin: function: 0x19b50370) 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_projectile_style_crosshair' from [CrosshairUI] (Origin: function: 0x19b50390) 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_set_widget_point_offset' from [CrosshairUI] (Origin: function: 0x19b503f0) 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_get_point_offset' from [CrosshairUI] (Origin: function: 0x19b50410) 01:36:14.050 [Lua] [MOD][crosshairs][INFO] (hooks): Enabling all hooks for mod: crosshairs 01:36:14.050 [Lua] <>modded = true<> 01:36:14.050 [Lua] <>Mod:1495937978:Host your own game = true<> 01:36:14.051 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]` 01:36:14.052 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]` 01:36:14.052 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978] 01:36:14.053 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'find_game' from [MatchmakingManager] (Origin: function: 0x191d1850) 01:36:14.053 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowAdventureSettings] (Origin: function: 0x1abf2590) 01:36:14.053 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowAdventureSettings] (Origin: function: 0x1abf2750) 01:36:14.053 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowAdventureSettings] (Origin: function: 0x1abf2710) 01:36:14.053 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowAdventureSettings] (Origin: function: 0x1abf26c0) 01:36:14.054 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowEventSettings] (Origin: function: 0x1b1a6a30) 01:36:14.054 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowEventSettings] (Origin: function: 0x1b1a6c10) 01:36:14.054 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowEventSettings] (Origin: function: 0x1b1a6d60) 01:36:14.054 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowEventSettings] (Origin: function: 0x1b1a6ac0) 01:36:14.054 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowSettings] (Origin: function: 0x1ac411b0) 01:36:14.054 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_update_additional_options' from [StartGameWindowSettings] (Origin: function: 0x1ac413f0) 01:36:14.054 [Lua] [MOD][hostQuickPlay][INFO] (hooks): Enabling all hooks for mod: hostQuickPlay 01:36:14.054 [Lua] <>modded = true<> 01:36:14.054 [Lua] <>Mod:1448714756:No Wobble = true<> 01:36:14.055 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]` 01:36:14.056 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]` 01:36:14.056 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756] 01:36:14.056 [Lua] [MOD][NoWobble][INFO] Using deprecated widget definitions. Please, update your mod. 01:36:14.056 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [CameraManager] (Origin: function: 0x0a80e8e0) 01:36:14.056 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble 01:36:14.057 [Lua] <>project = vermintide 2<> 01:36:14.057 [Lua] <>build = release<> 01:36:14.057 [Lua] <>platform = win32<> 01:36:14.057 [Lua] <>dedicated_server = false<> 01:36:14.057 [Lua] <>title_id = 5107<> 01:36:14.057 [Lua] <>content_revision = 26543<> 01:36:14.057 [Lua] <>engine_revision = 3caf390912f2<> 01:36:14.057 [Lua] <>release_version = 4.4.2<> 01:36:14.057 [Lua] <>rendering_backend = dx11<> 01:36:14.057 [Lua] <>teamcity_build_id = 122908<> 01:36:14.057 [Lua] <>steam_id = 110000101e55044<> 01:36:14.057 [Lua] <>steam_profile_name = Visulth<> 01:36:14.057 [Lua] <>steam_app_id = 552500<> 01:36:14.057 [Lua] <>machine_id = 40ca6345-e769-46f3-a5f9-782d31ba286b<> 01:36:14.057 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil) 01:36:14.058 [Lua] [Boot] User ID: 110000101e55044 Visulth 01:36:14.065 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 01:36:14.068 [Lua] initializing mechanism to: adventure 01:36:14.068 [Lua] Game:setup() total time: 0.0099999999999998 01:36:14.068 [Lua] handle gfx quality: 0 01:36:14.068 [Lua] default settings: 0.0010000000000012221 01:36:14.068 [Lua] user settings: 0 01:36:14.068 [Lua] set frame times: 0 01:36:14.068 [Lua] init random: 0 01:36:14.068 [Lua] managers: 0.0089999999999985647 01:36:14.068 [Lua] 01:36:14.068 [Lua] unaccounted: 0 01:36:14.068 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 01:36:14.068 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 01:36:14.068 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 01:36:14.068 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 01:36:14.068 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 01:36:14.068 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 01:36:14.068 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 01:36:14.087 [Lua] [MOD][VMF][INFO] Attempt to hook 3 delayed hooks 01:36:14.087 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 01:36:14.087 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 01:36:14.087 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 01:36:14.087 [Lua] [Testify] Ready! 01:36:14.256 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 01:36:14.256 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 01:36:14.257 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 01:36:14.875 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 01:36:14.875 [Lua] [PackageManager] Force_load: resource_packages/title_screen 01:36:14.875 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 01:36:14.924 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 01:36:14.924 [Lua] [PackageManager] Force_load: resource_packages/menu 01:36:14.924 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 01:36:14.992 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 01:36:14.992 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 01:36:14.992 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 01:36:15.827 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 01:36:15.827 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 01:36:15.827 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 01:36:15.959 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 01:36:15.959 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read, 01:36:15.960 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 01:36:16.060 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 01:36:16.060 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 01:36:16.061 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 01:36:16.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 01:36:16.678 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 01:36:16.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 01:36:17.165 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 01:36:17.165 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 01:36:17.166 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 01:36:17.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 01:36:17.847 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 01:36:17.848 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 01:36:17.963 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 01:36:17.963 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro 01:36:17.964 [Lua] [MOD][VMF][INFO] Attempt to hook 3 delayed hooks 01:36:17.964 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x0651eeb0) 01:36:17.964 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x065183f0) 01:36:17.964 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x0761d9c0) 01:36:17.965 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 01:36:17.965 [Lua] [Gamestate] Enter StateTitleScreen 01:36:17.966 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 01:36:17.966 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 01:36:17.966 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 01:36:17.966 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 01:36:17.966 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 01:36:17.969 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 01:36:17.981 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 01:36:17.981 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 01:36:17.981 [Save] Loading `save_data` 01:36:17.982 [Save] Load done 01:36:17.999 [Lua] [BackendManagerPlayFab] Backend Enabled 01:36:18.613 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 01:36:18.613 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 01:36:18.613 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:36:18.947 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:36:18.947 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:36:18.947 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 01:36:19.015 [Lua] <>playfab_id = 5A33B4BF30BC7CCD<> 01:36:19.134 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 01:36:19.134 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreSettings 2 01:36:19.134 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 01:36:19.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 01:36:19.250 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 01:36:19.250 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 01:36:19.385 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 01:36:19.386 [Save] Saving `save_data` 01:36:19.387 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 3 01:36:19.391 [Save] Save done 01:36:19.401 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 01:36:19.401 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 01:36:19.402 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 01:36:19.402 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request getStoreSettings 2 1 01:36:19.468 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 01:36:19.468 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 01:36:19.469 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 01:36:19.519 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 01:36:19.519 [Lua] [PlayFabRequestQueue] Sending Request getStoreSettings 2 01:36:19.875 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 01:36:19.875 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 01:36:19.876 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 01:36:19.948 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 01:36:19.948 [Lua] [PackageManager] Force_load: resource_packages/inventory 01:36:19.949 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 01:36:19.962 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreSettings 2 01:36:19.979 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 3 2 01:36:19.996 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 01:36:19.996 [Lua] [PackageManager] Force_load: resource_packages/careers 01:36:19.996 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 01:36:20.029 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 01:36:20.029 [Lua] [PackageManager] Force_load: resource_packages/decals 01:36:20.029 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 01:36:20.081 [Lua] [PlayFabRequestQueue] EAC Enabled! 3 01:36:20.081 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 3 01:36:20.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 01:36:20.096 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 01:36:20.096 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 01:36:20.499 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 3 01:36:20.499 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 4 01:36:20.515 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 4 01:36:20.616 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 4 01:36:20.616 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 5 01:36:20.632 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 5 01:36:20.783 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 5 01:36:20.783 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 6 01:36:20.798 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 6 01:36:20.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 01:36:20.949 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 01:36:20.950 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 01:36:20.966 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 6 01:36:20.966 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 7 01:36:20.983 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 7 01:36:21.269 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 7 01:36:21.269 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 8 01:36:21.284 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 8 01:36:21.519 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 8 01:36:21.519 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 9 01:36:21.536 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 9 01:36:21.636 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 9 01:36:21.636 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 10 01:36:21.652 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 01:36:21.752 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 01:36:21.752 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 11 01:36:21.769 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 11 01:36:21.897 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 11 01:36:21.898 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 12 01:36:21.903 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 12 01:36:21.987 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 12 01:36:21.987 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 13 01:36:22.003 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 13 01:36:22.221 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 13 01:36:22.221 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 14 01:36:22.238 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 14 01:36:22.338 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 14 01:36:22.338 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 15 01:36:22.354 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 15 01:36:22.388 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 01:36:22.388 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 01:36:22.389 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 01:36:22.458 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 15 01:36:22.458 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 16 01:36:22.471 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 16 01:36:22.572 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 16 01:36:22.572 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 17 01:36:22.588 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 17 01:36:22.865 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 17 01:36:22.870 [Lua] steam item server: requesting user inventory 01:36:23.206 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 01:36:23.206 [Lua] ISI-> GET_ALL_ITEMS! 01:36:23.206 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 01:36:23.206 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 01:36:23.206 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 18 01:36:23.206 [Lua] 01:36:23.206 [Lua] 01:36:23.222 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 18 01:36:23.323 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 18 01:36:23.339 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 19 01:36:23.340 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 20 01:36:23.340 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21 01:36:23.340 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22 01:36:23.340 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23 01:36:23.340 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 01:36:23.340 [Lua] [SteamManager] request_item_prices 01:36:23.342 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 19 01:36:23.620 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 19 01:36:23.620 [Lua] Player statistics loaded! 01:36:23.624 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 20 01:36:23.641 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 01:36:23.641 [Lua] [PackageManager] Force_load: resource_packages/ingame 01:36:23.642 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 01:36:23.708 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 20 01:36:23.724 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21 01:36:23.819 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21 01:36:23.850 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 469 item(s) to the peddler stock 01:36:23.852 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22 01:36:23.885 [Lua] [SteamManager] on_price_result 1 CAD 01:36:23.886 [Lua] _refresh_steam_item_prices_cb 01:36:23.886 [Lua] Missing item masterlist item for steam_itemdefid: 30 01:36:24.052 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22 01:36:24.069 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23 01:36:24.254 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23 01:36:24.270 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 01:36:24.772 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 01:36:24.772 [Lua] [PackageManager] Force_load: resource_packages/pickups 01:36:24.773 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 01:36:24.855 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 01:36:24.855 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 01:36:24.856 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 01:36:24.905 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 01:36:24.905 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 01:36:24.905 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds 01:36:24.972 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds 01:36:24.972 [Lua] [PackageManager] Force_load: resource_packages/breeds 01:36:24.972 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources 01:36:25.290 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 01:36:25.291 [Lua] [Managers] Destroying manager group: 01:36:25.291 [Lua] [Gamestate] Enter state StateLoading 01:36:25.293 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 01:36:25.293 [Lua] [LobbyManager] Setting up network options 01:36:25.293 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 01:36:25.293 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 01:36:25.293 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 01:36:25.293 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 01:36:25.293 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 01:36:25.293 [Lua] LobbyManager:setup_network_options server_port: 27015 01:36:25.293 [Lua] state_loading_restart_network JOIN VIA STEAM 0 01:36:25.300 [Lua] registering RPCs 01:36:25.300 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 01:36:25.300 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 01:36:25.300 [Lua] [LobbyAux] Making combined_hash: d096ef183372c9f1 from network_hash=69458effb940e559, trunk_revision=26543, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 01:36:25.300 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26543, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash d096ef183372c9f1, lobby_data_version=2 01:36:25.301 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level_halloween, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1059779392, lt:load_next_level, extra_packages:{ }) 01:36:25.301 [Lua] [LevelTransitionHandler] promote_next_level_data 01:36:25.301 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 01:36:25.301 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: peers:0:0:0:0 = ["110000101e55044"] 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = inn_level_halloween 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 0 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = inn_level 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = inn 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = adventure 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = normal 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = 0 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 1059779392 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 01:36:25.301 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:36:25.301 [SteamVoip] Creating room 633c0dec9013b05b 01:36:25.301 [SteamVoip] Joining room 633c0dec9013b05b 01:36:25.303 [EAC] EAC server 110000101e55044 is initializing 01:36:25.313 [EAC] Server is also client 110000101e55044 01:36:25.313 [EACServer] [21:36:25:313][Windows][EAC Server] [Info][SetLogCallback] Procedure: 0000000140197CB0 LogLevel: Info. 01:36:25.313 [Lua] ### Created peer state machine for 110000101e55044 01:36:25.313 [Lua] [PeerSM] 110000101e55044 :: on_enter Connecting 01:36:25.314 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 01:36:25.314 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:36:25.314 warning: [Application] Application.update_render_world is deprecated. 01:36:25.316 [Lua] [LevelTransitionHandler] Level load completed! 01:36:25.322 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:36:25.322 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:36:25.322 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 01:36:25.322 [Lua] Set lobby begin: 01:36:25.322 [Lua] Set lobby end. 01:36:25.333 [Lua] [StateLoading] load_current_level 01:36:25.333 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level_halloween 0 01:36:25.333 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level_halloween, async-read, 01:36:25.333 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level_halloween, async-read, 01:36:25.333 [Lua] [PackageManager] Load: resource_packages/levels/inn_halloween, inn_level_halloween, async-read, 01:36:25.333 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween, async-read, 01:36:25.333 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween, async-read, 01:36:25.382 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources 01:36:25.382 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources 01:36:25.382 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_15 01:36:25.449 [SteamLobby] Detected added member 110000101e55044 01:36:25.451 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 01:36:25.451 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 01:36:25.451 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 01:36:25.482 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 01:36:25.482 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 01:36:25.482 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 01:36:25.483 [Lua] [PSM] Peer 110000101e55044 joined. Want to use profile index "4" and join party "nil" 01:36:25.483 [Lua] [LobbyHost] Changed state from 0 to joined 01:36:25.484 [Lua] [PartyManager] Leader is set to 110000101e55044 01:36:25.484 [Lua] [ChatManager] Setting up network context, host_peer_id:110000101e55044 my_peer_id:110000101e55044 01:36:25.484 [Lua] [ChatManager] Registering channel 1 01:36:25.484 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000101e55044, own_peer_id=110000101e55044) 01:36:25.484 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000101e55044, own_peer_id=110000101e55044) 01:36:25.484 [Lua] [PartyManager] network_context_created (server_peer_id=110000101e55044, own_peer_id=110000101e55044) 01:36:25.500 [Lua] [NetworkServer] Changing num_players from nil to 1 01:36:25.500 [Lua] Players: 1 01:36:25.500 [Lua] Set lobby begin: 01:36:25.500 [Lua] Lobby data mission_id = inn_level_halloween 01:36:25.500 [Lua] Lobby data mechanism = adventure 01:36:25.500 [Lua] Lobby data matchmaking_type = 3 01:36:25.500 [Lua] Lobby data eac_authorized = true 01:36:25.500 [Lua] Lobby data network_hash = d096ef183372c9f1 01:36:25.500 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:36:25.500 [Lua] Lobby data num_players = 1 01:36:25.500 [Lua] Lobby data matchmaking = false 01:36:25.500 [Lua] Set lobby end. 01:36:27.322 [Lua] player (110000101e55044,1) was put into party 0 01:36:27.322 [Lua] [ProfileSynchronizer] Peer 110000101e55044 entered session 01:36:27.322 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000101e55044 01:36:27.322 [Lua] [PeerSM] 110000101e55044 :: on_exit Connecting 01:36:27.322 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 01:36:28.342 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 01:36:28.342 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 01:36:28.343 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 01:36:35.127 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 01:36:35.127 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 01:36:35.129 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_halloween 01:36:35.344 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_halloween 01:36:35.345 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_halloween 01:36:35.345 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_halloween_tome 01:36:35.378 [Umbra] Loading umbra tome '#ID[56f1f65e3da2e01e]' 01:36:35.428 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_halloween_tome 01:36:35.428 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_halloween_tome 01:36:35.428 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 01:36:35.546 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 01:36:35.546 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 01:36:35.563 [Lua] [LevelTransitionHandler] Level load completed! 01:36:35.563 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level_halloween - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 01:36:35.568 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:36:35.568 [Lua] checking dlc's against conflict directors 01:36:35.568 [Lua] number of factions to include 2 01:36:35.568 [Lua] Updated list weights for random: 01:36:35.568 [Lua] skaven, 0.42 (0.00-0.42) 01:36:35.568 [Lua] chaos, 0.42 (0.42-0.83) 01:36:35.568 [Lua] beastmen, 0.17 (0.83-1.00) 01:36:35.568 [Lua] Rolled random faction: 0.27856689691543579 skaven 01:36:35.568 [Lua] Updated list weights for random: 01:36:35.568 [Lua] beastmen, 0.29 (0.00-0.29) 01:36:35.568 [Lua] chaos, 0.71 (0.29-1.00) 01:36:35.568 [Lua] Rolled random faction: 0.81953376531600952 chaos 01:36:35.568 [Lua] number of factions added 2 01:36:35.568 [Lua] --- --- --- 01:36:35.568 [Lua] Starting... difficulty 'normal' 01:36:35.568 [Lua] These are the starting conflict directors: 01:36:35.568 [Lua] inn_level 01:36:35.568 [Lua] --- --- --- 01:36:35.568 [Lua] 01:36:35.568 [Lua] DONE! Found the following directors: 01:36:35.568 [Lua] (free: 35), Master hash is: 01:36:35.568 [Lua] [EnemyPackageLoader] breed_lookup: { } 01:36:35.568 [Lua] load_startup_enemy_packages: -------------- 01:36:35.568 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 01:36:35.568 [Lua] critter_rat 01:36:35.580 [Lua] ### Received rpc_level_loaded 01:36:35.580 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 75 01:36:35.580 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 01:36:35.596 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 01:36:35.596 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 01:36:35.613 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 01:36:35.613 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 01:36:35.614 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021, async-read, 01:36:35.614 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021, async-read, 01:36:35.614 [Lua] ### Received rpc_level_loaded 01:36:35.614 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 75 01:36:35.629 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 01:36:35.629 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 01:36:35.629 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021_event 01:36:35.630 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level_halloween game_mode: inn 01:36:35.630 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 01:36:35.963 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021_event 01:36:35.963 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021_event 01:36:35.964 [Lua] Starting async level spawning of levels/inn/event_decoration/halloween/world 01:36:35.965 [Umbra] Init version: 3.4.15 :: 16 threads 01:36:36.535 [Lua] Async level spawning done 01:36:36.535 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:36:37.522 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:36:37.522 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 01:36:37.522 [Lua] Set lobby begin: 01:36:37.522 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:36:37.522 [Lua] Lobby data num_players = 1 01:36:37.522 [Lua] Lobby data matchmaking = false 01:36:37.522 [Lua] Lobby data host = 110000101e55044 01:36:37.522 [Lua] Lobby data mission_id = inn_level_halloween 01:36:37.522 [Lua] Lobby data matchmaking_type = 3 01:36:37.522 [Lua] Lobby data country_code = CA 01:36:37.522 [Lua] Lobby data network_hash = d096ef183372c9f1 01:36:37.522 [Lua] Lobby data unique_server_name = Visulth 01:36:37.522 [Lua] Lobby data mechanism = adventure 01:36:37.522 [Lua] Lobby data eac_authorized = true 01:36:37.522 [Lua] Set lobby end. 01:36:37.522 [Lua] [Managers] Destroying manager group: 01:36:37.523 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 01:36:37.523 [Lua] [Gamestate] Enter StateIngame HOST 01:36:37.523 [Lua] [Managers] Calling function on all managers: 01:36:37.524 [Lua] <>level = inn_level_halloween<> 01:36:37.524 [Lua] Set lobby begin: 01:36:37.524 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:36:37.524 [Lua] Lobby data num_players = 1 01:36:37.524 [Lua] Lobby data matchmaking = false 01:36:37.524 [Lua] Lobby data host = 110000101e55044 01:36:37.524 [Lua] Lobby data mission_id = inn_level_halloween 01:36:37.524 [Lua] Lobby data matchmaking_type = 3 01:36:37.524 [Lua] Lobby data country_code = CA 01:36:37.524 [Lua] Lobby data network_hash = d096ef183372c9f1 01:36:37.524 [Lua] Lobby data unique_server_name = Visulth 01:36:37.524 [Lua] Lobby data mechanism = adventure 01:36:37.524 [Lua] Lobby data eac_authorized = true 01:36:37.524 [Lua] Set lobby end. 01:36:37.524 [Lua] [StateIngame] Server ingame 01:36:37.531 [Lua] Set lobby begin: 01:36:37.531 [Lua] Lobby data difficulty = normal 01:36:37.531 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:36:37.531 [Lua] Lobby data difficulty_tweak = 0 01:36:37.531 [Lua] Lobby data num_players = 1 01:36:37.531 [Lua] Lobby data matchmaking = false 01:36:37.531 [Lua] Lobby data host = 110000101e55044 01:36:37.531 [Lua] Lobby data mission_id = inn_level_halloween 01:36:37.531 [Lua] Lobby data matchmaking_type = 3 01:36:37.531 [Lua] Lobby data country_code = CA 01:36:37.531 [Lua] Lobby data network_hash = d096ef183372c9f1 01:36:37.531 [Lua] Lobby data unique_server_name = Visulth 01:36:37.531 [Lua] Lobby data mechanism = adventure 01:36:37.531 [Lua] Lobby data eac_authorized = true 01:36:37.531 [Lua] Set lobby end. 01:36:37.531 [Lua] [LobbyAux] Making combined_hash: d096ef183372c9f1 from network_hash=69458effb940e559, trunk_revision=26543, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 01:36:37.531 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26543, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash d096ef183372c9f1, lobby_data_version=2 01:36:37.532 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 01:36:37.532 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 01:36:37.532 [Lua] [Matchmaking] initializing 01:36:37.532 [Lua] [Matchmaking] my_peer_id: 110000101e55044, I am server 01:36:37.532 [Lua] [Matchmaking] register rpcs 01:36:37.532 [Lua] GameNetworkManager:init... creating game session 01:36:37.532 [Lua] Host GameSession.make_game_session_host with session: 01:36:37.532 [GameSession] make_game_session_host() 01:36:37.532 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:36:37.532 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 01:36:37.532 [Lua] [GameNetworkManager] self.is_server = true 01:36:37.532 [Network] Setting artificial MTU limit to 65536 01:36:37.549 [Lua] Switching ConflictSettings: to: inn_level 01:36:37.549 [Lua] pacing=disabled 01:36:37.549 [Lua] roaming=nil 01:36:37.549 [Lua] disabled=false 01:36:37.549 [Lua] pack_spawning=disabled 01:36:37.549 [Lua] contained_breeds=nil 01:36:37.549 [Lua] boss=disabled 01:36:37.549 [Lua] horde=disabled 01:36:37.549 [Lua] specials=disabled 01:36:37.549 [Lua] name=inn_level 01:36:37.549 [Lua] intensity=disabled 01:36:37.549 [Lua] --- 01:36:37.549 [Lua] [LevelAnalysis] set_random_seed( 0) 01:36:37.556 warning: [GwNav] NavData resource not loaded 01:36:37.556 warning: [GwNav] levels/inn/event_decoration/halloween/world 01:36:37.556 [Lua] nested_level_name levels/inn/world 01:36:37.556 [Lua] [AIInterestPointSystem] Level Seed: 0 01:36:37.557 [Lua] 01:36:37.557 [Lua] [entity_system_bag] = table 01:36:37.557 [Lua] [entity_system_bag] = metatable 01:36:37.557 [Lua] [startup_data] = table 01:36:37.557 [Lua] [entity_manager] = table 01:36:37.557 [Lua] [entity_manager] = metatable 01:36:37.557 [Lua] [unit_spawner] = table 01:36:37.557 [Lua] [unit_spawner] = metatable 01:36:37.557 [Lua] [unit_storage] = table 01:36:37.557 [Lua] [unit_storage] = metatable 01:36:37.557 [Lua] [dice_keeper] = table 01:36:37.557 [Lua] [dice_keeper] = metatable 01:36:37.557 [Lua] [is_server] = true (boolean) 01:36:37.557 [Lua] [world] = [World] 01:36:37.557 [Lua] [system_api] = table 01:36:37.557 [Lua] [entity_system] = table 01:36:37.557 [Lua] [entity_system] = metatable 01:36:37.557 [Lua] [network_lobby] = table 01:36:37.557 [Lua] [network_lobby] = metatable 01:36:37.557 [Lua] [profile_synchronizer] = table 01:36:37.557 [Lua] [profile_synchronizer] = metatable 01:36:37.557 [Lua] [level_transition_handler] = table 01:36:37.557 [Lua] [level_transition_handler] = metatable 01:36:37.557 [Lua] [num_local_human_players] = 1 (number) 01:36:37.557 [Lua] [statistics_db] = table 01:36:37.557 [Lua] [statistics_db] = metatable 01:36:37.557 [Lua] [network_server] = table 01:36:37.557 [Lua] [network_server] = metatable 01:36:37.557 [Lua] [input_manager] = table 01:36:37.557 [Lua] [input_manager] = metatable 01:36:37.557 [Lua] [network_clock] = table 01:36:37.557 [Lua] [network_clock] = metatable 01:36:37.557 [Lua] [network_transmit] = table 01:36:37.557 [Lua] [network_transmit] = metatable 01:36:37.557 [Lua] [free_flight_manager] = table 01:36:37.557 [Lua] [free_flight_manager] = metatable 01:36:37.557 [Lua] [network_manager] = table 01:36:37.557 [Lua] [network_manager] = metatable 01:36:37.557 [Lua] [network_event_delegate] = table 01:36:37.557 [Lua] [network_event_delegate] = metatable 01:36:37.557 [Lua] 01:36:37.557 [Lua] ignoring extension VersusVolumeObjectiveExtension 01:36:37.557 [Lua] ignoring extension VersusInteractObjectiveExtension 01:36:37.557 [Lua] ignoring extension VersusPayloadObjectiveExtension 01:36:37.557 [Lua] ignoring extension VersusSocketObjectiveExtension 01:36:37.557 [Lua] ignoring extension VersusTargetObjectiveExtension 01:36:37.557 [Lua] ignoring extension VersusMissionObjectiveExtension 01:36:37.558 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:36:37.567 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 01:36:37.568 [Lua] [AchievementManager] Achievements using the steam platform 01:36:37.568 [Lua] PlayerManager:add_player player_1 01:36:37.721 [Lua] [StateIngame] Level seed: 0 01:36:37.736 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_sienna_painting_wood_base_2, async-read, 01:36:37.737 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1, async-read, 01:36:37.737 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_salty_painting_wood_base_2, async-read, 01:36:37.737 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_salty_painting_wood_base_1, async-read, 01:36:37.737 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39, keep_kruber_painting_wood_base_2, async-read, 01:36:37.737 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_98, keep_kruber_painting_wood_base_1, async-read, 01:36:37.737 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 01:36:37.737 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1, async-read, 01:36:37.737 [GameSession] create_game_object(26, 0) 01:36:37.737 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 01:36:37.737 [GameSession] create_game_object(26, 1) 01:36:37.737 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 01:36:37.737 [GameSession] create_game_object(26, 2) 01:36:37.737 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 01:36:37.738 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_hall_painting_wood_base_5, async-read, 01:36:37.738 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels, keep_hall_painting_wood_base_4, async-read, 01:36:37.738 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch03, keep_hall_painting_wood_base_2, async-read, 01:36:37.738 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_warriors_of_chaos_page_04, keep_hall_painting_wood_base_1, async-read, 01:36:37.738 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_2, async-read, 01:36:37.738 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_bardin_painting_wood_base_1, async-read, 01:36:37.738 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read, 01:36:37.740 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020, keep_hall_painting_wood_base_3, async-read, 01:36:37.745 [Lua] [LevelAnalysis] set_random_seed( 0) 01:36:37.752 [GameSession] create_game_object(67, 3) 01:36:37.752 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 01:36:37.752 [GameSession] create_game_object(95, 4) 01:36:37.752 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 01:36:37.753 [Lua] [IngameUI] init 01:36:37.781 [SteamVoipClient] select_out(110000101e55044, off) 01:36:37.787 [Lua] cb_razer_chroma_setup 01:36:37.887 [Lua] [Matchmaking] Cancelling matchmaking 01:36:37.887 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:36:37.887 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:36:37.887 [Lua] Set lobby begin: 01:36:37.887 [Lua] Lobby data difficulty = normal 01:36:37.887 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:36:37.887 [Lua] Lobby data power_level = 0 01:36:37.887 [Lua] Lobby data difficulty_tweak = 0 01:36:37.887 [Lua] Lobby data num_players = 1 01:36:37.887 [Lua] Lobby data matchmaking = false 01:36:37.887 [Lua] Lobby data host = 110000101e55044 01:36:37.888 [Lua] Lobby data mission_id = inn_level_halloween 01:36:37.888 [Lua] Lobby data matchmaking_type = 3 01:36:37.888 [Lua] Lobby data country_code = CA 01:36:37.888 [Lua] Lobby data network_hash = d096ef183372c9f1 01:36:37.888 [Lua] Lobby data unique_server_name = Visulth 01:36:37.888 [Lua] Lobby data mechanism = adventure 01:36:37.888 [Lua] Lobby data eac_authorized = true 01:36:37.888 [Lua] Set lobby end. 01:36:37.888 [Flow] complete_skittergate_legend true 01:36:37.888 [Flow] complete_all_helmgart_levels_recruit true 01:36:37.891 [Flow] WitchHunterLevel:35 01:36:37.891 [Flow] LeaderYes 01:36:37.891 [Flow] ALL PC XP:304250 01:36:37.891 [Flow] Has "bogenhafen" DLC:true 01:36:37.891 [Flow] WH XP:60850 01:36:37.891 [Flow] Number of crafted items:6861 01:36:37.891 [Flow] Has "pre_order" DLC:true 01:36:37.891 [Flow] Sum of Powe Levels:1500 01:36:37.891 [Flow] lodestone diff 1:false 01:36:37.891 [Flow] magnus and forest activated 01:36:37.891 [Flow] magnus and forest activated 01:36:37.891 [Flow] cemetery and forest activated 01:36:37.891 [Flow] magnus and cemetery 01:36:37.891 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:36:37.891 [Flow] ALL RUNES ACTIVATED 01:36:37.891 [Flow] magnus and forest activated 01:36:37.891 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:36:37.891 [Flow] ALL RUNES ACTIVATED 01:36:37.891 [Flow] cemetery and forest activated 01:36:37.891 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:36:37.891 [Flow] ALL RUNES ACTIVATED 01:36:37.891 [Flow] magnus and forest activated 01:36:37.892 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:36:37.892 [Flow] ALL RUNES ACTIVATED 01:36:37.892 [Flow] magnus and cemetery 01:36:37.892 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:36:37.892 [Flow] ALL RUNES ACTIVATED 01:36:37.892 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:36:37.896 [Lua] CurrentConflictSettings inn_level 01:36:37.896 [Lua] [ConflictDirector] conflict_director is ai_ready 01:36:37.896 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:36:37.896 [Lua] [MainPathSpawningGenerator] Injecting travel distances 01:36:37.899 [Lua] SpecialsPacing:remove_unwanted_breeds: 01:36:37.899 [Lua] Forming navigation groups in one frame 01:36:37.899 [Lua] Forming navigation groups 01:36:37.935 [Lua] NavigationGroupManager -> calulation time A: 0.036000000000001364 01:36:37.937 [Lua] NavigationGroupManager -> calulation time B: 0.0020000000000024443 01:36:37.937 [Lua] number of nav groups: 42 01:36:37.938 [Lua] number of refined nav groups : 23 01:36:37.941 [Lua] NavigationGroupManager -> calulation time C: 0.0039999999999977831 01:36:37.941 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 01:36:37.941 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 01:36:37.942 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 01:36:37.942 [GameSession] create_game_object(68, 5) 01:36:37.942 [GameSession] create_game_object(68, 6) 01:36:37.942 [GameSession] create_game_object(68, 7) 01:36:37.942 [GameSession] create_game_object(68, 8) 01:36:37.943 [GameSession] create_game_object(68, 9) 01:36:37.943 [GameSession] create_game_object(31, 10) 01:36:37.943 [GameSession] create_game_object(31, 11) 01:36:37.944 [GameSession] create_game_object(31, 12) 01:36:37.944 [GameSession] create_game_object(31, 13) 01:36:37.945 [GameSession] create_game_object(31, 14) 01:36:37.945 [GameSession] create_game_object(68, 15) 01:36:37.945 [GameSession] create_game_object(68, 16) 01:36:37.945 [GameSession] create_game_object(68, 17) 01:36:37.945 [GameSession] create_game_object(68, 18) 01:36:37.945 [GameSession] create_game_object(68, 19) 01:36:37.946 [GameSession] create_game_object(68, 20) 01:36:37.946 [GameSession] create_game_object(68, 21) 01:36:37.946 [GameSession] create_game_object(68, 22) 01:36:37.946 [GameSession] create_game_object(68, 23) 01:36:37.946 [GameSession] create_game_object(68, 24) 01:36:37.946 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 01:36:37.946 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 01:36:37.946 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 01:36:37.946 [GameSession] create_game_object(48, 25) 01:36:37.946 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 01:36:37.947 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:36:37.947 [Lua] [Managers] Calling function on all managers: 01:36:37.947 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 01:36:38.015 [Save] Saving `save_data` 01:36:38.020 [Save] Save done 01:36:38.024 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 01:36:38.024 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 01:36:38.032 [Lua] [UnlockManager] All unlocks ready 01:36:38.552 [Lua] player (110000101e55044,1) was put into party 1 01:36:38.552 [Lua] [IngamePlayerListUI] - Destroy 01:36:38.552 [Lua] [GamePadEquipmentUI] - Destroy 01:36:38.552 [Lua] [EquipmentUI] - Destroy 01:36:38.552 [Lua] [GamePadAbilityUI] - Destroy 01:36:38.552 [Lua] [AbilityUI] - Destroy 01:36:38.569 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000101e55044 01:36:38.569 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:4:0 = 110000101e55044 01:36:38.569 [Lua] Set lobby begin: 01:36:38.569 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:36:38.569 [Lua] Lobby data num_players = 1 01:36:38.569 [Lua] Lobby data difficulty_tweak = 0 01:36:38.569 [Lua] Lobby data host = 110000101e55044 01:36:38.569 [Lua] Lobby data matchmaking_type = 3 01:36:38.569 [Lua] Lobby data difficulty = normal 01:36:38.569 [Lua] Lobby data player_slot_1 = 0:0 01:36:38.569 [Lua] Lobby data unique_server_name = Visulth 01:36:38.569 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:36:38.569 [Lua] Lobby data country_code = CA 01:36:38.569 [Lua] Lobby data matchmaking = false 01:36:38.569 [Lua] Lobby data power_level = 0 01:36:38.569 [Lua] Lobby data mission_id = inn_level_halloween 01:36:38.569 [Lua] Lobby data mechanism = adventure 01:36:38.569 [Lua] Lobby data player_slot_5 = 0:0 01:36:38.569 [Lua] Lobby data player_slot_2 = 0:0 01:36:38.569 [Lua] Lobby data network_hash = d096ef183372c9f1 01:36:38.569 [Lua] Lobby data player_slot_3 = 0:0 01:36:38.570 [Lua] Lobby data eac_authorized = true 01:36:38.570 [Lua] Set lobby end. 01:36:38.570 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:1) to profile(4) career(4) 01:36:38.570 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"}] 01:36:38.570 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":147689520,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 01:36:38.571 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 01:36:38.571 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 01:36:38.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01 01:36:38.571 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01 01:36:38.571 [GameSession] create_game_object(26, 26) 01:36:38.571 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 01:36:38.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 01:36:38.589 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 01:36:38.590 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 01:36:38.590 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 01:36:38.590 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 01:36:38.658 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 01:36:38.658 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 01:36:38.659 [GameSession] create_game_object(26, 27) 01:36:38.659 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 01:36:38.659 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_morr01 01:36:38.952 [Flow] DISABLE 01:36:39.178 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_morr01 01:36:39.178 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_morr01 01:36:39.178 [GameSession] create_game_object(26, 28) 01:36:39.178 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 01:36:39.178 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom 01:36:39.541 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom 01:36:39.541 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom 01:36:39.541 [GameSession] create_game_object(26, 29) 01:36:39.541 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 01:36:39.541 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39 01:36:39.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39 01:36:39.885 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39 01:36:39.885 [GameSession] create_game_object(26, 30) 01:36:39.885 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 01:36:39.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_98 01:36:40.013 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_98 01:36:40.013 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_98 01:36:40.013 [GameSession] create_game_object(26, 31) 01:36:40.013 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 01:36:40.013 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mansion01 01:36:40.075 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01 01:36:40.075 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01 01:36:40.075 [GameSession] create_game_object(26, 32) 01:36:40.075 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 01:36:40.075 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 01:36:40.125 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 01:36:40.125 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 01:36:40.125 [GameSession] create_game_object(26, 33) 01:36:40.125 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 01:36:40.125 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skeleton02 01:36:40.166 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skeleton02 01:36:40.166 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skeleton02 01:36:40.167 [GameSession] create_game_object(26, 34) 01:36:40.167 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 01:36:40.167 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels 01:36:40.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels 01:36:40.212 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels 01:36:40.212 [GameSession] create_game_object(26, 35) 01:36:40.212 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 01:36:40.212 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch03 01:36:40.257 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch03 01:36:40.257 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch03 01:36:40.257 [GameSession] create_game_object(26, 36) 01:36:40.257 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 01:36:40.257 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_warriors_of_chaos_page_04 01:36:40.313 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_warriors_of_chaos_page_04 01:36:40.313 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_warriors_of_chaos_page_04 01:36:40.313 [GameSession] create_game_object(26, 37) 01:36:40.313 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 01:36:40.313 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 01:36:40.359 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 01:36:40.359 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10 01:36:40.359 [GameSession] create_game_object(26, 38) 01:36:40.359 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 01:36:40.359 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_khorne05 01:36:40.407 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_khorne05 01:36:40.407 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_khorne05 01:36:40.407 [GameSession] create_game_object(26, 39) 01:36:40.407 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 01:36:40.407 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 01:36:40.450 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 01:36:40.450 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 01:36:40.450 [GameSession] create_game_object(26, 40) 01:36:40.450 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 01:36:40.450 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020 01:36:40.494 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020 01:36:40.494 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020 01:36:40.494 [GameSession] create_game_object(26, 41) 01:36:40.494 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 01:36:40.494 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 01:36:40.548 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 01:36:40.548 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 01:36:40.548 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 01:36:40.711 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 01:36:40.711 [Lua] [PackageManager] Force_load: wwise/we_deus_01 01:36:40.712 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 01:36:40.920 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 01:36:40.920 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 01:36:40.920 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 01:36:41.115 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 01:36:41.115 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 01:36:41.115 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 01:36:41.802 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 01:36:41.802 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 01:36:41.802 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 01:36:42.472 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 01:36:42.472 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 01:36:42.473 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 01:36:42.681 [Lua] PlayFabMirrorBase:_commit_internal 1 01:36:42.681 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:36:42.705 [Lua] generate_backend_stats 110000101e55044:1 01:36:42.826 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:36:42.826 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:36:42.826 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24 01:36:42.827 [Lua] Set lobby begin: 01:36:42.827 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:36:42.827 [Lua] Lobby data num_players = 1 01:36:42.827 [Lua] Lobby data difficulty_tweak = 0 01:36:42.827 [Lua] Lobby data host = 110000101e55044 01:36:42.827 [Lua] Lobby data matchmaking_type = 3 01:36:42.827 [Lua] Lobby data difficulty = normal 01:36:42.827 [Lua] Lobby data player_slot_1 = 0:0 01:36:42.827 [Lua] Lobby data unique_server_name = Visulth 01:36:42.827 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:36:42.827 [Lua] Lobby data country_code = CA 01:36:42.827 [Lua] Lobby data matchmaking = false 01:36:42.827 [Lua] Lobby data power_level = 835 01:36:42.827 [Lua] Lobby data mission_id = inn_level_halloween 01:36:42.827 [Lua] Lobby data mechanism = adventure 01:36:42.827 [Lua] Lobby data player_slot_5 = 0:0 01:36:42.827 [Lua] Lobby data player_slot_2 = 0:0 01:36:42.827 [Lua] Lobby data network_hash = d096ef183372c9f1 01:36:42.827 [Lua] Lobby data player_slot_3 = 0:0 01:36:42.827 [Lua] Lobby data eac_authorized = true 01:36:42.828 [Lua] Set lobby end. 01:36:42.838 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24 01:36:43.070 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24 01:36:43.089 [Lua] commit result success 1 01:36:43.169 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 01:36:43.169 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 01:36:43.169 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 01:36:43.333 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 01:36:43.333 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 01:36:43.333 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 01:36:43.428 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 01:36:43.428 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 01:36:43.428 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 01:36:43.549 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 01:36:43.549 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 01:36:43.550 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 01:36:43.982 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 01:36:43.982 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 01:36:43.982 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:36:44.109 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:36:44.109 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:36:44.109 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:36:44.303 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:36:44.303 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:36:44.303 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 01:36:45.055 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 01:36:45.055 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 01:36:45.056 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 01:36:45.172 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 01:36:45.172 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 01:36:45.197 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 147689520 01:36:45.202 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 01:36:45.208 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:36:45.208 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:36:45.208 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:36:45.208 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:36:45.208 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:36:45.208 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:36:45.208 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:36:45.209 [GameSession] create_game_object(9, 42) 01:36:45.209 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:36:45.209 [Lua] PlayerManager:assign_unit_ownership Visulth 110000101e55044 1 01:36:45.209 [GameSession] create_game_object(46, 43) 01:36:45.209 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 01:36:45.253 [Lua] Players are leaving the safe zone 01:36:45.703 [Lua] StateInGameRunning:_game_actually_starts() 01:36:45.703 [Lua] [IngameUI] menu view on_enter start_menu_view 01:36:45.703 [Lua] hero_fullscreen_menu_on_enter 01:36:45.703 [Lua] [GameModeInn] Start menu opened 01:36:45.704 [Lua] ################################################################################################################# 01:36:45.704 [Lua] [Loading Time]: 00:00:20 [Transition]: none-inn_level_halloween [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:36:45.704 [Lua] ################################################################################################################# 01:36:45.704 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 25 01:36:45.704 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 01:36:45.709 [Lua] [IngameUI] menu view post_update_on_enter table: 0x12f8bd30 01:36:45.711 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 01:36:45.718 [SteamVoipClient] select_out(110000101e55044, off) 01:36:45.726 [Lua] cb_razer_chroma_setup 01:36:45.734 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 25 01:36:45.740 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 01:36:45.740 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, MenuWorldPreviewerStartMenuView, async-read, prioritized 01:36:45.741 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 01:36:45.741 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized 01:36:45.741 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 01:36:45.741 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, MenuWorldPreviewerStartMenuView, async-read, prioritized 01:36:45.858 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 25 01:36:45.858 [Lua] Commit load time data 01:36:45.991 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 01:36:45.991 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 01:36:45.992 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 01:36:46.033 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 01:36:46.033 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 01:36:46.725 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xb9, position: 0 01:36:47.294 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xb9, position: 27249 01:36:48.034 [Lua] [IngameUI] menu view on_exit start_menu_view 01:36:48.034 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 01:36:48.034 [Lua] hero_fullscreen_menu_on_exit 01:36:48.034 [Lua] [GameModeInn] Start menu closed 01:36:48.038 [Lua] [IngameUI] menu view post_update_on_exit table: 0x12f8bd30 01:36:48.038 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 01:36:48.038 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 01:36:48.038 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 01:36:48.038 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 01:36:49.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_sienna_painting_wood_base_2, async-read, 01:36:49.744 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:36:49.767 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1, async-read, 01:36:49.767 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:36:49.789 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_salty_painting_wood_base_2, async-read, 01:36:49.789 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:36:49.812 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_salty_painting_wood_base_1, async-read, 01:36:49.812 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:36:49.834 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39, keep_kruber_painting_wood_base_2, async-read, 01:36:49.834 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:36:49.859 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_98, keep_kruber_painting_wood_base_1, async-read, 01:36:49.859 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_98, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:36:49.881 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 01:36:49.881 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:36:49.910 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1, async-read, 01:36:49.910 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:36:50.100 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_2, async-read, 01:36:50.100 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:36:50.121 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_bardin_painting_wood_base_1, async-read, 01:36:50.121 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:37:00.657 [SteamLobby] Detected added member 110000104e72a6c 01:37:00.658 [Lua] [LobbyMembers] Member joined 110000104e72a6c 01:37:00.675 [Lua] [NetworkServer] Changing num_players from 1 to 2 01:37:00.675 [Lua] Players: 2 01:37:00.675 [Lua] Set lobby begin: 01:37:00.675 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:37:00.675 [Lua] Lobby data num_players = 2 01:37:00.675 [Lua] Lobby data difficulty_tweak = 0 01:37:00.675 [Lua] Lobby data host = 110000101e55044 01:37:00.675 [Lua] Lobby data matchmaking_type = 3 01:37:00.675 [Lua] Lobby data difficulty = normal 01:37:00.675 [Lua] Lobby data player_slot_1 = 0:0 01:37:00.675 [Lua] Lobby data unique_server_name = Visulth 01:37:00.675 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:37:00.675 [Lua] Lobby data country_code = CA 01:37:00.675 [Lua] Lobby data matchmaking = false 01:37:00.676 [Lua] Lobby data power_level = 835 01:37:00.676 [Lua] Lobby data mission_id = inn_level_halloween 01:37:00.676 [Lua] Lobby data mechanism = adventure 01:37:00.676 [Lua] Lobby data player_slot_5 = 0:0 01:37:00.676 [Lua] Lobby data player_slot_2 = 0:0 01:37:00.676 [Lua] Lobby data network_hash = d096ef183372c9f1 01:37:00.676 [Lua] Lobby data player_slot_3 = 0:0 01:37:00.676 [Lua] Lobby data eac_authorized = true 01:37:00.676 [Lua] Set lobby end. 01:37:00.872 [Steam] Accepted connection 8efea8c4 request from 110000104e72a6c 01:37:01.191 [SteamTransport] Added peer 110000104e72a6c 01:37:01.645 [Lua] [IngameUI] menu view on_enter hero_view 01:37:01.656 [Lua] [IngameUI] menu view post_update_on_enter table: 0x12f894d0 01:37:01.656 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 01:37:02.043 [SteamAuthenticator] Sent ticket request to 110000104e72a6c 01:37:02.053 [SteamAuthenticator] Got ticket request from 110000104e72a6c 01:37:02.053 [SteamAuthenticator] GetAuthSessionTicket 110000104e72a6c 01:37:02.053 [SteamAuthenticator] Got ticket request from 110000104e72a6c 01:37:02.150 [SteamAuthenticator] Got ticket from 110000104e72a6c 01:37:02.150 [SteamAuthenticator] BeginAuthSession 110000104e72a6c 01:37:02.150 [SteamAuthenticator] Authenticating 110000104e72a6c 01:37:02.396 [SteamAuthenticator] Steam validation for 110000104e72a6c with response 0 01:37:02.417 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 01:37:02.417 [Connection] Received a connection 148 to 110000104e72a6c 01:37:02.460 [Connection] Sending request connection 148 reply to 110000104e72a6c 01:37:02.547 [Handshaker] Established a connection 148 to 110000104e72a6c 01:37:02.547 [Lua] GOT approve_channel 1 110000104e72a6c 186000001430e12 01:37:02.548 [EAC] EAC server has client 110000104e72a6c and channel 1 (and owner 110000104e72a6c) 01:37:02.548 [EACServer] [21:37:02:548][Windows][EAC Server] [Info][RegisterClient] Client: 0110000104E72A6C PlayerGUID: 76561198042524268 PlayerIP: 0.0.0.0 OwnerGUID: 76561198042524268 PlayerName: Geronimo! 01:37:02.548 [Lua] Client with peer_id 110000104e72a6c got APPROVED by server 01:37:02.548 [Channel] Channel 1 to peer 110000104e72a6c in system game instance 186000001430e12 was accepted. 01:37:02.548 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000104e72a6c' 01:37:02.548 [Lua] [ChatManager][1]System: Geronimo! is joining the game 01:37:02.548 [Lua] [NetworkServer] Peer 110000104e72a6c joined server lobby. 01:37:02.548 [Lua] [NetworkServer] Creating peer info. 01:37:02.548 [Lua] [PeerSM] 110000104e72a6c :: on_enter Connecting 01:37:02.655 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001430e12 from 110000104e72a6c, replying lobby_ok 01:37:02.711 [EACServer] [21:37:02:711][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established. 01:37:02.714 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000104e72a6c REPLY wh:0 | we:110000101e55044 | dr:0 | bw:0 | es:0 01:37:02.744 [Lua] [HeroViewStateAchievements] Using search query: 01:37:02.783 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000104e72a6c 01:37:02.783 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:5:0 = 110000104e72a6c 01:37:02.783 [Lua] Set lobby begin: 01:37:02.783 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:37:02.783 [Lua] Lobby data num_players = 2 01:37:02.783 [Lua] Lobby data difficulty_tweak = 0 01:37:02.783 [Lua] Lobby data host = 110000101e55044 01:37:02.784 [Lua] Lobby data matchmaking_type = 3 01:37:02.784 [Lua] Lobby data difficulty = normal 01:37:02.784 [Lua] Lobby data player_slot_1 = 0:0 01:37:02.784 [Lua] Lobby data unique_server_name = Visulth 01:37:02.784 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:37:02.784 [Lua] Lobby data country_code = CA 01:37:02.784 [Lua] Lobby data matchmaking = false 01:37:02.784 [Lua] Lobby data power_level = 835 01:37:02.784 [Lua] Lobby data mission_id = inn_level_halloween 01:37:02.784 [Lua] Lobby data mechanism = adventure 01:37:02.784 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:37:02.784 [Lua] Lobby data player_slot_2 = 0:0 01:37:02.784 [Lua] Lobby data network_hash = d096ef183372c9f1 01:37:02.784 [Lua] Lobby data player_slot_3 = 0:0 01:37:02.784 [Lua] Lobby data eac_authorized = true 01:37:02.784 [Lua] Set lobby end. 01:37:03.778 [Lua] [HeroViewStateAchievements] Using search query: 01:37:05.085 [Lua] ### CLEARING PEER STATE FOR 110000104e72a6c 01:37:05.085 [Lua] [PeerSM] 110000104e72a6c :: on_exit Connecting 01:37:05.085 [Lua] [PeerSM] 110000104e72a6c :: on_enter Connecting 01:37:05.143 [Lua] [NetworkServer] Peer 110000104e72a6c has sent rpc_notify_lobby_joined 01:37:05.143 [Lua] [PSM] Peer 110000104e72a6c joined. Want to use profile index "5" and join party "0" 01:37:05.143 [Lua] [SharedState] network_state_110000101e55044: peers:0:0:0:0 = ["110000101e55044","110000104e72a6c"] 01:37:05.143 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000104e72a6c, connection_key=0) 01:37:05.143 [Lua] Sync dynamic to client: 01:37:05.203 [Lua] ### Received rpc_level_load_started 01:37:05.203 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 1059779392 01:37:05.203 [Lua] player (110000104e72a6c,1) was put into party 0 01:37:05.203 [Lua] [ProfileSynchronizer] Peer 110000104e72a6c entered session 01:37:05.203 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000104e72a6c 01:37:05.203 [Lua] Mechanism says: a client has initialized the mechanism! 110000104e72a6c 01:37:05.250 [Channel] Channel 2 to peer 110000104e72a6c in system voip instance 633c0dec9013b05b was accepted. 01:37:05.250 [Lua] ### Received rpc_level_loaded 01:37:05.250 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 75 01:37:05.469 [SteamVoipClient] select_out(110000104e72a6c, on) 01:37:05.490 [SteamVoipClient] select_out(110000104e72a6c, on) 01:37:05.490 [SteamVoipClient] select_in(110000104e72a6c, on) 01:37:05.490 [SteamVoipClient] select_out(110000104e72a6c, off) 01:37:05.581 [Channel] Channel 3 to peer 110000104e72a6c in system voip instance 0 was accepted. 01:37:05.726 [EACServer] [21:37:05:726][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104E72A6C Session: 1 Status: Client Authenticated Message: Client authenticated. 01:37:05.727 [EAC] Peer 110000104e72a6c switched EAC state to ClientAuthenticatedLocal 01:37:05.940 [EACServer] [21:37:05:940][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000104E72A6C. 01:37:06.241 [EACServer] [21:37:06:241][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000104E72A6C 01:37:06.241 [EACServer] [21:37:06:241][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104E72A6C Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 01:37:06.242 [EAC] Peer 110000104e72a6c switched EAC state to ClientAuthenticatedRemote 01:37:07.172 [Lua] [NetworkServer] Peer 110000104e72a6c has sent rpc_post_game_notified 01:37:07.172 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 147689520 01:37:07.172 [Lua] [PeerSM] 110000104e72a6c :: on_exit Connecting 01:37:07.172 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 01:37:07.236 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000104e72a6c, connection_key=0) 01:37:07.237 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 01:37:07.237 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 01:37:07.260 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 01:37:07.260 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 01:37:08.667 [GameSession] add_peer(110000104e72a6c) 01:37:08.667 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(4, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(5, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(6, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(7, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(8, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(9, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(10, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(11, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(12, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(13, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(14, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(15, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(16, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(17, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(18, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(19, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(20, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(21, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(22, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(23, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(24, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(25, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(26, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(27, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(28, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(29, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(30, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(31, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(32, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(33, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(34, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(35, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(36, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(37, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(38, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(39, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(40, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(41, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(42, 0) -> 110000104e72a6c 01:37:08.667 [GameSession] create_game_object(43, 0) -> 110000104e72a6c 01:37:08.667 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 01:37:08.667 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 01:37:08.687 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 01:37:08.698 [Lua] Breedfreezer (server) starting a hot join sync 01:37:08.699 [Lua] PlayerManager:add_remote_player 110000104e72a6c 01:37:08.699 [GameSession] create_game_object(67, 44) 01:37:08.699 [GameSession] create_game_object(44, 0) -> 110000104e72a6c 01:37:08.699 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44 01:37:08.699 [Lua] RemotePlayer:create_game_object( ) 44 01:37:08.778 [Lua] player (110000104e72a6c,1) was put into party 1 01:37:08.778 [Lua] [ProfileSynchronizer] Assigning peer(110000104e72a6c:1) to profile(5) career(1) 01:37:08.778 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104e72a6c"}] 01:37:08.778 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 01:37:08.778 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 01:37:08.791 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 01:37:08.792 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 01:37:08.792 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 01:37:08.887 [Lua] [HeroViewStateAchievements] Using search query: 01:37:08.955 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_TD033_BL_Drachenfels_newedition, keep_hall_painting_wood_base_client_3, async-read, 01:37:08.955 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 01:37:08.955 [GameSession] 110000104e72a6c -> create_game_object(1024) 01:37:08.955 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:37:08.955 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 01:37:08.967 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_05":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false},"inventory_id":33004516,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_05":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false}} 01:37:08.968 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 01:37:08.968 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read, 01:37:08.968 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p, ProfileSynchronizer, async-read, 01:37:08.968 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold, ProfileSynchronizer, async-read, 01:37:08.968 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 01:37:08.968 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_05, ProfileSynchronizer, async-read, 01:37:08.968 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 01:37:08.968 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 01:37:09.040 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_TD033_BL_Drachenfels_newedition 01:37:09.040 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_TD033_BL_Drachenfels_newedition 01:37:09.040 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 01:37:09.121 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 01:37:09.121 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 01:37:09.121 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 01:37:09.198 [Lua] Set lobby begin: 01:37:09.198 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:37:09.198 [Lua] Lobby data num_players = 2 01:37:09.198 [Lua] Lobby data difficulty_tweak = 0 01:37:09.198 [Lua] Lobby data host = 110000101e55044 01:37:09.198 [Lua] Lobby data matchmaking_type = 3 01:37:09.198 [Lua] Lobby data difficulty = normal 01:37:09.198 [Lua] Lobby data player_slot_1 = 0:0 01:37:09.198 [Lua] Lobby data unique_server_name = Visulth 01:37:09.198 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:37:09.198 [Lua] Lobby data country_code = CA 01:37:09.198 [Lua] Lobby data matchmaking = false 01:37:09.198 [Lua] Lobby data power_level = 417 01:37:09.198 [Lua] Lobby data mission_id = inn_level_halloween 01:37:09.198 [Lua] Lobby data mechanism = adventure 01:37:09.198 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:37:09.198 [Lua] Lobby data player_slot_2 = 0:0 01:37:09.199 [Lua] Lobby data network_hash = d096ef183372c9f1 01:37:09.199 [Lua] Lobby data player_slot_3 = 0:0 01:37:09.199 [Lua] Lobby data eac_authorized = true 01:37:09.199 [Lua] Set lobby end. 01:37:09.304 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 01:37:09.304 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 01:37:09.305 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p 01:37:09.405 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p 01:37:09.405 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p 01:37:09.405 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 01:37:09.610 [Lua] [HeroViewStateAchievements] Using search query: 01:37:09.625 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 01:37:09.625 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 01:37:09.625 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:37:09.723 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:37:09.723 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:37:09.724 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_05 01:37:09.827 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_05 01:37:09.827 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_05 01:37:09.828 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 01:37:10.223 [Lua] [HeroViewStateAchievements] Using search query: 01:37:10.625 [Lua] [HeroViewStateAchievements] Using search query: 01:37:10.730 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 01:37:10.730 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 01:37:10.731 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_runed_01_3p 01:37:10.818 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_runed_01_3p 01:37:10.818 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_runed_01_3p 01:37:10.840 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 33004516 01:37:11.774 [Lua] [HeroViewStateAchievements] Using search query: 01:37:12.270 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 33004516 01:37:12.340 [GameSession] 110000104e72a6c -> create_game_object(1025) 01:37:12.340 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104e72a6c go_type=player_unit go_created_func_name=game_object_created_player_unit 01:37:12.340 [Lua] [NetworkServer] Peer 110000104e72a6c spawned player. 01:37:12.342 [GameSession] create_game_object(46, 45) 01:37:12.342 [GameSession] create_game_object(45, 0) -> 110000104e72a6c 01:37:12.342 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 01:37:12.342 [Lua] PlayerManager:assign_unit_ownership Geronimo! 110000104e72a6c 1 01:37:12.343 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:37:12.344 [Lua] TalentSystem:rpc_sync_talents 1 1025 01:37:12.704 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:37:13.301 [Lua] [HeroViewStateAchievements] Using search query: 01:37:14.333 [Lua] Set lobby begin: 01:37:14.333 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:37:14.333 [Lua] Lobby data num_players = 2 01:37:14.333 [Lua] Lobby data difficulty_tweak = 0 01:37:14.334 [Lua] Lobby data host = 110000101e55044 01:37:14.334 [Lua] Lobby data matchmaking_type = 3 01:37:14.334 [Lua] Lobby data difficulty = normal 01:37:14.334 [Lua] Lobby data player_slot_1 = 0:0 01:37:14.334 [Lua] Lobby data unique_server_name = Visulth 01:37:14.334 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:37:14.334 [Lua] Lobby data country_code = CA 01:37:14.334 [Lua] Lobby data matchmaking = false 01:37:14.334 [Lua] Lobby data power_level = 835 01:37:14.334 [Lua] Lobby data mission_id = inn_level_halloween 01:37:14.334 [Lua] Lobby data mechanism = adventure 01:37:14.334 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:37:14.334 [Lua] Lobby data player_slot_2 = 0:0 01:37:14.334 [Lua] Lobby data network_hash = d096ef183372c9f1 01:37:14.334 [Lua] Lobby data player_slot_3 = 0:0 01:37:14.334 [Lua] Lobby data eac_authorized = true 01:37:14.334 [Lua] Set lobby end. 01:37:14.365 [Lua] [HeroViewStateAchievements] Using search query: 01:37:15.345 [Lua] [HeroViewStateAchievements] Using search query: 01:37:18.363 [Lua] [HeroViewStateAchievements] Using search query: thron 01:37:19.086 [Lua] PlayFabMirrorBase:_commit_internal 2 01:37:19.086 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:37:19.113 [Lua] generate_backend_stats 110000101e55044:1 01:37:19.222 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:37:19.222 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:37:19.222 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 26 01:37:19.233 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 26 01:37:19.458 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 26 01:37:19.467 [Lua] commit result success 2 01:37:21.233 [Lua] [HeroViewStateAchievements] Using search query: thorn 01:37:59.047 [Lua] [IngameUI] menu view on_exit hero_view 01:37:59.054 [Lua] [IngameUI] menu view post_update_on_exit table: 0x12f894d0 01:37:59.054 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 01:38:09.298 [Lua] PlayFabMirrorBase:_commit_internal 3 01:38:09.298 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:38:09.327 [Lua] generate_backend_stats 110000101e55044:1 01:38:09.431 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:38:09.431 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:38:09.438 [Lua] commit result success 3 01:38:46.821 warning: [Flow] Animation state machine does not have event `#ID[67c6cbe2]` 01:38:47.946 [Lua] [Matchmaking] Cancelling matchmaking 01:38:47.946 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:38:51.568 [Lua] [LevelTransitionHandler] set_next_level( lvl:morris_hub, mc:deus, gm:inn_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1184508288, lt:load_next_level, extra_packages:{ }) 01:38:51.568 [Lua] [LevelTransitionHandler] promote_next_level_data 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = morris_hub 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 0 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = disabled 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = inn_deus 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = deus 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = normal 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = 0 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 1184508288 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 01:38:51.568 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:38:51.570 [Lua] TRANSITION nil nil load_next_level 01:38:51.570 [Lua] Transition type "load_next_level", is server: true 01:38:51.570 [Lua] [GameNetworkManager] Leaving game... 01:38:51.570 [Lua] [GameNetworkManager] Shutting down game session host. 01:38:51.570 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 01:38:51.570 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:38:51.570 [GameSession] shutdown_game_session_host() 01:38:51.570 [GameSession] shutdown() 01:38:51.570 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=131.97 01:38:51.587 [Connection] Packet 3161 chunk for system game_session from 110000104e72a6c had no listener 01:38:51.588 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 01:38:51.929 [Lua] [PlayerSyncData] Game session is not initialized 01:38:51.929 [Lua] Set lobby begin: 01:38:51.929 [Lua] Lobby data selected_mission_id = inn_level_halloween 01:38:51.929 [Lua] Lobby data num_players = 2 01:38:51.929 [Lua] Lobby data difficulty_tweak = 0 01:38:51.929 [Lua] Lobby data host = 110000101e55044 01:38:51.929 [Lua] Lobby data matchmaking_type = 3 01:38:51.929 [Lua] Lobby data difficulty = normal 01:38:51.929 [Lua] Lobby data player_slot_1 = 0:0 01:38:51.929 [Lua] Lobby data unique_server_name = Visulth 01:38:51.929 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:38:51.929 [Lua] Lobby data country_code = CA 01:38:51.930 [Lua] Lobby data matchmaking = false 01:38:51.930 [Lua] Lobby data power_level = 0 01:38:51.930 [Lua] Lobby data mission_id = inn_level_halloween 01:38:51.930 [Lua] Lobby data mechanism = adventure 01:38:51.930 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:38:51.930 [Lua] Lobby data player_slot_2 = 0:0 01:38:51.930 [Lua] Lobby data network_hash = d096ef183372c9f1 01:38:51.930 [Lua] Lobby data player_slot_3 = 0:0 01:38:51.930 [Lua] Lobby data eac_authorized = true 01:38:51.930 [Lua] Set lobby end. 01:38:53.564 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 01:38:53.564 [Lua] [Managers] Calling function on all managers: 01:38:53.564 [Lua] PlayerManager:remove_player peer_id=110000101e55044 1 01:38:53.565 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = false 01:38:53.565 [Lua] Clearing all global lookup lists 01:38:53.565 [Lua] [IngamePlayerListUI] - Destroy 01:38:53.565 [Lua] [GamePadEquipmentUI] - Destroy 01:38:53.565 [Lua] [EquipmentUI] - Destroy 01:38:53.565 [Lua] [GamePadAbilityUI] - Destroy 01:38:53.565 [Lua] [AbilityUI] - Destroy 01:38:53.566 [Lua] [IngameUI] destroy 01:38:53.570 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7ccf1698c9cb5965]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[1f9b316b371774f1]' child 4: '#ID[124437020ad2f599]' child 5: '#ID[a73f6308a2ca30f4]' 01:38:53.571 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0a63800f011130e2]' child 1: '#ID[887770bd0a915975]' 01:38:53.583 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_sienna_painting_wood_base_2 01:38:53.583 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1 01:38:53.583 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_salty_painting_wood_base_2 01:38:53.583 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_salty_painting_wood_base_1 01:38:53.583 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39, keep_kruber_painting_wood_base_2 01:38:53.583 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_98, keep_kruber_painting_wood_base_1 01:38:53.584 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 01:38:53.584 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1 01:38:53.584 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_TD033_BL_Drachenfels_newedition, keep_hall_painting_wood_base_client_3 01:38:53.584 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_hall_painting_wood_base_5 01:38:53.585 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels, keep_hall_painting_wood_base_4 01:38:53.585 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch03, keep_hall_painting_wood_base_2 01:38:53.585 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_warriors_of_chaos_page_04, keep_hall_painting_wood_base_1 01:38:53.585 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_2 01:38:53.586 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_bardin_painting_wood_base_1 01:38:53.586 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1 01:38:53.586 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020, keep_hall_painting_wood_base_3 01:38:53.589 [Lua] [MOD][VMF][INFO] Removed 110000104e72a6c from the VMF users list. 01:38:53.589 [Lua] PlayerManager:remove_player peer_id=110000104e72a6c 1 01:38:53.684 [Lua] [Managers] Destroying manager group: 01:38:53.686 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[ab839ed70774c341]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8eab0083528d6ad0]' child 7: '#ID[e97284ba19333daf]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[359af53c6d2a32d5]' 01:38:53.692 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 01:38:53.814 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 01:38:53.814 [Lua] [PeerSM] 110000101e55044 :: on_exit InGame 01:38:53.814 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 01:38:53.814 [Lua] [PeerSM] 110000104e72a6c :: on_exit InGame 01:38:53.814 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 01:38:53.815 [Lua] [Matchmaking] unregister rpcs 01:38:53.815 [Lua] ############### UNLOADING PACKAGES ############### 01:38:53.815 [Lua] [Managers] Calling function on all managers: 01:38:53.815 [Lua] [Managers] Destroying manager group: 01:38:53.815 [Lua] [Gamestate] Enter state StateLoading 01:38:53.817 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:38:53.817 [Lua] [Matchmaking] register rpcs 01:38:53.817 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:38:53.817 [Lua] registering RPCs 01:38:53.817 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:38:53.817 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 01:38:53.817 [Lua] Set lobby begin: 01:38:53.817 [Lua] Lobby data selected_mission_id = morris_hub 01:38:53.817 [Lua] Lobby data num_players = 2 01:38:53.818 [Lua] Lobby data difficulty_tweak = 0 01:38:53.818 [Lua] Lobby data host = 110000101e55044 01:38:53.818 [Lua] Lobby data matchmaking_type = 3 01:38:53.818 [Lua] Lobby data difficulty = normal 01:38:53.818 [Lua] Lobby data player_slot_1 = 0:0 01:38:53.818 [Lua] Lobby data unique_server_name = Visulth 01:38:53.818 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:38:53.818 [Lua] Lobby data country_code = CA 01:38:53.818 [Lua] Lobby data matchmaking = false 01:38:53.818 [Lua] Lobby data power_level = 0 01:38:53.818 [Lua] Lobby data mission_id = morris_hub 01:38:53.818 [Lua] Lobby data mechanism = deus 01:38:53.818 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:38:53.818 [Lua] Lobby data player_slot_2 = 0:0 01:38:53.818 [Lua] Lobby data network_hash = d096ef183372c9f1 01:38:53.818 [Lua] Lobby data player_slot_3 = 0:0 01:38:53.818 [Lua] Lobby data eac_authorized = true 01:38:53.818 [Lua] Set lobby end. 01:38:53.818 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:38:53.821 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = false 01:38:53.821 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = false 01:38:53.822 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_1, global_loading_screens, async-read, prioritized 01:38:53.822 [Lua] [StateLoading] load_current_level 01:38:53.822 [Lua] initializing mechanism to: deus 01:38:53.822 [Lua] [PackageManager] Unload: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021 -> Package still referenced, NOT unloaded: 01:38:53.832 [Lua] [PackageManager] Unload: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021 01:38:53.832 [Lua] FORCE COMMIT 4 01:38:53.832 [Lua] PlayFabMirrorBase:_commit_internal 4 01:38:53.832 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:38:53.832 [Lua] [BackendInterfaceStatisticsPlayFab] No player found, skipping saving statistics... 01:38:53.832 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:38:53.832 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:38:53.833 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 27 01:38:53.833 [Lua] [LevelTransitionHandler] load_current_level, loading morris_hub 0 01:38:53.833 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween 01:38:53.833 [Umbra] Unload tome 01:38:53.833 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween 01:38:53.834 [Lua] [PackageManager] Unload: resource_packages/levels/inn_halloween, inn_level_halloween 01:38:53.918 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level_halloween 01:38:53.931 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level_halloween 01:38:53.931 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, morris_hub, async-read, 01:38:53.931 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/morris_hub, morris_hub, async-read, 01:38:53.939 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 27 01:38:53.939 [Lua] commit result success 4 01:38:54.054 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:38:54.054 [Lua] Mechanism says: a client has initialized the mechanism! 110000104e72a6c 01:38:54.054 [Lua] ### Received rpc_level_load_started 01:38:54.054 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 1184508288 01:38:54.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_1 01:38:54.097 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_1 01:38:54.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 01:38:54.098 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_05":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false},"inventory_id":33004516,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_05":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false}} 01:38:54.098 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 147689520 01:38:54.098 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 33004516 01:38:54.098 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:38:54.444 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 27 01:38:56.818 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 01:38:56.818 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 01:38:56.819 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/morris_hub 01:38:59.016 [Lua] ### Received rpc_level_loaded 01:38:59.016 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 228 01:38:59.016 [Lua] Peer 110000104e72a6c has loaded the level and all enemies are loaded 01:38:59.016 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 01:38:59.016 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 01:38:59.034 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 01:38:59.034 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 01:39:00.916 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/morris_hub 01:39:00.916 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/morris_hub 01:39:00.933 [Lua] [LevelTransitionHandler] Level load completed! 01:39:00.933 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: morris_hub - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled 01:39:00.934 [Lua] [EnemyPackageLoader] Load no enemies on this level 01:39:00.934 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: morris_hub game_mode: inn_deus 01:39:00.934 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 01:39:00.934 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/morris_hub/world 01:39:00.957 [Lua] ### Received rpc_level_loaded 01:39:00.957 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 228 01:39:00.957 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 01:39:00.959 [Lua] Async level spawning done 01:39:00.973 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 01:39:00.973 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 01:39:00.991 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 01:39:00.991 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 01:39:00.991 [Lua] ### Received rpc_level_loaded 01:39:00.991 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 228 01:39:00.991 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:39:01.995 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:39:01.995 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 01:39:01.995 [Lua] [Matchmaking] unregister rpcs 01:39:01.995 [Lua] Set lobby begin: 01:39:01.995 [Lua] Lobby data selected_mission_id = morris_hub 01:39:01.995 [Lua] Lobby data num_players = 2 01:39:01.995 [Lua] Lobby data difficulty_tweak = 0 01:39:01.995 [Lua] Lobby data host = 110000101e55044 01:39:01.995 [Lua] Lobby data matchmaking_type = 3 01:39:01.995 [Lua] Lobby data difficulty = normal 01:39:01.995 [Lua] Lobby data player_slot_1 = 0:0 01:39:01.995 [Lua] Lobby data unique_server_name = Visulth 01:39:01.995 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:39:01.995 [Lua] Lobby data country_code = CA 01:39:01.996 [Lua] Lobby data matchmaking = false 01:39:01.996 [Lua] Lobby data power_level = 0 01:39:01.996 [Lua] Lobby data mission_id = morris_hub 01:39:01.996 [Lua] Lobby data mechanism = deus 01:39:01.996 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:39:01.996 [Lua] Lobby data player_slot_2 = 0:0 01:39:01.996 [Lua] Lobby data network_hash = d096ef183372c9f1 01:39:01.996 [Lua] Lobby data player_slot_3 = 0:0 01:39:01.996 [Lua] Lobby data eac_authorized = true 01:39:01.996 [Lua] Set lobby end. 01:39:01.996 [Lua] [Managers] Destroying manager group: 01:39:01.997 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_1, global_loading_screens 01:39:01.997 [Lua] [Gamestate] Enter StateIngame HOST 01:39:01.997 [Lua] [Managers] Calling function on all managers: 01:39:01.997 [Lua] <>level = morris_hub<> 01:39:01.997 [Lua] [StateIngame] Server ingame 01:39:02.002 [Lua] Set lobby begin: 01:39:02.002 [Lua] Lobby data selected_mission_id = morris_hub 01:39:02.002 [Lua] Lobby data num_players = 2 01:39:02.002 [Lua] Lobby data difficulty_tweak = 0 01:39:02.002 [Lua] Lobby data host = 110000101e55044 01:39:02.002 [Lua] Lobby data matchmaking_type = 3 01:39:02.002 [Lua] Lobby data difficulty = normal 01:39:02.003 [Lua] Lobby data player_slot_1 = 0:0 01:39:02.003 [Lua] Lobby data unique_server_name = Visulth 01:39:02.003 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:39:02.003 [Lua] Lobby data country_code = CA 01:39:02.003 [Lua] Lobby data matchmaking = false 01:39:02.003 [Lua] Lobby data power_level = 0 01:39:02.003 [Lua] Lobby data mission_id = morris_hub 01:39:02.003 [Lua] Lobby data mechanism = deus 01:39:02.003 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:39:02.003 [Lua] Lobby data player_slot_2 = 0:0 01:39:02.003 [Lua] Lobby data network_hash = d096ef183372c9f1 01:39:02.003 [Lua] Lobby data player_slot_3 = 0:0 01:39:02.003 [Lua] Lobby data eac_authorized = true 01:39:02.003 [Lua] Set lobby end. 01:39:02.003 [Lua] [Matchmaking] register rpcs 01:39:02.003 [Lua] GameNetworkManager:init... creating game session 01:39:02.003 [Lua] Host GameSession.make_game_session_host with session: 01:39:02.003 [GameSession] make_game_session_host() 01:39:02.003 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:39:02.003 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 01:39:02.003 [Lua] [GameNetworkManager] self.is_server = true 01:39:02.003 [Network] Setting artificial MTU limit to 65536 01:39:02.003 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 01:39:02.023 [Lua] Switching ConflictSettings: to: disabled 01:39:02.023 [Lua] pacing=disabled 01:39:02.023 [Lua] roaming=nil 01:39:02.023 [Lua] specials=disabled 01:39:02.023 [Lua] debug_color=black 01:39:02.023 [Lua] pack_spawning=disabled 01:39:02.023 [Lua] contained_breeds=nil 01:39:02.023 [Lua] disabled=true 01:39:02.023 [Lua] boss=disabled 01:39:02.023 [Lua] horde=disabled 01:39:02.023 [Lua] name=disabled 01:39:02.023 [Lua] intensity=disabled 01:39:02.023 [Lua] --- 01:39:02.023 [Lua] [LevelAnalysis] set_random_seed( 0) 01:39:02.029 [Lua] [AIInterestPointSystem] Level Seed: 0 01:39:02.029 [Lua] 01:39:02.029 [Lua] [entity_system_bag] = table 01:39:02.029 [Lua] [entity_system_bag] = metatable 01:39:02.029 [Lua] [startup_data] = table 01:39:02.029 [Lua] [entity_manager] = table 01:39:02.029 [Lua] [entity_manager] = metatable 01:39:02.029 [Lua] [unit_spawner] = table 01:39:02.029 [Lua] [unit_spawner] = metatable 01:39:02.029 [Lua] [unit_storage] = table 01:39:02.029 [Lua] [unit_storage] = metatable 01:39:02.029 [Lua] [dice_keeper] = table 01:39:02.029 [Lua] [dice_keeper] = metatable 01:39:02.029 [Lua] [is_server] = true (boolean) 01:39:02.029 [Lua] [world] = [World] 01:39:02.029 [Lua] [system_api] = table 01:39:02.029 [Lua] [entity_system] = table 01:39:02.029 [Lua] [entity_system] = metatable 01:39:02.029 [Lua] [network_lobby] = table 01:39:02.029 [Lua] [network_lobby] = metatable 01:39:02.029 [Lua] [profile_synchronizer] = table 01:39:02.029 [Lua] [profile_synchronizer] = metatable 01:39:02.029 [Lua] [level_transition_handler] = table 01:39:02.029 [Lua] [level_transition_handler] = metatable 01:39:02.029 [Lua] [num_local_human_players] = 1 (number) 01:39:02.029 [Lua] [statistics_db] = table 01:39:02.029 [Lua] [statistics_db] = metatable 01:39:02.029 [Lua] [network_server] = table 01:39:02.029 [Lua] [network_server] = metatable 01:39:02.029 [Lua] [input_manager] = table 01:39:02.029 [Lua] [input_manager] = metatable 01:39:02.029 [Lua] [network_clock] = table 01:39:02.029 [Lua] [network_clock] = metatable 01:39:02.029 [Lua] [network_transmit] = table 01:39:02.029 [Lua] [network_transmit] = metatable 01:39:02.029 [Lua] [free_flight_manager] = table 01:39:02.029 [Lua] [free_flight_manager] = metatable 01:39:02.029 [Lua] [network_manager] = table 01:39:02.029 [Lua] [network_manager] = metatable 01:39:02.029 [Lua] [network_event_delegate] = table 01:39:02.029 [Lua] [network_event_delegate] = metatable 01:39:02.029 [Lua] 01:39:02.029 [Lua] ignoring extension VersusVolumeObjectiveExtension 01:39:02.029 [Lua] ignoring extension VersusInteractObjectiveExtension 01:39:02.029 [Lua] ignoring extension VersusPayloadObjectiveExtension 01:39:02.029 [Lua] ignoring extension VersusSocketObjectiveExtension 01:39:02.029 [Lua] ignoring extension VersusTargetObjectiveExtension 01:39:02.029 [Lua] ignoring extension VersusMissionObjectiveExtension 01:39:02.030 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:39:02.039 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 01:39:02.040 [Lua] [AchievementManager] Achievements using the steam platform 01:39:02.040 [Lua] PlayerManager:add_player player_1 01:39:02.153 [Lua] [StateIngame] Level seed: 0 01:39:02.155 [Lua] [LevelAnalysis] set_random_seed( 0) 01:39:02.156 [GameSession] create_game_object(67, 0) 01:39:02.156 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 01:39:02.156 [GameSession] create_game_object(95, 1) 01:39:02.156 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 01:39:02.157 [Lua] [IngameUI] init 01:39:02.182 [SteamVoipClient] select_out(110000101e55044, off) 01:39:02.182 [SteamVoipClient] select_out(110000104e72a6c, off) 01:39:02.187 [Lua] cb_razer_chroma_setup 01:39:02.293 [Lua] [Matchmaking] Cancelling matchmaking 01:39:02.293 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:39:02.293 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:39:02.294 [Lua] Set lobby begin: 01:39:02.294 [Lua] Lobby data selected_mission_id = morris_hub 01:39:02.294 [Lua] Lobby data num_players = 2 01:39:02.294 [Lua] Lobby data difficulty_tweak = 0 01:39:02.294 [Lua] Lobby data host = 110000101e55044 01:39:02.294 [Lua] Lobby data matchmaking_type = 3 01:39:02.294 [Lua] Lobby data difficulty = normal 01:39:02.294 [Lua] Lobby data player_slot_1 = 0:0 01:39:02.294 [Lua] Lobby data unique_server_name = Visulth 01:39:02.294 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:39:02.294 [Lua] Lobby data country_code = CA 01:39:02.294 [Lua] Lobby data matchmaking = false 01:39:02.294 [Lua] Lobby data power_level = 835 01:39:02.294 [Lua] Lobby data mission_id = morris_hub 01:39:02.294 [Lua] Lobby data mechanism = deus 01:39:02.294 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:39:02.295 [Lua] Lobby data player_slot_2 = 0:0 01:39:02.295 [Lua] Lobby data network_hash = d096ef183372c9f1 01:39:02.295 [Lua] Lobby data player_slot_3 = 0:0 01:39:02.295 [Lua] Lobby data eac_authorized = true 01:39:02.295 [Lua] Set lobby end. 01:39:02.296 [Lua] CurrentConflictSettings disabled 01:39:02.296 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 01:39:02.296 [GameSession] create_game_object(68, 2) 01:39:02.296 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 01:39:02.296 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 01:39:02.296 [GameSession] create_game_object(48, 3) 01:39:02.296 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=3 01:39:02.297 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:39:02.297 [Lua] [Managers] Calling function on all managers: 01:39:02.297 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 01:39:02.305 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 01:39:02.305 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 01:39:02.305 [GameSession] add_peer(110000104e72a6c) 01:39:02.305 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 01:39:02.305 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 01:39:02.305 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 01:39:02.305 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 01:39:02.305 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 01:39:02.305 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 01:39:02.357 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 01:39:02.366 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 01:39:02.366 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 01:39:02.366 [Lua] PlayerManager:add_remote_player 110000104e72a6c 01:39:02.366 [GameSession] create_game_object(67, 4) 01:39:02.366 [GameSession] create_game_object(4, 0) -> 110000104e72a6c 01:39:02.366 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 01:39:02.366 [Lua] RemotePlayer:create_game_object( ) 4 01:39:02.438 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 01:39:02.438 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 01:39:02.442 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_05":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false},"inventory_id":33004516,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_05":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_empire_2h_sword_01_t2\/wpn_2h_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false}} 01:39:02.442 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 147689520 01:39:02.442 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 33004516 01:39:02.442 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:39:02.442 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 01:39:02.442 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 01:39:02.442 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 01:39:02.442 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 01:39:02.443 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 01:39:02.443 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 01:39:02.445 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(1.70637, -12.3293, 3.92367), Vector4(0, 0, 0.969236, 0.246134)) 01:39:02.449 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:02.449 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:02.449 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:02.449 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:02.449 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:02.449 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:02.449 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:39:02.450 [GameSession] create_game_object(9, 5) 01:39:02.450 [GameSession] create_game_object(5, 0) -> 110000104e72a6c 01:39:02.450 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:39:02.450 [Lua] PlayerManager:assign_unit_ownership Visulth 110000101e55044 1 01:39:02.450 [GameSession] create_game_object(46, 6) 01:39:02.450 [GameSession] create_game_object(6, 0) -> 110000104e72a6c 01:39:02.450 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=6 01:39:02.570 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 01:39:02.570 [GameSession] 110000104e72a6c -> create_game_object(1024) 01:39:02.570 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:39:02.570 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 01:39:02.571 [GameSession] 110000104e72a6c -> create_game_object(1025) 01:39:02.571 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104e72a6c go_type=player_unit go_created_func_name=game_object_created_player_unit 01:39:02.571 [Lua] [NetworkServer] Peer 110000104e72a6c spawned player. 01:39:02.572 [GameSession] create_game_object(46, 7) 01:39:02.572 [GameSession] create_game_object(7, 0) -> 110000104e72a6c 01:39:02.572 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=7 01:39:02.572 [Lua] PlayerManager:assign_unit_ownership Geronimo! 110000104e72a6c 1 01:39:02.573 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:39:02.574 [Lua] TalentSystem:rpc_sync_talents 1 1025 01:39:02.833 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:39:02.833 [Lua] StateInGameRunning:_game_actually_starts() 01:39:02.833 [Lua] ################################################################################################################# 01:39:02.833 [Lua] [Loading Time]: 00:00:09 [Transition]: inn_level_halloween-morris_hub [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:39:02.833 [Lua] ################################################################################################################# 01:39:02.833 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 28 01:39:02.833 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 01:39:02.849 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 28 01:39:02.956 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 28 01:39:02.956 [Lua] Commit load time data 01:39:18.541 [Lua] [IngameUI] menu view on_enter start_game_view 01:39:18.542 [Lua] [IngameUI] menu view post_update_on_enter table: 0x151e4cf0 01:39:18.542 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 01:39:18.586 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - deus_custom_game 01:39:18.586 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 01:39:18.586 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 01:39:18.587 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowDeusCustomGame 01:39:18.588 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole 01:39:20.863 [Lua] [IngameUI] menu view on_exit start_game_view 01:39:20.863 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 01:39:20.864 [Save] Saving `save_data` 01:39:20.864 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 01:39:20.864 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 01:39:20.864 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowDeusCustomGame 01:39:20.864 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole 01:39:20.869 [Save] Save done 01:39:20.881 [Lua] [IngameUI] menu view post_update_on_exit table: 0x151e4cf0 01:39:32.358 [Lua] [IngameUI] menu view on_enter character_selection 01:39:32.358 [Lua] hero_fullscreen_menu_on_enter 01:39:32.359 [Lua] [IngameUI] menu view post_update_on_enter table: 0x151e1820 01:39:32.361 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 01:39:32.375 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:32.375 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:32.376 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:32.376 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:32.376 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:32.376 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:32.376 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:32.376 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:33.662 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:33.662 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:33.662 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:33.662 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:33.662 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:33.662 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:34.293 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000101e55044 01:39:34.293 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:4:0 = 01:39:34.293 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:3:0 = 110000101e55044 01:39:34.293 [Lua] Set lobby begin: 01:39:34.293 [Lua] Lobby data selected_mission_id = morris_hub 01:39:34.294 [Lua] Lobby data num_players = 2 01:39:34.294 [Lua] Lobby data difficulty_tweak = 0 01:39:34.294 [Lua] Lobby data host = 110000101e55044 01:39:34.294 [Lua] Lobby data matchmaking_type = 3 01:39:34.294 [Lua] Lobby data difficulty = normal 01:39:34.294 [Lua] Lobby data player_slot_1 = 0:0 01:39:34.294 [Lua] Lobby data unique_server_name = Visulth 01:39:34.294 [Lua] Lobby data player_slot_4 = 0:0 01:39:34.294 [Lua] Lobby data country_code = CA 01:39:34.294 [Lua] Lobby data matchmaking = false 01:39:34.294 [Lua] Lobby data power_level = 835 01:39:34.294 [Lua] Lobby data mission_id = morris_hub 01:39:34.294 [Lua] Lobby data mechanism = deus 01:39:34.294 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:39:34.294 [Lua] Lobby data player_slot_2 = 0:0 01:39:34.294 [Lua] Lobby data network_hash = d096ef183372c9f1 01:39:34.294 [Lua] Lobby data player_slot_3 = 110000101e55044:1 01:39:34.294 [Lua] Lobby data eac_authorized = true 01:39:34.294 [Lua] Set lobby end. 01:39:34.294 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:1) to profile(3) career(2) 01:39:34.294 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104e72a6c"}] 01:39:34.294 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104e72a6c"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000101e55044"}] 01:39:34.295 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_dw_axe_03_t2\/wpn_dw_axe_03_t2_runed_01_3p":false,"wwise\/handgun":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_shield_05_t1\/wpn_dw_shield_05_runed_01_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/blue\/chr_dwarf_ranger_ironbreaker_blue":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false},"inventory_id":1937021568,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/dr_ironbreaker":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01":false,"units\/weapons\/player\/wpn_dw_shield_05_t1\/wpn_dw_shield_05_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_shield_05_t1\/wpn_dw_shield_05_runed_01_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_axe_03_t2\/wpn_dw_axe_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_axe_03_t2\/wpn_dw_axe_03_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/blue\/chr_dwarf_ranger_ironbreaker_blue":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false}} 01:39:34.306 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 01:39:34.306 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01, ProfileSynchronizer, async-read, 01:39:34.318 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer 01:39:34.320 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer 01:39:34.322 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 01:39:34.323 [Lua] [GameNetworkManager] destroying game object with go_id=6 01:39:34.323 [GameSession] destroy_game_object(6) 01:39:34.323 [GameSession] destroy_game_object(5) 01:39:34.323 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7ccf1698c9cb5965]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[1f9b316b371774f1]' child 4: '#ID[124437020ad2f599]' child 5: '#ID[a73f6308a2ca30f4]' 01:39:34.323 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[ab839ed70774c341]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8eab0083528d6ad0]' child 7: '#ID[e97284ba19333daf]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[359af53c6d2a32d5]' 01:39:34.326 [Save] Saving `save_data` 01:39:34.331 [Save] Save done 01:39:34.338 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer 01:39:34.338 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:39:34.338 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer 01:39:34.346 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer 01:39:34.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer 01:39:34.346 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, ProfileSynchronizer 01:39:34.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer 01:39:34.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer 01:39:34.348 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer 01:39:34.348 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer 01:39:34.414 [Lua] [IngameUI] menu view on_exit character_selection 01:39:34.414 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 01:39:34.414 [Lua] hero_fullscreen_menu_on_exit 01:39:34.416 [Lua] [IngameUI] menu view post_update_on_exit table: 0x151e1820 01:39:42.194 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue 01:39:42.194 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 01:39:42.268 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 01:39:42.268 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, MenuWorldPreviewerCharacterSelectionView 01:39:42.272 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1937021568 01:39:42.273 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 01:39:42.273 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, ProfileSynchronizer, async-read, 01:39:42.313 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 01:39:42.313 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 01:39:42.314 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 01:39:42.484 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 01:39:42.484 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 01:39:42.484 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 01:39:42.571 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 01:39:42.571 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 01:39:42.572 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p 01:39:42.587 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p 01:39:42.587 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p 01:39:42.587 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 01:39:42.634 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 01:39:42.634 [Lua] [PackageManager] Force_load: wwise/handgun 01:39:42.635 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 01:39:42.702 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 01:39:42.702 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 01:39:42.703 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p 01:39:42.724 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p 01:39:42.724 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p 01:39:42.724 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 01:39:42.883 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 01:39:42.883 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 01:39:42.883 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 01:39:42.952 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 01:39:42.952 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 01:39:42.952 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01 01:39:43.063 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01 01:39:43.063 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01 01:39:43.063 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 01:39:43.291 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 01:39:43.291 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 01:39:43.291 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01 01:39:43.406 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01 01:39:43.406 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01 01:39:43.406 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base 01:39:44.063 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base 01:39:44.063 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base 01:39:44.064 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue 01:39:44.252 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue 01:39:44.252 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue 01:39:44.264 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1937021568 01:39:44.266 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(1.01917, -2.52897, -4.51121), Vector4(0, 0, 0.253897, -0.967231)) 01:39:44.269 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:44.269 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:44.269 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:44.269 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:44.269 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:44.269 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:44.269 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:44.269 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:44.269 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:39:44.270 [GameSession] create_game_object(9, 8) 01:39:44.270 [GameSession] create_game_object(8, 0) -> 110000104e72a6c 01:39:44.270 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:39:44.270 [Lua] PlayerManager:assign_unit_ownership Visulth 110000101e55044 1 01:39:44.270 [GameSession] create_game_object(46, 9) 01:39:44.270 [GameSession] create_game_object(9, 0) -> 110000104e72a6c 01:39:44.270 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=9 01:39:46.921 [Lua] [IngameUI] menu view on_enter hero_view 01:39:46.933 [Lua] [IngameUI] menu view post_update_on_enter table: 0x151e0c00 01:39:46.933 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 01:39:46.958 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 01:39:46.959 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 01:39:46.961 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 01:39:46.961 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 01:39:46.972 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 01:39:47.500 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 01:39:47.500 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 01:39:47.530 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.530 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.579 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.579 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:47.579 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:47.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:47.579 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:47.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 01:39:49.888 [Lua] [IngameUI] menu view on_exit hero_view 01:39:49.892 [Lua] [IngameUI] menu view post_update_on_exit table: 0x151e0c00 01:39:49.892 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 01:39:49.892 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 01:39:49.892 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 01:39:49.892 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:49.892 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:49.892 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:49.892 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:49.892 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:49.892 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 01:39:49.901 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 01:39:49.901 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 01:39:49.901 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 01:39:50.371 [Lua] [IngameUI] menu view on_enter character_selection 01:39:50.372 [Lua] hero_fullscreen_menu_on_enter 01:39:50.373 [Lua] [IngameUI] menu view post_update_on_enter table: 0x151e1820 01:39:50.375 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 01:39:50.388 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.388 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.389 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.389 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:50.437 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 01:39:50.437 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 01:39:50.437 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 01:39:50.456 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 01:39:50.456 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 01:39:50.456 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01 01:39:50.496 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01 01:39:50.496 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01 01:39:54.571 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:54.571 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:54.571 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:54.571 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:54.571 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:54.571 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:54.571 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:55.152 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 01:39:55.153 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 01:39:55.153 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 01:39:55.171 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000101e55044 01:39:55.171 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:3:0 = 01:39:55.172 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:4:0 = 110000101e55044 01:39:55.172 [Lua] Set lobby begin: 01:39:55.172 [Lua] Lobby data selected_mission_id = morris_hub 01:39:55.172 [Lua] Lobby data num_players = 2 01:39:55.172 [Lua] Lobby data difficulty_tweak = 0 01:39:55.172 [Lua] Lobby data host = 110000101e55044 01:39:55.172 [Lua] Lobby data matchmaking_type = 3 01:39:55.172 [Lua] Lobby data difficulty = normal 01:39:55.172 [Lua] Lobby data player_slot_1 = 0:0 01:39:55.172 [Lua] Lobby data unique_server_name = Visulth 01:39:55.172 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:39:55.172 [Lua] Lobby data country_code = CA 01:39:55.172 [Lua] Lobby data matchmaking = false 01:39:55.172 [Lua] Lobby data power_level = 835 01:39:55.172 [Lua] Lobby data mission_id = morris_hub 01:39:55.172 [Lua] Lobby data mechanism = deus 01:39:55.172 [Lua] Lobby data player_slot_5 = 110000104e72a6c:1 01:39:55.172 [Lua] Lobby data player_slot_2 = 0:0 01:39:55.173 [Lua] Lobby data network_hash = d096ef183372c9f1 01:39:55.173 [Lua] Lobby data player_slot_3 = 0:0 01:39:55.173 [Lua] Lobby data eac_authorized = true 01:39:55.173 [Lua] Set lobby end. 01:39:55.173 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:1) to profile(4) career(4) 01:39:55.173 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104e72a6c"}] 01:39:55.173 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104e72a6c"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"}] 01:39:55.173 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":1643948800,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 01:39:55.185 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 01:39:55.185 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 01:39:55.200 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer 01:39:55.201 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 01:39:55.201 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer 01:39:55.208 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 01:39:55.208 [Lua] [GameNetworkManager] destroying game object with go_id=9 01:39:55.208 [GameSession] destroy_game_object(9) 01:39:55.209 [GameSession] destroy_game_object(8) 01:39:55.209 error: [Unit] Unit: '#ID[81dceafd7202ff43]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a977235fa72408ce]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[a1f06d8a46a32341]' child 3: '#ID[0ec84bd0d5cafb3c]' child 4: '#ID[20bd1751e8ad0d2e]' 01:39:55.209 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[619b3d3019f207dc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[a4fa5e4dbf0c4e54]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[a50f77c534f64308]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8e5c6805dbb17442]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[198756725522728c]' 01:39:55.211 [Save] Saving `save_data` 01:39:55.216 [Save] Save done 01:39:55.231 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, ProfileSynchronizer 01:39:55.231 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p, ProfileSynchronizer 01:39:55.231 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/blue/chr_dwarf_ranger_ironbreaker_blue, ProfileSynchronizer 01:39:55.231 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, ProfileSynchronizer 01:39:55.232 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:39:55.234 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer 01:39:55.235 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01, ProfileSynchronizer 01:39:55.235 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer 01:39:55.236 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer 01:39:55.236 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01, ProfileSynchronizer 01:39:55.265 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 01:39:55.265 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 01:39:55.266 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 01:39:55.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:55.272 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:55.272 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:55.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:55.272 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:55.272 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:39:55.274 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read, 01:39:55.293 [Lua] [IngameUI] menu view on_exit character_selection 01:39:55.293 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 01:39:55.293 [Lua] hero_fullscreen_menu_on_exit 01:39:55.295 [Lua] [IngameUI] menu view post_update_on_exit table: 0x151e1820 01:39:55.295 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:55.295 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:55.295 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:39:55.347 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 01:39:55.347 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 01:39:55.347 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 01:39:55.393 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 01:39:55.393 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 01:39:55.393 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 01:39:55.416 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 01:39:55.416 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 01:39:55.416 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 01:39:55.496 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 01:39:55.496 [Lua] [PackageManager] Force_load: wwise/we_deus_01 01:39:55.497 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 01:39:55.622 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 01:39:55.622 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 01:39:55.622 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 01:39:55.710 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 01:39:55.710 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 01:39:55.711 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 01:39:56.049 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 01:39:56.049 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 01:39:56.050 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:39:56.128 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:39:56.128 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:39:56.128 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:39:56.274 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:39:56.274 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:39:56.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 01:39:56.533 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1643948800 01:39:56.823 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 01:39:56.823 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 01:39:56.824 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 01:39:56.890 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 01:39:56.890 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 01:39:56.902 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1643948800 01:39:56.904 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(2.00193, -3.00108, -4.78839), Vector4(0, 0, 0.866659, 0.498902)) 01:39:56.907 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:56.907 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:56.907 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:56.907 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:56.907 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:39:56.907 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:39:56.908 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:39:56.908 [GameSession] create_game_object(9, 10) 01:39:56.908 [GameSession] create_game_object(10, 0) -> 110000104e72a6c 01:39:56.908 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:39:56.908 [Lua] PlayerManager:assign_unit_ownership Visulth 110000101e55044 1 01:39:56.908 [GameSession] create_game_object(46, 11) 01:39:56.908 [GameSession] create_game_object(11, 0) -> 110000104e72a6c 01:39:56.908 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=11 01:40:05.022 [Lua] PlayFabMirrorBase:_commit_internal 5 01:40:05.022 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:40:05.042 [Lua] generate_backend_stats 110000101e55044:1 01:40:05.165 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:40:05.165 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:40:05.169 [Lua] commit result success 5 01:41:43.387 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000104e72a6c 01:41:43.387 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:5:0 = 01:41:43.387 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:3:0 = 110000104e72a6c 01:41:43.387 [Lua] Set lobby begin: 01:41:43.387 [Lua] Lobby data selected_mission_id = morris_hub 01:41:43.387 [Lua] Lobby data num_players = 2 01:41:43.387 [Lua] Lobby data difficulty_tweak = 0 01:41:43.387 [Lua] Lobby data host = 110000101e55044 01:41:43.387 [Lua] Lobby data matchmaking_type = 3 01:41:43.387 [Lua] Lobby data difficulty = normal 01:41:43.387 [Lua] Lobby data player_slot_1 = 0:0 01:41:43.387 [Lua] Lobby data unique_server_name = Visulth 01:41:43.387 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:41:43.387 [Lua] Lobby data country_code = CA 01:41:43.387 [Lua] Lobby data matchmaking = false 01:41:43.387 [Lua] Lobby data power_level = 835 01:41:43.387 [Lua] Lobby data mission_id = morris_hub 01:41:43.387 [Lua] Lobby data mechanism = deus 01:41:43.388 [Lua] Lobby data player_slot_5 = 0:0 01:41:43.389 [Lua] Lobby data player_slot_2 = 0:0 01:41:43.389 [Lua] Lobby data network_hash = d096ef183372c9f1 01:41:43.389 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:41:43.389 [Lua] Lobby data eac_authorized = true 01:41:43.389 [Lua] Set lobby end. 01:41:43.389 [Lua] [ProfileSynchronizer] Assigning peer(110000104e72a6c:1) to profile(3) career(2) 01:41:43.389 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"}] 01:41:43.389 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"}] 01:41:43.482 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"resource_packages\/careers\/dr_ironbreaker":false,"wwise\/steampistol":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1050531520,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false}} 01:41:43.482 [GameSession] 110000104e72a6c -> destroy_game_object(1025) 01:41:43.482 [Lua] [NetworkServer] Peer 110000104e72a6c despawned player. 01:41:43.482 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000104e72a6c 01:41:43.484 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09, ProfileSynchronizer, async-read, 01:41:43.484 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron, ProfileSynchronizer, async-read, 01:41:43.484 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 01:41:43.484 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 01:41:43.484 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 01:41:43.484 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p, ProfileSynchronizer, async-read, 01:41:43.484 [Lua] [PackageManager] Load: wwise/steampistol, ProfileSynchronizer, async-read, 01:41:43.484 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 01:41:43.495 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer 01:41:43.495 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, ProfileSynchronizer 01:41:43.496 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p, ProfileSynchronizer 01:41:43.496 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 01:41:43.496 [Lua] [GameNetworkManager] destroying game object with go_id=7 01:41:43.496 [GameSession] destroy_game_object(7) 01:41:43.496 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0a63800f011130e2]' child 1: '#ID[887770bd0a915975]' 01:41:43.513 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 01:41:43.514 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold, ProfileSynchronizer 01:41:43.514 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_05, ProfileSynchronizer 01:41:43.514 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_runed_01_3p, ProfileSynchronizer 01:41:43.543 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09 01:41:43.543 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09 01:41:43.544 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron 01:41:43.777 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron 01:41:43.777 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron 01:41:43.777 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 01:41:44.184 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1050531520 01:41:44.509 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 01:41:44.509 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 01:41:44.510 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 01:41:44.556 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 01:41:44.556 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 01:41:44.557 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 01:41:44.754 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 01:41:44.754 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 01:41:44.754 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p 01:41:44.804 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p 01:41:44.804 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p 01:41:44.804 [Lua] [PackageManager] Queueing new asynch package: wwise/steampistol 01:41:44.859 [Lua] [PackageManager] Finished loading asynchronous package: wwise/steampistol 01:41:44.859 [Lua] [PackageManager] Force_load: wwise/steampistol 01:41:44.860 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 01:41:44.884 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 01:41:44.884 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 01:41:44.895 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1050531520 01:41:44.957 [GameSession] 110000104e72a6c -> create_game_object(1026) 01:41:44.957 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000104e72a6c go_type=player_unit go_created_func_name=game_object_created_player_unit 01:41:44.957 [Lua] [NetworkServer] Peer 110000104e72a6c spawned player. 01:41:44.958 [GameSession] create_game_object(46, 12) 01:41:44.958 [GameSession] create_game_object(12, 0) -> 110000104e72a6c 01:41:44.958 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=12 01:41:44.958 [Lua] PlayerManager:assign_unit_ownership Geronimo! 110000104e72a6c 1 01:41:44.958 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:41:44.959 [Lua] TalentSystem:rpc_sync_talents 1 1026 01:41:55.749 [Lua] [IngameUI] menu view on_enter start_game_view 01:41:55.750 [Lua] [IngameUI] menu view post_update_on_enter table: 0x151e4cf0 01:41:55.750 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 01:41:55.790 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - deus_custom_game 01:41:55.790 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 01:41:55.790 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 01:41:55.791 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowDeusCustomGame 01:41:55.791 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole 01:42:05.550 [Lua] [StartGameStateSettingsOverview:play() - vote_type(deus_custom) 01:42:05.550 [Lua] ............................................................................................................ 01:42:05.550 [Lua] ............................................................................................................ 01:42:05.550 [Lua] GAME START SETTINGS -> Level: journey_ruin | Difficulty: cataclysm | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No 01:42:05.550 [Lua] ............................................................................................................ 01:42:05.550 [Lua] ............................................................................................................ 01:42:05.622 [Lua] [Matchmaking] Cancelling matchmaking 01:42:05.622 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:42:05.653 [Lua] [IngameUI] menu view on_exit start_game_view 01:42:05.653 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 01:42:05.654 [Save] Saving `save_data` 01:42:05.654 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 01:42:05.654 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 01:42:05.654 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowDeusCustomGame 01:42:05.654 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole 01:42:05.659 [Save] Save done 01:42:05.674 [Lua] [IngameUI] menu view post_update_on_exit table: 0x151e4cf0 01:42:06.857 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 01:42:06.857 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 01:42:06.860 [Lua] Set lobby begin: 01:42:06.860 [Lua] Lobby data selected_mission_id = morris_hub 01:42:06.861 [Lua] Lobby data num_players = 2 01:42:06.861 [Lua] Lobby data difficulty_tweak = 0 01:42:06.861 [Lua] Lobby data host = 110000101e55044 01:42:06.861 [Lua] Lobby data matchmaking_type = 3 01:42:06.861 [Lua] Lobby data difficulty = cataclysm 01:42:06.861 [Lua] Lobby data player_slot_1 = 0:0 01:42:06.861 [Lua] Lobby data unique_server_name = Visulth 01:42:06.861 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:06.861 [Lua] Lobby data country_code = CA 01:42:06.861 [Lua] Lobby data matchmaking = false 01:42:06.861 [Lua] Lobby data power_level = 835 01:42:06.861 [Lua] Lobby data mission_id = morris_hub 01:42:06.861 [Lua] Lobby data mechanism = deus 01:42:06.861 [Lua] Lobby data player_slot_5 = 0:0 01:42:06.861 [Lua] Lobby data player_slot_2 = 0:0 01:42:06.861 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:06.861 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:06.861 [Lua] Lobby data eac_authorized = true 01:42:06.862 [Lua] Set lobby end. 01:42:06.862 [Lua] [PartyManager] Leader is set to 110000101e55044 01:42:06.862 [Lua] [MATCHMAKING] - Hosting game on mission: morris_hub journey_ruin 0 01:42:06.862 [Lua] Set lobby begin: 01:42:06.862 [Lua] Lobby data twitch_enabled = false 01:42:06.862 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:06.862 [Lua] Lobby data num_players = 2 01:42:06.862 [Lua] Lobby data difficulty_tweak = 0 01:42:06.862 [Lua] Lobby data host = 110000101e55044 01:42:06.862 [Lua] Lobby data matchmaking_type = 2 01:42:06.862 [Lua] Lobby data match_started = true 01:42:06.862 [Lua] Lobby data difficulty = cataclysm 01:42:06.862 [Lua] Lobby data player_slot_1 = 0:0 01:42:06.862 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:06.862 [Lua] Lobby data unique_server_name = Visulth 01:42:06.862 [Lua] Lobby data quick_game = false 01:42:06.862 [Lua] Lobby data country_code = CA 01:42:06.862 [Lua] Lobby data matchmaking = false 01:42:06.862 [Lua] Lobby data power_level = 835 01:42:06.862 [Lua] Lobby data mission_id = morris_hub 01:42:06.862 [Lua] Lobby data mechanism = deus 01:42:06.862 [Lua] Lobby data player_slot_5 = 0:0 01:42:06.862 [Lua] Lobby data player_slot_2 = 0:0 01:42:06.862 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:06.862 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:06.862 [Lua] Lobby data eac_authorized = true 01:42:06.862 [Lua] Set lobby end. 01:42:06.862 [Lua] Set lobby begin: 01:42:06.862 [Lua] Lobby data twitch_enabled = false 01:42:06.862 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:06.862 [Lua] Lobby data num_players = 2 01:42:06.862 [Lua] Lobby data difficulty_tweak = 0 01:42:06.862 [Lua] Lobby data host = 110000101e55044 01:42:06.862 [Lua] Lobby data matchmaking_type = 2 01:42:06.863 [Lua] Lobby data is_private = true 01:42:06.863 [Lua] Lobby data match_started = true 01:42:06.863 [Lua] Lobby data difficulty = cataclysm 01:42:06.863 [Lua] Lobby data player_slot_1 = 0:0 01:42:06.863 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:06.863 [Lua] Lobby data unique_server_name = Visulth 01:42:06.863 [Lua] Lobby data quick_game = false 01:42:06.863 [Lua] Lobby data country_code = CA 01:42:06.863 [Lua] Lobby data matchmaking = false 01:42:06.863 [Lua] Lobby data power_level = 835 01:42:06.863 [Lua] Lobby data mission_id = morris_hub 01:42:06.863 [Lua] Lobby data mechanism = deus 01:42:06.863 [Lua] Lobby data player_slot_5 = 0:0 01:42:06.863 [Lua] Lobby data player_slot_2 = 0:0 01:42:06.863 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:06.863 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:06.863 [Lua] Lobby data eac_authorized = true 01:42:06.863 [Lua] Set lobby end. 01:42:06.863 [Lua] [ChatManager][1]System: Starting hosted game... 01:42:06.863 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 01:42:06.863 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 01:42:14.837 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 01:42:14.837 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 01:42:14.925 [Lua] [MATCHMAKING] - Hosting game on mission: morris_hub journey_ruin 0 01:42:14.925 [Lua] Set lobby begin: 01:42:14.925 [Lua] Lobby data twitch_enabled = false 01:42:14.925 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:14.925 [Lua] Lobby data num_players = 2 01:42:14.925 [Lua] Lobby data difficulty_tweak = 0 01:42:14.925 [Lua] Lobby data host = 110000101e55044 01:42:14.925 [Lua] Lobby data matchmaking_type = 2 01:42:14.925 [Lua] Lobby data is_private = true 01:42:14.925 [Lua] Lobby data match_started = true 01:42:14.925 [Lua] Lobby data difficulty = cataclysm 01:42:14.925 [Lua] Lobby data player_slot_1 = 0:0 01:42:14.925 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:14.925 [Lua] Lobby data unique_server_name = Visulth 01:42:14.925 [Lua] Lobby data quick_game = false 01:42:14.925 [Lua] Lobby data country_code = CA 01:42:14.925 [Lua] Lobby data matchmaking = false 01:42:14.925 [Lua] Lobby data power_level = 835 01:42:14.925 [Lua] Lobby data mission_id = morris_hub 01:42:14.927 [Lua] Lobby data mechanism = deus 01:42:14.927 [Lua] Lobby data player_slot_5 = 0:0 01:42:14.927 [Lua] Lobby data player_slot_2 = 0:0 01:42:14.927 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:14.927 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:14.927 [Lua] Lobby data eac_authorized = true 01:42:14.927 [Lua] Set lobby end. 01:42:14.927 [Lua] [LevelTransitionHandler] set_next_level( lvl:journey_ruin, mc:adventure, gm:deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:0, id:8176033, lt:load_next_level, extra_packages:{ }) 01:42:14.927 [Lua] [NetworkServer] Entering post game 01:42:14.927 [Lua] [PeerSM] 110000101e55044 :: on_exit InGame 01:42:14.927 [Lua] [PeerSM] 110000101e55044 :: on_enter InPostGame 01:42:14.927 [Lua] [PeerSM] 110000104e72a6c :: on_exit InGame 01:42:14.927 [Lua] [PeerSM] 110000104e72a6c :: on_enter InPostGame 01:42:14.928 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:346: in function update [5] @scripts/managers/matchmaking/matchmaking_manager.lua:377: in function func [6] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain [7] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [8] @scripts/game_state/state_ingame.lua:936: in function update [9] @foundation/scripts/util/state_machine.lua:141: in function update [10] @scripts/boot.lua:891: in function game_update [11] @scripts/boot.lua:625:in function [1] self = table: 0000000009F22700 [2] self = table: 0000000015C5D440; game_server_lobby_client = nil [3] self = table: 0000000015C5D440 [4] self = table: 0000000015C5D440; dt = nil; t = nil; verify_dlc_data = table: 0000000015C5E450; active_peers = table: 00000000191C9EB0; is_done = true; success = true [5] self = table: 00000000078B10C0; dt = 0.014449874870479107; t = 347.47826601209817; state_name = "MatchmakingStateStartGame" [6] func = [function]; self = table: 00000000078B10C0; dt = 0.014449874870479107 [7] hook_chain = [function] [8] self = table: 0000000007217430; dt = 0.014449874870479107; main_t = 347.47826601209817; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 183.59153386764228 [9] self = table: 00000000064F57B0; dt = 0.014449874870479107; t = 347.47826601209817 [10] self = table: 0000000005CE64D0; real_world_dt = 0.014449874870479107; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.014449874870479107; t = 347.47826601209817 [11] dt = 0.014449874870479107 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn_deus"; statistics_db = table: 0000000006D5D280; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 0000000017B470A0; _end_conditions_met = false; _round_started = true; _object_sets = table: 0000000017B46F30; _disable_spawning_reasons = table: 0000000007ADFCD0; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000007ADFC30; _mutator_handler = table: 0000000007B1B490; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000009CA5AF0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "morris_hub"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B1B2B0; is_server = true; network_event_delegate = table: 000000000701EF50; [2] _verifying_dlcs = true; _matchmaking_manager = table: 00000000078B10C0; search_config = table: 000000000649E670; _verify_dlc_data = table: 0000000015C5E450; _network_server = table: 000000000ABB4F90; _lobby = table: 000000000ABB2BA0; _statistics_db = table: 0000000006D5D280; _network_transmit = table: 00000000062C3830; state_context = table: 000000000649E050; [3] _verifying_dlcs = true; _matchmaking_manager = table: 00000000078B10C0; search_config = table: 000000000649E670; _verify_dlc_data = table: 0000000015C5E450; _network_server = table: 000000000ABB4F90; _lobby = table: 000000000ABB2BA0; _statistics_db = table: 0000000006D5D280; _network_transmit = table: 00000000062C3830; state_context = table: 000000000649E050; [4] _verifying_dlcs = true; _matchmaking_manager = table: 00000000078B10C0; search_config = table: 000000000649E670; _verify_dlc_data = table: 0000000015C5E450; _network_server = table: 000000000ABB4F90; _lobby = table: 000000000ABB2BA0; _statistics_db = table: 0000000006D5D280; _network_transmit = table: 00000000062C3830; state_context = table: 000000000649E050; [5] network_server = table: 000000000ABB4F90; network_event_delegate = table: 000000000701EF50; _waystone_is_active = false; _host_matchmaking_data = table: 00000000078B10F0; _state = table: 0000000015C5D440; is_server = true; _power_level_timer = 349.18392517900793; lobby_finder = table: 00000000066CCFF0; peers_to_sync = table: 00000000065F2C20; _level_weights = table: 00000000078B1150; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000101e55044"; lobby_finder_timer = 0; lobby = table: 000000000ABB2BA0; profile_update_time = 0; params = table: 0000000019496890; profile_synchronizer = table: 000000000ABC4CA0; debug = table: 0000000006ED8540; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000649E050; statistics_db = table: 0000000006D5D280; network_transmit = table: 00000000062C3830; _network_hash = "d096ef183372c9f1"; difficulty_manager = table: 000000001AC42D80; party_owned_dlcs = table: 00000000078B1120; [6] network_server = table: 000000000ABB4F90; network_event_delegate = table: 000000000701EF50; _waystone_is_active = false; _host_matchmaking_data = table: 00000000078B10F0; _state = table: 0000000015C5D440; is_server = true; _power_level_timer = 349.18392517900793; lobby_finder = table: 00000000066CCFF0; peers_to_sync = table: 00000000065F2C20; _level_weights = table: 00000000078B1150; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000101e55044"; lobby_finder_timer = 0; lobby = table: 000000000ABB2BA0; profile_update_time = 0; params = table: 0000000019496890; profile_synchronizer = table: 000000000ABC4CA0; debug = table: 0000000006ED8540; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000649E050; statistics_db = table: 0000000006D5D280; network_transmit = table: 00000000062C3830; _network_hash = "d096ef183372c9f1"; difficulty_manager = table: 000000001AC42D80; party_owned_dlcs = table: 00000000078B1120; [8] world_name = "level_world"; entity_system_bag = table: 0000000006D0C500; network_server = table: 000000000ABB4F90; entity_system = table: 0000000007864540; parent = table: 0000000005CE64D0; _level_flow_events = table: 00000000062B50A0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000006D5D8C0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000789FEB0; num_local_human_players = 1; _ping_reporter = table: 000000001529E6E0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.014449874870479107; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 000000000A207510; network_event_delegate = table: 000000000701EF50; machines = table: 000000000D0C7B20; _camera_carrier = table: 000000001529DFB0; free_flight_manager = table: 0000000019C9F930; network_transmit = table: 00000000062C3830; level_key = "morris_hub"; game_mode_key = "inn_deus"; is_in_inn = true; statistics_db = table: 0000000006D5D280; _lobby_host = table: 000000000ABB2BA0; dice_keeper = table: 00000000074E9490; network_clock = table: 0000000008BF09A0; _debug_gui_immediate = [Gui]; _quit_game = false; [9] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000007217430; [10] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000007217110; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:42:14.932 [Lua] Generated node with: Level , level_seed <-935265851>, Run progress <0.3333> 01:42:14.932 [Lua] Generated node with: Level , level_seed <-1350754208>, Run progress <0.3333> 01:42:14.932 [Lua] Generated node with: Level , level_seed <705681471>, Run progress <0.83325> 01:42:14.932 [Lua] Generated node with: Level , level_seed <-846395246>, Run progress <0.6666> 01:42:14.932 [Lua] Generated node with: Level , level_seed <-1270575415>, Run progress <0> 01:42:14.932 [Lua] Generated node with: Level , level_seed <-1502656108>, Run progress <0.9999> 01:42:14.932 [Lua] Generated node with: Level , level_seed <920299491>, Run progress <0> 01:42:14.932 [Lua] Generated node with: Level , level_seed <-1986466842>, Run progress <0.83325> 01:42:14.932 [Lua] Generated node with: Level , level_seed <816222733>, Run progress <0.3333> 01:42:14.932 [Lua] Generated node with: Level , level_seed <1448774664>, Run progress <0.49995> 01:42:14.932 [Lua] Generated node with: Level , level_seed <1604009927>, Run progress <0> 01:42:14.932 [Lua] Generated node with: Level , level_seed <757693050>, Run progress <0.6666> 01:42:14.932 [Lua] Generated node with: Level , level_seed <71354257>, Run progress <0.16665> 01:42:14.932 [Lua] Generated node with: Level , level_seed <-1067066436>, Run progress <0.16665> 01:42:14.932 [Lua] [SharedState] deus_run_state_11135718: run_node_key:0:0:0:0 = start 01:42:14.932 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = 5A33B4BF30BC7CCD 01:42:14.932 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 114 01:42:14.932 [Lua] [SharedState] deus_run_state_11135718: peer_initialized:110000101e55044:0:0:0 = true 01:42:14.932 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:1:4:4 = [{"client_id":2136470272,"name":"talent_1_2","rarity":"exotic"},{"client_id":1480239360,"name":"talent_2_1","rarity":"rare"},{"client_id":2043121152,"name":"talent_3_1","rarity":"exotic"},{"client_id":690654528,"name":"talent_4_3","rarity":"rare"},{"client_id":1960538880,"name":"talent_5_1","rarity":"rare"},{"client_id":904275328,"name":"talent_6_2","rarity":"unique"}] 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000101e55044:1:4:4 = item_key=deus_we_2h_axe,powerlevel=450,rarity=plentiful 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000101e55044:1:4:4 = item_key=deus_we_deus_01,powerlevel=450,rarity=plentiful,skin=we_deus_01_skin_01 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: profile_initialized:110000101e55044:1:4:4 = true 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 114 01:42:14.933 [Lua] [DeusRunController] starting with seed <305501568> on difficulty and dominant god 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_scorpion_complete_plaza_cataclysm 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Visulth 01:42:14.933 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusRunStarted 29 01:42:14.933 [Lua] [SharedState] deus_run_state_11135718: run_node_key:0:0:0:0 = start 01:42:14.933 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_morris_map, mc:deus, gm:map_deus, env:0, seed:920299491, conflict:disabled, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:-10, id:936029312, lt:load_next_level, extra_packages:{ }) 01:42:14.933 [Lua] [LevelTransitionHandler] promote_next_level_data 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = dlc_morris_map 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 920299491 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = disabled 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = map_deus 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = deus 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = cataclysm 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = -10 01:42:14.933 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 936029312 01:42:14.934 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 01:42:14.934 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 01:42:14.934 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:42:14.934 [Lua] [NetworkServer] Entering post game 01:42:14.935 [Save] Saving `save_data` 01:42:14.935 [Lua] gm_event_end_conditions_met false false 01:42:14.936 [Lua] PlayFabMirrorBase:_commit_internal nil 01:42:14.936 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:42:14.936 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:42:14.937 [Lua] TRANSITION nil nil load_next_level 01:42:14.937 [Lua] Transition type "load_next_level", is server: true 01:42:14.937 [Lua] [GameNetworkManager] Leaving game... 01:42:14.937 [Lua] [GameNetworkManager] Shutting down game session host. 01:42:14.937 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 01:42:14.937 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:42:14.937 [GameSession] shutdown_game_session_host() 01:42:14.937 [GameSession] shutdown() 01:42:14.937 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=185.59 01:42:14.940 [Save] Save done 01:42:14.940 [Save] Saving `save_data` 01:42:14.941 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = false 01:42:14.941 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = false 01:42:14.941 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 01:42:14.941 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusRunStarted 29 01:42:14.941 [Lua] commit result success 6 01:42:14.946 [Save] Save done 01:42:14.946 [Save] Saving `save_data` 01:42:14.951 [Save] Save done 01:42:15.122 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = D0D82C615F8D155E 01:42:15.122 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 88 01:42:15.122 [Lua] [SharedState] deus_run_state_11135718: peer_initialized:110000104e72a6c:0:0:0 = true 01:42:15.122 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 202 01:42:15.122 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104e72a6c:1:3:2 = [{"client_id":1453241984,"name":"talent_1_1","rarity":"exotic"},{"client_id":361130560,"name":"talent_2_2","rarity":"rare"},{"client_id":604502720,"name":"talent_3_2","rarity":"exotic"},{"client_id":440470752,"name":"talent_4_2","rarity":"rare"},{"client_id":550671168,"name":"talent_5_1","rarity":"rare"},{"client_id":266545776,"name":"talent_6_2","rarity":"unique"}] 01:42:15.122 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000104e72a6c:1:3:2 = item_key=deus_dr_dual_wield_hammers,powerlevel=450,rarity=plentiful 01:42:15.122 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000104e72a6c:1:3:2 = item_key=deus_dr_steam_pistol,powerlevel=450,rarity=plentiful 01:42:15.123 [Lua] [SharedState] deus_run_state_11135718: profile_initialized:110000104e72a6c:1:3:2 = true 01:42:15.124 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:42:15.124 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 01:42:15.124 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 01:42:15.288 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusRunStarted 29 01:42:16.649 [Lua] [PlayerSyncData] Game session is not initialized 01:42:16.649 [Lua] Set lobby begin: 01:42:16.649 [Lua] Lobby data twitch_enabled = false 01:42:16.649 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:16.649 [Lua] Lobby data num_players = 2 01:42:16.649 [Lua] Lobby data difficulty_tweak = 0 01:42:16.649 [Lua] Lobby data host = 110000101e55044 01:42:16.649 [Lua] Lobby data matchmaking_type = 2 01:42:16.652 [Lua] Lobby data is_private = true 01:42:16.652 [Lua] Lobby data match_started = true 01:42:16.652 [Lua] Lobby data difficulty = cataclysm 01:42:16.652 [Lua] Lobby data player_slot_1 = 0:0 01:42:16.652 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:16.652 [Lua] Lobby data unique_server_name = Visulth 01:42:16.653 [Lua] Lobby data quick_game = false 01:42:16.653 [Lua] Lobby data country_code = CA 01:42:16.653 [Lua] Lobby data matchmaking = false 01:42:16.653 [Lua] Lobby data power_level = 0 01:42:16.653 [Lua] Lobby data mission_id = morris_hub 01:42:16.653 [Lua] Lobby data mechanism = deus 01:42:16.653 [Lua] Lobby data player_slot_5 = 0:0 01:42:16.653 [Lua] Lobby data player_slot_2 = 0:0 01:42:16.653 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:16.653 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:16.653 [Lua] Lobby data eac_authorized = true 01:42:16.653 [Lua] Set lobby end. 01:42:16.949 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 01:42:16.949 [Lua] [Managers] Calling function on all managers: 01:42:16.949 [Lua] PlayerManager:remove_player peer_id=110000101e55044 1 01:42:16.949 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = false 01:42:16.949 [Lua] Clearing all global lookup lists 01:42:16.952 [Lua] [IngamePlayerListUI] - Destroy 01:42:16.952 [Lua] [GamePadEquipmentUI] - Destroy 01:42:16.952 [Lua] [EquipmentUI] - Destroy 01:42:16.952 [Lua] [AbilityUI] - Destroy 01:42:16.952 [Lua] [GamePadAbilityUI] - Destroy 01:42:16.953 [Lua] [IngameUI] destroy 01:42:16.954 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7ccf1698c9cb5965]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[1f9b316b371774f1]' child 4: '#ID[124437020ad2f599]' child 5: '#ID[a73f6308a2ca30f4]' 01:42:16.955 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0979e34eaacf6a46]' child 1: '#ID[0979e34eaacf6a46]' child 2: '#ID[0a8f983f26cd7168]' 01:42:16.957 [Lua] [MOD][VMF][INFO] Removed 110000104e72a6c from the VMF users list. 01:42:16.957 [Lua] PlayerManager:remove_player peer_id=110000104e72a6c 1 01:42:16.965 [Lua] [Managers] Destroying manager group: 01:42:16.965 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[ab839ed70774c341]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8eab0083528d6ad0]' child 7: '#ID[e97284ba19333daf]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[359af53c6d2a32d5]' 01:42:16.967 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 01:42:16.967 [Lua] [PeerSM] 110000101e55044 :: on_exit InPostGame 01:42:16.967 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 01:42:16.967 [Lua] [PeerSM] 110000104e72a6c :: on_exit InPostGame 01:42:16.967 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 01:42:16.967 [Lua] [Matchmaking] unregister rpcs 01:42:16.967 [Lua] ############### UNLOADING PACKAGES ############### 01:42:16.967 [Lua] [Managers] Calling function on all managers: 01:42:16.967 [Lua] [Managers] Destroying manager group: 01:42:16.967 [Lua] [Gamestate] Enter state StateLoading 01:42:16.970 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:42:16.970 [Lua] [Matchmaking] register rpcs 01:42:16.970 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 01:42:16.970 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 01:42:16.970 [Lua] registering RPCs 01:42:16.970 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:42:16.970 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 01:42:16.970 [Lua] Set lobby begin: 01:42:16.970 [Lua] Lobby data twitch_enabled = false 01:42:16.970 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:16.970 [Lua] Lobby data num_players = 2 01:42:16.970 [Lua] Lobby data difficulty_tweak = 0 01:42:16.970 [Lua] Lobby data host = 110000101e55044 01:42:16.970 [Lua] Lobby data matchmaking_type = 2 01:42:16.971 [Lua] Lobby data is_private = true 01:42:16.971 [Lua] Lobby data match_started = true 01:42:16.971 [Lua] Lobby data difficulty = cataclysm 01:42:16.971 [Lua] Lobby data player_slot_1 = 0:0 01:42:16.971 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:16.971 [Lua] Lobby data unique_server_name = Visulth 01:42:16.971 [Lua] Lobby data quick_game = false 01:42:16.971 [Lua] Lobby data country_code = CA 01:42:16.971 [Lua] Lobby data matchmaking = false 01:42:16.971 [Lua] Lobby data power_level = 0 01:42:16.971 [Lua] Lobby data mission_id = dlc_morris_map 01:42:16.971 [Lua] Lobby data mechanism = deus 01:42:16.971 [Lua] Lobby data player_slot_5 = 0:0 01:42:16.971 [Lua] Lobby data player_slot_2 = 0:0 01:42:16.971 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:16.971 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:16.971 [Lua] Lobby data eac_authorized = true 01:42:16.971 [Lua] Set lobby end. 01:42:16.971 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:42:16.973 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens, async-read, prioritized 01:42:16.973 [Lua] [StateLoading] load_current_level 01:42:16.973 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_morris_map 0 01:42:17.022 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/morris_hub, morris_hub 01:42:17.034 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, morris_hub 01:42:17.034 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/map, dlc_morris_map, async-read, 01:42:17.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_2 01:42:17.096 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_2 01:42:17.097 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/map 01:42:17.097 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"resource_packages\/careers\/dr_ironbreaker":false,"wwise\/steampistol":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1050531520,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false}} 01:42:17.097 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1643948800 01:42:17.097 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1050531520 01:42:17.097 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:42:17.200 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:42:17.200 [Lua] ### Received rpc_level_load_started 01:42:17.200 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 936029312 01:42:17.252 [Umbra] Loading umbra tome '#ID[b2bd0ee1e3284f61]' 01:42:18.664 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1766413056,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:42:18.664 [Lua] ### Received rpc_level_loaded 01:42:18.664 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 327 01:42:18.664 [Lua] Peer 110000104e72a6c has loaded the level and all enemies are loaded 01:42:18.664 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, ProfileSynchronizer, async-read, 01:42:18.665 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 01:42:18.665 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 01:42:18.665 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 01:42:18.730 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/map 01:42:18.730 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/map 01:42:18.731 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p 01:42:18.748 [Lua] [LevelTransitionHandler] Level load completed! 01:42:18.748 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_morris_map - level_seed: 920299491 - use_random_directors: false - conflict_director_name: disabled 01:42:18.748 [Lua] [EnemyPackageLoader] Load no enemies on this level 01:42:18.748 [Lua] [StateLoading] loadout_changed: true old_loadout: nil new_loadout: map_deus level_key: dlc_morris_map game_mode: map_deus 01:42:18.748 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 01:42:18.748 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000101e55044:1) 01:42:18.757 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":1984135552,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false}} 01:42:18.758 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 01:42:18.764 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p, ProfileSynchronizer, async-read, 01:42:18.764 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_3p, ProfileSynchronizer, async-read, 01:42:18.764 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1, ProfileSynchronizer, async-read, 01:42:18.764 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01, ProfileSynchronizer, async-read, 01:42:18.766 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer 01:42:18.766 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer 01:42:18.766 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer 01:42:18.767 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer 01:42:18.768 [Lua] ### Received rpc_level_loaded 01:42:18.768 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 327 01:42:18.768 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 01:42:18.781 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p 01:42:18.781 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p 01:42:18.781 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p 01:42:18.782 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1766413056 01:42:18.782 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 01:42:18.782 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 01:42:18.831 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p 01:42:18.831 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p 01:42:18.831 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_3p 01:42:18.931 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_3p 01:42:18.931 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_3p 01:42:18.932 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1 01:42:18.932 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1766413056 01:42:19.066 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1 01:42:19.066 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1 01:42:19.066 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01 01:42:19.234 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1984135552 01:42:19.368 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01 01:42:19.368 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01 01:42:19.369 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1984135552 01:42:19.369 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 01:42:19.369 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 01:42:19.369 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 01:42:19.369 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 01:42:19.369 [Lua] ### Received rpc_level_loaded 01:42:19.369 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 327 01:42:19.370 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 01:42:19.370 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/map_scene/world 01:42:19.370 [Umbra] Init version: 3.4.15 :: 16 threads 01:42:19.372 [Lua] Async level spawning done 01:42:19.372 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:42:20.373 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:42:20.373 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 01:42:20.373 [Lua] [Matchmaking] unregister rpcs 01:42:20.373 [Lua] Set lobby begin: 01:42:20.373 [Lua] Lobby data twitch_enabled = false 01:42:20.373 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:20.373 [Lua] Lobby data num_players = 2 01:42:20.373 [Lua] Lobby data difficulty_tweak = 0 01:42:20.373 [Lua] Lobby data host = 110000101e55044 01:42:20.373 [Lua] Lobby data matchmaking_type = 2 01:42:20.373 [Lua] Lobby data is_private = true 01:42:20.373 [Lua] Lobby data match_started = true 01:42:20.373 [Lua] Lobby data difficulty = cataclysm 01:42:20.373 [Lua] Lobby data player_slot_1 = 0:0 01:42:20.373 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:20.374 [Lua] Lobby data unique_server_name = Visulth 01:42:20.374 [Lua] Lobby data quick_game = false 01:42:20.374 [Lua] Lobby data country_code = CA 01:42:20.374 [Lua] Lobby data matchmaking = false 01:42:20.374 [Lua] Lobby data power_level = 0 01:42:20.374 [Lua] Lobby data mission_id = dlc_morris_map 01:42:20.374 [Lua] Lobby data mechanism = deus 01:42:20.374 [Lua] Lobby data player_slot_5 = 0:0 01:42:20.374 [Lua] Lobby data player_slot_2 = 0:0 01:42:20.374 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:20.374 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:20.374 [Lua] Lobby data eac_authorized = true 01:42:20.374 [Lua] Set lobby end. 01:42:20.374 [Lua] [Managers] Destroying manager group: 01:42:20.375 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens 01:42:20.375 [Lua] [Gamestate] Enter StateIngame HOST 01:42:20.375 [Lua] [Managers] Calling function on all managers: 01:42:20.375 [Lua] <>level = dlc_morris_map<> 01:42:20.375 [Lua] [StateIngame] Server ingame 01:42:20.380 [Lua] Set lobby begin: 01:42:20.380 [Lua] Lobby data twitch_enabled = false 01:42:20.380 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:20.380 [Lua] Lobby data num_players = 2 01:42:20.380 [Lua] Lobby data difficulty_tweak = -10 01:42:20.380 [Lua] Lobby data host = 110000101e55044 01:42:20.380 [Lua] Lobby data matchmaking_type = 2 01:42:20.380 [Lua] Lobby data is_private = true 01:42:20.380 [Lua] Lobby data match_started = true 01:42:20.380 [Lua] Lobby data difficulty = cataclysm 01:42:20.380 [Lua] Lobby data player_slot_1 = 0:0 01:42:20.380 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:20.380 [Lua] Lobby data unique_server_name = Visulth 01:42:20.380 [Lua] Lobby data quick_game = false 01:42:20.380 [Lua] Lobby data country_code = CA 01:42:20.380 [Lua] Lobby data matchmaking = false 01:42:20.380 [Lua] Lobby data power_level = 0 01:42:20.380 [Lua] Lobby data mission_id = dlc_morris_map 01:42:20.380 [Lua] Lobby data mechanism = deus 01:42:20.380 [Lua] Lobby data player_slot_5 = 0:0 01:42:20.380 [Lua] Lobby data player_slot_2 = 0:0 01:42:20.380 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:20.380 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:20.380 [Lua] Lobby data eac_authorized = true 01:42:20.380 [Lua] Set lobby end. 01:42:20.380 [Lua] [Matchmaking] register rpcs 01:42:20.380 [Lua] GameNetworkManager:init... creating game session 01:42:20.380 [Lua] Host GameSession.make_game_session_host with session: 01:42:20.380 [GameSession] make_game_session_host() 01:42:20.380 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:42:20.381 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 01:42:20.381 [Lua] [GameNetworkManager] self.is_server = true 01:42:20.381 [Network] Setting artificial MTU limit to 65536 01:42:20.381 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 01:42:20.384 [Lua] [SharedState] deus_shop_11135718: shop_state:0:0:0:0 = 1 01:42:20.402 [Lua] Switching ConflictSettings: to: disabled 01:42:20.403 [Lua] pacing=disabled 01:42:20.403 [Lua] roaming=nil 01:42:20.403 [Lua] specials=disabled 01:42:20.403 [Lua] debug_color=black 01:42:20.403 [Lua] pack_spawning=disabled 01:42:20.403 [Lua] contained_breeds=nil 01:42:20.403 [Lua] disabled=true 01:42:20.403 [Lua] boss=disabled 01:42:20.403 [Lua] horde=disabled 01:42:20.403 [Lua] name=disabled 01:42:20.403 [Lua] intensity=disabled 01:42:20.403 [Lua] --- 01:42:20.403 [Lua] [LevelAnalysis] set_random_seed( 920299491) 01:42:20.410 [Lua] [AIInterestPointSystem] Level Seed: 920299491 01:42:20.410 [Lua] 01:42:20.410 [Lua] [entity_system_bag] = table 01:42:20.410 [Lua] [entity_system_bag] = metatable 01:42:20.410 [Lua] [startup_data] = table 01:42:20.410 [Lua] [entity_manager] = table 01:42:20.410 [Lua] [entity_manager] = metatable 01:42:20.410 [Lua] [unit_spawner] = table 01:42:20.410 [Lua] [unit_spawner] = metatable 01:42:20.410 [Lua] [unit_storage] = table 01:42:20.410 [Lua] [unit_storage] = metatable 01:42:20.411 [Lua] [dice_keeper] = table 01:42:20.411 [Lua] [dice_keeper] = metatable 01:42:20.411 [Lua] [is_server] = true (boolean) 01:42:20.411 [Lua] [world] = [World] 01:42:20.411 [Lua] [system_api] = table 01:42:20.411 [Lua] [entity_system] = table 01:42:20.411 [Lua] [entity_system] = metatable 01:42:20.411 [Lua] [network_lobby] = table 01:42:20.411 [Lua] [network_lobby] = metatable 01:42:20.411 [Lua] [profile_synchronizer] = table 01:42:20.411 [Lua] [profile_synchronizer] = metatable 01:42:20.411 [Lua] [level_transition_handler] = table 01:42:20.411 [Lua] [level_transition_handler] = metatable 01:42:20.411 [Lua] [num_local_human_players] = 1 (number) 01:42:20.411 [Lua] [statistics_db] = table 01:42:20.411 [Lua] [statistics_db] = metatable 01:42:20.411 [Lua] [network_server] = table 01:42:20.411 [Lua] [network_server] = metatable 01:42:20.411 [Lua] [input_manager] = table 01:42:20.411 [Lua] [input_manager] = metatable 01:42:20.411 [Lua] [network_clock] = table 01:42:20.411 [Lua] [network_clock] = metatable 01:42:20.411 [Lua] [network_transmit] = table 01:42:20.411 [Lua] [network_transmit] = metatable 01:42:20.411 [Lua] [free_flight_manager] = table 01:42:20.411 [Lua] [free_flight_manager] = metatable 01:42:20.411 [Lua] [network_manager] = table 01:42:20.411 [Lua] [network_manager] = metatable 01:42:20.411 [Lua] [network_event_delegate] = table 01:42:20.411 [Lua] [network_event_delegate] = metatable 01:42:20.411 [Lua] 01:42:20.411 [Lua] ignoring extension VersusVolumeObjectiveExtension 01:42:20.411 [Lua] ignoring extension VersusInteractObjectiveExtension 01:42:20.411 [Lua] ignoring extension VersusPayloadObjectiveExtension 01:42:20.411 [Lua] ignoring extension VersusSocketObjectiveExtension 01:42:20.411 [Lua] ignoring extension VersusTargetObjectiveExtension 01:42:20.411 [Lua] ignoring extension VersusMissionObjectiveExtension 01:42:20.446 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 01:42:20.447 [Lua] [AchievementManager] Achievements using the steam platform 01:42:20.447 [Lua] PlayerManager:add_player player_1 01:42:20.552 [Lua] [StateIngame] Level seed: 920299491 01:42:20.553 [Lua] [LevelAnalysis] set_random_seed( 920299491) 01:42:20.553 [GameSession] create_game_object(67, 0) 01:42:20.553 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 01:42:20.553 [GameSession] create_game_object(95, 1) 01:42:20.553 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 01:42:20.554 [Lua] [IngameUI] init 01:42:20.568 [SteamVoipClient] select_out(110000101e55044, off) 01:42:20.568 [SteamVoipClient] select_out(110000104e72a6c, off) 01:42:20.574 [Lua] cb_razer_chroma_setup 01:42:20.630 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:42:20.630 [Lua] Set lobby begin: 01:42:20.630 [Lua] Lobby data twitch_enabled = false 01:42:20.630 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:20.630 [Lua] Lobby data num_players = 2 01:42:20.630 [Lua] Lobby data difficulty_tweak = -10 01:42:20.631 [Lua] Lobby data host = 110000101e55044 01:42:20.631 [Lua] Lobby data matchmaking_type = 2 01:42:20.631 [Lua] Lobby data is_private = true 01:42:20.631 [Lua] Lobby data match_started = true 01:42:20.631 [Lua] Lobby data difficulty = cataclysm 01:42:20.631 [Lua] Lobby data player_slot_1 = 0:0 01:42:20.631 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:20.631 [Lua] Lobby data unique_server_name = Visulth 01:42:20.631 [Lua] Lobby data quick_game = false 01:42:20.631 [Lua] Lobby data country_code = CA 01:42:20.631 [Lua] Lobby data matchmaking = false 01:42:20.631 [Lua] Lobby data power_level = 715 01:42:20.631 [Lua] Lobby data mission_id = dlc_morris_map 01:42:20.631 [Lua] Lobby data mechanism = deus 01:42:20.631 [Lua] Lobby data player_slot_5 = 0:0 01:42:20.631 [Lua] Lobby data player_slot_2 = 0:0 01:42:20.631 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:20.632 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:20.632 [Lua] Lobby data eac_authorized = true 01:42:20.632 [Lua] Set lobby end. 01:42:20.632 [Lua] CurrentConflictSettings disabled 01:42:20.632 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA IN ITS SETTINGS, NO PICKUPS WILL SPAWN 01:42:20.632 [GameSession] create_game_object(48, 2) 01:42:20.632 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=2 01:42:20.632 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:42:20.632 [Lua] [Managers] Calling function on all managers: 01:42:20.632 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:42:20.632 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_scorpion_complete_plaza_cataclysm 01:42:20.632 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Visulth 01:42:20.632 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 01:42:20.639 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:42:20.639 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 01:42:20.639 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 01:42:20.640 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 01:42:20.640 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 01:42:20.640 [GameSession] add_peer(110000104e72a6c) 01:42:20.640 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 01:42:20.640 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 01:42:20.640 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 01:42:20.640 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 01:42:20.640 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 01:42:20.679 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 01:42:20.688 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 01:42:20.688 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 01:42:20.688 [Lua] PlayerManager:add_remote_player 110000104e72a6c 01:42:20.688 [GameSession] create_game_object(67, 3) 01:42:20.688 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 01:42:20.688 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 01:42:20.688 [Lua] RemotePlayer:create_game_object( ) 3 01:42:20.769 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 01:42:20.769 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 01:42:20.773 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 01:42:20.773 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 01:42:20.773 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 01:42:20.774 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 01:42:20.774 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 01:42:20.774 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 01:42:20.792 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1766413056,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:42:20.792 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1984135552 01:42:20.792 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1766413056 01:42:20.792 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:42:20.792 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 01:42:20.792 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = D0D82C615F8D155E 01:42:20.792 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:42:20.792 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 01:42:20.884 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 01:42:20.884 [GameSession] 110000104e72a6c -> create_game_object(1024) 01:42:20.884 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:42:20.884 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 01:42:21.009 [Lua] StateInGameRunning:_game_actually_starts() 01:42:21.009 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:42:21.009 [Lua] ################################################################################################################# 01:42:21.009 [Lua] [Loading Time]: 00:00:04 [Transition]: morris_hub-dlc_morris_map [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:42:21.009 [Lua] ################################################################################################################# 01:42:21.009 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 30 01:42:21.009 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 01:42:21.015 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ final=[Unit '#ID[eab9d113c7029403]'], }, node_9={ node_8=[Unit '#ID[eab9d113c7029403]'], }, node_1={ node_10=[Unit '#ID[eab9d113c7029403]'], node_2=[Unit '#ID[eab9d113c7029403]'], }, final={ }, start={ node_13=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_12={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_9=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_13={ node_10=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_8=[Unit '#ID[eab9d113c7029403]'], node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], node_12=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { } { node_11={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.5384300426873827, next={ "node_4", }, weapon_pickup_seed=-1350754208, conflict_settings="disabled", path=0, system_seeds={ pickups=705681471, power_ups=-1502656108, mutator=-846395246, blessings=-1270575415, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-935265851, layout_x=0.41553304460316293, base_level="shop_fortune", }, node_3={ minor_modifier_group={ "deus_less_specials", "deus_more_elites", }, run_progress=0.33329999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-846395246, power_ups=920299491, mutator=-1270575415, blessings=-1502656108, }, node_type="ingame", theme="slaanesh", layout_x=0.49461230965158737, level="pat_tower_slaanesh_path1", layout_y=0, next={ "node_4", }, path=1, level_seed=-1350754208, weapon_pickup_seed=705681471, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="crit_boost", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_8={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.66379226618281961, next={ "final", }, weapon_pickup_seed=-846395246, conflict_settings="disabled", path=0, system_seeds={ pickups=-1270575415, power_ups=-1986466842, mutator=-1502656108, blessings=920299491, }, node_type="shop", mutators={ }, theme="wastes", level_seed=705681471, layout_x=0.8285025442622399, base_level="shop_harmony", }, node_1={ minor_modifier_group={ "increased_healing", "deus_more_hordes", }, run_progress=0, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=920299491, power_ups=1448774664, mutator=-1986466842, blessings=816222733, }, node_type="ingame", theme="wastes", layout_x=0.18252763747581821, level="sig_volcano_wastes_path4", layout_y=0.31534515428730342, next={ "node_2", "node_10", }, path=4, level_seed=-1270575415, weapon_pickup_seed=-1502656108, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.66660000000000008, level_type="SIGNATURE", base_level="sig_gorge", system_seeds={ pickups=-1502656108, power_ups=816222733, mutator=920299491, blessings=-1986466842, }, node_type="ingame", theme="khorne", layout_x=0.68967382812267197, level="sig_gorge_khorne_path2", layout_y=0.90033982576422655, next={ "node_8", }, path=2, level_seed=-846395246, weapon_pickup_seed=-1270575415, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", curse="curse_blood_storm", terror_event_power_up_rarity="rare", }, node_6={ level="shop_strife", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.14007699254324654, next={ "final", }, weapon_pickup_seed=816222733, conflict_settings="disabled", path=0, system_seeds={ pickups=1448774664, power_ups=71354257, mutator=1604009927, blessings=757693050, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1986466842, layout_x=0.86829257979748997, base_level="shop_strife", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=209978347, power_ups=97348784, mutator=-626669490, blessings=-196660395, }, node_type="ingame", theme="wastes", layout_x=0.29392556928210856, level="pat_forest_wastes_path1", layout_y=0.76854898583738362, next={ "node_11", "node_12", }, path=1, level_seed=71354257, weapon_pickup_seed=-1067066436, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="ability_cooldown_reduction", terror_event_power_up_rarity="rare", }, final={ level="arena_ruin_nurgle_path1", run_progress=0.99990000000000001, weapon_pickup_seed=920299491, level_type="ARENA", layout_y=0.42924541731327642, next={ }, curse="curse_rotten_miasma", conflict_settings="deus_skaven_beastmen", path=1, system_seeds={ pickups=-1986466842, power_ups=1604009927, mutator=816222733, blessings=1448774664, }, node_type="ingame", mutators={ }, theme="nurgle", level_seed=-1502656108, layout_x=1, base_level="arena_ruin", }, node_12={ level="shop_strife", run_progress=0.33329999999999999, level_type="SHOP", layout_y=1, next={ "node_4", }, weapon_pickup_seed=1448774664, conflict_settings="disabled", path=0, system_seeds={ pickups=1604009927, power_ups=-1067066436, mutator=757693050, blessings=71354257, }, node_type="shop", mutators={ }, theme="wastes", level_seed=816222733, layout_x=0.46133039863644015, base_level="shop_strife", }, node_4={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.49995000000000001, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=757693050, power_ups=209978347, mutator=71354257, blessings=-1067066436, }, node_type="ingame", theme="wastes", layout_x=0.57188106664492189, level="pat_bay_wastes_path2", layout_y=0.53676314778307033, next={ "node_5", "node_9", }, path=2, level_seed=1448774664, weapon_pickup_seed=1604009927, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, node_13={ minor_modifier_group={ "deus_less_hordes", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_snare", system_seeds={ pickups=71354257, power_ups=-626669490, mutator=-1067066436, blessings=209978347, }, node_type="ingame", theme="wastes", layout_x=0.12016687886037433, level="sig_snare_d_wastes_path1", layout_y=0.82579239996184395, next={ "node_10", }, path=4, level_seed=1604009927, weapon_pickup_seed=757693050, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", terror_event_power_up_rarity="rare", }, node_5={ minor_modifier_group={ "deus_less_monsters", "deus_more_specials", }, run_progress=0.66659999999999997, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=-1067066436, power_ups=-196660395, mutator=209978347, blessings=-626669490, }, node_type="ingame", theme="tzeentch", layout_x=0.71423946669508298, level="sig_mordrek_tzeentch_path5", layout_y=0.2837414222882057, next={ "node_6", "node_8", }, path=5, level_seed=757693050, weapon_pickup_seed=71354257, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", curse="curse_egg_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.461057313658431, next={ "node_1", "node_13", }, weapon_pickup_seed=-1986466842, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=816222733, power_ups=757693050, mutator=1448774664, blessings=1604009927, }, node_type="start", mutators={ }, theme="wastes", level_seed=920299491, layout_x=0, path=0, }, node_2={ level="shop_strife", run_progress=0.16664999999999999, level_type="SHOP", layout_y=0.0090383645018028858, next={ "node_3", }, weapon_pickup_seed=209978347, conflict_settings="disabled", path=0, system_seeds={ pickups=-626669490, power_ups=-27551665, mutator=-196660395, blessings=97348784, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1067066436, layout_x=0.31474092631095041, base_level="shop_strife", }, } 01:42:21.015 [Lua] [SharedState] deus_map_11135718_start: ready:0:0:0:0 = true 01:42:21.015 [Lua] [SharedState] deus_map_11135718_start: map_state:0:0:0:0 = STARTING 01:42:21.015 [Lua] [SharedState] deus_map_11135718_start: final_node_selected:0:0:0:0 = 01:42:21.015 [Lua] [SharedState] deus_map_11135718_start: vote:0:0:0:0 = 01:42:21.016 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:42:21.024 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 30 01:42:21.067 [Lua] [SharedState] deus_map_11135718_start: ready:0:0:0:0 = true 01:42:21.067 [Lua] [SharedState] deus_map_11135718_start: vote:0:0:0:0 = 01:42:21.067 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:42:21.068 [Lua] [SharedState] deus_map_11135718_start: map_state:0:0:0:0 = WAITING 01:42:21.118 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 30 01:42:21.118 [Lua] Commit load time data 01:42:21.135 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:42:41.378 [Lua] [SharedState] deus_map_11135718_start: vote:0:0:0:0 = node_13 01:42:41.400 [Lua] [SharedState] deus_map_11135718_start: map_state:0:0:0:0 = VOTING 01:42:42.447 [Lua] [SharedState] deus_map_11135718_start: vote:0:0:0:0 = node_13 01:42:42.449 [Lua] [SharedState] deus_map_11135718_start: map_state:0:0:0:0 = VOTING_FINISHING 01:42:47.454 [Lua] [SharedState] deus_map_11135718_start: final_node_selected:0:0:0:0 = node_13 01:42:47.454 [Lua] [SharedState] deus_map_11135718_start: map_state:0:0:0:0 = FINISHING 01:42:47.454 [Lua] [SharedState] deus_run_state_11135718: twitch_vote:0:0:0:0 = 01:42:50.488 [Lua] [SharedState] deus_map_11135718_start: map_state:0:0:0:0 = FINISHED 01:42:50.489 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:42:51.507 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:42:51.580 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:42:51.581 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:42:51.605 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:42:51.663 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:42:51.665 [Lua] [SharedState] deus_run_state_11135718: run_node_key:0:0:0:0 = node_13 01:42:51.665 [Lua] [LevelTransitionHandler] set_next_level( lvl:sig_snare_d_wastes_path1, mc:deus, gm:deus, env:0, seed:1604009927, conflict:deus_skaven_chaos, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:-10, id:2142024704, lt:load_next_level, extra_packages:{ }) 01:42:51.665 [Lua] [LevelTransitionHandler] promote_next_level_data 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = sig_snare_d_wastes_path1 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 1604009927 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = deus_skaven_chaos 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = deus 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = deus 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = cataclysm 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = -10 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 2142024704 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 01:42:51.665 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:42:51.665 [Lua] [NetworkServer] Entering post game 01:42:51.665 [Lua] [PeerSM] 110000101e55044 :: on_exit InGame 01:42:51.665 [Lua] [PeerSM] 110000101e55044 :: on_enter InPostGame 01:42:51.665 [Lua] [PeerSM] 110000104e72a6c :: on_exit InGame 01:42:51.665 [Lua] [PeerSM] 110000104e72a6c :: on_enter InPostGame 01:42:51.666 [Save] Saving `save_data` 01:42:51.666 [Lua] gm_event_end_conditions_met true false 01:42:51.666 [Lua] Game won 01:42:51.666 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:42:51.670 [Save] Save done 01:42:51.670 [Save] Saving `save_data` 01:42:51.675 [Save] Save done 01:42:51.684 [Lua] generate_backend_stats 110000101e55044:1 01:42:51.788 [Lua] PlayFabMirrorBase:_commit_internal nil 01:42:51.788 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:42:51.788 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:42:51.789 [Save] Saving `save_data` 01:42:51.789 [Lua] TRANSITION nil nil load_next_level 01:42:51.789 [Lua] Transition type "load_next_level", is server: true 01:42:51.789 [Lua] [GameNetworkManager] Leaving game... 01:42:51.789 [Lua] [GameNetworkManager] Shutting down game session host. 01:42:51.789 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 01:42:51.789 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:42:51.789 [GameSession] shutdown_game_session_host() 01:42:51.789 [GameSession] shutdown() 01:42:51.789 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=32.97 01:42:51.791 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = false 01:42:51.791 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = false 01:42:51.791 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 01:42:51.791 [Lua] commit result success 7 01:42:51.791 [Lua] none table: 0000000015C7C3C0 nil 01:42:51.793 [Save] Save done 01:42:53.669 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 01:42:53.669 [Lua] [Managers] Calling function on all managers: 01:42:53.669 [Lua] PlayerManager:remove_player peer_id=110000101e55044 1 01:42:53.670 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = false 01:42:53.670 [Lua] Clearing all global lookup lists 01:42:53.670 [Lua] [IngamePlayerListUI] - Destroy 01:42:53.670 [Lua] [IngameUI] destroy 01:42:53.672 [Lua] [MOD][VMF][INFO] Removed 110000104e72a6c from the VMF users list. 01:42:53.672 [Lua] PlayerManager:remove_player peer_id=110000104e72a6c 1 01:42:53.674 [Lua] [Managers] Destroying manager group: 01:42:53.675 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 01:42:53.675 [Lua] [PeerSM] 110000101e55044 :: on_exit InPostGame 01:42:53.675 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 01:42:53.675 [Lua] [PeerSM] 110000104e72a6c :: on_exit InPostGame 01:42:53.675 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 01:42:53.675 [Lua] [Matchmaking] unregister rpcs 01:42:53.675 [Lua] ############### UNLOADING PACKAGES ############### 01:42:53.675 [Lua] [Gamestate] Enter state StateLoading 01:42:53.678 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:42:53.678 [Lua] [Matchmaking] register rpcs 01:42:53.678 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:42:53.678 [Lua] Set lobby begin: 01:42:53.678 [Lua] Lobby data twitch_enabled = false 01:42:53.678 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:53.678 [Lua] Lobby data num_players = 2 01:42:53.678 [Lua] Lobby data difficulty_tweak = -10 01:42:53.678 [Lua] Lobby data host = 110000101e55044 01:42:53.678 [Lua] Lobby data matchmaking_type = 2 01:42:53.678 [Lua] Lobby data is_private = true 01:42:53.678 [Lua] Lobby data match_started = true 01:42:53.678 [Lua] Lobby data difficulty = cataclysm 01:42:53.678 [Lua] Lobby data player_slot_1 = 0:0 01:42:53.678 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:53.678 [Lua] Lobby data unique_server_name = Visulth 01:42:53.678 [Lua] Lobby data quick_game = false 01:42:53.678 [Lua] Lobby data country_code = CA 01:42:53.678 [Lua] Lobby data matchmaking = false 01:42:53.678 [Lua] Lobby data power_level = 0 01:42:53.678 [Lua] Lobby data mission_id = dlc_morris_map 01:42:53.678 [Lua] Lobby data mechanism = deus 01:42:53.679 [Lua] Lobby data player_slot_5 = 0:0 01:42:53.679 [Lua] Lobby data player_slot_2 = 0:0 01:42:53.679 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:53.679 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:53.679 [Lua] Lobby data eac_authorized = true 01:42:53.679 [Lua] Set lobby end. 01:42:53.679 [Lua] registering RPCs 01:42:53.679 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:42:53.679 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 01:42:53.679 [Lua] Set lobby begin: 01:42:53.679 [Lua] Lobby data twitch_enabled = false 01:42:53.679 [Lua] Lobby data selected_mission_id = journey_ruin 01:42:53.679 [Lua] Lobby data num_players = 2 01:42:53.679 [Lua] Lobby data difficulty_tweak = -10 01:42:53.679 [Lua] Lobby data host = 110000101e55044 01:42:53.679 [Lua] Lobby data matchmaking_type = 2 01:42:53.679 [Lua] Lobby data is_private = true 01:42:53.679 [Lua] Lobby data match_started = true 01:42:53.679 [Lua] Lobby data difficulty = cataclysm 01:42:53.679 [Lua] Lobby data player_slot_1 = 0:0 01:42:53.679 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:42:53.679 [Lua] Lobby data unique_server_name = Visulth 01:42:53.679 [Lua] Lobby data quick_game = false 01:42:53.679 [Lua] Lobby data country_code = CA 01:42:53.679 [Lua] Lobby data matchmaking = false 01:42:53.679 [Lua] Lobby data power_level = 0 01:42:53.679 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:42:53.679 [Lua] Lobby data mechanism = deus 01:42:53.679 [Lua] Lobby data player_slot_5 = 0:0 01:42:53.679 [Lua] Lobby data player_slot_2 = 0:0 01:42:53.679 [Lua] Lobby data network_hash = d096ef183372c9f1 01:42:53.679 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:42:53.679 [Lua] Lobby data eac_authorized = true 01:42:53.679 [Lua] Set lobby end. 01:42:53.679 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:42:53.684 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_snare, global_loading_screens, async-read, prioritized 01:42:53.684 [Lua] [StateLoading] load_current_level 01:42:53.684 [Lua] [LevelTransitionHandler] load_current_level, loading sig_snare_d_wastes_path1 0 01:42:53.701 [Umbra] Unload tome 01:42:53.712 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/map, dlc_morris_map 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_common, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/honduras/catacombs_common, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/honduras/skaven_stronghold_common, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_ingame, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: units/props/inn/deus/deus_chest_01, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_snare_d, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_snare/path_common, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_snare_d/path_common, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/wastes_common, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_snare/wastes_common, sig_snare_d_wastes_path1, async-read, 01:42:53.712 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_snare_d/wastes_path1, sig_snare_d_wastes_path1, async-read, 01:42:53.748 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_snare 01:42:53.748 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_snare 01:42:53.748 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_common 01:42:53.748 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1766413056,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:42:53.748 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1984135552 01:42:53.748 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1766413056 01:42:53.748 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:42:53.998 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:42:53.998 [Lua] ### Received rpc_level_load_started 01:42:53.998 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 2142024704 01:42:55.660 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_common 01:42:55.660 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_common 01:42:55.661 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/catacombs_common 01:42:57.924 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/catacombs_common 01:42:57.924 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/catacombs_common 01:42:57.925 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/skaven_stronghold_common 01:42:59.887 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/skaven_stronghold_common 01:42:59.887 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/skaven_stronghold_common 01:42:59.888 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_ingame 01:43:02.044 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_ingame 01:43:02.044 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_ingame 01:43:02.045 [Lua] [PackageManager] Queueing new asynch package: units/props/inn/deus/deus_chest_01 01:43:02.461 [Lua] [PackageManager] Finished loading asynchronous package: units/props/inn/deus/deus_chest_01 01:43:02.461 [Lua] [PackageManager] Force_load: units/props/inn/deus/deus_chest_01 01:43:02.461 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_snare_d 01:43:02.898 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_snare_d 01:43:02.898 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_snare_d 01:43:02.899 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_snare/path_common 01:43:03.669 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_snare/path_common 01:43:03.669 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_snare/path_common 01:43:03.669 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_snare_d/path_common 01:43:04.256 [Lua] ### Received rpc_level_loaded 01:43:04.256 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 124 01:43:04.256 [Lua] Peer 110000104e72a6c has loaded the level and all enemies are loaded 01:43:04.256 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 01:43:04.256 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 01:43:04.273 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 01:43:04.273 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 01:43:05.345 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_snare_d/path_common 01:43:05.345 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_snare_d/path_common 01:43:05.345 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/wastes_common 01:43:05.881 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/wastes_common 01:43:05.881 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/wastes_common 01:43:05.881 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_snare/wastes_common 01:43:05.915 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_snare/wastes_common 01:43:05.915 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_snare/wastes_common 01:43:05.915 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_snare_d/wastes_path1 01:43:05.988 [Umbra] Loading umbra tome '#ID[238cde73d79d780a]' 01:43:06.201 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_snare_d/wastes_path1 01:43:06.201 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_snare_d/wastes_path1 01:43:06.217 [Lua] [LevelTransitionHandler] Level load completed! 01:43:06.217 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: sig_snare_d_wastes_path1 - level_seed: 1604009927 - use_random_directors: false - conflict_director_name: deus_skaven_chaos 01:43:06.241 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:43:06.241 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_storm_vermin_with_shield=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_ratling_gunner=true, skaven_stormfiend=true, skaven_clan_rat=true, chaos_raider=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_loot_rat=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, chaos_berzerker=true, skaven_clan_rat_with_shield=true, skaven_poison_wind_globadier=true, skaven_warpfire_thrower=true, chaos_marauder=true, skaven_plague_monk=true, skaven_storm_vermin_commander=true, } 01:43:06.241 [Lua] load_startup_enemy_packages: -------------- 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_spawn 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_troll 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_rat_ogre 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_stormfiend 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] beastmen_minotaur 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_plague_sorcerer 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_corruptor_sorcerer 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_gutter_runner 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_pack_master 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_poison_wind_globadier 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_ratling_gunner 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_warpfire_thrower 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_vortex_sorcerer 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] beastmen_standard_bearer 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_vortex 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] critter_rat 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] critter_pig 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_storm_vermin_with_shield 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_storm_vermin 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_warrior 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_clan_rat 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_raider 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_slave 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_fanatic 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_loot_rat 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_marauder_with_shield 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_berzerker 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_clan_rat_with_shield 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] chaos_marauder 01:43:06.241 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 01:43:06.241 [Lua] skaven_plague_monk 01:43:06.244 [Lua] ### Received rpc_level_loaded 01:43:06.244 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 124 01:43:06.244 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 01:43:06.260 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 01:43:06.260 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 01:43:06.277 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 01:43:06.277 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 01:43:06.277 [Lua] ### Received rpc_level_loaded 01:43:06.277 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 124 01:43:06.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 01:43:06.678 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 01:43:06.678 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 01:43:07.030 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 01:43:07.030 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 01:43:07.031 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 01:43:07.400 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 01:43:07.400 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 01:43:07.400 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 01:43:07.835 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 01:43:07.835 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 01:43:07.835 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 01:43:08.537 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 01:43:08.537 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 01:43:08.538 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 01:43:08.688 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 01:43:08.688 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 01:43:08.688 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 01:43:08.872 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 01:43:08.872 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 01:43:08.872 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 01:43:09.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 01:43:09.107 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 01:43:09.107 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 01:43:09.476 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 01:43:09.476 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 01:43:09.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 01:43:09.878 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 01:43:09.878 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 01:43:09.878 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 01:43:10.083 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 01:43:10.083 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 01:43:10.083 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 01:43:10.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 01:43:10.449 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 01:43:10.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 01:43:10.800 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 01:43:10.800 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 01:43:10.800 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 01:43:11.169 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1709119744,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:43:11.169 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:43:11.170 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:43:11.236 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 01:43:11.236 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 01:43:11.237 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 01:43:11.302 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 01:43:11.302 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 01:43:11.303 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 01:43:11.370 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 01:43:11.370 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 01:43:11.370 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 01:43:11.438 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 01:43:11.438 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 01:43:11.439 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 01:43:11.890 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 01:43:11.890 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 01:43:11.891 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 01:43:12.259 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 01:43:12.259 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 01:43:12.259 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 01:43:12.645 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 01:43:12.645 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 01:43:12.645 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 01:43:12.815 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:43:12.815 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 01:43:12.815 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 01:43:13.180 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 01:43:13.180 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 01:43:13.181 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 01:43:13.483 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 01:43:13.483 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 01:43:13.483 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 01:43:13.936 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 01:43:13.936 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 01:43:13.937 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 01:43:14.254 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 01:43:14.254 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 01:43:14.254 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 01:43:14.421 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 01:43:14.421 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 01:43:14.421 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 01:43:14.744 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 01:43:14.744 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 01:43:14.745 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 01:43:14.991 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 01:43:14.991 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 01:43:14.991 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 01:43:15.424 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 01:43:15.424 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 01:43:15.425 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 01:43:15.743 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 01:43:15.743 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 01:43:15.743 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 01:43:16.095 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 01:43:16.095 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 01:43:16.096 [Lua] [StateLoading] loadout_changed: true old_loadout: map_deus new_loadout: deus level_key: sig_snare_d_wastes_path1 game_mode: deus 01:43:16.097 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 01:43:16.097 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000101e55044:1) 01:43:16.107 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":1260209152,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false}} 01:43:16.107 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 01:43:16.112 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:43:16.212 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:43:16.213 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 01:43:16.213 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/sig_snare_d/generated/wastes_path1/world 01:43:16.213 [Umbra] Init version: 3.4.15 :: 16 threads 01:43:16.896 [Lua] Async level spawning done 01:43:16.896 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:43:17.860 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:43:17.860 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 01:43:17.860 [Lua] [Matchmaking] unregister rpcs 01:43:17.860 [Lua] Set lobby begin: 01:43:17.860 [Lua] Lobby data twitch_enabled = false 01:43:17.860 [Lua] Lobby data selected_mission_id = journey_ruin 01:43:17.860 [Lua] Lobby data num_players = 2 01:43:17.860 [Lua] Lobby data difficulty_tweak = -10 01:43:17.860 [Lua] Lobby data host = 110000101e55044 01:43:17.860 [Lua] Lobby data matchmaking_type = 2 01:43:17.860 [Lua] Lobby data is_private = true 01:43:17.860 [Lua] Lobby data match_started = true 01:43:17.860 [Lua] Lobby data difficulty = cataclysm 01:43:17.861 [Lua] Lobby data player_slot_1 = 0:0 01:43:17.861 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:43:17.861 [Lua] Lobby data unique_server_name = Visulth 01:43:17.861 [Lua] Lobby data quick_game = false 01:43:17.861 [Lua] Lobby data country_code = CA 01:43:17.861 [Lua] Lobby data matchmaking = false 01:43:17.861 [Lua] Lobby data power_level = 0 01:43:17.861 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:43:17.861 [Lua] Lobby data mechanism = deus 01:43:17.861 [Lua] Lobby data player_slot_5 = 0:0 01:43:17.861 [Lua] Lobby data player_slot_2 = 0:0 01:43:17.861 [Lua] Lobby data network_hash = d096ef183372c9f1 01:43:17.861 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:43:17.861 [Lua] Lobby data eac_authorized = true 01:43:17.861 [Lua] Set lobby end. 01:43:17.861 [Lua] [Managers] Destroying manager group: 01:43:17.862 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_snare, global_loading_screens 01:43:17.862 [Lua] [Gamestate] Enter StateIngame HOST 01:43:17.863 [Lua] <>level = sig_snare_d_wastes_path1<> 01:43:17.863 [Lua] [StateIngame] Server ingame 01:43:17.868 [Lua] Set lobby begin: 01:43:17.868 [Lua] Lobby data twitch_enabled = false 01:43:17.868 [Lua] Lobby data selected_mission_id = journey_ruin 01:43:17.868 [Lua] Lobby data num_players = 2 01:43:17.868 [Lua] Lobby data difficulty_tweak = -10 01:43:17.868 [Lua] Lobby data host = 110000101e55044 01:43:17.868 [Lua] Lobby data matchmaking_type = 2 01:43:17.868 [Lua] Lobby data is_private = true 01:43:17.868 [Lua] Lobby data match_started = true 01:43:17.868 [Lua] Lobby data difficulty = cataclysm 01:43:17.868 [Lua] Lobby data player_slot_1 = 0:0 01:43:17.868 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:43:17.868 [Lua] Lobby data unique_server_name = Visulth 01:43:17.868 [Lua] Lobby data quick_game = false 01:43:17.868 [Lua] Lobby data country_code = CA 01:43:17.868 [Lua] Lobby data matchmaking = false 01:43:17.868 [Lua] Lobby data power_level = 0 01:43:17.868 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:43:17.868 [Lua] Lobby data mechanism = deus 01:43:17.868 [Lua] Lobby data player_slot_5 = 0:0 01:43:17.868 [Lua] Lobby data player_slot_2 = 0:0 01:43:17.868 [Lua] Lobby data network_hash = d096ef183372c9f1 01:43:17.868 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:43:17.868 [Lua] Lobby data eac_authorized = true 01:43:17.868 [Lua] Set lobby end. 01:43:17.868 [Lua] [Matchmaking] register rpcs 01:43:17.868 [Lua] GameNetworkManager:init... creating game session 01:43:17.868 [Lua] Host GameSession.make_game_session_host with session: 01:43:17.868 [GameSession] make_game_session_host() 01:43:17.869 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:43:17.869 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 01:43:17.869 [Lua] [GameNetworkManager] self.is_server = true 01:43:17.869 [Network] Setting artificial MTU limit to 65536 01:43:17.869 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 01:43:17.869 [Lua] [Mutator] Initializing mutator 'deus_less_hordes' 01:43:17.869 [Lua] [Mutator] Initializing mutator 'deus_more_roamers' 01:43:17.869 [Lua] [Mutator] Initializing mutator 'deus_pacing_tweak' 01:43:17.869 [Lua] [Mutator] Initializing mutator 'deus_difficulty_tweak' 01:43:17.878 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 01:43:17.878 [Lua] pacing=deus_default 01:43:17.878 [Lua] roaming=nil 01:43:17.878 [Lua] specials=deus_default 01:43:17.878 [Lua] contained_breeds=nil 01:43:17.878 [Lua] debug_color=maroon 01:43:17.878 [Lua] disabled=false 01:43:17.878 [Lua] pack_spawning=deus_default 01:43:17.878 [Lua] factions=nil 01:43:17.878 [Lua] description=deus_conflict_director_skaven_chaos_name 01:43:17.878 [Lua] boss=deus_default 01:43:17.878 [Lua] horde=deus_default 01:43:17.878 [Lua] name=deus_skaven_chaos 01:43:17.878 [Lua] intensity=deus_default 01:43:17.878 [Lua] --- 01:43:17.878 [Lua] [LevelAnalysis] set_random_seed( 1604009927) 01:43:17.887 [Lua] [AIInterestPointSystem] Level Seed: 1604009927 01:43:17.888 [Lua] 01:43:17.888 [Lua] [entity_system_bag] = table 01:43:17.888 [Lua] [entity_system_bag] = metatable 01:43:17.888 [Lua] [startup_data] = table 01:43:17.888 [Lua] [entity_manager] = table 01:43:17.888 [Lua] [entity_manager] = metatable 01:43:17.888 [Lua] [unit_spawner] = table 01:43:17.888 [Lua] [unit_spawner] = metatable 01:43:17.888 [Lua] [unit_storage] = table 01:43:17.888 [Lua] [unit_storage] = metatable 01:43:17.888 [Lua] [dice_keeper] = table 01:43:17.888 [Lua] [dice_keeper] = metatable 01:43:17.888 [Lua] [is_server] = true (boolean) 01:43:17.888 [Lua] [world] = [World] 01:43:17.888 [Lua] [system_api] = table 01:43:17.888 [Lua] [entity_system] = table 01:43:17.888 [Lua] [entity_system] = metatable 01:43:17.888 [Lua] [network_lobby] = table 01:43:17.888 [Lua] [network_lobby] = metatable 01:43:17.888 [Lua] [profile_synchronizer] = table 01:43:17.888 [Lua] [profile_synchronizer] = metatable 01:43:17.888 [Lua] [level_transition_handler] = table 01:43:17.888 [Lua] [level_transition_handler] = metatable 01:43:17.888 [Lua] [num_local_human_players] = 1 (number) 01:43:17.888 [Lua] [statistics_db] = table 01:43:17.888 [Lua] [statistics_db] = metatable 01:43:17.888 [Lua] [network_server] = table 01:43:17.888 [Lua] [network_server] = metatable 01:43:17.888 [Lua] [input_manager] = table 01:43:17.888 [Lua] [input_manager] = metatable 01:43:17.888 [Lua] [network_clock] = table 01:43:17.888 [Lua] [network_clock] = metatable 01:43:17.888 [Lua] [network_transmit] = table 01:43:17.888 [Lua] [network_transmit] = metatable 01:43:17.888 [Lua] [free_flight_manager] = table 01:43:17.888 [Lua] [free_flight_manager] = metatable 01:43:17.888 [Lua] [network_manager] = table 01:43:17.888 [Lua] [network_manager] = metatable 01:43:17.888 [Lua] [network_event_delegate] = table 01:43:17.888 [Lua] [network_event_delegate] = metatable 01:43:17.888 [Lua] 01:43:17.888 [Lua] ignoring extension VersusVolumeObjectiveExtension 01:43:17.888 [Lua] ignoring extension VersusInteractObjectiveExtension 01:43:17.888 [Lua] ignoring extension VersusPayloadObjectiveExtension 01:43:17.888 [Lua] ignoring extension VersusSocketObjectiveExtension 01:43:17.888 [Lua] ignoring extension VersusTargetObjectiveExtension 01:43:17.888 [Lua] ignoring extension VersusMissionObjectiveExtension 01:43:17.891 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:43:17.929 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 01:43:17.930 [Lua] [AchievementManager] Achievements using the steam platform 01:43:17.930 [Lua] PlayerManager:add_player player_1 01:43:18.062 [Lua] respawn_unit_spawned with group id: terror_respawn 01:43:18.062 [Lua] respawn_unit_spawned with group id: terror_respawn 01:43:18.062 [Lua] respawn_unit_spawned with group id: terror_respawn 01:43:18.063 [Lua] respawn_unit_spawned with group id: middle_event 01:43:18.063 [Lua] respawn_unit_spawned with group id: middle_event 01:43:18.070 [Lua] [StateIngame] Level seed: 1604009927 01:43:18.096 [Lua] [LevelAnalysis] set_random_seed( 1604009927) 01:43:18.102 [GameSession] create_game_object(67, 0) 01:43:18.102 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 01:43:18.102 [GameSession] create_game_object(95, 1) 01:43:18.102 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 01:43:18.102 [Lua] [IngameUI] init 01:43:18.126 [SteamVoipClient] select_out(110000101e55044, off) 01:43:18.126 [SteamVoipClient] select_out(110000104e72a6c, off) 01:43:18.132 [Lua] cb_razer_chroma_setup 01:43:18.189 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:43:18.189 [Lua] Set lobby begin: 01:43:18.189 [Lua] Lobby data twitch_enabled = false 01:43:18.189 [Lua] Lobby data selected_mission_id = journey_ruin 01:43:18.189 [Lua] Lobby data num_players = 2 01:43:18.190 [Lua] Lobby data difficulty_tweak = -10 01:43:18.190 [Lua] Lobby data host = 110000101e55044 01:43:18.190 [Lua] Lobby data matchmaking_type = 2 01:43:18.190 [Lua] Lobby data is_private = true 01:43:18.190 [Lua] Lobby data match_started = true 01:43:18.190 [Lua] Lobby data difficulty = cataclysm 01:43:18.190 [Lua] Lobby data player_slot_1 = 0:0 01:43:18.190 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:43:18.190 [Lua] Lobby data unique_server_name = Visulth 01:43:18.190 [Lua] Lobby data quick_game = false 01:43:18.190 [Lua] Lobby data country_code = CA 01:43:18.190 [Lua] Lobby data matchmaking = false 01:43:18.190 [Lua] Lobby data power_level = 715 01:43:18.190 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:43:18.190 [Lua] Lobby data mechanism = deus 01:43:18.190 [Lua] Lobby data player_slot_5 = 0:0 01:43:18.190 [Lua] Lobby data player_slot_2 = 0:0 01:43:18.190 [Lua] Lobby data network_hash = d096ef183372c9f1 01:43:18.190 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:43:18.190 [Lua] Lobby data eac_authorized = true 01:43:18.190 [Lua] Set lobby end. 01:43:18.191 [Lua] CurrentConflictSettings deus_skaven_chaos 01:43:18.191 [Lua] [ConflictDirector] conflict_director is ai_ready 01:43:18.192 [Lua] Removing patrol of type: 'boss', called: 'boss12' because it is too short: 14.212692260742m, which is less then 15m. 01:43:18.192 [Lua] Removing patrol of type: 'boss', called: 'boss13' because it is too short: 11.683854579926m, which is less then 15m. 01:43:18.192 [Lua] Removing patrol of type: 'roaming', called: 'roaming18' because it is too short: 5.982307434082m, which is less then 15m. 01:43:18.193 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:43:18.193 [Lua] [MainPathSpawningGenerator] Injecting travel distances 01:43:18.196 [Lua] NORMAL PATROL MAIN PATH 702.4498291015625 01:43:18.196 [Lua] [waypoints] = table 01:43:18.196 [Lua] [astar_points] = table 01:43:18.196 [Lua] [travel_dist] = 702.44979238510132 (number) 01:43:18.196 [Lua] [one_directional] = false (boolean) 01:43:18.196 [Lua] [id] = boss_1 (string) 01:43:18.196 [Lua] NORMAL PATROL MAIN PATH 913.63299560546875 01:43:18.196 [Lua] [waypoints] = table 01:43:18.196 [Lua] [astar_points] = table 01:43:18.196 [Lua] [travel_dist] = 913.63302034139633 (number) 01:43:18.196 [Lua] [one_directional] = false (boolean) 01:43:18.196 [Lua] [id] = boss_2 (string) 01:43:18.196 [Lua] NORMAL PATROL MAIN PATH 925.84375 01:43:18.196 [Lua] [waypoints] = table 01:43:18.196 [Lua] [astar_points] = table 01:43:18.196 [Lua] [travel_dist] = 925.8437711596489 (number) 01:43:18.196 [Lua] [one_directional] = false (boolean) 01:43:18.197 [Lua] [id] = boss_27 (string) 01:43:18.197 [Lua] NORMAL PATROL MAIN PATH 1043.040771484375 01:43:18.197 [Lua] [waypoints] = table 01:43:18.197 [Lua] [astar_points] = table 01:43:18.197 [Lua] [travel_dist] = 1043.0408571362495 (number) 01:43:18.197 [Lua] [one_directional] = true (boolean) 01:43:18.197 [Lua] [id] = boss14 (string) 01:43:18.197 [Lua] NORMAL PATROL MAIN PATH 1078.18212890625 01:43:18.197 [Lua] [waypoints] = table 01:43:18.197 [Lua] [astar_points] = table 01:43:18.197 [Lua] [travel_dist] = 1078.1820574700832 (number) 01:43:18.197 [Lua] [one_directional] = false (boolean) 01:43:18.197 [Lua] [id] = boss11 (string) 01:43:18.197 [Lua] SpecialsPacing:remove_unwanted_breeds: 01:43:18.197 [Lua] Forming navigation groups in one frame 01:43:18.197 [Lua] Forming navigation groups 01:43:18.199 [Lua] NavigationGroupManager -> calulation time A: 0.0020000000000095497 01:43:18.380 [Lua] NavigationGroupManager -> calulation time B: 0.18099999999998317 01:43:18.380 [Lua] number of nav groups: 122 01:43:18.382 [Lua] number of refined nav groups : 83 01:43:18.384 [Lua] NavigationGroupManager -> calulation time C: 0.0049999999999954525 01:43:18.384 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.031263840198518 Normalized coefficient: 1.5700912916759946 01:43:18.392 [Lua] -------------> JOW Perfect-density 5.8500000000000014 Sum density 5.2530573010444641 Normalized coefficient: 1.1136371953979727 01:43:18.402 [Lua] [LevelAnalysis] Generating boss paths for level: sig_snare_d_wastes_path1 01:43:18.402 [Lua] [LevelAnalysis] This level has a total main-path length of 529.126 meters. 01:43:18.402 [Lua] [LevelAnalysis] num_event_places_f: 0.31941701738039652 , num_event_places: 0 , trailing_event_fraction: 0.31941701738039652 , num_events: 1 01:43:18.402 [Lua] [LevelAnalysis] Level path distance: 529.12552607059479 01:43:18.402 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 529.12552607059479 forbidden_dist: -429.12552607059479 01:43:18.402 [Lua] [LevelAnalysis] wanted_distance: 57.95993149359149 01:43:18.402 [Lua] [LevelAnalysis] Terror events added: 01:43:18.402 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 01:43:18.402 [Lua] Adding main path event: Vector3Box(74.32, -198.76, 42.6716) rare_event_loot_rat 45 table: 0000000011F750C0 01:43:18.402 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 01:43:18.407 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 01:43:18.407 [GameSession] create_game_object(85, 2) 01:43:18.408 [GameSession] create_game_object(30, 3) 01:43:18.408 [GameSession] create_game_object(30, 4) 01:43:18.408 [GameSession] create_game_object(30, 5) 01:43:18.408 [GameSession] create_game_object(30, 6) 01:43:18.409 [GameSession] create_game_object(68, 7) 01:43:18.409 [GameSession] create_game_object(68, 8) 01:43:18.409 [GameSession] create_game_object(68, 9) 01:43:18.409 [GameSession] create_game_object(68, 10) 01:43:18.409 [GameSession] create_game_object(68, 11) 01:43:18.409 [GameSession] create_game_object(68, 12) 01:43:18.410 [GameSession] create_game_object(68, 13) 01:43:18.410 [GameSession] create_game_object(68, 14) 01:43:18.410 [GameSession] create_game_object(68, 15) 01:43:18.410 [GameSession] create_game_object(68, 16) 01:43:18.410 [GameSession] create_game_object(68, 17) 01:43:18.411 [GameSession] create_game_object(68, 18) 01:43:18.411 [GameSession] create_game_object(68, 19) 01:43:18.411 [GameSession] create_game_object(68, 20) 01:43:18.411 [GameSession] create_game_object(68, 21) 01:43:18.411 [GameSession] create_game_object(68, 22) 01:43:18.411 [GameSession] create_game_object(68, 23) 01:43:18.412 [GameSession] create_game_object(68, 24) 01:43:18.412 [GameSession] create_game_object(68, 25) 01:43:18.412 [GameSession] create_game_object(68, 26) 01:43:18.412 [GameSession] create_game_object(68, 27) 01:43:18.412 [GameSession] create_game_object(68, 28) 01:43:18.412 [GameSession] create_game_object(68, 29) 01:43:18.412 [GameSession] create_game_object(68, 30) 01:43:18.413 [GameSession] create_game_object(68, 31) 01:43:18.413 [GameSession] create_game_object(68, 32) 01:43:18.413 [GameSession] create_game_object(68, 33) 01:43:18.413 [GameSession] create_game_object(68, 34) 01:43:18.413 [GameSession] create_game_object(68, 35) 01:43:18.413 [GameSession] create_game_object(68, 36) 01:43:18.414 [GameSession] create_game_object(68, 37) 01:43:18.414 [GameSession] create_game_object(68, 38) 01:43:18.414 [GameSession] create_game_object(68, 39) 01:43:18.414 [GameSession] create_game_object(68, 40) 01:43:18.414 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_soft_currency pickups 01:43:18.415 [GameSession] create_game_object(5, 41) 01:43:18.415 [GameSession] create_game_object(5, 42) 01:43:18.416 [GameSession] create_game_object(5, 43) 01:43:18.416 [GameSession] create_game_object(5, 44) 01:43:18.416 [GameSession] create_game_object(5, 45) 01:43:18.416 [GameSession] create_game_object(68, 46) 01:43:18.416 [GameSession] create_game_object(68, 47) 01:43:18.417 [GameSession] create_game_object(68, 48) 01:43:18.417 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 01:43:18.417 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 01:43:18.417 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 01:43:18.417 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 01:43:18.417 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 01:43:18.417 [GameSession] create_game_object(48, 49) 01:43:18.417 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=49 01:43:18.417 [Lua] [Mutator] Activating mutator 'deus_pacing_tweak' 01:43:18.417 [Lua] [Mutator] Activating mutator 'deus_less_hordes' 01:43:18.417 [Lua] [Mutator] Activating mutator 'deus_more_roamers' 01:43:18.417 [Lua] [Mutator] Activating mutator 'deus_difficulty_tweak' 01:43:18.417 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:43:18.418 [Lua] [Managers] Calling function on all managers: 01:43:18.418 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:43:18.418 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_scorpion_complete_plaza_cataclysm 01:43:18.418 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Visulth 01:43:18.418 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 01:43:18.435 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 01:43:18.435 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 01:43:18.435 [GameSession] add_peer(110000104e72a6c) 01:43:18.435 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(4, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(5, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(6, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(7, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(8, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(9, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(10, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(11, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(12, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(13, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(14, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(15, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(16, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(17, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(18, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(19, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(20, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(21, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(22, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(23, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(24, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(25, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(26, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(27, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(28, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(29, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(30, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(31, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(32, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(33, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(34, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(35, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(36, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(37, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(38, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(39, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(40, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(41, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(42, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(43, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(44, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(45, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(46, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(47, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(48, 0) -> 110000104e72a6c 01:43:18.435 [GameSession] create_game_object(49, 0) -> 110000104e72a6c 01:43:18.435 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 01:43:18.435 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 01:43:18.439 [Lua] FIRST UPDATE @0.071906216442585 01:43:18.439 [Lua] player (110000101e55044,6) was put into party 1 01:43:18.512 [GameSession] create_game_object(12, 50) 01:43:18.512 [GameSession] create_game_object(50, 0) -> 110000104e72a6c 01:43:18.512 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=50 01:43:18.512 [GameSession] create_game_object(95, 51) 01:43:18.512 [GameSession] create_game_object(51, 0) -> 110000104e72a6c 01:43:18.512 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=51 01:43:18.512 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:6) to profile(5) career(4) 01:43:18.512 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000101e55044"}] 01:43:18.512 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:6:5:4 = [{"client_id":245840832,"name":"talent_1_2","rarity":"exotic"},{"client_id":1406252800,"name":"talent_2_1","rarity":"rare"},{"client_id":1393157504,"name":"talent_3_2","rarity":"exotic"},{"client_id":763957888,"name":"talent_4_1","rarity":"rare"},{"client_id":1547382656,"name":"talent_5_1","rarity":"rare"},{"client_id":10699167,"name":"talent_6_3","rarity":"unique"}] 01:43:18.513 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000101e55044:6:5:4 = item_key=deus_es_bastard_sword,powerlevel=450,rarity=plentiful 01:43:18.513 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000101e55044:6:5:4 = item_key=deus_es_sword_shield,powerlevel=450,rarity=plentiful 01:43:18.513 [Lua] [SharedState] deus_run_state_11135718: profile_initialized:110000101e55044:6:5:4 = true 01:43:18.513 [Lua] [SharedState] deus_run_state_11135718: spawned_once:110000101e55044:6:5:4 = true 01:43:18.523 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:6:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"units\/beings\/player\/empire_soldier_breton\/skins\/white\/chr_empire_soldier_breton_white":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_03":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false},"inventory_id":456009920,"first_person":{"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1":false,"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_breton\/skins\/white\/chr_empire_soldier_breton_white":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_03":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false}} 01:43:18.523 [Lua] player (110000101e55044,3) was put into party 1 01:43:18.606 [GameSession] create_game_object(12, 52) 01:43:18.606 [GameSession] create_game_object(52, 0) -> 110000104e72a6c 01:43:18.606 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=52 01:43:18.606 [GameSession] create_game_object(95, 53) 01:43:18.606 [GameSession] create_game_object(53, 0) -> 110000104e72a6c 01:43:18.606 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=53 01:43:18.606 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:3) to profile(2) career(3) 01:43:18.606 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"}] 01:43:18.606 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:3:2:3 = [{"client_id":1590397568,"name":"talent_1_2","rarity":"exotic"},{"client_id":265478912,"name":"talent_2_1","rarity":"rare"},{"client_id":491933088,"name":"talent_3_3","rarity":"exotic"},{"client_id":2077737344,"name":"talent_4_1","rarity":"rare"},{"client_id":1054741824,"name":"talent_5_2","rarity":"rare"},{"client_id":1560758528,"name":"talent_6_3","rarity":"unique"}] 01:43:18.606 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000101e55044:3:2:3 = item_key=deus_bw_1h_flail_flaming,powerlevel=450,rarity=plentiful,skin=bw_1h_flail_flaming_skin_01 01:43:18.606 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000101e55044:3:2:3 = item_key=deus_bw_skullstaff_spear,powerlevel=450,rarity=plentiful 01:43:18.607 [Lua] [SharedState] deus_run_state_11135718: profile_initialized:110000101e55044:3:2:3 = true 01:43:18.607 [Lua] [SharedState] deus_run_state_11135718: spawned_once:110000101e55044:3:2:3 = true 01:43:18.617 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:3:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"wwise\/flail":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"resource_packages\/careers\/bw_unchained":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":1527719296,"first_person":{"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01":false,"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 01:43:18.628 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 01:43:18.649 [Lua] Breedfreezer (server) starting a hot join sync 01:43:18.649 [Lua] packing 0 units of breed chaos_marauder 01:43:18.649 [Lua] packing 0 units of breed skaven_clan_rat 01:43:18.649 [Lua] packing 0 units of breed skaven_storm_vermin 01:43:18.649 [Lua] packing 0 units of breed skaven_slave 01:43:18.649 [Lua] packing 0 units of breed chaos_fanatic 01:43:18.649 [Lua] packing 0 units of breed chaos_raider 01:43:18.649 [Lua] packing 0 units of breed chaos_warrior 01:43:18.649 [Lua] packing 0 units of breed chaos_berzerker 01:43:18.649 [Lua] packing 0 units of breed skaven_plague_monk 01:43:18.649 [Lua] --> rpc-package size reached, sending rpc now (last package) 01:43:18.649 [Lua] 01:43:18.649 [Lua] [1] = 1 (number) 01:43:18.649 [Lua] [2] = 0 (number) 01:43:18.649 [Lua] [3] = 1 (number) 01:43:18.649 [Lua] [4] = 0 (number) 01:43:18.649 [Lua] [5] = 1 (number) 01:43:18.649 [Lua] [6] = 0 (number) 01:43:18.649 [Lua] [7] = 1 (number) 01:43:18.649 [Lua] [8] = 0 (number) 01:43:18.649 [Lua] [9] = 1 (number) 01:43:18.649 [Lua] [10] = 0 (number) 01:43:18.649 [Lua] [11] = 1 (number) 01:43:18.649 [Lua] [12] = 0 (number) 01:43:18.649 [Lua] [13] = 1 (number) 01:43:18.649 [Lua] [14] = 0 (number) 01:43:18.649 [Lua] [15] = 1 (number) 01:43:18.649 [Lua] [16] = 0 (number) 01:43:18.649 [Lua] [17] = 1 (number) 01:43:18.649 [Lua] [18] = 0 (number) 01:43:18.649 [Lua] 01:43:18.649 [Lua] 01:43:18.649 [Lua] 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: resource_packages/careers/bw_unchained, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: resource_packages/careers/es_questingknight, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer, async-read, 01:43:18.650 [Lua] [SharedState] deus_run_state_11135718: spawned_once:110000101e55044:1:4:4 = true 01:43:18.650 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 01:43:18.650 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 01:43:18.650 [Lua] PlayerManager:add_remote_player 110000104e72a6c 01:43:18.650 [GameSession] create_game_object(67, 54) 01:43:18.650 [GameSession] create_game_object(54, 0) -> 110000104e72a6c 01:43:18.650 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=54 01:43:18.650 [Lua] RemotePlayer:create_game_object( ) 54 01:43:18.728 [Lua] [SharedState] deus_run_state_11135718: spawned_once:110000104e72a6c:1:3:2 = true 01:43:18.728 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 01:43:18.728 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 01:43:18.737 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 01:43:18.737 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 01:43:18.737 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 01:43:18.737 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 01:43:18.737 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 01:43:18.738 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 01:43:18.902 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1 01:43:18.902 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1 01:43:18.902 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 01:43:18.924 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1709119744,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:43:18.924 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:43:18.924 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:43:18.924 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:43:18.924 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 01:43:18.924 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = D0D82C615F8D155E 01:43:18.924 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:43:18.924 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 01:43:18.924 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 01:43:18.924 [GameSession] 110000104e72a6c -> create_game_object(1024) 01:43:18.924 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:43:18.924 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 01:43:18.927 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 01:43:18.927 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 01:43:18.927 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 01:43:19.027 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 01:43:19.027 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 01:43:19.028 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white 01:43:19.156 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white 01:43:19.156 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white 01:43:19.156 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:43:19.216 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:43:19.216 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:43:19.216 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p 01:43:19.290 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p 01:43:19.290 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p 01:43:19.290 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01 01:43:19.686 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01 01:43:19.686 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01 01:43:19.686 [Lua] [PackageManager] Queueing new asynch package: wwise/flail 01:43:19.734 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail 01:43:19.734 [Lua] [PackageManager] Force_load: wwise/flail 01:43:19.735 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01 01:43:19.927 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01 01:43:19.927 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01 01:43:19.927 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 01:43:20.839 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 01:43:20.839 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 01:43:20.840 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 01:43:21.599 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 01:43:21.599 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 01:43:21.600 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 01:43:21.712 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 01:43:21.712 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 01:43:21.713 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 01:43:21.863 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 01:43:21.863 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 01:43:21.863 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball 01:43:21.949 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball 01:43:21.949 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball 01:43:21.949 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 01:43:22.184 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 01:43:22.184 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 01:43:22.185 [Lua] [PackageManager] Queueing new asynch package: wwise/staff 01:43:22.374 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff 01:43:22.374 [Lua] [PackageManager] Force_load: wwise/staff 01:43:22.375 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 01:43:22.388 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 01:43:22.388 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 01:43:22.388 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 01:43:22.403 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 01:43:22.403 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 01:43:22.403 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_unchained 01:43:22.698 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_unchained 01:43:22.698 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_unchained 01:43:22.698 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_questingknight 01:43:22.703 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 1527719296 01:43:22.802 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 456009920 01:43:22.943 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_questingknight 01:43:22.943 [Lua] [PackageManager] Force_load: resource_packages/careers/es_questingknight 01:43:22.944 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 01:43:23.114 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 01:43:23.114 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 01:43:23.115 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 01:43:23.247 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 01:43:23.247 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 01:43:23.247 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03 01:43:23.253 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 1527719296 01:43:23.274 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03 01:43:23.274 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03 01:43:23.275 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:43:23.368 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:43:23.368 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:43:23.369 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 01:43:23.473 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 01:43:23.473 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 01:43:23.474 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 01:43:23.606 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 01:43:23.606 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 01:43:23.607 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 01:43:23.619 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 01:43:23.619 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 01:43:23.625 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 456009920 01:43:23.626 [Lua] rpc_to_client_spawn_player 110000101e55044 1 01:43:23.626 [Lua] rpc_to_client_spawn_player 110000104e72a6c 1 01:43:23.627 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000101e55044 6 01:43:23.629 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:23.629 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.629 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:23.629 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.629 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:23.629 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.630 [GameSession] create_game_object(41, 55) 01:43:23.630 [GameSession] create_game_object(55, 0) -> 110000104e72a6c 01:43:23.630 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:43:23.630 [GameSession] create_game_object(46, 56) 01:43:23.630 [GameSession] create_game_object(56, 0) -> 110000104e72a6c 01:43:23.630 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=56 01:43:23.631 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 110000101e55044 3 01:43:23.634 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:23.634 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.634 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:23.634 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.634 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:23.634 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.634 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:23.634 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.634 [GameSession] create_game_object(41, 57) 01:43:23.634 [GameSession] create_game_object(57, 0) -> 110000104e72a6c 01:43:23.634 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:43:23.635 [GameSession] create_game_object(46, 58) 01:43:23.635 [GameSession] create_game_object(58, 0) -> 110000104e72a6c 01:43:23.635 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=58 01:43:23.635 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000101e55044:3:0:0 = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] 01:43:23.635 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000101e55044:6:0:0 = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] 01:43:23.637 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-215.03, 293.277, 138.946), Vector4(0.05132, -0.021982, 0.607063, -0.79269)) 01:43:23.641 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:43:23.641 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.641 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:43:23.641 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.641 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 01:43:23.641 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:23.641 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:43:23.641 [GameSession] create_game_object(9, 59) 01:43:23.641 [GameSession] create_game_object(59, 0) -> 110000104e72a6c 01:43:23.642 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:43:23.642 [Lua] PlayerManager:assign_unit_ownership Visulth 110000101e55044 1 01:43:23.642 [GameSession] create_game_object(46, 60) 01:43:23.642 [GameSession] create_game_object(60, 0) -> 110000104e72a6c 01:43:23.642 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=60 01:43:23.643 [Lua] [GameNetworkManager] destroying game object with go_id=56 01:43:23.643 [GameSession] destroy_game_object(56) 01:43:23.644 [GameSession] destroy_game_object(55) 01:43:23.644 error: [Unit] Unit: '#ID[0ce871cc53f1ae0a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2f6172d4cd63f69a]' child 1: '#ID[c0ba5b12689278d3]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[6c4b2e0dad646b99]' child 4: '#ID[947914dd4c55ff49]' child 5: '#ID[917aa96da75c7846]' 01:43:23.644 [Lua] [GameNetworkManager] destroying game object with go_id=58 01:43:23.644 [GameSession] destroy_game_object(58) 01:43:23.644 [GameSession] destroy_game_object(57) 01:43:23.644 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9a9f841c7117ff2e]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[543d2a7933b237df]' child 3: '#ID[098e39bc07a0e1a1]' child 4: '#ID[6153da4cce840c5c]' 01:43:23.644 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f46bcf56485c0e2c]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[9abc7e6926a25e8d]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[cedbe4a94ec85ae1]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[2e09d2a2a34a7bc0]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[a13eb09517ba1128]' 01:43:23.645 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[619b3d3019f207dc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[f882a97fcceab257]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[9f375f0592932d14]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[84cd1f1aba08c266]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[67360bb0fa5404c8]' 01:43:23.645 [Lua] [Mutator] Initializing mutator 'easier_packs' 01:43:23.645 [Lua] [Mutator] Activating mutator 'easier_packs' 01:43:23.645 [Lua] [Mutator] Initializing mutator 'no_roamers' 01:43:23.645 [Lua] [Mutator] Activating mutator 'no_roamers' 01:43:23.656 [Lua] Switching ConflictSettings: to: deus_chaos 01:43:23.656 [Lua] pacing=deus_chaos 01:43:23.656 [Lua] roaming=nil 01:43:23.656 [Lua] specials=deus_chaos 01:43:23.656 [Lua] debug_color=purple 01:43:23.656 [Lua] contained_breeds=nil 01:43:23.656 [Lua] pack_spawning=deus_chaos 01:43:23.656 [Lua] disabled=false 01:43:23.656 [Lua] factions=nil 01:43:23.656 [Lua] boss=deus_chaos 01:43:23.656 [Lua] horde=deus_chaos 01:43:23.656 [Lua] name=deus_chaos 01:43:23.656 [Lua] intensity=deus_default 01:43:23.656 [Lua] --- 01:43:23.668 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"}] 01:43:23.668 [Lua] PlayerManager:remove_player peer_id=110000101e55044 6 01:43:23.668 [Lua] [GameNetworkManager] destroying game object with go_id=50 01:43:23.668 [GameSession] destroy_game_object(50) 01:43:23.669 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"}] 01:43:23.669 [Lua] PlayerManager:remove_player peer_id=110000101e55044 3 01:43:23.669 [Lua] [GameNetworkManager] destroying game object with go_id=52 01:43:23.669 [GameSession] destroy_game_object(52) 01:43:23.669 [Lua] player (110000101e55044,6) was put into party 1 01:43:23.766 [GameSession] create_game_object(12, 61) 01:43:23.766 [GameSession] create_game_object(61, 0) -> 110000104e72a6c 01:43:23.766 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=61 01:43:23.766 [GameSession] create_game_object(95, 62) 01:43:23.766 [GameSession] create_game_object(62, 0) -> 110000104e72a6c 01:43:23.766 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=62 01:43:23.766 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:6) to profile(5) career(4) 01:43:23.767 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000101e55044"}] 01:43:23.776 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:6:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"units\/beings\/player\/empire_soldier_breton\/skins\/white\/chr_empire_soldier_breton_white":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_03":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false},"inventory_id":212712000,"first_person":{"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1":false,"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_breton\/skins\/white\/chr_empire_soldier_breton_white":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_03":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false}} 01:43:23.776 [Lua] player (110000101e55044,3) was put into party 1 01:43:23.860 [GameSession] create_game_object(12, 63) 01:43:23.860 [GameSession] create_game_object(63, 0) -> 110000104e72a6c 01:43:23.860 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=63 01:43:23.860 [GameSession] create_game_object(95, 64) 01:43:23.860 [GameSession] create_game_object(64, 0) -> 110000104e72a6c 01:43:23.860 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=64 01:43:23.860 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:3) to profile(2) career(3) 01:43:23.860 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"}] 01:43:23.870 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:3:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"wwise\/flail":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"resource_packages\/careers\/bw_unchained":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":732268544,"first_person":{"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01":false,"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 01:43:23.877 [GameSession] 110000104e72a6c -> create_game_object(1025) 01:43:23.877 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104e72a6c go_type=player_unit go_created_func_name=game_object_created_player_unit 01:43:23.877 [Lua] [NetworkServer] Peer 110000104e72a6c spawned player. 01:43:23.879 [GameSession] create_game_object(46, 65) 01:43:23.879 [GameSession] create_game_object(65, 0) -> 110000104e72a6c 01:43:23.879 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 01:43:23.879 [Lua] PlayerManager:assign_unit_ownership Geronimo! 110000104e72a6c 1 01:43:23.880 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:43:23.881 [Lua] TalentSystem:rpc_sync_talents 1 1025 01:43:23.882 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:43:23.882 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 732268544 01:43:24.104 [Lua] StateInGameRunning:_game_actually_starts() 01:43:24.106 [Lua] ################################################################################################################# 01:43:24.106 [Lua] [Loading Time]: 00:00:30 [Transition]: dlc_morris_map-sig_snare_d_wastes_path1 [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:43:24.106 [Lua] ################################################################################################################# 01:43:24.106 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 31 01:43:24.106 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 01:43:24.116 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:43:24.116 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 732268544 01:43:24.117 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 31 01:43:24.120 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000101e55044 6 01:43:24.123 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:24.123 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:24.123 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:24.123 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:24.123 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:24.123 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:24.124 [GameSession] create_game_object(41, 66) 01:43:24.124 [GameSession] create_game_object(66, 0) -> 110000104e72a6c 01:43:24.124 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:43:24.124 [GameSession] create_game_object(46, 67) 01:43:24.124 [GameSession] create_game_object(67, 0) -> 110000104e72a6c 01:43:24.124 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 01:43:24.125 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 110000101e55044 3 01:43:24.127 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:24.127 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:24.127 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:24.127 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:24.127 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:24.127 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:24.127 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 01:43:24.127 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:43:24.127 [GameSession] create_game_object(41, 68) 01:43:24.127 [GameSession] create_game_object(68, 0) -> 110000104e72a6c 01:43:24.127 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:43:24.127 [GameSession] create_game_object(46, 69) 01:43:24.128 [GameSession] create_game_object(69, 0) -> 110000104e72a6c 01:43:24.128 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 01:43:24.139 [Lua] updating bot weapon metadata for weapon: one_handed_flails_flaming_template 01:43:24.139 [Lua] updating bot weapon metadata for weapon: staff_spark_spear_template_1 01:43:24.139 [Lua] updating bot weapon metadata for weapon: bastard_sword_template 01:43:24.139 [Lua] updating bot weapon metadata for weapon: one_handed_sword_shield_template_1 01:43:24.155 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:43:24.504 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 31 01:43:24.504 [Lua] Commit load time data 01:43:29.275 [Lua] [Mutator] Deactivating mutator 'no_roamers' 01:43:31.882 [GameSession] create_game_object(84, 70) 01:43:31.882 [GameSession] create_game_object(70, 0) -> 110000104e72a6c 01:43:31.900 [Lua] Players are leaving the safe zone 01:43:31.904 [GameSession] create_game_object(84, 71) 01:43:31.904 [GameSession] create_game_object(71, 0) -> 110000104e72a6c 01:43:31.904 [GameSession] create_game_object(84, 72) 01:43:31.904 [GameSession] create_game_object(72, 0) -> 110000104e72a6c 01:43:31.904 [GameSession] create_game_object(84, 73) 01:43:31.904 [GameSession] create_game_object(73, 0) -> 110000104e72a6c 01:43:31.905 [GameSession] create_game_object(84, 74) 01:43:31.905 [GameSession] create_game_object(74, 0) -> 110000104e72a6c 01:43:31.905 [GameSession] create_game_object(84, 75) 01:43:31.905 [GameSession] create_game_object(75, 0) -> 110000104e72a6c 01:43:31.905 [GameSession] create_game_object(84, 76) 01:43:31.905 [GameSession] create_game_object(76, 0) -> 110000104e72a6c 01:43:31.905 [GameSession] create_game_object(84, 77) 01:43:31.905 [GameSession] create_game_object(77, 0) -> 110000104e72a6c 01:43:31.905 [GameSession] create_game_object(84, 78) 01:43:31.905 [GameSession] create_game_object(78, 0) -> 110000104e72a6c 01:43:31.907 [GameSession] create_game_object(70, 79) 01:43:31.907 [GameSession] create_game_object(79, 0) -> 110000104e72a6c 01:43:31.918 [GameSession] create_game_object(64, 80) 01:43:31.918 [GameSession] create_game_object(80, 0) -> 110000104e72a6c 01:43:31.937 [Lua] main_path_player_far_away_check started 01:43:31.938 [GameSession] create_game_object(64, 81) 01:43:31.938 [GameSession] create_game_object(81, 0) -> 110000104e72a6c 01:43:31.988 [GameSession] create_game_object(64, 82) 01:43:31.988 [GameSession] create_game_object(82, 0) -> 110000104e72a6c 01:43:32.006 [GameSession] create_game_object(64, 83) 01:43:32.006 [GameSession] create_game_object(83, 0) -> 110000104e72a6c 01:43:32.023 [GameSession] create_game_object(64, 84) 01:43:32.023 [GameSession] create_game_object(84, 0) -> 110000104e72a6c 01:43:32.036 [GameSession] destroy_game_object(79) 01:43:32.036 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2f1c87c314ca32cc]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 01:43:32.036 [GameSession] destroy_game_object(70) 01:43:32.038 [Lua] main path terror event triggered: rare_event_loot_rat 01:43:32.038 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0) 01:43:32.040 [GameSession] create_game_object(64, 85) 01:43:32.040 [GameSession] create_game_object(85, 0) -> 110000104e72a6c 01:43:32.061 [GameSession] create_game_object(64, 86) 01:43:32.061 [GameSession] create_game_object(86, 0) -> 110000104e72a6c 01:43:32.079 [GameSession] create_game_object(64, 87) 01:43:32.079 [GameSession] create_game_object(87, 0) -> 110000104e72a6c 01:43:32.095 [GameSession] create_game_object(64, 88) 01:43:32.095 [GameSession] create_game_object(88, 0) -> 110000104e72a6c 01:43:32.112 [GameSession] create_game_object(64, 89) 01:43:32.112 [GameSession] create_game_object(89, 0) -> 110000104e72a6c 01:43:32.129 [GameSession] create_game_object(64, 90) 01:43:32.129 [GameSession] create_game_object(90, 0) -> 110000104e72a6c 01:43:32.147 [GameSession] create_game_object(64, 91) 01:43:32.147 [GameSession] create_game_object(91, 0) -> 110000104e72a6c 01:43:32.160 [GameSession] create_game_object(64, 92) 01:43:32.160 [GameSession] create_game_object(92, 0) -> 110000104e72a6c 01:43:32.174 [GameSession] create_game_object(64, 93) 01:43:32.174 [GameSession] create_game_object(93, 0) -> 110000104e72a6c 01:43:32.192 [GameSession] create_game_object(64, 94) 01:43:32.192 [GameSession] create_game_object(94, 0) -> 110000104e72a6c 01:43:32.205 [GameSession] create_game_object(64, 95) 01:43:32.205 [GameSession] create_game_object(95, 0) -> 110000104e72a6c 01:43:32.217 [GameSession] create_game_object(84, 96) 01:43:32.217 [GameSession] create_game_object(96, 0) -> 110000104e72a6c 01:43:32.218 [GameSession] create_game_object(64, 97) 01:43:32.218 [GameSession] create_game_object(97, 0) -> 110000104e72a6c 01:43:32.232 [GameSession] create_game_object(64, 98) 01:43:32.232 [GameSession] create_game_object(98, 0) -> 110000104e72a6c 01:43:32.247 [GameSession] create_game_object(64, 99) 01:43:32.247 [GameSession] create_game_object(99, 0) -> 110000104e72a6c 01:43:32.260 [GameSession] create_game_object(64, 100) 01:43:32.260 [GameSession] create_game_object(100, 0) -> 110000104e72a6c 01:43:32.277 [GameSession] create_game_object(64, 101) 01:43:32.277 [GameSession] create_game_object(101, 0) -> 110000104e72a6c 01:43:32.293 [GameSession] create_game_object(64, 102) 01:43:32.293 [GameSession] create_game_object(102, 0) -> 110000104e72a6c 01:43:32.308 [GameSession] create_game_object(64, 103) 01:43:32.308 [GameSession] create_game_object(103, 0) -> 110000104e72a6c 01:43:32.325 [GameSession] create_game_object(64, 104) 01:43:32.325 [GameSession] create_game_object(104, 0) -> 110000104e72a6c 01:43:32.339 [GameSession] create_game_object(64, 105) 01:43:32.339 [GameSession] create_game_object(105, 0) -> 110000104e72a6c 01:43:32.357 [GameSession] create_game_object(64, 106) 01:43:32.358 [GameSession] create_game_object(106, 0) -> 110000104e72a6c 01:43:32.373 [GameSession] create_game_object(64, 107) 01:43:32.373 [GameSession] create_game_object(107, 0) -> 110000104e72a6c 01:43:32.388 [GameSession] create_game_object(36, 108) 01:43:32.388 [GameSession] create_game_object(108, 0) -> 110000104e72a6c 01:43:32.404 [GameSession] create_game_object(64, 109) 01:43:32.404 [GameSession] create_game_object(109, 0) -> 110000104e72a6c 01:43:32.535 [Lua] going to make a rush intervention, since loneliness_value= 204.4739437898258 and dist= 544.463134765625 01:43:32.536 [GameSession] create_game_object(84, 110) 01:43:32.536 [GameSession] create_game_object(110, 0) -> 110000104e72a6c 01:43:32.537 [GameSession] create_game_object(36, 111) 01:43:32.537 [GameSession] create_game_object(111, 0) -> 110000104e72a6c 01:43:32.537 [Lua] rush intervention - spawning chaos_corruptor_sorcerer 01:43:32.552 [GameSession] create_game_object(36, 112) 01:43:32.552 [GameSession] create_game_object(112, 0) -> 110000104e72a6c 01:43:32.565 [GameSession] create_game_object(84, 113) 01:43:32.565 [GameSession] create_game_object(113, 0) -> 110000104e72a6c 01:43:32.565 [GameSession] create_game_object(84, 114) 01:43:32.565 [GameSession] create_game_object(114, 0) -> 110000104e72a6c 01:43:32.583 [GameSession] create_game_object(84, 115) 01:43:32.583 [GameSession] create_game_object(115, 0) -> 110000104e72a6c 01:43:32.583 [GameSession] create_game_object(84, 116) 01:43:32.583 [GameSession] create_game_object(116, 0) -> 110000104e72a6c 01:43:32.583 [GameSession] create_game_object(36, 117) 01:43:32.583 [GameSession] create_game_object(117, 0) -> 110000104e72a6c 01:43:32.596 [GameSession] create_game_object(84, 118) 01:43:32.596 [GameSession] create_game_object(118, 0) -> 110000104e72a6c 01:43:32.596 [GameSession] create_game_object(84, 119) 01:43:32.596 [GameSession] create_game_object(119, 0) -> 110000104e72a6c 01:43:32.596 [GameSession] create_game_object(84, 120) 01:43:32.596 [GameSession] create_game_object(120, 0) -> 110000104e72a6c 01:43:32.596 [GameSession] create_game_object(84, 121) 01:43:32.596 [GameSession] create_game_object(121, 0) -> 110000104e72a6c 01:43:32.597 [GameSession] create_game_object(84, 122) 01:43:32.597 [GameSession] create_game_object(122, 0) -> 110000104e72a6c 01:43:32.597 [GameSession] create_game_object(84, 123) 01:43:32.597 [GameSession] create_game_object(123, 0) -> 110000104e72a6c 01:43:32.597 [GameSession] create_game_object(84, 124) 01:43:32.597 [GameSession] create_game_object(124, 0) -> 110000104e72a6c 01:43:32.598 [GameSession] create_game_object(64, 125) 01:43:32.598 [GameSession] create_game_object(125, 0) -> 110000104e72a6c 01:43:32.613 [GameSession] create_game_object(84, 126) 01:43:32.613 [GameSession] create_game_object(126, 0) -> 110000104e72a6c 01:43:32.614 [GameSession] create_game_object(70, 127) 01:43:32.614 [GameSession] create_game_object(127, 0) -> 110000104e72a6c 01:43:32.627 [Lua] main_path_player_far_away_check started 01:43:32.629 [GameSession] create_game_object(64, 128) 01:43:32.629 [GameSession] create_game_object(128, 0) -> 110000104e72a6c 01:43:32.639 [GameSession] destroy_game_object(110) 01:43:32.647 [GameSession] create_game_object(64, 129) 01:43:32.647 [GameSession] create_game_object(129, 0) -> 110000104e72a6c 01:43:32.659 [GameSession] destroy_game_object(113) 01:43:32.661 [GameSession] create_game_object(84, 130) 01:43:32.661 [GameSession] create_game_object(130, 0) -> 110000104e72a6c 01:43:32.663 [GameSession] create_game_object(64, 131) 01:43:32.663 [GameSession] create_game_object(131, 0) -> 110000104e72a6c 01:43:32.676 [GameSession] create_game_object(84, 132) 01:43:32.676 [GameSession] create_game_object(132, 0) -> 110000104e72a6c 01:43:32.676 [GameSession] create_game_object(84, 133) 01:43:32.676 [GameSession] create_game_object(133, 0) -> 110000104e72a6c 01:43:32.677 [GameSession] create_game_object(64, 134) 01:43:32.677 [GameSession] create_game_object(134, 0) -> 110000104e72a6c 01:43:32.694 [GameSession] create_game_object(36, 135) 01:43:32.694 [GameSession] create_game_object(135, 0) -> 110000104e72a6c 01:43:32.744 [GameSession] create_game_object(70, 136) 01:43:32.744 [GameSession] create_game_object(136, 0) -> 110000104e72a6c 01:43:32.756 [GameSession] create_game_object(64, 137) 01:43:32.756 [GameSession] create_game_object(137, 0) -> 110000104e72a6c 01:43:32.766 [GameSession] destroy_game_object(132) 01:43:32.772 [GameSession] create_game_object(64, 138) 01:43:32.772 [GameSession] create_game_object(138, 0) -> 110000104e72a6c 01:43:32.782 [GameSession] destroy_game_object(135) 01:43:32.782 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:43:32.783 [GameSession] destroy_game_object(124) 01:43:32.789 [GameSession] create_game_object(70, 139) 01:43:32.789 [GameSession] create_game_object(139, 0) -> 110000104e72a6c 01:43:32.803 [GameSession] create_game_object(70, 140) 01:43:32.803 [GameSession] create_game_object(140, 0) -> 110000104e72a6c 01:43:32.820 [GameSession] create_game_object(70, 141) 01:43:32.820 [GameSession] create_game_object(141, 0) -> 110000104e72a6c 01:43:32.834 [GameSession] create_game_object(70, 142) 01:43:32.834 [GameSession] create_game_object(142, 0) -> 110000104e72a6c 01:43:32.845 [GameSession] destroy_game_object(114) 01:43:32.861 [GameSession] destroy_game_object(115) 01:43:32.861 [GameSession] destroy_game_object(130) 01:43:32.877 [GameSession] destroy_game_object(118) 01:43:32.878 [GameSession] destroy_game_object(142) 01:43:32.878 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b149aa3ecec0eabe]' child 1: '#ID[bd9b6c52dd283bac]' child 2: '#ID[491641d43abe46c8]' 01:43:32.878 [GameSession] destroy_game_object(119) 01:43:32.878 [GameSession] destroy_game_object(120) 01:43:32.878 [GameSession] destroy_game_object(136) 01:43:32.878 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14d2a727810686c2]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 01:43:32.878 [GameSession] destroy_game_object(121) 01:43:32.878 [GameSession] destroy_game_object(140) 01:43:32.878 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 01:43:32.879 [GameSession] destroy_game_object(141) 01:43:32.879 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2f1c87c314ca32cc]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 01:43:32.879 [GameSession] destroy_game_object(122) 01:43:32.879 [GameSession] destroy_game_object(139) 01:43:32.879 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:43:32.879 [GameSession] destroy_game_object(123) 01:43:32.884 [GameSession] create_game_object(64, 143) 01:43:32.884 [GameSession] create_game_object(143, 0) -> 110000104e72a6c 01:43:32.903 [Lua] main_path_player_far_away_check started 01:43:32.913 [GameSession] destroy_game_object(126) 01:43:32.921 [Lua] main_path_player_far_away_check started 01:43:32.961 [GameSession] destroy_game_object(127) 01:43:32.961 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2f1c87c314ca32cc]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 01:43:32.961 [GameSession] destroy_game_object(116) 01:43:32.971 [GameSession] create_game_object(84, 144) 01:43:32.971 [GameSession] create_game_object(144, 0) -> 110000104e72a6c 01:43:32.971 [GameSession] create_game_object(84, 145) 01:43:32.971 [GameSession] create_game_object(145, 0) -> 110000104e72a6c 01:43:32.972 [GameSession] create_game_object(84, 146) 01:43:32.972 [GameSession] create_game_object(146, 0) -> 110000104e72a6c 01:43:32.972 [GameSession] create_game_object(84, 147) 01:43:32.972 [GameSession] create_game_object(147, 0) -> 110000104e72a6c 01:43:33.006 [GameSession] create_game_object(70, 148) 01:43:33.006 [GameSession] create_game_object(148, 0) -> 110000104e72a6c 01:43:33.047 [GameSession] create_game_object(70, 149) 01:43:33.047 [GameSession] create_game_object(149, 0) -> 110000104e72a6c 01:43:33.067 [GameSession] create_game_object(70, 150) 01:43:33.067 [GameSession] create_game_object(150, 0) -> 110000104e72a6c 01:43:33.084 [GameSession] create_game_object(70, 151) 01:43:33.084 [GameSession] create_game_object(151, 0) -> 110000104e72a6c 01:43:33.153 [GameSession] create_game_object(84, 152) 01:43:33.153 [GameSession] create_game_object(152, 0) -> 110000104e72a6c 01:43:33.155 [GameSession] create_game_object(70, 153) 01:43:33.155 [GameSession] create_game_object(153, 0) -> 110000104e72a6c 01:43:33.427 [GameSession] create_game_object(84, 154) 01:43:33.427 [GameSession] create_game_object(154, 0) -> 110000104e72a6c 01:43:33.449 [GameSession] create_game_object(64, 155) 01:43:33.449 [GameSession] create_game_object(155, 0) -> 110000104e72a6c 01:43:33.951 [GameSession] create_game_object(84, 156) 01:43:33.951 [GameSession] create_game_object(156, 0) -> 110000104e72a6c 01:43:33.952 [GameSession] create_game_object(70, 157) 01:43:33.952 [GameSession] create_game_object(157, 0) -> 110000104e72a6c 01:43:33.969 [GameSession] create_game_object(84, 158) 01:43:33.969 [GameSession] create_game_object(158, 0) -> 110000104e72a6c 01:43:33.970 [GameSession] create_game_object(70, 159) 01:43:33.970 [GameSession] create_game_object(159, 0) -> 110000104e72a6c 01:43:34.158 [GameSession] create_game_object(84, 160) 01:43:34.158 [GameSession] create_game_object(160, 0) -> 110000104e72a6c 01:43:34.189 [GameSession] create_game_object(70, 161) 01:43:34.189 [GameSession] create_game_object(161, 0) -> 110000104e72a6c 01:43:34.400 [GameSession] create_game_object(84, 162) 01:43:34.400 [GameSession] create_game_object(162, 0) -> 110000104e72a6c 01:43:34.402 [GameSession] create_game_object(70, 163) 01:43:34.402 [GameSession] create_game_object(163, 0) -> 110000104e72a6c 01:43:34.747 [GameSession] create_game_object(68, 164) 01:43:34.747 [GameSession] create_game_object(164, 0) -> 110000104e72a6c 01:43:34.747 [GameSession] create_game_object(68, 165) 01:43:34.747 [GameSession] create_game_object(165, 0) -> 110000104e72a6c 01:43:34.747 [GameSession] create_game_object(68, 166) 01:43:34.747 [GameSession] create_game_object(166, 0) -> 110000104e72a6c 01:43:35.173 [GameSession] create_game_object(84, 167) 01:43:35.173 [GameSession] create_game_object(167, 0) -> 110000104e72a6c 01:43:35.191 [GameSession] create_game_object(64, 168) 01:43:35.191 [GameSession] create_game_object(168, 0) -> 110000104e72a6c 01:43:35.207 [GameSession] create_game_object(64, 169) 01:43:35.207 [GameSession] create_game_object(169, 0) -> 110000104e72a6c 01:43:35.222 [GameSession] create_game_object(64, 170) 01:43:35.222 [GameSession] create_game_object(170, 0) -> 110000104e72a6c 01:43:35.703 [GameSession] create_game_object(84, 171) 01:43:35.703 [GameSession] create_game_object(171, 0) -> 110000104e72a6c 01:43:35.719 [GameSession] create_game_object(64, 172) 01:43:35.719 [GameSession] create_game_object(172, 0) -> 110000104e72a6c 01:43:35.734 [GameSession] create_game_object(64, 173) 01:43:35.734 [GameSession] create_game_object(173, 0) -> 110000104e72a6c 01:43:35.750 [GameSession] create_game_object(70, 174) 01:43:35.750 [GameSession] create_game_object(174, 0) -> 110000104e72a6c 01:43:35.763 [Lua] main_path_player_far_away_check started 01:43:35.764 [GameSession] create_game_object(70, 175) 01:43:35.764 [GameSession] create_game_object(175, 0) -> 110000104e72a6c 01:43:35.898 [GameSession] destroy_game_object(174) 01:43:35.898 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 01:43:35.898 [GameSession] destroy_game_object(175) 01:43:35.898 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 01:43:35.898 [GameSession] destroy_game_object(171) 01:43:36.407 [GameSession] destroy_game_object(167) 01:43:36.669 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_poison_proof_01 01:43:36.676 [GameSession] destroy_game_object(164) 01:43:37.079 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = potion_healing_draught_01 01:43:37.085 [GameSession] destroy_game_object(165) 01:43:37.416 [GameSession] destroy_game_object(166) 01:43:37.473 [Lua] [SharedState] deus_run_state_11135718: potion:110000104e72a6c:1:3:2 = potion_pockets_full_of_bombs_01 01:43:38.655 [GameSession] destroy_game_object(163) 01:43:38.655 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 01:43:38.655 [GameSession] destroy_game_object(162) 01:43:39.430 [GameSession] create_game_object(84, 176) 01:43:39.430 [GameSession] create_game_object(176, 0) -> 110000104e72a6c 01:43:39.431 [GameSession] create_game_object(70, 177) 01:43:39.431 [GameSession] create_game_object(177, 0) -> 110000104e72a6c 01:43:39.951 [GameSession] create_game_object(84, 178) 01:43:39.951 [GameSession] create_game_object(178, 0) -> 110000104e72a6c 01:43:40.629 [GameSession] create_game_object(84, 179) 01:43:40.629 [GameSession] create_game_object(179, 0) -> 110000104e72a6c 01:43:40.660 [GameSession] create_game_object(70, 180) 01:43:40.660 [GameSession] create_game_object(180, 0) -> 110000104e72a6c 01:43:40.673 [GameSession] create_game_object(70, 181) 01:43:40.673 [GameSession] create_game_object(181, 0) -> 110000104e72a6c 01:43:41.093 [Lua] [Mutator] Initializing mutator 'no_roamers' 01:43:41.093 [Lua] [Mutator] Activating mutator 'no_roamers' 01:43:41.428 [GameSession] create_game_object(84, 182) 01:43:41.428 [GameSession] create_game_object(182, 0) -> 110000104e72a6c 01:43:41.430 [GameSession] create_game_object(64, 183) 01:43:41.430 [GameSession] create_game_object(183, 0) -> 110000104e72a6c 01:43:41.442 [GameSession] create_game_object(84, 184) 01:43:41.442 [GameSession] create_game_object(184, 0) -> 110000104e72a6c 01:43:41.458 [GameSession] create_game_object(70, 185) 01:43:41.458 [GameSession] create_game_object(185, 0) -> 110000104e72a6c 01:43:42.246 [GameSession] create_game_object(84, 186) 01:43:42.246 [GameSession] create_game_object(186, 0) -> 110000104e72a6c 01:43:42.247 [GameSession] create_game_object(36, 187) 01:43:42.247 [GameSession] create_game_object(187, 0) -> 110000104e72a6c 01:43:42.377 [GameSession] destroy_game_object(16) 01:43:42.454 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104e72a6c:1:3:2 = potion_healing_draught_01 01:43:42.957 [Lua] [Mutator] Deactivating mutator 'no_roamers' 01:43:43.345 [Lua] [Mutator] Initializing mutator 'no_roamers' 01:43:43.345 [Lua] [Mutator] Activating mutator 'no_roamers' 01:43:46.517 [GameSession] destroy_game_object(185) 01:43:46.517 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 01:43:46.517 [GameSession] destroy_game_object(184) 01:43:47.466 [GameSession] create_game_object(7, 188) 01:43:47.466 [GameSession] create_game_object(188, 0) -> 110000104e72a6c 01:43:47.875 [GameSession] destroy_game_object(188) 01:43:48.555 [GameSession] destroy_game_object(180) 01:43:48.555 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:43:48.556 [GameSession] destroy_game_object(181) 01:43:48.556 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 01:43:48.556 [GameSession] destroy_game_object(179) 01:43:49.345 [GameSession] destroy_game_object(187) 01:43:49.345 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:43:49.346 [GameSession] destroy_game_object(186) 01:43:49.510 [GameSession] destroy_game_object(177) 01:43:49.510 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:43:49.510 [GameSession] destroy_game_object(176) 01:43:50.898 [GameSession] destroy_game_object(157) 01:43:50.898 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 01:43:50.898 [GameSession] destroy_game_object(156) 01:43:51.423 [Lua] [Mutator] Deactivating mutator 'no_roamers' 01:43:53.590 [GameSession] destroy_game_object(159) 01:43:53.590 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[bd9b6c52dd283bac]' child 2: '#ID[491641d43abe46c8]' 01:43:53.590 [GameSession] destroy_game_object(158) 01:43:54.083 [GameSession] destroy_game_object(161) 01:43:54.083 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:43:54.083 [GameSession] destroy_game_object(160) 01:43:55.590 [GameSession] destroy_game_object(150) 01:43:55.590 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 01:43:55.590 [GameSession] destroy_game_object(151) 01:43:55.590 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[bd9b6c52dd283bac]' child 2: '#ID[491641d43abe46c8]' 01:43:55.590 [GameSession] destroy_game_object(147) 01:43:56.474 [GameSession] destroy_game_object(148) 01:43:56.474 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 01:43:56.475 [GameSession] destroy_game_object(145) 01:43:56.475 [GameSession] destroy_game_object(149) 01:43:56.475 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b149aa3ecec0eabe]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:43:56.475 [GameSession] destroy_game_object(146) 01:43:57.250 [GameSession] destroy_game_object(153) 01:43:57.250 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14d2a727810686c2]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 01:43:57.250 [GameSession] destroy_game_object(152) 01:43:59.850 [GameSession] destroy_game_object(182) 01:43:59.957 [GameSession] destroy_game_object(76) 01:44:00.051 [GameSession] destroy_game_object(71) 01:44:00.125 [GameSession] destroy_game_object(133) 01:44:00.218 [GameSession] destroy_game_object(73) 01:44:00.232 [GameSession] destroy_game_object(78) 01:44:00.307 [GameSession] destroy_game_object(144) 01:44:00.553 [GameSession] create_game_object(84, 189) 01:44:00.553 [GameSession] create_game_object(189, 0) -> 110000104e72a6c 01:44:01.161 [GameSession] create_game_object(84, 190) 01:44:01.161 [GameSession] create_game_object(190, 0) -> 110000104e72a6c 01:44:01.783 [GameSession] create_game_object(84, 191) 01:44:01.783 [GameSession] create_game_object(191, 0) -> 110000104e72a6c 01:44:02.477 [GameSession] create_game_object(36, 192) 01:44:02.477 [GameSession] create_game_object(192, 0) -> 110000104e72a6c 01:44:03.598 [GameSession] create_game_object(84, 193) 01:44:03.598 [GameSession] create_game_object(193, 0) -> 110000104e72a6c 01:44:03.599 [GameSession] create_game_object(70, 194) 01:44:03.599 [GameSession] create_game_object(194, 0) -> 110000104e72a6c 01:44:03.898 [GameSession] create_game_object(84, 195) 01:44:03.898 [GameSession] create_game_object(195, 0) -> 110000104e72a6c 01:44:04.394 [GameSession] create_game_object(84, 196) 01:44:04.394 [GameSession] create_game_object(196, 0) -> 110000104e72a6c 01:44:05.613 [GameSession] create_game_object(84, 197) 01:44:05.613 [GameSession] create_game_object(197, 0) -> 110000104e72a6c 01:44:05.615 [GameSession] create_game_object(36, 198) 01:44:05.615 [GameSession] create_game_object(198, 0) -> 110000104e72a6c 01:44:05.736 [GameSession] destroy_game_object(198) 01:44:05.736 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:44:05.736 [GameSession] destroy_game_object(197) 01:44:06.043 [GameSession] create_game_object(84, 199) 01:44:06.043 [GameSession] create_game_object(199, 0) -> 110000104e72a6c 01:44:06.044 [GameSession] create_game_object(36, 200) 01:44:06.044 [GameSession] create_game_object(200, 0) -> 110000104e72a6c 01:44:06.257 [GameSession] destroy_game_object(200) 01:44:06.258 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:44:06.258 [GameSession] destroy_game_object(199) 01:44:07.050 [GameSession] create_game_object(84, 201) 01:44:07.050 [GameSession] create_game_object(201, 0) -> 110000104e72a6c 01:44:07.051 [GameSession] create_game_object(36, 202) 01:44:07.052 [GameSession] create_game_object(202, 0) -> 110000104e72a6c 01:44:08.937 [GameSession] create_game_object(84, 203) 01:44:08.937 [GameSession] create_game_object(203, 0) -> 110000104e72a6c 01:44:08.938 [GameSession] create_game_object(84, 204) 01:44:08.938 [GameSession] create_game_object(204, 0) -> 110000104e72a6c 01:44:09.186 [GameSession] create_game_object(23, 205) 01:44:09.186 [GameSession] create_game_object(205, 0) -> 110000104e72a6c 01:44:09.327 [GameSession] create_game_object(84, 206) 01:44:09.327 [GameSession] create_game_object(206, 0) -> 110000104e72a6c 01:44:09.373 [GameSession] create_game_object(70, 207) 01:44:09.373 [GameSession] create_game_object(207, 0) -> 110000104e72a6c 01:44:10.044 [GameSession] create_game_object(84, 208) 01:44:10.044 [GameSession] create_game_object(208, 0) -> 110000104e72a6c 01:44:10.044 [GameSession] create_game_object(84, 209) 01:44:10.044 [GameSession] create_game_object(209, 0) -> 110000104e72a6c 01:44:10.077 [GameSession] create_game_object(70, 210) 01:44:10.077 [GameSession] create_game_object(210, 0) -> 110000104e72a6c 01:44:10.094 [GameSession] create_game_object(70, 211) 01:44:10.094 [GameSession] create_game_object(211, 0) -> 110000104e72a6c 01:44:10.113 [GameSession] create_game_object(70, 212) 01:44:10.113 [GameSession] create_game_object(212, 0) -> 110000104e72a6c 01:44:10.760 [GameSession] create_game_object(84, 213) 01:44:10.760 [GameSession] create_game_object(213, 0) -> 110000104e72a6c 01:44:10.762 [GameSession] create_game_object(70, 214) 01:44:10.762 [GameSession] create_game_object(214, 0) -> 110000104e72a6c 01:44:10.811 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 58 will change to a manual source. 01:44:11.149 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:6:5:4 = 0.83333333333333337 01:44:11.300 [GameSession] destroy_game_object(214) 01:44:11.300 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[76f3a856c6ade282]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 01:44:11.300 [GameSession] destroy_game_object(213) 01:44:12.267 [GameSession] destroy_game_object(205) 01:44:12.603 [GameSession] destroy_game_object(211) 01:44:12.603 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 01:44:12.604 [GameSession] destroy_game_object(212) 01:44:12.604 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5c1134196f2a4541]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 01:44:12.604 [GameSession] destroy_game_object(209) 01:44:12.741 [GameSession] destroy_game_object(210) 01:44:12.741 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[96673601773e5ae5]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 01:44:12.741 [GameSession] destroy_game_object(208) 01:44:12.874 [GameSession] destroy_game_object(207) 01:44:12.874 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 01:44:12.874 [GameSession] destroy_game_object(206) 01:44:12.970 [GameSession] create_game_object(84, 215) 01:44:12.970 [GameSession] create_game_object(215, 0) -> 110000104e72a6c 01:44:12.989 [GameSession] create_game_object(70, 216) 01:44:12.989 [GameSession] create_game_object(216, 0) -> 110000104e72a6c 01:44:13.101 [GameSession] create_game_object(84, 217) 01:44:13.101 [GameSession] create_game_object(217, 0) -> 110000104e72a6c 01:44:13.158 [GameSession] create_game_object(70, 218) 01:44:13.158 [GameSession] create_game_object(218, 0) -> 110000104e72a6c 01:44:13.264 [GameSession] create_game_object(84, 219) 01:44:13.264 [GameSession] create_game_object(219, 0) -> 110000104e72a6c 01:44:13.266 [GameSession] create_game_object(70, 220) 01:44:13.266 [GameSession] create_game_object(220, 0) -> 110000104e72a6c 01:44:13.289 [GameSession] create_game_object(70, 221) 01:44:13.289 [GameSession] create_game_object(221, 0) -> 110000104e72a6c 01:44:13.669 [GameSession] create_game_object(84, 222) 01:44:13.669 [GameSession] create_game_object(222, 0) -> 110000104e72a6c 01:44:13.671 [GameSession] create_game_object(70, 223) 01:44:13.671 [GameSession] create_game_object(223, 0) -> 110000104e72a6c 01:44:15.087 [GameSession] destroy_game_object(223) 01:44:15.087 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 01:44:15.087 [GameSession] destroy_game_object(222) 01:44:15.716 [GameSession] create_game_object(84, 224) 01:44:15.716 [GameSession] create_game_object(224, 0) -> 110000104e72a6c 01:44:15.717 [GameSession] create_game_object(70, 225) 01:44:15.717 [GameSession] create_game_object(225, 0) -> 110000104e72a6c 01:44:16.200 [GameSession] create_game_object(84, 226) 01:44:16.200 [GameSession] create_game_object(226, 0) -> 110000104e72a6c 01:44:16.202 [GameSession] create_game_object(70, 227) 01:44:16.202 [GameSession] create_game_object(227, 0) -> 110000104e72a6c 01:44:17.062 [GameSession] destroy_game_object(227) 01:44:17.062 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:44:17.062 [GameSession] destroy_game_object(226) 01:44:17.196 [GameSession] create_game_object(84, 228) 01:44:17.196 [GameSession] create_game_object(228, 0) -> 110000104e72a6c 01:44:17.198 [GameSession] create_game_object(70, 229) 01:44:17.198 [GameSession] create_game_object(229, 0) -> 110000104e72a6c 01:44:17.247 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:6:5:4 = potion_healing_draught_01 01:44:17.253 [GameSession] destroy_game_object(15) 01:44:19.638 [GameSession] create_game_object(84, 230) 01:44:19.638 [GameSession] create_game_object(230, 0) -> 110000104e72a6c 01:44:19.640 [GameSession] create_game_object(36, 231) 01:44:19.640 [GameSession] create_game_object(231, 0) -> 110000104e72a6c 01:44:21.129 [GameSession] destroy_game_object(230) 01:44:23.577 [GameSession] create_game_object(37, 232) 01:44:23.577 [GameSession] create_game_object(232, 0) -> 110000104e72a6c 01:44:25.449 [GameSession] create_game_object(84, 233) 01:44:25.449 [GameSession] create_game_object(233, 0) -> 110000104e72a6c 01:44:26.882 [GameSession] create_game_object(84, 234) 01:44:26.882 [GameSession] create_game_object(234, 0) -> 110000104e72a6c 01:44:26.933 [GameSession] create_game_object(70, 235) 01:44:26.933 [GameSession] create_game_object(235, 0) -> 110000104e72a6c 01:44:26.961 [GameSession] create_game_object(70, 236) 01:44:26.961 [GameSession] create_game_object(236, 0) -> 110000104e72a6c 01:44:27.750 [GameSession] destroy_game_object(235) 01:44:27.750 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[76f3a856c6ade282]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:44:27.750 [GameSession] destroy_game_object(236) 01:44:27.750 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b149aa3ecec0eabe]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 01:44:27.750 [GameSession] destroy_game_object(234) 01:44:28.461 [GameSession] destroy_game_object(233) 01:44:28.598 [GameSession] create_game_object(84, 237) 01:44:28.598 [GameSession] create_game_object(237, 0) -> 110000104e72a6c 01:44:28.868 [GameSession] create_game_object(84, 238) 01:44:28.868 [GameSession] create_game_object(238, 0) -> 110000104e72a6c 01:44:28.905 [GameSession] create_game_object(70, 239) 01:44:28.905 [GameSession] create_game_object(239, 0) -> 110000104e72a6c 01:44:28.927 [GameSession] create_game_object(70, 240) 01:44:28.927 [GameSession] create_game_object(240, 0) -> 110000104e72a6c 01:44:30.027 [GameSession] destroy_game_object(108) 01:44:30.027 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[52cdb0cd0dd540cc]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[67d008059c7c539e]' 01:44:30.364 [GameSession] destroy_game_object(237) 01:44:30.954 [GameSession] create_game_object(7, 241) 01:44:30.954 [GameSession] create_game_object(241, 0) -> 110000104e72a6c 01:44:31.063 [GameSession] create_game_object(84, 242) 01:44:31.063 [GameSession] create_game_object(242, 0) -> 110000104e72a6c 01:44:31.064 [GameSession] create_game_object(70, 243) 01:44:31.064 [GameSession] create_game_object(243, 0) -> 110000104e72a6c 01:44:31.206 [GameSession] create_game_object(84, 244) 01:44:31.206 [GameSession] create_game_object(244, 0) -> 110000104e72a6c 01:44:31.208 [GameSession] create_game_object(70, 245) 01:44:31.208 [GameSession] create_game_object(245, 0) -> 110000104e72a6c 01:44:31.319 [GameSession] create_game_object(84, 246) 01:44:31.319 [GameSession] create_game_object(246, 0) -> 110000104e72a6c 01:44:31.377 [GameSession] destroy_game_object(241) 01:44:31.824 [GameSession] create_game_object(84, 247) 01:44:31.824 [GameSession] create_game_object(247, 0) -> 110000104e72a6c 01:44:31.826 [GameSession] create_game_object(70, 248) 01:44:31.826 [GameSession] create_game_object(248, 0) -> 110000104e72a6c 01:44:34.604 [GameSession] destroy_game_object(111) 01:44:37.093 [GameSession] destroy_game_object(248) 01:44:37.093 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 01:44:37.093 [GameSession] destroy_game_object(247) 01:44:37.215 [GameSession] create_game_object(84, 249) 01:44:37.215 [GameSession] create_game_object(249, 0) -> 110000104e72a6c 01:44:37.217 [GameSession] create_game_object(70, 250) 01:44:37.217 [GameSession] create_game_object(250, 0) -> 110000104e72a6c 01:44:38.565 [GameSession] create_game_object(22, 251) 01:44:38.565 [GameSession] create_game_object(251, 0) -> 110000104e72a6c 01:44:38.565 [GameSession] create_game_object(22, 252) 01:44:38.565 [GameSession] create_game_object(252, 0) -> 110000104e72a6c 01:44:38.565 [GameSession] create_game_object(22, 253) 01:44:38.565 [GameSession] create_game_object(253, 0) -> 110000104e72a6c 01:44:39.597 [GameSession] destroy_game_object(253) 01:44:39.597 [GameSession] destroy_game_object(251) 01:44:39.597 [GameSession] destroy_game_object(252) 01:44:40.716 [GameSession] destroy_game_object(192) 01:44:43.763 [SteamLobby] Detected added member 110000107c9bf5a 01:44:43.763 [Lua] [LobbyMembers] Member joined 110000107c9bf5a 01:44:43.779 [Lua] [NetworkServer] Changing num_players from 2 to 3 01:44:43.779 [Lua] Players: 3 01:44:43.779 [Lua] Set lobby begin: 01:44:43.779 [Lua] Lobby data twitch_enabled = false 01:44:43.779 [Lua] Lobby data selected_mission_id = journey_ruin 01:44:43.779 [Lua] Lobby data num_players = 3 01:44:43.779 [Lua] Lobby data difficulty_tweak = -10 01:44:43.779 [Lua] Lobby data host = 110000101e55044 01:44:43.779 [Lua] Lobby data matchmaking_type = 2 01:44:43.779 [Lua] Lobby data is_private = true 01:44:43.779 [Lua] Lobby data match_started = true 01:44:43.780 [Lua] Lobby data difficulty = cataclysm 01:44:43.780 [Lua] Lobby data player_slot_1 = 0:0 01:44:43.780 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:44:43.780 [Lua] Lobby data unique_server_name = Visulth 01:44:43.780 [Lua] Lobby data quick_game = false 01:44:43.780 [Lua] Lobby data country_code = CA 01:44:43.780 [Lua] Lobby data matchmaking = false 01:44:43.780 [Lua] Lobby data power_level = 715 01:44:43.781 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:44:43.781 [Lua] Lobby data mechanism = deus 01:44:43.781 [Lua] Lobby data player_slot_5 = 0:0 01:44:43.781 [Lua] Lobby data player_slot_2 = 0:0 01:44:43.781 [Lua] Lobby data network_hash = d096ef183372c9f1 01:44:43.781 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:44:43.781 [Lua] Lobby data eac_authorized = true 01:44:43.781 [Lua] Set lobby end. 01:44:44.137 error: [Unit] Unit: '#ID[c13ea66b864b7ac8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:44:44.328 [Steam] Accepted connection 2df309c0 request from 110000107c9bf5a 01:44:44.328 [SteamTransport] Added peer 110000107c9bf5a 01:44:44.687 [SteamAuthenticator] Sent ticket request to 110000107c9bf5a 01:44:44.740 [SteamAuthenticator] Got ticket request from 110000107c9bf5a 01:44:44.740 [SteamAuthenticator] GetAuthSessionTicket 110000107c9bf5a 01:44:44.758 [SteamAuthenticator] Got ticket from 110000107c9bf5a 01:44:44.759 [SteamAuthenticator] BeginAuthSession 110000107c9bf5a 01:44:44.759 [SteamAuthenticator] Authenticating 110000107c9bf5a 01:44:45.020 [SteamAuthenticator] Steam validation for 110000107c9bf5a with response 0 01:44:45.125 [Connection] Endpoint 110000107c9bf5a set max payload per packet to 1140 01:44:45.125 [Connection] Received a connection 149 to 110000107c9bf5a 01:44:45.165 [Connection] Sending request connection 149 reply to 110000107c9bf5a 01:44:45.269 [Handshaker] Established a connection 149 to 110000107c9bf5a 01:44:45.269 [Lua] GOT approve_channel 4 110000107c9bf5a 186000001430e12 01:44:45.269 [EAC] EAC server has client 110000107c9bf5a and channel 4 (and owner 110000107c9bf5a) 01:44:45.269 [EACServer] [21:44:45:269][Windows][EAC Server] [Info][RegisterClient] Client: 0110000107C9BF5A PlayerGUID: 76561198090927962 PlayerIP: 0.0.0.0 OwnerGUID: 76561198090927962 PlayerName: Skeleton Cowboy 01:44:45.269 [Lua] Client with peer_id 110000107c9bf5a got APPROVED by server 01:44:45.269 [Channel] Channel 4 to peer 110000107c9bf5a in system game instance 186000001430e12 was accepted. 01:44:45.270 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000107c9bf5a' 01:44:45.270 [Lua] [ChatManager][1]System: Skeleton Cowboy is joining the game 01:44:45.270 [Lua] [NetworkServer] Peer 110000107c9bf5a joined server lobby. 01:44:45.270 [Lua] [NetworkServer] Creating peer info. 01:44:45.270 [Lua] [PeerSM] 110000107c9bf5a :: on_enter Connecting 01:44:45.396 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001430e12 from 110000107c9bf5a, replying lobby_ok 01:44:45.484 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000107c9bf5a REPLY wh:0 | we:110000101e55044 | dr:110000104e72a6c | bw:0 | es:0 01:44:45.562 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000107c9bf5a 01:44:45.562 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:5:0 = 110000107c9bf5a 01:44:45.562 [Lua] Set lobby begin: 01:44:45.562 [Lua] Lobby data twitch_enabled = false 01:44:45.562 [Lua] Lobby data selected_mission_id = journey_ruin 01:44:45.562 [Lua] Lobby data num_players = 3 01:44:45.562 [Lua] Lobby data difficulty_tweak = -10 01:44:45.563 [Lua] Lobby data host = 110000101e55044 01:44:45.563 [Lua] Lobby data matchmaking_type = 2 01:44:45.563 [Lua] Lobby data is_private = true 01:44:45.563 [Lua] Lobby data match_started = true 01:44:45.563 [Lua] Lobby data difficulty = cataclysm 01:44:45.563 [Lua] Lobby data player_slot_1 = 0:0 01:44:45.563 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:44:45.563 [Lua] Lobby data unique_server_name = Visulth 01:44:45.563 [Lua] Lobby data quick_game = false 01:44:45.563 [Lua] Lobby data country_code = CA 01:44:45.563 [Lua] Lobby data matchmaking = false 01:44:45.563 [Lua] Lobby data power_level = 715 01:44:45.564 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:44:45.564 [Lua] Lobby data mechanism = deus 01:44:45.564 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:44:45.564 [Lua] Lobby data player_slot_2 = 0:0 01:44:45.565 [Lua] Lobby data network_hash = d096ef183372c9f1 01:44:45.565 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:44:45.565 [Lua] Lobby data eac_authorized = true 01:44:45.565 [Lua] Set lobby end. 01:44:47.834 [Lua] ### CLEARING PEER STATE FOR 110000107c9bf5a 01:44:47.834 [Lua] [PeerSM] 110000107c9bf5a :: on_exit Connecting 01:44:47.834 [Lua] [PeerSM] 110000107c9bf5a :: on_enter Connecting 01:44:47.894 [Lua] [NetworkServer] Peer 110000107c9bf5a has sent rpc_notify_lobby_joined 01:44:47.894 [Lua] [PSM] Peer 110000107c9bf5a joined. Want to use profile index "5" and join party "0" 01:44:47.894 [Lua] [SharedState] network_state_110000101e55044: peers:0:0:0:0 = ["110000101e55044","110000104e72a6c","110000107c9bf5a"] 01:44:47.894 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000107c9bf5a, connection_key=1) 01:44:47.894 [Lua] Sync dynamic to client: 01:44:48.033 [Lua] ### Received rpc_level_load_started 01:44:48.033 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_session_id: 2142024704 01:44:48.033 [Lua] player (110000107c9bf5a,1) was put into party 0 01:44:48.033 [Lua] [ProfileSynchronizer] Peer 110000107c9bf5a entered session 01:44:48.033 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000107c9bf5a 01:44:48.033 [Lua] Mechanism says: a client has initialized the mechanism! 110000107c9bf5a 01:44:48.053 [Channel] Channel 5 to peer 110000107c9bf5a in system voip instance 633c0dec9013b05b was accepted. 01:44:48.097 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = 9DAE93AC50463EB5 01:44:48.097 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 136 01:44:48.097 [Lua] [SharedState] deus_run_state_11135718: peer_initialized:110000107c9bf5a:0:0:0 = true 01:44:48.097 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 338 01:44:48.170 [SteamVoipClient] select_out(110000107c9bf5a, on) 01:44:48.185 [SteamVoipClient] select_out(110000107c9bf5a, on) 01:44:48.185 [SteamVoipClient] select_in(110000107c9bf5a, on) 01:44:48.185 [SteamVoipClient] select_out(110000107c9bf5a, off) 01:44:48.252 [Channel] Channel 6 to peer 110000107c9bf5a in system voip instance 0 was accepted. 01:44:49.626 [EACServer] [21:44:49:626][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000107C9BF5A Session: 2 Status: Client Authenticated Message: Client authenticated. 01:44:49.627 [EAC] Peer 110000107c9bf5a switched EAC state to ClientAuthenticatedLocal 01:44:49.856 [Lua] [NetworkServer] Peer 110000107c9bf5a has sent rpc_post_game_notified 01:44:49.857 [Lua] [PeerSM] 110000107c9bf5a :: on_exit Connecting 01:44:49.857 [Lua] [PeerSM] 110000107c9bf5a :: on_enter Loading 01:44:49.909 [EACServer] [21:44:49:909][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000107C9BF5A. 01:44:50.310 [EACServer] [21:44:50:310][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000107C9BF5A 01:44:50.310 [EACServer] [21:44:50:310][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000107C9BF5A Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 01:44:50.314 [EAC] Peer 110000107c9bf5a switched EAC state to ClientAuthenticatedRemote 01:44:51.728 [GameSession] destroy_game_object(246) 01:44:51.956 [GameSession] create_game_object(7, 254) 01:44:51.956 [GameSession] create_game_object(254, 0) -> 110000104e72a6c 01:44:52.391 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:44:52.450 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:44:52.619 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:44:52.631 [GameSession] destroy_game_object(254) 01:44:52.693 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 732268544 01:44:59.731 [GameSession] create_game_object(22, 255) 01:44:59.731 [GameSession] create_game_object(255, 0) -> 110000104e72a6c 01:44:59.731 [GameSession] create_game_object(22, 256) 01:44:59.731 [GameSession] create_game_object(256, 0) -> 110000104e72a6c 01:44:59.732 [GameSession] create_game_object(22, 257) 01:44:59.732 [GameSession] create_game_object(257, 0) -> 110000104e72a6c 01:44:59.763 error: [Unit] Unit: '#ID[a37c1c8cf88f4cb6]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:44:59.789 [Lua] ### Received rpc_level_loaded 01:44:59.789 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_id: 124 01:44:59.789 [Lua] Peer 110000107c9bf5a has loaded the level but not all enemies, so we wait 01:45:00.808 [GameSession] destroy_game_object(257) 01:45:00.808 [GameSession] destroy_game_object(256) 01:45:00.808 [GameSession] destroy_game_object(255) 01:45:03.524 [GameSession] destroy_game_object(232) 01:45:05.511 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000107c9bf5a, connection_key=1) 01:45:05.511 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{},"inventory_id":135958336,"first_person":{}} 01:45:05.512 [Lua] [PeerSM] 110000107c9bf5a :: on_exit Loading 01:45:05.512 [Lua] [PeerSM] 110000107c9bf5a :: on_enter LoadingProfilePackages 01:45:05.531 [Lua] [PeerSM] 110000107c9bf5a :: on_exit LoadingProfilePackages 01:45:05.531 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForEnterGame 01:45:05.916 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_hold_my_beer_01 01:45:05.922 [GameSession] create_game_object(68, 258) 01:45:05.923 [GameSession] create_game_object(258, 0) -> 110000104e72a6c 01:45:05.923 [GameSession] destroy_game_object(7) 01:45:05.978 [GameSession] destroy_game_object(96) 01:45:06.937 [GameSession] add_peer(110000107c9bf5a) 01:45:06.937 [GameSession] create_game_object(0, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(1, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(2, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(3, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(4, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(5, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(6, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(8, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(9, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(10, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(11, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(12, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(13, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(14, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(17, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(18, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(19, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(20, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(21, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(22, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(23, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(24, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(25, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(26, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(27, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(28, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(29, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(30, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(31, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(32, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(33, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(34, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(35, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(36, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(37, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(38, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(39, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(40, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(41, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(42, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(43, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(44, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(45, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(46, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(47, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(48, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(49, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(51, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(53, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(54, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(1024, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(59, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(60, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(61, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(62, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(63, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(64, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(1025, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(65, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(66, 0) -> 110000107c9bf5a 01:45:06.937 [GameSession] create_game_object(67, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(68, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(69, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(72, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(74, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(75, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(77, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(80, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(81, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(82, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(83, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(84, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(85, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(86, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(87, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(88, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(89, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(90, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(91, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(92, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(93, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(94, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(95, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(97, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(98, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(99, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(100, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(101, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(102, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(103, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(104, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(105, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(106, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(107, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(109, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(112, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(117, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(125, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(128, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(129, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(131, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(134, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(137, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(138, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(143, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(154, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(155, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(168, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(169, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(170, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(172, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(173, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(178, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(183, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(189, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(190, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(191, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(193, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(194, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(195, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(196, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(201, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(202, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(203, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(204, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(215, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(216, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(217, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(218, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(219, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(220, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(221, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(224, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(225, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(228, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(229, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(231, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(238, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(239, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(240, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(242, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(243, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(244, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(245, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(249, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(250, 0) -> 110000107c9bf5a 01:45:06.938 [GameSession] create_game_object(258, 0) -> 110000107c9bf5a 01:45:06.938 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForEnterGame 01:45:06.938 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForGameObjectSync 01:45:06.953 [Lua] [NetworkServer] Game_object_sync_done for peer 110000107c9bf5a 01:45:06.988 [Lua] Breedfreezer (server) starting a hot join sync 01:45:06.988 [Lua] packing 6 units of breed chaos_marauder 01:45:06.988 [Lua] packing 1 units of breed skaven_clan_rat 01:45:06.988 [Lua] packing 0 units of breed skaven_storm_vermin 01:45:06.988 [Lua] packing 0 units of breed skaven_slave 01:45:06.988 [Lua] packing 2 units of breed chaos_fanatic 01:45:06.988 [Lua] packing 2 units of breed chaos_raider 01:45:06.988 [Lua] packing 1 units of breed chaos_warrior 01:45:06.988 [Lua] packing 0 units of breed chaos_berzerker 01:45:06.988 [Lua] packing 0 units of breed skaven_plague_monk 01:45:06.988 [Lua] --> rpc-package size reached, sending rpc now (last package) 01:45:06.988 [Lua] 01:45:06.988 [Lua] [1] = 15 (number) 01:45:06.988 [Lua] [2] = 6 (number) 01:45:06.988 [Lua] [3] = 14 (number) 01:45:06.988 [Lua] [4] = 1 (number) 01:45:06.988 [Lua] [5] = 1 (number) 01:45:06.988 [Lua] [6] = 0 (number) 01:45:06.988 [Lua] [7] = 1 (number) 01:45:06.988 [Lua] [8] = 0 (number) 01:45:06.988 [Lua] [9] = 10 (number) 01:45:06.988 [Lua] [10] = 2 (number) 01:45:06.988 [Lua] [11] = 6 (number) 01:45:06.988 [Lua] [12] = 2 (number) 01:45:06.988 [Lua] [13] = 1 (number) 01:45:06.988 [Lua] [14] = 1 (number) 01:45:06.988 [Lua] [15] = 1 (number) 01:45:06.988 [Lua] [16] = 0 (number) 01:45:06.988 [Lua] [17] = 1 (number) 01:45:06.988 [Lua] [18] = 0 (number) 01:45:06.988 [Lua] 01:45:06.988 [Lua] 01:45:06.988 [Lua] [1] = 109 (number) 01:45:06.988 [Lua] [2] = 94 (number) 01:45:06.988 [Lua] [3] = 125 (number) 01:45:06.988 [Lua] [4] = 183 (number) 01:45:06.988 [Lua] [5] = 83 (number) 01:45:06.988 [Lua] [6] = 170 (number) 01:45:06.988 [Lua] [7] = 231 (number) 01:45:06.988 [Lua] [8] = 155 (number) 01:45:06.988 [Lua] [9] = 105 (number) 01:45:06.988 [Lua] [10] = 82 (number) 01:45:06.988 [Lua] [11] = 172 (number) 01:45:06.988 [Lua] [12] = 93 (number) 01:45:06.988 [Lua] 01:45:06.989 [Lua] PlayerManager:add_remote_player 110000107c9bf5a 01:45:06.989 [GameSession] create_game_object(67, 259) 01:45:06.989 [GameSession] create_game_object(259, 0) -> 110000104e72a6c 01:45:06.989 [GameSession] create_game_object(259, 0) -> 110000107c9bf5a 01:45:06.989 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=259 01:45:06.989 [Lua] RemotePlayer:create_game_object( ) 259 01:45:07.075 [Lua] [ProfileSynchronizer] Assigning peer(110000107c9bf5a:1) to profile(5) career(1) 01:45:07.075 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"}] 01:45:07.075 [Lua] [SharedState] deus_run_state_11135718: spawned_once:110000107c9bf5a:1:5:1 = true 01:45:07.075 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForGameObjectSync 01:45:07.075 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForPlayers 01:45:07.087 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 135958336 01:45:07.087 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForPlayers 01:45:07.087 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InGame 01:45:07.087 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = true 01:45:07.116 [GameSession] destroy_game_object(258) 01:45:07.208 [GameSession] create_game_object(68, 260) 01:45:07.208 [GameSession] create_game_object(260, 0) -> 110000104e72a6c 01:45:07.208 [GameSession] create_game_object(260, 0) -> 110000107c9bf5a 01:45:07.208 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 135958336 01:45:07.213 [Lua] [SharedState] deus_run_state_11135718: potion:110000104e72a6c:1:3:2 = potion_poison_proof_01 01:45:07.348 [Lua] [MOD][VMF][INFO] Added 110000107c9bf5a to the VMF users list. 01:45:07.348 [GameSession] 110000107c9bf5a -> create_game_object(2048) 01:45:07.348 [GameSession] create_game_object(2048, 0) -> 110000104e72a6c 01:45:07.348 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000107c9bf5a go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:45:07.348 [Lua] Adding player sync data to peer=110000107c9bf5a local_player_id=1 01:45:07.349 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000107c9bf5a:1:5:1 = [{"client_id":557851584,"name":"talent_1_1","rarity":"exotic"},{"client_id":1517800064,"name":"talent_2_1","rarity":"rare"},{"client_id":903392832,"name":"talent_3_2","rarity":"exotic"},{"client_id":912312896,"name":"talent_4_1","rarity":"rare"},{"client_id":819145024,"name":"talent_5_2","rarity":"rare"},{"client_id":1161064320,"name":"talent_6_2","rarity":"unique"}] 01:45:07.350 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000107c9bf5a:1:5:1 = item_key=deus_es_halberd,powerlevel=450,rarity=plentiful 01:45:07.350 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000107c9bf5a:1:5:1 = item_key=deus_es_repeating_handgun,powerlevel=450,rarity=plentiful 01:45:07.350 [Lua] [SharedState] deus_run_state_11135718: profile_initialized:110000107c9bf5a:1:5:1 = true 01:45:07.351 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:45:07.351 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 01:45:07.351 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 01:45:07.351 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1510519168,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 01:45:07.351 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 01:45:07.351 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 01:45:07.351 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read, 01:45:07.351 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, ProfileSynchronizer, async-read, 01:45:07.351 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, ProfileSynchronizer, async-read, 01:45:07.351 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer, async-read, 01:45:07.487 [GameSession] create_game_object(84, 261) 01:45:07.487 [GameSession] create_game_object(261, 0) -> 110000104e72a6c 01:45:07.487 [GameSession] create_game_object(261, 0) -> 110000107c9bf5a 01:45:07.642 [Lua] Switching ConflictSettings: to: deus_skaven 01:45:07.642 [Lua] pacing=deus_default 01:45:07.642 [Lua] roaming=nil 01:45:07.642 [Lua] specials=deus_skaven 01:45:07.642 [Lua] contained_breeds=nil 01:45:07.642 [Lua] debug_color=orange 01:45:07.642 [Lua] disabled=false 01:45:07.642 [Lua] pack_spawning=skaven 01:45:07.642 [Lua] description=deus_conflict_director_skaven_chaos_name 01:45:07.642 [Lua] factions=nil 01:45:07.642 [Lua] boss=deus_skaven 01:45:07.642 [Lua] horde=deus_default 01:45:07.642 [Lua] name=deus_skaven 01:45:07.642 [Lua] intensity=deus_default 01:45:07.642 [Lua] --- 01:45:08.085 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_husk_base 01:45:08.085 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_husk_base 01:45:08.085 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 01:45:08.148 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 01:45:08.148 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 01:45:08.148 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 01:45:08.292 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 01:45:08.292 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 01:45:08.293 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 01:45:08.322 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:3:2:3 = potion_pockets_full_of_bombs_01 01:45:08.329 [GameSession] destroy_game_object(260) 01:45:08.347 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 01:45:08.347 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 01:45:08.347 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 01:45:08.380 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 01:45:08.380 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 01:45:08.380 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 01:45:08.416 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 01:45:08.416 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 01:45:08.433 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:45:08.456 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:45:08.926 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:45:08.932 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000101e55044:6:0:0 = [0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,4,4,0,25,422.75,0,0,0,0,0,0,0,0] 01:45:08.932 [Lua] player (110000107c9bf5a,1) was put into party 1 01:45:08.948 [Lua] [GameNetworkManager] destroying game object with go_id=67 01:45:08.948 [GameSession] destroy_game_object(67) 01:45:08.948 [Lua] [UnitSpawner] [nil] failed to remove listener [interactable_unit] from unit [[Unit '#ID[4d5445122ff2b3f3]']] 01:45:08.948 [GameSession] destroy_game_object(66) 01:45:08.948 error: [Unit] Unit: '#ID[0ce871cc53f1ae0a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1ed35552da9d7ffd]' child 1: '#ID[2f6172d4cd63f69a]' child 2: '#ID[c0ba5b12689278d3]' child 3: '#ID[3d1c223596227d45]' child 4: '#ID[6c4b2e0dad646b99]' child 5: '#ID[947914dd4c55ff49]' child 6: '#ID[917aa96da75c7846]' 01:45:08.948 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ebbf722237b1bf85]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[f46bcf56485c0e2c]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[619b3d3019f207dc]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[9abc7e6926a25e8d]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[cedbe4a94ec85ae1]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[2e09d2a2a34a7bc0]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[a13eb09517ba1128]' 01:45:08.949 [Lua] [Mutator] Deactivating mutator 'easier_packs' 01:45:08.952 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"}] 01:45:08.952 [Lua] PlayerManager:remove_player peer_id=110000101e55044 6 01:45:08.952 [Lua] [GameNetworkManager] destroying game object with go_id=61 01:45:08.952 [GameSession] destroy_game_object(61) 01:45:08.953 [Lua] rpc_to_client_spawn_player 110000107c9bf5a 1 01:45:08.982 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:45:08.987 [Lua] [PackageManager] Unload: resource_packages/careers/es_questingknight, ProfileSynchronizer 01:45:09.002 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer 01:45:09.002 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer 01:45:09.002 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, ProfileSynchronizer 01:45:09.002 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer 01:45:09.002 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer 01:45:09.002 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1, ProfileSynchronizer 01:45:09.003 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer 01:45:09.003 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, ProfileSynchronizer 01:45:09.004 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 01:45:09.004 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p, ProfileSynchronizer 01:45:09.005 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 01:45:09.005 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer 01:45:09.005 [Lua] [Mutator] Initializing mutator 'easier_packs' 01:45:09.005 [Lua] [Mutator] Activating mutator 'easier_packs' 01:45:09.014 [Lua] Switching ConflictSettings: to: deus_chaos 01:45:09.014 [Lua] pacing=deus_chaos 01:45:09.014 [Lua] roaming=nil 01:45:09.014 [Lua] specials=deus_chaos 01:45:09.014 [Lua] debug_color=purple 01:45:09.014 [Lua] contained_breeds=nil 01:45:09.014 [Lua] pack_spawning=deus_chaos 01:45:09.014 [Lua] disabled=false 01:45:09.014 [Lua] factions=nil 01:45:09.014 [Lua] boss=deus_chaos 01:45:09.014 [Lua] horde=deus_chaos 01:45:09.014 [Lua] name=deus_chaos 01:45:09.014 [Lua] intensity=deus_default 01:45:09.014 [Lua] --- 01:45:09.049 [GameSession] 110000107c9bf5a -> create_game_object(2049) 01:45:09.049 [GameSession] create_game_object(2049, 0) -> 110000104e72a6c 01:45:09.049 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000107c9bf5a go_type=player_unit go_created_func_name=game_object_created_player_unit 01:45:09.049 [Lua] [NetworkServer] Peer 110000107c9bf5a spawned player. 01:45:09.051 [GameSession] create_game_object(46, 262) 01:45:09.051 [GameSession] create_game_object(262, 0) -> 110000104e72a6c 01:45:09.051 [GameSession] create_game_object(262, 0) -> 110000107c9bf5a 01:45:09.051 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=262 01:45:09.051 [Lua] PlayerManager:assign_unit_ownership Skeleton Cowboy 110000107c9bf5a 1 01:45:09.051 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:45:09.052 [Lua] TalentSystem:rpc_sync_talents 4 2049 01:45:09.053 [Lua] [Mutator] Deactivating mutator 'easier_packs' 01:45:09.062 [Lua] Switching ConflictSettings: to: deus_skaven 01:45:09.062 [Lua] pacing=deus_default 01:45:09.062 [Lua] roaming=nil 01:45:09.062 [Lua] specials=deus_skaven 01:45:09.062 [Lua] contained_breeds=nil 01:45:09.062 [Lua] debug_color=orange 01:45:09.062 [Lua] disabled=false 01:45:09.062 [Lua] pack_spawning=skaven 01:45:09.062 [Lua] description=deus_conflict_director_skaven_chaos_name 01:45:09.062 [Lua] factions=nil 01:45:09.062 [Lua] boss=deus_skaven 01:45:09.062 [Lua] horde=deus_default 01:45:09.062 [Lua] name=deus_skaven 01:45:09.062 [Lua] intensity=deus_default 01:45:09.062 [Lua] --- 01:45:09.264 [Lua] [Mutator] Initializing mutator 'easier_packs' 01:45:09.264 [Lua] [Mutator] Activating mutator 'easier_packs' 01:45:09.349 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = true 01:45:09.500 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 1 01:45:09.500 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 138 01:45:09.500 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 362 01:45:09.500 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 1 01:45:09.507 [GameSession] destroy_game_object(28) 01:45:09.560 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:3:2:3 = 01:45:09.573 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 1 01:45:09.573 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 112 01:45:09.573 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 386 01:45:09.573 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 1 01:45:09.573 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 160 01:45:09.573 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 410 01:45:09.622 [Lua] [SharedState] deus_run_state_11135718: potion:110000107c9bf5a:1:5:1 = potion_pockets_full_of_bombs_01 01:45:09.780 [Lua] Set lobby begin: 01:45:09.780 [Lua] Lobby data twitch_enabled = false 01:45:09.781 [Lua] Lobby data selected_mission_id = journey_ruin 01:45:09.781 [Lua] Lobby data num_players = 3 01:45:09.781 [Lua] Lobby data difficulty_tweak = -10 01:45:09.781 [Lua] Lobby data host = 110000101e55044 01:45:09.781 [Lua] Lobby data matchmaking_type = 2 01:45:09.781 [Lua] Lobby data is_private = true 01:45:09.781 [Lua] Lobby data match_started = true 01:45:09.781 [Lua] Lobby data difficulty = cataclysm 01:45:09.781 [Lua] Lobby data player_slot_1 = 0:0 01:45:09.781 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:45:09.781 [Lua] Lobby data unique_server_name = Visulth 01:45:09.781 [Lua] Lobby data quick_game = false 01:45:09.781 [Lua] Lobby data country_code = CA 01:45:09.781 [Lua] Lobby data matchmaking = false 01:45:09.781 [Lua] Lobby data power_level = 476 01:45:09.781 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:45:09.781 [Lua] Lobby data mechanism = deus 01:45:09.781 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:45:09.781 [Lua] Lobby data player_slot_2 = 0:0 01:45:09.782 [Lua] Lobby data network_hash = d096ef183372c9f1 01:45:09.782 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:45:09.782 [Lua] Lobby data eac_authorized = true 01:45:09.782 [Lua] Set lobby end. 01:45:10.969 [Lua] Switching ConflictSettings: to: deus_chaos 01:45:10.969 [Lua] pacing=deus_chaos 01:45:10.969 [Lua] roaming=nil 01:45:10.969 [Lua] specials=deus_chaos 01:45:10.969 [Lua] debug_color=purple 01:45:10.969 [Lua] contained_breeds=nil 01:45:10.969 [Lua] pack_spawning=deus_chaos 01:45:10.969 [Lua] disabled=false 01:45:10.969 [Lua] factions=nil 01:45:10.969 [Lua] boss=deus_chaos 01:45:10.969 [Lua] horde=deus_chaos 01:45:10.969 [Lua] name=deus_chaos 01:45:10.969 [Lua] intensity=deus_default 01:45:10.969 [Lua] --- 01:45:12.440 [Lua] Switching ConflictSettings: to: deus_skaven 01:45:12.440 [Lua] pacing=deus_default 01:45:12.440 [Lua] roaming=nil 01:45:12.440 [Lua] specials=deus_skaven 01:45:12.440 [Lua] contained_breeds=nil 01:45:12.440 [Lua] debug_color=orange 01:45:12.440 [Lua] disabled=false 01:45:12.440 [Lua] pack_spawning=skaven 01:45:12.440 [Lua] description=deus_conflict_director_skaven_chaos_name 01:45:12.440 [Lua] factions=nil 01:45:12.440 [Lua] boss=deus_skaven 01:45:12.440 [Lua] horde=deus_default 01:45:12.440 [Lua] name=deus_skaven 01:45:12.440 [Lua] intensity=deus_default 01:45:12.440 [Lua] --- 01:45:12.645 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:3:2:3 = potion_killer_in_the_shadows_01 01:45:12.650 [GameSession] destroy_game_object(8) 01:45:13.025 [Lua] Switching ConflictSettings: to: deus_chaos 01:45:13.025 [Lua] pacing=deus_chaos 01:45:13.025 [Lua] roaming=nil 01:45:13.025 [Lua] specials=deus_chaos 01:45:13.025 [Lua] debug_color=purple 01:45:13.025 [Lua] contained_breeds=nil 01:45:13.025 [Lua] pack_spawning=deus_chaos 01:45:13.025 [Lua] disabled=false 01:45:13.025 [Lua] factions=nil 01:45:13.025 [Lua] boss=deus_chaos 01:45:13.025 [Lua] horde=deus_chaos 01:45:13.025 [Lua] name=deus_chaos 01:45:13.025 [Lua] intensity=deus_default 01:45:13.025 [Lua] --- 01:45:13.763 [GameSession] destroy_game_object(261) 01:45:14.451 [GameSession] create_game_object(7, 263) 01:45:14.451 [GameSession] create_game_object(263, 0) -> 110000104e72a6c 01:45:14.451 [GameSession] create_game_object(263, 0) -> 110000107c9bf5a 01:45:14.873 [Lua] Set lobby begin: 01:45:14.873 [Lua] Lobby data twitch_enabled = false 01:45:14.873 [Lua] Lobby data selected_mission_id = journey_ruin 01:45:14.873 [Lua] Lobby data num_players = 3 01:45:14.874 [Lua] Lobby data difficulty_tweak = -10 01:45:14.874 [Lua] Lobby data host = 110000101e55044 01:45:14.874 [Lua] Lobby data matchmaking_type = 2 01:45:14.874 [Lua] Lobby data is_private = true 01:45:14.874 [Lua] Lobby data match_started = true 01:45:14.874 [Lua] Lobby data difficulty = cataclysm 01:45:14.874 [Lua] Lobby data player_slot_1 = 0:0 01:45:14.874 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:45:14.874 [Lua] Lobby data unique_server_name = Visulth 01:45:14.874 [Lua] Lobby data quick_game = false 01:45:14.874 [Lua] Lobby data country_code = CA 01:45:14.874 [Lua] Lobby data matchmaking = false 01:45:14.874 [Lua] Lobby data power_level = 715 01:45:14.874 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:45:14.874 [Lua] Lobby data mechanism = deus 01:45:14.874 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:45:14.874 [Lua] Lobby data player_slot_2 = 0:0 01:45:14.874 [Lua] Lobby data network_hash = d096ef183372c9f1 01:45:14.874 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:45:14.874 [Lua] Lobby data eac_authorized = true 01:45:14.874 [Lua] Set lobby end. 01:45:14.886 [GameSession] destroy_game_object(263) 01:45:15.439 [GameSession] create_game_object(7, 264) 01:45:15.439 [GameSession] create_game_object(264, 0) -> 110000104e72a6c 01:45:15.439 [GameSession] create_game_object(264, 0) -> 110000107c9bf5a 01:45:15.883 [GameSession] destroy_game_object(264) 01:45:16.599 [GameSession] destroy_game_object(194) 01:45:16.600 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 01:45:17.288 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 91 will change to a manual source. 01:45:17.289 [GameSession] create_game_object(42, 265) 01:45:17.289 [GameSession] create_game_object(265, 0) -> 110000104e72a6c 01:45:17.289 [GameSession] create_game_object(265, 0) -> 110000107c9bf5a 01:45:19.452 [GameSession] create_game_object(84, 266) 01:45:19.452 [GameSession] create_game_object(266, 0) -> 110000104e72a6c 01:45:19.452 [GameSession] create_game_object(266, 0) -> 110000107c9bf5a 01:45:20.104 [Lua] Switching ConflictSettings: to: deus_skaven 01:45:20.104 [Lua] pacing=deus_default 01:45:20.104 [Lua] roaming=nil 01:45:20.104 [Lua] specials=deus_skaven 01:45:20.104 [Lua] contained_breeds=nil 01:45:20.104 [Lua] debug_color=orange 01:45:20.104 [Lua] disabled=false 01:45:20.104 [Lua] pack_spawning=skaven 01:45:20.104 [Lua] description=deus_conflict_director_skaven_chaos_name 01:45:20.104 [Lua] factions=nil 01:45:20.104 [Lua] boss=deus_skaven 01:45:20.104 [Lua] horde=deus_default 01:45:20.104 [Lua] name=deus_skaven 01:45:20.104 [Lua] intensity=deus_default 01:45:20.104 [Lua] --- 01:45:20.430 [Lua] Switching ConflictSettings: to: deus_chaos 01:45:20.430 [Lua] pacing=deus_chaos 01:45:20.430 [Lua] roaming=nil 01:45:20.430 [Lua] specials=deus_chaos 01:45:20.430 [Lua] debug_color=purple 01:45:20.430 [Lua] contained_breeds=nil 01:45:20.430 [Lua] pack_spawning=deus_chaos 01:45:20.430 [Lua] disabled=false 01:45:20.430 [Lua] factions=nil 01:45:20.430 [Lua] boss=deus_chaos 01:45:20.430 [Lua] horde=deus_chaos 01:45:20.430 [Lua] name=deus_chaos 01:45:20.430 [Lua] intensity=deus_default 01:45:20.430 [Lua] --- 01:45:21.161 [GameSession] destroy_game_object(266) 01:45:21.636 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.5 01:45:22.633 [GameSession] create_game_object(84, 267) 01:45:22.633 [GameSession] create_game_object(267, 0) -> 110000104e72a6c 01:45:22.633 [GameSession] create_game_object(267, 0) -> 110000107c9bf5a 01:45:22.918 [GameSession] destroy_game_object(216) 01:45:22.918 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[a7de3c11c38bb071]' child 2: '#ID[491641d43abe46c8]' 01:45:23.574 [Lua] Switching ConflictSettings: to: deus_skaven 01:45:23.574 [Lua] pacing=deus_default 01:45:23.574 [Lua] roaming=nil 01:45:23.574 [Lua] specials=deus_skaven 01:45:23.574 [Lua] contained_breeds=nil 01:45:23.574 [Lua] debug_color=orange 01:45:23.574 [Lua] disabled=false 01:45:23.574 [Lua] pack_spawning=skaven 01:45:23.574 [Lua] description=deus_conflict_director_skaven_chaos_name 01:45:23.574 [Lua] factions=nil 01:45:23.574 [Lua] boss=deus_skaven 01:45:23.574 [Lua] horde=deus_default 01:45:23.574 [Lua] name=deus_skaven 01:45:23.574 [Lua] intensity=deus_default 01:45:23.574 [Lua] --- 01:45:24.066 [GameSession] destroy_game_object(225) 01:45:24.066 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[772403a6f724ad5f]' child 1: '#ID[491641d43abe46c8]' 01:45:24.335 [Lua] Time for new HOOORDE! multi_first_wave 01:45:24.335 [Lua] HORDE: Spawning hordes while 33 other ai are spawned 01:45:24.335 [Lua] horde requested: vector 01:45:24.335 [Lua] setting up vector-horde 01:45:24.335 [Lua] Composing horde 'large' .. using variant 'plain' 01:45:24.335 [Lua] --> horde wants to spawn ahead of players (0.57398544158894/0.67 01:45:24.335 [Lua] -> spawning: 55 01:45:24.335 [Lua] horde crated with id 1 of type vector 01:45:24.335 [Lua] vector horde has started 01:45:25.232 [Lua] [Mutator] Deactivating mutator 'easier_packs' 01:45:26.041 [Lua] [Mutator] Initializing mutator 'easier_packs' 01:45:26.041 [Lua] [Mutator] Activating mutator 'easier_packs' 01:45:27.690 [GameSession] destroy_game_object(267) 01:45:28.115 [GameSession] create_game_object(7, 268) 01:45:28.115 [GameSession] create_game_object(268, 0) -> 110000104e72a6c 01:45:28.115 [GameSession] create_game_object(268, 0) -> 110000107c9bf5a 01:45:28.932 [GameSession] destroy_game_object(268) 01:45:30.395 [Lua] [Mutator] Deactivating mutator 'easier_packs' 01:45:32.359 [GameSession] create_game_object(36, 269) 01:45:32.359 [GameSession] create_game_object(269, 0) -> 110000104e72a6c 01:45:32.359 [GameSession] create_game_object(269, 0) -> 110000107c9bf5a 01:45:32.376 [GameSession] create_game_object(36, 270) 01:45:32.376 [GameSession] create_game_object(270, 0) -> 110000104e72a6c 01:45:32.376 [GameSession] create_game_object(270, 0) -> 110000107c9bf5a 01:45:32.395 [GameSession] create_game_object(36, 271) 01:45:32.395 [GameSession] create_game_object(271, 0) -> 110000104e72a6c 01:45:32.395 [GameSession] create_game_object(271, 0) -> 110000107c9bf5a 01:45:32.410 [GameSession] create_game_object(36, 272) 01:45:32.410 [GameSession] create_game_object(272, 0) -> 110000104e72a6c 01:45:32.410 [GameSession] create_game_object(272, 0) -> 110000107c9bf5a 01:45:32.429 [GameSession] create_game_object(36, 273) 01:45:32.429 [GameSession] create_game_object(273, 0) -> 110000104e72a6c 01:45:32.429 [GameSession] create_game_object(273, 0) -> 110000107c9bf5a 01:45:32.444 [GameSession] create_game_object(36, 274) 01:45:32.444 [GameSession] create_game_object(274, 0) -> 110000104e72a6c 01:45:32.444 [GameSession] create_game_object(274, 0) -> 110000107c9bf5a 01:45:32.459 [GameSession] create_game_object(36, 275) 01:45:32.459 [GameSession] create_game_object(275, 0) -> 110000104e72a6c 01:45:32.459 [GameSession] create_game_object(275, 0) -> 110000107c9bf5a 01:45:32.477 [GameSession] create_game_object(36, 276) 01:45:32.477 [GameSession] create_game_object(276, 0) -> 110000104e72a6c 01:45:32.477 [GameSession] create_game_object(276, 0) -> 110000107c9bf5a 01:45:32.494 [GameSession] create_game_object(36, 277) 01:45:32.494 [GameSession] create_game_object(277, 0) -> 110000104e72a6c 01:45:32.494 [GameSession] create_game_object(277, 0) -> 110000107c9bf5a 01:45:32.509 [GameSession] create_game_object(36, 278) 01:45:32.509 [GameSession] create_game_object(278, 0) -> 110000104e72a6c 01:45:32.509 [GameSession] create_game_object(278, 0) -> 110000107c9bf5a 01:45:32.525 [GameSession] create_game_object(36, 279) 01:45:32.525 [GameSession] create_game_object(279, 0) -> 110000104e72a6c 01:45:32.525 [GameSession] create_game_object(279, 0) -> 110000107c9bf5a 01:45:32.541 [GameSession] create_game_object(36, 280) 01:45:32.541 [GameSession] create_game_object(280, 0) -> 110000104e72a6c 01:45:32.541 [GameSession] create_game_object(280, 0) -> 110000107c9bf5a 01:45:32.561 [GameSession] create_game_object(36, 281) 01:45:32.561 [GameSession] create_game_object(281, 0) -> 110000104e72a6c 01:45:32.561 [GameSession] create_game_object(281, 0) -> 110000107c9bf5a 01:45:32.579 [GameSession] create_game_object(36, 282) 01:45:32.579 [GameSession] create_game_object(282, 0) -> 110000104e72a6c 01:45:32.579 [GameSession] create_game_object(282, 0) -> 110000107c9bf5a 01:45:32.594 [GameSession] create_game_object(36, 283) 01:45:32.594 [GameSession] create_game_object(283, 0) -> 110000104e72a6c 01:45:32.594 [GameSession] create_game_object(283, 0) -> 110000107c9bf5a 01:45:32.614 [GameSession] create_game_object(36, 284) 01:45:32.614 [GameSession] create_game_object(284, 0) -> 110000104e72a6c 01:45:32.614 [GameSession] create_game_object(284, 0) -> 110000107c9bf5a 01:45:32.630 [GameSession] create_game_object(36, 285) 01:45:32.630 [GameSession] create_game_object(285, 0) -> 110000104e72a6c 01:45:32.630 [GameSession] create_game_object(285, 0) -> 110000107c9bf5a 01:45:32.650 [GameSession] create_game_object(36, 286) 01:45:32.650 [GameSession] create_game_object(286, 0) -> 110000104e72a6c 01:45:32.650 [GameSession] create_game_object(286, 0) -> 110000107c9bf5a 01:45:32.667 [GameSession] create_game_object(36, 287) 01:45:32.667 [GameSession] create_game_object(287, 0) -> 110000104e72a6c 01:45:32.667 [GameSession] create_game_object(287, 0) -> 110000107c9bf5a 01:45:32.686 [GameSession] create_game_object(36, 288) 01:45:32.686 [GameSession] create_game_object(288, 0) -> 110000104e72a6c 01:45:32.686 [GameSession] create_game_object(288, 0) -> 110000107c9bf5a 01:45:32.703 [GameSession] create_game_object(36, 289) 01:45:32.704 [GameSession] create_game_object(289, 0) -> 110000104e72a6c 01:45:32.704 [GameSession] create_game_object(289, 0) -> 110000107c9bf5a 01:45:32.719 [GameSession] create_game_object(36, 290) 01:45:32.719 [GameSession] create_game_object(290, 0) -> 110000104e72a6c 01:45:32.719 [GameSession] create_game_object(290, 0) -> 110000107c9bf5a 01:45:32.737 [GameSession] create_game_object(36, 291) 01:45:32.737 [GameSession] create_game_object(291, 0) -> 110000104e72a6c 01:45:32.737 [GameSession] create_game_object(291, 0) -> 110000107c9bf5a 01:45:32.754 [GameSession] create_game_object(36, 292) 01:45:32.754 [GameSession] create_game_object(292, 0) -> 110000104e72a6c 01:45:32.754 [GameSession] create_game_object(292, 0) -> 110000107c9bf5a 01:45:32.772 [GameSession] create_game_object(36, 293) 01:45:32.772 [GameSession] create_game_object(293, 0) -> 110000104e72a6c 01:45:32.772 [GameSession] create_game_object(293, 0) -> 110000107c9bf5a 01:45:32.789 [GameSession] create_game_object(36, 294) 01:45:32.789 [GameSession] create_game_object(294, 0) -> 110000104e72a6c 01:45:32.789 [GameSession] create_game_object(294, 0) -> 110000107c9bf5a 01:45:32.806 [GameSession] create_game_object(36, 295) 01:45:32.806 [GameSession] create_game_object(295, 0) -> 110000104e72a6c 01:45:32.806 [GameSession] create_game_object(295, 0) -> 110000107c9bf5a 01:45:32.823 [GameSession] create_game_object(36, 296) 01:45:32.823 [GameSession] create_game_object(296, 0) -> 110000104e72a6c 01:45:32.823 [GameSession] create_game_object(296, 0) -> 110000107c9bf5a 01:45:32.839 [GameSession] create_game_object(36, 297) 01:45:32.839 [GameSession] create_game_object(297, 0) -> 110000104e72a6c 01:45:32.839 [GameSession] create_game_object(297, 0) -> 110000107c9bf5a 01:45:32.857 [GameSession] create_game_object(36, 298) 01:45:32.857 [GameSession] create_game_object(298, 0) -> 110000104e72a6c 01:45:32.857 [GameSession] create_game_object(298, 0) -> 110000107c9bf5a 01:45:32.875 [GameSession] create_game_object(36, 299) 01:45:32.875 [GameSession] create_game_object(299, 0) -> 110000104e72a6c 01:45:32.875 [GameSession] create_game_object(299, 0) -> 110000107c9bf5a 01:45:32.892 [GameSession] create_game_object(36, 300) 01:45:32.892 [GameSession] create_game_object(300, 0) -> 110000104e72a6c 01:45:32.892 [GameSession] create_game_object(300, 0) -> 110000107c9bf5a 01:45:32.908 [GameSession] create_game_object(36, 301) 01:45:32.908 [GameSession] create_game_object(301, 0) -> 110000104e72a6c 01:45:32.908 [GameSession] create_game_object(301, 0) -> 110000107c9bf5a 01:45:32.916 [Save] Saving `save_data` 01:45:32.916 [Lua] Set lobby begin: 01:45:32.916 [Lua] Lobby data twitch_enabled = false 01:45:32.916 [Lua] Lobby data selected_mission_id = journey_ruin 01:45:32.916 [Lua] Lobby data num_players = 3 01:45:32.916 [Lua] Lobby data difficulty_tweak = -10 01:45:32.916 [Lua] Lobby data host = 110000101e55044 01:45:32.916 [Lua] Lobby data matchmaking_type = 2 01:45:32.916 [Lua] Lobby data is_private = false 01:45:32.916 [Lua] Lobby data match_started = true 01:45:32.916 [Lua] Lobby data difficulty = cataclysm 01:45:32.916 [Lua] Lobby data player_slot_1 = 0:0 01:45:32.916 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:45:32.916 [Lua] Lobby data unique_server_name = Visulth 01:45:32.916 [Lua] Lobby data quick_game = false 01:45:32.916 [Lua] Lobby data country_code = CA 01:45:32.916 [Lua] Lobby data matchmaking = false 01:45:32.916 [Lua] Lobby data power_level = 715 01:45:32.916 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:45:32.916 [Lua] Lobby data mechanism = deus 01:45:32.917 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:45:32.917 [Lua] Lobby data player_slot_2 = 0:0 01:45:32.917 [Lua] Lobby data network_hash = d096ef183372c9f1 01:45:32.917 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:45:32.917 [Lua] Lobby data eac_authorized = true 01:45:32.917 [Lua] Set lobby end. 01:45:32.917 [Lua] Set lobby begin: 01:45:32.917 [Lua] Lobby data twitch_enabled = false 01:45:32.917 [Lua] Lobby data selected_mission_id = journey_ruin 01:45:32.917 [Lua] Lobby data num_players = 3 01:45:32.917 [Lua] Lobby data difficulty_tweak = -10 01:45:32.917 [Lua] Lobby data host = 110000101e55044 01:45:32.917 [Lua] Lobby data matchmaking_type = 2 01:45:32.917 [Lua] Lobby data is_private = false 01:45:32.917 [Lua] Lobby data match_started = true 01:45:32.917 [Lua] Lobby data difficulty = cataclysm 01:45:32.917 [Lua] Lobby data player_slot_1 = 0:0 01:45:32.917 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:45:32.917 [Lua] Lobby data unique_server_name = Visulth 01:45:32.917 [Lua] Lobby data quick_game = false 01:45:32.917 [Lua] Lobby data country_code = CA 01:45:32.917 [Lua] Lobby data matchmaking = true 01:45:32.917 [Lua] Lobby data power_level = 715 01:45:32.917 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:45:32.917 [Lua] Lobby data mechanism = deus 01:45:32.917 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:45:32.917 [Lua] Lobby data player_slot_2 = 0:0 01:45:32.917 [Lua] Lobby data network_hash = d096ef183372c9f1 01:45:32.917 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:45:32.917 [Lua] Lobby data eac_authorized = true 01:45:32.917 [Lua] Set lobby end. 01:45:32.917 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 01:45:32.917 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 01:45:32.921 [Save] Save done 01:45:32.928 [Lua] [IngamePlayerWiew] - settings saved 01:45:32.930 [GameSession] create_game_object(36, 302) 01:45:32.930 [GameSession] create_game_object(302, 0) -> 110000104e72a6c 01:45:32.930 [GameSession] create_game_object(302, 0) -> 110000107c9bf5a 01:45:32.948 [GameSession] create_game_object(36, 303) 01:45:32.948 [GameSession] create_game_object(303, 0) -> 110000104e72a6c 01:45:32.948 [GameSession] create_game_object(303, 0) -> 110000107c9bf5a 01:45:32.965 [GameSession] create_game_object(36, 304) 01:45:32.965 [GameSession] create_game_object(304, 0) -> 110000104e72a6c 01:45:32.965 [GameSession] create_game_object(304, 0) -> 110000107c9bf5a 01:45:32.983 [GameSession] create_game_object(36, 305) 01:45:32.983 [GameSession] create_game_object(305, 0) -> 110000104e72a6c 01:45:32.983 [GameSession] create_game_object(305, 0) -> 110000107c9bf5a 01:45:33.000 [GameSession] create_game_object(36, 306) 01:45:33.000 [GameSession] create_game_object(306, 0) -> 110000104e72a6c 01:45:33.000 [GameSession] create_game_object(306, 0) -> 110000107c9bf5a 01:45:33.019 [GameSession] create_game_object(36, 307) 01:45:33.019 [GameSession] create_game_object(307, 0) -> 110000104e72a6c 01:45:33.019 [GameSession] create_game_object(307, 0) -> 110000107c9bf5a 01:45:33.037 [GameSession] create_game_object(36, 308) 01:45:33.037 [GameSession] create_game_object(308, 0) -> 110000104e72a6c 01:45:33.037 [GameSession] create_game_object(308, 0) -> 110000107c9bf5a 01:45:33.056 [GameSession] create_game_object(36, 309) 01:45:33.056 [GameSession] create_game_object(309, 0) -> 110000104e72a6c 01:45:33.056 [GameSession] create_game_object(309, 0) -> 110000107c9bf5a 01:45:33.072 [GameSession] create_game_object(36, 310) 01:45:33.072 [GameSession] create_game_object(310, 0) -> 110000104e72a6c 01:45:33.072 [GameSession] create_game_object(310, 0) -> 110000107c9bf5a 01:45:33.088 [GameSession] create_game_object(36, 311) 01:45:33.088 [GameSession] create_game_object(311, 0) -> 110000104e72a6c 01:45:33.088 [GameSession] create_game_object(311, 0) -> 110000107c9bf5a 01:45:33.106 [GameSession] create_game_object(36, 312) 01:45:33.106 [GameSession] create_game_object(312, 0) -> 110000104e72a6c 01:45:33.106 [GameSession] create_game_object(312, 0) -> 110000107c9bf5a 01:45:33.122 [GameSession] create_game_object(36, 313) 01:45:33.122 [GameSession] create_game_object(313, 0) -> 110000104e72a6c 01:45:33.122 [GameSession] create_game_object(313, 0) -> 110000107c9bf5a 01:45:33.139 [GameSession] create_game_object(36, 314) 01:45:33.139 [GameSession] create_game_object(314, 0) -> 110000104e72a6c 01:45:33.139 [GameSession] create_game_object(314, 0) -> 110000107c9bf5a 01:45:33.157 [GameSession] create_game_object(36, 315) 01:45:33.157 [GameSession] create_game_object(315, 0) -> 110000104e72a6c 01:45:33.157 [GameSession] create_game_object(315, 0) -> 110000107c9bf5a 01:45:33.174 [GameSession] create_game_object(36, 316) 01:45:33.174 [GameSession] create_game_object(316, 0) -> 110000104e72a6c 01:45:33.174 [GameSession] create_game_object(316, 0) -> 110000107c9bf5a 01:45:33.193 [GameSession] create_game_object(36, 317) 01:45:33.193 [GameSession] create_game_object(317, 0) -> 110000104e72a6c 01:45:33.193 [GameSession] create_game_object(317, 0) -> 110000107c9bf5a 01:45:33.212 [GameSession] create_game_object(36, 318) 01:45:33.212 [GameSession] create_game_object(318, 0) -> 110000104e72a6c 01:45:33.212 [GameSession] create_game_object(318, 0) -> 110000107c9bf5a 01:45:33.236 [GameSession] create_game_object(36, 319) 01:45:33.236 [GameSession] create_game_object(319, 0) -> 110000104e72a6c 01:45:33.236 [GameSession] create_game_object(319, 0) -> 110000107c9bf5a 01:45:33.260 [GameSession] create_game_object(36, 320) 01:45:33.260 [GameSession] create_game_object(320, 0) -> 110000104e72a6c 01:45:33.260 [GameSession] create_game_object(320, 0) -> 110000107c9bf5a 01:45:33.283 [GameSession] create_game_object(36, 321) 01:45:33.283 [GameSession] create_game_object(321, 0) -> 110000104e72a6c 01:45:33.283 [GameSession] create_game_object(321, 0) -> 110000107c9bf5a 01:45:33.306 [GameSession] create_game_object(36, 322) 01:45:33.306 [GameSession] create_game_object(322, 0) -> 110000104e72a6c 01:45:33.306 [GameSession] create_game_object(322, 0) -> 110000107c9bf5a 01:45:33.375 [GameSession] create_game_object(36, 323) 01:45:33.375 [GameSession] create_game_object(323, 0) -> 110000104e72a6c 01:45:33.375 [GameSession] create_game_object(323, 0) -> 110000107c9bf5a 01:45:33.379 [Lua] Init group template: horde 01:45:37.127 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.97637796401977539 01:45:37.323 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.95275592803955078 01:45:37.827 [GameSession] create_game_object(23, 324) 01:45:37.827 [GameSession] create_game_object(324, 0) -> 110000104e72a6c 01:45:37.827 [GameSession] create_game_object(324, 0) -> 110000107c9bf5a 01:45:37.829 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.92125982046127319 01:45:37.885 [GameSession] create_game_object(7, 325) 01:45:37.885 [GameSession] create_game_object(325, 0) -> 110000104e72a6c 01:45:37.885 [GameSession] create_game_object(325, 0) -> 110000107c9bf5a 01:45:38.051 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.89763778448104858 01:45:38.323 [GameSession] destroy_game_object(325) 01:45:38.653 [GameSession] 110000104e72a6c -> create_game_object(1026) 01:45:38.654 [GameSession] create_game_object(1026, 0) -> 110000107c9bf5a 01:45:38.654 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:45:38.660 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.96062994003295898 01:45:39.015 [GameSession] 110000104e72a6c -> destroy_game_object(1026) 01:45:39.015 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:45:40.000 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 2 01:45:40.000 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 170 01:45:40.000 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 442 01:45:40.000 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 2 01:45:40.011 [GameSession] destroy_game_object(27) 01:45:40.085 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 2 01:45:40.085 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 192 01:45:40.085 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 474 01:45:40.086 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 2 01:45:40.086 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 144 01:45:40.086 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 506 01:45:42.856 [GameSession] destroy_game_object(324) 01:45:45.877 [GameSession] destroy_game_object(221) 01:45:45.877 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[02ec4bebdf149b85]' child 1: '#ID[772403a6f724ad5f]' 01:45:46.956 [GameSession] destroy_game_object(229) 01:45:46.956 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[491641d43abe46c8]' 01:45:47.591 [GameSession] create_game_object(7, 326) 01:45:47.591 [GameSession] create_game_object(326, 0) -> 110000104e72a6c 01:45:47.591 [GameSession] create_game_object(326, 0) -> 110000107c9bf5a 01:45:48.005 [GameSession] destroy_game_object(326) 01:45:48.868 [GameSession] create_game_object(7, 327) 01:45:48.868 [GameSession] create_game_object(327, 0) -> 110000104e72a6c 01:45:48.868 [GameSession] create_game_object(327, 0) -> 110000107c9bf5a 01:45:48.983 [GameSession] destroy_game_object(220) 01:45:48.983 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 01:45:49.024 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.76666666666666672 01:45:49.259 [GameSession] destroy_game_object(327) 01:45:50.469 [GameSession] create_game_object(7, 328) 01:45:50.469 [GameSession] create_game_object(328, 0) -> 110000104e72a6c 01:45:50.469 [GameSession] create_game_object(328, 0) -> 110000107c9bf5a 01:45:50.634 [GameSession] create_game_object(7, 329) 01:45:50.634 [GameSession] create_game_object(329, 0) -> 110000104e72a6c 01:45:50.634 [GameSession] create_game_object(329, 0) -> 110000107c9bf5a 01:45:50.732 [GameSession] destroy_game_object(218) 01:45:50.732 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[491641d43abe46c8]' 01:45:50.954 [GameSession] create_game_object(7, 330) 01:45:50.954 [GameSession] create_game_object(330, 0) -> 110000104e72a6c 01:45:50.954 [GameSession] create_game_object(330, 0) -> 110000107c9bf5a 01:45:51.117 [GameSession] create_game_object(7, 331) 01:45:51.117 [GameSession] create_game_object(331, 0) -> 110000104e72a6c 01:45:51.117 [GameSession] create_game_object(331, 0) -> 110000107c9bf5a 01:45:51.130 [GameSession] destroy_game_object(329) 01:45:51.131 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:45:51.311 [GameSession] destroy_game_object(328) 01:45:51.401 [GameSession] create_game_object(7, 332) 01:45:51.401 [GameSession] create_game_object(332, 0) -> 110000104e72a6c 01:45:51.401 [GameSession] create_game_object(332, 0) -> 110000107c9bf5a 01:45:51.519 [GameSession] destroy_game_object(330) 01:45:51.655 [GameSession] destroy_game_object(331) 01:45:51.953 [GameSession] destroy_game_object(332) 01:45:52.629 [Lua] HORDE: Pushing horde in time; too many units out 75 01:45:55.506 [GameSession] create_game_object(36, 333) 01:45:55.506 [GameSession] create_game_object(333, 0) -> 110000104e72a6c 01:45:55.506 [GameSession] create_game_object(333, 0) -> 110000107c9bf5a 01:45:55.658 error: [Unit] Unit: '#ID[7233423bd2ebc2d1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 01:45:56.804 [GameSession] destroy_game_object(239) 01:45:56.804 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[94b32754a3705548]' child 2: '#ID[491641d43abe46c8]' 01:45:57.629 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 01:45:59.835 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 01:45:59.835 [Lua] Time for new HOOORDE! multi_consecutive_wave 01:45:59.835 [Lua] HORDE: Spawning hordes while 57 other ai are spawned 01:45:59.835 [Lua] horde requested: vector 01:45:59.835 [Lua] setting up vector-horde 01:45:59.835 [Lua] Composing horde 'large' .. using variant 'plain' 01:45:59.835 [Lua] --> horde wants to spawn ahead of players (0.024443294322714/0.67 01:45:59.835 [Lua] -> spawning: 53 01:45:59.835 [Lua] horde crated with id 2 of type vector 01:45:59.835 [Lua] vector horde has started 01:46:00.224 [GameSession] create_game_object(36, 334) 01:46:00.224 [GameSession] create_game_object(334, 0) -> 110000104e72a6c 01:46:00.224 [GameSession] create_game_object(334, 0) -> 110000107c9bf5a 01:46:08.728 [GameSession] create_game_object(36, 335) 01:46:08.728 [GameSession] create_game_object(335, 0) -> 110000104e72a6c 01:46:08.728 [GameSession] create_game_object(335, 0) -> 110000107c9bf5a 01:46:08.775 [GameSession] create_game_object(36, 336) 01:46:08.775 [GameSession] create_game_object(336, 0) -> 110000104e72a6c 01:46:08.775 [GameSession] create_game_object(336, 0) -> 110000107c9bf5a 01:46:08.802 [GameSession] create_game_object(36, 337) 01:46:08.802 [GameSession] create_game_object(337, 0) -> 110000104e72a6c 01:46:08.802 [GameSession] create_game_object(337, 0) -> 110000107c9bf5a 01:46:08.825 [GameSession] create_game_object(36, 338) 01:46:08.825 [GameSession] create_game_object(338, 0) -> 110000104e72a6c 01:46:08.825 [GameSession] create_game_object(338, 0) -> 110000107c9bf5a 01:46:08.847 [GameSession] create_game_object(36, 339) 01:46:08.847 [GameSession] create_game_object(339, 0) -> 110000104e72a6c 01:46:08.847 [GameSession] create_game_object(339, 0) -> 110000107c9bf5a 01:46:08.869 [GameSession] create_game_object(36, 340) 01:46:08.869 [GameSession] create_game_object(340, 0) -> 110000104e72a6c 01:46:08.869 [GameSession] create_game_object(340, 0) -> 110000107c9bf5a 01:46:08.890 [GameSession] create_game_object(36, 341) 01:46:08.890 [GameSession] create_game_object(341, 0) -> 110000104e72a6c 01:46:08.890 [GameSession] create_game_object(341, 0) -> 110000107c9bf5a 01:46:08.916 [GameSession] create_game_object(36, 342) 01:46:08.916 [GameSession] create_game_object(342, 0) -> 110000104e72a6c 01:46:08.916 [GameSession] create_game_object(342, 0) -> 110000107c9bf5a 01:46:08.937 [GameSession] create_game_object(36, 343) 01:46:08.937 [GameSession] create_game_object(343, 0) -> 110000104e72a6c 01:46:08.937 [GameSession] create_game_object(343, 0) -> 110000107c9bf5a 01:46:08.958 [GameSession] create_game_object(36, 344) 01:46:08.958 [GameSession] create_game_object(344, 0) -> 110000104e72a6c 01:46:08.958 [GameSession] create_game_object(344, 0) -> 110000107c9bf5a 01:46:08.980 [GameSession] create_game_object(36, 345) 01:46:08.980 [GameSession] create_game_object(345, 0) -> 110000104e72a6c 01:46:08.980 [GameSession] create_game_object(345, 0) -> 110000107c9bf5a 01:46:09.003 [GameSession] create_game_object(36, 346) 01:46:09.003 [GameSession] create_game_object(346, 0) -> 110000104e72a6c 01:46:09.003 [GameSession] create_game_object(346, 0) -> 110000107c9bf5a 01:46:09.025 [GameSession] create_game_object(36, 347) 01:46:09.025 [GameSession] create_game_object(347, 0) -> 110000104e72a6c 01:46:09.025 [GameSession] create_game_object(347, 0) -> 110000107c9bf5a 01:46:09.047 [GameSession] create_game_object(36, 348) 01:46:09.047 [GameSession] create_game_object(348, 0) -> 110000104e72a6c 01:46:09.047 [GameSession] create_game_object(348, 0) -> 110000107c9bf5a 01:46:09.068 [GameSession] create_game_object(36, 349) 01:46:09.068 [GameSession] create_game_object(349, 0) -> 110000104e72a6c 01:46:09.068 [GameSession] create_game_object(349, 0) -> 110000107c9bf5a 01:46:09.089 [GameSession] create_game_object(36, 350) 01:46:09.089 [GameSession] create_game_object(350, 0) -> 110000104e72a6c 01:46:09.089 [GameSession] create_game_object(350, 0) -> 110000107c9bf5a 01:46:09.114 [GameSession] create_game_object(36, 351) 01:46:09.114 [GameSession] create_game_object(351, 0) -> 110000104e72a6c 01:46:09.114 [GameSession] create_game_object(351, 0) -> 110000107c9bf5a 01:46:09.138 [GameSession] create_game_object(36, 352) 01:46:09.138 [GameSession] create_game_object(352, 0) -> 110000104e72a6c 01:46:09.138 [GameSession] create_game_object(352, 0) -> 110000107c9bf5a 01:46:09.158 [GameSession] create_game_object(36, 353) 01:46:09.158 [GameSession] create_game_object(353, 0) -> 110000104e72a6c 01:46:09.158 [GameSession] create_game_object(353, 0) -> 110000107c9bf5a 01:46:09.181 [GameSession] create_game_object(36, 354) 01:46:09.181 [GameSession] create_game_object(354, 0) -> 110000104e72a6c 01:46:09.181 [GameSession] create_game_object(354, 0) -> 110000107c9bf5a 01:46:09.204 [GameSession] create_game_object(36, 355) 01:46:09.204 [GameSession] create_game_object(355, 0) -> 110000104e72a6c 01:46:09.204 [GameSession] create_game_object(355, 0) -> 110000107c9bf5a 01:46:09.224 [GameSession] create_game_object(36, 356) 01:46:09.224 [GameSession] create_game_object(356, 0) -> 110000104e72a6c 01:46:09.224 [GameSession] create_game_object(356, 0) -> 110000107c9bf5a 01:46:09.228 [Lua] Init group template: horde 01:46:09.721 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:46:10.205 [GameSession] destroy_game_object(243) 01:46:10.205 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 01:46:10.564 [GameSession] create_game_object(23, 357) 01:46:10.564 [GameSession] create_game_object(357, 0) -> 110000104e72a6c 01:46:10.564 [GameSession] create_game_object(357, 0) -> 110000107c9bf5a 01:46:10.819 [GameSession] 110000104e72a6c -> create_game_object(1027) 01:46:10.819 [GameSession] create_game_object(1027, 0) -> 110000107c9bf5a 01:46:10.819 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:46:10.828 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.91338580846786499 01:46:11.103 [GameSession] 110000104e72a6c -> create_game_object(1028) 01:46:11.103 [GameSession] create_game_object(1028, 0) -> 110000107c9bf5a 01:46:11.103 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:46:11.155 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.87 01:46:11.155 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.87401574850082397 01:46:11.209 [GameSession] 110000104e72a6c -> destroy_game_object(1027) 01:46:11.209 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:46:11.447 [GameSession] 110000104e72a6c -> create_game_object(1029) 01:46:11.447 [GameSession] create_game_object(1029, 0) -> 110000107c9bf5a 01:46:11.447 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:46:11.455 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.83464568853378296 01:46:11.547 [GameSession] 110000104e72a6c -> destroy_game_object(1028) 01:46:11.547 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:46:11.918 [GameSession] 110000104e72a6c -> destroy_game_object(1029) 01:46:11.918 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:46:13.256 [GameSession] destroy_game_object(202) 01:46:13.256 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ec047ee7550b5af1]' 01:46:13.577 [GameSession] destroy_game_object(357) 01:46:16.195 [GameSession] create_game_object(22, 358) 01:46:16.195 [GameSession] create_game_object(358, 0) -> 110000104e72a6c 01:46:16.195 [GameSession] create_game_object(358, 0) -> 110000107c9bf5a 01:46:16.195 [GameSession] create_game_object(22, 359) 01:46:16.195 [GameSession] create_game_object(359, 0) -> 110000104e72a6c 01:46:16.195 [GameSession] create_game_object(359, 0) -> 110000107c9bf5a 01:46:16.195 [GameSession] create_game_object(22, 360) 01:46:16.195 [GameSession] create_game_object(360, 0) -> 110000104e72a6c 01:46:16.195 [GameSession] create_game_object(360, 0) -> 110000107c9bf5a 01:46:17.302 [GameSession] destroy_game_object(360) 01:46:17.302 [GameSession] destroy_game_object(358) 01:46:17.302 error: [Unit] Unit: '#ID[a48b3a9de5ae12a1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' 01:46:17.303 [GameSession] destroy_game_object(359) 01:46:17.303 error: [Unit] Unit: '#ID[a48b3a9de5ae12a1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' 01:46:17.599 [GameSession] destroy_game_object(74) 01:46:21.459 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 48 size: 78 action: follow 01:46:21.459 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 49 size: 77 action: follow 01:46:21.459 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 50 size: 76 action: follow 01:46:21.485 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 52 size: 75 action: follow 01:46:21.896 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 29 size: 72 action: follow 01:46:22.188 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 48 size: 71 action: follow 01:46:22.271 [Lua] HORDE: Pushing horde in time; too many units out 70 01:46:22.395 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 36 size: 70 action: follow 01:46:22.414 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 42 size: 69 action: follow 01:46:22.525 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 6 size: 68 action: follow 01:46:22.525 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 7 size: 67 action: follow 01:46:22.618 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 27 size: 66 action: follow 01:46:22.674 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 41 size: 65 action: follow 01:46:24.532 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 57 size: 64 action: follow 01:46:24.712 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 56 size: 63 action: follow 01:46:24.730 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 59 size: 62 action: follow 01:46:24.730 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 61 size: 61 action: follow 01:46:24.863 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 42 size: 60 action: follow 01:46:24.943 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 7 size: 59 action: follow 01:46:25.012 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 27 size: 58 action: follow 01:46:25.012 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 29 size: 57 action: follow 01:46:25.176 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 29 size: 56 action: follow 01:46:25.412 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 4 size: 55 action: follow 01:46:25.427 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 5 size: 54 action: follow 01:46:25.524 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 46 size: 53 action: follow 01:46:25.727 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 12 size: 52 action: follow 01:46:25.832 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 47 size: 51 action: follow 01:46:27.252 [Lua] HORDE: last wave, reset to standard horde delay 01:46:27.252 [Lua] Time for new HOOORDE! multi_last_wave 01:46:27.252 [Lua] HORDE: Spawning hordes while 50 other ai are spawned 01:46:27.252 [Lua] horde requested: vector 01:46:27.252 [Lua] setting up vector-horde 01:46:27.252 [Lua] Composing horde 'large' .. using variant 'plain' 01:46:27.252 [Lua] --> horde wants to spawn behind players (0.90107655167536/0.67 01:46:27.252 [Lua] -> spawning: 53 01:46:27.252 [Lua] horde crated with id 3 of type vector 01:46:27.252 [Lua] vector horde has started 01:46:27.661 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 47 size: 49 action: follow 01:46:27.816 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 4 size: 48 action: follow 01:46:27.879 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 27 size: 47 action: follow 01:46:28.022 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 29 size: 46 action: follow 01:46:28.083 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 7 size: 45 action: follow 01:46:28.361 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 36 size: 44 action: follow 01:46:28.361 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 41 size: 43 action: follow 01:46:28.586 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 27 size: 42 action: follow 01:46:29.166 [Lua] Horde killed: ? 01:46:29.995 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:46:30.016 [Lua] Spline already found! 01:46:30.062 [Lua] Init group template: spline_patrol 01:46:30.563 [GameSession] create_game_object(84, 361) 01:46:30.563 [GameSession] create_game_object(361, 0) -> 110000104e72a6c 01:46:30.563 [GameSession] create_game_object(361, 0) -> 110000107c9bf5a 01:46:30.960 [GameSession] destroy_game_object(72) 01:46:31.327 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 6 size: 44 action: follow 01:46:31.337 [GameSession] destroy_game_object(307) 01:46:31.337 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a408d7e1af12ecd4]' 01:46:31.924 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 3 01:46:31.924 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 208 01:46:31.924 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 544 01:46:31.924 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 3 01:46:31.933 [GameSession] destroy_game_object(29) 01:46:31.998 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 3 01:46:31.998 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 230 01:46:31.998 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 582 01:46:32.013 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 3 01:46:32.013 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 182 01:46:32.013 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 620 01:46:32.076 [GameSession] create_game_object(84, 362) 01:46:32.076 [GameSession] create_game_object(362, 0) -> 110000104e72a6c 01:46:32.076 [GameSession] create_game_object(362, 0) -> 110000107c9bf5a 01:46:32.162 [GameSession] create_game_object(84, 363) 01:46:32.162 [GameSession] create_game_object(363, 0) -> 110000104e72a6c 01:46:32.162 [GameSession] create_game_object(363, 0) -> 110000107c9bf5a 01:46:32.290 [GameSession] destroy_game_object(204) 01:46:32.395 [GameSession] destroy_game_object(129) 01:46:32.395 error: [Unit] Unit: '#ID[ea69b92331c71f10]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[32ec2ed1924d32bb]' 01:46:32.395 [GameSession] destroy_game_object(203) 01:46:34.628 [GameSession] create_game_object(84, 364) 01:46:34.628 [GameSession] create_game_object(364, 0) -> 110000104e72a6c 01:46:34.628 [GameSession] create_game_object(364, 0) -> 110000107c9bf5a 01:46:34.629 [Lua] FAIL INTEREST POINT SPAWN UNIT 01:46:34.629 [Lua] FAIL INTEREST POINT SPAWN UNIT 01:46:35.600 [GameSession] create_game_object(84, 365) 01:46:35.600 [GameSession] create_game_object(365, 0) -> 110000104e72a6c 01:46:35.600 [GameSession] create_game_object(365, 0) -> 110000107c9bf5a 01:46:35.791 [GameSession] create_game_object(36, 366) 01:46:35.791 [GameSession] create_game_object(366, 0) -> 110000104e72a6c 01:46:35.791 [GameSession] create_game_object(366, 0) -> 110000107c9bf5a 01:46:35.807 [GameSession] create_game_object(36, 367) 01:46:35.807 [GameSession] create_game_object(367, 0) -> 110000104e72a6c 01:46:35.807 [GameSession] create_game_object(367, 0) -> 110000107c9bf5a 01:46:36.043 [GameSession] create_game_object(84, 368) 01:46:36.043 [GameSession] create_game_object(368, 0) -> 110000104e72a6c 01:46:36.043 [GameSession] create_game_object(368, 0) -> 110000107c9bf5a 01:46:36.059 [GameSession] create_game_object(36, 369) 01:46:36.059 [GameSession] create_game_object(369, 0) -> 110000104e72a6c 01:46:36.059 [GameSession] create_game_object(369, 0) -> 110000107c9bf5a 01:46:36.077 [GameSession] create_game_object(36, 370) 01:46:36.077 [GameSession] create_game_object(370, 0) -> 110000104e72a6c 01:46:36.077 [GameSession] create_game_object(370, 0) -> 110000107c9bf5a 01:46:36.187 [GameSession] create_game_object(84, 371) 01:46:36.187 [GameSession] create_game_object(371, 0) -> 110000104e72a6c 01:46:36.187 [GameSession] create_game_object(371, 0) -> 110000107c9bf5a 01:46:36.205 [GameSession] create_game_object(36, 372) 01:46:36.205 [GameSession] create_game_object(372, 0) -> 110000104e72a6c 01:46:36.205 [GameSession] create_game_object(372, 0) -> 110000107c9bf5a 01:46:36.226 [GameSession] create_game_object(36, 373) 01:46:36.226 [GameSession] create_game_object(373, 0) -> 110000104e72a6c 01:46:36.226 [GameSession] create_game_object(373, 0) -> 110000107c9bf5a 01:46:36.230 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 4 01:46:36.230 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 249 01:46:36.230 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 661 01:46:36.230 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 4 01:46:36.239 [GameSession] destroy_game_object(30) 01:46:36.291 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 4 01:46:36.291 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 271 01:46:36.291 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 702 01:46:36.307 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 4 01:46:36.307 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 223 01:46:36.307 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 743 01:46:36.681 [GameSession] destroy_game_object(46) 01:46:36.774 [Lua] [SharedState] deus_run_state_11135718: grenade:110000104e72a6c:1:3:2 = grenade_frag_01 01:46:37.934 [GameSession] destroy_game_object(244) 01:46:38.736 [GameSession] destroy_game_object(368) 01:46:39.300 [GameSession] destroy_game_object(365) 01:46:40.347 [Lua] Init group template: horde 01:46:40.899 [GameSession] destroy_game_object(372) 01:46:40.899 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:46:40.899 [GameSession] destroy_game_object(371) 01:46:41.845 [GameSession] destroy_game_object(362) 01:46:42.173 [GameSession] destroy_game_object(242) 01:46:42.314 [GameSession] destroy_game_object(363) 01:46:43.684 [GameSession] destroy_game_object(364) 01:46:43.702 [GameSession] destroy_game_object(334) 01:46:43.784 [GameSession] destroy_game_object(224) 01:46:43.918 [GameSession] destroy_game_object(249) 01:46:44.859 [GameSession] destroy_game_object(238) 01:46:44.995 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 37 100 01:46:45.303 [GameSession] destroy_game_object(361) 01:46:48.202 [GameSession] destroy_game_object(196) 01:46:51.192 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104e72a6c:1:3:2 = [{"client_id":995578112,"name":"deus_reckless_swings","rarity":"unique"},{"rarity":"exotic","client_id":1453241984,"name":"talent_1_1"},{"rarity":"rare","client_id":361130560,"name":"talent_2_2"},{"rarity":"exotic","client_id":604502720,"name":"talent_3_2"},{"rarity":"rare","client_id":440470752,"name":"talent_4_2"},{"rarity":"rare","client_id":550671168,"name":"talent_5_1"},{"rarity":"unique","client_id":266545776,"name":"talent_6_2"}] 01:46:51.193 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 23 01:46:51.193 [Lua] [SharedState] deus_run_state_11135718: power_up_chests_used:0:0:0:0 = 1 01:46:51.193 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -200 01:46:52.459 [GameSession] destroy_game_object(333) 01:46:52.773 [GameSession] create_game_object(84, 374) 01:46:52.773 [GameSession] create_game_object(374, 0) -> 110000104e72a6c 01:46:52.773 [GameSession] create_game_object(374, 0) -> 110000107c9bf5a 01:46:52.774 [GameSession] create_game_object(36, 375) 01:46:52.774 [GameSession] create_game_object(375, 0) -> 110000104e72a6c 01:46:52.774 [GameSession] create_game_object(375, 0) -> 110000107c9bf5a 01:46:54.925 [SteamLobby] Detected added member 11000010523aade 01:46:54.925 [Lua] [LobbyMembers] Member joined 11000010523aade 01:46:54.947 [Lua] [NetworkServer] Changing num_players from 3 to 4 01:46:54.947 [Lua] Players: 4 01:46:54.947 [Lua] Set lobby begin: 01:46:54.947 [Lua] Lobby data twitch_enabled = false 01:46:54.947 [Lua] Lobby data selected_mission_id = journey_ruin 01:46:54.947 [Lua] Lobby data num_players = 4 01:46:54.948 [Lua] Lobby data difficulty_tweak = -10 01:46:54.948 [Lua] Lobby data host = 110000101e55044 01:46:54.948 [Lua] Lobby data matchmaking_type = 2 01:46:54.948 [Lua] Lobby data is_private = false 01:46:54.948 [Lua] Lobby data match_started = true 01:46:54.948 [Lua] Lobby data difficulty = cataclysm 01:46:54.948 [Lua] Lobby data player_slot_1 = 0:0 01:46:54.948 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:46:54.948 [Lua] Lobby data unique_server_name = Visulth 01:46:54.948 [Lua] Lobby data quick_game = false 01:46:54.948 [Lua] Lobby data country_code = CA 01:46:54.948 [Lua] Lobby data matchmaking = true 01:46:54.948 [Lua] Lobby data power_level = 715 01:46:54.948 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:46:54.948 [Lua] Lobby data mechanism = deus 01:46:54.948 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:46:54.948 [Lua] Lobby data player_slot_2 = 0:0 01:46:54.948 [Lua] Lobby data network_hash = d096ef183372c9f1 01:46:54.948 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:46:54.948 [Lua] Lobby data eac_authorized = true 01:46:54.948 [Lua] Set lobby end. 01:46:55.034 [Steam] Accepted connection f93dc882 request from 11000010523aade 01:46:55.035 [SteamTransport] Added peer 11000010523aade 01:46:55.341 [GameSession] create_game_object(84, 376) 01:46:55.341 [GameSession] create_game_object(376, 0) -> 110000104e72a6c 01:46:55.341 [GameSession] create_game_object(376, 0) -> 110000107c9bf5a 01:46:55.367 [SteamAuthenticator] Sent ticket request to 11000010523aade 01:46:55.451 [SteamAuthenticator] Got ticket request from 11000010523aade 01:46:55.451 [SteamAuthenticator] GetAuthSessionTicket 11000010523aade 01:46:55.668 [GameSession] destroy_game_object(376) 01:46:55.729 [Connection] Endpoint 11000010523aade set max payload per packet to 1140 01:46:55.729 [Connection] Received a connection 150 to 11000010523aade 01:46:55.923 [GameSession] destroy_game_object(250) 01:46:55.923 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[491641d43abe46c8]' 01:46:56.331 [SteamAuthenticator] Sent ticket request to 11000010523aade 01:46:56.403 [SteamAuthenticator] Got ticket from 11000010523aade 01:46:56.403 [SteamAuthenticator] BeginAuthSession 11000010523aade 01:46:56.403 [SteamAuthenticator] Authenticating 11000010523aade 01:46:56.561 [GameSession] destroy_game_object(240) 01:46:56.562 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[772403a6f724ad5f]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[d661ea9bc6d81b13]' child 3: '#ID[491641d43abe46c8]' 01:46:56.562 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:46:56.617 [SteamAuthenticator] Steam validation for 11000010523aade with response 0 01:46:56.635 [Connection] Sending request connection 150 reply to 11000010523aade 01:46:56.759 [Handshaker] Established a connection 150 to 11000010523aade 01:46:56.759 [Lua] GOT approve_channel 7 11000010523aade 186000001430e12 01:46:56.759 [EAC] EAC server has client 11000010523aade and channel 7 (and owner 11000010523aade) 01:46:56.759 [EACServer] [21:46:56:759][Windows][EAC Server] [Info][RegisterClient] Client: 011000010523AADE PlayerGUID: 76561198046489310 PlayerIP: 0.0.0.0 OwnerGUID: 76561198046489310 PlayerName: buffchupacabra 01:46:56.759 [Lua] Client with peer_id 11000010523aade got APPROVED by server 01:46:56.759 [Channel] Channel 7 to peer 11000010523aade in system game instance 186000001430e12 was accepted. 01:46:56.760 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010523aade' 01:46:56.760 [Lua] [ChatManager][1]System: buffchupacabra is joining the game 01:46:56.760 [Lua] [NetworkServer] Peer 11000010523aade joined server lobby. 01:46:56.760 [Lua] [NetworkServer] Creating peer info. 01:46:56.760 [Lua] [PeerSM] 11000010523aade :: on_enter Connecting 01:46:56.900 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001430e12 from 11000010523aade, replying lobby_ok 01:46:57.000 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010523aade REPLY wh:0 | we:110000101e55044 | dr:110000104e72a6c | bw:0 | es:110000107c9bf5a 01:46:57.222 [GameSession] destroy_game_object(245) 01:46:57.222 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[772403a6f724ad5f]' child 2: '#ID[48e4a45905fde0f7]' child 3: '#ID[491641d43abe46c8]' 01:46:57.223 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:46:57.366 [GameSession] destroy_game_object(128) 01:46:57.366 error: [Unit] Unit: '#ID[ea69b92331c71f10]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[772403a6f724ad5f]' 01:46:58.049 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.75666666666666671 01:46:59.695 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.73666666666666669 01:47:03.172 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.72333333333333338 01:47:03.677 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.70333333333333337 01:47:04.933 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.68333333333333335 01:47:06.492 [GameSession] create_game_object(84, 377) 01:47:06.492 [GameSession] create_game_object(377, 0) -> 110000104e72a6c 01:47:06.492 [GameSession] create_game_object(377, 0) -> 110000107c9bf5a 01:47:06.632 [GameSession] destroy_game_object(377) 01:47:06.989 [GameSession] create_game_object(84, 378) 01:47:06.989 [GameSession] create_game_object(378, 0) -> 110000104e72a6c 01:47:06.989 [GameSession] create_game_object(378, 0) -> 110000107c9bf5a 01:47:07.009 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 11000010523aade 01:47:07.009 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:1:0 = 11000010523aade 01:47:07.009 [Lua] Set lobby begin: 01:47:07.009 [Lua] Lobby data twitch_enabled = false 01:47:07.009 [Lua] Lobby data selected_mission_id = journey_ruin 01:47:07.009 [Lua] Lobby data num_players = 4 01:47:07.009 [Lua] Lobby data difficulty_tweak = -10 01:47:07.009 [Lua] Lobby data host = 110000101e55044 01:47:07.009 [Lua] Lobby data matchmaking_type = 2 01:47:07.009 [Lua] Lobby data is_private = false 01:47:07.009 [Lua] Lobby data match_started = true 01:47:07.009 [Lua] Lobby data difficulty = cataclysm 01:47:07.009 [Lua] Lobby data player_slot_1 = 11000010523aade:1 01:47:07.009 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:47:07.010 [Lua] Lobby data unique_server_name = Visulth 01:47:07.010 [Lua] Lobby data quick_game = false 01:47:07.010 [Lua] Lobby data country_code = CA 01:47:07.010 [Lua] Lobby data matchmaking = true 01:47:07.010 [Lua] Lobby data power_level = 715 01:47:07.010 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:47:07.010 [Lua] Lobby data mechanism = deus 01:47:07.010 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:47:07.010 [Lua] Lobby data player_slot_2 = 0:0 01:47:07.010 [Lua] Lobby data network_hash = d096ef183372c9f1 01:47:07.010 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:47:07.010 [Lua] Lobby data eac_authorized = true 01:47:07.010 [Lua] Set lobby end. 01:47:07.178 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.66833333333333333 01:47:07.732 [GameSession] destroy_game_object(375) 01:47:07.732 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:47:07.732 [GameSession] destroy_game_object(374) 01:47:08.458 [GameSession] create_game_object(7, 379) 01:47:08.458 [GameSession] create_game_object(379, 0) -> 110000104e72a6c 01:47:08.458 [GameSession] create_game_object(379, 0) -> 110000107c9bf5a 01:47:08.548 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.90000000000000002 01:47:08.865 [GameSession] destroy_game_object(379) 01:47:09.240 [Lua] ### CLEARING PEER STATE FOR 11000010523aade 01:47:09.240 [Lua] [PeerSM] 11000010523aade :: on_exit Connecting 01:47:09.240 [Lua] [PeerSM] 11000010523aade :: on_enter Connecting 01:47:09.352 [Lua] [NetworkServer] Peer 11000010523aade has sent rpc_notify_lobby_joined 01:47:09.352 [Lua] [PSM] Peer 11000010523aade joined. Want to use profile index "1" and join party "0" 01:47:09.352 [Lua] [SharedState] network_state_110000101e55044: peers:0:0:0:0 = ["110000101e55044","110000104e72a6c","110000107c9bf5a","11000010523aade"] 01:47:09.352 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010523aade, connection_key=2) 01:47:09.352 [Lua] Sync dynamic to client: 01:47:09.425 [GameSession] create_game_object(7, 380) 01:47:09.425 [GameSession] create_game_object(380, 0) -> 110000104e72a6c 01:47:09.425 [GameSession] create_game_object(380, 0) -> 110000107c9bf5a 01:47:09.537 [Lua] ### Received rpc_level_load_started 01:47:09.537 [Lua] #### Has state machine: true, peer_id: 11000010523aade, level_session_id: 2142024704 01:47:09.537 [Lua] player (11000010523aade,1) was put into party 0 01:47:09.537 [Lua] [ProfileSynchronizer] Peer 11000010523aade entered session 01:47:09.537 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010523aade 01:47:09.537 [Lua] Mechanism says: a client has initialized the mechanism! 11000010523aade 01:47:09.560 [Channel] Channel 8 to peer 11000010523aade in system voip instance 633c0dec9013b05b was accepted. 01:47:09.648 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = 5B9A335990106B0A 01:47:09.648 [Lua] [SharedState] deus_run_state_11135718: soft_currency:11000010523aade:1:0:0 = 128 01:47:09.648 [Lua] [SharedState] deus_run_state_11135718: peer_initialized:11000010523aade:0:0:0 = true 01:47:09.648 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 871 01:47:09.764 [SteamVoipClient] select_out(11000010523aade, on) 01:47:09.781 [SteamVoipClient] select_out(11000010523aade, on) 01:47:09.781 [SteamVoipClient] select_in(11000010523aade, on) 01:47:09.781 [SteamVoipClient] select_out(11000010523aade, off) 01:47:09.856 [GameSession] destroy_game_object(380) 01:47:09.922 [Channel] Channel 9 to peer 11000010523aade in system voip instance 0 was accepted. 01:47:09.922 [EACServer] [21:47:09:922][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010523AADE Session: 3 Status: Client Authenticated Message: Client authenticated. 01:47:09.923 [EAC] Peer 11000010523aade switched EAC state to ClientAuthenticatedLocal 01:47:10.200 [EACServer] [21:47:10:200][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010523AADE. 01:47:10.601 [EACServer] [21:47:10:601][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010523AADE 01:47:10.601 [EACServer] [21:47:10:601][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010523AADE Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely. 01:47:10.610 [EAC] Peer 11000010523aade switched EAC state to ClientAuthenticatedRemote 01:47:11.324 [Lua] [NetworkServer] Peer 11000010523aade has sent rpc_post_game_notified 01:47:11.324 [Lua] [PeerSM] 11000010523aade :: on_exit Connecting 01:47:11.324 [Lua] [PeerSM] 11000010523aade :: on_enter Loading 01:47:13.708 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:47:13.774 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:47:13.887 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:47:13.975 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 732268544 01:47:16.882 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 01:47:20.467 [Lua] Horde killed: ? 01:47:20.501 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 01:47:21.716 [GameSession] destroy_game_object(272) 01:47:21.716 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[4f0996c6bc322b68]' child 3: '#ID[cd651e3175618baa]' 01:47:21.790 [Lua] ### Received rpc_level_loaded 01:47:21.790 [Lua] #### Has state machine: true, peer_id: 11000010523aade, level_id: 124 01:47:21.790 [Lua] Peer 11000010523aade has loaded the level but not all enemies, so we wait 01:47:23.105 [GameSession] destroy_game_object(378) 01:47:23.887 [GameSession] destroy_game_object(315) 01:47:23.887 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[4f0996c6bc322b68]' child 3: '#ID[43937130bb8e1733]' 01:47:23.895 [GameSession] create_game_object(7, 381) 01:47:23.895 [GameSession] create_game_object(381, 0) -> 110000104e72a6c 01:47:23.895 [GameSession] create_game_object(381, 0) -> 110000107c9bf5a 01:47:24.209 [GameSession] destroy_game_object(293) 01:47:24.209 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 01:47:24.566 [GameSession] destroy_game_object(381) 01:47:25.920 [GameSession] destroy_game_object(283) 01:47:25.920 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' child 2: '#ID[43937130bb8e1733]' child 3: '#ID[8722cd6cee70a7b4]' child 4: '#ID[2985ca86ace8b5db]' child 5: '#ID[4f0996c6bc322b68]' 01:47:26.309 [GameSession] create_game_object(84, 382) 01:47:26.309 [GameSession] create_game_object(382, 0) -> 110000104e72a6c 01:47:26.309 [GameSession] create_game_object(382, 0) -> 110000107c9bf5a 01:47:27.454 [GameSession] create_game_object(84, 383) 01:47:27.454 [GameSession] create_game_object(383, 0) -> 110000104e72a6c 01:47:27.454 [GameSession] create_game_object(383, 0) -> 110000107c9bf5a 01:47:27.530 [GameSession] create_game_object(84, 384) 01:47:27.530 [GameSession] create_game_object(384, 0) -> 110000104e72a6c 01:47:27.530 [GameSession] create_game_object(384, 0) -> 110000107c9bf5a 01:47:27.531 [GameSession] create_game_object(36, 385) 01:47:27.531 [GameSession] create_game_object(385, 0) -> 110000104e72a6c 01:47:27.531 [GameSession] create_game_object(385, 0) -> 110000107c9bf5a 01:47:27.921 [GameSession] destroy_game_object(383) 01:47:27.947 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010523aade, connection_key=2) 01:47:27.948 [Lua] [PeerSM] 11000010523aade :: on_exit Loading 01:47:27.948 [Lua] [PeerSM] 11000010523aade :: on_enter LoadingProfilePackages 01:47:27.965 [Lua] [PeerSM] 11000010523aade :: on_exit LoadingProfilePackages 01:47:27.965 [Lua] [PeerSM] 11000010523aade :: on_enter WaitingForEnterGame 01:47:27.980 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{},"inventory_id":314016800,"first_person":{}} 01:47:29.226 [GameSession] create_game_object(84, 386) 01:47:29.226 [GameSession] create_game_object(386, 0) -> 110000104e72a6c 01:47:29.226 [GameSession] create_game_object(386, 0) -> 110000107c9bf5a 01:47:29.403 [GameSession] add_peer(11000010523aade) 01:47:29.403 [GameSession] create_game_object(0, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(1, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(2, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(3, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(4, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(5, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(6, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(9, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(10, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(11, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(12, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(13, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(14, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(17, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(18, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(19, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(20, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(21, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(22, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(23, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(24, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(25, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(26, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(31, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(32, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(33, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(34, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(35, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(36, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(37, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(38, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(39, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(40, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(41, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(42, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(43, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(44, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(45, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(47, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(48, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(49, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(51, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(53, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(54, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(1024, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(59, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(60, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(62, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(63, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(64, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(1025, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(65, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(68, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(69, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(75, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(77, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(80, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(81, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(82, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(83, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(84, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(85, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(86, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(87, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(88, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(89, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(90, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(91, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(92, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(93, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(94, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(95, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(97, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(98, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(99, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(100, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(101, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(102, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(103, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(104, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(105, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(106, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(107, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(109, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(112, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(117, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(125, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(131, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(134, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(137, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(138, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(143, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(154, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(155, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(168, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(169, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(170, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(172, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(173, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(178, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(183, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(189, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(190, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(191, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(193, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(195, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(201, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(215, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(217, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(219, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(228, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(231, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(259, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(2048, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(2049, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(262, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(265, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(269, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(270, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(271, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(273, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(274, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(275, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(276, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(277, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(278, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(279, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(280, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(281, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(282, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(284, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(285, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(286, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(287, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(288, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(289, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(290, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(291, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(292, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(294, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(295, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(296, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(297, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(298, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(299, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(300, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(301, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(302, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(303, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(304, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(305, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(306, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(308, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(309, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(310, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(311, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(312, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(313, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(314, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(316, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(317, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(318, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(319, 0) -> 11000010523aade 01:47:29.403 [GameSession] create_game_object(320, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(321, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(322, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(323, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(335, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(336, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(337, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(338, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(339, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(340, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(341, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(342, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(343, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(344, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(345, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(346, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(347, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(348, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(349, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(350, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(351, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(352, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(353, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(354, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(355, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(356, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(366, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(367, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(369, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(370, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(373, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(382, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(384, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(385, 0) -> 11000010523aade 01:47:29.404 [GameSession] create_game_object(386, 0) -> 11000010523aade 01:47:29.404 [Lua] [PeerSM] 11000010523aade :: on_exit WaitingForEnterGame 01:47:29.404 [Lua] [PeerSM] 11000010523aade :: on_enter WaitingForGameObjectSync 01:47:29.416 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010523aade 01:47:29.451 [Lua] Breedfreezer (server) starting a hot join sync 01:47:29.451 [Lua] packing 6 units of breed chaos_marauder 01:47:29.451 [Lua] packing 11 units of breed skaven_clan_rat 01:47:29.451 [Lua] packing 0 units of breed skaven_storm_vermin 01:47:29.451 [Lua] packing 50 units of breed skaven_slave 01:47:29.451 [Lua] packing 2 units of breed chaos_fanatic 01:47:29.451 [Lua] packing 8 units of breed chaos_raider 01:47:29.451 [Lua] packing 1 units of breed chaos_warrior 01:47:29.451 [Lua] packing 0 units of breed chaos_berzerker 01:47:29.451 [Lua] packing 0 units of breed skaven_plague_monk 01:47:29.451 [Lua] --> rpc-package size reached, sending rpc now (last package) 01:47:29.451 [Lua] 01:47:29.451 [Lua] [1] = 22 (number) 01:47:29.451 [Lua] [2] = 6 (number) 01:47:29.451 [Lua] [3] = 28 (number) 01:47:29.451 [Lua] [4] = 11 (number) 01:47:29.451 [Lua] [5] = 1 (number) 01:47:29.451 [Lua] [6] = 0 (number) 01:47:29.451 [Lua] [7] = 27 (number) 01:47:29.451 [Lua] [8] = 50 (number) 01:47:29.451 [Lua] [9] = 11 (number) 01:47:29.451 [Lua] [10] = 2 (number) 01:47:29.451 [Lua] [11] = 8 (number) 01:47:29.451 [Lua] [12] = 8 (number) 01:47:29.451 [Lua] [13] = 1 (number) 01:47:29.451 [Lua] [14] = 1 (number) 01:47:29.451 [Lua] [15] = 1 (number) 01:47:29.451 [Lua] [16] = 0 (number) 01:47:29.451 [Lua] [17] = 1 (number) 01:47:29.451 [Lua] [18] = 0 (number) 01:47:29.451 [Lua] 01:47:29.451 [Lua] 01:47:29.451 [Lua] [1] = 104 (number) 01:47:29.451 [Lua] [2] = 131 (number) 01:47:29.451 [Lua] [3] = 169 (number) 01:47:29.451 [Lua] [4] = 83 (number) 01:47:29.451 [Lua] [5] = 170 (number) 01:47:29.451 [Lua] [6] = 85 (number) 01:47:29.451 [Lua] [7] = 273 (number) 01:47:29.451 [Lua] [8] = 278 (number) 01:47:29.451 [Lua] [9] = 277 (number) 01:47:29.451 [Lua] [10] = 231 (number) 01:47:29.451 [Lua] [11] = 348 (number) 01:47:29.451 [Lua] [12] = 367 (number) 01:47:29.451 [Lua] [13] = 117 (number) 01:47:29.451 [Lua] [14] = 335 (number) 01:47:29.451 [Lua] [15] = 366 (number) 01:47:29.451 [Lua] [16] = 281 (number) 01:47:29.451 [Lua] [17] = 370 (number) 01:47:29.451 [Lua] [18] = 301 (number) 01:47:29.451 [Lua] [19] = 274 (number) 01:47:29.451 [Lua] [20] = 354 (number) 01:47:29.451 [Lua] [21] = 304 (number) 01:47:29.451 [Lua] [22] = 280 (number) 01:47:29.451 [Lua] [23] = 317 (number) 01:47:29.451 [Lua] [24] = 344 (number) 01:47:29.451 [Lua] [25] = 321 (number) 01:47:29.451 [Lua] [26] = 320 (number) 01:47:29.451 [Lua] [27] = 323 (number) 01:47:29.451 [Lua] [28] = 316 (number) 01:47:29.451 [Lua] [29] = 314 (number) 01:47:29.451 [Lua] [30] = 288 (number) 01:47:29.451 [Lua] [31] = 292 (number) 01:47:29.451 [Lua] [32] = 337 (number) 01:47:29.451 [Lua] [33] = 318 (number) 01:47:29.451 [Lua] [34] = 349 (number) 01:47:29.451 [Lua] [35] = 276 (number) 01:47:29.451 [Lua] [36] = 312 (number) 01:47:29.451 [Lua] [37] = 286 (number) 01:47:29.451 [Lua] [38] = 299 (number) 01:47:29.452 [Lua] [39] = 296 (number) 01:47:29.452 [Lua] [40] = 275 (number) 01:47:29.452 [Lua] [41] = 308 (number) 01:47:29.452 [Lua] [42] = 290 (number) 01:47:29.452 [Lua] [43] = 297 (number) 01:47:29.452 [Lua] [44] = 350 (number) 01:47:29.452 [Lua] [45] = 285 (number) 01:47:29.452 [Lua] [46] = 322 (number) 01:47:29.452 [Lua] [47] = 311 (number) 01:47:29.452 [Lua] [48] = 339 (number) 01:47:29.452 [Lua] [49] = 287 (number) 01:47:29.452 [Lua] [50] = 309 (number) 01:47:29.452 [Lua] [51] = 298 (number) 01:47:29.452 [Lua] [52] = 284 (number) 01:47:29.452 [Lua] [53] = 342 (number) 01:47:29.452 [Lua] [54] = 310 (number) 01:47:29.452 [Lua] [55] = 270 (number) 01:47:29.452 [Lua] [56] = 295 (number) 01:47:29.452 [Lua] [57] = 341 (number) 01:47:29.452 [Lua] [58] = 279 (number) 01:47:29.452 [Lua] [59] = 305 (number) 01:47:29.452 [Lua] [60] = 336 (number) 01:47:29.452 [Lua] [61] = 313 (number) 01:47:29.452 [Lua] [62] = 294 (number) 01:47:29.452 [Lua] [63] = 319 (number) 01:47:29.452 [Lua] [64] = 352 (number) 01:47:29.452 [Lua] [65] = 351 (number) 01:47:29.452 [Lua] [66] = 346 (number) 01:47:29.452 [Lua] [67] = 300 (number) 01:47:29.452 [Lua] [68] = 105 (number) 01:47:29.452 [Lua] [69] = 106 (number) 01:47:29.452 [Lua] [70] = 138 (number) 01:47:29.452 [Lua] [71] = 173 (number) 01:47:29.452 [Lua] [72] = 103 (number) 01:47:29.452 [Lua] [73] = 80 (number) 01:47:29.452 [Lua] [74] = 102 (number) 01:47:29.452 [Lua] [75] = 137 (number) 01:47:29.452 [Lua] [76] = 82 (number) 01:47:29.452 [Lua] [77] = 172 (number) 01:47:29.452 [Lua] [78] = 93 (number) 01:47:29.452 [Lua] 01:47:29.452 [Lua] PlayerManager:add_remote_player 11000010523aade 01:47:29.452 [GameSession] create_game_object(67, 387) 01:47:29.452 [GameSession] create_game_object(387, 0) -> 110000104e72a6c 01:47:29.452 [GameSession] create_game_object(387, 0) -> 110000107c9bf5a 01:47:29.452 [GameSession] create_game_object(387, 0) -> 11000010523aade 01:47:29.452 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=387 01:47:29.452 [Lua] RemotePlayer:create_game_object( ) 387 01:47:29.539 [Lua] [ProfileSynchronizer] Assigning peer(11000010523aade:1) to profile(1) career(3) 01:47:29.539 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":3,"peer_id":"11000010523aade"}] 01:47:29.539 [Lua] [SharedState] deus_run_state_11135718: spawned_once:11000010523aade:1:1:3 = true 01:47:29.539 [Lua] [PeerSM] 11000010523aade :: on_exit WaitingForGameObjectSync 01:47:29.539 [Lua] [PeerSM] 11000010523aade :: on_enter WaitingForPlayers 01:47:29.553 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 314016800 01:47:29.553 [Lua] [PeerSM] 11000010523aade :: on_exit WaitingForPlayers 01:47:29.553 [Lua] [PeerSM] 11000010523aade :: on_enter InGame 01:47:29.554 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:11000010523aade:0:0:0 = true 01:47:29.583 [GameSession] destroy_game_object(338) 01:47:29.583 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 01:47:29.667 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 314016800 01:47:29.682 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 314016800 01:47:29.953 [GameSession] 11000010523aade -> create_game_object(3072) 01:47:29.953 [GameSession] create_game_object(3072, 0) -> 110000104e72a6c 01:47:29.953 [GameSession] create_game_object(3072, 0) -> 110000107c9bf5a 01:47:29.953 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010523aade go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:47:29.953 [Lua] Adding player sync data to peer=11000010523aade local_player_id=1 01:47:29.954 [Lua] [SharedState] deus_run_state_11135718: power_ups:11000010523aade:1:1:3 = [{"client_id":1289693184,"name":"talent_1_2","rarity":"exotic"},{"client_id":1560158592,"name":"talent_2_1","rarity":"rare"},{"client_id":1578210048,"name":"talent_3_1","rarity":"exotic"},{"client_id":1185844992,"name":"talent_4_1","rarity":"rare"},{"client_id":854066560,"name":"talent_5_1","rarity":"rare"},{"client_id":815925952,"name":"talent_6_3","rarity":"unique"}] 01:47:29.954 [Lua] [SharedState] deus_run_state_11135718: slot_melee:11000010523aade:1:1:3 = item_key=deus_wh_fencing_sword,powerlevel=450,rarity=plentiful 01:47:29.955 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:11000010523aade:1:1:3 = item_key=deus_wh_deus_01,powerlevel=450,rarity=plentiful,skin=wh_deus_01_skin_01 01:47:29.955 [Lua] [SharedState] deus_run_state_11135718: profile_initialized:11000010523aade:1:1:3 = true 01:47:29.955 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:47:29.955 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0070 01:47:29.955 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = buffchupacabra 01:47:29.955 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_fatshark_hat_01":false,"units\/weapons\/player\/wpn_wh_deus_01\/wpn_wh_deus_01_3p":false,"wwise\/wh_deus_01":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_face_00":false,"units\/beings\/player\/witch_hunter_zealot\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/wh_zealot":false},"inventory_id":449271488,"first_person":{"wwise\/wh_deus_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/weapons\/player\/wpn_wh_deus_01\/wpn_wh_deus_01":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_fatshark_hat_01":false,"units\/weapons\/player\/wpn_wh_deus_01\/wpn_wh_deus_01_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/witch_hunter_zealot\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_face_00":false,"units\/beings\/player\/witch_hunter_zealot\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/wh_zealot":false}} 01:47:29.956 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: wwise/wh_deus_01, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_fatshark_hat_01, ProfileSynchronizer, async-read, 01:47:29.956 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, ProfileSynchronizer, async-read, 01:47:30.623 [GameSession] destroy_game_object(282) 01:47:30.623 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[f6ec57aece0e4c0b]' 01:47:30.624 [GameSession] destroy_game_object(269) 01:47:30.624 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[43937130bb8e1733]' 01:47:30.624 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 01:47:30.625 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 01:47:30.625 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 01:47:30.972 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 01:47:30.972 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 01:47:30.972 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 01:47:31.009 [GameSession] destroy_game_object(340) 01:47:31.009 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[ce3cb1190c9d76a7]' 01:47:31.035 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 01:47:31.035 [Lua] [PackageManager] Force_load: wwise/pistol 01:47:31.036 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 01:47:31.072 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 449271488 01:47:31.138 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 01:47:31.138 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 01:47:31.139 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 01:47:31.236 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 01:47:31.236 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 01:47:31.237 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 01:47:31.272 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 01:47:31.272 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 01:47:31.272 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 01:47:31.304 [GameSession] destroy_game_object(291) 01:47:31.304 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[ce3cb1190c9d76a7]' 01:47:31.370 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 01:47:31.370 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 01:47:31.371 [Lua] [PackageManager] Queueing new asynch package: wwise/wh_deus_01 01:47:31.423 [Lua] [PackageManager] Finished loading asynchronous package: wwise/wh_deus_01 01:47:31.423 [Lua] [PackageManager] Force_load: wwise/wh_deus_01 01:47:31.424 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 01:47:31.456 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 01:47:31.456 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 01:47:31.456 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_fatshark_hat_01 01:47:31.554 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_fatshark_hat_01 01:47:31.554 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_fatshark_hat_01 01:47:31.554 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot 01:47:31.625 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 01:47:31.625 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 01:47:31.631 [Lua] Horde killed: ? 01:47:31.644 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 449271488 01:47:31.658 [GameSession] destroy_game_object(345) 01:47:31.769 [Lua] Set lobby begin: 01:47:31.769 [Lua] Lobby data twitch_enabled = false 01:47:31.769 [Lua] Lobby data selected_mission_id = journey_ruin 01:47:31.769 [Lua] Lobby data num_players = 4 01:47:31.769 [Lua] Lobby data difficulty_tweak = -10 01:47:31.769 [Lua] Lobby data host = 110000101e55044 01:47:31.769 [Lua] Lobby data matchmaking_type = 2 01:47:31.769 [Lua] Lobby data is_private = false 01:47:31.769 [Lua] Lobby data match_started = true 01:47:31.769 [Lua] Lobby data difficulty = cataclysm 01:47:31.769 [Lua] Lobby data player_slot_1 = 11000010523aade:1 01:47:31.769 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:47:31.769 [Lua] Lobby data unique_server_name = Visulth 01:47:31.769 [Lua] Lobby data quick_game = false 01:47:31.769 [Lua] Lobby data country_code = CA 01:47:31.769 [Lua] Lobby data matchmaking = true 01:47:31.769 [Lua] Lobby data power_level = 536 01:47:31.769 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:47:31.769 [Lua] Lobby data mechanism = deus 01:47:31.769 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:47:31.769 [Lua] Lobby data player_slot_2 = 0:0 01:47:31.769 [Lua] Lobby data network_hash = d096ef183372c9f1 01:47:31.769 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:47:31.769 [Lua] Lobby data eac_authorized = true 01:47:31.769 [Lua] Set lobby end. 01:47:31.854 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 449271488 01:47:32.041 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 449271488 01:47:32.049 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000101e55044:3:0:0 = [0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,14,8,2,0,565,0,0,0,0,0,9,0,0] 01:47:32.049 [Lua] player (11000010523aade,1) was put into party 1 01:47:32.062 [Lua] [GameNetworkManager] destroying game object with go_id=69 01:47:32.062 [GameSession] destroy_game_object(69) 01:47:32.063 [GameSession] destroy_game_object(68) 01:47:32.063 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0cfcaf644fa807b8]' child 1: '#ID[9a9f841c7117ff2e]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[543d2a7933b237df]' child 4: '#ID[098e39bc07a0e1a1]' child 5: '#ID[6153da4cce840c5c]' 01:47:32.063 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[61531f9ddccd81bc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[619b3d3019f207dc]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[f882a97fcceab257]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[9f375f0592932d14]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[84cd1f1aba08c266]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[67360bb0fa5404c8]' 01:47:32.069 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":3,"peer_id":"11000010523aade"}] 01:47:32.069 [Lua] PlayerManager:remove_player peer_id=110000101e55044 3 01:47:32.069 [Lua] [GameNetworkManager] destroying game object with go_id=63 01:47:32.069 [GameSession] destroy_game_object(63) 01:47:32.070 [Lua] rpc_to_client_spawn_player 11000010523aade 1 01:47:32.081 [GameSession] destroy_game_object(382) 01:47:32.104 [Lua] [PackageManager] Unload: wwise/staff, ProfileSynchronizer 01:47:32.105 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer 01:47:32.111 [Lua] [PackageManager] Unload: resource_packages/careers/bw_unchained, ProfileSynchronizer 01:47:32.124 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer 01:47:32.125 [Lua] [PackageManager] Unload: wwise/flail, ProfileSynchronizer 01:47:32.125 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01, ProfileSynchronizer 01:47:32.125 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01, ProfileSynchronizer 01:47:32.125 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, ProfileSynchronizer 01:47:32.125 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:47:32.125 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p, ProfileSynchronizer 01:47:32.125 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer 01:47:32.126 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer 01:47:32.126 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer 01:47:32.154 [GameSession] destroy_game_object(195) 01:47:32.179 [GameSession] destroy_game_object(386) 01:47:32.232 [GameSession] 11000010523aade -> create_game_object(3073) 01:47:32.232 [GameSession] create_game_object(3073, 0) -> 110000104e72a6c 01:47:32.232 [GameSession] create_game_object(3073, 0) -> 110000107c9bf5a 01:47:32.232 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010523aade go_type=player_unit go_created_func_name=game_object_created_player_unit 01:47:32.232 [Lua] [NetworkServer] Peer 11000010523aade spawned player. 01:47:32.234 [GameSession] create_game_object(46, 388) 01:47:32.234 [GameSession] create_game_object(388, 0) -> 110000104e72a6c 01:47:32.234 [GameSession] create_game_object(388, 0) -> 110000107c9bf5a 01:47:32.234 [GameSession] create_game_object(388, 0) -> 11000010523aade 01:47:32.234 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=388 01:47:32.234 [Lua] PlayerManager:assign_unit_ownership buffchupacabra 11000010523aade 1 01:47:32.235 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:47:32.235 [Lua] TalentSystem:rpc_sync_talents 7 3073 01:47:32.477 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:11000010523aade:0:0:0 = true 01:47:32.791 [GameSession] create_game_object(84, 389) 01:47:32.791 [GameSession] create_game_object(389, 0) -> 110000104e72a6c 01:47:32.791 [GameSession] create_game_object(389, 0) -> 110000107c9bf5a 01:47:32.791 [GameSession] create_game_object(389, 0) -> 11000010523aade 01:47:35.776 [GameSession] destroy_game_object(215) 01:47:36.860 [Lua] Set lobby begin: 01:47:36.860 [Lua] Lobby data twitch_enabled = false 01:47:36.860 [Lua] Lobby data selected_mission_id = journey_ruin 01:47:36.860 [Lua] Lobby data num_players = 4 01:47:36.860 [Lua] Lobby data difficulty_tweak = -10 01:47:36.860 [Lua] Lobby data host = 110000101e55044 01:47:36.860 [Lua] Lobby data matchmaking_type = 2 01:47:36.860 [Lua] Lobby data is_private = false 01:47:36.860 [Lua] Lobby data match_started = true 01:47:36.860 [Lua] Lobby data difficulty = cataclysm 01:47:36.860 [Lua] Lobby data player_slot_1 = 11000010523aade:1 01:47:36.860 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:47:36.860 [Lua] Lobby data unique_server_name = Visulth 01:47:36.860 [Lua] Lobby data quick_game = false 01:47:36.860 [Lua] Lobby data country_code = CA 01:47:36.860 [Lua] Lobby data matchmaking = true 01:47:36.860 [Lua] Lobby data power_level = 715 01:47:36.861 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:47:36.861 [Lua] Lobby data mechanism = deus 01:47:36.861 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:47:36.861 [Lua] Lobby data player_slot_2 = 0:0 01:47:36.861 [Lua] Lobby data network_hash = d096ef183372c9f1 01:47:36.861 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:47:36.861 [Lua] Lobby data eac_authorized = true 01:47:36.861 [Lua] Set lobby end. 01:47:37.480 [GameSession] destroy_game_object(75) 01:47:37.807 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:47:37.820 [Lua] Spline already found! 01:47:37.876 [Lua] Init group template: spline_patrol 01:47:40.684 [GameSession] destroy_game_object(178) 01:47:42.236 [GameSession] create_game_object(84, 390) 01:47:42.236 [GameSession] create_game_object(390, 0) -> 110000104e72a6c 01:47:42.236 [GameSession] create_game_object(390, 0) -> 110000107c9bf5a 01:47:42.236 [GameSession] create_game_object(390, 0) -> 11000010523aade 01:47:42.791 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_2h_sword_02_t2\/wpn_we_2h_sword_02_t2_3p":true,"wwise\/two_handed_swords":true} 01:47:42.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 01:47:42.791 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 01:47:42.862 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:47:42.862 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:47:42.862 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:47:42.936 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:47:42.936 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:47:43.599 [GameSession] destroy_game_object(219) 01:47:44.094 [GameSession] destroy_game_object(77) 01:47:45.187 [GameSession] destroy_game_object(390) 01:47:45.231 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_empire_2h_sword_02_t2\/wpn_2h_sword_02_t2_3p":true} 01:47:45.322 [GameSession] create_game_object(84, 391) 01:47:45.322 [GameSession] create_game_object(391, 0) -> 110000104e72a6c 01:47:45.322 [GameSession] create_game_object(391, 0) -> 110000107c9bf5a 01:47:45.322 [GameSession] create_game_object(391, 0) -> 11000010523aade 01:47:46.148 [GameSession] create_game_object(84, 392) 01:47:46.148 [GameSession] create_game_object(392, 0) -> 110000104e72a6c 01:47:46.148 [GameSession] create_game_object(392, 0) -> 110000107c9bf5a 01:47:46.148 [GameSession] create_game_object(392, 0) -> 11000010523aade 01:47:46.148 [Lua] FAIL INTEREST POINT SPAWN UNIT 01:47:46.331 [GameSession] create_game_object(84, 393) 01:47:46.331 [GameSession] create_game_object(393, 0) -> 110000104e72a6c 01:47:46.331 [GameSession] create_game_object(393, 0) -> 110000107c9bf5a 01:47:46.331 [GameSession] create_game_object(393, 0) -> 11000010523aade 01:47:47.749 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 01:47:47.776 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_emp_sword_03_t1\/wpn_emp_sword_03_t1_3p":true} 01:47:47.831 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 01:47:47.831 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 01:47:48.659 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:47:48.681 [Lua] Spline already found! 01:47:48.684 [GameSession] create_game_object(84, 394) 01:47:48.684 [GameSession] create_game_object(394, 0) -> 110000104e72a6c 01:47:48.684 [GameSession] create_game_object(394, 0) -> 110000107c9bf5a 01:47:48.684 [GameSession] create_game_object(394, 0) -> 11000010523aade 01:47:48.704 [GameSession] create_game_object(84, 395) 01:47:48.704 [GameSession] create_game_object(395, 0) -> 110000104e72a6c 01:47:48.704 [GameSession] create_game_object(395, 0) -> 110000107c9bf5a 01:47:48.704 [GameSession] create_game_object(395, 0) -> 11000010523aade 01:47:48.704 [GameSession] create_game_object(84, 396) 01:47:48.704 [GameSession] create_game_object(396, 0) -> 110000104e72a6c 01:47:48.704 [GameSession] create_game_object(396, 0) -> 110000107c9bf5a 01:47:48.704 [GameSession] create_game_object(396, 0) -> 11000010523aade 01:47:48.728 [Lua] Init group template: spline_patrol 01:47:48.751 [GameSession] create_game_object(36, 397) 01:47:48.751 [GameSession] create_game_object(397, 0) -> 110000104e72a6c 01:47:48.751 [GameSession] create_game_object(397, 0) -> 110000107c9bf5a 01:47:48.751 [GameSession] create_game_object(397, 0) -> 11000010523aade 01:47:48.977 [GameSession] create_game_object(84, 398) 01:47:48.977 [GameSession] create_game_object(398, 0) -> 110000104e72a6c 01:47:48.977 [GameSession] create_game_object(398, 0) -> 110000107c9bf5a 01:47:48.977 [GameSession] create_game_object(398, 0) -> 11000010523aade 01:47:49.777 [GameSession] create_game_object(84, 399) 01:47:49.777 [GameSession] create_game_object(399, 0) -> 110000104e72a6c 01:47:49.777 [GameSession] create_game_object(399, 0) -> 110000107c9bf5a 01:47:49.777 [GameSession] create_game_object(399, 0) -> 11000010523aade 01:47:50.366 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 5 01:47:50.366 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 277 01:47:50.366 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 899 01:47:50.366 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 5 01:47:50.376 [GameSession] destroy_game_object(31) 01:47:50.431 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 5 01:47:50.431 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 51 01:47:50.431 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 927 01:47:50.449 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 5 01:47:50.449 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 299 01:47:50.449 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 955 01:47:50.485 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:11000010523aade:0:0:0 = 1 01:47:50.485 [Lua] [SharedState] deus_run_state_11135718: soft_currency:11000010523aade:1:0:0 = 156 01:47:50.485 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 983 01:47:50.608 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_iron_drake_02\/wpn_dw_iron_drake_02_3p":true,"wwise\/flamethrower":true,"wwise\/drakegun":true} 01:47:50.919 [GameSession] destroy_game_object(191) 01:47:50.939 [GameSession] destroy_game_object(189) 01:47:50.939 [GameSession] destroy_game_object(190) 01:47:50.944 [GameSession] create_game_object(84, 400) 01:47:50.944 [GameSession] create_game_object(400, 0) -> 110000104e72a6c 01:47:50.944 [GameSession] create_game_object(400, 0) -> 110000107c9bf5a 01:47:50.944 [GameSession] create_game_object(400, 0) -> 11000010523aade 01:47:50.965 [GameSession] create_game_object(36, 401) 01:47:50.965 [GameSession] create_game_object(401, 0) -> 110000104e72a6c 01:47:50.965 [GameSession] create_game_object(401, 0) -> 110000107c9bf5a 01:47:50.965 [GameSession] create_game_object(401, 0) -> 11000010523aade 01:47:51.021 [GameSession] create_game_object(84, 402) 01:47:51.021 [GameSession] create_game_object(402, 0) -> 110000104e72a6c 01:47:51.021 [GameSession] create_game_object(402, 0) -> 110000107c9bf5a 01:47:51.021 [GameSession] create_game_object(402, 0) -> 11000010523aade 01:47:51.021 [GameSession] create_game_object(84, 403) 01:47:51.021 [GameSession] create_game_object(403, 0) -> 110000104e72a6c 01:47:51.021 [GameSession] create_game_object(403, 0) -> 110000107c9bf5a 01:47:51.021 [GameSession] create_game_object(403, 0) -> 11000010523aade 01:47:51.048 [GameSession] create_game_object(36, 404) 01:47:51.048 [GameSession] create_game_object(404, 0) -> 110000104e72a6c 01:47:51.048 [GameSession] create_game_object(404, 0) -> 110000107c9bf5a 01:47:51.048 [GameSession] create_game_object(404, 0) -> 11000010523aade 01:47:51.077 [GameSession] create_game_object(36, 405) 01:47:51.077 [GameSession] create_game_object(405, 0) -> 110000104e72a6c 01:47:51.077 [GameSession] create_game_object(405, 0) -> 110000107c9bf5a 01:47:51.077 [GameSession] create_game_object(405, 0) -> 11000010523aade 01:47:51.098 [GameSession] create_game_object(36, 406) 01:47:51.098 [GameSession] create_game_object(406, 0) -> 110000104e72a6c 01:47:51.098 [GameSession] create_game_object(406, 0) -> 110000107c9bf5a 01:47:51.098 [GameSession] create_game_object(406, 0) -> 11000010523aade 01:47:51.157 [GameSession] create_game_object(84, 407) 01:47:51.157 [GameSession] create_game_object(407, 0) -> 110000104e72a6c 01:47:51.157 [GameSession] create_game_object(407, 0) -> 110000107c9bf5a 01:47:51.157 [GameSession] create_game_object(407, 0) -> 11000010523aade 01:47:51.181 [GameSession] create_game_object(102, 408) 01:47:51.181 [GameSession] create_game_object(408, 0) -> 110000104e72a6c 01:47:51.181 [GameSession] create_game_object(408, 0) -> 110000107c9bf5a 01:47:51.181 [GameSession] create_game_object(408, 0) -> 11000010523aade 01:47:51.205 [GameSession] create_game_object(36, 409) 01:47:51.205 [GameSession] create_game_object(409, 0) -> 110000104e72a6c 01:47:51.205 [GameSession] create_game_object(409, 0) -> 110000107c9bf5a 01:47:51.205 [GameSession] create_game_object(409, 0) -> 11000010523aade 01:47:51.231 [GameSession] create_game_object(102, 410) 01:47:51.231 [GameSession] create_game_object(410, 0) -> 110000104e72a6c 01:47:51.231 [GameSession] create_game_object(410, 0) -> 110000107c9bf5a 01:47:51.231 [GameSession] create_game_object(410, 0) -> 11000010523aade 01:47:51.282 [GameSession] create_game_object(84, 411) 01:47:51.282 [GameSession] create_game_object(411, 0) -> 110000104e72a6c 01:47:51.282 [GameSession] create_game_object(411, 0) -> 110000107c9bf5a 01:47:51.282 [GameSession] create_game_object(411, 0) -> 11000010523aade 01:47:51.310 [GameSession] create_game_object(36, 412) 01:47:51.310 [GameSession] create_game_object(412, 0) -> 110000104e72a6c 01:47:51.310 [GameSession] create_game_object(412, 0) -> 110000107c9bf5a 01:47:51.310 [GameSession] create_game_object(412, 0) -> 11000010523aade 01:47:51.659 [GameSession] create_game_object(84, 413) 01:47:51.659 [GameSession] create_game_object(413, 0) -> 110000104e72a6c 01:47:51.659 [GameSession] create_game_object(413, 0) -> 110000107c9bf5a 01:47:51.659 [GameSession] create_game_object(413, 0) -> 11000010523aade 01:47:51.679 [GameSession] create_game_object(36, 414) 01:47:51.679 [GameSession] create_game_object(414, 0) -> 110000104e72a6c 01:47:51.679 [GameSession] create_game_object(414, 0) -> 110000107c9bf5a 01:47:51.679 [GameSession] create_game_object(414, 0) -> 11000010523aade 01:47:51.828 [GameSession] destroy_game_object(154) 01:47:52.626 [GameSession] destroy_game_object(193) 01:47:52.626 [GameSession] destroy_game_object(228) 01:47:52.626 [GameSession] destroy_game_object(217) 01:47:52.809 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/bow":true,"units\/weapons\/player\/wpn_we_bow_02_t1\/wpn_we_bow_02_t1_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":true} 01:47:52.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem, async-read, 01:47:52.809 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 01:47:52.809 [Lua] [PackageManager] Load: wwise/drakegun, DeusChestPreloadSystem, async-read, 01:47:52.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem, async-read, 01:47:52.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem, async-read, 01:47:52.809 [Lua] [PackageManager] Load: wwise/bow, DeusChestPreloadSystem, async-read, 01:47:52.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p, DeusChestPreloadSystem, async-read, 01:47:52.809 [Lua] [PackageManager] Load: wwise/flamethrower, DeusChestPreloadSystem, async-read, 01:47:52.817 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem 01:47:52.920 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:47:52.920 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:47:52.921 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 01:47:53.039 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 01:47:53.039 [Lua] [PackageManager] Force_load: wwise/drakegun 01:47:53.040 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:47:53.041 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 6 01:47:53.041 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 298 01:47:53.041 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1004 01:47:53.041 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 6 01:47:53.051 [GameSession] destroy_game_object(32) 01:47:53.069 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:47:53.069 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:47:53.069 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:47:53.101 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 6 01:47:53.101 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 320 01:47:53.101 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1025 01:47:53.116 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 6 01:47:53.116 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 72 01:47:53.116 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1046 01:47:53.117 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:47:53.117 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:47:53.118 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 01:47:53.166 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:11000010523aade:0:0:0 = 2 01:47:53.166 [Lua] [SharedState] deus_run_state_11135718: soft_currency:11000010523aade:1:0:0 = 177 01:47:53.166 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1067 01:47:53.288 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 01:47:53.288 [Lua] [PackageManager] Force_load: wwise/bow 01:47:53.289 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:47:53.340 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:47:53.340 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:47:53.340 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 01:47:53.412 [GameSession] destroy_game_object(414) 01:47:53.412 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:47:53.412 [GameSession] destroy_game_object(413) 01:47:53.450 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 01:47:53.450 [Lua] [PackageManager] Force_load: wwise/flamethrower 01:47:53.532 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 1 01:47:54.161 [GameSession] create_game_object(84, 415) 01:47:54.161 [GameSession] create_game_object(415, 0) -> 110000104e72a6c 01:47:54.161 [GameSession] create_game_object(415, 0) -> 110000107c9bf5a 01:47:54.161 [GameSession] create_game_object(415, 0) -> 11000010523aade 01:47:54.163 [GameSession] create_game_object(36, 416) 01:47:54.163 [GameSession] create_game_object(416, 0) -> 110000104e72a6c 01:47:54.163 [GameSession] create_game_object(416, 0) -> 110000107c9bf5a 01:47:54.163 [GameSession] create_game_object(416, 0) -> 11000010523aade 01:47:55.029 [GameSession] create_game_object(84, 417) 01:47:55.029 [GameSession] create_game_object(417, 0) -> 110000104e72a6c 01:47:55.029 [GameSession] create_game_object(417, 0) -> 110000107c9bf5a 01:47:55.029 [GameSession] create_game_object(417, 0) -> 11000010523aade 01:47:55.044 [GameSession] create_game_object(36, 418) 01:47:55.044 [GameSession] create_game_object(418, 0) -> 110000104e72a6c 01:47:55.044 [GameSession] create_game_object(418, 0) -> 110000107c9bf5a 01:47:55.044 [GameSession] create_game_object(418, 0) -> 11000010523aade 01:47:55.389 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":true} 01:47:55.729 [GameSession] create_game_object(84, 419) 01:47:55.729 [GameSession] create_game_object(419, 0) -> 110000104e72a6c 01:47:55.729 [GameSession] create_game_object(419, 0) -> 110000107c9bf5a 01:47:55.729 [GameSession] create_game_object(419, 0) -> 11000010523aade 01:47:55.833 [GameSession] create_game_object(84, 420) 01:47:55.833 [GameSession] create_game_object(420, 0) -> 110000104e72a6c 01:47:55.833 [GameSession] create_game_object(420, 0) -> 110000107c9bf5a 01:47:55.833 [GameSession] create_game_object(420, 0) -> 11000010523aade 01:47:55.911 [GameSession] create_game_object(64, 421) 01:47:55.911 [GameSession] create_game_object(421, 0) -> 110000104e72a6c 01:47:55.911 [GameSession] create_game_object(421, 0) -> 110000107c9bf5a 01:47:55.911 [GameSession] create_game_object(421, 0) -> 11000010523aade 01:47:56.136 [GameSession] create_game_object(84, 422) 01:47:56.136 [GameSession] create_game_object(422, 0) -> 110000104e72a6c 01:47:56.136 [GameSession] create_game_object(422, 0) -> 110000107c9bf5a 01:47:56.136 [GameSession] create_game_object(422, 0) -> 11000010523aade 01:47:56.141 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 1 01:47:56.162 [GameSession] create_game_object(36, 423) 01:47:56.162 [GameSession] create_game_object(423, 0) -> 110000104e72a6c 01:47:56.162 [GameSession] create_game_object(423, 0) -> 110000107c9bf5a 01:47:56.162 [GameSession] create_game_object(423, 0) -> 11000010523aade 01:47:56.182 [GameSession] create_game_object(36, 424) 01:47:56.182 [GameSession] create_game_object(424, 0) -> 110000104e72a6c 01:47:56.182 [GameSession] create_game_object(424, 0) -> 110000107c9bf5a 01:47:56.182 [GameSession] create_game_object(424, 0) -> 11000010523aade 01:47:56.205 [GameSession] create_game_object(36, 425) 01:47:56.205 [GameSession] create_game_object(425, 0) -> 110000104e72a6c 01:47:56.205 [GameSession] create_game_object(425, 0) -> 110000107c9bf5a 01:47:56.205 [GameSession] create_game_object(425, 0) -> 11000010523aade 01:47:56.224 [GameSession] create_game_object(36, 426) 01:47:56.224 [GameSession] create_game_object(426, 0) -> 110000104e72a6c 01:47:56.224 [GameSession] create_game_object(426, 0) -> 110000107c9bf5a 01:47:56.224 [GameSession] create_game_object(426, 0) -> 11000010523aade 01:47:57.850 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_3p":true,"wwise\/repeating_handgun_pistol":true} 01:47:57.886 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem, async-read, 01:47:57.886 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 01:47:57.886 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 01:47:57.886 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem, async-read, 01:47:57.886 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:47:57.893 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 01:47:57.893 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p, DeusChestPreloadSystem 01:47:57.894 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, DeusChestPreloadSystem 01:47:57.938 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 01:47:57.938 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 01:47:57.938 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_crossbow 01:47:58.003 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_crossbow 01:47:58.003 [Lua] [PackageManager] Force_load: wwise/repeating_crossbow 01:47:58.004 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 01:47:58.085 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 01:47:58.085 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 01:47:58.551 [GameSession] create_game_object(84, 427) 01:47:58.551 [GameSession] create_game_object(427, 0) -> 110000104e72a6c 01:47:58.551 [GameSession] create_game_object(427, 0) -> 110000107c9bf5a 01:47:58.551 [GameSession] create_game_object(427, 0) -> 11000010523aade 01:47:58.576 [GameSession] create_game_object(102, 428) 01:47:58.576 [GameSession] create_game_object(428, 0) -> 110000104e72a6c 01:47:58.576 [GameSession] create_game_object(428, 0) -> 110000107c9bf5a 01:47:58.576 [GameSession] create_game_object(428, 0) -> 11000010523aade 01:47:58.876 [GameSession] create_game_object(84, 429) 01:47:58.876 [GameSession] create_game_object(429, 0) -> 110000104e72a6c 01:47:58.876 [GameSession] create_game_object(429, 0) -> 110000107c9bf5a 01:47:58.876 [GameSession] create_game_object(429, 0) -> 11000010523aade 01:47:58.901 [GameSession] create_game_object(64, 430) 01:47:58.901 [GameSession] create_game_object(430, 0) -> 110000104e72a6c 01:47:58.901 [GameSession] create_game_object(430, 0) -> 110000107c9bf5a 01:47:58.901 [GameSession] create_game_object(430, 0) -> 11000010523aade 01:47:59.044 [GameSession] create_game_object(84, 431) 01:47:59.044 [GameSession] create_game_object(431, 0) -> 110000104e72a6c 01:47:59.044 [GameSession] create_game_object(431, 0) -> 110000107c9bf5a 01:47:59.044 [GameSession] create_game_object(431, 0) -> 11000010523aade 01:47:59.067 [GameSession] create_game_object(36, 432) 01:47:59.067 [GameSession] create_game_object(432, 0) -> 110000104e72a6c 01:47:59.067 [GameSession] create_game_object(432, 0) -> 110000107c9bf5a 01:47:59.067 [GameSession] create_game_object(432, 0) -> 11000010523aade 01:47:59.090 [GameSession] create_game_object(36, 433) 01:47:59.090 [GameSession] create_game_object(433, 0) -> 110000104e72a6c 01:47:59.090 [GameSession] create_game_object(433, 0) -> 110000107c9bf5a 01:47:59.090 [GameSession] create_game_object(433, 0) -> 11000010523aade 01:47:59.117 [GameSession] create_game_object(36, 434) 01:47:59.117 [GameSession] create_game_object(434, 0) -> 110000104e72a6c 01:47:59.117 [GameSession] create_game_object(434, 0) -> 110000107c9bf5a 01:47:59.117 [GameSession] create_game_object(434, 0) -> 11000010523aade 01:47:59.141 [GameSession] create_game_object(36, 435) 01:47:59.141 [GameSession] create_game_object(435, 0) -> 110000104e72a6c 01:47:59.141 [GameSession] create_game_object(435, 0) -> 110000107c9bf5a 01:47:59.141 [GameSession] create_game_object(435, 0) -> 11000010523aade 01:47:59.190 [GameSession] create_game_object(84, 436) 01:47:59.190 [GameSession] create_game_object(436, 0) -> 110000104e72a6c 01:47:59.190 [GameSession] create_game_object(436, 0) -> 110000107c9bf5a 01:47:59.190 [GameSession] create_game_object(436, 0) -> 11000010523aade 01:47:59.213 [GameSession] create_game_object(36, 437) 01:47:59.213 [GameSession] create_game_object(437, 0) -> 110000104e72a6c 01:47:59.213 [GameSession] create_game_object(437, 0) -> 110000107c9bf5a 01:47:59.213 [GameSession] create_game_object(437, 0) -> 11000010523aade 01:47:59.237 [GameSession] create_game_object(36, 438) 01:47:59.237 [GameSession] create_game_object(438, 0) -> 110000104e72a6c 01:47:59.237 [GameSession] create_game_object(438, 0) -> 110000107c9bf5a 01:47:59.237 [GameSession] create_game_object(438, 0) -> 11000010523aade 01:47:59.259 [GameSession] create_game_object(102, 439) 01:47:59.259 [GameSession] create_game_object(439, 0) -> 110000104e72a6c 01:47:59.259 [GameSession] create_game_object(439, 0) -> 110000107c9bf5a 01:47:59.259 [GameSession] create_game_object(439, 0) -> 11000010523aade 01:47:59.870 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:47:59.871 [GameSession] create_game_object(84, 440) 01:47:59.871 [GameSession] create_game_object(440, 0) -> 110000104e72a6c 01:47:59.871 [GameSession] create_game_object(440, 0) -> 110000107c9bf5a 01:47:59.871 [GameSession] create_game_object(440, 0) -> 11000010523aade 01:47:59.871 [GameSession] create_game_object(84, 441) 01:47:59.871 [GameSession] create_game_object(441, 0) -> 110000104e72a6c 01:47:59.871 [GameSession] create_game_object(441, 0) -> 110000107c9bf5a 01:47:59.871 [GameSession] create_game_object(441, 0) -> 11000010523aade 01:47:59.895 [Lua] Spline already found! 01:47:59.900 [GameSession] create_game_object(64, 442) 01:47:59.900 [GameSession] create_game_object(442, 0) -> 110000104e72a6c 01:47:59.900 [GameSession] create_game_object(442, 0) -> 110000107c9bf5a 01:47:59.900 [GameSession] create_game_object(442, 0) -> 11000010523aade 01:47:59.917 [GameSession] create_game_object(64, 443) 01:47:59.917 [GameSession] create_game_object(443, 0) -> 110000104e72a6c 01:47:59.917 [GameSession] create_game_object(443, 0) -> 110000107c9bf5a 01:47:59.917 [GameSession] create_game_object(443, 0) -> 11000010523aade 01:47:59.943 [GameSession] create_game_object(64, 444) 01:47:59.943 [GameSession] create_game_object(444, 0) -> 110000104e72a6c 01:47:59.943 [GameSession] create_game_object(444, 0) -> 110000107c9bf5a 01:47:59.943 [GameSession] create_game_object(444, 0) -> 11000010523aade 01:47:59.966 [GameSession] create_game_object(64, 445) 01:47:59.966 [GameSession] create_game_object(445, 0) -> 110000104e72a6c 01:47:59.966 [GameSession] create_game_object(445, 0) -> 110000107c9bf5a 01:47:59.966 [GameSession] create_game_object(445, 0) -> 11000010523aade 01:48:00.017 [GameSession] create_game_object(64, 446) 01:48:00.017 [GameSession] create_game_object(446, 0) -> 110000104e72a6c 01:48:00.017 [GameSession] create_game_object(446, 0) -> 110000107c9bf5a 01:48:00.017 [GameSession] create_game_object(446, 0) -> 11000010523aade 01:48:00.041 [GameSession] create_game_object(36, 447) 01:48:00.041 [GameSession] create_game_object(447, 0) -> 110000104e72a6c 01:48:00.041 [GameSession] create_game_object(447, 0) -> 110000107c9bf5a 01:48:00.041 [GameSession] create_game_object(447, 0) -> 11000010523aade 01:48:00.066 [GameSession] create_game_object(36, 448) 01:48:00.066 [GameSession] create_game_object(448, 0) -> 110000104e72a6c 01:48:00.066 [GameSession] create_game_object(448, 0) -> 110000107c9bf5a 01:48:00.066 [GameSession] create_game_object(448, 0) -> 11000010523aade 01:48:00.092 [GameSession] create_game_object(36, 449) 01:48:00.092 [GameSession] create_game_object(449, 0) -> 110000104e72a6c 01:48:00.092 [GameSession] create_game_object(449, 0) -> 110000107c9bf5a 01:48:00.092 [GameSession] create_game_object(449, 0) -> 11000010523aade 01:48:00.121 [GameSession] create_game_object(36, 450) 01:48:00.121 [GameSession] create_game_object(450, 0) -> 110000104e72a6c 01:48:00.121 [GameSession] create_game_object(450, 0) -> 110000107c9bf5a 01:48:00.121 [GameSession] create_game_object(450, 0) -> 11000010523aade 01:48:00.144 [GameSession] create_game_object(36, 451) 01:48:00.144 [GameSession] create_game_object(451, 0) -> 110000104e72a6c 01:48:00.144 [GameSession] create_game_object(451, 0) -> 110000107c9bf5a 01:48:00.144 [GameSession] create_game_object(451, 0) -> 11000010523aade 01:48:00.168 [GameSession] create_game_object(36, 452) 01:48:00.168 [GameSession] create_game_object(452, 0) -> 110000104e72a6c 01:48:00.168 [GameSession] create_game_object(452, 0) -> 110000107c9bf5a 01:48:00.168 [GameSession] create_game_object(452, 0) -> 11000010523aade 01:48:00.190 [GameSession] create_game_object(36, 453) 01:48:00.190 [GameSession] create_game_object(453, 0) -> 110000104e72a6c 01:48:00.190 [GameSession] create_game_object(453, 0) -> 110000107c9bf5a 01:48:00.190 [GameSession] create_game_object(453, 0) -> 11000010523aade 01:48:00.212 [GameSession] create_game_object(36, 454) 01:48:00.212 [GameSession] create_game_object(454, 0) -> 110000104e72a6c 01:48:00.212 [GameSession] create_game_object(454, 0) -> 110000107c9bf5a 01:48:00.212 [GameSession] create_game_object(454, 0) -> 11000010523aade 01:48:00.235 [GameSession] create_game_object(36, 455) 01:48:00.235 [GameSession] create_game_object(455, 0) -> 110000104e72a6c 01:48:00.235 [GameSession] create_game_object(455, 0) -> 110000107c9bf5a 01:48:00.235 [GameSession] create_game_object(455, 0) -> 11000010523aade 01:48:00.258 [GameSession] create_game_object(36, 456) 01:48:00.258 [GameSession] create_game_object(456, 0) -> 110000104e72a6c 01:48:00.258 [GameSession] create_game_object(456, 0) -> 110000107c9bf5a 01:48:00.258 [GameSession] create_game_object(456, 0) -> 11000010523aade 01:48:00.261 [Lua] Init group template: spline_patrol 01:48:00.310 [GameSession] create_game_object(84, 457) 01:48:00.310 [GameSession] create_game_object(457, 0) -> 110000104e72a6c 01:48:00.310 [GameSession] create_game_object(457, 0) -> 110000107c9bf5a 01:48:00.310 [GameSession] create_game_object(457, 0) -> 11000010523aade 01:48:00.334 [GameSession] create_game_object(36, 458) 01:48:00.334 [GameSession] create_game_object(458, 0) -> 110000104e72a6c 01:48:00.334 [GameSession] create_game_object(458, 0) -> 110000107c9bf5a 01:48:00.334 [GameSession] create_game_object(458, 0) -> 11000010523aade 01:48:02.826 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.64833333333333332 01:48:05.725 [GameSession] destroy_game_object(343) 01:48:05.805 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_2h_axe_02_t1\/wpn_dw_2h_axe_02_t1_3p":true,"wwise\/two_handed_axes":true} 01:48:07.189 [GameSession] destroy_game_object(306) 01:48:07.189 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 01:48:07.981 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 01:48:07.981 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 01:48:07.988 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem 01:48:07.989 [Lua] [PackageManager] Unload: wwise/flamethrower, DeusChestPreloadSystem 01:48:07.990 [Lua] [PackageManager] Unload: wwise/drakegun, DeusChestPreloadSystem 01:48:08.048 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:48:08.048 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:48:08.402 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 7 01:48:08.402 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 332 01:48:08.402 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1101 01:48:08.402 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 7 01:48:08.412 [GameSession] destroy_game_object(33) 01:48:08.461 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 7 01:48:08.461 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 354 01:48:08.461 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1135 01:48:08.461 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 7 01:48:08.461 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 106 01:48:08.461 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1169 01:48:08.523 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:11000010523aade:0:0:0 = 3 01:48:08.523 [Lua] [SharedState] deus_run_state_11135718: soft_currency:11000010523aade:1:0:0 = 211 01:48:08.523 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1203 01:48:12.376 [GameSession] destroy_game_object(201) 01:48:12.459 [GameSession] create_game_object(84, 459) 01:48:12.459 [GameSession] create_game_object(459, 0) -> 110000104e72a6c 01:48:12.459 [GameSession] create_game_object(459, 0) -> 110000107c9bf5a 01:48:12.459 [GameSession] create_game_object(459, 0) -> 11000010523aade 01:48:12.481 [GameSession] create_game_object(36, 460) 01:48:12.481 [GameSession] create_game_object(460, 0) -> 110000104e72a6c 01:48:12.481 [GameSession] create_game_object(460, 0) -> 110000107c9bf5a 01:48:12.481 [GameSession] create_game_object(460, 0) -> 11000010523aade 01:48:12.498 [GameSession] create_game_object(36, 461) 01:48:12.498 [GameSession] create_game_object(461, 0) -> 110000104e72a6c 01:48:12.498 [GameSession] create_game_object(461, 0) -> 110000107c9bf5a 01:48:12.498 [GameSession] create_game_object(461, 0) -> 11000010523aade 01:48:12.515 [GameSession] create_game_object(102, 462) 01:48:12.515 [GameSession] create_game_object(462, 0) -> 110000104e72a6c 01:48:12.515 [GameSession] create_game_object(462, 0) -> 110000107c9bf5a 01:48:12.515 [GameSession] create_game_object(462, 0) -> 11000010523aade 01:48:12.912 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_sword_03_t1\/wpn_emp_sword_03_t1_3p":true,"wwise\/one_handed_swords":true} 01:48:13.041 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_we_2h_sword_02_t2\/wpn_we_2h_sword_02_t2_3p":true} 01:48:13.041 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 01:48:13.041 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p, DeusChestPreloadSystem, async-read, 01:48:13.041 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 01:48:13.041 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 01:48:13.041 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:48:13.047 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem 01:48:13.048 [Lua] [PackageManager] Unload: wwise/bow, DeusChestPreloadSystem 01:48:13.048 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem 01:48:13.048 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem 01:48:13.074 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:48:13.074 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:48:13.074 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:48:13.108 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:48:13.108 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:48:13.108 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:48:13.156 [GameSession] destroy_game_object(462) 01:48:13.157 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[bb7dd2b9ad2ebc02]' 01:48:13.157 [GameSession] destroy_game_object(459) 01:48:13.177 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:48:13.177 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:48:15.852 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_iron_drake_02\/wpn_dw_iron_drake_02_3p":true,"wwise\/flamethrower":true,"wwise\/drakegun":true} 01:48:15.935 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_empire_2h_sword_02_t2\/wpn_2h_sword_02_t2_3p":true} 01:48:18.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem, async-read, 01:48:18.220 [Lua] [PackageManager] Load: wwise/drakegun, DeusChestPreloadSystem, async-read, 01:48:18.220 [Lua] [PackageManager] Load: wwise/flamethrower, DeusChestPreloadSystem, async-read, 01:48:18.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 01:48:18.234 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem 01:48:18.234 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:48:18.235 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem 01:48:18.235 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem 01:48:18.310 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:48:18.310 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:48:18.311 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 01:48:18.415 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 01:48:18.415 [Lua] [PackageManager] Force_load: wwise/drakegun 01:48:18.415 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 01:48:18.505 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 01:48:18.505 [Lua] [PackageManager] Force_load: wwise/flamethrower 01:48:18.505 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 01:48:18.551 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 01:48:18.551 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 01:48:18.754 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 11 88 01:48:18.777 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 19 87 01:48:19.324 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 10 86 01:48:19.348 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 16 85 01:48:19.367 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 17 84 01:48:19.654 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 13 83 01:48:19.674 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 18 82 01:48:20.117 [GameSession] create_game_object(84, 463) 01:48:20.117 [GameSession] create_game_object(463, 0) -> 110000104e72a6c 01:48:20.117 [GameSession] create_game_object(463, 0) -> 110000107c9bf5a 01:48:20.117 [GameSession] create_game_object(463, 0) -> 11000010523aade 01:48:20.164 [GameSession] create_game_object(102, 464) 01:48:20.164 [GameSession] create_game_object(464, 0) -> 110000104e72a6c 01:48:20.164 [GameSession] create_game_object(464, 0) -> 110000107c9bf5a 01:48:20.164 [GameSession] create_game_object(464, 0) -> 11000010523aade 01:48:20.180 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 2 84 01:48:20.229 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 9 83 01:48:20.266 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 25 82 01:48:20.266 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 26 81 01:48:20.291 [GameSession] create_game_object(84, 465) 01:48:20.291 [GameSession] create_game_object(465, 0) -> 110000104e72a6c 01:48:20.291 [GameSession] create_game_object(465, 0) -> 110000107c9bf5a 01:48:20.291 [GameSession] create_game_object(465, 0) -> 11000010523aade 01:48:20.474 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 5 81 01:48:20.515 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 14 80 01:48:20.515 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 15 79 01:48:20.760 [Lua] Destroying unit - ai too far away from all players. chaos_raider 5 4 78 01:48:20.804 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 12 77 01:48:20.828 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 21 76 01:48:20.850 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 24 75 01:48:21.052 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":true} 01:48:23.148 [GameSession] create_game_object(84, 466) 01:48:23.148 [GameSession] create_game_object(466, 0) -> 110000104e72a6c 01:48:23.148 [GameSession] create_game_object(466, 0) -> 110000107c9bf5a 01:48:23.148 [GameSession] create_game_object(466, 0) -> 11000010523aade 01:48:23.175 [GameSession] create_game_object(36, 467) 01:48:23.175 [GameSession] create_game_object(467, 0) -> 110000104e72a6c 01:48:23.175 [GameSession] create_game_object(467, 0) -> 110000107c9bf5a 01:48:23.175 [GameSession] create_game_object(467, 0) -> 11000010523aade 01:48:23.320 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 01:48:23.320 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem, async-read, 01:48:23.337 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, DeusChestPreloadSystem 01:48:23.414 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_crossbow 01:48:23.414 [Lua] [PackageManager] Force_load: wwise/repeating_crossbow 01:48:23.414 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 01:48:23.482 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 01:48:23.482 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 01:48:25.694 [Lua] [SharedState] deus_run_state_11135718: health_percentage:11000010523aade:1:1:3 = 0.66666666666666663 01:48:26.731 [GameSession] destroy_game_object(271) 01:48:26.731 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 01:48:26.780 [Lua] [SharedState] deus_run_state_11135718: health_percentage:11000010523aade:1:1:3 = 0.40000000000000002 01:48:27.646 [Lua] [SharedState] deus_run_state_11135718: health_percentage:11000010523aade:1:1:3 = 0.13333333333333333 01:48:27.854 [Lua] [SharedState] deus_run_state_11135718: health_percentage:11000010523aade:1:1:3 = 0.0066666666666666671 01:48:28.761 [GameSession] destroy_game_object(353) 01:48:28.761 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 01:48:28.821 [GameSession] destroy_game_object(302) 01:48:28.821 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 01:48:29.110 [GameSession] destroy_game_object(355) 01:48:29.110 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[2985ca86ace8b5db]' 01:48:30.283 [GameSession] destroy_game_object(389) 01:48:31.987 [GameSession] destroy_game_object(289) 01:48:32.335 [GameSession] destroy_game_object(347) 01:48:32.336 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 01:48:32.911 [GameSession] destroy_game_object(356) 01:48:32.911 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' 01:48:36.068 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 8 01:48:36.068 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 359 01:48:36.068 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1230 01:48:36.068 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 8 01:48:36.083 [GameSession] destroy_game_object(34) 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 8 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 381 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1257 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 8 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 133 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1284 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:11000010523aade:0:0:0 = 4 01:48:36.172 [Lua] [SharedState] deus_run_state_11135718: soft_currency:11000010523aade:1:0:0 = 238 01:48:36.173 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1311 01:48:43.642 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/bow":true,"units\/weapons\/player\/wpn_we_bow_02_t1\/wpn_we_bow_02_t1_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":true} 01:48:43.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem, async-read, 01:48:43.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem, async-read, 01:48:43.642 [Lua] [PackageManager] Load: wwise/bow, DeusChestPreloadSystem, async-read, 01:48:43.651 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 01:48:43.651 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem 01:48:43.678 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:48:43.678 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:48:43.678 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:48:43.701 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:11000010523aade:1:1:3 = item_key=deus_wh_crossbow_repeater,powerlevel=500,rarity=common,property=power_vs_chaos:20000 01:48:43.702 [Lua] [SharedState] deus_run_state_11135718: soft_currency:11000010523aade:1:0:0 = 198 01:48:43.702 [Lua] [SharedState] deus_run_state_11135718: ranged_swap_chests_used:0:0:0:0 = {"common":1} 01:48:43.702 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -240 01:48:43.702 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_fatshark_hat_01":false,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_face_00":false,"units\/beings\/player\/witch_hunter_zealot\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/wh_zealot":false},"inventory_id":1263776640,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_fatshark_hat_01":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/witch_hunter_zealot\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_face_00":false,"units\/beings\/player\/witch_hunter_zealot\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/wh_zealot":false}} 01:48:43.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, ProfileSynchronizer, async-read, 01:48:43.704 [Lua] [PackageManager] Load: wwise/repeating_crossbow, ProfileSynchronizer, async-read, 01:48:43.717 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer 01:48:43.717 [Lua] [PackageManager] Unload: wwise/wh_deus_01, ProfileSynchronizer 01:48:43.733 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 1263776640 01:48:43.734 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:48:43.734 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:48:43.734 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 01:48:43.768 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 1263776640 01:48:43.793 [GameSession] create_game_object(7, 468) 01:48:43.793 [GameSession] create_game_object(468, 0) -> 110000104e72a6c 01:48:43.793 [GameSession] create_game_object(468, 0) -> 110000107c9bf5a 01:48:43.793 [GameSession] create_game_object(468, 0) -> 11000010523aade 01:48:43.808 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 1263776640 01:48:43.827 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:11000010523aade:1:0:0 = 1263776640 01:48:43.827 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 01:48:43.827 [Lua] [PackageManager] Force_load: wwise/bow 01:48:43.875 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.93000000000000005 01:48:44.198 [GameSession] destroy_game_object(468) 01:48:47.927 [Lua] Set lobby begin: 01:48:47.927 [Lua] Lobby data twitch_enabled = false 01:48:47.927 [Lua] Lobby data selected_mission_id = journey_ruin 01:48:47.927 [Lua] Lobby data num_players = 4 01:48:47.927 [Lua] Lobby data difficulty_tweak = -10 01:48:47.927 [Lua] Lobby data host = 110000101e55044 01:48:47.927 [Lua] Lobby data matchmaking_type = 2 01:48:47.927 [Lua] Lobby data is_private = false 01:48:47.928 [Lua] Lobby data match_started = true 01:48:47.928 [Lua] Lobby data difficulty = cataclysm 01:48:47.928 [Lua] Lobby data player_slot_1 = 11000010523aade:1 01:48:47.928 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:48:47.928 [Lua] Lobby data unique_server_name = Visulth 01:48:47.928 [Lua] Lobby data quick_game = false 01:48:47.928 [Lua] Lobby data country_code = CA 01:48:47.928 [Lua] Lobby data matchmaking = true 01:48:47.928 [Lua] Lobby data power_level = 717 01:48:47.928 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:48:47.928 [Lua] Lobby data mechanism = deus 01:48:47.928 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:48:47.928 [Lua] Lobby data player_slot_2 = 0:0 01:48:47.928 [Lua] Lobby data network_hash = d096ef183372c9f1 01:48:47.928 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:48:47.928 [Lua] Lobby data eac_authorized = true 01:48:47.928 [Lua] Set lobby end. 01:48:48.207 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_3p":true,"wwise\/repeating_handgun_pistol":true} 01:48:48.751 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem, async-read, 01:48:48.751 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 01:48:48.751 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:48:48.763 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p, DeusChestPreloadSystem 01:48:48.814 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 01:48:48.814 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 01:48:50.960 [GameSession] create_game_object(84, 469) 01:48:50.961 [GameSession] create_game_object(469, 0) -> 110000104e72a6c 01:48:50.961 [GameSession] create_game_object(469, 0) -> 110000107c9bf5a 01:48:50.961 [GameSession] create_game_object(469, 0) -> 11000010523aade 01:48:50.980 [GameSession] create_game_object(84, 470) 01:48:50.980 [GameSession] create_game_object(470, 0) -> 110000104e72a6c 01:48:50.980 [GameSession] create_game_object(470, 0) -> 110000107c9bf5a 01:48:50.980 [GameSession] create_game_object(470, 0) -> 11000010523aade 01:48:51.000 [GameSession] create_game_object(36, 471) 01:48:51.000 [GameSession] create_game_object(471, 0) -> 110000104e72a6c 01:48:51.000 [GameSession] create_game_object(471, 0) -> 110000107c9bf5a 01:48:51.000 [GameSession] create_game_object(471, 0) -> 11000010523aade 01:48:51.035 [GameSession] destroy_game_object(457) 01:48:56.247 [GameSession] create_game_object(84, 472) 01:48:56.247 [GameSession] create_game_object(472, 0) -> 110000104e72a6c 01:48:56.247 [GameSession] create_game_object(472, 0) -> 110000107c9bf5a 01:48:56.247 [GameSession] create_game_object(472, 0) -> 11000010523aade 01:48:56.676 [GameSession] create_game_object(84, 473) 01:48:56.676 [GameSession] create_game_object(473, 0) -> 110000104e72a6c 01:48:56.676 [GameSession] create_game_object(473, 0) -> 110000107c9bf5a 01:48:56.676 [GameSession] create_game_object(473, 0) -> 11000010523aade 01:48:56.752 [GameSession] create_game_object(84, 474) 01:48:56.752 [GameSession] create_game_object(474, 0) -> 110000104e72a6c 01:48:56.752 [GameSession] create_game_object(474, 0) -> 110000107c9bf5a 01:48:56.752 [GameSession] create_game_object(474, 0) -> 11000010523aade 01:48:57.402 [GameSession] create_game_object(84, 475) 01:48:57.402 [GameSession] create_game_object(475, 0) -> 110000104e72a6c 01:48:57.402 [GameSession] create_game_object(475, 0) -> 110000107c9bf5a 01:48:57.402 [GameSession] create_game_object(475, 0) -> 11000010523aade 01:48:57.619 [GameSession] create_game_object(84, 476) 01:48:57.619 [GameSession] create_game_object(476, 0) -> 110000104e72a6c 01:48:57.619 [GameSession] create_game_object(476, 0) -> 110000107c9bf5a 01:48:57.619 [GameSession] create_game_object(476, 0) -> 11000010523aade 01:48:57.808 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.63666666666666671 01:48:59.962 [GameSession] create_game_object(84, 477) 01:48:59.962 [GameSession] create_game_object(477, 0) -> 110000104e72a6c 01:48:59.962 [GameSession] create_game_object(477, 0) -> 110000107c9bf5a 01:48:59.962 [GameSession] create_game_object(477, 0) -> 11000010523aade 01:48:59.962 [GameSession] create_game_object(84, 478) 01:48:59.962 [GameSession] create_game_object(478, 0) -> 110000104e72a6c 01:48:59.962 [GameSession] create_game_object(478, 0) -> 110000107c9bf5a 01:48:59.962 [GameSession] create_game_object(478, 0) -> 11000010523aade 01:48:59.980 [GameSession] create_game_object(102, 479) 01:48:59.980 [GameSession] create_game_object(479, 0) -> 110000104e72a6c 01:48:59.980 [GameSession] create_game_object(479, 0) -> 110000107c9bf5a 01:48:59.980 [GameSession] create_game_object(479, 0) -> 11000010523aade 01:48:59.996 [GameSession] create_game_object(84, 480) 01:48:59.996 [GameSession] create_game_object(480, 0) -> 110000104e72a6c 01:48:59.996 [GameSession] create_game_object(480, 0) -> 110000107c9bf5a 01:48:59.996 [GameSession] create_game_object(480, 0) -> 11000010523aade 01:49:00.045 [GameSession] create_game_object(102, 481) 01:49:00.045 [GameSession] create_game_object(481, 0) -> 110000104e72a6c 01:49:00.045 [GameSession] create_game_object(481, 0) -> 110000107c9bf5a 01:49:00.045 [GameSession] create_game_object(481, 0) -> 11000010523aade 01:49:00.061 [GameSession] create_game_object(36, 482) 01:49:00.061 [GameSession] create_game_object(482, 0) -> 110000104e72a6c 01:49:00.061 [GameSession] create_game_object(482, 0) -> 110000107c9bf5a 01:49:00.061 [GameSession] create_game_object(482, 0) -> 11000010523aade 01:49:00.079 [GameSession] create_game_object(36, 483) 01:49:00.079 [GameSession] create_game_object(483, 0) -> 110000104e72a6c 01:49:00.079 [GameSession] create_game_object(483, 0) -> 110000107c9bf5a 01:49:00.079 [GameSession] create_game_object(483, 0) -> 11000010523aade 01:49:00.096 [GameSession] create_game_object(36, 484) 01:49:00.096 [GameSession] create_game_object(484, 0) -> 110000104e72a6c 01:49:00.096 [GameSession] create_game_object(484, 0) -> 110000107c9bf5a 01:49:00.096 [GameSession] create_game_object(484, 0) -> 11000010523aade 01:49:00.114 [GameSession] create_game_object(36, 485) 01:49:00.114 [GameSession] create_game_object(485, 0) -> 110000104e72a6c 01:49:00.114 [GameSession] create_game_object(485, 0) -> 110000107c9bf5a 01:49:00.114 [GameSession] create_game_object(485, 0) -> 11000010523aade 01:49:00.377 [GameSession] destroy_game_object(476) 01:49:00.867 [GameSession] destroy_game_object(475) 01:49:01.071 [GameSession] destroy_game_object(474) 01:49:01.295 [GameSession] create_game_object(84, 486) 01:49:01.295 [GameSession] create_game_object(486, 0) -> 110000104e72a6c 01:49:01.295 [GameSession] create_game_object(486, 0) -> 110000107c9bf5a 01:49:01.295 [GameSession] create_game_object(486, 0) -> 11000010523aade 01:49:01.529 [GameSession] create_game_object(84, 487) 01:49:01.529 [GameSession] create_game_object(487, 0) -> 110000104e72a6c 01:49:01.529 [GameSession] create_game_object(487, 0) -> 110000107c9bf5a 01:49:01.529 [GameSession] create_game_object(487, 0) -> 11000010523aade 01:49:01.836 [GameSession] create_game_object(84, 488) 01:49:01.836 [GameSession] create_game_object(488, 0) -> 110000104e72a6c 01:49:01.836 [GameSession] create_game_object(488, 0) -> 110000107c9bf5a 01:49:01.836 [GameSession] create_game_object(488, 0) -> 11000010523aade 01:49:04.671 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 29 size: 75 action: nil 01:49:06.042 [GameSession] destroy_game_object(488) 01:49:06.185 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.61333333333333329 01:49:06.197 [GameSession] destroy_game_object(487) 01:49:07.108 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.60333333333333339 01:49:07.527 [GameSession] destroy_game_object(486) 01:49:07.632 [GameSession] destroy_game_object(473) 01:49:08.241 [GameSession] destroy_game_object(472) 01:49:08.840 [GameSession] create_game_object(84, 489) 01:49:08.840 [GameSession] create_game_object(489, 0) -> 110000104e72a6c 01:49:08.840 [GameSession] create_game_object(489, 0) -> 110000107c9bf5a 01:49:08.840 [GameSession] create_game_object(489, 0) -> 11000010523aade 01:49:08.847 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:1:4:4 = knocked_down 01:49:08.847 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0 01:49:09.466 [GameSession] destroy_game_object(489) 01:49:11.965 [GameSession] create_game_object(84, 490) 01:49:11.965 [GameSession] create_game_object(490, 0) -> 110000104e72a6c 01:49:11.965 [GameSession] create_game_object(490, 0) -> 110000107c9bf5a 01:49:11.965 [GameSession] create_game_object(490, 0) -> 11000010523aade 01:49:12.617 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:1:4:4 = alive 01:49:12.628 [GameSession] destroy_game_object(410) 01:49:12.628 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' 01:49:13.535 [GameSession] destroy_game_object(490) 01:49:14.396 [GameSession] create_game_object(84, 491) 01:49:14.396 [GameSession] create_game_object(491, 0) -> 110000104e72a6c 01:49:14.396 [GameSession] create_game_object(491, 0) -> 110000107c9bf5a 01:49:14.397 [GameSession] create_game_object(491, 0) -> 11000010523aade 01:49:14.782 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0xc194, position: 0 01:49:14.968 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.57999999999999996 01:49:15.016 [GameSession] create_game_object(84, 492) 01:49:15.016 [GameSession] create_game_object(492, 0) -> 110000104e72a6c 01:49:15.016 [GameSession] create_game_object(492, 0) -> 110000107c9bf5a 01:49:15.016 [GameSession] create_game_object(492, 0) -> 11000010523aade 01:49:15.121 [GameSession] create_game_object(84, 493) 01:49:15.121 [GameSession] create_game_object(493, 0) -> 110000104e72a6c 01:49:15.121 [GameSession] create_game_object(493, 0) -> 110000107c9bf5a 01:49:15.121 [GameSession] create_game_object(493, 0) -> 11000010523aade 01:49:15.258 [GameSession] create_game_object(36, 494) 01:49:15.258 [GameSession] create_game_object(494, 0) -> 110000104e72a6c 01:49:15.258 [GameSession] create_game_object(494, 0) -> 110000107c9bf5a 01:49:15.258 [GameSession] create_game_object(494, 0) -> 11000010523aade 01:49:15.680 [GameSession] destroy_game_object(493) 01:49:15.787 [GameSession] destroy_game_object(492) 01:49:16.783 [GameSession] destroy_game_object(491) 01:49:17.459 [GameSession] create_game_object(22, 495) 01:49:17.459 [GameSession] create_game_object(495, 0) -> 110000104e72a6c 01:49:17.459 [GameSession] create_game_object(495, 0) -> 110000107c9bf5a 01:49:17.459 [GameSession] create_game_object(495, 0) -> 11000010523aade 01:49:17.460 [GameSession] create_game_object(22, 496) 01:49:17.460 [GameSession] create_game_object(496, 0) -> 110000104e72a6c 01:49:17.460 [GameSession] create_game_object(496, 0) -> 110000107c9bf5a 01:49:17.460 [GameSession] create_game_object(496, 0) -> 11000010523aade 01:49:17.506 [GameSession] destroy_game_object(428) 01:49:18.512 [GameSession] destroy_game_object(495) 01:49:18.512 [GameSession] destroy_game_object(496) 01:49:19.025 [Lua] ready to jump failed 01:49:19.204 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54000000000000004 01:49:20.481 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52000000000000002 01:49:21.812 [GameSession] 11000010523aade -> create_game_object(3074) 01:49:21.812 [GameSession] create_game_object(3074, 0) -> 110000104e72a6c 01:49:21.812 [GameSession] create_game_object(3074, 0) -> 110000107c9bf5a 01:49:21.812 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:21.817 [Lua] [SharedState] deus_run_state_11135718: melee_ammo:11000010523aade:1:1:3 = 0.97637796401977539 01:49:21.817 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:11000010523aade:1:1:3 = 0.97637796401977539 01:49:22.203 [GameSession] 11000010523aade -> destroy_game_object(3074) 01:49:22.203 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:22.470 [GameSession] destroy_game_object(465) 01:49:22.780 [GameSession] destroy_game_object(385) 01:49:22.780 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:49:22.780 [GameSession] destroy_game_object(384) 01:49:23.249 [GameSession] destroy_game_object(429) 01:49:23.709 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51333333333333331 01:49:24.064 [GameSession] destroy_game_object(441) 01:49:25.710 [Lua] [SharedState] deus_run_state_11135718: health_state:110000107c9bf5a:1:5:1 = disabled 01:49:26.825 [GameSession] 11000010523aade -> create_game_object(3075) 01:49:26.825 [GameSession] create_game_object(3075, 0) -> 110000104e72a6c 01:49:26.825 [GameSession] create_game_object(3075, 0) -> 110000107c9bf5a 01:49:26.825 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:26.826 [GameSession] 11000010523aade -> create_game_object(3076) 01:49:26.826 [GameSession] create_game_object(3076, 0) -> 110000104e72a6c 01:49:26.826 [GameSession] create_game_object(3076, 0) -> 110000107c9bf5a 01:49:26.826 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:26.826 [GameSession] 11000010523aade -> create_game_object(3077) 01:49:26.826 [GameSession] create_game_object(3077, 0) -> 110000104e72a6c 01:49:26.826 [GameSession] create_game_object(3077, 0) -> 110000107c9bf5a 01:49:26.826 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:26.830 [Lua] [SharedState] deus_run_state_11135718: melee_ammo:11000010523aade:1:1:3 = 0.91338580846786499 01:49:26.830 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:11000010523aade:1:1:3 = 0.91338580846786499 01:49:27.120 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.75 01:49:27.120 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = 01:49:27.142 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.45000000000000001 01:49:27.235 [GameSession] 110000104e72a6c -> create_game_object(1030) 01:49:27.235 [GameSession] create_game_object(1030, 0) -> 110000107c9bf5a 01:49:27.235 [GameSession] create_game_object(1030, 0) -> 11000010523aade 01:49:27.236 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:27.241 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.96062994003295898 01:49:27.282 [GameSession] 11000010523aade -> destroy_game_object(3077) 01:49:27.282 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:27.282 [GameSession] 11000010523aade -> destroy_game_object(3075) 01:49:27.282 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:27.282 [GameSession] 11000010523aade -> destroy_game_object(3076) 01:49:27.282 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:27.288 [Lua] [SharedState] deus_run_state_11135718: health_state:110000107c9bf5a:1:5:1 = alive 01:49:27.360 [GameSession] 11000010523aade -> create_game_object(3078) 01:49:27.360 [GameSession] create_game_object(3078, 0) -> 110000104e72a6c 01:49:27.360 [GameSession] create_game_object(3078, 0) -> 110000107c9bf5a 01:49:27.360 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:27.360 [GameSession] 11000010523aade -> create_game_object(3079) 01:49:27.360 [GameSession] create_game_object(3079, 0) -> 110000104e72a6c 01:49:27.360 [GameSession] create_game_object(3079, 0) -> 110000107c9bf5a 01:49:27.360 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:27.361 [GameSession] 11000010523aade -> create_game_object(3080) 01:49:27.361 [GameSession] create_game_object(3080, 0) -> 110000104e72a6c 01:49:27.361 [GameSession] create_game_object(3080, 0) -> 110000107c9bf5a 01:49:27.361 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:27.389 [Lua] [SharedState] deus_run_state_11135718: melee_ammo:11000010523aade:1:1:3 = 0.84251970052719116 01:49:27.389 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:11000010523aade:1:1:3 = 0.84251970052719116 01:49:27.669 [GameSession] 110000104e72a6c -> destroy_game_object(1030) 01:49:27.669 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:49:27.834 [GameSession] 11000010523aade -> destroy_game_object(3080) 01:49:27.834 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:27.834 [GameSession] 11000010523aade -> destroy_game_object(3078) 01:49:27.834 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:27.834 [GameSession] 11000010523aade -> destroy_game_object(3079) 01:49:27.834 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:28.541 [GameSession] create_game_object(84, 497) 01:49:28.541 [GameSession] create_game_object(497, 0) -> 110000104e72a6c 01:49:28.541 [GameSession] create_game_object(497, 0) -> 110000107c9bf5a 01:49:28.541 [GameSession] create_game_object(497, 0) -> 11000010523aade 01:49:28.961 [GameSession] create_game_object(84, 498) 01:49:28.961 [GameSession] create_game_object(498, 0) -> 110000104e72a6c 01:49:28.961 [GameSession] create_game_object(498, 0) -> 110000107c9bf5a 01:49:28.961 [GameSession] create_game_object(498, 0) -> 11000010523aade 01:49:29.176 [GameSession] destroy_game_object(494) 01:49:29.273 [GameSession] create_game_object(84, 499) 01:49:29.273 [GameSession] create_game_object(499, 0) -> 110000104e72a6c 01:49:29.273 [GameSession] create_game_object(499, 0) -> 110000107c9bf5a 01:49:29.273 [GameSession] create_game_object(499, 0) -> 11000010523aade 01:49:29.274 [GameSession] create_game_object(36, 500) 01:49:29.274 [GameSession] create_game_object(500, 0) -> 110000104e72a6c 01:49:29.274 [GameSession] create_game_object(500, 0) -> 110000107c9bf5a 01:49:29.274 [GameSession] create_game_object(500, 0) -> 11000010523aade 01:49:29.654 [GameSession] create_game_object(84, 501) 01:49:29.654 [GameSession] create_game_object(501, 0) -> 110000104e72a6c 01:49:29.654 [GameSession] create_game_object(501, 0) -> 110000107c9bf5a 01:49:29.654 [GameSession] create_game_object(501, 0) -> 11000010523aade 01:49:29.870 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 43 will change to a manual source. 01:49:29.870 [GameSession] create_game_object(42, 502) 01:49:29.870 [GameSession] create_game_object(502, 0) -> 110000104e72a6c 01:49:29.870 [GameSession] create_game_object(502, 0) -> 110000107c9bf5a 01:49:29.870 [GameSession] create_game_object(502, 0) -> 11000010523aade 01:49:30.858 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49333333333333335 01:49:32.177 [GameSession] create_game_object(84, 503) 01:49:32.177 [GameSession] create_game_object(503, 0) -> 110000104e72a6c 01:49:32.177 [GameSession] create_game_object(503, 0) -> 110000107c9bf5a 01:49:32.177 [GameSession] create_game_object(503, 0) -> 11000010523aade 01:49:32.582 [GameSession] create_game_object(84, 504) 01:49:32.582 [GameSession] create_game_object(504, 0) -> 110000104e72a6c 01:49:32.582 [GameSession] create_game_object(504, 0) -> 110000107c9bf5a 01:49:32.582 [GameSession] create_game_object(504, 0) -> 11000010523aade 01:49:32.643 [GameSession] create_game_object(84, 505) 01:49:32.643 [GameSession] create_game_object(505, 0) -> 110000104e72a6c 01:49:32.643 [GameSession] create_game_object(505, 0) -> 110000107c9bf5a 01:49:32.643 [GameSession] create_game_object(505, 0) -> 11000010523aade 01:49:33.193 [GameSession] create_game_object(84, 506) 01:49:33.194 [GameSession] create_game_object(506, 0) -> 110000104e72a6c 01:49:33.194 [GameSession] create_game_object(506, 0) -> 110000107c9bf5a 01:49:33.194 [GameSession] create_game_object(506, 0) -> 11000010523aade 01:49:33.361 [GameSession] create_game_object(84, 507) 01:49:33.361 [GameSession] create_game_object(507, 0) -> 110000104e72a6c 01:49:33.361 [GameSession] create_game_object(507, 0) -> 110000107c9bf5a 01:49:33.361 [GameSession] create_game_object(507, 0) -> 11000010523aade 01:49:35.893 [GameSession] destroy_game_object(47) 01:49:35.959 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = grenade_frag_01 01:49:37.754 [GameSession] destroy_game_object(416) 01:49:37.754 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 01:49:38.083 [GameSession] destroy_game_object(471) 01:49:38.083 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' child 1: '#ID[a35f2ea23ae5019a]' 01:49:40.958 [GameSession] create_game_object(49, 508) 01:49:40.958 [GameSession] create_game_object(508, 0) -> 110000104e72a6c 01:49:40.958 [GameSession] create_game_object(508, 0) -> 110000107c9bf5a 01:49:40.958 [GameSession] create_game_object(508, 0) -> 11000010523aade 01:49:40.985 [GameSession] 11000010523aade -> create_game_object(3081) 01:49:40.985 [GameSession] create_game_object(3081, 0) -> 110000104e72a6c 01:49:40.985 [GameSession] create_game_object(3081, 0) -> 110000107c9bf5a 01:49:40.985 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:40.985 [GameSession] 11000010523aade -> create_game_object(3082) 01:49:40.985 [GameSession] create_game_object(3082, 0) -> 110000104e72a6c 01:49:40.985 [GameSession] create_game_object(3082, 0) -> 110000107c9bf5a 01:49:40.985 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:40.985 [GameSession] 11000010523aade -> create_game_object(3083) 01:49:40.985 [GameSession] create_game_object(3083, 0) -> 110000104e72a6c 01:49:40.985 [GameSession] create_game_object(3083, 0) -> 110000107c9bf5a 01:49:40.985 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=11000010523aade go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:41.017 [Lua] [SharedState] deus_run_state_11135718: melee_ammo:11000010523aade:1:1:3 = 0.77952754497528076 01:49:41.017 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:11000010523aade:1:1:3 = 0.77952754497528076 01:49:41.110 [GameSession] destroy_game_object(409) 01:49:41.401 [GameSession] 11000010523aade -> destroy_game_object(3081) 01:49:41.401 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:41.401 [GameSession] 11000010523aade -> destroy_game_object(3082) 01:49:41.401 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:41.651 [GameSession] 11000010523aade -> destroy_game_object(3083) 01:49:41.651 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010523aade 01:49:45.527 [GameSession] destroy_game_object(507) 01:49:46.291 [GameSession] destroy_game_object(508) 01:49:46.416 [GameSession] destroy_game_object(506) 01:49:46.904 [GameSession] create_game_object(7, 509) 01:49:46.904 [GameSession] create_game_object(509, 0) -> 110000104e72a6c 01:49:46.904 [GameSession] create_game_object(509, 0) -> 110000107c9bf5a 01:49:46.904 [GameSession] create_game_object(509, 0) -> 11000010523aade 01:49:46.917 [GameSession] destroy_game_object(504) 01:49:46.917 [GameSession] destroy_game_object(505) 01:49:47.009 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.78000000000000003 01:49:47.210 [GameSession] create_game_object(84, 510) 01:49:47.210 [GameSession] create_game_object(510, 0) -> 110000104e72a6c 01:49:47.210 [GameSession] create_game_object(510, 0) -> 110000107c9bf5a 01:49:47.210 [GameSession] create_game_object(510, 0) -> 11000010523aade 01:49:47.306 [GameSession] create_game_object(84, 511) 01:49:47.306 [GameSession] create_game_object(511, 0) -> 110000104e72a6c 01:49:47.306 [GameSession] create_game_object(511, 0) -> 110000107c9bf5a 01:49:47.306 [GameSession] create_game_object(511, 0) -> 11000010523aade 01:49:47.371 [GameSession] destroy_game_object(509) 01:49:47.590 [GameSession] destroy_game_object(511) 01:49:47.983 [GameSession] create_game_object(84, 512) 01:49:47.983 [GameSession] create_game_object(512, 0) -> 110000104e72a6c 01:49:47.983 [GameSession] create_game_object(512, 0) -> 110000107c9bf5a 01:49:47.983 [GameSession] create_game_object(512, 0) -> 11000010523aade 01:49:48.140 [GameSession] create_game_object(7, 513) 01:49:48.140 [GameSession] create_game_object(513, 0) -> 110000104e72a6c 01:49:48.140 [GameSession] create_game_object(513, 0) -> 110000107c9bf5a 01:49:48.140 [GameSession] create_game_object(513, 0) -> 11000010523aade 01:49:48.507 [Lua] [SharedState] deus_run_state_11135718: health_state:11000010523aade:1:1:3 = knocked_down 01:49:48.508 [Lua] [SharedState] deus_run_state_11135718: health_percentage:11000010523aade:1:1:3 = 0 01:49:48.551 [GameSession] create_game_object(84, 514) 01:49:48.551 [GameSession] create_game_object(514, 0) -> 110000104e72a6c 01:49:48.551 [GameSession] create_game_object(514, 0) -> 110000107c9bf5a 01:49:48.551 [GameSession] create_game_object(514, 0) -> 11000010523aade 01:49:48.551 [GameSession] create_game_object(84, 515) 01:49:48.551 [GameSession] create_game_object(515, 0) -> 110000104e72a6c 01:49:48.551 [GameSession] create_game_object(515, 0) -> 110000107c9bf5a 01:49:48.551 [GameSession] create_game_object(515, 0) -> 11000010523aade 01:49:48.568 [GameSession] destroy_game_object(513) 01:49:49.140 [GameSession] create_game_object(7, 516) 01:49:49.140 [GameSession] create_game_object(516, 0) -> 110000104e72a6c 01:49:49.140 [GameSession] create_game_object(516, 0) -> 110000107c9bf5a 01:49:49.140 [GameSession] create_game_object(516, 0) -> 11000010523aade 01:49:49.540 [GameSession] destroy_game_object(516) 01:49:50.188 [GameSession] create_game_object(7, 517) 01:49:50.188 [GameSession] create_game_object(517, 0) -> 110000104e72a6c 01:49:50.188 [GameSession] create_game_object(517, 0) -> 110000107c9bf5a 01:49:50.188 [GameSession] create_game_object(517, 0) -> 11000010523aade 01:49:50.583 [GameSession] destroy_game_object(517) 01:49:51.354 [GameSession] destroy_game_object(477) 01:49:51.354 [GameSession] destroy_game_object(478) 01:49:51.397 [GameSession] destroy_game_object(480) 01:49:51.685 [Lua] [SharedState] deus_run_state_11135718: health_state:11000010523aade:1:1:3 = dead 01:49:52.333 [GameSession] destroy_game_object(481) 01:49:52.333 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' 01:49:52.430 [GameSession] 110000104e72a6c -> create_game_object(1031) 01:49:52.430 [GameSession] create_game_object(1031, 0) -> 110000107c9bf5a 01:49:52.430 [GameSession] create_game_object(1031, 0) -> 11000010523aade 01:49:52.430 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:49:52.497 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.91338580846786499 01:49:52.864 [GameSession] 110000104e72a6c -> destroy_game_object(1031) 01:49:52.864 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:49:54.237 [GameSession] create_game_object(22, 518) 01:49:54.237 [GameSession] create_game_object(518, 0) -> 110000104e72a6c 01:49:54.237 [GameSession] create_game_object(518, 0) -> 110000107c9bf5a 01:49:54.237 [GameSession] create_game_object(518, 0) -> 11000010523aade 01:49:54.238 [GameSession] create_game_object(22, 519) 01:49:54.238 [GameSession] create_game_object(519, 0) -> 110000104e72a6c 01:49:54.238 [GameSession] create_game_object(519, 0) -> 110000107c9bf5a 01:49:54.238 [GameSession] create_game_object(519, 0) -> 11000010523aade 01:49:54.238 [GameSession] create_game_object(22, 520) 01:49:54.238 [GameSession] create_game_object(520, 0) -> 110000104e72a6c 01:49:54.238 [GameSession] create_game_object(520, 0) -> 110000107c9bf5a 01:49:54.238 [GameSession] create_game_object(520, 0) -> 11000010523aade 01:49:54.663 [GameSession] destroy_game_object(408) 01:49:54.663 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fa727d1c53ac4dc6]' 01:49:55.350 [GameSession] destroy_game_object(520) 01:49:55.350 [GameSession] destroy_game_object(518) 01:49:55.350 [GameSession] destroy_game_object(519) 01:49:56.309 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.38200000000000001 01:49:56.920 [GameSession] 11000010523aade -> destroy_game_object(3073) 01:49:56.920 [Lua] [NetworkServer] Peer 11000010523aade despawned player. 01:49:56.920 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010523aade 01:49:56.921 [Lua] [GameNetworkManager] destroying game object with go_id=388 01:49:56.921 [GameSession] destroy_game_object(388) 01:49:56.921 error: [Unit] Unit: '#ID[78be698b30090791]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3eb32d44660fb257]' child 1: '#ID[f216287a89b3bb35]' child 2: '#ID[e0a0aaa9316e5b2c]' 01:49:58.628 [GameSession] destroy_game_object(514) 01:49:58.628 [GameSession] destroy_game_object(515) 01:49:59.393 [GameSession] destroy_game_object(512) 01:49:59.587 [GameSession] destroy_game_object(510) 01:49:59.974 [GameSession] destroy_game_object(503) 01:50:02.946 [GameSession] create_game_object(84, 521) 01:50:02.946 [GameSession] create_game_object(521, 0) -> 110000104e72a6c 01:50:02.946 [GameSession] create_game_object(521, 0) -> 110000107c9bf5a 01:50:02.946 [GameSession] create_game_object(521, 0) -> 11000010523aade 01:50:03.365 [GameSession] create_game_object(84, 522) 01:50:03.365 [GameSession] create_game_object(522, 0) -> 110000104e72a6c 01:50:03.365 [GameSession] create_game_object(522, 0) -> 110000107c9bf5a 01:50:03.365 [GameSession] create_game_object(522, 0) -> 11000010523aade 01:50:03.544 [GameSession] create_game_object(84, 523) 01:50:03.544 [GameSession] create_game_object(523, 0) -> 110000104e72a6c 01:50:03.544 [GameSession] create_game_object(523, 0) -> 110000107c9bf5a 01:50:03.544 [GameSession] create_game_object(523, 0) -> 11000010523aade 01:50:04.025 [GameSession] create_game_object(84, 524) 01:50:04.025 [GameSession] create_game_object(524, 0) -> 110000104e72a6c 01:50:04.025 [GameSession] create_game_object(524, 0) -> 110000107c9bf5a 01:50:04.025 [GameSession] create_game_object(524, 0) -> 11000010523aade 01:50:04.104 [GameSession] create_game_object(84, 525) 01:50:04.104 [GameSession] create_game_object(525, 0) -> 110000104e72a6c 01:50:04.104 [GameSession] create_game_object(525, 0) -> 110000107c9bf5a 01:50:04.104 [GameSession] create_game_object(525, 0) -> 11000010523aade 01:50:08.085 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 9 01:50:08.085 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 379 01:50:08.085 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1331 01:50:08.085 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 9 01:50:08.095 [GameSession] destroy_game_object(35) 01:50:08.149 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 9 01:50:08.149 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 401 01:50:08.149 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1351 01:50:08.149 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 9 01:50:08.149 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 153 01:50:08.149 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1371 01:50:08.198 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:11000010523aade:0:0:0 = 5 01:50:08.198 [Lua] [SharedState] deus_run_state_11135718: soft_currency:11000010523aade:1:0:0 = 218 01:50:08.198 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1391 01:50:09.034 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 01:50:09.034 [Lua] pacing=deus_default 01:50:09.034 [Lua] roaming=nil 01:50:09.034 [Lua] specials=deus_default 01:50:09.034 [Lua] contained_breeds=nil 01:50:09.034 [Lua] debug_color=maroon 01:50:09.034 [Lua] disabled=false 01:50:09.034 [Lua] pack_spawning=deus_default 01:50:09.034 [Lua] factions=nil 01:50:09.034 [Lua] description=deus_conflict_director_skaven_chaos_name 01:50:09.034 [Lua] boss=deus_default 01:50:09.034 [Lua] horde=deus_default 01:50:09.034 [Lua] name=deus_skaven_chaos 01:50:09.034 [Lua] intensity=deus_default 01:50:09.034 [Lua] --- 01:50:10.599 [Lua] Switching ConflictSettings: to: deus_skaven 01:50:10.599 [Lua] pacing=deus_default 01:50:10.599 [Lua] roaming=nil 01:50:10.599 [Lua] specials=deus_skaven 01:50:10.599 [Lua] contained_breeds=nil 01:50:10.599 [Lua] debug_color=orange 01:50:10.599 [Lua] disabled=false 01:50:10.599 [Lua] pack_spawning=skaven 01:50:10.599 [Lua] description=deus_conflict_director_skaven_chaos_name 01:50:10.599 [Lua] factions=nil 01:50:10.599 [Lua] boss=deus_skaven 01:50:10.599 [Lua] horde=deus_default 01:50:10.599 [Lua] name=deus_skaven 01:50:10.599 [Lua] intensity=deus_default 01:50:10.599 [Lua] --- 01:50:11.221 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 01:50:11.221 [Lua] pacing=deus_default 01:50:11.221 [Lua] roaming=nil 01:50:11.221 [Lua] specials=deus_default 01:50:11.221 [Lua] contained_breeds=nil 01:50:11.221 [Lua] debug_color=maroon 01:50:11.221 [Lua] disabled=false 01:50:11.221 [Lua] pack_spawning=deus_default 01:50:11.221 [Lua] factions=nil 01:50:11.221 [Lua] description=deus_conflict_director_skaven_chaos_name 01:50:11.221 [Lua] boss=deus_default 01:50:11.221 [Lua] horde=deus_default 01:50:11.221 [Lua] name=deus_skaven_chaos 01:50:11.221 [Lua] intensity=deus_default 01:50:11.222 [Lua] --- 01:50:12.034 [Lua] Switching ConflictSettings: to: deus_skaven 01:50:12.034 [Lua] pacing=deus_default 01:50:12.034 [Lua] roaming=nil 01:50:12.034 [Lua] specials=deus_skaven 01:50:12.034 [Lua] contained_breeds=nil 01:50:12.034 [Lua] debug_color=orange 01:50:12.034 [Lua] disabled=false 01:50:12.034 [Lua] pack_spawning=skaven 01:50:12.034 [Lua] description=deus_conflict_director_skaven_chaos_name 01:50:12.034 [Lua] factions=nil 01:50:12.034 [Lua] boss=deus_skaven 01:50:12.034 [Lua] horde=deus_default 01:50:12.034 [Lua] name=deus_skaven 01:50:12.034 [Lua] intensity=deus_default 01:50:12.034 [Lua] --- 01:50:12.380 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 01:50:12.380 [Lua] pacing=deus_default 01:50:12.380 [Lua] roaming=nil 01:50:12.380 [Lua] specials=deus_default 01:50:12.380 [Lua] contained_breeds=nil 01:50:12.380 [Lua] debug_color=maroon 01:50:12.380 [Lua] disabled=false 01:50:12.380 [Lua] pack_spawning=deus_default 01:50:12.380 [Lua] factions=nil 01:50:12.380 [Lua] description=deus_conflict_director_skaven_chaos_name 01:50:12.380 [Lua] boss=deus_default 01:50:12.380 [Lua] horde=deus_default 01:50:12.380 [Lua] name=deus_skaven_chaos 01:50:12.380 [Lua] intensity=deus_default 01:50:12.380 [Lua] --- 01:50:12.818 [GameSession] create_game_object(7, 526) 01:50:12.818 [GameSession] create_game_object(526, 0) -> 110000104e72a6c 01:50:12.818 [GameSession] create_game_object(526, 0) -> 110000107c9bf5a 01:50:12.818 [GameSession] create_game_object(526, 0) -> 11000010523aade 01:50:12.899 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.41199999999999998 01:50:13.211 [GameSession] destroy_game_object(526) 01:50:13.266 [GameSession] destroy_game_object(502) 01:50:13.574 [GameSession] create_game_object(84, 527) 01:50:13.574 [GameSession] create_game_object(527, 0) -> 110000104e72a6c 01:50:13.574 [GameSession] create_game_object(527, 0) -> 110000107c9bf5a 01:50:13.574 [GameSession] create_game_object(527, 0) -> 11000010523aade 01:50:14.489 [GameSession] destroy_game_object(527) 01:50:14.670 [GameSession] create_game_object(7, 528) 01:50:14.670 [GameSession] create_game_object(528, 0) -> 110000104e72a6c 01:50:14.670 [GameSession] create_game_object(528, 0) -> 110000107c9bf5a 01:50:14.670 [GameSession] create_game_object(528, 0) -> 11000010523aade 01:50:15.050 [GameSession] destroy_game_object(528) 01:50:15.403 [GameSession] create_game_object(84, 529) 01:50:15.403 [GameSession] create_game_object(529, 0) -> 110000104e72a6c 01:50:15.403 [GameSession] create_game_object(529, 0) -> 110000107c9bf5a 01:50:15.403 [GameSession] create_game_object(529, 0) -> 11000010523aade 01:50:15.798 [GameSession] create_game_object(7, 530) 01:50:15.798 [GameSession] create_game_object(530, 0) -> 110000104e72a6c 01:50:15.798 [GameSession] create_game_object(530, 0) -> 110000107c9bf5a 01:50:15.798 [GameSession] create_game_object(530, 0) -> 11000010523aade 01:50:15.893 [GameSession] destroy_game_object(464) 01:50:15.894 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' 01:50:16.201 [GameSession] destroy_game_object(530) 01:50:16.525 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_2h_axe_02_t1\/wpn_dw_2h_axe_02_t1_3p":true,"wwise\/two_handed_axes":true} 01:50:16.689 [GameSession] destroy_game_object(529) 01:50:18.591 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0xd685, position: 0 01:50:18.911 [GameSession] create_game_object(84, 531) 01:50:18.911 [GameSession] create_game_object(531, 0) -> 110000104e72a6c 01:50:18.911 [GameSession] create_game_object(531, 0) -> 110000107c9bf5a 01:50:18.911 [GameSession] create_game_object(531, 0) -> 11000010523aade 01:50:19.533 [GameSession] create_game_object(22, 532) 01:50:19.533 [GameSession] create_game_object(532, 0) -> 110000104e72a6c 01:50:19.533 [GameSession] create_game_object(532, 0) -> 110000107c9bf5a 01:50:19.533 [GameSession] create_game_object(532, 0) -> 11000010523aade 01:50:19.546 [GameSession] destroy_game_object(531) 01:50:19.572 [GameSession] destroy_game_object(173) 01:50:19.874 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 01:50:19.874 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 01:50:19.891 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem 01:50:19.895 [Lua] [PackageManager] Unload: wwise/flamethrower, DeusChestPreloadSystem 01:50:19.897 [Lua] [PackageManager] Unload: wwise/drakegun, DeusChestPreloadSystem 01:50:19.930 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:50:19.930 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:50:20.155 [GameSession] destroy_game_object(439) 01:50:20.155 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[95c81ee874c57aa9]' child 5: '#ID[8e8999dc8b31fc7f]' child 6: '#ID[347639593b1a173a]' child 7: '#ID[fa92662140c4085e]' 01:50:20.156 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[45d71104f4329bc3]' 01:50:20.210 [GameSession] destroy_game_object(479) 01:50:20.663 [GameSession] destroy_game_object(532) 01:50:20.675 [GameSession] create_game_object(84, 533) 01:50:20.675 [GameSession] create_game_object(533, 0) -> 110000104e72a6c 01:50:20.675 [GameSession] create_game_object(533, 0) -> 110000107c9bf5a 01:50:20.675 [GameSession] create_game_object(533, 0) -> 11000010523aade 01:50:22.253 [GameSession] 11000010523aade -> create_game_object(3084) 01:50:22.253 [GameSession] create_game_object(3084, 0) -> 110000104e72a6c 01:50:22.253 [GameSession] create_game_object(3084, 0) -> 110000107c9bf5a 01:50:22.253 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=11000010523aade go_type=player_unit go_created_func_name=game_object_created_player_unit 01:50:22.253 [Lua] [NetworkServer] Peer 11000010523aade spawned player. 01:50:22.254 [GameSession] create_game_object(46, 534) 01:50:22.254 [GameSession] create_game_object(534, 0) -> 110000104e72a6c 01:50:22.254 [GameSession] create_game_object(534, 0) -> 110000107c9bf5a 01:50:22.254 [GameSession] create_game_object(534, 0) -> 11000010523aade 01:50:22.254 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=534 01:50:22.254 [Lua] PlayerManager:assign_unit_ownership buffchupacabra 11000010523aade 1 01:50:22.255 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (0.77952754497528076) ranged slot ammo (0.77952754497528076) 01:50:22.255 [Lua] TalentSystem:rpc_sync_talents 7 3084 01:50:22.256 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 01:50:22.260 [Lua] [SharedState] deus_run_state_11135718: health_state:11000010523aade:1:1:3 = respawn 01:50:22.260 [Lua] [SharedState] deus_run_state_11135718: health_percentage:11000010523aade:1:1:3 = 0.5 01:50:22.260 [Lua] [SharedState] deus_run_state_11135718: melee_ammo:11000010523aade:1:1:3 = 1 01:50:22.260 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:11000010523aade:1:1:3 = 1 01:50:22.401 [Lua] [SharedState] deus_run_state_11135718: melee_ammo:11000010523aade:1:1:3 = 0.5118110179901123 01:50:22.401 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:11000010523aade:1:1:3 = 0.5118110179901123 01:50:22.480 [GameSession] destroy_game_object(469) 01:50:22.983 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.35199999999999998 01:50:23.772 [GameSession] destroy_game_object(397) 01:50:23.772 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 01:50:24.976 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_we_2h_sword_02_t2\/wpn_we_2h_sword_02_t2_3p":true} 01:50:24.976 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 01:50:24.976 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 01:50:24.990 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem 01:50:24.992 [Lua] [PackageManager] Unload: wwise/bow, DeusChestPreloadSystem 01:50:24.992 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:50:24.992 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem 01:50:24.992 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:50:25.020 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:50:25.020 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:50:25.020 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:50:25.091 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:50:25.091 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:50:26.882 [GameSession] create_game_object(84, 535) 01:50:26.882 [GameSession] create_game_object(535, 0) -> 110000104e72a6c 01:50:26.882 [GameSession] create_game_object(535, 0) -> 110000107c9bf5a 01:50:26.882 [GameSession] create_game_object(535, 0) -> 11000010523aade 01:50:26.905 [GameSession] create_game_object(36, 536) 01:50:26.905 [GameSession] create_game_object(536, 0) -> 110000104e72a6c 01:50:26.905 [GameSession] create_game_object(536, 0) -> 110000107c9bf5a 01:50:26.905 [GameSession] create_game_object(536, 0) -> 11000010523aade 01:50:26.924 [GameSession] create_game_object(36, 537) 01:50:26.924 [GameSession] create_game_object(537, 0) -> 110000104e72a6c 01:50:26.924 [GameSession] create_game_object(537, 0) -> 110000107c9bf5a 01:50:26.924 [GameSession] create_game_object(537, 0) -> 11000010523aade 01:50:27.537 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = healthkit_first_aid_kit_01 01:50:27.545 [GameSession] destroy_game_object(18) 01:50:28.900 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_sword_03_t1\/wpn_emp_sword_03_t1_3p":true,"wwise\/one_handed_swords":true} 01:50:30.082 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p, DeusChestPreloadSystem, async-read, 01:50:30.082 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 01:50:30.102 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem 01:50:30.102 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:50:30.139 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:50:30.139 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p 01:50:30.622 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0xdb21, position: 0 01:50:31.411 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0xdb69, position: 0 01:50:31.583 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_iron_drake_02\/wpn_dw_iron_drake_02_3p":true,"wwise\/flamethrower":true,"wwise\/drakegun":true} 01:50:33.979 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:50:35.147 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem, async-read, 01:50:35.147 [Lua] [PackageManager] Load: wwise/drakegun, DeusChestPreloadSystem, async-read, 01:50:35.147 [Lua] [PackageManager] Load: wwise/flamethrower, DeusChestPreloadSystem, async-read, 01:50:35.168 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem 01:50:35.168 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:50:35.268 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:50:35.268 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:50:35.269 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 01:50:35.381 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 01:50:35.381 [Lua] [PackageManager] Force_load: wwise/drakegun 01:50:35.381 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 01:50:35.468 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 01:50:35.468 [Lua] [PackageManager] Force_load: wwise/flamethrower 01:50:35.685 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:50:35.713 [Lua] Spline already found! 01:50:35.794 [Lua] Init group template: spline_patrol 01:50:36.622 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_2h_axe_02_t1\/wpn_dw_2h_axe_02_t1_3p":true,"wwise\/two_handed_axes":true} 01:50:36.698 [GameSession] destroy_game_object(470) 01:50:37.331 [GameSession] destroy_game_object(17) 01:50:37.393 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000107c9bf5a:1:5:1 = potion_healing_draught_01 01:50:40.170 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 01:50:40.170 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 01:50:40.184 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem 01:50:40.185 [Lua] [PackageManager] Unload: wwise/flamethrower, DeusChestPreloadSystem 01:50:40.186 [Lua] [PackageManager] Unload: wwise/drakegun, DeusChestPreloadSystem 01:50:40.216 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:50:40.216 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:50:46.862 [GameSession] destroy_game_object(466) 01:50:47.409 [GameSession] destroy_game_object(392) 01:50:50.690 [GameSession] 11000010523aade -> leave() 01:50:50.691 [Lua] [NetworkServer] Peer wants to leave game session: peer id 11000010523aade 01:50:50.692 [Lua] [ChatManager][1]System: buffchupacabra has left the game 01:50:50.692 [Lua] [PeerSM] 11000010523aade :: on_exit InGame 01:50:50.692 [Lua] [PeerSM] 11000010523aade :: on_enter Disconnecting 01:50:50.692 [Lua] [PSM] Disconnecting peer 11000010523aade 01:50:50.692 [Lua] [PSM] Disconnected peer 11000010523aade is being removed from session. 01:50:50.692 [GameSession] remove_peer(11000010523aade) 01:50:50.692 [Lua] [NetworkServer] Peer 11000010523aade despawned player. 01:50:50.692 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010523aade 01:50:50.692 [Lua] [GameNetworkManager] game object was destroyed id=3072 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000010523aade 01:50:50.692 [Lua] PlayerManager:remove_player peer_id=11000010523aade 1 01:50:50.692 [Lua] [GameNetworkManager] destroying game object with go_id=387 01:50:50.692 [GameSession] destroy_game_object(387) 01:50:50.692 [Lua] [PeerSM] 11000010523aade :: on_exit Disconnecting 01:50:50.692 [Lua] [PeerSM] 11000010523aade :: on_enter Disconnected 01:50:50.692 [Lua] [SharedState] deus_run_state_11135718: persisted_score:11000010523aade:1:0:0 = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] 01:50:50.692 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000010523aade) 01:50:50.692 [Lua] [SharedState] network_state_110000101e55044: peers:0:0:0:0 = ["110000101e55044","110000104e72a6c","110000107c9bf5a"] 01:50:50.692 [Lua] [SharedState] network_state_110000101e55044: 11000010523aade 01:50:50.692 [Lua] [SharedState] deus_chest_preload: 11000010523aade 01:50:50.692 [Lua] [SharedState] deus_chest_preload: 11000010523aade 01:50:50.692 [Lua] [SharedState] deus_run_state_11135718: 11000010523aade 01:50:50.692 [Lua] [SharedState] deus_chest_preload: 11000010523aade 01:50:50.692 [Lua] [SharedState] deus_chest_preload: 11000010523aade 01:50:50.692 [Lua] [ProfileSynchronizer] Peer 11000010523aade left session 01:50:50.693 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"}] 01:50:50.693 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:1:0 = 01:50:50.693 [Lua] Set lobby begin: 01:50:50.693 [Lua] Lobby data twitch_enabled = false 01:50:50.693 [Lua] Lobby data selected_mission_id = journey_ruin 01:50:50.693 [Lua] Lobby data num_players = 4 01:50:50.693 [Lua] Lobby data difficulty_tweak = -10 01:50:50.693 [Lua] Lobby data host = 110000101e55044 01:50:50.693 [Lua] Lobby data matchmaking_type = 2 01:50:50.693 [Lua] Lobby data is_private = false 01:50:50.693 [Lua] Lobby data match_started = true 01:50:50.694 [Lua] Lobby data difficulty = cataclysm 01:50:50.694 [Lua] Lobby data player_slot_1 = 0:0 01:50:50.694 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:50:50.694 [Lua] Lobby data unique_server_name = Visulth 01:50:50.694 [Lua] Lobby data quick_game = false 01:50:50.694 [Lua] Lobby data country_code = CA 01:50:50.694 [Lua] Lobby data matchmaking = true 01:50:50.694 [Lua] Lobby data power_level = 717 01:50:50.694 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:50:50.694 [Lua] Lobby data mechanism = deus 01:50:50.694 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:50:50.694 [Lua] Lobby data player_slot_2 = 0:0 01:50:50.694 [Lua] Lobby data network_hash = d096ef183372c9f1 01:50:50.694 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:50:50.694 [Lua] Lobby data eac_authorized = true 01:50:50.695 [Lua] Set lobby end. 01:50:50.695 [Lua] GOT close_channel 7 11000010523aade 01:50:50.695 [EAC] EAC server lost client 11000010523aade 01:50:50.695 [EACServer] [21:50:50:695][Windows][EAC Server] [Info][UnregisterClient] Client: 011000010523AADE PlayerGUID: 76561198046489310 01:50:50.695 [Lua] LobbyInternal.close_channel lobby: userdata: 0x0abb2958, channel: 7 01:50:50.695 [Channel] Closing channel 7 to peer 11000010523aade 01:50:50.695 [Channel] Channel 7 to peer 11000010523aade was disconnected with reason game. 01:50:50.695 [Channel] Closing channel 8 to peer 11000010523aade 01:50:50.695 [Channel] Channel 8 to peer 11000010523aade was disconnected with reason game. 01:50:50.695 [SteamVoipClient] select_out(11000010523aade, off) 01:50:50.695 [SteamVoipClient] select_in(11000010523aade, off) 01:50:50.695 [Lua] [GameNetworkManager] destroying game object with go_id=534 01:50:50.695 [GameSession] destroy_game_object(534) 01:50:50.695 error: [Unit] Unit: '#ID[78be698b30090791]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3eb32d44660fb257]' child 1: '#ID[f216287a89b3bb35]' child 2: '#ID[e0a0aaa9316e5b2c]' 01:50:50.699 [Lua] player (110000101e55044,3) was put into party 1 01:50:50.773 [GameSession] create_game_object(12, 538) 01:50:50.773 [GameSession] create_game_object(538, 0) -> 110000104e72a6c 01:50:50.773 [GameSession] create_game_object(538, 0) -> 110000107c9bf5a 01:50:50.773 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=538 01:50:50.773 [GameSession] create_game_object(95, 539) 01:50:50.773 [GameSession] create_game_object(539, 0) -> 110000104e72a6c 01:50:50.773 [GameSession] create_game_object(539, 0) -> 110000107c9bf5a 01:50:50.773 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=539 01:50:50.773 [Lua] [ProfileSynchronizer] Assigning peer(110000101e55044:3) to profile(2) career(3) 01:50:50.773 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"}] 01:50:50.782 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:3:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"wwise\/flail":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"resource_packages\/careers\/bw_unchained":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":938357952,"first_person":{"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01":false,"units\/weapons\/player\/wpn_brw_spear_staff_01\/wpn_brw_spear_staff_01":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 01:50:50.794 [Connection] Dropped game chunk from 11000010523aade because channel 7 can't communicate 01:50:50.794 [Connection] Dropped game_session chunk from 11000010523aade because channel 7 can't communicate 01:50:50.795 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: resource_packages/careers/bw_unchained, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 01:50:50.795 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 01:50:50.810 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 01:50:50.810 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer 01:50:50.810 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer 01:50:50.811 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, ProfileSynchronizer 01:50:50.811 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_fatshark_hat_01, ProfileSynchronizer 01:50:50.812 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, ProfileSynchronizer 01:50:50.825 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 01:50:50.825 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, ProfileSynchronizer 01:50:50.825 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer -> Package still referenced, NOT unloaded: 01:50:50.826 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, ProfileSynchronizer 01:50:50.840 [Channel] Closing channel 9 to peer 11000010523aade 01:50:50.840 [Channel] Channel 9 to peer 11000010523aade was disconnected with reason by_destruction. 01:50:50.840 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:50.861 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:50.863 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 01:50:50.863 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 01:50:50.863 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_unchained 01:50:50.884 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:50.928 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:50.972 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:50.995 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.033 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.072 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.108 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.142 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.162 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.181 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_unchained 01:50:51.181 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_unchained 01:50:51.181 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01 01:50:51.196 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.239 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.278 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.305 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.331 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.373 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.406 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.419 [GameSession] destroy_game_object(463) 01:50:51.444 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.460 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.498 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.543 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.546 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01 01:50:51.546 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01 01:50:51.546 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 01:50:51.576 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.608 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.641 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.659 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 01:50:51.659 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 01:50:51.660 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball 01:50:51.675 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.709 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.728 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.762 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball 01:50:51.762 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball 01:50:51.763 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 01:50:51.778 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.796 [Connection] Dropped voip chunk from 11000010523aade because channel 9 can't communicate 01:50:51.814 [Handshaker] Aborting handshake with 11000010523aade. Reason: no_references 01:50:51.814 [SteamAuthenticator] CancelAuthTicket 11000010523aade 01:50:51.814 [SteamAuthenticator] EndAuthSession 11000010523aade 01:50:51.814 [SteamTransport] Removed peer 11000010523aade 01:50:51.964 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 01:50:51.964 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 01:50:51.964 [Lua] [PackageManager] Queueing new asynch package: wwise/staff 01:50:51.985 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:50:52.151 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff 01:50:52.151 [Lua] [PackageManager] Force_load: wwise/staff 01:50:52.151 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 01:50:52.257 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:50:52.278 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 01:50:52.278 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 01:50:52.279 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01 01:50:52.367 [GameSession] create_game_object(84, 540) 01:50:52.367 [GameSession] create_game_object(540, 0) -> 110000104e72a6c 01:50:52.367 [GameSession] create_game_object(540, 0) -> 110000107c9bf5a 01:50:52.468 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01 01:50:52.468 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01 01:50:52.469 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p 01:50:52.536 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p 01:50:52.536 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p 01:50:52.537 [Lua] [PackageManager] Queueing new asynch package: wwise/flail 01:50:52.626 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail 01:50:52.626 [Lua] [PackageManager] Force_load: wwise/flail 01:50:52.627 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 01:50:52.825 [Handshaker] Lost connection 150 to 11000010523aade 01:50:52.843 [Connection] Destroying active connection 150 to 11000010523aade 01:50:53.068 [SteamLobby] Detected removed member 11000010523aade 01:50:53.068 [Lua] [LobbyMembers] Member left 11000010523aade 01:50:53.087 [Lua] [NetworkServer] Changing num_players from 4 to 3 01:50:53.087 [Lua] Players: 3 01:50:53.088 [Lua] Set lobby begin: 01:50:53.088 [Lua] Lobby data twitch_enabled = false 01:50:53.088 [Lua] Lobby data selected_mission_id = journey_ruin 01:50:53.088 [Lua] Lobby data num_players = 3 01:50:53.088 [Lua] Lobby data difficulty_tweak = -10 01:50:53.088 [Lua] Lobby data host = 110000101e55044 01:50:53.088 [Lua] Lobby data matchmaking_type = 2 01:50:53.088 [Lua] Lobby data is_private = false 01:50:53.088 [Lua] Lobby data match_started = true 01:50:53.088 [Lua] Lobby data difficulty = cataclysm 01:50:53.088 [Lua] Lobby data player_slot_1 = 0:0 01:50:53.088 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:50:53.088 [Lua] Lobby data unique_server_name = Visulth 01:50:53.088 [Lua] Lobby data quick_game = false 01:50:53.088 [Lua] Lobby data country_code = CA 01:50:53.088 [Lua] Lobby data matchmaking = true 01:50:53.088 [Lua] Lobby data power_level = 717 01:50:53.088 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:50:53.088 [Lua] Lobby data mechanism = deus 01:50:53.088 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:50:53.088 [Lua] Lobby data player_slot_2 = 0:0 01:50:53.088 [Lua] Lobby data network_hash = d096ef183372c9f1 01:50:53.088 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:50:53.088 [Lua] Lobby data eac_authorized = true 01:50:53.088 [Lua] Set lobby end. 01:50:53.417 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 01:50:53.417 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 01:50:53.417 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:50:53.481 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:50:53.481 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:50:53.498 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:50:53.502 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 110000101e55044 3 01:50:53.505 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", slot_potion="potion_killer_in_the_shadows_01", } 01:50:53.505 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:50:53.505 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", slot_potion="potion_killer_in_the_shadows_01", } 01:50:53.505 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:50:53.505 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", slot_potion="potion_killer_in_the_shadows_01", } 01:50:53.505 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 01:50:53.506 [GameSession] create_game_object(41, 541) 01:50:53.506 [GameSession] create_game_object(541, 0) -> 110000104e72a6c 01:50:53.506 [GameSession] create_game_object(541, 0) -> 110000107c9bf5a 01:50:53.506 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:50:53.506 [GameSession] create_game_object(46, 542) 01:50:53.506 [GameSession] create_game_object(542, 0) -> 110000104e72a6c 01:50:53.506 [GameSession] create_game_object(542, 0) -> 110000107c9bf5a 01:50:53.506 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=542 01:50:54.696 [Lua] Set lobby begin: 01:50:54.696 [Lua] Lobby data twitch_enabled = false 01:50:54.696 [Lua] Lobby data selected_mission_id = journey_ruin 01:50:54.696 [Lua] Lobby data num_players = 3 01:50:54.696 [Lua] Lobby data difficulty_tweak = -10 01:50:54.696 [Lua] Lobby data host = 110000101e55044 01:50:54.697 [Lua] Lobby data matchmaking_type = 2 01:50:54.697 [Lua] Lobby data is_private = false 01:50:54.697 [Lua] Lobby data match_started = true 01:50:54.697 [Lua] Lobby data difficulty = cataclysm 01:50:54.697 [Lua] Lobby data player_slot_1 = 0:0 01:50:54.697 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:50:54.697 [Lua] Lobby data unique_server_name = Visulth 01:50:54.697 [Lua] Lobby data quick_game = false 01:50:54.697 [Lua] Lobby data country_code = CA 01:50:54.697 [Lua] Lobby data matchmaking = true 01:50:54.697 [Lua] Lobby data power_level = 715 01:50:54.697 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:50:54.697 [Lua] Lobby data mechanism = deus 01:50:54.697 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:50:54.697 [Lua] Lobby data player_slot_2 = 0:0 01:50:54.697 [Lua] Lobby data network_hash = d096ef183372c9f1 01:50:54.697 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:50:54.697 [Lua] Lobby data eac_authorized = true 01:50:54.697 [Lua] Set lobby end. 01:50:55.271 [GameSession] destroy_game_object(449) 01:50:55.271 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[aff6689fb627f253]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[1cb0130da5e378f4]' 01:50:56.061 [GameSession] destroy_game_object(399) 01:50:57.732 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:50:57.754 [Lua] Spline already found! 01:50:57.837 [Lua] Init group template: spline_patrol 01:50:58.258 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:50:58.282 [Lua] Spline already found! 01:50:58.365 [Lua] Init group template: spline_patrol 01:51:00.198 [GameSession] destroy_game_object(448) 01:51:00.198 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[49d098876ce65077]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[5d05cb283e475e7a]' child 4: '#ID[68b1dd10510e5a98]' child 5: '#ID[aff6689fb627f253]' child 6: '#ID[c52a458fcc87bad4]' child 7: '#ID[1cb0130da5e378f4]' 01:51:00.305 [GameSession] destroy_game_object(424) 01:51:00.305 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[1fa33bbc447b784e]' 01:51:01.069 [GameSession] create_game_object(84, 543) 01:51:01.069 [GameSession] create_game_object(543, 0) -> 110000104e72a6c 01:51:01.069 [GameSession] create_game_object(543, 0) -> 110000107c9bf5a 01:51:03.881 [GameSession] create_game_object(84, 544) 01:51:03.881 [GameSession] create_game_object(544, 0) -> 110000104e72a6c 01:51:03.881 [GameSession] create_game_object(544, 0) -> 110000107c9bf5a 01:51:04.665 [GameSession] destroy_game_object(544) 01:51:06.878 [GameSession] destroy_game_object(438) 01:51:06.878 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[f85977b29dfaf7db]' child 2: '#ID[a35f2ea23ae5019a]' 01:51:08.920 [GameSession] destroy_game_object(447) 01:51:08.920 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 01:51:09.767 [GameSession] create_game_object(84, 545) 01:51:09.767 [GameSession] create_game_object(545, 0) -> 110000104e72a6c 01:51:09.767 [GameSession] create_game_object(545, 0) -> 110000107c9bf5a 01:51:09.905 [GameSession] destroy_game_object(545) 01:51:11.562 [GameSession] create_game_object(84, 546) 01:51:11.562 [GameSession] create_game_object(546, 0) -> 110000104e72a6c 01:51:11.562 [GameSession] create_game_object(546, 0) -> 110000107c9bf5a 01:51:11.870 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/steampistol":true,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":true,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":true,"wwise\/one_handed_hammers":true} 01:51:12.375 [GameSession] destroy_game_object(546) 01:51:13.642 [GameSession] destroy_game_object(370) 01:51:13.642 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[e8394a44ce4980be]' 01:51:13.673 [GameSession] destroy_game_object(405) 01:51:13.673 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[670c5888c0a79e05]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[e8394a44ce4980be]' 01:51:13.677 [GameSession] create_game_object(84, 547) 01:51:13.677 [GameSession] create_game_object(547, 0) -> 110000104e72a6c 01:51:13.677 [GameSession] create_game_object(547, 0) -> 110000107c9bf5a 01:51:14.093 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 106 will change to a manual source. 01:51:14.094 [GameSession] create_game_object(42, 548) 01:51:14.094 [GameSession] create_game_object(548, 0) -> 110000104e72a6c 01:51:14.094 [GameSession] create_game_object(548, 0) -> 110000107c9bf5a 01:51:15.681 [GameSession] destroy_game_object(547) 01:51:15.817 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 01:51:15.817 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 01:51:15.817 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem, async-read, 01:51:15.817 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p, DeusChestPreloadSystem, async-read, 01:51:15.828 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem 01:51:15.828 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:16.880 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_2h_axe_02_t1\/wpn_dw_2h_axe_02_t1_3p":true,"wwise\/two_handed_axes":true} 01:51:17.397 [GameSession] create_game_object(84, 549) 01:51:17.397 [GameSession] create_game_object(549, 0) -> 110000104e72a6c 01:51:17.397 [GameSession] create_game_object(549, 0) -> 110000107c9bf5a 01:51:19.886 [GameSession] destroy_game_object(549) 01:51:20.104 [GameSession] destroy_game_object(453) 01:51:20.104 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1fa33bbc447b784e]' 01:51:20.853 [GameSession] create_game_object(36, 550) 01:51:20.853 [GameSession] create_game_object(550, 0) -> 110000104e72a6c 01:51:20.853 [GameSession] create_game_object(550, 0) -> 110000107c9bf5a 01:51:20.872 [GameSession] create_game_object(84, 551) 01:51:20.872 [GameSession] create_game_object(551, 0) -> 110000104e72a6c 01:51:20.872 [GameSession] create_game_object(551, 0) -> 110000107c9bf5a 01:51:21.006 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 01:51:21.006 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 01:51:21.006 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:21.006 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:21.006 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:21.044 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:51:21.044 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:51:21.905 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/steampistol":true,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":true,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":true,"wwise\/one_handed_hammers":true} 01:51:22.438 [GameSession] destroy_game_object(551) 01:51:23.089 [GameSession] create_game_object(84, 552) 01:51:23.089 [GameSession] create_game_object(552, 0) -> 110000104e72a6c 01:51:23.089 [GameSession] create_game_object(552, 0) -> 110000107c9bf5a 01:51:23.695 [GameSession] destroy_game_object(433) 01:51:23.696 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 01:51:23.833 [GameSession] destroy_game_object(543) 01:51:23.969 [GameSession] destroy_game_object(552) 01:51:24.350 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[f2e0cfbf] 01:51:24.350 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[f2e0cfbf] 01:51:25.001 [GameSession] destroy_game_object(402) 01:51:25.120 [GameSession] 110000104e72a6c -> create_game_object(1032) 01:51:25.120 [GameSession] create_game_object(1032, 0) -> 110000107c9bf5a 01:51:25.120 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:51:25.125 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[2b2fabf9] 01:51:25.125 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[171ba17e] 01:51:25.156 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.87401574850082397 01:51:25.213 [GameSession] destroy_game_object(454) 01:51:25.213 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' 01:51:25.476 [GameSession] 110000104e72a6c -> destroy_game_object(1032) 01:51:25.476 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:51:25.949 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 01:51:25.949 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 01:51:25.949 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p, DeusChestPreloadSystem, async-read, 01:51:25.957 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem 01:51:25.957 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:26.175 [GameSession] destroy_game_object(415) 01:51:26.190 [GameSession] destroy_game_object(400) 01:51:26.252 [GameSession] create_game_object(84, 553) 01:51:26.252 [GameSession] create_game_object(553, 0) -> 110000104e72a6c 01:51:26.252 [GameSession] create_game_object(553, 0) -> 110000107c9bf5a 01:51:26.318 [GameSession] destroy_game_object(403) 01:51:26.336 [GameSession] create_game_object(36, 554) 01:51:26.336 [GameSession] create_game_object(554, 0) -> 110000104e72a6c 01:51:26.336 [GameSession] create_game_object(554, 0) -> 110000107c9bf5a 01:51:26.371 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[0c777fbc] 01:51:26.899 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_2h_axe_02_t1\/wpn_dw_2h_axe_02_t1_3p":true,"wwise\/two_handed_axes":true} 01:51:27.388 [GameSession] destroy_game_object(553) 01:51:29.013 [GameSession] 110000104e72a6c -> create_game_object(1033) 01:51:29.013 [GameSession] create_game_object(1033, 0) -> 110000107c9bf5a 01:51:29.013 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:51:29.018 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.83464568853378296 01:51:29.386 [GameSession] 110000104e72a6c -> destroy_game_object(1033) 01:51:29.386 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:51:30.695 [GameSession] 110000104e72a6c -> create_game_object(1034) 01:51:30.695 [GameSession] create_game_object(1034, 0) -> 110000107c9bf5a 01:51:30.695 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:51:30.699 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.79527556896209717 01:51:31.027 [GameSession] 110000104e72a6c -> destroy_game_object(1034) 01:51:31.028 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:51:31.140 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 01:51:31.140 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 01:51:31.140 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:31.140 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:31.140 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:31.149 [GameSession] destroy_game_object(554) 01:51:31.189 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:51:31.189 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:51:31.218 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 173 will change to a manual source. 01:51:31.250 [GameSession] create_game_object(7, 555) 01:51:31.250 [GameSession] create_game_object(555, 0) -> 110000104e72a6c 01:51:31.250 [GameSession] create_game_object(555, 0) -> 110000107c9bf5a 01:51:31.360 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.38200000000000001 01:51:31.684 [GameSession] destroy_game_object(555) 01:51:31.821 [GameSession] create_game_object(7, 556) 01:51:31.821 [GameSession] create_game_object(556, 0) -> 110000104e72a6c 01:51:31.821 [GameSession] create_game_object(556, 0) -> 110000107c9bf5a 01:51:32.125 [GameSession] 110000104e72a6c -> create_game_object(1035) 01:51:32.125 [GameSession] create_game_object(1035, 0) -> 110000107c9bf5a 01:51:32.125 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:51:32.130 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.74803149700164795 01:51:32.393 [GameSession] destroy_game_object(556) 01:51:32.648 [GameSession] 110000104e72a6c -> destroy_game_object(1035) 01:51:32.648 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:51:33.405 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 173 will change to a manual source. 01:51:33.416 [GameSession] 110000104e72a6c -> create_game_object(1036) 01:51:33.416 [GameSession] create_game_object(1036, 0) -> 110000107c9bf5a 01:51:33.416 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:51:33.422 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.70866143703460693 01:51:33.748 [GameSession] 110000104e72a6c -> destroy_game_object(1036) 01:51:33.748 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:51:33.810 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 01:51:33.810 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 01:51:33.833 [GameSession] create_game_object(84, 557) 01:51:33.833 [GameSession] create_game_object(557, 0) -> 110000104e72a6c 01:51:33.833 [GameSession] create_game_object(557, 0) -> 110000107c9bf5a 01:51:34.759 [GameSession] destroy_game_object(557) 01:51:41.386 [GameSession] destroy_game_object(540) 01:51:44.925 [Lua] TerrorEventMixer.start_event: cursed_chest_prototype (seed: 1604009927) 01:51:44.973 [Lua] Boss gave [Unit '#ID[f84ecfd5ded62eca]'] initial aggro 01:51:44.973 [GameSession] create_game_object(4, 558) 01:51:44.973 [GameSession] create_game_object(558, 0) -> 110000104e72a6c 01:51:44.973 [GameSession] create_game_object(558, 0) -> 110000107c9bf5a 01:51:44.973 [Lua] New enhanced breed spawned 01:51:46.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:51:50.238 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = 01:51:51.286 [GameSession] create_game_object(22, 559) 01:51:51.286 [GameSession] create_game_object(559, 0) -> 110000104e72a6c 01:51:51.286 [GameSession] create_game_object(559, 0) -> 110000107c9bf5a 01:51:51.286 [GameSession] create_game_object(22, 560) 01:51:51.286 [GameSession] create_game_object(560, 0) -> 110000104e72a6c 01:51:51.286 [GameSession] create_game_object(560, 0) -> 110000107c9bf5a 01:51:51.286 [GameSession] create_game_object(22, 561) 01:51:51.286 [GameSession] create_game_object(561, 0) -> 110000104e72a6c 01:51:51.286 [GameSession] create_game_object(561, 0) -> 110000107c9bf5a 01:51:51.387 [GameSession] create_game_object(23, 562) 01:51:51.387 [GameSession] create_game_object(562, 0) -> 110000104e72a6c 01:51:51.387 [GameSession] create_game_object(562, 0) -> 110000107c9bf5a 01:51:51.635 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_killer_in_the_shadows_01 01:51:51.635 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:3:2:3 = 01:51:52.359 [GameSession] destroy_game_object(560) 01:51:52.359 [GameSession] destroy_game_object(561) 01:51:52.359 [GameSession] destroy_game_object(559) 01:51:52.841 [GameSession] create_game_object(22, 563) 01:51:52.841 [GameSession] create_game_object(563, 0) -> 110000104e72a6c 01:51:52.841 [GameSession] create_game_object(563, 0) -> 110000107c9bf5a 01:51:52.841 [GameSession] create_game_object(22, 564) 01:51:52.841 [GameSession] create_game_object(564, 0) -> 110000104e72a6c 01:51:52.841 [GameSession] create_game_object(564, 0) -> 110000107c9bf5a 01:51:52.841 [GameSession] create_game_object(22, 565) 01:51:52.841 [GameSession] create_game_object(565, 0) -> 110000104e72a6c 01:51:52.842 [GameSession] create_game_object(565, 0) -> 110000107c9bf5a 01:51:53.966 [GameSession] destroy_game_object(565) 01:51:53.966 [GameSession] destroy_game_object(564) 01:51:53.966 [GameSession] destroy_game_object(563) 01:51:54.480 [GameSession] destroy_game_object(562) 01:51:55.937 [GameSession] create_game_object(7, 566) 01:51:55.937 [GameSession] create_game_object(566, 0) -> 110000104e72a6c 01:51:55.937 [GameSession] create_game_object(566, 0) -> 110000107c9bf5a 01:51:55.996 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.41199999999999998 01:51:56.323 [GameSession] destroy_game_object(566) 01:52:04.545 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_ability_kerillian_shade_loop` for object id: 90, name: `unknown` 01:52:04.549 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = 01:52:05.563 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.83333333333333337 01:52:05.671 [GameSession] create_game_object(7, 567) 01:52:05.671 [GameSession] create_game_object(567, 0) -> 110000104e72a6c 01:52:05.671 [GameSession] create_game_object(567, 0) -> 110000107c9bf5a 01:52:05.723 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.442 01:52:06.045 [GameSession] destroy_game_object(567) 01:52:06.647 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/bow":true,"units\/weapons\/player\/wpn_we_bow_02_t1\/wpn_we_bow_02_t1_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":true} 01:52:06.647 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem, async-read, 01:52:06.647 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem, async-read, 01:52:06.647 [Lua] [PackageManager] Load: wwise/bow, DeusChestPreloadSystem, async-read, 01:52:06.665 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 01:52:06.665 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem 01:52:06.695 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:52:06.695 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:52:06.695 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:52:06.731 [GameSession] destroy_game_object(548) 01:52:06.738 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:52:06.738 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:52:06.738 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 01:52:06.850 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 01:52:06.850 [Lua] [PackageManager] Force_load: wwise/bow 01:52:06.891 [GameSession] create_game_object(7, 568) 01:52:06.891 [GameSession] create_game_object(568, 0) -> 110000104e72a6c 01:52:06.891 [GameSession] create_game_object(568, 0) -> 110000107c9bf5a 01:52:07.270 [GameSession] destroy_game_object(568) 01:52:08.082 [GameSession] create_game_object(7, 569) 01:52:08.082 [GameSession] create_game_object(569, 0) -> 110000104e72a6c 01:52:08.082 [GameSession] create_game_object(569, 0) -> 110000107c9bf5a 01:52:08.463 [GameSession] destroy_game_object(569) 01:52:09.265 [GameSession] create_game_object(7, 570) 01:52:09.265 [GameSession] create_game_object(570, 0) -> 110000104e72a6c 01:52:09.265 [GameSession] create_game_object(570, 0) -> 110000107c9bf5a 01:52:09.667 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_ability_kerillian_shade_exit` for object id: 90, name: `unknown` 01:52:09.667 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_career_ability_kerillian_shade_loop` for object id: 90, name: `unknown` 01:52:09.700 [GameSession] destroy_game_object(570) 01:52:09.839 [GameSession] destroy_game_object(550) 01:52:10.471 [GameSession] create_game_object(7, 571) 01:52:10.471 [GameSession] create_game_object(571, 0) -> 110000104e72a6c 01:52:10.471 [GameSession] create_game_object(571, 0) -> 110000107c9bf5a 01:52:10.837 [GameSession] destroy_game_object(571) 01:52:11.788 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_we_2h_sword_02_t2\/wpn_we_2h_sword_02_t2_3p":true} 01:52:11.788 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 01:52:11.788 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 01:52:11.798 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem 01:52:11.800 [Lua] [PackageManager] Unload: wwise/bow, DeusChestPreloadSystem 01:52:11.800 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem 01:52:11.833 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:52:11.833 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:52:11.834 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:52:11.910 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:52:11.910 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:52:11.986 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.71666666666666667 01:52:12.450 [GameSession] destroy_game_object(536) 01:52:12.450 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 01:52:13.579 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.51666666666666672 01:52:13.837 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.46666666666666667 01:52:14.088 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.34999999999999998 01:52:14.345 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.29999999999999999 01:52:14.468 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.10000000000000001 01:52:14.522 [GameSession] create_game_object(23, 572) 01:52:14.522 [GameSession] create_game_object(572, 0) -> 110000104e72a6c 01:52:14.522 [GameSession] create_game_object(572, 0) -> 110000107c9bf5a 01:52:17.577 [GameSession] destroy_game_object(572) 01:52:19.708 [GameSession] create_game_object(7, 573) 01:52:19.708 [GameSession] create_game_object(573, 0) -> 110000104e72a6c 01:52:19.708 [GameSession] create_game_object(573, 0) -> 110000107c9bf5a 01:52:19.752 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.47199999999999998 01:52:20.094 [GameSession] destroy_game_object(573) 01:52:22.071 [GameSession] create_game_object(7, 574) 01:52:22.071 [GameSession] create_game_object(574, 0) -> 110000104e72a6c 01:52:22.071 [GameSession] create_game_object(574, 0) -> 110000107c9bf5a 01:52:22.456 [GameSession] destroy_game_object(574) 01:52:23.185 [GameSession] create_game_object(89, 575) 01:52:23.185 [GameSession] create_game_object(575, 0) -> 110000104e72a6c 01:52:23.185 [GameSession] create_game_object(575, 0) -> 110000107c9bf5a 01:52:24.094 [GameSession] create_game_object(7, 576) 01:52:24.094 [GameSession] create_game_object(576, 0) -> 110000104e72a6c 01:52:24.094 [GameSession] create_game_object(576, 0) -> 110000107c9bf5a 01:52:24.484 [GameSession] destroy_game_object(576) 01:52:27.402 [GameSession] create_game_object(22, 577) 01:52:27.402 [GameSession] create_game_object(577, 0) -> 110000104e72a6c 01:52:27.402 [GameSession] create_game_object(577, 0) -> 110000107c9bf5a 01:52:27.403 [GameSession] create_game_object(22, 578) 01:52:27.403 [GameSession] create_game_object(578, 0) -> 110000104e72a6c 01:52:27.403 [GameSession] create_game_object(578, 0) -> 110000107c9bf5a 01:52:27.403 [GameSession] create_game_object(22, 579) 01:52:27.403 [GameSession] create_game_object(579, 0) -> 110000104e72a6c 01:52:27.403 [GameSession] create_game_object(579, 0) -> 110000107c9bf5a 01:52:28.465 [GameSession] destroy_game_object(579) 01:52:28.465 [GameSession] destroy_game_object(578) 01:52:28.465 [GameSession] destroy_game_object(577) 01:52:33.347 [GameSession] create_game_object(84, 580) 01:52:33.347 [GameSession] create_game_object(580, 0) -> 110000104e72a6c 01:52:33.347 [GameSession] create_game_object(580, 0) -> 110000107c9bf5a 01:52:33.388 [GameSession] destroy_game_object(450) 01:52:33.388 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 01:52:34.968 [GameSession] create_game_object(36, 581) 01:52:34.968 [GameSession] create_game_object(581, 0) -> 110000104e72a6c 01:52:34.968 [GameSession] create_game_object(581, 0) -> 110000107c9bf5a 01:52:40.164 [GameSession] create_game_object(7, 582) 01:52:40.164 [GameSession] create_game_object(582, 0) -> 110000104e72a6c 01:52:40.164 [GameSession] create_game_object(582, 0) -> 110000107c9bf5a 01:52:40.259 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.502 01:52:40.259 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.09166666666666666 01:52:40.533 [GameSession] create_game_object(89, 583) 01:52:40.533 [GameSession] create_game_object(583, 0) -> 110000104e72a6c 01:52:40.533 [GameSession] create_game_object(583, 0) -> 110000107c9bf5a 01:52:40.583 [GameSession] destroy_game_object(582) 01:52:42.685 [GameSession] create_game_object(7, 584) 01:52:42.685 [GameSession] create_game_object(584, 0) -> 110000104e72a6c 01:52:42.685 [GameSession] create_game_object(584, 0) -> 110000107c9bf5a 01:52:43.068 [GameSession] destroy_game_object(584) 01:52:43.773 [GameSession] create_game_object(7, 585) 01:52:43.773 [GameSession] create_game_object(585, 0) -> 110000104e72a6c 01:52:43.773 [GameSession] create_game_object(585, 0) -> 110000107c9bf5a 01:52:43.998 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.083333333333333329 01:52:44.168 [GameSession] destroy_game_object(585) 01:52:45.841 [GameSession] create_game_object(7, 586) 01:52:45.841 [GameSession] create_game_object(586, 0) -> 110000104e72a6c 01:52:45.841 [GameSession] create_game_object(586, 0) -> 110000107c9bf5a 01:52:46.198 [GameSession] destroy_game_object(586) 01:52:47.623 [GameSession] create_game_object(7, 587) 01:52:47.623 [GameSession] create_game_object(587, 0) -> 110000104e72a6c 01:52:47.623 [GameSession] create_game_object(587, 0) -> 110000107c9bf5a 01:52:47.983 [GameSession] destroy_game_object(587) 01:52:49.569 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.316 01:52:49.648 [GameSession] destroy_game_object(580) 01:52:51.096 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.42399999999999999 01:52:51.096 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:3:2:3 = knocked_down 01:52:51.096 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0 01:52:52.554 [GameSession] create_game_object(84, 588) 01:52:52.554 [GameSession] create_game_object(588, 0) -> 110000104e72a6c 01:52:52.554 [GameSession] create_game_object(588, 0) -> 110000107c9bf5a 01:52:54.355 [GameSession] create_game_object(7, 589) 01:52:54.355 [GameSession] create_game_object(589, 0) -> 110000104e72a6c 01:52:54.355 [GameSession] create_game_object(589, 0) -> 110000107c9bf5a 01:52:54.401 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.34599999999999997 01:52:54.720 [GameSession] destroy_game_object(589) 01:52:56.564 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:3:2:3 = alive 01:52:57.366 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104e72a6c:1:3:2 = 01:52:57.366 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:3:2:3 = potion_healing_draught_01 01:52:58.146 [GameSession] create_game_object(22, 590) 01:52:58.146 [GameSession] create_game_object(590, 0) -> 110000104e72a6c 01:52:58.146 [GameSession] create_game_object(590, 0) -> 110000107c9bf5a 01:52:58.146 [GameSession] create_game_object(22, 591) 01:52:58.146 [GameSession] create_game_object(591, 0) -> 110000104e72a6c 01:52:58.146 [GameSession] create_game_object(591, 0) -> 110000107c9bf5a 01:52:58.147 [GameSession] create_game_object(22, 592) 01:52:58.147 [GameSession] create_game_object(592, 0) -> 110000104e72a6c 01:52:58.147 [GameSession] create_game_object(592, 0) -> 110000107c9bf5a 01:52:58.601 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:3:2:3 = 0.625 01:52:58.601 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:3:2:3 = 01:52:58.746 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[f2e0cfbf] 01:52:58.746 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[f2e0cfbf] 01:52:59.167 [GameSession] destroy_game_object(591) 01:52:59.167 [GameSession] destroy_game_object(592) 01:52:59.167 [GameSession] destroy_game_object(590) 01:52:59.181 [GameSession] create_game_object(7, 593) 01:52:59.181 [GameSession] create_game_object(593, 0) -> 110000104e72a6c 01:52:59.181 [GameSession] create_game_object(593, 0) -> 110000107c9bf5a 01:52:59.559 [GameSession] 110000104e72a6c -> create_game_object(1037) 01:52:59.559 [GameSession] create_game_object(1037, 0) -> 110000107c9bf5a 01:52:59.559 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:52:59.568 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[2b2fabf9] 01:52:59.568 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[171ba17e] 01:52:59.583 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.66929131746292114 01:52:59.591 [GameSession] destroy_game_object(593) 01:52:59.944 [GameSession] 110000104e72a6c -> destroy_game_object(1037) 01:52:59.944 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:53:00.630 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[0c777fbc] 01:53:00.782 [GameSession] destroy_game_object(537) 01:53:00.783 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 01:53:06.085 [GameSession] destroy_game_object(588) 01:53:08.461 [GameSession] create_game_object(22, 594) 01:53:08.461 [GameSession] create_game_object(594, 0) -> 110000104e72a6c 01:53:08.461 [GameSession] create_game_object(594, 0) -> 110000107c9bf5a 01:53:08.461 [GameSession] create_game_object(22, 595) 01:53:08.461 [GameSession] create_game_object(595, 0) -> 110000104e72a6c 01:53:08.461 [GameSession] create_game_object(595, 0) -> 110000107c9bf5a 01:53:08.462 [GameSession] create_game_object(22, 596) 01:53:08.462 [GameSession] create_game_object(596, 0) -> 110000104e72a6c 01:53:08.462 [GameSession] create_game_object(596, 0) -> 110000107c9bf5a 01:53:09.625 [GameSession] destroy_game_object(596) 01:53:09.625 [GameSession] destroy_game_object(594) 01:53:09.625 [GameSession] destroy_game_object(595) 01:53:10.152 [GameSession] create_game_object(7, 597) 01:53:10.152 [GameSession] create_game_object(597, 0) -> 110000104e72a6c 01:53:10.152 [GameSession] create_game_object(597, 0) -> 110000107c9bf5a 01:53:10.202 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.376 01:53:10.560 [GameSession] destroy_game_object(597) 01:53:13.120 [GameSession] create_game_object(7, 598) 01:53:13.120 [GameSession] create_game_object(598, 0) -> 110000104e72a6c 01:53:13.120 [GameSession] create_game_object(598, 0) -> 110000107c9bf5a 01:53:13.461 [GameSession] destroy_game_object(598) 01:53:13.691 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.17199999999999999 01:53:14.661 [GameSession] create_game_object(22, 599) 01:53:14.661 [GameSession] create_game_object(599, 0) -> 110000104e72a6c 01:53:14.661 [GameSession] create_game_object(599, 0) -> 110000107c9bf5a 01:53:14.661 [GameSession] create_game_object(22, 600) 01:53:14.661 [GameSession] create_game_object(600, 0) -> 110000104e72a6c 01:53:14.661 [GameSession] create_game_object(600, 0) -> 110000107c9bf5a 01:53:14.661 [GameSession] create_game_object(22, 601) 01:53:14.661 [GameSession] create_game_object(601, 0) -> 110000104e72a6c 01:53:14.661 [GameSession] create_game_object(601, 0) -> 110000107c9bf5a 01:53:15.544 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47333333333333333 01:53:15.715 [GameSession] destroy_game_object(600) 01:53:15.715 [GameSession] destroy_game_object(601) 01:53:15.715 [GameSession] destroy_game_object(599) 01:53:16.237 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:1:4:4 = knocked_down 01:53:16.237 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0 01:53:22.553 [GameSession] create_game_object(7, 602) 01:53:22.553 [GameSession] create_game_object(602, 0) -> 110000104e72a6c 01:53:22.553 [GameSession] create_game_object(602, 0) -> 110000107c9bf5a 01:53:23.240 [GameSession] destroy_game_object(602) 01:53:25.898 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.97637796401977539 01:53:26.133 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.95275592803955078 01:53:26.351 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.92125982046127319 01:53:26.613 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.89763778448104858 01:53:26.809 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.87401574850082397 01:53:29.324 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.19333333333333333 01:53:29.766 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:1:4:4 = alive 01:53:31.081 [GameSession] create_game_object(7, 603) 01:53:31.081 [GameSession] create_game_object(603, 0) -> 110000104e72a6c 01:53:31.081 [GameSession] create_game_object(603, 0) -> 110000107c9bf5a 01:53:31.174 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.029999999999999999 01:53:31.492 [GameSession] destroy_game_object(603) 01:53:33.191 [GameSession] create_game_object(7, 604) 01:53:33.191 [GameSession] create_game_object(604, 0) -> 110000104e72a6c 01:53:33.191 [GameSession] create_game_object(604, 0) -> 110000107c9bf5a 01:53:33.638 [GameSession] destroy_game_object(604) 01:53:34.235 [GameSession] create_game_object(23, 605) 01:53:34.235 [GameSession] create_game_object(605, 0) -> 110000104e72a6c 01:53:34.235 [GameSession] create_game_object(605, 0) -> 110000107c9bf5a 01:53:34.365 [GameSession] create_game_object(7, 606) 01:53:34.365 [GameSession] create_game_object(606, 0) -> 110000104e72a6c 01:53:34.365 [GameSession] create_game_object(606, 0) -> 110000107c9bf5a 01:53:34.748 [GameSession] destroy_game_object(606) 01:53:35.590 [GameSession] create_game_object(7, 607) 01:53:35.590 [GameSession] create_game_object(607, 0) -> 110000104e72a6c 01:53:35.590 [GameSession] create_game_object(607, 0) -> 110000107c9bf5a 01:53:35.996 [GameSession] destroy_game_object(607) 01:53:37.248 [GameSession] destroy_game_object(605) 01:53:37.281 [GameSession] create_game_object(7, 608) 01:53:37.281 [GameSession] create_game_object(608, 0) -> 110000104e72a6c 01:53:37.281 [GameSession] create_game_object(608, 0) -> 110000107c9bf5a 01:53:37.704 [GameSession] destroy_game_object(608) 01:53:39.676 [GameSession] create_game_object(22, 609) 01:53:39.676 [GameSession] create_game_object(609, 0) -> 110000104e72a6c 01:53:39.676 [GameSession] create_game_object(609, 0) -> 110000107c9bf5a 01:53:39.677 [GameSession] create_game_object(22, 610) 01:53:39.677 [GameSession] create_game_object(610, 0) -> 110000104e72a6c 01:53:39.677 [GameSession] create_game_object(610, 0) -> 110000107c9bf5a 01:53:39.677 [GameSession] create_game_object(22, 611) 01:53:39.677 [GameSession] create_game_object(611, 0) -> 110000104e72a6c 01:53:39.677 [GameSession] create_game_object(611, 0) -> 110000107c9bf5a 01:53:40.732 [GameSession] destroy_game_object(611) 01:53:40.732 [GameSession] destroy_game_object(609) 01:53:40.732 [GameSession] destroy_game_object(610) 01:53:42.931 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/bow":true,"units\/weapons\/player\/wpn_we_bow_02_t1\/wpn_we_bow_02_t1_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":true} 01:53:42.932 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem, async-read, 01:53:42.932 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem, async-read, 01:53:42.932 [Lua] [PackageManager] Load: wwise/bow, DeusChestPreloadSystem, async-read, 01:53:42.947 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 01:53:42.947 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem 01:53:42.980 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:53:42.980 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p 01:53:42.981 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:53:43.029 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:53:43.029 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:53:43.029 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 01:53:43.126 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 01:53:43.126 [Lua] [PackageManager] Force_load: wwise/bow 01:53:45.916 [SteamLobby] Detected added member 110000104544c72 01:53:45.916 [Lua] [LobbyMembers] Member joined 110000104544c72 01:53:45.936 [Lua] [NetworkServer] Changing num_players from 3 to 4 01:53:45.936 [Lua] Players: 4 01:53:45.936 [Lua] Set lobby begin: 01:53:45.936 [Lua] Lobby data twitch_enabled = false 01:53:45.936 [Lua] Lobby data selected_mission_id = journey_ruin 01:53:45.936 [Lua] Lobby data num_players = 4 01:53:45.936 [Lua] Lobby data difficulty_tweak = -10 01:53:45.936 [Lua] Lobby data host = 110000101e55044 01:53:45.936 [Lua] Lobby data matchmaking_type = 2 01:53:45.936 [Lua] Lobby data is_private = false 01:53:45.936 [Lua] Lobby data match_started = true 01:53:45.936 [Lua] Lobby data difficulty = cataclysm 01:53:45.936 [Lua] Lobby data player_slot_1 = 0:0 01:53:45.936 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:53:45.936 [Lua] Lobby data unique_server_name = Visulth 01:53:45.936 [Lua] Lobby data quick_game = false 01:53:45.936 [Lua] Lobby data country_code = CA 01:53:45.936 [Lua] Lobby data matchmaking = true 01:53:45.936 [Lua] Lobby data power_level = 715 01:53:45.936 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:53:45.936 [Lua] Lobby data mechanism = deus 01:53:45.937 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:53:45.937 [Lua] Lobby data player_slot_2 = 0:0 01:53:45.937 [Lua] Lobby data network_hash = d096ef183372c9f1 01:53:45.937 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:53:45.937 [Lua] Lobby data eac_authorized = true 01:53:45.937 [Lua] Set lobby end. 01:53:46.292 [Steam] Accepted connection 566c8039 request from 110000104544c72 01:53:46.294 [SteamTransport] Added peer 110000104544c72 01:53:46.838 [SteamAuthenticator] Sent ticket request to 110000104544c72 01:53:46.994 [SteamAuthenticator] Got ticket request from 110000104544c72 01:53:46.994 [SteamAuthenticator] GetAuthSessionTicket 110000104544c72 01:53:47.101 [SteamAuthenticator] Got ticket request from 110000104544c72 01:53:47.378 [Lua] [SharedState] deus_run_state_11135718: cursed_chests_purified:110000101e55044:0:0:0 = 1 01:53:47.378 [Lua] [SharedState] deus_run_state_11135718: cursed_chests_purified:110000104e72a6c:0:0:0 = 1 01:53:47.378 [Lua] [SharedState] deus_run_state_11135718: cursed_chests_purified:110000107c9bf5a:0:0:0 = 1 01:53:47.515 [Connection] Endpoint 110000104544c72 set max payload per packet to 1140 01:53:47.515 [Connection] Received a connection 151 to 110000104544c72 01:53:47.838 [SteamAuthenticator] Sent ticket request to 110000104544c72 01:53:47.924 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_we_2h_sword_02_t2\/wpn_we_2h_sword_02_t2_3p":true} 01:53:47.924 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 01:53:47.924 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 01:53:47.938 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem 01:53:47.940 [Lua] [PackageManager] Unload: wwise/bow, DeusChestPreloadSystem 01:53:47.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t1/wpn_we_bow_02_t1_3p, DeusChestPreloadSystem 01:53:47.962 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:53:47.962 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p 01:53:47.963 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:53:47.999 [SteamAuthenticator] Got ticket from 110000104544c72 01:53:47.999 [SteamAuthenticator] BeginAuthSession 110000104544c72 01:53:47.999 [SteamAuthenticator] Authenticating 110000104544c72 01:53:48.041 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:53:48.041 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:53:48.275 [SteamAuthenticator] Steam validation for 110000104544c72 with response 0 01:53:48.294 [Connection] Sending request connection 151 reply to 110000104544c72 01:53:48.507 [Handshaker] Established a connection 151 to 110000104544c72 01:53:48.507 [Lua] GOT approve_channel 10 110000104544c72 186000001430e12 01:53:48.507 [EAC] EAC server has client 110000104544c72 and channel 10 (and owner 110000104544c72) 01:53:48.507 [EACServer] [21:53:48:507][Windows][EAC Server] [Info][RegisterClient] Client: 0110000104544C72 PlayerGUID: 76561198032899186 PlayerIP: 0.0.0.0 OwnerGUID: 76561198032899186 PlayerName: Aaron Kraid 01:53:48.507 [Lua] Client with peer_id 110000104544c72 got APPROVED by server 01:53:48.507 [Channel] Channel 10 to peer 110000104544c72 in system game instance 186000001430e12 was accepted. 01:53:48.507 [EACServer] [21:53:48:507][Windows][EAC Server] [Err!][Cerberus] [Backend] Connection timed out, response delay was: 83177 ms. 01:53:48.507 [EACServer] [21:53:48:507][Windows][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task. 01:53:48.507 [EACServer] [21:53:48:507][Windows][EAC Server] [Info][Cerberus] [Backend] Disconnected. 01:53:48.508 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000104544c72' 01:53:48.508 [Lua] [ChatManager][1]System: Aaron Kraid is joining the game 01:53:48.508 [Lua] [NetworkServer] Peer 110000104544c72 joined server lobby. 01:53:48.508 [Lua] [NetworkServer] Creating peer info. 01:53:48.508 [Lua] [PeerSM] 110000104544c72 :: on_enter Connecting 01:53:48.732 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001430e12 from 110000104544c72, replying lobby_ok 01:53:48.905 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000104544c72 REPLY wh:0 | we:110000101e55044 | dr:110000104e72a6c | bw:0 | es:110000107c9bf5a 01:53:49.072 [Lua] [ProfileSynchronizer] Reserving profile index 2 to peer 110000104544c72 01:53:49.072 [Lua] [SharedState] network_state_110000101e55044: profile_index_reservation:0:0:2:0 = 110000104544c72 01:53:49.072 [Lua] Set lobby begin: 01:53:49.072 [Lua] Lobby data twitch_enabled = false 01:53:49.073 [Lua] Lobby data selected_mission_id = journey_ruin 01:53:49.073 [Lua] Lobby data num_players = 4 01:53:49.073 [Lua] Lobby data difficulty_tweak = -10 01:53:49.073 [Lua] Lobby data host = 110000101e55044 01:53:49.073 [Lua] Lobby data matchmaking_type = 2 01:53:49.074 [Lua] Lobby data is_private = false 01:53:49.074 [Lua] Lobby data match_started = true 01:53:49.074 [Lua] Lobby data difficulty = cataclysm 01:53:49.074 [Lua] Lobby data player_slot_1 = 0:0 01:53:49.074 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:53:49.074 [Lua] Lobby data unique_server_name = Visulth 01:53:49.074 [Lua] Lobby data quick_game = false 01:53:49.074 [Lua] Lobby data country_code = CA 01:53:49.074 [Lua] Lobby data matchmaking = true 01:53:49.074 [Lua] Lobby data power_level = 715 01:53:49.074 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:53:49.075 [Lua] Lobby data mechanism = deus 01:53:49.075 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:53:49.075 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:53:49.075 [Lua] Lobby data network_hash = d096ef183372c9f1 01:53:49.075 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:53:49.075 [Lua] Lobby data eac_authorized = true 01:53:49.075 [Lua] Set lobby end. 01:53:50.580 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 1 01:53:50.604 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = 01:53:51.211 [Lua] ### CLEARING PEER STATE FOR 110000104544c72 01:53:51.211 [Lua] [PeerSM] 110000104544c72 :: on_exit Connecting 01:53:51.211 [Lua] [PeerSM] 110000104544c72 :: on_enter Connecting 01:53:51.374 [Lua] [NetworkServer] Peer 110000104544c72 has sent rpc_notify_lobby_joined 01:53:51.374 [Lua] [PSM] Peer 110000104544c72 joined. Want to use profile index "2" and join party "0" 01:53:51.374 [Lua] [SharedState] network_state_110000101e55044: peers:0:0:0:0 = ["110000101e55044","110000104e72a6c","110000107c9bf5a","110000104544c72"] 01:53:51.374 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000104544c72, connection_key=3) 01:53:51.374 [Lua] Sync dynamic to client: 01:53:51.614 [Lua] ### Received rpc_level_load_started 01:53:51.614 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_session_id: 2142024704 01:53:51.614 [Lua] player (110000104544c72,1) was put into party 0 01:53:51.614 [Lua] [ProfileSynchronizer] Peer 110000104544c72 entered session 01:53:51.614 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000104544c72 01:53:51.614 [Lua] Mechanism says: a client has initialized the mechanism! 110000104544c72 01:53:51.818 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = FAABFFE171A09CAA 01:53:51.818 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 141 01:53:51.818 [Lua] [SharedState] deus_run_state_11135718: peer_initialized:110000104544c72:0:0:0 = true 01:53:51.818 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1532 01:53:52.139 [EACServer] [21:53:52:138][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104544C72 Session: 4 Status: Client Authenticated Message: Client authenticated. 01:53:52.140 [EAC] Peer 110000104544c72 switched EAC state to ClientAuthenticatedLocal 01:53:52.346 [EACServer] [21:53:52:346][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000104544C72. 01:53:52.767 [GameSession] create_game_object(7, 612) 01:53:52.767 [GameSession] create_game_object(612, 0) -> 110000104e72a6c 01:53:52.767 [GameSession] create_game_object(612, 0) -> 110000107c9bf5a 01:53:52.848 [EACServer] [21:53:52:847][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000104544C72 01:53:52.848 [EACServer] [21:53:52:848][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104544C72 Session: 4 Status: Client Authenticated Remotely Message: Client authenticated remotely. 01:53:52.866 [EAC] Peer 110000104544c72 switched EAC state to ClientAuthenticatedRemote 01:53:53.147 [GameSession] destroy_game_object(612) 01:53:53.366 [Lua] [NetworkServer] Peer 110000104544c72 has sent rpc_post_game_notified 01:53:53.367 [Lua] [PeerSM] 110000104544c72 :: on_exit Connecting 01:53:53.367 [Lua] [PeerSM] 110000104544c72 :: on_enter Loading 01:53:53.884 [GameSession] create_game_object(7, 613) 01:53:53.884 [GameSession] create_game_object(613, 0) -> 110000104e72a6c 01:53:53.884 [GameSession] create_game_object(613, 0) -> 110000107c9bf5a 01:53:54.269 [GameSession] destroy_game_object(613) 01:53:56.291 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:53:56.724 [GameSession] create_game_object(7, 614) 01:53:56.724 [GameSession] create_game_object(614, 0) -> 110000104e72a6c 01:53:56.724 [GameSession] create_game_object(614, 0) -> 110000107c9bf5a 01:53:57.113 [GameSession] destroy_game_object(614) 01:53:57.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:53:57.396 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:53:57.518 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:53:57.882 [GameSession] create_game_object(7, 615) 01:53:57.882 [GameSession] create_game_object(615, 0) -> 110000104e72a6c 01:53:57.882 [GameSession] create_game_object(615, 0) -> 110000107c9bf5a 01:53:58.302 [GameSession] destroy_game_object(615) 01:54:00.323 [GameSession] create_game_object(7, 616) 01:54:00.323 [GameSession] create_game_object(616, 0) -> 110000104e72a6c 01:54:00.323 [GameSession] create_game_object(616, 0) -> 110000107c9bf5a 01:54:00.708 [GameSession] destroy_game_object(616) 01:54:01.001 [GameSession] create_game_object(68, 617) 01:54:01.001 [GameSession] create_game_object(617, 0) -> 110000104e72a6c 01:54:01.001 [GameSession] create_game_object(617, 0) -> 110000107c9bf5a 01:54:02.104 [GameSession] destroy_game_object(535) 01:54:02.697 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_iron_drake_02\/wpn_dw_iron_drake_02_3p":true,"wwise\/flamethrower":true,"wwise\/drakegun":true} 01:54:02.813 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 10 01:54:02.813 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 412 01:54:02.813 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1565 01:54:02.813 [Lua] [SharedState] deus_run_state_11135718: monster_coins_picked_up:0:0:0:0 = 1 01:54:02.821 [GameSession] destroy_game_object(617) 01:54:02.872 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 10 01:54:02.872 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 434 01:54:02.872 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1598 01:54:02.872 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 10 01:54:02.872 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 186 01:54:02.872 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1631 01:54:03.019 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem, async-read, 01:54:03.019 [Lua] [PackageManager] Load: wwise/drakegun, DeusChestPreloadSystem, async-read, 01:54:03.019 [Lua] [PackageManager] Load: wwise/flamethrower, DeusChestPreloadSystem, async-read, 01:54:03.034 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem 01:54:03.034 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:54:03.070 [Lua] [IngameUI] menu view on_enter deus_cursed_chest 01:54:03.086 [Lua] [IngameUI] menu view post_update_on_enter table: 0x158f9ab0 01:54:03.114 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:54:03.114 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 01:54:03.114 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 01:54:03.204 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 01:54:03.204 [Lua] [PackageManager] Force_load: wwise/drakegun 01:54:03.205 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 01:54:03.279 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 01:54:03.279 [Lua] [PackageManager] Force_load: wwise/flamethrower 01:54:05.420 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:1:4:4 = [{"rarity":"exotic","client_id":2136470272,"name":"talent_1_2"},{"rarity":"rare","client_id":1480239360,"name":"talent_2_1"},{"rarity":"exotic","client_id":2043121152,"name":"talent_3_1"},{"rarity":"rare","client_id":690654528,"name":"talent_4_3"},{"rarity":"rare","client_id":1960538880,"name":"talent_5_1"},{"rarity":"unique","client_id":904275328,"name":"talent_6_2"},{"client_id":437174528,"name":"talent_4_2","rarity":"rare"}] 01:54:05.421 [Lua] [IngameUI] menu view on_exit deus_cursed_chest 01:54:05.431 [Lua] [IngameUI] menu view post_update_on_exit table: 0x158f9ab0 01:54:07.594 [Lua] ### Received rpc_level_loaded 01:54:07.594 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_id: 124 01:54:07.594 [Lua] Peer 110000104544c72 has loaded the level but not all enemies, so we wait 01:54:07.763 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_2h_axe_02_t1\/wpn_dw_2h_axe_02_t1_3p":true,"wwise\/two_handed_axes":true} 01:54:08.134 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 01:54:08.134 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 01:54:08.151 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem 01:54:08.151 [Lua] [PackageManager] Unload: wwise/flamethrower, DeusChestPreloadSystem 01:54:08.152 [Lua] [PackageManager] Unload: wwise/drakegun, DeusChestPreloadSystem 01:54:08.190 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:54:08.190 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 01:54:13.001 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000107c9bf5a:1:5:1 = [{"client_id":1975737344,"name":"attack_speed_per_cooldown","rarity":"exotic"},{"rarity":"exotic","client_id":557851584,"name":"talent_1_1"},{"rarity":"rare","client_id":1517800064,"name":"talent_2_1"},{"rarity":"exotic","client_id":903392832,"name":"talent_3_2"},{"rarity":"rare","client_id":912312896,"name":"talent_4_1"},{"rarity":"rare","client_id":819145024,"name":"talent_5_2"},{"rarity":"unique","client_id":1161064320,"name":"talent_6_2"}] 01:54:13.644 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104e72a6c:1:3:2 = [{"client_id":1796043392,"name":"deus_second_wind","rarity":"exotic"},{"rarity":"unique","client_id":995578112,"name":"deus_reckless_swings"},{"name":"talent_1_1","rarity":"exotic","client_id":1453241984},{"name":"talent_2_2","rarity":"rare","client_id":361130560},{"name":"talent_3_2","rarity":"exotic","client_id":604502720},{"name":"talent_4_2","rarity":"rare","client_id":440470752},{"name":"talent_5_1","rarity":"rare","client_id":550671168},{"name":"talent_6_2","rarity":"unique","client_id":266545776}] 01:54:14.663 [GameSession] create_game_object(84, 618) 01:54:14.663 [GameSession] create_game_object(618, 0) -> 110000104e72a6c 01:54:14.663 [GameSession] create_game_object(618, 0) -> 110000107c9bf5a 01:54:15.368 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000104544c72, connection_key=3) 01:54:15.369 [Lua] [PeerSM] 110000104544c72 :: on_exit Loading 01:54:15.369 [Lua] [PeerSM] 110000104544c72 :: on_enter LoadingProfilePackages 01:54:15.384 [Lua] [PeerSM] 110000104544c72 :: on_exit LoadingProfilePackages 01:54:15.384 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForEnterGame 01:54:15.416 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{},"inventory_id":755710464,"first_person":{}} 01:54:17.190 [GameSession] add_peer(110000104544c72) 01:54:17.190 [GameSession] create_game_object(0, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(1, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(2, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(3, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(4, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(5, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(6, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(9, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(10, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(11, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(12, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(13, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(14, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(19, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(20, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(21, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(22, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(23, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(24, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(25, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(26, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(36, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(37, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(38, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(39, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(40, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(41, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(42, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(43, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(44, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(45, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(48, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(49, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(51, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(53, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(54, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(1024, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(59, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(60, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(62, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(64, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(1025, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(65, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(80, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(81, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(82, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(83, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(84, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(85, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(86, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(87, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(88, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(89, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(90, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(91, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(92, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(93, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(94, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(95, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(97, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(98, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(99, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(100, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(101, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(102, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(103, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(104, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(105, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(106, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(107, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(109, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(112, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(117, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(125, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(131, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(134, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(137, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(138, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(143, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(155, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(168, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(169, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(170, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(172, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(183, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(231, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(259, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(2048, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(2049, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(262, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(265, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(270, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(273, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(274, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(275, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(276, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(277, 0) -> 110000104544c72 01:54:17.190 [GameSession] create_game_object(278, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(279, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(280, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(281, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(284, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(285, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(286, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(287, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(288, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(290, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(292, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(294, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(295, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(296, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(297, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(298, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(299, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(300, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(301, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(303, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(304, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(305, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(308, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(309, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(310, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(311, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(312, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(313, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(314, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(316, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(317, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(318, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(319, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(320, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(321, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(322, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(323, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(335, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(336, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(337, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(339, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(341, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(342, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(344, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(346, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(348, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(349, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(350, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(351, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(352, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(354, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(366, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(367, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(369, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(373, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(391, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(393, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(394, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(395, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(396, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(398, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(401, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(404, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(406, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(407, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(411, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(412, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(417, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(418, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(419, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(420, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(421, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(422, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(423, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(425, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(426, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(427, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(430, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(431, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(432, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(434, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(435, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(436, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(437, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(440, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(442, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(443, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(444, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(445, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(446, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(451, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(452, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(455, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(456, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(458, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(460, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(461, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(467, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(482, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(483, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(484, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(485, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(497, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(498, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(499, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(500, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(501, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(521, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(522, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(523, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(524, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(525, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(533, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(538, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(539, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(541, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(542, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(558, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(575, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(581, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(583, 0) -> 110000104544c72 01:54:17.191 [GameSession] create_game_object(618, 0) -> 110000104544c72 01:54:17.191 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForEnterGame 01:54:17.191 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForGameObjectSync 01:54:17.206 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104544c72 01:54:17.240 [Lua] Breedfreezer (server) starting a hot join sync 01:54:17.240 [Lua] packing 18 units of breed chaos_marauder 01:54:17.240 [Lua] packing 32 units of breed skaven_clan_rat 01:54:17.240 [Lua] packing 0 units of breed skaven_storm_vermin 01:54:17.240 [Lua] packing 50 units of breed skaven_slave 01:54:17.240 [Lua] packing 8 units of breed chaos_fanatic 01:54:17.240 [Lua] packing 7 units of breed chaos_raider 01:54:17.240 [Lua] packing 1 units of breed chaos_warrior 01:54:17.240 [Lua] packing 0 units of breed chaos_berzerker 01:54:17.240 [Lua] packing 0 units of breed skaven_plague_monk 01:54:17.240 [Lua] --> rpc-package size reached, sending rpc now (last package) 01:54:17.240 [Lua] 01:54:17.240 [Lua] [1] = 6 (number) 01:54:17.240 [Lua] [2] = 18 (number) 01:54:17.240 [Lua] [3] = 16 (number) 01:54:17.240 [Lua] [4] = 32 (number) 01:54:17.240 [Lua] [5] = 1 (number) 01:54:17.240 [Lua] [6] = 0 (number) 01:54:17.240 [Lua] [7] = 27 (number) 01:54:17.240 [Lua] [8] = 50 (number) 01:54:17.240 [Lua] [9] = 17 (number) 01:54:17.240 [Lua] [10] = 8 (number) 01:54:17.240 [Lua] [11] = 3 (number) 01:54:17.240 [Lua] [12] = 7 (number) 01:54:17.240 [Lua] [13] = 1 (number) 01:54:17.240 [Lua] [14] = 1 (number) 01:54:17.240 [Lua] [15] = 1 (number) 01:54:17.240 [Lua] [16] = 0 (number) 01:54:17.240 [Lua] [17] = 1 (number) 01:54:17.240 [Lua] [18] = 0 (number) 01:54:17.240 [Lua] 01:54:17.240 [Lua] 01:54:17.240 [Lua] [1] = 83 (number) 01:54:17.240 [Lua] [2] = 421 (number) 01:54:17.240 [Lua] [3] = 85 (number) 01:54:17.240 [Lua] [4] = 131 (number) 01:54:17.240 [Lua] [5] = 84 (number) 01:54:17.240 [Lua] [6] = 169 (number) 01:54:17.240 [Lua] [7] = 170 (number) 01:54:17.240 [Lua] [8] = 104 (number) 01:54:17.240 [Lua] [9] = 430 (number) 01:54:17.240 [Lua] [10] = 97 (number) 01:54:17.240 [Lua] [11] = 94 (number) 01:54:17.240 [Lua] [12] = 125 (number) 01:54:17.240 [Lua] [13] = 443 (number) 01:54:17.240 [Lua] [14] = 100 (number) 01:54:17.240 [Lua] [15] = 444 (number) 01:54:17.240 [Lua] [16] = 86 (number) 01:54:17.240 [Lua] [17] = 95 (number) 01:54:17.240 [Lua] [18] = 101 (number) 01:54:17.240 [Lua] [19] = 406 (number) 01:54:17.240 [Lua] [20] = 369 (number) 01:54:17.240 [Lua] [21] = 483 (number) 01:54:17.240 [Lua] [22] = 277 (number) 01:54:17.240 [Lua] [23] = 401 (number) 01:54:17.240 [Lua] [24] = 273 (number) 01:54:17.240 [Lua] [25] = 366 (number) 01:54:17.240 [Lua] [26] = 303 (number) 01:54:17.240 [Lua] [27] = 281 (number) 01:54:17.240 [Lua] [28] = 485 (number) 01:54:17.240 [Lua] [29] = 484 (number) 01:54:17.240 [Lua] [30] = 458 (number) 01:54:17.240 [Lua] [31] = 461 (number) 01:54:17.240 [Lua] [32] = 348 (number) 01:54:17.240 [Lua] [33] = 278 (number) 01:54:17.240 [Lua] [34] = 367 (number) 01:54:17.240 [Lua] [35] = 231 (number) 01:54:17.240 [Lua] [36] = 482 (number) 01:54:17.240 [Lua] [37] = 456 (number) 01:54:17.240 [Lua] [38] = 460 (number) 01:54:17.240 [Lua] [39] = 418 (number) 01:54:17.240 [Lua] [40] = 404 (number) 01:54:17.240 [Lua] [41] = 455 (number) 01:54:17.240 [Lua] [42] = 437 (number) 01:54:17.240 [Lua] [43] = 426 (number) 01:54:17.240 [Lua] [44] = 423 (number) 01:54:17.240 [Lua] [45] = 451 (number) 01:54:17.240 [Lua] [46] = 412 (number) 01:54:17.240 [Lua] [47] = 335 (number) 01:54:17.240 [Lua] [48] = 117 (number) 01:54:17.240 [Lua] [49] = 452 (number) 01:54:17.240 [Lua] [50] = 425 (number) 01:54:17.240 [Lua] [51] = 301 (number) 01:54:17.240 [Lua] [52] = 274 (number) 01:54:17.240 [Lua] [53] = 354 (number) 01:54:17.240 [Lua] [54] = 304 (number) 01:54:17.240 [Lua] [55] = 280 (number) 01:54:17.240 [Lua] [56] = 317 (number) 01:54:17.240 [Lua] [57] = 344 (number) 01:54:17.240 [Lua] [58] = 321 (number) 01:54:17.240 [Lua] [59] = 320 (number) 01:54:17.240 [Lua] [60] = 323 (number) 01:54:17.240 [Lua] [61] = 316 (number) 01:54:17.240 [Lua] [62] = 314 (number) 01:54:17.240 [Lua] [63] = 288 (number) 01:54:17.240 [Lua] [64] = 292 (number) 01:54:17.240 [Lua] [65] = 337 (number) 01:54:17.240 [Lua] [66] = 318 (number) 01:54:17.240 [Lua] [67] = 349 (number) 01:54:17.240 [Lua] [68] = 276 (number) 01:54:17.240 [Lua] [69] = 312 (number) 01:54:17.240 [Lua] [70] = 286 (number) 01:54:17.240 [Lua] [71] = 299 (number) 01:54:17.240 [Lua] [72] = 296 (number) 01:54:17.240 [Lua] [73] = 275 (number) 01:54:17.240 [Lua] [74] = 308 (number) 01:54:17.240 [Lua] [75] = 290 (number) 01:54:17.240 [Lua] [76] = 297 (number) 01:54:17.241 [Lua] [77] = 350 (number) 01:54:17.241 [Lua] [78] = 285 (number) 01:54:17.241 [Lua] [79] = 322 (number) 01:54:17.241 [Lua] [80] = 311 (number) 01:54:17.241 [Lua] [81] = 339 (number) 01:54:17.241 [Lua] [82] = 287 (number) 01:54:17.241 [Lua] [83] = 309 (number) 01:54:17.241 [Lua] [84] = 298 (number) 01:54:17.241 [Lua] [85] = 284 (number) 01:54:17.241 [Lua] [86] = 342 (number) 01:54:17.241 [Lua] [87] = 310 (number) 01:54:17.241 [Lua] [88] = 270 (number) 01:54:17.241 [Lua] [89] = 295 (number) 01:54:17.241 [Lua] [90] = 341 (number) 01:54:17.241 [Lua] [91] = 279 (number) 01:54:17.241 [Lua] [92] = 305 (number) 01:54:17.241 [Lua] [93] = 336 (number) 01:54:17.241 [Lua] [94] = 313 (number) 01:54:17.241 [Lua] [95] = 294 (number) 01:54:17.241 [Lua] [96] = 319 (number) 01:54:17.241 [Lua] [97] = 352 (number) 01:54:17.241 [Lua] [98] = 351 (number) 01:54:17.241 [Lua] [99] = 346 (number) 01:54:17.241 [Lua] [100] = 300 (number) 01:54:17.241 [Lua] [101] = 143 (number) 01:54:17.241 [Lua] [102] = 81 (number) 01:54:17.241 [Lua] [103] = 106 (number) 01:54:17.241 [Lua] [104] = 446 (number) 01:54:17.241 [Lua] [105] = 155 (number) 01:54:17.241 [Lua] [106] = 105 (number) 01:54:17.241 [Lua] [107] = 91 (number) 01:54:17.241 [Lua] [108] = 90 (number) 01:54:17.241 [Lua] [109] = 103 (number) 01:54:17.241 [Lua] [110] = 137 (number) 01:54:17.241 [Lua] [111] = 82 (number) 01:54:17.241 [Lua] [112] = 172 (number) 01:54:17.241 [Lua] [113] = 168 (number) 01:54:17.241 [Lua] [114] = 138 (number) 01:54:17.241 [Lua] [115] = 80 (number) 01:54:17.241 [Lua] [116] = 93 (number) 01:54:17.241 [Lua] 01:54:17.241 [Lua] PlayerManager:add_remote_player 110000104544c72 01:54:17.241 [GameSession] create_game_object(67, 619) 01:54:17.241 [GameSession] create_game_object(619, 0) -> 110000104e72a6c 01:54:17.241 [GameSession] create_game_object(619, 0) -> 110000107c9bf5a 01:54:17.241 [GameSession] create_game_object(619, 0) -> 110000104544c72 01:54:17.241 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=619 01:54:17.241 [Lua] RemotePlayer:create_game_object( ) 619 01:54:17.330 [Lua] [ProfileSynchronizer] Assigning peer(110000104544c72:1) to profile(2) career(1) 01:54:17.330 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":1,"peer_id":"110000104544c72"}] 01:54:17.330 [Lua] [SharedState] deus_run_state_11135718: spawned_once:110000104544c72:1:2:1 = true 01:54:17.331 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForGameObjectSync 01:54:17.331 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForPlayers 01:54:17.344 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 755710464 01:54:17.344 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForPlayers 01:54:17.344 [Lua] [PeerSM] 110000104544c72 :: on_enter InGame 01:54:17.346 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = true 01:54:17.458 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 755710464 01:54:17.479 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 755710464 01:54:17.977 [GameSession] 110000104544c72 -> create_game_object(4096) 01:54:17.977 [GameSession] create_game_object(4096, 0) -> 110000104e72a6c 01:54:17.977 [GameSession] create_game_object(4096, 0) -> 110000107c9bf5a 01:54:17.977 [Lua] [GameNetworkManager] game object created go_id=4096, owner_id=110000104544c72 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:54:17.977 [Lua] Adding player sync data to peer=110000104544c72 local_player_id=1 01:54:17.977 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104544c72:1:2:1 = [{"client_id":1731312384,"name":"talent_1_1","rarity":"exotic"},{"client_id":1925554048,"name":"talent_2_3","rarity":"rare"},{"client_id":1124163840,"name":"talent_3_1","rarity":"exotic"},{"client_id":197610016,"name":"talent_4_1","rarity":"rare"},{"client_id":1540108544,"name":"talent_5_1","rarity":"rare"},{"client_id":1902824064,"name":"talent_6_3","rarity":"unique"}] 01:54:17.978 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000104544c72:1:2:1 = item_key=deus_bw_1h_crowbill,powerlevel=450,rarity=plentiful 01:54:17.978 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000104544c72:1:2:1 = item_key=deus_bw_skullstaff_beam,powerlevel=450,rarity=plentiful 01:54:17.978 [Lua] [SharedState] deus_run_state_11135718: profile_initialized:110000104544c72:1:2:1 = true 01:54:17.978 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:54:17.978 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 01:54:17.978 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 01:54:17.978 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":1700546176,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 01:54:17.979 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_01/wpn_brw_beam_staff_01_3p, ProfileSynchronizer, async-read, 01:54:17.979 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept_skin_01/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 01:54:17.979 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_06, ProfileSynchronizer, async-read, 01:54:17.979 [Lua] [PackageManager] Load: resource_packages/careers/bw_adept, ProfileSynchronizer, async-read, 01:54:17.979 [Lua] [PackageManager] Load: wwise/one_handed_crowbills, ProfileSynchronizer, async-read, 01:54:17.979 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p, ProfileSynchronizer, async-read, 01:54:18.102 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_01/wpn_brw_beam_staff_01_3p 01:54:18.102 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_01/wpn_brw_beam_staff_01_3p 01:54:18.102 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept_skin_01/third_person_base/chr_third_person_husk_base 01:54:18.560 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept_skin_01/third_person_base/chr_third_person_husk_base 01:54:18.560 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept_skin_01/third_person_base/chr_third_person_husk_base 01:54:18.561 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_06 01:54:18.650 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_06 01:54:18.650 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_06 01:54:18.650 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_adept 01:54:18.833 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1700546176 01:54:19.035 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_adept 01:54:19.035 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_adept 01:54:19.035 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_crowbills 01:54:19.099 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_crowbills 01:54:19.099 [Lua] [PackageManager] Force_load: wwise/one_handed_crowbills 01:54:19.100 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p 01:54:19.169 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p 01:54:19.169 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p 01:54:19.204 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1700546176 01:54:19.379 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1700546176 01:54:24.474 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1700546176 01:54:24.480 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000101e55044:3:0:0 = [0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,16,9,2,218.25,1589,0,0,940.5,0,0,12,0,1] 01:54:24.480 [Lua] player (110000104544c72,1) was put into party 1 01:54:24.509 [Lua] [GameNetworkManager] destroying game object with go_id=542 01:54:24.509 [GameSession] destroy_game_object(542) 01:54:24.510 [GameSession] destroy_game_object(541) 01:54:24.510 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9a9f841c7117ff2e]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[543d2a7933b237df]' child 3: '#ID[098e39bc07a0e1a1]' child 4: '#ID[6153da4cce840c5c]' 01:54:24.510 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8b14d6d9ef7ee6c5]' child 1: '#ID[619b3d3019f207dc]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[f882a97fcceab257]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[9f375f0592932d14]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[84cd1f1aba08c266]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[67360bb0fa5404c8]' 01:54:24.514 [Lua] [SharedState] network_state_110000101e55044: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000101e55044"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000104e72a6c"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000107c9bf5a"},{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":1,"peer_id":"110000104544c72"}] 01:54:24.514 [Lua] PlayerManager:remove_player peer_id=110000101e55044 3 01:54:24.514 [Lua] [GameNetworkManager] destroying game object with go_id=538 01:54:24.514 [GameSession] destroy_game_object(538) 01:54:24.515 [Lua] rpc_to_client_spawn_player 110000104544c72 1 01:54:24.551 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer 01:54:24.552 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer 01:54:24.563 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer 01:54:24.563 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer 01:54:24.563 [Lua] [PackageManager] Unload: wwise/flail, ProfileSynchronizer 01:54:24.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_3p, ProfileSynchronizer 01:54:24.564 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01, ProfileSynchronizer 01:54:24.564 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, ProfileSynchronizer 01:54:24.564 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:54:24.567 [Lua] [PackageManager] Unload: resource_packages/careers/bw_unchained, ProfileSynchronizer 01:54:24.567 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01, ProfileSynchronizer 01:54:24.717 [GameSession] destroy_game_object(467) 01:54:24.717 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[1fa33bbc447b784e]' 01:54:24.747 [GameSession] 110000104544c72 -> create_game_object(4097) 01:54:24.747 [GameSession] create_game_object(4097, 0) -> 110000104e72a6c 01:54:24.747 [GameSession] create_game_object(4097, 0) -> 110000107c9bf5a 01:54:24.747 [Lua] [GameNetworkManager] game object created go_id=4097, owner_id=110000104544c72 go_type=player_unit go_created_func_name=game_object_created_player_unit 01:54:24.747 [Lua] [NetworkServer] Peer 110000104544c72 spawned player. 01:54:24.749 [GameSession] create_game_object(46, 620) 01:54:24.749 [GameSession] create_game_object(620, 0) -> 110000104e72a6c 01:54:24.749 [GameSession] create_game_object(620, 0) -> 110000107c9bf5a 01:54:24.749 [GameSession] create_game_object(620, 0) -> 110000104544c72 01:54:24.749 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=620 01:54:24.749 [Lua] PlayerManager:assign_unit_ownership Aaron Kraid 110000104544c72 1 01:54:24.750 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:54:24.750 [Lua] TalentSystem:rpc_sync_talents 10 4097 01:54:24.750 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_mace_02\/wpn_brw_mace_02_3p":true,"wwise\/one_handed_hammers":true} 01:54:25.080 [GameSession] destroy_game_object(575) 01:54:25.126 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = true 01:54:25.331 [EACServer] [21:54:25:331][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 01:54:25.621 [GameSession] create_game_object(84, 621) 01:54:25.621 [GameSession] create_game_object(621, 0) -> 110000104e72a6c 01:54:25.621 [GameSession] create_game_object(621, 0) -> 110000107c9bf5a 01:54:25.621 [GameSession] create_game_object(621, 0) -> 110000104544c72 01:54:26.639 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_liquid_bravado_01 01:54:26.646 [GameSession] destroy_game_object(11) 01:54:27.924 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/steampistol":true,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":true,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":true,"wwise\/one_handed_hammers":true} 01:54:28.501 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_mace_02/wpn_brw_mace_02_3p, DeusChestPreloadSystem, async-read, 01:54:28.501 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p, DeusChestPreloadSystem, async-read, 01:54:28.501 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 01:54:28.501 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem, async-read, 01:54:28.501 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 01:54:28.512 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, DeusChestPreloadSystem 01:54:28.512 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:54:28.587 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_mace_02/wpn_brw_mace_02_3p 01:54:28.587 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_mace_02/wpn_brw_mace_02_3p 01:54:31.661 [GameSession] create_game_object(84, 622) 01:54:31.661 [GameSession] create_game_object(622, 0) -> 110000104e72a6c 01:54:31.661 [GameSession] create_game_object(622, 0) -> 110000107c9bf5a 01:54:31.661 [GameSession] create_game_object(622, 0) -> 110000104544c72 01:54:31.954 [GameSession] create_game_object(84, 623) 01:54:31.954 [GameSession] create_game_object(623, 0) -> 110000104e72a6c 01:54:31.954 [GameSession] create_game_object(623, 0) -> 110000107c9bf5a 01:54:31.954 [GameSession] create_game_object(623, 0) -> 110000104544c72 01:54:31.971 [GameSession] create_game_object(36, 624) 01:54:31.971 [GameSession] create_game_object(624, 0) -> 110000104e72a6c 01:54:31.971 [GameSession] create_game_object(624, 0) -> 110000107c9bf5a 01:54:31.971 [GameSession] create_game_object(624, 0) -> 110000104544c72 01:54:32.135 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 11 01:54:32.135 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 444 01:54:32.135 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1663 01:54:32.135 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 10 01:54:32.144 [GameSession] destroy_game_object(39) 01:54:32.198 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 11 01:54:32.198 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 466 01:54:32.198 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1695 01:54:32.215 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 11 01:54:32.215 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 218 01:54:32.215 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1727 01:54:32.300 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 1 01:54:32.300 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 173 01:54:32.300 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1759 01:54:33.513 [GameSession] destroy_game_object(12) 01:54:33.613 [GameSession] create_game_object(68, 625) 01:54:33.613 [GameSession] create_game_object(625, 0) -> 110000104e72a6c 01:54:33.613 [GameSession] create_game_object(625, 0) -> 110000107c9bf5a 01:54:33.613 [GameSession] create_game_object(625, 0) -> 110000104544c72 01:54:33.619 [Lua] [SharedState] deus_run_state_11135718: potion:110000104e72a6c:1:3:2 = potion_moot_milk_01 01:54:36.646 [GameSession] destroy_game_object(624) 01:54:36.646 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:54:36.646 [GameSession] destroy_game_object(623) 01:54:37.131 [GameSession] destroy_game_object(622) 01:54:38.536 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 12 01:54:38.536 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 470 01:54:38.536 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1785 01:54:38.536 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 11 01:54:38.544 [GameSession] destroy_game_object(37) 01:54:38.606 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 12 01:54:38.606 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 492 01:54:38.606 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1811 01:54:38.606 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 12 01:54:38.606 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 244 01:54:38.606 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1837 01:54:38.707 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 2 01:54:38.707 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 199 01:54:38.707 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1863 01:54:42.546 [GameSession] 110000104e72a6c -> create_game_object(1038) 01:54:42.546 [GameSession] create_game_object(1038, 0) -> 110000107c9bf5a 01:54:42.546 [GameSession] create_game_object(1038, 0) -> 110000104544c72 01:54:42.546 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:54:42.587 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.62204724550247192 01:54:43.002 [GameSession] 110000104e72a6c -> destroy_game_object(1038) 01:54:43.002 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:54:43.583 [GameSession] 110000104e72a6c -> create_game_object(1039) 01:54:43.583 [GameSession] create_game_object(1039, 0) -> 110000107c9bf5a 01:54:43.583 [GameSession] create_game_object(1039, 0) -> 110000104544c72 01:54:43.584 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:54:43.609 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.58267718553543091 01:54:44.003 [GameSession] 110000104e72a6c -> destroy_game_object(1039) 01:54:44.003 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:54:44.583 [GameSession] 110000104e72a6c -> create_game_object(1040) 01:54:44.583 [GameSession] create_game_object(1040, 0) -> 110000107c9bf5a 01:54:44.583 [GameSession] create_game_object(1040, 0) -> 110000104544c72 01:54:44.583 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:54:44.623 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.54330706596374512 01:54:45.010 [GameSession] 110000104e72a6c -> destroy_game_object(1040) 01:54:45.010 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:54:46.083 [GameSession] 110000104e72a6c -> create_game_object(1041) 01:54:46.083 [GameSession] create_game_object(1041, 0) -> 110000107c9bf5a 01:54:46.083 [GameSession] create_game_object(1041, 0) -> 110000104544c72 01:54:46.083 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:54:46.088 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.5039370059967041 01:54:46.516 [GameSession] 110000104e72a6c -> destroy_game_object(1041) 01:54:46.516 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:54:47.075 [GameSession] 110000104e72a6c -> create_game_object(1042) 01:54:47.075 [GameSession] create_game_object(1042, 0) -> 110000107c9bf5a 01:54:47.075 [GameSession] create_game_object(1042, 0) -> 110000104544c72 01:54:47.075 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:54:47.110 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.4566929042339325 01:54:47.504 [GameSession] 110000104e72a6c -> destroy_game_object(1042) 01:54:47.504 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:54:48.264 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.40000000000000002 01:54:48.502 [GameSession] 110000104e72a6c -> create_game_object(1043) 01:54:48.502 [GameSession] create_game_object(1043, 0) -> 110000107c9bf5a 01:54:48.502 [GameSession] create_game_object(1043, 0) -> 110000104544c72 01:54:48.502 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:54:48.544 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.41732284426689148 01:54:48.977 [GameSession] 110000104e72a6c -> destroy_game_object(1043) 01:54:48.977 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:54:49.562 [GameSession] destroy_game_object(393) 01:54:53.249 [GameSession] destroy_game_object(417) 01:54:53.297 [GameSession] destroy_game_object(407) 01:54:53.853 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_2h_axe_01_t2\/wpn_we_2h_axe_01_t2_3p":true,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":true,"wwise\/we_deus_01":true,"wwise\/two_handed_axes":true} 01:54:53.853 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_01_t2/wpn_we_2h_axe_01_t2_3p, DeusChestPreloadSystem, async-read, 01:54:53.853 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_3p, DeusChestPreloadSystem, async-read, 01:54:53.853 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, DeusChestPreloadSystem, async-read, 01:54:53.853 [Lua] [PackageManager] Load: wwise/we_deus_01, DeusChestPreloadSystem, async-read, 01:54:53.853 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 01:54:53.867 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 01:54:53.867 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_02_t2/wpn_we_2h_sword_02_t2_3p, DeusChestPreloadSystem 01:54:53.889 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_01_t2/wpn_we_2h_axe_01_t2_3p 01:54:53.889 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_01_t2/wpn_we_2h_axe_01_t2_3p 01:54:54.874 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_3p":true,"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"wwise\/repeating_handgun_pistol":true,"wwise\/two_handed_axes":true} 01:54:54.915 [GameSession] create_game_object(7, 626) 01:54:54.915 [GameSession] create_game_object(626, 0) -> 110000104e72a6c 01:54:54.915 [GameSession] create_game_object(626, 0) -> 110000107c9bf5a 01:54:54.915 [GameSession] create_game_object(626, 0) -> 110000104544c72 01:54:55.034 [GameSession] destroy_game_object(581) 01:54:55.322 [GameSession] destroy_game_object(626) 01:54:56.002 [GameSession] create_game_object(36, 627) 01:54:56.002 [GameSession] create_game_object(627, 0) -> 110000104e72a6c 01:54:56.002 [GameSession] create_game_object(627, 0) -> 110000107c9bf5a 01:54:56.002 [GameSession] create_game_object(627, 0) -> 110000104544c72 01:54:56.056 [GameSession] create_game_object(7, 628) 01:54:56.056 [GameSession] create_game_object(628, 0) -> 110000104e72a6c 01:54:56.056 [GameSession] create_game_object(628, 0) -> 110000107c9bf5a 01:54:56.056 [GameSession] create_game_object(628, 0) -> 110000104544c72 01:54:56.457 [GameSession] destroy_game_object(628) 01:54:58.849 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem, async-read, 01:54:58.849 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 01:54:58.849 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 01:54:58.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_03_t1/wpn_emp_sword_03_t1_3p, DeusChestPreloadSystem 01:54:58.862 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem 01:54:58.910 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 01:54:58.910 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 01:54:58.910 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 01:54:58.942 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 01:54:58.942 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 01:55:01.717 [GameSession] destroy_game_object(427) 01:55:01.972 [GameSession] destroy_game_object(25) 01:55:02.048 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 1 01:55:02.235 [GameSession] destroy_game_object(501) 01:55:02.592 [GameSession] create_game_object(37, 629) 01:55:02.592 [GameSession] create_game_object(629, 0) -> 110000104e72a6c 01:55:02.592 [GameSession] create_game_object(629, 0) -> 110000107c9bf5a 01:55:02.592 [GameSession] create_game_object(629, 0) -> 110000104544c72 01:55:02.680 [GameSession] destroy_game_object(391) 01:55:02.954 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = dead 01:55:02.954 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0 01:55:05.619 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 01:55:08.210 [GameSession] create_game_object(4, 630) 01:55:08.210 [GameSession] create_game_object(630, 0) -> 110000104e72a6c 01:55:08.210 [GameSession] create_game_object(630, 0) -> 110000107c9bf5a 01:55:08.210 [GameSession] create_game_object(630, 0) -> 110000104544c72 01:55:08.256 [GameSession] 110000104544c72 -> destroy_game_object(4097) 01:55:08.256 [Lua] [NetworkServer] Peer 110000104544c72 despawned player. 01:55:08.256 [Lua] [GameNetworkManager] game object was destroyed id=4097 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000104544c72 01:55:08.256 [Lua] [GameNetworkManager] destroying game object with go_id=620 01:55:08.256 [GameSession] destroy_game_object(620) 01:55:08.257 error: [Unit] Unit: '#ID[03544010acfa9d60]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[220eeca1296f2551]' child 1: '#ID[278ba05911ae5d3e]' 01:55:08.267 [GameSession] destroy_game_object(499) 01:55:08.267 [GameSession] destroy_game_object(396) 01:55:08.301 [GameSession] destroy_game_object(398) 01:55:08.481 [GameSession] create_game_object(84, 631) 01:55:08.481 [GameSession] create_game_object(631, 0) -> 110000104e72a6c 01:55:08.481 [GameSession] create_game_object(631, 0) -> 110000107c9bf5a 01:55:08.481 [GameSession] create_game_object(631, 0) -> 110000104544c72 01:55:09.010 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_mace_02/wpn_brw_mace_02_3p, DeusChestPreloadSystem 01:55:09.408 [GameSession] destroy_game_object(631) 01:55:09.851 [GameSession] create_game_object(7, 632) 01:55:09.851 [GameSession] create_game_object(632, 0) -> 110000104e72a6c 01:55:09.851 [GameSession] create_game_object(632, 0) -> 110000107c9bf5a 01:55:09.851 [GameSession] create_game_object(632, 0) -> 110000104544c72 01:55:10.219 [GameSession] destroy_game_object(632) 01:55:10.629 [GameSession] create_game_object(84, 633) 01:55:10.629 [GameSession] create_game_object(633, 0) -> 110000104e72a6c 01:55:10.629 [GameSession] create_game_object(633, 0) -> 110000107c9bf5a 01:55:10.629 [GameSession] create_game_object(633, 0) -> 110000104544c72 01:55:11.094 [GameSession] create_game_object(7, 634) 01:55:11.094 [GameSession] create_game_object(634, 0) -> 110000104e72a6c 01:55:11.094 [GameSession] create_game_object(634, 0) -> 110000107c9bf5a 01:55:11.094 [GameSession] create_game_object(634, 0) -> 110000104544c72 01:55:11.459 [GameSession] destroy_game_object(634) 01:55:11.683 [GameSession] destroy_game_object(633) 01:55:12.125 [GameSession] create_game_object(84, 635) 01:55:12.125 [GameSession] create_game_object(635, 0) -> 110000104e72a6c 01:55:12.125 [GameSession] create_game_object(635, 0) -> 110000107c9bf5a 01:55:12.125 [GameSession] create_game_object(635, 0) -> 110000104544c72 01:55:14.170 [GameSession] destroy_game_object(635) 01:55:14.375 [GameSession] create_game_object(84, 636) 01:55:14.375 [GameSession] create_game_object(636, 0) -> 110000104e72a6c 01:55:14.375 [GameSession] create_game_object(636, 0) -> 110000107c9bf5a 01:55:14.375 [GameSession] create_game_object(636, 0) -> 110000104544c72 01:55:17.187 [GameSession] destroy_game_object(636) 01:55:17.302 [GameSession] create_game_object(84, 637) 01:55:17.302 [GameSession] create_game_object(637, 0) -> 110000104e72a6c 01:55:17.302 [GameSession] create_game_object(637, 0) -> 110000107c9bf5a 01:55:17.302 [GameSession] create_game_object(637, 0) -> 110000104544c72 01:55:17.589 [GameSession] create_game_object(84, 638) 01:55:17.589 [GameSession] create_game_object(638, 0) -> 110000104e72a6c 01:55:17.589 [GameSession] create_game_object(638, 0) -> 110000107c9bf5a 01:55:17.589 [GameSession] create_game_object(638, 0) -> 110000104544c72 01:55:17.590 [GameSession] create_game_object(36, 639) 01:55:17.590 [GameSession] create_game_object(639, 0) -> 110000104e72a6c 01:55:17.590 [GameSession] create_game_object(639, 0) -> 110000107c9bf5a 01:55:17.590 [GameSession] create_game_object(639, 0) -> 110000104544c72 01:55:18.162 [GameSession] destroy_game_object(411) 01:55:18.190 [GameSession] destroy_game_object(394) 01:55:18.416 [GameSession] destroy_game_object(419) 01:55:18.434 [GameSession] destroy_game_object(395) 01:55:18.516 [GameSession] destroy_game_object(420) 01:55:18.882 [GameSession] destroy_game_object(436) 01:55:19.200 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_poison_proof_01 01:55:19.208 [GameSession] create_game_object(68, 640) 01:55:19.208 [GameSession] create_game_object(640, 0) -> 110000104e72a6c 01:55:19.208 [GameSession] create_game_object(640, 0) -> 110000107c9bf5a 01:55:19.208 [GameSession] create_game_object(640, 0) -> 110000104544c72 01:55:19.208 [GameSession] destroy_game_object(625) 01:55:20.036 [GameSession] destroy_game_object(422) 01:55:21.046 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = 01:55:21.196 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_liquid_bravado_01 01:55:21.204 [GameSession] destroy_game_object(640) 01:55:22.010 [GameSession] destroy_game_object(497) 01:55:26.352 [GameSession] create_game_object(74, 641) 01:55:26.352 [GameSession] create_game_object(641, 0) -> 110000104e72a6c 01:55:26.352 [GameSession] create_game_object(641, 0) -> 110000107c9bf5a 01:55:26.352 [GameSession] create_game_object(641, 0) -> 110000104544c72 01:55:26.388 [GameSession] create_game_object(7, 642) 01:55:26.388 [GameSession] create_game_object(642, 0) -> 110000104e72a6c 01:55:26.388 [GameSession] create_game_object(642, 0) -> 110000107c9bf5a 01:55:26.388 [GameSession] create_game_object(642, 0) -> 110000104544c72 01:55:26.761 [GameSession] destroy_game_object(642) 01:55:26.904 [GameSession] create_game_object(98, 643) 01:55:26.904 [GameSession] create_game_object(643, 0) -> 110000104e72a6c 01:55:26.904 [GameSession] create_game_object(643, 0) -> 110000107c9bf5a 01:55:26.904 [GameSession] create_game_object(643, 0) -> 110000104544c72 01:55:26.914 [GameSession] destroy_game_object(641) 01:55:27.084 [GameSession] destroy_game_object(440) 01:55:27.209 [GameSession] destroy_game_object(431) 01:55:27.360 [GameSession] create_game_object(7, 644) 01:55:27.360 [GameSession] create_game_object(644, 0) -> 110000104e72a6c 01:55:27.360 [GameSession] create_game_object(644, 0) -> 110000107c9bf5a 01:55:27.360 [GameSession] create_game_object(644, 0) -> 110000104544c72 01:55:27.787 [GameSession] destroy_game_object(644) 01:55:28.785 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:55:28.802 [Lua] Spline already found! 01:55:28.838 [GameSession] create_game_object(84, 645) 01:55:28.838 [GameSession] create_game_object(645, 0) -> 110000104e72a6c 01:55:28.838 [GameSession] create_game_object(645, 0) -> 110000107c9bf5a 01:55:28.838 [GameSession] create_game_object(645, 0) -> 110000104544c72 01:55:28.860 [Lua] Init group template: spline_patrol 01:55:28.885 [GameSession] destroy_game_object(498) 01:55:28.885 [GameSession] destroy_game_object(583) 01:55:28.902 [GameSession] destroy_game_object(434) 01:55:28.902 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[67d008059c7c539e]' 01:55:29.811 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 3 12 01:55:29.820 [GameSession] destroy_game_object(112) 01:55:29.821 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[d824e344f36ffdfb]' child 5: '#ID[a408d7e1af12ecd4]' 01:55:31.033 [GameSession] create_game_object(84, 646) 01:55:31.033 [GameSession] create_game_object(646, 0) -> 110000104e72a6c 01:55:31.033 [GameSession] create_game_object(646, 0) -> 110000107c9bf5a 01:55:31.033 [GameSession] create_game_object(646, 0) -> 110000104544c72 01:55:31.053 [GameSession] create_game_object(36, 647) 01:55:31.053 [GameSession] create_game_object(647, 0) -> 110000104e72a6c 01:55:31.053 [GameSession] create_game_object(647, 0) -> 110000107c9bf5a 01:55:31.053 [GameSession] create_game_object(647, 0) -> 110000104544c72 01:55:31.497 [GameSession] destroy_game_object(647) 01:55:31.497 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:55:31.497 [GameSession] destroy_game_object(646) 01:55:32.168 [GameSession] create_game_object(84, 648) 01:55:32.168 [GameSession] create_game_object(648, 0) -> 110000104e72a6c 01:55:32.168 [GameSession] create_game_object(648, 0) -> 110000107c9bf5a 01:55:32.168 [GameSession] create_game_object(648, 0) -> 110000104544c72 01:55:32.170 [GameSession] create_game_object(36, 649) 01:55:32.170 [GameSession] create_game_object(649, 0) -> 110000104e72a6c 01:55:32.170 [GameSession] create_game_object(649, 0) -> 110000107c9bf5a 01:55:32.170 [GameSession] create_game_object(649, 0) -> 110000104544c72 01:55:32.796 [GameSession] destroy_game_object(649) 01:55:32.797 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:55:32.797 [GameSession] destroy_game_object(648) 01:55:33.375 [GameSession] destroy_game_object(645) 01:55:33.392 [GameSession] destroy_game_object(639) 01:55:33.392 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 01:55:33.392 [GameSession] destroy_game_object(638) 01:55:33.465 [GameSession] destroy_game_object(637) 01:55:33.470 [GameSession] 110000104544c72 -> create_game_object(4098) 01:55:33.470 [GameSession] create_game_object(4098, 0) -> 110000104e72a6c 01:55:33.470 [GameSession] create_game_object(4098, 0) -> 110000107c9bf5a 01:55:33.470 [Lua] [GameNetworkManager] game object created go_id=4098, owner_id=110000104544c72 go_type=player_unit go_created_func_name=game_object_created_player_unit 01:55:33.471 [Lua] [NetworkServer] Peer 110000104544c72 spawned player. 01:55:33.472 [GameSession] create_game_object(46, 650) 01:55:33.472 [GameSession] create_game_object(650, 0) -> 110000104e72a6c 01:55:33.472 [GameSession] create_game_object(650, 0) -> 110000107c9bf5a 01:55:33.472 [GameSession] create_game_object(650, 0) -> 110000104544c72 01:55:33.472 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=650 01:55:33.472 [Lua] PlayerManager:assign_unit_ownership Aaron Kraid 110000104544c72 1 01:55:33.473 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 01:55:33.473 [Lua] TalentSystem:rpc_sync_talents 10 4098 01:55:33.477 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = respawn 01:55:33.478 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.5 01:55:33.933 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 13 01:55:33.933 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 489 01:55:33.933 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1882 01:55:33.934 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 12 01:55:33.943 [GameSession] destroy_game_object(38) 01:55:33.994 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 13 01:55:33.994 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 511 01:55:33.994 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1901 01:55:34.013 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 13 01:55:34.013 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 263 01:55:34.013 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1920 01:55:34.109 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 3 01:55:34.109 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 218 01:55:34.109 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1939 01:55:36.256 [GameSession] create_game_object(84, 651) 01:55:36.256 [GameSession] create_game_object(651, 0) -> 110000104e72a6c 01:55:36.256 [GameSession] create_game_object(651, 0) -> 110000107c9bf5a 01:55:36.256 [GameSession] create_game_object(651, 0) -> 110000104544c72 01:55:36.257 [GameSession] create_game_object(84, 652) 01:55:36.257 [GameSession] create_game_object(652, 0) -> 110000104e72a6c 01:55:36.257 [GameSession] create_game_object(652, 0) -> 110000107c9bf5a 01:55:36.257 [GameSession] create_game_object(652, 0) -> 110000104544c72 01:55:36.257 [GameSession] create_game_object(84, 653) 01:55:36.257 [GameSession] create_game_object(653, 0) -> 110000104e72a6c 01:55:36.257 [GameSession] create_game_object(653, 0) -> 110000107c9bf5a 01:55:36.257 [GameSession] create_game_object(653, 0) -> 110000104544c72 01:55:36.273 [GameSession] create_game_object(36, 654) 01:55:36.273 [GameSession] create_game_object(654, 0) -> 110000104e72a6c 01:55:36.273 [GameSession] create_game_object(654, 0) -> 110000107c9bf5a 01:55:36.273 [GameSession] create_game_object(654, 0) -> 110000104544c72 01:55:36.298 [GameSession] destroy_game_object(643) 01:55:36.326 [GameSession] create_game_object(36, 655) 01:55:36.326 [GameSession] create_game_object(655, 0) -> 110000104e72a6c 01:55:36.326 [GameSession] create_game_object(655, 0) -> 110000107c9bf5a 01:55:36.326 [GameSession] create_game_object(655, 0) -> 110000104544c72 01:55:36.969 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:55:36.978 [GameSession] destroy_game_object(558) 01:55:36.983 [Lua] Spline already found! 01:55:37.017 [Lua] Init group template: spline_patrol 01:55:37.048 [GameSession] create_game_object(84, 656) 01:55:37.048 [GameSession] create_game_object(656, 0) -> 110000104e72a6c 01:55:37.048 [GameSession] create_game_object(656, 0) -> 110000107c9bf5a 01:55:37.048 [GameSession] create_game_object(656, 0) -> 110000104544c72 01:55:37.605 [GameSession] create_game_object(84, 657) 01:55:37.605 [GameSession] create_game_object(657, 0) -> 110000104e72a6c 01:55:37.605 [GameSession] create_game_object(657, 0) -> 110000107c9bf5a 01:55:37.605 [GameSession] create_game_object(657, 0) -> 110000104544c72 01:55:38.822 [GameSession] destroy_game_object(521) 01:55:39.610 [GameSession] create_game_object(84, 658) 01:55:39.611 [GameSession] create_game_object(658, 0) -> 110000104e72a6c 01:55:39.611 [GameSession] create_game_object(658, 0) -> 110000107c9bf5a 01:55:39.611 [GameSession] create_game_object(658, 0) -> 110000104544c72 01:55:39.627 [GameSession] create_game_object(36, 659) 01:55:39.627 [GameSession] create_game_object(659, 0) -> 110000104e72a6c 01:55:39.627 [GameSession] create_game_object(659, 0) -> 110000107c9bf5a 01:55:39.627 [GameSession] create_game_object(659, 0) -> 110000104544c72 01:55:39.989 [GameSession] create_game_object(84, 660) 01:55:39.989 [GameSession] create_game_object(660, 0) -> 110000104e72a6c 01:55:39.989 [GameSession] create_game_object(660, 0) -> 110000107c9bf5a 01:55:39.989 [GameSession] create_game_object(660, 0) -> 110000104544c72 01:55:40.028 [GameSession] destroy_game_object(432) 01:55:40.028 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 01:55:43.111 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 01:55:43.379 [GameSession] create_game_object(84, 661) 01:55:43.379 [GameSession] create_game_object(661, 0) -> 110000104e72a6c 01:55:43.379 [GameSession] create_game_object(661, 0) -> 110000107c9bf5a 01:55:43.379 [GameSession] create_game_object(661, 0) -> 110000104544c72 01:55:43.396 [GameSession] create_game_object(64, 662) 01:55:43.396 [GameSession] create_game_object(662, 0) -> 110000104e72a6c 01:55:43.396 [GameSession] create_game_object(662, 0) -> 110000107c9bf5a 01:55:43.396 [GameSession] create_game_object(662, 0) -> 110000104544c72 01:55:43.416 [GameSession] create_game_object(64, 663) 01:55:43.416 [GameSession] create_game_object(663, 0) -> 110000104e72a6c 01:55:43.416 [GameSession] create_game_object(663, 0) -> 110000107c9bf5a 01:55:43.416 [GameSession] create_game_object(663, 0) -> 110000104544c72 01:55:43.425 [GameSession] destroy_game_object(500) 01:55:43.425 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[f85977b29dfaf7db]' 01:55:44.404 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:55:44.404 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:55:44.404 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t1/wpn_dw_steam_pistol_01_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:55:44.511 [GameSession] destroy_game_object(660) 01:55:44.593 [GameSession] destroy_game_object(661) 01:55:45.035 [GameSession] create_game_object(84, 664) 01:55:45.035 [GameSession] create_game_object(664, 0) -> 110000104e72a6c 01:55:45.035 [GameSession] create_game_object(664, 0) -> 110000107c9bf5a 01:55:45.036 [GameSession] create_game_object(664, 0) -> 110000104544c72 01:55:45.098 [GameSession] destroy_game_object(664) 01:55:45.835 [GameSession] create_game_object(84, 665) 01:55:45.835 [GameSession] create_game_object(665, 0) -> 110000104e72a6c 01:55:45.835 [GameSession] create_game_object(665, 0) -> 110000107c9bf5a 01:55:45.835 [GameSession] create_game_object(665, 0) -> 110000104544c72 01:55:45.992 [GameSession] create_game_object(84, 666) 01:55:45.992 [GameSession] create_game_object(666, 0) -> 110000104e72a6c 01:55:45.992 [GameSession] create_game_object(666, 0) -> 110000107c9bf5a 01:55:45.992 [GameSession] create_game_object(666, 0) -> 110000104544c72 01:55:49.429 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 01:55:49.438 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_01_t2/wpn_we_2h_axe_01_t2_3p, DeusChestPreloadSystem 01:55:49.438 [Lua] [PackageManager] Unload: wwise/we_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:55:49.803 [GameSession] destroy_game_object(524) 01:55:50.144 [GameSession] destroy_game_object(523) 01:55:50.918 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:55:50.935 [Lua] Spline already found! 01:55:50.984 [Lua] Init group template: spline_patrol 01:55:51.302 [GameSession] create_game_object(84, 667) 01:55:51.302 [GameSession] create_game_object(667, 0) -> 110000104e72a6c 01:55:51.302 [GameSession] create_game_object(667, 0) -> 110000107c9bf5a 01:55:51.302 [GameSession] create_game_object(667, 0) -> 110000104544c72 01:55:51.833 [GameSession] destroy_game_object(533) 01:55:52.493 [GameSession] destroy_game_object(522) 01:55:52.511 [GameSession] destroy_game_object(525) 01:55:53.017 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 6 33 01:55:54.558 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 7 32 01:55:54.628 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 1 31 01:55:54.981 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 01:55:55.263 [GameSession] create_game_object(84, 668) 01:55:55.263 [GameSession] create_game_object(668, 0) -> 110000104e72a6c 01:55:55.263 [GameSession] create_game_object(668, 0) -> 110000107c9bf5a 01:55:55.263 [GameSession] create_game_object(668, 0) -> 110000104544c72 01:55:55.287 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:55:55.299 [Lua] Spline already found! 01:55:55.368 [Lua] Init group template: spline_patrol 01:55:56.019 [GameSession] create_game_object(7, 669) 01:55:56.019 [GameSession] create_game_object(669, 0) -> 110000104e72a6c 01:55:56.019 [GameSession] create_game_object(669, 0) -> 110000107c9bf5a 01:55:56.019 [GameSession] create_game_object(669, 0) -> 110000104544c72 01:55:56.428 [GameSession] destroy_game_object(669) 01:55:56.868 [GameSession] create_game_object(7, 670) 01:55:56.868 [GameSession] create_game_object(670, 0) -> 110000104e72a6c 01:55:56.868 [GameSession] create_game_object(670, 0) -> 110000107c9bf5a 01:55:56.868 [GameSession] create_game_object(670, 0) -> 110000104544c72 01:55:56.915 [GameSession] create_game_object(84, 671) 01:55:56.915 [GameSession] create_game_object(671, 0) -> 110000104e72a6c 01:55:56.915 [GameSession] create_game_object(671, 0) -> 110000107c9bf5a 01:55:56.915 [GameSession] create_game_object(671, 0) -> 110000104544c72 01:55:57.279 [GameSession] destroy_game_object(670) 01:55:57.938 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:55:57.952 [Lua] Spline already found! 01:55:58.006 [Lua] Init group template: spline_patrol 01:55:59.662 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem 01:55:59.662 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:55:59.662 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 01:55:59.662 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:56:00.791 [GameSession] destroy_game_object(665) 01:56:04.883 [GameSession] create_game_object(4, 672) 01:56:04.883 [GameSession] create_game_object(672, 0) -> 110000104e72a6c 01:56:04.883 [GameSession] create_game_object(672, 0) -> 110000107c9bf5a 01:56:04.883 [GameSession] create_game_object(672, 0) -> 110000104544c72 01:56:05.252 [GameSession] create_game_object(84, 673) 01:56:05.252 [GameSession] create_game_object(673, 0) -> 110000104e72a6c 01:56:05.252 [GameSession] create_game_object(673, 0) -> 110000107c9bf5a 01:56:05.252 [GameSession] create_game_object(673, 0) -> 110000104544c72 01:56:05.535 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 5 39 01:56:06.520 [GameSession] destroy_game_object(618) 01:56:06.942 [GameSession] destroy_game_object(629) 01:56:07.982 [GameSession] destroy_game_object(627) 01:56:08.808 [GameSession] destroy_game_object(630) 01:56:10.559 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 121 will change to a manual source. 01:56:10.560 [GameSession] create_game_object(42, 674) 01:56:10.560 [GameSession] create_game_object(674, 0) -> 110000104e72a6c 01:56:10.560 [GameSession] create_game_object(674, 0) -> 110000107c9bf5a 01:56:10.560 [GameSession] create_game_object(674, 0) -> 110000104544c72 01:56:12.325 [GameSession] create_game_object(84, 675) 01:56:12.325 [GameSession] create_game_object(675, 0) -> 110000104e72a6c 01:56:12.325 [GameSession] create_game_object(675, 0) -> 110000107c9bf5a 01:56:12.325 [GameSession] create_game_object(675, 0) -> 110000104544c72 01:56:17.039 [GameSession] create_game_object(84, 676) 01:56:17.039 [GameSession] create_game_object(676, 0) -> 110000104e72a6c 01:56:17.039 [GameSession] create_game_object(676, 0) -> 110000107c9bf5a 01:56:17.039 [GameSession] create_game_object(676, 0) -> 110000104544c72 01:56:17.056 [GameSession] create_game_object(64, 677) 01:56:17.056 [GameSession] create_game_object(677, 0) -> 110000104e72a6c 01:56:17.056 [GameSession] create_game_object(677, 0) -> 110000107c9bf5a 01:56:17.056 [GameSession] create_game_object(677, 0) -> 110000104544c72 01:56:17.074 [GameSession] create_game_object(70, 678) 01:56:17.074 [GameSession] create_game_object(678, 0) -> 110000104e72a6c 01:56:17.074 [GameSession] create_game_object(678, 0) -> 110000107c9bf5a 01:56:17.074 [GameSession] create_game_object(678, 0) -> 110000104544c72 01:56:18.575 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[f2e0cfbf] 01:56:18.575 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[f2e0cfbf] 01:56:19.842 [GameSession] 110000104e72a6c -> create_game_object(1044) 01:56:19.842 [GameSession] create_game_object(1044, 0) -> 110000107c9bf5a 01:56:19.842 [GameSession] create_game_object(1044, 0) -> 110000104544c72 01:56:19.842 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:19.850 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[2b2fabf9] 01:56:19.850 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[171ba17e] 01:56:19.879 [GameSession] create_game_object(23, 679) 01:56:19.879 [GameSession] create_game_object(679, 0) -> 110000104e72a6c 01:56:19.879 [GameSession] create_game_object(679, 0) -> 110000107c9bf5a 01:56:19.879 [GameSession] create_game_object(679, 0) -> 110000104544c72 01:56:19.882 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.96062994003295898 01:56:19.908 error: [Unit] Unit: '#ID[047481a0878e5ab9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:56:20.061 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:56:20.174 [GameSession] 110000104e72a6c -> create_game_object(1045) 01:56:20.174 [GameSession] create_game_object(1045, 0) -> 110000107c9bf5a 01:56:20.174 [GameSession] create_game_object(1045, 0) -> 110000104544c72 01:56:20.174 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:20.180 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.91338580846786499 01:56:20.209 [GameSession] 110000104e72a6c -> destroy_game_object(1044) 01:56:20.209 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:20.506 [GameSession] 110000104e72a6c -> destroy_game_object(1045) 01:56:20.506 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:21.578 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[0c777fbc] 01:56:22.518 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:56:22.540 [Lua] Spline already found! 01:56:22.583 [Lua] Init group template: spline_patrol 01:56:23.111 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 01:56:23.111 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 01:56:24.216 [GameSession] destroy_game_object(673) 01:56:24.484 [GameSession] create_game_object(84, 680) 01:56:24.484 [GameSession] create_game_object(680, 0) -> 110000104e72a6c 01:56:24.484 [GameSession] create_game_object(680, 0) -> 110000107c9bf5a 01:56:24.484 [GameSession] create_game_object(680, 0) -> 110000104544c72 01:56:24.522 [GameSession] create_game_object(84, 681) 01:56:24.522 [GameSession] create_game_object(681, 0) -> 110000104e72a6c 01:56:24.522 [GameSession] create_game_object(681, 0) -> 110000107c9bf5a 01:56:24.522 [GameSession] create_game_object(681, 0) -> 110000104544c72 01:56:24.872 [GameSession] destroy_game_object(681) 01:56:25.029 [GameSession] destroy_game_object(679) 01:56:25.139 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = alive 01:56:25.333 [EACServer] [21:56:25:333][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 01:56:25.600 [GameSession] create_game_object(84, 682) 01:56:25.600 [GameSession] create_game_object(682, 0) -> 110000104e72a6c 01:56:25.600 [GameSession] create_game_object(682, 0) -> 110000107c9bf5a 01:56:25.600 [GameSession] create_game_object(682, 0) -> 110000104544c72 01:56:25.919 [GameSession] destroy_game_object(682) 01:56:26.687 [GameSession] create_game_object(74, 683) 01:56:26.687 [GameSession] create_game_object(683, 0) -> 110000104e72a6c 01:56:26.687 [GameSession] create_game_object(683, 0) -> 110000107c9bf5a 01:56:26.687 [GameSession] create_game_object(683, 0) -> 110000104544c72 01:56:26.919 [GameSession] destroy_game_object(655) 01:56:26.919 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 01:56:26.943 [GameSession] create_game_object(84, 684) 01:56:26.943 [GameSession] create_game_object(684, 0) -> 110000104e72a6c 01:56:26.943 [GameSession] create_game_object(684, 0) -> 110000107c9bf5a 01:56:26.943 [GameSession] create_game_object(684, 0) -> 110000104544c72 01:56:27.215 [SteamVoipClient] select_out(110000101e55044, on) 01:56:27.231 [SteamVoipClient] select_out(110000104e72a6c, on) 01:56:27.231 [SteamVoipClient] select_out(110000107c9bf5a, on) 01:56:27.232 [GameSession] create_game_object(98, 685) 01:56:27.232 [GameSession] create_game_object(685, 0) -> 110000104e72a6c 01:56:27.232 [GameSession] create_game_object(685, 0) -> 110000107c9bf5a 01:56:27.232 [GameSession] create_game_object(685, 0) -> 110000104544c72 01:56:27.244 [GameSession] destroy_game_object(683) 01:56:28.867 [GameSession] destroy_game_object(654) 01:56:28.867 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' 01:56:29.441 [GameSession] create_game_object(74, 686) 01:56:29.441 [GameSession] create_game_object(686, 0) -> 110000104e72a6c 01:56:29.441 [GameSession] create_game_object(686, 0) -> 110000107c9bf5a 01:56:29.441 [GameSession] create_game_object(686, 0) -> 110000104544c72 01:56:29.491 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x137c8, position: 0 01:56:30.036 [SteamVoipClient] select_out(110000101e55044, off) 01:56:30.036 [SteamVoipClient] select_out(110000104e72a6c, off) 01:56:30.036 [SteamVoipClient] select_out(110000107c9bf5a, off) 01:56:30.079 [GameSession] create_game_object(98, 687) 01:56:30.079 [GameSession] create_game_object(687, 0) -> 110000104e72a6c 01:56:30.079 [GameSession] create_game_object(687, 0) -> 110000107c9bf5a 01:56:30.079 [GameSession] create_game_object(687, 0) -> 110000104544c72 01:56:30.091 [GameSession] destroy_game_object(686) 01:56:30.444 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.45000000000000001 01:56:31.226 [GameSession] create_game_object(22, 688) 01:56:31.226 [GameSession] create_game_object(688, 0) -> 110000104e72a6c 01:56:31.226 [GameSession] create_game_object(688, 0) -> 110000107c9bf5a 01:56:31.226 [GameSession] create_game_object(688, 0) -> 110000104544c72 01:56:31.226 [GameSession] create_game_object(22, 689) 01:56:31.227 [GameSession] create_game_object(689, 0) -> 110000104e72a6c 01:56:31.227 [GameSession] create_game_object(689, 0) -> 110000107c9bf5a 01:56:31.227 [GameSession] create_game_object(689, 0) -> 110000104544c72 01:56:31.227 [GameSession] create_game_object(22, 690) 01:56:31.227 [GameSession] create_game_object(690, 0) -> 110000104e72a6c 01:56:31.227 [GameSession] create_game_object(690, 0) -> 110000107c9bf5a 01:56:31.227 [GameSession] create_game_object(690, 0) -> 110000104544c72 01:56:31.733 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:56:31.754 [Lua] Spline already found! 01:56:31.810 [Lua] Init group template: spline_patrol 01:56:31.871 [GameSession] create_game_object(84, 691) 01:56:31.871 [GameSession] create_game_object(691, 0) -> 110000104e72a6c 01:56:31.871 [GameSession] create_game_object(691, 0) -> 110000107c9bf5a 01:56:31.871 [GameSession] create_game_object(691, 0) -> 110000104544c72 01:56:32.257 [GameSession] destroy_game_object(690) 01:56:32.257 [GameSession] destroy_game_object(689) 01:56:32.257 [GameSession] destroy_game_object(688) 01:56:33.588 [SteamVoipClient] select_out(110000101e55044, on) 01:56:33.600 [SteamVoipClient] select_out(110000104e72a6c, on) 01:56:33.600 [SteamVoipClient] select_out(110000107c9bf5a, on) 01:56:37.367 [SteamVoipClient] select_out(110000101e55044, off) 01:56:37.367 [SteamVoipClient] select_out(110000104e72a6c, off) 01:56:37.367 [SteamVoipClient] select_out(110000107c9bf5a, off) 01:56:37.537 [GameSession] destroy_game_object(685) 01:56:37.786 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 115 will change to a manual source. 01:56:37.787 [GameSession] create_game_object(42, 692) 01:56:37.787 [GameSession] create_game_object(692, 0) -> 110000104e72a6c 01:56:37.787 [GameSession] create_game_object(692, 0) -> 110000107c9bf5a 01:56:37.787 [GameSession] create_game_object(692, 0) -> 110000104544c72 01:56:39.249 [Lua] Time for new HOOORDE! multi_first_wave 01:56:39.250 [Lua] HORDE: Spawning hordes while 38 other ai are spawned 01:56:39.250 [Lua] horde requested: ambush 01:56:39.250 [Lua] setting up ambush-horde 01:56:39.250 [Lua] Composing horde 'large' .. using variant 'plain' 01:56:39.250 [Lua] -> spawning: 54 01:56:39.250 [Lua] horde crated with id 18 of type ambush 01:56:39.250 [Lua] ambush horde has started 01:56:39.530 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:56:39.554 [Lua] Spline already found! 01:56:39.590 [GameSession] destroy_game_object(687) 01:56:39.594 [GameSession] create_game_object(64, 693) 01:56:39.594 [GameSession] create_game_object(693, 0) -> 110000104e72a6c 01:56:39.594 [GameSession] create_game_object(693, 0) -> 110000107c9bf5a 01:56:39.594 [GameSession] create_game_object(693, 0) -> 110000104544c72 01:56:39.620 [Lua] Init group template: spline_patrol 01:56:42.913 [GameSession] create_game_object(66, 694) 01:56:42.913 [GameSession] create_game_object(694, 0) -> 110000104e72a6c 01:56:42.913 [GameSession] create_game_object(694, 0) -> 110000107c9bf5a 01:56:42.913 [GameSession] create_game_object(694, 0) -> 110000104544c72 01:56:43.060 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x13f17, position: 0 01:56:43.081 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x13f03, position: 0 01:56:43.102 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x13f03, position: 0 01:56:44.032 [GameSession] create_game_object(84, 695) 01:56:44.032 [GameSession] create_game_object(695, 0) -> 110000104e72a6c 01:56:44.032 [GameSession] create_game_object(695, 0) -> 110000107c9bf5a 01:56:44.032 [GameSession] create_game_object(695, 0) -> 110000104544c72 01:56:44.050 [GameSession] create_game_object(64, 696) 01:56:44.050 [GameSession] create_game_object(696, 0) -> 110000104e72a6c 01:56:44.050 [GameSession] create_game_object(696, 0) -> 110000107c9bf5a 01:56:44.050 [GameSession] create_game_object(696, 0) -> 110000104544c72 01:56:44.071 [GameSession] create_game_object(64, 697) 01:56:44.071 [GameSession] create_game_object(697, 0) -> 110000104e72a6c 01:56:44.071 [GameSession] create_game_object(697, 0) -> 110000107c9bf5a 01:56:44.071 [GameSession] create_game_object(697, 0) -> 110000104544c72 01:56:44.114 [GameSession] create_game_object(64, 698) 01:56:44.114 [GameSession] create_game_object(698, 0) -> 110000104e72a6c 01:56:44.114 [GameSession] create_game_object(698, 0) -> 110000107c9bf5a 01:56:44.114 [GameSession] create_game_object(698, 0) -> 110000104544c72 01:56:44.134 [GameSession] create_game_object(64, 699) 01:56:44.134 [GameSession] create_game_object(699, 0) -> 110000104e72a6c 01:56:44.134 [GameSession] create_game_object(699, 0) -> 110000107c9bf5a 01:56:44.134 [GameSession] create_game_object(699, 0) -> 110000104544c72 01:56:44.159 [GameSession] create_game_object(64, 700) 01:56:44.159 [GameSession] create_game_object(700, 0) -> 110000104e72a6c 01:56:44.159 [GameSession] create_game_object(700, 0) -> 110000107c9bf5a 01:56:44.159 [GameSession] create_game_object(700, 0) -> 110000104544c72 01:56:44.741 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1413c, position: 0 01:56:44.810 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x14134, position: 0 01:56:44.831 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x14134, position: 0 01:56:45.046 [GameSession] create_game_object(66, 701) 01:56:45.046 [GameSession] create_game_object(701, 0) -> 110000104e72a6c 01:56:45.046 [GameSession] create_game_object(701, 0) -> 110000107c9bf5a 01:56:45.046 [GameSession] create_game_object(701, 0) -> 110000104544c72 01:56:45.280 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x141ef, position: 0 01:56:46.089 [GameSession] destroy_game_object(695) 01:56:46.393 [GameSession] create_game_object(22, 702) 01:56:46.393 [GameSession] create_game_object(702, 0) -> 110000104e72a6c 01:56:46.393 [GameSession] create_game_object(702, 0) -> 110000107c9bf5a 01:56:46.393 [GameSession] create_game_object(702, 0) -> 110000104544c72 01:56:46.394 [GameSession] create_game_object(22, 703) 01:56:46.394 [GameSession] create_game_object(703, 0) -> 110000104e72a6c 01:56:46.394 [GameSession] create_game_object(703, 0) -> 110000107c9bf5a 01:56:46.394 [GameSession] create_game_object(703, 0) -> 110000104544c72 01:56:46.394 [GameSession] create_game_object(22, 704) 01:56:46.394 [GameSession] create_game_object(704, 0) -> 110000104e72a6c 01:56:46.394 [GameSession] create_game_object(704, 0) -> 110000107c9bf5a 01:56:46.394 [GameSession] create_game_object(704, 0) -> 110000104544c72 01:56:46.429 [GameSession] destroy_game_object(659) 01:56:46.429 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 01:56:46.430 error: [Unit] Unit: '#ID[01eaa7b23724ea16]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:56:46.772 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x143d7, position: 0 01:56:47.474 [GameSession] destroy_game_object(702) 01:56:47.474 [GameSession] destroy_game_object(704) 01:56:47.474 [GameSession] destroy_game_object(703) 01:56:47.520 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x144e4, position: 0 01:56:48.079 [GameSession] 110000104e72a6c -> create_game_object(1046) 01:56:48.079 [GameSession] create_game_object(1046, 0) -> 110000107c9bf5a 01:56:48.079 [GameSession] create_game_object(1046, 0) -> 110000104544c72 01:56:48.079 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:48.085 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.87401574850082397 01:56:48.376 [GameSession] 110000104e72a6c -> create_game_object(1047) 01:56:48.376 [GameSession] create_game_object(1047, 0) -> 110000107c9bf5a 01:56:48.376 [GameSession] create_game_object(1047, 0) -> 110000104544c72 01:56:48.376 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:48.424 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.83464568853378296 01:56:48.440 [GameSession] 110000104e72a6c -> destroy_game_object(1046) 01:56:48.441 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:48.715 [GameSession] 110000104e72a6c -> create_game_object(1048) 01:56:48.715 [GameSession] create_game_object(1048, 0) -> 110000107c9bf5a 01:56:48.715 [GameSession] create_game_object(1048, 0) -> 110000104544c72 01:56:48.715 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:48.726 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.79527556896209717 01:56:48.739 [GameSession] 110000104e72a6c -> destroy_game_object(1047) 01:56:48.740 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:49.005 [GameSession] 110000104e72a6c -> create_game_object(1049) 01:56:49.005 [GameSession] create_game_object(1049, 0) -> 110000107c9bf5a 01:56:49.005 [GameSession] create_game_object(1049, 0) -> 110000104544c72 01:56:49.005 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:49.012 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.74803149700164795 01:56:49.046 [GameSession] 110000104e72a6c -> destroy_game_object(1048) 01:56:49.046 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:49.220 [GameSession] destroy_game_object(694) 01:56:49.342 [GameSession] 110000104e72a6c -> destroy_game_object(1049) 01:56:49.342 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:49.814 [GameSession] 110000104e72a6c -> create_game_object(1050) 01:56:49.814 [GameSession] create_game_object(1050, 0) -> 110000107c9bf5a 01:56:49.814 [GameSession] create_game_object(1050, 0) -> 110000104544c72 01:56:49.814 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:49.844 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.70866143703460693 01:56:50.140 [GameSession] 110000104e72a6c -> create_game_object(1051) 01:56:50.140 [GameSession] create_game_object(1051, 0) -> 110000107c9bf5a 01:56:50.140 [GameSession] create_game_object(1051, 0) -> 110000104544c72 01:56:50.140 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:50.149 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.66929131746292114 01:56:50.206 [GameSession] 110000104e72a6c -> destroy_game_object(1050) 01:56:50.206 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:50.506 [GameSession] 110000104e72a6c -> destroy_game_object(1051) 01:56:50.506 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:51.487 [GameSession] destroy_game_object(701) 01:56:51.492 [GameSession] create_game_object(74, 705) 01:56:51.492 [GameSession] create_game_object(705, 0) -> 110000104e72a6c 01:56:51.492 [GameSession] create_game_object(705, 0) -> 110000107c9bf5a 01:56:51.492 [GameSession] create_game_object(705, 0) -> 110000104544c72 01:56:51.638 [GameSession] destroy_game_object(691) 01:56:52.035 [GameSession] create_game_object(98, 706) 01:56:52.035 [GameSession] create_game_object(706, 0) -> 110000104e72a6c 01:56:52.035 [GameSession] create_game_object(706, 0) -> 110000107c9bf5a 01:56:52.035 [GameSession] create_game_object(706, 0) -> 110000104544c72 01:56:52.050 [GameSession] destroy_game_object(705) 01:56:53.642 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x14c01, position: 0 01:56:54.900 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 01:56:54.957 error: [Unit] Unit: '#ID[7233423bd2ebc2d1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 01:56:55.188 [GameSession] create_game_object(74, 707) 01:56:55.188 [GameSession] create_game_object(707, 0) -> 110000104e72a6c 01:56:55.188 [GameSession] create_game_object(707, 0) -> 110000107c9bf5a 01:56:55.188 [GameSession] create_game_object(707, 0) -> 110000104544c72 01:56:55.785 [GameSession] create_game_object(98, 708) 01:56:55.785 [GameSession] create_game_object(708, 0) -> 110000104e72a6c 01:56:55.786 [GameSession] create_game_object(708, 0) -> 110000107c9bf5a 01:56:55.786 [GameSession] create_game_object(708, 0) -> 110000104544c72 01:56:55.802 [GameSession] destroy_game_object(707) 01:56:56.285 [GameSession] 110000104e72a6c -> create_game_object(1052) 01:56:56.285 [GameSession] create_game_object(1052, 0) -> 110000107c9bf5a 01:56:56.285 [GameSession] create_game_object(1052, 0) -> 110000104544c72 01:56:56.285 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:56.291 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.62204724550247192 01:56:56.486 [GameSession] create_game_object(49, 709) 01:56:56.486 [GameSession] create_game_object(709, 0) -> 110000104e72a6c 01:56:56.486 [GameSession] create_game_object(709, 0) -> 110000107c9bf5a 01:56:56.486 [GameSession] create_game_object(709, 0) -> 110000104544c72 01:56:56.566 [GameSession] 110000104e72a6c -> create_game_object(1053) 01:56:56.566 [GameSession] create_game_object(1053, 0) -> 110000107c9bf5a 01:56:56.566 [GameSession] create_game_object(1053, 0) -> 110000104544c72 01:56:56.566 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:56.575 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.58267718553543091 01:56:56.781 [GameSession] 110000104e72a6c -> destroy_game_object(1052) 01:56:56.781 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:56.936 [GameSession] 110000104e72a6c -> destroy_game_object(1053) 01:56:56.936 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:57.376 [GameSession] 110000104e72a6c -> create_game_object(1054) 01:56:57.376 [GameSession] create_game_object(1054, 0) -> 110000107c9bf5a 01:56:57.376 [GameSession] create_game_object(1054, 0) -> 110000104544c72 01:56:57.376 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:57.421 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.54330706596374512 01:56:57.458 [GameSession] create_game_object(7, 710) 01:56:57.458 [GameSession] create_game_object(710, 0) -> 110000104e72a6c 01:56:57.458 [GameSession] create_game_object(710, 0) -> 110000107c9bf5a 01:56:57.458 [GameSession] create_game_object(710, 0) -> 110000104544c72 01:56:57.722 [GameSession] 110000104e72a6c -> create_game_object(1055) 01:56:57.722 [GameSession] create_game_object(1055, 0) -> 110000107c9bf5a 01:56:57.722 [GameSession] create_game_object(1055, 0) -> 110000104544c72 01:56:57.722 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:57.732 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.5039370059967041 01:56:57.746 [GameSession] 110000104e72a6c -> destroy_game_object(1054) 01:56:57.746 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:57.753 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.94399999999999995 01:56:57.767 [GameSession] create_game_object(84, 711) 01:56:57.767 [GameSession] create_game_object(711, 0) -> 110000104e72a6c 01:56:57.767 [GameSession] create_game_object(711, 0) -> 110000107c9bf5a 01:56:57.767 [GameSession] create_game_object(711, 0) -> 110000104544c72 01:56:57.787 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' child 1: '#ID[d6c5c81d82ee86f9]' child 2: '#ID[d494514ee8f06950]' 01:56:58.002 [GameSession] 110000104e72a6c -> create_game_object(1056) 01:56:58.002 [GameSession] create_game_object(1056, 0) -> 110000107c9bf5a 01:56:58.002 [GameSession] create_game_object(1056, 0) -> 110000104544c72 01:56:58.002 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:58.008 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.4566929042339325 01:56:58.040 [GameSession] destroy_game_object(710) 01:56:58.103 [GameSession] 110000104e72a6c -> destroy_game_object(1055) 01:56:58.103 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:58.304 [GameSession] 110000104e72a6c -> create_game_object(1057) 01:56:58.304 [GameSession] create_game_object(1057, 0) -> 110000107c9bf5a 01:56:58.304 [GameSession] create_game_object(1057, 0) -> 110000104544c72 01:56:58.304 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:56:58.356 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.41732284426689148 01:56:58.417 [GameSession] 110000104e72a6c -> destroy_game_object(1056) 01:56:58.417 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:56:58.705 [GameSession] 110000104e72a6c -> destroy_game_object(1057) 01:56:58.705 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:57:00.143 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.33250000000000002 01:57:00.428 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = knocked_down 01:57:00.428 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0 01:57:01.693 [GameSession] destroy_game_object(706) 01:57:02.820 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 12 01:57:02.820 [Lua] Time for new HOOORDE! multi_consecutive_wave 01:57:02.820 [Lua] HORDE: Spawning hordes while 39 other ai are spawned 01:57:02.820 [Lua] horde requested: ambush 01:57:02.820 [Lua] setting up ambush-horde 01:57:02.820 [Lua] Composing horde 'large' .. using variant 'plain' 01:57:02.821 [Lua] -> spawning: 52 01:57:02.821 [Lua] horde crated with id 20 of type ambush 01:57:02.821 [Lua] ambush horde has started 01:57:04.825 [GameSession] create_game_object(7, 712) 01:57:04.825 [GameSession] create_game_object(712, 0) -> 110000104e72a6c 01:57:04.825 [GameSession] create_game_object(712, 0) -> 110000107c9bf5a 01:57:04.825 [GameSession] create_game_object(712, 0) -> 110000104544c72 01:57:05.069 [GameSession] destroy_game_object(708) 01:57:05.241 [GameSession] destroy_game_object(712) 01:57:05.833 [GameSession] destroy_game_object(709) 01:57:06.286 [Lua] replace_hidden_spawners -> first try found: 7 cover points 01:57:06.286 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.286 [Lua] ->moving spawner 01:57:06.304 [Lua] replace_hidden_spawners -> first try found: 4 cover points 01:57:06.304 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.304 [Lua] ->moving spawner 01:57:06.321 [Lua] replace_hidden_spawners -> first try found: 7 cover points 01:57:06.321 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.321 [Lua] ->moving spawner 01:57:06.339 [Lua] replace_hidden_spawners -> first try found: 4 cover points 01:57:06.339 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.339 [Lua] ->moving spawner 01:57:06.357 [Lua] replace_hidden_spawners -> first try found: 7 cover points 01:57:06.357 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.357 [Lua] ->moving spawner 01:57:06.375 [Lua] replace_hidden_spawners -> first try found: 4 cover points 01:57:06.375 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.375 [Lua] ->moving spawner 01:57:06.393 [Lua] replace_hidden_spawners -> first try found: 7 cover points 01:57:06.393 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.393 [Lua] ->moving spawner 01:57:06.411 [Lua] replace_hidden_spawners -> first try found: 6 cover points 01:57:06.411 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.411 [Lua] ->moving spawner 01:57:06.417 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = dead 01:57:06.429 [Lua] replace_hidden_spawners -> first try found: 5 cover points 01:57:06.429 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.429 [Lua] ->moving spawner 01:57:06.445 [Lua] replace_hidden_spawners -> first try found: 6 cover points 01:57:06.445 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.445 [Lua] ->moving spawner 01:57:06.465 [Lua] replace_hidden_spawners -> first try found: 5 cover points 01:57:06.465 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.465 [Lua] ->moving spawner 01:57:06.474 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = healthkit_first_aid_kit_01 01:57:06.482 [GameSession] destroy_game_object(19) 01:57:06.485 [Lua] replace_hidden_spawners -> first try found: 6 cover points 01:57:06.485 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.485 [Lua] ->moving spawner 01:57:06.502 [Lua] replace_hidden_spawners -> first try found: 5 cover points 01:57:06.502 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.502 [Lua] ->moving spawner 01:57:06.518 [Lua] replace_hidden_spawners -> first try found: 6 cover points 01:57:06.518 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.518 [Lua] ->moving spawner 01:57:06.518 [Lua] ->moving spawner 01:57:06.518 [Lua] ->moving spawner 01:57:06.518 [Lua] ->moving spawner 01:57:06.518 [Lua] ->moving spawner 01:57:06.518 [Lua] ->moving spawner 01:57:06.518 [Lua] ->moving spawner 01:57:06.518 [Lua] ->moving spawner 01:57:06.535 [Lua] replace_hidden_spawners -> first try found: 5 cover points 01:57:06.535 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.535 [Lua] ->moving spawner 01:57:06.535 [Lua] ->moving spawner 01:57:06.535 [Lua] ->moving spawner 01:57:06.535 [Lua] ->moving spawner 01:57:06.535 [Lua] ->moving spawner 01:57:06.554 [Lua] replace_hidden_spawners -> first try found: 6 cover points 01:57:06.554 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.554 [Lua] ->moving spawner 01:57:06.554 [Lua] ->moving spawner 01:57:06.554 [Lua] ->moving spawner 01:57:06.554 [Lua] ->moving spawner 01:57:06.575 [Lua] replace_hidden_spawners -> first try found: 5 cover points 01:57:06.575 [Lua] replace_hidden_spawners -> replacing hidden spawners! 01:57:06.575 [Lua] ->moving spawner 01:57:08.105 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_hold_my_beer_01 01:57:08.114 [GameSession] create_game_object(68, 713) 01:57:08.114 [GameSession] create_game_object(713, 0) -> 110000104e72a6c 01:57:08.114 [GameSession] create_game_object(713, 0) -> 110000107c9bf5a 01:57:08.114 [GameSession] create_game_object(713, 0) -> 110000104544c72 01:57:08.114 [GameSession] destroy_game_object(13) 01:57:10.501 [GameSession] 110000104e72a6c -> create_game_object(1058) 01:57:10.501 [GameSession] create_game_object(1058, 0) -> 110000107c9bf5a 01:57:10.501 [GameSession] create_game_object(1058, 0) -> 110000104544c72 01:57:10.501 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:57:10.508 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.37795275449752808 01:57:10.771 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' child 1: '#ID[d494514ee8f06950]' child 2: '#ID[afed7a74495deac1]' child 3: '#ID[0c907ca2f09e88d5]' 01:57:10.837 [GameSession] 110000104e72a6c -> destroy_game_object(1058) 01:57:10.837 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:57:10.895 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 14 01:57:10.895 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 523 01:57:10.895 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 1973 01:57:10.895 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 13 01:57:10.906 [GameSession] destroy_game_object(40) 01:57:10.958 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 14 01:57:10.958 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 545 01:57:10.958 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2007 01:57:10.958 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 14 01:57:10.958 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 297 01:57:10.958 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2041 01:57:11.080 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 4 01:57:11.080 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 252 01:57:11.080 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2075 01:57:11.259 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.85039371252059937 01:57:11.489 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.82677167654037476 01:57:11.528 [GameSession] 110000104e72a6c -> create_game_object(1059) 01:57:11.528 [GameSession] create_game_object(1059, 0) -> 110000107c9bf5a 01:57:11.528 [GameSession] create_game_object(1059, 0) -> 110000104544c72 01:57:11.528 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:57:11.576 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.33070865273475647 01:57:11.699 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.80314958095550537 01:57:11.792 [GameSession] 110000104544c72 -> destroy_game_object(4098) 01:57:11.792 [Lua] [NetworkServer] Peer 110000104544c72 despawned player. 01:57:11.792 [Lua] [GameNetworkManager] game object was destroyed id=4098 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000104544c72 01:57:11.793 [Lua] [GameNetworkManager] destroying game object with go_id=650 01:57:11.793 [GameSession] destroy_game_object(650) 01:57:11.793 error: [Unit] Unit: '#ID[03544010acfa9d60]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[220eeca1296f2551]' child 1: '#ID[278ba05911ae5d3e]' 01:57:11.830 [GameSession] destroy_game_object(711) 01:57:11.892 [GameSession] 110000104e72a6c -> destroy_game_object(1059) 01:57:11.892 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 01:57:12.002 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.77165353298187256 01:57:12.515 [GameSession] create_game_object(36, 714) 01:57:12.515 [GameSession] create_game_object(714, 0) -> 110000104e72a6c 01:57:12.515 [GameSession] create_game_object(714, 0) -> 110000107c9bf5a 01:57:12.515 [GameSession] create_game_object(714, 0) -> 110000104544c72 01:57:13.042 [GameSession] create_game_object(36, 715) 01:57:13.042 [GameSession] create_game_object(715, 0) -> 110000104e72a6c 01:57:13.042 [GameSession] create_game_object(715, 0) -> 110000107c9bf5a 01:57:13.042 [GameSession] create_game_object(715, 0) -> 110000104544c72 01:57:13.555 [GameSession] create_game_object(36, 716) 01:57:13.555 [GameSession] create_game_object(716, 0) -> 110000104e72a6c 01:57:13.555 [GameSession] create_game_object(716, 0) -> 110000107c9bf5a 01:57:13.555 [GameSession] create_game_object(716, 0) -> 110000104544c72 01:57:13.641 [GameSession] create_game_object(7, 717) 01:57:13.641 [GameSession] create_game_object(717, 0) -> 110000104e72a6c 01:57:13.641 [GameSession] create_game_object(717, 0) -> 110000107c9bf5a 01:57:13.641 [GameSession] create_game_object(717, 0) -> 110000104544c72 01:57:13.711 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.97399999999999998 01:57:14.016 [GameSession] destroy_game_object(717) 01:57:14.061 [GameSession] create_game_object(36, 718) 01:57:14.061 [GameSession] create_game_object(718, 0) -> 110000104e72a6c 01:57:14.061 [GameSession] create_game_object(718, 0) -> 110000107c9bf5a 01:57:14.061 [GameSession] create_game_object(718, 0) -> 110000104544c72 01:57:14.575 [GameSession] destroy_game_object(672) 01:57:14.603 [GameSession] create_game_object(36, 719) 01:57:14.603 [GameSession] create_game_object(719, 0) -> 110000104e72a6c 01:57:14.603 [GameSession] create_game_object(719, 0) -> 110000107c9bf5a 01:57:14.603 [GameSession] create_game_object(719, 0) -> 110000104544c72 01:57:16.133 [GameSession] create_game_object(22, 720) 01:57:16.133 [GameSession] create_game_object(720, 0) -> 110000104e72a6c 01:57:16.133 [GameSession] create_game_object(720, 0) -> 110000107c9bf5a 01:57:16.134 [GameSession] create_game_object(720, 0) -> 110000104544c72 01:57:16.134 [GameSession] create_game_object(22, 721) 01:57:16.134 [GameSession] create_game_object(721, 0) -> 110000104e72a6c 01:57:16.134 [GameSession] create_game_object(721, 0) -> 110000107c9bf5a 01:57:16.134 [GameSession] create_game_object(721, 0) -> 110000104544c72 01:57:16.134 [GameSession] create_game_object(22, 722) 01:57:16.134 [GameSession] create_game_object(722, 0) -> 110000104e72a6c 01:57:16.134 [GameSession] create_game_object(722, 0) -> 110000107c9bf5a 01:57:16.134 [GameSession] create_game_object(722, 0) -> 110000104544c72 01:57:16.645 [Lua] Init group template: horde 01:57:17.196 [GameSession] destroy_game_object(721) 01:57:17.197 [GameSession] destroy_game_object(720) 01:57:17.197 [GameSession] destroy_game_object(722) 01:57:19.059 [GameSession] destroy_game_object(692) 01:57:21.196 [Lua] HORDE: last wave, reset to standard horde delay 01:57:21.196 [Lua] Time for new HOOORDE! multi_last_wave 01:57:21.196 [Lua] HORDE: Spawning hordes while 56 other ai are spawned 01:57:21.196 [Lua] horde requested: ambush 01:57:21.196 [Lua] setting up ambush-horde 01:57:21.196 [Lua] Composing horde 'large' .. using variant 'plain' 01:57:21.197 [Lua] -> spawning: 53 01:57:21.197 [Lua] horde crated with id 21 of type ambush 01:57:21.197 [Lua] ambush horde has started 01:57:22.507 [GameSession] destroy_game_object(621) 01:57:25.403 [GameSession] create_game_object(36, 723) 01:57:25.403 [GameSession] create_game_object(723, 0) -> 110000104e72a6c 01:57:25.403 [GameSession] create_game_object(723, 0) -> 110000107c9bf5a 01:57:25.403 [GameSession] create_game_object(723, 0) -> 110000104544c72 01:57:25.447 [GameSession] create_game_object(36, 724) 01:57:25.447 [GameSession] create_game_object(724, 0) -> 110000104e72a6c 01:57:25.447 [GameSession] create_game_object(724, 0) -> 110000107c9bf5a 01:57:25.447 [GameSession] create_game_object(724, 0) -> 110000104544c72 01:57:25.466 [GameSession] create_game_object(36, 725) 01:57:25.466 [GameSession] create_game_object(725, 0) -> 110000104e72a6c 01:57:25.466 [GameSession] create_game_object(725, 0) -> 110000107c9bf5a 01:57:25.466 [GameSession] create_game_object(725, 0) -> 110000104544c72 01:57:25.491 [GameSession] create_game_object(36, 726) 01:57:25.491 [GameSession] create_game_object(726, 0) -> 110000104e72a6c 01:57:25.491 [GameSession] create_game_object(726, 0) -> 110000107c9bf5a 01:57:25.491 [GameSession] create_game_object(726, 0) -> 110000104544c72 01:57:25.513 [GameSession] create_game_object(36, 727) 01:57:25.513 [GameSession] create_game_object(727, 0) -> 110000104e72a6c 01:57:25.513 [GameSession] create_game_object(727, 0) -> 110000107c9bf5a 01:57:25.513 [GameSession] create_game_object(727, 0) -> 110000104544c72 01:57:25.533 [GameSession] create_game_object(36, 728) 01:57:25.533 [GameSession] create_game_object(728, 0) -> 110000104e72a6c 01:57:25.533 [GameSession] create_game_object(728, 0) -> 110000107c9bf5a 01:57:25.533 [GameSession] create_game_object(728, 0) -> 110000104544c72 01:57:25.572 [GameSession] create_game_object(36, 729) 01:57:25.572 [GameSession] create_game_object(729, 0) -> 110000104e72a6c 01:57:25.572 [GameSession] create_game_object(729, 0) -> 110000107c9bf5a 01:57:25.572 [GameSession] create_game_object(729, 0) -> 110000104544c72 01:57:25.591 [GameSession] create_game_object(36, 730) 01:57:25.591 [GameSession] create_game_object(730, 0) -> 110000104e72a6c 01:57:25.591 [GameSession] create_game_object(730, 0) -> 110000107c9bf5a 01:57:25.591 [GameSession] create_game_object(730, 0) -> 110000104544c72 01:57:25.805 [GameSession] create_game_object(7, 731) 01:57:25.805 [GameSession] create_game_object(731, 0) -> 110000104e72a6c 01:57:25.805 [GameSession] create_game_object(731, 0) -> 110000107c9bf5a 01:57:25.805 [GameSession] create_game_object(731, 0) -> 110000104544c72 01:57:25.848 [GameSession] create_game_object(36, 732) 01:57:25.848 [GameSession] create_game_object(732, 0) -> 110000104e72a6c 01:57:25.848 [GameSession] create_game_object(732, 0) -> 110000107c9bf5a 01:57:25.848 [GameSession] create_game_object(732, 0) -> 110000104544c72 01:57:25.869 [GameSession] create_game_object(36, 733) 01:57:25.869 [GameSession] create_game_object(733, 0) -> 110000104e72a6c 01:57:25.869 [GameSession] create_game_object(733, 0) -> 110000107c9bf5a 01:57:25.869 [GameSession] create_game_object(733, 0) -> 110000104544c72 01:57:25.895 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 1 01:57:26.220 [GameSession] destroy_game_object(731) 01:57:29.622 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:57:37.041 [GameSession] 110000104544c72 -> create_game_object(4099) 01:57:37.041 [GameSession] create_game_object(4099, 0) -> 110000104e72a6c 01:57:37.041 [GameSession] create_game_object(4099, 0) -> 110000107c9bf5a 01:57:37.041 [Lua] [GameNetworkManager] game object created go_id=4099, owner_id=110000104544c72 go_type=player_unit go_created_func_name=game_object_created_player_unit 01:57:37.041 [Lua] [NetworkServer] Peer 110000104544c72 spawned player. 01:57:37.042 [GameSession] create_game_object(46, 734) 01:57:37.042 [GameSession] create_game_object(734, 0) -> 110000104e72a6c 01:57:37.042 [GameSession] create_game_object(734, 0) -> 110000107c9bf5a 01:57:37.042 [GameSession] create_game_object(734, 0) -> 110000104544c72 01:57:37.042 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=734 01:57:37.042 [Lua] PlayerManager:assign_unit_ownership Aaron Kraid 110000104544c72 1 01:57:37.043 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 01:57:37.043 [Lua] TalentSystem:rpc_sync_talents 10 4099 01:57:37.051 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = respawn 01:57:37.051 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.5 01:57:37.835 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 01:57:41.824 [Lua] Horde killed: ? 01:57:48.132 [GameSession] destroy_game_object(730) 01:57:48.132 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 01:57:48.132 [GameSession] destroy_game_object(323) 01:57:48.132 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[2985ca86ace8b5db]' 01:57:48.133 [GameSession] destroy_game_object(284) 01:57:48.133 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 01:57:48.135 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 01:57:48.135 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 01:57:56.455 [GameSession] create_game_object(84, 735) 01:57:56.455 [GameSession] create_game_object(735, 0) -> 110000104e72a6c 01:57:56.455 [GameSession] create_game_object(735, 0) -> 110000107c9bf5a 01:57:56.455 [GameSession] create_game_object(735, 0) -> 110000104544c72 01:57:56.482 [GameSession] destroy_game_object(337) 01:57:56.482 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 01:57:58.611 [GameSession] destroy_game_object(680) 01:58:03.513 [GameSession] create_game_object(84, 736) 01:58:03.513 [GameSession] create_game_object(736, 0) -> 110000104e72a6c 01:58:03.513 [GameSession] create_game_object(736, 0) -> 110000107c9bf5a 01:58:03.513 [GameSession] create_game_object(736, 0) -> 110000104544c72 01:58:03.541 [GameSession] destroy_game_object(295) 01:58:03.541 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' child 1: '#ID[cec4c916f2fddf66]' 01:58:03.541 error: [Unit] Unit: '#ID[698ef005be18b8d0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 01:58:03.557 [GameSession] destroy_game_object(727) 01:58:03.557 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 01:58:03.751 [GameSession] destroy_game_object(736) 01:58:04.841 [GameSession] create_game_object(84, 737) 01:58:04.841 [GameSession] create_game_object(737, 0) -> 110000104e72a6c 01:58:04.841 [GameSession] create_game_object(737, 0) -> 110000107c9bf5a 01:58:04.841 [GameSession] create_game_object(737, 0) -> 110000104544c72 01:58:05.477 [GameSession] destroy_game_object(652) 01:58:05.492 [GameSession] destroy_game_object(737) 01:58:06.418 [GameSession] create_game_object(84, 738) 01:58:06.418 [GameSession] create_game_object(738, 0) -> 110000104e72a6c 01:58:06.418 [GameSession] create_game_object(738, 0) -> 110000107c9bf5a 01:58:06.418 [GameSession] create_game_object(738, 0) -> 110000104544c72 01:58:07.588 [GameSession] destroy_game_object(651) 01:58:08.052 [GameSession] destroy_game_object(738) 01:58:08.512 [GameSession] create_game_object(84, 739) 01:58:08.512 [GameSession] create_game_object(739, 0) -> 110000104e72a6c 01:58:08.512 [GameSession] create_game_object(739, 0) -> 110000107c9bf5a 01:58:08.512 [GameSession] create_game_object(739, 0) -> 110000104544c72 01:58:08.799 [GameSession] destroy_game_object(653) 01:58:10.994 [GameSession] destroy_game_object(20) 01:58:11.082 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104e72a6c:1:3:2 = healthkit_first_aid_kit_01 01:58:13.070 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104e72a6c:1:3:2 = [{"client_id":1455584896,"name":"natural_bond","rarity":"rare"},{"rarity":"exotic","client_id":1796043392,"name":"deus_second_wind"},{"name":"deus_reckless_swings","rarity":"unique","client_id":995578112},{"client_id":1453241984,"name":"talent_1_1","rarity":"exotic"},{"client_id":361130560,"name":"talent_2_2","rarity":"rare"},{"client_id":604502720,"name":"talent_3_2","rarity":"exotic"},{"client_id":440470752,"name":"talent_4_2","rarity":"rare"},{"client_id":550671168,"name":"talent_5_1","rarity":"rare"},{"client_id":266545776,"name":"talent_6_2","rarity":"unique"}] 01:58:13.070 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 97 01:58:13.070 [Lua] [SharedState] deus_run_state_11135718: power_up_chests_used:0:0:0:0 = 2 01:58:13.071 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -440 01:58:13.074 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.20166666666666666 01:58:18.089 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.20999999999999999 01:58:21.332 [GameSession] create_game_object(84, 740) 01:58:21.332 [GameSession] create_game_object(740, 0) -> 110000104e72a6c 01:58:21.332 [GameSession] create_game_object(740, 0) -> 110000107c9bf5a 01:58:21.332 [GameSession] create_game_object(740, 0) -> 110000104544c72 01:58:21.478 [GameSession] create_game_object(84, 741) 01:58:21.478 [GameSession] create_game_object(741, 0) -> 110000104e72a6c 01:58:21.478 [GameSession] create_game_object(741, 0) -> 110000107c9bf5a 01:58:21.478 [GameSession] create_game_object(741, 0) -> 110000104544c72 01:58:21.939 [GameSession] create_game_object(84, 742) 01:58:21.939 [GameSession] create_game_object(742, 0) -> 110000104e72a6c 01:58:21.939 [GameSession] create_game_object(742, 0) -> 110000107c9bf5a 01:58:21.939 [GameSession] create_game_object(742, 0) -> 110000104544c72 01:58:23.152 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.21833333333333332 01:58:24.703 [GameSession] destroy_game_object(666) 01:58:25.333 [EACServer] [21:58:25:333][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 01:58:25.946 [GameSession] destroy_game_object(656) 01:58:27.083 [GameSession] destroy_game_object(667) 01:58:28.009 [GameSession] destroy_game_object(657) 01:58:28.221 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.22666666666666666 01:58:31.464 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = alive 01:58:33.289 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.23499999999999999 01:58:36.698 [Lua] main_path_player_far_away_check started 01:58:37.383 [Lua] going to make a rush intervention, since loneliness_value= 181.95553146218859 and dist= 517.5640869140625 01:58:37.383 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:58:37.383 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:58:37.383 [Lua] Intervention Spawn: Failed to find spawn pos 01:58:37.505 [GameSession] destroy_game_object(658) 01:58:37.732 [GameSession] create_game_object(7, 743) 01:58:37.732 [GameSession] create_game_object(743, 0) -> 110000104e72a6c 01:58:37.732 [GameSession] create_game_object(743, 0) -> 110000107c9bf5a 01:58:37.732 [GameSession] create_game_object(743, 0) -> 110000104544c72 01:58:37.897 [GameSession] destroy_game_object(671) 01:58:38.128 [GameSession] destroy_game_object(743) 01:58:38.329 [GameSession] destroy_game_object(668) 01:58:38.401 [Lua] going to make a rush intervention, since loneliness_value= 180.97147511331033 and dist= 517.5640869140625 01:58:38.401 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:58:38.401 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:58:38.401 [Lua] Intervention Spawn: Failed to find spawn pos 01:58:38.747 [GameSession] create_game_object(7, 744) 01:58:38.747 [GameSession] create_game_object(744, 0) -> 110000104e72a6c 01:58:38.747 [GameSession] create_game_object(744, 0) -> 110000107c9bf5a 01:58:38.747 [GameSession] create_game_object(744, 0) -> 110000104544c72 01:58:39.138 [GameSession] destroy_game_object(744) 01:58:39.576 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 01:58:39.669 [Lua] main_path_player_far_away_check started 01:58:39.841 [Lua] main_path_player_far_away_check started 01:58:42.790 [Lua] main_path_player_far_away_check started 01:58:43.365 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.24833333333333332 01:58:43.760 [GameSession] destroy_game_object(675) 01:58:44.087 [GameSession] destroy_game_object(676) 01:58:46.595 [Lua] going to make a rush intervention, since loneliness_value= 147.52239431246628 and dist= 934.0693359375 01:58:46.595 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:58:46.595 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:58:46.595 [Lua] Intervention Spawn: Failed to find spawn pos 01:58:47.622 [Lua] going to make a rush intervention, since loneliness_value= 148.20001195152713 and dist= 934.0693359375 01:58:47.622 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:58:47.622 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:58:47.622 [Lua] Intervention Spawn: Failed to find spawn pos 01:58:48.503 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.255 01:58:48.658 [Lua] going to make a rush intervention, since loneliness_value= 148.44840876840104 and dist= 934.0693359375 01:58:48.658 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:58:48.658 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:58:48.659 [Lua] Intervention Spawn: Failed to find spawn pos 01:58:49.679 [Lua] going to make a rush intervention, since loneliness_value= 148.2480810750439 and dist= 934.0693359375 01:58:49.679 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:58:49.679 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:58:49.679 [Lua] Intervention Spawn: Failed to find spawn pos 01:58:49.875 [Lua] specialspawn: rule: only_ahead --> 01:58:49.875 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:50.875 [Lua] specialspawn: rule: only_ahead --> 01:58:50.875 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:51.681 [Lua] going to make a rush intervention, since loneliness_value= 146.87374463376796 and dist= 934.0693359375 01:58:51.681 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:58:51.681 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:58:51.681 [Lua] Intervention Spawn: Failed to find spawn pos 01:58:51.894 [Lua] specialspawn: rule: only_ahead --> 01:58:51.894 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:52.911 [Lua] specialspawn: rule: only_ahead --> 01:58:52.911 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:53.926 [Lua] specialspawn: rule: only_ahead --> 01:58:53.926 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:54.931 [Lua] specialspawn: rule: only_ahead --> 01:58:54.931 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:55.920 [Lua] specialspawn: rule: only_ahead --> 01:58:55.920 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:56.936 [Lua] specialspawn: rule: only_ahead --> 01:58:56.936 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:57.231 [GameSession] destroy_game_object(735) 01:58:57.942 [Lua] specialspawn: rule: only_ahead --> 01:58:57.942 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:58.526 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.26833333333333331 01:58:58.961 [Lua] specialspawn: rule: only_ahead --> 01:58:58.961 [Lua] FAIL: Special spawn no hidden pos found :/ 01:58:59.982 [GameSession] create_game_object(36, 745) 01:58:59.982 [GameSession] create_game_object(745, 0) -> 110000104e72a6c 01:58:59.982 [GameSession] create_game_object(745, 0) -> 110000107c9bf5a 01:58:59.982 [GameSession] create_game_object(745, 0) -> 110000104544c72 01:59:00.507 [Lua] specialspawn: rule: only_ahead --> 01:59:00.507 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:00.589 [GameSession] destroy_game_object(684) 01:59:01.552 [Lua] specialspawn: rule: only_ahead --> 01:59:01.552 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:02.597 [Lua] specialspawn: rule: only_ahead --> 01:59:02.597 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:03.623 [Lua] specialspawn: rule: only_ahead --> 01:59:03.623 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:03.674 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.27500000000000002 01:59:04.645 [Lua] specialspawn: rule: only_ahead --> 01:59:04.645 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:05.557 [GameSession] destroy_game_object(726) 01:59:05.557 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' child 1: '#ID[cec4c916f2fddf66]' 01:59:05.557 [GameSession] destroy_game_object(309) 01:59:05.557 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[ce3cb1190c9d76a7]' child 3: '#ID[43937130bb8e1733]' 01:59:05.558 [GameSession] destroy_game_object(311) 01:59:05.558 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 01:59:05.558 [GameSession] destroy_game_object(732) 01:59:05.558 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[2985ca86ace8b5db]' child 3: '#ID[43937130bb8e1733]' 01:59:05.559 [GameSession] destroy_game_object(279) 01:59:05.559 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 01:59:05.559 [GameSession] destroy_game_object(286) 01:59:05.559 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[cd651e3175618baa]' 01:59:05.559 [GameSession] destroy_game_object(312) 01:59:05.560 [GameSession] destroy_game_object(310) 01:59:05.560 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 01:59:05.561 [GameSession] destroy_game_object(308) 01:59:05.561 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 01:59:05.693 [Lua] specialspawn: rule: only_ahead --> 01:59:05.693 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:06.732 [Lua] specialspawn: rule: only_ahead --> 01:59:06.732 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:07.773 [Lua] specialspawn: rule: only_ahead --> 01:59:07.773 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:08.790 [Lua] specialspawn: rule: only_ahead --> 01:59:08.790 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:09.040 [Lua] going to make a rush intervention, since loneliness_value= 136.23195801115736 and dist= 934.0693359375 01:59:09.040 [Lua] Intervention Spawn: Failed to find spawn pos, trying hidden spawner 01:59:09.040 [Lua] Intervention Spawn: Failed to find hidden spawner, trying random pos 01:59:09.040 [Lua] Intervention Spawn: Failed to find spawn pos 01:59:09.138 [Lua] [ChatManager][1]System: The game will end in 30 seconds! 01:59:09.778 [Lua] specialspawn: rule: only_ahead --> 01:59:09.778 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:10.809 [Lua] specialspawn: rule: only_ahead --> 01:59:10.809 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:11.795 [Lua] specialspawn: rule: only_ahead --> 01:59:11.795 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:12.528 [GameSession] destroy_game_object(745) 01:59:12.806 [Lua] specialspawn: rule: only_ahead --> 01:59:12.806 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:13.793 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.28833333333333333 01:59:13.823 [Lua] specialspawn: rule: only_ahead --> 01:59:13.823 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:14.168 [Lua] [ChatManager][1]System: The game will end in 25 seconds! 01:59:14.511 [GameSession] create_game_object(84, 746) 01:59:14.511 [GameSession] create_game_object(746, 0) -> 110000104e72a6c 01:59:14.511 [GameSession] create_game_object(746, 0) -> 110000107c9bf5a 01:59:14.511 [GameSession] create_game_object(746, 0) -> 110000104544c72 01:59:14.879 [Lua] specialspawn: rule: only_ahead --> 01:59:14.879 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:15.127 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 01:59:15.155 [Lua] main_path_player_far_away_check started 01:59:15.165 [GameSession] destroy_game_object(746) 01:59:15.676 [GameSession] create_game_object(84, 747) 01:59:15.676 [GameSession] create_game_object(747, 0) -> 110000104e72a6c 01:59:15.676 [GameSession] create_game_object(747, 0) -> 110000107c9bf5a 01:59:15.676 [GameSession] create_game_object(747, 0) -> 110000104544c72 01:59:15.811 [Lua] specialspawn: rule: only_ahead --> 01:59:15.811 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:16.466 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 01:59:16.521 [GameSession] destroy_game_object(747) 01:59:16.521 [GameSession] destroy_game_object(739) 01:59:16.525 [Lua] Destroying unit - ai too far away from all players. chaos_marauder_with_shield 1 5 8 01:59:16.525 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 6 7 01:59:16.525 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 1 6 01:59:16.525 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 2 5 01:59:16.525 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 3 4 01:59:16.525 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 1 3 01:59:16.535 [GameSession] destroy_game_object(741) 01:59:16.535 [GameSession] destroy_game_object(742) 01:59:16.536 [GameSession] destroy_game_object(740) 01:59:16.536 [GameSession] destroy_game_object(678) 01:59:16.536 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 01:59:16.539 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 1 2 01:59:16.539 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 1 1 01:59:16.547 [GameSession] destroy_game_object(117) 01:59:16.547 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1fa33bbc447b784e]' child 5: '#ID[86a01859214b5cf7]' 01:59:16.547 [GameSession] destroy_game_object(423) 01:59:16.547 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[e8394a44ce4980be]' child 5: '#ID[86a01859214b5cf7]' 01:59:16.578 [Lua] main_path_player_far_away_check started 01:59:16.839 [Lua] specialspawn: rule: only_ahead --> 01:59:16.839 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:17.840 [Lua] specialspawn: rule: only_ahead --> 01:59:17.840 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:18.791 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.29666666666666669 01:59:18.852 [Lua] specialspawn: rule: only_ahead --> 01:59:18.852 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:19.691 [Lua] main_path_player_far_away_check started 01:59:19.871 [Lua] specialspawn: rule: only_ahead --> 01:59:19.871 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:20.881 [Lua] specialspawn: rule: only_ahead --> 01:59:20.881 [Lua] FAIL: Special spawn no hidden pos found :/ 01:59:21.610 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010507319122552872; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010507319122552872; t = 951.83540172455832; all_inside = true; any_inside = true; players_outside_portal = table: 00000000130D7150; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010507319122552872; t = 951.83540172455832 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010507319122552872; context = table: 0000000015B99860; t = 951.83540172455832 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.83540172455832; dt = 0.010507319122552872; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.83540172455832 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.83540172455832; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010507319122552872; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010507319122552872 [11] self = table: 00000000073149B0; dt = 0.010507319122552872; main_t = 1361.9334858178045; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.83540172455832; game_mode_ended = false [12] self = table: 00000000064F57B0; dt = 0.010507319122552872; t = 1361.9334858178045 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010507319122552872; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010507319122552872; t = 1361.9334858178045 [14] dt = 0.010507319122552872 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = false; world = [World]; dt = 0.010507319122552872; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.611 [Lua] [SharedState] deus_run_state_11135718: blessings_with_buyer:0:0:0:0 = {} 01:59:21.611 [Lua] [SharedState] deus_run_state_11135718: completed_level_count:0:0:0:0 = 1 01:59:21.611 [Lua] [SharedState] deus_run_state_11135718: traversed_nodes:0:0:0:0 = ["node_13"] 01:59:21.611 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_morris_map, mc:deus, gm:map_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:18925976, lt:load_next_level, extra_packages:{ }) 01:59:21.611 [Lua] [NetworkServer] Entering post game 01:59:21.611 [Lua] [PeerSM] 110000104e72a6c :: on_exit InGame 01:59:21.611 [Lua] [PeerSM] 110000104e72a6c :: on_enter InPostGame 01:59:21.611 [Lua] [PeerSM] 110000104544c72 :: on_exit InGame 01:59:21.611 [Lua] [PeerSM] 110000104544c72 :: on_enter InPostGame 01:59:21.611 [Lua] [PeerSM] 110000101e55044 :: on_exit InGame 01:59:21.611 [Lua] [PeerSM] 110000101e55044 :: on_enter InPostGame 01:59:21.611 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InGame 01:59:21.611 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InPostGame 01:59:21.611 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000101e55044:1:0:0 = [0,9,1,0,0,2,8,0,1,1,2,1,0,2,2,0,173,126,10,591.25,9811.5,0,0,2551.25,0,0,65,0,0] 01:59:21.611 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000107c9bf5a:1:0:0 = [0,3,2,0,0,0,2,0,0,1,0,1,1,0,0,0,139,125,2,314.5,5765,0,0,1585,0,0,70,0,0] 01:59:21.611 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000104544c72:1:0:0 = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,4,0,707.75,314.5,0,0,0,0,0,4,0,0] 01:59:21.611 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000104e72a6c:1:0:0 = [0,3,0,0,1,2,1,0,2,0,0,0,3,1,0,0,151,129,15,738.5,7712.5,0,0,923.25,0,0,128,0,1] 01:59:21.613 [Save] Saving `save_data` 01:59:21.613 [Lua] gm_event_end_conditions_met true false 01:59:21.614 [Lua] Game won 01:59:21.614 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:59:21.617 [Save] Save done 01:59:21.617 [Save] Saving `save_data` 01:59:21.622 [Save] Save done 01:59:21.635 [Lua] generate_backend_stats 110000101e55044:1 01:59:21.745 [Lua] [SharedState] deus_run_state_11135718: party_power_ups:0:0:0:0 = [{"client_id":1828688768,"name":"block_cost","rarity":"rare"}] 01:59:21.745 [Lua] PlayFabMirrorBase:_commit_internal nil 01:59:21.745 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 32 01:59:21.771 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:59:21.772 [Save] Saving `save_data` 01:59:21.779 [Save] Save done 01:59:21.781 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = false 01:59:21.781 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = false 01:59:21.781 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = false 01:59:21.781 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = false 01:59:21.781 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 32 3 01:59:21.785 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010527564212679863; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010527564212679863; t = 951.845929288771; all_inside = true; any_inside = true; players_outside_portal = table: 0000000011A1D6B0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010527564212679863; t = 951.845929288771 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010527564212679863; context = table: 0000000015B99860; t = 951.845929288771 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.845929288771; dt = 0.010527564212679863; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.845929288771 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.845929288771; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010527564212679863; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010527564212679863 [11] self = table: 00000000073149B0; dt = 0.010527564212679863; main_t = 1361.9440133820171; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.845929288771; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010527564212679863; t = 1361.9440133820171 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010527564212679863; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010527564212679863; t = 1361.9440133820171 [14] dt = 0.010527564212679863 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010527564212679863; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.797 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010547725483775139; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010547725483775139; t = 951.85647701425478; all_inside = true; any_inside = true; players_outside_portal = table: 00000000072FB4C0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010547725483775139; t = 951.85647701425478 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010547725483775139; context = table: 0000000015B99860; t = 951.85647701425478 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.85647701425478; dt = 0.010547725483775139; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.85647701425478 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.85647701425478; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010547725483775139; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010547725483775139 [11] self = table: 00000000073149B0; dt = 0.010547725483775139; main_t = 1361.9545611075009; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.85647701425478; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010547725483775139; t = 1361.9545611075009 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010547725483775139; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010547725483775139; t = 1361.9545611075009 [14] dt = 0.010547725483775139 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010547725483775139; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.809 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010595724917948246; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010595724917948246; t = 951.86707273917273; all_inside = true; any_inside = true; players_outside_portal = table: 0000000007856FC0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010595724917948246; t = 951.86707273917273 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010595724917948246; context = table: 0000000015B99860; t = 951.86707273917273 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.86707273917273; dt = 0.010595724917948246; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.86707273917273 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.86707273917273; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010595724917948246; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010595724917948246 [11] self = table: 00000000073149B0; dt = 0.010595724917948246; main_t = 1361.9651568324189; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.86707273917273; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010595724917948246; t = 1361.9651568324189 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010595724917948246; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010595724917948246; t = 1361.9651568324189 [14] dt = 0.010595724917948246 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010595724917948246; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.822 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010661093518137932; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010661093518137932; t = 951.87773383269086; all_inside = true; any_inside = true; players_outside_portal = table: 00000000141D6750; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010661093518137932; t = 951.87773383269086 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010661093518137932; context = table: 0000000015B99860; t = 951.87773383269086 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.87773383269086; dt = 0.010661093518137932; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.87773383269086 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.87773383269086; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010661093518137932; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010661093518137932 [11] self = table: 00000000073149B0; dt = 0.010661093518137932; main_t = 1361.975817925937; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.87773383269086; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010661093518137932; t = 1361.975817925937 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010661093518137932; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010661093518137932; t = 1361.975817925937 [14] dt = 0.010661093518137932 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010661093518137932; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.833 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010723503306508064; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010723503306508064; t = 951.88845733599737; all_inside = true; any_inside = true; players_outside_portal = table: 00000000158B4BF0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010723503306508064; t = 951.88845733599737 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010723503306508064; context = table: 0000000015B99860; t = 951.88845733599737 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.88845733599737; dt = 0.010723503306508064; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.88845733599737 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.88845733599737; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010723503306508064; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010723503306508064 [11] self = table: 00000000073149B0; dt = 0.010723503306508064; main_t = 1361.9865414292435; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.88845733599737; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010723503306508064; t = 1361.9865414292435 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010723503306508064; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010723503306508064; t = 1361.9865414292435 [14] dt = 0.010723503306508064 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010723503306508064; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.845 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010804691351950169; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010804691351950169; t = 951.89926202734932; all_inside = true; any_inside = true; players_outside_portal = table: 0000000011C19C70; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010804691351950169; t = 951.89926202734932 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010804691351950169; context = table: 0000000015B99860; t = 951.89926202734932 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.89926202734932; dt = 0.010804691351950169; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.89926202734932 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.89926202734932; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010804691351950169; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010804691351950169 [11] self = table: 00000000073149B0; dt = 0.010804691351950169; main_t = 1361.9973461205955; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.89926202734932; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010804691351950169; t = 1361.9973461205955 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010804691351950169; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010804691351950169; t = 1361.9973461205955 [14] dt = 0.010804691351950169 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010804691351950169; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.857 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010885373689234257; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010885373689234257; t = 951.91014740103856; all_inside = true; any_inside = true; players_outside_portal = table: 000000001156CD30; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010885373689234257; t = 951.91014740103856 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010885373689234257; context = table: 0000000015B99860; t = 951.91014740103856 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.91014740103856; dt = 0.010885373689234257; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.91014740103856 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.91014740103856; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010885373689234257; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010885373689234257 [11] self = table: 00000000073149B0; dt = 0.010885373689234257; main_t = 1362.0082314942847; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.91014740103856; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010885373689234257; t = 1362.0082314942847 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010885373689234257; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010885373689234257; t = 1362.0082314942847 [14] dt = 0.010885373689234257 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010885373689234257; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.868 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.010973657481372356; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.010973657481372356; t = 951.92112105851993; all_inside = true; any_inside = true; players_outside_portal = table: 00000000062458D0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.010973657481372356; t = 951.92112105851993 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.010973657481372356; context = table: 0000000015B99860; t = 951.92112105851993 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.92112105851993; dt = 0.010973657481372356; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.92112105851993 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.92112105851993; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.010973657481372356; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.010973657481372356 [11] self = table: 00000000073149B0; dt = 0.010973657481372356; main_t = 1362.0192051517661; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.92112105851993; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.010973657481372356; t = 1362.0192051517661 [13] self = table: 0000000005CE64D0; real_world_dt = 0.010973657481372356; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.010973657481372356; t = 1362.0192051517661 [14] dt = 0.010973657481372356 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010973657481372356; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.878 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011053631082177162; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011053631082177162; t = 951.93217468960211; all_inside = true; any_inside = true; players_outside_portal = table: 0000000008822D10; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011053631082177162; t = 951.93217468960211 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011053631082177162; context = table: 0000000015B99860; t = 951.93217468960211 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.93217468960211; dt = 0.011053631082177162; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.93217468960211 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.93217468960211; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011053631082177162; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011053631082177162 [11] self = table: 00000000073149B0; dt = 0.011053631082177162; main_t = 1362.0302587828483; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.93217468960211; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011053631082177162; t = 1362.0302587828483 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011053631082177162; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011053631082177162; t = 1362.0302587828483 [14] dt = 0.011053631082177162 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011053631082177162; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.890 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011136537417769432; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011136537417769432; t = 951.94331122701988; all_inside = true; any_inside = true; players_outside_portal = table: 000000000790E8E0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011136537417769432; t = 951.94331122701988 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011136537417769432; context = table: 0000000015B99860; t = 951.94331122701988 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.94331122701988; dt = 0.011136537417769432; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.94331122701988 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.94331122701988; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011136537417769432; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011136537417769432 [11] self = table: 00000000073149B0; dt = 0.011136537417769432; main_t = 1362.041395320266; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.94331122701988; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011136537417769432; t = 1362.041395320266 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011136537417769432; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011136537417769432; t = 1362.041395320266 [14] dt = 0.011136537417769432 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011136537417769432; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.902 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011215187609195709; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011215187609195709; t = 951.95452641462907; all_inside = true; any_inside = true; players_outside_portal = table: 000000001A492140; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011215187609195709; t = 951.95452641462907 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011215187609195709; context = table: 0000000015B99860; t = 951.95452641462907 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.95452641462907; dt = 0.011215187609195709; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.95452641462907 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.95452641462907; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011215187609195709; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011215187609195709 [11] self = table: 00000000073149B0; dt = 0.011215187609195709; main_t = 1362.0526105078752; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.95452641462907; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011215187609195709; t = 1362.0526105078752 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011215187609195709; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011215187609195709; t = 1362.0526105078752 [14] dt = 0.011215187609195709 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011215187609195709; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.914 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011268495582044125; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011268495582044125; t = 951.96579491021112; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D12EE60; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011268495582044125; t = 951.96579491021112 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011268495582044125; context = table: 0000000015B99860; t = 951.96579491021112 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.96579491021112; dt = 0.011268495582044125; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.96579491021112 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.96579491021112; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011268495582044125; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011268495582044125 [11] self = table: 00000000073149B0; dt = 0.011268495582044125; main_t = 1362.0638790034573; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.96579491021112; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011268495582044125; t = 1362.0638790034573 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011268495582044125; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011268495582044125; t = 1362.0638790034573 [14] dt = 0.011268495582044125 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011268495582044125; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.925 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011301888152956963; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011301888152956963; t = 951.97709679836407; all_inside = true; any_inside = true; players_outside_portal = table: 000000001214F710; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011301888152956963; t = 951.97709679836407 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011301888152956963; context = table: 0000000015B99860; t = 951.97709679836407 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.97709679836407; dt = 0.011301888152956963; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.97709679836407 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.97709679836407; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011301888152956963; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011301888152956963 [11] self = table: 00000000073149B0; dt = 0.011301888152956963; main_t = 1362.0751808916102; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.97709679836407; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011301888152956963; t = 1362.0751808916102 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011301888152956963; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011301888152956963; t = 1362.0751808916102 [14] dt = 0.011301888152956963 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011301888152956963; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.937 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011331941932439804; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011331941932439804; t = 951.98842874029651; all_inside = true; any_inside = true; players_outside_portal = table: 000000000F167A40; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011331941932439804; t = 951.98842874029651 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011331941932439804; context = table: 0000000015B99860; t = 951.98842874029651 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.98842874029651; dt = 0.011331941932439804; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.98842874029651 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.98842874029651; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011331941932439804; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011331941932439804 [11] self = table: 00000000073149B0; dt = 0.011331941932439804; main_t = 1362.0865128335427; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.98842874029651; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011331941932439804; t = 1362.0865128335427 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011331941932439804; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011331941932439804; t = 1362.0865128335427 [14] dt = 0.011331941932439804 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011331941932439804; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.949 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011345063336193562; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011345063336193562; t = 951.99977380363271; all_inside = true; any_inside = true; players_outside_portal = table: 0000000015D2D2F0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011345063336193562; t = 951.99977380363271 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011345063336193562; context = table: 0000000015B99860; t = 951.99977380363271 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.99977380363271; dt = 0.011345063336193562; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 951.99977380363271 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 951.99977380363271; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011345063336193562; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011345063336193562 [11] self = table: 00000000073149B0; dt = 0.011345063336193562; main_t = 1362.0978578968788; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 951.99977380363271; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011345063336193562; t = 1362.0978578968788 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011345063336193562; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011345063336193562; t = 1362.0978578968788 [14] dt = 0.011345063336193562 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011345063336193562; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.970 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011369339190423489; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011369339190423489; t = 952.01114314282313; all_inside = true; any_inside = true; players_outside_portal = table: 000000000FB3CB20; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011369339190423489; t = 952.01114314282313 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011369339190423489; context = table: 0000000015B99860; t = 952.01114314282313 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.01114314282313; dt = 0.011369339190423489; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.01114314282313 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 952.01114314282313; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011369339190423489; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011369339190423489 [11] self = table: 00000000073149B0; dt = 0.011369339190423489; main_t = 1362.1092272360693; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 952.01114314282313; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011369339190423489; t = 1362.1092272360693 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011369339190423489; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011369339190423489; t = 1362.1092272360693 [14] dt = 0.011369339190423489 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011369339190423489; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.981 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011375104077160358; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011375104077160358; t = 952.02251824690029; all_inside = true; any_inside = true; players_outside_portal = table: 0000000016FA93E0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011375104077160358; t = 952.02251824690029 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011375104077160358; context = table: 0000000015B99860; t = 952.02251824690029 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.02251824690029; dt = 0.011375104077160358; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.02251824690029 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 952.02251824690029; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011375104077160358; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011375104077160358 [11] self = table: 00000000073149B0; dt = 0.011375104077160358; main_t = 1362.1206023401464; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 952.02251824690029; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011375104077160358; t = 1362.1206023401464 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011375104077160358; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011375104077160358; t = 1362.1206023401464 [14] dt = 0.011375104077160358 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011375104077160358; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:21.994 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.01137157529592514; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.01137157529592514; t = 952.03388982219622; all_inside = true; any_inside = true; players_outside_portal = table: 0000000016AA2590; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.01137157529592514; t = 952.03388982219622 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.01137157529592514; context = table: 0000000015B99860; t = 952.03388982219622 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.03388982219622; dt = 0.01137157529592514; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.03388982219622 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 952.03388982219622; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.01137157529592514; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.01137157529592514 [11] self = table: 00000000073149B0; dt = 0.01137157529592514; main_t = 1362.1319739154424; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 952.03388982219622; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.01137157529592514; t = 1362.1319739154424 [13] self = table: 0000000005CE64D0; real_world_dt = 0.01137157529592514; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.01137157529592514; t = 1362.1319739154424 [14] dt = 0.01137157529592514 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.01137157529592514; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:22.004 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000A9FAB30 [2] self = table: 000000001AC67FD0; dt = 0.011385905556380749; all_inside = true [3] self = table: 000000001AC67FD0; dt = 0.011385905556380749; t = 952.0452757277526; all_inside = true; any_inside = true; players_outside_portal = table: 000000000F168CD0; buff_system = table: 0000000014525840 [4] self = table: 000000001AC67FD0; dt = 0.011385905556380749; t = 952.0452757277526 [5] self = table: 000000001AC67FD0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.011385905556380749; context = table: 0000000015B99860; t = 952.0452757277526 [6] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.0452757277526; dt = 0.011385905556380749; update_list = table: 00000000183A63E0; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 000000001AC67FD0 [7] self = table: 0000000009B61D00; context = table: 0000000015B99860; t = 952.0452757277526 [8] self = table: 000000001458CE10; entity_system_update_context = table: 0000000015B99860; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000001458C350; t = 952.0452757277526; i = 82; system = table: 0000000009B61D00 [9] self = table: 0000000015B9A350; update_func = "update"; dt = 0.011385905556380749; entity_system_update_context = table: 0000000015B99860 [10] self = table: 0000000015B9A350; dt = 0.011385905556380749 [11] self = table: 00000000073149B0; dt = 0.011385905556380749; main_t = 1362.1433598209987; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 952.0452757277526; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.011385905556380749; t = 1362.1433598209987 [13] self = table: 0000000005CE64D0; real_world_dt = 0.011385905556380749; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011385905556380749; t = 1362.1433598209987 [14] dt = 0.011385905556380749 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014167D30; _initial_peers_ready = true; _object_set_names = table: 000000001B1F6470; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000001B1F6440; _disable_spawning_reasons = table: 00000000077B3A40; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077B39A0; _mutator_handler = table: 0000000007A86930; network_server = table: 000000000ABB4F90; _game_mode = table: 000000000A9FABD0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "sig_snare_d_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 0000000007B13D40; is_server = true; network_event_delegate = table: 000000001218CDE0; [2] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 4.4207823751494288; _closest_player = 0.49262621998786926; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 00000000183A6870; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000070BF730; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000001843F5D0; _player_distances = table: 0000000006CF0DC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [7] profiler_names = table: 0000000018607800; entity_manager = table: 00000000108877A0; extension_init_context = table: 00000000183A6870; NAME = "end_zone_system"; unit_storage = table: 0000000015BA24B0; update_list = table: 00000000183A63E0; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 00000000183A6410; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 0000000015B9A320; [8] num_systems = 0; systems_pre_update = table: 000000001458C380; systems = table: 000000001458CE40; systems_update = table: 000000001458C350; systems_post_update = table: 000000001458C8B0; systems_physics_async_update = table: 000000001458C8E0; [9] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [10] entity_system_bag = table: 000000001458CE10; startup_data = table: 000000001458AE00; entity_manager = table: 00000000108877A0; unit_spawner = table: 0000000010896420; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 0000000015B99860; network_transmit = table: 00000000062C3830; network_clock = table: 000000001BA24EB0; dice_keeper = table: 0000000010895930; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001458CE10; network_server = table: 000000000ABB4F90; entity_system = table: 0000000015B9A350; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000017D08F00; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 952.04592928877105; input_manager = table: 0000000007363460; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000018642F10; num_local_human_players = 1; _ping_reporter = table: 0000000018F2E150; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011385905556380749; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 0000000009CA6120; _gm_event_end_reason = "won"; machines = table: 000000000784FE10; _camera_carrier = table: 0000000018F2DAA0; _quit_game = false; network_clock = table: 000000001BA24EB0; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "sig_snare_d_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 0000000010895930; network_event_delegate = table: 000000001218CDE0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 00000000073149B0; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000019AD8020; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 01:59:22.119 [Lua] [PlayFabRequestQueue] EAC Enabled! 32 01:59:22.119 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 32 01:59:22.390 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 32 01:59:22.395 [Lua] commit result success 8 01:59:22.395 [Lua] none table: 0000000013964470 table: 0000000012FA3EB0 01:59:30.885 [Lua] ConflictDirector - destroy all units 01:59:31.980 [Lua] [LevelTransitionHandler] promote_next_level_data 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = dlc_morris_map 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 0 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = disabled 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = map_deus 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = deus 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = normal 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = 0 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 18925976 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 01:59:31.980 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:59:31.980 [Lua] TRANSITION nil nil load_next_level 01:59:31.980 [Lua] Transition type "load_next_level", is server: true 01:59:31.980 [Lua] [GameNetworkManager] Leaving game... 01:59:31.980 [Lua] [GameNetworkManager] Shutting down game session host. 01:59:31.980 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 01:59:31.980 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:59:31.980 [GameSession] shutdown_game_session_host() 01:59:31.980 [GameSession] shutdown() 01:59:31.980 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=963.98 01:59:31.989 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 01:59:33.988 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 01:59:33.988 [Lua] [Managers] Calling function on all managers: 01:59:33.988 [Lua] PlayerManager:remove_player peer_id=110000101e55044 1 01:59:33.989 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = false 01:59:33.989 [Lua] Clearing all global lookup lists 01:59:33.989 [Lua] [IngamePlayerListUI] - Destroy 01:59:33.989 [Lua] [EquipmentUI] - Destroy 01:59:33.989 [Lua] [AbilityUI] - Destroy 01:59:33.989 [Lua] [GamePadEquipmentUI] - Destroy 01:59:33.989 [Lua] [GamePadAbilityUI] - Destroy 01:59:33.990 [Lua] [IngameUI] destroy 01:59:33.990 [Lua] [Mutator] Deactivating mutator 'deus_less_hordes' 01:59:33.990 [Lua] [Mutator] Deactivating mutator 'deus_pacing_tweak' 01:59:33.990 [Lua] [Mutator] Deactivating mutator 'deus_more_roamers' 01:59:33.990 [Lua] [Mutator] Deactivating mutator 'deus_difficulty_tweak' 01:59:33.993 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0cfcaf644fa807b8]' child 1: '#ID[ba65590e94c27420]' child 2: '#ID[8a3c816f7a955bf4]' child 3: '#ID[7ccf1698c9cb5965]' child 4: '#ID[8a3c816f7a955bf4]' child 5: '#ID[3d1c223596227d45]' child 6: '#ID[180b628657a5c3d3]' child 7: '#ID[124437020ad2f599]' child 8: '#ID[33553fd1e935a530]' 01:59:33.994 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[17e45e365153a753]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[9ccddd6d1ca6fa52]' 01:59:33.994 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[772403a6f724ad5f]' child 2: '#ID[94b32754a3705548]' child 3: '#ID[48e4a45905fde0f7]' 01:59:33.995 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 01:59:33.995 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 01:59:33.995 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[17e45e365153a753]' 01:59:33.997 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 01:59:33.998 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' 01:59:33.998 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[16eb747bd9b56e96]' child 2: '#ID[04e19a2283116db3]' 01:59:33.999 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[a7de3c11c38bb071]' child 2: '#ID[1ab685658ee69bce]' 01:59:34.004 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[02ec4bebdf149b85]' 01:59:34.006 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 01:59:34.006 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' child 1: '#ID[71695b775e05dd6f]' 01:59:34.007 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd1bc565d100ba37]' child 1: '#ID[cd1bc565d100ba37]' child 2: '#ID[0a8f983f26cd7168]' 01:59:34.008 error: [Unit] Unit: '#ID[25c946b845ef0e99]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[5fdc1bcab66d6e37]' 01:59:34.008 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[17e45e365153a753]' 01:59:34.008 error: [Unit] Unit: '#ID[03544010acfa9d60]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[220eeca1296f2551]' child 1: '#ID[278ba05911ae5d3e]' 01:59:34.010 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[09154e32212bcbd7]' child 3: '#ID[71695b775e05dd6f]' child 4: '#ID[d2a9bf7b315bcc5b]' 01:59:34.010 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[71695b775e05dd6f]' 01:59:34.024 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:59:34.024 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 01:59:34.024 [Lua] [MOD][VMF][INFO] Removed 110000107c9bf5a from the VMF users list. 01:59:34.024 [Lua] PlayerManager:remove_player peer_id=110000107c9bf5a 1 01:59:34.025 [Lua] PlayerManager:remove_player peer_id=110000104544c72 1 01:59:34.025 [Lua] [MOD][VMF][INFO] Removed 110000104e72a6c from the VMF users list. 01:59:34.025 [Lua] PlayerManager:remove_player peer_id=110000104e72a6c 1 01:59:34.118 [Lua] [Managers] Destroying manager group: 01:59:34.122 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[61531f9ddccd81bc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[92d6d4ccc73c382e]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[591e8680614ecb40]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[8b14d6d9ef7ee6c5]' child 13: '#ID[8b14d6d9ef7ee6c5]' child 14: '#ID[591e8680614ecb40]' child 15: '#ID[8b14d6d9ef7ee6c5]' child 16: '#ID[619b3d3019f207dc]' child 17: '#ID[8b14d6d9ef7ee6c5]' child 18: '#ID[3a3e55a7e74d5d2e]' child 19: '#ID[8b14d6d9ef7ee6c5]' child 20: '#ID[8eab0083528d6ad0]' child 21: '#ID[0211829bc3091d1e]' child 22: '#ID[8b14d6d9ef7ee6c5]' child 23: '#ID[359af53c6d2a32d5]' 01:59:34.131 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 01:59:34.260 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 01:59:34.261 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 01:59:34.262 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 01:59:34.263 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 01:59:34.272 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 01:59:34.277 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 01:59:34.278 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 01:59:34.279 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 01:59:34.279 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 01:59:34.280 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 01:59:34.282 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 01:59:34.282 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 01:59:34.284 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 01:59:34.285 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 01:59:34.287 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 01:59:34.288 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 01:59:34.290 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 01:59:34.291 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 01:59:34.293 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 01:59:34.297 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 01:59:34.301 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 01:59:34.303 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 01:59:34.304 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 01:59:34.306 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 01:59:34.308 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 01:59:34.312 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 01:59:34.316 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 01:59:34.317 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 01:59:34.320 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 01:59:34.331 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 01:59:34.331 [Lua] [PeerSM] 110000104e72a6c :: on_exit InPostGame 01:59:34.331 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 01:59:34.331 [Lua] [PeerSM] 110000104544c72 :: on_exit InPostGame 01:59:34.331 [Lua] [PeerSM] 110000104544c72 :: on_enter Loading 01:59:34.331 [Lua] [PeerSM] 110000101e55044 :: on_exit InPostGame 01:59:34.331 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 01:59:34.331 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InPostGame 01:59:34.331 [Lua] [PeerSM] 110000107c9bf5a :: on_enter Loading 01:59:34.332 [Lua] [Matchmaking] unregister rpcs 01:59:34.332 [Lua] ############### UNLOADING PACKAGES ############### 01:59:34.332 [Lua] [Gamestate] Enter state StateLoading 01:59:34.333 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:59:34.333 [Lua] [Matchmaking] register rpcs 01:59:34.333 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 01:59:34.333 [Lua] Set lobby begin: 01:59:34.333 [Lua] Lobby data twitch_enabled = false 01:59:34.333 [Lua] Lobby data selected_mission_id = journey_ruin 01:59:34.334 [Lua] Lobby data num_players = 4 01:59:34.334 [Lua] Lobby data difficulty_tweak = -10 01:59:34.334 [Lua] Lobby data host = 110000101e55044 01:59:34.334 [Lua] Lobby data matchmaking_type = 2 01:59:34.334 [Lua] Lobby data is_private = false 01:59:34.334 [Lua] Lobby data match_started = true 01:59:34.334 [Lua] Lobby data difficulty = cataclysm 01:59:34.334 [Lua] Lobby data player_slot_1 = 0:0 01:59:34.334 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:59:34.334 [Lua] Lobby data unique_server_name = Visulth 01:59:34.334 [Lua] Lobby data quick_game = false 01:59:34.334 [Lua] Lobby data country_code = CA 01:59:34.334 [Lua] Lobby data matchmaking = true 01:59:34.334 [Lua] Lobby data power_level = 0 01:59:34.334 [Lua] Lobby data mission_id = sig_snare_d_wastes_path1 01:59:34.334 [Lua] Lobby data mechanism = deus 01:59:34.334 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:59:34.334 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:59:34.334 [Lua] Lobby data network_hash = d096ef183372c9f1 01:59:34.334 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:59:34.334 [Lua] Lobby data eac_authorized = true 01:59:34.334 [Lua] Set lobby end. 01:59:34.334 [Lua] registering RPCs 01:59:34.334 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:59:34.334 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 01:59:34.334 [Lua] Set lobby begin: 01:59:34.334 [Lua] Lobby data twitch_enabled = false 01:59:34.334 [Lua] Lobby data selected_mission_id = journey_ruin 01:59:34.334 [Lua] Lobby data num_players = 4 01:59:34.334 [Lua] Lobby data difficulty_tweak = -10 01:59:34.334 [Lua] Lobby data host = 110000101e55044 01:59:34.334 [Lua] Lobby data matchmaking_type = 2 01:59:34.334 [Lua] Lobby data is_private = false 01:59:34.334 [Lua] Lobby data match_started = true 01:59:34.335 [Lua] Lobby data difficulty = cataclysm 01:59:34.335 [Lua] Lobby data player_slot_1 = 0:0 01:59:34.335 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:59:34.335 [Lua] Lobby data unique_server_name = Visulth 01:59:34.335 [Lua] Lobby data quick_game = false 01:59:34.335 [Lua] Lobby data country_code = CA 01:59:34.335 [Lua] Lobby data matchmaking = true 01:59:34.335 [Lua] Lobby data power_level = 0 01:59:34.335 [Lua] Lobby data mission_id = dlc_morris_map 01:59:34.335 [Lua] Lobby data mechanism = deus 01:59:34.335 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:59:34.335 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:59:34.335 [Lua] Lobby data network_hash = d096ef183372c9f1 01:59:34.335 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:59:34.335 [Lua] Lobby data eac_authorized = true 01:59:34.335 [Lua] Set lobby end. 01:59:34.335 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:59:34.337 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 01:59:34.337 [Lua] ### Received rpc_level_load_started 01:59:34.337 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_session_id: 18925976 01:59:34.338 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens, async-read, prioritized 01:59:34.338 [Lua] [StateLoading] load_current_level 01:59:34.338 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_morris_map 0 01:59:34.342 [Umbra] Unload tome 01:59:34.345 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_snare_d/wastes_path1, sig_snare_d_wastes_path1 01:59:34.345 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_snare/wastes_common, sig_snare_d_wastes_path1 01:59:34.350 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/wastes_common, sig_snare_d_wastes_path1 01:59:34.387 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_snare_d/path_common, sig_snare_d_wastes_path1 01:59:34.390 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_snare/path_common, sig_snare_d_wastes_path1 01:59:34.396 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_snare_d, sig_snare_d_wastes_path1 01:59:34.399 [Lua] [PackageManager] Unload: units/props/inn/deus/deus_chest_01, sig_snare_d_wastes_path1 01:59:34.424 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_ingame, sig_snare_d_wastes_path1 01:59:34.436 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/skaven_stronghold_common, sig_snare_d_wastes_path1 01:59:34.447 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/catacombs_common, sig_snare_d_wastes_path1 01:59:34.458 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_common, sig_snare_d_wastes_path1 01:59:34.458 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/map, dlc_morris_map, async-read, 01:59:34.466 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:59:34.467 [Lua] ### Received rpc_level_load_started 01:59:34.467 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 18925976 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1510519168,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1700546176 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 01:59:35.006 [Lua] ### Received rpc_level_load_started 01:59:35.006 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_session_id: 18925976 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":1700546176,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1700546176 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:59:35.006 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1709119744,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1709119744 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1700546176 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1260209152 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1510519168 01:59:35.007 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:59:35.039 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_2 01:59:35.039 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_2 01:59:35.039 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/map 01:59:35.175 [Umbra] Loading umbra tome '#ID[b2bd0ee1e3284f61]' 01:59:35.392 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1706199296,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 01:59:35.392 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:35.392 [Lua] ### Received rpc_level_loaded 01:59:35.392 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_id: 327 01:59:35.392 [Lua] Peer 110000107c9bf5a has loaded the level and all enemies are loaded 01:59:35.393 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:35.393 [Lua] [PeerSM] 110000107c9bf5a :: on_exit Loading 01:59:35.393 [Lua] [PeerSM] 110000107c9bf5a :: on_enter LoadingProfilePackages 01:59:35.442 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:35.542 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:35.542 [Lua] [PeerSM] 110000107c9bf5a :: on_exit LoadingProfilePackages 01:59:35.542 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForEnterGame 01:59:35.883 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":802758080,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:59:35.883 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:35.883 [Lua] ### Received rpc_level_loaded 01:59:35.883 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 327 01:59:35.883 [Lua] Peer 110000104e72a6c has loaded the level and all enemies are loaded 01:59:35.884 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:35.884 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 01:59:35.884 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 01:59:35.928 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:36.046 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":984626304,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 01:59:36.046 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:36.046 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:36.046 [Lua] ### Received rpc_level_loaded 01:59:36.046 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_id: 327 01:59:36.046 [Lua] Peer 110000104544c72 has loaded the level and all enemies are loaded 01:59:36.047 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:36.047 [Lua] [PeerSM] 110000104544c72 :: on_exit Loading 01:59:36.047 [Lua] [PeerSM] 110000104544c72 :: on_enter LoadingProfilePackages 01:59:36.098 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:36.098 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:36.099 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 01:59:36.099 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 01:59:36.099 [Lua] [PeerSM] 110000104544c72 :: on_exit LoadingProfilePackages 01:59:36.099 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForEnterGame 01:59:36.682 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/map 01:59:36.682 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/map 01:59:36.700 [Lua] [LevelTransitionHandler] Level load completed! 01:59:36.700 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_morris_map - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled 01:59:36.700 [Lua] [EnemyPackageLoader] Load no enemies on this level 01:59:36.700 [Lua] [StateLoading] loadout_changed: true old_loadout: deus new_loadout: map_deus level_key: dlc_morris_map game_mode: map_deus 01:59:36.701 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 01:59:36.701 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000101e55044:1) 01:59:36.710 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":818202304,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false}} 01:59:36.711 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 01:59:36.716 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:36.717 [Lua] ### Received rpc_level_loaded 01:59:36.717 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 327 01:59:36.717 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 01:59:36.739 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:59:36.739 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 01:59:36.739 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 01:59:36.740 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 01:59:36.740 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 01:59:36.767 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:36.784 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:36.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:36.870 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 01:59:36.870 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 01:59:36.871 [Lua] ### Received rpc_level_loaded 01:59:36.871 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 327 01:59:36.871 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 01:59:36.871 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/map_scene/world 01:59:36.871 [Umbra] Init version: 3.4.15 :: 16 threads 01:59:36.873 [Lua] Async level spawning done 01:59:36.873 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:59:37.376 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:59:37.376 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 01:59:37.376 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 01:59:37.459 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:59:37.459 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 01:59:37.459 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 01:59:37.875 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:59:37.875 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 01:59:37.875 [Lua] [Matchmaking] unregister rpcs 01:59:37.875 [Lua] Set lobby begin: 01:59:37.875 [Lua] Lobby data twitch_enabled = false 01:59:37.875 [Lua] Lobby data selected_mission_id = journey_ruin 01:59:37.875 [Lua] Lobby data num_players = 4 01:59:37.875 [Lua] Lobby data difficulty_tweak = -10 01:59:37.875 [Lua] Lobby data host = 110000101e55044 01:59:37.876 [Lua] Lobby data matchmaking_type = 2 01:59:37.876 [Lua] Lobby data is_private = false 01:59:37.876 [Lua] Lobby data match_started = true 01:59:37.876 [Lua] Lobby data difficulty = cataclysm 01:59:37.876 [Lua] Lobby data player_slot_1 = 0:0 01:59:37.876 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:59:37.876 [Lua] Lobby data unique_server_name = Visulth 01:59:37.876 [Lua] Lobby data quick_game = false 01:59:37.876 [Lua] Lobby data country_code = CA 01:59:37.876 [Lua] Lobby data matchmaking = true 01:59:37.876 [Lua] Lobby data power_level = 0 01:59:37.876 [Lua] Lobby data mission_id = dlc_morris_map 01:59:37.876 [Lua] Lobby data mechanism = deus 01:59:37.876 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:59:37.876 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:59:37.876 [Lua] Lobby data network_hash = d096ef183372c9f1 01:59:37.876 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:59:37.876 [Lua] Lobby data eac_authorized = true 01:59:37.876 [Lua] Set lobby end. 01:59:37.876 [Lua] [Managers] Destroying manager group: 01:59:37.878 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens 01:59:37.878 [Lua] [Gamestate] Enter StateIngame HOST 01:59:37.878 [Lua] <>level = dlc_morris_map<> 01:59:37.878 [Lua] [StateIngame] Server ingame 01:59:37.883 [Lua] Set lobby begin: 01:59:37.883 [Lua] Lobby data twitch_enabled = false 01:59:37.883 [Lua] Lobby data selected_mission_id = journey_ruin 01:59:37.883 [Lua] Lobby data num_players = 4 01:59:37.883 [Lua] Lobby data difficulty_tweak = 0 01:59:37.883 [Lua] Lobby data host = 110000101e55044 01:59:37.884 [Lua] Lobby data matchmaking_type = 2 01:59:37.884 [Lua] Lobby data is_private = false 01:59:37.884 [Lua] Lobby data match_started = true 01:59:37.884 [Lua] Lobby data difficulty = normal 01:59:37.884 [Lua] Lobby data player_slot_1 = 0:0 01:59:37.884 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:59:37.884 [Lua] Lobby data unique_server_name = Visulth 01:59:37.884 [Lua] Lobby data quick_game = false 01:59:37.884 [Lua] Lobby data country_code = CA 01:59:37.884 [Lua] Lobby data matchmaking = true 01:59:37.884 [Lua] Lobby data power_level = 0 01:59:37.884 [Lua] Lobby data mission_id = dlc_morris_map 01:59:37.884 [Lua] Lobby data mechanism = deus 01:59:37.884 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:59:37.884 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:59:37.884 [Lua] Lobby data network_hash = d096ef183372c9f1 01:59:37.884 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:59:37.884 [Lua] Lobby data eac_authorized = true 01:59:37.884 [Lua] Set lobby end. 01:59:37.884 [Lua] [Matchmaking] register rpcs 01:59:37.884 [Lua] GameNetworkManager:init... creating game session 01:59:37.884 [Lua] Host GameSession.make_game_session_host with session: 01:59:37.884 [GameSession] make_game_session_host() 01:59:37.885 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:59:37.885 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 01:59:37.885 [Lua] [GameNetworkManager] self.is_server = true 01:59:37.885 [Network] Setting artificial MTU limit to 65536 01:59:37.885 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 01:59:37.885 [Connection] Endpoint 110000107c9bf5a set max payload per packet to 1140 01:59:37.885 [Connection] Endpoint 110000104544c72 set max payload per packet to 1140 01:59:37.889 [Lua] [SharedState] deus_shop_11135718: shop_state:0:0:0:0 = 1 01:59:37.908 [Lua] Switching ConflictSettings: to: disabled 01:59:37.908 [Lua] pacing=disabled 01:59:37.908 [Lua] roaming=nil 01:59:37.908 [Lua] specials=disabled 01:59:37.908 [Lua] debug_color=black 01:59:37.908 [Lua] pack_spawning=disabled 01:59:37.908 [Lua] contained_breeds=nil 01:59:37.908 [Lua] disabled=true 01:59:37.908 [Lua] boss=disabled 01:59:37.908 [Lua] horde=disabled 01:59:37.908 [Lua] name=disabled 01:59:37.908 [Lua] intensity=disabled 01:59:37.908 [Lua] --- 01:59:37.909 [Lua] [LevelAnalysis] set_random_seed( 0) 01:59:37.916 [Lua] [AIInterestPointSystem] Level Seed: 1604009927 01:59:37.916 [Lua] 01:59:37.916 [Lua] [entity_system_bag] = table 01:59:37.916 [Lua] [entity_system_bag] = metatable 01:59:37.916 [Lua] [startup_data] = table 01:59:37.916 [Lua] [entity_manager] = table 01:59:37.916 [Lua] [entity_manager] = metatable 01:59:37.916 [Lua] [unit_spawner] = table 01:59:37.916 [Lua] [unit_spawner] = metatable 01:59:37.916 [Lua] [unit_storage] = table 01:59:37.916 [Lua] [unit_storage] = metatable 01:59:37.916 [Lua] [dice_keeper] = table 01:59:37.916 [Lua] [dice_keeper] = metatable 01:59:37.916 [Lua] [is_server] = true (boolean) 01:59:37.916 [Lua] [world] = [World] 01:59:37.916 [Lua] [system_api] = table 01:59:37.916 [Lua] [entity_system] = table 01:59:37.916 [Lua] [entity_system] = metatable 01:59:37.916 [Lua] [network_lobby] = table 01:59:37.916 [Lua] [network_lobby] = metatable 01:59:37.916 [Lua] [profile_synchronizer] = table 01:59:37.916 [Lua] [profile_synchronizer] = metatable 01:59:37.916 [Lua] [level_transition_handler] = table 01:59:37.916 [Lua] [level_transition_handler] = metatable 01:59:37.916 [Lua] [num_local_human_players] = 1 (number) 01:59:37.916 [Lua] [statistics_db] = table 01:59:37.916 [Lua] [statistics_db] = metatable 01:59:37.916 [Lua] [network_server] = table 01:59:37.916 [Lua] [network_server] = metatable 01:59:37.916 [Lua] [input_manager] = table 01:59:37.916 [Lua] [input_manager] = metatable 01:59:37.916 [Lua] [network_clock] = table 01:59:37.916 [Lua] [network_clock] = metatable 01:59:37.916 [Lua] [network_transmit] = table 01:59:37.916 [Lua] [network_transmit] = metatable 01:59:37.916 [Lua] [free_flight_manager] = table 01:59:37.916 [Lua] [free_flight_manager] = metatable 01:59:37.916 [Lua] [network_manager] = table 01:59:37.916 [Lua] [network_manager] = metatable 01:59:37.916 [Lua] [network_event_delegate] = table 01:59:37.916 [Lua] [network_event_delegate] = metatable 01:59:37.916 [Lua] 01:59:37.917 [Lua] ignoring extension VersusVolumeObjectiveExtension 01:59:37.917 [Lua] ignoring extension VersusInteractObjectiveExtension 01:59:37.917 [Lua] ignoring extension VersusPayloadObjectiveExtension 01:59:37.917 [Lua] ignoring extension VersusSocketObjectiveExtension 01:59:37.917 [Lua] ignoring extension VersusTargetObjectiveExtension 01:59:37.917 [Lua] ignoring extension VersusMissionObjectiveExtension 01:59:37.949 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 01:59:37.949 [Lua] [AchievementManager] Achievements using the steam platform 01:59:37.949 [Lua] PlayerManager:add_player player_1 01:59:38.063 [Lua] [StateIngame] Level seed: 0 01:59:38.064 [Lua] [LevelAnalysis] set_random_seed( 1604009927) 01:59:38.065 [GameSession] create_game_object(67, 0) 01:59:38.065 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 01:59:38.065 [GameSession] create_game_object(95, 1) 01:59:38.065 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 01:59:38.065 [Lua] [IngameUI] init 01:59:38.079 [SteamVoipClient] select_out(110000101e55044, off) 01:59:38.079 [SteamVoipClient] select_out(110000104e72a6c, off) 01:59:38.079 [SteamVoipClient] select_out(110000107c9bf5a, off) 01:59:38.084 [Lua] cb_razer_chroma_setup 01:59:38.142 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 01:59:38.143 [Lua] Set lobby begin: 01:59:38.143 [Lua] Lobby data twitch_enabled = false 01:59:38.143 [Lua] Lobby data selected_mission_id = journey_ruin 01:59:38.143 [Lua] Lobby data num_players = 4 01:59:38.143 [Lua] Lobby data difficulty_tweak = 0 01:59:38.143 [Lua] Lobby data host = 110000101e55044 01:59:38.143 [Lua] Lobby data matchmaking_type = 2 01:59:38.143 [Lua] Lobby data is_private = false 01:59:38.143 [Lua] Lobby data match_started = true 01:59:38.143 [Lua] Lobby data difficulty = normal 01:59:38.144 [Lua] Lobby data player_slot_1 = 0:0 01:59:38.144 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:59:38.144 [Lua] Lobby data unique_server_name = Visulth 01:59:38.144 [Lua] Lobby data quick_game = false 01:59:38.144 [Lua] Lobby data country_code = CA 01:59:38.144 [Lua] Lobby data matchmaking = true 01:59:38.144 [Lua] Lobby data power_level = 715 01:59:38.144 [Lua] Lobby data mission_id = dlc_morris_map 01:59:38.144 [Lua] Lobby data mechanism = deus 01:59:38.144 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:59:38.144 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:59:38.144 [Lua] Lobby data network_hash = d096ef183372c9f1 01:59:38.144 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:59:38.144 [Lua] Lobby data eac_authorized = true 01:59:38.144 [Lua] Set lobby end. 01:59:38.144 [Lua] CurrentConflictSettings disabled 01:59:38.144 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA IN ITS SETTINGS, NO PICKUPS WILL SPAWN 01:59:38.144 [GameSession] create_game_object(48, 2) 01:59:38.144 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=2 01:59:38.144 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:59:38.145 [Lua] [Managers] Calling function on all managers: 01:59:38.145 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:59:38.145 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_scorpion_complete_plaza_cataclysm 01:59:38.145 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Visulth 01:59:38.145 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 01:59:38.150 [GameSession] add_peer(110000104e72a6c) 01:59:38.151 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 01:59:38.151 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 01:59:38.151 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 01:59:38.151 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 01:59:38.151 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 01:59:38.151 [GameSession] add_peer(110000104544c72) 01:59:38.151 [GameSession] create_game_object(0, 0) -> 110000104544c72 01:59:38.151 [GameSession] create_game_object(1, 0) -> 110000104544c72 01:59:38.151 [GameSession] create_game_object(2, 0) -> 110000104544c72 01:59:38.151 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForEnterGame 01:59:38.151 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForGameObjectSync 01:59:38.151 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 01:59:38.151 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 01:59:38.151 [GameSession] add_peer(110000107c9bf5a) 01:59:38.151 [GameSession] create_game_object(0, 0) -> 110000107c9bf5a 01:59:38.151 [GameSession] create_game_object(1, 0) -> 110000107c9bf5a 01:59:38.151 [GameSession] create_game_object(2, 0) -> 110000107c9bf5a 01:59:38.151 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForEnterGame 01:59:38.151 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForGameObjectSync 01:59:38.187 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 01:59:38.195 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104544c72 01:59:38.202 [Lua] [NetworkServer] Game_object_sync_done for peer 110000107c9bf5a 01:59:38.210 [Lua] PlayerManager:add_remote_player 110000104e72a6c 01:59:38.210 [GameSession] create_game_object(67, 3) 01:59:38.210 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 01:59:38.210 [GameSession] create_game_object(3, 0) -> 110000104544c72 01:59:38.210 [GameSession] create_game_object(3, 0) -> 110000107c9bf5a 01:59:38.210 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 01:59:38.210 [Lua] RemotePlayer:create_game_object( ) 3 01:59:38.287 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 01:59:38.287 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 01:59:38.287 [Lua] PlayerManager:add_remote_player 110000104544c72 01:59:38.287 [GameSession] create_game_object(67, 4) 01:59:38.287 [GameSession] create_game_object(4, 0) -> 110000104e72a6c 01:59:38.287 [GameSession] create_game_object(4, 0) -> 110000104544c72 01:59:38.287 [GameSession] create_game_object(4, 0) -> 110000107c9bf5a 01:59:38.287 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 01:59:38.287 [Lua] RemotePlayer:create_game_object( ) 4 01:59:38.369 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForGameObjectSync 01:59:38.369 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForPlayers 01:59:38.369 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 01:59:38.369 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 01:59:38.369 [Lua] PlayerManager:add_remote_player 110000107c9bf5a 01:59:38.369 [GameSession] create_game_object(67, 5) 01:59:38.369 [GameSession] create_game_object(5, 0) -> 110000104e72a6c 01:59:38.369 [GameSession] create_game_object(5, 0) -> 110000104544c72 01:59:38.369 [GameSession] create_game_object(5, 0) -> 110000107c9bf5a 01:59:38.369 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=5 01:59:38.369 [Lua] RemotePlayer:create_game_object( ) 5 01:59:38.458 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForGameObjectSync 01:59:38.458 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForPlayers 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1706199296,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:38.462 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 01:59:38.462 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 01:59:38.462 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = 9DAE93AC50463EB5 01:59:38.462 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:59:38.462 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":802758080,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = D0D82C615F8D155E 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":984626304,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:38.463 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = FAABFFE171A09CAA 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 01:59:38.463 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 01:59:38.464 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 01:59:38.464 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 01:59:38.464 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 01:59:38.464 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForPlayers 01:59:38.464 [Lua] [PeerSM] 110000104544c72 :: on_enter InGame 01:59:38.464 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = true 01:59:38.464 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 01:59:38.464 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 01:59:38.464 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 01:59:38.464 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForPlayers 01:59:38.465 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InGame 01:59:38.465 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = true 01:59:38.636 [Lua] [MOD][VMF][INFO] Added 110000107c9bf5a to the VMF users list. 01:59:38.636 [GameSession] 110000107c9bf5a -> create_game_object(3072) 01:59:38.636 [GameSession] create_game_object(3072, 0) -> 110000104e72a6c 01:59:38.636 [GameSession] create_game_object(3072, 0) -> 110000104544c72 01:59:38.636 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000107c9bf5a go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:59:38.636 [Lua] Adding player sync data to peer=110000107c9bf5a local_player_id=1 01:59:38.637 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = true 01:59:38.683 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 01:59:38.683 [GameSession] 110000104e72a6c -> create_game_object(1024) 01:59:38.683 [GameSession] create_game_object(1024, 0) -> 110000104544c72 01:59:38.683 [GameSession] create_game_object(1024, 0) -> 110000107c9bf5a 01:59:38.683 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:59:38.683 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 01:59:38.683 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:59:38.699 [Lua] StateInGameRunning:_game_actually_starts() 01:59:38.699 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:59:38.699 [Lua] ################################################################################################################# 01:59:38.699 [Lua] [Loading Time]: 00:00:04 [Transition]: sig_snare_d_wastes_path1-dlc_morris_map [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:59:38.699 [Lua] ################################################################################################################# 01:59:38.700 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 33 01:59:38.700 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 01:59:38.705 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ final=[Unit '#ID[eab9d113c7029403]'], }, node_9={ node_8=[Unit '#ID[eab9d113c7029403]'], }, node_1={ node_10=[Unit '#ID[eab9d113c7029403]'], node_2=[Unit '#ID[eab9d113c7029403]'], }, final={ }, start={ node_13=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_12={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_9=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_13={ node_10=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_8=[Unit '#ID[eab9d113c7029403]'], node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], node_12=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { "node_13", } { node_11={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.5384300426873827, next={ "node_4", }, weapon_pickup_seed=-1350754208, conflict_settings="disabled", path=0, system_seeds={ pickups=705681471, power_ups=-1502656108, mutator=-846395246, blessings=-1270575415, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-935265851, layout_x=0.41553304460316293, base_level="shop_fortune", }, node_3={ minor_modifier_group={ "deus_less_specials", "deus_more_elites", }, run_progress=0.33329999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-846395246, power_ups=920299491, mutator=-1270575415, blessings=-1502656108, }, node_type="ingame", theme="slaanesh", layout_x=0.49461230965158737, level="pat_tower_slaanesh_path1", layout_y=0, next={ "node_4", }, path=1, level_seed=-1350754208, weapon_pickup_seed=705681471, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="crit_boost", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_8={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.66379226618281961, next={ "final", }, weapon_pickup_seed=-846395246, conflict_settings="disabled", path=0, system_seeds={ pickups=-1270575415, power_ups=-1986466842, mutator=-1502656108, blessings=920299491, }, node_type="shop", mutators={ }, theme="wastes", level_seed=705681471, layout_x=0.8285025442622399, base_level="shop_harmony", }, node_1={ minor_modifier_group={ "increased_healing", "deus_more_hordes", }, run_progress=0, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=920299491, power_ups=1448774664, mutator=-1986466842, blessings=816222733, }, node_type="ingame", theme="wastes", layout_x=0.18252763747581821, level="sig_volcano_wastes_path4", layout_y=0.31534515428730342, next={ "node_2", "node_10", }, path=4, level_seed=-1270575415, weapon_pickup_seed=-1502656108, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.66660000000000008, level_type="SIGNATURE", base_level="sig_gorge", system_seeds={ pickups=-1502656108, power_ups=816222733, mutator=920299491, blessings=-1986466842, }, node_type="ingame", theme="khorne", layout_x=0.68967382812267197, level="sig_gorge_khorne_path2", layout_y=0.90033982576422655, next={ "node_8", }, path=2, level_seed=-846395246, weapon_pickup_seed=-1270575415, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", curse="curse_blood_storm", terror_event_power_up_rarity="rare", }, node_6={ level="shop_strife", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.14007699254324654, next={ "final", }, weapon_pickup_seed=816222733, conflict_settings="disabled", path=0, system_seeds={ pickups=1448774664, power_ups=71354257, mutator=1604009927, blessings=757693050, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1986466842, layout_x=0.86829257979748997, base_level="shop_strife", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=209978347, power_ups=97348784, mutator=-626669490, blessings=-196660395, }, node_type="ingame", theme="wastes", layout_x=0.29392556928210856, level="pat_forest_wastes_path1", layout_y=0.76854898583738362, next={ "node_11", "node_12", }, path=1, level_seed=71354257, weapon_pickup_seed=-1067066436, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="ability_cooldown_reduction", terror_event_power_up_rarity="rare", }, final={ level="arena_ruin_nurgle_path1", run_progress=0.99990000000000001, weapon_pickup_seed=920299491, level_type="ARENA", layout_y=0.42924541731327642, next={ }, curse="curse_rotten_miasma", conflict_settings="deus_skaven_beastmen", path=1, system_seeds={ pickups=-1986466842, power_ups=1604009927, mutator=816222733, blessings=1448774664, }, node_type="ingame", mutators={ }, theme="nurgle", level_seed=-1502656108, layout_x=1, base_level="arena_ruin", }, node_12={ level="shop_strife", run_progress=0.33329999999999999, level_type="SHOP", layout_y=1, next={ "node_4", }, weapon_pickup_seed=1448774664, conflict_settings="disabled", path=0, system_seeds={ pickups=1604009927, power_ups=-1067066436, mutator=757693050, blessings=71354257, }, node_type="shop", mutators={ }, theme="wastes", level_seed=816222733, layout_x=0.46133039863644015, base_level="shop_strife", }, node_4={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.49995000000000001, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=757693050, power_ups=209978347, mutator=71354257, blessings=-1067066436, }, node_type="ingame", theme="wastes", layout_x=0.57188106664492189, level="pat_bay_wastes_path2", layout_y=0.53676314778307033, next={ "node_5", "node_9", }, path=2, level_seed=1448774664, weapon_pickup_seed=1604009927, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, node_13={ minor_modifier_group={ "deus_less_hordes", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_snare", system_seeds={ pickups=71354257, power_ups=-626669490, mutator=-1067066436, blessings=209978347, }, node_type="ingame", theme="wastes", layout_x=0.12016687886037433, level="sig_snare_d_wastes_path1", layout_y=0.82579239996184395, next={ "node_10", }, path=4, level_seed=1604009927, weapon_pickup_seed=757693050, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", terror_event_power_up_rarity="rare", }, node_5={ minor_modifier_group={ "deus_less_monsters", "deus_more_specials", }, run_progress=0.66659999999999997, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=-1067066436, power_ups=-196660395, mutator=209978347, blessings=-626669490, }, node_type="ingame", theme="tzeentch", layout_x=0.71423946669508298, level="sig_mordrek_tzeentch_path5", layout_y=0.2837414222882057, next={ "node_6", "node_8", }, path=5, level_seed=757693050, weapon_pickup_seed=71354257, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", curse="curse_egg_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.461057313658431, next={ "node_1", "node_13", }, weapon_pickup_seed=-1986466842, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=816222733, power_ups=757693050, mutator=1448774664, blessings=1604009927, }, node_type="start", mutators={ }, theme="wastes", level_seed=920299491, layout_x=0, path=0, }, node_2={ level="shop_strife", run_progress=0.16664999999999999, level_type="SHOP", layout_y=0.0090383645018028858, next={ "node_3", }, weapon_pickup_seed=209978347, conflict_settings="disabled", path=0, system_seeds={ pickups=-626669490, power_ups=-27551665, mutator=-196660395, blessings=97348784, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1067066436, layout_x=0.31474092631095041, base_level="shop_strife", }, } 01:59:38.705 [Lua] [SharedState] deus_map_11135718_node_13: ready:0:0:0:0 = true 01:59:38.705 [Lua] [SharedState] deus_map_11135718_node_13: map_state:0:0:0:0 = STARTING 01:59:38.705 [Lua] [SharedState] deus_map_11135718_node_13: final_node_selected:0:0:0:0 = 01:59:38.706 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = 01:59:38.706 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:59:38.712 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 33 01:59:38.756 [Lua] [SharedState] deus_map_11135718_node_13: ready:0:0:0:0 = true 01:59:38.756 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = 01:59:38.757 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:59:38.783 [GameSession] 110000104544c72 -> create_game_object(2048) 01:59:38.783 [GameSession] create_game_object(2048, 0) -> 110000104e72a6c 01:59:38.783 [GameSession] create_game_object(2048, 0) -> 110000107c9bf5a 01:59:38.783 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000104544c72 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:59:38.783 [Lua] Adding player sync data to peer=110000104544c72 local_player_id=1 01:59:38.783 [Lua] [SharedState] deus_map_11135718_node_13: ready:0:0:0:0 = true 01:59:38.783 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = 01:59:38.783 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:59:38.822 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = true 01:59:38.824 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 33 01:59:38.824 [Lua] Commit load time data 01:59:38.890 [Lua] [SharedState] deus_map_11135718_node_13: ready:0:0:0:0 = true 01:59:38.890 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = 01:59:38.890 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 01:59:38.891 [Lua] [SharedState] deus_map_11135718_node_13: map_state:0:0:0:0 = WAITING 01:59:41.368 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = node_10 01:59:41.389 [Lua] [SharedState] deus_map_11135718_node_13: map_state:0:0:0:0 = VOTING 01:59:41.433 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = node_10 01:59:42.425 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = node_10 01:59:45.010 [Lua] [SharedState] deus_map_11135718_node_13: vote:0:0:0:0 = node_10 01:59:45.012 [Lua] [SharedState] deus_map_11135718_node_13: map_state:0:0:0:0 = VOTING_FINISHING 01:59:50.020 [Lua] [SharedState] deus_map_11135718_node_13: final_node_selected:0:0:0:0 = node_10 01:59:50.020 [Lua] [SharedState] deus_map_11135718_node_13: map_state:0:0:0:0 = FINISHING 01:59:50.021 [Lua] [SharedState] deus_run_state_11135718: twitch_vote:0:0:0:0 = 01:59:53.058 [Lua] [SharedState] deus_map_11135718_node_13: map_state:0:0:0:0 = FINISHED 01:59:53.060 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:59:54.085 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:59:54.107 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:59:54.133 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:59:54.239 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 01:59:54.241 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:59:54.257 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:59:54.298 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:59:54.298 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:59:54.399 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 01:59:54.400 [Lua] [SharedState] deus_run_state_11135718: run_node_key:0:0:0:0 = node_10 01:59:54.401 [Lua] [LevelTransitionHandler] set_next_level( lvl:pat_forest_wastes_path1, mc:deus, gm:deus, env:0, seed:71354257, conflict:deus_skaven_beastmen, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:-7, id:1471900928, lt:load_next_level, extra_packages:{ }) 01:59:54.401 [Lua] [LevelTransitionHandler] promote_next_level_data 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = pat_forest_wastes_path1 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 71354257 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = deus_skaven_beastmen 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = deus 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = deus 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = cataclysm 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = -7 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 1471900928 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 01:59:54.401 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 01:59:54.401 [Lua] [NetworkServer] Entering post game 01:59:54.401 [Lua] [PeerSM] 110000104e72a6c :: on_exit InGame 01:59:54.401 [Lua] [PeerSM] 110000104e72a6c :: on_enter InPostGame 01:59:54.401 [Lua] [PeerSM] 110000104544c72 :: on_exit InGame 01:59:54.401 [Lua] [PeerSM] 110000104544c72 :: on_enter InPostGame 01:59:54.401 [Lua] [PeerSM] 110000101e55044 :: on_exit InGame 01:59:54.401 [Lua] [PeerSM] 110000101e55044 :: on_enter InPostGame 01:59:54.401 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InGame 01:59:54.401 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InPostGame 01:59:54.402 [Save] Saving `save_data` 01:59:54.402 [Lua] gm_event_end_conditions_met true false 01:59:54.403 [Lua] Game won 01:59:54.403 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:59:54.407 [Save] Save done 01:59:54.407 [Save] Saving `save_data` 01:59:54.412 [Save] Save done 01:59:54.423 [Lua] generate_backend_stats 110000101e55044:1 01:59:54.528 [Lua] PlayFabMirrorBase:_commit_internal nil 01:59:54.528 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:59:54.528 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 01:59:54.529 [Save] Saving `save_data` 01:59:54.529 [Lua] TRANSITION nil nil load_next_level 01:59:54.529 [Lua] Transition type "load_next_level", is server: true 01:59:54.529 [Lua] [GameNetworkManager] Leaving game... 01:59:54.529 [Lua] [GameNetworkManager] Shutting down game session host. 01:59:54.529 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 01:59:54.529 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:59:54.529 [GameSession] shutdown_game_session_host() 01:59:54.529 [GameSession] shutdown() 01:59:54.529 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=18.26 01:59:54.531 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = false 01:59:54.531 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = false 01:59:54.531 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = false 01:59:54.532 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = false 01:59:54.532 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 01:59:54.532 [Lua] commit result success 9 01:59:54.532 [Lua] none table: 0000000018BB5470 nil 01:59:54.535 [Save] Save done 01:59:56.485 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 01:59:56.485 [Lua] [Managers] Calling function on all managers: 01:59:56.485 [Lua] PlayerManager:remove_player peer_id=110000101e55044 1 01:59:56.485 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = false 01:59:56.485 [Lua] Clearing all global lookup lists 01:59:56.486 [Lua] [IngamePlayerListUI] - Destroy 01:59:56.486 [Lua] [IngameUI] destroy 01:59:56.488 [Lua] [MOD][VMF][INFO] Removed 110000107c9bf5a from the VMF users list. 01:59:56.488 [Lua] PlayerManager:remove_player peer_id=110000107c9bf5a 1 01:59:56.489 [Lua] PlayerManager:remove_player peer_id=110000104544c72 1 01:59:56.489 [Lua] [MOD][VMF][INFO] Removed 110000104e72a6c from the VMF users list. 01:59:56.489 [Lua] PlayerManager:remove_player peer_id=110000104e72a6c 1 01:59:56.491 [Lua] [Managers] Destroying manager group: 01:59:56.492 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 01:59:56.492 [Lua] [PeerSM] 110000104e72a6c :: on_exit InPostGame 01:59:56.492 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 01:59:56.492 [Lua] [PeerSM] 110000104544c72 :: on_exit InPostGame 01:59:56.492 [Lua] [PeerSM] 110000104544c72 :: on_enter Loading 01:59:56.492 [Lua] [PeerSM] 110000101e55044 :: on_exit InPostGame 01:59:56.492 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 01:59:56.493 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InPostGame 01:59:56.493 [Lua] [PeerSM] 110000107c9bf5a :: on_enter Loading 01:59:56.493 [Lua] [Matchmaking] unregister rpcs 01:59:56.493 [Lua] ############### UNLOADING PACKAGES ############### 01:59:56.493 [Lua] [Gamestate] Enter state StateLoading 01:59:56.495 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:59:56.495 [Lua] [Matchmaking] register rpcs 01:59:56.495 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 01:59:56.495 [Lua] Set lobby begin: 01:59:56.495 [Lua] Lobby data twitch_enabled = false 01:59:56.495 [Lua] Lobby data selected_mission_id = journey_ruin 01:59:56.495 [Lua] Lobby data num_players = 4 01:59:56.495 [Lua] Lobby data difficulty_tweak = 0 01:59:56.496 [Lua] Lobby data host = 110000101e55044 01:59:56.496 [Lua] Lobby data matchmaking_type = 2 01:59:56.496 [Lua] Lobby data is_private = false 01:59:56.496 [Lua] Lobby data match_started = true 01:59:56.496 [Lua] Lobby data difficulty = normal 01:59:56.496 [Lua] Lobby data player_slot_1 = 0:0 01:59:56.496 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:59:56.496 [Lua] Lobby data unique_server_name = Visulth 01:59:56.496 [Lua] Lobby data quick_game = false 01:59:56.496 [Lua] Lobby data country_code = CA 01:59:56.496 [Lua] Lobby data matchmaking = true 01:59:56.496 [Lua] Lobby data power_level = 0 01:59:56.496 [Lua] Lobby data mission_id = dlc_morris_map 01:59:56.496 [Lua] Lobby data mechanism = deus 01:59:56.496 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:59:56.496 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:59:56.496 [Lua] Lobby data network_hash = d096ef183372c9f1 01:59:56.496 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:59:56.496 [Lua] Lobby data eac_authorized = true 01:59:56.496 [Lua] Set lobby end. 01:59:56.496 [Lua] registering RPCs 01:59:56.496 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:59:56.496 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 01:59:56.496 [Lua] Set lobby begin: 01:59:56.496 [Lua] Lobby data twitch_enabled = false 01:59:56.496 [Lua] Lobby data selected_mission_id = journey_ruin 01:59:56.496 [Lua] Lobby data num_players = 4 01:59:56.497 [Lua] Lobby data difficulty_tweak = 0 01:59:56.497 [Lua] Lobby data host = 110000101e55044 01:59:56.497 [Lua] Lobby data matchmaking_type = 2 01:59:56.497 [Lua] Lobby data is_private = false 01:59:56.497 [Lua] Lobby data match_started = true 01:59:56.497 [Lua] Lobby data difficulty = normal 01:59:56.497 [Lua] Lobby data player_slot_1 = 0:0 01:59:56.497 [Lua] Lobby data player_slot_4 = 110000101e55044:1 01:59:56.497 [Lua] Lobby data unique_server_name = Visulth 01:59:56.497 [Lua] Lobby data quick_game = false 01:59:56.497 [Lua] Lobby data country_code = CA 01:59:56.497 [Lua] Lobby data matchmaking = true 01:59:56.497 [Lua] Lobby data power_level = 0 01:59:56.497 [Lua] Lobby data mission_id = pat_forest_wastes_path1 01:59:56.497 [Lua] Lobby data mechanism = deus 01:59:56.497 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 01:59:56.497 [Lua] Lobby data player_slot_2 = 110000104544c72:1 01:59:56.497 [Lua] Lobby data network_hash = d096ef183372c9f1 01:59:56.497 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 01:59:56.497 [Lua] Lobby data eac_authorized = true 01:59:56.497 [Lua] Set lobby end. 01:59:56.497 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:59:56.500 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_forest, global_loading_screens, async-read, prioritized 01:59:56.500 [Lua] [StateLoading] load_current_level 01:59:56.500 [Lua] [LevelTransitionHandler] load_current_level, loading pat_forest_wastes_path1 0 01:59:56.511 [Umbra] Unload tome 01:59:56.524 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/map, dlc_morris_map 01:59:56.524 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_ingame, pat_forest_wastes_path1, async-read, 01:59:56.524 [Lua] [PackageManager] Load: units/props/inn/deus/deus_chest_01, pat_forest_wastes_path1, async-read, 01:59:56.524 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_forest, pat_forest_wastes_path1, async-read, 01:59:56.524 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_forest/path_common, pat_forest_wastes_path1, async-read, 01:59:56.524 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/wastes_common, pat_forest_wastes_path1, async-read, 01:59:56.524 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_forest/wastes_common, pat_forest_wastes_path1, async-read, 01:59:56.524 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_forest/wastes_path1, pat_forest_wastes_path1, async-read, 01:59:56.576 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_forest 01:59:56.576 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_forest 01:59:56.576 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_ingame 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":802758080,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:56.576 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1706199296,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:56.577 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = true 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":984626304,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1706199296 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 984626304 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 818202304 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 802758080 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = true 01:59:56.672 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 01:59:56.672 [Lua] ### Received rpc_level_load_started 01:59:56.672 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_session_id: 1471900928 01:59:56.743 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 01:59:56.743 [Lua] ### Received rpc_level_load_started 01:59:56.743 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 1471900928 01:59:56.809 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 01:59:56.809 [Lua] ### Received rpc_level_load_started 01:59:56.809 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_session_id: 1471900928 01:59:58.744 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_ingame 01:59:58.744 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_ingame 01:59:58.745 [Lua] [PackageManager] Queueing new asynch package: units/props/inn/deus/deus_chest_01 01:59:59.177 [Lua] [PackageManager] Finished loading asynchronous package: units/props/inn/deus/deus_chest_01 01:59:59.178 [Lua] [PackageManager] Force_load: units/props/inn/deus/deus_chest_01 01:59:59.178 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_forest 02:00:01.945 [Lua] ### Received rpc_level_loaded 02:00:01.945 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_id: 126 02:00:01.945 [Lua] Peer 110000107c9bf5a has loaded the level and all enemies are loaded 02:00:01.946 [Lua] [PeerSM] 110000107c9bf5a :: on_exit Loading 02:00:01.946 [Lua] [PeerSM] 110000107c9bf5a :: on_enter LoadingProfilePackages 02:00:01.961 [Lua] [PeerSM] 110000107c9bf5a :: on_exit LoadingProfilePackages 02:00:01.961 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForEnterGame 02:00:03.605 [Lua] ### Received rpc_level_loaded 02:00:03.605 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_id: 126 02:00:03.605 [Lua] Peer 110000104544c72 has loaded the level and all enemies are loaded 02:00:03.606 [Lua] [PeerSM] 110000104544c72 :: on_exit Loading 02:00:03.606 [Lua] [PeerSM] 110000104544c72 :: on_enter LoadingProfilePackages 02:00:03.622 [Lua] [PeerSM] 110000104544c72 :: on_exit LoadingProfilePackages 02:00:03.622 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForEnterGame 02:00:03.923 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_forest 02:00:03.923 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_forest 02:00:03.924 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_forest/path_common 02:00:04.210 [Lua] ### Received rpc_level_loaded 02:00:04.210 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 126 02:00:04.210 [Lua] Peer 110000104e72a6c has loaded the level and all enemies are loaded 02:00:04.211 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 02:00:04.211 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 02:00:04.225 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 02:00:04.225 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 02:00:04.476 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_forest/path_common 02:00:04.476 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_forest/path_common 02:00:04.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/wastes_common 02:00:04.996 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/wastes_common 02:00:04.996 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/wastes_common 02:00:04.997 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_forest/wastes_common 02:00:05.524 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_forest/wastes_common 02:00:05.524 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_forest/wastes_common 02:00:05.524 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_forest/wastes_path1 02:00:05.608 [Umbra] Loading umbra tome '#ID[41e9758709601f71]' 02:00:05.733 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_forest/wastes_path1 02:00:05.733 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_forest/wastes_path1 02:00:05.751 [Lua] [LevelTransitionHandler] Level load completed! 02:00:05.751 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: pat_forest_wastes_path1 - level_seed: 71354257 - use_random_directors: false - conflict_director_name: deus_skaven_beastmen 02:00:05.779 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:00:05.780 [Lua] [EnemyPackageLoader] breed_lookup: { beastmen_standard_bearer=true, beastmen_gor=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_spawn=true, beastmen_ungor_archer=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_pack_master=true, skaven_loot_rat=true, beastmen_minotaur=true, skaven_ratling_gunner=true, skaven_gutter_runner=true, beastmen_ungor=true, skaven_warpfire_thrower=true, skaven_poison_wind_globadier=true, beastmen_bestigor=true, skaven_storm_vermin_with_shield=true, skaven_plague_monk=true, skaven_clan_rat_with_shield=true, } 02:00:05.780 [Lua] load_startup_enemy_packages: -------------- 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] chaos_spawn 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] chaos_troll 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_rat_ogre 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_stormfiend 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] beastmen_minotaur 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] chaos_plague_sorcerer 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] chaos_corruptor_sorcerer 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_gutter_runner 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_pack_master 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_poison_wind_globadier 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_ratling_gunner 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_warpfire_thrower 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] chaos_vortex_sorcerer 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] beastmen_standard_bearer 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] chaos_vortex 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] critter_rat 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] critter_pig 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] beastmen_gor 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_storm_vermin 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] beastmen_ungor_archer 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_clan_rat 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_loot_rat 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] beastmen_ungor 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] beastmen_bestigor 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_storm_vermin_with_shield 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_plague_monk 02:00:05.780 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 02:00:05.780 [Lua] skaven_clan_rat_with_shield 02:00:05.784 [Lua] ### Received rpc_level_loaded 02:00:05.784 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 126 02:00:05.784 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 02:00:05.799 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 02:00:05.799 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 02:00:05.816 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 02:00:05.816 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 02:00:05.817 [Lua] ### Received rpc_level_loaded 02:00:05.817 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 126 02:00:06.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 02:00:06.250 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 02:00:06.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 02:00:06.610 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 02:00:06.610 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 02:00:06.611 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 02:00:06.968 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 02:00:06.968 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 02:00:06.968 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 02:00:07.421 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 02:00:07.421 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 02:00:07.421 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 02:00:07.856 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1580459776,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:00:07.856 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:00:07.857 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:00:07.922 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:00:08.023 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:00:08.140 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 02:00:08.140 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 02:00:08.140 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 02:00:08.307 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 02:00:08.307 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 02:00:08.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 02:00:08.509 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 02:00:08.509 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 02:00:08.509 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 02:00:08.760 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 02:00:08.760 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 02:00:08.760 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 02:00:09.112 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 02:00:09.112 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 02:00:09.113 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 02:00:09.404 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:00:09.404 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 02:00:09.404 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 02:00:09.516 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 02:00:09.516 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 02:00:09.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 02:00:09.736 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 02:00:09.736 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 02:00:09.737 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 02:00:10.104 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 02:00:10.104 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 02:00:10.104 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 02:00:10.472 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 02:00:10.472 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 02:00:10.473 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 02:00:10.925 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 02:00:10.925 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 02:00:10.925 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 02:00:11.009 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 02:00:11.009 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 02:00:11.009 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 02:00:11.076 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:00:11.076 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:00:11.076 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 02:00:11.077 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":1818979328,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:00:11.077 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1818979328 02:00:11.077 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1818979328 02:00:11.126 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1818979328 02:00:11.126 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1818979328 02:00:11.144 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 02:00:11.144 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 02:00:11.144 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor 02:00:11.695 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor 02:00:11.695 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor 02:00:11.695 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 02:00:12.013 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":632751232,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:00:12.013 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:00:12.015 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:00:12.064 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:00:12.130 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 02:00:12.130 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 02:00:12.131 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer 02:00:12.165 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:00:12.789 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer 02:00:12.789 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer 02:00:12.790 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 02:00:12.795 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:00:12.795 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 02:00:12.795 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 02:00:13.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 02:00:13.305 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 02:00:13.305 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 02:00:13.489 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 02:00:13.489 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 02:00:13.490 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor 02:00:13.662 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:00:13.662 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 02:00:13.662 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 02:00:13.958 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor 02:00:13.958 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor 02:00:13.958 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor 02:00:15.066 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor 02:00:15.066 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor 02:00:15.067 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:00:15.451 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:00:15.451 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 02:00:15.451 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 02:00:15.803 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 02:00:15.803 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 02:00:15.804 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 02:00:16.237 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 02:00:16.237 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 02:00:16.240 [Lua] [StateLoading] loadout_changed: true old_loadout: map_deus new_loadout: deus level_key: pat_forest_wastes_path1 game_mode: deus 02:00:16.240 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 02:00:16.240 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000101e55044:1) 02:00:16.250 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":1360177152,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false}} 02:00:16.250 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 02:00:16.255 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:00:16.321 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:00:16.337 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:00:16.404 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:00:16.406 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 02:00:16.406 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/pat_forest/generated/wastes_path1/world 02:00:16.406 [Umbra] Init version: 3.4.15 :: 16 threads 02:00:16.664 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:00:16.680 [Lua] Async level spawning done 02:00:16.680 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:00:17.679 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:00:17.679 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:00:17.679 [Lua] [Matchmaking] unregister rpcs 02:00:17.680 [Lua] Set lobby begin: 02:00:17.680 [Lua] Lobby data twitch_enabled = false 02:00:17.680 [Lua] Lobby data selected_mission_id = journey_ruin 02:00:17.680 [Lua] Lobby data num_players = 4 02:00:17.680 [Lua] Lobby data difficulty_tweak = 0 02:00:17.680 [Lua] Lobby data host = 110000101e55044 02:00:17.680 [Lua] Lobby data matchmaking_type = 2 02:00:17.680 [Lua] Lobby data is_private = false 02:00:17.680 [Lua] Lobby data match_started = true 02:00:17.680 [Lua] Lobby data difficulty = normal 02:00:17.680 [Lua] Lobby data player_slot_1 = 0:0 02:00:17.680 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:00:17.680 [Lua] Lobby data unique_server_name = Visulth 02:00:17.680 [Lua] Lobby data quick_game = false 02:00:17.680 [Lua] Lobby data country_code = CA 02:00:17.680 [Lua] Lobby data matchmaking = true 02:00:17.680 [Lua] Lobby data power_level = 0 02:00:17.680 [Lua] Lobby data mission_id = pat_forest_wastes_path1 02:00:17.680 [Lua] Lobby data mechanism = deus 02:00:17.680 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:00:17.681 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:00:17.681 [Lua] Lobby data network_hash = d096ef183372c9f1 02:00:17.681 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:00:17.681 [Lua] Lobby data eac_authorized = true 02:00:17.681 [Lua] Set lobby end. 02:00:17.681 [Lua] [Managers] Destroying manager group: 02:00:17.682 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_forest, global_loading_screens 02:00:17.682 [Lua] [Gamestate] Enter StateIngame HOST 02:00:17.682 [Lua] <>level = pat_forest_wastes_path1<> 02:00:17.683 [Lua] [StateIngame] Server ingame 02:00:17.688 [Lua] Set lobby begin: 02:00:17.688 [Lua] Lobby data twitch_enabled = false 02:00:17.688 [Lua] Lobby data selected_mission_id = journey_ruin 02:00:17.688 [Lua] Lobby data num_players = 4 02:00:17.688 [Lua] Lobby data difficulty_tweak = -7 02:00:17.688 [Lua] Lobby data host = 110000101e55044 02:00:17.688 [Lua] Lobby data matchmaking_type = 2 02:00:17.688 [Lua] Lobby data is_private = false 02:00:17.688 [Lua] Lobby data match_started = true 02:00:17.688 [Lua] Lobby data difficulty = cataclysm 02:00:17.688 [Lua] Lobby data player_slot_1 = 0:0 02:00:17.688 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:00:17.688 [Lua] Lobby data unique_server_name = Visulth 02:00:17.688 [Lua] Lobby data quick_game = false 02:00:17.688 [Lua] Lobby data country_code = CA 02:00:17.688 [Lua] Lobby data matchmaking = true 02:00:17.689 [Lua] Lobby data power_level = 0 02:00:17.689 [Lua] Lobby data mission_id = pat_forest_wastes_path1 02:00:17.689 [Lua] Lobby data mechanism = deus 02:00:17.689 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:00:17.689 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:00:17.689 [Lua] Lobby data network_hash = d096ef183372c9f1 02:00:17.689 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:00:17.689 [Lua] Lobby data eac_authorized = true 02:00:17.689 [Lua] Set lobby end. 02:00:17.689 [Lua] [Matchmaking] register rpcs 02:00:17.689 [Lua] GameNetworkManager:init... creating game session 02:00:17.689 [Lua] Host GameSession.make_game_session_host with session: 02:00:17.689 [GameSession] make_game_session_host() 02:00:17.689 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:00:17.689 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 02:00:17.689 [Lua] [GameNetworkManager] self.is_server = true 02:00:17.689 [Network] Setting artificial MTU limit to 65536 02:00:17.689 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 02:00:17.689 [Connection] Endpoint 110000107c9bf5a set max payload per packet to 1140 02:00:17.689 [Connection] Endpoint 110000104544c72 set max payload per packet to 1140 02:00:17.689 [Lua] [Mutator] Initializing mutator 'increased_healing' 02:00:17.689 [Lua] [Mutator] Initializing mutator 'deus_more_monsters' 02:00:17.689 [Lua] [Mutator] Initializing mutator 'deus_pacing_tweak' 02:00:17.689 [Lua] [Mutator] Initializing mutator 'deus_difficulty_tweak' 02:00:17.689 [Lua] [Mutator] Initializing mutator 'easier_hordes' 02:00:17.700 [Lua] Switching ConflictSettings: to: deus_skaven_beastmen 02:00:17.700 [Lua] pacing=deus_default 02:00:17.700 [Lua] locked_func_name=beastmen 02:00:17.700 [Lua] roaming=nil 02:00:17.700 [Lua] specials=deus_skaven_beastmen 02:00:17.700 [Lua] contained_breeds=nil 02:00:17.700 [Lua] debug_color=orange 02:00:17.700 [Lua] disabled=false 02:00:17.700 [Lua] pack_spawning=deus_skaven_beastmen 02:00:17.700 [Lua] factions=nil 02:00:17.700 [Lua] description=deus_conflict_director_skaven_beastmen_name 02:00:17.700 [Lua] boss=deus_skaven_beastmen 02:00:17.700 [Lua] horde=deus_beastmen 02:00:17.700 [Lua] name=deus_skaven_beastmen 02:00:17.700 [Lua] intensity=deus_default 02:00:17.700 [Lua] --- 02:00:17.700 [Lua] [LevelAnalysis] set_random_seed( 71354257) 02:00:17.708 [Lua] [AIInterestPointSystem] Level Seed: 71354257 02:00:17.708 [Lua] 02:00:17.708 [Lua] [entity_system_bag] = table 02:00:17.708 [Lua] [entity_system_bag] = metatable 02:00:17.708 [Lua] [startup_data] = table 02:00:17.708 [Lua] [entity_manager] = table 02:00:17.708 [Lua] [entity_manager] = metatable 02:00:17.708 [Lua] [unit_spawner] = table 02:00:17.708 [Lua] [unit_spawner] = metatable 02:00:17.708 [Lua] [unit_storage] = table 02:00:17.708 [Lua] [unit_storage] = metatable 02:00:17.708 [Lua] [dice_keeper] = table 02:00:17.708 [Lua] [dice_keeper] = metatable 02:00:17.708 [Lua] [is_server] = true (boolean) 02:00:17.708 [Lua] [world] = [World] 02:00:17.708 [Lua] [system_api] = table 02:00:17.708 [Lua] [entity_system] = table 02:00:17.708 [Lua] [entity_system] = metatable 02:00:17.708 [Lua] [network_lobby] = table 02:00:17.708 [Lua] [network_lobby] = metatable 02:00:17.708 [Lua] [profile_synchronizer] = table 02:00:17.708 [Lua] [profile_synchronizer] = metatable 02:00:17.708 [Lua] [level_transition_handler] = table 02:00:17.708 [Lua] [level_transition_handler] = metatable 02:00:17.708 [Lua] [num_local_human_players] = 1 (number) 02:00:17.708 [Lua] [statistics_db] = table 02:00:17.708 [Lua] [statistics_db] = metatable 02:00:17.708 [Lua] [network_server] = table 02:00:17.708 [Lua] [network_server] = metatable 02:00:17.708 [Lua] [input_manager] = table 02:00:17.708 [Lua] [input_manager] = metatable 02:00:17.708 [Lua] [network_clock] = table 02:00:17.708 [Lua] [network_clock] = metatable 02:00:17.708 [Lua] [network_transmit] = table 02:00:17.708 [Lua] [network_transmit] = metatable 02:00:17.708 [Lua] [free_flight_manager] = table 02:00:17.708 [Lua] [free_flight_manager] = metatable 02:00:17.708 [Lua] [network_manager] = table 02:00:17.708 [Lua] [network_manager] = metatable 02:00:17.708 [Lua] [network_event_delegate] = table 02:00:17.708 [Lua] [network_event_delegate] = metatable 02:00:17.708 [Lua] 02:00:17.708 [Lua] ignoring extension VersusVolumeObjectiveExtension 02:00:17.708 [Lua] ignoring extension VersusInteractObjectiveExtension 02:00:17.708 [Lua] ignoring extension VersusPayloadObjectiveExtension 02:00:17.708 [Lua] ignoring extension VersusSocketObjectiveExtension 02:00:17.708 [Lua] ignoring extension VersusTargetObjectiveExtension 02:00:17.708 [Lua] ignoring extension VersusMissionObjectiveExtension 02:00:17.711 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:00:17.748 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:00:17.749 [Lua] [AchievementManager] Achievements using the steam platform 02:00:17.749 [Lua] PlayerManager:add_player player_1 02:00:17.911 [Lua] respawn_unit_spawned with group id: terror_respawn 02:00:17.911 [Lua] respawn_unit_spawned with group id: terror_respawn 02:00:17.911 [Lua] respawn_unit_spawned with group id: terror_respawn 02:00:17.936 [Lua] [StateIngame] Level seed: 71354257 02:00:17.949 [Lua] [LevelAnalysis] set_random_seed( 71354257) 02:00:17.953 [GameSession] create_game_object(67, 0) 02:00:17.953 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 02:00:17.953 [GameSession] create_game_object(95, 1) 02:00:17.953 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 02:00:17.953 [Lua] [IngameUI] init 02:00:17.978 [SteamVoipClient] select_out(110000101e55044, off) 02:00:17.978 [SteamVoipClient] select_out(110000104e72a6c, off) 02:00:17.978 [SteamVoipClient] select_out(110000107c9bf5a, off) 02:00:17.985 [Lua] cb_razer_chroma_setup 02:00:18.044 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:00:18.044 [Lua] Set lobby begin: 02:00:18.044 [Lua] Lobby data twitch_enabled = false 02:00:18.044 [Lua] Lobby data selected_mission_id = journey_ruin 02:00:18.044 [Lua] Lobby data num_players = 4 02:00:18.044 [Lua] Lobby data difficulty_tweak = -7 02:00:18.044 [Lua] Lobby data host = 110000101e55044 02:00:18.044 [Lua] Lobby data matchmaking_type = 2 02:00:18.044 [Lua] Lobby data is_private = false 02:00:18.044 [Lua] Lobby data match_started = true 02:00:18.044 [Lua] Lobby data difficulty = cataclysm 02:00:18.044 [Lua] Lobby data player_slot_1 = 0:0 02:00:18.044 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:00:18.044 [Lua] Lobby data unique_server_name = Visulth 02:00:18.044 [Lua] Lobby data quick_game = false 02:00:18.044 [Lua] Lobby data country_code = CA 02:00:18.044 [Lua] Lobby data matchmaking = true 02:00:18.044 [Lua] Lobby data power_level = 715 02:00:18.045 [Lua] Lobby data mission_id = pat_forest_wastes_path1 02:00:18.045 [Lua] Lobby data mechanism = deus 02:00:18.045 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:00:18.045 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:00:18.045 [Lua] Lobby data network_hash = d096ef183372c9f1 02:00:18.045 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:00:18.045 [Lua] Lobby data eac_authorized = true 02:00:18.045 [Lua] Set lobby end. 02:00:18.045 [Lua] CurrentConflictSettings deus_skaven_beastmen 02:00:18.045 [Lua] [ConflictDirector] conflict_director is ai_ready 02:00:18.046 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:00:18.046 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:00:18.049 [Lua] NORMAL PATROL MAIN PATH 142.57235717773438 02:00:18.049 [Lua] [waypoints] = table 02:00:18.049 [Lua] [astar_points] = table 02:00:18.049 [Lua] [travel_dist] = 142.57234978675842 (number) 02:00:18.049 [Lua] [one_directional] = false (boolean) 02:00:18.049 [Lua] [id] = boss_1 (string) 02:00:18.049 [Lua] NORMAL PATROL MAIN PATH 260.62881469726563 02:00:18.049 [Lua] [waypoints] = table 02:00:18.049 [Lua] [astar_points] = table 02:00:18.049 [Lua] [travel_dist] = 260.62880739569664 (number) 02:00:18.049 [Lua] [one_directional] = false (boolean) 02:00:18.049 [Lua] [id] = boss_3 (string) 02:00:18.049 [Lua] NORMAL PATROL MAIN PATH 317.1851806640625 02:00:18.049 [Lua] [waypoints] = table 02:00:18.049 [Lua] [astar_points] = table 02:00:18.049 [Lua] [travel_dist] = 317.18519257009029 (number) 02:00:18.049 [Lua] [one_directional] = false (boolean) 02:00:18.049 [Lua] [id] = boss_2 (string) 02:00:18.049 [Lua] NORMAL PATROL MAIN PATH 469.5 02:00:18.049 [Lua] [waypoints] = table 02:00:18.049 [Lua] [astar_points] = table 02:00:18.049 [Lua] [travel_dist] = 469.50001747906208 (number) 02:00:18.049 [Lua] [one_directional] = false (boolean) 02:00:18.049 [Lua] [id] = boss_4 (string) 02:00:18.049 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:00:18.049 [Lua] Forming navigation groups in one frame 02:00:18.050 [Lua] Forming navigation groups 02:00:18.091 [Lua] NavigationGroupManager -> calulation time A: 0.041000000000167347 02:00:18.269 [Lua] NavigationGroupManager -> calulation time B: 0.17799999999988358 02:00:18.269 [Lua] number of nav groups: 150 02:00:18.272 [Lua] number of refined nav groups : 88 02:00:18.278 [Lua] NavigationGroupManager -> calulation time C: 0.0090000000000145519 02:00:18.278 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.574172051250933 Normalized coefficient: 1.4894783178922033 02:00:18.285 [Lua] -------------> JOW Perfect-density 5.4000000000000012 Sum density 5.89942515939474 Normalized coefficient: 0.9153434197568534 02:00:18.299 [Lua] [LevelAnalysis] Generating boss paths for level: pat_forest_wastes_path1 02:00:18.299 [Lua] [LevelAnalysis] This level has a total main-path length of 511.832 meters. 02:00:18.299 [Lua] [LevelAnalysis] num_event_places_f: 0.307887913386027 , num_event_places: 0 , trailing_event_fraction: 0.307887913386027 , num_events: 0 02:00:18.299 [Lua] [LevelAnalysis] Level path distance: 511.83187007904053 02:00:18.299 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:00:18.302 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 02:00:18.303 [GameSession] create_game_object(85, 2) 02:00:18.303 [GameSession] create_game_object(30, 3) 02:00:18.303 [GameSession] create_game_object(30, 4) 02:00:18.303 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 02:00:18.304 [GameSession] create_game_object(68, 5) 02:00:18.304 [GameSession] create_game_object(68, 6) 02:00:18.304 [GameSession] create_game_object(68, 7) 02:00:18.304 [GameSession] create_game_object(68, 8) 02:00:18.304 [GameSession] create_game_object(68, 9) 02:00:18.304 [GameSession] create_game_object(68, 10) 02:00:18.305 [GameSession] create_game_object(68, 11) 02:00:18.305 [GameSession] create_game_object(68, 12) 02:00:18.305 [GameSession] create_game_object(68, 13) 02:00:18.305 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 02:00:18.305 [GameSession] create_game_object(68, 14) 02:00:18.305 [GameSession] create_game_object(68, 15) 02:00:18.306 [GameSession] create_game_object(68, 16) 02:00:18.306 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 02:00:18.306 [GameSession] create_game_object(5, 17) 02:00:18.307 [GameSession] create_game_object(5, 18) 02:00:18.307 [GameSession] create_game_object(5, 19) 02:00:18.308 [GameSession] create_game_object(5, 20) 02:00:18.308 [GameSession] create_game_object(5, 21) 02:00:18.308 [GameSession] create_game_object(68, 22) 02:00:18.308 [GameSession] create_game_object(68, 23) 02:00:18.309 [GameSession] create_game_object(68, 24) 02:00:18.309 [GameSession] create_game_object(68, 25) 02:00:18.309 [GameSession] create_game_object(68, 26) 02:00:18.309 [GameSession] create_game_object(68, 27) 02:00:18.309 [GameSession] create_game_object(68, 28) 02:00:18.309 [GameSession] create_game_object(68, 29) 02:00:18.310 [GameSession] create_game_object(68, 30) 02:00:18.310 [GameSession] create_game_object(68, 31) 02:00:18.310 [GameSession] create_game_object(68, 32) 02:00:18.310 [GameSession] create_game_object(68, 33) 02:00:18.310 [GameSession] create_game_object(68, 34) 02:00:18.310 [GameSession] create_game_object(68, 35) 02:00:18.310 [GameSession] create_game_object(68, 36) 02:00:18.311 [GameSession] create_game_object(68, 37) 02:00:18.311 [GameSession] create_game_object(68, 38) 02:00:18.311 [GameSession] create_game_object(68, 39) 02:00:18.311 [GameSession] create_game_object(68, 40) 02:00:18.311 [GameSession] create_game_object(68, 41) 02:00:18.311 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 02:00:18.311 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 02:00:18.311 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 02:00:18.311 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 02:00:18.311 [GameSession] create_game_object(48, 42) 02:00:18.311 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=42 02:00:18.311 [Lua] [Mutator] Activating mutator 'deus_more_monsters' 02:00:18.311 [Lua] [Mutator] Activating mutator 'deus_pacing_tweak' 02:00:18.311 [Lua] Adding main path event: Vector3Box(75.8748, 46.6282, 36.7124) boss_event_storm_fiend 45 table: 00000000158EC650 02:00:18.312 [Lua] [Mutator] Activating mutator 'easier_hordes' 02:00:18.312 [Lua] [Mutator] Activating mutator 'increased_healing' 02:00:18.312 [Lua] [Mutator] Activating mutator 'deus_difficulty_tweak' 02:00:18.312 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:00:18.312 [Lua] [Managers] Calling function on all managers: 02:00:18.313 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:00:18.313 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_scorpion_complete_plaza_cataclysm 02:00:18.313 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Visulth 02:00:18.313 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:00:18.350 [GameSession] add_peer(110000104e72a6c) 02:00:18.350 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(4, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(5, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(6, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(7, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(8, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(9, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(10, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(11, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(12, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(13, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(14, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(15, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(16, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(17, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(18, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(19, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(20, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(21, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(22, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(23, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(24, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(25, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(26, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(27, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(28, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(29, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(30, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(31, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(32, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(33, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(34, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(35, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(36, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(37, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(38, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(39, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(40, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(41, 0) -> 110000104e72a6c 02:00:18.350 [GameSession] create_game_object(42, 0) -> 110000104e72a6c 02:00:18.350 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 02:00:18.350 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 02:00:18.350 [GameSession] add_peer(110000104544c72) 02:00:18.350 [GameSession] create_game_object(0, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(1, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(2, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(3, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(4, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(5, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(6, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(7, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(8, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(9, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(10, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(11, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(12, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(13, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(14, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(15, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(16, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(17, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(18, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(19, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(20, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(21, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(22, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(23, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(24, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(25, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(26, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(27, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(28, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(29, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(30, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(31, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(32, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(33, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(34, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(35, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(36, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(37, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(38, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(39, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(40, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(41, 0) -> 110000104544c72 02:00:18.350 [GameSession] create_game_object(42, 0) -> 110000104544c72 02:00:18.350 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForEnterGame 02:00:18.350 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForGameObjectSync 02:00:18.350 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 02:00:18.350 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 02:00:18.350 [GameSession] add_peer(110000107c9bf5a) 02:00:18.350 [GameSession] create_game_object(0, 0) -> 110000107c9bf5a 02:00:18.350 [GameSession] create_game_object(1, 0) -> 110000107c9bf5a 02:00:18.350 [GameSession] create_game_object(2, 0) -> 110000107c9bf5a 02:00:18.350 [GameSession] create_game_object(3, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(4, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(5, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(6, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(7, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(8, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(9, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(10, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(11, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(12, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(13, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(14, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(15, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(16, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(17, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(18, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(19, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(20, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(21, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(22, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(23, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(24, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(25, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(26, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(27, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(28, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(29, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(30, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(31, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(32, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(33, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(34, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(35, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(36, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(37, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(38, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(39, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(40, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(41, 0) -> 110000107c9bf5a 02:00:18.351 [GameSession] create_game_object(42, 0) -> 110000107c9bf5a 02:00:18.351 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForEnterGame 02:00:18.351 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForGameObjectSync 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1580459776,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1818979328 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = 9DAE93AC50463EB5 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":632751232,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1818979328 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:00:18.572 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = D0D82C615F8D155E 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:00:18.572 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 02:00:18.573 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":1818979328,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:00:18.573 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:00:18.573 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1818979328 02:00:18.573 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:00:18.573 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:00:18.573 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:00:18.573 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 02:00:18.573 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 02:00:18.573 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = FAABFFE171A09CAA 02:00:18.573 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:00:18.573 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 02:00:18.573 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 02:00:18.588 [Lua] Breedfreezer (server) starting a hot join sync 02:00:18.588 [Lua] packing 0 units of breed skaven_clan_rat 02:00:18.588 [Lua] packing 0 units of breed skaven_storm_vermin 02:00:18.588 [Lua] packing 0 units of breed beastmen_ungor_archer 02:00:18.588 [Lua] packing 0 units of breed beastmen_bestigor 02:00:18.588 [Lua] packing 0 units of breed beastmen_ungor 02:00:18.588 [Lua] packing 0 units of breed skaven_plague_monk 02:00:18.588 [Lua] packing 0 units of breed beastmen_gor 02:00:18.588 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:00:18.588 [Lua] 02:00:18.588 [Lua] [1] = 1 (number) 02:00:18.588 [Lua] [2] = 0 (number) 02:00:18.588 [Lua] [3] = 1 (number) 02:00:18.588 [Lua] [4] = 0 (number) 02:00:18.588 [Lua] [5] = 1 (number) 02:00:18.588 [Lua] [6] = 0 (number) 02:00:18.588 [Lua] [7] = 1 (number) 02:00:18.588 [Lua] [8] = 0 (number) 02:00:18.588 [Lua] [9] = 1 (number) 02:00:18.588 [Lua] [10] = 0 (number) 02:00:18.588 [Lua] [11] = 1 (number) 02:00:18.588 [Lua] [12] = 0 (number) 02:00:18.588 [Lua] [13] = 1 (number) 02:00:18.588 [Lua] [14] = 0 (number) 02:00:18.588 [Lua] 02:00:18.588 [Lua] 02:00:18.588 [Lua] 02:00:18.588 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104544c72 02:00:18.604 [Lua] Breedfreezer (server) starting a hot join sync 02:00:18.604 [Lua] packing 0 units of breed skaven_clan_rat 02:00:18.604 [Lua] packing 0 units of breed skaven_storm_vermin 02:00:18.604 [Lua] packing 0 units of breed beastmen_ungor_archer 02:00:18.604 [Lua] packing 0 units of breed beastmen_bestigor 02:00:18.604 [Lua] packing 0 units of breed beastmen_ungor 02:00:18.604 [Lua] packing 0 units of breed skaven_plague_monk 02:00:18.604 [Lua] packing 0 units of breed beastmen_gor 02:00:18.604 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:00:18.604 [Lua] 02:00:18.604 [Lua] [1] = 1 (number) 02:00:18.604 [Lua] [2] = 0 (number) 02:00:18.604 [Lua] [3] = 1 (number) 02:00:18.604 [Lua] [4] = 0 (number) 02:00:18.604 [Lua] [5] = 1 (number) 02:00:18.604 [Lua] [6] = 0 (number) 02:00:18.604 [Lua] [7] = 1 (number) 02:00:18.604 [Lua] [8] = 0 (number) 02:00:18.604 [Lua] [9] = 1 (number) 02:00:18.604 [Lua] [10] = 0 (number) 02:00:18.604 [Lua] [11] = 1 (number) 02:00:18.604 [Lua] [12] = 0 (number) 02:00:18.604 [Lua] [13] = 1 (number) 02:00:18.604 [Lua] [14] = 0 (number) 02:00:18.604 [Lua] 02:00:18.604 [Lua] 02:00:18.604 [Lua] 02:00:18.604 [Lua] [NetworkServer] Game_object_sync_done for peer 110000107c9bf5a 02:00:18.619 [Lua] Breedfreezer (server) starting a hot join sync 02:00:18.619 [Lua] packing 0 units of breed skaven_clan_rat 02:00:18.619 [Lua] packing 0 units of breed skaven_storm_vermin 02:00:18.619 [Lua] packing 0 units of breed beastmen_ungor_archer 02:00:18.619 [Lua] packing 0 units of breed beastmen_bestigor 02:00:18.619 [Lua] packing 0 units of breed beastmen_ungor 02:00:18.619 [Lua] packing 0 units of breed skaven_plague_monk 02:00:18.619 [Lua] packing 0 units of breed beastmen_gor 02:00:18.619 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:00:18.619 [Lua] 02:00:18.619 [Lua] [1] = 1 (number) 02:00:18.619 [Lua] [2] = 0 (number) 02:00:18.619 [Lua] [3] = 1 (number) 02:00:18.619 [Lua] [4] = 0 (number) 02:00:18.619 [Lua] [5] = 1 (number) 02:00:18.619 [Lua] [6] = 0 (number) 02:00:18.619 [Lua] [7] = 1 (number) 02:00:18.619 [Lua] [8] = 0 (number) 02:00:18.619 [Lua] [9] = 1 (number) 02:00:18.619 [Lua] [10] = 0 (number) 02:00:18.619 [Lua] [11] = 1 (number) 02:00:18.619 [Lua] [12] = 0 (number) 02:00:18.619 [Lua] [13] = 1 (number) 02:00:18.619 [Lua] [14] = 0 (number) 02:00:18.619 [Lua] 02:00:18.619 [Lua] 02:00:18.619 [Lua] 02:00:18.620 [Lua] PlayerManager:add_remote_player 110000104e72a6c 02:00:18.620 [GameSession] create_game_object(67, 43) 02:00:18.620 [GameSession] create_game_object(43, 0) -> 110000104e72a6c 02:00:18.620 [GameSession] create_game_object(43, 0) -> 110000104544c72 02:00:18.620 [GameSession] create_game_object(43, 0) -> 110000107c9bf5a 02:00:18.620 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=43 02:00:18.620 [Lua] RemotePlayer:create_game_object( ) 43 02:00:18.712 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 02:00:18.712 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 02:00:18.712 [Lua] PlayerManager:add_remote_player 110000104544c72 02:00:18.712 [GameSession] create_game_object(67, 44) 02:00:18.712 [GameSession] create_game_object(44, 0) -> 110000104e72a6c 02:00:18.712 [GameSession] create_game_object(44, 0) -> 110000104544c72 02:00:18.712 [GameSession] create_game_object(44, 0) -> 110000107c9bf5a 02:00:18.712 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44 02:00:18.712 [Lua] RemotePlayer:create_game_object( ) 44 02:00:18.791 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForGameObjectSync 02:00:18.791 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForPlayers 02:00:18.791 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 02:00:18.791 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 02:00:18.791 [Lua] PlayerManager:add_remote_player 110000107c9bf5a 02:00:18.791 [GameSession] create_game_object(67, 45) 02:00:18.791 [GameSession] create_game_object(45, 0) -> 110000104e72a6c 02:00:18.791 [GameSession] create_game_object(45, 0) -> 110000104544c72 02:00:18.791 [GameSession] create_game_object(45, 0) -> 110000107c9bf5a 02:00:18.791 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=45 02:00:18.791 [Lua] RemotePlayer:create_game_object( ) 45 02:00:18.870 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForGameObjectSync 02:00:18.870 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForPlayers 02:00:18.881 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 02:00:18.881 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 02:00:18.883 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 02:00:18.883 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForPlayers 02:00:18.883 [Lua] [PeerSM] 110000104544c72 :: on_enter InGame 02:00:18.883 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = true 02:00:18.883 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 02:00:18.883 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 02:00:18.884 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 02:00:18.884 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForPlayers 02:00:18.884 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InGame 02:00:18.884 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = true 02:00:18.887 [Lua] rpc_to_client_spawn_player 110000101e55044 1 02:00:18.887 [Lua] rpc_to_client_spawn_player 110000104e72a6c 1 02:00:18.887 [Lua] rpc_to_client_spawn_player 110000107c9bf5a 1 02:00:18.887 [Lua] rpc_to_client_spawn_player 110000104544c72 1 02:00:18.890 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(109.08, 148.161, 60.942), Vector4(0, 0, 0.985931, 0.167154)) 02:00:18.894 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="healthkit_first_aid_kit_01", slot_potion="potion_hold_my_beer_01", } 02:00:18.894 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 02:00:18.895 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:00:18.895 [GameSession] create_game_object(9, 46) 02:00:18.895 [GameSession] create_game_object(46, 0) -> 110000104e72a6c 02:00:18.895 [GameSession] create_game_object(46, 0) -> 110000104544c72 02:00:18.895 [GameSession] create_game_object(46, 0) -> 110000107c9bf5a 02:00:18.895 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:00:18.895 [Lua] PlayerManager:assign_unit_ownership Visulth 110000101e55044 1 02:00:18.896 [GameSession] create_game_object(46, 47) 02:00:18.896 [GameSession] create_game_object(47, 0) -> 110000104e72a6c 02:00:18.896 [GameSession] create_game_object(47, 0) -> 110000104544c72 02:00:18.896 [GameSession] create_game_object(47, 0) -> 110000107c9bf5a 02:00:18.896 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 02:00:18.904 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:00:18.904 [Lua] [Mutator] Activating mutator 'easier_packs' 02:00:18.914 [Lua] Switching ConflictSettings: to: deus_skaven 02:00:18.914 [Lua] pacing=deus_default 02:00:18.914 [Lua] roaming=nil 02:00:18.914 [Lua] specials=deus_skaven 02:00:18.914 [Lua] contained_breeds=nil 02:00:18.914 [Lua] debug_color=orange 02:00:18.914 [Lua] disabled=false 02:00:18.914 [Lua] pack_spawning=skaven 02:00:18.914 [Lua] description=deus_conflict_director_skaven_chaos_name 02:00:18.914 [Lua] factions=nil 02:00:18.914 [Lua] boss=deus_skaven 02:00:18.914 [Lua] horde=deus_default 02:00:18.914 [Lua] name=deus_skaven 02:00:18.914 [Lua] intensity=deus_default 02:00:18.914 [Lua] --- 02:00:19.064 [Lua] [MOD][VMF][INFO] Added 110000107c9bf5a to the VMF users list. 02:00:19.064 [GameSession] 110000107c9bf5a -> create_game_object(3072) 02:00:19.064 [GameSession] create_game_object(3072, 0) -> 110000104e72a6c 02:00:19.064 [GameSession] create_game_object(3072, 0) -> 110000104544c72 02:00:19.064 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000107c9bf5a go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:00:19.064 [Lua] Adding player sync data to peer=110000107c9bf5a local_player_id=1 02:00:19.081 [GameSession] 110000107c9bf5a -> create_game_object(3073) 02:00:19.081 [GameSession] create_game_object(3073, 0) -> 110000104e72a6c 02:00:19.081 [GameSession] create_game_object(3073, 0) -> 110000104544c72 02:00:19.081 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000107c9bf5a go_type=player_unit go_created_func_name=game_object_created_player_unit 02:00:19.081 [Lua] [NetworkServer] Peer 110000107c9bf5a spawned player. 02:00:19.083 [GameSession] create_game_object(46, 48) 02:00:19.083 [GameSession] create_game_object(48, 0) -> 110000104e72a6c 02:00:19.083 [GameSession] create_game_object(48, 0) -> 110000104544c72 02:00:19.083 [GameSession] create_game_object(48, 0) -> 110000107c9bf5a 02:00:19.083 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48 02:00:19.083 [Lua] PlayerManager:assign_unit_ownership Skeleton Cowboy 110000107c9bf5a 1 02:00:19.083 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.77165353298187256) 02:00:19.083 [Lua] TalentSystem:rpc_sync_talents 4 3073 02:00:19.104 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.5 02:00:19.104 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 1 02:00:19.124 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 02:00:19.124 [GameSession] 110000104e72a6c -> create_game_object(1024) 02:00:19.124 [GameSession] create_game_object(1024, 0) -> 110000104544c72 02:00:19.124 [GameSession] create_game_object(1024, 0) -> 110000107c9bf5a 02:00:19.124 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:00:19.124 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 02:00:19.139 [GameSession] 110000104e72a6c -> create_game_object(1025) 02:00:19.139 [GameSession] create_game_object(1025, 0) -> 110000104544c72 02:00:19.139 [GameSession] create_game_object(1025, 0) -> 110000107c9bf5a 02:00:19.139 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104e72a6c go_type=player_unit go_created_func_name=game_object_created_player_unit 02:00:19.139 [Lua] [NetworkServer] Peer 110000104e72a6c spawned player. 02:00:19.142 [GameSession] create_game_object(46, 49) 02:00:19.142 [GameSession] create_game_object(49, 0) -> 110000104e72a6c 02:00:19.142 [GameSession] create_game_object(49, 0) -> 110000104544c72 02:00:19.142 [GameSession] create_game_object(49, 0) -> 110000107c9bf5a 02:00:19.142 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 02:00:19.142 [Lua] PlayerManager:assign_unit_ownership Geronimo! 110000104e72a6c 1 02:00:19.143 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.33070865273475647) 02:00:19.157 [Lua] TalentSystem:rpc_sync_talents 1 1025 02:00:19.162 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5 02:00:19.162 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 1 02:00:19.173 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5083333333333333 02:00:19.173 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.77165353298187256 02:00:19.228 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.33070865273475647 02:00:19.235 [GameSession] 110000104544c72 -> create_game_object(2048) 02:00:19.235 [GameSession] create_game_object(2048, 0) -> 110000104e72a6c 02:00:19.235 [GameSession] create_game_object(2048, 0) -> 110000107c9bf5a 02:00:19.235 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000104544c72 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:00:19.235 [Lua] Adding player sync data to peer=110000104544c72 local_player_id=1 02:00:19.235 [GameSession] 110000104544c72 -> create_game_object(2049) 02:00:19.235 [GameSession] create_game_object(2049, 0) -> 110000104e72a6c 02:00:19.235 [GameSession] create_game_object(2049, 0) -> 110000107c9bf5a 02:00:19.235 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000104544c72 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:00:19.235 [Lua] [NetworkServer] Peer 110000104544c72 spawned player. 02:00:19.237 [GameSession] create_game_object(46, 50) 02:00:19.237 [GameSession] create_game_object(50, 0) -> 110000104e72a6c 02:00:19.237 [GameSession] create_game_object(50, 0) -> 110000104544c72 02:00:19.237 [GameSession] create_game_object(50, 0) -> 110000107c9bf5a 02:00:19.237 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=50 02:00:19.237 [Lua] PlayerManager:assign_unit_ownership Aaron Kraid 110000104544c72 1 02:00:19.237 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:00:19.238 [Lua] TalentSystem:rpc_sync_talents 10 2049 02:00:19.271 [Lua] StateInGameRunning:_game_actually_starts() 02:00:19.276 [Lua] ################################################################################################################# 02:00:19.276 [Lua] [Loading Time]: 00:00:22 [Transition]: dlc_morris_map-pat_forest_wastes_path1 [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:00:19.276 [Lua] ################################################################################################################# 02:00:19.276 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 34 02:00:19.276 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 02:00:19.289 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 34 02:00:19.362 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = true 02:00:19.398 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 34 02:00:19.398 [Lua] Commit load time data 02:00:19.422 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 02:00:19.575 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = true 02:00:23.622 [Lua] Set lobby begin: 02:00:23.622 [Lua] Lobby data twitch_enabled = false 02:00:23.622 [Lua] Lobby data selected_mission_id = journey_ruin 02:00:23.622 [Lua] Lobby data num_players = 4 02:00:23.622 [Lua] Lobby data difficulty_tweak = -7 02:00:23.622 [Lua] Lobby data host = 110000101e55044 02:00:23.622 [Lua] Lobby data matchmaking_type = 2 02:00:23.622 [Lua] Lobby data is_private = false 02:00:23.622 [Lua] Lobby data match_started = true 02:00:23.622 [Lua] Lobby data difficulty = cataclysm 02:00:23.622 [Lua] Lobby data player_slot_1 = 0:0 02:00:23.622 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:00:23.622 [Lua] Lobby data unique_server_name = Visulth 02:00:23.622 [Lua] Lobby data quick_game = false 02:00:23.622 [Lua] Lobby data country_code = CA 02:00:23.622 [Lua] Lobby data matchmaking = true 02:00:23.623 [Lua] Lobby data power_level = 536 02:00:23.623 [Lua] Lobby data mission_id = pat_forest_wastes_path1 02:00:23.623 [Lua] Lobby data mechanism = deus 02:00:23.623 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:00:23.623 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:00:23.623 [Lua] Lobby data network_hash = d096ef183372c9f1 02:00:23.623 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:00:23.623 [Lua] Lobby data eac_authorized = true 02:00:23.623 [Lua] Set lobby end. 02:00:24.316 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51666666666666672 02:00:25.334 [EACServer] [22:00:25:334][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:00:28.601 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true} 02:00:28.651 [Lua] Set lobby begin: 02:00:28.651 [Lua] Lobby data twitch_enabled = false 02:00:28.651 [Lua] Lobby data selected_mission_id = journey_ruin 02:00:28.651 [Lua] Lobby data num_players = 4 02:00:28.651 [Lua] Lobby data difficulty_tweak = -7 02:00:28.651 [Lua] Lobby data host = 110000101e55044 02:00:28.651 [Lua] Lobby data matchmaking_type = 2 02:00:28.651 [Lua] Lobby data is_private = false 02:00:28.651 [Lua] Lobby data match_started = true 02:00:28.651 [Lua] Lobby data difficulty = cataclysm 02:00:28.651 [Lua] Lobby data player_slot_1 = 0:0 02:00:28.651 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:00:28.651 [Lua] Lobby data unique_server_name = Visulth 02:00:28.651 [Lua] Lobby data quick_game = false 02:00:28.651 [Lua] Lobby data country_code = CA 02:00:28.651 [Lua] Lobby data matchmaking = true 02:00:28.652 [Lua] Lobby data power_level = 715 02:00:28.652 [Lua] Lobby data mission_id = pat_forest_wastes_path1 02:00:28.652 [Lua] Lobby data mechanism = deus 02:00:28.652 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:00:28.652 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:00:28.652 [Lua] Lobby data network_hash = d096ef183372c9f1 02:00:28.652 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:00:28.652 [Lua] Lobby data eac_authorized = true 02:00:28.652 [Lua] Set lobby end. 02:00:28.654 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":true} 02:00:28.654 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 02:00:28.654 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, DeusChestPreloadSystem, async-read, 02:00:28.654 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 02:00:28.698 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_rakegun_t2\/wpn_dw_rakegun_t2_3p":true,"wwise\/rakegun":true} 02:00:28.700 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 02:00:28.700 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 02:00:28.700 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 02:00:28.795 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:00:28.795 [Lua] [PackageManager] Force_load: wwise/handgun 02:00:29.233 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_beam_staff_03\/wpn_brw_beam_staff_03_3p":true,"wwise\/staff":true,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":true} 02:00:29.355 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52500000000000002 02:00:33.750 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p, DeusChestPreloadSystem, async-read, 02:00:33.750 [Lua] [PackageManager] Load: wwise/rakegun, DeusChestPreloadSystem, async-read, 02:00:33.750 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rakegun_t2/wpn_dw_rakegun_t2_3p, DeusChestPreloadSystem, async-read, 02:00:33.750 [Lua] [PackageManager] Load: wwise/staff, DeusChestPreloadSystem, async-read, 02:00:33.750 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, DeusChestPreloadSystem, async-read, 02:00:33.894 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p 02:00:33.894 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p 02:00:33.894 [Lua] [PackageManager] Queueing new asynch package: wwise/rakegun 02:00:33.932 [Lua] [PackageManager] Finished loading asynchronous package: wwise/rakegun 02:00:33.932 [Lua] [PackageManager] Force_load: wwise/rakegun 02:00:33.933 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rakegun_t2/wpn_dw_rakegun_t2_3p 02:00:34.040 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rakegun_t2/wpn_dw_rakegun_t2_3p 02:00:34.040 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rakegun_t2/wpn_dw_rakegun_t2_3p 02:00:39.489 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:00:39.548 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54166666666666663 02:00:40.886 [GameSession] create_game_object(84, 51) 02:00:40.886 [GameSession] create_game_object(51, 0) -> 110000104e72a6c 02:00:40.886 [GameSession] create_game_object(51, 0) -> 110000104544c72 02:00:40.886 [GameSession] create_game_object(51, 0) -> 110000107c9bf5a 02:00:40.914 [GameSession] create_game_object(102, 52) 02:00:40.914 [GameSession] create_game_object(52, 0) -> 110000104e72a6c 02:00:40.914 [GameSession] create_game_object(52, 0) -> 110000104544c72 02:00:40.914 [GameSession] create_game_object(52, 0) -> 110000107c9bf5a 02:00:40.929 [GameSession] create_game_object(102, 53) 02:00:40.929 [GameSession] create_game_object(53, 0) -> 110000104e72a6c 02:00:40.929 [GameSession] create_game_object(53, 0) -> 110000104544c72 02:00:40.929 [GameSession] create_game_object(53, 0) -> 110000107c9bf5a 02:00:41.126 [GameSession] create_game_object(84, 54) 02:00:41.126 [GameSession] create_game_object(54, 0) -> 110000104e72a6c 02:00:41.126 [GameSession] create_game_object(54, 0) -> 110000104544c72 02:00:41.126 [GameSession] create_game_object(54, 0) -> 110000107c9bf5a 02:00:41.143 [GameSession] create_game_object(102, 55) 02:00:41.143 [GameSession] create_game_object(55, 0) -> 110000104e72a6c 02:00:41.143 [GameSession] create_game_object(55, 0) -> 110000104544c72 02:00:41.143 [GameSession] create_game_object(55, 0) -> 110000107c9bf5a 02:00:41.544 [Lua] Players are leaving the safe zone 02:00:43.766 [GameSession] destroy_game_object(55) 02:00:43.766 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[c266e4325891574e]' 02:00:43.766 [GameSession] destroy_game_object(54) 02:00:43.996 [GameSession] destroy_game_object(52) 02:00:43.996 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[b5426619c1c1882a]' 02:00:43.997 [GameSession] destroy_game_object(53) 02:00:43.997 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[82cc1ec3662612f9]' 02:00:43.997 [GameSession] destroy_game_object(51) 02:00:44.666 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55000000000000004 02:00:44.810 [GameSession] create_game_object(84, 56) 02:00:44.810 [GameSession] create_game_object(56, 0) -> 110000104e72a6c 02:00:44.810 [GameSession] create_game_object(56, 0) -> 110000104544c72 02:00:44.810 [GameSession] create_game_object(56, 0) -> 110000107c9bf5a 02:00:44.828 [GameSession] create_game_object(102, 57) 02:00:44.828 [GameSession] create_game_object(57, 0) -> 110000104e72a6c 02:00:44.828 [GameSession] create_game_object(57, 0) -> 110000104544c72 02:00:44.828 [GameSession] create_game_object(57, 0) -> 110000107c9bf5a 02:00:44.846 [GameSession] create_game_object(102, 58) 02:00:44.846 [GameSession] create_game_object(58, 0) -> 110000104e72a6c 02:00:44.846 [GameSession] create_game_object(58, 0) -> 110000104544c72 02:00:44.846 [GameSession] create_game_object(58, 0) -> 110000107c9bf5a 02:00:45.818 [GameSession] create_game_object(84, 59) 02:00:45.818 [GameSession] create_game_object(59, 0) -> 110000104e72a6c 02:00:45.818 [GameSession] create_game_object(59, 0) -> 110000104544c72 02:00:45.818 [GameSession] create_game_object(59, 0) -> 110000107c9bf5a 02:00:45.834 [GameSession] create_game_object(102, 60) 02:00:45.834 [GameSession] create_game_object(60, 0) -> 110000104e72a6c 02:00:45.834 [GameSession] create_game_object(60, 0) -> 110000104544c72 02:00:45.834 [GameSession] create_game_object(60, 0) -> 110000107c9bf5a 02:00:45.850 [GameSession] create_game_object(102, 61) 02:00:45.850 [GameSession] create_game_object(61, 0) -> 110000104e72a6c 02:00:45.850 [GameSession] create_game_object(61, 0) -> 110000104544c72 02:00:45.850 [GameSession] create_game_object(61, 0) -> 110000107c9bf5a 02:00:48.384 [Lua] main path terror event triggered: boss_event_storm_fiend 02:00:48.384 [Lua] TerrorEventMixer.start_event: boss_event_storm_fiend (seed: 0) 02:00:48.428 [GameSession] create_game_object(97, 62) 02:00:48.428 [GameSession] create_game_object(62, 0) -> 110000104e72a6c 02:00:48.428 [GameSession] create_game_object(62, 0) -> 110000104544c72 02:00:48.428 [GameSession] create_game_object(62, 0) -> 110000107c9bf5a 02:00:48.430 [Lua] Init group template: boss_door_closers 02:00:49.386 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 02:00:49.397 [Lua] Spline already found! 02:00:49.402 [GameSession] create_game_object(36, 63) 02:00:49.402 [GameSession] create_game_object(63, 0) -> 110000104e72a6c 02:00:49.402 [GameSession] create_game_object(63, 0) -> 110000104544c72 02:00:49.402 [GameSession] create_game_object(63, 0) -> 110000107c9bf5a 02:00:49.421 [GameSession] create_game_object(36, 64) 02:00:49.421 [GameSession] create_game_object(64, 0) -> 110000104e72a6c 02:00:49.421 [GameSession] create_game_object(64, 0) -> 110000104544c72 02:00:49.421 [GameSession] create_game_object(64, 0) -> 110000107c9bf5a 02:00:49.434 [GameSession] create_game_object(36, 65) 02:00:49.434 [GameSession] create_game_object(65, 0) -> 110000104e72a6c 02:00:49.434 [GameSession] create_game_object(65, 0) -> 110000104544c72 02:00:49.434 [GameSession] create_game_object(65, 0) -> 110000107c9bf5a 02:00:49.435 [Lua] Init group template: spline_patrol 02:00:49.680 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:00:49.680 [Lua] [Mutator] Activating mutator 'easier_packs' 02:00:49.714 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55833333333333335 02:00:49.989 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:00:50.786 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:00:50.786 [Lua] [Mutator] Activating mutator 'easier_packs' 02:00:53.239 [GameSession] destroy_game_object(11) 02:00:53.418 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104544c72:1:2:1 = potion_healing_draught_01 02:00:54.591 [GameSession] destroy_game_object(5) 02:00:54.747 [Lua] [SharedState] deus_run_state_11135718: potion:110000104544c72:1:2:1 = potion_killer_in_the_shadows_01 02:00:54.794 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.56666666666666665 02:00:56.854 [GameSession] create_game_object(84, 66) 02:00:56.854 [GameSession] create_game_object(66, 0) -> 110000104e72a6c 02:00:56.854 [GameSession] create_game_object(66, 0) -> 110000104544c72 02:00:56.854 [GameSession] create_game_object(66, 0) -> 110000107c9bf5a 02:00:56.873 [GameSession] create_game_object(102, 67) 02:00:56.873 [GameSession] create_game_object(67, 0) -> 110000104e72a6c 02:00:56.873 [GameSession] create_game_object(67, 0) -> 110000104544c72 02:00:56.873 [GameSession] create_game_object(67, 0) -> 110000107c9bf5a 02:00:56.891 [GameSession] create_game_object(102, 68) 02:00:56.891 [GameSession] create_game_object(68, 0) -> 110000104e72a6c 02:00:56.891 [GameSession] create_game_object(68, 0) -> 110000104544c72 02:00:56.891 [GameSession] create_game_object(68, 0) -> 110000107c9bf5a 02:00:56.907 [GameSession] create_game_object(102, 69) 02:00:56.907 [GameSession] create_game_object(69, 0) -> 110000104e72a6c 02:00:56.907 [GameSession] create_game_object(69, 0) -> 110000104544c72 02:00:56.907 [GameSession] create_game_object(69, 0) -> 110000107c9bf5a 02:00:56.927 [GameSession] create_game_object(36, 70) 02:00:56.927 [GameSession] create_game_object(70, 0) -> 110000104e72a6c 02:00:56.927 [GameSession] create_game_object(70, 0) -> 110000104544c72 02:00:56.927 [GameSession] create_game_object(70, 0) -> 110000107c9bf5a 02:00:57.256 [GameSession] create_game_object(84, 71) 02:00:57.256 [GameSession] create_game_object(71, 0) -> 110000104e72a6c 02:00:57.256 [GameSession] create_game_object(71, 0) -> 110000104544c72 02:00:57.256 [GameSession] create_game_object(71, 0) -> 110000107c9bf5a 02:00:57.258 [GameSession] create_game_object(102, 72) 02:00:57.258 [GameSession] create_game_object(72, 0) -> 110000104e72a6c 02:00:57.258 [GameSession] create_game_object(72, 0) -> 110000104544c72 02:00:57.258 [GameSession] create_game_object(72, 0) -> 110000107c9bf5a 02:00:57.275 [GameSession] create_game_object(102, 73) 02:00:57.275 [GameSession] create_game_object(73, 0) -> 110000104e72a6c 02:00:57.275 [GameSession] create_game_object(73, 0) -> 110000104544c72 02:00:57.275 [GameSession] create_game_object(73, 0) -> 110000107c9bf5a 02:00:58.876 [GameSession] create_game_object(7, 74) 02:00:58.876 [GameSession] create_game_object(74, 0) -> 110000104e72a6c 02:00:58.876 [GameSession] create_game_object(74, 0) -> 110000104544c72 02:00:58.876 [GameSession] create_game_object(74, 0) -> 110000107c9bf5a 02:00:59.365 [GameSession] destroy_game_object(74) 02:01:03.980 [GameSession] create_game_object(23, 75) 02:01:03.980 [GameSession] create_game_object(75, 0) -> 110000104e72a6c 02:01:03.980 [GameSession] create_game_object(75, 0) -> 110000104544c72 02:01:03.980 [GameSession] create_game_object(75, 0) -> 110000107c9bf5a 02:01:04.605 [GameSession] create_game_object(37, 76) 02:01:04.605 [GameSession] create_game_object(76, 0) -> 110000104e72a6c 02:01:04.605 [GameSession] create_game_object(76, 0) -> 110000104544c72 02:01:04.605 [GameSession] create_game_object(76, 0) -> 110000107c9bf5a 02:01:05.063 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.58333333333333337 02:01:05.218 [GameSession] create_game_object(7, 77) 02:01:05.218 [GameSession] create_game_object(77, 0) -> 110000104e72a6c 02:01:05.218 [GameSession] create_game_object(77, 0) -> 110000104544c72 02:01:05.218 [GameSession] create_game_object(77, 0) -> 110000107c9bf5a 02:01:05.613 [GameSession] destroy_game_object(77) 02:01:05.661 [GameSession] create_game_object(23, 78) 02:01:05.661 [GameSession] create_game_object(78, 0) -> 110000104e72a6c 02:01:05.661 [GameSession] create_game_object(78, 0) -> 110000104544c72 02:01:05.661 [GameSession] create_game_object(78, 0) -> 110000107c9bf5a 02:01:05.833 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.56000000000000005 02:01:06.320 [GameSession] create_game_object(7, 79) 02:01:06.320 [GameSession] create_game_object(79, 0) -> 110000104e72a6c 02:01:06.320 [GameSession] create_game_object(79, 0) -> 110000104544c72 02:01:06.320 [GameSession] create_game_object(79, 0) -> 110000107c9bf5a 02:01:06.496 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53666666666666663 02:01:06.657 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.74803149700164795 02:01:06.750 [GameSession] destroy_game_object(79) 02:01:07.171 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51333333333333331 02:01:07.394 [GameSession] create_game_object(7, 80) 02:01:07.394 [GameSession] create_game_object(80, 0) -> 110000104e72a6c 02:01:07.394 [GameSession] create_game_object(80, 0) -> 110000104544c72 02:01:07.394 [GameSession] create_game_object(80, 0) -> 110000107c9bf5a 02:01:07.395 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.72440946102142334 02:01:07.804 [GameSession] destroy_game_object(80) 02:01:07.818 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48999999999999999 02:01:07.917 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.70078742504119873 02:01:08.359 [GameSession] create_game_object(7, 81) 02:01:08.359 [GameSession] create_game_object(81, 0) -> 110000104e72a6c 02:01:08.359 [GameSession] create_game_object(81, 0) -> 110000104544c72 02:01:08.359 [GameSession] create_game_object(81, 0) -> 110000107c9bf5a 02:01:08.732 [GameSession] destroy_game_object(81) 02:01:09.443 [GameSession] create_game_object(7, 82) 02:01:09.443 [GameSession] create_game_object(82, 0) -> 110000104e72a6c 02:01:09.443 [GameSession] create_game_object(82, 0) -> 110000104544c72 02:01:09.443 [GameSession] create_game_object(82, 0) -> 110000107c9bf5a 02:01:09.909 [GameSession] destroy_game_object(82) 02:01:10.071 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49833333333333335 02:01:12.111 [GameSession] destroy_game_object(75) 02:01:12.267 [GameSession] create_game_object(36, 83) 02:01:12.267 [GameSession] create_game_object(83, 0) -> 110000104e72a6c 02:01:12.267 [GameSession] create_game_object(83, 0) -> 110000104544c72 02:01:12.267 [GameSession] create_game_object(83, 0) -> 110000107c9bf5a 02:01:13.665 [GameSession] create_game_object(22, 84) 02:01:13.665 [GameSession] create_game_object(84, 0) -> 110000104e72a6c 02:01:13.665 [GameSession] create_game_object(84, 0) -> 110000104544c72 02:01:13.665 [GameSession] create_game_object(84, 0) -> 110000107c9bf5a 02:01:13.665 [GameSession] create_game_object(22, 85) 02:01:13.665 [GameSession] create_game_object(85, 0) -> 110000104e72a6c 02:01:13.665 [GameSession] create_game_object(85, 0) -> 110000104544c72 02:01:13.665 [GameSession] create_game_object(85, 0) -> 110000107c9bf5a 02:01:13.666 [GameSession] create_game_object(22, 86) 02:01:13.666 [GameSession] create_game_object(86, 0) -> 110000104e72a6c 02:01:13.666 [GameSession] create_game_object(86, 0) -> 110000104544c72 02:01:13.666 [GameSession] create_game_object(86, 0) -> 110000107c9bf5a 02:01:13.820 [GameSession] destroy_game_object(78) 02:01:13.872 [GameSession] create_game_object(66, 87) 02:01:13.872 [GameSession] create_game_object(87, 0) -> 110000104e72a6c 02:01:13.872 [GameSession] create_game_object(87, 0) -> 110000104544c72 02:01:13.872 [GameSession] create_game_object(87, 0) -> 110000107c9bf5a 02:01:13.880 [GameSession] create_game_object(23, 88) 02:01:13.880 [GameSession] create_game_object(88, 0) -> 110000104e72a6c 02:01:13.880 [GameSession] create_game_object(88, 0) -> 110000104544c72 02:01:13.880 [GameSession] create_game_object(88, 0) -> 110000107c9bf5a 02:01:14.018 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.93200000000000005 02:01:14.385 [GameSession] destroy_game_object(72) 02:01:14.385 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[a408d7e1af12ecd4]' 02:01:14.385 [GameSession] destroy_game_object(73) 02:01:14.385 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[63068713f1be46c5]' 02:01:14.386 [GameSession] destroy_game_object(71) 02:01:14.740 [GameSession] destroy_game_object(86) 02:01:14.740 [GameSession] destroy_game_object(84) 02:01:14.740 [GameSession] destroy_game_object(85) 02:01:14.981 [GameSession] create_game_object(66, 89) 02:01:14.981 [GameSession] create_game_object(89, 0) -> 110000104e72a6c 02:01:14.981 [GameSession] create_game_object(89, 0) -> 110000104544c72 02:01:14.981 [GameSession] create_game_object(89, 0) -> 110000107c9bf5a 02:01:15.049 [GameSession] create_game_object(84, 90) 02:01:15.049 [GameSession] create_game_object(90, 0) -> 110000104e72a6c 02:01:15.049 [GameSession] create_game_object(90, 0) -> 110000104544c72 02:01:15.049 [GameSession] create_game_object(90, 0) -> 110000107c9bf5a 02:01:15.051 [GameSession] create_game_object(102, 91) 02:01:15.051 [GameSession] create_game_object(91, 0) -> 110000104e72a6c 02:01:15.051 [GameSession] create_game_object(91, 0) -> 110000104544c72 02:01:15.051 [GameSession] create_game_object(91, 0) -> 110000107c9bf5a 02:01:15.072 [GameSession] create_game_object(102, 92) 02:01:15.072 [GameSession] create_game_object(92, 0) -> 110000104e72a6c 02:01:15.072 [GameSession] create_game_object(92, 0) -> 110000104544c72 02:01:15.072 [GameSession] create_game_object(92, 0) -> 110000107c9bf5a 02:01:15.226 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50666666666666671 02:01:17.920 [GameSession] destroy_game_object(91) 02:01:17.920 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[63068713f1be46c5]' 02:01:17.921 [GameSession] destroy_game_object(92) 02:01:17.921 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[3468113eedff7c22]' 02:01:17.921 [GameSession] destroy_game_object(90) 02:01:18.141 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46666666666666667 02:01:18.401 [GameSession] create_game_object(84, 93) 02:01:18.401 [GameSession] create_game_object(93, 0) -> 110000104e72a6c 02:01:18.401 [GameSession] create_game_object(93, 0) -> 110000104544c72 02:01:18.401 [GameSession] create_game_object(93, 0) -> 110000107c9bf5a 02:01:18.403 [GameSession] create_game_object(102, 94) 02:01:18.403 [GameSession] create_game_object(94, 0) -> 110000104e72a6c 02:01:18.403 [GameSession] create_game_object(94, 0) -> 110000104544c72 02:01:18.403 [GameSession] create_game_object(94, 0) -> 110000107c9bf5a 02:01:18.426 [GameSession] create_game_object(102, 95) 02:01:18.426 [GameSession] create_game_object(95, 0) -> 110000104e72a6c 02:01:18.426 [GameSession] create_game_object(95, 0) -> 110000104544c72 02:01:18.426 [GameSession] create_game_object(95, 0) -> 110000107c9bf5a 02:01:18.531 [GameSession] destroy_game_object(94) 02:01:18.531 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[bb7dd2b9ad2ebc02]' 02:01:18.532 [GameSession] destroy_game_object(95) 02:01:18.532 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[3b1225029bb1ade9]' 02:01:18.532 [GameSession] destroy_game_object(93) 02:01:18.837 [GameSession] create_game_object(23, 96) 02:01:18.837 [GameSession] create_game_object(96, 0) -> 110000104e72a6c 02:01:18.837 [GameSession] create_game_object(96, 0) -> 110000104544c72 02:01:18.837 [GameSession] create_game_object(96, 0) -> 110000107c9bf5a 02:01:18.840 [GameSession] destroy_game_object(67) 02:01:18.840 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[a408d7e1af12ecd4]' 02:01:18.841 [GameSession] destroy_game_object(68) 02:01:18.841 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[63068713f1be46c5]' 02:01:18.841 [GameSession] destroy_game_object(69) 02:01:18.841 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[6532e599e45ebf18]' 02:01:18.841 [GameSession] destroy_game_object(66) 02:01:18.987 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.44666666666666666 02:01:18.987 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.48199999999999998 02:01:19.134 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.89200000000000002 02:01:19.357 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.435 02:01:20.086 [GameSession] create_game_object(37, 97) 02:01:20.086 [GameSession] create_game_object(97, 0) -> 110000104e72a6c 02:01:20.086 [GameSession] create_game_object(97, 0) -> 110000104544c72 02:01:20.086 [GameSession] create_game_object(97, 0) -> 110000107c9bf5a 02:01:20.329 [GameSession] destroy_game_object(87) 02:01:20.476 [GameSession] create_game_object(84, 98) 02:01:20.476 [GameSession] create_game_object(98, 0) -> 110000104e72a6c 02:01:20.476 [GameSession] create_game_object(98, 0) -> 110000104544c72 02:01:20.476 [GameSession] create_game_object(98, 0) -> 110000107c9bf5a 02:01:20.477 [GameSession] create_game_object(102, 99) 02:01:20.477 [GameSession] create_game_object(99, 0) -> 110000104e72a6c 02:01:20.477 [GameSession] create_game_object(99, 0) -> 110000104544c72 02:01:20.477 [GameSession] create_game_object(99, 0) -> 110000107c9bf5a 02:01:20.496 [GameSession] create_game_object(102, 100) 02:01:20.496 [GameSession] create_game_object(100, 0) -> 110000104e72a6c 02:01:20.496 [GameSession] create_game_object(100, 0) -> 110000104544c72 02:01:20.496 [GameSession] create_game_object(100, 0) -> 110000107c9bf5a 02:01:20.617 [GameSession] create_game_object(84, 101) 02:01:20.617 [GameSession] create_game_object(101, 0) -> 110000104e72a6c 02:01:20.617 [GameSession] create_game_object(101, 0) -> 110000104544c72 02:01:20.617 [GameSession] create_game_object(101, 0) -> 110000107c9bf5a 02:01:20.619 [GameSession] create_game_object(102, 102) 02:01:20.619 [GameSession] create_game_object(102, 0) -> 110000104e72a6c 02:01:20.619 [GameSession] create_game_object(102, 0) -> 110000104544c72 02:01:20.619 [GameSession] create_game_object(102, 0) -> 110000107c9bf5a 02:01:20.640 [GameSession] create_game_object(102, 103) 02:01:20.640 [GameSession] create_game_object(103, 0) -> 110000104e72a6c 02:01:20.640 [GameSession] create_game_object(103, 0) -> 110000104544c72 02:01:20.640 [GameSession] create_game_object(103, 0) -> 110000107c9bf5a 02:01:20.664 [GameSession] create_game_object(102, 104) 02:01:20.664 [GameSession] create_game_object(104, 0) -> 110000104e72a6c 02:01:20.664 [GameSession] create_game_object(104, 0) -> 110000104544c72 02:01:20.664 [GameSession] create_game_object(104, 0) -> 110000107c9bf5a 02:01:21.136 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.88 02:01:21.302 [GameSession] destroy_game_object(89) 02:01:21.785 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.83999999999999997 02:01:22.041 [GameSession] destroy_game_object(88) 02:01:25.166 [GameSession] create_game_object(22, 105) 02:01:25.166 [GameSession] create_game_object(105, 0) -> 110000104e72a6c 02:01:25.166 [GameSession] create_game_object(105, 0) -> 110000104544c72 02:01:25.166 [GameSession] create_game_object(105, 0) -> 110000107c9bf5a 02:01:25.167 [GameSession] create_game_object(22, 106) 02:01:25.167 [GameSession] create_game_object(106, 0) -> 110000104e72a6c 02:01:25.167 [GameSession] create_game_object(106, 0) -> 110000104544c72 02:01:25.167 [GameSession] create_game_object(106, 0) -> 110000107c9bf5a 02:01:25.167 [GameSession] create_game_object(22, 107) 02:01:25.167 [GameSession] create_game_object(107, 0) -> 110000104e72a6c 02:01:25.167 [GameSession] create_game_object(107, 0) -> 110000104544c72 02:01:25.167 [GameSession] create_game_object(107, 0) -> 110000107c9bf5a 02:01:25.380 [GameSession] destroy_game_object(99) 02:01:25.380 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[25d8bb609b57b10c]' 02:01:25.381 [GameSession] destroy_game_object(100) 02:01:25.381 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[5fed0493603faf30]' 02:01:25.381 [GameSession] destroy_game_object(98) 02:01:25.454 [GameSession] create_game_object(84, 108) 02:01:25.454 [GameSession] create_game_object(108, 0) -> 110000104e72a6c 02:01:25.454 [GameSession] create_game_object(108, 0) -> 110000104544c72 02:01:25.454 [GameSession] create_game_object(108, 0) -> 110000107c9bf5a 02:01:25.455 [GameSession] create_game_object(102, 109) 02:01:25.455 [GameSession] create_game_object(109, 0) -> 110000104e72a6c 02:01:25.455 [GameSession] create_game_object(109, 0) -> 110000104544c72 02:01:25.455 [GameSession] create_game_object(109, 0) -> 110000107c9bf5a 02:01:25.479 [GameSession] create_game_object(102, 110) 02:01:25.479 [GameSession] create_game_object(110, 0) -> 110000104e72a6c 02:01:25.479 [GameSession] create_game_object(110, 0) -> 110000104544c72 02:01:25.479 [GameSession] create_game_object(110, 0) -> 110000107c9bf5a 02:01:25.483 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.45166666666666666 02:01:26.250 [GameSession] destroy_game_object(107) 02:01:26.250 [GameSession] destroy_game_object(105) 02:01:26.250 [GameSession] destroy_game_object(106) 02:01:27.013 [GameSession] destroy_game_object(96) 02:01:27.202 [GameSession] destroy_game_object(83) 02:01:27.271 [GameSession] create_game_object(7, 111) 02:01:27.271 [GameSession] create_game_object(111, 0) -> 110000104e72a6c 02:01:27.271 [GameSession] create_game_object(111, 0) -> 110000104544c72 02:01:27.271 [GameSession] create_game_object(111, 0) -> 110000107c9bf5a 02:01:27.686 [GameSession] destroy_game_object(111) 02:01:28.243 [GameSession] create_game_object(7, 112) 02:01:28.243 [GameSession] create_game_object(112, 0) -> 110000104e72a6c 02:01:28.243 [GameSession] create_game_object(112, 0) -> 110000104544c72 02:01:28.243 [GameSession] create_game_object(112, 0) -> 110000107c9bf5a 02:01:28.632 [GameSession] destroy_game_object(112) 02:01:29.260 [GameSession] create_game_object(7, 113) 02:01:29.260 [GameSession] create_game_object(113, 0) -> 110000104e72a6c 02:01:29.260 [GameSession] create_game_object(113, 0) -> 110000104544c72 02:01:29.260 [GameSession] create_game_object(113, 0) -> 110000107c9bf5a 02:01:29.611 [GameSession] destroy_game_object(113) 02:01:29.960 [GameSession] destroy_game_object(70) 02:01:30.264 [GameSession] create_game_object(7, 114) 02:01:30.264 [GameSession] create_game_object(114, 0) -> 110000104e72a6c 02:01:30.264 [GameSession] create_game_object(114, 0) -> 110000104544c72 02:01:30.264 [GameSession] create_game_object(114, 0) -> 110000107c9bf5a 02:01:30.556 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46000000000000002 02:01:30.606 [GameSession] destroy_game_object(114) 02:01:35.681 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46833333333333332 02:01:36.580 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.80000000000000004 02:01:37.272 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.76000000000000001 02:01:37.965 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.71999999999999997 02:01:38.456 [GameSession] create_game_object(22, 115) 02:01:38.456 [GameSession] create_game_object(115, 0) -> 110000104e72a6c 02:01:38.456 [GameSession] create_game_object(115, 0) -> 110000104544c72 02:01:38.456 [GameSession] create_game_object(115, 0) -> 110000107c9bf5a 02:01:38.457 [GameSession] create_game_object(22, 116) 02:01:38.457 [GameSession] create_game_object(116, 0) -> 110000104e72a6c 02:01:38.457 [GameSession] create_game_object(116, 0) -> 110000104544c72 02:01:38.457 [GameSession] create_game_object(116, 0) -> 110000107c9bf5a 02:01:38.457 [GameSession] create_game_object(22, 117) 02:01:38.457 [GameSession] create_game_object(117, 0) -> 110000104e72a6c 02:01:38.457 [GameSession] create_game_object(117, 0) -> 110000104544c72 02:01:38.457 [GameSession] create_game_object(117, 0) -> 110000107c9bf5a 02:01:38.624 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.68000000000000005 02:01:39.309 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.64000000000000001 02:01:39.523 [GameSession] destroy_game_object(109) 02:01:39.523 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[c32c6b784164fd44]' 02:01:39.523 [GameSession] destroy_game_object(110) 02:01:39.523 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[c32c6b784164fd44]' 02:01:39.524 [GameSession] destroy_game_object(108) 02:01:39.541 [GameSession] destroy_game_object(117) 02:01:39.541 [GameSession] destroy_game_object(115) 02:01:39.541 [GameSession] destroy_game_object(116) 02:01:39.779 [GameSession] create_game_object(84, 118) 02:01:39.779 [GameSession] create_game_object(118, 0) -> 110000104e72a6c 02:01:39.779 [GameSession] create_game_object(118, 0) -> 110000104544c72 02:01:39.779 [GameSession] create_game_object(118, 0) -> 110000107c9bf5a 02:01:39.781 [GameSession] create_game_object(102, 119) 02:01:39.781 [GameSession] create_game_object(119, 0) -> 110000104e72a6c 02:01:39.781 [GameSession] create_game_object(119, 0) -> 110000104544c72 02:01:39.781 [GameSession] create_game_object(119, 0) -> 110000107c9bf5a 02:01:39.805 [GameSession] create_game_object(102, 120) 02:01:39.805 [GameSession] create_game_object(120, 0) -> 110000104e72a6c 02:01:39.805 [GameSession] create_game_object(120, 0) -> 110000104544c72 02:01:39.805 [GameSession] create_game_object(120, 0) -> 110000107c9bf5a 02:01:40.170 [Lua] Coordinated attack! 02:01:40.822 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47666666666666668 02:01:45.921 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48499999999999999 02:01:46.151 [GameSession] create_game_object(7, 121) 02:01:46.151 [GameSession] create_game_object(121, 0) -> 110000104e72a6c 02:01:46.151 [GameSession] create_game_object(121, 0) -> 110000104544c72 02:01:46.151 [GameSession] create_game_object(121, 0) -> 110000107c9bf5a 02:01:46.188 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.67000000000000004 02:01:46.519 [GameSession] destroy_game_object(121) 02:01:47.494 [GameSession] create_game_object(7, 122) 02:01:47.494 [GameSession] create_game_object(122, 0) -> 110000104e72a6c 02:01:47.494 [GameSession] create_game_object(122, 0) -> 110000104544c72 02:01:47.494 [GameSession] create_game_object(122, 0) -> 110000107c9bf5a 02:01:47.869 [GameSession] destroy_game_object(122) 02:01:53.436 [GameSession] create_game_object(66, 123) 02:01:53.436 [GameSession] create_game_object(123, 0) -> 110000104e72a6c 02:01:53.436 [GameSession] create_game_object(123, 0) -> 110000104544c72 02:01:53.436 [GameSession] create_game_object(123, 0) -> 110000107c9bf5a 02:01:53.925 [Lua] Time for new HOOORDE! multi_first_wave 02:01:53.925 [Lua] HORDE: Spawning hordes while 8 other ai are spawned 02:01:53.925 [Lua] horde requested: ambush 02:01:53.925 [Lua] setting up ambush-horde 02:01:53.925 [Lua] Composing horde 'large' .. using variant 'plain' 02:01:53.926 [Lua] -> spawning: 26 02:01:53.926 [Lua] horde crated with id 3 of type ambush 02:01:53.926 [Lua] ambush horde has started 02:01:55.554 [GameSession] create_game_object(7, 124) 02:01:55.554 [GameSession] create_game_object(124, 0) -> 110000104e72a6c 02:01:55.554 [GameSession] create_game_object(124, 0) -> 110000104544c72 02:01:55.554 [GameSession] create_game_object(124, 0) -> 110000107c9bf5a 02:01:55.590 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.69999999999999996 02:01:55.906 [GameSession] destroy_game_object(124) 02:01:56.132 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50166666666666671 02:01:56.791 [GameSession] create_game_object(7, 125) 02:01:56.791 [GameSession] create_game_object(125, 0) -> 110000104e72a6c 02:01:56.791 [GameSession] create_game_object(125, 0) -> 110000104544c72 02:01:56.791 [GameSession] create_game_object(125, 0) -> 110000107c9bf5a 02:01:57.165 [GameSession] destroy_game_object(125) 02:01:57.455 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, prioritized 02:01:57.798 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000107c9bf5a, connection_key=1, breed_name=skaven_slave) 02:01:57.871 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000104e72a6c, connection_key=0, breed_name=skaven_slave) 02:01:57.915 [GameSession] create_game_object(66, 126) 02:01:57.915 [GameSession] create_game_object(126, 0) -> 110000104e72a6c 02:01:57.915 [GameSession] create_game_object(126, 0) -> 110000104544c72 02:01:57.915 [GameSession] create_game_object(126, 0) -> 110000107c9bf5a 02:01:57.980 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 02:01:57.980 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 02:01:58.049 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000104544c72, connection_key=3, breed_name=skaven_slave) 02:01:58.051 [GameSession] create_game_object(36, 127) 02:01:58.051 [GameSession] create_game_object(127, 0) -> 110000104e72a6c 02:01:58.051 [GameSession] create_game_object(127, 0) -> 110000104544c72 02:01:58.051 [GameSession] create_game_object(127, 0) -> 110000107c9bf5a 02:01:58.075 [GameSession] create_game_object(36, 128) 02:01:58.075 [GameSession] create_game_object(128, 0) -> 110000104e72a6c 02:01:58.075 [GameSession] create_game_object(128, 0) -> 110000104544c72 02:01:58.075 [GameSession] create_game_object(128, 0) -> 110000107c9bf5a 02:01:58.099 [GameSession] create_game_object(36, 129) 02:01:58.099 [GameSession] create_game_object(129, 0) -> 110000104e72a6c 02:01:58.099 [GameSession] create_game_object(129, 0) -> 110000104544c72 02:01:58.099 [GameSession] create_game_object(129, 0) -> 110000107c9bf5a 02:01:58.126 [GameSession] create_game_object(36, 130) 02:01:58.126 [GameSession] create_game_object(130, 0) -> 110000104e72a6c 02:01:58.126 [GameSession] create_game_object(130, 0) -> 110000104544c72 02:01:58.126 [GameSession] create_game_object(130, 0) -> 110000107c9bf5a 02:01:58.147 [GameSession] create_game_object(36, 131) 02:01:58.147 [GameSession] create_game_object(131, 0) -> 110000104e72a6c 02:01:58.147 [GameSession] create_game_object(131, 0) -> 110000104544c72 02:01:58.147 [GameSession] create_game_object(131, 0) -> 110000107c9bf5a 02:01:58.151 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48666666666666669 02:01:58.166 [GameSession] create_game_object(36, 132) 02:01:58.166 [GameSession] create_game_object(132, 0) -> 110000104e72a6c 02:01:58.166 [GameSession] create_game_object(132, 0) -> 110000104544c72 02:01:58.166 [GameSession] create_game_object(132, 0) -> 110000107c9bf5a 02:01:58.191 [GameSession] create_game_object(36, 133) 02:01:58.191 [GameSession] create_game_object(133, 0) -> 110000104e72a6c 02:01:58.191 [GameSession] create_game_object(133, 0) -> 110000104544c72 02:01:58.191 [GameSession] create_game_object(133, 0) -> 110000107c9bf5a 02:01:58.211 [GameSession] create_game_object(36, 134) 02:01:58.211 [GameSession] create_game_object(134, 0) -> 110000104e72a6c 02:01:58.211 [GameSession] create_game_object(134, 0) -> 110000104544c72 02:01:58.211 [GameSession] create_game_object(134, 0) -> 110000107c9bf5a 02:01:58.215 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46666666666666667 02:01:58.235 [GameSession] create_game_object(36, 135) 02:01:58.235 [GameSession] create_game_object(135, 0) -> 110000104e72a6c 02:01:58.235 [GameSession] create_game_object(135, 0) -> 110000104544c72 02:01:58.235 [GameSession] create_game_object(135, 0) -> 110000107c9bf5a 02:01:58.261 [GameSession] create_game_object(36, 136) 02:01:58.261 [GameSession] create_game_object(136, 0) -> 110000104e72a6c 02:01:58.261 [GameSession] create_game_object(136, 0) -> 110000104544c72 02:01:58.261 [GameSession] create_game_object(136, 0) -> 110000107c9bf5a 02:01:58.281 [GameSession] create_game_object(36, 137) 02:01:58.281 [GameSession] create_game_object(137, 0) -> 110000104e72a6c 02:01:58.281 [GameSession] create_game_object(137, 0) -> 110000104544c72 02:01:58.281 [GameSession] create_game_object(137, 0) -> 110000107c9bf5a 02:01:58.301 [GameSession] create_game_object(36, 138) 02:01:58.301 [GameSession] create_game_object(138, 0) -> 110000104e72a6c 02:01:58.301 [GameSession] create_game_object(138, 0) -> 110000104544c72 02:01:58.301 [GameSession] create_game_object(138, 0) -> 110000107c9bf5a 02:01:58.326 [GameSession] create_game_object(36, 139) 02:01:58.326 [GameSession] create_game_object(139, 0) -> 110000104e72a6c 02:01:58.326 [GameSession] create_game_object(139, 0) -> 110000104544c72 02:01:58.326 [GameSession] create_game_object(139, 0) -> 110000107c9bf5a 02:01:58.346 [GameSession] create_game_object(36, 140) 02:01:58.346 [GameSession] create_game_object(140, 0) -> 110000104e72a6c 02:01:58.346 [GameSession] create_game_object(140, 0) -> 110000104544c72 02:01:58.346 [GameSession] create_game_object(140, 0) -> 110000107c9bf5a 02:01:58.367 [GameSession] create_game_object(36, 141) 02:01:58.367 [GameSession] create_game_object(141, 0) -> 110000104e72a6c 02:01:58.367 [GameSession] create_game_object(141, 0) -> 110000104544c72 02:01:58.367 [GameSession] create_game_object(141, 0) -> 110000107c9bf5a 02:01:58.386 [GameSession] create_game_object(36, 142) 02:01:58.386 [GameSession] create_game_object(142, 0) -> 110000104e72a6c 02:01:58.386 [GameSession] create_game_object(142, 0) -> 110000104544c72 02:01:58.386 [GameSession] create_game_object(142, 0) -> 110000107c9bf5a 02:01:58.407 [GameSession] create_game_object(36, 143) 02:01:58.407 [GameSession] create_game_object(143, 0) -> 110000104e72a6c 02:01:58.407 [GameSession] create_game_object(143, 0) -> 110000104544c72 02:01:58.407 [GameSession] create_game_object(143, 0) -> 110000107c9bf5a 02:01:58.427 [GameSession] create_game_object(36, 144) 02:01:58.427 [GameSession] create_game_object(144, 0) -> 110000104e72a6c 02:01:58.427 [GameSession] create_game_object(144, 0) -> 110000104544c72 02:01:58.427 [GameSession] create_game_object(144, 0) -> 110000107c9bf5a 02:01:58.458 [GameSession] create_game_object(36, 145) 02:01:58.458 [GameSession] create_game_object(145, 0) -> 110000104e72a6c 02:01:58.458 [GameSession] create_game_object(145, 0) -> 110000104544c72 02:01:58.458 [GameSession] create_game_object(145, 0) -> 110000107c9bf5a 02:01:58.478 [GameSession] create_game_object(36, 146) 02:01:58.478 [GameSession] create_game_object(146, 0) -> 110000104e72a6c 02:01:58.478 [GameSession] create_game_object(146, 0) -> 110000104544c72 02:01:58.478 [GameSession] create_game_object(146, 0) -> 110000107c9bf5a 02:01:58.545 [GameSession] create_game_object(36, 147) 02:01:58.545 [GameSession] create_game_object(147, 0) -> 110000104e72a6c 02:01:58.545 [GameSession] create_game_object(147, 0) -> 110000104544c72 02:01:58.545 [GameSession] create_game_object(147, 0) -> 110000107c9bf5a 02:01:58.577 [GameSession] create_game_object(36, 148) 02:01:58.577 [GameSession] create_game_object(148, 0) -> 110000104e72a6c 02:01:58.577 [GameSession] create_game_object(148, 0) -> 110000104544c72 02:01:58.577 [GameSession] create_game_object(148, 0) -> 110000107c9bf5a 02:01:58.600 [GameSession] create_game_object(36, 149) 02:01:58.600 [GameSession] create_game_object(149, 0) -> 110000104e72a6c 02:01:58.600 [GameSession] create_game_object(149, 0) -> 110000104544c72 02:01:58.600 [GameSession] create_game_object(149, 0) -> 110000107c9bf5a 02:01:59.094 [GameSession] create_game_object(36, 150) 02:01:59.094 [GameSession] create_game_object(150, 0) -> 110000104e72a6c 02:01:59.094 [GameSession] create_game_object(150, 0) -> 110000104544c72 02:01:59.094 [GameSession] create_game_object(150, 0) -> 110000107c9bf5a 02:01:59.116 [GameSession] create_game_object(36, 151) 02:01:59.116 [GameSession] create_game_object(151, 0) -> 110000104e72a6c 02:01:59.116 [GameSession] create_game_object(151, 0) -> 110000104544c72 02:01:59.116 [GameSession] create_game_object(151, 0) -> 110000107c9bf5a 02:01:59.118 [Lua] Init group template: horde 02:01:59.851 [GameSession] destroy_game_object(123) 02:02:01.253 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47499999999999998 02:02:01.551 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46833333333333332 02:02:02.884 [GameSession] create_game_object(68, 152) 02:02:02.884 [GameSession] create_game_object(152, 0) -> 110000104e72a6c 02:02:02.884 [GameSession] create_game_object(152, 0) -> 110000104544c72 02:02:02.884 [GameSession] create_game_object(152, 0) -> 110000107c9bf5a 02:02:04.164 [Lua] HORDE: last wave, reset to standard horde delay 02:02:04.164 [Lua] Time for new HOOORDE! multi_last_wave 02:02:04.164 [Lua] HORDE: Spawning hordes while 33 other ai are spawned 02:02:04.164 [Lua] horde requested: ambush 02:02:04.164 [Lua] setting up ambush-horde 02:02:04.164 [Lua] Composing horde 'large' .. using variant 'plain' 02:02:04.164 [Lua] -> spawning: 28 02:02:04.164 [Lua] horde crated with id 4 of type ambush 02:02:04.164 [Lua] ambush horde has started 02:02:04.251 [GameSession] destroy_game_object(126) 02:02:04.992 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 15 02:02:04.993 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 586 02:02:04.993 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2138 02:02:04.993 [Lua] [SharedState] deus_run_state_11135718: monster_coins_picked_up:0:0:0:0 = 2 02:02:05.000 [GameSession] destroy_game_object(152) 02:02:05.088 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 15 02:02:05.088 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 608 02:02:05.088 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2201 02:02:05.088 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 15 02:02:05.088 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 160 02:02:05.088 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2264 02:02:05.190 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 5 02:02:05.190 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 315 02:02:05.190 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2327 02:02:07.675 [GameSession] create_game_object(36, 153) 02:02:07.675 [GameSession] create_game_object(153, 0) -> 110000104e72a6c 02:02:07.675 [GameSession] create_game_object(153, 0) -> 110000104544c72 02:02:07.675 [GameSession] create_game_object(153, 0) -> 110000107c9bf5a 02:02:07.702 [GameSession] create_game_object(36, 154) 02:02:07.702 [GameSession] create_game_object(154, 0) -> 110000104e72a6c 02:02:07.702 [GameSession] create_game_object(154, 0) -> 110000104544c72 02:02:07.702 [GameSession] create_game_object(154, 0) -> 110000107c9bf5a 02:02:07.726 [GameSession] create_game_object(36, 155) 02:02:07.726 [GameSession] create_game_object(155, 0) -> 110000104e72a6c 02:02:07.726 [GameSession] create_game_object(155, 0) -> 110000104544c72 02:02:07.726 [GameSession] create_game_object(155, 0) -> 110000107c9bf5a 02:02:07.752 [GameSession] create_game_object(36, 156) 02:02:07.752 [GameSession] create_game_object(156, 0) -> 110000104e72a6c 02:02:07.752 [GameSession] create_game_object(156, 0) -> 110000104544c72 02:02:07.752 [GameSession] create_game_object(156, 0) -> 110000107c9bf5a 02:02:07.776 [GameSession] create_game_object(36, 157) 02:02:07.776 [GameSession] create_game_object(157, 0) -> 110000104e72a6c 02:02:07.776 [GameSession] create_game_object(157, 0) -> 110000104544c72 02:02:07.776 [GameSession] create_game_object(157, 0) -> 110000107c9bf5a 02:02:07.803 [GameSession] create_game_object(36, 158) 02:02:07.803 [GameSession] create_game_object(158, 0) -> 110000104e72a6c 02:02:07.803 [GameSession] create_game_object(158, 0) -> 110000104544c72 02:02:07.803 [GameSession] create_game_object(158, 0) -> 110000107c9bf5a 02:02:07.828 [GameSession] create_game_object(36, 159) 02:02:07.828 [GameSession] create_game_object(159, 0) -> 110000104e72a6c 02:02:07.828 [GameSession] create_game_object(159, 0) -> 110000104544c72 02:02:07.828 [GameSession] create_game_object(159, 0) -> 110000107c9bf5a 02:02:07.851 [GameSession] create_game_object(36, 160) 02:02:07.851 [GameSession] create_game_object(160, 0) -> 110000104e72a6c 02:02:07.851 [GameSession] create_game_object(160, 0) -> 110000104544c72 02:02:07.851 [GameSession] create_game_object(160, 0) -> 110000107c9bf5a 02:02:07.877 [GameSession] create_game_object(36, 161) 02:02:07.877 [GameSession] create_game_object(161, 0) -> 110000104e72a6c 02:02:07.877 [GameSession] create_game_object(161, 0) -> 110000104544c72 02:02:07.877 [GameSession] create_game_object(161, 0) -> 110000107c9bf5a 02:02:07.902 [GameSession] create_game_object(36, 162) 02:02:07.902 [GameSession] create_game_object(162, 0) -> 110000104e72a6c 02:02:07.902 [GameSession] create_game_object(162, 0) -> 110000104544c72 02:02:07.902 [GameSession] create_game_object(162, 0) -> 110000107c9bf5a 02:02:07.926 [GameSession] create_game_object(36, 163) 02:02:07.926 [GameSession] create_game_object(163, 0) -> 110000104e72a6c 02:02:07.926 [GameSession] create_game_object(163, 0) -> 110000104544c72 02:02:07.926 [GameSession] create_game_object(163, 0) -> 110000107c9bf5a 02:02:07.951 [GameSession] create_game_object(36, 164) 02:02:07.951 [GameSession] create_game_object(164, 0) -> 110000104e72a6c 02:02:07.952 [GameSession] create_game_object(164, 0) -> 110000104544c72 02:02:07.952 [GameSession] create_game_object(164, 0) -> 110000107c9bf5a 02:02:07.977 [GameSession] create_game_object(36, 165) 02:02:07.977 [GameSession] create_game_object(165, 0) -> 110000104e72a6c 02:02:07.977 [GameSession] create_game_object(165, 0) -> 110000104544c72 02:02:07.977 [GameSession] create_game_object(165, 0) -> 110000107c9bf5a 02:02:08.003 [GameSession] create_game_object(36, 166) 02:02:08.003 [GameSession] create_game_object(166, 0) -> 110000104e72a6c 02:02:08.003 [GameSession] create_game_object(166, 0) -> 110000104544c72 02:02:08.003 [GameSession] create_game_object(166, 0) -> 110000107c9bf5a 02:02:08.026 [GameSession] create_game_object(36, 167) 02:02:08.026 [GameSession] create_game_object(167, 0) -> 110000104e72a6c 02:02:08.026 [GameSession] create_game_object(167, 0) -> 110000104544c72 02:02:08.026 [GameSession] create_game_object(167, 0) -> 110000107c9bf5a 02:02:08.051 [GameSession] create_game_object(36, 168) 02:02:08.051 [GameSession] create_game_object(168, 0) -> 110000104e72a6c 02:02:08.051 [GameSession] create_game_object(168, 0) -> 110000104544c72 02:02:08.051 [GameSession] create_game_object(168, 0) -> 110000107c9bf5a 02:02:08.078 [GameSession] create_game_object(36, 169) 02:02:08.078 [GameSession] create_game_object(169, 0) -> 110000104e72a6c 02:02:08.078 [GameSession] create_game_object(169, 0) -> 110000104544c72 02:02:08.078 [GameSession] create_game_object(169, 0) -> 110000107c9bf5a 02:02:08.101 [GameSession] create_game_object(36, 170) 02:02:08.101 [GameSession] create_game_object(170, 0) -> 110000104e72a6c 02:02:08.101 [GameSession] create_game_object(170, 0) -> 110000104544c72 02:02:08.101 [GameSession] create_game_object(170, 0) -> 110000107c9bf5a 02:02:08.125 [GameSession] create_game_object(36, 171) 02:02:08.125 [GameSession] create_game_object(171, 0) -> 110000104e72a6c 02:02:08.125 [GameSession] create_game_object(171, 0) -> 110000104544c72 02:02:08.125 [GameSession] create_game_object(171, 0) -> 110000107c9bf5a 02:02:08.284 [GameSession] create_game_object(36, 172) 02:02:08.284 [GameSession] create_game_object(172, 0) -> 110000104e72a6c 02:02:08.284 [GameSession] create_game_object(172, 0) -> 110000104544c72 02:02:08.284 [GameSession] create_game_object(172, 0) -> 110000107c9bf5a 02:02:08.307 [GameSession] create_game_object(36, 173) 02:02:08.307 [GameSession] create_game_object(173, 0) -> 110000104e72a6c 02:02:08.307 [GameSession] create_game_object(173, 0) -> 110000104544c72 02:02:08.307 [GameSession] create_game_object(173, 0) -> 110000107c9bf5a 02:02:08.333 [GameSession] create_game_object(36, 174) 02:02:08.333 [GameSession] create_game_object(174, 0) -> 110000104e72a6c 02:02:08.333 [GameSession] create_game_object(174, 0) -> 110000104544c72 02:02:08.333 [GameSession] create_game_object(174, 0) -> 110000107c9bf5a 02:02:08.797 [GameSession] create_game_object(36, 175) 02:02:08.797 [GameSession] create_game_object(175, 0) -> 110000104e72a6c 02:02:08.797 [GameSession] create_game_object(175, 0) -> 110000104544c72 02:02:08.797 [GameSession] create_game_object(175, 0) -> 110000107c9bf5a 02:02:08.816 [GameSession] create_game_object(36, 176) 02:02:08.816 [GameSession] create_game_object(176, 0) -> 110000104e72a6c 02:02:08.816 [GameSession] create_game_object(176, 0) -> 110000104544c72 02:02:08.816 [GameSession] create_game_object(176, 0) -> 110000107c9bf5a 02:02:08.838 [GameSession] create_game_object(36, 177) 02:02:08.838 [GameSession] create_game_object(177, 0) -> 110000104e72a6c 02:02:08.838 [GameSession] create_game_object(177, 0) -> 110000104544c72 02:02:08.838 [GameSession] create_game_object(177, 0) -> 110000107c9bf5a 02:02:09.239 [GameSession] destroy_game_object(61) 02:02:09.239 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 02:02:09.282 [GameSession] create_game_object(36, 178) 02:02:09.282 [GameSession] create_game_object(178, 0) -> 110000104e72a6c 02:02:09.282 [GameSession] create_game_object(178, 0) -> 110000104544c72 02:02:09.282 [GameSession] create_game_object(178, 0) -> 110000107c9bf5a 02:02:09.301 [GameSession] create_game_object(36, 179) 02:02:09.301 [GameSession] create_game_object(179, 0) -> 110000104e72a6c 02:02:09.301 [GameSession] create_game_object(179, 0) -> 110000104544c72 02:02:09.301 [GameSession] create_game_object(179, 0) -> 110000107c9bf5a 02:02:09.572 [GameSession] destroy_game_object(57) 02:02:09.572 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' 02:02:09.811 [GameSession] create_game_object(36, 180) 02:02:09.811 [GameSession] create_game_object(180, 0) -> 110000104e72a6c 02:02:09.811 [GameSession] create_game_object(180, 0) -> 110000104544c72 02:02:09.811 [GameSession] create_game_object(180, 0) -> 110000107c9bf5a 02:02:09.813 [Lua] Init group template: horde 02:02:10.069 [GameSession] destroy_game_object(58) 02:02:10.069 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' 02:02:10.121 [GameSession] destroy_game_object(60) 02:02:10.121 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 02:02:10.707 [GameSession] destroy_game_object(62) 02:02:10.707 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f612c70f70b04e81]' child 1: '#ID[595ccc0e0ca7b11c]' 02:02:10.708 [GameSession] destroy_game_object(76) 02:02:11.347 [GameSession] destroy_game_object(146) 02:02:11.347 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[8722cd6cee70a7b4]' 02:02:11.531 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48166666666666669 02:02:12.696 [GameSession] destroy_game_object(142) 02:02:12.696 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:02:12.697 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 02:02:12.720 [GameSession] destroy_game_object(145) 02:02:13.170 [GameSession] destroy_game_object(127) 02:02:13.747 [GameSession] destroy_game_object(130) 02:02:14.164 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 60 will change to a manual source. 02:02:14.165 [GameSession] create_game_object(42, 181) 02:02:14.165 [GameSession] create_game_object(181, 0) -> 110000104e72a6c 02:02:14.165 [GameSession] create_game_object(181, 0) -> 110000104544c72 02:02:14.165 [GameSession] create_game_object(181, 0) -> 110000107c9bf5a 02:02:14.247 [Lua] Destroying unit since outside mesh or world 02:02:14.678 [GameSession] destroy_game_object(137) 02:02:14.678 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:02:15.500 [GameSession] destroy_game_object(143) 02:02:15.500 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 02:02:16.620 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48999999999999999 02:02:16.715 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 49 will change to a manual source. 02:02:16.716 [GameSession] create_game_object(42, 182) 02:02:16.716 [GameSession] create_game_object(182, 0) -> 110000104e72a6c 02:02:16.716 [GameSession] create_game_object(182, 0) -> 110000104544c72 02:02:16.716 [GameSession] create_game_object(182, 0) -> 110000107c9bf5a 02:02:17.075 [GameSession] destroy_game_object(149) 02:02:17.075 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' 02:02:17.549 [GameSession] destroy_game_object(131) 02:02:17.614 [GameSession] destroy_game_object(128) 02:02:17.614 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:02:17.615 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' child 1: '#ID[0c907ca2f09e88d5]' 02:02:17.868 [GameSession] destroy_game_object(150) 02:02:18.174 [GameSession] create_game_object(36, 183) 02:02:18.174 [GameSession] create_game_object(183, 0) -> 110000104e72a6c 02:02:18.174 [GameSession] create_game_object(183, 0) -> 110000104544c72 02:02:18.174 [GameSession] create_game_object(183, 0) -> 110000107c9bf5a 02:02:18.444 [GameSession] destroy_game_object(120) 02:02:18.444 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[fa92662140c4085e]' 02:02:18.670 [GameSession] destroy_game_object(133) 02:02:18.670 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 02:02:18.764 [GameSession] destroy_game_object(134) 02:02:18.764 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:02:19.003 [GameSession] destroy_game_object(97) 02:02:19.153 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.014999999999999999 02:02:19.297 [GameSession] destroy_game_object(139) 02:02:19.297 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[2985ca86ace8b5db]' 02:02:19.340 [GameSession] destroy_game_object(119) 02:02:19.340 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' 02:02:19.775 [GameSession] destroy_game_object(176) 02:02:19.775 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 02:02:20.048 [GameSession] destroy_game_object(174) 02:02:20.049 [GameSession] destroy_game_object(148) 02:02:20.049 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[ce3cb1190c9d76a7]' child 3: '#ID[43937130bb8e1733]' 02:02:20.049 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:02:20.494 [GameSession] create_game_object(66, 184) 02:02:20.494 [GameSession] create_game_object(184, 0) -> 110000104e72a6c 02:02:20.494 [GameSession] create_game_object(184, 0) -> 110000104544c72 02:02:20.494 [GameSession] create_game_object(184, 0) -> 110000107c9bf5a 02:02:20.512 [GameSession] destroy_game_object(178) 02:02:20.512 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 02:02:20.812 [GameSession] create_game_object(37, 185) 02:02:20.812 [GameSession] create_game_object(185, 0) -> 110000104e72a6c 02:02:20.812 [GameSession] create_game_object(185, 0) -> 110000104544c72 02:02:20.812 [GameSession] create_game_object(185, 0) -> 110000107c9bf5a 02:02:21.099 [GameSession] destroy_game_object(177) 02:02:21.100 [GameSession] destroy_game_object(132) 02:02:21.100 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[cd651e3175618baa]' 02:02:21.100 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 02:02:21.188 [GameSession] create_game_object(84, 186) 02:02:21.188 [GameSession] create_game_object(186, 0) -> 110000104e72a6c 02:02:21.188 [GameSession] create_game_object(186, 0) -> 110000104544c72 02:02:21.188 [GameSession] create_game_object(186, 0) -> 110000107c9bf5a 02:02:21.188 [GameSession] create_game_object(84, 187) 02:02:21.188 [GameSession] create_game_object(187, 0) -> 110000104e72a6c 02:02:21.188 [GameSession] create_game_object(187, 0) -> 110000104544c72 02:02:21.188 [GameSession] create_game_object(187, 0) -> 110000107c9bf5a 02:02:21.214 [GameSession] create_game_object(36, 188) 02:02:21.214 [GameSession] create_game_object(188, 0) -> 110000104e72a6c 02:02:21.214 [GameSession] create_game_object(188, 0) -> 110000104544c72 02:02:21.214 [GameSession] create_game_object(188, 0) -> 110000107c9bf5a 02:02:21.237 [GameSession] create_game_object(36, 189) 02:02:21.237 [GameSession] create_game_object(189, 0) -> 110000104e72a6c 02:02:21.237 [GameSession] create_game_object(189, 0) -> 110000104544c72 02:02:21.237 [GameSession] create_game_object(189, 0) -> 110000107c9bf5a 02:02:21.278 [GameSession] destroy_game_object(168) 02:02:21.278 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[4f0996c6bc322b68]' 02:02:21.283 [GameSession] create_game_object(102, 190) 02:02:21.283 [GameSession] create_game_object(190, 0) -> 110000104e72a6c 02:02:21.283 [GameSession] create_game_object(190, 0) -> 110000104544c72 02:02:21.283 [GameSession] create_game_object(190, 0) -> 110000107c9bf5a 02:02:21.306 [GameSession] create_game_object(102, 191) 02:02:21.306 [GameSession] create_game_object(191, 0) -> 110000104e72a6c 02:02:21.306 [GameSession] create_game_object(191, 0) -> 110000104544c72 02:02:21.306 [GameSession] create_game_object(191, 0) -> 110000107c9bf5a 02:02:21.325 [GameSession] create_game_object(102, 192) 02:02:21.325 [GameSession] create_game_object(192, 0) -> 110000104e72a6c 02:02:21.325 [GameSession] create_game_object(192, 0) -> 110000104544c72 02:02:21.325 [GameSession] create_game_object(192, 0) -> 110000107c9bf5a 02:02:21.346 [GameSession] create_game_object(102, 193) 02:02:21.346 [GameSession] create_game_object(193, 0) -> 110000104e72a6c 02:02:21.346 [GameSession] create_game_object(193, 0) -> 110000104544c72 02:02:21.346 [GameSession] create_game_object(193, 0) -> 110000107c9bf5a 02:02:21.674 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49833333333333335 02:02:21.876 [GameSession] create_game_object(66, 194) 02:02:21.876 [GameSession] create_game_object(194, 0) -> 110000104e72a6c 02:02:21.876 [GameSession] create_game_object(194, 0) -> 110000104544c72 02:02:21.876 [GameSession] create_game_object(194, 0) -> 110000107c9bf5a 02:02:21.891 [GameSession] destroy_game_object(180) 02:02:21.891 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[8722cd6cee70a7b4]' 02:02:22.040 [GameSession] destroy_game_object(170) 02:02:22.066 [GameSession] destroy_game_object(159) 02:02:22.069 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1abaa, position: 0 02:02:22.073 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 02:02:22.073 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 02:02:22.086 [GameSession] destroy_game_object(192) 02:02:22.086 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[a408d7e1af12ecd4]' 02:02:22.086 [GameSession] destroy_game_object(191) 02:02:22.086 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[c266e4325891574e]' 02:02:22.086 [GameSession] destroy_game_object(193) 02:02:22.086 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a1d533f024bf57ab]' child 5: '#ID[b5426619c1c1882a]' 02:02:22.086 [GameSession] destroy_game_object(186) 02:02:22.097 [GameSession] destroy_game_object(190) 02:02:22.097 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a1d533f024bf57ab]' child 5: '#ID[a408d7e1af12ecd4]' 02:02:22.110 [GameSession] destroy_game_object(187) 02:02:22.111 [GameSession] destroy_game_object(173) 02:02:22.111 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[ce3cb1190c9d76a7]' 02:02:22.344 [GameSession] destroy_game_object(157) 02:02:22.540 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1ac0e, position: 0 02:02:22.572 [GameSession] destroy_game_object(162) 02:02:22.776 [GameSession] destroy_game_object(136) 02:02:23.484 [GameSession] destroy_game_object(153) 02:02:24.087 [GameSession] create_game_object(84, 195) 02:02:24.087 [GameSession] create_game_object(195, 0) -> 110000104e72a6c 02:02:24.087 [GameSession] create_game_object(195, 0) -> 110000104544c72 02:02:24.087 [GameSession] create_game_object(195, 0) -> 110000107c9bf5a 02:02:24.088 [GameSession] create_game_object(102, 196) 02:02:24.088 [GameSession] create_game_object(196, 0) -> 110000104e72a6c 02:02:24.088 [GameSession] create_game_object(196, 0) -> 110000104544c72 02:02:24.088 [GameSession] create_game_object(196, 0) -> 110000107c9bf5a 02:02:24.109 [GameSession] create_game_object(102, 197) 02:02:24.109 [GameSession] create_game_object(197, 0) -> 110000104e72a6c 02:02:24.109 [GameSession] create_game_object(197, 0) -> 110000104544c72 02:02:24.109 [GameSession] create_game_object(197, 0) -> 110000107c9bf5a 02:02:24.154 [GameSession] create_game_object(102, 198) 02:02:24.154 [GameSession] create_game_object(198, 0) -> 110000104e72a6c 02:02:24.154 [GameSession] create_game_object(198, 0) -> 110000104544c72 02:02:24.154 [GameSession] create_game_object(198, 0) -> 110000107c9bf5a 02:02:24.265 [GameSession] destroy_game_object(165) 02:02:24.379 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = knocked_down 02:02:24.379 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0 02:02:25.047 [Lua] Horde killed: ? 02:02:25.077 [GameSession] destroy_game_object(171) 02:02:25.335 [EACServer] [22:02:25:335][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:02:25.804 [GameSession] create_game_object(49, 199) 02:02:25.804 [GameSession] create_game_object(199, 0) -> 110000104e72a6c 02:02:25.804 [GameSession] create_game_object(199, 0) -> 110000104544c72 02:02:25.804 [GameSession] create_game_object(199, 0) -> 110000107c9bf5a 02:02:26.186 [GameSession] destroy_game_object(169) 02:02:26.187 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[8722cd6cee70a7b4]' 02:02:26.217 [GameSession] create_game_object(23, 200) 02:02:26.217 [GameSession] create_game_object(200, 0) -> 110000104e72a6c 02:02:26.217 [GameSession] create_game_object(200, 0) -> 110000104544c72 02:02:26.217 [GameSession] create_game_object(200, 0) -> 110000107c9bf5a 02:02:26.239 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.67800000000000005 02:02:26.248 [GameSession] destroy_game_object(138) 02:02:26.248 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 02:02:26.757 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50666666666666671 02:02:26.891 [GameSession] destroy_game_object(196) 02:02:26.891 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[25d8bb609b57b10c]' 02:02:26.892 [GameSession] destroy_game_object(197) 02:02:26.892 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[2dbd783743b714eb]' 02:02:26.892 [GameSession] destroy_game_object(198) 02:02:26.892 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[bb7dd2b9ad2ebc02]' 02:02:26.892 [GameSession] destroy_game_object(195) 02:02:27.025 [GameSession] destroy_game_object(184) 02:02:28.204 [GameSession] destroy_game_object(194) 02:02:28.864 [GameSession] create_game_object(7, 201) 02:02:28.864 [GameSession] create_game_object(201, 0) -> 110000104e72a6c 02:02:28.864 [GameSession] create_game_object(201, 0) -> 110000104544c72 02:02:28.864 [GameSession] create_game_object(201, 0) -> 110000107c9bf5a 02:02:28.884 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.70799999999999996 02:02:29.226 [GameSession] destroy_game_object(201) 02:02:29.530 [GameSession] create_game_object(49, 202) 02:02:29.530 [GameSession] create_game_object(202, 0) -> 110000104e72a6c 02:02:29.530 [GameSession] create_game_object(202, 0) -> 110000104544c72 02:02:29.530 [GameSession] create_game_object(202, 0) -> 110000107c9bf5a 02:02:29.938 [GameSession] create_game_object(7, 203) 02:02:29.938 [GameSession] create_game_object(203, 0) -> 110000104e72a6c 02:02:29.938 [GameSession] create_game_object(203, 0) -> 110000104544c72 02:02:29.938 [GameSession] create_game_object(203, 0) -> 110000107c9bf5a 02:02:30.344 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.67716532945632935 02:02:30.351 [GameSession] destroy_game_object(203) 02:02:30.534 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.65354329347610474 02:02:31.130 [GameSession] create_game_object(7, 204) 02:02:31.130 [GameSession] create_game_object(204, 0) -> 110000104e72a6c 02:02:31.130 [GameSession] create_game_object(204, 0) -> 110000104544c72 02:02:31.130 [GameSession] create_game_object(204, 0) -> 110000107c9bf5a 02:02:31.133 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.62204724550247192 02:02:31.280 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = alive 02:02:31.341 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.59842520952224731 02:02:31.349 [GameSession] destroy_game_object(199) 02:02:31.349 [GameSession] destroy_game_object(200) 02:02:31.513 [GameSession] destroy_game_object(204) 02:02:31.544 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.57480317354202271 02:02:31.875 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51500000000000001 02:02:31.915 [GameSession] create_game_object(84, 205) 02:02:31.915 [GameSession] create_game_object(205, 0) -> 110000104e72a6c 02:02:31.915 [GameSession] create_game_object(205, 0) -> 110000104544c72 02:02:31.915 [GameSession] create_game_object(205, 0) -> 110000107c9bf5a 02:02:31.916 [GameSession] create_game_object(102, 206) 02:02:31.916 [GameSession] create_game_object(206, 0) -> 110000104e72a6c 02:02:31.916 [GameSession] create_game_object(206, 0) -> 110000104544c72 02:02:31.916 [GameSession] create_game_object(206, 0) -> 110000107c9bf5a 02:02:31.939 [GameSession] create_game_object(102, 207) 02:02:31.939 [GameSession] create_game_object(207, 0) -> 110000104e72a6c 02:02:31.939 [GameSession] create_game_object(207, 0) -> 110000104544c72 02:02:31.939 [GameSession] create_game_object(207, 0) -> 110000107c9bf5a 02:02:31.986 [GameSession] create_game_object(102, 208) 02:02:31.986 [GameSession] create_game_object(208, 0) -> 110000104e72a6c 02:02:31.986 [GameSession] create_game_object(208, 0) -> 110000104544c72 02:02:31.986 [GameSession] create_game_object(208, 0) -> 110000107c9bf5a 02:02:33.928 [GameSession] create_game_object(84, 209) 02:02:33.928 [GameSession] create_game_object(209, 0) -> 110000104e72a6c 02:02:33.928 [GameSession] create_game_object(209, 0) -> 110000104544c72 02:02:33.928 [GameSession] create_game_object(209, 0) -> 110000107c9bf5a 02:02:33.930 [GameSession] create_game_object(102, 210) 02:02:33.930 [GameSession] create_game_object(210, 0) -> 110000104e72a6c 02:02:33.930 [GameSession] create_game_object(210, 0) -> 110000104544c72 02:02:33.930 [GameSession] create_game_object(210, 0) -> 110000107c9bf5a 02:02:33.952 [GameSession] create_game_object(102, 211) 02:02:33.952 [GameSession] create_game_object(211, 0) -> 110000104e72a6c 02:02:33.952 [GameSession] create_game_object(211, 0) -> 110000104544c72 02:02:33.952 [GameSession] create_game_object(211, 0) -> 110000107c9bf5a 02:02:33.961 [GameSession] destroy_game_object(140) 02:02:33.961 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:02:33.975 [GameSession] create_game_object(102, 212) 02:02:33.975 [GameSession] create_game_object(212, 0) -> 110000104e72a6c 02:02:33.975 [GameSession] create_game_object(212, 0) -> 110000104544c72 02:02:33.975 [GameSession] create_game_object(212, 0) -> 110000107c9bf5a 02:02:34.185 [Lua] ready to jump failed 02:02:34.237 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.9375 02:02:34.237 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104544c72:1:2:1 = 02:02:36.141 [Lua] Horde killed: ? 02:02:36.364 [GameSession] create_game_object(66, 213) 02:02:36.364 [GameSession] create_game_object(213, 0) -> 110000104e72a6c 02:02:36.364 [GameSession] create_game_object(213, 0) -> 110000104544c72 02:02:36.364 [GameSession] create_game_object(213, 0) -> 110000107c9bf5a 02:02:36.621 [GameSession] destroy_game_object(202) 02:02:37.101 [GameSession] create_game_object(66, 214) 02:02:37.101 [GameSession] create_game_object(214, 0) -> 110000104e72a6c 02:02:37.101 [GameSession] create_game_object(214, 0) -> 110000104544c72 02:02:37.101 [GameSession] create_game_object(214, 0) -> 110000107c9bf5a 02:02:37.147 [Lua] ready to jump failed 02:02:37.981 [GameSession] create_game_object(84, 215) 02:02:37.981 [GameSession] create_game_object(215, 0) -> 110000104e72a6c 02:02:37.981 [GameSession] create_game_object(215, 0) -> 110000104544c72 02:02:37.981 [GameSession] create_game_object(215, 0) -> 110000107c9bf5a 02:02:37.982 [GameSession] create_game_object(102, 216) 02:02:37.982 [GameSession] create_game_object(216, 0) -> 110000104e72a6c 02:02:37.982 [GameSession] create_game_object(216, 0) -> 110000104544c72 02:02:37.982 [GameSession] create_game_object(216, 0) -> 110000107c9bf5a 02:02:38.000 [GameSession] create_game_object(84, 217) 02:02:38.000 [GameSession] create_game_object(217, 0) -> 110000104e72a6c 02:02:38.000 [GameSession] create_game_object(217, 0) -> 110000104544c72 02:02:38.000 [GameSession] create_game_object(217, 0) -> 110000107c9bf5a 02:02:38.011 [GameSession] destroy_game_object(129) 02:02:38.011 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[43937130bb8e1733]' 02:02:38.024 [GameSession] create_game_object(102, 218) 02:02:38.024 [GameSession] create_game_object(218, 0) -> 110000104e72a6c 02:02:38.024 [GameSession] create_game_object(218, 0) -> 110000104544c72 02:02:38.024 [GameSession] create_game_object(218, 0) -> 110000107c9bf5a 02:02:38.052 [GameSession] destroy_game_object(147) 02:02:38.052 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 02:02:38.343 [GameSession] destroy_game_object(218) 02:02:38.343 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[b394fbf65e716818]' child 5: '#ID[bb7dd2b9ad2ebc02]' 02:02:38.343 [GameSession] destroy_game_object(217) 02:02:38.710 [GameSession] destroy_game_object(216) 02:02:38.710 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[25d8bb609b57b10c]' 02:02:38.710 [GameSession] destroy_game_object(215) 02:02:38.870 [GameSession] create_game_object(7, 219) 02:02:38.870 [GameSession] create_game_object(219, 0) -> 110000104e72a6c 02:02:38.870 [GameSession] create_game_object(219, 0) -> 110000104544c72 02:02:38.870 [GameSession] create_game_object(219, 0) -> 110000107c9bf5a 02:02:39.242 [GameSession] destroy_game_object(219) 02:02:40.436 [GameSession] create_game_object(7, 220) 02:02:40.436 [GameSession] create_game_object(220, 0) -> 110000104e72a6c 02:02:40.436 [GameSession] create_game_object(220, 0) -> 110000104544c72 02:02:40.436 [GameSession] create_game_object(220, 0) -> 110000107c9bf5a 02:02:40.925 [GameSession] destroy_game_object(220) 02:02:42.040 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53166666666666662 02:02:42.676 [GameSession] destroy_game_object(213) 02:02:43.238 [GameSession] destroy_game_object(183) 02:02:43.346 [GameSession] create_game_object(84, 221) 02:02:43.346 [GameSession] create_game_object(221, 0) -> 110000104e72a6c 02:02:43.346 [GameSession] create_game_object(221, 0) -> 110000104544c72 02:02:43.346 [GameSession] create_game_object(221, 0) -> 110000107c9bf5a 02:02:43.348 [GameSession] create_game_object(102, 222) 02:02:43.348 [GameSession] create_game_object(222, 0) -> 110000104e72a6c 02:02:43.348 [GameSession] create_game_object(222, 0) -> 110000104544c72 02:02:43.348 [GameSession] create_game_object(222, 0) -> 110000107c9bf5a 02:02:43.374 [GameSession] create_game_object(84, 223) 02:02:43.374 [GameSession] create_game_object(223, 0) -> 110000104e72a6c 02:02:43.374 [GameSession] create_game_object(223, 0) -> 110000104544c72 02:02:43.374 [GameSession] create_game_object(223, 0) -> 110000107c9bf5a 02:02:43.375 [GameSession] create_game_object(102, 224) 02:02:43.375 [GameSession] create_game_object(224, 0) -> 110000104e72a6c 02:02:43.375 [GameSession] create_game_object(224, 0) -> 110000104544c72 02:02:43.375 [GameSession] create_game_object(224, 0) -> 110000107c9bf5a 02:02:43.402 [GameSession] destroy_game_object(214) 02:02:43.830 [GameSession] create_game_object(84, 225) 02:02:43.830 [GameSession] create_game_object(225, 0) -> 110000104e72a6c 02:02:43.830 [GameSession] create_game_object(225, 0) -> 110000104544c72 02:02:43.830 [GameSession] create_game_object(225, 0) -> 110000107c9bf5a 02:02:46.284 [GameSession] create_game_object(84, 226) 02:02:46.284 [GameSession] create_game_object(226, 0) -> 110000104e72a6c 02:02:46.284 [GameSession] create_game_object(226, 0) -> 110000104544c72 02:02:46.284 [GameSession] create_game_object(226, 0) -> 110000107c9bf5a 02:02:46.309 [GameSession] create_game_object(36, 227) 02:02:46.309 [GameSession] create_game_object(227, 0) -> 110000104e72a6c 02:02:46.309 [GameSession] create_game_object(227, 0) -> 110000104544c72 02:02:46.309 [GameSession] create_game_object(227, 0) -> 110000107c9bf5a 02:02:46.338 [GameSession] destroy_game_object(144) 02:02:46.338 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[8722cd6cee70a7b4]' 02:02:46.357 [GameSession] destroy_game_object(135) 02:02:46.357 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[43937130bb8e1733]' child 2: '#ID[ce3cb1190c9d76a7]' 02:02:46.812 [GameSession] create_game_object(84, 228) 02:02:46.812 [GameSession] create_game_object(228, 0) -> 110000104e72a6c 02:02:46.812 [GameSession] create_game_object(228, 0) -> 110000104544c72 02:02:46.812 [GameSession] create_game_object(228, 0) -> 110000107c9bf5a 02:02:46.830 [GameSession] create_game_object(84, 229) 02:02:46.830 [GameSession] create_game_object(229, 0) -> 110000104e72a6c 02:02:46.830 [GameSession] create_game_object(229, 0) -> 110000104544c72 02:02:46.830 [GameSession] create_game_object(229, 0) -> 110000107c9bf5a 02:02:46.832 [GameSession] create_game_object(102, 230) 02:02:46.832 [GameSession] create_game_object(230, 0) -> 110000104e72a6c 02:02:46.832 [GameSession] create_game_object(230, 0) -> 110000104544c72 02:02:46.832 [GameSession] create_game_object(230, 0) -> 110000107c9bf5a 02:02:46.853 [GameSession] create_game_object(36, 231) 02:02:46.853 [GameSession] create_game_object(231, 0) -> 110000104e72a6c 02:02:46.853 [GameSession] create_game_object(231, 0) -> 110000104544c72 02:02:46.853 [GameSession] create_game_object(231, 0) -> 110000107c9bf5a 02:02:46.865 [GameSession] destroy_game_object(156) 02:02:46.877 [GameSession] destroy_game_object(141) 02:02:46.878 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 02:02:47.108 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54000000000000004 02:02:47.527 [Lua] TerrorEventMixer.start_event: cursed_chest_prototype (seed: 71354257) 02:02:47.563 [Lua] Boss gave [Unit '#ID[18fadfb9fb7d7362]'] initial aggro 02:02:47.563 [GameSession] create_game_object(36, 232) 02:02:47.563 [GameSession] create_game_object(232, 0) -> 110000104e72a6c 02:02:47.563 [GameSession] create_game_object(232, 0) -> 110000104544c72 02:02:47.563 [GameSession] create_game_object(232, 0) -> 110000107c9bf5a 02:02:47.563 [Lua] New enhanced breed spawned 02:02:47.588 [GameSession] destroy_game_object(179) 02:02:47.588 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 02:02:47.628 [GameSession] create_game_object(84, 233) 02:02:47.628 [GameSession] create_game_object(233, 0) -> 110000104e72a6c 02:02:47.628 [GameSession] create_game_object(233, 0) -> 110000104544c72 02:02:47.628 [GameSession] create_game_object(233, 0) -> 110000107c9bf5a 02:02:47.647 [GameSession] create_game_object(36, 234) 02:02:47.647 [GameSession] create_game_object(234, 0) -> 110000104e72a6c 02:02:47.647 [GameSession] create_game_object(234, 0) -> 110000104544c72 02:02:47.647 [GameSession] create_game_object(234, 0) -> 110000107c9bf5a 02:02:47.665 [GameSession] create_game_object(36, 235) 02:02:47.665 [GameSession] create_game_object(235, 0) -> 110000104e72a6c 02:02:47.665 [GameSession] create_game_object(235, 0) -> 110000104544c72 02:02:47.665 [GameSession] create_game_object(235, 0) -> 110000107c9bf5a 02:02:47.677 [GameSession] destroy_game_object(175) 02:02:47.677 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:02:47.678 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 02:02:49.308 [GameSession] create_game_object(84, 236) 02:02:49.308 [GameSession] create_game_object(236, 0) -> 110000104e72a6c 02:02:49.308 [GameSession] create_game_object(236, 0) -> 110000104544c72 02:02:49.308 [GameSession] create_game_object(236, 0) -> 110000107c9bf5a 02:02:49.328 [GameSession] create_game_object(102, 237) 02:02:49.328 [GameSession] create_game_object(237, 0) -> 110000104e72a6c 02:02:49.328 [GameSession] create_game_object(237, 0) -> 110000104544c72 02:02:49.328 [GameSession] create_game_object(237, 0) -> 110000107c9bf5a 02:02:50.515 [GameSession] create_game_object(84, 238) 02:02:50.515 [GameSession] create_game_object(238, 0) -> 110000104e72a6c 02:02:50.515 [GameSession] create_game_object(238, 0) -> 110000104544c72 02:02:50.515 [GameSession] create_game_object(238, 0) -> 110000107c9bf5a 02:02:50.532 [GameSession] create_game_object(102, 239) 02:02:50.532 [GameSession] create_game_object(239, 0) -> 110000104e72a6c 02:02:50.532 [GameSession] create_game_object(239, 0) -> 110000104544c72 02:02:50.532 [GameSession] create_game_object(239, 0) -> 110000107c9bf5a 02:02:51.047 [GameSession] create_game_object(84, 240) 02:02:51.047 [GameSession] create_game_object(240, 0) -> 110000104e72a6c 02:02:51.047 [GameSession] create_game_object(240, 0) -> 110000104544c72 02:02:51.047 [GameSession] create_game_object(240, 0) -> 110000107c9bf5a 02:02:51.076 [GameSession] create_game_object(36, 241) 02:02:51.076 [GameSession] create_game_object(241, 0) -> 110000104e72a6c 02:02:51.076 [GameSession] create_game_object(241, 0) -> 110000104544c72 02:02:51.076 [GameSession] create_game_object(241, 0) -> 110000107c9bf5a 02:02:51.095 [GameSession] create_game_object(36, 242) 02:02:51.095 [GameSession] create_game_object(242, 0) -> 110000104e72a6c 02:02:51.095 [GameSession] create_game_object(242, 0) -> 110000104544c72 02:02:51.095 [GameSession] create_game_object(242, 0) -> 110000107c9bf5a 02:02:51.115 [GameSession] create_game_object(36, 243) 02:02:51.115 [GameSession] create_game_object(243, 0) -> 110000104e72a6c 02:02:51.115 [GameSession] create_game_object(243, 0) -> 110000104544c72 02:02:51.115 [GameSession] create_game_object(243, 0) -> 110000107c9bf5a 02:02:51.133 [GameSession] create_game_object(36, 244) 02:02:51.133 [GameSession] create_game_object(244, 0) -> 110000104e72a6c 02:02:51.133 [GameSession] create_game_object(244, 0) -> 110000104544c72 02:02:51.133 [GameSession] create_game_object(244, 0) -> 110000107c9bf5a 02:02:51.696 [GameSession] create_game_object(84, 245) 02:02:51.696 [GameSession] create_game_object(245, 0) -> 110000104e72a6c 02:02:51.696 [GameSession] create_game_object(245, 0) -> 110000104544c72 02:02:51.696 [GameSession] create_game_object(245, 0) -> 110000107c9bf5a 02:02:51.712 [GameSession] create_game_object(36, 246) 02:02:51.712 [GameSession] create_game_object(246, 0) -> 110000104e72a6c 02:02:51.712 [GameSession] create_game_object(246, 0) -> 110000104544c72 02:02:51.712 [GameSession] create_game_object(246, 0) -> 110000107c9bf5a 02:02:51.728 [GameSession] create_game_object(36, 247) 02:02:51.728 [GameSession] create_game_object(247, 0) -> 110000104e72a6c 02:02:51.728 [GameSession] create_game_object(247, 0) -> 110000104544c72 02:02:51.728 [GameSession] create_game_object(247, 0) -> 110000107c9bf5a 02:02:51.745 [GameSession] create_game_object(36, 248) 02:02:51.745 [GameSession] create_game_object(248, 0) -> 110000104e72a6c 02:02:51.745 [GameSession] create_game_object(248, 0) -> 110000104544c72 02:02:51.745 [GameSession] create_game_object(248, 0) -> 110000107c9bf5a 02:02:51.763 [GameSession] create_game_object(36, 249) 02:02:51.763 [GameSession] create_game_object(249, 0) -> 110000104e72a6c 02:02:51.763 [GameSession] create_game_object(249, 0) -> 110000104544c72 02:02:51.763 [GameSession] create_game_object(249, 0) -> 110000107c9bf5a 02:02:51.779 [GameSession] create_game_object(36, 250) 02:02:51.779 [GameSession] create_game_object(250, 0) -> 110000104e72a6c 02:02:51.779 [GameSession] create_game_object(250, 0) -> 110000104544c72 02:02:51.779 [GameSession] create_game_object(250, 0) -> 110000107c9bf5a 02:02:51.797 [GameSession] create_game_object(36, 251) 02:02:51.797 [GameSession] create_game_object(251, 0) -> 110000104e72a6c 02:02:51.797 [GameSession] create_game_object(251, 0) -> 110000104544c72 02:02:51.797 [GameSession] create_game_object(251, 0) -> 110000107c9bf5a 02:02:52.205 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54833333333333334 02:02:53.136 [GameSession] create_game_object(84, 252) 02:02:53.136 [GameSession] create_game_object(252, 0) -> 110000104e72a6c 02:02:53.136 [GameSession] create_game_object(252, 0) -> 110000104544c72 02:02:53.136 [GameSession] create_game_object(252, 0) -> 110000107c9bf5a 02:02:53.155 [GameSession] create_game_object(36, 253) 02:02:53.155 [GameSession] create_game_object(253, 0) -> 110000104e72a6c 02:02:53.155 [GameSession] create_game_object(253, 0) -> 110000104544c72 02:02:53.155 [GameSession] create_game_object(253, 0) -> 110000107c9bf5a 02:02:53.173 [GameSession] create_game_object(36, 254) 02:02:53.173 [GameSession] create_game_object(254, 0) -> 110000104e72a6c 02:02:53.173 [GameSession] create_game_object(254, 0) -> 110000104544c72 02:02:53.173 [GameSession] create_game_object(254, 0) -> 110000107c9bf5a 02:02:53.200 [GameSession] create_game_object(36, 255) 02:02:53.200 [GameSession] create_game_object(255, 0) -> 110000104e72a6c 02:02:53.200 [GameSession] create_game_object(255, 0) -> 110000104544c72 02:02:53.200 [GameSession] create_game_object(255, 0) -> 110000107c9bf5a 02:02:53.358 [GameSession] destroy_game_object(245) 02:02:53.881 [GameSession] destroy_game_object(240) 02:02:57.337 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55666666666666664 02:02:58.466 [GameSession] create_game_object(22, 256) 02:02:58.466 [GameSession] create_game_object(256, 0) -> 110000104e72a6c 02:02:58.466 [GameSession] create_game_object(256, 0) -> 110000104544c72 02:02:58.466 [GameSession] create_game_object(256, 0) -> 110000107c9bf5a 02:02:58.466 [GameSession] create_game_object(22, 257) 02:02:58.466 [GameSession] create_game_object(257, 0) -> 110000104e72a6c 02:02:58.466 [GameSession] create_game_object(257, 0) -> 110000104544c72 02:02:58.466 [GameSession] create_game_object(257, 0) -> 110000107c9bf5a 02:02:58.467 [GameSession] create_game_object(22, 258) 02:02:58.467 [GameSession] create_game_object(258, 0) -> 110000104e72a6c 02:02:58.467 [GameSession] create_game_object(258, 0) -> 110000104544c72 02:02:58.467 [GameSession] create_game_object(258, 0) -> 110000107c9bf5a 02:02:59.556 [GameSession] destroy_game_object(257) 02:02:59.556 [GameSession] destroy_game_object(258) 02:02:59.556 [GameSession] destroy_game_object(256) 02:02:59.901 [GameSession] create_game_object(22, 259) 02:02:59.901 [GameSession] create_game_object(259, 0) -> 110000104e72a6c 02:02:59.901 [GameSession] create_game_object(259, 0) -> 110000104544c72 02:02:59.901 [GameSession] create_game_object(259, 0) -> 110000107c9bf5a 02:02:59.901 [GameSession] create_game_object(22, 260) 02:02:59.901 [GameSession] create_game_object(260, 0) -> 110000104e72a6c 02:02:59.901 [GameSession] create_game_object(260, 0) -> 110000104544c72 02:02:59.901 [GameSession] create_game_object(260, 0) -> 110000107c9bf5a 02:02:59.902 [GameSession] create_game_object(22, 261) 02:02:59.902 [GameSession] create_game_object(261, 0) -> 110000104e72a6c 02:02:59.902 [GameSession] create_game_object(261, 0) -> 110000104544c72 02:02:59.902 [GameSession] create_game_object(261, 0) -> 110000107c9bf5a 02:03:01.022 [GameSession] destroy_game_object(261) 02:03:01.022 [GameSession] destroy_game_object(259) 02:03:01.022 [GameSession] destroy_game_object(260) 02:03:01.423 [GameSession] create_game_object(7, 262) 02:03:01.423 [GameSession] create_game_object(262, 0) -> 110000104e72a6c 02:03:01.423 [GameSession] create_game_object(262, 0) -> 110000104544c72 02:03:01.423 [GameSession] create_game_object(262, 0) -> 110000107c9bf5a 02:03:01.464 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.73799999999999999 02:03:01.774 [GameSession] destroy_game_object(262) 02:03:01.871 [GameSession] destroy_game_object(155) 02:03:01.871 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 02:03:02.239 [GameSession] create_game_object(7, 263) 02:03:02.239 [GameSession] create_game_object(263, 0) -> 110000104e72a6c 02:03:02.239 [GameSession] create_game_object(263, 0) -> 110000104544c72 02:03:02.239 [GameSession] create_game_object(263, 0) -> 110000107c9bf5a 02:03:02.619 [GameSession] destroy_game_object(263) 02:03:02.935 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.19800000000000001 02:03:05.401 [GameSession] destroy_game_object(167) 02:03:06.324 [GameSession] destroy_game_object(161) 02:03:06.324 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 02:03:06.520 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:1:4:4 = knocked_down 02:03:06.520 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0 02:03:07.485 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.57333333333333336 02:03:08.530 [GameSession] destroy_game_object(233) 02:03:09.744 [GameSession] destroy_game_object(230) 02:03:09.744 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[63068713f1be46c5]' 02:03:09.744 [GameSession] destroy_game_object(228) 02:03:09.744 [GameSession] destroy_game_object(237) 02:03:09.744 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[bb7dd2b9ad2ebc02]' 02:03:09.744 [GameSession] destroy_game_object(236) 02:03:09.760 [GameSession] destroy_game_object(229) 02:03:09.825 [GameSession] destroy_game_object(253) 02:03:09.826 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:03:09.826 [GameSession] destroy_game_object(210) 02:03:09.826 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[a408d7e1af12ecd4]' 02:03:09.826 [GameSession] destroy_game_object(252) 02:03:09.893 [GameSession] destroy_game_object(239) 02:03:09.893 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[bb7dd2b9ad2ebc02]' 02:03:09.893 [GameSession] destroy_game_object(238) 02:03:09.893 [GameSession] destroy_game_object(227) 02:03:09.893 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:03:09.893 [GameSession] destroy_game_object(226) 02:03:10.386 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.33200000000000002 02:03:12.023 [GameSession] destroy_game_object(225) 02:03:12.277 [GameSession] destroy_game_object(224) 02:03:12.277 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[a408d7e1af12ecd4]' 02:03:12.277 [GameSession] destroy_game_object(223) 02:03:12.510 [GameSession] destroy_game_object(222) 02:03:12.510 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[a408d7e1af12ecd4]' 02:03:12.510 [GameSession] destroy_game_object(221) 02:03:12.523 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.58166666666666667 02:03:14.082 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.112 02:03:15.134 [GameSession] create_game_object(84, 264) 02:03:15.134 [GameSession] create_game_object(264, 0) -> 110000104e72a6c 02:03:15.134 [GameSession] create_game_object(264, 0) -> 110000104544c72 02:03:15.134 [GameSession] create_game_object(264, 0) -> 110000107c9bf5a 02:03:15.135 [GameSession] create_game_object(102, 265) 02:03:15.135 [GameSession] create_game_object(265, 0) -> 110000104e72a6c 02:03:15.135 [GameSession] create_game_object(265, 0) -> 110000104544c72 02:03:15.135 [GameSession] create_game_object(265, 0) -> 110000107c9bf5a 02:03:15.302 [GameSession] create_game_object(84, 266) 02:03:15.302 [GameSession] create_game_object(266, 0) -> 110000104e72a6c 02:03:15.302 [GameSession] create_game_object(266, 0) -> 110000104544c72 02:03:15.302 [GameSession] create_game_object(266, 0) -> 110000107c9bf5a 02:03:15.303 [GameSession] create_game_object(102, 267) 02:03:15.303 [GameSession] create_game_object(267, 0) -> 110000104e72a6c 02:03:15.303 [GameSession] create_game_object(267, 0) -> 110000104544c72 02:03:15.303 [GameSession] create_game_object(267, 0) -> 110000107c9bf5a 02:03:15.443 [GameSession] create_game_object(84, 268) 02:03:15.443 [GameSession] create_game_object(268, 0) -> 110000104e72a6c 02:03:15.443 [GameSession] create_game_object(268, 0) -> 110000104544c72 02:03:15.443 [GameSession] create_game_object(268, 0) -> 110000107c9bf5a 02:03:17.535 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.58999999999999997 02:03:17.549 [GameSession] create_game_object(66, 269) 02:03:17.549 [GameSession] create_game_object(269, 0) -> 110000104e72a6c 02:03:17.549 [GameSession] create_game_object(269, 0) -> 110000104544c72 02:03:17.549 [GameSession] create_game_object(269, 0) -> 110000107c9bf5a 02:03:18.572 [Lua] [SharedState] deus_run_state_11135718: health_state:110000101e55044:1:4:4 = alive 02:03:18.903 [GameSession] create_game_object(66, 270) 02:03:18.903 [GameSession] create_game_object(270, 0) -> 110000104e72a6c 02:03:18.903 [GameSession] create_game_object(270, 0) -> 110000104544c72 02:03:18.903 [GameSession] create_game_object(270, 0) -> 110000107c9bf5a 02:03:22.650 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.59833333333333338 02:03:23.032 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = 02:03:23.872 [GameSession] destroy_game_object(269) 02:03:24.760 [Lua] [SharedState] deus_run_state_11135718: potion:110000104e72a6c:1:3:2 = 02:03:25.156 [GameSession] destroy_game_object(270) 02:03:25.259 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 1 02:03:25.279 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = 02:03:25.760 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 171 will change to a manual source. 02:03:25.760 [GameSession] create_game_object(42, 271) 02:03:25.760 [GameSession] create_game_object(271, 0) -> 110000104e72a6c 02:03:25.760 [GameSession] create_game_object(271, 0) -> 110000104544c72 02:03:25.760 [GameSession] create_game_object(271, 0) -> 110000107c9bf5a 02:03:26.167 [GameSession] create_game_object(84, 272) 02:03:26.167 [GameSession] create_game_object(272, 0) -> 110000104e72a6c 02:03:26.167 [GameSession] create_game_object(272, 0) -> 110000104544c72 02:03:26.167 [GameSession] create_game_object(272, 0) -> 110000107c9bf5a 02:03:26.168 [GameSession] create_game_object(36, 273) 02:03:26.168 [GameSession] create_game_object(273, 0) -> 110000104e72a6c 02:03:26.168 [GameSession] create_game_object(273, 0) -> 110000104544c72 02:03:26.168 [GameSession] create_game_object(273, 0) -> 110000107c9bf5a 02:03:27.608 [GameSession] destroy_game_object(273) 02:03:27.608 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:03:27.608 [GameSession] destroy_game_object(272) 02:03:27.707 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.60666666666666669 02:03:28.221 [GameSession] create_game_object(22, 274) 02:03:28.221 [GameSession] create_game_object(274, 0) -> 110000104e72a6c 02:03:28.221 [GameSession] create_game_object(274, 0) -> 110000104544c72 02:03:28.221 [GameSession] create_game_object(274, 0) -> 110000107c9bf5a 02:03:28.221 [GameSession] create_game_object(22, 275) 02:03:28.221 [GameSession] create_game_object(275, 0) -> 110000104e72a6c 02:03:28.221 [GameSession] create_game_object(275, 0) -> 110000104544c72 02:03:28.221 [GameSession] create_game_object(275, 0) -> 110000107c9bf5a 02:03:29.299 [GameSession] destroy_game_object(275) 02:03:29.299 [GameSession] destroy_game_object(274) 02:03:29.609 [GameSession] create_game_object(84, 276) 02:03:29.609 [GameSession] create_game_object(276, 0) -> 110000104e72a6c 02:03:29.609 [GameSession] create_game_object(276, 0) -> 110000104544c72 02:03:29.609 [GameSession] create_game_object(276, 0) -> 110000107c9bf5a 02:03:29.609 [GameSession] create_game_object(84, 277) 02:03:29.609 [GameSession] create_game_object(277, 0) -> 110000104e72a6c 02:03:29.609 [GameSession] create_game_object(277, 0) -> 110000104544c72 02:03:29.609 [GameSession] create_game_object(277, 0) -> 110000107c9bf5a 02:03:29.611 [GameSession] create_game_object(102, 278) 02:03:29.611 [GameSession] create_game_object(278, 0) -> 110000104e72a6c 02:03:29.611 [GameSession] create_game_object(278, 0) -> 110000104544c72 02:03:29.611 [GameSession] create_game_object(278, 0) -> 110000107c9bf5a 02:03:29.627 [GameSession] create_game_object(36, 279) 02:03:29.627 [GameSession] create_game_object(279, 0) -> 110000104e72a6c 02:03:29.627 [GameSession] create_game_object(279, 0) -> 110000104544c72 02:03:29.627 [GameSession] create_game_object(279, 0) -> 110000107c9bf5a 02:03:29.704 [GameSession] create_game_object(84, 280) 02:03:29.704 [GameSession] create_game_object(280, 0) -> 110000104e72a6c 02:03:29.704 [GameSession] create_game_object(280, 0) -> 110000104544c72 02:03:29.704 [GameSession] create_game_object(280, 0) -> 110000107c9bf5a 02:03:29.705 [GameSession] create_game_object(36, 281) 02:03:29.705 [GameSession] create_game_object(281, 0) -> 110000104e72a6c 02:03:29.705 [GameSession] create_game_object(281, 0) -> 110000104544c72 02:03:29.705 [GameSession] create_game_object(281, 0) -> 110000107c9bf5a 02:03:29.723 [GameSession] create_game_object(102, 282) 02:03:29.723 [GameSession] create_game_object(282, 0) -> 110000104e72a6c 02:03:29.723 [GameSession] create_game_object(282, 0) -> 110000104544c72 02:03:29.723 [GameSession] create_game_object(282, 0) -> 110000107c9bf5a 02:03:29.760 [GameSession] create_game_object(84, 283) 02:03:29.760 [GameSession] create_game_object(283, 0) -> 110000104e72a6c 02:03:29.760 [GameSession] create_game_object(283, 0) -> 110000104544c72 02:03:29.760 [GameSession] create_game_object(283, 0) -> 110000107c9bf5a 02:03:29.760 [GameSession] create_game_object(84, 284) 02:03:29.760 [GameSession] create_game_object(284, 0) -> 110000104e72a6c 02:03:29.760 [GameSession] create_game_object(284, 0) -> 110000104544c72 02:03:29.760 [GameSession] create_game_object(284, 0) -> 110000107c9bf5a 02:03:29.762 [GameSession] create_game_object(102, 285) 02:03:29.762 [GameSession] create_game_object(285, 0) -> 110000104e72a6c 02:03:29.762 [GameSession] create_game_object(285, 0) -> 110000104544c72 02:03:29.762 [GameSession] create_game_object(285, 0) -> 110000107c9bf5a 02:03:29.773 [GameSession] destroy_game_object(102) 02:03:29.773 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[1cb0130da5e378f4]' 02:03:29.781 [GameSession] create_game_object(84, 286) 02:03:29.782 [GameSession] create_game_object(286, 0) -> 110000104e72a6c 02:03:29.782 [GameSession] create_game_object(286, 0) -> 110000104544c72 02:03:29.782 [GameSession] create_game_object(286, 0) -> 110000107c9bf5a 02:03:29.783 [GameSession] create_game_object(102, 287) 02:03:29.783 [GameSession] create_game_object(287, 0) -> 110000104e72a6c 02:03:29.783 [GameSession] create_game_object(287, 0) -> 110000104544c72 02:03:29.783 [GameSession] create_game_object(287, 0) -> 110000107c9bf5a 02:03:30.227 [GameSession] destroy_game_object(278) 02:03:30.227 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[b394fbf65e716818]' child 5: '#ID[bb7dd2b9ad2ebc02]' 02:03:30.227 [GameSession] destroy_game_object(276) 02:03:30.233 [GameSession] create_game_object(84, 288) 02:03:30.233 [GameSession] create_game_object(288, 0) -> 110000104e72a6c 02:03:30.233 [GameSession] create_game_object(288, 0) -> 110000104544c72 02:03:30.233 [GameSession] create_game_object(288, 0) -> 110000107c9bf5a 02:03:30.615 [GameSession] create_game_object(84, 289) 02:03:30.615 [GameSession] create_game_object(289, 0) -> 110000104e72a6c 02:03:30.615 [GameSession] create_game_object(289, 0) -> 110000104544c72 02:03:30.615 [GameSession] create_game_object(289, 0) -> 110000107c9bf5a 02:03:30.617 [GameSession] create_game_object(102, 290) 02:03:30.617 [GameSession] create_game_object(290, 0) -> 110000104e72a6c 02:03:30.617 [GameSession] create_game_object(290, 0) -> 110000104544c72 02:03:30.617 [GameSession] create_game_object(290, 0) -> 110000107c9bf5a 02:03:30.829 [GameSession] destroy_game_object(288) 02:03:32.253 [GameSession] destroy_game_object(279) 02:03:32.253 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:03:32.253 [GameSession] destroy_game_object(277) 02:03:32.609 [GameSession] destroy_game_object(285) 02:03:32.610 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[a408d7e1af12ecd4]' 02:03:32.610 [GameSession] destroy_game_object(283) 02:03:32.610 [GameSession] destroy_game_object(287) 02:03:32.610 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[2c61f34c982ac1f7]' 02:03:32.610 [GameSession] destroy_game_object(284) 02:03:32.629 [GameSession] destroy_game_object(286) 02:03:32.630 [GameSession] destroy_game_object(281) 02:03:32.630 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:03:32.630 [GameSession] destroy_game_object(282) 02:03:32.630 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[6532e599e45ebf18]' 02:03:32.630 [GameSession] destroy_game_object(280) 02:03:32.781 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.61499999999999999 02:03:33.811 [GameSession] destroy_game_object(290) 02:03:33.811 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[25d1c548d6f54b52]' 02:03:33.812 [GameSession] destroy_game_object(289) 02:03:35.578 [GameSession] destroy_game_object(268) 02:03:35.855 [GameSession] destroy_game_object(265) 02:03:35.855 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[b394fbf65e716818]' child 6: '#ID[3468113eedff7c22]' 02:03:35.855 [GameSession] destroy_game_object(264) 02:03:36.113 [GameSession] destroy_game_object(267) 02:03:36.114 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[2dbd783743b714eb]' 02:03:36.114 [GameSession] destroy_game_object(266) 02:03:37.769 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.60999999999999999 02:03:37.835 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.58999999999999997 02:03:37.897 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.59833333333333338 02:03:37.916 [Lua] [SharedState] deus_run_state_11135718: health_state:110000107c9bf5a:1:5:1 = knocked_down 02:03:37.916 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0 02:03:38.969 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.57833333333333337 02:03:38.993 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55833333333333335 02:03:42.383 [Lua] [SharedState] deus_run_state_11135718: health_state:110000107c9bf5a:1:5:1 = alive 02:03:42.937 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.56666666666666665 02:03:43.855 [GameSession] create_game_object(49, 291) 02:03:43.855 [GameSession] create_game_object(291, 0) -> 110000104e72a6c 02:03:43.855 [GameSession] create_game_object(291, 0) -> 110000104544c72 02:03:43.855 [GameSession] create_game_object(291, 0) -> 110000107c9bf5a 02:03:43.894 [GameSession] 110000104e72a6c -> create_game_object(1026) 02:03:43.894 [GameSession] create_game_object(1026, 0) -> 110000104544c72 02:03:43.894 [GameSession] create_game_object(1026, 0) -> 110000107c9bf5a 02:03:43.894 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:03:43.900 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.29133859276771545 02:03:43.967 [GameSession] destroy_game_object(104) 02:03:43.967 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' 02:03:44.116 [GameSession] create_game_object(84, 292) 02:03:44.116 [GameSession] create_game_object(292, 0) -> 110000104e72a6c 02:03:44.116 [GameSession] create_game_object(292, 0) -> 110000104544c72 02:03:44.116 [GameSession] create_game_object(292, 0) -> 110000107c9bf5a 02:03:44.116 [GameSession] create_game_object(84, 293) 02:03:44.116 [GameSession] create_game_object(293, 0) -> 110000104e72a6c 02:03:44.116 [GameSession] create_game_object(293, 0) -> 110000104544c72 02:03:44.116 [GameSession] create_game_object(293, 0) -> 110000107c9bf5a 02:03:44.119 [GameSession] create_game_object(102, 294) 02:03:44.119 [GameSession] create_game_object(294, 0) -> 110000104e72a6c 02:03:44.119 [GameSession] create_game_object(294, 0) -> 110000104544c72 02:03:44.119 [GameSession] create_game_object(294, 0) -> 110000107c9bf5a 02:03:44.137 [GameSession] create_game_object(102, 295) 02:03:44.137 [GameSession] create_game_object(295, 0) -> 110000104e72a6c 02:03:44.137 [GameSession] create_game_object(295, 0) -> 110000104544c72 02:03:44.137 [GameSession] create_game_object(295, 0) -> 110000107c9bf5a 02:03:44.201 [GameSession] 110000104e72a6c -> create_game_object(1027) 02:03:44.201 [GameSession] create_game_object(1027, 0) -> 110000104544c72 02:03:44.201 [GameSession] create_game_object(1027, 0) -> 110000107c9bf5a 02:03:44.201 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:03:44.207 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.25196850299835205 02:03:44.243 [GameSession] 110000104e72a6c -> destroy_game_object(1026) 02:03:44.243 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:03:44.570 [GameSession] 110000104e72a6c -> destroy_game_object(1027) 02:03:44.570 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:03:44.649 [GameSession] create_game_object(84, 296) 02:03:44.649 [GameSession] create_game_object(296, 0) -> 110000104e72a6c 02:03:44.649 [GameSession] create_game_object(296, 0) -> 110000104544c72 02:03:44.649 [GameSession] create_game_object(296, 0) -> 110000107c9bf5a 02:03:45.140 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.75 02:03:45.140 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000107c9bf5a:1:5:1 = 02:03:46.083 [GameSession] destroy_game_object(296) 02:03:46.458 [GameSession] destroy_game_object(294) 02:03:46.458 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[6e9260e1c5989d23]' 02:03:46.458 [GameSession] destroy_game_object(292) 02:03:46.459 [GameSession] destroy_game_object(295) 02:03:46.459 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[b394fbf65e716818]' child 6: '#ID[2dbd783743b714eb]' 02:03:46.459 [GameSession] destroy_game_object(293) 02:03:46.631 [GameSession] create_game_object(84, 297) 02:03:46.631 [GameSession] create_game_object(297, 0) -> 110000104e72a6c 02:03:46.631 [GameSession] create_game_object(297, 0) -> 110000104544c72 02:03:46.631 [GameSession] create_game_object(297, 0) -> 110000107c9bf5a 02:03:46.632 [GameSession] create_game_object(102, 298) 02:03:46.632 [GameSession] create_game_object(298, 0) -> 110000104e72a6c 02:03:46.632 [GameSession] create_game_object(298, 0) -> 110000104544c72 02:03:46.632 [GameSession] create_game_object(298, 0) -> 110000107c9bf5a 02:03:46.734 [GameSession] create_game_object(84, 299) 02:03:46.734 [GameSession] create_game_object(299, 0) -> 110000104e72a6c 02:03:46.734 [GameSession] create_game_object(299, 0) -> 110000104544c72 02:03:46.734 [GameSession] create_game_object(299, 0) -> 110000107c9bf5a 02:03:46.736 [GameSession] create_game_object(102, 300) 02:03:46.736 [GameSession] create_game_object(300, 0) -> 110000104e72a6c 02:03:46.736 [GameSession] create_game_object(300, 0) -> 110000104544c72 02:03:46.736 [GameSession] create_game_object(300, 0) -> 110000107c9bf5a 02:03:46.927 [GameSession] destroy_game_object(300) 02:03:46.927 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[63068713f1be46c5]' 02:03:46.927 [GameSession] destroy_game_object(299) 02:03:47.017 [GameSession] destroy_game_object(298) 02:03:47.017 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[a1d533f024bf57ab]' child 5: '#ID[3b1225029bb1ade9]' 02:03:47.017 [GameSession] destroy_game_object(297) 02:03:47.606 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52666666666666662 02:03:48.025 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53500000000000003 02:03:48.461 [GameSession] create_game_object(84, 301) 02:03:48.461 [GameSession] create_game_object(301, 0) -> 110000104e72a6c 02:03:48.461 [GameSession] create_game_object(301, 0) -> 110000104544c72 02:03:48.461 [GameSession] create_game_object(301, 0) -> 110000107c9bf5a 02:03:48.462 [GameSession] create_game_object(102, 302) 02:03:48.462 [GameSession] create_game_object(302, 0) -> 110000104e72a6c 02:03:48.462 [GameSession] create_game_object(302, 0) -> 110000104544c72 02:03:48.462 [GameSession] create_game_object(302, 0) -> 110000107c9bf5a 02:03:48.653 [GameSession] create_game_object(84, 303) 02:03:48.653 [GameSession] create_game_object(303, 0) -> 110000104e72a6c 02:03:48.653 [GameSession] create_game_object(303, 0) -> 110000104544c72 02:03:48.653 [GameSession] create_game_object(303, 0) -> 110000107c9bf5a 02:03:48.655 [GameSession] create_game_object(102, 304) 02:03:48.655 [GameSession] create_game_object(304, 0) -> 110000104e72a6c 02:03:48.655 [GameSession] create_game_object(304, 0) -> 110000104544c72 02:03:48.655 [GameSession] create_game_object(304, 0) -> 110000107c9bf5a 02:03:48.781 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51500000000000001 02:03:48.836 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.495 02:03:48.986 [GameSession] destroy_game_object(291) 02:03:50.779 [GameSession] create_game_object(84, 305) 02:03:50.779 [GameSession] create_game_object(305, 0) -> 110000104e72a6c 02:03:50.779 [GameSession] create_game_object(305, 0) -> 110000104544c72 02:03:50.779 [GameSession] create_game_object(305, 0) -> 110000107c9bf5a 02:03:52.055 [GameSession] destroy_game_object(305) 02:03:52.655 [GameSession] destroy_game_object(302) 02:03:52.655 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[b394fbf65e716818]' child 5: '#ID[bd599339cbc18e39]' 02:03:52.655 [GameSession] destroy_game_object(301) 02:03:52.958 [GameSession] destroy_game_object(304) 02:03:52.958 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[3b1225029bb1ade9]' 02:03:52.958 [GameSession] destroy_game_object(303) 02:03:53.245 [GameSession] create_game_object(66, 306) 02:03:53.245 [GameSession] create_game_object(306, 0) -> 110000104e72a6c 02:03:53.245 [GameSession] create_game_object(306, 0) -> 110000104544c72 02:03:53.245 [GameSession] create_game_object(306, 0) -> 110000107c9bf5a 02:03:53.594 [GameSession] create_game_object(84, 307) 02:03:53.594 [GameSession] create_game_object(307, 0) -> 110000104e72a6c 02:03:53.594 [GameSession] create_game_object(307, 0) -> 110000104544c72 02:03:53.594 [GameSession] create_game_object(307, 0) -> 110000107c9bf5a 02:03:53.595 [GameSession] create_game_object(102, 308) 02:03:53.595 [GameSession] create_game_object(308, 0) -> 110000104e72a6c 02:03:53.595 [GameSession] create_game_object(308, 0) -> 110000104544c72 02:03:53.595 [GameSession] create_game_object(308, 0) -> 110000107c9bf5a 02:03:53.793 [GameSession] create_game_object(84, 309) 02:03:53.793 [GameSession] create_game_object(309, 0) -> 110000104e72a6c 02:03:53.793 [GameSession] create_game_object(309, 0) -> 110000104544c72 02:03:53.793 [GameSession] create_game_object(309, 0) -> 110000107c9bf5a 02:03:53.795 [GameSession] create_game_object(102, 310) 02:03:53.795 [GameSession] create_game_object(310, 0) -> 110000104e72a6c 02:03:53.795 [GameSession] create_game_object(310, 0) -> 110000104544c72 02:03:53.795 [GameSession] create_game_object(310, 0) -> 110000107c9bf5a 02:03:54.083 [GameSession] create_game_object(84, 311) 02:03:54.083 [GameSession] create_game_object(311, 0) -> 110000104e72a6c 02:03:54.083 [GameSession] create_game_object(311, 0) -> 110000104544c72 02:03:54.083 [GameSession] create_game_object(311, 0) -> 110000107c9bf5a 02:03:54.600 [GameSession] create_game_object(66, 312) 02:03:54.600 [GameSession] create_game_object(312, 0) -> 110000104e72a6c 02:03:54.600 [GameSession] create_game_object(312, 0) -> 110000104544c72 02:03:54.600 [GameSession] create_game_object(312, 0) -> 110000107c9bf5a 02:03:54.729 [GameSession] destroy_game_object(311) 02:03:55.115 [GameSession] destroy_game_object(310) 02:03:55.115 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[63068713f1be46c5]' 02:03:55.115 [GameSession] destroy_game_object(309) 02:03:55.138 [GameSession] destroy_game_object(308) 02:03:55.138 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[a408d7e1af12ecd4]' 02:03:55.138 [GameSession] destroy_game_object(307) 02:03:56.437 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46333333333333332 02:03:58.092 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47166666666666668 02:03:59.359 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.33200000000000002 02:03:59.529 [GameSession] destroy_game_object(306) 02:04:00.307 [GameSession] create_game_object(7, 313) 02:04:00.307 [GameSession] create_game_object(313, 0) -> 110000104e72a6c 02:04:00.307 [GameSession] create_game_object(313, 0) -> 110000104544c72 02:04:00.307 [GameSession] create_game_object(313, 0) -> 110000107c9bf5a 02:04:00.674 [GameSession] destroy_game_object(313) 02:04:00.781 [GameSession] destroy_game_object(312) 02:04:01.204 [GameSession] create_game_object(7, 314) 02:04:01.204 [GameSession] create_game_object(314, 0) -> 110000104e72a6c 02:04:01.204 [GameSession] create_game_object(314, 0) -> 110000104544c72 02:04:01.204 [GameSession] create_game_object(314, 0) -> 110000107c9bf5a 02:04:01.566 [GameSession] destroy_game_object(314) 02:04:02.639 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.27750000000000002 02:04:03.145 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47999999999999998 02:04:03.343 [GameSession] create_game_object(22, 315) 02:04:03.343 [GameSession] create_game_object(315, 0) -> 110000104e72a6c 02:04:03.343 [GameSession] create_game_object(315, 0) -> 110000104544c72 02:04:03.343 [GameSession] create_game_object(315, 0) -> 110000107c9bf5a 02:04:03.344 [GameSession] create_game_object(22, 316) 02:04:03.344 [GameSession] create_game_object(316, 0) -> 110000104e72a6c 02:04:03.344 [GameSession] create_game_object(316, 0) -> 110000104544c72 02:04:03.344 [GameSession] create_game_object(316, 0) -> 110000107c9bf5a 02:04:03.344 [GameSession] create_game_object(22, 317) 02:04:03.344 [GameSession] create_game_object(317, 0) -> 110000104e72a6c 02:04:03.344 [GameSession] create_game_object(317, 0) -> 110000104544c72 02:04:03.344 [GameSession] create_game_object(317, 0) -> 110000107c9bf5a 02:04:03.790 [GameSession] create_game_object(66, 318) 02:04:03.790 [GameSession] create_game_object(318, 0) -> 110000104e72a6c 02:04:03.790 [GameSession] create_game_object(318, 0) -> 110000104544c72 02:04:03.790 [GameSession] create_game_object(318, 0) -> 110000107c9bf5a 02:04:04.423 [GameSession] destroy_game_object(315) 02:04:04.423 [GameSession] destroy_game_object(317) 02:04:04.423 [GameSession] destroy_game_object(316) 02:04:04.801 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46500000000000002 02:04:04.815 [GameSession] create_game_object(66, 319) 02:04:04.815 [GameSession] create_game_object(319, 0) -> 110000104e72a6c 02:04:04.815 [GameSession] create_game_object(319, 0) -> 110000104544c72 02:04:04.815 [GameSession] create_game_object(319, 0) -> 110000107c9bf5a 02:04:05.140 [GameSession] create_game_object(22, 320) 02:04:05.140 [GameSession] create_game_object(320, 0) -> 110000104e72a6c 02:04:05.140 [GameSession] create_game_object(320, 0) -> 110000104544c72 02:04:05.140 [GameSession] create_game_object(320, 0) -> 110000107c9bf5a 02:04:05.140 [GameSession] create_game_object(22, 321) 02:04:05.140 [GameSession] create_game_object(321, 0) -> 110000104e72a6c 02:04:05.140 [GameSession] create_game_object(321, 0) -> 110000104544c72 02:04:05.140 [GameSession] create_game_object(321, 0) -> 110000107c9bf5a 02:04:05.141 [GameSession] create_game_object(22, 322) 02:04:05.141 [GameSession] create_game_object(322, 0) -> 110000104e72a6c 02:04:05.141 [GameSession] create_game_object(322, 0) -> 110000104544c72 02:04:05.141 [GameSession] create_game_object(322, 0) -> 110000107c9bf5a 02:04:06.266 [GameSession] destroy_game_object(320) 02:04:06.267 [GameSession] destroy_game_object(322) 02:04:06.267 [GameSession] destroy_game_object(321) 02:04:09.950 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.075999999999999998 02:04:10.112 [GameSession] destroy_game_object(318) 02:04:11.115 [GameSession] destroy_game_object(319) 02:04:13.285 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48166666666666669 02:04:14.382 [GameSession] create_game_object(84, 323) 02:04:14.382 [GameSession] create_game_object(323, 0) -> 110000104e72a6c 02:04:14.382 [GameSession] create_game_object(323, 0) -> 110000104544c72 02:04:14.382 [GameSession] create_game_object(323, 0) -> 110000107c9bf5a 02:04:14.383 [GameSession] create_game_object(102, 324) 02:04:14.383 [GameSession] create_game_object(324, 0) -> 110000104e72a6c 02:04:14.383 [GameSession] create_game_object(324, 0) -> 110000104544c72 02:04:14.383 [GameSession] create_game_object(324, 0) -> 110000107c9bf5a 02:04:15.632 [GameSession] destroy_game_object(211) 02:04:15.632 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[7fadb19b82c32887]' 02:04:15.632 [GameSession] destroy_game_object(212) 02:04:15.632 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[ac2db0916ee1782f]' 02:04:15.633 [GameSession] destroy_game_object(209) 02:04:16.144 [GameSession] create_game_object(7, 325) 02:04:16.144 [GameSession] create_game_object(325, 0) -> 110000104e72a6c 02:04:16.144 [GameSession] create_game_object(325, 0) -> 110000104544c72 02:04:16.144 [GameSession] create_game_object(325, 0) -> 110000107c9bf5a 02:04:16.292 [GameSession] create_game_object(84, 326) 02:04:16.292 [GameSession] create_game_object(326, 0) -> 110000104e72a6c 02:04:16.292 [GameSession] create_game_object(326, 0) -> 110000104544c72 02:04:16.292 [GameSession] create_game_object(326, 0) -> 110000107c9bf5a 02:04:16.294 [GameSession] create_game_object(102, 327) 02:04:16.294 [GameSession] create_game_object(327, 0) -> 110000104e72a6c 02:04:16.294 [GameSession] create_game_object(327, 0) -> 110000104544c72 02:04:16.294 [GameSession] create_game_object(327, 0) -> 110000107c9bf5a 02:04:16.312 [GameSession] create_game_object(102, 328) 02:04:16.312 [GameSession] create_game_object(328, 0) -> 110000104e72a6c 02:04:16.312 [GameSession] create_game_object(328, 0) -> 110000104544c72 02:04:16.312 [GameSession] create_game_object(328, 0) -> 110000107c9bf5a 02:04:16.535 [GameSession] destroy_game_object(325) 02:04:16.949 [GameSession] destroy_game_object(324) 02:04:16.949 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[b69deb046d4cf430]' 02:04:16.949 [GameSession] destroy_game_object(323) 02:04:18.331 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48999999999999999 02:04:21.380 [GameSession] create_game_object(7, 329) 02:04:21.380 [GameSession] create_game_object(329, 0) -> 110000104e72a6c 02:04:21.380 [GameSession] create_game_object(329, 0) -> 110000104544c72 02:04:21.380 [GameSession] create_game_object(329, 0) -> 110000107c9bf5a 02:04:21.747 [GameSession] destroy_game_object(329) 02:04:22.580 [GameSession] create_game_object(7, 330) 02:04:22.580 [GameSession] create_game_object(330, 0) -> 110000104e72a6c 02:04:22.580 [GameSession] create_game_object(330, 0) -> 110000104544c72 02:04:22.580 [GameSession] create_game_object(330, 0) -> 110000107c9bf5a 02:04:22.932 [GameSession] destroy_game_object(330) 02:04:23.351 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49833333333333335 02:04:23.746 [GameSession] create_game_object(7, 331) 02:04:23.746 [GameSession] create_game_object(331, 0) -> 110000104e72a6c 02:04:23.746 [GameSession] create_game_object(331, 0) -> 110000104544c72 02:04:23.746 [GameSession] create_game_object(331, 0) -> 110000107c9bf5a 02:04:24.099 [GameSession] destroy_game_object(331) 02:04:24.732 [GameSession] create_game_object(7, 332) 02:04:24.732 [GameSession] create_game_object(332, 0) -> 110000104e72a6c 02:04:24.732 [GameSession] create_game_object(332, 0) -> 110000104544c72 02:04:24.732 [GameSession] create_game_object(332, 0) -> 110000107c9bf5a 02:04:25.087 [GameSession] destroy_game_object(332) 02:04:25.336 [EACServer] [22:04:25:336][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:04:28.392 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50666666666666671 02:04:29.373 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46666666666666667 02:04:32.488 [GameSession] create_game_object(84, 333) 02:04:32.488 [GameSession] create_game_object(333, 0) -> 110000104e72a6c 02:04:32.488 [GameSession] create_game_object(333, 0) -> 110000104544c72 02:04:32.488 [GameSession] create_game_object(333, 0) -> 110000107c9bf5a 02:04:32.489 [GameSession] create_game_object(102, 334) 02:04:32.489 [GameSession] create_game_object(334, 0) -> 110000104e72a6c 02:04:32.489 [GameSession] create_game_object(334, 0) -> 110000104544c72 02:04:32.489 [GameSession] create_game_object(334, 0) -> 110000107c9bf5a 02:04:33.474 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47499999999999998 02:04:34.338 [GameSession] destroy_game_object(334) 02:04:34.338 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[63068713f1be46c5]' 02:04:34.338 [GameSession] destroy_game_object(333) 02:04:35.816 [GameSession] create_game_object(7, 335) 02:04:35.816 [GameSession] create_game_object(335, 0) -> 110000104e72a6c 02:04:35.816 [GameSession] create_game_object(335, 0) -> 110000104544c72 02:04:35.816 [GameSession] create_game_object(335, 0) -> 110000107c9bf5a 02:04:36.187 [GameSession] destroy_game_object(335) 02:04:36.901 [GameSession] create_game_object(7, 336) 02:04:36.901 [GameSession] create_game_object(336, 0) -> 110000104e72a6c 02:04:36.901 [GameSession] create_game_object(336, 0) -> 110000104544c72 02:04:36.901 [GameSession] create_game_object(336, 0) -> 110000107c9bf5a 02:04:37.280 [GameSession] destroy_game_object(336) 02:04:38.306 [GameSession] create_game_object(7, 337) 02:04:38.306 [GameSession] create_game_object(337, 0) -> 110000104e72a6c 02:04:38.306 [GameSession] create_game_object(337, 0) -> 110000104544c72 02:04:38.306 [GameSession] create_game_object(337, 0) -> 110000107c9bf5a 02:04:38.660 [GameSession] destroy_game_object(337) 02:04:41.262 [GameSession] create_game_object(66, 338) 02:04:41.262 [GameSession] create_game_object(338, 0) -> 110000104e72a6c 02:04:41.262 [GameSession] create_game_object(338, 0) -> 110000104544c72 02:04:41.262 [GameSession] create_game_object(338, 0) -> 110000107c9bf5a 02:04:43.617 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49166666666666664 02:04:43.795 [GameSession] create_game_object(22, 339) 02:04:43.795 [GameSession] create_game_object(339, 0) -> 110000104e72a6c 02:04:43.795 [GameSession] create_game_object(339, 0) -> 110000104544c72 02:04:43.795 [GameSession] create_game_object(339, 0) -> 110000107c9bf5a 02:04:43.795 [GameSession] create_game_object(22, 340) 02:04:43.795 [GameSession] create_game_object(340, 0) -> 110000104e72a6c 02:04:43.795 [GameSession] create_game_object(340, 0) -> 110000104544c72 02:04:43.795 [GameSession] create_game_object(340, 0) -> 110000107c9bf5a 02:04:43.795 [GameSession] create_game_object(22, 341) 02:04:43.795 [GameSession] create_game_object(341, 0) -> 110000104e72a6c 02:04:43.795 [GameSession] create_game_object(341, 0) -> 110000104544c72 02:04:43.795 [GameSession] create_game_object(341, 0) -> 110000107c9bf5a 02:04:44.376 [GameSession] create_game_object(66, 342) 02:04:44.376 [GameSession] create_game_object(342, 0) -> 110000104e72a6c 02:04:44.376 [GameSession] create_game_object(342, 0) -> 110000104544c72 02:04:44.376 [GameSession] create_game_object(342, 0) -> 110000107c9bf5a 02:04:44.860 [GameSession] destroy_game_object(341) 02:04:44.860 [GameSession] destroy_game_object(340) 02:04:44.861 [GameSession] destroy_game_object(339) 02:04:44.907 [GameSession] destroy_game_object(327) 02:04:44.907 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[bb7dd2b9ad2ebc02]' 02:04:44.908 [GameSession] destroy_game_object(328) 02:04:44.908 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[bb7dd2b9ad2ebc02]' 02:04:44.908 [GameSession] destroy_game_object(326) 02:04:45.109 [GameSession] create_game_object(84, 343) 02:04:45.109 [GameSession] create_game_object(343, 0) -> 110000104e72a6c 02:04:45.109 [GameSession] create_game_object(343, 0) -> 110000104544c72 02:04:45.109 [GameSession] create_game_object(343, 0) -> 110000107c9bf5a 02:04:45.110 [GameSession] create_game_object(102, 344) 02:04:45.110 [GameSession] create_game_object(344, 0) -> 110000104e72a6c 02:04:45.110 [GameSession] create_game_object(344, 0) -> 110000104544c72 02:04:45.110 [GameSession] create_game_object(344, 0) -> 110000107c9bf5a 02:04:45.125 [GameSession] create_game_object(102, 345) 02:04:45.125 [GameSession] create_game_object(345, 0) -> 110000104e72a6c 02:04:45.125 [GameSession] create_game_object(345, 0) -> 110000104544c72 02:04:45.125 [GameSession] create_game_object(345, 0) -> 110000107c9bf5a 02:04:45.207 [GameSession] destroy_game_object(344) 02:04:45.207 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[bd599339cbc18e39]' 02:04:45.207 [GameSession] destroy_game_object(345) 02:04:45.207 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[b5426619c1c1882a]' 02:04:45.208 [GameSession] destroy_game_object(343) 02:04:47.072 [GameSession] create_game_object(84, 346) 02:04:47.072 [GameSession] create_game_object(346, 0) -> 110000104e72a6c 02:04:47.072 [GameSession] create_game_object(346, 0) -> 110000104544c72 02:04:47.072 [GameSession] create_game_object(346, 0) -> 110000107c9bf5a 02:04:47.074 [GameSession] create_game_object(102, 347) 02:04:47.074 [GameSession] create_game_object(347, 0) -> 110000104e72a6c 02:04:47.074 [GameSession] create_game_object(347, 0) -> 110000104544c72 02:04:47.074 [GameSession] create_game_object(347, 0) -> 110000107c9bf5a 02:04:47.322 [GameSession] destroy_game_object(206) 02:04:47.322 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[b394fbf65e716818]' child 6: '#ID[a408d7e1af12ecd4]' 02:04:47.322 [GameSession] destroy_game_object(207) 02:04:47.322 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[b394fbf65e716818]' child 5: '#ID[63068713f1be46c5]' 02:04:47.323 [GameSession] destroy_game_object(208) 02:04:47.323 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[b394fbf65e716818]' child 5: '#ID[63068713f1be46c5]' 02:04:47.323 [GameSession] destroy_game_object(205) 02:04:47.654 [GameSession] destroy_game_object(347) 02:04:47.654 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[af3b3d17768c5e10]' 02:04:47.655 [GameSession] destroy_game_object(346) 02:04:47.655 [GameSession] destroy_game_object(338) 02:04:47.770 [GameSession] create_game_object(84, 348) 02:04:47.770 [GameSession] create_game_object(348, 0) -> 110000104e72a6c 02:04:47.770 [GameSession] create_game_object(348, 0) -> 110000104544c72 02:04:47.770 [GameSession] create_game_object(348, 0) -> 110000107c9bf5a 02:04:47.772 [GameSession] create_game_object(102, 349) 02:04:47.772 [GameSession] create_game_object(349, 0) -> 110000104e72a6c 02:04:47.772 [GameSession] create_game_object(349, 0) -> 110000104544c72 02:04:47.772 [GameSession] create_game_object(349, 0) -> 110000107c9bf5a 02:04:47.793 [GameSession] create_game_object(102, 350) 02:04:47.793 [GameSession] create_game_object(350, 0) -> 110000104e72a6c 02:04:47.793 [GameSession] create_game_object(350, 0) -> 110000104544c72 02:04:47.793 [GameSession] create_game_object(350, 0) -> 110000107c9bf5a 02:04:47.835 [GameSession] create_game_object(102, 351) 02:04:47.835 [GameSession] create_game_object(351, 0) -> 110000104e72a6c 02:04:47.835 [GameSession] create_game_object(351, 0) -> 110000104544c72 02:04:47.835 [GameSession] create_game_object(351, 0) -> 110000107c9bf5a 02:04:48.648 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5 02:04:48.973 [GameSession] create_game_object(84, 352) 02:04:48.973 [GameSession] create_game_object(352, 0) -> 110000104e72a6c 02:04:48.973 [GameSession] create_game_object(352, 0) -> 110000104544c72 02:04:48.973 [GameSession] create_game_object(352, 0) -> 110000107c9bf5a 02:04:48.974 [GameSession] create_game_object(102, 353) 02:04:48.974 [GameSession] create_game_object(353, 0) -> 110000104e72a6c 02:04:48.974 [GameSession] create_game_object(353, 0) -> 110000104544c72 02:04:48.974 [GameSession] create_game_object(353, 0) -> 110000107c9bf5a 02:04:49.517 [GameSession] destroy_game_object(353) 02:04:49.517 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[2c61f34c982ac1f7]' 02:04:49.517 [GameSession] destroy_game_object(352) 02:04:49.913 [Lua] [SharedState] deus_run_state_11135718: cursed_chests_purified:110000101e55044:0:0:0 = 2 02:04:49.913 [Lua] [SharedState] deus_run_state_11135718: cursed_chests_purified:110000104e72a6c:0:0:0 = 2 02:04:49.913 [Lua] [SharedState] deus_run_state_11135718: cursed_chests_purified:110000107c9bf5a:0:0:0 = 2 02:04:49.913 [Lua] [SharedState] deus_run_state_11135718: cursed_chests_purified:110000104544c72:0:0:0 = 1 02:04:50.145 [GameSession] create_game_object(84, 354) 02:04:50.145 [GameSession] create_game_object(354, 0) -> 110000104e72a6c 02:04:50.145 [GameSession] create_game_object(354, 0) -> 110000104544c72 02:04:50.145 [GameSession] create_game_object(354, 0) -> 110000107c9bf5a 02:04:50.147 [GameSession] create_game_object(102, 355) 02:04:50.147 [GameSession] create_game_object(355, 0) -> 110000104e72a6c 02:04:50.147 [GameSession] create_game_object(355, 0) -> 110000104544c72 02:04:50.147 [GameSession] create_game_object(355, 0) -> 110000107c9bf5a 02:04:50.166 [GameSession] create_game_object(102, 356) 02:04:50.166 [GameSession] create_game_object(356, 0) -> 110000104e72a6c 02:04:50.166 [GameSession] create_game_object(356, 0) -> 110000104544c72 02:04:50.166 [GameSession] create_game_object(356, 0) -> 110000107c9bf5a 02:04:50.589 [GameSession] destroy_game_object(342) 02:04:50.626 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46000000000000002 02:04:52.447 [GameSession] create_game_object(84, 357) 02:04:52.447 [GameSession] create_game_object(357, 0) -> 110000104e72a6c 02:04:52.447 [GameSession] create_game_object(357, 0) -> 110000104544c72 02:04:52.447 [GameSession] create_game_object(357, 0) -> 110000107c9bf5a 02:04:52.448 [GameSession] create_game_object(102, 358) 02:04:52.448 [GameSession] create_game_object(358, 0) -> 110000104e72a6c 02:04:52.448 [GameSession] create_game_object(358, 0) -> 110000104544c72 02:04:52.448 [GameSession] create_game_object(358, 0) -> 110000107c9bf5a 02:04:52.620 [GameSession] destroy_game_object(358) 02:04:52.620 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[1e087c03b21c0b89]' 02:04:52.620 [GameSession] destroy_game_object(357) 02:04:53.639 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.46833333333333332 02:04:53.735 [GameSession] create_game_object(84, 359) 02:04:53.735 [GameSession] create_game_object(359, 0) -> 110000104e72a6c 02:04:53.735 [GameSession] create_game_object(359, 0) -> 110000104544c72 02:04:53.735 [GameSession] create_game_object(359, 0) -> 110000107c9bf5a 02:04:53.738 [GameSession] create_game_object(102, 360) 02:04:53.738 [GameSession] create_game_object(360, 0) -> 110000104e72a6c 02:04:53.738 [GameSession] create_game_object(360, 0) -> 110000104544c72 02:04:53.738 [GameSession] create_game_object(360, 0) -> 110000107c9bf5a 02:04:53.907 [GameSession] destroy_game_object(360) 02:04:53.907 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[bd599339cbc18e39]' 02:04:53.908 [GameSession] destroy_game_object(359) 02:04:54.459 [Lua] rat ogre died! 02:04:54.459 [GameSession] create_game_object(68, 361) 02:04:54.459 [GameSession] create_game_object(361, 0) -> 110000104e72a6c 02:04:54.459 [GameSession] create_game_object(361, 0) -> 110000104544c72 02:04:54.459 [GameSession] create_game_object(361, 0) -> 110000107c9bf5a 02:04:55.728 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 16 02:04:55.728 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 624 02:04:55.728 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2365 02:04:55.728 [Lua] [SharedState] deus_run_state_11135718: monster_coins_picked_up:0:0:0:0 = 3 02:04:55.735 [GameSession] destroy_game_object(361) 02:04:55.817 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 16 02:04:55.817 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 646 02:04:55.817 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2403 02:04:55.832 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 16 02:04:55.832 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 198 02:04:55.832 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2441 02:04:55.922 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 6 02:04:55.922 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 353 02:04:55.922 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2479 02:04:57.542 [GameSession] create_game_object(84, 362) 02:04:57.542 [GameSession] create_game_object(362, 0) -> 110000104e72a6c 02:04:57.542 [GameSession] create_game_object(362, 0) -> 110000104544c72 02:04:57.542 [GameSession] create_game_object(362, 0) -> 110000107c9bf5a 02:04:57.544 [GameSession] create_game_object(102, 363) 02:04:57.544 [GameSession] create_game_object(363, 0) -> 110000104e72a6c 02:04:57.544 [GameSession] create_game_object(363, 0) -> 110000104544c72 02:04:57.544 [GameSession] create_game_object(363, 0) -> 110000107c9bf5a 02:04:57.707 [GameSession] create_game_object(84, 364) 02:04:57.707 [GameSession] create_game_object(364, 0) -> 110000104e72a6c 02:04:57.707 [GameSession] create_game_object(364, 0) -> 110000104544c72 02:04:57.707 [GameSession] create_game_object(364, 0) -> 110000107c9bf5a 02:04:57.708 [GameSession] create_game_object(102, 365) 02:04:57.708 [GameSession] create_game_object(365, 0) -> 110000104e72a6c 02:04:57.708 [GameSession] create_game_object(365, 0) -> 110000104544c72 02:04:57.708 [GameSession] create_game_object(365, 0) -> 110000107c9bf5a 02:04:58.035 [GameSession] create_game_object(84, 366) 02:04:58.035 [GameSession] create_game_object(366, 0) -> 110000104e72a6c 02:04:58.035 [GameSession] create_game_object(366, 0) -> 110000104544c72 02:04:58.035 [GameSession] create_game_object(366, 0) -> 110000107c9bf5a 02:04:58.639 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47666666666666668 02:05:01.144 [GameSession] create_game_object(84, 367) 02:05:01.144 [GameSession] create_game_object(367, 0) -> 110000104e72a6c 02:05:01.144 [GameSession] create_game_object(367, 0) -> 110000104544c72 02:05:01.144 [GameSession] create_game_object(367, 0) -> 110000107c9bf5a 02:05:01.145 [GameSession] create_game_object(36, 368) 02:05:01.145 [GameSession] create_game_object(368, 0) -> 110000104e72a6c 02:05:01.145 [GameSession] create_game_object(368, 0) -> 110000104544c72 02:05:01.145 [GameSession] create_game_object(368, 0) -> 110000107c9bf5a 02:05:01.233 [Lua] [IngameUI] menu view on_enter deus_cursed_chest 02:05:01.241 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d18b840 02:05:03.410 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:1:4:4 = [{"name":"talent_1_2","rarity":"exotic","client_id":2136470272},{"name":"talent_2_1","rarity":"rare","client_id":1480239360},{"name":"talent_3_1","rarity":"exotic","client_id":2043121152},{"name":"talent_4_3","rarity":"rare","client_id":690654528},{"name":"talent_5_1","rarity":"rare","client_id":1960538880},{"name":"talent_6_2","rarity":"unique","client_id":904275328},{"rarity":"rare","client_id":437174528,"name":"talent_4_2"},{"client_id":1242555008,"name":"explosive_kills_on_elite_kills","rarity":"exotic"}] 02:05:03.411 [Lua] [IngameUI] menu view on_exit deus_cursed_chest 02:05:03.419 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d18b840 02:05:03.666 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48499999999999999 02:05:05.523 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000107c9bf5a:1:5:1 = [{"client_id":1136339200,"name":"talent_5_1","rarity":"rare"},{"rarity":"exotic","client_id":1975737344,"name":"attack_speed_per_cooldown"},{"name":"talent_1_1","rarity":"exotic","client_id":557851584},{"name":"talent_2_1","rarity":"rare","client_id":1517800064},{"name":"talent_3_2","rarity":"exotic","client_id":903392832},{"name":"talent_4_1","rarity":"rare","client_id":912312896},{"name":"talent_5_2","rarity":"rare","client_id":819145024},{"name":"talent_6_2","rarity":"unique","client_id":1161064320}] 02:05:05.524 [Lua] TalentSystem:rpc_sync_talents 4 3073 02:05:05.528 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.77165353298187256 02:05:05.629 [GameSession] destroy_game_object(368) 02:05:05.629 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:05:05.629 [GameSession] destroy_game_object(367) 02:05:08.721 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104e72a6c:1:3:2 = [{"client_id":1245819776,"name":"barkskin","rarity":"rare"},{"rarity":"rare","client_id":1455584896,"name":"natural_bond"},{"name":"deus_second_wind","rarity":"exotic","client_id":1796043392},{"client_id":995578112,"name":"deus_reckless_swings","rarity":"unique"},{"rarity":"exotic","client_id":1453241984,"name":"talent_1_1"},{"rarity":"rare","client_id":361130560,"name":"talent_2_2"},{"rarity":"exotic","client_id":604502720,"name":"talent_3_2"},{"rarity":"rare","client_id":440470752,"name":"talent_4_2"},{"rarity":"rare","client_id":550671168,"name":"talent_5_1"},{"rarity":"unique","client_id":266545776,"name":"talent_6_2"}] 02:05:09.558 [GameSession] create_game_object(84, 369) 02:05:09.558 [GameSession] create_game_object(369, 0) -> 110000104e72a6c 02:05:09.558 [GameSession] create_game_object(369, 0) -> 110000104544c72 02:05:09.558 [GameSession] create_game_object(369, 0) -> 110000107c9bf5a 02:05:09.559 [GameSession] create_game_object(102, 370) 02:05:09.559 [GameSession] create_game_object(370, 0) -> 110000104e72a6c 02:05:09.559 [GameSession] create_game_object(370, 0) -> 110000104544c72 02:05:09.559 [GameSession] create_game_object(370, 0) -> 110000107c9bf5a 02:05:09.655 [GameSession] destroy_game_object(370) 02:05:09.655 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[a408d7e1af12ecd4]' 02:05:09.655 [GameSession] destroy_game_object(369) 02:05:10.313 [GameSession] create_game_object(84, 371) 02:05:10.313 [GameSession] create_game_object(371, 0) -> 110000104e72a6c 02:05:10.313 [GameSession] create_game_object(371, 0) -> 110000104544c72 02:05:10.313 [GameSession] create_game_object(371, 0) -> 110000107c9bf5a 02:05:10.316 [GameSession] create_game_object(102, 372) 02:05:10.316 [GameSession] create_game_object(372, 0) -> 110000104e72a6c 02:05:10.316 [GameSession] create_game_object(372, 0) -> 110000104544c72 02:05:10.316 [GameSession] create_game_object(372, 0) -> 110000107c9bf5a 02:05:11.734 [GameSession] create_game_object(84, 373) 02:05:11.734 [GameSession] create_game_object(373, 0) -> 110000104e72a6c 02:05:11.734 [GameSession] create_game_object(373, 0) -> 110000104544c72 02:05:11.734 [GameSession] create_game_object(373, 0) -> 110000107c9bf5a 02:05:11.734 [GameSession] create_game_object(84, 374) 02:05:11.734 [GameSession] create_game_object(374, 0) -> 110000104e72a6c 02:05:11.734 [GameSession] create_game_object(374, 0) -> 110000104544c72 02:05:11.734 [GameSession] create_game_object(374, 0) -> 110000107c9bf5a 02:05:11.735 [GameSession] create_game_object(102, 375) 02:05:11.735 [GameSession] create_game_object(375, 0) -> 110000104e72a6c 02:05:11.735 [GameSession] create_game_object(375, 0) -> 110000104544c72 02:05:11.735 [GameSession] create_game_object(375, 0) -> 110000107c9bf5a 02:05:11.748 [GameSession] create_game_object(84, 376) 02:05:11.748 [GameSession] create_game_object(376, 0) -> 110000104e72a6c 02:05:11.748 [GameSession] create_game_object(376, 0) -> 110000104544c72 02:05:11.748 [GameSession] create_game_object(376, 0) -> 110000107c9bf5a 02:05:11.749 [GameSession] create_game_object(84, 377) 02:05:11.749 [GameSession] create_game_object(377, 0) -> 110000104e72a6c 02:05:11.749 [GameSession] create_game_object(377, 0) -> 110000104544c72 02:05:11.749 [GameSession] create_game_object(377, 0) -> 110000107c9bf5a 02:05:11.750 [GameSession] create_game_object(102, 378) 02:05:11.750 [GameSession] create_game_object(378, 0) -> 110000104e72a6c 02:05:11.750 [GameSession] create_game_object(378, 0) -> 110000104544c72 02:05:11.750 [GameSession] create_game_object(378, 0) -> 110000107c9bf5a 02:05:11.783 [GameSession] create_game_object(36, 379) 02:05:11.783 [GameSession] create_game_object(379, 0) -> 110000104e72a6c 02:05:11.783 [GameSession] create_game_object(379, 0) -> 110000104544c72 02:05:11.783 [GameSession] create_game_object(379, 0) -> 110000107c9bf5a 02:05:11.798 [GameSession] create_game_object(102, 380) 02:05:11.798 [GameSession] create_game_object(380, 0) -> 110000104e72a6c 02:05:11.798 [GameSession] create_game_object(380, 0) -> 110000104544c72 02:05:11.798 [GameSession] create_game_object(380, 0) -> 110000107c9bf5a 02:05:13.294 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104544c72:1:2:1 = [{"client_id":1071029760,"name":"movement_speed_on_active_ability_use","rarity":"exotic"},{"rarity":"exotic","client_id":1731312384,"name":"talent_1_1"},{"rarity":"rare","client_id":1925554048,"name":"talent_2_3"},{"rarity":"exotic","client_id":1124163840,"name":"talent_3_1"},{"rarity":"rare","client_id":197610016,"name":"talent_4_1"},{"rarity":"rare","client_id":1540108544,"name":"talent_5_1"},{"rarity":"unique","client_id":1902824064,"name":"talent_6_3"}] 02:05:13.926 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50166666666666671 02:05:14.697 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_hammers":true,"wwise\/steampistol":true,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":true,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t2\/wpn_dw_steam_pistol_01_t2_3p":true} 02:05:15.166 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48166666666666669 02:05:15.433 [GameSession] create_game_object(84, 381) 02:05:15.433 [GameSession] create_game_object(381, 0) -> 110000104e72a6c 02:05:15.433 [GameSession] create_game_object(381, 0) -> 110000104544c72 02:05:15.433 [GameSession] create_game_object(381, 0) -> 110000107c9bf5a 02:05:15.434 [GameSession] create_game_object(36, 382) 02:05:15.434 [GameSession] create_game_object(382, 0) -> 110000104e72a6c 02:05:15.434 [GameSession] create_game_object(382, 0) -> 110000104544c72 02:05:15.434 [GameSession] create_game_object(382, 0) -> 110000107c9bf5a 02:05:15.476 [GameSession] destroy_game_object(271) 02:05:16.496 [GameSession] destroy_game_object(382) 02:05:16.496 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:05:16.496 [GameSession] destroy_game_object(381) 02:05:18.076 [GameSession] create_game_object(7, 383) 02:05:18.077 [GameSession] create_game_object(383, 0) -> 110000104e72a6c 02:05:18.077 [GameSession] create_game_object(383, 0) -> 110000104544c72 02:05:18.077 [GameSession] create_game_object(383, 0) -> 110000107c9bf5a 02:05:18.246 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_2h_axe_02_t2\/wpn_we_2h_axe_02_t2_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":true,"wwise\/two_handed_axes":true,"wwise\/we_deus_01":true,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":true} 02:05:18.246 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: wwise/we_deus_01, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem, async-read, 02:05:18.246 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem, async-read, 02:05:18.261 [Lua] [PackageManager] Unload: wwise/rakegun, DeusChestPreloadSystem 02:05:18.261 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rakegun_t2/wpn_dw_rakegun_t2_3p, DeusChestPreloadSystem 02:05:18.261 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:18.289 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:05:18.289 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:05:18.289 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:05:18.325 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:05:18.325 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:05:18.325 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:05:18.432 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:05:18.432 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:05:18.432 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:05:18.557 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:05:18.557 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:05:18.568 [GameSession] destroy_game_object(383) 02:05:19.018 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48999999999999999 02:05:19.273 [GameSession] create_game_object(7, 384) 02:05:19.273 [GameSession] create_game_object(384, 0) -> 110000104e72a6c 02:05:19.273 [GameSession] create_game_object(384, 0) -> 110000104544c72 02:05:19.273 [GameSession] create_game_object(384, 0) -> 110000107c9bf5a 02:05:19.535 [GameSession] create_game_object(84, 385) 02:05:19.535 [GameSession] create_game_object(385, 0) -> 110000104e72a6c 02:05:19.535 [GameSession] create_game_object(385, 0) -> 110000104544c72 02:05:19.535 [GameSession] create_game_object(385, 0) -> 110000107c9bf5a 02:05:19.536 [GameSession] create_game_object(36, 386) 02:05:19.536 [GameSession] create_game_object(386, 0) -> 110000104e72a6c 02:05:19.536 [GameSession] create_game_object(386, 0) -> 110000104544c72 02:05:19.536 [GameSession] create_game_object(386, 0) -> 110000107c9bf5a 02:05:19.664 [GameSession] destroy_game_object(384) 02:05:19.706 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_3p":true,"wwise\/repeating_handgun_pistol":true,"units\/weapons\/player\/wpn_wh_halberd_03\/wpn_wh_halberd_03_3p":true,"wwise\/two_handed_axes":true} 02:05:20.015 [GameSession] destroy_game_object(386) 02:05:20.015 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:05:20.015 [GameSession] destroy_game_object(385) 02:05:20.450 [GameSession] create_game_object(7, 387) 02:05:20.450 [GameSession] create_game_object(387, 0) -> 110000104e72a6c 02:05:20.450 [GameSession] create_game_object(387, 0) -> 110000104544c72 02:05:20.450 [GameSession] create_game_object(387, 0) -> 110000107c9bf5a 02:05:20.932 [GameSession] destroy_game_object(387) 02:05:21.489 [GameSession] create_game_object(7, 388) 02:05:21.489 [GameSession] create_game_object(388, 0) -> 110000104e72a6c 02:05:21.489 [GameSession] create_game_object(388, 0) -> 110000104544c72 02:05:21.489 [GameSession] create_game_object(388, 0) -> 110000107c9bf5a 02:05:21.861 [GameSession] destroy_game_object(388) 02:05:22.388 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_beam_staff_03\/wpn_brw_beam_staff_03_3p":true,"wwise\/one_handed_crowbills":true,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":true,"wwise\/staff":true,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":true} 02:05:22.795 [GameSession] destroy_game_object(376) 02:05:22.877 [GameSession] destroy_game_object(375) 02:05:22.877 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[b5426619c1c1882a]' 02:05:22.878 [GameSession] destroy_game_object(373) 02:05:22.878 [GameSession] destroy_game_object(378) 02:05:22.878 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[b69deb046d4cf430]' 02:05:22.878 [GameSession] destroy_game_object(374) 02:05:22.897 [GameSession] destroy_game_object(103) 02:05:22.897 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' 02:05:22.897 [GameSession] destroy_game_object(164) 02:05:22.897 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:05:22.898 [GameSession] destroy_game_object(185) 02:05:22.899 [GameSession] destroy_game_object(172) 02:05:22.899 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 02:05:22.899 [GameSession] destroy_game_object(182) 02:05:23.374 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, DeusChestPreloadSystem, async-read, 02:05:23.374 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 02:05:23.374 [Lua] [PackageManager] Load: wwise/one_handed_crowbills, DeusChestPreloadSystem, async-read, 02:05:23.374 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem, async-read, 02:05:23.374 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p, DeusChestPreloadSystem, async-read, 02:05:23.387 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem 02:05:23.387 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 02:05:23.445 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 02:05:23.445 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 02:05:23.445 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:05:23.495 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:05:23.495 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:05:24.141 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49833333333333335 02:05:24.412 [GameSession] create_game_object(66, 389) 02:05:24.412 [GameSession] create_game_object(389, 0) -> 110000104e72a6c 02:05:24.412 [GameSession] create_game_object(389, 0) -> 110000104544c72 02:05:24.412 [GameSession] create_game_object(389, 0) -> 110000107c9bf5a 02:05:25.377 [GameSession] create_game_object(66, 390) 02:05:25.377 [GameSession] create_game_object(390, 0) -> 110000104e72a6c 02:05:25.377 [GameSession] create_game_object(390, 0) -> 110000104544c72 02:05:25.377 [GameSession] create_game_object(390, 0) -> 110000107c9bf5a 02:05:27.630 [GameSession] destroy_game_object(363) 02:05:27.630 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[b394fbf65e716818]' child 6: '#ID[08d582ca251849bd]' 02:05:27.630 [GameSession] destroy_game_object(362) 02:05:28.619 [GameSession] create_game_object(84, 391) 02:05:28.619 [GameSession] create_game_object(391, 0) -> 110000104e72a6c 02:05:28.619 [GameSession] create_game_object(391, 0) -> 110000104544c72 02:05:28.619 [GameSession] create_game_object(391, 0) -> 110000107c9bf5a 02:05:28.621 [GameSession] create_game_object(102, 392) 02:05:28.621 [GameSession] create_game_object(392, 0) -> 110000104e72a6c 02:05:28.621 [GameSession] create_game_object(392, 0) -> 110000104544c72 02:05:28.621 [GameSession] create_game_object(392, 0) -> 110000107c9bf5a 02:05:29.291 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50666666666666671 02:05:29.877 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:05:30.714 [GameSession] create_game_object(84, 393) 02:05:30.714 [GameSession] create_game_object(393, 0) -> 110000104e72a6c 02:05:30.714 [GameSession] create_game_object(393, 0) -> 110000104544c72 02:05:30.714 [GameSession] create_game_object(393, 0) -> 110000107c9bf5a 02:05:30.714 [GameSession] create_game_object(84, 394) 02:05:30.714 [GameSession] create_game_object(394, 0) -> 110000104e72a6c 02:05:30.714 [GameSession] create_game_object(394, 0) -> 110000104544c72 02:05:30.714 [GameSession] create_game_object(394, 0) -> 110000107c9bf5a 02:05:30.715 [GameSession] create_game_object(102, 395) 02:05:30.715 [GameSession] create_game_object(395, 0) -> 110000104e72a6c 02:05:30.715 [GameSession] create_game_object(395, 0) -> 110000104544c72 02:05:30.715 [GameSession] create_game_object(395, 0) -> 110000107c9bf5a 02:05:30.730 [GameSession] create_game_object(84, 396) 02:05:30.730 [GameSession] create_game_object(396, 0) -> 110000104e72a6c 02:05:30.730 [GameSession] create_game_object(396, 0) -> 110000104544c72 02:05:30.730 [GameSession] create_game_object(396, 0) -> 110000107c9bf5a 02:05:30.731 [GameSession] create_game_object(102, 397) 02:05:30.731 [GameSession] create_game_object(397, 0) -> 110000104e72a6c 02:05:30.731 [GameSession] create_game_object(397, 0) -> 110000104544c72 02:05:30.731 [GameSession] create_game_object(397, 0) -> 110000107c9bf5a 02:05:30.742 [GameSession] destroy_game_object(389) 02:05:30.742 [GameSession] destroy_game_object(154) 02:05:30.742 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 02:05:30.779 [GameSession] destroy_game_object(158) 02:05:30.779 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[43937130bb8e1733]' 02:05:31.565 [GameSession] destroy_game_object(390) 02:05:31.883 [GameSession] create_game_object(84, 398) 02:05:31.883 [GameSession] create_game_object(398, 0) -> 110000104e72a6c 02:05:31.883 [GameSession] create_game_object(398, 0) -> 110000104544c72 02:05:31.883 [GameSession] create_game_object(398, 0) -> 110000107c9bf5a 02:05:31.885 [GameSession] create_game_object(36, 399) 02:05:31.885 [GameSession] create_game_object(399, 0) -> 110000104e72a6c 02:05:31.885 [GameSession] create_game_object(399, 0) -> 110000104544c72 02:05:31.885 [GameSession] create_game_object(399, 0) -> 110000107c9bf5a 02:05:31.910 [Lua] rat ogre was despawned! 02:05:31.920 [GameSession] destroy_game_object(232) 02:05:32.501 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:05:33.255 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 17 02:05:33.255 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 654 02:05:33.255 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2509 02:05:33.255 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 14 02:05:33.264 [GameSession] destroy_game_object(27) 02:05:33.312 [GameSession] create_game_object(84, 400) 02:05:33.312 [GameSession] create_game_object(400, 0) -> 110000104e72a6c 02:05:33.312 [GameSession] create_game_object(400, 0) -> 110000104544c72 02:05:33.312 [GameSession] create_game_object(400, 0) -> 110000107c9bf5a 02:05:33.341 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 17 02:05:33.341 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 676 02:05:33.341 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2539 02:05:33.356 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 17 02:05:33.356 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 228 02:05:33.356 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2569 02:05:33.430 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 7 02:05:33.430 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 383 02:05:33.430 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2599 02:05:33.458 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p, DeusChestPreloadSystem 02:05:33.458 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:33.458 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:33.458 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem 02:05:33.458 [Lua] [PackageManager] Unload: wwise/staff, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:33.458 [Lua] [PackageManager] Unload: wwise/one_handed_crowbills, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:33.458 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:34.324 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51500000000000001 02:05:34.973 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_hammers":true,"wwise\/steampistol":true,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":true,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t2\/wpn_dw_steam_pistol_01_t2_3p":true} 02:05:36.962 [GameSession] create_game_object(84, 401) 02:05:36.962 [GameSession] create_game_object(401, 0) -> 110000104e72a6c 02:05:36.962 [GameSession] create_game_object(401, 0) -> 110000104544c72 02:05:36.962 [GameSession] create_game_object(401, 0) -> 110000107c9bf5a 02:05:36.997 [GameSession] destroy_game_object(350) 02:05:36.997 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' 02:05:37.321 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 02:05:37.334 [Lua] Spline already found! 02:05:37.338 [GameSession] create_game_object(36, 402) 02:05:37.338 [GameSession] create_game_object(402, 0) -> 110000104e72a6c 02:05:37.338 [GameSession] create_game_object(402, 0) -> 110000104544c72 02:05:37.338 [GameSession] create_game_object(402, 0) -> 110000107c9bf5a 02:05:37.373 [Lua] Init group template: spline_patrol 02:05:37.430 [GameSession] create_game_object(84, 403) 02:05:37.430 [GameSession] create_game_object(403, 0) -> 110000104e72a6c 02:05:37.430 [GameSession] create_game_object(403, 0) -> 110000104544c72 02:05:37.430 [GameSession] create_game_object(403, 0) -> 110000107c9bf5a 02:05:38.661 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":true} 02:05:38.661 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem, async-read, 02:05:38.661 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, DeusChestPreloadSystem, async-read, 02:05:38.661 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 02:05:38.661 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 02:05:38.670 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem 02:05:38.670 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem 02:05:38.670 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p, DeusChestPreloadSystem 02:05:38.670 [Lua] [PackageManager] Unload: wwise/we_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:38.694 [GameSession] destroy_game_object(403) 02:05:38.699 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:05:38.699 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:05:39.625 [GameSession] destroy_game_object(401) 02:05:39.713 [Lua] [SharedState] deus_run_state_11135718: grenade:110000101e55044:1:4:4 = grenade_frag_01 02:05:39.721 [GameSession] destroy_game_object(14) 02:05:39.935 [GameSession] create_game_object(84, 404) 02:05:39.935 [GameSession] create_game_object(404, 0) -> 110000104e72a6c 02:05:39.935 [GameSession] create_game_object(404, 0) -> 110000104544c72 02:05:39.935 [GameSession] create_game_object(404, 0) -> 110000107c9bf5a 02:05:40.833 [GameSession] create_game_object(84, 405) 02:05:40.833 [GameSession] create_game_object(405, 0) -> 110000104e72a6c 02:05:40.833 [GameSession] create_game_object(405, 0) -> 110000104544c72 02:05:40.833 [GameSession] create_game_object(405, 0) -> 110000107c9bf5a 02:05:43.696 [GameSession] create_game_object(36, 406) 02:05:43.696 [GameSession] create_game_object(406, 0) -> 110000104e72a6c 02:05:43.696 [GameSession] create_game_object(406, 0) -> 110000104544c72 02:05:43.696 [GameSession] create_game_object(406, 0) -> 110000107c9bf5a 02:05:44.549 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53166666666666662 02:05:44.882 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true} 02:05:46.186 [GameSession] destroy_game_object(397) 02:05:46.186 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[c32c6b784164fd44]' 02:05:46.186 [GameSession] destroy_game_object(394) 02:05:47.454 [Lua] simple los failed 02:05:47.736 [GameSession] destroy_game_object(395) 02:05:47.736 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[2dbd783743b714eb]' 02:05:47.736 [GameSession] destroy_game_object(393) 02:05:48.899 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 02:05:48.899 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 02:05:48.906 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, DeusChestPreloadSystem 02:05:48.906 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:48.906 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem 02:05:48.906 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:48.947 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:05:48.947 [Lua] [PackageManager] Force_load: wwise/handgun 02:05:48.947 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 02:05:48.995 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 02:05:48.995 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 02:05:49.692 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54000000000000004 02:05:49.899 [GameSession] destroy_game_object(404) 02:05:49.899 [GameSession] destroy_game_object(405) 02:05:50.126 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:05:50.449 [GameSession] create_game_object(4, 407) 02:05:50.449 [GameSession] create_game_object(407, 0) -> 110000104e72a6c 02:05:50.449 [GameSession] create_game_object(407, 0) -> 110000104544c72 02:05:50.449 [GameSession] create_game_object(407, 0) -> 110000107c9bf5a 02:05:50.987 [GameSession] destroy_game_object(396) 02:05:51.492 [GameSession] destroy_game_object(400) 02:05:52.363 [GameSession] destroy_game_object(399) 02:05:52.363 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:05:52.363 [GameSession] destroy_game_object(398) 02:05:53.443 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_beam_staff_03\/wpn_brw_beam_staff_03_3p":true,"wwise\/one_handed_crowbills":true,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":true,"wwise\/staff":true,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":true} 02:05:54.009 [Lua] [PackageManager] Load: wwise/staff, DeusChestPreloadSystem, async-read, 02:05:54.009 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p, DeusChestPreloadSystem, async-read, 02:05:54.009 [Lua] [PackageManager] Load: wwise/one_handed_crowbills, DeusChestPreloadSystem, async-read, 02:05:54.009 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p, DeusChestPreloadSystem, async-read, 02:05:54.009 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:54.009 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:05:54.016 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem 02:05:54.108 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p 02:05:54.108 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p 02:05:54.834 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54833333333333334 02:05:54.939 [GameSession] create_game_object(84, 408) 02:05:54.939 [GameSession] create_game_object(408, 0) -> 110000104e72a6c 02:05:54.939 [GameSession] create_game_object(408, 0) -> 110000104544c72 02:05:54.939 [GameSession] create_game_object(408, 0) -> 110000107c9bf5a 02:05:54.940 [GameSession] create_game_object(36, 409) 02:05:54.940 [GameSession] create_game_object(409, 0) -> 110000104e72a6c 02:05:54.940 [GameSession] create_game_object(409, 0) -> 110000104544c72 02:05:54.940 [GameSession] create_game_object(409, 0) -> 110000107c9bf5a 02:05:55.220 [GameSession] create_game_object(84, 410) 02:05:55.220 [GameSession] create_game_object(410, 0) -> 110000104e72a6c 02:05:55.220 [GameSession] create_game_object(410, 0) -> 110000104544c72 02:05:55.220 [GameSession] create_game_object(410, 0) -> 110000107c9bf5a 02:05:55.420 [GameSession] create_game_object(84, 411) 02:05:55.420 [GameSession] create_game_object(411, 0) -> 110000104e72a6c 02:05:55.420 [GameSession] create_game_object(411, 0) -> 110000104544c72 02:05:55.420 [GameSession] create_game_object(411, 0) -> 110000107c9bf5a 02:05:55.421 [GameSession] create_game_object(102, 412) 02:05:55.421 [GameSession] create_game_object(412, 0) -> 110000104e72a6c 02:05:55.421 [GameSession] create_game_object(412, 0) -> 110000104544c72 02:05:55.421 [GameSession] create_game_object(412, 0) -> 110000107c9bf5a 02:05:55.906 [GameSession] destroy_game_object(412) 02:05:55.906 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[63068713f1be46c5]' 02:05:55.907 [GameSession] destroy_game_object(411) 02:05:56.026 [GameSession] create_game_object(84, 413) 02:05:56.026 [GameSession] create_game_object(413, 0) -> 110000104e72a6c 02:05:56.026 [GameSession] create_game_object(413, 0) -> 110000104544c72 02:05:56.026 [GameSession] create_game_object(413, 0) -> 110000107c9bf5a 02:05:56.028 [GameSession] create_game_object(102, 414) 02:05:56.028 [GameSession] create_game_object(414, 0) -> 110000104e72a6c 02:05:56.028 [GameSession] create_game_object(414, 0) -> 110000104544c72 02:05:56.028 [GameSession] create_game_object(414, 0) -> 110000107c9bf5a 02:05:56.110 [GameSession] create_game_object(89, 415) 02:05:56.110 [GameSession] create_game_object(415, 0) -> 110000104e72a6c 02:05:56.110 [GameSession] create_game_object(415, 0) -> 110000104544c72 02:05:56.110 [GameSession] create_game_object(415, 0) -> 110000107c9bf5a 02:05:56.285 [GameSession] destroy_game_object(410) 02:05:56.326 [GameSession] destroy_game_object(414) 02:05:56.326 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[5fed0493603faf30]' 02:05:56.327 [GameSession] destroy_game_object(413) 02:05:57.414 [GameSession] create_game_object(84, 416) 02:05:57.414 [GameSession] create_game_object(416, 0) -> 110000104e72a6c 02:05:57.414 [GameSession] create_game_object(416, 0) -> 110000104544c72 02:05:57.414 [GameSession] create_game_object(416, 0) -> 110000107c9bf5a 02:05:57.427 [GameSession] create_game_object(36, 417) 02:05:57.427 [GameSession] create_game_object(417, 0) -> 110000104e72a6c 02:05:57.427 [GameSession] create_game_object(417, 0) -> 110000104544c72 02:05:57.427 [GameSession] create_game_object(417, 0) -> 110000107c9bf5a 02:05:57.519 [GameSession] destroy_game_object(409) 02:05:57.519 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:05:57.520 [GameSession] destroy_game_object(408) 02:05:58.996 [GameSession] destroy_game_object(417) 02:05:58.996 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:05:58.997 [GameSession] destroy_game_object(416) 02:05:59.703 [GameSession] create_game_object(84, 418) 02:05:59.703 [GameSession] create_game_object(418, 0) -> 110000104e72a6c 02:05:59.703 [GameSession] create_game_object(418, 0) -> 110000104544c72 02:05:59.703 [GameSession] create_game_object(418, 0) -> 110000107c9bf5a 02:05:59.704 [GameSession] create_game_object(36, 419) 02:05:59.704 [GameSession] create_game_object(419, 0) -> 110000104e72a6c 02:05:59.704 [GameSession] create_game_object(419, 0) -> 110000104544c72 02:05:59.704 [GameSession] create_game_object(419, 0) -> 110000107c9bf5a 02:05:59.887 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55666666666666664 02:06:00.190 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_hammers":true,"wwise\/steampistol":true,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":true,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t2\/wpn_dw_steam_pistol_01_t2_3p":true} 02:06:00.269 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53333333333333333 02:06:00.327 [GameSession] destroy_game_object(419) 02:06:00.327 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:06:00.327 [GameSession] destroy_game_object(418) 02:06:00.494 [GameSession] create_game_object(84, 420) 02:06:00.494 [GameSession] create_game_object(420, 0) -> 110000104e72a6c 02:06:00.494 [GameSession] create_game_object(420, 0) -> 110000104544c72 02:06:00.494 [GameSession] create_game_object(420, 0) -> 110000107c9bf5a 02:06:00.494 [GameSession] create_game_object(84, 421) 02:06:00.494 [GameSession] create_game_object(421, 0) -> 110000104e72a6c 02:06:00.494 [GameSession] create_game_object(421, 0) -> 110000104544c72 02:06:00.494 [GameSession] create_game_object(421, 0) -> 110000107c9bf5a 02:06:00.497 [GameSession] create_game_object(102, 422) 02:06:00.497 [GameSession] create_game_object(422, 0) -> 110000104e72a6c 02:06:00.497 [GameSession] create_game_object(422, 0) -> 110000104544c72 02:06:00.497 [GameSession] create_game_object(422, 0) -> 110000107c9bf5a 02:06:00.509 [GameSession] create_game_object(84, 423) 02:06:00.509 [GameSession] create_game_object(423, 0) -> 110000104e72a6c 02:06:00.509 [GameSession] create_game_object(423, 0) -> 110000104544c72 02:06:00.509 [GameSession] create_game_object(423, 0) -> 110000107c9bf5a 02:06:00.510 [GameSession] create_game_object(102, 424) 02:06:00.510 [GameSession] create_game_object(424, 0) -> 110000104e72a6c 02:06:00.510 [GameSession] create_game_object(424, 0) -> 110000104544c72 02:06:00.510 [GameSession] create_game_object(424, 0) -> 110000107c9bf5a 02:06:00.550 [GameSession] destroy_game_object(254) 02:06:01.394 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51333333333333331 02:06:01.466 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50166666666666671 02:06:02.852 [GameSession] create_game_object(89, 425) 02:06:02.852 [GameSession] create_game_object(425, 0) -> 110000104e72a6c 02:06:02.852 [GameSession] create_game_object(425, 0) -> 110000104544c72 02:06:02.852 [GameSession] create_game_object(425, 0) -> 110000107c9bf5a 02:06:03.857 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47833333333333333 02:06:03.969 [Lua] simple los failed 02:06:04.266 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_2h_axe_02_t2\/wpn_we_2h_axe_02_t2_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":true,"wwise\/two_handed_axes":true,"wwise\/we_deus_01":true,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":true} 02:06:04.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Load: wwise/we_deus_01, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 02:06:04.266 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:04.309 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:06:04.309 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:06:04.310 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:06:04.361 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:06:04.361 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:06:04.361 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:06:04.457 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:06:04.457 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:06:04.458 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:06:04.565 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:06:04.565 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:06:04.921 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_3p":true,"wwise\/repeating_handgun_pistol":true,"units\/weapons\/player\/wpn_wh_halberd_03\/wpn_wh_halberd_03_3p":true,"wwise\/two_handed_axes":true} 02:06:05.078 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48666666666666669 02:06:05.418 [GameSession] destroy_game_object(423) 02:06:05.496 [GameSession] destroy_game_object(422) 02:06:05.496 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[08d582ca251849bd]' 02:06:05.496 [GameSession] destroy_game_object(420) 02:06:05.496 [GameSession] destroy_game_object(424) 02:06:05.496 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[ac2db0916ee1782f]' 02:06:05.496 [GameSession] destroy_game_object(421) 02:06:07.161 [GameSession] destroy_game_object(392) 02:06:07.161 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[a1d533f024bf57ab]' child 5: '#ID[63068713f1be46c5]' 02:06:07.162 [GameSession] destroy_game_object(391) 02:06:09.276 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, DeusChestPreloadSystem, async-read, 02:06:09.276 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 02:06:09.276 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem, async-read, 02:06:09.291 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem 02:06:09.291 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 02:06:09.341 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 02:06:09.341 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 02:06:09.341 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:06:09.383 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:06:09.383 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:06:09.592 [GameSession] create_game_object(84, 426) 02:06:09.592 [GameSession] create_game_object(426, 0) -> 110000104e72a6c 02:06:09.592 [GameSession] create_game_object(426, 0) -> 110000104544c72 02:06:09.592 [GameSession] create_game_object(426, 0) -> 110000107c9bf5a 02:06:09.593 [GameSession] create_game_object(36, 427) 02:06:09.593 [GameSession] create_game_object(427, 0) -> 110000104e72a6c 02:06:09.593 [GameSession] create_game_object(427, 0) -> 110000104544c72 02:06:09.593 [GameSession] create_game_object(427, 0) -> 110000107c9bf5a 02:06:10.061 [GameSession] destroy_game_object(427) 02:06:10.061 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:06:10.061 [GameSession] destroy_game_object(426) 02:06:10.130 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.495 02:06:10.627 [GameSession] destroy_game_object(366) 02:06:10.931 [GameSession] create_game_object(84, 428) 02:06:10.931 [GameSession] create_game_object(428, 0) -> 110000104e72a6c 02:06:10.931 [GameSession] create_game_object(428, 0) -> 110000104544c72 02:06:10.931 [GameSession] create_game_object(428, 0) -> 110000107c9bf5a 02:06:10.932 [GameSession] create_game_object(36, 429) 02:06:10.932 [GameSession] create_game_object(429, 0) -> 110000104e72a6c 02:06:10.932 [GameSession] create_game_object(429, 0) -> 110000104544c72 02:06:10.932 [GameSession] create_game_object(429, 0) -> 110000107c9bf5a 02:06:11.106 [GameSession] destroy_game_object(118) 02:06:11.349 [GameSession] destroy_game_object(429) 02:06:11.349 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:06:11.349 [GameSession] destroy_game_object(428) 02:06:11.558 [GameSession] create_game_object(84, 430) 02:06:11.558 [GameSession] create_game_object(430, 0) -> 110000104e72a6c 02:06:11.558 [GameSession] create_game_object(430, 0) -> 110000104544c72 02:06:11.558 [GameSession] create_game_object(430, 0) -> 110000107c9bf5a 02:06:11.559 [GameSession] create_game_object(36, 431) 02:06:11.559 [GameSession] create_game_object(431, 0) -> 110000104e72a6c 02:06:11.559 [GameSession] create_game_object(431, 0) -> 110000104544c72 02:06:11.559 [GameSession] create_game_object(431, 0) -> 110000107c9bf5a 02:06:13.296 [GameSession] destroy_game_object(56) 02:06:13.591 [GameSession] create_game_object(84, 432) 02:06:13.591 [GameSession] create_game_object(432, 0) -> 110000104e72a6c 02:06:13.591 [GameSession] create_game_object(432, 0) -> 110000104544c72 02:06:13.591 [GameSession] create_game_object(432, 0) -> 110000107c9bf5a 02:06:13.591 [GameSession] create_game_object(84, 433) 02:06:13.591 [GameSession] create_game_object(433, 0) -> 110000104e72a6c 02:06:13.591 [GameSession] create_game_object(433, 0) -> 110000104544c72 02:06:13.591 [GameSession] create_game_object(433, 0) -> 110000107c9bf5a 02:06:13.593 [GameSession] create_game_object(102, 434) 02:06:13.593 [GameSession] create_game_object(434, 0) -> 110000104e72a6c 02:06:13.593 [GameSession] create_game_object(434, 0) -> 110000104544c72 02:06:13.593 [GameSession] create_game_object(434, 0) -> 110000107c9bf5a 02:06:13.620 [GameSession] create_game_object(102, 435) 02:06:13.620 [GameSession] create_game_object(435, 0) -> 110000104e72a6c 02:06:13.620 [GameSession] create_game_object(435, 0) -> 110000104544c72 02:06:13.620 [GameSession] create_game_object(435, 0) -> 110000107c9bf5a 02:06:14.019 [GameSession] destroy_game_object(406) 02:06:14.278 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:06:14.389 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:06:14.402 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p, DeusChestPreloadSystem 02:06:14.402 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem 02:06:14.402 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem 02:06:14.402 [Lua] [PackageManager] Unload: wwise/staff, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:14.402 [Lua] [PackageManager] Unload: wwise/one_handed_crowbills, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:14.402 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p, DeusChestPreloadSystem 02:06:14.402 [Lua] [PackageManager] Unload: wwise/we_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:14.402 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:14.976 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:06:15.394 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:06:17.243 [GameSession] create_game_object(84, 436) 02:06:17.243 [GameSession] create_game_object(436, 0) -> 110000104e72a6c 02:06:17.243 [GameSession] create_game_object(436, 0) -> 110000104544c72 02:06:17.243 [GameSession] create_game_object(436, 0) -> 110000107c9bf5a 02:06:18.893 [GameSession] create_game_object(84, 437) 02:06:18.893 [GameSession] create_game_object(437, 0) -> 110000104e72a6c 02:06:18.893 [GameSession] create_game_object(437, 0) -> 110000104544c72 02:06:18.893 [GameSession] create_game_object(437, 0) -> 110000107c9bf5a 02:06:19.160 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 1 12 02:06:19.375 [GameSession] destroy_game_object(365) 02:06:19.375 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[a408d7e1af12ecd4]' 02:06:19.375 [GameSession] destroy_game_object(364) 02:06:19.427 [GameSession] create_game_object(84, 438) 02:06:19.427 [GameSession] create_game_object(438, 0) -> 110000104e72a6c 02:06:19.427 [GameSession] create_game_object(438, 0) -> 110000104544c72 02:06:19.427 [GameSession] create_game_object(438, 0) -> 110000107c9bf5a 02:06:19.449 [GameSession] create_game_object(36, 439) 02:06:19.449 [GameSession] create_game_object(439, 0) -> 110000104e72a6c 02:06:19.449 [GameSession] create_game_object(439, 0) -> 110000104544c72 02:06:19.449 [GameSession] create_game_object(439, 0) -> 110000107c9bf5a 02:06:19.476 [GameSession] create_game_object(36, 440) 02:06:19.476 [GameSession] create_game_object(440, 0) -> 110000104e72a6c 02:06:19.476 [GameSession] create_game_object(440, 0) -> 110000104544c72 02:06:19.476 [GameSession] create_game_object(440, 0) -> 110000107c9bf5a 02:06:19.488 [GameSession] destroy_game_object(59) 02:06:19.498 [GameSession] create_game_object(36, 441) 02:06:19.498 [GameSession] create_game_object(441, 0) -> 110000104e72a6c 02:06:19.498 [GameSession] create_game_object(441, 0) -> 110000104544c72 02:06:19.498 [GameSession] create_game_object(441, 0) -> 110000107c9bf5a 02:06:19.533 [GameSession] destroy_game_object(379) 02:06:19.533 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 02:06:19.542 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 5 14 02:06:19.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, DeusChestPreloadSystem 02:06:19.563 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:19.563 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:19.563 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:19.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem 02:06:19.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem 02:06:19.563 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:19.570 [GameSession] destroy_game_object(351) 02:06:19.570 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[9ff0a4e4e394c4aa]' child 2: '#ID[e4f16916413f80d3]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[9c46d0ce7416b58b]' 02:06:19.689 [GameSession] destroy_game_object(437) 02:06:19.938 [GameSession] create_game_object(84, 442) 02:06:19.938 [GameSession] create_game_object(442, 0) -> 110000104e72a6c 02:06:19.938 [GameSession] create_game_object(442, 0) -> 110000104544c72 02:06:19.938 [GameSession] create_game_object(442, 0) -> 110000107c9bf5a 02:06:20.187 [GameSession] create_game_object(84, 443) 02:06:20.187 [GameSession] create_game_object(443, 0) -> 110000104e72a6c 02:06:20.187 [GameSession] create_game_object(443, 0) -> 110000104544c72 02:06:20.187 [GameSession] create_game_object(443, 0) -> 110000107c9bf5a 02:06:20.190 [GameSession] create_game_object(102, 444) 02:06:20.190 [GameSession] create_game_object(444, 0) -> 110000104e72a6c 02:06:20.190 [GameSession] create_game_object(444, 0) -> 110000104544c72 02:06:20.190 [GameSession] create_game_object(444, 0) -> 110000107c9bf5a 02:06:20.394 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51166666666666671 02:06:23.623 [GameSession] destroy_game_object(442) 02:06:23.975 [GameSession] destroy_game_object(101) 02:06:24.202 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = potion_healing_draught_01 02:06:24.209 [GameSession] destroy_game_object(12) 02:06:24.587 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:06:24.653 [GameSession] create_game_object(84, 445) 02:06:24.653 [GameSession] create_game_object(445, 0) -> 110000104e72a6c 02:06:24.653 [GameSession] create_game_object(445, 0) -> 110000104544c72 02:06:24.653 [GameSession] create_game_object(445, 0) -> 110000107c9bf5a 02:06:24.858 [GameSession] destroy_game_object(444) 02:06:24.858 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[b69deb046d4cf430]' 02:06:24.858 [GameSession] destroy_game_object(443) 02:06:25.337 [EACServer] [22:06:25:337][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:06:25.425 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52000000000000002 02:06:26.346 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_vampiric_draught_01 02:06:26.352 [GameSession] destroy_game_object(6) 02:06:26.621 [GameSession] destroy_game_object(445) 02:06:26.740 [GameSession] destroy_game_object(13) 02:06:26.789 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000107c9bf5a:1:5:1 = potion_healing_draught_01 02:06:27.238 [GameSession] create_game_object(84, 446) 02:06:27.238 [GameSession] create_game_object(446, 0) -> 110000104e72a6c 02:06:27.238 [GameSession] create_game_object(446, 0) -> 110000104544c72 02:06:27.238 [GameSession] create_game_object(446, 0) -> 110000107c9bf5a 02:06:30.164 [GameSession] destroy_game_object(446) 02:06:30.475 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52833333333333332 02:06:31.741 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 18 02:06:31.741 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 672 02:06:31.741 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2617 02:06:31.741 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 15 02:06:31.746 [GameSession] destroy_game_object(30) 02:06:31.806 [GameSession] create_game_object(84, 447) 02:06:31.806 [GameSession] create_game_object(447, 0) -> 110000104e72a6c 02:06:31.806 [GameSession] create_game_object(447, 0) -> 110000104544c72 02:06:31.806 [GameSession] create_game_object(447, 0) -> 110000107c9bf5a 02:06:31.824 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 18 02:06:31.824 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 246 02:06:31.824 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2635 02:06:31.824 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 18 02:06:31.824 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 694 02:06:31.824 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2653 02:06:31.827 [GameSession] create_game_object(102, 448) 02:06:31.827 [GameSession] create_game_object(448, 0) -> 110000104e72a6c 02:06:31.827 [GameSession] create_game_object(448, 0) -> 110000104544c72 02:06:31.827 [GameSession] create_game_object(448, 0) -> 110000107c9bf5a 02:06:31.914 [GameSession] create_game_object(84, 449) 02:06:31.914 [GameSession] create_game_object(449, 0) -> 110000104e72a6c 02:06:31.914 [GameSession] create_game_object(449, 0) -> 110000104544c72 02:06:31.914 [GameSession] create_game_object(449, 0) -> 110000107c9bf5a 02:06:31.945 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 8 02:06:31.945 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 401 02:06:31.945 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2671 02:06:32.023 [GameSession] destroy_game_object(448) 02:06:32.023 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a1d533f024bf57ab]' child 5: '#ID[63068713f1be46c5]' 02:06:32.024 [GameSession] destroy_game_object(447) 02:06:35.546 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53666666666666663 02:06:36.708 [GameSession] destroy_game_object(449) 02:06:37.099 [GameSession] create_game_object(84, 450) 02:06:37.099 [GameSession] create_game_object(450, 0) -> 110000104e72a6c 02:06:37.099 [GameSession] create_game_object(450, 0) -> 110000104544c72 02:06:37.099 [GameSession] create_game_object(450, 0) -> 110000107c9bf5a 02:06:37.238 [GameSession] destroy_game_object(450) 02:06:38.731 [GameSession] create_game_object(84, 451) 02:06:38.731 [GameSession] create_game_object(451, 0) -> 110000104e72a6c 02:06:38.731 [GameSession] create_game_object(451, 0) -> 110000104544c72 02:06:38.731 [GameSession] create_game_object(451, 0) -> 110000107c9bf5a 02:06:38.750 [GameSession] create_game_object(102, 452) 02:06:38.750 [GameSession] create_game_object(452, 0) -> 110000104e72a6c 02:06:38.750 [GameSession] create_game_object(452, 0) -> 110000104544c72 02:06:38.750 [GameSession] create_game_object(452, 0) -> 110000107c9bf5a 02:06:38.982 [GameSession] create_game_object(84, 453) 02:06:38.982 [GameSession] create_game_object(453, 0) -> 110000104e72a6c 02:06:38.982 [GameSession] create_game_object(453, 0) -> 110000104544c72 02:06:38.982 [GameSession] create_game_object(453, 0) -> 110000107c9bf5a 02:06:38.984 [GameSession] create_game_object(102, 454) 02:06:38.984 [GameSession] create_game_object(454, 0) -> 110000104e72a6c 02:06:38.984 [GameSession] create_game_object(454, 0) -> 110000104544c72 02:06:38.984 [GameSession] create_game_object(454, 0) -> 110000107c9bf5a 02:06:39.094 [GameSession] create_game_object(84, 455) 02:06:39.094 [GameSession] create_game_object(455, 0) -> 110000104e72a6c 02:06:39.094 [GameSession] create_game_object(455, 0) -> 110000104544c72 02:06:39.094 [GameSession] create_game_object(455, 0) -> 110000107c9bf5a 02:06:39.116 [GameSession] destroy_game_object(356) 02:06:39.116 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[9ff0a4e4e394c4aa]' child 2: '#ID[e4f16916413f80d3]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[fa92662140c4085e]' 02:06:39.205 [GameSession] create_game_object(84, 456) 02:06:39.205 [GameSession] create_game_object(456, 0) -> 110000104e72a6c 02:06:39.205 [GameSession] create_game_object(456, 0) -> 110000104544c72 02:06:39.205 [GameSession] create_game_object(456, 0) -> 110000107c9bf5a 02:06:39.497 [GameSession] destroy_game_object(436) 02:06:39.749 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_2h_axe_02_t2\/wpn_we_2h_axe_02_t2_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":true,"wwise\/two_handed_axes":true,"wwise\/we_deus_01":true,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":true} 02:06:39.749 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p, DeusChestPreloadSystem, async-read, 02:06:39.749 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem, async-read, 02:06:39.749 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem, async-read, 02:06:39.749 [Lua] [PackageManager] Load: wwise/we_deus_01, DeusChestPreloadSystem, async-read, 02:06:39.749 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 02:06:39.777 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:06:39.777 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p 02:06:39.777 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:06:39.854 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:06:39.854 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 02:06:39.854 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:06:39.939 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:06:39.939 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 02:06:40.017 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_3p":true,"wwise\/repeating_handgun_pistol":true,"units\/weapons\/player\/wpn_wh_halberd_03\/wpn_wh_halberd_03_3p":true,"wwise\/two_handed_axes":true} 02:06:40.529 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_hammers":true,"wwise\/steampistol":true,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":true,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t2\/wpn_dw_steam_pistol_01_t2_3p":true} 02:06:40.591 [GameSession] create_game_object(84, 457) 02:06:40.591 [GameSession] create_game_object(457, 0) -> 110000104e72a6c 02:06:40.591 [GameSession] create_game_object(457, 0) -> 110000104544c72 02:06:40.591 [GameSession] create_game_object(457, 0) -> 110000107c9bf5a 02:06:40.611 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54500000000000004 02:06:41.123 [GameSession] create_game_object(84, 458) 02:06:41.123 [GameSession] create_game_object(458, 0) -> 110000104e72a6c 02:06:41.123 [GameSession] create_game_object(458, 0) -> 110000104544c72 02:06:41.123 [GameSession] create_game_object(458, 0) -> 110000107c9bf5a 02:06:41.139 [GameSession] create_game_object(102, 459) 02:06:41.139 [GameSession] create_game_object(459, 0) -> 110000104e72a6c 02:06:41.139 [GameSession] create_game_object(459, 0) -> 110000104544c72 02:06:41.139 [GameSession] create_game_object(459, 0) -> 110000107c9bf5a 02:06:41.278 [GameSession] create_game_object(84, 460) 02:06:41.278 [GameSession] create_game_object(460, 0) -> 110000104e72a6c 02:06:41.278 [GameSession] create_game_object(460, 0) -> 110000104544c72 02:06:41.278 [GameSession] create_game_object(460, 0) -> 110000107c9bf5a 02:06:41.566 [GameSession] create_game_object(84, 461) 02:06:41.566 [GameSession] create_game_object(461, 0) -> 110000104e72a6c 02:06:41.566 [GameSession] create_game_object(461, 0) -> 110000104544c72 02:06:41.566 [GameSession] create_game_object(461, 0) -> 110000107c9bf5a 02:06:41.583 [GameSession] create_game_object(102, 462) 02:06:41.583 [GameSession] create_game_object(462, 0) -> 110000104e72a6c 02:06:41.583 [GameSession] create_game_object(462, 0) -> 110000104544c72 02:06:41.583 [GameSession] create_game_object(462, 0) -> 110000107c9bf5a 02:06:41.601 [GameSession] create_game_object(102, 463) 02:06:41.601 [GameSession] create_game_object(463, 0) -> 110000104e72a6c 02:06:41.601 [GameSession] create_game_object(463, 0) -> 110000104544c72 02:06:41.601 [GameSession] create_game_object(463, 0) -> 110000107c9bf5a 02:06:42.385 [GameSession] create_game_object(84, 464) 02:06:42.385 [GameSession] create_game_object(464, 0) -> 110000104e72a6c 02:06:42.385 [GameSession] create_game_object(464, 0) -> 110000104544c72 02:06:42.385 [GameSession] create_game_object(464, 0) -> 110000107c9bf5a 02:06:42.434 [GameSession] create_game_object(36, 465) 02:06:42.434 [GameSession] create_game_object(465, 0) -> 110000104e72a6c 02:06:42.434 [GameSession] create_game_object(465, 0) -> 110000104544c72 02:06:42.434 [GameSession] create_game_object(465, 0) -> 110000107c9bf5a 02:06:42.449 [GameSession] create_game_object(36, 466) 02:06:42.449 [GameSession] create_game_object(466, 0) -> 110000104e72a6c 02:06:42.449 [GameSession] create_game_object(466, 0) -> 110000104544c72 02:06:42.449 [GameSession] create_game_object(466, 0) -> 110000107c9bf5a 02:06:43.966 [GameSession] create_game_object(84, 467) 02:06:43.966 [GameSession] create_game_object(467, 0) -> 110000104e72a6c 02:06:43.966 [GameSession] create_game_object(467, 0) -> 110000104544c72 02:06:43.966 [GameSession] create_game_object(467, 0) -> 110000107c9bf5a 02:06:43.967 [GameSession] create_game_object(102, 468) 02:06:43.967 [GameSession] create_game_object(468, 0) -> 110000104e72a6c 02:06:43.967 [GameSession] create_game_object(468, 0) -> 110000104544c72 02:06:43.967 [GameSession] create_game_object(468, 0) -> 110000107c9bf5a 02:06:44.029 [GameSession] create_game_object(84, 469) 02:06:44.029 [GameSession] create_game_object(469, 0) -> 110000104e72a6c 02:06:44.029 [GameSession] create_game_object(469, 0) -> 110000104544c72 02:06:44.029 [GameSession] create_game_object(469, 0) -> 110000107c9bf5a 02:06:44.032 [GameSession] create_game_object(36, 470) 02:06:44.032 [GameSession] create_game_object(470, 0) -> 110000104e72a6c 02:06:44.032 [GameSession] create_game_object(470, 0) -> 110000104544c72 02:06:44.032 [GameSession] create_game_object(470, 0) -> 110000107c9bf5a 02:06:44.852 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, DeusChestPreloadSystem, async-read, 02:06:44.852 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 02:06:44.852 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem, async-read, 02:06:44.852 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem, async-read, 02:06:44.852 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 02:06:44.852 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 02:06:44.852 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem, async-read, 02:06:44.899 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 02:06:44.899 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 02:06:44.899 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:06:44.931 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:06:44.931 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 02:06:44.931 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:06:44.963 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:06:44.963 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 02:06:45.037 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_beam_staff_03\/wpn_brw_beam_staff_03_3p":true,"wwise\/one_handed_crowbills":true,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":true,"wwise\/staff":true,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":true} 02:06:46.187 [GameSession] create_game_object(84, 471) 02:06:46.187 [GameSession] create_game_object(471, 0) -> 110000104e72a6c 02:06:46.187 [GameSession] create_game_object(471, 0) -> 110000104544c72 02:06:46.187 [GameSession] create_game_object(471, 0) -> 110000107c9bf5a 02:06:46.189 [GameSession] create_game_object(36, 472) 02:06:46.189 [GameSession] create_game_object(472, 0) -> 110000104e72a6c 02:06:46.189 [GameSession] create_game_object(472, 0) -> 110000104544c72 02:06:46.189 [GameSession] create_game_object(472, 0) -> 110000107c9bf5a 02:06:46.207 [GameSession] create_game_object(36, 473) 02:06:46.207 [GameSession] create_game_object(473, 0) -> 110000104e72a6c 02:06:46.207 [GameSession] create_game_object(473, 0) -> 110000104544c72 02:06:46.207 [GameSession] create_game_object(473, 0) -> 110000107c9bf5a 02:06:46.736 [GameSession] create_game_object(84, 474) 02:06:46.736 [GameSession] create_game_object(474, 0) -> 110000104e72a6c 02:06:46.736 [GameSession] create_game_object(474, 0) -> 110000104544c72 02:06:46.736 [GameSession] create_game_object(474, 0) -> 110000107c9bf5a 02:06:46.753 [GameSession] create_game_object(36, 475) 02:06:46.753 [GameSession] create_game_object(475, 0) -> 110000104e72a6c 02:06:46.753 [GameSession] create_game_object(475, 0) -> 110000104544c72 02:06:46.753 [GameSession] create_game_object(475, 0) -> 110000107c9bf5a 02:06:46.770 [GameSession] create_game_object(36, 476) 02:06:46.770 [GameSession] create_game_object(476, 0) -> 110000104e72a6c 02:06:46.770 [GameSession] create_game_object(476, 0) -> 110000104544c72 02:06:46.770 [GameSession] create_game_object(476, 0) -> 110000107c9bf5a 02:06:46.786 [GameSession] create_game_object(36, 477) 02:06:46.786 [GameSession] create_game_object(477, 0) -> 110000104e72a6c 02:06:46.786 [GameSession] create_game_object(477, 0) -> 110000104544c72 02:06:46.786 [GameSession] create_game_object(477, 0) -> 110000107c9bf5a 02:06:46.802 [GameSession] create_game_object(36, 478) 02:06:46.802 [GameSession] create_game_object(478, 0) -> 110000104e72a6c 02:06:46.802 [GameSession] create_game_object(478, 0) -> 110000104544c72 02:06:46.802 [GameSession] create_game_object(478, 0) -> 110000107c9bf5a 02:06:46.834 [GameSession] create_game_object(36, 479) 02:06:46.834 [GameSession] create_game_object(479, 0) -> 110000104e72a6c 02:06:46.834 [GameSession] create_game_object(479, 0) -> 110000104544c72 02:06:46.834 [GameSession] create_game_object(479, 0) -> 110000107c9bf5a 02:06:46.849 [GameSession] create_game_object(36, 480) 02:06:46.849 [GameSession] create_game_object(480, 0) -> 110000104e72a6c 02:06:46.849 [GameSession] create_game_object(480, 0) -> 110000104544c72 02:06:46.849 [GameSession] create_game_object(480, 0) -> 110000107c9bf5a 02:06:47.194 [GameSession] create_game_object(84, 481) 02:06:47.194 [GameSession] create_game_object(481, 0) -> 110000104e72a6c 02:06:47.194 [GameSession] create_game_object(481, 0) -> 110000104544c72 02:06:47.194 [GameSession] create_game_object(481, 0) -> 110000107c9bf5a 02:06:47.195 [GameSession] create_game_object(36, 482) 02:06:47.195 [GameSession] create_game_object(482, 0) -> 110000104e72a6c 02:06:47.195 [GameSession] create_game_object(482, 0) -> 110000104544c72 02:06:47.195 [GameSession] create_game_object(482, 0) -> 110000107c9bf5a 02:06:47.210 [GameSession] create_game_object(36, 483) 02:06:47.210 [GameSession] create_game_object(483, 0) -> 110000104e72a6c 02:06:47.210 [GameSession] create_game_object(483, 0) -> 110000104544c72 02:06:47.210 [GameSession] create_game_object(483, 0) -> 110000107c9bf5a 02:06:48.149 [GameSession] create_game_object(84, 484) 02:06:48.149 [GameSession] create_game_object(484, 0) -> 110000104e72a6c 02:06:48.149 [GameSession] create_game_object(484, 0) -> 110000104544c72 02:06:48.149 [GameSession] create_game_object(484, 0) -> 110000107c9bf5a 02:06:48.166 [GameSession] create_game_object(36, 485) 02:06:48.166 [GameSession] create_game_object(485, 0) -> 110000104e72a6c 02:06:48.166 [GameSession] create_game_object(485, 0) -> 110000104544c72 02:06:48.166 [GameSession] create_game_object(485, 0) -> 110000107c9bf5a 02:06:48.182 [GameSession] create_game_object(36, 486) 02:06:48.182 [GameSession] create_game_object(486, 0) -> 110000104e72a6c 02:06:48.182 [GameSession] create_game_object(486, 0) -> 110000104544c72 02:06:48.182 [GameSession] create_game_object(486, 0) -> 110000107c9bf5a 02:06:48.199 [GameSession] create_game_object(36, 487) 02:06:48.199 [GameSession] create_game_object(487, 0) -> 110000104e72a6c 02:06:48.199 [GameSession] create_game_object(487, 0) -> 110000104544c72 02:06:48.199 [GameSession] create_game_object(487, 0) -> 110000107c9bf5a 02:06:49.919 [Lua] [PackageManager] Load: wwise/staff, DeusChestPreloadSystem, async-read, 02:06:49.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p, DeusChestPreloadSystem, async-read, 02:06:49.919 [Lua] [PackageManager] Load: wwise/one_handed_crowbills, DeusChestPreloadSystem, async-read, 02:06:49.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p, DeusChestPreloadSystem, async-read, 02:06:49.949 [GameSession] create_game_object(84, 488) 02:06:49.949 [GameSession] create_game_object(488, 0) -> 110000104e72a6c 02:06:49.949 [GameSession] create_game_object(488, 0) -> 110000104544c72 02:06:49.949 [GameSession] create_game_object(488, 0) -> 110000107c9bf5a 02:06:49.951 [GameSession] create_game_object(36, 489) 02:06:49.951 [GameSession] create_game_object(489, 0) -> 110000104e72a6c 02:06:49.951 [GameSession] create_game_object(489, 0) -> 110000104544c72 02:06:49.951 [GameSession] create_game_object(489, 0) -> 110000107c9bf5a 02:06:49.967 [GameSession] create_game_object(36, 490) 02:06:49.967 [GameSession] create_game_object(490, 0) -> 110000104e72a6c 02:06:49.967 [GameSession] create_game_object(490, 0) -> 110000104544c72 02:06:49.967 [GameSession] create_game_object(490, 0) -> 110000107c9bf5a 02:06:50.004 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p 02:06:50.004 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p 02:06:50.483 [GameSession] 110000104e72a6c -> create_game_object(1028) 02:06:50.483 [GameSession] create_game_object(1028, 0) -> 110000104544c72 02:06:50.483 [GameSession] create_game_object(1028, 0) -> 110000107c9bf5a 02:06:50.483 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:50.487 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.20472441613674164 02:06:50.796 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.56166666666666665 02:06:50.904 [GameSession] 110000104e72a6c -> destroy_game_object(1028) 02:06:50.904 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:06:51.844 [GameSession] 110000104e72a6c -> create_game_object(1029) 02:06:51.844 [GameSession] create_game_object(1029, 0) -> 110000104544c72 02:06:51.844 [GameSession] create_game_object(1029, 0) -> 110000107c9bf5a 02:06:51.844 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:51.859 [GameSession] destroy_game_object(472) 02:06:51.859 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:06:51.860 [GameSession] destroy_game_object(471) 02:06:51.860 [GameSession] destroy_game_object(469) 02:06:51.866 [GameSession] create_game_object(84, 491) 02:06:51.866 [GameSession] create_game_object(491, 0) -> 110000104e72a6c 02:06:51.866 [GameSession] create_game_object(491, 0) -> 110000104544c72 02:06:51.866 [GameSession] create_game_object(491, 0) -> 110000107c9bf5a 02:06:51.886 [GameSession] create_game_object(36, 492) 02:06:51.886 [GameSession] create_game_object(492, 0) -> 110000104e72a6c 02:06:51.886 [GameSession] create_game_object(492, 0) -> 110000104544c72 02:06:51.886 [GameSession] create_game_object(492, 0) -> 110000107c9bf5a 02:06:51.892 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.16535432636737823 02:06:51.905 [GameSession] create_game_object(36, 493) 02:06:51.905 [GameSession] create_game_object(493, 0) -> 110000104e72a6c 02:06:51.905 [GameSession] create_game_object(493, 0) -> 110000104544c72 02:06:51.905 [GameSession] create_game_object(493, 0) -> 110000107c9bf5a 02:06:51.923 [GameSession] create_game_object(36, 494) 02:06:51.923 [GameSession] create_game_object(494, 0) -> 110000104e72a6c 02:06:51.923 [GameSession] create_game_object(494, 0) -> 110000104544c72 02:06:51.923 [GameSession] create_game_object(494, 0) -> 110000107c9bf5a 02:06:51.943 [GameSession] create_game_object(36, 495) 02:06:51.943 [GameSession] create_game_object(495, 0) -> 110000104e72a6c 02:06:51.943 [GameSession] create_game_object(495, 0) -> 110000104544c72 02:06:51.943 [GameSession] create_game_object(495, 0) -> 110000107c9bf5a 02:06:51.963 [GameSession] create_game_object(36, 496) 02:06:51.963 [GameSession] create_game_object(496, 0) -> 110000104e72a6c 02:06:51.963 [GameSession] create_game_object(496, 0) -> 110000104544c72 02:06:51.963 [GameSession] create_game_object(496, 0) -> 110000107c9bf5a 02:06:52.070 [GameSession] destroy_game_object(380) 02:06:52.070 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[49d098876ce65077]' child 1: '#ID[6571b9e5f8518958]' child 2: '#ID[9ff0a4e4e394c4aa]' child 3: '#ID[e4f16916413f80d3]' child 4: '#ID[120fa82ec80287d1]' child 5: '#ID[95c81ee874c57aa9]' child 6: '#ID[8e8999dc8b31fc7f]' child 7: '#ID[347639593b1a173a]' child 8: '#ID[fa92662140c4085e]' 02:06:52.373 [GameSession] 110000104e72a6c -> destroy_game_object(1029) 02:06:52.373 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:06:52.796 [GameSession] destroy_game_object(355) 02:06:52.796 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[9ff0a4e4e394c4aa]' child 2: '#ID[e4f16916413f80d3]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[95c81ee874c57aa9]' child 5: '#ID[49da4b8c8272104d]' child 6: '#ID[9f7338c4507cf386]' child 7: '#ID[1cb0130da5e378f4]' 02:06:53.394 [GameSession] destroy_game_object(188) 02:06:53.394 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' child 1: '#ID[fa727d1c53ac4dc6]' child 2: '#ID[74da6222e522f181]' child 3: '#ID[92ab1ce4280c25d7]' 02:06:55.938 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.56999999999999995 02:06:56.009 [GameSession] 110000104e72a6c -> create_game_object(1030) 02:06:56.009 [GameSession] create_game_object(1030, 0) -> 110000104544c72 02:06:56.009 [GameSession] create_game_object(1030, 0) -> 110000107c9bf5a 02:06:56.009 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:56.014 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.12598425149917603 02:06:56.481 [GameSession] 110000104e72a6c -> destroy_game_object(1030) 02:06:56.481 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:06:56.658 [GameSession] destroy_game_object(349) 02:06:56.658 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[9ff0a4e4e394c4aa]' child 2: '#ID[e4f16916413f80d3]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[1cb0130da5e378f4]' 02:06:56.715 [Lua] Coordinated attack! 02:06:56.958 [GameSession] destroy_game_object(189) 02:06:56.958 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' child 2: '#ID[a35f2ea23ae5019a]' 02:06:59.314 [GameSession] destroy_game_object(431) 02:06:59.314 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:06:59.314 [GameSession] destroy_game_object(430) 02:06:59.732 [GameSession] destroy_game_object(377) 02:06:59.953 [Lua] Time for new HOOORDE! multi_first_wave 02:06:59.953 [Lua] HORDE: Spawning hordes while 48 other ai are spawned 02:06:59.953 [Lua] horde requested: ambush 02:06:59.953 [Lua] setting up ambush-horde 02:06:59.953 [Lua] Composing horde 'large' .. using variant 'plain' 02:06:59.953 [Lua] -> spawning: 28 02:06:59.953 [Lua] horde crated with id 6 of type ambush 02:06:59.953 [Lua] ambush horde has started 02:07:00.538 [GameSession] destroy_game_object(402) 02:07:00.538 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' child 1: '#ID[e49b9a622520362d]' 02:07:00.868 [GameSession] destroy_game_object(354) 02:07:01.073 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.57833333333333337 02:07:01.153 [GameSession] destroy_game_object(371) 02:07:01.494 [GameSession] destroy_game_object(348) 02:07:03.280 [GameSession] destroy_game_object(491) 02:07:03.399 [GameSession] create_game_object(84, 497) 02:07:03.399 [GameSession] create_game_object(497, 0) -> 110000104e72a6c 02:07:03.399 [GameSession] create_game_object(497, 0) -> 110000104544c72 02:07:03.399 [GameSession] create_game_object(497, 0) -> 110000107c9bf5a 02:07:03.400 [GameSession] create_game_object(36, 498) 02:07:03.400 [GameSession] create_game_object(498, 0) -> 110000104e72a6c 02:07:03.400 [GameSession] create_game_object(498, 0) -> 110000104544c72 02:07:03.400 [GameSession] create_game_object(498, 0) -> 110000107c9bf5a 02:07:03.498 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:07:03.498 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.498 [Lua] ->moving spawner 02:07:03.514 [Lua] replace_hidden_spawners -> first try found: 0 cover points 02:07:03.514 [Lua] replace_hidden_spawners -> second try try found: 3 cover points 02:07:03.514 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.514 [Lua] ->moving spawner 02:07:03.515 [GameSession] create_game_object(36, 499) 02:07:03.515 [GameSession] create_game_object(499, 0) -> 110000104e72a6c 02:07:03.515 [GameSession] create_game_object(499, 0) -> 110000104544c72 02:07:03.515 [GameSession] create_game_object(499, 0) -> 110000107c9bf5a 02:07:03.531 [GameSession] create_game_object(36, 500) 02:07:03.531 [GameSession] create_game_object(500, 0) -> 110000104e72a6c 02:07:03.531 [GameSession] create_game_object(500, 0) -> 110000104544c72 02:07:03.531 [GameSession] create_game_object(500, 0) -> 110000107c9bf5a 02:07:03.548 [GameSession] create_game_object(36, 501) 02:07:03.548 [GameSession] create_game_object(501, 0) -> 110000104e72a6c 02:07:03.548 [GameSession] create_game_object(501, 0) -> 110000104544c72 02:07:03.548 [GameSession] create_game_object(501, 0) -> 110000107c9bf5a 02:07:03.568 [GameSession] create_game_object(36, 502) 02:07:03.568 [GameSession] create_game_object(502, 0) -> 110000104e72a6c 02:07:03.568 [GameSession] create_game_object(502, 0) -> 110000104544c72 02:07:03.568 [GameSession] create_game_object(502, 0) -> 110000107c9bf5a 02:07:03.595 [GameSession] create_game_object(36, 503) 02:07:03.595 [GameSession] create_game_object(503, 0) -> 110000104e72a6c 02:07:03.595 [GameSession] create_game_object(503, 0) -> 110000104544c72 02:07:03.595 [GameSession] create_game_object(503, 0) -> 110000107c9bf5a 02:07:03.613 [GameSession] create_game_object(36, 504) 02:07:03.613 [GameSession] create_game_object(504, 0) -> 110000104e72a6c 02:07:03.613 [GameSession] create_game_object(504, 0) -> 110000104544c72 02:07:03.613 [GameSession] create_game_object(504, 0) -> 110000107c9bf5a 02:07:03.629 [GameSession] create_game_object(36, 505) 02:07:03.629 [GameSession] create_game_object(505, 0) -> 110000104e72a6c 02:07:03.629 [GameSession] create_game_object(505, 0) -> 110000104544c72 02:07:03.629 [GameSession] create_game_object(505, 0) -> 110000107c9bf5a 02:07:03.648 [GameSession] create_game_object(36, 506) 02:07:03.648 [GameSession] create_game_object(506, 0) -> 110000104e72a6c 02:07:03.648 [GameSession] create_game_object(506, 0) -> 110000104544c72 02:07:03.648 [GameSession] create_game_object(506, 0) -> 110000107c9bf5a 02:07:03.666 [GameSession] create_game_object(36, 507) 02:07:03.666 [GameSession] create_game_object(507, 0) -> 110000104e72a6c 02:07:03.666 [GameSession] create_game_object(507, 0) -> 110000104544c72 02:07:03.666 [GameSession] create_game_object(507, 0) -> 110000107c9bf5a 02:07:03.702 [GameSession] create_game_object(36, 508) 02:07:03.702 [GameSession] create_game_object(508, 0) -> 110000104e72a6c 02:07:03.702 [GameSession] create_game_object(508, 0) -> 110000104544c72 02:07:03.702 [GameSession] create_game_object(508, 0) -> 110000107c9bf5a 02:07:03.721 [GameSession] create_game_object(36, 509) 02:07:03.721 [GameSession] create_game_object(509, 0) -> 110000104e72a6c 02:07:03.721 [GameSession] create_game_object(509, 0) -> 110000104544c72 02:07:03.721 [GameSession] create_game_object(509, 0) -> 110000107c9bf5a 02:07:03.740 [GameSession] create_game_object(36, 510) 02:07:03.740 [GameSession] create_game_object(510, 0) -> 110000104e72a6c 02:07:03.740 [GameSession] create_game_object(510, 0) -> 110000104544c72 02:07:03.740 [GameSession] create_game_object(510, 0) -> 110000107c9bf5a 02:07:03.764 [GameSession] create_game_object(36, 511) 02:07:03.764 [GameSession] create_game_object(511, 0) -> 110000104e72a6c 02:07:03.764 [GameSession] create_game_object(511, 0) -> 110000104544c72 02:07:03.764 [GameSession] create_game_object(511, 0) -> 110000107c9bf5a 02:07:03.782 [GameSession] create_game_object(36, 512) 02:07:03.782 [GameSession] create_game_object(512, 0) -> 110000104e72a6c 02:07:03.782 [GameSession] create_game_object(512, 0) -> 110000104544c72 02:07:03.782 [GameSession] create_game_object(512, 0) -> 110000107c9bf5a 02:07:03.798 [GameSession] create_game_object(36, 513) 02:07:03.798 [GameSession] create_game_object(513, 0) -> 110000104e72a6c 02:07:03.798 [GameSession] create_game_object(513, 0) -> 110000104544c72 02:07:03.798 [GameSession] create_game_object(513, 0) -> 110000107c9bf5a 02:07:03.816 [GameSession] create_game_object(36, 514) 02:07:03.816 [GameSession] create_game_object(514, 0) -> 110000104e72a6c 02:07:03.816 [GameSession] create_game_object(514, 0) -> 110000104544c72 02:07:03.816 [GameSession] create_game_object(514, 0) -> 110000107c9bf5a 02:07:03.837 [GameSession] create_game_object(36, 515) 02:07:03.837 [GameSession] create_game_object(515, 0) -> 110000104e72a6c 02:07:03.837 [GameSession] create_game_object(515, 0) -> 110000104544c72 02:07:03.837 [GameSession] create_game_object(515, 0) -> 110000107c9bf5a 02:07:03.854 [GameSession] create_game_object(36, 516) 02:07:03.854 [GameSession] create_game_object(516, 0) -> 110000104e72a6c 02:07:03.854 [GameSession] create_game_object(516, 0) -> 110000104544c72 02:07:03.854 [GameSession] create_game_object(516, 0) -> 110000107c9bf5a 02:07:03.870 [GameSession] create_game_object(36, 517) 02:07:03.870 [GameSession] create_game_object(517, 0) -> 110000104e72a6c 02:07:03.870 [GameSession] create_game_object(517, 0) -> 110000104544c72 02:07:03.870 [GameSession] create_game_object(517, 0) -> 110000107c9bf5a 02:07:03.886 [GameSession] create_game_object(36, 518) 02:07:03.886 [GameSession] create_game_object(518, 0) -> 110000104e72a6c 02:07:03.886 [GameSession] create_game_object(518, 0) -> 110000104544c72 02:07:03.886 [GameSession] create_game_object(518, 0) -> 110000107c9bf5a 02:07:03.904 [GameSession] create_game_object(36, 519) 02:07:03.904 [GameSession] create_game_object(519, 0) -> 110000104e72a6c 02:07:03.904 [GameSession] create_game_object(519, 0) -> 110000104544c72 02:07:03.904 [GameSession] create_game_object(519, 0) -> 110000107c9bf5a 02:07:03.920 [GameSession] create_game_object(36, 520) 02:07:03.920 [GameSession] create_game_object(520, 0) -> 110000104e72a6c 02:07:03.920 [GameSession] create_game_object(520, 0) -> 110000104544c72 02:07:03.920 [GameSession] create_game_object(520, 0) -> 110000107c9bf5a 02:07:04.014 [GameSession] create_game_object(36, 521) 02:07:04.014 [GameSession] create_game_object(521, 0) -> 110000104e72a6c 02:07:04.014 [GameSession] create_game_object(521, 0) -> 110000104544c72 02:07:04.014 [GameSession] create_game_object(521, 0) -> 110000107c9bf5a 02:07:04.034 [GameSession] create_game_object(36, 522) 02:07:04.034 [GameSession] create_game_object(522, 0) -> 110000104e72a6c 02:07:04.034 [GameSession] create_game_object(522, 0) -> 110000104544c72 02:07:04.034 [GameSession] create_game_object(522, 0) -> 110000107c9bf5a 02:07:04.050 [GameSession] create_game_object(36, 523) 02:07:04.050 [GameSession] create_game_object(523, 0) -> 110000104e72a6c 02:07:04.050 [GameSession] create_game_object(523, 0) -> 110000104544c72 02:07:04.050 [GameSession] create_game_object(523, 0) -> 110000107c9bf5a 02:07:04.067 [GameSession] create_game_object(36, 524) 02:07:04.067 [GameSession] create_game_object(524, 0) -> 110000104e72a6c 02:07:04.067 [GameSession] create_game_object(524, 0) -> 110000104544c72 02:07:04.067 [GameSession] create_game_object(524, 0) -> 110000107c9bf5a 02:07:04.083 [GameSession] create_game_object(36, 525) 02:07:04.083 [GameSession] create_game_object(525, 0) -> 110000104e72a6c 02:07:04.083 [GameSession] create_game_object(525, 0) -> 110000104544c72 02:07:04.083 [GameSession] create_game_object(525, 0) -> 110000107c9bf5a 02:07:04.087 [Lua] Init group template: horde 02:07:04.265 [GameSession] destroy_game_object(439) 02:07:04.265 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:07:04.265 [GameSession] destroy_game_object(440) 02:07:04.265 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:07:04.265 [GameSession] destroy_game_object(441) 02:07:04.265 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:07:04.265 [GameSession] destroy_game_object(438) 02:07:04.696 [GameSession] destroy_game_object(407) 02:07:05.268 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1ef6f, position: 0 02:07:06.057 [GameSession] destroy_game_object(425) 02:07:06.103 [GameSession] destroy_game_object(488) 02:07:06.254 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.58666666666666667 02:07:06.453 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 02:07:06.453 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 02:07:07.234 [GameSession] destroy_game_object(459) 02:07:07.234 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[1cb0130da5e378f4]' 02:07:07.235 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 02:07:07.854 [GameSession] destroy_game_object(415) 02:07:08.359 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f258, position: 0 02:07:08.476 [GameSession] create_game_object(66, 526) 02:07:08.476 [GameSession] create_game_object(526, 0) -> 110000104e72a6c 02:07:08.476 [GameSession] create_game_object(526, 0) -> 110000104544c72 02:07:08.476 [GameSession] create_game_object(526, 0) -> 110000107c9bf5a 02:07:08.567 [GameSession] destroy_game_object(463) 02:07:08.567 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' 02:07:08.586 [GameSession] destroy_game_object(462) 02:07:08.586 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 02:07:08.725 [GameSession] destroy_game_object(452) 02:07:08.725 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[1cb0130da5e378f4]' 02:07:08.726 error: [Unit] Unit: '#ID[0aaad0df4f07ced4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 02:07:09.995 [GameSession] create_game_object(66, 527) 02:07:09.995 [GameSession] create_game_object(527, 0) -> 110000104e72a6c 02:07:09.995 [GameSession] create_game_object(527, 0) -> 110000104544c72 02:07:09.995 [GameSession] create_game_object(527, 0) -> 110000107c9bf5a 02:07:10.011 [GameSession] destroy_game_object(498) 02:07:10.011 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:07:10.011 [GameSession] destroy_game_object(497) 02:07:10.059 [GameSession] create_game_object(84, 528) 02:07:10.059 [GameSession] create_game_object(528, 0) -> 110000104e72a6c 02:07:10.059 [GameSession] create_game_object(528, 0) -> 110000104544c72 02:07:10.059 [GameSession] create_game_object(528, 0) -> 110000107c9bf5a 02:07:10.061 [GameSession] create_game_object(36, 529) 02:07:10.061 [GameSession] create_game_object(529, 0) -> 110000104e72a6c 02:07:10.061 [GameSession] create_game_object(529, 0) -> 110000104544c72 02:07:10.061 [GameSession] create_game_object(529, 0) -> 110000107c9bf5a 02:07:10.234 [Lua] HORDE: Pushing horde in time; too many units out 63 02:07:11.388 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.59499999999999997 02:07:11.780 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[220eeca1] 02:07:11.780 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[220eeca1] 02:07:12.057 [GameSession] destroy_game_object(501) 02:07:13.382 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000104544c72:1:2:1 = item_key=deus_bw_1h_crowbill,powerlevel=550,rarity=rare,skin=bw_1h_crowbill_skin_01,property=push_block_arc:71000,property=deus_coins_greed:82000 02:07:13.383 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 241 02:07:13.383 [Lua] [SharedState] deus_run_state_11135718: upgrade_chests_used:0:0:0:0 = {"rare":1} 02:07:13.383 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -600 02:07:13.383 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":2064201728,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:07:13.383 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 2064201728 02:07:13.407 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 2064201728 02:07:13.471 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 2064201728 02:07:13.471 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 2064201728 02:07:14.545 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:07:14.878 [GameSession] destroy_game_object(526) 02:07:15.367 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 02:07:15.374 [Lua] HORDE: last wave, reset to standard horde delay 02:07:15.374 [Lua] Time for new HOOORDE! multi_last_wave 02:07:15.374 [Lua] HORDE: Spawning hordes while 56 other ai are spawned 02:07:15.374 [Lua] horde requested: ambush 02:07:15.374 [Lua] setting up ambush-horde 02:07:15.374 [Lua] Composing horde 'large' .. using variant 'plain' 02:07:15.374 [Lua] -> spawning: 29 02:07:15.374 [Lua] horde crated with id 7 of type ambush 02:07:15.374 [Lua] ambush horde has started 02:07:15.694 [Lua] Set lobby begin: 02:07:15.694 [Lua] Lobby data twitch_enabled = false 02:07:15.694 [Lua] Lobby data selected_mission_id = journey_ruin 02:07:15.695 [Lua] Lobby data num_players = 4 02:07:15.695 [Lua] Lobby data difficulty_tweak = -7 02:07:15.695 [Lua] Lobby data host = 110000101e55044 02:07:15.695 [Lua] Lobby data matchmaking_type = 2 02:07:15.695 [Lua] Lobby data is_private = false 02:07:15.695 [Lua] Lobby data match_started = true 02:07:15.695 [Lua] Lobby data difficulty = cataclysm 02:07:15.695 [Lua] Lobby data player_slot_1 = 0:0 02:07:15.695 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:07:15.695 [Lua] Lobby data unique_server_name = Visulth 02:07:15.695 [Lua] Lobby data quick_game = false 02:07:15.695 [Lua] Lobby data country_code = CA 02:07:15.695 [Lua] Lobby data matchmaking = true 02:07:15.695 [Lua] Lobby data power_level = 720 02:07:15.695 [Lua] Lobby data mission_id = pat_forest_wastes_path1 02:07:15.695 [Lua] Lobby data mechanism = deus 02:07:15.696 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:07:15.696 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:07:15.696 [Lua] Lobby data network_hash = d096ef183372c9f1 02:07:15.696 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:07:15.696 [Lua] Lobby data eac_authorized = true 02:07:15.696 [Lua] Set lobby end. 02:07:16.446 [GameSession] destroy_game_object(527) 02:07:18.927 [GameSession] create_game_object(36, 530) 02:07:18.927 [GameSession] create_game_object(530, 0) -> 110000104e72a6c 02:07:18.927 [GameSession] create_game_object(530, 0) -> 110000104544c72 02:07:18.927 [GameSession] create_game_object(530, 0) -> 110000107c9bf5a 02:07:18.952 [GameSession] create_game_object(36, 531) 02:07:18.952 [GameSession] create_game_object(531, 0) -> 110000104e72a6c 02:07:18.952 [GameSession] create_game_object(531, 0) -> 110000104544c72 02:07:18.952 [GameSession] create_game_object(531, 0) -> 110000107c9bf5a 02:07:18.967 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:07:18.975 [GameSession] create_game_object(36, 532) 02:07:18.975 [GameSession] create_game_object(532, 0) -> 110000104e72a6c 02:07:18.975 [GameSession] create_game_object(532, 0) -> 110000104544c72 02:07:18.975 [GameSession] create_game_object(532, 0) -> 110000107c9bf5a 02:07:19.010 [GameSession] create_game_object(36, 533) 02:07:19.010 [GameSession] create_game_object(533, 0) -> 110000104e72a6c 02:07:19.010 [GameSession] create_game_object(533, 0) -> 110000104544c72 02:07:19.010 [GameSession] create_game_object(533, 0) -> 110000107c9bf5a 02:07:19.033 [GameSession] create_game_object(36, 534) 02:07:19.033 [GameSession] create_game_object(534, 0) -> 110000104e72a6c 02:07:19.033 [GameSession] create_game_object(534, 0) -> 110000104544c72 02:07:19.033 [GameSession] create_game_object(534, 0) -> 110000107c9bf5a 02:07:19.055 [GameSession] create_game_object(36, 535) 02:07:19.055 [GameSession] create_game_object(535, 0) -> 110000104e72a6c 02:07:19.055 [GameSession] create_game_object(535, 0) -> 110000104544c72 02:07:19.055 [GameSession] create_game_object(535, 0) -> 110000107c9bf5a 02:07:19.101 [GameSession] create_game_object(36, 536) 02:07:19.101 [GameSession] create_game_object(536, 0) -> 110000104e72a6c 02:07:19.101 [GameSession] create_game_object(536, 0) -> 110000104544c72 02:07:19.101 [GameSession] create_game_object(536, 0) -> 110000107c9bf5a 02:07:19.157 [GameSession] create_game_object(36, 537) 02:07:19.157 [GameSession] create_game_object(537, 0) -> 110000104e72a6c 02:07:19.157 [GameSession] create_game_object(537, 0) -> 110000104544c72 02:07:19.157 [GameSession] create_game_object(537, 0) -> 110000107c9bf5a 02:07:19.180 [GameSession] create_game_object(36, 538) 02:07:19.180 [GameSession] create_game_object(538, 0) -> 110000104e72a6c 02:07:19.180 [GameSession] create_game_object(538, 0) -> 110000104544c72 02:07:19.180 [GameSession] create_game_object(538, 0) -> 110000107c9bf5a 02:07:19.231 [GameSession] create_game_object(36, 539) 02:07:19.231 [GameSession] create_game_object(539, 0) -> 110000104e72a6c 02:07:19.231 [GameSession] create_game_object(539, 0) -> 110000104544c72 02:07:19.231 [GameSession] create_game_object(539, 0) -> 110000107c9bf5a 02:07:19.254 [GameSession] create_game_object(36, 540) 02:07:19.254 [GameSession] create_game_object(540, 0) -> 110000104e72a6c 02:07:19.254 [GameSession] create_game_object(540, 0) -> 110000104544c72 02:07:19.254 [GameSession] create_game_object(540, 0) -> 110000107c9bf5a 02:07:19.283 [GameSession] create_game_object(36, 541) 02:07:19.283 [GameSession] create_game_object(541, 0) -> 110000104e72a6c 02:07:19.283 [GameSession] create_game_object(541, 0) -> 110000104544c72 02:07:19.283 [GameSession] create_game_object(541, 0) -> 110000107c9bf5a 02:07:19.308 [GameSession] create_game_object(36, 542) 02:07:19.308 [GameSession] create_game_object(542, 0) -> 110000104e72a6c 02:07:19.308 [GameSession] create_game_object(542, 0) -> 110000104544c72 02:07:19.308 [GameSession] create_game_object(542, 0) -> 110000107c9bf5a 02:07:19.336 [GameSession] create_game_object(36, 543) 02:07:19.336 [GameSession] create_game_object(543, 0) -> 110000104e72a6c 02:07:19.336 [GameSession] create_game_object(543, 0) -> 110000104544c72 02:07:19.336 [GameSession] create_game_object(543, 0) -> 110000107c9bf5a 02:07:19.354 [GameSession] create_game_object(36, 544) 02:07:19.354 [GameSession] create_game_object(544, 0) -> 110000104e72a6c 02:07:19.354 [GameSession] create_game_object(544, 0) -> 110000104544c72 02:07:19.354 [GameSession] create_game_object(544, 0) -> 110000107c9bf5a 02:07:19.376 [GameSession] create_game_object(36, 545) 02:07:19.376 [GameSession] create_game_object(545, 0) -> 110000104e72a6c 02:07:19.376 [GameSession] create_game_object(545, 0) -> 110000104544c72 02:07:19.376 [GameSession] create_game_object(545, 0) -> 110000107c9bf5a 02:07:19.399 [GameSession] create_game_object(36, 546) 02:07:19.399 [GameSession] create_game_object(546, 0) -> 110000104e72a6c 02:07:19.399 [GameSession] create_game_object(546, 0) -> 110000104544c72 02:07:19.399 [GameSession] create_game_object(546, 0) -> 110000107c9bf5a 02:07:19.422 [GameSession] create_game_object(36, 547) 02:07:19.422 [GameSession] create_game_object(547, 0) -> 110000104e72a6c 02:07:19.422 [GameSession] create_game_object(547, 0) -> 110000104544c72 02:07:19.422 [GameSession] create_game_object(547, 0) -> 110000107c9bf5a 02:07:19.447 [GameSession] create_game_object(36, 548) 02:07:19.447 [GameSession] create_game_object(548, 0) -> 110000104e72a6c 02:07:19.447 [GameSession] create_game_object(548, 0) -> 110000104544c72 02:07:19.447 [GameSession] create_game_object(548, 0) -> 110000107c9bf5a 02:07:19.469 [GameSession] create_game_object(36, 549) 02:07:19.469 [GameSession] create_game_object(549, 0) -> 110000104e72a6c 02:07:19.469 [GameSession] create_game_object(549, 0) -> 110000104544c72 02:07:19.469 [GameSession] create_game_object(549, 0) -> 110000107c9bf5a 02:07:19.496 [GameSession] create_game_object(36, 550) 02:07:19.496 [GameSession] create_game_object(550, 0) -> 110000104e72a6c 02:07:19.496 [GameSession] create_game_object(550, 0) -> 110000104544c72 02:07:19.496 [GameSession] create_game_object(550, 0) -> 110000107c9bf5a 02:07:19.519 [GameSession] create_game_object(36, 551) 02:07:19.519 [GameSession] create_game_object(551, 0) -> 110000104e72a6c 02:07:19.519 [GameSession] create_game_object(551, 0) -> 110000104544c72 02:07:19.519 [GameSession] create_game_object(551, 0) -> 110000107c9bf5a 02:07:19.543 [GameSession] create_game_object(36, 552) 02:07:19.543 [GameSession] create_game_object(552, 0) -> 110000104e72a6c 02:07:19.543 [GameSession] create_game_object(552, 0) -> 110000104544c72 02:07:19.543 [GameSession] create_game_object(552, 0) -> 110000107c9bf5a 02:07:20.008 [GameSession] create_game_object(36, 553) 02:07:20.008 [GameSession] create_game_object(553, 0) -> 110000104e72a6c 02:07:20.008 [GameSession] create_game_object(553, 0) -> 110000104544c72 02:07:20.008 [GameSession] create_game_object(553, 0) -> 110000107c9bf5a 02:07:20.037 [GameSession] create_game_object(36, 554) 02:07:20.037 [GameSession] create_game_object(554, 0) -> 110000104e72a6c 02:07:20.037 [GameSession] create_game_object(554, 0) -> 110000104544c72 02:07:20.037 [GameSession] create_game_object(554, 0) -> 110000107c9bf5a 02:07:20.524 [GameSession] create_game_object(36, 555) 02:07:20.524 [GameSession] create_game_object(555, 0) -> 110000104e72a6c 02:07:20.524 [GameSession] create_game_object(555, 0) -> 110000104544c72 02:07:20.524 [GameSession] create_game_object(555, 0) -> 110000107c9bf5a 02:07:20.527 [Lua] Init group template: horde 02:07:20.997 [GameSession] destroy_game_object(503) 02:07:20.997 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 02:07:21.053 error: [Unit] Unit: '#ID[0aaad0df4f07ced4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:07:21.455 [GameSession] destroy_game_object(524) 02:07:21.620 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.61166666666666669 02:07:21.760 [GameSession] destroy_game_object(521) 02:07:22.729 [GameSession] destroy_game_object(499) 02:07:22.729 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' child 1: '#ID[4f0996c6bc322b68]' 02:07:22.730 error: [Unit] Unit: '#ID[7233423bd2ebc2d1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:07:22.788 [GameSession] destroy_game_object(525) 02:07:22.788 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[cd651e3175618baa]' child 2: '#ID[2985ca86ace8b5db]' 02:07:22.789 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 02:07:22.816 [GameSession] destroy_game_object(504) 02:07:22.817 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[43937130bb8e1733]' 02:07:22.929 [GameSession] destroy_game_object(435) 02:07:22.929 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' 02:07:22.929 [GameSession] destroy_game_object(508) 02:07:22.929 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[f6ec57aece0e4c0b]' 02:07:22.930 [GameSession] destroy_game_object(517) 02:07:22.930 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 02:07:22.959 [GameSession] destroy_game_object(512) 02:07:23.468 [GameSession] destroy_game_object(506) 02:07:23.469 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[f6ec57aece0e4c0b]' child 2: '#ID[ce3cb1190c9d76a7]' 02:07:23.469 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 02:07:23.882 [GameSession] destroy_game_object(520) 02:07:25.940 [GameSession] destroy_game_object(539) 02:07:26.154 [GameSession] destroy_game_object(507) 02:07:26.154 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' 02:07:26.154 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 02:07:26.692 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.62 02:07:26.885 [GameSession] destroy_game_object(511) 02:07:26.886 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[ce3cb1190c9d76a7]' 02:07:27.115 [GameSession] destroy_game_object(514) 02:07:27.115 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[4f0996c6bc322b68]' child 3: '#ID[ce3cb1190c9d76a7]' child 4: '#ID[43937130bb8e1733]' 02:07:27.116 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:07:27.343 [GameSession] destroy_game_object(515) 02:07:27.343 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[cd651e3175618baa]' 02:07:27.343 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 02:07:28.619 [GameSession] destroy_game_object(509) 02:07:28.619 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[8722cd6cee70a7b4]' 02:07:29.507 [GameSession] destroy_game_object(545) 02:07:29.507 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 02:07:29.829 [GameSession] create_game_object(89, 556) 02:07:29.829 [GameSession] create_game_object(556, 0) -> 110000104e72a6c 02:07:29.829 [GameSession] create_game_object(556, 0) -> 110000104544c72 02:07:29.829 [GameSession] create_game_object(556, 0) -> 110000107c9bf5a 02:07:31.337 [GameSession] create_game_object(36, 557) 02:07:31.337 [GameSession] create_game_object(557, 0) -> 110000104e72a6c 02:07:31.337 [GameSession] create_game_object(557, 0) -> 110000104544c72 02:07:31.337 [GameSession] create_game_object(557, 0) -> 110000107c9bf5a 02:07:31.399 [GameSession] destroy_game_object(484) 02:07:31.483 [GameSession] destroy_game_object(434) 02:07:31.483 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' 02:07:31.841 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.6283333333333333 02:07:32.705 [GameSession] destroy_game_object(505) 02:07:32.705 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 02:07:32.731 [GameSession] destroy_game_object(530) 02:07:32.731 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 02:07:33.383 [GameSession] destroy_game_object(518) 02:07:33.383 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 02:07:33.442 [GameSession] destroy_game_object(522) 02:07:33.890 [GameSession] create_game_object(37, 558) 02:07:33.890 [GameSession] create_game_object(558, 0) -> 110000104e72a6c 02:07:33.890 [GameSession] create_game_object(558, 0) -> 110000104544c72 02:07:33.890 [GameSession] create_game_object(558, 0) -> 110000107c9bf5a 02:07:34.555 [GameSession] destroy_game_object(513) 02:07:35.293 [GameSession] destroy_game_object(519) 02:07:35.293 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 02:07:35.475 [GameSession] destroy_game_object(516) 02:07:35.475 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:07:35.543 [GameSession] create_game_object(36, 559) 02:07:35.543 [GameSession] create_game_object(559, 0) -> 110000104e72a6c 02:07:35.543 [GameSession] create_game_object(559, 0) -> 110000104544c72 02:07:35.543 [GameSession] create_game_object(559, 0) -> 110000107c9bf5a 02:07:36.377 [Lua] simple los failed 02:07:36.942 [GameSession] destroy_game_object(546) 02:07:36.942 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:07:36.960 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.63666666666666671 02:07:37.673 [GameSession] destroy_game_object(502) 02:07:38.230 [GameSession] destroy_game_object(550) 02:07:38.507 [GameSession] destroy_game_object(552) 02:07:38.507 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[ce3cb1190c9d76a7]' 02:07:38.508 error: [Unit] Unit: '#ID[7233423bd2ebc2d1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 02:07:38.671 [GameSession] create_game_object(66, 560) 02:07:38.671 [GameSession] create_game_object(560, 0) -> 110000104e72a6c 02:07:38.671 [GameSession] create_game_object(560, 0) -> 110000104544c72 02:07:38.671 [GameSession] create_game_object(560, 0) -> 110000107c9bf5a 02:07:38.726 [GameSession] destroy_game_object(534) 02:07:39.320 [GameSession] destroy_game_object(500) 02:07:39.320 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[cd651e3175618baa]' child 2: '#ID[cec4c916f2fddf66]' 02:07:39.320 [GameSession] destroy_game_object(549) 02:07:39.320 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:07:39.931 [GameSession] destroy_game_object(555) 02:07:40.413 [GameSession] create_game_object(66, 561) 02:07:40.413 [GameSession] create_game_object(561, 0) -> 110000104e72a6c 02:07:40.413 [GameSession] create_game_object(561, 0) -> 110000104544c72 02:07:40.413 [GameSession] create_game_object(561, 0) -> 110000107c9bf5a 02:07:40.560 [GameSession] destroy_game_object(554) 02:07:40.560 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[43937130bb8e1733]' 02:07:41.799 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 19 02:07:41.799 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 695 02:07:41.799 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2694 02:07:41.799 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 16 02:07:41.809 [GameSession] destroy_game_object(28) 02:07:41.870 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 19 02:07:41.870 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 269 02:07:41.870 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2717 02:07:41.883 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 19 02:07:41.883 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 717 02:07:41.883 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2740 02:07:42.024 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 9 02:07:42.024 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 270 02:07:42.024 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2769 02:07:42.029 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.64500000000000002 02:07:43.314 [GameSession] destroy_game_object(3) 02:07:43.314 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:07:43.523 [Lua] Horde killed: ? 02:07:43.556 [GameSession] destroy_game_object(537) 02:07:43.780 [GameSession] destroy_game_object(532) 02:07:44.141 [GameSession] create_game_object(30, 562) 02:07:44.141 [GameSession] create_game_object(562, 0) -> 110000104e72a6c 02:07:44.141 [GameSession] create_game_object(562, 0) -> 110000104544c72 02:07:44.141 [GameSession] create_game_object(562, 0) -> 110000107c9bf5a 02:07:44.621 [Lua] ready to jump failed 02:07:44.705 [GameSession] destroy_game_object(533) 02:07:44.980 [GameSession] destroy_game_object(560) 02:07:45.299 [GameSession] destroy_game_object(548) 02:07:46.161 [Lua] ready to jump failed 02:07:46.661 [GameSession] destroy_game_object(542) 02:07:46.705 [GameSession] destroy_game_object(551) 02:07:46.957 [GameSession] destroy_game_object(561) 02:07:47.099 [GameSession] destroy_game_object(553) 02:07:47.800 [GameSession] destroy_game_object(562) 02:07:51.681 [GameSession] destroy_game_object(543) 02:07:52.221 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.66166666666666663 02:07:53.330 [Lua] simple los failed 02:07:53.484 [Lua] Horde killed: ? 02:07:53.508 [GameSession] destroy_game_object(547) 02:07:53.508 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:07:55.267 [Lua] ready to jump failed 02:07:57.365 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.67000000000000004 02:07:59.147 [GameSession] destroy_game_object(557) 02:07:59.291 [GameSession] create_game_object(84, 563) 02:07:59.291 [GameSession] create_game_object(563, 0) -> 110000104e72a6c 02:07:59.291 [GameSession] create_game_object(563, 0) -> 110000104544c72 02:07:59.291 [GameSession] create_game_object(563, 0) -> 110000107c9bf5a 02:07:59.292 [GameSession] create_game_object(36, 564) 02:07:59.292 [GameSession] create_game_object(564, 0) -> 110000104e72a6c 02:07:59.292 [GameSession] create_game_object(564, 0) -> 110000104544c72 02:07:59.292 [GameSession] create_game_object(564, 0) -> 110000107c9bf5a 02:07:59.310 [GameSession] create_game_object(36, 565) 02:07:59.310 [GameSession] create_game_object(565, 0) -> 110000104e72a6c 02:07:59.310 [GameSession] create_game_object(565, 0) -> 110000104544c72 02:07:59.310 [GameSession] create_game_object(565, 0) -> 110000107c9bf5a 02:07:59.332 [GameSession] create_game_object(36, 566) 02:07:59.332 [GameSession] create_game_object(566, 0) -> 110000104e72a6c 02:07:59.332 [GameSession] create_game_object(566, 0) -> 110000104544c72 02:07:59.332 [GameSession] create_game_object(566, 0) -> 110000107c9bf5a 02:08:01.614 [GameSession] destroy_game_object(474) 02:08:02.482 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.67833333333333334 02:08:03.513 [GameSession] create_game_object(7, 567) 02:08:03.513 [GameSession] create_game_object(567, 0) -> 110000104e72a6c 02:08:03.513 [GameSession] create_game_object(567, 0) -> 110000104544c72 02:08:03.513 [GameSession] create_game_object(567, 0) -> 110000107c9bf5a 02:08:03.927 [GameSession] destroy_game_object(567) 02:08:04.655 [GameSession] destroy_game_object(559) 02:08:05.739 [GameSession] destroy_game_object(481) 02:08:07.079 [GameSession] destroy_game_object(529) 02:08:07.079 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:08:07.079 [GameSession] destroy_game_object(528) 02:08:07.593 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.68666666666666665 02:08:09.533 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.2475 02:08:10.283 [GameSession] create_game_object(84, 568) 02:08:10.283 [GameSession] create_game_object(568, 0) -> 110000104e72a6c 02:08:10.283 [GameSession] create_game_object(568, 0) -> 110000104544c72 02:08:10.283 [GameSession] create_game_object(568, 0) -> 110000107c9bf5a 02:08:10.284 [GameSession] create_game_object(36, 569) 02:08:10.284 [GameSession] create_game_object(569, 0) -> 110000104e72a6c 02:08:10.284 [GameSession] create_game_object(569, 0) -> 110000104544c72 02:08:10.284 [GameSession] create_game_object(569, 0) -> 110000107c9bf5a 02:08:12.642 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.69499999999999995 02:08:12.837 [GameSession] destroy_game_object(467) 02:08:13.399 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.74803149700164795 02:08:13.917 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.72440946102142334 02:08:14.451 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.70078742504119873 02:08:14.513 [GameSession] create_game_object(7, 570) 02:08:14.513 [GameSession] create_game_object(570, 0) -> 110000104e72a6c 02:08:14.513 [GameSession] create_game_object(570, 0) -> 110000104544c72 02:08:14.513 [GameSession] create_game_object(570, 0) -> 110000107c9bf5a 02:08:15.069 [GameSession] destroy_game_object(570) 02:08:17.101 [GameSession] destroy_game_object(464) 02:08:17.978 [GameSession] destroy_game_object(460) 02:08:18.772 [GameSession] destroy_game_object(457) 02:08:18.908 [GameSession] destroy_game_object(461) 02:08:19.285 [GameSession] destroy_game_object(458) 02:08:20.205 [GameSession] destroy_game_object(456) 02:08:21.051 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:08:21.978 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:21.978 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:21.992 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem 02:08:22.554 [GameSession] destroy_game_object(451) 02:08:22.787 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.71166666666666667 02:08:23.178 [GameSession] destroy_game_object(564) 02:08:23.178 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:08:23.179 [GameSession] destroy_game_object(565) 02:08:23.179 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:08:23.179 [GameSession] destroy_game_object(566) 02:08:23.179 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:08:23.179 [GameSession] destroy_game_object(563) 02:08:23.535 [GameSession] destroy_game_object(455) 02:08:23.583 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 25 27 02:08:23.763 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 7 26 02:08:24.294 [GameSession] create_game_object(84, 571) 02:08:24.294 [GameSession] create_game_object(571, 0) -> 110000104e72a6c 02:08:24.294 [GameSession] create_game_object(571, 0) -> 110000104544c72 02:08:24.294 [GameSession] create_game_object(571, 0) -> 110000107c9bf5a 02:08:24.908 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 17 26 02:08:24.908 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 19 25 02:08:24.996 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 19 24 02:08:25.226 [GameSession] destroy_game_object(453) 02:08:25.338 [EACServer] [22:08:25:338][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:08:25.445 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 6 23 02:08:25.465 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 12 22 02:08:25.895 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:08:26.324 [GameSession] create_game_object(84, 572) 02:08:26.324 [GameSession] create_game_object(572, 0) -> 110000104e72a6c 02:08:26.324 [GameSession] create_game_object(572, 0) -> 110000104544c72 02:08:26.324 [GameSession] create_game_object(572, 0) -> 110000107c9bf5a 02:08:26.757 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 18 22 02:08:27.136 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:08:27.151 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, DeusChestPreloadSystem 02:08:27.151 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem 02:08:27.152 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem 02:08:27.152 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:27.152 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:27.152 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem 02:08:27.152 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_02_t2/wpn_we_2h_axe_02_t2_3p, DeusChestPreloadSystem 02:08:27.152 [Lua] [PackageManager] Unload: wwise/we_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:27.179 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 11 21 02:08:27.201 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 15 20 02:08:27.304 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 7 19 02:08:27.304 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 8 18 02:08:27.400 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 1 17 02:08:27.924 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.71999999999999997 02:08:28.689 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 10 16 02:08:28.690 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 14 15 02:08:28.698 [GameSession] destroy_game_object(476) 02:08:28.698 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[e8394a44ce4980be]' child 4: '#ID[bb7dd2b9ad2ebc02]' 02:08:28.698 [GameSession] destroy_game_object(486) 02:08:28.699 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1fa33bbc447b784e]' child 4: '#ID[116455b60cd6a913]' 02:08:29.097 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:08:29.218 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 3 14 02:08:29.227 [GameSession] destroy_game_object(479) 02:08:29.227 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1fa33bbc447b784e]' child 5: '#ID[a408d7e1af12ecd4]' 02:08:29.734 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 3 13 02:08:29.743 [GameSession] destroy_game_object(490) 02:08:29.743 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[67d008059c7c539e]' child 4: '#ID[bb7dd2b9ad2ebc02]' 02:08:29.746 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 7 12 02:08:29.755 [GameSession] destroy_game_object(483) 02:08:29.755 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[e8394a44ce4980be]' child 5: '#ID[86a01859214b5cf7]' 02:08:30.164 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 11 11 02:08:30.172 [GameSession] destroy_game_object(482) 02:08:30.172 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[d824e344f36ffdfb]' child 4: '#ID[bd599339cbc18e39]' 02:08:30.351 [GameSession] destroy_game_object(432) 02:08:30.940 [GameSession] destroy_game_object(433) 02:08:31.581 [GameSession] create_game_object(84, 573) 02:08:31.581 [GameSession] create_game_object(573, 0) -> 110000104e72a6c 02:08:31.581 [GameSession] create_game_object(573, 0) -> 110000104544c72 02:08:31.581 [GameSession] create_game_object(573, 0) -> 110000107c9bf5a 02:08:31.600 [GameSession] create_game_object(84, 574) 02:08:31.600 [GameSession] create_game_object(574, 0) -> 110000104e72a6c 02:08:31.600 [GameSession] create_game_object(574, 0) -> 110000104544c72 02:08:31.600 [GameSession] create_game_object(574, 0) -> 110000107c9bf5a 02:08:31.602 [GameSession] create_game_object(36, 575) 02:08:31.602 [GameSession] create_game_object(575, 0) -> 110000104e72a6c 02:08:31.602 [GameSession] create_game_object(575, 0) -> 110000104544c72 02:08:31.602 [GameSession] create_game_object(575, 0) -> 110000107c9bf5a 02:08:31.620 [GameSession] create_game_object(84, 576) 02:08:31.620 [GameSession] create_game_object(576, 0) -> 110000104e72a6c 02:08:31.620 [GameSession] create_game_object(576, 0) -> 110000104544c72 02:08:31.620 [GameSession] create_game_object(576, 0) -> 110000107c9bf5a 02:08:31.620 [GameSession] create_game_object(84, 577) 02:08:31.620 [GameSession] create_game_object(577, 0) -> 110000104e72a6c 02:08:31.620 [GameSession] create_game_object(577, 0) -> 110000104544c72 02:08:31.620 [GameSession] create_game_object(577, 0) -> 110000107c9bf5a 02:08:31.621 [GameSession] create_game_object(36, 578) 02:08:31.621 [GameSession] create_game_object(578, 0) -> 110000104e72a6c 02:08:31.621 [GameSession] create_game_object(578, 0) -> 110000104544c72 02:08:31.621 [GameSession] create_game_object(578, 0) -> 110000107c9bf5a 02:08:31.621 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 9 12 02:08:31.630 [GameSession] destroy_game_object(247) 02:08:31.630 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[e8394a44ce4980be]' child 4: '#ID[e3a3bf7f1a06e080]' 02:08:31.640 [GameSession] create_game_object(36, 579) 02:08:31.640 [GameSession] create_game_object(579, 0) -> 110000104e72a6c 02:08:31.640 [GameSession] create_game_object(579, 0) -> 110000104544c72 02:08:31.640 [GameSession] create_game_object(579, 0) -> 110000107c9bf5a 02:08:31.677 [GameSession] create_game_object(36, 580) 02:08:31.677 [GameSession] create_game_object(580, 0) -> 110000104e72a6c 02:08:31.677 [GameSession] create_game_object(580, 0) -> 110000104544c72 02:08:31.677 [GameSession] create_game_object(580, 0) -> 110000107c9bf5a 02:08:31.697 [GameSession] create_game_object(36, 581) 02:08:31.697 [GameSession] create_game_object(581, 0) -> 110000104e72a6c 02:08:31.697 [GameSession] create_game_object(581, 0) -> 110000104544c72 02:08:31.697 [GameSession] create_game_object(581, 0) -> 110000107c9bf5a 02:08:31.716 [GameSession] create_game_object(36, 582) 02:08:31.716 [GameSession] create_game_object(582, 0) -> 110000104e72a6c 02:08:31.716 [GameSession] create_game_object(582, 0) -> 110000104544c72 02:08:31.716 [GameSession] create_game_object(582, 0) -> 110000107c9bf5a 02:08:31.957 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 10 16 02:08:32.182 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_beam_staff_03/wpn_brw_beam_staff_03_3p, DeusChestPreloadSystem 02:08:32.182 [Lua] [PackageManager] Unload: wwise/staff, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:32.182 [Lua] [PackageManager] Unload: wwise/one_handed_crowbills, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:32.182 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_crowbill_01/wpn_brw_crowbill_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:32.945 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.72833333333333339 02:08:34.387 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat_with_shield 2 7 15 02:08:34.396 [GameSession] destroy_game_object(468) 02:08:34.397 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[63068713f1be46c5]' 02:08:35.749 [GameSession] create_game_object(84, 583) 02:08:35.749 [GameSession] create_game_object(583, 0) -> 110000104e72a6c 02:08:35.749 [GameSession] create_game_object(583, 0) -> 110000104544c72 02:08:35.749 [GameSession] create_game_object(583, 0) -> 110000107c9bf5a 02:08:35.750 [GameSession] create_game_object(36, 584) 02:08:35.750 [GameSession] create_game_object(584, 0) -> 110000104e72a6c 02:08:35.750 [GameSession] create_game_object(584, 0) -> 110000104544c72 02:08:35.750 [GameSession] create_game_object(584, 0) -> 110000107c9bf5a 02:08:35.767 [GameSession] create_game_object(36, 585) 02:08:35.767 [GameSession] create_game_object(585, 0) -> 110000104e72a6c 02:08:35.767 [GameSession] create_game_object(585, 0) -> 110000104544c72 02:08:35.767 [GameSession] create_game_object(585, 0) -> 110000107c9bf5a 02:08:35.785 [GameSession] create_game_object(36, 586) 02:08:35.785 [GameSession] create_game_object(586, 0) -> 110000104e72a6c 02:08:35.785 [GameSession] create_game_object(586, 0) -> 110000104544c72 02:08:35.785 [GameSession] create_game_object(586, 0) -> 110000107c9bf5a 02:08:37.221 [GameSession] create_game_object(7, 587) 02:08:37.221 [GameSession] create_game_object(587, 0) -> 110000104e72a6c 02:08:37.221 [GameSession] create_game_object(587, 0) -> 110000104544c72 02:08:37.221 [GameSession] create_game_object(587, 0) -> 110000107c9bf5a 02:08:37.659 [GameSession] destroy_game_object(587) 02:08:37.988 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.73666666666666669 02:08:38.652 [GameSession] create_game_object(84, 588) 02:08:38.652 [GameSession] create_game_object(588, 0) -> 110000104e72a6c 02:08:38.652 [GameSession] create_game_object(588, 0) -> 110000104544c72 02:08:38.652 [GameSession] create_game_object(588, 0) -> 110000107c9bf5a 02:08:38.654 [GameSession] create_game_object(102, 589) 02:08:38.654 [GameSession] create_game_object(589, 0) -> 110000104e72a6c 02:08:38.654 [GameSession] create_game_object(589, 0) -> 110000104544c72 02:08:38.654 [GameSession] create_game_object(589, 0) -> 110000107c9bf5a 02:08:38.679 [GameSession] destroy_game_object(579) 02:08:38.679 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:08:38.679 [GameSession] destroy_game_object(574) 02:08:38.997 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.69666666666666666 02:08:40.109 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.67666666666666664 02:08:42.330 [GameSession] destroy_game_object(573) 02:08:42.348 [GameSession] destroy_game_object(541) 02:08:42.348 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[2985ca86ace8b5db]' 02:08:43.120 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.68500000000000005 02:08:43.731 [GameSession] create_game_object(84, 590) 02:08:43.731 [GameSession] create_game_object(590, 0) -> 110000104e72a6c 02:08:43.731 [GameSession] create_game_object(590, 0) -> 110000104544c72 02:08:43.731 [GameSession] create_game_object(590, 0) -> 110000107c9bf5a 02:08:44.984 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 2 16 02:08:44.995 [GameSession] destroy_game_object(160) 02:08:44.995 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[116455b60cd6a913]' 02:08:46.130 [GameSession] create_game_object(84, 591) 02:08:46.130 [GameSession] create_game_object(591, 0) -> 110000104e72a6c 02:08:46.130 [GameSession] create_game_object(591, 0) -> 110000104544c72 02:08:46.130 [GameSession] create_game_object(591, 0) -> 110000107c9bf5a 02:08:46.152 [GameSession] create_game_object(36, 592) 02:08:46.152 [GameSession] create_game_object(592, 0) -> 110000104e72a6c 02:08:46.152 [GameSession] create_game_object(592, 0) -> 110000104544c72 02:08:46.152 [GameSession] create_game_object(592, 0) -> 110000107c9bf5a 02:08:46.179 [GameSession] create_game_object(36, 593) 02:08:46.179 [GameSession] create_game_object(593, 0) -> 110000104e72a6c 02:08:46.179 [GameSession] create_game_object(593, 0) -> 110000104544c72 02:08:46.179 [GameSession] create_game_object(593, 0) -> 110000107c9bf5a 02:08:46.199 [GameSession] create_game_object(36, 594) 02:08:46.199 [GameSession] create_game_object(594, 0) -> 110000104e72a6c 02:08:46.199 [GameSession] create_game_object(594, 0) -> 110000104544c72 02:08:46.199 [GameSession] create_game_object(594, 0) -> 110000107c9bf5a 02:08:46.333 [GameSession] destroy_game_object(591) 02:08:47.309 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[220eeca1] 02:08:47.309 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[220eeca1] 02:08:47.310 [Lua] Time for new HOOORDE! multi_first_wave 02:08:47.310 [Lua] HORDE: Spawning hordes while 15 other ai are spawned 02:08:47.310 [Lua] horde requested: ambush 02:08:47.310 [Lua] setting up ambush-horde 02:08:47.310 [Lua] Composing horde 'large' .. using variant 'plain' 02:08:47.310 [Lua] -> spawning: 27 02:08:47.310 [Lua] horde crated with id 8 of type ambush 02:08:47.310 [Lua] ambush horde has started 02:08:47.398 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:08:47.954 [GameSession] create_game_object(84, 595) 02:08:47.955 [GameSession] create_game_object(595, 0) -> 110000104e72a6c 02:08:47.955 [GameSession] create_game_object(595, 0) -> 110000104544c72 02:08:47.955 [GameSession] create_game_object(595, 0) -> 110000107c9bf5a 02:08:47.964 [GameSession] destroy_game_object(523) 02:08:47.964 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 02:08:50.800 [GameSession] create_game_object(36, 596) 02:08:50.800 [GameSession] create_game_object(596, 0) -> 110000104e72a6c 02:08:50.800 [GameSession] create_game_object(596, 0) -> 110000104544c72 02:08:50.800 [GameSession] create_game_object(596, 0) -> 110000107c9bf5a 02:08:50.822 [GameSession] create_game_object(36, 597) 02:08:50.822 [GameSession] create_game_object(597, 0) -> 110000104e72a6c 02:08:50.822 [GameSession] create_game_object(597, 0) -> 110000104544c72 02:08:50.822 [GameSession] create_game_object(597, 0) -> 110000107c9bf5a 02:08:50.842 [GameSession] create_game_object(36, 598) 02:08:50.842 [GameSession] create_game_object(598, 0) -> 110000104e72a6c 02:08:50.842 [GameSession] create_game_object(598, 0) -> 110000104544c72 02:08:50.842 [GameSession] create_game_object(598, 0) -> 110000107c9bf5a 02:08:50.864 [GameSession] create_game_object(36, 599) 02:08:50.864 [GameSession] create_game_object(599, 0) -> 110000104e72a6c 02:08:50.864 [GameSession] create_game_object(599, 0) -> 110000104544c72 02:08:50.864 [GameSession] create_game_object(599, 0) -> 110000107c9bf5a 02:08:50.883 [GameSession] create_game_object(36, 600) 02:08:50.883 [GameSession] create_game_object(600, 0) -> 110000104e72a6c 02:08:50.883 [GameSession] create_game_object(600, 0) -> 110000104544c72 02:08:50.883 [GameSession] create_game_object(600, 0) -> 110000107c9bf5a 02:08:50.905 [GameSession] create_game_object(36, 601) 02:08:50.905 [GameSession] create_game_object(601, 0) -> 110000104e72a6c 02:08:50.905 [GameSession] create_game_object(601, 0) -> 110000104544c72 02:08:50.905 [GameSession] create_game_object(601, 0) -> 110000107c9bf5a 02:08:50.925 [GameSession] create_game_object(36, 602) 02:08:50.925 [GameSession] create_game_object(602, 0) -> 110000104e72a6c 02:08:50.925 [GameSession] create_game_object(602, 0) -> 110000104544c72 02:08:50.925 [GameSession] create_game_object(602, 0) -> 110000107c9bf5a 02:08:50.946 [GameSession] create_game_object(36, 603) 02:08:50.946 [GameSession] create_game_object(603, 0) -> 110000104e72a6c 02:08:50.946 [GameSession] create_game_object(603, 0) -> 110000104544c72 02:08:50.946 [GameSession] create_game_object(603, 0) -> 110000107c9bf5a 02:08:50.969 [GameSession] create_game_object(36, 604) 02:08:50.969 [GameSession] create_game_object(604, 0) -> 110000104e72a6c 02:08:50.969 [GameSession] create_game_object(604, 0) -> 110000104544c72 02:08:50.969 [GameSession] create_game_object(604, 0) -> 110000107c9bf5a 02:08:51.012 [GameSession] create_game_object(36, 605) 02:08:51.012 [GameSession] create_game_object(605, 0) -> 110000104e72a6c 02:08:51.012 [GameSession] create_game_object(605, 0) -> 110000104544c72 02:08:51.012 [GameSession] create_game_object(605, 0) -> 110000107c9bf5a 02:08:51.033 [GameSession] create_game_object(36, 606) 02:08:51.033 [GameSession] create_game_object(606, 0) -> 110000104e72a6c 02:08:51.033 [GameSession] create_game_object(606, 0) -> 110000104544c72 02:08:51.033 [GameSession] create_game_object(606, 0) -> 110000107c9bf5a 02:08:51.056 [GameSession] create_game_object(36, 607) 02:08:51.056 [GameSession] create_game_object(607, 0) -> 110000104e72a6c 02:08:51.056 [GameSession] create_game_object(607, 0) -> 110000104544c72 02:08:51.056 [GameSession] create_game_object(607, 0) -> 110000107c9bf5a 02:08:51.075 [GameSession] create_game_object(36, 608) 02:08:51.075 [GameSession] create_game_object(608, 0) -> 110000104e72a6c 02:08:51.075 [GameSession] create_game_object(608, 0) -> 110000104544c72 02:08:51.075 [GameSession] create_game_object(608, 0) -> 110000107c9bf5a 02:08:51.094 [GameSession] create_game_object(36, 609) 02:08:51.094 [GameSession] create_game_object(609, 0) -> 110000104e72a6c 02:08:51.094 [GameSession] create_game_object(609, 0) -> 110000104544c72 02:08:51.094 [GameSession] create_game_object(609, 0) -> 110000107c9bf5a 02:08:51.115 [GameSession] create_game_object(36, 610) 02:08:51.115 [GameSession] create_game_object(610, 0) -> 110000104e72a6c 02:08:51.115 [GameSession] create_game_object(610, 0) -> 110000104544c72 02:08:51.115 [GameSession] create_game_object(610, 0) -> 110000107c9bf5a 02:08:51.136 [GameSession] create_game_object(36, 611) 02:08:51.136 [GameSession] create_game_object(611, 0) -> 110000104e72a6c 02:08:51.136 [GameSession] create_game_object(611, 0) -> 110000104544c72 02:08:51.136 [GameSession] create_game_object(611, 0) -> 110000107c9bf5a 02:08:51.156 [GameSession] create_game_object(36, 612) 02:08:51.156 [GameSession] create_game_object(612, 0) -> 110000104e72a6c 02:08:51.156 [GameSession] create_game_object(612, 0) -> 110000104544c72 02:08:51.156 [GameSession] create_game_object(612, 0) -> 110000107c9bf5a 02:08:51.175 [GameSession] create_game_object(36, 613) 02:08:51.175 [GameSession] create_game_object(613, 0) -> 110000104e72a6c 02:08:51.175 [GameSession] create_game_object(613, 0) -> 110000104544c72 02:08:51.175 [GameSession] create_game_object(613, 0) -> 110000107c9bf5a 02:08:51.197 [GameSession] create_game_object(36, 614) 02:08:51.197 [GameSession] create_game_object(614, 0) -> 110000104e72a6c 02:08:51.197 [GameSession] create_game_object(614, 0) -> 110000104544c72 02:08:51.197 [GameSession] create_game_object(614, 0) -> 110000107c9bf5a 02:08:51.215 [GameSession] create_game_object(36, 615) 02:08:51.215 [GameSession] create_game_object(615, 0) -> 110000104e72a6c 02:08:51.215 [GameSession] create_game_object(615, 0) -> 110000104544c72 02:08:51.215 [GameSession] create_game_object(615, 0) -> 110000107c9bf5a 02:08:51.235 [GameSession] create_game_object(36, 616) 02:08:51.235 [GameSession] create_game_object(616, 0) -> 110000104e72a6c 02:08:51.235 [GameSession] create_game_object(616, 0) -> 110000104544c72 02:08:51.235 [GameSession] create_game_object(616, 0) -> 110000107c9bf5a 02:08:51.277 [GameSession] create_game_object(36, 617) 02:08:51.277 [GameSession] create_game_object(617, 0) -> 110000104e72a6c 02:08:51.277 [GameSession] create_game_object(617, 0) -> 110000104544c72 02:08:51.277 [GameSession] create_game_object(617, 0) -> 110000107c9bf5a 02:08:51.293 [GameSession] create_game_object(36, 618) 02:08:51.293 [GameSession] create_game_object(618, 0) -> 110000104e72a6c 02:08:51.293 [GameSession] create_game_object(618, 0) -> 110000104544c72 02:08:51.293 [GameSession] create_game_object(618, 0) -> 110000107c9bf5a 02:08:51.312 [GameSession] create_game_object(36, 619) 02:08:51.312 [GameSession] create_game_object(619, 0) -> 110000104e72a6c 02:08:51.312 [GameSession] create_game_object(619, 0) -> 110000104544c72 02:08:51.312 [GameSession] create_game_object(619, 0) -> 110000107c9bf5a 02:08:51.819 [GameSession] create_game_object(36, 620) 02:08:51.819 [GameSession] create_game_object(620, 0) -> 110000104e72a6c 02:08:51.819 [GameSession] create_game_object(620, 0) -> 110000104544c72 02:08:51.819 [GameSession] create_game_object(620, 0) -> 110000107c9bf5a 02:08:51.822 [Lua] Init group template: horde 02:08:51.916 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat_with_shield 4 3 44 02:08:51.928 [GameSession] destroy_game_object(454) 02:08:51.928 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[3b1225029bb1ade9]' 02:08:52.378 [GameSession] destroy_game_object(535) 02:08:52.378 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 02:08:53.131 [GameSession] destroy_game_object(544) 02:08:53.131 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[f6ec57aece0e4c0b]' 02:08:53.175 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.70166666666666666 02:08:55.781 [GameSession] create_game_object(66, 621) 02:08:55.781 [GameSession] create_game_object(621, 0) -> 110000104e72a6c 02:08:55.781 [GameSession] create_game_object(621, 0) -> 110000104544c72 02:08:55.781 [GameSession] create_game_object(621, 0) -> 110000107c9bf5a 02:08:56.769 [GameSession] create_game_object(66, 622) 02:08:56.769 [GameSession] create_game_object(622, 0) -> 110000104e72a6c 02:08:56.769 [GameSession] create_game_object(622, 0) -> 110000104544c72 02:08:56.769 [GameSession] create_game_object(622, 0) -> 110000107c9bf5a 02:08:58.315 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.68000000000000005 02:08:59.113 [GameSession] create_game_object(37, 623) 02:08:59.113 [GameSession] create_game_object(623, 0) -> 110000104e72a6c 02:08:59.113 [GameSession] create_game_object(623, 0) -> 110000104544c72 02:08:59.113 [GameSession] create_game_object(623, 0) -> 110000107c9bf5a 02:08:59.557 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.66000000000000003 02:09:01.787 [GameSession] destroy_game_object(538) 02:09:01.787 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:09:02.140 [GameSession] destroy_game_object(621) 02:09:02.763 [GameSession] destroy_game_object(531) 02:09:02.763 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[43937130bb8e1733]' 02:09:03.031 [GameSession] destroy_game_object(622) 02:09:03.135 [GameSession] create_game_object(22, 624) 02:09:03.135 [GameSession] create_game_object(624, 0) -> 110000104e72a6c 02:09:03.135 [GameSession] create_game_object(624, 0) -> 110000104544c72 02:09:03.135 [GameSession] create_game_object(624, 0) -> 110000107c9bf5a 02:09:03.136 [GameSession] create_game_object(22, 625) 02:09:03.136 [GameSession] create_game_object(625, 0) -> 110000104e72a6c 02:09:03.136 [GameSession] create_game_object(625, 0) -> 110000104544c72 02:09:03.136 [GameSession] create_game_object(625, 0) -> 110000107c9bf5a 02:09:03.136 [GameSession] create_game_object(22, 626) 02:09:03.136 [GameSession] create_game_object(626, 0) -> 110000104e72a6c 02:09:03.136 [GameSession] create_game_object(626, 0) -> 110000104544c72 02:09:03.136 [GameSession] create_game_object(626, 0) -> 110000107c9bf5a 02:09:03.173 [GameSession] destroy_game_object(540) 02:09:03.173 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:09:03.227 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[543d2a79] 02:09:03.392 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.66833333333333333 02:09:03.433 [GameSession] destroy_game_object(536) 02:09:03.433 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:09:04.162 [GameSession] destroy_game_object(558) 02:09:04.183 [GameSession] destroy_game_object(556) 02:09:04.184 [GameSession] destroy_game_object(569) 02:09:04.184 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fa727d1c53ac4dc6]' 02:09:04.184 [GameSession] destroy_game_object(624) 02:09:04.185 [GameSession] destroy_game_object(626) 02:09:04.185 [GameSession] destroy_game_object(625) 02:09:04.343 [GameSession] destroy_game_object(616) 02:09:04.520 [GameSession] destroy_game_object(612) 02:09:04.794 [GameSession] destroy_game_object(609) 02:09:04.980 [Lua] HORDE: last wave, reset to standard horde delay 02:09:04.980 [Lua] Time for new HOOORDE! multi_last_wave 02:09:04.980 [Lua] HORDE: Spawning hordes while 32 other ai are spawned 02:09:04.980 [Lua] horde requested: ambush 02:09:04.980 [Lua] setting up ambush-horde 02:09:04.980 [Lua] Composing horde 'large' .. using variant 'plain' 02:09:04.981 [Lua] -> spawning: 28 02:09:04.981 [Lua] horde crated with id 9 of type ambush 02:09:04.981 [Lua] ambush horde has started 02:09:05.980 [GameSession] destroy_game_object(600) 02:09:05.980 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 02:09:06.161 [GameSession] destroy_game_object(604) 02:09:06.501 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.60666666666666669 02:09:06.746 [GameSession] create_game_object(22, 627) 02:09:06.746 [GameSession] create_game_object(627, 0) -> 110000104e72a6c 02:09:06.746 [GameSession] create_game_object(627, 0) -> 110000104544c72 02:09:06.746 [GameSession] create_game_object(627, 0) -> 110000107c9bf5a 02:09:06.746 [GameSession] create_game_object(22, 628) 02:09:06.746 [GameSession] create_game_object(628, 0) -> 110000104e72a6c 02:09:06.746 [GameSession] create_game_object(628, 0) -> 110000104544c72 02:09:06.746 [GameSession] create_game_object(628, 0) -> 110000107c9bf5a 02:09:06.746 [GameSession] create_game_object(22, 629) 02:09:06.746 [GameSession] create_game_object(629, 0) -> 110000104e72a6c 02:09:06.746 [GameSession] create_game_object(629, 0) -> 110000104544c72 02:09:06.746 [GameSession] create_game_object(629, 0) -> 110000107c9bf5a 02:09:06.954 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51833333333333331 02:09:07.349 [GameSession] destroy_game_object(584) 02:09:07.349 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:07.350 [GameSession] destroy_game_object(585) 02:09:07.350 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:07.350 [GameSession] destroy_game_object(586) 02:09:07.350 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:07.350 [GameSession] destroy_game_object(583) 02:09:07.588 [GameSession] create_game_object(84, 630) 02:09:07.588 [GameSession] create_game_object(630, 0) -> 110000104e72a6c 02:09:07.588 [GameSession] create_game_object(630, 0) -> 110000104544c72 02:09:07.588 [GameSession] create_game_object(630, 0) -> 110000107c9bf5a 02:09:07.589 [GameSession] create_game_object(36, 631) 02:09:07.589 [GameSession] create_game_object(631, 0) -> 110000104e72a6c 02:09:07.589 [GameSession] create_game_object(631, 0) -> 110000104544c72 02:09:07.589 [GameSession] create_game_object(631, 0) -> 110000107c9bf5a 02:09:07.623 [GameSession] create_game_object(36, 632) 02:09:07.623 [GameSession] create_game_object(632, 0) -> 110000104e72a6c 02:09:07.623 [GameSession] create_game_object(632, 0) -> 110000104544c72 02:09:07.623 [GameSession] create_game_object(632, 0) -> 110000107c9bf5a 02:09:07.641 [GameSession] destroy_game_object(608) 02:09:07.650 [GameSession] create_game_object(36, 633) 02:09:07.650 [GameSession] create_game_object(633, 0) -> 110000104e72a6c 02:09:07.650 [GameSession] create_game_object(633, 0) -> 110000104544c72 02:09:07.650 [GameSession] create_game_object(633, 0) -> 110000107c9bf5a 02:09:07.854 [GameSession] destroy_game_object(631) 02:09:07.854 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:07.855 [GameSession] destroy_game_object(632) 02:09:07.855 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:07.855 [GameSession] destroy_game_object(633) 02:09:07.855 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:07.855 [GameSession] destroy_game_object(630) 02:09:07.907 [GameSession] destroy_game_object(627) 02:09:07.907 [GameSession] destroy_game_object(629) 02:09:07.907 [GameSession] destroy_game_object(628) 02:09:08.104 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50166666666666671 02:09:08.530 [GameSession] create_game_object(36, 634) 02:09:08.530 [GameSession] create_game_object(634, 0) -> 110000104e72a6c 02:09:08.530 [GameSession] create_game_object(634, 0) -> 110000104544c72 02:09:08.530 [GameSession] create_game_object(634, 0) -> 110000107c9bf5a 02:09:08.535 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51000000000000001 02:09:08.550 [GameSession] create_game_object(36, 635) 02:09:08.550 [GameSession] create_game_object(635, 0) -> 110000104e72a6c 02:09:08.550 [GameSession] create_game_object(635, 0) -> 110000104544c72 02:09:08.550 [GameSession] create_game_object(635, 0) -> 110000107c9bf5a 02:09:08.574 [GameSession] create_game_object(36, 636) 02:09:08.574 [GameSession] create_game_object(636, 0) -> 110000104e72a6c 02:09:08.574 [GameSession] create_game_object(636, 0) -> 110000104544c72 02:09:08.574 [GameSession] create_game_object(636, 0) -> 110000107c9bf5a 02:09:08.586 [GameSession] destroy_game_object(599) 02:09:08.595 [GameSession] create_game_object(36, 637) 02:09:08.595 [GameSession] create_game_object(637, 0) -> 110000104e72a6c 02:09:08.595 [GameSession] create_game_object(637, 0) -> 110000104544c72 02:09:08.595 [GameSession] create_game_object(637, 0) -> 110000107c9bf5a 02:09:08.622 [GameSession] create_game_object(36, 638) 02:09:08.622 [GameSession] create_game_object(638, 0) -> 110000104e72a6c 02:09:08.622 [GameSession] create_game_object(638, 0) -> 110000104544c72 02:09:08.622 [GameSession] create_game_object(638, 0) -> 110000107c9bf5a 02:09:08.662 [GameSession] create_game_object(36, 639) 02:09:08.662 [GameSession] create_game_object(639, 0) -> 110000104e72a6c 02:09:08.662 [GameSession] create_game_object(639, 0) -> 110000104544c72 02:09:08.662 [GameSession] create_game_object(639, 0) -> 110000107c9bf5a 02:09:08.707 [GameSession] create_game_object(36, 640) 02:09:08.707 [GameSession] create_game_object(640, 0) -> 110000104e72a6c 02:09:08.707 [GameSession] create_game_object(640, 0) -> 110000104544c72 02:09:08.707 [GameSession] create_game_object(640, 0) -> 110000107c9bf5a 02:09:08.730 [GameSession] create_game_object(36, 641) 02:09:08.730 [GameSession] create_game_object(641, 0) -> 110000104e72a6c 02:09:08.730 [GameSession] create_game_object(641, 0) -> 110000104544c72 02:09:08.730 [GameSession] create_game_object(641, 0) -> 110000107c9bf5a 02:09:08.751 [GameSession] create_game_object(36, 642) 02:09:08.751 [GameSession] create_game_object(642, 0) -> 110000104e72a6c 02:09:08.751 [GameSession] create_game_object(642, 0) -> 110000104544c72 02:09:08.751 [GameSession] create_game_object(642, 0) -> 110000107c9bf5a 02:09:08.773 [GameSession] create_game_object(36, 643) 02:09:08.773 [GameSession] create_game_object(643, 0) -> 110000104e72a6c 02:09:08.773 [GameSession] create_game_object(643, 0) -> 110000104544c72 02:09:08.773 [GameSession] create_game_object(643, 0) -> 110000107c9bf5a 02:09:08.796 [GameSession] create_game_object(36, 644) 02:09:08.796 [GameSession] create_game_object(644, 0) -> 110000104e72a6c 02:09:08.796 [GameSession] create_game_object(644, 0) -> 110000104544c72 02:09:08.796 [GameSession] create_game_object(644, 0) -> 110000107c9bf5a 02:09:08.826 [GameSession] create_game_object(36, 645) 02:09:08.826 [GameSession] create_game_object(645, 0) -> 110000104e72a6c 02:09:08.826 [GameSession] create_game_object(645, 0) -> 110000104544c72 02:09:08.826 [GameSession] create_game_object(645, 0) -> 110000107c9bf5a 02:09:08.857 [GameSession] create_game_object(36, 646) 02:09:08.857 [GameSession] create_game_object(646, 0) -> 110000104e72a6c 02:09:08.857 [GameSession] create_game_object(646, 0) -> 110000104544c72 02:09:08.857 [GameSession] create_game_object(646, 0) -> 110000107c9bf5a 02:09:08.878 [GameSession] create_game_object(36, 647) 02:09:08.878 [GameSession] create_game_object(647, 0) -> 110000104e72a6c 02:09:08.878 [GameSession] create_game_object(647, 0) -> 110000104544c72 02:09:08.878 [GameSession] create_game_object(647, 0) -> 110000107c9bf5a 02:09:08.902 [GameSession] create_game_object(36, 648) 02:09:08.902 [GameSession] create_game_object(648, 0) -> 110000104e72a6c 02:09:08.902 [GameSession] create_game_object(648, 0) -> 110000104544c72 02:09:08.902 [GameSession] create_game_object(648, 0) -> 110000107c9bf5a 02:09:08.924 [GameSession] create_game_object(36, 649) 02:09:08.924 [GameSession] create_game_object(649, 0) -> 110000104e72a6c 02:09:08.924 [GameSession] create_game_object(649, 0) -> 110000104544c72 02:09:08.924 [GameSession] create_game_object(649, 0) -> 110000107c9bf5a 02:09:08.948 [GameSession] create_game_object(36, 650) 02:09:08.948 [GameSession] create_game_object(650, 0) -> 110000104e72a6c 02:09:08.948 [GameSession] create_game_object(650, 0) -> 110000104544c72 02:09:08.948 [GameSession] create_game_object(650, 0) -> 110000107c9bf5a 02:09:08.978 [GameSession] create_game_object(36, 651) 02:09:08.978 [GameSession] create_game_object(651, 0) -> 110000104e72a6c 02:09:08.978 [GameSession] create_game_object(651, 0) -> 110000104544c72 02:09:08.978 [GameSession] create_game_object(651, 0) -> 110000107c9bf5a 02:09:09.010 [GameSession] create_game_object(36, 652) 02:09:09.010 [GameSession] create_game_object(652, 0) -> 110000104e72a6c 02:09:09.010 [GameSession] create_game_object(652, 0) -> 110000104544c72 02:09:09.010 [GameSession] create_game_object(652, 0) -> 110000107c9bf5a 02:09:09.036 [GameSession] create_game_object(36, 653) 02:09:09.036 [GameSession] create_game_object(653, 0) -> 110000104e72a6c 02:09:09.036 [GameSession] create_game_object(653, 0) -> 110000104544c72 02:09:09.036 [GameSession] create_game_object(653, 0) -> 110000107c9bf5a 02:09:09.064 [GameSession] create_game_object(36, 654) 02:09:09.064 [GameSession] create_game_object(654, 0) -> 110000104e72a6c 02:09:09.064 [GameSession] create_game_object(654, 0) -> 110000104544c72 02:09:09.064 [GameSession] create_game_object(654, 0) -> 110000107c9bf5a 02:09:09.085 [GameSession] create_game_object(36, 655) 02:09:09.085 [GameSession] create_game_object(655, 0) -> 110000104e72a6c 02:09:09.085 [GameSession] create_game_object(655, 0) -> 110000104544c72 02:09:09.085 [GameSession] create_game_object(655, 0) -> 110000107c9bf5a 02:09:09.106 [GameSession] create_game_object(36, 656) 02:09:09.106 [GameSession] create_game_object(656, 0) -> 110000104e72a6c 02:09:09.106 [GameSession] create_game_object(656, 0) -> 110000104544c72 02:09:09.106 [GameSession] create_game_object(656, 0) -> 110000107c9bf5a 02:09:09.132 [GameSession] create_game_object(36, 657) 02:09:09.132 [GameSession] create_game_object(657, 0) -> 110000104e72a6c 02:09:09.132 [GameSession] create_game_object(657, 0) -> 110000104544c72 02:09:09.132 [GameSession] create_game_object(657, 0) -> 110000107c9bf5a 02:09:09.538 [GameSession] create_game_object(36, 658) 02:09:09.538 [GameSession] create_game_object(658, 0) -> 110000104e72a6c 02:09:09.538 [GameSession] create_game_object(658, 0) -> 110000104544c72 02:09:09.538 [GameSession] create_game_object(658, 0) -> 110000107c9bf5a 02:09:10.084 [GameSession] create_game_object(36, 659) 02:09:10.084 [GameSession] create_game_object(659, 0) -> 110000104e72a6c 02:09:10.084 [GameSession] create_game_object(659, 0) -> 110000104544c72 02:09:10.084 [GameSession] create_game_object(659, 0) -> 110000107c9bf5a 02:09:10.089 [Lua] Init group template: horde 02:09:10.857 [GameSession] destroy_game_object(619) 02:09:11.825 [GameSession] destroy_game_object(598) 02:09:11.825 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 02:09:12.072 [GameSession] destroy_game_object(620) 02:09:12.072 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 02:09:12.557 [GameSession] create_game_object(84, 660) 02:09:12.557 [GameSession] create_game_object(660, 0) -> 110000104e72a6c 02:09:12.557 [GameSession] create_game_object(660, 0) -> 110000104544c72 02:09:12.557 [GameSession] create_game_object(660, 0) -> 110000107c9bf5a 02:09:12.558 [GameSession] create_game_object(36, 661) 02:09:12.558 [GameSession] create_game_object(661, 0) -> 110000104e72a6c 02:09:12.558 [GameSession] create_game_object(661, 0) -> 110000104544c72 02:09:12.558 [GameSession] create_game_object(661, 0) -> 110000107c9bf5a 02:09:12.580 [GameSession] create_game_object(36, 662) 02:09:12.580 [GameSession] create_game_object(662, 0) -> 110000104e72a6c 02:09:12.580 [GameSession] create_game_object(662, 0) -> 110000104544c72 02:09:12.580 [GameSession] create_game_object(662, 0) -> 110000107c9bf5a 02:09:12.600 [GameSession] create_game_object(36, 663) 02:09:12.600 [GameSession] create_game_object(663, 0) -> 110000104e72a6c 02:09:12.600 [GameSession] create_game_object(663, 0) -> 110000104544c72 02:09:12.600 [GameSession] create_game_object(663, 0) -> 110000107c9bf5a 02:09:13.457 [GameSession] destroy_game_object(646) 02:09:13.543 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51666666666666672 02:09:13.576 [GameSession] destroy_game_object(661) 02:09:13.576 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:13.576 [GameSession] destroy_game_object(662) 02:09:13.577 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:13.577 [GameSession] destroy_game_object(663) 02:09:13.577 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:13.577 [GameSession] destroy_game_object(660) 02:09:13.883 [GameSession] destroy_game_object(658) 02:09:14.064 [GameSession] create_game_object(84, 664) 02:09:14.064 [GameSession] create_game_object(664, 0) -> 110000104e72a6c 02:09:14.064 [GameSession] create_game_object(664, 0) -> 110000104544c72 02:09:14.064 [GameSession] create_game_object(664, 0) -> 110000107c9bf5a 02:09:14.066 [GameSession] create_game_object(36, 665) 02:09:14.066 [GameSession] create_game_object(665, 0) -> 110000104e72a6c 02:09:14.066 [GameSession] create_game_object(665, 0) -> 110000104544c72 02:09:14.066 [GameSession] create_game_object(665, 0) -> 110000107c9bf5a 02:09:14.088 [GameSession] create_game_object(36, 666) 02:09:14.088 [GameSession] create_game_object(666, 0) -> 110000104e72a6c 02:09:14.088 [GameSession] create_game_object(666, 0) -> 110000104544c72 02:09:14.088 [GameSession] create_game_object(666, 0) -> 110000107c9bf5a 02:09:14.113 [GameSession] create_game_object(36, 667) 02:09:14.113 [GameSession] create_game_object(667, 0) -> 110000104e72a6c 02:09:14.113 [GameSession] create_game_object(667, 0) -> 110000104544c72 02:09:14.113 [GameSession] create_game_object(667, 0) -> 110000107c9bf5a 02:09:14.145 [GameSession] destroy_game_object(665) 02:09:14.145 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:14.145 [GameSession] destroy_game_object(666) 02:09:14.145 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:14.146 [GameSession] destroy_game_object(667) 02:09:14.146 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:14.146 [GameSession] destroy_game_object(664) 02:09:15.001 [GameSession] destroy_game_object(659) 02:09:16.631 [GameSession] create_game_object(84, 668) 02:09:16.631 [GameSession] create_game_object(668, 0) -> 110000104e72a6c 02:09:16.631 [GameSession] create_game_object(668, 0) -> 110000104544c72 02:09:16.631 [GameSession] create_game_object(668, 0) -> 110000107c9bf5a 02:09:16.632 [GameSession] create_game_object(36, 669) 02:09:16.632 [GameSession] create_game_object(669, 0) -> 110000104e72a6c 02:09:16.632 [GameSession] create_game_object(669, 0) -> 110000104544c72 02:09:16.632 [GameSession] create_game_object(669, 0) -> 110000107c9bf5a 02:09:16.656 [GameSession] create_game_object(36, 670) 02:09:16.656 [GameSession] create_game_object(670, 0) -> 110000104e72a6c 02:09:16.656 [GameSession] create_game_object(670, 0) -> 110000104544c72 02:09:16.656 [GameSession] create_game_object(670, 0) -> 110000107c9bf5a 02:09:16.679 [GameSession] create_game_object(36, 671) 02:09:16.679 [GameSession] create_game_object(671, 0) -> 110000104e72a6c 02:09:16.679 [GameSession] create_game_object(671, 0) -> 110000104544c72 02:09:16.679 [GameSession] create_game_object(671, 0) -> 110000107c9bf5a 02:09:16.898 [GameSession] destroy_game_object(669) 02:09:16.898 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:16.899 [GameSession] destroy_game_object(670) 02:09:16.899 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:16.899 [GameSession] destroy_game_object(671) 02:09:16.899 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:16.899 [GameSession] destroy_game_object(668) 02:09:16.899 [GameSession] destroy_game_object(243) 02:09:16.899 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[67d008059c7c539e]' 02:09:17.114 [GameSession] create_game_object(84, 672) 02:09:17.114 [GameSession] create_game_object(672, 0) -> 110000104e72a6c 02:09:17.114 [GameSession] create_game_object(672, 0) -> 110000104544c72 02:09:17.114 [GameSession] create_game_object(672, 0) -> 110000107c9bf5a 02:09:17.259 [GameSession] destroy_game_object(642) 02:09:17.259 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:09:18.133 [GameSession] create_game_object(84, 673) 02:09:18.133 [GameSession] create_game_object(673, 0) -> 110000104e72a6c 02:09:18.133 [GameSession] create_game_object(673, 0) -> 110000104544c72 02:09:18.133 [GameSession] create_game_object(673, 0) -> 110000107c9bf5a 02:09:18.134 [GameSession] create_game_object(36, 674) 02:09:18.134 [GameSession] create_game_object(674, 0) -> 110000104e72a6c 02:09:18.134 [GameSession] create_game_object(674, 0) -> 110000104544c72 02:09:18.134 [GameSession] create_game_object(674, 0) -> 110000107c9bf5a 02:09:18.158 [GameSession] create_game_object(36, 675) 02:09:18.158 [GameSession] create_game_object(675, 0) -> 110000104e72a6c 02:09:18.158 [GameSession] create_game_object(675, 0) -> 110000104544c72 02:09:18.158 [GameSession] create_game_object(675, 0) -> 110000107c9bf5a 02:09:18.181 [GameSession] create_game_object(36, 676) 02:09:18.181 [GameSession] create_game_object(676, 0) -> 110000104e72a6c 02:09:18.181 [GameSession] create_game_object(676, 0) -> 110000104544c72 02:09:18.181 [GameSession] create_game_object(676, 0) -> 110000107c9bf5a 02:09:18.216 [GameSession] destroy_game_object(672) 02:09:18.261 [GameSession] destroy_game_object(639) 02:09:18.715 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52500000000000002 02:09:19.105 [GameSession] destroy_game_object(637) 02:09:19.106 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:09:19.157 [GameSession] destroy_game_object(64) 02:09:19.157 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[78f0775fc5d1bb6f]' child 3: '#ID[aff6689fb627f253]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[67d008059c7c539e]' 02:09:20.392 [GameSession] destroy_game_object(643) 02:09:20.392 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 02:09:20.443 [GameSession] create_game_object(84, 677) 02:09:20.443 [GameSession] create_game_object(677, 0) -> 110000104e72a6c 02:09:20.443 [GameSession] create_game_object(677, 0) -> 110000104544c72 02:09:20.443 [GameSession] create_game_object(677, 0) -> 110000107c9bf5a 02:09:20.825 [GameSession] destroy_game_object(603) 02:09:20.825 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:09:20.890 [GameSession] destroy_game_object(636) 02:09:20.891 [GameSession] destroy_game_object(654) 02:09:21.564 [GameSession] destroy_game_object(674) 02:09:21.564 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:21.564 [GameSession] destroy_game_object(675) 02:09:21.564 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:21.564 [GameSession] destroy_game_object(676) 02:09:21.564 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:21.565 [GameSession] destroy_game_object(673) 02:09:21.631 [GameSession] create_game_object(84, 678) 02:09:21.631 [GameSession] create_game_object(678, 0) -> 110000104e72a6c 02:09:21.631 [GameSession] create_game_object(678, 0) -> 110000104544c72 02:09:21.631 [GameSession] create_game_object(678, 0) -> 110000107c9bf5a 02:09:21.633 [GameSession] create_game_object(36, 679) 02:09:21.633 [GameSession] create_game_object(679, 0) -> 110000104e72a6c 02:09:21.633 [GameSession] create_game_object(679, 0) -> 110000104544c72 02:09:21.633 [GameSession] create_game_object(679, 0) -> 110000107c9bf5a 02:09:21.648 [GameSession] destroy_game_object(611) 02:09:21.648 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:09:21.656 [GameSession] create_game_object(36, 680) 02:09:21.656 [GameSession] create_game_object(680, 0) -> 110000104e72a6c 02:09:21.656 [GameSession] create_game_object(680, 0) -> 110000104544c72 02:09:21.656 [GameSession] create_game_object(680, 0) -> 110000107c9bf5a 02:09:21.680 [GameSession] create_game_object(36, 681) 02:09:21.680 [GameSession] create_game_object(681, 0) -> 110000104e72a6c 02:09:21.680 [GameSession] create_game_object(681, 0) -> 110000104544c72 02:09:21.680 [GameSession] create_game_object(681, 0) -> 110000107c9bf5a 02:09:21.740 [GameSession] destroy_game_object(677) 02:09:22.179 [GameSession] create_game_object(84, 682) 02:09:22.179 [GameSession] create_game_object(682, 0) -> 110000104e72a6c 02:09:22.179 [GameSession] create_game_object(682, 0) -> 110000104544c72 02:09:22.179 [GameSession] create_game_object(682, 0) -> 110000107c9bf5a 02:09:22.708 [GameSession] destroy_game_object(641) 02:09:22.708 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 02:09:22.708 [GameSession] destroy_game_object(597) 02:09:22.708 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:09:22.709 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:09:22.821 [GameSession] destroy_game_object(606) 02:09:22.821 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' child 1: '#ID[4f0996c6bc322b68]' 02:09:23.192 [GameSession] create_game_object(4, 683) 02:09:23.192 [GameSession] create_game_object(683, 0) -> 110000104e72a6c 02:09:23.192 [GameSession] create_game_object(683, 0) -> 110000104544c72 02:09:23.192 [GameSession] create_game_object(683, 0) -> 110000107c9bf5a 02:09:23.309 [GameSession] destroy_game_object(682) 02:09:24.543 [GameSession] destroy_game_object(617) 02:09:24.543 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' 02:09:26.568 [GameSession] destroy_game_object(623) 02:09:27.216 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51333333333333331 02:09:28.921 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52166666666666661 02:09:29.996 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 54 will change to a manual source. 02:09:29.997 [GameSession] create_game_object(42, 684) 02:09:29.997 [GameSession] create_game_object(684, 0) -> 110000104e72a6c 02:09:29.997 [GameSession] create_game_object(684, 0) -> 110000104544c72 02:09:29.997 [GameSession] create_game_object(684, 0) -> 110000107c9bf5a 02:09:30.030 [GameSession] destroy_game_object(605) 02:09:30.030 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[43937130bb8e1733]' 02:09:30.135 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.17499999999999999 02:09:31.625 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50166666666666671 02:09:33.966 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51000000000000001 02:09:34.780 [GameSession] destroy_game_object(595) 02:09:34.924 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.495 02:09:36.525 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 20 02:09:36.525 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 731 02:09:36.525 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2805 02:09:36.525 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 17 02:09:36.533 [GameSession] destroy_game_object(29) 02:09:36.579 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 20 02:09:36.579 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 753 02:09:36.579 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2841 02:09:36.617 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 20 02:09:36.617 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 305 02:09:36.618 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2877 02:09:36.711 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 10 02:09:36.711 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 315 02:09:36.711 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2922 02:09:39.341 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48333333333333334 02:09:39.558 [GameSession] destroy_game_object(16) 02:09:39.668 [GameSession] create_game_object(68, 685) 02:09:39.668 [GameSession] create_game_object(685, 0) -> 110000104e72a6c 02:09:39.668 [GameSession] create_game_object(685, 0) -> 110000104544c72 02:09:39.668 [GameSession] create_game_object(685, 0) -> 110000107c9bf5a 02:09:39.673 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = grenade_fire_01 02:09:39.997 [GameSession] create_game_object(7, 686) 02:09:39.997 [GameSession] create_game_object(686, 0) -> 110000104e72a6c 02:09:39.997 [GameSession] create_game_object(686, 0) -> 110000104544c72 02:09:39.997 [GameSession] create_game_object(686, 0) -> 110000107c9bf5a 02:09:40.427 [GameSession] destroy_game_object(686) 02:09:40.654 [GameSession] create_game_object(7, 687) 02:09:40.654 [GameSession] create_game_object(687, 0) -> 110000104e72a6c 02:09:40.654 [GameSession] create_game_object(687, 0) -> 110000104544c72 02:09:40.654 [GameSession] create_game_object(687, 0) -> 110000107c9bf5a 02:09:40.973 [GameSession] destroy_game_object(685) 02:09:41.141 [GameSession] destroy_game_object(687) 02:09:41.191 [Lua] [SharedState] deus_run_state_11135718: grenade:110000104544c72:1:2:1 = grenade_frag_01 02:09:43.698 [GameSession] destroy_game_object(588) 02:09:44.084 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49166666666666664 02:09:45.743 [GameSession] create_game_object(36, 688) 02:09:45.743 [GameSession] create_game_object(688, 0) -> 110000104e72a6c 02:09:45.743 [GameSession] create_game_object(688, 0) -> 110000104544c72 02:09:45.743 [GameSession] create_game_object(688, 0) -> 110000107c9bf5a 02:09:45.773 [GameSession] destroy_game_object(601) 02:09:45.773 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 02:09:48.038 [GameSession] destroy_game_object(679) 02:09:48.038 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:48.039 [GameSession] destroy_game_object(680) 02:09:48.039 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:48.039 [GameSession] destroy_game_object(681) 02:09:48.039 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:09:48.039 [GameSession] destroy_game_object(678) 02:09:48.053 [GameSession] destroy_game_object(610) 02:09:48.054 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 02:09:48.054 [GameSession] destroy_game_object(231) 02:09:48.054 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[670c5888c0a79e05]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[1cb0130da5e378f4]' 02:09:48.055 [GameSession] destroy_game_object(635) 02:09:48.055 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[de0ec22470771b93]' child 1: '#ID[f6ec57aece0e4c0b]' 02:09:48.056 [GameSession] destroy_game_object(596) 02:09:48.056 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[8722cd6cee70a7b4]' 02:09:48.057 [GameSession] destroy_game_object(650) 02:09:48.057 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[ce3cb1190c9d76a7]' 02:09:48.058 [GameSession] destroy_game_object(163) 02:09:48.058 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[49d098876ce65077]' child 1: '#ID[6571b9e5f8518958]' child 2: '#ID[e4f16916413f80d3]' child 3: '#ID[5d05cb283e475e7a]' child 4: '#ID[f53dc340bc390dd6]' child 5: '#ID[670c5888c0a79e05]' child 6: '#ID[0169f0d1b5e35ac9]' child 7: '#ID[fa92662140c4085e]' 02:09:48.058 [GameSession] destroy_game_object(651) 02:09:48.058 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 02:09:49.160 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5 02:09:49.350 [GameSession] 110000104e72a6c -> create_game_object(1031) 02:09:49.351 [GameSession] create_game_object(1031, 0) -> 110000104544c72 02:09:49.351 [GameSession] create_game_object(1031, 0) -> 110000107c9bf5a 02:09:49.351 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:09:49.355 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.086614176630973816 02:09:49.725 [GameSession] 110000104e72a6c -> destroy_game_object(1031) 02:09:49.725 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:09:52.769 [GameSession] create_game_object(7, 689) 02:09:52.769 [GameSession] create_game_object(689, 0) -> 110000104e72a6c 02:09:52.769 [GameSession] create_game_object(689, 0) -> 110000104544c72 02:09:52.769 [GameSession] create_game_object(689, 0) -> 110000107c9bf5a 02:09:53.358 [GameSession] destroy_game_object(689) 02:09:54.274 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5083333333333333 02:09:54.479 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48833333333333334 02:09:54.521 [GameSession] create_game_object(7, 690) 02:09:54.521 [GameSession] create_game_object(690, 0) -> 110000104e72a6c 02:09:54.521 [GameSession] create_game_object(690, 0) -> 110000104544c72 02:09:54.521 [GameSession] create_game_object(690, 0) -> 110000107c9bf5a 02:09:54.926 [GameSession] destroy_game_object(690) 02:09:57.575 [Lua] Coordinated attack! 02:09:58.676 [GameSession] destroy_game_object(688) 02:09:59.269 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49666666666666665 02:09:59.523 [Lua] Horde killed: ? 02:10:03.308 [Lua] Horde killed: ? 02:10:04.294 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.505 02:10:06.698 [GameSession] create_game_object(84, 691) 02:10:06.698 [GameSession] create_game_object(691, 0) -> 110000104e72a6c 02:10:06.698 [GameSession] create_game_object(691, 0) -> 110000104544c72 02:10:06.698 [GameSession] create_game_object(691, 0) -> 110000107c9bf5a 02:10:06.744 [GameSession] destroy_game_object(656) 02:10:06.744 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 02:10:06.760 [GameSession] destroy_game_object(602) 02:10:06.761 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[f6ec57aece0e4c0b]' child 3: '#ID[43937130bb8e1733]' 02:10:12.342 [GameSession] destroy_game_object(691) 02:10:14.335 [GameSession] create_game_object(84, 692) 02:10:14.335 [GameSession] create_game_object(692, 0) -> 110000104e72a6c 02:10:14.335 [GameSession] create_game_object(692, 0) -> 110000104544c72 02:10:14.335 [GameSession] create_game_object(692, 0) -> 110000107c9bf5a 02:10:14.336 [GameSession] create_game_object(36, 693) 02:10:14.336 [GameSession] create_game_object(693, 0) -> 110000104e72a6c 02:10:14.336 [GameSession] create_game_object(693, 0) -> 110000104544c72 02:10:14.336 [GameSession] create_game_object(693, 0) -> 110000107c9bf5a 02:10:14.356 [GameSession] create_game_object(36, 694) 02:10:14.356 [GameSession] create_game_object(694, 0) -> 110000104e72a6c 02:10:14.356 [GameSession] create_game_object(694, 0) -> 110000104544c72 02:10:14.356 [GameSession] create_game_object(694, 0) -> 110000107c9bf5a 02:10:14.378 [GameSession] create_game_object(36, 695) 02:10:14.378 [GameSession] create_game_object(695, 0) -> 110000104e72a6c 02:10:14.378 [GameSession] create_game_object(695, 0) -> 110000104544c72 02:10:14.378 [GameSession] create_game_object(695, 0) -> 110000107c9bf5a 02:10:14.489 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52166666666666661 02:10:16.964 [GameSession] create_game_object(84, 696) 02:10:16.964 [GameSession] create_game_object(696, 0) -> 110000104e72a6c 02:10:16.964 [GameSession] create_game_object(696, 0) -> 110000104544c72 02:10:16.964 [GameSession] create_game_object(696, 0) -> 110000107c9bf5a 02:10:17.003 [GameSession] destroy_game_object(655) 02:10:17.003 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[8722cd6cee70a7b4]' 02:10:17.025 [GameSession] destroy_game_object(683) 02:10:17.049 [GameSession] destroy_game_object(684) 02:10:17.932 [GameSession] destroy_game_object(696) 02:10:19.529 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53000000000000003 02:10:22.400 [GameSession] create_game_object(84, 697) 02:10:22.400 [GameSession] create_game_object(697, 0) -> 110000104e72a6c 02:10:22.400 [GameSession] create_game_object(697, 0) -> 110000104544c72 02:10:22.400 [GameSession] create_game_object(697, 0) -> 110000107c9bf5a 02:10:22.839 [GameSession] destroy_game_object(693) 02:10:22.839 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:10:22.839 [GameSession] destroy_game_object(694) 02:10:22.839 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:10:22.840 [GameSession] destroy_game_object(695) 02:10:22.840 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:10:22.840 [GameSession] destroy_game_object(692) 02:10:23.115 [GameSession] create_game_object(84, 698) 02:10:23.115 [GameSession] create_game_object(698, 0) -> 110000104e72a6c 02:10:23.115 [GameSession] create_game_object(698, 0) -> 110000104544c72 02:10:23.115 [GameSession] create_game_object(698, 0) -> 110000107c9bf5a 02:10:23.132 [GameSession] create_game_object(36, 699) 02:10:23.132 [GameSession] create_game_object(699, 0) -> 110000104e72a6c 02:10:23.132 [GameSession] create_game_object(699, 0) -> 110000104544c72 02:10:23.132 [GameSession] create_game_object(699, 0) -> 110000107c9bf5a 02:10:23.443 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:10:23.864 [GameSession] create_game_object(84, 700) 02:10:23.864 [GameSession] create_game_object(700, 0) -> 110000104e72a6c 02:10:23.864 [GameSession] create_game_object(700, 0) -> 110000104544c72 02:10:23.864 [GameSession] create_game_object(700, 0) -> 110000107c9bf5a 02:10:24.102 [GameSession] create_game_object(37, 701) 02:10:24.102 [GameSession] create_game_object(701, 0) -> 110000104e72a6c 02:10:24.102 [GameSession] create_game_object(701, 0) -> 110000104544c72 02:10:24.102 [GameSession] create_game_object(701, 0) -> 110000107c9bf5a 02:10:24.442 [GameSession] create_game_object(84, 702) 02:10:24.442 [GameSession] create_game_object(702, 0) -> 110000104e72a6c 02:10:24.442 [GameSession] create_game_object(702, 0) -> 110000104544c72 02:10:24.442 [GameSession] create_game_object(702, 0) -> 110000107c9bf5a 02:10:24.490 [GameSession] destroy_game_object(640) 02:10:24.506 [GameSession] destroy_game_object(613) 02:10:24.595 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53833333333333333 02:10:25.043 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 02:10:25.063 [Lua] Spline already found! 02:10:25.095 [GameSession] destroy_game_object(614) 02:10:25.106 [Lua] Init group template: spline_patrol 02:10:25.131 [GameSession] destroy_game_object(618) 02:10:25.143 [GameSession] destroy_game_object(648) 02:10:25.143 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:10:25.337 [EACServer] [22:10:25:337][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:10:25.940 [GameSession] create_game_object(84, 703) 02:10:25.940 [GameSession] create_game_object(703, 0) -> 110000104e72a6c 02:10:25.940 [GameSession] create_game_object(703, 0) -> 110000104544c72 02:10:25.940 [GameSession] create_game_object(703, 0) -> 110000107c9bf5a 02:10:25.958 [GameSession] create_game_object(36, 704) 02:10:25.958 [GameSession] create_game_object(704, 0) -> 110000104e72a6c 02:10:25.958 [GameSession] create_game_object(704, 0) -> 110000104544c72 02:10:25.958 [GameSession] create_game_object(704, 0) -> 110000107c9bf5a 02:10:25.985 [GameSession] destroy_game_object(615) 02:10:26.660 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 113 will change to a manual source. 02:10:26.661 [GameSession] create_game_object(42, 705) 02:10:26.661 [GameSession] create_game_object(705, 0) -> 110000104e72a6c 02:10:26.661 [GameSession] create_game_object(705, 0) -> 110000104544c72 02:10:26.661 [GameSession] create_game_object(705, 0) -> 110000107c9bf5a 02:10:28.220 [GameSession] create_game_object(89, 706) 02:10:28.220 [GameSession] create_game_object(706, 0) -> 110000104e72a6c 02:10:28.220 [GameSession] create_game_object(706, 0) -> 110000104544c72 02:10:28.220 [GameSession] create_game_object(706, 0) -> 110000107c9bf5a 02:10:29.711 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54666666666666663 02:10:30.806 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 24 will change to a manual source. 02:10:30.807 [GameSession] create_game_object(42, 707) 02:10:30.807 [GameSession] create_game_object(707, 0) -> 110000104e72a6c 02:10:30.807 [GameSession] create_game_object(707, 0) -> 110000104544c72 02:10:30.807 [GameSession] create_game_object(707, 0) -> 110000107c9bf5a 02:10:34.762 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55500000000000005 02:10:36.750 [GameSession] create_game_object(49, 708) 02:10:36.750 [GameSession] create_game_object(708, 0) -> 110000104e72a6c 02:10:36.750 [GameSession] create_game_object(708, 0) -> 110000104544c72 02:10:36.750 [GameSession] create_game_object(708, 0) -> 110000107c9bf5a 02:10:37.200 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.67716532945632935 02:10:37.352 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.65354329347610474 02:10:37.527 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.62204724550247192 02:10:37.606 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = disabled 02:10:37.771 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.59842520952224731 02:10:38.162 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54833333333333334 02:10:38.221 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_pwh_vce_hooked` for object id: 63, name: `unknown` 02:10:39.901 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55666666666666664 02:10:40.078 [GameSession] create_game_object(7, 709) 02:10:40.078 [GameSession] create_game_object(709, 0) -> 110000104e72a6c 02:10:40.078 [GameSession] create_game_object(709, 0) -> 110000104544c72 02:10:40.078 [GameSession] create_game_object(709, 0) -> 110000107c9bf5a 02:10:40.160 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.57480317354202271 02:10:40.486 [GameSession] destroy_game_object(709) 02:10:41.416 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.1525 02:10:41.436 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.14000000000000001 02:10:41.699 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = alive 02:10:41.719 [GameSession] destroy_game_object(645) 02:10:41.719 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[f6ec57aece0e4c0b]' child 3: '#ID[43937130bb8e1733]' 02:10:41.720 [GameSession] destroy_game_object(647) 02:10:41.720 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:10:41.721 [GameSession] destroy_game_object(649) 02:10:41.721 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 02:10:41.721 [GameSession] destroy_game_object(653) 02:10:41.721 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[f6ec57aece0e4c0b]' child 2: '#ID[43937130bb8e1733]' 02:10:41.722 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:10:41.825 [GameSession] 110000104e72a6c -> create_game_object(1032) 02:10:41.826 [GameSession] create_game_object(1032, 0) -> 110000104544c72 02:10:41.826 [GameSession] create_game_object(1032, 0) -> 110000107c9bf5a 02:10:41.826 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:10:41.853 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 0.039370078593492508 02:10:42.192 [GameSession] 110000104e72a6c -> destroy_game_object(1032) 02:10:42.192 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:10:42.251 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.1275 02:10:42.392 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.55118107795715332 02:10:42.579 [GameSession] destroy_game_object(708) 02:10:42.591 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.52755904197692871 02:10:43.183 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.11 02:10:43.624 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53666666666666663 02:10:43.913 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.092499999999999999 02:10:44.654 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.074999999999999997 02:10:44.956 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54500000000000004 02:10:49.088 [GameSession] create_game_object(7, 710) 02:10:49.088 [GameSession] create_game_object(710, 0) -> 110000104e72a6c 02:10:49.088 [GameSession] create_game_object(710, 0) -> 110000104544c72 02:10:49.088 [GameSession] create_game_object(710, 0) -> 110000107c9bf5a 02:10:49.478 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat_with_shield 6 2 12 02:10:49.488 [GameSession] destroy_game_object(372) 02:10:49.488 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[97e5c7c3868feb0b]' 02:10:49.488 [GameSession] destroy_game_object(710) 02:10:49.600 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.5039370059967041 02:10:50.146 [GameSession] create_game_object(7, 711) 02:10:50.146 [GameSession] create_game_object(711, 0) -> 110000104e72a6c 02:10:50.146 [GameSession] create_game_object(711, 0) -> 110000104544c72 02:10:50.146 [GameSession] create_game_object(711, 0) -> 110000107c9bf5a 02:10:50.553 [GameSession] destroy_game_object(711) 02:10:50.605 [GameSession] destroy_game_object(568) 02:10:54.228 [GameSession] create_game_object(84, 712) 02:10:54.228 [GameSession] create_game_object(712, 0) -> 110000104e72a6c 02:10:54.228 [GameSession] create_game_object(712, 0) -> 110000104544c72 02:10:54.228 [GameSession] create_game_object(712, 0) -> 110000107c9bf5a 02:10:54.244 [GameSession] create_game_object(36, 713) 02:10:54.244 [GameSession] create_game_object(713, 0) -> 110000104e72a6c 02:10:54.244 [GameSession] create_game_object(713, 0) -> 110000104544c72 02:10:54.244 [GameSession] create_game_object(713, 0) -> 110000107c9bf5a 02:10:55.124 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.56166666666666665 02:10:55.197 [GameSession] create_game_object(84, 714) 02:10:55.197 [GameSession] create_game_object(714, 0) -> 110000104e72a6c 02:10:55.197 [GameSession] create_game_object(714, 0) -> 110000104544c72 02:10:55.197 [GameSession] create_game_object(714, 0) -> 110000107c9bf5a 02:10:55.250 [GameSession] destroy_game_object(652) 02:10:55.250 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 02:10:55.363 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54166666666666663 02:10:55.876 [GameSession] destroy_game_object(571) 02:10:56.248 [GameSession] create_game_object(84, 715) 02:10:56.248 [GameSession] create_game_object(715, 0) -> 110000104e72a6c 02:10:56.248 [GameSession] create_game_object(715, 0) -> 110000104544c72 02:10:56.248 [GameSession] create_game_object(715, 0) -> 110000107c9bf5a 02:10:56.298 [GameSession] destroy_game_object(644) 02:10:56.527 [GameSession] destroy_game_object(715) 02:10:57.055 [GameSession] create_game_object(84, 716) 02:10:57.055 [GameSession] create_game_object(716, 0) -> 110000104e72a6c 02:10:57.055 [GameSession] create_game_object(716, 0) -> 110000104544c72 02:10:57.055 [GameSession] create_game_object(716, 0) -> 110000107c9bf5a 02:10:57.296 [GameSession] destroy_game_object(716) 02:10:57.378 [GameSession] create_game_object(84, 717) 02:10:57.378 [GameSession] create_game_object(717, 0) -> 110000104e72a6c 02:10:57.378 [GameSession] create_game_object(717, 0) -> 110000104544c72 02:10:57.378 [GameSession] create_game_object(717, 0) -> 110000107c9bf5a 02:10:57.957 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52666666666666662 02:10:59.495 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000104e72a6c:1:3:2 = 1 02:10:59.672 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 21 02:10:59.672 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 762 02:10:59.672 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2953 02:10:59.672 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 18 02:10:59.681 [GameSession] destroy_game_object(31) 02:10:59.753 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 21 02:10:59.754 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 336 02:10:59.754 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 2984 02:10:59.754 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 21 02:10:59.754 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 784 02:10:59.754 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3015 02:10:59.850 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 11 02:10:59.850 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 354 02:10:59.850 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3054 02:11:00.231 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53500000000000003 02:11:00.760 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 1 02:11:01.625 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_pick_01_t2\/wpn_dw_pick_01_t2_3p":true,"wwise\/two_handed_axes":true} 02:11:03.389 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_daggers":true,"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_brw_dagger_03\/wpn_brw_dagger_03_3p":true} 02:11:04.159 [GameSession] create_game_object(7, 718) 02:11:04.159 [GameSession] create_game_object(718, 0) -> 110000104e72a6c 02:11:04.159 [GameSession] create_game_object(718, 0) -> 110000104544c72 02:11:04.159 [GameSession] create_game_object(718, 0) -> 110000107c9bf5a 02:11:04.274 [GameSession] destroy_game_object(572) 02:11:04.528 [GameSession] destroy_game_object(718) 02:11:04.589 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_we_sword_01_t3\/wpn_we_sword_01_t3_3p":true} 02:11:04.589 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p, DeusChestPreloadSystem, async-read, 02:11:04.590 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 02:11:04.590 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 02:11:04.590 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 02:11:04.590 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t3/wpn_we_sword_01_t3_3p, DeusChestPreloadSystem, async-read, 02:11:04.590 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p, DeusChestPreloadSystem, async-read, 02:11:04.590 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_03_t1/wpn_dw_hammer_03_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:11:04.622 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p 02:11:04.622 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p 02:11:04.622 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 02:11:04.763 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 02:11:04.763 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 02:11:04.763 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 02:11:04.835 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 02:11:04.835 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 02:11:04.836 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t3/wpn_we_sword_01_t3_3p 02:11:04.871 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t3/wpn_we_sword_01_t3_3p 02:11:04.871 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t3/wpn_we_sword_01_t3_3p 02:11:04.871 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p 02:11:04.925 [GameSession] create_game_object(7, 719) 02:11:04.925 [GameSession] create_game_object(719, 0) -> 110000104e72a6c 02:11:04.925 [GameSession] create_game_object(719, 0) -> 110000104544c72 02:11:04.925 [GameSession] create_game_object(719, 0) -> 110000107c9bf5a 02:11:04.947 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p 02:11:04.947 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p 02:11:05.327 [GameSession] destroy_game_object(719) 02:11:06.139 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 02:11:06.139 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[cd1bc565] 02:11:06.465 [GameSession] create_game_object(7, 720) 02:11:06.465 [GameSession] create_game_object(720, 0) -> 110000104e72a6c 02:11:06.465 [GameSession] create_game_object(720, 0) -> 110000104544c72 02:11:06.465 [GameSession] create_game_object(720, 0) -> 110000107c9bf5a 02:11:06.558 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_empire_2h_sword_03_t1\/wpn_2h_sword_03_t1_3p":true} 02:11:06.875 [GameSession] destroy_game_object(720) 02:11:09.035 [GameSession] create_game_object(7, 721) 02:11:09.035 [GameSession] create_game_object(721, 0) -> 110000104e72a6c 02:11:09.035 [GameSession] create_game_object(721, 0) -> 110000104544c72 02:11:09.035 [GameSession] create_game_object(721, 0) -> 110000107c9bf5a 02:11:09.429 [GameSession] destroy_game_object(721) 02:11:09.801 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 02:11:09.801 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem, async-read, 02:11:09.861 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 02:11:09.861 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 02:11:09.862 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 02:11:09.894 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 02:11:09.894 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 02:11:10.465 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55166666666666664 02:11:10.986 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53166666666666662 02:11:11.561 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:11:11.644 [GameSession] create_game_object(66, 722) 02:11:11.644 [GameSession] create_game_object(722, 0) -> 110000104e72a6c 02:11:11.644 [GameSession] create_game_object(722, 0) -> 110000104544c72 02:11:11.644 [GameSession] create_game_object(722, 0) -> 110000107c9bf5a 02:11:11.699 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:11:12.130 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51166666666666671 02:11:12.974 [GameSession] create_game_object(66, 723) 02:11:12.974 [GameSession] create_game_object(723, 0) -> 110000104e72a6c 02:11:12.974 [GameSession] create_game_object(723, 0) -> 110000104544c72 02:11:12.974 [GameSession] create_game_object(723, 0) -> 110000107c9bf5a 02:11:13.769 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:11:14.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p, DeusChestPreloadSystem 02:11:14.833 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem 02:11:14.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem 02:11:14.833 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 02:11:14.833 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:11:14.841 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p, DeusChestPreloadSystem 02:11:15.359 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 22 02:11:15.359 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 799 02:11:15.359 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3091 02:11:15.359 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 19 02:11:15.368 [GameSession] destroy_game_object(33) 02:11:15.432 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 22 02:11:15.432 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 821 02:11:15.432 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3128 02:11:15.432 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 22 02:11:15.432 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 373 02:11:15.432 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3165 02:11:15.544 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 12 02:11:15.544 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 400 02:11:15.544 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3211 02:11:15.583 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52000000000000002 02:11:16.767 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_pick_01_t2\/wpn_dw_pick_01_t2_3p":true,"wwise\/two_handed_axes":true} 02:11:17.635 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_hold_my_beer_01 02:11:17.641 [GameSession] create_game_object(68, 724) 02:11:17.641 [GameSession] create_game_object(724, 0) -> 110000104e72a6c 02:11:17.641 [GameSession] create_game_object(724, 0) -> 110000104544c72 02:11:17.641 [GameSession] create_game_object(724, 0) -> 110000107c9bf5a 02:11:17.642 [GameSession] destroy_game_object(8) 02:11:18.074 [GameSession] destroy_game_object(722) 02:11:18.887 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_daggers":true,"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_brw_dagger_03\/wpn_brw_dagger_03_3p":true} 02:11:19.310 [GameSession] destroy_game_object(723) 02:11:19.412 [GameSession] destroy_game_object(576) 02:11:19.986 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p, DeusChestPreloadSystem, async-read, 02:11:19.986 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 02:11:19.986 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 02:11:19.986 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p, DeusChestPreloadSystem, async-read, 02:11:20.031 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p 02:11:20.031 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p 02:11:20.031 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 02:11:20.091 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 02:11:20.091 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 02:11:20.092 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p 02:11:20.162 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p 02:11:20.162 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p 02:11:20.478 [GameSession] destroy_game_object(590) 02:11:20.651 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52833333333333332 02:11:21.620 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_empire_2h_sword_03_t1\/wpn_2h_sword_03_t1_3p":true} 02:11:22.575 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48833333333333334 02:11:23.091 [GameSession] destroy_game_object(577) 02:11:25.009 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 02:11:25.009 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem, async-read, 02:11:25.058 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 02:11:25.058 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 02:11:25.059 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 02:11:25.089 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 02:11:25.089 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 02:11:25.513 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 23 02:11:25.513 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 823 02:11:25.514 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3235 02:11:25.514 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 20 02:11:25.520 [GameSession] destroy_game_object(32) 02:11:25.592 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 23 02:11:25.592 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 845 02:11:25.592 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3259 02:11:25.606 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 23 02:11:25.606 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 397 02:11:25.606 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3283 02:11:25.700 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 13 02:11:25.700 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 430 02:11:25.700 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3313 02:11:25.744 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49666666666666665 02:11:27.129 [GameSession] destroy_game_object(724) 02:11:27.207 [Lua] [SharedState] deus_run_state_11135718: potion:110000104e72a6c:1:3:2 = potion_vampiric_draught_01 02:11:30.223 [GameSession] create_game_object(7, 725) 02:11:30.223 [GameSession] create_game_object(725, 0) -> 110000104e72a6c 02:11:30.223 [GameSession] create_game_object(725, 0) -> 110000104544c72 02:11:30.223 [GameSession] create_game_object(725, 0) -> 110000107c9bf5a 02:11:30.660 [GameSession] destroy_game_object(725) 02:11:30.851 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.505 02:11:31.475 [GameSession] destroy_game_object(702) 02:11:34.579 [GameSession] create_game_object(84, 726) 02:11:34.579 [GameSession] create_game_object(726, 0) -> 110000104e72a6c 02:11:34.579 [GameSession] create_game_object(726, 0) -> 110000104544c72 02:11:34.579 [GameSession] create_game_object(726, 0) -> 110000107c9bf5a 02:11:34.608 [GameSession] create_game_object(102, 727) 02:11:34.608 [GameSession] create_game_object(727, 0) -> 110000104e72a6c 02:11:34.608 [GameSession] create_game_object(727, 0) -> 110000104544c72 02:11:34.608 [GameSession] create_game_object(727, 0) -> 110000107c9bf5a 02:11:34.645 [GameSession] destroy_game_object(657) 02:11:34.645 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' 02:11:41.024 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52166666666666661 02:11:42.816 [GameSession] create_game_object(84, 728) 02:11:42.816 [GameSession] create_game_object(728, 0) -> 110000104e72a6c 02:11:42.816 [GameSession] create_game_object(728, 0) -> 110000104544c72 02:11:42.816 [GameSession] create_game_object(728, 0) -> 110000107c9bf5a 02:11:42.833 [GameSession] create_game_object(102, 729) 02:11:42.833 [GameSession] create_game_object(729, 0) -> 110000104e72a6c 02:11:42.833 [GameSession] create_game_object(729, 0) -> 110000104544c72 02:11:42.833 [GameSession] create_game_object(729, 0) -> 110000107c9bf5a 02:11:42.851 [GameSession] create_game_object(102, 730) 02:11:42.851 [GameSession] create_game_object(730, 0) -> 110000104e72a6c 02:11:42.851 [GameSession] create_game_object(730, 0) -> 110000104544c72 02:11:42.851 [GameSession] create_game_object(730, 0) -> 110000107c9bf5a 02:11:42.861 [GameSession] destroy_game_object(634) 02:11:42.871 [GameSession] create_game_object(102, 731) 02:11:42.871 [GameSession] create_game_object(731, 0) -> 110000104e72a6c 02:11:42.871 [GameSession] create_game_object(731, 0) -> 110000104544c72 02:11:42.871 [GameSession] create_game_object(731, 0) -> 110000107c9bf5a 02:11:42.880 [GameSession] destroy_game_object(638) 02:11:42.898 [GameSession] destroy_game_object(607) 02:11:42.898 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[8722cd6cee70a7b4]' child 3: '#ID[2985ca86ace8b5db]' child 4: '#ID[ce3cb1190c9d76a7]' 02:11:43.069 [GameSession] create_game_object(84, 732) 02:11:43.069 [GameSession] create_game_object(732, 0) -> 110000104e72a6c 02:11:43.069 [GameSession] create_game_object(732, 0) -> 110000104544c72 02:11:43.069 [GameSession] create_game_object(732, 0) -> 110000107c9bf5a 02:11:43.088 [GameSession] create_game_object(102, 733) 02:11:43.088 [GameSession] create_game_object(733, 0) -> 110000104e72a6c 02:11:43.088 [GameSession] create_game_object(733, 0) -> 110000104544c72 02:11:43.088 [GameSession] create_game_object(733, 0) -> 110000107c9bf5a 02:11:43.109 [GameSession] create_game_object(102, 734) 02:11:43.109 [GameSession] create_game_object(734, 0) -> 110000104e72a6c 02:11:43.109 [GameSession] create_game_object(734, 0) -> 110000104544c72 02:11:43.109 [GameSession] create_game_object(734, 0) -> 110000107c9bf5a 02:11:43.134 [GameSession] create_game_object(102, 735) 02:11:43.134 [GameSession] create_game_object(735, 0) -> 110000104e72a6c 02:11:43.134 [GameSession] create_game_object(735, 0) -> 110000104544c72 02:11:43.134 [GameSession] create_game_object(735, 0) -> 110000107c9bf5a 02:11:43.152 [GameSession] create_game_object(102, 736) 02:11:43.152 [GameSession] create_game_object(736, 0) -> 110000104e72a6c 02:11:43.152 [GameSession] create_game_object(736, 0) -> 110000104544c72 02:11:43.152 [GameSession] create_game_object(736, 0) -> 110000107c9bf5a 02:11:43.163 [GameSession] destroy_game_object(705) 02:11:43.178 [GameSession] destroy_game_object(701) 02:11:46.145 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53000000000000003 02:11:51.225 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53833333333333333 02:11:55.277 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `` for object id: 66, name: `unknown` 02:11:55.949 [GameSession] create_game_object(84, 737) 02:11:55.949 [GameSession] create_game_object(737, 0) -> 110000104e72a6c 02:11:55.949 [GameSession] create_game_object(737, 0) -> 110000104544c72 02:11:55.949 [GameSession] create_game_object(737, 0) -> 110000107c9bf5a 02:11:55.967 [GameSession] create_game_object(102, 738) 02:11:55.967 [GameSession] create_game_object(738, 0) -> 110000104e72a6c 02:11:55.967 [GameSession] create_game_object(738, 0) -> 110000104544c72 02:11:55.967 [GameSession] create_game_object(738, 0) -> 110000107c9bf5a 02:11:55.997 [GameSession] destroy_game_object(707) 02:11:56.174 [GameSession] create_game_object(84, 739) 02:11:56.174 [GameSession] create_game_object(739, 0) -> 110000104e72a6c 02:11:56.174 [GameSession] create_game_object(739, 0) -> 110000104544c72 02:11:56.174 [GameSession] create_game_object(739, 0) -> 110000107c9bf5a 02:11:56.192 [GameSession] create_game_object(102, 740) 02:11:56.192 [GameSession] create_game_object(740, 0) -> 110000104e72a6c 02:11:56.192 [GameSession] create_game_object(740, 0) -> 110000104544c72 02:11:56.192 [GameSession] create_game_object(740, 0) -> 110000107c9bf5a 02:11:56.207 [GameSession] create_game_object(102, 741) 02:11:56.207 [GameSession] create_game_object(741, 0) -> 110000104e72a6c 02:11:56.207 [GameSession] create_game_object(741, 0) -> 110000104544c72 02:11:56.207 [GameSession] create_game_object(741, 0) -> 110000107c9bf5a 02:11:56.216 [Lua] Override Player Respawning terror_respawn true 02:11:56.229 [GameSession] create_game_object(102, 742) 02:11:56.229 [GameSession] create_game_object(742, 0) -> 110000104e72a6c 02:11:56.229 [GameSession] create_game_object(742, 0) -> 110000104544c72 02:11:56.229 [GameSession] create_game_object(742, 0) -> 110000107c9bf5a 02:11:56.239 [GameSession] destroy_game_object(706) 02:11:56.260 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54666666666666663 02:11:56.589 [GameSession] destroy_game_object(697) 02:11:56.666 [Lua] Override Player Respawning terror_respawn true 02:11:57.178 [Lua] Override Player Respawning terror_respawn true 02:11:57.283 [Lua] Override Player Respawning terror_respawn true 02:11:57.382 [GameSession] destroy_game_object(700) 02:11:57.768 [GameSession] create_game_object(84, 743) 02:11:57.768 [GameSession] create_game_object(743, 0) -> 110000104e72a6c 02:11:57.768 [GameSession] create_game_object(743, 0) -> 110000104544c72 02:11:57.768 [GameSession] create_game_object(743, 0) -> 110000107c9bf5a 02:11:57.789 [GameSession] create_game_object(102, 744) 02:11:57.789 [GameSession] create_game_object(744, 0) -> 110000104e72a6c 02:11:57.789 [GameSession] create_game_object(744, 0) -> 110000104544c72 02:11:57.789 [GameSession] create_game_object(744, 0) -> 110000107c9bf5a 02:11:57.811 [GameSession] create_game_object(102, 745) 02:11:57.811 [GameSession] create_game_object(745, 0) -> 110000104e72a6c 02:11:57.811 [GameSession] create_game_object(745, 0) -> 110000104544c72 02:11:57.811 [GameSession] create_game_object(745, 0) -> 110000107c9bf5a 02:11:57.828 [GameSession] create_game_object(102, 746) 02:11:57.828 [GameSession] create_game_object(746, 0) -> 110000104e72a6c 02:11:57.828 [GameSession] create_game_object(746, 0) -> 110000104544c72 02:11:57.828 [GameSession] create_game_object(746, 0) -> 110000107c9bf5a 02:11:58.485 [GameSession] create_game_object(84, 747) 02:11:58.485 [GameSession] create_game_object(747, 0) -> 110000104e72a6c 02:11:58.485 [GameSession] create_game_object(747, 0) -> 110000104544c72 02:11:58.485 [GameSession] create_game_object(747, 0) -> 110000107c9bf5a 02:11:58.504 [GameSession] create_game_object(102, 748) 02:11:58.504 [GameSession] create_game_object(748, 0) -> 110000104e72a6c 02:11:58.504 [GameSession] create_game_object(748, 0) -> 110000104544c72 02:11:58.504 [GameSession] create_game_object(748, 0) -> 110000107c9bf5a 02:11:58.520 [GameSession] create_game_object(102, 749) 02:11:58.520 [GameSession] create_game_object(749, 0) -> 110000104e72a6c 02:11:58.520 [GameSession] create_game_object(749, 0) -> 110000104544c72 02:11:58.520 [GameSession] create_game_object(749, 0) -> 110000107c9bf5a 02:11:58.538 [GameSession] create_game_object(102, 750) 02:11:58.538 [GameSession] create_game_object(750, 0) -> 110000104e72a6c 02:11:58.538 [GameSession] create_game_object(750, 0) -> 110000104544c72 02:11:58.538 [GameSession] create_game_object(750, 0) -> 110000107c9bf5a 02:11:59.489 [GameSession] create_game_object(84, 751) 02:11:59.489 [GameSession] create_game_object(751, 0) -> 110000104e72a6c 02:11:59.489 [GameSession] create_game_object(751, 0) -> 110000104544c72 02:11:59.489 [GameSession] create_game_object(751, 0) -> 110000107c9bf5a 02:11:59.515 [GameSession] create_game_object(102, 752) 02:11:59.515 [GameSession] create_game_object(752, 0) -> 110000104e72a6c 02:11:59.515 [GameSession] create_game_object(752, 0) -> 110000104544c72 02:11:59.515 [GameSession] create_game_object(752, 0) -> 110000107c9bf5a 02:11:59.548 [GameSession] create_game_object(102, 753) 02:11:59.548 [GameSession] create_game_object(753, 0) -> 110000104e72a6c 02:11:59.549 [GameSession] create_game_object(753, 0) -> 110000104544c72 02:11:59.549 [GameSession] create_game_object(753, 0) -> 110000107c9bf5a 02:12:00.133 [Lua] Time for new HOOORDE! multi_first_wave 02:12:00.133 [Lua] HORDE: Spawning hordes while 22 other ai are spawned 02:12:00.133 [Lua] horde requested: vector_blob 02:12:00.133 [Lua] wants to spawn ahead within distance: 60 02:12:00.134 [Lua] horde crated with id 11 of type vector_blob 02:12:00.134 [Lua] managed to spawn 31/31 horde enemies 02:12:00.134 [Lua] vector blob horde has started 02:12:00.135 [GameSession] create_game_object(36, 754) 02:12:00.135 [GameSession] create_game_object(754, 0) -> 110000104e72a6c 02:12:00.135 [GameSession] create_game_object(754, 0) -> 110000104544c72 02:12:00.135 [GameSession] create_game_object(754, 0) -> 110000107c9bf5a 02:12:00.152 [GameSession] create_game_object(36, 755) 02:12:00.152 [GameSession] create_game_object(755, 0) -> 110000104e72a6c 02:12:00.152 [GameSession] create_game_object(755, 0) -> 110000104544c72 02:12:00.152 [GameSession] create_game_object(755, 0) -> 110000107c9bf5a 02:12:00.168 [GameSession] create_game_object(36, 756) 02:12:00.168 [GameSession] create_game_object(756, 0) -> 110000104e72a6c 02:12:00.168 [GameSession] create_game_object(756, 0) -> 110000104544c72 02:12:00.168 [GameSession] create_game_object(756, 0) -> 110000107c9bf5a 02:12:00.183 [Lua] TerrorEventMixer.start_event: deus_generic_terror_event_long (seed: 71354256) 02:12:00.185 [GameSession] create_game_object(36, 757) 02:12:00.185 [GameSession] create_game_object(757, 0) -> 110000104e72a6c 02:12:00.185 [GameSession] create_game_object(757, 0) -> 110000104544c72 02:12:00.185 [GameSession] create_game_object(757, 0) -> 110000107c9bf5a 02:12:00.201 [GameSession] create_game_object(36, 758) 02:12:00.201 [GameSession] create_game_object(758, 0) -> 110000104e72a6c 02:12:00.201 [GameSession] create_game_object(758, 0) -> 110000104544c72 02:12:00.201 [GameSession] create_game_object(758, 0) -> 110000107c9bf5a 02:12:00.216 [GameSession] create_game_object(36, 759) 02:12:00.216 [GameSession] create_game_object(759, 0) -> 110000104e72a6c 02:12:00.216 [GameSession] create_game_object(759, 0) -> 110000104544c72 02:12:00.216 [GameSession] create_game_object(759, 0) -> 110000107c9bf5a 02:12:00.233 [GameSession] create_game_object(36, 760) 02:12:00.233 [GameSession] create_game_object(760, 0) -> 110000104e72a6c 02:12:00.233 [GameSession] create_game_object(760, 0) -> 110000104544c72 02:12:00.233 [GameSession] create_game_object(760, 0) -> 110000107c9bf5a 02:12:00.250 [GameSession] create_game_object(36, 761) 02:12:00.250 [GameSession] create_game_object(761, 0) -> 110000104e72a6c 02:12:00.250 [GameSession] create_game_object(761, 0) -> 110000104544c72 02:12:00.250 [GameSession] create_game_object(761, 0) -> 110000107c9bf5a 02:12:00.265 [GameSession] create_game_object(36, 762) 02:12:00.265 [GameSession] create_game_object(762, 0) -> 110000104e72a6c 02:12:00.265 [GameSession] create_game_object(762, 0) -> 110000104544c72 02:12:00.265 [GameSession] create_game_object(762, 0) -> 110000107c9bf5a 02:12:00.313 [GameSession] create_game_object(36, 763) 02:12:00.313 [GameSession] create_game_object(763, 0) -> 110000104e72a6c 02:12:00.313 [GameSession] create_game_object(763, 0) -> 110000104544c72 02:12:00.313 [GameSession] create_game_object(763, 0) -> 110000107c9bf5a 02:12:00.330 [GameSession] create_game_object(36, 764) 02:12:00.330 [GameSession] create_game_object(764, 0) -> 110000104e72a6c 02:12:00.330 [GameSession] create_game_object(764, 0) -> 110000104544c72 02:12:00.330 [GameSession] create_game_object(764, 0) -> 110000107c9bf5a 02:12:00.345 [GameSession] create_game_object(36, 765) 02:12:00.345 [GameSession] create_game_object(765, 0) -> 110000104e72a6c 02:12:00.345 [GameSession] create_game_object(765, 0) -> 110000104544c72 02:12:00.345 [GameSession] create_game_object(765, 0) -> 110000107c9bf5a 02:12:00.362 [GameSession] create_game_object(36, 766) 02:12:00.362 [GameSession] create_game_object(766, 0) -> 110000104e72a6c 02:12:00.362 [GameSession] create_game_object(766, 0) -> 110000104544c72 02:12:00.362 [GameSession] create_game_object(766, 0) -> 110000107c9bf5a 02:12:00.378 [GameSession] create_game_object(36, 767) 02:12:00.378 [GameSession] create_game_object(767, 0) -> 110000104e72a6c 02:12:00.378 [GameSession] create_game_object(767, 0) -> 110000104544c72 02:12:00.378 [GameSession] create_game_object(767, 0) -> 110000107c9bf5a 02:12:00.416 [GameSession] create_game_object(36, 768) 02:12:00.416 [GameSession] create_game_object(768, 0) -> 110000104e72a6c 02:12:00.416 [GameSession] create_game_object(768, 0) -> 110000104544c72 02:12:00.416 [GameSession] create_game_object(768, 0) -> 110000107c9bf5a 02:12:00.434 [GameSession] create_game_object(36, 769) 02:12:00.434 [GameSession] create_game_object(769, 0) -> 110000104e72a6c 02:12:00.434 [GameSession] create_game_object(769, 0) -> 110000104544c72 02:12:00.434 [GameSession] create_game_object(769, 0) -> 110000107c9bf5a 02:12:00.446 [GameSession] destroy_game_object(703) 02:12:00.453 [GameSession] create_game_object(36, 770) 02:12:00.453 [GameSession] create_game_object(770, 0) -> 110000104e72a6c 02:12:00.453 [GameSession] create_game_object(770, 0) -> 110000104544c72 02:12:00.453 [GameSession] create_game_object(770, 0) -> 110000107c9bf5a 02:12:00.472 [GameSession] create_game_object(36, 771) 02:12:00.472 [GameSession] create_game_object(771, 0) -> 110000104e72a6c 02:12:00.472 [GameSession] create_game_object(771, 0) -> 110000104544c72 02:12:00.472 [GameSession] create_game_object(771, 0) -> 110000107c9bf5a 02:12:00.496 [GameSession] create_game_object(36, 772) 02:12:00.496 [GameSession] create_game_object(772, 0) -> 110000104e72a6c 02:12:00.496 [GameSession] create_game_object(772, 0) -> 110000104544c72 02:12:00.496 [GameSession] create_game_object(772, 0) -> 110000107c9bf5a 02:12:00.538 [GameSession] create_game_object(36, 773) 02:12:00.538 [GameSession] create_game_object(773, 0) -> 110000104e72a6c 02:12:00.538 [GameSession] create_game_object(773, 0) -> 110000104544c72 02:12:00.538 [GameSession] create_game_object(773, 0) -> 110000107c9bf5a 02:12:00.556 [GameSession] create_game_object(36, 774) 02:12:00.556 [GameSession] create_game_object(774, 0) -> 110000104e72a6c 02:12:00.556 [GameSession] create_game_object(774, 0) -> 110000104544c72 02:12:00.556 [GameSession] create_game_object(774, 0) -> 110000107c9bf5a 02:12:00.570 [GameSession] destroy_game_object(698) 02:12:00.579 [GameSession] create_game_object(36, 775) 02:12:00.579 [GameSession] create_game_object(775, 0) -> 110000104e72a6c 02:12:00.579 [GameSession] create_game_object(775, 0) -> 110000104544c72 02:12:00.579 [GameSession] create_game_object(775, 0) -> 110000107c9bf5a 02:12:00.603 [GameSession] create_game_object(36, 776) 02:12:00.603 [GameSession] create_game_object(776, 0) -> 110000104e72a6c 02:12:00.603 [GameSession] create_game_object(776, 0) -> 110000104544c72 02:12:00.603 [GameSession] create_game_object(776, 0) -> 110000107c9bf5a 02:12:00.621 [GameSession] create_game_object(36, 777) 02:12:00.622 [GameSession] create_game_object(777, 0) -> 110000104e72a6c 02:12:00.622 [GameSession] create_game_object(777, 0) -> 110000104544c72 02:12:00.622 [GameSession] create_game_object(777, 0) -> 110000107c9bf5a 02:12:00.643 [GameSession] create_game_object(36, 778) 02:12:00.643 [GameSession] create_game_object(778, 0) -> 110000104e72a6c 02:12:00.643 [GameSession] create_game_object(778, 0) -> 110000104544c72 02:12:00.643 [GameSession] create_game_object(778, 0) -> 110000107c9bf5a 02:12:00.663 [GameSession] create_game_object(36, 779) 02:12:00.663 [GameSession] create_game_object(779, 0) -> 110000104e72a6c 02:12:00.663 [GameSession] create_game_object(779, 0) -> 110000104544c72 02:12:00.663 [GameSession] create_game_object(779, 0) -> 110000107c9bf5a 02:12:00.683 [GameSession] create_game_object(36, 780) 02:12:00.683 [GameSession] create_game_object(780, 0) -> 110000104e72a6c 02:12:00.683 [GameSession] create_game_object(780, 0) -> 110000104544c72 02:12:00.683 [GameSession] create_game_object(780, 0) -> 110000107c9bf5a 02:12:00.686 [Lua] Init group template: horde 02:12:01.004 [GameSession] destroy_game_object(714) 02:12:01.253 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:12:01.253 [Lua] [Mutator] Activating mutator 'easier_packs' 02:12:01.377 [GameSession] destroy_game_object(712) 02:12:01.388 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55500000000000005 02:12:02.525 [GameSession] create_game_object(84, 781) 02:12:02.525 [GameSession] create_game_object(781, 0) -> 110000104e72a6c 02:12:02.525 [GameSession] create_game_object(781, 0) -> 110000104544c72 02:12:02.525 [GameSession] create_game_object(781, 0) -> 110000107c9bf5a 02:12:02.551 [GameSession] create_game_object(102, 782) 02:12:02.551 [GameSession] create_game_object(782, 0) -> 110000104e72a6c 02:12:02.551 [GameSession] create_game_object(782, 0) -> 110000104544c72 02:12:02.551 [GameSession] create_game_object(782, 0) -> 110000107c9bf5a 02:12:02.583 [GameSession] create_game_object(102, 783) 02:12:02.583 [GameSession] create_game_object(783, 0) -> 110000104e72a6c 02:12:02.583 [GameSession] create_game_object(783, 0) -> 110000104544c72 02:12:02.583 [GameSession] create_game_object(783, 0) -> 110000107c9bf5a 02:12:02.611 [GameSession] create_game_object(102, 784) 02:12:02.611 [GameSession] create_game_object(784, 0) -> 110000104e72a6c 02:12:02.611 [GameSession] create_game_object(784, 0) -> 110000104544c72 02:12:02.611 [GameSession] create_game_object(784, 0) -> 110000107c9bf5a 02:12:04.306 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x188c8, position: 0 02:12:04.566 [GameSession] create_game_object(36, 785) 02:12:04.566 [GameSession] create_game_object(785, 0) -> 110000104e72a6c 02:12:04.566 [GameSession] create_game_object(785, 0) -> 110000104544c72 02:12:04.566 [GameSession] create_game_object(785, 0) -> 110000107c9bf5a 02:12:04.566 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 1 57 57 02:12:04.873 [GameSession] create_game_object(84, 786) 02:12:04.873 [GameSession] create_game_object(786, 0) -> 110000104e72a6c 02:12:04.873 [GameSession] create_game_object(786, 0) -> 110000104544c72 02:12:04.873 [GameSession] create_game_object(786, 0) -> 110000107c9bf5a 02:12:04.899 [GameSession] create_game_object(102, 787) 02:12:04.899 [GameSession] create_game_object(787, 0) -> 110000104e72a6c 02:12:04.899 [GameSession] create_game_object(787, 0) -> 110000104544c72 02:12:04.899 [GameSession] create_game_object(787, 0) -> 110000107c9bf5a 02:12:04.926 [GameSession] create_game_object(102, 788) 02:12:04.926 [GameSession] create_game_object(788, 0) -> 110000104e72a6c 02:12:04.926 [GameSession] create_game_object(788, 0) -> 110000104544c72 02:12:04.926 [GameSession] create_game_object(788, 0) -> 110000107c9bf5a 02:12:04.956 [GameSession] create_game_object(102, 789) 02:12:04.956 [GameSession] create_game_object(789, 0) -> 110000104e72a6c 02:12:04.956 [GameSession] create_game_object(789, 0) -> 110000104544c72 02:12:04.956 [GameSession] create_game_object(789, 0) -> 110000107c9bf5a 02:12:05.122 [GameSession] create_game_object(36, 790) 02:12:05.122 [GameSession] create_game_object(790, 0) -> 110000104e72a6c 02:12:05.122 [GameSession] create_game_object(790, 0) -> 110000104544c72 02:12:05.122 [GameSession] create_game_object(790, 0) -> 110000107c9bf5a 02:12:05.151 [GameSession] create_game_object(36, 791) 02:12:05.151 [GameSession] create_game_object(791, 0) -> 110000104e72a6c 02:12:05.151 [GameSession] create_game_object(791, 0) -> 110000104544c72 02:12:05.151 [GameSession] create_game_object(791, 0) -> 110000107c9bf5a 02:12:05.228 [GameSession] destroy_game_object(717) 02:12:05.638 [GameSession] create_game_object(36, 792) 02:12:05.638 [GameSession] create_game_object(792, 0) -> 110000104e72a6c 02:12:05.638 [GameSession] create_game_object(792, 0) -> 110000104544c72 02:12:05.638 [GameSession] create_game_object(792, 0) -> 110000107c9bf5a 02:12:05.660 [GameSession] create_game_object(36, 793) 02:12:05.660 [GameSession] create_game_object(793, 0) -> 110000104e72a6c 02:12:05.660 [GameSession] create_game_object(793, 0) -> 110000104544c72 02:12:05.660 [GameSession] create_game_object(793, 0) -> 110000107c9bf5a 02:12:05.809 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_invisible_weapon_3p":true,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_3p":true,"wwise\/javelin":true} 02:12:05.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p, DeusChestPreloadSystem, async-read, 02:12:05.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_invisible_weapon_3p, DeusChestPreloadSystem, async-read, 02:12:05.809 [Lua] [PackageManager] Load: wwise/javelin, DeusChestPreloadSystem, async-read, 02:12:05.824 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t3/wpn_we_sword_01_t3_3p, DeusChestPreloadSystem 02:12:05.863 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p 02:12:05.863 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p 02:12:05.863 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_invisible_weapon_3p 02:12:05.915 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_invisible_weapon_3p 02:12:05.915 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_invisible_weapon_3p 02:12:05.915 [Lua] [PackageManager] Queueing new asynch package: wwise/javelin 02:12:05.971 [Lua] [PackageManager] Finished loading asynchronous package: wwise/javelin 02:12:05.971 [Lua] [PackageManager] Force_load: wwise/javelin 02:12:06.144 [GameSession] create_game_object(36, 794) 02:12:06.144 [GameSession] create_game_object(794, 0) -> 110000104e72a6c 02:12:06.144 [GameSession] create_game_object(794, 0) -> 110000104544c72 02:12:06.144 [GameSession] create_game_object(794, 0) -> 110000107c9bf5a 02:12:06.167 [GameSession] create_game_object(36, 795) 02:12:06.167 [GameSession] create_game_object(795, 0) -> 110000104e72a6c 02:12:06.167 [GameSession] create_game_object(795, 0) -> 110000104544c72 02:12:06.167 [GameSession] create_game_object(795, 0) -> 110000107c9bf5a 02:12:06.210 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_spear_staff_02\/wpn_brw_spear_staff_02_3p":true,"wwise\/staff":true,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":true} 02:12:06.685 [GameSession] create_game_object(36, 796) 02:12:06.685 [GameSession] create_game_object(796, 0) -> 110000104e72a6c 02:12:06.685 [GameSession] create_game_object(796, 0) -> 110000104544c72 02:12:06.685 [GameSession] create_game_object(796, 0) -> 110000107c9bf5a 02:12:06.715 [GameSession] create_game_object(36, 797) 02:12:06.715 [GameSession] create_game_object(797, 0) -> 110000104e72a6c 02:12:06.715 [GameSession] create_game_object(797, 0) -> 110000104544c72 02:12:06.715 [GameSession] create_game_object(797, 0) -> 110000107c9bf5a 02:12:06.805 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_empire_blunderbuss_t2\/wpn_empire_blunderbuss_t2_3p":true,"wwise\/blunderbuss":true} 02:12:06.948 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 02:12:07.191 [GameSession] create_game_object(36, 798) 02:12:07.191 [GameSession] create_game_object(798, 0) -> 110000104e72a6c 02:12:07.191 [GameSession] create_game_object(798, 0) -> 110000104544c72 02:12:07.191 [GameSession] create_game_object(798, 0) -> 110000107c9bf5a 02:12:07.217 [GameSession] create_game_object(36, 799) 02:12:07.217 [GameSession] create_game_object(799, 0) -> 110000104e72a6c 02:12:07.217 [GameSession] create_game_object(799, 0) -> 110000104544c72 02:12:07.217 [GameSession] create_game_object(799, 0) -> 110000107c9bf5a 02:12:07.714 [GameSession] create_game_object(36, 800) 02:12:07.714 [GameSession] create_game_object(800, 0) -> 110000104e72a6c 02:12:07.714 [GameSession] create_game_object(800, 0) -> 110000104544c72 02:12:07.714 [GameSession] create_game_object(800, 0) -> 110000107c9bf5a 02:12:07.748 [GameSession] create_game_object(36, 801) 02:12:07.748 [GameSession] create_game_object(801, 0) -> 110000104e72a6c 02:12:07.748 [GameSession] create_game_object(801, 0) -> 110000104544c72 02:12:07.748 [GameSession] create_game_object(801, 0) -> 110000107c9bf5a 02:12:07.916 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54333333333333333 02:12:07.957 [GameSession] destroy_game_object(704) 02:12:08.297 [GameSession] create_game_object(36, 802) 02:12:08.297 [GameSession] create_game_object(802, 0) -> 110000104e72a6c 02:12:08.297 [GameSession] create_game_object(802, 0) -> 110000104544c72 02:12:08.297 [GameSession] create_game_object(802, 0) -> 110000107c9bf5a 02:12:08.328 [GameSession] create_game_object(36, 803) 02:12:08.328 [GameSession] create_game_object(803, 0) -> 110000104e72a6c 02:12:08.328 [GameSession] create_game_object(803, 0) -> 110000104544c72 02:12:08.328 [GameSession] create_game_object(803, 0) -> 110000107c9bf5a 02:12:08.799 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52333333333333332 02:12:08.864 [GameSession] create_game_object(36, 804) 02:12:08.864 [GameSession] create_game_object(804, 0) -> 110000104e72a6c 02:12:08.864 [GameSession] create_game_object(804, 0) -> 110000104544c72 02:12:08.864 [GameSession] create_game_object(804, 0) -> 110000107c9bf5a 02:12:08.901 [GameSession] create_game_object(36, 805) 02:12:08.901 [GameSession] create_game_object(805, 0) -> 110000104e72a6c 02:12:08.901 [GameSession] create_game_object(805, 0) -> 110000104544c72 02:12:08.901 [GameSession] create_game_object(805, 0) -> 110000107c9bf5a 02:12:09.394 [GameSession] create_game_object(36, 806) 02:12:09.394 [GameSession] create_game_object(806, 0) -> 110000104e72a6c 02:12:09.394 [GameSession] create_game_object(806, 0) -> 110000104544c72 02:12:09.394 [GameSession] create_game_object(806, 0) -> 110000107c9bf5a 02:12:09.425 [GameSession] create_game_object(36, 807) 02:12:09.425 [GameSession] create_game_object(807, 0) -> 110000104e72a6c 02:12:09.425 [GameSession] create_game_object(807, 0) -> 110000104544c72 02:12:09.425 [GameSession] create_game_object(807, 0) -> 110000107c9bf5a 02:12:09.890 [GameSession] create_game_object(66, 808) 02:12:09.890 [GameSession] create_game_object(808, 0) -> 110000104e72a6c 02:12:09.890 [GameSession] create_game_object(808, 0) -> 110000104544c72 02:12:09.890 [GameSession] create_game_object(808, 0) -> 110000107c9bf5a 02:12:09.893 [GameSession] create_game_object(36, 809) 02:12:09.893 [GameSession] create_game_object(809, 0) -> 110000104e72a6c 02:12:09.893 [GameSession] create_game_object(809, 0) -> 110000104544c72 02:12:09.893 [GameSession] create_game_object(809, 0) -> 110000107c9bf5a 02:12:09.928 [GameSession] create_game_object(36, 810) 02:12:09.928 [GameSession] create_game_object(810, 0) -> 110000104e72a6c 02:12:09.928 [GameSession] create_game_object(810, 0) -> 110000104544c72 02:12:09.928 [GameSession] create_game_object(810, 0) -> 110000107c9bf5a 02:12:10.145 [GameSession] create_game_object(84, 811) 02:12:10.145 [GameSession] create_game_object(811, 0) -> 110000104e72a6c 02:12:10.145 [GameSession] create_game_object(811, 0) -> 110000104544c72 02:12:10.145 [GameSession] create_game_object(811, 0) -> 110000107c9bf5a 02:12:10.298 [GameSession] destroy_game_object(811) 02:12:10.531 [GameSession] destroy_game_object(699) 02:12:10.865 [GameSession] destroy_game_object(713) 02:12:10.865 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 02:12:10.866 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[45d71104f4329bc3]' 02:12:11.001 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, DeusChestPreloadSystem, async-read, 02:12:11.001 [Lua] [PackageManager] Load: wwise/staff, DeusChestPreloadSystem, async-read, 02:12:11.001 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p, DeusChestPreloadSystem, async-read, 02:12:11.001 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, DeusChestPreloadSystem, async-read, 02:12:11.001 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 02:12:11.001 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 02:12:11.001 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, DeusChestPreloadSystem, async-read, 02:12:11.001 [Lua] [PackageManager] Load: wwise/blunderbuss, DeusChestPreloadSystem, async-read, 02:12:11.026 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_pick_01_t2/wpn_dw_pick_01_t2_3p, DeusChestPreloadSystem 02:12:11.030 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem 02:12:11.031 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem 02:12:11.032 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem 02:12:11.032 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:12:11.033 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 02:12:11.038 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_dagger_03/wpn_brw_dagger_03_3p, DeusChestPreloadSystem 02:12:11.140 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p 02:12:11.140 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p 02:12:11.141 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p 02:12:11.297 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p 02:12:11.297 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p 02:12:11.297 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:12:11.369 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:12:11.369 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:12:11.370 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:12:11.435 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:12:11.435 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:12:11.435 [Lua] [PackageManager] Queueing new asynch package: wwise/crossbow 02:12:11.458 [GameSession] destroy_game_object(755) 02:12:11.507 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 02:12:11.507 [Lua] [PackageManager] Force_load: wwise/crossbow 02:12:11.508 [Lua] [PackageManager] Queueing new asynch package: wwise/blunderbuss 02:12:11.531 [GameSession] destroy_game_object(779) 02:12:11.532 [GameSession] destroy_game_object(770) 02:12:11.543 [GameSession] create_game_object(66, 812) 02:12:11.543 [GameSession] create_game_object(812, 0) -> 110000104e72a6c 02:12:11.543 [GameSession] create_game_object(812, 0) -> 110000104544c72 02:12:11.543 [GameSession] create_game_object(812, 0) -> 110000107c9bf5a 02:12:11.612 [Lua] [PackageManager] Finished loading asynchronous package: wwise/blunderbuss 02:12:11.612 [Lua] [PackageManager] Force_load: wwise/blunderbuss 02:12:11.613 [GameSession] create_game_object(84, 813) 02:12:11.613 [GameSession] create_game_object(813, 0) -> 110000104e72a6c 02:12:11.613 [GameSession] create_game_object(813, 0) -> 110000104544c72 02:12:11.613 [GameSession] create_game_object(813, 0) -> 110000107c9bf5a 02:12:11.753 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53166666666666662 02:12:12.449 [GameSession] destroy_game_object(813) 02:12:12.449 [GameSession] destroy_game_object(765) 02:12:12.449 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 02:12:12.870 [GameSession] create_game_object(36, 814) 02:12:12.870 [GameSession] create_game_object(814, 0) -> 110000104e72a6c 02:12:12.870 [GameSession] create_game_object(814, 0) -> 110000104544c72 02:12:12.870 [GameSession] create_game_object(814, 0) -> 110000107c9bf5a 02:12:12.903 [GameSession] create_game_object(36, 815) 02:12:12.903 [GameSession] create_game_object(815, 0) -> 110000104e72a6c 02:12:12.903 [GameSession] create_game_object(815, 0) -> 110000104544c72 02:12:12.903 [GameSession] create_game_object(815, 0) -> 110000107c9bf5a 02:12:13.388 [GameSession] create_game_object(36, 816) 02:12:13.388 [GameSession] create_game_object(816, 0) -> 110000104e72a6c 02:12:13.388 [GameSession] create_game_object(816, 0) -> 110000104544c72 02:12:13.388 [GameSession] create_game_object(816, 0) -> 110000107c9bf5a 02:12:13.427 [GameSession] create_game_object(36, 817) 02:12:13.427 [GameSession] create_game_object(817, 0) -> 110000104e72a6c 02:12:13.427 [GameSession] create_game_object(817, 0) -> 110000104544c72 02:12:13.427 [GameSession] create_game_object(817, 0) -> 110000107c9bf5a 02:12:13.924 [GameSession] create_game_object(36, 818) 02:12:13.924 [GameSession] create_game_object(818, 0) -> 110000104e72a6c 02:12:13.924 [GameSession] create_game_object(818, 0) -> 110000104544c72 02:12:13.924 [GameSession] create_game_object(818, 0) -> 110000107c9bf5a 02:12:13.958 [GameSession] create_game_object(36, 819) 02:12:13.958 [GameSession] create_game_object(819, 0) -> 110000104e72a6c 02:12:13.958 [GameSession] create_game_object(819, 0) -> 110000104544c72 02:12:13.958 [GameSession] create_game_object(819, 0) -> 110000107c9bf5a 02:12:14.332 [GameSession] destroy_game_object(760) 02:12:14.332 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 02:12:14.454 [GameSession] create_game_object(36, 820) 02:12:14.454 [GameSession] create_game_object(820, 0) -> 110000104e72a6c 02:12:14.454 [GameSession] create_game_object(820, 0) -> 110000104544c72 02:12:14.454 [GameSession] create_game_object(820, 0) -> 110000107c9bf5a 02:12:14.490 [GameSession] create_game_object(36, 821) 02:12:14.490 [GameSession] create_game_object(821, 0) -> 110000104e72a6c 02:12:14.490 [GameSession] create_game_object(821, 0) -> 110000104544c72 02:12:14.490 [GameSession] create_game_object(821, 0) -> 110000107c9bf5a 02:12:14.813 [GameSession] destroy_game_object(754) 02:12:14.813 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[4f0996c6bc322b68]' 02:12:14.814 error: [Unit] Unit: '#ID[7233423bd2ebc2d1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 02:12:14.945 [GameSession] destroy_game_object(736) 02:12:14.945 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[9c46d0ce7416b58b]' 02:12:14.946 [GameSession] destroy_game_object(778) 02:12:14.946 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 02:12:14.959 [GameSession] create_game_object(36, 822) 02:12:14.959 [GameSession] create_game_object(822, 0) -> 110000104e72a6c 02:12:14.959 [GameSession] create_game_object(822, 0) -> 110000104544c72 02:12:14.959 [GameSession] create_game_object(822, 0) -> 110000107c9bf5a 02:12:14.998 [GameSession] create_game_object(36, 823) 02:12:14.998 [GameSession] create_game_object(823, 0) -> 110000104e72a6c 02:12:14.998 [GameSession] create_game_object(823, 0) -> 110000104544c72 02:12:14.998 [GameSession] create_game_object(823, 0) -> 110000107c9bf5a 02:12:15.189 [GameSession] destroy_game_object(780) 02:12:15.189 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 02:12:15.190 error: [Unit] Unit: '#ID[7233423bd2ebc2d1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 02:12:15.299 [GameSession] destroy_game_object(773) 02:12:15.299 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[43937130bb8e1733]' 02:12:15.451 [GameSession] destroy_game_object(759) 02:12:15.451 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:12:15.498 [GameSession] create_game_object(36, 824) 02:12:15.498 [GameSession] create_game_object(824, 0) -> 110000104e72a6c 02:12:15.498 [GameSession] create_game_object(824, 0) -> 110000104544c72 02:12:15.498 [GameSession] create_game_object(824, 0) -> 110000107c9bf5a 02:12:15.534 [GameSession] create_game_object(36, 825) 02:12:15.534 [GameSession] create_game_object(825, 0) -> 110000104e72a6c 02:12:15.534 [GameSession] create_game_object(825, 0) -> 110000104544c72 02:12:15.534 [GameSession] create_game_object(825, 0) -> 110000107c9bf5a 02:12:15.656 [GameSession] destroy_game_object(734) 02:12:15.656 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' 02:12:16.031 [GameSession] create_game_object(36, 826) 02:12:16.031 [GameSession] create_game_object(826, 0) -> 110000104e72a6c 02:12:16.031 [GameSession] create_game_object(826, 0) -> 110000104544c72 02:12:16.031 [GameSession] create_game_object(826, 0) -> 110000107c9bf5a 02:12:16.065 [GameSession] create_game_object(36, 827) 02:12:16.065 [GameSession] create_game_object(827, 0) -> 110000104e72a6c 02:12:16.065 [GameSession] create_game_object(827, 0) -> 110000104544c72 02:12:16.065 [GameSession] create_game_object(827, 0) -> 110000107c9bf5a 02:12:16.336 [GameSession] destroy_game_object(808) 02:12:16.579 [GameSession] create_game_object(36, 828) 02:12:16.579 [GameSession] create_game_object(828, 0) -> 110000104e72a6c 02:12:16.579 [GameSession] create_game_object(828, 0) -> 110000104544c72 02:12:16.579 [GameSession] create_game_object(828, 0) -> 110000107c9bf5a 02:12:16.600 [GameSession] destroy_game_object(758) 02:12:16.613 [GameSession] create_game_object(36, 829) 02:12:16.613 [GameSession] create_game_object(829, 0) -> 110000104e72a6c 02:12:16.613 [GameSession] create_game_object(829, 0) -> 110000104544c72 02:12:16.613 [GameSession] create_game_object(829, 0) -> 110000107c9bf5a 02:12:16.818 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54000000000000004 02:12:17.073 [GameSession] destroy_game_object(776) 02:12:17.074 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:12:17.090 [GameSession] create_game_object(36, 830) 02:12:17.090 [GameSession] create_game_object(830, 0) -> 110000104e72a6c 02:12:17.090 [GameSession] create_game_object(830, 0) -> 110000104544c72 02:12:17.090 [GameSession] create_game_object(830, 0) -> 110000107c9bf5a 02:12:17.126 [GameSession] create_game_object(36, 831) 02:12:17.126 [GameSession] create_game_object(831, 0) -> 110000104e72a6c 02:12:17.126 [GameSession] create_game_object(831, 0) -> 110000104544c72 02:12:17.126 [GameSession] create_game_object(831, 0) -> 110000107c9bf5a 02:12:17.637 [GameSession] create_game_object(36, 832) 02:12:17.637 [GameSession] create_game_object(832, 0) -> 110000104e72a6c 02:12:17.637 [GameSession] create_game_object(832, 0) -> 110000104544c72 02:12:17.637 [GameSession] create_game_object(832, 0) -> 110000107c9bf5a 02:12:17.669 [GameSession] create_game_object(36, 833) 02:12:17.669 [GameSession] create_game_object(833, 0) -> 110000104e72a6c 02:12:17.669 [GameSession] create_game_object(833, 0) -> 110000104544c72 02:12:17.669 [GameSession] create_game_object(833, 0) -> 110000107c9bf5a 02:12:17.815 [GameSession] destroy_game_object(769) 02:12:17.815 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 02:12:17.847 [GameSession] destroy_game_object(812) 02:12:18.265 [GameSession] destroy_game_object(756) 02:12:19.129 [GameSession] destroy_game_object(762) 02:12:19.470 [GameSession] destroy_game_object(729) 02:12:19.471 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[fa92662140c4085e]' 02:12:19.583 [GameSession] destroy_game_object(763) 02:12:20.651 [GameSession] destroy_game_object(733) 02:12:20.651 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[fa92662140c4085e]' 02:12:20.651 [GameSession] destroy_game_object(735) 02:12:20.651 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[1cb0130da5e378f4]' 02:12:21.360 [GameSession] destroy_game_object(766) 02:12:21.361 [GameSession] destroy_game_object(775) 02:12:21.361 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[43937130bb8e1733]' 02:12:21.361 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:12:21.777 [GameSession] destroy_game_object(750) 02:12:21.777 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[1cb0130da5e378f4]' 02:12:21.777 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 02:12:21.892 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.54833333333333334 02:12:22.048 [GameSession] destroy_game_object(764) 02:12:22.049 [GameSession] destroy_game_object(768) 02:12:22.504 [GameSession] destroy_game_object(777) 02:12:22.505 [GameSession] destroy_game_object(757) 02:12:23.526 [GameSession] destroy_game_object(772) 02:12:23.526 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[cd651e3175618baa]' child 2: '#ID[2985ca86ace8b5db]' child 3: '#ID[cec4c916f2fddf66]' 02:12:23.526 error: [Unit] Unit: '#ID[698ef005be18b8d0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' child 1: '#ID[0c907ca2f09e88d5]' 02:12:24.899 [Lua] event horde ends! 02:12:25.338 [EACServer] [22:12:25:338][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:12:26.114 [GameSession] destroy_game_object(771) 02:12:26.114 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 02:12:26.194 [GameSession] destroy_game_object(767) 02:12:26.229 [GameSession] destroy_game_object(742) 02:12:26.229 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' 02:12:26.569 [GameSession] destroy_game_object(774) 02:12:26.569 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 02:12:26.570 [GameSession] destroy_game_object(740) 02:12:26.570 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' 02:12:26.662 [Lua] Horde killed: ? 02:12:26.714 [GameSession] destroy_game_object(761) 02:12:26.916 [GameSession] destroy_game_object(731) 02:12:26.916 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[49d098876ce65077]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[9ff0a4e4e394c4aa]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[68b1dd10510e5a98]' child 5: '#ID[8e8999dc8b31fc7f]' child 6: '#ID[347639593b1a173a]' child 7: '#ID[1cb0130da5e378f4]' 02:12:26.916 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:12:26.967 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55666666666666664 02:12:28.009 [GameSession] destroy_game_object(730) 02:12:28.009 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[49d098876ce65077]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[9ff0a4e4e394c4aa]' child 3: '#ID[7a92f503dcefe217]' child 4: '#ID[120fa82ec80287d1]' child 5: '#ID[68b1dd10510e5a98]' child 6: '#ID[8e8999dc8b31fc7f]' child 7: '#ID[347639593b1a173a]' child 8: '#ID[9c46d0ce7416b58b]' 02:12:29.117 [GameSession] destroy_game_object(738) 02:12:29.117 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' 02:12:30.426 [GameSession] create_game_object(22, 834) 02:12:30.426 [GameSession] create_game_object(834, 0) -> 110000104e72a6c 02:12:30.426 [GameSession] create_game_object(834, 0) -> 110000104544c72 02:12:30.426 [GameSession] create_game_object(834, 0) -> 110000107c9bf5a 02:12:30.426 [GameSession] create_game_object(22, 835) 02:12:30.426 [GameSession] create_game_object(835, 0) -> 110000104e72a6c 02:12:30.426 [GameSession] create_game_object(835, 0) -> 110000104544c72 02:12:30.426 [GameSession] create_game_object(835, 0) -> 110000107c9bf5a 02:12:30.426 [GameSession] create_game_object(22, 836) 02:12:30.426 [GameSession] create_game_object(836, 0) -> 110000104e72a6c 02:12:30.426 [GameSession] create_game_object(836, 0) -> 110000104544c72 02:12:30.426 [GameSession] create_game_object(836, 0) -> 110000107c9bf5a 02:12:30.477 [GameSession] destroy_game_object(745) 02:12:30.477 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' 02:12:30.577 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = knocked_down 02:12:30.578 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0 02:12:31.111 [GameSession] destroy_game_object(749) 02:12:31.111 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[1cb0130da5e378f4]' 02:12:31.436 [GameSession] destroy_game_object(836) 02:12:31.436 [GameSession] destroy_game_object(835) 02:12:31.436 [GameSession] destroy_game_object(834) 02:12:32.922 [Lua] event horde ends! 02:12:34.788 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = alive 02:12:35.821 [GameSession] create_game_object(66, 837) 02:12:35.821 [GameSession] create_game_object(837, 0) -> 110000104e72a6c 02:12:35.821 [GameSession] create_game_object(837, 0) -> 110000104544c72 02:12:35.821 [GameSession] create_game_object(837, 0) -> 110000107c9bf5a 02:12:36.230 [GameSession] destroy_game_object(752) 02:12:36.230 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[f53dc340bc390dd6]' child 5: '#ID[8e8999dc8b31fc7f]' child 6: '#ID[347639593b1a173a]' child 7: '#ID[1cb0130da5e378f4]' 02:12:36.231 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[45d71104f4329bc3]' 02:12:37.024 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.57333333333333336 02:12:37.126 [GameSession] create_game_object(66, 838) 02:12:37.126 [GameSession] create_game_object(838, 0) -> 110000104e72a6c 02:12:37.126 [GameSession] create_game_object(838, 0) -> 110000104544c72 02:12:37.126 [GameSession] create_game_object(838, 0) -> 110000107c9bf5a 02:12:37.434 [GameSession] destroy_game_object(741) 02:12:37.434 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[9ff0a4e4e394c4aa]' child 2: '#ID[e4f16916413f80d3]' child 3: '#ID[68b1dd10510e5a98]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[1cb0130da5e378f4]' 02:12:42.057 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.58166666666666667 02:12:42.092 [GameSession] destroy_game_object(837) 02:12:43.094 [GameSession] create_game_object(35, 839) 02:12:43.094 [GameSession] create_game_object(839, 0) -> 110000104e72a6c 02:12:43.094 [GameSession] create_game_object(839, 0) -> 110000104544c72 02:12:43.094 [GameSession] create_game_object(839, 0) -> 110000107c9bf5a 02:12:43.118 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 3 18 18 02:12:43.369 [GameSession] destroy_game_object(838) 02:12:43.645 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 3 19 19 02:12:44.220 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 3 19 19 02:12:44.739 [GameSession] destroy_game_object(748) 02:12:44.739 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[9c46d0ce7416b58b]' 02:12:44.779 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 1 21 21 02:12:45.241 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 4 22 22 02:12:45.257 error: [Unit] Unit: '#ID[5ced0626aa3ca1f4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:12:47.145 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.58999999999999997 02:12:47.700 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = 02:12:47.872 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104544c72:1:2:1 = potion_healing_draught_01 02:12:49.550 [GameSession] create_game_object(84, 840) 02:12:49.550 [GameSession] create_game_object(840, 0) -> 110000104e72a6c 02:12:49.550 [GameSession] create_game_object(840, 0) -> 110000104544c72 02:12:49.550 [GameSession] create_game_object(840, 0) -> 110000107c9bf5a 02:12:49.577 [GameSession] create_game_object(102, 841) 02:12:49.577 [GameSession] create_game_object(841, 0) -> 110000104e72a6c 02:12:49.577 [GameSession] create_game_object(841, 0) -> 110000104544c72 02:12:49.577 [GameSession] create_game_object(841, 0) -> 110000107c9bf5a 02:12:49.607 [GameSession] create_game_object(102, 842) 02:12:49.607 [GameSession] create_game_object(842, 0) -> 110000104e72a6c 02:12:49.607 [GameSession] create_game_object(842, 0) -> 110000104544c72 02:12:49.607 [GameSession] create_game_object(842, 0) -> 110000107c9bf5a 02:12:51.215 [GameSession] create_game_object(64, 843) 02:12:51.215 [GameSession] create_game_object(843, 0) -> 110000104e72a6c 02:12:51.215 [GameSession] create_game_object(843, 0) -> 110000104544c72 02:12:51.215 [GameSession] create_game_object(843, 0) -> 110000107c9bf5a 02:12:51.771 [GameSession] create_game_object(64, 844) 02:12:51.771 [GameSession] create_game_object(844, 0) -> 110000104e72a6c 02:12:51.771 [GameSession] create_game_object(844, 0) -> 110000104544c72 02:12:51.771 [GameSession] create_game_object(844, 0) -> 110000107c9bf5a 02:12:52.025 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.9375 02:12:52.025 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104544c72:1:2:1 = 02:12:52.189 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.59833333333333338 02:12:52.293 [GameSession] create_game_object(64, 845) 02:12:52.293 [GameSession] create_game_object(845, 0) -> 110000104e72a6c 02:12:52.293 [GameSession] create_game_object(845, 0) -> 110000104544c72 02:12:52.293 [GameSession] create_game_object(845, 0) -> 110000107c9bf5a 02:12:52.797 [GameSession] create_game_object(64, 846) 02:12:52.797 [GameSession] create_game_object(846, 0) -> 110000104e72a6c 02:12:52.797 [GameSession] create_game_object(846, 0) -> 110000104544c72 02:12:52.797 [GameSession] create_game_object(846, 0) -> 110000107c9bf5a 02:12:53.336 [GameSession] create_game_object(64, 847) 02:12:53.336 [GameSession] create_game_object(847, 0) -> 110000104e72a6c 02:12:53.336 [GameSession] create_game_object(847, 0) -> 110000104544c72 02:12:53.336 [GameSession] create_game_object(847, 0) -> 110000107c9bf5a 02:12:53.537 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x188c8, position: 0 02:12:53.877 [GameSession] create_game_object(64, 848) 02:12:53.877 [GameSession] create_game_object(848, 0) -> 110000104e72a6c 02:12:53.877 [GameSession] create_game_object(848, 0) -> 110000104544c72 02:12:53.877 [GameSession] create_game_object(848, 0) -> 110000107c9bf5a 02:12:54.427 [GameSession] create_game_object(64, 849) 02:12:54.427 [GameSession] create_game_object(849, 0) -> 110000104e72a6c 02:12:54.427 [GameSession] create_game_object(849, 0) -> 110000104544c72 02:12:54.427 [GameSession] create_game_object(849, 0) -> 110000107c9bf5a 02:12:54.599 [GameSession] destroy_game_object(746) 02:12:54.599 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[49d098876ce65077]' child 2: '#ID[e4f16916413f80d3]' child 3: '#ID[9ff0a4e4e394c4aa]' child 4: '#ID[120fa82ec80287d1]' child 5: '#ID[f53dc340bc390dd6]' child 6: '#ID[49da4b8c8272104d]' child 7: '#ID[347639593b1a173a]' child 8: '#ID[1cb0130da5e378f4]' 02:12:54.941 [GameSession] create_game_object(64, 850) 02:12:54.941 [GameSession] create_game_object(850, 0) -> 110000104e72a6c 02:12:54.941 [GameSession] create_game_object(850, 0) -> 110000104544c72 02:12:54.941 [GameSession] create_game_object(850, 0) -> 110000107c9bf5a 02:12:55.242 [GameSession] destroy_game_object(753) 02:12:55.243 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[fa92662140c4085e]' 02:12:55.453 [GameSession] create_game_object(64, 851) 02:12:55.453 [GameSession] create_game_object(851, 0) -> 110000104e72a6c 02:12:55.453 [GameSession] create_game_object(851, 0) -> 110000104544c72 02:12:55.453 [GameSession] create_game_object(851, 0) -> 110000107c9bf5a 02:12:56.307 [GameSession] destroy_game_object(744) 02:12:56.307 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[fa92662140c4085e]' 02:12:57.262 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.60666666666666669 02:13:00.213 [Lua] Destroying unit since outside mesh or world 02:13:00.488 [Lua] Destroying unit since outside mesh or world 02:13:02.227 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.61499999999999999 02:13:03.179 [Lua] event horde ends! 02:13:03.222 [Lua] event horde ends! 02:13:04.005 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.76000000000000001 02:13:08.307 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.73599999999999999 02:13:11.494 [Lua] event horde ends! 02:13:12.035 [GameSession] create_game_object(58, 852) 02:13:12.035 [GameSession] create_game_object(852, 0) -> 110000104e72a6c 02:13:12.035 [GameSession] create_game_object(852, 0) -> 110000104544c72 02:13:12.035 [GameSession] create_game_object(852, 0) -> 110000107c9bf5a 02:13:12.458 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.63166666666666671 02:13:14.455 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.81499999999999995 02:13:14.914 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 2 32 02:13:16.816 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.496 02:13:17.596 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.64000000000000001 02:13:18.114 [GameSession] create_game_object(66, 853) 02:13:18.114 [GameSession] create_game_object(853, 0) -> 110000104e72a6c 02:13:18.114 [GameSession] create_game_object(853, 0) -> 110000104544c72 02:13:18.114 [GameSession] create_game_object(853, 0) -> 110000107c9bf5a 02:13:19.463 [GameSession] create_game_object(66, 854) 02:13:19.463 [GameSession] create_game_object(854, 0) -> 110000104e72a6c 02:13:19.463 [GameSession] create_game_object(854, 0) -> 110000104544c72 02:13:19.463 [GameSession] create_game_object(854, 0) -> 110000107c9bf5a 02:13:19.903 [GameSession] destroy_game_object(727) 02:13:19.903 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' 02:13:20.808 [GameSession] create_game_object(84, 855) 02:13:20.808 [GameSession] create_game_object(855, 0) -> 110000104e72a6c 02:13:20.808 [GameSession] create_game_object(855, 0) -> 110000104544c72 02:13:20.808 [GameSession] create_game_object(855, 0) -> 110000107c9bf5a 02:13:20.833 [GameSession] create_game_object(36, 856) 02:13:20.833 [GameSession] create_game_object(856, 0) -> 110000104e72a6c 02:13:20.833 [GameSession] create_game_object(856, 0) -> 110000104544c72 02:13:20.833 [GameSession] create_game_object(856, 0) -> 110000107c9bf5a 02:13:20.885 [GameSession] create_game_object(84, 857) 02:13:20.885 [GameSession] create_game_object(857, 0) -> 110000104e72a6c 02:13:20.885 [GameSession] create_game_object(857, 0) -> 110000104544c72 02:13:20.885 [GameSession] create_game_object(857, 0) -> 110000107c9bf5a 02:13:20.910 [GameSession] create_game_object(36, 858) 02:13:20.910 [GameSession] create_game_object(858, 0) -> 110000104e72a6c 02:13:20.910 [GameSession] create_game_object(858, 0) -> 110000104544c72 02:13:20.910 [GameSession] create_game_object(858, 0) -> 110000107c9bf5a 02:13:21.351 [GameSession] destroy_game_object(856) 02:13:21.351 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:13:21.351 [GameSession] destroy_game_object(855) 02:13:21.698 [GameSession] create_game_object(84, 859) 02:13:21.698 [GameSession] create_game_object(859, 0) -> 110000104e72a6c 02:13:21.698 [GameSession] create_game_object(859, 0) -> 110000104544c72 02:13:21.698 [GameSession] create_game_object(859, 0) -> 110000107c9bf5a 02:13:21.699 [GameSession] create_game_object(36, 860) 02:13:21.700 [GameSession] create_game_object(860, 0) -> 110000104e72a6c 02:13:21.700 [GameSession] create_game_object(860, 0) -> 110000104544c72 02:13:21.700 [GameSession] create_game_object(860, 0) -> 110000107c9bf5a 02:13:22.673 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.64833333333333332 02:13:22.900 [GameSession] destroy_game_object(4) 02:13:22.900 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:13:24.459 [GameSession] destroy_game_object(853) 02:13:25.748 [GameSession] destroy_game_object(854) 02:13:26.966 [GameSession] destroy_game_object(726) 02:13:27.706 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.65666666666666662 02:13:28.227 [Lua] event horde ends! 02:13:28.478 [GameSession] destroy_game_object(787) 02:13:28.478 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[fa92662140c4085e]' 02:13:28.478 [GameSession] destroy_game_object(782) 02:13:28.478 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 02:13:28.479 [GameSession] destroy_game_object(784) 02:13:28.479 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[9c46d0ce7416b58b]' 02:13:30.274 [GameSession] create_game_object(84, 861) 02:13:30.274 [GameSession] create_game_object(861, 0) -> 110000104e72a6c 02:13:30.274 [GameSession] create_game_object(861, 0) -> 110000104544c72 02:13:30.274 [GameSession] create_game_object(861, 0) -> 110000107c9bf5a 02:13:30.330 [GameSession] destroy_game_object(783) 02:13:30.330 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[5d05cb283e475e7a]' child 3: '#ID[49d098876ce65077]' child 4: '#ID[120fa82ec80287d1]' child 5: '#ID[f53dc340bc390dd6]' child 6: '#ID[8e8999dc8b31fc7f]' child 7: '#ID[347639593b1a173a]' child 8: '#ID[fa92662140c4085e]' 02:13:31.280 [GameSession] create_game_object(64, 862) 02:13:31.280 [GameSession] create_game_object(862, 0) -> 110000104e72a6c 02:13:31.280 [GameSession] create_game_object(862, 0) -> 110000104544c72 02:13:31.280 [GameSession] create_game_object(862, 0) -> 110000107c9bf5a 02:13:31.297 [GameSession] create_game_object(64, 863) 02:13:31.297 [GameSession] create_game_object(863, 0) -> 110000104e72a6c 02:13:31.297 [GameSession] create_game_object(863, 0) -> 110000104544c72 02:13:31.297 [GameSession] create_game_object(863, 0) -> 110000107c9bf5a 02:13:31.800 [GameSession] create_game_object(64, 864) 02:13:31.800 [GameSession] create_game_object(864, 0) -> 110000104e72a6c 02:13:31.800 [GameSession] create_game_object(864, 0) -> 110000104544c72 02:13:31.800 [GameSession] create_game_object(864, 0) -> 110000107c9bf5a 02:13:31.821 [GameSession] create_game_object(64, 865) 02:13:31.821 [GameSession] create_game_object(865, 0) -> 110000104e72a6c 02:13:31.821 [GameSession] create_game_object(865, 0) -> 110000104544c72 02:13:31.821 [GameSession] create_game_object(865, 0) -> 110000107c9bf5a 02:13:31.968 [GameSession] create_game_object(84, 866) 02:13:31.968 [GameSession] create_game_object(866, 0) -> 110000104e72a6c 02:13:31.968 [GameSession] create_game_object(866, 0) -> 110000104544c72 02:13:31.968 [GameSession] create_game_object(866, 0) -> 110000107c9bf5a 02:13:32.344 [GameSession] create_game_object(64, 867) 02:13:32.344 [GameSession] create_game_object(867, 0) -> 110000104e72a6c 02:13:32.344 [GameSession] create_game_object(867, 0) -> 110000104544c72 02:13:32.344 [GameSession] create_game_object(867, 0) -> 110000107c9bf5a 02:13:32.365 [GameSession] create_game_object(64, 868) 02:13:32.365 [GameSession] create_game_object(868, 0) -> 110000104e72a6c 02:13:32.365 [GameSession] create_game_object(868, 0) -> 110000104544c72 02:13:32.365 [GameSession] create_game_object(868, 0) -> 110000107c9bf5a 02:13:32.893 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.66500000000000004 02:13:32.945 [GameSession] create_game_object(64, 869) 02:13:32.945 [GameSession] create_game_object(869, 0) -> 110000104e72a6c 02:13:32.945 [GameSession] create_game_object(869, 0) -> 110000104544c72 02:13:32.945 [GameSession] create_game_object(869, 0) -> 110000107c9bf5a 02:13:32.976 [GameSession] create_game_object(64, 870) 02:13:32.976 [GameSession] create_game_object(870, 0) -> 110000104e72a6c 02:13:32.976 [GameSession] create_game_object(870, 0) -> 110000104544c72 02:13:32.976 [GameSession] create_game_object(870, 0) -> 110000107c9bf5a 02:13:33.434 [GameSession] create_game_object(84, 871) 02:13:33.434 [GameSession] create_game_object(871, 0) -> 110000104e72a6c 02:13:33.434 [GameSession] create_game_object(871, 0) -> 110000104544c72 02:13:33.434 [GameSession] create_game_object(871, 0) -> 110000107c9bf5a 02:13:33.458 [GameSession] create_game_object(36, 872) 02:13:33.458 [GameSession] create_game_object(872, 0) -> 110000104e72a6c 02:13:33.458 [GameSession] create_game_object(872, 0) -> 110000104544c72 02:13:33.458 [GameSession] create_game_object(872, 0) -> 110000107c9bf5a 02:13:33.481 [GameSession] create_game_object(64, 873) 02:13:33.481 [GameSession] create_game_object(873, 0) -> 110000104e72a6c 02:13:33.481 [GameSession] create_game_object(873, 0) -> 110000104544c72 02:13:33.481 [GameSession] create_game_object(873, 0) -> 110000107c9bf5a 02:13:33.502 [GameSession] create_game_object(64, 874) 02:13:33.502 [GameSession] create_game_object(874, 0) -> 110000104e72a6c 02:13:33.502 [GameSession] create_game_object(874, 0) -> 110000104544c72 02:13:33.502 [GameSession] create_game_object(874, 0) -> 110000107c9bf5a 02:13:34.610 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:13:36.430 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:13:36.430 [Lua] [Mutator] Activating mutator 'easier_packs' 02:13:38.106 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = 02:13:38.281 [GameSession] destroy_game_object(872) 02:13:38.282 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:13:38.282 [GameSession] destroy_game_object(871) 02:13:39.831 [GameSession] create_game_object(7, 875) 02:13:39.831 [GameSession] create_game_object(875, 0) -> 110000104e72a6c 02:13:39.831 [GameSession] create_game_object(875, 0) -> 110000104544c72 02:13:39.831 [GameSession] create_game_object(875, 0) -> 110000107c9bf5a 02:13:39.912 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.52600000000000002 02:13:40.241 [GameSession] destroy_game_object(875) 02:13:40.970 [GameSession] create_game_object(7, 876) 02:13:40.970 [GameSession] create_game_object(876, 0) -> 110000104e72a6c 02:13:40.970 [GameSession] create_game_object(876, 0) -> 110000104544c72 02:13:40.970 [GameSession] create_game_object(876, 0) -> 110000107c9bf5a 02:13:41.369 [GameSession] destroy_game_object(876) 02:13:41.916 [GameSession] create_game_object(22, 877) 02:13:41.916 [GameSession] create_game_object(877, 0) -> 110000104e72a6c 02:13:41.916 [GameSession] create_game_object(877, 0) -> 110000104544c72 02:13:41.916 [GameSession] create_game_object(877, 0) -> 110000107c9bf5a 02:13:41.916 [GameSession] create_game_object(22, 878) 02:13:41.916 [GameSession] create_game_object(878, 0) -> 110000104e72a6c 02:13:41.916 [GameSession] create_game_object(878, 0) -> 110000104544c72 02:13:41.916 [GameSession] create_game_object(878, 0) -> 110000107c9bf5a 02:13:41.916 [GameSession] create_game_object(22, 879) 02:13:41.916 [GameSession] create_game_object(879, 0) -> 110000104e72a6c 02:13:41.916 [GameSession] create_game_object(879, 0) -> 110000104544c72 02:13:41.916 [GameSession] create_game_object(879, 0) -> 110000107c9bf5a 02:13:42.756 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x188c8, position: 0 02:13:42.897 [GameSession] create_game_object(84, 880) 02:13:42.897 [GameSession] create_game_object(880, 0) -> 110000104e72a6c 02:13:42.897 [GameSession] create_game_object(880, 0) -> 110000104544c72 02:13:42.897 [GameSession] create_game_object(880, 0) -> 110000107c9bf5a 02:13:42.898 [GameSession] create_game_object(36, 881) 02:13:42.898 [GameSession] create_game_object(881, 0) -> 110000104e72a6c 02:13:42.898 [GameSession] create_game_object(881, 0) -> 110000104544c72 02:13:42.898 [GameSession] create_game_object(881, 0) -> 110000107c9bf5a 02:13:43.002 [GameSession] destroy_game_object(877) 02:13:43.002 [GameSession] destroy_game_object(879) 02:13:43.003 [GameSession] destroy_game_object(878) 02:13:43.133 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.68166666666666664 02:13:43.450 [GameSession] create_game_object(22, 882) 02:13:43.450 [GameSession] create_game_object(882, 0) -> 110000104e72a6c 02:13:43.450 [GameSession] create_game_object(882, 0) -> 110000104544c72 02:13:43.450 [GameSession] create_game_object(882, 0) -> 110000107c9bf5a 02:13:43.450 [GameSession] create_game_object(22, 883) 02:13:43.450 [GameSession] create_game_object(883, 0) -> 110000104e72a6c 02:13:43.450 [GameSession] create_game_object(883, 0) -> 110000104544c72 02:13:43.450 [GameSession] create_game_object(883, 0) -> 110000107c9bf5a 02:13:43.451 [GameSession] create_game_object(22, 884) 02:13:43.451 [GameSession] create_game_object(884, 0) -> 110000104e72a6c 02:13:43.451 [GameSession] create_game_object(884, 0) -> 110000104544c72 02:13:43.451 [GameSession] create_game_object(884, 0) -> 110000107c9bf5a 02:13:44.507 [GameSession] destroy_game_object(884) 02:13:44.507 [GameSession] destroy_game_object(882) 02:13:44.507 [GameSession] destroy_game_object(883) 02:13:44.914 [GameSession] create_game_object(7, 885) 02:13:44.914 [GameSession] create_game_object(885, 0) -> 110000104e72a6c 02:13:44.914 [GameSession] create_game_object(885, 0) -> 110000104544c72 02:13:44.914 [GameSession] create_game_object(885, 0) -> 110000107c9bf5a 02:13:45.283 [GameSession] destroy_game_object(885) 02:13:45.660 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:13:45.886 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:13:45.886 [Lua] [Mutator] Activating mutator 'easier_packs' 02:13:46.025 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.51000000000000001 02:13:46.172 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 24 02:13:46.172 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 858 02:13:46.172 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3348 02:13:46.172 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 21 02:13:46.181 [GameSession] destroy_game_object(36) 02:13:46.246 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 24 02:13:46.246 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 880 02:13:46.246 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3383 02:13:46.266 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 24 02:13:46.266 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 432 02:13:46.266 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3418 02:13:46.331 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:13:46.362 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 14 02:13:46.363 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 474 02:13:46.363 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3462 02:13:47.062 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 25 02:13:47.062 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 886 02:13:47.062 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3490 02:13:47.062 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 22 02:13:47.075 [GameSession] destroy_game_object(37) 02:13:47.089 [GameSession] create_game_object(66, 886) 02:13:47.089 [GameSession] create_game_object(886, 0) -> 110000104e72a6c 02:13:47.089 [GameSession] create_game_object(886, 0) -> 110000104544c72 02:13:47.089 [GameSession] create_game_object(886, 0) -> 110000107c9bf5a 02:13:47.184 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 25 02:13:47.184 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 908 02:13:47.184 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3518 02:13:47.218 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 25 02:13:47.218 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 460 02:13:47.218 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3546 02:13:47.313 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 15 02:13:47.313 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 509 02:13:47.313 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3581 02:13:47.462 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:13:47.462 [Lua] [Mutator] Activating mutator 'easier_packs' 02:13:47.561 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:13:47.583 [Lua] [PackageManager] Unload: wwise/javelin, DeusChestPreloadSystem 02:13:47.583 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p, DeusChestPreloadSystem 02:13:47.583 [Lua] [PackageManager] Unload: units/weapons/player/wpn_invisible_weapon_3p, DeusChestPreloadSystem 02:13:47.704 [GameSession] create_game_object(64, 887) 02:13:47.704 [GameSession] create_game_object(887, 0) -> 110000104e72a6c 02:13:47.704 [GameSession] create_game_object(887, 0) -> 110000104544c72 02:13:47.704 [GameSession] create_game_object(887, 0) -> 110000107c9bf5a 02:13:47.725 [GameSession] create_game_object(64, 888) 02:13:47.725 [GameSession] create_game_object(888, 0) -> 110000104e72a6c 02:13:47.725 [GameSession] create_game_object(888, 0) -> 110000104544c72 02:13:47.725 [GameSession] create_game_object(888, 0) -> 110000107c9bf5a 02:13:47.750 [GameSession] create_game_object(64, 889) 02:13:47.750 [GameSession] create_game_object(889, 0) -> 110000104e72a6c 02:13:47.750 [GameSession] create_game_object(889, 0) -> 110000104544c72 02:13:47.750 [GameSession] create_game_object(889, 0) -> 110000107c9bf5a 02:13:47.835 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:13:47.967 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:13:47.967 [Lua] [Mutator] Activating mutator 'easier_packs' 02:13:48.004 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:13:48.064 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:13:48.089 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.68999999999999995 02:13:48.108 [GameSession] create_game_object(64, 890) 02:13:48.108 [GameSession] create_game_object(890, 0) -> 110000104e72a6c 02:13:48.108 [GameSession] create_game_object(890, 0) -> 110000104544c72 02:13:48.108 [GameSession] create_game_object(890, 0) -> 110000107c9bf5a 02:13:48.243 [GameSession] create_game_object(66, 891) 02:13:48.243 [GameSession] create_game_object(891, 0) -> 110000104e72a6c 02:13:48.243 [GameSession] create_game_object(891, 0) -> 110000104544c72 02:13:48.243 [GameSession] create_game_object(891, 0) -> 110000107c9bf5a 02:13:48.586 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:13:48.586 [Lua] [Mutator] Activating mutator 'easier_packs' 02:13:48.638 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:13:51.673 [Lua] event horde ends! 02:13:52.194 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 35.267353057861328 [Unit '#ID[d28076aa1c1c64a5]'] 02:13:52.625 [Lua] [PackageManager] Unload: wwise/crossbow, DeusChestPreloadSystem 02:13:52.625 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, DeusChestPreloadSystem 02:13:52.626 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem 02:13:53.101 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 02:13:53.290 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.69833333333333336 02:13:53.365 [GameSession] destroy_game_object(886) 02:13:54.082 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:13:54.082 [Lua] [Mutator] Activating mutator 'easier_packs' 02:13:54.518 [GameSession] destroy_game_object(891) 02:13:55.125 [GameSession] create_game_object(7, 892) 02:13:55.125 [GameSession] create_game_object(892, 0) -> 110000104e72a6c 02:13:55.125 [GameSession] create_game_object(892, 0) -> 110000104544c72 02:13:55.125 [GameSession] create_game_object(892, 0) -> 110000107c9bf5a 02:13:55.560 [GameSession] destroy_game_object(892) 02:13:56.840 [GameSession] destroy_game_object(589) 02:13:56.840 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[9c46d0ce7416b58b]' 02:13:56.840 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 02:13:57.339 [GameSession] destroy_game_object(728) 02:13:57.580 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_invisible_weapon_3p":true,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_3p":true,"wwise\/javelin":true} 02:13:57.580 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 02:13:57.580 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p, DeusChestPreloadSystem, async-read, 02:13:57.580 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, DeusChestPreloadSystem, async-read, 02:13:57.580 [Lua] [PackageManager] Load: units/weapons/player/wpn_invisible_weapon_3p, DeusChestPreloadSystem, async-read, 02:13:57.580 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 02:13:57.580 [Lua] [PackageManager] Load: wwise/javelin, DeusChestPreloadSystem, async-read, 02:13:57.645 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 02:13:57.646 [Lua] [PackageManager] Force_load: wwise/crossbow 02:13:57.647 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p 02:13:57.693 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p 02:13:57.693 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p 02:13:57.693 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:13:57.743 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:13:57.743 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:13:57.743 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_invisible_weapon_3p 02:13:57.794 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_invisible_weapon_3p 02:13:57.794 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_invisible_weapon_3p 02:13:57.794 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:13:57.833 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:13:57.833 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:13:57.833 [Lua] [PackageManager] Queueing new asynch package: wwise/javelin 02:13:57.897 [Lua] [PackageManager] Finished loading asynchronous package: wwise/javelin 02:13:57.897 [Lua] [PackageManager] Force_load: wwise/javelin 02:13:58.202 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.70666666666666667 02:13:59.519 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:13:59.944 [GameSession] destroy_game_object(732) 02:14:00.546 [GameSession] destroy_game_object(739) 02:14:01.729 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.01 02:14:02.022 [GameSession] destroy_game_object(751) 02:14:02.513 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = knocked_down 02:14:02.513 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0 02:14:02.562 [GameSession] create_game_object(7, 893) 02:14:02.562 [GameSession] create_game_object(893, 0) -> 110000104e72a6c 02:14:02.562 [GameSession] create_game_object(893, 0) -> 110000104544c72 02:14:02.562 [GameSession] create_game_object(893, 0) -> 110000107c9bf5a 02:14:02.680 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:14:02.697 [Lua] [PackageManager] Unload: wwise/javelin, DeusChestPreloadSystem 02:14:02.698 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_3p, DeusChestPreloadSystem 02:14:02.698 [Lua] [PackageManager] Unload: units/weapons/player/wpn_invisible_weapon_3p, DeusChestPreloadSystem 02:14:02.928 [GameSession] destroy_game_object(893) 02:14:03.131 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:14:03.195 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:14:03.341 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.71499999999999997 02:14:04.342 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:14:06.338 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = alive 02:14:07.182 [GameSession] destroy_game_object(841) 02:14:07.182 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 02:14:07.277 [GameSession] create_game_object(66, 894) 02:14:07.277 [GameSession] create_game_object(894, 0) -> 110000104e72a6c 02:14:07.277 [GameSession] create_game_object(894, 0) -> 110000104544c72 02:14:07.277 [GameSession] create_game_object(894, 0) -> 110000107c9bf5a 02:14:07.833 [Lua] [PackageManager] Unload: wwise/crossbow, DeusChestPreloadSystem 02:14:07.833 [Lua] [PackageManager] Unload: wwise/staff, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:14:07.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p, DeusChestPreloadSystem 02:14:07.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, DeusChestPreloadSystem 02:14:07.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:14:07.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, DeusChestPreloadSystem 02:14:07.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem 02:14:07.834 [Lua] [PackageManager] Unload: wwise/blunderbuss, DeusChestPreloadSystem 02:14:07.915 [Lua] event horde ends! 02:14:08.110 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 02:14:09.608 [GameSession] create_game_object(66, 895) 02:14:09.608 [GameSession] create_game_object(895, 0) -> 110000104e72a6c 02:14:09.608 [GameSession] create_game_object(895, 0) -> 110000104544c72 02:14:09.608 [GameSession] create_game_object(895, 0) -> 110000107c9bf5a 02:14:09.955 [GameSession] create_game_object(84, 896) 02:14:09.955 [GameSession] create_game_object(896, 0) -> 110000104e72a6c 02:14:09.955 [GameSession] create_game_object(896, 0) -> 110000104544c72 02:14:09.955 [GameSession] create_game_object(896, 0) -> 110000107c9bf5a 02:14:09.983 [GameSession] create_game_object(36, 897) 02:14:09.983 [GameSession] create_game_object(897, 0) -> 110000104e72a6c 02:14:09.983 [GameSession] create_game_object(897, 0) -> 110000104544c72 02:14:09.983 [GameSession] create_game_object(897, 0) -> 110000107c9bf5a 02:14:10.013 [GameSession] create_game_object(84, 898) 02:14:10.013 [GameSession] create_game_object(898, 0) -> 110000104e72a6c 02:14:10.013 [GameSession] create_game_object(898, 0) -> 110000104544c72 02:14:10.013 [GameSession] create_game_object(898, 0) -> 110000107c9bf5a 02:14:10.036 [GameSession] create_game_object(36, 899) 02:14:10.036 [GameSession] create_game_object(899, 0) -> 110000104e72a6c 02:14:10.036 [GameSession] create_game_object(899, 0) -> 110000104544c72 02:14:10.036 [GameSession] create_game_object(899, 0) -> 110000107c9bf5a 02:14:10.666 [GameSession] destroy_game_object(899) 02:14:10.666 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:14:10.666 [GameSession] destroy_game_object(898) 02:14:10.722 [GameSession] destroy_game_object(897) 02:14:10.722 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:14:10.722 [GameSession] destroy_game_object(896) 02:14:10.791 [GameSession] create_game_object(84, 900) 02:14:10.791 [GameSession] create_game_object(900, 0) -> 110000104e72a6c 02:14:10.791 [GameSession] create_game_object(900, 0) -> 110000104544c72 02:14:10.791 [GameSession] create_game_object(900, 0) -> 110000107c9bf5a 02:14:10.791 [GameSession] create_game_object(84, 901) 02:14:10.791 [GameSession] create_game_object(901, 0) -> 110000104e72a6c 02:14:10.791 [GameSession] create_game_object(901, 0) -> 110000104544c72 02:14:10.791 [GameSession] create_game_object(901, 0) -> 110000107c9bf5a 02:14:10.792 [GameSession] create_game_object(36, 902) 02:14:10.792 [GameSession] create_game_object(902, 0) -> 110000104e72a6c 02:14:10.792 [GameSession] create_game_object(902, 0) -> 110000104544c72 02:14:10.792 [GameSession] create_game_object(902, 0) -> 110000107c9bf5a 02:14:10.819 [GameSession] create_game_object(36, 903) 02:14:10.819 [GameSession] create_game_object(903, 0) -> 110000104e72a6c 02:14:10.819 [GameSession] create_game_object(903, 0) -> 110000104544c72 02:14:10.819 [GameSession] create_game_object(903, 0) -> 110000107c9bf5a 02:14:10.914 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[543d2a79] 02:14:11.252 [GameSession] destroy_game_object(737) 02:14:12.646 [GameSession] create_game_object(84, 904) 02:14:12.646 [GameSession] create_game_object(904, 0) -> 110000104e72a6c 02:14:12.646 [GameSession] create_game_object(904, 0) -> 110000104544c72 02:14:12.646 [GameSession] create_game_object(904, 0) -> 110000107c9bf5a 02:14:12.790 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 02:14:12.790 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, DeusChestPreloadSystem, async-read, 02:14:12.790 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 02:14:12.822 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 02:14:12.822 [Lua] [PackageManager] Force_load: wwise/crossbow 02:14:12.823 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:14:12.860 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:14:12.860 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 02:14:12.861 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:14:12.905 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:14:12.905 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:14:13.233 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 02:14:13.464 [GameSession] destroy_game_object(894) 02:14:13.492 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.73166666666666669 02:14:14.147 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 26 02:14:14.147 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 920 02:14:14.147 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3615 02:14:14.147 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 23 02:14:14.155 [GameSession] destroy_game_object(39) 02:14:14.222 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 26 02:14:14.222 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 942 02:14:14.222 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3649 02:14:14.236 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 26 02:14:14.236 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 494 02:14:14.236 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3683 02:14:14.331 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 16 02:14:14.331 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 551 02:14:14.331 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3725 02:14:16.033 [GameSession] destroy_game_object(895) 02:14:17.773 [GameSession] create_game_object(84, 905) 02:14:17.773 [GameSession] create_game_object(905, 0) -> 110000104e72a6c 02:14:17.773 [GameSession] create_game_object(905, 0) -> 110000104544c72 02:14:17.773 [GameSession] create_game_object(905, 0) -> 110000107c9bf5a 02:14:17.931 [GameSession] destroy_game_object(905) 02:14:17.969 [Lua] [PackageManager] Unload: wwise/crossbow, DeusChestPreloadSystem 02:14:17.969 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, DeusChestPreloadSystem 02:14:17.970 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem 02:14:18.671 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.73999999999999999 02:14:22.567 [GameSession] create_game_object(22, 906) 02:14:22.567 [GameSession] create_game_object(906, 0) -> 110000104e72a6c 02:14:22.567 [GameSession] create_game_object(906, 0) -> 110000104544c72 02:14:22.567 [GameSession] create_game_object(906, 0) -> 110000107c9bf5a 02:14:22.568 [GameSession] create_game_object(22, 907) 02:14:22.568 [GameSession] create_game_object(907, 0) -> 110000104e72a6c 02:14:22.568 [GameSession] create_game_object(907, 0) -> 110000104544c72 02:14:22.568 [GameSession] create_game_object(907, 0) -> 110000107c9bf5a 02:14:22.568 [GameSession] create_game_object(22, 908) 02:14:22.568 [GameSession] create_game_object(908, 0) -> 110000104e72a6c 02:14:22.568 [GameSession] create_game_object(908, 0) -> 110000104544c72 02:14:22.568 [GameSession] create_game_object(908, 0) -> 110000107c9bf5a 02:14:22.605 [GameSession] destroy_game_object(842) 02:14:22.605 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 02:14:23.593 [GameSession] destroy_game_object(908) 02:14:23.593 [GameSession] destroy_game_object(906) 02:14:23.593 [GameSession] destroy_game_object(907) 02:14:23.720 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.74833333333333329 02:14:23.981 [GameSession] destroy_game_object(743) 02:14:24.159 [Lua] event horde ends! 02:14:24.936 [GameSession] create_game_object(7, 909) 02:14:24.936 [GameSession] create_game_object(909, 0) -> 110000104e72a6c 02:14:24.936 [GameSession] create_game_object(909, 0) -> 110000104544c72 02:14:24.936 [GameSession] create_game_object(909, 0) -> 110000107c9bf5a 02:14:25.339 [EACServer] [22:14:25:339][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:14:25.420 [GameSession] destroy_game_object(909) 02:14:28.179 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = dead 02:14:28.417 [GameSession] create_game_object(68, 910) 02:14:28.417 [GameSession] create_game_object(910, 0) -> 110000104e72a6c 02:14:28.417 [GameSession] create_game_object(910, 0) -> 110000104544c72 02:14:28.417 [GameSession] create_game_object(910, 0) -> 110000107c9bf5a 02:14:28.417 [GameSession] create_game_object(68, 911) 02:14:28.417 [GameSession] create_game_object(911, 0) -> 110000104e72a6c 02:14:28.417 [GameSession] create_game_object(911, 0) -> 110000104544c72 02:14:28.417 [GameSession] create_game_object(911, 0) -> 110000107c9bf5a 02:14:28.425 [Lua] [SharedState] deus_run_state_11135718: potion:110000104544c72:1:2:1 = 02:14:28.425 [Lua] [SharedState] deus_run_state_11135718: grenade:110000104544c72:1:2:1 = 02:14:28.875 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.75666666666666671 02:14:31.996 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x188c8, position: 0 02:14:32.741 [GameSession] destroy_game_object(747) 02:14:32.753 [GameSession] create_game_object(84, 912) 02:14:32.753 [GameSession] create_game_object(912, 0) -> 110000104e72a6c 02:14:32.753 [GameSession] create_game_object(912, 0) -> 110000104544c72 02:14:32.753 [GameSession] create_game_object(912, 0) -> 110000107c9bf5a 02:14:33.398 [GameSession] 110000104544c72 -> destroy_game_object(2049) 02:14:33.398 [Lua] [NetworkServer] Peer 110000104544c72 despawned player. 02:14:33.398 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000104544c72 02:14:33.399 [Lua] [GameNetworkManager] destroying game object with go_id=50 02:14:33.399 [GameSession] destroy_game_object(50) 02:14:33.400 error: [Unit] Unit: '#ID[03544010acfa9d60]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[220eeca1296f2551]' child 1: '#ID[278ba05911ae5d3e]' 02:14:33.824 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.76500000000000001 02:14:34.618 [GameSession] create_game_object(7, 913) 02:14:34.618 [GameSession] create_game_object(913, 0) -> 110000104e72a6c 02:14:34.618 [GameSession] create_game_object(913, 0) -> 110000104544c72 02:14:34.618 [GameSession] create_game_object(913, 0) -> 110000107c9bf5a 02:14:35.205 [GameSession] destroy_game_object(913) 02:14:36.331 [GameSession] create_game_object(84, 914) 02:14:36.331 [GameSession] create_game_object(914, 0) -> 110000104e72a6c 02:14:36.331 [GameSession] create_game_object(914, 0) -> 110000104544c72 02:14:36.331 [GameSession] create_game_object(914, 0) -> 110000107c9bf5a 02:14:36.352 [GameSession] create_game_object(36, 915) 02:14:36.352 [GameSession] create_game_object(915, 0) -> 110000104e72a6c 02:14:36.352 [GameSession] create_game_object(915, 0) -> 110000104544c72 02:14:36.352 [GameSession] create_game_object(915, 0) -> 110000107c9bf5a 02:14:37.116 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2c39e, position: 0 02:14:38.148 [GameSession] destroy_game_object(781) 02:14:38.168 [GameSession] destroy_game_object(840) 02:14:39.618 [GameSession] destroy_game_object(915) 02:14:39.618 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:14:39.618 [GameSession] destroy_game_object(914) 02:14:39.918 [GameSession] create_game_object(84, 916) 02:14:39.918 [GameSession] create_game_object(916, 0) -> 110000104e72a6c 02:14:39.918 [GameSession] create_game_object(916, 0) -> 110000104544c72 02:14:39.918 [GameSession] create_game_object(916, 0) -> 110000107c9bf5a 02:14:39.919 [GameSession] create_game_object(36, 917) 02:14:39.919 [GameSession] create_game_object(917, 0) -> 110000104e72a6c 02:14:39.919 [GameSession] create_game_object(917, 0) -> 110000104544c72 02:14:39.919 [GameSession] create_game_object(917, 0) -> 110000107c9bf5a 02:14:40.378 [GameSession] destroy_game_object(917) 02:14:40.378 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 02:14:40.379 [GameSession] destroy_game_object(916) 02:14:40.487 [Lua] event horde ends! 02:14:41.505 [GameSession] create_game_object(84, 918) 02:14:41.505 [GameSession] create_game_object(918, 0) -> 110000104e72a6c 02:14:41.505 [GameSession] create_game_object(918, 0) -> 110000104544c72 02:14:41.505 [GameSession] create_game_object(918, 0) -> 110000107c9bf5a 02:14:41.506 [GameSession] create_game_object(36, 919) 02:14:41.506 [GameSession] create_game_object(919, 0) -> 110000104e72a6c 02:14:41.506 [GameSession] create_game_object(919, 0) -> 110000104544c72 02:14:41.506 [GameSession] create_game_object(919, 0) -> 110000107c9bf5a 02:14:44.067 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.77500000000000002 02:14:44.696 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.65166666666666662 02:14:47.493 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.55333333333333334 02:14:48.415 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.41333333333333333 02:14:48.775 [GameSession] create_game_object(22, 920) 02:14:48.775 [GameSession] create_game_object(920, 0) -> 110000104e72a6c 02:14:48.775 [GameSession] create_game_object(920, 0) -> 110000104544c72 02:14:48.775 [GameSession] create_game_object(920, 0) -> 110000107c9bf5a 02:14:48.776 [GameSession] create_game_object(22, 921) 02:14:48.776 [GameSession] create_game_object(921, 0) -> 110000104e72a6c 02:14:48.776 [GameSession] create_game_object(921, 0) -> 110000104544c72 02:14:48.776 [GameSession] create_game_object(921, 0) -> 110000107c9bf5a 02:14:48.776 [GameSession] create_game_object(22, 922) 02:14:48.776 [GameSession] create_game_object(922, 0) -> 110000104e72a6c 02:14:48.776 [GameSession] create_game_object(922, 0) -> 110000104544c72 02:14:48.776 [GameSession] create_game_object(922, 0) -> 110000107c9bf5a 02:14:49.154 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.42166666666666669 02:14:49.881 [GameSession] destroy_game_object(921) 02:14:49.881 [GameSession] destroy_game_object(922) 02:14:49.881 [GameSession] destroy_game_object(920) 02:14:51.195 [GameSession] destroy_game_object(881) 02:14:51.195 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' child 1: '#ID[e49b9a622520362d]' 02:14:54.289 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.42999999999999999 02:14:54.472 [Lua] [SharedState] deus_run_state_11135718: potion:110000107c9bf5a:1:5:1 = 02:14:55.312 [GameSession] create_game_object(7, 923) 02:14:55.312 [GameSession] create_game_object(923, 0) -> 110000104e72a6c 02:14:55.312 [GameSession] create_game_object(923, 0) -> 110000104544c72 02:14:55.312 [GameSession] create_game_object(923, 0) -> 110000107c9bf5a 02:14:55.315 [Lua] [SharedState] deus_run_state_11135718: grenade:110000101e55044:1:4:4 = 02:14:56.096 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.40999999999999998 02:14:56.133 [GameSession] destroy_game_object(858) 02:14:56.133 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fa727d1c53ac4dc6]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[92ab1ce4280c25d7]' child 3: '#ID[a35f2ea23ae5019a]' 02:14:56.429 [GameSession] destroy_game_object(923) 02:14:56.793 [GameSession] 110000107c9bf5a -> create_game_object(3074) 02:14:56.793 [GameSession] create_game_object(3074, 0) -> 110000104e72a6c 02:14:56.793 [GameSession] create_game_object(3074, 0) -> 110000104544c72 02:14:56.793 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000107c9bf5a go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:14:56.800 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = grenade_frag_01 02:14:57.167 [Lua] PlayerManager:assign_unit_ownership Skeleton Cowboy 110000107c9bf5a 1 02:14:57.167 [GameSession] create_game_object(45, 924) 02:14:57.167 [GameSession] create_game_object(924, 0) -> 110000104e72a6c 02:14:57.167 [GameSession] create_game_object(924, 0) -> 110000104544c72 02:14:57.167 [GameSession] create_game_object(924, 0) -> 110000107c9bf5a 02:14:57.455 [GameSession] 110000107c9bf5a -> destroy_game_object(3074) 02:14:57.455 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000107c9bf5a 02:14:58.234 [GameSession] create_game_object(7, 925) 02:14:58.234 [GameSession] create_game_object(925, 0) -> 110000104e72a6c 02:14:58.234 [GameSession] create_game_object(925, 0) -> 110000104544c72 02:14:58.234 [GameSession] create_game_object(925, 0) -> 110000107c9bf5a 02:14:58.355 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.55600000000000005 02:14:58.625 [Lua] [RespawnHandler] Found available override unit 02:14:58.683 [GameSession] destroy_game_object(925) 02:14:58.718 [GameSession] 110000107c9bf5a -> create_game_object(3075) 02:14:58.718 [GameSession] create_game_object(3075, 0) -> 110000104e72a6c 02:14:58.718 [GameSession] create_game_object(3075, 0) -> 110000104544c72 02:14:58.718 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000107c9bf5a go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:14:58.725 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = 02:14:58.777 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = grenade_frag_01 02:14:58.823 [GameSession] 110000104544c72 -> create_game_object(2050) 02:14:58.823 [GameSession] create_game_object(2050, 0) -> 110000104e72a6c 02:14:58.823 [GameSession] create_game_object(2050, 0) -> 110000107c9bf5a 02:14:58.823 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000104544c72 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:14:58.823 [Lua] [NetworkServer] Peer 110000104544c72 spawned player. 02:14:58.825 [GameSession] create_game_object(46, 926) 02:14:58.825 [GameSession] create_game_object(926, 0) -> 110000104e72a6c 02:14:58.825 [GameSession] create_game_object(926, 0) -> 110000104544c72 02:14:58.825 [GameSession] create_game_object(926, 0) -> 110000107c9bf5a 02:14:58.825 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=926 02:14:58.825 [Lua] PlayerManager:assign_unit_ownership Aaron Kraid 110000104544c72 1 02:14:58.825 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 02:14:58.826 [Lua] TalentSystem:rpc_sync_talents 10 2050 02:14:58.826 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_spear_staff_02\/wpn_brw_spear_staff_02_3p":true,"wwise\/staff":true,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":true} 02:14:58.833 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = respawn 02:14:58.833 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104544c72:1:2:1 = 0.5 02:14:59.182 [GameSession] create_game_object(7, 927) 02:14:59.182 [GameSession] create_game_object(927, 0) -> 110000104e72a6c 02:14:59.182 [GameSession] create_game_object(927, 0) -> 110000104544c72 02:14:59.182 [GameSession] create_game_object(927, 0) -> 110000107c9bf5a 02:14:59.326 [GameSession] destroy_game_object(786) 02:14:59.343 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.41833333333333333 02:14:59.596 [GameSession] destroy_game_object(927) 02:14:59.836 [GameSession] 110000107c9bf5a -> destroy_game_object(3075) 02:14:59.836 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000107c9bf5a 02:15:00.030 [GameSession] create_game_object(7, 928) 02:15:00.030 [GameSession] create_game_object(928, 0) -> 110000104e72a6c 02:15:00.030 [GameSession] create_game_object(928, 0) -> 110000104544c72 02:15:00.030 [GameSession] create_game_object(928, 0) -> 110000107c9bf5a 02:15:00.461 [GameSession] destroy_game_object(928) 02:15:00.834 [GameSession] 110000107c9bf5a -> create_game_object(3076) 02:15:00.834 [GameSession] create_game_object(3076, 0) -> 110000104e72a6c 02:15:00.834 [GameSession] create_game_object(3076, 0) -> 110000104544c72 02:15:00.834 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000107c9bf5a go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:15:00.841 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = 02:15:00.871 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = grenade_frag_01 02:15:01.392 [GameSession] create_game_object(22, 929) 02:15:01.392 [GameSession] create_game_object(929, 0) -> 110000104e72a6c 02:15:01.392 [GameSession] create_game_object(929, 0) -> 110000104544c72 02:15:01.392 [GameSession] create_game_object(929, 0) -> 110000107c9bf5a 02:15:01.392 [GameSession] create_game_object(22, 930) 02:15:01.392 [GameSession] create_game_object(930, 0) -> 110000104e72a6c 02:15:01.392 [GameSession] create_game_object(930, 0) -> 110000104544c72 02:15:01.392 [GameSession] create_game_object(930, 0) -> 110000107c9bf5a 02:15:01.393 [GameSession] create_game_object(22, 931) 02:15:01.393 [GameSession] create_game_object(931, 0) -> 110000104e72a6c 02:15:01.393 [GameSession] create_game_object(931, 0) -> 110000104544c72 02:15:01.393 [GameSession] create_game_object(931, 0) -> 110000107c9bf5a 02:15:01.646 [GameSession] 110000104e72a6c -> create_game_object(1033) 02:15:01.646 [GameSession] create_game_object(1033, 0) -> 110000104544c72 02:15:01.646 [GameSession] create_game_object(1033, 0) -> 110000107c9bf5a 02:15:01.646 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=110000104e72a6c go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:15:01.656 [Lua] [SharedState] deus_run_state_11135718: grenade:110000104e72a6c:1:3:2 = 02:15:01.973 [GameSession] 110000107c9bf5a -> destroy_game_object(3076) 02:15:01.973 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000107c9bf5a 02:15:02.297 [GameSession] destroy_game_object(924) 02:15:02.335 [GameSession] 110000104e72a6c -> destroy_game_object(1033) 02:15:02.335 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104e72a6c 02:15:02.405 [GameSession] destroy_game_object(931) 02:15:02.406 [GameSession] destroy_game_object(929) 02:15:02.406 [GameSession] destroy_game_object(930) 02:15:02.448 [GameSession] 110000107c9bf5a -> create_game_object(3077) 02:15:02.448 [GameSession] create_game_object(3077, 0) -> 110000104e72a6c 02:15:02.448 [GameSession] create_game_object(3077, 0) -> 110000104544c72 02:15:02.448 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000107c9bf5a go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:15:02.455 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = 02:15:02.481 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = grenade_frag_01 02:15:02.970 [GameSession] create_game_object(7, 932) 02:15:02.970 [GameSession] create_game_object(932, 0) -> 110000104e72a6c 02:15:02.970 [GameSession] create_game_object(932, 0) -> 110000104544c72 02:15:02.970 [GameSession] create_game_object(932, 0) -> 110000107c9bf5a 02:15:03.324 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 9 9 02:15:03.402 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 3 10 10 02:15:03.417 [GameSession] destroy_game_object(932) 02:15:03.552 [GameSession] 110000107c9bf5a -> destroy_game_object(3077) 02:15:03.552 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000107c9bf5a 02:15:03.657 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, DeusChestPreloadSystem, async-read, 02:15:03.657 [Lua] [PackageManager] Load: wwise/staff, DeusChestPreloadSystem, async-read, 02:15:03.657 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, DeusChestPreloadSystem, async-read, 02:15:03.778 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p 02:15:03.778 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p 02:15:03.855 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 4 10 10 02:15:03.903 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 3 11 11 02:15:03.976 [GameSession] create_game_object(7, 933) 02:15:03.976 [GameSession] create_game_object(933, 0) -> 110000104e72a6c 02:15:03.976 [GameSession] create_game_object(933, 0) -> 110000104544c72 02:15:03.976 [GameSession] create_game_object(933, 0) -> 110000107c9bf5a 02:15:04.334 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.42666666666666669 02:15:04.379 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 4 11 12 02:15:04.418 [GameSession] destroy_game_object(933) 02:15:04.427 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 4 12 12 02:15:04.561 [GameSession] 110000107c9bf5a -> create_game_object(3078) 02:15:04.561 [GameSession] create_game_object(3078, 0) -> 110000104e72a6c 02:15:04.561 [GameSession] create_game_object(3078, 0) -> 110000104544c72 02:15:04.561 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000107c9bf5a go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:15:04.566 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = 02:15:04.589 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = grenade_frag_01 02:15:04.825 [GameSession] create_game_object(7, 934) 02:15:04.825 [GameSession] create_game_object(934, 0) -> 110000104e72a6c 02:15:04.825 [GameSession] create_game_object(934, 0) -> 110000104544c72 02:15:04.825 [GameSession] create_game_object(934, 0) -> 110000107c9bf5a 02:15:04.871 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 1 12 12 02:15:04.918 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 2 13 13 02:15:05.259 [GameSession] destroy_game_object(934) 02:15:05.384 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 3 13 13 02:15:05.818 [GameSession] 110000107c9bf5a -> destroy_game_object(3078) 02:15:05.818 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000107c9bf5a 02:15:05.890 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 14 14 02:15:06.419 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 5 15 16 02:15:06.662 [GameSession] 110000107c9bf5a -> create_game_object(3079) 02:15:06.662 [GameSession] create_game_object(3079, 0) -> 110000104e72a6c 02:15:06.662 [GameSession] create_game_object(3079, 0) -> 110000104544c72 02:15:06.662 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000107c9bf5a go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:15:06.667 [Lua] [SharedState] deus_run_state_11135718: grenade:110000107c9bf5a:1:5:1 = 02:15:06.948 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 3 16 17 02:15:07.449 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 4 17 18 02:15:07.741 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.26166666666666666 02:15:07.756 [GameSession] 110000107c9bf5a -> destroy_game_object(3079) 02:15:07.756 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000107c9bf5a 02:15:07.909 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 3 18 18 02:15:08.450 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 4 19 20 02:15:09.340 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.27000000000000002 02:15:09.405 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.97637796401977539 02:15:09.605 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.95275592803955078 02:15:09.677 [GameSession] create_game_object(68, 935) 02:15:09.677 [GameSession] create_game_object(935, 0) -> 110000104e72a6c 02:15:09.677 [GameSession] create_game_object(935, 0) -> 110000104544c72 02:15:09.677 [GameSession] create_game_object(935, 0) -> 110000107c9bf5a 02:15:09.769 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.92125982046127319 02:15:09.969 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.89763778448104858 02:15:10.143 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.87401574850082397 02:15:10.332 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.85039371252059937 02:15:10.499 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.82677167654037476 02:15:13.229 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 27 02:15:13.229 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 972 02:15:13.229 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3777 02:15:13.229 [Lua] [SharedState] deus_run_state_11135718: monster_coins_picked_up:0:0:0:0 = 4 02:15:13.238 [GameSession] destroy_game_object(935) 02:15:13.304 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 27 02:15:13.304 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 994 02:15:13.304 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3829 02:15:13.304 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 27 02:15:13.304 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 546 02:15:13.304 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3881 02:15:13.410 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 17 02:15:13.410 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 616 02:15:13.411 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3946 02:15:14.405 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.27833333333333332 02:15:18.104 [GameSession] destroy_game_object(860) 02:15:18.104 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 02:15:19.559 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.28666666666666668 02:15:20.080 [GameSession] destroy_game_object(852) 02:15:20.081 [GameSession] destroy_game_object(902) 02:15:20.081 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 02:15:20.083 error: [Unit] Unit: '#ID[54947ca8d2f3efe3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:15:21.139 [Lua] Destroying unit since outside mesh or world 02:15:21.215 [Lua] Destroying unit since outside mesh or world 02:15:21.226 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x188c8, position: 0 02:15:21.601 [Lua] Destroying unit since outside mesh or world 02:15:22.032 [Lua] Destroying unit since outside mesh or world 02:15:23.540 [Lua] event horde ends! 02:15:23.564 [Lua] event horde ends! 02:15:24.243 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 1 10 11 02:15:24.271 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 5 10 10 02:15:24.608 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.29499999999999998 02:15:24.735 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 2 9 10 02:15:24.764 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 5 9 9 02:15:25.178 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 2 9 9 02:15:25.195 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 5 9 9 02:15:25.751 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 3 8 8 02:15:25.774 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 5 8 8 02:15:26.191 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 2 7 7 02:15:26.214 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 3 7 7 02:15:32.237 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 5 5 5 02:15:32.745 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 1 6 6 02:15:33.245 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 7 7 02:15:33.731 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 6 8 8 02:15:33.913 [Lua] event horde ends! 02:15:34.228 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 1 9 9 02:15:34.602 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.31166666666666665 02:15:34.729 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 1 9 9 02:15:35.240 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 10 10 02:15:35.584 [GameSession] create_game_object(7, 936) 02:15:35.584 [GameSession] create_game_object(936, 0) -> 110000104e72a6c 02:15:35.584 [GameSession] create_game_object(936, 0) -> 110000104544c72 02:15:35.584 [GameSession] create_game_object(936, 0) -> 110000107c9bf5a 02:15:35.659 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.58599999999999997 02:15:35.773 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 1 10 11 02:15:35.786 error: [Unit] Unit: '#ID[54947ca8d2f3efe3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' child 1: '#ID[d494514ee8f06950]' 02:15:35.967 [GameSession] destroy_game_object(936) 02:15:36.280 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 11 11 02:15:36.802 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 12 12 02:15:36.846 error: [Unit] Unit: '#ID[5ced0626aa3ca1f4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:15:37.346 error: [Unit] Unit: '#ID[5ced0626aa3ca1f4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:15:37.346 error: [Unit] Unit: '#ID[2edf957451a24173]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 02:15:39.194 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 5 4 12 02:15:39.265 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 3 9 11 02:15:39.814 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.32000000000000001 02:15:40.458 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 1 10 11 02:15:41.027 [GameSession] destroy_game_object(859) 02:15:41.040 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 4 11 12 02:15:41.510 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 1 12 12 02:15:41.947 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 2 13 13 02:15:42.413 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 4 14 14 02:15:42.968 [Lua] Destroying unit - ai too far away from all players. beastmen_bestigor 1 15 15 02:15:43.553 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 2 15 15 02:15:43.608 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 4 14 02:15:43.745 [GameSession] destroy_game_object(866) 02:15:44.026 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 3 14 14 02:15:44.210 [GameSession] destroy_game_object(857) 02:15:44.293 [Lua] event horde ends! 02:15:44.527 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 4 14 14 02:15:44.813 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.32833333333333331 02:15:45.120 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 5 14 14 02:15:45.691 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 4 14 14 02:15:48.663 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 1 14 14 02:15:49.126 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 6 14 14 02:15:49.680 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 5 14 14 02:15:49.809 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024675145745277405; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024675145745277405; t = 917.57539651729167; all_inside = true; any_inside = true; players_outside_portal = table: 000000000DA0D340; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024675145745277405; t = 917.57539651729167 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024675145745277405; context = table: 000000000EC78480; t = 917.57539651729167 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.57539651729167; dt = 0.024675145745277405; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.57539651729167 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.57539651729167; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024675145745277405; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024675145745277405 [11] self = table: 0000000016FFD000; dt = 0.024675145745277405; main_t = 2335.0181055205758; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.57539651729167; game_mode_ended = false [12] self = table: 00000000064F57B0; dt = 0.024675145745277405; t = 2335.0181055205758 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024675145745277405; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024675145745277405; t = 2335.0181055205758 [14] dt = 0.024675145745277405 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = false; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.024675145745277405; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:49.810 [Lua] [SharedState] deus_run_state_11135718: blessings_with_buyer:0:0:0:0 = {} 02:15:49.810 [Lua] [SharedState] deus_run_state_11135718: completed_level_count:0:0:0:0 = 2 02:15:49.810 [Lua] [SharedState] deus_run_state_11135718: traversed_nodes:0:0:0:0 = ["node_13","node_10"] 02:15:49.810 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_morris_map, mc:deus, gm:map_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:84094688, lt:load_next_level, extra_packages:{ }) 02:15:49.810 [Lua] [NetworkServer] Entering post game 02:15:49.810 [Lua] [PeerSM] 110000104e72a6c :: on_exit InGame 02:15:49.810 [Lua] [PeerSM] 110000104e72a6c :: on_enter InPostGame 02:15:49.810 [Lua] [PeerSM] 110000104544c72 :: on_exit InGame 02:15:49.810 [Lua] [PeerSM] 110000104544c72 :: on_enter InPostGame 02:15:49.810 [Lua] [PeerSM] 110000101e55044 :: on_exit InGame 02:15:49.810 [Lua] [PeerSM] 110000101e55044 :: on_enter InPostGame 02:15:49.810 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InGame 02:15:49.810 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InPostGame 02:15:49.810 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000101e55044:1:0:0 = [0,17,1,4,0,2,8,0,2,2,7,2,0,2,2,0,347,244,24,944.25,20696,2143.5,1382.5,2551.25,0,1325.5,147,0,1] 02:15:49.810 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000107c9bf5a:1:0:0 = [0,6,2,2,0,0,2,0,2,1,0,2,4,0,0,0,274,243,5,842.75,12537.5,1993.5,362.25,1585,0,1272.75,150,0,0] 02:15:49.810 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000104544c72:1:0:0 = [0,1,0,1,0,0,0,0,2,1,0,0,0,0,0,0,75,32,4,1477,3826,749,461.25,0,0,476,31,0,0] 02:15:49.810 [Lua] [SharedState] deus_run_state_11135718: persisted_score:110000104e72a6c:1:0:0 = [0,6,0,1,1,2,1,0,4,0,1,2,6,1,0,0,274,234,21,1589.25,13848.75,1114,284,923.25,0,298,256,0,5] 02:15:49.812 [Save] Saving `save_data` 02:15:49.812 [Lua] gm_event_end_conditions_met true false 02:15:49.813 [Lua] Game won 02:15:49.813 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:15:49.816 [Save] Save done 02:15:49.816 [Save] Saving `save_data` 02:15:49.821 [Save] Save done 02:15:49.841 [Lua] generate_backend_stats 110000101e55044:1 02:15:49.963 [Lua] [SharedState] deus_run_state_11135718: party_power_ups:0:0:0:0 = [{"rarity":"rare","client_id":1828688768,"name":"block_cost"},{"client_id":932525568,"name":"ability_cooldown_reduction","rarity":"rare"}] 02:15:49.964 [Lua] PlayFabMirrorBase:_commit_internal nil 02:15:49.964 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 35 02:15:49.993 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 02:15:49.995 [Save] Saving `save_data` 02:15:50.000 [Save] Save done 02:15:50.004 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = false 02:15:50.004 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = false 02:15:50.004 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = false 02:15:50.004 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = false 02:15:50.005 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 35 4 02:15:50.020 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024655634537339211; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024655634537339211; t = 917.600052151829; all_inside = true; any_inside = true; players_outside_portal = table: 0000000015DEFFD0; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024655634537339211; t = 917.600052151829 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024655634537339211; context = table: 000000000EC78480; t = 917.600052151829 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.600052151829; dt = 0.024655634537339211; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.600052151829 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.600052151829; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024655634537339211; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024655634537339211 [11] self = table: 0000000016FFD000; dt = 0.024655634537339211; main_t = 2335.0427611551131; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.600052151829; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024655634537339211; t = 2335.0427611551131 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024655634537339211; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024655634537339211; t = 2335.0427611551131 [14] dt = 0.024655634537339211 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024655634537339211; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.038 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024632003158330917; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024632003158330917; t = 917.62468415498734; all_inside = true; any_inside = true; players_outside_portal = table: 00000000101C76A0; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024632003158330917; t = 917.62468415498734 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024632003158330917; context = table: 000000000EC78480; t = 917.62468415498734 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.62468415498734; dt = 0.024632003158330917; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.62468415498734 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.62468415498734; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024632003158330917; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024632003158330917 [11] self = table: 0000000016FFD000; dt = 0.024632003158330917; main_t = 2335.0673931582714; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.62468415498734; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024632003158330917; t = 2335.0673931582714 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024632003158330917; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024632003158330917; t = 2335.0673931582714 [14] dt = 0.024632003158330917 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024632003158330917; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.061 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024535896256566048; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024535896256566048; t = 917.6492200512439; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014B48A60; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024535896256566048; t = 917.6492200512439 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024535896256566048; context = table: 000000000EC78480; t = 917.6492200512439 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.6492200512439; dt = 0.024535896256566048; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.6492200512439 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.6492200512439; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024535896256566048; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024535896256566048 [11] self = table: 0000000016FFD000; dt = 0.024535896256566048; main_t = 2335.091929054528; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.6492200512439; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024535896256566048; t = 2335.091929054528 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024535896256566048; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024535896256566048; t = 2335.091929054528 [14] dt = 0.024535896256566048 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024535896256566048; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.083 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.02444884367287159; all_inside = true [3] self = table: 0000000010848A00; dt = 0.02444884367287159; t = 917.67366889491677; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014B6BC10; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.02444884367287159; t = 917.67366889491677 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.02444884367287159; context = table: 000000000EC78480; t = 917.67366889491677 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.67366889491677; dt = 0.02444884367287159; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.67366889491677 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.67366889491677; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.02444884367287159; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.02444884367287159 [11] self = table: 0000000016FFD000; dt = 0.02444884367287159; main_t = 2335.1163778982009; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.67366889491677; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.02444884367287159; t = 2335.1163778982009 [13] self = table: 0000000005CE64D0; real_world_dt = 0.02444884367287159; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.02444884367287159; t = 2335.1163778982009 [14] dt = 0.02444884367287159 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.02444884367287159; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.107 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024386906996369362; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024386906996369362; t = 917.69805580191314; all_inside = true; any_inside = true; players_outside_portal = table: 000000001753E140; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024386906996369362; t = 917.69805580191314 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024386906996369362; context = table: 000000000EC78480; t = 917.69805580191314 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.69805580191314; dt = 0.024386906996369362; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.69805580191314 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.69805580191314; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024386906996369362; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024386906996369362 [11] self = table: 0000000016FFD000; dt = 0.024386906996369362; main_t = 2335.1407648051973; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.69805580191314; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024386906996369362; t = 2335.1407648051973 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024386906996369362; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024386906996369362; t = 2335.1407648051973 [14] dt = 0.024386906996369362 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024386906996369362; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.131 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024342261254787445; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024342261254787445; t = 917.72239806316793; all_inside = true; any_inside = true; players_outside_portal = table: 0000000017E8BB50; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024342261254787445; t = 917.72239806316793 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024342261254787445; context = table: 000000000EC78480; t = 917.72239806316793 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.72239806316793; dt = 0.024342261254787445; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.72239806316793 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.72239806316793; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024342261254787445; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024342261254787445 [11] self = table: 0000000016FFD000; dt = 0.024342261254787445; main_t = 2335.165107066452; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.72239806316793; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024342261254787445; t = 2335.165107066452 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024342261254787445; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024342261254787445; t = 2335.165107066452 [14] dt = 0.024342261254787445 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024342261254787445; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.132 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.33666666666666667 02:15:50.159 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024325799196958542; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024325799196958542; t = 917.74672386236489; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014317AB0; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024325799196958542; t = 917.74672386236489 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024325799196958542; context = table: 000000000EC78480; t = 917.74672386236489 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.74672386236489; dt = 0.024325799196958542; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.74672386236489 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.74672386236489; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024325799196958542; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024325799196958542 [11] self = table: 0000000016FFD000; dt = 0.024325799196958542; main_t = 2335.189432865649; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.74672386236489; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024325799196958542; t = 2335.189432865649 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024325799196958542; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024325799196958542; t = 2335.189432865649 [14] dt = 0.024325799196958542 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024325799196958542; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.183 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024299139156937599; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024299139156937599; t = 917.77102300152183; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D3F1D50; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024299139156937599; t = 917.77102300152183 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024299139156937599; context = table: 000000000EC78480; t = 917.77102300152183 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.77102300152183; dt = 0.024299139156937599; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.77102300152183 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.77102300152183; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024299139156937599; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024299139156937599 [11] self = table: 0000000016FFD000; dt = 0.024299139156937599; main_t = 2335.2137320048059; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.77102300152183; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024299139156937599; t = 2335.2137320048059 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024299139156937599; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024299139156937599; t = 2335.2137320048059 [14] dt = 0.024299139156937599 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024299139156937599; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.211 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000016A84390 [2] self = table: 0000000010848A00; dt = 0.024323781952261925; all_inside = true [3] self = table: 0000000010848A00; dt = 0.024323781952261925; t = 917.79534678347409; all_inside = true; any_inside = true; players_outside_portal = table: 0000000013398450; buff_system = table: 00000000132CA190 [4] self = table: 0000000010848A00; dt = 0.024323781952261925; t = 917.79534678347409 [5] self = table: 0000000010848A00; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 0000000006253300; dt = 0.024323781952261925; context = table: 000000000EC78480; t = 917.79534678347409 [6] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.79534678347409; dt = 0.024323781952261925; update_list = table: 000000001450D450; dummy_input = table: 0000000006253300; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000010848A00 [7] self = table: 0000000011B89020; context = table: 000000000EC78480; t = 917.79534678347409 [8] self = table: 000000001083F100; entity_system_update_context = table: 000000000EC78480; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000FF124C0; t = 917.79534678347409; i = 82; system = table: 0000000011B89020 [9] self = table: 0000000017B03B70; update_func = "update"; dt = 0.024323781952261925; entity_system_update_context = table: 000000000EC78480 [10] self = table: 0000000017B03B70; dt = 0.024323781952261925 [11] self = table: 0000000016FFD000; dt = 0.024323781952261925; main_t = 2335.2380557867582; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 917.79534678347409; game_mode_ended = true [12] self = table: 00000000064F57B0; dt = 0.024323781952261925; t = 2335.2380557867582 [13] self = table: 0000000005CE64D0; real_world_dt = 0.024323781952261925; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.024323781952261925; t = 2335.2380557867582 [14] dt = 0.024323781952261925 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000014F6C200; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000015DE5560; _initial_peers_ready = true; _object_set_names = table: 0000000006F25CA0; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000014616E20; _disable_spawning_reasons = table: 000000000B1F5C20; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000017BC7760; _mutator_handler = table: 0000000019318400; network_server = table: 000000000ABB4F90; _game_mode = table: 0000000015C8A7B0; _profile_synchronizer = table: 000000000ABC4CA0; _lobby_host = table: 000000000ABB2BA0; _level_key = "pat_forest_wastes_path1"; _network_transmit = table: 00000000062C3830; _flow_set_data = table: 00000000072ECFB0; is_server = true; network_event_delegate = table: 00000000170DB5C0; [2] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 3.6890652179718018; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 0000000008BF9690; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000154D2E40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D21A030; _player_distances = table: 0000000007997690; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [7] profiler_names = table: 0000000015DC8C20; entity_manager = table: 00000000170F2020; extension_init_context = table: 0000000008BF9690; NAME = "end_zone_system"; unit_storage = table: 000000001710DE20; update_list = table: 000000001450D450; statistics_db = table: 0000000014F6C200; is_server = true; extensions = table: 0000000015DC8BF0; network_transmit = table: 00000000062C3830; world = [World]; name = "end_zone_system"; system_api = table: 000000001243D9A0; [8] num_systems = 0; systems_pre_update = table: 000000000FF126E0; systems = table: 000000000FF12490; systems_update = table: 000000000FF124C0; systems_post_update = table: 000000000FF12710; systems_physics_async_update = table: 000000001243D8D0; [9] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [10] entity_system_bag = table: 000000001083F100; startup_data = table: 000000001243D970; entity_manager = table: 00000000170F2020; unit_spawner = table: 000000001710C310; statistics_db = table: 0000000014F6C200; is_server = true; system_update_context = table: 000000000EC78480; network_transmit = table: 00000000062C3830; network_clock = table: 0000000005F51090; dice_keeper = table: 000000001710B880; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001083F100; network_server = table: 000000000ABB4F90; entity_system = table: 0000000017B03B70; parent = table: 0000000005CE64D0; _level_flow_events = table: 0000000014531280; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 917.80005215182905; input_manager = table: 0000000016FFDAC0; profile_synchronizer = table: 000000000ABC4CA0; _debug_gui = [Gui]; network_transmit = table: 00000000062C3830; _max_local_players = 4; _fps_reporter = table: 0000000017C553B0; num_local_human_players = 1; _ping_reporter = table: 00000000158ECCB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.024323781952261925; peer_id = "110000101e55044"; level = [Level]; network_timer_handler = table: 00000000126560A0; _gm_event_end_reason = "won"; machines = table: 0000000017B45730; _camera_carrier = table: 00000000158ECFF0; _quit_game = false; network_clock = table: 0000000005F51090; _onclose_called = false; _lobby_host = table: 000000000ABB2BA0; statistics_db = table: 0000000014F6C200; game_mode_key = "deus"; level_key = "pat_forest_wastes_path1"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000019C9F930; dice_keeper = table: 000000001710B880; network_event_delegate = table: 00000000170DB5C0; [12] _params = table: 00000000064F5580; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000005CE64D0; _state = table: 0000000016FFD000; [13] startup_package_handles = table: 0000000005CEA3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000005CEA330; flow_return_table = table: 0000000005CE6500; _machine = table: 00000000064F57B0; has_booted = true; loading_context = table: 0000000016FFC230; startup_timer = 6.1141465338878334; bar_timer = 0; disable_loading_bar = true; 02:15:50.461 [Lua] [PlayFabRequestQueue] EAC Enabled! 35 02:15:50.461 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 35 02:15:50.771 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 35 02:15:50.781 [Lua] commit result success 10 02:15:50.781 [Lua] none table: 000000000C180310 table: 000000000C180340 02:15:59.347 [Lua] ConflictDirector - destroy all units 02:16:00.447 [Lua] [LevelTransitionHandler] promote_next_level_data 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = dlc_morris_map 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 0 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = disabled 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = map_deus 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = deus 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = normal 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = 0 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 84094688 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 02:16:00.447 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 02:16:00.447 [Lua] TRANSITION nil nil load_next_level 02:16:00.447 [Lua] Transition type "load_next_level", is server: true 02:16:00.447 [Lua] [GameNetworkManager] Leaving game... 02:16:00.447 [Lua] [GameNetworkManager] Shutting down game session host. 02:16:00.447 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:16:00.447 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:16:00.447 [GameSession] shutdown_game_session_host() 02:16:00.447 [GameSession] shutdown() 02:16:00.447 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=930.02 02:16:00.466 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:16:02.471 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:16:02.471 [Lua] [Managers] Calling function on all managers: 02:16:02.471 [Lua] PlayerManager:remove_player peer_id=110000101e55044 1 02:16:02.473 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = false 02:16:02.473 [Lua] Clearing all global lookup lists 02:16:02.473 [Lua] [IngamePlayerListUI] - Destroy 02:16:02.473 [Lua] [EquipmentUI] - Destroy 02:16:02.473 [Lua] [AbilityUI] - Destroy 02:16:02.473 [Lua] [GamePadEquipmentUI] - Destroy 02:16:02.473 [Lua] [GamePadAbilityUI] - Destroy 02:16:02.474 [Lua] [IngameUI] destroy 02:16:02.474 [Lua] [Mutator] Deactivating mutator 'deus_more_monsters' 02:16:02.474 [Lua] [Mutator] Deactivating mutator 'deus_pacing_tweak' 02:16:02.474 [Lua] [Mutator] Deactivating mutator 'easier_hordes' 02:16:02.474 [Lua] [Mutator] Deactivating mutator 'increased_healing' 02:16:02.474 [Lua] [Mutator] Deactivating mutator 'deus_difficulty_tweak' 02:16:02.477 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7ccf1698c9cb5965]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[180b628657a5c3d3]' child 4: '#ID[124437020ad2f599]' child 5: '#ID[33553fd1e935a530]' 02:16:02.478 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[9ff0a4e4e394c4aa]' child 2: '#ID[49d098876ce65077]' child 3: '#ID[78f0775fc5d1bb6f]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[c52a458fcc87bad4]' child 6: '#ID[d824e344f36ffdfb]' 02:16:02.480 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 02:16:02.481 error: [Unit] Unit: '#ID[25c946b845ef0e99]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[5fdc1bcab66d6e37]' 02:16:02.482 error: [Unit] Unit: '#ID[03544010acfa9d60]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[220eeca1296f2551]' child 1: '#ID[278ba05911ae5d3e]' 02:16:02.484 error: [Unit] Unit: '#ID[823c0cb9e8f93050]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[51540ed33b3ebe8d]' child 1: '#ID[e67de8a749983b6d]' child 2: '#ID[07e0f12f2470f33e]' child 3: '#ID[73f97079307d0b67]' child 4: '#ID[38aeca8b639ed8c4]' child 5: '#ID[3482cadc2132a218]' 02:16:02.484 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14ca52b0faafeb44]' child 1: '#ID[e90ae3c24f356d8b]' child 2: '#ID[2476ac6a80675da6]' child 3: '#ID[c1c69bdcff3a4586]' child 4: '#ID[0f6e0a749c7f1436]' child 5: '#ID[9eb6a65db5c3b24a]' child 6: '#ID[73f97079307d0b67]' child 7: '#ID[38aeca8b639ed8c4]' child 8: '#ID[b354278a131c9be4]' 02:16:02.487 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' 02:16:02.489 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[5d05cb283e475e7a]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[aff6689fb627f253]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[d824e344f36ffdfb]' 02:16:02.489 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[7cb000205e72b846]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[aff6689fb627f253]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[fa92662140c4085e]' 02:16:02.490 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 02:16:02.490 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd1bc565d100ba37]' child 1: '#ID[cd1bc565d100ba37]' child 2: '#ID[0a8f983f26cd7168]' 02:16:02.491 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' child 1: '#ID[fa727d1c53ac4dc6]' child 2: '#ID[e49b9a622520362d]' child 3: '#ID[a35f2ea23ae5019a]' child 4: '#ID[74da6222e522f181]' 02:16:02.492 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2476ac6a80675da6]' child 1: '#ID[c1c69bdcff3a4586]' child 2: '#ID[0f6e0a749c7f1436]' child 3: '#ID[e90ae3c24f356d8b]' child 4: '#ID[14ca52b0faafeb44]' child 5: '#ID[55f53543922e5248]' child 6: '#ID[25c242263ea934bf]' child 7: '#ID[5c1fdcfa699d80d0]' child 8: '#ID[3482cadc2132a218]' 02:16:02.504 [Lua] [PackageManager] Unload: wwise/staff, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:16:02.513 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, DeusChestPreloadSystem 02:16:02.513 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 02:16:02.513 [Lua] [MOD][VMF][INFO] Removed 110000107c9bf5a from the VMF users list. 02:16:02.513 [Lua] PlayerManager:remove_player peer_id=110000107c9bf5a 1 02:16:02.514 [Lua] PlayerManager:remove_player peer_id=110000104544c72 1 02:16:02.514 [Lua] [MOD][VMF][INFO] Removed 110000104e72a6c from the VMF users list. 02:16:02.514 [Lua] PlayerManager:remove_player peer_id=110000104e72a6c 1 02:16:02.738 [Lua] [Managers] Destroying manager group: 02:16:02.741 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8b14d6d9ef7ee6c5]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[591e8680614ecb40]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[619b3d3019f207dc]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[3a3e55a7e74d5d2e]' child 13: '#ID[8b14d6d9ef7ee6c5]' child 14: '#ID[8eab0083528d6ad0]' child 15: '#ID[0211829bc3091d1e]' child 16: '#ID[8b14d6d9ef7ee6c5]' child 17: '#ID[359af53c6d2a32d5]' 02:16:02.752 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:16:02.885 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 02:16:02.886 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader 02:16:02.889 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader 02:16:02.891 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 02:16:02.892 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 02:16:02.892 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 02:16:02.896 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_gor, EnemyPackageLoader 02:16:02.896 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 02:16:02.897 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 02:16:02.898 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 02:16:02.906 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 02:16:02.912 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 02:16:02.912 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:16:02.913 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 02:16:02.915 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 02:16:02.916 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 02:16:02.917 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 02:16:02.921 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 02:16:02.924 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 02:16:02.925 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 02:16:02.927 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 02:16:02.932 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 02:16:02.935 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 02:16:02.938 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 02:16:02.951 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader 02:16:02.952 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 02:16:02.956 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 02:16:02.961 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 02:16:02.961 [Lua] [PeerSM] 110000104e72a6c :: on_exit InPostGame 02:16:02.961 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 02:16:02.961 [Lua] [PeerSM] 110000104544c72 :: on_exit InPostGame 02:16:02.961 [Lua] [PeerSM] 110000104544c72 :: on_enter Loading 02:16:02.961 [Lua] [PeerSM] 110000101e55044 :: on_exit InPostGame 02:16:02.961 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 02:16:02.961 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InPostGame 02:16:02.961 [Lua] [PeerSM] 110000107c9bf5a :: on_enter Loading 02:16:02.961 [Lua] [Matchmaking] unregister rpcs 02:16:02.962 [Lua] ############### UNLOADING PACKAGES ############### 02:16:02.962 [Lua] [Gamestate] Enter state StateLoading 02:16:02.964 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:16:02.964 [Lua] [Matchmaking] register rpcs 02:16:02.964 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:16:02.964 [Lua] Set lobby begin: 02:16:02.964 [Lua] Lobby data twitch_enabled = false 02:16:02.964 [Lua] Lobby data selected_mission_id = journey_ruin 02:16:02.964 [Lua] Lobby data num_players = 4 02:16:02.964 [Lua] Lobby data difficulty_tweak = -7 02:16:02.964 [Lua] Lobby data host = 110000101e55044 02:16:02.964 [Lua] Lobby data matchmaking_type = 2 02:16:02.964 [Lua] Lobby data is_private = false 02:16:02.965 [Lua] Lobby data match_started = true 02:16:02.965 [Lua] Lobby data difficulty = cataclysm 02:16:02.965 [Lua] Lobby data player_slot_1 = 0:0 02:16:02.965 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:16:02.965 [Lua] Lobby data unique_server_name = Visulth 02:16:02.965 [Lua] Lobby data quick_game = false 02:16:02.965 [Lua] Lobby data country_code = CA 02:16:02.965 [Lua] Lobby data matchmaking = true 02:16:02.965 [Lua] Lobby data power_level = 0 02:16:02.965 [Lua] Lobby data mission_id = pat_forest_wastes_path1 02:16:02.965 [Lua] Lobby data mechanism = deus 02:16:02.965 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:16:02.965 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:16:02.965 [Lua] Lobby data network_hash = d096ef183372c9f1 02:16:02.965 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:16:02.965 [Lua] Lobby data eac_authorized = true 02:16:02.965 [Lua] Set lobby end. 02:16:02.965 [Lua] registering RPCs 02:16:02.965 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:16:02.965 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 02:16:02.965 [Lua] Set lobby begin: 02:16:02.965 [Lua] Lobby data twitch_enabled = false 02:16:02.965 [Lua] Lobby data selected_mission_id = journey_ruin 02:16:02.965 [Lua] Lobby data num_players = 4 02:16:02.965 [Lua] Lobby data difficulty_tweak = -7 02:16:02.965 [Lua] Lobby data host = 110000101e55044 02:16:02.965 [Lua] Lobby data matchmaking_type = 2 02:16:02.965 [Lua] Lobby data is_private = false 02:16:02.965 [Lua] Lobby data match_started = true 02:16:02.965 [Lua] Lobby data difficulty = cataclysm 02:16:02.965 [Lua] Lobby data player_slot_1 = 0:0 02:16:02.965 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:16:02.965 [Lua] Lobby data unique_server_name = Visulth 02:16:02.965 [Lua] Lobby data quick_game = false 02:16:02.965 [Lua] Lobby data country_code = CA 02:16:02.965 [Lua] Lobby data matchmaking = true 02:16:02.966 [Lua] Lobby data power_level = 0 02:16:02.966 [Lua] Lobby data mission_id = dlc_morris_map 02:16:02.966 [Lua] Lobby data mechanism = deus 02:16:02.966 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:16:02.966 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:16:02.966 [Lua] Lobby data network_hash = d096ef183372c9f1 02:16:02.966 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:16:02.966 [Lua] Lobby data eac_authorized = true 02:16:02.966 [Lua] Set lobby end. 02:16:02.966 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:16:02.968 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 02:16:02.968 [Lua] ### Received rpc_level_load_started 02:16:02.968 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_session_id: 84094688 02:16:02.969 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens, async-read, prioritized 02:16:02.969 [Lua] [StateLoading] load_current_level 02:16:02.970 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_morris_map 0 02:16:02.986 [Umbra] Unload tome 02:16:02.987 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_forest/wastes_path1, pat_forest_wastes_path1 02:16:02.991 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_forest/wastes_common, pat_forest_wastes_path1 02:16:03.000 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/wastes_common, pat_forest_wastes_path1 02:16:03.008 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_forest/path_common, pat_forest_wastes_path1 02:16:03.049 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_forest, pat_forest_wastes_path1 02:16:03.052 [Lua] [PackageManager] Unload: units/props/inn/deus/deus_chest_01, pat_forest_wastes_path1 02:16:03.082 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_ingame, pat_forest_wastes_path1 02:16:03.082 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/map, dlc_morris_map, async-read, 02:16:03.088 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 02:16:03.089 [Lua] ### Received rpc_level_load_started 02:16:03.089 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 84094688 02:16:03.298 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_2 02:16:03.298 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_2 02:16:03.298 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/map 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":632751232,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 2064201728 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:16:03.298 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1580459776,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 2064201728 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 02:16:03.299 [Lua] ### Received rpc_level_load_started 02:16:03.299 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_session_id: 84094688 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":2064201728,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1580459776 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 2064201728 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 1360177152 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 632751232 02:16:03.299 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 02:16:03.451 [Umbra] Loading umbra tome '#ID[b2bd0ee1e3284f61]' 02:16:04.092 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":906489408,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:16:04.092 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:16:04.092 [Lua] ### Received rpc_level_loaded 02:16:04.092 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_id: 327 02:16:04.092 [Lua] Peer 110000107c9bf5a has loaded the level and all enemies are loaded 02:16:04.093 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:16:04.093 [Lua] [PeerSM] 110000107c9bf5a :: on_exit Loading 02:16:04.093 [Lua] [PeerSM] 110000107c9bf5a :: on_enter LoadingProfilePackages 02:16:04.159 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:16:04.244 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:16:04.245 [Lua] [PeerSM] 110000107c9bf5a :: on_exit LoadingProfilePackages 02:16:04.245 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForEnterGame 02:16:04.292 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1667196928,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:16:04.292 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:16:04.292 [Lua] ### Received rpc_level_loaded 02:16:04.292 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 327 02:16:04.292 [Lua] Peer 110000104e72a6c has loaded the level and all enemies are loaded 02:16:04.293 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:16:04.293 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 02:16:04.293 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 02:16:04.360 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:16:04.444 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:16:04.444 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 02:16:04.444 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 02:16:04.510 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":970066944,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:16:04.510 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:16:04.510 [Lua] ### Received rpc_level_loaded 02:16:04.510 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_id: 327 02:16:04.510 [Lua] Peer 110000104544c72 has loaded the level and all enemies are loaded 02:16:04.511 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:16:04.511 [Lua] [PeerSM] 110000104544c72 :: on_exit Loading 02:16:04.511 [Lua] [PeerSM] 110000104544c72 :: on_enter LoadingProfilePackages 02:16:04.560 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:16:04.560 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:16:04.561 [Lua] [PeerSM] 110000104544c72 :: on_exit LoadingProfilePackages 02:16:04.561 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForEnterGame 02:16:04.945 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/map 02:16:04.945 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/map 02:16:04.963 [Lua] [LevelTransitionHandler] Level load completed! 02:16:04.963 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_morris_map - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled 02:16:04.963 [Lua] [EnemyPackageLoader] Load no enemies on this level 02:16:04.964 [Lua] [StateLoading] loadout_changed: true old_loadout: deus new_loadout: map_deus level_key: dlc_morris_map game_mode: map_deus 02:16:04.964 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 02:16:04.964 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000101e55044:1) 02:16:04.975 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":676275136,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false}} 02:16:04.975 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 02:16:04.980 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:16:04.981 [Lua] ### Received rpc_level_loaded 02:16:04.981 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 327 02:16:04.981 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 02:16:04.998 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 02:16:04.998 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 02:16:05.046 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:16:05.046 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:16:05.130 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:16:05.131 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 02:16:05.131 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 02:16:05.131 [Lua] ### Received rpc_level_loaded 02:16:05.131 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 327 02:16:05.132 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 02:16:05.132 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/map_scene/world 02:16:05.132 [Umbra] Init version: 3.4.15 :: 16 threads 02:16:05.134 [Lua] Async level spawning done 02:16:05.134 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:16:05.439 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:16:05.439 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 02:16:05.439 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 02:16:05.722 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:16:05.722 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 02:16:05.722 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 02:16:05.940 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:16:05.940 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 02:16:05.940 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 02:16:06.135 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:16:06.135 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:16:06.135 [Lua] [Matchmaking] unregister rpcs 02:16:06.136 [Lua] Set lobby begin: 02:16:06.136 [Lua] Lobby data twitch_enabled = false 02:16:06.136 [Lua] Lobby data selected_mission_id = journey_ruin 02:16:06.136 [Lua] Lobby data num_players = 4 02:16:06.136 [Lua] Lobby data difficulty_tweak = -7 02:16:06.136 [Lua] Lobby data host = 110000101e55044 02:16:06.136 [Lua] Lobby data matchmaking_type = 2 02:16:06.136 [Lua] Lobby data is_private = false 02:16:06.136 [Lua] Lobby data match_started = true 02:16:06.136 [Lua] Lobby data difficulty = cataclysm 02:16:06.136 [Lua] Lobby data player_slot_1 = 0:0 02:16:06.136 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:16:06.136 [Lua] Lobby data unique_server_name = Visulth 02:16:06.136 [Lua] Lobby data quick_game = false 02:16:06.136 [Lua] Lobby data country_code = CA 02:16:06.136 [Lua] Lobby data matchmaking = true 02:16:06.136 [Lua] Lobby data power_level = 0 02:16:06.136 [Lua] Lobby data mission_id = dlc_morris_map 02:16:06.136 [Lua] Lobby data mechanism = deus 02:16:06.136 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:16:06.136 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:16:06.136 [Lua] Lobby data network_hash = d096ef183372c9f1 02:16:06.136 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:16:06.136 [Lua] Lobby data eac_authorized = true 02:16:06.136 [Lua] Set lobby end. 02:16:06.136 [Lua] [Managers] Destroying manager group: 02:16:06.137 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens 02:16:06.137 [Lua] [Gamestate] Enter StateIngame HOST 02:16:06.138 [Lua] <>level = dlc_morris_map<> 02:16:06.138 [Lua] [StateIngame] Server ingame 02:16:06.143 [Lua] Set lobby begin: 02:16:06.143 [Lua] Lobby data twitch_enabled = false 02:16:06.143 [Lua] Lobby data selected_mission_id = journey_ruin 02:16:06.143 [Lua] Lobby data num_players = 4 02:16:06.143 [Lua] Lobby data difficulty_tweak = 0 02:16:06.143 [Lua] Lobby data host = 110000101e55044 02:16:06.143 [Lua] Lobby data matchmaking_type = 2 02:16:06.143 [Lua] Lobby data is_private = false 02:16:06.143 [Lua] Lobby data match_started = true 02:16:06.143 [Lua] Lobby data difficulty = normal 02:16:06.143 [Lua] Lobby data player_slot_1 = 0:0 02:16:06.143 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:16:06.143 [Lua] Lobby data unique_server_name = Visulth 02:16:06.143 [Lua] Lobby data quick_game = false 02:16:06.143 [Lua] Lobby data country_code = CA 02:16:06.143 [Lua] Lobby data matchmaking = true 02:16:06.143 [Lua] Lobby data power_level = 0 02:16:06.143 [Lua] Lobby data mission_id = dlc_morris_map 02:16:06.144 [Lua] Lobby data mechanism = deus 02:16:06.144 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:16:06.144 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:16:06.144 [Lua] Lobby data network_hash = d096ef183372c9f1 02:16:06.144 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:16:06.144 [Lua] Lobby data eac_authorized = true 02:16:06.144 [Lua] Set lobby end. 02:16:06.144 [Lua] [Matchmaking] register rpcs 02:16:06.144 [Lua] GameNetworkManager:init... creating game session 02:16:06.144 [Lua] Host GameSession.make_game_session_host with session: 02:16:06.144 [GameSession] make_game_session_host() 02:16:06.144 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:16:06.144 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 02:16:06.144 [Lua] [GameNetworkManager] self.is_server = true 02:16:06.144 [Network] Setting artificial MTU limit to 65536 02:16:06.144 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 02:16:06.144 [Connection] Endpoint 110000107c9bf5a set max payload per packet to 1140 02:16:06.144 [Connection] Endpoint 110000104544c72 set max payload per packet to 1140 02:16:06.148 [Lua] [SharedState] deus_shop_11135718: shop_state:0:0:0:0 = 1 02:16:06.167 [Lua] Switching ConflictSettings: to: disabled 02:16:06.167 [Lua] pacing=disabled 02:16:06.167 [Lua] roaming=nil 02:16:06.167 [Lua] specials=disabled 02:16:06.167 [Lua] debug_color=black 02:16:06.167 [Lua] pack_spawning=disabled 02:16:06.167 [Lua] contained_breeds=nil 02:16:06.167 [Lua] disabled=true 02:16:06.167 [Lua] boss=disabled 02:16:06.167 [Lua] horde=disabled 02:16:06.167 [Lua] name=disabled 02:16:06.167 [Lua] intensity=disabled 02:16:06.167 [Lua] --- 02:16:06.167 [Lua] [LevelAnalysis] set_random_seed( 0) 02:16:06.175 [Lua] [AIInterestPointSystem] Level Seed: 71354257 02:16:06.175 [Lua] 02:16:06.175 [Lua] [entity_system_bag] = table 02:16:06.175 [Lua] [entity_system_bag] = metatable 02:16:06.175 [Lua] [startup_data] = table 02:16:06.175 [Lua] [entity_manager] = table 02:16:06.175 [Lua] [entity_manager] = metatable 02:16:06.175 [Lua] [unit_spawner] = table 02:16:06.175 [Lua] [unit_spawner] = metatable 02:16:06.175 [Lua] [unit_storage] = table 02:16:06.175 [Lua] [unit_storage] = metatable 02:16:06.175 [Lua] [dice_keeper] = table 02:16:06.175 [Lua] [dice_keeper] = metatable 02:16:06.175 [Lua] [is_server] = true (boolean) 02:16:06.176 [Lua] [world] = [World] 02:16:06.176 [Lua] [system_api] = table 02:16:06.176 [Lua] [entity_system] = table 02:16:06.176 [Lua] [entity_system] = metatable 02:16:06.176 [Lua] [network_lobby] = table 02:16:06.176 [Lua] [network_lobby] = metatable 02:16:06.176 [Lua] [profile_synchronizer] = table 02:16:06.176 [Lua] [profile_synchronizer] = metatable 02:16:06.176 [Lua] [level_transition_handler] = table 02:16:06.176 [Lua] [level_transition_handler] = metatable 02:16:06.176 [Lua] [num_local_human_players] = 1 (number) 02:16:06.176 [Lua] [statistics_db] = table 02:16:06.176 [Lua] [statistics_db] = metatable 02:16:06.176 [Lua] [network_server] = table 02:16:06.176 [Lua] [network_server] = metatable 02:16:06.176 [Lua] [input_manager] = table 02:16:06.176 [Lua] [input_manager] = metatable 02:16:06.176 [Lua] [network_clock] = table 02:16:06.176 [Lua] [network_clock] = metatable 02:16:06.176 [Lua] [network_transmit] = table 02:16:06.176 [Lua] [network_transmit] = metatable 02:16:06.176 [Lua] [free_flight_manager] = table 02:16:06.176 [Lua] [free_flight_manager] = metatable 02:16:06.176 [Lua] [network_manager] = table 02:16:06.176 [Lua] [network_manager] = metatable 02:16:06.176 [Lua] [network_event_delegate] = table 02:16:06.176 [Lua] [network_event_delegate] = metatable 02:16:06.176 [Lua] 02:16:06.176 [Lua] ignoring extension VersusVolumeObjectiveExtension 02:16:06.176 [Lua] ignoring extension VersusInteractObjectiveExtension 02:16:06.176 [Lua] ignoring extension VersusPayloadObjectiveExtension 02:16:06.176 [Lua] ignoring extension VersusSocketObjectiveExtension 02:16:06.176 [Lua] ignoring extension VersusTargetObjectiveExtension 02:16:06.176 [Lua] ignoring extension VersusMissionObjectiveExtension 02:16:06.207 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:16:06.207 [Lua] [AchievementManager] Achievements using the steam platform 02:16:06.208 [Lua] PlayerManager:add_player player_1 02:16:06.326 [Lua] [StateIngame] Level seed: 0 02:16:06.327 [Lua] [LevelAnalysis] set_random_seed( 71354257) 02:16:06.328 [GameSession] create_game_object(67, 0) 02:16:06.328 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 02:16:06.328 [GameSession] create_game_object(95, 1) 02:16:06.328 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 02:16:06.329 [Lua] [IngameUI] init 02:16:06.344 [SteamVoipClient] select_out(110000101e55044, off) 02:16:06.344 [SteamVoipClient] select_out(110000104e72a6c, off) 02:16:06.344 [SteamVoipClient] select_out(110000107c9bf5a, off) 02:16:06.350 [Lua] cb_razer_chroma_setup 02:16:06.418 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:16:06.418 [Lua] Set lobby begin: 02:16:06.418 [Lua] Lobby data twitch_enabled = false 02:16:06.418 [Lua] Lobby data selected_mission_id = journey_ruin 02:16:06.418 [Lua] Lobby data num_players = 4 02:16:06.418 [Lua] Lobby data difficulty_tweak = 0 02:16:06.418 [Lua] Lobby data host = 110000101e55044 02:16:06.419 [Lua] Lobby data matchmaking_type = 2 02:16:06.419 [Lua] Lobby data is_private = false 02:16:06.419 [Lua] Lobby data match_started = true 02:16:06.419 [Lua] Lobby data difficulty = normal 02:16:06.419 [Lua] Lobby data player_slot_1 = 0:0 02:16:06.419 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:16:06.419 [Lua] Lobby data unique_server_name = Visulth 02:16:06.419 [Lua] Lobby data quick_game = false 02:16:06.419 [Lua] Lobby data country_code = CA 02:16:06.419 [Lua] Lobby data matchmaking = true 02:16:06.419 [Lua] Lobby data power_level = 715 02:16:06.419 [Lua] Lobby data mission_id = dlc_morris_map 02:16:06.419 [Lua] Lobby data mechanism = deus 02:16:06.419 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:16:06.419 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:16:06.419 [Lua] Lobby data network_hash = d096ef183372c9f1 02:16:06.419 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:16:06.419 [Lua] Lobby data eac_authorized = true 02:16:06.419 [Lua] Set lobby end. 02:16:06.419 [Lua] CurrentConflictSettings disabled 02:16:06.419 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA IN ITS SETTINGS, NO PICKUPS WILL SPAWN 02:16:06.419 [GameSession] create_game_object(48, 2) 02:16:06.419 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=2 02:16:06.420 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:16:06.420 [Lua] [Managers] Calling function on all managers: 02:16:06.420 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:16:06.420 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_scorpion_complete_plaza_cataclysm 02:16:06.420 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Visulth 02:16:06.420 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:16:06.427 [GameSession] add_peer(110000104e72a6c) 02:16:06.427 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 02:16:06.427 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 02:16:06.427 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 02:16:06.427 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 02:16:06.427 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 02:16:06.427 [GameSession] add_peer(110000104544c72) 02:16:06.427 [GameSession] create_game_object(0, 0) -> 110000104544c72 02:16:06.427 [GameSession] create_game_object(1, 0) -> 110000104544c72 02:16:06.427 [GameSession] create_game_object(2, 0) -> 110000104544c72 02:16:06.427 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForEnterGame 02:16:06.427 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForGameObjectSync 02:16:06.427 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 02:16:06.427 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 02:16:06.427 [GameSession] add_peer(110000107c9bf5a) 02:16:06.427 [GameSession] create_game_object(0, 0) -> 110000107c9bf5a 02:16:06.427 [GameSession] create_game_object(1, 0) -> 110000107c9bf5a 02:16:06.427 [GameSession] create_game_object(2, 0) -> 110000107c9bf5a 02:16:06.427 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForEnterGame 02:16:06.427 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForGameObjectSync 02:16:06.474 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 02:16:06.482 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104544c72 02:16:06.491 [Lua] [NetworkServer] Game_object_sync_done for peer 110000107c9bf5a 02:16:06.500 [Lua] PlayerManager:add_remote_player 110000104e72a6c 02:16:06.500 [GameSession] create_game_object(67, 3) 02:16:06.500 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 02:16:06.500 [GameSession] create_game_object(3, 0) -> 110000104544c72 02:16:06.500 [GameSession] create_game_object(3, 0) -> 110000107c9bf5a 02:16:06.500 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 02:16:06.500 [Lua] RemotePlayer:create_game_object( ) 3 02:16:06.579 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 02:16:06.579 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 02:16:06.579 [Lua] PlayerManager:add_remote_player 110000104544c72 02:16:06.579 [GameSession] create_game_object(67, 4) 02:16:06.579 [GameSession] create_game_object(4, 0) -> 110000104e72a6c 02:16:06.579 [GameSession] create_game_object(4, 0) -> 110000104544c72 02:16:06.579 [GameSession] create_game_object(4, 0) -> 110000107c9bf5a 02:16:06.579 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 02:16:06.579 [Lua] RemotePlayer:create_game_object( ) 4 02:16:06.660 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForGameObjectSync 02:16:06.660 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForPlayers 02:16:06.660 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 02:16:06.660 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 02:16:06.660 [Lua] PlayerManager:add_remote_player 110000107c9bf5a 02:16:06.660 [GameSession] create_game_object(67, 5) 02:16:06.660 [GameSession] create_game_object(5, 0) -> 110000104e72a6c 02:16:06.660 [GameSession] create_game_object(5, 0) -> 110000104544c72 02:16:06.660 [GameSession] create_game_object(5, 0) -> 110000107c9bf5a 02:16:06.660 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=5 02:16:06.660 [Lua] RemotePlayer:create_game_object( ) 5 02:16:06.740 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForGameObjectSync 02:16:06.740 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForPlayers 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":906489408,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = 9DAE93AC50463EB5 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1667196928,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:16:06.746 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = D0D82C615F8D155E 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:16:06.746 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 02:16:06.747 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":970066944,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:16:06.747 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:16:06.747 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:16:06.747 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:16:06.747 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:16:06.747 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:16:06.747 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 02:16:06.747 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 02:16:06.747 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = FAABFFE171A09CAA 02:16:06.747 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:16:06.747 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 02:16:06.747 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 02:16:06.747 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 02:16:06.748 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 02:16:06.748 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForPlayers 02:16:06.748 [Lua] [PeerSM] 110000104544c72 :: on_enter InGame 02:16:06.748 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = true 02:16:06.748 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 02:16:06.748 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 02:16:06.748 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 02:16:06.748 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForPlayers 02:16:06.748 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InGame 02:16:06.748 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = true 02:16:06.882 [Lua] [MOD][VMF][INFO] Added 110000107c9bf5a to the VMF users list. 02:16:06.882 [GameSession] 110000107c9bf5a -> create_game_object(3072) 02:16:06.882 [GameSession] create_game_object(3072, 0) -> 110000104e72a6c 02:16:06.882 [GameSession] create_game_object(3072, 0) -> 110000104544c72 02:16:06.882 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000107c9bf5a go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:16:06.882 [Lua] Adding player sync data to peer=110000107c9bf5a local_player_id=1 02:16:06.895 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = true 02:16:06.955 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 02:16:06.956 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 02:16:06.956 [GameSession] 110000104e72a6c -> create_game_object(1024) 02:16:06.956 [GameSession] create_game_object(1024, 0) -> 110000104544c72 02:16:06.956 [GameSession] create_game_object(1024, 0) -> 110000107c9bf5a 02:16:06.956 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:16:06.956 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 02:16:06.969 [Lua] StateInGameRunning:_game_actually_starts() 02:16:06.969 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:16:06.969 [Lua] ################################################################################################################# 02:16:06.969 [Lua] [Loading Time]: 00:00:04 [Transition]: pat_forest_wastes_path1-dlc_morris_map [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:16:06.969 [Lua] ################################################################################################################# 02:16:06.969 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 36 02:16:06.970 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 02:16:06.974 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ final=[Unit '#ID[eab9d113c7029403]'], }, node_9={ node_8=[Unit '#ID[eab9d113c7029403]'], }, node_1={ node_10=[Unit '#ID[eab9d113c7029403]'], node_2=[Unit '#ID[eab9d113c7029403]'], }, final={ }, start={ node_13=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_12={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_9=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_13={ node_10=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_8=[Unit '#ID[eab9d113c7029403]'], node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], node_12=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { "node_13", "node_10", } { node_11={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.5384300426873827, next={ "node_4", }, weapon_pickup_seed=-1350754208, conflict_settings="disabled", path=0, system_seeds={ pickups=705681471, power_ups=-1502656108, mutator=-846395246, blessings=-1270575415, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-935265851, layout_x=0.41553304460316293, base_level="shop_fortune", }, node_3={ minor_modifier_group={ "deus_less_specials", "deus_more_elites", }, run_progress=0.33329999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-846395246, power_ups=920299491, mutator=-1270575415, blessings=-1502656108, }, node_type="ingame", theme="slaanesh", layout_x=0.49461230965158737, level="pat_tower_slaanesh_path1", layout_y=0, next={ "node_4", }, path=1, level_seed=-1350754208, weapon_pickup_seed=705681471, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="crit_boost", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_8={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.66379226618281961, next={ "final", }, weapon_pickup_seed=-846395246, conflict_settings="disabled", path=0, system_seeds={ pickups=-1270575415, power_ups=-1986466842, mutator=-1502656108, blessings=920299491, }, node_type="shop", mutators={ }, theme="wastes", level_seed=705681471, layout_x=0.8285025442622399, base_level="shop_harmony", }, node_1={ minor_modifier_group={ "increased_healing", "deus_more_hordes", }, run_progress=0, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=920299491, power_ups=1448774664, mutator=-1986466842, blessings=816222733, }, node_type="ingame", theme="wastes", layout_x=0.18252763747581821, level="sig_volcano_wastes_path4", layout_y=0.31534515428730342, next={ "node_2", "node_10", }, path=4, level_seed=-1270575415, weapon_pickup_seed=-1502656108, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.66660000000000008, level_type="SIGNATURE", base_level="sig_gorge", system_seeds={ pickups=-1502656108, power_ups=816222733, mutator=920299491, blessings=-1986466842, }, node_type="ingame", theme="khorne", layout_x=0.68967382812267197, level="sig_gorge_khorne_path2", layout_y=0.90033982576422655, next={ "node_8", }, path=2, level_seed=-846395246, weapon_pickup_seed=-1270575415, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", curse="curse_blood_storm", terror_event_power_up_rarity="rare", }, node_6={ level="shop_strife", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.14007699254324654, next={ "final", }, weapon_pickup_seed=816222733, conflict_settings="disabled", path=0, system_seeds={ pickups=1448774664, power_ups=71354257, mutator=1604009927, blessings=757693050, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1986466842, layout_x=0.86829257979748997, base_level="shop_strife", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=209978347, power_ups=97348784, mutator=-626669490, blessings=-196660395, }, node_type="ingame", theme="wastes", layout_x=0.29392556928210856, level="pat_forest_wastes_path1", layout_y=0.76854898583738362, next={ "node_11", "node_12", }, path=1, level_seed=71354257, weapon_pickup_seed=-1067066436, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="ability_cooldown_reduction", terror_event_power_up_rarity="rare", }, final={ level="arena_ruin_nurgle_path1", run_progress=0.99990000000000001, weapon_pickup_seed=920299491, level_type="ARENA", layout_y=0.42924541731327642, next={ }, curse="curse_rotten_miasma", conflict_settings="deus_skaven_beastmen", path=1, system_seeds={ pickups=-1986466842, power_ups=1604009927, mutator=816222733, blessings=1448774664, }, node_type="ingame", mutators={ }, theme="nurgle", level_seed=-1502656108, layout_x=1, base_level="arena_ruin", }, node_12={ level="shop_strife", run_progress=0.33329999999999999, level_type="SHOP", layout_y=1, next={ "node_4", }, weapon_pickup_seed=1448774664, conflict_settings="disabled", path=0, system_seeds={ pickups=1604009927, power_ups=-1067066436, mutator=757693050, blessings=71354257, }, node_type="shop", mutators={ }, theme="wastes", level_seed=816222733, layout_x=0.46133039863644015, base_level="shop_strife", }, node_4={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.49995000000000001, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=757693050, power_ups=209978347, mutator=71354257, blessings=-1067066436, }, node_type="ingame", theme="wastes", layout_x=0.57188106664492189, level="pat_bay_wastes_path2", layout_y=0.53676314778307033, next={ "node_5", "node_9", }, path=2, level_seed=1448774664, weapon_pickup_seed=1604009927, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, node_13={ minor_modifier_group={ "deus_less_hordes", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_snare", system_seeds={ pickups=71354257, power_ups=-626669490, mutator=-1067066436, blessings=209978347, }, node_type="ingame", theme="wastes", layout_x=0.12016687886037433, level="sig_snare_d_wastes_path1", layout_y=0.82579239996184395, next={ "node_10", }, path=4, level_seed=1604009927, weapon_pickup_seed=757693050, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", terror_event_power_up_rarity="rare", }, node_5={ minor_modifier_group={ "deus_less_monsters", "deus_more_specials", }, run_progress=0.66659999999999997, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=-1067066436, power_ups=-196660395, mutator=209978347, blessings=-626669490, }, node_type="ingame", theme="tzeentch", layout_x=0.71423946669508298, level="sig_mordrek_tzeentch_path5", layout_y=0.2837414222882057, next={ "node_6", "node_8", }, path=5, level_seed=757693050, weapon_pickup_seed=71354257, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", curse="curse_egg_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.461057313658431, next={ "node_1", "node_13", }, weapon_pickup_seed=-1986466842, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=816222733, power_ups=757693050, mutator=1448774664, blessings=1604009927, }, node_type="start", mutators={ }, theme="wastes", level_seed=920299491, layout_x=0, path=0, }, node_2={ level="shop_strife", run_progress=0.16664999999999999, level_type="SHOP", layout_y=0.0090383645018028858, next={ "node_3", }, weapon_pickup_seed=209978347, conflict_settings="disabled", path=0, system_seeds={ pickups=-626669490, power_ups=-27551665, mutator=-196660395, blessings=97348784, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1067066436, layout_x=0.31474092631095041, base_level="shop_strife", }, } 02:16:06.975 [Lua] [SharedState] deus_map_11135718_node_10: ready:0:0:0:0 = true 02:16:06.975 [Lua] [SharedState] deus_map_11135718_node_10: map_state:0:0:0:0 = STARTING 02:16:06.975 [Lua] [SharedState] deus_map_11135718_node_10: final_node_selected:0:0:0:0 = 02:16:06.975 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = 02:16:06.976 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:16:06.983 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 36 02:16:07.040 [Lua] [SharedState] deus_map_11135718_node_10: ready:0:0:0:0 = true 02:16:07.040 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = 02:16:07.040 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:16:07.040 [Lua] [SharedState] deus_map_11135718_node_10: ready:0:0:0:0 = true 02:16:07.040 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = 02:16:07.040 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:16:07.040 [GameSession] 110000104544c72 -> create_game_object(2048) 02:16:07.040 [GameSession] create_game_object(2048, 0) -> 110000104e72a6c 02:16:07.040 [GameSession] create_game_object(2048, 0) -> 110000107c9bf5a 02:16:07.040 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000104544c72 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:16:07.040 [Lua] Adding player sync data to peer=110000104544c72 local_player_id=1 02:16:07.109 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = true 02:16:07.112 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 36 02:16:07.112 [Lua] Commit load time data 02:16:07.141 [Lua] [SharedState] deus_map_11135718_node_10: ready:0:0:0:0 = true 02:16:07.141 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = 02:16:07.141 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:16:07.142 [Lua] [SharedState] deus_map_11135718_node_10: map_state:0:0:0:0 = WAITING 02:16:10.980 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = node_12 02:16:10.982 [Lua] [SharedState] deus_map_11135718_node_10: map_state:0:0:0:0 = VOTING 02:16:11.571 [Lua] Set lobby begin: 02:16:11.571 [Lua] Lobby data twitch_enabled = false 02:16:11.571 [Lua] Lobby data selected_mission_id = journey_ruin 02:16:11.571 [Lua] Lobby data num_players = 4 02:16:11.571 [Lua] Lobby data difficulty_tweak = 0 02:16:11.571 [Lua] Lobby data host = 110000101e55044 02:16:11.571 [Lua] Lobby data matchmaking_type = 2 02:16:11.571 [Lua] Lobby data is_private = false 02:16:11.571 [Lua] Lobby data match_started = true 02:16:11.571 [Lua] Lobby data difficulty = normal 02:16:11.571 [Lua] Lobby data player_slot_1 = 0:0 02:16:11.571 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:16:11.571 [Lua] Lobby data unique_server_name = Visulth 02:16:11.571 [Lua] Lobby data quick_game = false 02:16:11.571 [Lua] Lobby data country_code = CA 02:16:11.571 [Lua] Lobby data matchmaking = true 02:16:11.571 [Lua] Lobby data power_level = 720 02:16:11.572 [Lua] Lobby data mission_id = dlc_morris_map 02:16:11.572 [Lua] Lobby data mechanism = deus 02:16:11.572 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:16:11.572 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:16:11.572 [Lua] Lobby data network_hash = d096ef183372c9f1 02:16:11.572 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:16:11.572 [Lua] Lobby data eac_authorized = true 02:16:11.572 [Lua] Set lobby end. 02:16:14.698 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = node_12 02:16:15.193 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = node_12 02:16:16.103 [Lua] [SharedState] deus_map_11135718_node_10: vote:0:0:0:0 = node_12 02:16:16.104 [Lua] [SharedState] deus_map_11135718_node_10: map_state:0:0:0:0 = VOTING_FINISHING 02:16:21.122 [Lua] [SharedState] deus_map_11135718_node_10: final_node_selected:0:0:0:0 = node_12 02:16:21.123 [Lua] [SharedState] deus_map_11135718_node_10: map_state:0:0:0:0 = FINISHING 02:16:21.123 [Lua] [SharedState] deus_run_state_11135718: twitch_vote:0:0:0:0 = 02:16:24.153 [Lua] [SharedState] deus_map_11135718_node_10: map_state:0:0:0:0 = FINISHED 02:16:24.154 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:16:25.177 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:16:25.230 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:16:25.248 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:16:25.331 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:16:25.332 [Lua] [SharedState] deus_run_state_11135718: run_node_key:0:0:0:0 = node_12 02:16:25.332 [Lua] [SharedState] deus_run_state_11135718: traversed_nodes:0:0:0:0 = ["node_13","node_10","node_12"] 02:16:25.332 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 3 02:16:25.340 [EACServer] [22:16:25:340][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:16:25.346 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 1 02:16:25.346 [Lua] [SharedState] deus_shop_11135718: shop_state:0:0:0:0 = 2 02:16:25.351 [Lua] [PackageManager] Load: units/props/deus_idol/deus_lileath_01, UIUnitPreviewer, async-read, 02:16:25.351 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 3 02:16:25.393 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 1 02:16:25.393 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 3 02:16:25.404 [Lua] [PackageManager] Finished loading asynchronous package: units/props/deus_idol/deus_lileath_01 02:16:25.404 [Lua] [PackageManager] Force_load: units/props/deus_idol/deus_lileath_01 02:16:25.421 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 1 02:16:25.421 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 3 02:16:25.498 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 1 02:16:25.498 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 3 02:16:25.499 [Lua] [SharedState] deus_shop_11135718: shop_state:0:0:0:0 = 3 02:16:28.436 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:1:4:4 = [{"client_id":2136470272,"name":"talent_1_2","rarity":"exotic"},{"client_id":1480239360,"name":"talent_2_1","rarity":"rare"},{"client_id":2043121152,"name":"talent_3_1","rarity":"exotic"},{"client_id":690654528,"name":"talent_4_3","rarity":"rare"},{"client_id":1960538880,"name":"talent_5_1","rarity":"rare"},{"client_id":904275328,"name":"talent_6_2","rarity":"unique"},{"name":"talent_4_2","rarity":"rare","client_id":437174528},{"rarity":"exotic","client_id":1242555008,"name":"explosive_kills_on_elite_kills"},{"client_id":102900544,"name":"deus_powerup_attack_speed","rarity":"exotic"}] 02:16:28.436 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 722 02:16:28.436 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -850 02:16:28.436 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed"] 02:16:32.620 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104e72a6c:1:3:2 = [{"rarity":"rare","client_id":1245819776,"name":"barkskin"},{"name":"natural_bond","rarity":"rare","client_id":1455584896},{"client_id":1796043392,"name":"deus_second_wind","rarity":"exotic"},{"rarity":"unique","client_id":995578112,"name":"deus_reckless_swings"},{"name":"talent_1_1","rarity":"exotic","client_id":1453241984},{"name":"talent_2_2","rarity":"rare","client_id":361130560},{"name":"talent_3_2","rarity":"exotic","client_id":604502720},{"name":"talent_4_2","rarity":"rare","client_id":440470752},{"name":"talent_5_1","rarity":"rare","client_id":550671168},{"name":"talent_6_2","rarity":"unique","client_id":266545776},{"icon":"deus_icon_cooldown_on_friendly_ability","advanced_description":"description_cooldown_on_friendly_ability","max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_cooldown_on_friendly_ability_exotic","client_id":1643088128,"name":"cooldown_on_friendly_ability","display_name":"display_name_cooldown_on_friendly_ability","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"exotic","id":10}] 02:16:32.620 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 296 02:16:32.620 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -1100 02:16:32.620 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability"] 02:16:33.408 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:1:4:4 = [{"rarity":"exotic","client_id":2136470272,"name":"talent_1_2"},{"rarity":"rare","client_id":1480239360,"name":"talent_2_1"},{"rarity":"exotic","client_id":2043121152,"name":"talent_3_1"},{"rarity":"rare","client_id":690654528,"name":"talent_4_3"},{"rarity":"rare","client_id":1960538880,"name":"talent_5_1"},{"rarity":"unique","client_id":904275328,"name":"talent_6_2"},{"client_id":437174528,"name":"talent_4_2","rarity":"rare"},{"name":"explosive_kills_on_elite_kills","rarity":"exotic","client_id":1242555008},{"rarity":"exotic","client_id":102900544,"name":"deus_powerup_attack_speed"},{"client_id":373112800,"name":"barkskin","rarity":"rare"}] 02:16:33.409 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 522 02:16:33.409 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -1300 02:16:33.409 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin"] 02:16:36.560 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104e72a6c:1:3:2 = [{"name":"barkskin","rarity":"rare","client_id":1245819776},{"client_id":1455584896,"name":"natural_bond","rarity":"rare"},{"rarity":"exotic","client_id":1796043392,"name":"deus_second_wind"},{"name":"deus_reckless_swings","rarity":"unique","client_id":995578112},{"client_id":1453241984,"name":"talent_1_1","rarity":"exotic"},{"client_id":361130560,"name":"talent_2_2","rarity":"rare"},{"client_id":604502720,"name":"talent_3_2","rarity":"exotic"},{"client_id":440470752,"name":"talent_4_2","rarity":"rare"},{"client_id":550671168,"name":"talent_5_1","rarity":"rare"},{"client_id":266545776,"name":"talent_6_2","rarity":"unique"},{"icon":"deus_icon_cooldown_on_friendly_ability","advanced_description":"description_cooldown_on_friendly_ability","max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_cooldown_on_friendly_ability_exotic","client_id":1643088128,"id":10,"rarity":"exotic","display_name":"display_name_cooldown_on_friendly_ability","name":"cooldown_on_friendly_ability","availability":["cursed_chest","weapon_chest","shrine"]},{"talent_index":3,"id":9,"max_amount":1,"talent":true,"client_id":1731917056,"rarity":"rare","availability":["cursed_chest","weapon_chest","shrine"],"name":"talent_5_3","talent_tier":5}] 02:16:36.560 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 96 02:16:36.560 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -1500 02:16:36.560 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin","talent_5_3"] 02:16:43.138 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000101e55044:1:4:4 = [{"name":"talent_1_2","rarity":"exotic","client_id":2136470272},{"name":"talent_2_1","rarity":"rare","client_id":1480239360},{"name":"talent_3_1","rarity":"exotic","client_id":2043121152},{"name":"talent_4_3","rarity":"rare","client_id":690654528},{"name":"talent_5_1","rarity":"rare","client_id":1960538880},{"name":"talent_6_2","rarity":"unique","client_id":904275328},{"rarity":"rare","client_id":437174528,"name":"talent_4_2"},{"client_id":1242555008,"name":"explosive_kills_on_elite_kills","rarity":"exotic"},{"name":"deus_powerup_attack_speed","rarity":"exotic","client_id":102900544},{"rarity":"rare","client_id":373112800,"name":"barkskin"},{"client_id":1646086784,"name":"natural_bond","rarity":"rare"}] 02:16:43.138 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 322 02:16:43.138 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -1700 02:16:43.138 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin","talent_5_3","natural_bond"] 02:16:47.695 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104544c72:1:2:1 = [{"rarity":"exotic","client_id":1071029760,"name":"movement_speed_on_active_ability_use"},{"name":"talent_1_1","rarity":"exotic","client_id":1731312384},{"name":"talent_2_3","rarity":"rare","client_id":1925554048},{"name":"talent_3_1","rarity":"exotic","client_id":1124163840},{"name":"talent_4_1","rarity":"rare","client_id":197610016},{"name":"talent_5_1","rarity":"rare","client_id":1540108544},{"name":"talent_6_3","rarity":"unique","client_id":1902824064},{"icon":"deus_icon_damage_reduction_on_incapacitated","advanced_description":"description_deus_damage_reduction_on_incapacitated","max_amount":1,"description_values":[{"value_type":"percent","value":-0.5},{"value_type":"duration","value":10}],"buff_name":"power_up_deus_damage_reduction_on_incapacitated_rare","client_id":1590405760,"name":"deus_damage_reduction_on_incapacitated","display_name":"display_name_deus_damage_reduction_on_incapacitated","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"rare","id":50}] 02:16:47.695 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 416 02:16:47.695 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -1900 02:16:47.695 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin","talent_5_3","natural_bond","deus_damage_reduction_on_incapacitated"] 02:17:06.077 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000101e55044:1:4:4 = item_key=deus_we_2h_axe,powerlevel=500,rarity=plentiful 02:17:06.077 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000101e55044:1:4:4 = item_key=deus_we_deus_01,powerlevel=500,rarity=plentiful,skin=we_deus_01_skin_01 02:17:06.077 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000104e72a6c:1:3:2 = item_key=deus_dr_dual_wield_hammers,powerlevel=500,rarity=plentiful 02:17:06.078 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000104e72a6c:1:3:2 = item_key=deus_dr_steam_pistol,powerlevel=500,rarity=plentiful 02:17:06.078 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000107c9bf5a:1:5:1 = item_key=deus_es_halberd,powerlevel=500,rarity=plentiful 02:17:06.078 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000107c9bf5a:1:5:1 = item_key=deus_es_repeating_handgun,powerlevel=500,rarity=plentiful 02:17:06.078 [Lua] [SharedState] deus_run_state_11135718: slot_melee:110000104544c72:1:2:1 = item_key=deus_bw_1h_crowbill,powerlevel=600,rarity=rare,skin=bw_1h_crowbill_skin_01,property=deus_coins_greed:82000,property=push_block_arc:71000 02:17:06.079 [Lua] [SharedState] deus_run_state_11135718: slot_ranged:110000104544c72:1:2:1 = item_key=deus_bw_skullstaff_beam,powerlevel=500,rarity=plentiful 02:17:06.079 [Lua] [SharedState] deus_run_state_11135718: blessings_with_buyer:0:0:0:0 = {"blessing_of_power":"110000104544c72"} 02:17:06.079 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 316 02:17:06.079 [Lua] [SharedState] deus_run_state_11135718: bought_blessings:0:0:0:0 = ["blessing_of_power"] 02:17:06.079 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -2000 02:17:12.998 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000107c9bf5a:1:5:1 = [{"rarity":"rare","client_id":1136339200,"name":"talent_5_1"},{"name":"attack_speed_per_cooldown","rarity":"exotic","client_id":1975737344},{"client_id":557851584,"name":"talent_1_1","rarity":"exotic"},{"client_id":1517800064,"name":"talent_2_1","rarity":"rare"},{"client_id":903392832,"name":"talent_3_2","rarity":"exotic"},{"client_id":912312896,"name":"talent_4_1","rarity":"rare"},{"client_id":819145024,"name":"talent_5_2","rarity":"rare"},{"client_id":1161064320,"name":"talent_6_2","rarity":"unique"},{"icon":"deus_icon_extra_stamina","advanced_description":"description_deus_extra_stamina","max_amount":1,"description_values":[{"value_type":"amount","value":2}],"buff_name":"power_up_deus_extra_stamina_rare","client_id":1039382976,"name":"deus_extra_stamina","display_name":"display_name_deus_extra_stamina","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"rare","id":52}] 02:17:12.998 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 794 02:17:12.998 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -2200 02:17:12.998 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin","talent_5_3","natural_bond","deus_damage_reduction_on_incapacitated","deus_extra_stamina"] 02:17:15.197 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000107c9bf5a:1:5:1 = [{"name":"talent_5_1","rarity":"rare","client_id":1136339200},{"client_id":1975737344,"name":"attack_speed_per_cooldown","rarity":"exotic"},{"rarity":"exotic","client_id":557851584,"name":"talent_1_1"},{"rarity":"rare","client_id":1517800064,"name":"talent_2_1"},{"rarity":"exotic","client_id":903392832,"name":"talent_3_2"},{"rarity":"rare","client_id":912312896,"name":"talent_4_1"},{"rarity":"rare","client_id":819145024,"name":"talent_5_2"},{"rarity":"unique","client_id":1161064320,"name":"talent_6_2"},{"icon":"deus_icon_extra_stamina","advanced_description":"description_deus_extra_stamina","max_amount":1,"description_values":[{"value_type":"amount","value":2}],"buff_name":"power_up_deus_extra_stamina_rare","client_id":1039382976,"id":52,"rarity":"rare","display_name":"display_name_deus_extra_stamina","name":"deus_extra_stamina","availability":["cursed_chest","weapon_chest","shrine"]},{"icon":"deus_powerup_attack_speed","advanced_description":"description_deus_powerup_attack_speed","max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_deus_powerup_attack_speed_exotic","client_id":1411906944,"name":"deus_powerup_attack_speed","display_name":"display_name_deus_powerup_attack_speed","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"exotic","id":14}] 02:17:15.198 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 544 02:17:15.198 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -2450 02:17:15.198 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin","talent_5_3","natural_bond","deus_damage_reduction_on_incapacitated","deus_extra_stamina","deus_powerup_attack_speed"] 02:17:18.696 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000104544c72:1:2:1 = [{"name":"movement_speed_on_active_ability_use","rarity":"exotic","client_id":1071029760},{"client_id":1731312384,"name":"talent_1_1","rarity":"exotic"},{"client_id":1925554048,"name":"talent_2_3","rarity":"rare"},{"client_id":1124163840,"name":"talent_3_1","rarity":"exotic"},{"client_id":197610016,"name":"talent_4_1","rarity":"rare"},{"client_id":1540108544,"name":"talent_5_1","rarity":"rare"},{"client_id":1902824064,"name":"talent_6_3","rarity":"unique"},{"icon":"deus_icon_damage_reduction_on_incapacitated","advanced_description":"description_deus_damage_reduction_on_incapacitated","max_amount":1,"description_values":[{"value_type":"percent","value":-0.5},{"value_type":"duration","value":10}],"buff_name":"power_up_deus_damage_reduction_on_incapacitated_rare","client_id":1590405760,"id":50,"rarity":"rare","display_name":"display_name_deus_damage_reduction_on_incapacitated","name":"deus_damage_reduction_on_incapacitated","availability":["cursed_chest","weapon_chest","shrine"]},{"icon":"last_player_standing_power_reg","advanced_description":"description_last_player_standing_power_reg","max_amount":1,"description_values":[{"value_type":"percent","value":1},{"value_type":"duration","value":10}],"buff_name":"power_up_last_player_standing_power_reg_exotic","client_id":857909696,"name":"last_player_standing_power_reg","display_name":"display_name_last_player_standing_power_reg","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"exotic","id":21}] 02:17:18.697 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 66 02:17:18.697 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -2700 02:17:18.697 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin","talent_5_3","natural_bond","deus_damage_reduction_on_incapacitated","deus_extra_stamina","deus_powerup_attack_speed","last_player_standing_power_reg"] 02:17:26.197 [Lua] [SharedState] deus_run_state_11135718: power_ups:110000107c9bf5a:1:5:1 = [{"client_id":1136339200,"name":"talent_5_1","rarity":"rare"},{"rarity":"exotic","client_id":1975737344,"name":"attack_speed_per_cooldown"},{"name":"talent_1_1","rarity":"exotic","client_id":557851584},{"name":"talent_2_1","rarity":"rare","client_id":1517800064},{"name":"talent_3_2","rarity":"exotic","client_id":903392832},{"name":"talent_4_1","rarity":"rare","client_id":912312896},{"name":"talent_5_2","rarity":"rare","client_id":819145024},{"name":"talent_6_2","rarity":"unique","client_id":1161064320},{"icon":"deus_icon_extra_stamina","id":52,"max_amount":1,"description_values":[{"value_type":"amount","value":2}],"buff_name":"power_up_deus_extra_stamina_rare","client_id":1039382976,"availability":["cursed_chest","weapon_chest","shrine"],"name":"deus_extra_stamina","display_name":"display_name_deus_extra_stamina","rarity":"rare","advanced_description":"description_deus_extra_stamina"},{"icon":"deus_powerup_attack_speed","advanced_description":"description_deus_powerup_attack_speed","max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_deus_powerup_attack_speed_exotic","client_id":1411906944,"id":14,"rarity":"exotic","display_name":"display_name_deus_powerup_attack_speed","name":"deus_powerup_attack_speed","availability":["cursed_chest","weapon_chest","shrine"]},{"icon":"deus_max_health","advanced_description":"description_deus_max_health","max_amount":1,"description_values":[{"value_type":"percent","value":0.5}],"buff_name":"power_up_deus_max_health_exotic","client_id":304040160,"name":"deus_max_health","display_name":"display_name_deus_max_health","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"exotic","id":12}] 02:17:26.197 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 294 02:17:26.197 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -2950 02:17:26.197 [Lua] [SharedState] deus_run_state_11135718: bought_power_ups:0:0:0:0 = ["deus_powerup_attack_speed","cooldown_on_friendly_ability","barkskin","talent_5_3","natural_bond","deus_damage_reduction_on_incapacitated","deus_extra_stamina","deus_powerup_attack_speed","last_player_standing_power_reg","deus_max_health"] 02:17:32.601 [Lua] [SharedState] deus_run_state_11135718: blessings_with_buyer:0:0:0:0 = {"blessing_of_grimnir":"110000101e55044","blessing_of_power":"110000104544c72"} 02:17:32.601 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 122 02:17:32.601 [Lua] [SharedState] deus_run_state_11135718: bought_blessings:0:0:0:0 = ["blessing_of_power","blessing_of_grimnir"] 02:17:32.601 [Lua] [SharedState] deus_run_state_11135718: coins_spent:0:0:0:0 = -3150 02:17:39.015 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 2 02:17:40.468 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 2 02:18:07.836 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 2 02:18:08.024 [Lua] [SharedState] deus_shop_11135718: peer_state:0:0:0:0 = 2 02:18:08.025 [Lua] [SharedState] deus_shop_11135718: shop_state:0:0:0:0 = 4 02:18:13.031 [Lua] [SharedState] deus_shop_11135718: shop_state:0:0:0:0 = 5 02:18:13.036 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 4 02:18:14.083 [Lua] [PackageManager] Unload: units/props/deus_idol/deus_lileath_01, UIUnitPreviewer 02:18:14.084 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 4 02:18:14.090 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 4 02:18:14.100 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 4 02:18:14.304 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 4 02:18:14.306 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:18:14.325 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ final=[Unit '#ID[eab9d113c7029403]'], }, node_9={ node_8=[Unit '#ID[eab9d113c7029403]'], }, node_1={ node_10=[Unit '#ID[eab9d113c7029403]'], node_2=[Unit '#ID[eab9d113c7029403]'], }, final={ }, start={ node_13=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_12={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_9=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_13={ node_10=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_8=[Unit '#ID[eab9d113c7029403]'], node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], node_12=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { "node_13", "node_10", "node_12", } { node_11={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.5384300426873827, next={ "node_4", }, weapon_pickup_seed=-1350754208, conflict_settings="disabled", path=0, system_seeds={ pickups=705681471, power_ups=-1502656108, mutator=-846395246, blessings=-1270575415, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-935265851, layout_x=0.41553304460316293, base_level="shop_fortune", }, node_3={ minor_modifier_group={ "deus_less_specials", "deus_more_elites", }, run_progress=0.33329999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-846395246, power_ups=920299491, mutator=-1270575415, blessings=-1502656108, }, node_type="ingame", theme="slaanesh", layout_x=0.49461230965158737, level="pat_tower_slaanesh_path1", layout_y=0, next={ "node_4", }, path=1, level_seed=-1350754208, weapon_pickup_seed=705681471, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="crit_boost", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_8={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.66379226618281961, next={ "final", }, weapon_pickup_seed=-846395246, conflict_settings="disabled", path=0, system_seeds={ pickups=-1270575415, power_ups=-1986466842, mutator=-1502656108, blessings=920299491, }, node_type="shop", mutators={ }, theme="wastes", level_seed=705681471, layout_x=0.8285025442622399, base_level="shop_harmony", }, node_1={ minor_modifier_group={ "increased_healing", "deus_more_hordes", }, run_progress=0, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=920299491, power_ups=1448774664, mutator=-1986466842, blessings=816222733, }, node_type="ingame", theme="wastes", layout_x=0.18252763747581821, level="sig_volcano_wastes_path4", layout_y=0.31534515428730342, next={ "node_2", "node_10", }, path=4, level_seed=-1270575415, weapon_pickup_seed=-1502656108, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.66660000000000008, level_type="SIGNATURE", base_level="sig_gorge", system_seeds={ pickups=-1502656108, power_ups=816222733, mutator=920299491, blessings=-1986466842, }, node_type="ingame", theme="khorne", layout_x=0.68967382812267197, level="sig_gorge_khorne_path2", layout_y=0.90033982576422655, next={ "node_8", }, path=2, level_seed=-846395246, weapon_pickup_seed=-1270575415, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", curse="curse_blood_storm", terror_event_power_up_rarity="rare", }, node_6={ level="shop_strife", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.14007699254324654, next={ "final", }, weapon_pickup_seed=816222733, conflict_settings="disabled", path=0, system_seeds={ pickups=1448774664, power_ups=71354257, mutator=1604009927, blessings=757693050, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1986466842, layout_x=0.86829257979748997, base_level="shop_strife", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=209978347, power_ups=97348784, mutator=-626669490, blessings=-196660395, }, node_type="ingame", theme="wastes", layout_x=0.29392556928210856, level="pat_forest_wastes_path1", layout_y=0.76854898583738362, next={ "node_11", "node_12", }, path=1, level_seed=71354257, weapon_pickup_seed=-1067066436, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="ability_cooldown_reduction", terror_event_power_up_rarity="rare", }, final={ level="arena_ruin_nurgle_path1", run_progress=0.99990000000000001, weapon_pickup_seed=920299491, level_type="ARENA", layout_y=0.42924541731327642, next={ }, curse="curse_rotten_miasma", conflict_settings="deus_skaven_beastmen", path=1, system_seeds={ pickups=-1986466842, power_ups=1604009927, mutator=816222733, blessings=1448774664, }, node_type="ingame", mutators={ }, theme="nurgle", level_seed=-1502656108, layout_x=1, base_level="arena_ruin", }, node_12={ level="shop_strife", run_progress=0.33329999999999999, level_type="SHOP", layout_y=1, next={ "node_4", }, weapon_pickup_seed=1448774664, conflict_settings="disabled", path=0, system_seeds={ pickups=1604009927, power_ups=-1067066436, mutator=757693050, blessings=71354257, }, node_type="shop", mutators={ }, theme="wastes", level_seed=816222733, layout_x=0.46133039863644015, base_level="shop_strife", }, node_4={ minor_modifier_group={ "increased_healing", "deus_more_monsters", }, run_progress=0.49995000000000001, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=757693050, power_ups=209978347, mutator=71354257, blessings=-1067066436, }, node_type="ingame", theme="wastes", layout_x=0.57188106664492189, level="pat_bay_wastes_path2", layout_y=0.53676314778307033, next={ "node_5", "node_9", }, path=2, level_seed=1448774664, weapon_pickup_seed=1604009927, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", "easier_hordes", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, node_13={ minor_modifier_group={ "deus_less_hordes", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_snare", system_seeds={ pickups=71354257, power_ups=-626669490, mutator=-1067066436, blessings=209978347, }, node_type="ingame", theme="wastes", layout_x=0.12016687886037433, level="sig_snare_d_wastes_path1", layout_y=0.82579239996184395, next={ "node_10", }, path=4, level_seed=1604009927, weapon_pickup_seed=757693050, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", terror_event_power_up_rarity="rare", }, node_5={ minor_modifier_group={ "deus_less_monsters", "deus_more_specials", }, run_progress=0.66659999999999997, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=-1067066436, power_ups=-196660395, mutator=209978347, blessings=-626669490, }, node_type="ingame", theme="tzeentch", layout_x=0.71423946669508298, level="sig_mordrek_tzeentch_path5", layout_y=0.2837414222882057, next={ "node_6", "node_8", }, path=5, level_seed=757693050, weapon_pickup_seed=71354257, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", curse="curse_egg_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.461057313658431, next={ "node_1", "node_13", }, weapon_pickup_seed=-1986466842, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=816222733, power_ups=757693050, mutator=1448774664, blessings=1604009927, }, node_type="start", mutators={ }, theme="wastes", level_seed=920299491, layout_x=0, path=0, }, node_2={ level="shop_strife", run_progress=0.16664999999999999, level_type="SHOP", layout_y=0.0090383645018028858, next={ "node_3", }, weapon_pickup_seed=209978347, conflict_settings="disabled", path=0, system_seeds={ pickups=-626669490, power_ups=-27551665, mutator=-196660395, blessings=97348784, }, node_type="shop", mutators={ }, theme="wastes", level_seed=-1067066436, layout_x=0.31474092631095041, base_level="shop_strife", }, } 02:18:14.325 [Lua] [SharedState] deus_map_11135718_node_12: ready:0:0:0:0 = true 02:18:14.325 [Lua] [SharedState] deus_map_11135718_node_12: map_state:0:0:0:0 = STARTING 02:18:14.325 [Lua] [SharedState] deus_map_11135718_node_12: final_node_selected:0:0:0:0 = 02:18:14.325 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = 02:18:14.326 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:18:14.362 [Lua] [SharedState] deus_map_11135718_node_12: ready:0:0:0:0 = true 02:18:14.362 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = 02:18:14.362 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:18:14.378 [Lua] [SharedState] deus_map_11135718_node_12: ready:0:0:0:0 = true 02:18:14.378 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = 02:18:14.378 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:18:14.467 [Lua] [SharedState] deus_map_11135718_node_12: ready:0:0:0:0 = true 02:18:14.467 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = 02:18:14.467 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 1 02:18:14.468 [Lua] [SharedState] deus_map_11135718_node_12: map_state:0:0:0:0 = WAITING 02:18:14.518 [Lua] [SharedState] deus_map_11135718_node_12: ready:0:0:0:0 = true 02:18:14.518 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = 02:18:17.021 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = node_4 02:18:17.023 [Lua] [SharedState] deus_map_11135718_node_12: map_state:0:0:0:0 = VOTING 02:18:17.191 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = node_4 02:18:18.068 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = node_4 02:18:22.899 [Lua] [SharedState] deus_map_11135718_node_12: vote:0:0:0:0 = node_4 02:18:22.902 [Lua] [SharedState] deus_map_11135718_node_12: map_state:0:0:0:0 = VOTING_FINISHING 02:18:25.341 [EACServer] [22:18:25:341][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:18:27.902 [Lua] [SharedState] deus_map_11135718_node_12: final_node_selected:0:0:0:0 = node_4 02:18:27.902 [Lua] [SharedState] deus_map_11135718_node_12: map_state:0:0:0:0 = FINISHING 02:18:27.902 [Lua] [SharedState] deus_run_state_11135718: twitch_vote:0:0:0:0 = 02:18:30.920 [Lua] [SharedState] deus_map_11135718_node_12: map_state:0:0:0:0 = FINISHED 02:18:30.922 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:18:31.935 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:18:32.007 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:18:32.033 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:18:32.063 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 2 02:18:32.065 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 02:18:32.079 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 02:18:32.091 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 02:18:32.121 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 02:18:32.222 [Lua] [SharedState] deus_game_mode_map_11135718: state:0:0:0:0 = 5 02:18:32.223 [Lua] [SharedState] deus_run_state_11135718: run_node_key:0:0:0:0 = node_4 02:18:32.223 [Lua] [LevelTransitionHandler] set_next_level( lvl:pat_bay_wastes_path2, mc:deus, gm:deus, env:0, seed:1448774664, conflict:deus_skaven_chaos, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:0, id:1616082560, lt:load_next_level, extra_packages:{ }) 02:18:32.223 [Lua] [LevelTransitionHandler] promote_next_level_data 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: level_key:0:0:0:0 = pat_bay_wastes_path2 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: level_seed:0:0:0:0 = 1448774664 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: conflict_director:0:0:0:0 = deus_skaven_chaos 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: locked_director_functions:0:0:0:0 = {} 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: game_mode:0:0:0:0 = deus 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: mechanism:0:0:0:0 = deus 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: environment_variation_id:0:0:0:0 = 0 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: difficulty:0:0:0:0 = cataclysm 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: difficulty_tweak:0:0:0:0 = 0 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: level_session_id:0:0:0:0 = 1616082560 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: level_transition_type:0:0:0:0 = load_next_level 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: extra_packages:0:0:0:0 = {} 02:18:32.223 [Lua] [SharedState] network_state_110000101e55044: name:set_level_data 02:18:32.223 [Lua] [NetworkServer] Entering post game 02:18:32.223 [Lua] [PeerSM] 110000104e72a6c :: on_exit InGame 02:18:32.223 [Lua] [PeerSM] 110000104e72a6c :: on_enter InPostGame 02:18:32.223 [Lua] [PeerSM] 110000104544c72 :: on_exit InGame 02:18:32.223 [Lua] [PeerSM] 110000104544c72 :: on_enter InPostGame 02:18:32.223 [Lua] [PeerSM] 110000101e55044 :: on_exit InGame 02:18:32.223 [Lua] [PeerSM] 110000101e55044 :: on_enter InPostGame 02:18:32.223 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InGame 02:18:32.223 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InPostGame 02:18:32.225 [Save] Saving `save_data` 02:18:32.225 [Lua] gm_event_end_conditions_met true false 02:18:32.226 [Lua] Game won 02:18:32.226 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:18:32.229 [Save] Save done 02:18:32.229 [Save] Saving `save_data` 02:18:32.234 [Save] Save done 02:18:32.247 [Lua] generate_backend_stats 110000101e55044:1 02:18:32.350 [Lua] PlayFabMirrorBase:_commit_internal nil 02:18:32.350 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:18:32.350 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 02:18:32.351 [Save] Saving `save_data` 02:18:32.351 [Lua] TRANSITION nil nil load_next_level 02:18:32.351 [Lua] Transition type "load_next_level", is server: true 02:18:32.351 [Lua] [GameNetworkManager] Leaving game... 02:18:32.351 [Lua] [GameNetworkManager] Shutting down game session host. 02:18:32.351 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:18:32.351 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:18:32.351 [GameSession] shutdown_game_session_host() 02:18:32.351 [GameSession] shutdown() 02:18:32.351 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=147.73 02:18:32.354 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = false 02:18:32.354 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = false 02:18:32.354 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = false 02:18:32.354 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = false 02:18:32.354 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:18:32.354 [Lua] commit result success 11 02:18:32.354 [Lua] none table: 00000000158A2490 nil 02:18:32.357 [Save] Save done 02:18:32.406 [Network] Ignoring message `rpc_network_current_server_time_request` from wrong session ed8a or from non-session peer 110000104544c72 02:18:34.303 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:18:34.303 [Lua] [Managers] Calling function on all managers: 02:18:34.303 [Lua] PlayerManager:remove_player peer_id=110000101e55044 1 02:18:34.304 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = false 02:18:34.304 [Lua] Clearing all global lookup lists 02:18:34.304 [Lua] [IngamePlayerListUI] - Destroy 02:18:34.305 [Lua] [IngameUI] destroy 02:18:34.307 [Lua] [MOD][VMF][INFO] Removed 110000107c9bf5a from the VMF users list. 02:18:34.307 [Lua] PlayerManager:remove_player peer_id=110000107c9bf5a 1 02:18:34.308 [Lua] PlayerManager:remove_player peer_id=110000104544c72 1 02:18:34.308 [Lua] [MOD][VMF][INFO] Removed 110000104e72a6c from the VMF users list. 02:18:34.308 [Lua] PlayerManager:remove_player peer_id=110000104e72a6c 1 02:18:34.309 [Lua] [Managers] Destroying manager group: 02:18:34.311 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:18:34.311 [Lua] [PeerSM] 110000104e72a6c :: on_exit InPostGame 02:18:34.311 [Lua] [PeerSM] 110000104e72a6c :: on_enter Loading 02:18:34.311 [Lua] [PeerSM] 110000104544c72 :: on_exit InPostGame 02:18:34.311 [Lua] [PeerSM] 110000104544c72 :: on_enter Loading 02:18:34.311 [Lua] [PeerSM] 110000101e55044 :: on_exit InPostGame 02:18:34.311 [Lua] [PeerSM] 110000101e55044 :: on_enter Loading 02:18:34.311 [Lua] [PeerSM] 110000107c9bf5a :: on_exit InPostGame 02:18:34.311 [Lua] [PeerSM] 110000107c9bf5a :: on_enter Loading 02:18:34.311 [Lua] [Matchmaking] unregister rpcs 02:18:34.312 [Lua] ############### UNLOADING PACKAGES ############### 02:18:34.312 [Lua] [Gamestate] Enter state StateLoading 02:18:34.314 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:18:34.314 [Lua] [Matchmaking] register rpcs 02:18:34.314 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:18:34.314 [Lua] Set lobby begin: 02:18:34.314 [Lua] Lobby data twitch_enabled = false 02:18:34.314 [Lua] Lobby data selected_mission_id = journey_ruin 02:18:34.314 [Lua] Lobby data num_players = 4 02:18:34.314 [Lua] Lobby data difficulty_tweak = 0 02:18:34.314 [Lua] Lobby data host = 110000101e55044 02:18:34.314 [Lua] Lobby data matchmaking_type = 2 02:18:34.315 [Lua] Lobby data is_private = false 02:18:34.315 [Lua] Lobby data match_started = true 02:18:34.315 [Lua] Lobby data difficulty = normal 02:18:34.315 [Lua] Lobby data player_slot_1 = 0:0 02:18:34.315 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:18:34.315 [Lua] Lobby data unique_server_name = Visulth 02:18:34.315 [Lua] Lobby data quick_game = false 02:18:34.315 [Lua] Lobby data country_code = CA 02:18:34.315 [Lua] Lobby data matchmaking = true 02:18:34.315 [Lua] Lobby data power_level = 0 02:18:34.315 [Lua] Lobby data mission_id = dlc_morris_map 02:18:34.315 [Lua] Lobby data mechanism = deus 02:18:34.315 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:18:34.315 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:18:34.315 [Lua] Lobby data network_hash = d096ef183372c9f1 02:18:34.315 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:18:34.315 [Lua] Lobby data eac_authorized = true 02:18:34.315 [Lua] Set lobby end. 02:18:34.315 [Lua] registering RPCs 02:18:34.315 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:18:34.315 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 02:18:34.315 [Lua] Set lobby begin: 02:18:34.315 [Lua] Lobby data twitch_enabled = false 02:18:34.315 [Lua] Lobby data selected_mission_id = journey_ruin 02:18:34.315 [Lua] Lobby data num_players = 4 02:18:34.315 [Lua] Lobby data difficulty_tweak = 0 02:18:34.315 [Lua] Lobby data host = 110000101e55044 02:18:34.315 [Lua] Lobby data matchmaking_type = 2 02:18:34.315 [Lua] Lobby data is_private = false 02:18:34.315 [Lua] Lobby data match_started = true 02:18:34.316 [Lua] Lobby data difficulty = normal 02:18:34.316 [Lua] Lobby data player_slot_1 = 0:0 02:18:34.316 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:18:34.316 [Lua] Lobby data unique_server_name = Visulth 02:18:34.316 [Lua] Lobby data quick_game = false 02:18:34.316 [Lua] Lobby data country_code = CA 02:18:34.316 [Lua] Lobby data matchmaking = true 02:18:34.316 [Lua] Lobby data power_level = 0 02:18:34.316 [Lua] Lobby data mission_id = pat_bay_wastes_path2 02:18:34.316 [Lua] Lobby data mechanism = deus 02:18:34.316 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:18:34.316 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:18:34.316 [Lua] Lobby data network_hash = d096ef183372c9f1 02:18:34.316 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:18:34.316 [Lua] Lobby data eac_authorized = true 02:18:34.316 [Lua] Set lobby end. 02:18:34.316 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:18:34.319 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_bay, global_loading_screens, async-read, prioritized 02:18:34.319 [Lua] [StateLoading] load_current_level 02:18:34.319 [Lua] [LevelTransitionHandler] load_current_level, loading pat_bay_wastes_path2 0 02:18:34.335 [Umbra] Unload tome 02:18:34.349 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/map, dlc_morris_map 02:18:34.349 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_ingame, pat_bay_wastes_path2, async-read, 02:18:34.349 [Lua] [PackageManager] Load: units/props/inn/deus/deus_chest_01, pat_bay_wastes_path2, async-read, 02:18:34.349 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay, pat_bay_wastes_path2, async-read, 02:18:34.349 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay/path_common, pat_bay_wastes_path2, async-read, 02:18:34.349 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/wastes_common, pat_bay_wastes_path2, async-read, 02:18:34.349 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay/wastes_common, pat_bay_wastes_path2, async-read, 02:18:34.349 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2, pat_bay_wastes_path2, async-read, 02:18:34.384 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_bay 02:18:34.384 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_bay 02:18:34.384 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_ingame 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":906489408,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:18:34.385 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = true 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1667196928,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:18:34.417 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 02:18:34.501 [Lua] ### Received rpc_level_load_started 02:18:34.501 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_session_id: 1616082560 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":970066944,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 906489408 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 970066944 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 676275136 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1667196928 02:18:34.501 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = true 02:18:34.551 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 02:18:34.551 [Lua] ### Received rpc_level_load_started 02:18:34.551 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_session_id: 1616082560 02:18:34.685 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 02:18:34.685 [Lua] ### Received rpc_level_load_started 02:18:34.685 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_session_id: 1616082560 02:18:36.544 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_ingame 02:18:36.544 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_ingame 02:18:36.545 [Lua] [PackageManager] Queueing new asynch package: units/props/inn/deus/deus_chest_01 02:18:36.979 [Lua] [PackageManager] Finished loading asynchronous package: units/props/inn/deus/deus_chest_01 02:18:36.979 [Lua] [PackageManager] Force_load: units/props/inn/deus/deus_chest_01 02:18:36.979 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay 02:18:41.357 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay 02:18:41.357 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay 02:18:41.358 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay/path_common 02:18:43.418 [Lua] ### Received rpc_level_loaded 02:18:43.418 [Lua] #### Has state machine: true, peer_id: 110000107c9bf5a, level_id: 501 02:18:43.418 [Lua] Peer 110000107c9bf5a has loaded the level and all enemies are loaded 02:18:43.418 [Lua] [PeerSM] 110000107c9bf5a :: on_exit Loading 02:18:43.418 [Lua] [PeerSM] 110000107c9bf5a :: on_enter LoadingProfilePackages 02:18:43.435 [Lua] [PeerSM] 110000107c9bf5a :: on_exit LoadingProfilePackages 02:18:43.435 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForEnterGame 02:18:45.626 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay/path_common 02:18:45.626 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay/path_common 02:18:45.626 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/wastes_common 02:18:46.179 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/wastes_common 02:18:46.179 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/wastes_common 02:18:46.179 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay/wastes_common 02:18:46.546 [Lua] ### Received rpc_level_loaded 02:18:46.546 [Lua] #### Has state machine: true, peer_id: 110000104544c72, level_id: 501 02:18:46.546 [Lua] Peer 110000104544c72 has loaded the level and all enemies are loaded 02:18:46.547 [Lua] [PeerSM] 110000104544c72 :: on_exit Loading 02:18:46.547 [Lua] [PeerSM] 110000104544c72 :: on_enter LoadingProfilePackages 02:18:46.564 [Lua] [PeerSM] 110000104544c72 :: on_exit LoadingProfilePackages 02:18:46.564 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForEnterGame 02:18:47.465 [Lua] ### Received rpc_level_loaded 02:18:47.465 [Lua] #### Has state machine: true, peer_id: 110000104e72a6c, level_id: 501 02:18:47.465 [Lua] Peer 110000104e72a6c has loaded the level and all enemies are loaded 02:18:47.467 [Lua] [PeerSM] 110000104e72a6c :: on_exit Loading 02:18:47.467 [Lua] [PeerSM] 110000104e72a6c :: on_enter LoadingProfilePackages 02:18:47.483 [Lua] [PeerSM] 110000104e72a6c :: on_exit LoadingProfilePackages 02:18:47.483 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForEnterGame 02:18:49.058 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1025920704,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:18:49.058 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1025920704 02:18:49.058 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1025920704 02:18:49.109 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1025920704 02:18:49.209 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1025920704 02:18:50.298 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay/wastes_common 02:18:50.298 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay/wastes_common 02:18:50.299 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2 02:18:50.389 [Umbra] Loading umbra tome '#ID[0573cc1c9c29df5a]' 02:18:50.517 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2 02:18:50.517 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2 02:18:50.534 [Lua] [LevelTransitionHandler] Level load completed! 02:18:50.535 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: pat_bay_wastes_path2 - level_seed: 1448774664 - use_random_directors: false - conflict_director_name: deus_skaven_chaos 02:18:50.558 [Lua] [MainPathSpawningGenerator] Using path: 2 at crossroad: B . (1/3 paths). 02:18:50.558 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 2 that has main path index: 6 02:18:50.558 [Lua] [MainPathSpawningGenerator] Using path: 1 at crossroad: A . (1/4 paths). 02:18:50.558 [Lua] [MainPathSpawningGenerator] ->removing road: 3 from crossroad: A with main path index: 5 02:18:50.558 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 7 02:18:50.558 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_storm_vermin_with_shield=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_ratling_gunner=true, skaven_stormfiend=true, skaven_clan_rat=true, chaos_raider=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_loot_rat=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, chaos_berzerker=true, skaven_clan_rat_with_shield=true, skaven_poison_wind_globadier=true, skaven_warpfire_thrower=true, chaos_marauder=true, skaven_plague_monk=true, skaven_storm_vermin_commander=true, } 02:18:50.558 [Lua] load_startup_enemy_packages: -------------- 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] chaos_spawn 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] chaos_troll 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] skaven_rat_ogre 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] skaven_stormfiend 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] beastmen_minotaur 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] chaos_plague_sorcerer 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] chaos_corruptor_sorcerer 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] skaven_gutter_runner 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] skaven_pack_master 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] skaven_poison_wind_globadier 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] skaven_ratling_gunner 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] skaven_warpfire_thrower 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] chaos_vortex_sorcerer 02:18:50.558 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 02:18:50.558 [Lua] beastmen_standard_bearer 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] chaos_vortex 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] critter_rat 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] critter_pig 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] skaven_storm_vermin_with_shield 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] skaven_storm_vermin 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] chaos_warrior 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] skaven_clan_rat 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] chaos_raider 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] skaven_slave 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] chaos_fanatic 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] skaven_loot_rat 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] chaos_marauder_with_shield 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] chaos_berzerker 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] skaven_clan_rat_with_shield 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] chaos_marauder 02:18:50.559 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 02:18:50.559 [Lua] skaven_plague_monk 02:18:50.561 [Lua] ### Received rpc_level_loaded 02:18:50.561 [Lua] #### Has state machine: true, peer_id: 110000101e55044, level_id: 501 02:18:50.561 [Lua] Peer 110000101e55044 has loaded the level and all enemies are loaded 02:18:50.578 [Lua] [PeerSM] 110000101e55044 :: on_exit Loading 02:18:50.578 [Lua] [PeerSM] 110000101e55044 :: on_enter LoadingProfilePackages 02:18:50.594 [Lua] [PeerSM] 110000101e55044 :: on_exit LoadingProfilePackages 02:18:50.594 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForEnterGame 02:18:50.595 [Lua] ### Received rpc_level_loaded 02:18:50.595 [Lua] #### Has state machine: false, peer_id: 110000101e55044, level_id: 501 02:18:50.617 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:18:50.617 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 02:18:50.617 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 02:18:51.012 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 02:18:51.012 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 02:18:51.013 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 02:18:51.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 02:18:51.379 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 02:18:51.380 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 02:18:51.747 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 02:18:51.747 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 02:18:51.748 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 02:18:52.166 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 02:18:52.166 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 02:18:52.166 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 02:18:52.884 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 02:18:52.884 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 02:18:52.884 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 02:18:53.053 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 02:18:53.053 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 02:18:53.053 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 02:18:53.253 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 02:18:53.253 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 02:18:53.253 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 02:18:53.488 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 02:18:53.488 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 02:18:53.489 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 02:18:53.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 02:18:53.808 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 02:18:53.808 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 02:18:54.209 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":1520257664,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:18:54.209 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1520257664 02:18:54.209 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1520257664 02:18:54.226 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 02:18:54.226 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 02:18:54.226 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 02:18:54.276 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1520257664 02:18:54.292 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1520257664 02:18:54.412 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1967756544,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:18:54.412 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1967756544 02:18:54.413 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1967756544 02:18:54.445 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 02:18:54.445 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 02:18:54.446 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 02:18:54.478 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1967756544 02:18:54.579 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1967756544 02:18:54.829 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 02:18:54.829 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 02:18:54.830 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 02:18:55.182 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 02:18:55.182 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 02:18:55.183 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 02:18:55.666 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 02:18:55.666 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 02:18:55.667 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 02:18:55.717 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 02:18:55.717 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 02:18:55.717 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 02:18:55.785 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:18:55.785 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:18:55.785 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 02:18:55.851 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 02:18:55.851 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 02:18:55.851 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:18:56.076 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:18:56.076 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 02:18:56.076 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 02:18:56.177 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:18:56.177 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 02:18:56.177 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 02:18:56.288 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:18:56.288 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 02:18:56.288 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 02:18:56.657 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 02:18:56.657 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 02:18:56.657 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 02:18:57.076 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 02:18:57.076 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 02:18:57.077 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 02:18:57.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 02:18:57.594 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 02:18:57.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 02:18:57.880 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 02:18:57.880 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 02:18:57.881 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 02:18:58.332 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 02:18:58.332 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 02:18:58.332 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 02:18:58.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 02:18:58.649 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 02:18:58.650 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 02:18:58.816 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 02:18:58.816 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 02:18:58.816 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 02:18:59.134 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 02:18:59.134 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 02:18:59.134 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 02:18:59.384 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 02:18:59.384 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 02:18:59.385 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 02:18:59.820 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 02:18:59.820 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 02:18:59.821 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 02:19:00.122 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 02:19:00.122 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 02:19:00.122 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 02:19:00.506 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 02:19:00.506 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 02:19:00.508 [Lua] [StateLoading] loadout_changed: true old_loadout: map_deus new_loadout: deus level_key: pat_bay_wastes_path2 game_mode: deus 02:19:00.508 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 02:19:00.508 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000101e55044:1) 02:19:00.519 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false},"inventory_id":2039628800,"first_person":{"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"wwise\/we_deus_01":false,"wwise\/two_handed_axes":false}} 02:19:00.519 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 02:19:00.523 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 2039628800 02:19:00.589 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 2039628800 02:19:00.589 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 2039628800 02:19:00.673 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 2039628800 02:19:00.675 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 02:19:00.675 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/pat_bay/generated/wastes_path2/world 02:19:00.675 [Umbra] Init version: 3.4.15 :: 16 threads 02:19:00.933 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:00.933 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:00.933 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:00.933 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:00.933 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:00.933 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:00.933 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:00.944 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 02:19:01.117 [Lua] Async level spawning done 02:19:01.117 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:19:02.109 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:19:02.109 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:19:02.109 [Lua] [Matchmaking] unregister rpcs 02:19:02.109 [Lua] Set lobby begin: 02:19:02.109 [Lua] Lobby data twitch_enabled = false 02:19:02.109 [Lua] Lobby data selected_mission_id = journey_ruin 02:19:02.109 [Lua] Lobby data num_players = 4 02:19:02.109 [Lua] Lobby data difficulty_tweak = 0 02:19:02.109 [Lua] Lobby data host = 110000101e55044 02:19:02.109 [Lua] Lobby data matchmaking_type = 2 02:19:02.109 [Lua] Lobby data is_private = false 02:19:02.109 [Lua] Lobby data match_started = true 02:19:02.109 [Lua] Lobby data difficulty = normal 02:19:02.109 [Lua] Lobby data player_slot_1 = 0:0 02:19:02.109 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:19:02.109 [Lua] Lobby data unique_server_name = Visulth 02:19:02.109 [Lua] Lobby data quick_game = false 02:19:02.109 [Lua] Lobby data country_code = CA 02:19:02.109 [Lua] Lobby data matchmaking = true 02:19:02.109 [Lua] Lobby data power_level = 0 02:19:02.109 [Lua] Lobby data mission_id = pat_bay_wastes_path2 02:19:02.109 [Lua] Lobby data mechanism = deus 02:19:02.109 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:19:02.109 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:19:02.109 [Lua] Lobby data network_hash = d096ef183372c9f1 02:19:02.109 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:19:02.110 [Lua] Lobby data eac_authorized = true 02:19:02.110 [Lua] Set lobby end. 02:19:02.110 [Lua] [Managers] Destroying manager group: 02:19:02.111 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_bay, global_loading_screens 02:19:02.111 [Lua] [Gamestate] Enter StateIngame HOST 02:19:02.112 [Lua] <>level = pat_bay_wastes_path2<> 02:19:02.112 [Lua] [StateIngame] Server ingame 02:19:02.117 [Lua] Set lobby begin: 02:19:02.117 [Lua] Lobby data twitch_enabled = false 02:19:02.117 [Lua] Lobby data selected_mission_id = journey_ruin 02:19:02.117 [Lua] Lobby data num_players = 4 02:19:02.117 [Lua] Lobby data difficulty_tweak = 0 02:19:02.117 [Lua] Lobby data host = 110000101e55044 02:19:02.117 [Lua] Lobby data matchmaking_type = 2 02:19:02.117 [Lua] Lobby data is_private = false 02:19:02.117 [Lua] Lobby data match_started = true 02:19:02.117 [Lua] Lobby data difficulty = cataclysm 02:19:02.117 [Lua] Lobby data player_slot_1 = 0:0 02:19:02.117 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:19:02.117 [Lua] Lobby data unique_server_name = Visulth 02:19:02.117 [Lua] Lobby data quick_game = false 02:19:02.117 [Lua] Lobby data country_code = CA 02:19:02.117 [Lua] Lobby data matchmaking = true 02:19:02.117 [Lua] Lobby data power_level = 0 02:19:02.117 [Lua] Lobby data mission_id = pat_bay_wastes_path2 02:19:02.117 [Lua] Lobby data mechanism = deus 02:19:02.117 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:19:02.117 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:19:02.117 [Lua] Lobby data network_hash = d096ef183372c9f1 02:19:02.117 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:19:02.117 [Lua] Lobby data eac_authorized = true 02:19:02.118 [Lua] Set lobby end. 02:19:02.118 [Lua] [Matchmaking] register rpcs 02:19:02.118 [Lua] GameNetworkManager:init... creating game session 02:19:02.118 [Lua] Host GameSession.make_game_session_host with session: 02:19:02.118 [GameSession] make_game_session_host() 02:19:02.118 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:19:02.118 [Lua] [GameNetworkManager] My own peer_id = 110000101e55044 02:19:02.118 [Lua] [GameNetworkManager] self.is_server = true 02:19:02.118 [Network] Setting artificial MTU limit to 65536 02:19:02.118 [Connection] Endpoint 110000104e72a6c set max payload per packet to 1140 02:19:02.118 [Connection] Endpoint 110000107c9bf5a set max payload per packet to 1140 02:19:02.118 [Connection] Endpoint 110000104544c72 set max payload per packet to 1140 02:19:02.118 [Lua] [Mutator] Initializing mutator 'blessing_of_grimnir' 02:19:02.118 [Lua] [Mutator] Initializing mutator 'increased_healing' 02:19:02.118 [Lua] [Mutator] Initializing mutator 'deus_more_monsters' 02:19:02.118 [Lua] [Mutator] Initializing mutator 'deus_pacing_tweak' 02:19:02.118 [Lua] [Mutator] Initializing mutator 'deus_difficulty_tweak' 02:19:02.118 [Lua] [Mutator] Initializing mutator 'easier_hordes' 02:19:02.127 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge 02:19:02.127 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge_shields 02:19:02.127 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge_armor 02:19:02.127 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge_berzerker 02:19:02.128 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 02:19:02.128 [Lua] pacing=deus_default 02:19:02.128 [Lua] roaming=nil 02:19:02.128 [Lua] specials=deus_default 02:19:02.128 [Lua] contained_breeds=nil 02:19:02.128 [Lua] debug_color=maroon 02:19:02.128 [Lua] disabled=false 02:19:02.128 [Lua] pack_spawning=deus_default 02:19:02.128 [Lua] factions=nil 02:19:02.128 [Lua] description=deus_conflict_director_skaven_chaos_name 02:19:02.128 [Lua] boss=deus_default 02:19:02.128 [Lua] horde=deus_default 02:19:02.128 [Lua] name=deus_skaven_chaos 02:19:02.128 [Lua] intensity=deus_default 02:19:02.128 [Lua] --- 02:19:02.128 [Lua] [LevelAnalysis] set_random_seed( 1448774664) 02:19:02.136 [Lua] [AIInterestPointSystem] Level Seed: 1448774664 02:19:02.136 [Lua] 02:19:02.136 [Lua] [entity_system_bag] = table 02:19:02.136 [Lua] [entity_system_bag] = metatable 02:19:02.136 [Lua] [startup_data] = table 02:19:02.136 [Lua] [entity_manager] = table 02:19:02.136 [Lua] [entity_manager] = metatable 02:19:02.136 [Lua] [unit_spawner] = table 02:19:02.136 [Lua] [unit_spawner] = metatable 02:19:02.136 [Lua] [unit_storage] = table 02:19:02.136 [Lua] [unit_storage] = metatable 02:19:02.136 [Lua] [dice_keeper] = table 02:19:02.136 [Lua] [dice_keeper] = metatable 02:19:02.136 [Lua] [is_server] = true (boolean) 02:19:02.137 [Lua] [world] = [World] 02:19:02.137 [Lua] [system_api] = table 02:19:02.137 [Lua] [entity_system] = table 02:19:02.137 [Lua] [entity_system] = metatable 02:19:02.137 [Lua] [network_lobby] = table 02:19:02.137 [Lua] [network_lobby] = metatable 02:19:02.137 [Lua] [profile_synchronizer] = table 02:19:02.137 [Lua] [profile_synchronizer] = metatable 02:19:02.137 [Lua] [level_transition_handler] = table 02:19:02.137 [Lua] [level_transition_handler] = metatable 02:19:02.137 [Lua] [num_local_human_players] = 1 (number) 02:19:02.137 [Lua] [statistics_db] = table 02:19:02.137 [Lua] [statistics_db] = metatable 02:19:02.137 [Lua] [network_server] = table 02:19:02.137 [Lua] [network_server] = metatable 02:19:02.137 [Lua] [input_manager] = table 02:19:02.137 [Lua] [input_manager] = metatable 02:19:02.137 [Lua] [network_clock] = table 02:19:02.137 [Lua] [network_clock] = metatable 02:19:02.137 [Lua] [network_transmit] = table 02:19:02.137 [Lua] [network_transmit] = metatable 02:19:02.137 [Lua] [free_flight_manager] = table 02:19:02.137 [Lua] [free_flight_manager] = metatable 02:19:02.137 [Lua] [network_manager] = table 02:19:02.137 [Lua] [network_manager] = metatable 02:19:02.137 [Lua] [network_event_delegate] = table 02:19:02.137 [Lua] [network_event_delegate] = metatable 02:19:02.137 [Lua] 02:19:02.137 [Lua] ignoring extension VersusVolumeObjectiveExtension 02:19:02.137 [Lua] ignoring extension VersusInteractObjectiveExtension 02:19:02.137 [Lua] ignoring extension VersusPayloadObjectiveExtension 02:19:02.137 [Lua] ignoring extension VersusSocketObjectiveExtension 02:19:02.137 [Lua] ignoring extension VersusTargetObjectiveExtension 02:19:02.137 [Lua] ignoring extension VersusMissionObjectiveExtension 02:19:02.139 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:19:02.176 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:19:02.176 [Lua] [AchievementManager] Achievements using the steam platform 02:19:02.177 [Lua] PlayerManager:add_player player_1 02:19:02.339 [Lua] respawn_unit_spawned with group id: terror_respawn 02:19:02.339 [Lua] respawn_unit_spawned with group id: terror_respawn 02:19:02.339 [Lua] respawn_unit_spawned with group id: terror_respawn 02:19:02.344 [Lua] [StateIngame] Level seed: 1448774664 02:19:02.371 [Lua] [LevelAnalysis] set_random_seed( 1448774664) 02:19:02.375 [GameSession] create_game_object(67, 0) 02:19:02.375 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 02:19:02.375 [GameSession] create_game_object(95, 1) 02:19:02.375 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 02:19:02.376 [Lua] [IngameUI] init 02:19:02.405 [SteamVoipClient] select_out(110000101e55044, off) 02:19:02.405 [SteamVoipClient] select_out(110000104e72a6c, off) 02:19:02.405 [SteamVoipClient] select_out(110000107c9bf5a, off) 02:19:02.412 [Lua] cb_razer_chroma_setup 02:19:02.477 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:19:02.477 [Lua] Set lobby begin: 02:19:02.477 [Lua] Lobby data twitch_enabled = false 02:19:02.477 [Lua] Lobby data selected_mission_id = journey_ruin 02:19:02.477 [Lua] Lobby data num_players = 4 02:19:02.477 [Lua] Lobby data difficulty_tweak = 0 02:19:02.477 [Lua] Lobby data host = 110000101e55044 02:19:02.477 [Lua] Lobby data matchmaking_type = 2 02:19:02.477 [Lua] Lobby data is_private = false 02:19:02.477 [Lua] Lobby data match_started = true 02:19:02.478 [Lua] Lobby data difficulty = cataclysm 02:19:02.478 [Lua] Lobby data player_slot_1 = 0:0 02:19:02.478 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:19:02.478 [Lua] Lobby data unique_server_name = Visulth 02:19:02.478 [Lua] Lobby data quick_game = false 02:19:02.478 [Lua] Lobby data country_code = CA 02:19:02.478 [Lua] Lobby data matchmaking = true 02:19:02.478 [Lua] Lobby data power_level = 735 02:19:02.478 [Lua] Lobby data mission_id = pat_bay_wastes_path2 02:19:02.478 [Lua] Lobby data mechanism = deus 02:19:02.478 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:19:02.478 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:19:02.478 [Lua] Lobby data network_hash = d096ef183372c9f1 02:19:02.478 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:19:02.478 [Lua] Lobby data eac_authorized = true 02:19:02.478 [Lua] Set lobby end. 02:19:02.479 [Lua] CurrentConflictSettings deus_skaven_chaos 02:19:02.479 [Lua] [ConflictDirector] conflict_director is ai_ready 02:19:02.479 [Lua] [MainPathSpawningGenerator] Using path: 2 at crossroad: B . (1/3 paths). 02:19:02.479 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 2 that has main path index: 6 02:19:02.479 [Lua] [MainPathSpawningGenerator] Using path: 1 at crossroad: A . (1/4 paths). 02:19:02.479 [Lua] [MainPathSpawningGenerator] ->removing road: 3 from crossroad: A with main path index: 5 02:19:02.479 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 7 02:19:02.480 [Lua] [1] = table 02:19:02.480 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:19:02.481 [Lua] NORMAL PATROL MAIN PATH 161.52737426757813 02:19:02.481 [Lua] [waypoints] = table 02:19:02.481 [Lua] [astar_points] = table 02:19:02.482 [Lua] [travel_dist] = 161.5273864865303 (number) 02:19:02.482 [Lua] [one_directional] = false (boolean) 02:19:02.482 [Lua] [id] = boss_1 (string) 02:19:02.482 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:19:02.482 [Lua] Forming navigation groups in one frame 02:19:02.482 [Lua] Forming navigation groups 02:19:02.503 [Lua] NavigationGroupManager -> calulation time A: 0.022000000000389264 02:19:02.670 [Lua] NavigationGroupManager -> calulation time B: 0.1659999999997126 02:19:02.670 [Lua] number of nav groups: 129 02:19:02.672 [Lua] number of refined nav groups : 81 02:19:02.675 [Lua] NavigationGroupManager -> calulation time C: 0.0060000000003128662 02:19:02.676 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.008826441690331 Normalized coefficient: 1.5736110613723526 02:19:02.683 [Lua] -------------> JOW Perfect-density 6.3000000000000016 Sum density 4.9977125197649013 Normalized coefficient: 1.2605767088612696 02:19:02.690 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 02:19:02.690 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 02:19:02.692 [Lua] [LevelAnalysis] Generating boss paths for level: pat_bay_wastes_path2 02:19:02.692 [Lua] [LevelAnalysis] This level has a total main-path length of 520.636 meters. 02:19:02.692 [Lua] [LevelAnalysis] num_event_places_f: 0.31375746218363443 , num_event_places: 0 , trailing_event_fraction: 0.31375746218363443 , num_events: 0 02:19:02.692 [Lua] [LevelAnalysis] Level path distance: 520.63619327545166 02:19:02.692 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:19:02.696 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 02:19:02.697 [GameSession] create_game_object(85, 2) 02:19:02.697 [GameSession] create_game_object(30, 3) 02:19:02.698 [GameSession] create_game_object(30, 4) 02:19:02.698 [GameSession] create_game_object(30, 5) 02:19:02.698 [GameSession] create_game_object(68, 6) 02:19:02.698 [GameSession] create_game_object(68, 7) 02:19:02.699 [GameSession] create_game_object(68, 8) 02:19:02.699 [GameSession] create_game_object(68, 9) 02:19:02.699 [GameSession] create_game_object(68, 10) 02:19:02.699 [GameSession] create_game_object(68, 11) 02:19:02.699 [GameSession] create_game_object(68, 12) 02:19:02.700 [GameSession] create_game_object(68, 13) 02:19:02.700 [GameSession] create_game_object(68, 14) 02:19:02.700 [GameSession] create_game_object(68, 15) 02:19:02.700 [GameSession] create_game_object(68, 16) 02:19:02.700 [GameSession] create_game_object(68, 17) 02:19:02.701 [GameSession] create_game_object(68, 18) 02:19:02.701 [GameSession] create_game_object(68, 19) 02:19:02.701 [GameSession] create_game_object(68, 20) 02:19:02.701 [GameSession] create_game_object(68, 21) 02:19:02.701 [GameSession] create_game_object(68, 22) 02:19:02.701 [GameSession] create_game_object(68, 23) 02:19:02.702 [GameSession] create_game_object(68, 24) 02:19:02.702 [GameSession] create_game_object(68, 25) 02:19:02.702 [GameSession] create_game_object(68, 26) 02:19:02.702 [GameSession] create_game_object(68, 27) 02:19:02.702 [GameSession] create_game_object(68, 28) 02:19:02.703 [GameSession] create_game_object(5, 29) 02:19:02.703 [GameSession] create_game_object(5, 30) 02:19:02.704 [GameSession] create_game_object(5, 31) 02:19:02.705 [GameSession] create_game_object(5, 32) 02:19:02.705 [GameSession] create_game_object(5, 33) 02:19:02.706 [GameSession] create_game_object(5, 34) 02:19:02.706 [GameSession] create_game_object(68, 35) 02:19:02.706 [GameSession] create_game_object(68, 36) 02:19:02.706 [GameSession] create_game_object(68, 37) 02:19:02.706 [GameSession] create_game_object(68, 38) 02:19:02.706 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 02:19:02.707 [GameSession] create_game_object(68, 39) 02:19:02.707 [GameSession] create_game_object(68, 40) 02:19:02.707 [GameSession] create_game_object(68, 41) 02:19:02.707 [GameSession] create_game_object(68, 42) 02:19:02.707 [GameSession] create_game_object(68, 43) 02:19:02.707 [GameSession] create_game_object(68, 44) 02:19:02.707 [GameSession] create_game_object(68, 45) 02:19:02.708 [GameSession] create_game_object(68, 46) 02:19:02.708 [GameSession] create_game_object(68, 47) 02:19:02.708 [GameSession] create_game_object(68, 48) 02:19:02.708 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_soft_currency pickups 02:19:02.708 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 02:19:02.708 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 02:19:02.708 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 02:19:02.708 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 02:19:02.708 [GameSession] create_game_object(48, 49) 02:19:02.708 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=49 02:19:02.708 [Lua] [Mutator] Activating mutator 'deus_more_monsters' 02:19:02.708 [Lua] [Mutator] Activating mutator 'increased_healing' 02:19:02.708 [Lua] [Mutator] Activating mutator 'easier_hordes' 02:19:02.708 [Lua] [Mutator] Activating mutator 'blessing_of_grimnir' 02:19:02.708 [Lua] Adding main path event: Vector3Box(180.248, 178.135, 26.784) boss_event_rat_ogre 45 table: 0000000016E97E00 02:19:02.708 [Lua] [Mutator] Activating mutator 'deus_pacing_tweak' 02:19:02.708 [Lua] Adding main path event: Vector3Box(180.248, 178.135, 26.784) boss_event_rat_ogre 45 table: 0000000016E98010 02:19:02.708 [Lua] [Mutator] Activating mutator 'deus_difficulty_tweak' 02:19:02.708 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:19:02.709 [Lua] [Managers] Calling function on all managers: 02:19:02.709 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:19:02.709 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_scorpion_complete_plaza_cataclysm 02:19:02.709 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Visulth 02:19:02.709 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:19:02.725 [GameSession] add_peer(110000104e72a6c) 02:19:02.725 [GameSession] create_game_object(0, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(1, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(2, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(3, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(4, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(5, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(6, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(7, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(8, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(9, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(10, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(11, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(12, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(13, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(14, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(15, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(16, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(17, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(18, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(19, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(20, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(21, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(22, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(23, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(24, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(25, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(26, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(27, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(28, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(29, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(30, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(31, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(32, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(33, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(34, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(35, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(36, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(37, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(38, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(39, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(40, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(41, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(42, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(43, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(44, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(45, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(46, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(47, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(48, 0) -> 110000104e72a6c 02:19:02.725 [GameSession] create_game_object(49, 0) -> 110000104e72a6c 02:19:02.725 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForEnterGame 02:19:02.725 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForGameObjectSync 02:19:02.725 [GameSession] add_peer(110000104544c72) 02:19:02.725 [GameSession] create_game_object(0, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(1, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(2, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(3, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(4, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(5, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(6, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(7, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(8, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(9, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(10, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(11, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(12, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(13, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(14, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(15, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(16, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(17, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(18, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(19, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(20, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(21, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(22, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(23, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(24, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(25, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(26, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(27, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(28, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(29, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(30, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(31, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(32, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(33, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(34, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(35, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(36, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(37, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(38, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(39, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(40, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(41, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(42, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(43, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(44, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(45, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(46, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(47, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(48, 0) -> 110000104544c72 02:19:02.725 [GameSession] create_game_object(49, 0) -> 110000104544c72 02:19:02.725 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForEnterGame 02:19:02.725 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForGameObjectSync 02:19:02.725 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForEnterGame 02:19:02.725 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForGameObjectSync 02:19:02.725 [GameSession] add_peer(110000107c9bf5a) 02:19:02.725 [GameSession] create_game_object(0, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(1, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(2, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(3, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(4, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(5, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(6, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(7, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(8, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(9, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(10, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(11, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(12, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(13, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(14, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(15, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(16, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(17, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(18, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(19, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(20, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(21, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(22, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(23, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(24, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(25, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(26, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(27, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(28, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(29, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(30, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(31, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(32, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(33, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(34, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(35, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(36, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(37, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(38, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(39, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(40, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(41, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(42, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(43, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(44, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(45, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(46, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(47, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(48, 0) -> 110000107c9bf5a 02:19:02.725 [GameSession] create_game_object(49, 0) -> 110000107c9bf5a 02:19:02.725 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForEnterGame 02:19:02.725 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForGameObjectSync 02:19:02.868 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1025920704,"first_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t1\/wpn_emp_handgun_repeater_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/two_handed_axes":false}} 02:19:02.868 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1967756544 02:19:02.868 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1520257664 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 2039628800 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1025920704 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = false 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0066 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = 9DAE93AC50463EB5 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Skeleton Cowboy 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"resource_packages\/careers\/bw_adept":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false},"inventory_id":1520257664,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_adept\/headpiece\/bw_a_hat_06":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/third_person_base\/chr_third_person_base":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_beam_staff_01\/wpn_brw_beam_staff_01":false,"resource_packages\/careers\/bw_adept":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_adept_skin_01\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false}} 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1025920704 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1520257664 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 2039628800 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1967756544 02:19:02.869 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = false 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0078 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = FAABFFE171A09CAA 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:19:02.869 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Aaron Kraid 02:19:02.869 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104e72a6c 02:19:02.883 [Lua] Breedfreezer (server) starting a hot join sync 02:19:02.883 [Lua] packing 0 units of breed chaos_marauder 02:19:02.883 [Lua] packing 0 units of breed skaven_clan_rat 02:19:02.883 [Lua] packing 0 units of breed skaven_storm_vermin 02:19:02.883 [Lua] packing 0 units of breed skaven_slave 02:19:02.883 [Lua] packing 0 units of breed chaos_fanatic 02:19:02.883 [Lua] packing 0 units of breed chaos_raider 02:19:02.883 [Lua] packing 0 units of breed chaos_warrior 02:19:02.883 [Lua] packing 0 units of breed chaos_berzerker 02:19:02.883 [Lua] packing 0 units of breed skaven_plague_monk 02:19:02.883 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:19:02.883 [Lua] 02:19:02.883 [Lua] [1] = 1 (number) 02:19:02.883 [Lua] [2] = 0 (number) 02:19:02.883 [Lua] [3] = 1 (number) 02:19:02.883 [Lua] [4] = 0 (number) 02:19:02.883 [Lua] [5] = 1 (number) 02:19:02.883 [Lua] [6] = 0 (number) 02:19:02.883 [Lua] [7] = 1 (number) 02:19:02.883 [Lua] [8] = 0 (number) 02:19:02.883 [Lua] [9] = 1 (number) 02:19:02.883 [Lua] [10] = 0 (number) 02:19:02.883 [Lua] [11] = 1 (number) 02:19:02.883 [Lua] [12] = 0 (number) 02:19:02.883 [Lua] [13] = 1 (number) 02:19:02.883 [Lua] [14] = 0 (number) 02:19:02.883 [Lua] [15] = 1 (number) 02:19:02.883 [Lua] [16] = 0 (number) 02:19:02.883 [Lua] [17] = 1 (number) 02:19:02.883 [Lua] [18] = 0 (number) 02:19:02.883 [Lua] 02:19:02.883 [Lua] 02:19:02.883 [Lua] 02:19:02.883 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104544c72 02:19:02.897 [Lua] Breedfreezer (server) starting a hot join sync 02:19:02.897 [Lua] packing 0 units of breed chaos_marauder 02:19:02.897 [Lua] packing 0 units of breed skaven_clan_rat 02:19:02.897 [Lua] packing 0 units of breed skaven_storm_vermin 02:19:02.897 [Lua] packing 0 units of breed skaven_slave 02:19:02.897 [Lua] packing 0 units of breed chaos_fanatic 02:19:02.897 [Lua] packing 0 units of breed chaos_raider 02:19:02.897 [Lua] packing 0 units of breed chaos_warrior 02:19:02.897 [Lua] packing 0 units of breed chaos_berzerker 02:19:02.897 [Lua] packing 0 units of breed skaven_plague_monk 02:19:02.897 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:19:02.897 [Lua] 02:19:02.897 [Lua] [1] = 1 (number) 02:19:02.897 [Lua] [2] = 0 (number) 02:19:02.897 [Lua] [3] = 1 (number) 02:19:02.897 [Lua] [4] = 0 (number) 02:19:02.897 [Lua] [5] = 1 (number) 02:19:02.897 [Lua] [6] = 0 (number) 02:19:02.897 [Lua] [7] = 1 (number) 02:19:02.897 [Lua] [8] = 0 (number) 02:19:02.897 [Lua] [9] = 1 (number) 02:19:02.897 [Lua] [10] = 0 (number) 02:19:02.897 [Lua] [11] = 1 (number) 02:19:02.897 [Lua] [12] = 0 (number) 02:19:02.897 [Lua] [13] = 1 (number) 02:19:02.897 [Lua] [14] = 0 (number) 02:19:02.897 [Lua] [15] = 1 (number) 02:19:02.897 [Lua] [16] = 0 (number) 02:19:02.897 [Lua] [17] = 1 (number) 02:19:02.897 [Lua] [18] = 0 (number) 02:19:02.897 [Lua] 02:19:02.897 [Lua] 02:19:02.897 [Lua] 02:19:02.897 [Lua] [NetworkServer] Game_object_sync_done for peer 110000107c9bf5a 02:19:02.911 [Lua] Breedfreezer (server) starting a hot join sync 02:19:02.911 [Lua] packing 0 units of breed chaos_marauder 02:19:02.911 [Lua] packing 0 units of breed skaven_clan_rat 02:19:02.911 [Lua] packing 0 units of breed skaven_storm_vermin 02:19:02.911 [Lua] packing 0 units of breed skaven_slave 02:19:02.911 [Lua] packing 0 units of breed chaos_fanatic 02:19:02.911 [Lua] packing 0 units of breed chaos_raider 02:19:02.911 [Lua] packing 0 units of breed chaos_warrior 02:19:02.911 [Lua] packing 0 units of breed chaos_berzerker 02:19:02.911 [Lua] packing 0 units of breed skaven_plague_monk 02:19:02.911 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:19:02.911 [Lua] 02:19:02.911 [Lua] [1] = 1 (number) 02:19:02.911 [Lua] [2] = 0 (number) 02:19:02.911 [Lua] [3] = 1 (number) 02:19:02.911 [Lua] [4] = 0 (number) 02:19:02.911 [Lua] [5] = 1 (number) 02:19:02.911 [Lua] [6] = 0 (number) 02:19:02.911 [Lua] [7] = 1 (number) 02:19:02.911 [Lua] [8] = 0 (number) 02:19:02.911 [Lua] [9] = 1 (number) 02:19:02.911 [Lua] [10] = 0 (number) 02:19:02.911 [Lua] [11] = 1 (number) 02:19:02.911 [Lua] [12] = 0 (number) 02:19:02.911 [Lua] [13] = 1 (number) 02:19:02.911 [Lua] [14] = 0 (number) 02:19:02.911 [Lua] [15] = 1 (number) 02:19:02.911 [Lua] [16] = 0 (number) 02:19:02.911 [Lua] [17] = 1 (number) 02:19:02.911 [Lua] [18] = 0 (number) 02:19:02.911 [Lua] 02:19:02.911 [Lua] 02:19:02.911 [Lua] 02:19:02.912 [Lua] PlayerManager:add_remote_player 110000104e72a6c 02:19:02.912 [GameSession] create_game_object(67, 50) 02:19:02.912 [GameSession] create_game_object(50, 0) -> 110000104e72a6c 02:19:02.912 [GameSession] create_game_object(50, 0) -> 110000104544c72 02:19:02.912 [GameSession] create_game_object(50, 0) -> 110000107c9bf5a 02:19:02.912 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=50 02:19:02.912 [Lua] RemotePlayer:create_game_object( ) 50 02:19:02.988 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForGameObjectSync 02:19:02.988 [Lua] [PeerSM] 110000104e72a6c :: on_enter WaitingForPlayers 02:19:02.988 [Lua] PlayerManager:add_remote_player 110000104544c72 02:19:02.988 [GameSession] create_game_object(67, 51) 02:19:02.988 [GameSession] create_game_object(51, 0) -> 110000104e72a6c 02:19:02.988 [GameSession] create_game_object(51, 0) -> 110000104544c72 02:19:02.988 [GameSession] create_game_object(51, 0) -> 110000107c9bf5a 02:19:02.988 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=51 02:19:02.988 [Lua] RemotePlayer:create_game_object( ) 51 02:19:03.068 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForGameObjectSync 02:19:03.068 [Lua] [PeerSM] 110000104544c72 :: on_enter WaitingForPlayers 02:19:03.069 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForGameObjectSync 02:19:03.069 [Lua] [PeerSM] 110000101e55044 :: on_enter WaitingForPlayers 02:19:03.069 [Lua] PlayerManager:add_remote_player 110000107c9bf5a 02:19:03.069 [GameSession] create_game_object(67, 52) 02:19:03.069 [GameSession] create_game_object(52, 0) -> 110000104e72a6c 02:19:03.069 [GameSession] create_game_object(52, 0) -> 110000104544c72 02:19:03.069 [GameSession] create_game_object(52, 0) -> 110000107c9bf5a 02:19:03.069 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=52 02:19:03.069 [Lua] RemotePlayer:create_game_object( ) 52 02:19:03.149 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForGameObjectSync 02:19:03.149 [Lua] [PeerSM] 110000107c9bf5a :: on_enter WaitingForPlayers 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":1967756544,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_steam_pistol_01_t1\/wpn_dw_steam_pistol_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"wwise\/steampistol":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_03_t1\/wpn_dw_hammer_03_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false}} 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104e72a6c:1:0:0 = 1967756544 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000104544c72:1:0:0 = 1520257664 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:1:0:0 = 2039628800 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:3:0:0 = 938357952 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000101e55044:6:0:0 = 212712000 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: loaded_inventory_id:110000107c9bf5a:1:0:0 = 1025920704 02:19:03.160 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = false 02:19:03.160 [Lua] [SharedState] deus_run_state_11135718: player_frame:0:0:0:0 = frame_0106 02:19:03.160 [Lua] [SharedState] deus_run_state_11135718: telemetry_id:0:0:0:0 = D0D82C615F8D155E 02:19:03.160 [Lua] [SharedState] deus_run_state_11135718: player_level:0:0:0:0 = 35 02:19:03.160 [Lua] [SharedState] deus_run_state_11135718: player_name:0:0:0:0 = Geronimo! 02:19:03.161 [Lua] [PeerSM] 110000104e72a6c :: on_exit WaitingForPlayers 02:19:03.161 [Lua] [PeerSM] 110000104e72a6c :: on_enter InGame 02:19:03.162 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104e72a6c:0:0:0 = true 02:19:03.163 [Lua] [PeerSM] 110000104544c72 :: on_exit WaitingForPlayers 02:19:03.163 [Lua] [PeerSM] 110000104544c72 :: on_enter InGame 02:19:03.163 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000104544c72:0:0:0 = true 02:19:03.163 [Lua] [PeerSM] 110000101e55044 :: on_exit WaitingForPlayers 02:19:03.163 [Lua] [PeerSM] 110000101e55044 :: on_enter InGame 02:19:03.163 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000101e55044:0:0:0 = true 02:19:03.163 [Lua] [PeerSM] 110000107c9bf5a :: on_exit WaitingForPlayers 02:19:03.163 [Lua] [PeerSM] 110000107c9bf5a :: on_enter InGame 02:19:03.163 [Lua] [SharedState] network_state_110000101e55044: peer_ingame:110000107c9bf5a:0:0:0 = true 02:19:03.166 [Lua] rpc_to_client_spawn_player 110000101e55044 1 02:19:03.166 [Lua] rpc_to_client_spawn_player 110000104e72a6c 1 02:19:03.166 [Lua] rpc_to_client_spawn_player 110000107c9bf5a 1 02:19:03.172 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(294.65, 207.62, 21.5542), Vector4(0, 0, -0.534967, -0.844873)) 02:19:03.175 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 02:19:03.175 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 02:19:03.175 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 02:19:03.175 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 02:19:03.175 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 02:19:03.175 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 02:19:03.176 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.58599999999999997) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:19:03.176 [GameSession] create_game_object(9, 53) 02:19:03.176 [GameSession] create_game_object(53, 0) -> 110000104e72a6c 02:19:03.176 [GameSession] create_game_object(53, 0) -> 110000104544c72 02:19:03.176 [GameSession] create_game_object(53, 0) -> 110000107c9bf5a 02:19:03.177 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.58599999999999997) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:19:03.177 [Lua] PlayerManager:assign_unit_ownership Visulth 110000101e55044 1 02:19:03.177 [GameSession] create_game_object(46, 54) 02:19:03.177 [GameSession] create_game_object(54, 0) -> 110000104e72a6c 02:19:03.177 [GameSession] create_game_object(54, 0) -> 110000104544c72 02:19:03.177 [GameSession] create_game_object(54, 0) -> 110000107c9bf5a 02:19:03.177 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=54 02:19:03.182 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:19:03.182 [Lua] [Mutator] Activating mutator 'easier_packs' 02:19:03.193 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge 02:19:03.193 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge_shields 02:19:03.193 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge_armor 02:19:03.193 [Lua] [MutatorUtils.update_conflict_settings_horde_size_modifier] did not find skaven_huge_berzerker 02:19:03.193 [Lua] Switching ConflictSettings: to: deus_skaven 02:19:03.193 [Lua] pacing=deus_default 02:19:03.193 [Lua] roaming=nil 02:19:03.193 [Lua] specials=deus_skaven 02:19:03.193 [Lua] contained_breeds=nil 02:19:03.193 [Lua] debug_color=orange 02:19:03.193 [Lua] disabled=false 02:19:03.193 [Lua] pack_spawning=skaven 02:19:03.193 [Lua] description=deus_conflict_director_skaven_chaos_name 02:19:03.193 [Lua] factions=nil 02:19:03.193 [Lua] boss=deus_skaven 02:19:03.193 [Lua] horde=deus_default 02:19:03.193 [Lua] name=deus_skaven 02:19:03.193 [Lua] intensity=deus_default 02:19:03.193 [Lua] --- 02:19:03.236 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.59599999999999997 02:19:03.303 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104544c72:0:0:0 = true 02:19:03.335 [Lua] [MOD][VMF][INFO] Added 110000107c9bf5a to the VMF users list. 02:19:03.335 [GameSession] 110000107c9bf5a -> create_game_object(3072) 02:19:03.335 [GameSession] create_game_object(3072, 0) -> 110000104e72a6c 02:19:03.335 [GameSession] create_game_object(3072, 0) -> 110000104544c72 02:19:03.335 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000107c9bf5a go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:19:03.335 [Lua] Adding player sync data to peer=110000107c9bf5a local_player_id=1 02:19:03.335 [GameSession] 110000107c9bf5a -> create_game_object(3073) 02:19:03.335 [GameSession] create_game_object(3073, 0) -> 110000104e72a6c 02:19:03.335 [GameSession] create_game_object(3073, 0) -> 110000104544c72 02:19:03.335 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000107c9bf5a go_type=player_unit go_created_func_name=game_object_created_player_unit 02:19:03.335 [Lua] [NetworkServer] Peer 110000107c9bf5a spawned player. 02:19:03.338 [GameSession] create_game_object(46, 55) 02:19:03.338 [GameSession] create_game_object(55, 0) -> 110000104e72a6c 02:19:03.338 [GameSession] create_game_object(55, 0) -> 110000104544c72 02:19:03.338 [GameSession] create_game_object(55, 0) -> 110000107c9bf5a 02:19:03.338 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=55 02:19:03.338 [Lua] PlayerManager:assign_unit_ownership Skeleton Cowboy 110000107c9bf5a 1 02:19:03.339 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.82677167654037476) 02:19:03.339 [Lua] TalentSystem:rpc_sync_talents 4 3073 02:19:03.355 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000107c9bf5a:1:5:1 = 0.5 02:19:03.355 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 1 02:19:03.411 [Lua] [MOD][VMF][INFO] Added 110000104e72a6c to the VMF users list. 02:19:03.411 [GameSession] 110000104e72a6c -> create_game_object(1024) 02:19:03.411 [GameSession] create_game_object(1024, 0) -> 110000104544c72 02:19:03.411 [GameSession] create_game_object(1024, 0) -> 110000107c9bf5a 02:19:03.411 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104e72a6c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:19:03.411 [Lua] Adding player sync data to peer=110000104e72a6c local_player_id=1 02:19:03.428 [GameSession] 110000104e72a6c -> create_game_object(1025) 02:19:03.429 [GameSession] create_game_object(1025, 0) -> 110000104544c72 02:19:03.429 [GameSession] create_game_object(1025, 0) -> 110000107c9bf5a 02:19:03.429 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104e72a6c go_type=player_unit go_created_func_name=game_object_created_player_unit 02:19:03.429 [Lua] [NetworkServer] Peer 110000104e72a6c spawned player. 02:19:03.430 [GameSession] create_game_object(46, 56) 02:19:03.430 [GameSession] create_game_object(56, 0) -> 110000104e72a6c 02:19:03.430 [GameSession] create_game_object(56, 0) -> 110000104544c72 02:19:03.430 [GameSession] create_game_object(56, 0) -> 110000107c9bf5a 02:19:03.430 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=56 02:19:03.430 [Lua] PlayerManager:assign_unit_ownership Geronimo! 110000104e72a6c 1 02:19:03.431 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:19:03.431 [Lua] TalentSystem:rpc_sync_talents 1 1025 02:19:03.435 [Lua] [SharedState] deus_run_state_11135718: ranged_ammo:110000107c9bf5a:1:5:1 = 0.82677167654037476 02:19:03.446 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5 02:19:03.460 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5083333333333333 02:19:03.481 [GameSession] 110000104544c72 -> create_game_object(2048) 02:19:03.481 [GameSession] create_game_object(2048, 0) -> 110000104e72a6c 02:19:03.481 [GameSession] create_game_object(2048, 0) -> 110000107c9bf5a 02:19:03.481 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000104544c72 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:19:03.481 [Lua] Adding player sync data to peer=110000104544c72 local_player_id=1 02:19:03.482 [GameSession] 110000104544c72 -> create_game_object(2049) 02:19:03.482 [GameSession] create_game_object(2049, 0) -> 110000104e72a6c 02:19:03.482 [GameSession] create_game_object(2049, 0) -> 110000107c9bf5a 02:19:03.482 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000104544c72 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:19:03.482 [Lua] [NetworkServer] Peer 110000104544c72 spawned player. 02:19:03.484 [GameSession] create_game_object(46, 57) 02:19:03.484 [GameSession] create_game_object(57, 0) -> 110000104e72a6c 02:19:03.484 [GameSession] create_game_object(57, 0) -> 110000104544c72 02:19:03.484 [GameSession] create_game_object(57, 0) -> 110000107c9bf5a 02:19:03.484 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=57 02:19:03.484 [Lua] PlayerManager:assign_unit_ownership Aaron Kraid 110000104544c72 1 02:19:03.485 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 02:19:03.485 [Lua] TalentSystem:rpc_sync_talents 10 2049 02:19:03.486 [Lua] StateInGameRunning:_game_actually_starts() 02:19:03.488 [Lua] ################################################################################################################# 02:19:03.488 [Lua] [Loading Time]: 00:00:29 [Transition]: dlc_morris_map-pat_bay_wastes_path2 [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:19:03.488 [Lua] ################################################################################################################# 02:19:03.488 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 37 02:19:03.488 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000101e55044:0:0:0 = true 02:19:03.500 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 37 02:19:03.500 [Lua] Players are leaving the safe zone 02:19:03.657 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000107c9bf5a:0:0:0 = true 02:19:03.687 [Lua] [SharedState] network_state_110000101e55044: actually_ingame:110000104e72a6c:0:0:0 = true 02:19:03.873 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 37 02:19:03.873 [Lua] Commit load time data 02:19:06.987 [GameSession] create_game_object(84, 58) 02:19:06.987 [GameSession] create_game_object(58, 0) -> 110000104e72a6c 02:19:06.987 [GameSession] create_game_object(58, 0) -> 110000104544c72 02:19:06.987 [GameSession] create_game_object(58, 0) -> 110000107c9bf5a 02:19:07.001 [GameSession] create_game_object(36, 59) 02:19:07.001 [GameSession] create_game_object(59, 0) -> 110000104e72a6c 02:19:07.001 [GameSession] create_game_object(59, 0) -> 110000104544c72 02:19:07.001 [GameSession] create_game_object(59, 0) -> 110000107c9bf5a 02:19:07.017 [GameSession] create_game_object(36, 60) 02:19:07.017 [GameSession] create_game_object(60, 0) -> 110000104e72a6c 02:19:07.017 [GameSession] create_game_object(60, 0) -> 110000104544c72 02:19:07.017 [GameSession] create_game_object(60, 0) -> 110000107c9bf5a 02:19:07.846 [Lua] Set lobby begin: 02:19:07.846 [Lua] Lobby data twitch_enabled = false 02:19:07.846 [Lua] Lobby data selected_mission_id = journey_ruin 02:19:07.846 [Lua] Lobby data num_players = 4 02:19:07.846 [Lua] Lobby data difficulty_tweak = 0 02:19:07.846 [Lua] Lobby data host = 110000101e55044 02:19:07.846 [Lua] Lobby data matchmaking_type = 2 02:19:07.846 [Lua] Lobby data is_private = false 02:19:07.846 [Lua] Lobby data match_started = true 02:19:07.846 [Lua] Lobby data difficulty = cataclysm 02:19:07.846 [Lua] Lobby data player_slot_1 = 0:0 02:19:07.846 [Lua] Lobby data player_slot_4 = 110000101e55044:1 02:19:07.846 [Lua] Lobby data unique_server_name = Visulth 02:19:07.846 [Lua] Lobby data quick_game = false 02:19:07.846 [Lua] Lobby data country_code = CA 02:19:07.846 [Lua] Lobby data matchmaking = true 02:19:07.846 [Lua] Lobby data power_level = 740 02:19:07.846 [Lua] Lobby data mission_id = pat_bay_wastes_path2 02:19:07.846 [Lua] Lobby data mechanism = deus 02:19:07.846 [Lua] Lobby data player_slot_5 = 110000107c9bf5a:1 02:19:07.846 [Lua] Lobby data player_slot_2 = 110000104544c72:1 02:19:07.847 [Lua] Lobby data network_hash = d096ef183372c9f1 02:19:07.847 [Lua] Lobby data player_slot_3 = 110000104e72a6c:1 02:19:07.847 [Lua] Lobby data eac_authorized = true 02:19:07.847 [Lua] Set lobby end. 02:19:08.234 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_brw_staff_04\/wpn_brw_staff_04_3p":true,"wwise\/staff":true,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":true} 02:19:08.237 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.60599999999999998 02:19:08.481 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51666666666666672 02:19:11.299 [GameSession] create_game_object(84, 61) 02:19:11.299 [GameSession] create_game_object(61, 0) -> 110000104e72a6c 02:19:11.299 [GameSession] create_game_object(61, 0) -> 110000104544c72 02:19:11.299 [GameSession] create_game_object(61, 0) -> 110000107c9bf5a 02:19:11.316 [GameSession] create_game_object(36, 62) 02:19:11.316 [GameSession] create_game_object(62, 0) -> 110000104e72a6c 02:19:11.316 [GameSession] create_game_object(62, 0) -> 110000104544c72 02:19:11.316 [GameSession] create_game_object(62, 0) -> 110000107c9bf5a 02:19:11.332 [GameSession] create_game_object(36, 63) 02:19:11.332 [GameSession] create_game_object(63, 0) -> 110000104e72a6c 02:19:11.332 [GameSession] create_game_object(63, 0) -> 110000104544c72 02:19:11.332 [GameSession] create_game_object(63, 0) -> 110000107c9bf5a 02:19:12.864 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/bow":true,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_3p":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":true} 02:19:12.864 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem, async-read, 02:19:12.864 [Lua] [PackageManager] Load: wwise/bow, DeusChestPreloadSystem, async-read, 02:19:12.864 [Lua] [PackageManager] Load: wwise/staff, DeusChestPreloadSystem, async-read, 02:19:12.864 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_staff_04/wpn_brw_staff_04_3p, DeusChestPreloadSystem, async-read, 02:19:12.864 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, DeusChestPreloadSystem, async-read, 02:19:12.864 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, DeusChestPreloadSystem, async-read, 02:19:12.905 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:19:12.905 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:19:12.905 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 02:19:12.918 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3_3p":true} 02:19:13.022 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 02:19:13.022 [Lua] [PackageManager] Force_load: wwise/bow 02:19:13.023 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_staff_04/wpn_brw_staff_04_3p 02:19:13.080 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_handgun_02_t1\/wpn_dw_handgun_02_t1_3p":true,"wwise\/handgun":true} 02:19:13.158 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_staff_04/wpn_brw_staff_04_3p 02:19:13.158 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_staff_04/wpn_brw_staff_04_3p 02:19:13.159 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 02:19:13.213 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 02:19:13.213 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 02:19:13.272 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.61599999999999999 02:19:13.525 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52500000000000002 02:19:14.889 [GameSession] create_game_object(84, 64) 02:19:14.889 [GameSession] create_game_object(64, 0) -> 110000104e72a6c 02:19:14.889 [GameSession] create_game_object(64, 0) -> 110000104544c72 02:19:14.889 [GameSession] create_game_object(64, 0) -> 110000107c9bf5a 02:19:14.905 [GameSession] create_game_object(36, 65) 02:19:14.905 [GameSession] create_game_object(65, 0) -> 110000104e72a6c 02:19:14.905 [GameSession] create_game_object(65, 0) -> 110000104544c72 02:19:14.905 [GameSession] create_game_object(65, 0) -> 110000107c9bf5a 02:19:15.358 [GameSession] create_game_object(7, 66) 02:19:15.358 [GameSession] create_game_object(66, 0) -> 110000104e72a6c 02:19:15.358 [GameSession] create_game_object(66, 0) -> 110000104544c72 02:19:15.358 [GameSession] create_game_object(66, 0) -> 110000107c9bf5a 02:19:15.517 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.64600000000000002 02:19:15.838 [GameSession] destroy_game_object(66) 02:19:16.444 [GameSession] create_game_object(7, 67) 02:19:16.444 [GameSession] create_game_object(67, 0) -> 110000104e72a6c 02:19:16.444 [GameSession] create_game_object(67, 0) -> 110000104544c72 02:19:16.444 [GameSession] create_game_object(67, 0) -> 110000107c9bf5a 02:19:16.915 [GameSession] destroy_game_object(67) 02:19:17.907 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 02:19:17.907 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t1/wpn_dw_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 02:19:17.907 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p, DeusChestPreloadSystem, async-read, 02:19:17.952 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:19:17.952 [Lua] [PackageManager] Force_load: wwise/handgun 02:19:17.953 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t1/wpn_dw_handgun_02_t1_3p 02:19:18.083 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t1/wpn_dw_handgun_02_t1_3p 02:19:18.083 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t1/wpn_dw_handgun_02_t1_3p 02:19:18.084 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 02:19:18.187 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 02:19:18.187 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 02:19:18.311 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.65600000000000003 02:19:18.963 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:19:19.079 [GameSession] create_game_object(7, 68) 02:19:19.079 [GameSession] create_game_object(68, 0) -> 110000104e72a6c 02:19:19.079 [GameSession] create_game_object(68, 0) -> 110000104544c72 02:19:19.079 [GameSession] create_game_object(68, 0) -> 110000107c9bf5a 02:19:19.505 [GameSession] destroy_game_object(68) 02:19:19.889 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:19:19.889 [Lua] [Mutator] Activating mutator 'easier_packs' 02:19:20.886 [Lua] [Mutator] Deactivating mutator 'easier_packs' 02:19:21.089 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51333333333333331 02:19:23.331 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.66600000000000004 02:19:23.564 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.52166666666666661 02:19:24.645 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 28 02:19:24.645 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 154 02:19:24.645 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 3978 02:19:24.645 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 24 02:19:24.650 [GameSession] destroy_game_object(39) 02:19:24.718 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 28 02:19:24.718 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 128 02:19:24.718 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4010 02:19:24.733 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 28 02:19:24.733 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 326 02:19:24.734 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4042 02:19:24.822 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 18 02:19:24.822 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 106 02:19:24.822 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4082 02:19:28.390 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.67600000000000005 02:19:28.625 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.53000000000000003 02:19:31.359 [GameSession] create_game_object(84, 69) 02:19:31.359 [GameSession] create_game_object(69, 0) -> 110000104e72a6c 02:19:31.359 [GameSession] create_game_object(69, 0) -> 110000104544c72 02:19:31.359 [GameSession] create_game_object(69, 0) -> 110000107c9bf5a 02:19:31.374 [GameSession] create_game_object(102, 70) 02:19:31.374 [GameSession] create_game_object(70, 0) -> 110000104e72a6c 02:19:31.374 [GameSession] create_game_object(70, 0) -> 110000104544c72 02:19:31.374 [GameSession] create_game_object(70, 0) -> 110000107c9bf5a 02:19:33.153 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48999999999999999 02:19:33.390 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.68600000000000005 02:19:33.615 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49833333333333335 02:19:34.233 [GameSession] destroy_game_object(70) 02:19:34.233 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[bb7dd2b9ad2ebc02]' 02:19:34.233 [GameSession] destroy_game_object(69) 02:19:34.776 [GameSession] create_game_object(84, 71) 02:19:34.776 [GameSession] create_game_object(71, 0) -> 110000104e72a6c 02:19:34.776 [GameSession] create_game_object(71, 0) -> 110000104544c72 02:19:34.776 [GameSession] create_game_object(71, 0) -> 110000107c9bf5a 02:19:34.777 [GameSession] create_game_object(102, 72) 02:19:34.777 [GameSession] create_game_object(72, 0) -> 110000104e72a6c 02:19:34.777 [GameSession] create_game_object(72, 0) -> 110000104544c72 02:19:34.777 [GameSession] create_game_object(72, 0) -> 110000107c9bf5a 02:19:38.437 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.69599999999999995 02:19:38.526 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49333333333333335 02:19:38.674 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50166666666666671 02:19:39.658 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48166666666666669 02:19:41.347 [GameSession] create_game_object(84, 73) 02:19:41.347 [GameSession] create_game_object(73, 0) -> 110000104e72a6c 02:19:41.347 [GameSession] create_game_object(73, 0) -> 110000104544c72 02:19:41.347 [GameSession] create_game_object(73, 0) -> 110000107c9bf5a 02:19:41.365 [GameSession] create_game_object(84, 74) 02:19:41.365 [GameSession] create_game_object(74, 0) -> 110000104e72a6c 02:19:41.365 [GameSession] create_game_object(74, 0) -> 110000104544c72 02:19:41.365 [GameSession] create_game_object(74, 0) -> 110000107c9bf5a 02:19:41.367 [GameSession] create_game_object(102, 75) 02:19:41.367 [GameSession] create_game_object(75, 0) -> 110000104e72a6c 02:19:41.367 [GameSession] create_game_object(75, 0) -> 110000104544c72 02:19:41.367 [GameSession] create_game_object(75, 0) -> 110000107c9bf5a 02:19:41.382 [GameSession] create_game_object(102, 76) 02:19:41.382 [GameSession] create_game_object(76, 0) -> 110000104e72a6c 02:19:41.382 [GameSession] create_game_object(76, 0) -> 110000104544c72 02:19:41.382 [GameSession] create_game_object(76, 0) -> 110000107c9bf5a 02:19:41.401 [GameSession] create_game_object(102, 77) 02:19:41.401 [GameSession] create_game_object(77, 0) -> 110000104e72a6c 02:19:41.401 [GameSession] create_game_object(77, 0) -> 110000104544c72 02:19:41.401 [GameSession] create_game_object(77, 0) -> 110000107c9bf5a 02:19:41.768 [GameSession] create_game_object(84, 78) 02:19:41.768 [GameSession] create_game_object(78, 0) -> 110000104e72a6c 02:19:41.768 [GameSession] create_game_object(78, 0) -> 110000104544c72 02:19:41.768 [GameSession] create_game_object(78, 0) -> 110000107c9bf5a 02:19:41.786 [GameSession] create_game_object(102, 79) 02:19:41.786 [GameSession] create_game_object(79, 0) -> 110000104e72a6c 02:19:41.786 [GameSession] create_game_object(79, 0) -> 110000104544c72 02:19:41.786 [GameSession] create_game_object(79, 0) -> 110000107c9bf5a 02:19:41.802 [GameSession] create_game_object(102, 80) 02:19:41.802 [GameSession] create_game_object(80, 0) -> 110000104e72a6c 02:19:41.802 [GameSession] create_game_object(80, 0) -> 110000104544c72 02:19:41.802 [GameSession] create_game_object(80, 0) -> 110000107c9bf5a 02:19:41.819 [GameSession] create_game_object(102, 81) 02:19:41.819 [GameSession] create_game_object(81, 0) -> 110000104e72a6c 02:19:41.819 [GameSession] create_game_object(81, 0) -> 110000104544c72 02:19:41.819 [GameSession] create_game_object(81, 0) -> 110000107c9bf5a 02:19:41.837 [GameSession] create_game_object(102, 82) 02:19:41.837 [GameSession] create_game_object(82, 0) -> 110000104e72a6c 02:19:41.838 [GameSession] create_game_object(82, 0) -> 110000104544c72 02:19:41.838 [GameSession] create_game_object(82, 0) -> 110000107c9bf5a 02:19:42.431 [GameSession] create_game_object(84, 83) 02:19:42.431 [GameSession] create_game_object(83, 0) -> 110000104e72a6c 02:19:42.431 [GameSession] create_game_object(83, 0) -> 110000104544c72 02:19:42.431 [GameSession] create_game_object(83, 0) -> 110000107c9bf5a 02:19:42.449 [GameSession] create_game_object(102, 84) 02:19:42.449 [GameSession] create_game_object(84, 0) -> 110000104e72a6c 02:19:42.449 [GameSession] create_game_object(84, 0) -> 110000104544c72 02:19:42.449 [GameSession] create_game_object(84, 0) -> 110000107c9bf5a 02:19:42.463 [GameSession] create_game_object(102, 85) 02:19:42.463 [GameSession] create_game_object(85, 0) -> 110000104e72a6c 02:19:42.463 [GameSession] create_game_object(85, 0) -> 110000104544c72 02:19:42.463 [GameSession] create_game_object(85, 0) -> 110000107c9bf5a 02:19:42.484 [GameSession] create_game_object(102, 86) 02:19:42.484 [GameSession] create_game_object(86, 0) -> 110000104e72a6c 02:19:42.484 [GameSession] create_game_object(86, 0) -> 110000104544c72 02:19:42.484 [GameSession] create_game_object(86, 0) -> 110000107c9bf5a 02:19:43.355 [GameSession] create_game_object(84, 87) 02:19:43.355 [GameSession] create_game_object(87, 0) -> 110000104e72a6c 02:19:43.355 [GameSession] create_game_object(87, 0) -> 110000104544c72 02:19:43.355 [GameSession] create_game_object(87, 0) -> 110000107c9bf5a 02:19:43.371 [GameSession] create_game_object(102, 88) 02:19:43.371 [GameSession] create_game_object(88, 0) -> 110000104e72a6c 02:19:43.371 [GameSession] create_game_object(88, 0) -> 110000104544c72 02:19:43.371 [GameSession] create_game_object(88, 0) -> 110000107c9bf5a 02:19:43.417 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.70599999999999996 02:19:43.518 [GameSession] create_game_object(84, 89) 02:19:43.518 [GameSession] create_game_object(89, 0) -> 110000104e72a6c 02:19:43.518 [GameSession] create_game_object(89, 0) -> 110000104544c72 02:19:43.518 [GameSession] create_game_object(89, 0) -> 110000107c9bf5a 02:19:43.535 [GameSession] create_game_object(102, 90) 02:19:43.535 [GameSession] create_game_object(90, 0) -> 110000104e72a6c 02:19:43.535 [GameSession] create_game_object(90, 0) -> 110000104544c72 02:19:43.535 [GameSession] create_game_object(90, 0) -> 110000107c9bf5a 02:19:43.643 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.48999999999999999 02:19:44.437 [GameSession] create_game_object(84, 91) 02:19:44.437 [GameSession] create_game_object(91, 0) -> 110000104e72a6c 02:19:44.437 [GameSession] create_game_object(91, 0) -> 110000104544c72 02:19:44.437 [GameSession] create_game_object(91, 0) -> 110000107c9bf5a 02:19:44.453 [GameSession] create_game_object(102, 92) 02:19:44.453 [GameSession] create_game_object(92, 0) -> 110000104e72a6c 02:19:44.453 [GameSession] create_game_object(92, 0) -> 110000104544c72 02:19:44.453 [GameSession] create_game_object(92, 0) -> 110000107c9bf5a 02:19:45.143 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 29 02:19:45.143 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 188 02:19:45.143 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4116 02:19:45.143 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 25 02:19:45.150 [GameSession] destroy_game_object(40) 02:19:45.222 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 29 02:19:45.222 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 162 02:19:45.222 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4150 02:19:45.222 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 29 02:19:45.222 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 360 02:19:45.222 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4184 02:19:45.339 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 19 02:19:45.339 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 148 02:19:45.340 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4226 02:19:46.793 [GameSession] create_game_object(84, 93) 02:19:46.793 [GameSession] create_game_object(93, 0) -> 110000104e72a6c 02:19:46.793 [GameSession] create_game_object(93, 0) -> 110000104544c72 02:19:46.793 [GameSession] create_game_object(93, 0) -> 110000107c9bf5a 02:19:46.811 [GameSession] create_game_object(102, 94) 02:19:46.811 [GameSession] create_game_object(94, 0) -> 110000104e72a6c 02:19:46.811 [GameSession] create_game_object(94, 0) -> 110000104544c72 02:19:46.811 [GameSession] create_game_object(94, 0) -> 110000107c9bf5a 02:19:48.225 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000101e55044:0:0:0 = 30 02:19:48.225 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000101e55044:1:0:0 = 215 02:19:48.225 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4253 02:19:48.225 [Lua] [SharedState] deus_run_state_11135718: ground_coins_picked_up:0:0:0:0 = 26 02:19:48.230 [GameSession] destroy_game_object(41) 02:19:48.283 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104e72a6c:0:0:0 = 30 02:19:48.283 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104e72a6c:1:0:0 = 189 02:19:48.283 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4280 02:19:48.283 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000107c9bf5a:0:0:0 = 30 02:19:48.283 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000107c9bf5a:1:0:0 = 387 02:19:48.283 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4307 02:19:48.284 [GameSession] create_game_object(84, 95) 02:19:48.284 [GameSession] create_game_object(95, 0) -> 110000104e72a6c 02:19:48.284 [GameSession] create_game_object(95, 0) -> 110000104544c72 02:19:48.284 [GameSession] create_game_object(95, 0) -> 110000107c9bf5a 02:19:48.300 [GameSession] create_game_object(102, 96) 02:19:48.300 [GameSession] create_game_object(96, 0) -> 110000104e72a6c 02:19:48.300 [GameSession] create_game_object(96, 0) -> 110000104544c72 02:19:48.300 [GameSession] create_game_object(96, 0) -> 110000107c9bf5a 02:19:48.414 [Lua] [SharedState] deus_run_state_11135718: coin_chests_collected:110000104544c72:0:0:0 = 20 02:19:48.415 [Lua] [SharedState] deus_run_state_11135718: soft_currency:110000104544c72:1:0:0 = 182 02:19:48.415 [Lua] [SharedState] deus_run_state_11135718: coins_earned:0:0:0:0 = 4341 02:19:48.461 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.71599999999999997 02:19:48.519 [GameSession] destroy_game_object(96) 02:19:48.519 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[bd599339cbc18e39]' 02:19:48.519 [GameSession] destroy_game_object(95) 02:19:48.701 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49833333333333335 02:19:48.867 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000101e55044:1:4:4 = potion_healing_draught_01 02:19:48.871 [GameSession] destroy_game_object(14) 02:19:50.858 [Lua] [SharedState] deus_run_state_11135718: health_state:110000104544c72:1:2:1 = alive 02:19:53.238 [GameSession] create_game_object(84, 97) 02:19:53.238 [GameSession] create_game_object(97, 0) -> 110000104e72a6c 02:19:53.238 [GameSession] create_game_object(97, 0) -> 110000104544c72 02:19:53.238 [GameSession] create_game_object(97, 0) -> 110000107c9bf5a 02:19:53.240 [GameSession] create_game_object(102, 98) 02:19:53.240 [GameSession] create_game_object(98, 0) -> 110000104e72a6c 02:19:53.240 [GameSession] create_game_object(98, 0) -> 110000104544c72 02:19:53.240 [GameSession] create_game_object(98, 0) -> 110000107c9bf5a 02:19:53.480 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.72599999999999998 02:19:53.705 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.50666666666666671 02:19:53.957 [GameSession] destroy_game_object(15) 02:19:54.012 [GameSession] destroy_game_object(25) 02:19:54.122 [Lua] [SharedState] deus_run_state_11135718: grenade:110000104e72a6c:1:3:2 = grenade_fire_01 02:19:54.135 [Lua] [SharedState] deus_run_state_11135718: healthkit:110000104544c72:1:2:1 = potion_healing_draught_01 02:19:54.509 [GameSession] create_game_object(84, 99) 02:19:54.509 [GameSession] create_game_object(99, 0) -> 110000104e72a6c 02:19:54.509 [GameSession] create_game_object(99, 0) -> 110000104544c72 02:19:54.509 [GameSession] create_game_object(99, 0) -> 110000107c9bf5a 02:19:54.524 [GameSession] create_game_object(36, 100) 02:19:54.524 [GameSession] create_game_object(100, 0) -> 110000104e72a6c 02:19:54.524 [GameSession] create_game_object(100, 0) -> 110000104544c72 02:19:54.524 [GameSession] create_game_object(100, 0) -> 110000107c9bf5a 02:19:54.555 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 02:19:54.575 [Lua] Spline already found! 02:19:54.583 [GameSession] create_game_object(102, 101) 02:19:54.583 [GameSession] create_game_object(101, 0) -> 110000104e72a6c 02:19:54.583 [GameSession] create_game_object(101, 0) -> 110000104544c72 02:19:54.583 [GameSession] create_game_object(101, 0) -> 110000107c9bf5a 02:19:54.595 [GameSession] create_game_object(102, 102) 02:19:54.595 [GameSession] create_game_object(102, 0) -> 110000104e72a6c 02:19:54.595 [GameSession] create_game_object(102, 0) -> 110000104544c72 02:19:54.595 [GameSession] create_game_object(102, 0) -> 110000107c9bf5a 02:19:54.613 [GameSession] create_game_object(102, 103) 02:19:54.613 [GameSession] create_game_object(103, 0) -> 110000104e72a6c 02:19:54.613 [GameSession] create_game_object(103, 0) -> 110000104544c72 02:19:54.613 [GameSession] create_game_object(103, 0) -> 110000107c9bf5a 02:19:54.629 [GameSession] create_game_object(102, 104) 02:19:54.629 [GameSession] create_game_object(104, 0) -> 110000104e72a6c 02:19:54.629 [GameSession] create_game_object(104, 0) -> 110000104544c72 02:19:54.629 [GameSession] create_game_object(104, 0) -> 110000107c9bf5a 02:19:54.631 [Lua] Init group template: spline_patrol 02:19:56.008 [Lua] main path terror event triggered: boss_event_rat_ogre 02:19:56.008 [Lua] TerrorEventMixer.start_event: boss_event_rat_ogre (seed: 0) 02:19:56.026 [Lua] main path terror event triggered: boss_event_rat_ogre 02:19:56.026 [Lua] TerrorEventMixer.start_event: boss_event_rat_ogre (seed: 0) 02:19:56.041 [Lua] Boss gave [Unit '#ID[25c946b845ef0e99]'] initial aggro 02:19:56.041 [GameSession] create_game_object(36, 105) 02:19:56.041 [GameSession] create_game_object(105, 0) -> 110000104e72a6c 02:19:56.041 [GameSession] create_game_object(105, 0) -> 110000104544c72 02:19:56.041 [GameSession] create_game_object(105, 0) -> 110000107c9bf5a 02:19:56.042 [Lua] Init group template: boss_door_closers 02:19:56.056 [Lua] Boss gave [Unit '#ID[25c946b845ef0e99]'] initial aggro 02:19:56.056 [GameSession] create_game_object(36, 106) 02:19:56.056 [GameSession] create_game_object(106, 0) -> 110000104e72a6c 02:19:56.056 [GameSession] create_game_object(106, 0) -> 110000104544c72 02:19:56.056 [GameSession] create_game_object(106, 0) -> 110000107c9bf5a 02:19:56.059 [Lua] Init group template: boss_door_closers 02:19:56.458 [GameSession] create_game_object(84, 107) 02:19:56.458 [GameSession] create_game_object(107, 0) -> 110000104e72a6c 02:19:56.458 [GameSession] create_game_object(107, 0) -> 110000104544c72 02:19:56.458 [GameSession] create_game_object(107, 0) -> 110000107c9bf5a 02:19:56.480 [GameSession] create_game_object(36, 108) 02:19:56.480 [GameSession] create_game_object(108, 0) -> 110000104e72a6c 02:19:56.480 [GameSession] create_game_object(108, 0) -> 110000104544c72 02:19:56.480 [GameSession] create_game_object(108, 0) -> 110000107c9bf5a 02:19:56.515 [Lua] [SharedState] deus_run_state_11135718: potion:110000101e55044:1:4:4 = potion_poison_proof_01 02:19:56.521 [GameSession] destroy_game_object(6) 02:19:56.773 [Lua] [Mutator] Initializing mutator 'easier_packs' 02:19:56.773 [Lua] [Mutator] Activating mutator 'easier_packs' 02:19:58.148 [GameSession] destroy_game_object(58) 02:19:58.185 [Lua] [SharedState] deus_run_state_11135718: grenade:110000101e55044:1:4:4 = grenade_fire_01 02:19:58.191 [GameSession] destroy_game_object(24) 02:19:58.558 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.73599999999999999 02:19:58.709 [GameSession] create_game_object(84, 109) 02:19:58.709 [GameSession] create_game_object(109, 0) -> 110000104e72a6c 02:19:58.709 [GameSession] create_game_object(109, 0) -> 110000104544c72 02:19:58.709 [GameSession] create_game_object(109, 0) -> 110000107c9bf5a 02:19:58.726 [GameSession] create_game_object(36, 110) 02:19:58.726 [GameSession] create_game_object(110, 0) -> 110000104e72a6c 02:19:58.726 [GameSession] create_game_object(110, 0) -> 110000104544c72 02:19:58.726 [GameSession] create_game_object(110, 0) -> 110000107c9bf5a 02:19:58.798 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51500000000000001 02:20:01.925 [GameSession] destroy_game_object(109) 02:20:02.075 [GameSession] create_game_object(84, 111) 02:20:02.075 [GameSession] create_game_object(111, 0) -> 110000104e72a6c 02:20:02.075 [GameSession] create_game_object(111, 0) -> 110000104544c72 02:20:02.075 [GameSession] create_game_object(111, 0) -> 110000107c9bf5a 02:20:03.627 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.746 02:20:04.455 [Lua] [SharedState] deus_run_state_11135718: potion:110000104e72a6c:1:3:2 = 02:20:04.543 [Lua] [SharedState] deus_run_state_11135718: potion:110000107c9bf5a:1:5:1 = potion_vampiric_draught_01 02:20:05.074 [GameSession] create_game_object(89, 112) 02:20:05.074 [GameSession] create_game_object(112, 0) -> 110000104e72a6c 02:20:05.074 [GameSession] create_game_object(112, 0) -> 110000104544c72 02:20:05.074 [GameSession] create_game_object(112, 0) -> 110000107c9bf5a 02:20:07.712 [GameSession] create_game_object(22, 113) 02:20:07.712 [GameSession] create_game_object(113, 0) -> 110000104e72a6c 02:20:07.712 [GameSession] create_game_object(113, 0) -> 110000104544c72 02:20:07.712 [GameSession] create_game_object(113, 0) -> 110000107c9bf5a 02:20:07.712 [GameSession] create_game_object(22, 114) 02:20:07.712 [GameSession] create_game_object(114, 0) -> 110000104e72a6c 02:20:07.712 [GameSession] create_game_object(114, 0) -> 110000104544c72 02:20:07.712 [GameSession] create_game_object(114, 0) -> 110000107c9bf5a 02:20:07.712 [GameSession] create_game_object(22, 115) 02:20:07.712 [GameSession] create_game_object(115, 0) -> 110000104e72a6c 02:20:07.712 [GameSession] create_game_object(115, 0) -> 110000104544c72 02:20:07.712 [GameSession] create_game_object(115, 0) -> 110000107c9bf5a 02:20:07.895 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.5033333333333333 02:20:08.709 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.75600000000000001 02:20:08.765 [GameSession] destroy_game_object(114) 02:20:08.765 [GameSession] destroy_game_object(115) 02:20:08.765 [GameSession] destroy_game_object(113) 02:20:08.920 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.51166666666666671 02:20:09.070 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.49166666666666664 02:20:09.086 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47166666666666668 02:20:09.269 [GameSession] destroy_game_object(111) 02:20:09.688 [GameSession] create_game_object(22, 116) 02:20:09.688 [GameSession] create_game_object(116, 0) -> 110000104e72a6c 02:20:09.688 [GameSession] create_game_object(116, 0) -> 110000104544c72 02:20:09.688 [GameSession] create_game_object(116, 0) -> 110000107c9bf5a 02:20:09.688 [GameSession] create_game_object(22, 117) 02:20:09.688 [GameSession] create_game_object(117, 0) -> 110000104e72a6c 02:20:09.688 [GameSession] create_game_object(117, 0) -> 110000104544c72 02:20:09.688 [GameSession] create_game_object(117, 0) -> 110000107c9bf5a 02:20:09.689 [GameSession] create_game_object(22, 118) 02:20:09.689 [GameSession] create_game_object(118, 0) -> 110000104e72a6c 02:20:09.689 [GameSession] create_game_object(118, 0) -> 110000104544c72 02:20:09.689 [GameSession] create_game_object(118, 0) -> 110000107c9bf5a 02:20:10.250 [GameSession] create_game_object(84, 119) 02:20:10.250 [GameSession] create_game_object(119, 0) -> 110000104e72a6c 02:20:10.250 [GameSession] create_game_object(119, 0) -> 110000104544c72 02:20:10.250 [GameSession] create_game_object(119, 0) -> 110000107c9bf5a 02:20:10.750 [GameSession] destroy_game_object(118) 02:20:10.750 [GameSession] destroy_game_object(116) 02:20:10.750 [GameSession] destroy_game_object(117) 02:20:11.569 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 39.417152404785156 [Unit '#ID[79481f482be18f1e]'] 02:20:11.681 [GameSession] create_game_object(37, 120) 02:20:11.681 [GameSession] create_game_object(120, 0) -> 110000104e72a6c 02:20:11.681 [GameSession] create_game_object(120, 0) -> 110000104544c72 02:20:11.681 [GameSession] create_game_object(120, 0) -> 110000107c9bf5a 02:20:12.880 [GameSession] create_game_object(7, 121) 02:20:12.880 [GameSession] create_game_object(121, 0) -> 110000104e72a6c 02:20:12.880 [GameSession] create_game_object(121, 0) -> 110000104544c72 02:20:12.880 [GameSession] create_game_object(121, 0) -> 110000107c9bf5a 02:20:12.969 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.78600000000000003 02:20:13.287 [GameSession] destroy_game_object(121) 02:20:13.361 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 33.974483489990234 [Unit '#ID[79481f482be18f1e]'] 02:20:13.725 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000101e55044:1:4:4 = 0.79600000000000004 02:20:13.958 [Lua] [SharedState] deus_run_state_11135718: health_percentage:110000104e72a6c:1:3:2 = 0.47999999999999998 02:20:15.084 [GameSession] create_game_object(66, 122) 02:20:15.084 [GameSession] create_game_object(122, 0) -> 110000104e72a6c 02:20:15.084 [GameSession] create_game_object(122, 0) -> 110000104544c72 02:20:15.084 [GameSession] create_game_object(122, 0) -> 110000107c9bf5a 02:20:17.204 [GameSession] create_game_object(66, 123) 02:20:17.204 [GameSession] create_game_object(123, 0) -> 110000104e72a6c 02:20:17.204 [GameSession] create_game_object(123, 0) -> 110000104544c72 02:20:17.204 [GameSession] create_game_object(123, 0) -> 110000107c9bf5a 02:20:17.268 [GameSession] destroy_game_object(119) 02:20:25.342 [EACServer] [22:20:25:342][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 02:20:34.027 <>Deadlock detected. Update was not called for 15 seconds. You need to supply a crash dump or a crashify link in the report since the callstack for this crash is irrelevant.<> <> {000000013fde0000, 011ed000, 61517832, bd314674-2d13-4ef0-ab81-5693ea2299c3, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\grudge_marks_2021_08_10\engine\win64\release\vermintide2.pdb} {0000000077530000, 0019f000, 5e0eb67f, 0a682a20-81cd-49b1-9c5c-b94160307438, 00000001, ntdll.pdb} {0000000077410000, 0011f000, 5e0eb6bc, feea79f5-5e62-4e1d-a0f3-53be5475022c, 00000002, kernel32.pdb} 0x000000013fde0000:0x00000000002d954d 0x000000013fde0000:0x00000000002d9e8c 0x000000013fde0000:0x00000000002fa22f 0x000000013fde0000:0x00000000002fd8f2 0x0000000077410000:0x000000000001556d BaseThreadInitThunk 0x0000000077530000:0x000000000005372d RtlUserThreadStart <> <>1<> <>Deadlock detector<> <>win32<> <>3caf390912f2<> <>release<> <>Developer Build (1.3.6875.0)<> <>6fb5df4c-7dcd-4954-a96a-a7747bc0a1bc<> <>--- CPU CPU: Intel(R) Xeon(R) CPU X5675 @ 3.07GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 2:12 Type: 0, Stepping: 2 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000001 00100000 00001000 00000000 ECX: 00000010 10011110 11100011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 24567MB Available: 13138MB --- OS Windows version 6.1 build 7601, SP1.0, 64 bit Windows 7, Service Pack 1 Machine ID 40ca6345-e769-46f3-a5f9-782d31ba286b --- Graphics Graphics card: NVIDIA GeForce GTX 970 (DirectX 11.0, 3992MB) Driver version: 47212 --- Network Network interface: Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20) (IPv4, IPv6) Network interface: Microsoft ISATAP Adapter (IPv6) Network interface: Teredo Tunneling Pseudo-Interface (IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): G400s Optical Gaming Mouse Input device: Generic (17.0): Corsair K70B Gaming Keyboard <> <>C:\Users\Hans\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-11-01-01.36.02-6fb5df4c-7dcd-4954-a96a-a7747bc0a1bc.log<> <>C:\Users\Hans\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-11-01-01.36.02-6fb5df4c-7dcd-4954-a96a-a7747bc0a1bc.dmp<> <> Memory Total: 24567 MB Available: 20690 MB Used: 3876 MB Peak Used: 3996 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 73699 MB Used: 5377 MB Peak: 5877 MB <> <> {000000013fde0000, 011ed000, 61517832, bd314674-2d13-4ef0-ab81-5693ea2299c3, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\grudge_marks_2021_08_10\engine\win64\release\vermintide2.pdb} {0000000077530000, 0019f000, 5e0eb67f, 0a682a20-81cd-49b1-9c5c-b94160307438, 00000001, ntdll.pdb} {0000000077410000, 0011f000, 5e0eb6bc, feea79f5-5e62-4e1d-a0f3-53be5475022c, 00000002, kernel32.pdb} {000007feb6130000, 00310000, 615177df, 07a86c73-98bd-40dc-b9c1-a924c601b814, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\grudge_marks_2021_08_10\engine\win64\release\plugins\wwise_pluginw64_release.pdb} 0x0000000077530000:0x00000000000697ea NtWaitForSingleObject 0x0000000077530000:0x0000000000032b08 RtlImageDirectoryEntryToData 0x0000000077530000:0x000000000002d261 RtlEnterCriticalSection 0x000007feb6130000:0x000000000005341a public: enum AKRESULT __cdecl CAkRTPCMgr::SetRTPCInternal(unsigned long,float,class CAkRegisteredObj * __ptr64,unsigned long,struct TransParamsBase & __ptr64,enum AkValueMeaning) __ptr64 0x0000000000000000:0x0000000000000000 0x0000000000000000:0x0000000000000000 <> <> RazerChroma CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> [Log end]